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Teminite - Animal

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Topic Starter
Marmowka
This beatmap was submitted using in-game submission on 26 октября 2020 г. at 14:35:06

Artist: Teminite
Title: Animal
Source: osu!
Tags: drumstep drum dnb electronic dubstep cut edm mappers' guild daycore english Featured Artist FA
BPM: 150
Filesize: 3426kb
Play Time: 01:41
Difficulties Available:
  1. Daycore's Light Insane (3,77 stars, 279 notes)
  2. Easy (1,68 stars, 110 notes)
  3. Hard (3,06 stars, 248 notes)
  4. Insane (4,43 stars, 361 notes)
  5. Normal (2,41 stars, 181 notes)
Download: Teminite - Animal
Information: Scores/Beatmap Listing
---------------
art by
yuumei
vanucik
woob-woob
Danii
yo!!! from modreqs

Insane
00:03:428 (1) - сделай слайдер таким же как и 00:02:628 (2) - , для симметрии

00:07:428 (4,1) - мб бланкет сделать?

00:14:228 (5) - сильный бит начинается только на красном тике, на белом лучше поставить ноту, а этом самом красном - кикслайдер. Следовать одной и той же схеме "4 ноты - длинный слайдер" - как-то не очень, особенно при такой несостыковке звуков

00:20:028 (1,3) - оверлап не очень смотрится, подвинь начало слайдера к 279 205 например

00:24:828 (4,2) - как-то слишком близко, либо подальше друг от друга их, либо красивый оверлап сделай

00:25:428 (2,4) - проблемы со стаком?

00:27:028 (5) - оканчивать слайдер на сильный (ОЧЕНЬ СИЛЬНЫЙ) бит как-то не если честно, лучше сделай из этого 1/1 слайдера 1/2, а на месте сильного бита (00:27:428 - ) поставь ноту и стакни её с 00:27:828 (1) -

00:28:228 (3,1) - вроде и мало заметно, но всё равно неприятное ощущение после просмотра в едиторе остаётся, либо анстакни, либо поближе друг к другу подвинь

00:39:228 (2,1) - стакни ноту с концом слайдера

00:39:628 (4,2) - плохой оверлап

00:40:639 (2,6) - близко

00:45:039 (1,3) - фиксани бланкет, (3) чуть правее подвинь

00:47:039 (3,4,5,6) - какой-то слишком хардовый джамп для начала партии, полегче его сделай

00:48:039 (3,6) - близко

00:51:839 (2,4) - сделай из них красивый оверлап

00:52:239 (4,2) - стак (кстати 00:54:839 (2) - тоже можно с ними стакнуть)

00:56:639 (3,4,5) - 00:57:439 (7,8,9) - ух близко, раздвинь их

01:03:839 (1,4) - поменяй местами нк

01:05:839 (6,1) - ^

01:07:439 (6,1) - ^

01:09:039 (8,1) - ^

01:10:639 (8,1) - ^

01:08:839 (7,1,2,3) - я думаю что такого плохого оверлапа можно избежать

01:10:239 (5,2) - ^

01:18:439 (7) - мб кикслайдер здесь сделать?

01:24:639 (1,2) - поменяй местами нк

01:37:239 (6,9) - стак

01:40:839 (2) - приподними конец кикслайдера повыше, для симметрии с 01:40:239 (6) -

01:41:939 (1) - начинать спиннер на сильный бит - не очень хорошая идея имо, тем более в инсейне (в лоу диффах типа изика или нормала это ещё катит, но не здесь). Поставь на 01:41:939 - ноту, а начало спиннера на синий или красный тик

Hard
00:39:428 (5,1) - либо сделай оверлап получше, либо анстакни

00:57:839 (5,1) - сваппни нк

01:06:239 (1,2) - раз уж решил делать нк с отличающегося звука, то и здесь сделай: сваппни

01:13:839 (3) - подвинь слайдер немного правее для более ровного бланкета с 01:14:639 (1) -

01:25:039 (1,3) - вообще очень странная политика держания комбо не более 10, этим ты сам себе противоречишь: в большинстве случаев ты ставил нк на месте (3), а слайдеры виа (1) пропускал. Сделай тогда здесь также, поменяй местами нк

01:30:939 - мб ноту сюда? от этого диффа сильно сложнее не станет

01:33:639 (7,8,9) - сделай бланкет с 01:32:639 (2) - ,а то оверлап не очень выглядит

01:35:439 (5) - подвинь пониже к 206 245, для бланкета с 01:34:639 (3) -

01:41:839 (1) - вот здесь тоже ноту можно поставить, как и в инсейне

Normal
00:03:228 - 00:06:428 - 00:09:628 - 00:12:828 - вот тут такие сильные звуки пианино выделяются, по моему если сюда ноты поставить диффа не усложнится сильно

00:09:828 (2) - сделай здесь такой же репит как и 00:13:028 (2) - , а то он одиноко выглядит на фоне предыдущих длинных слайдеров

01:30:839 - мб ноту сюда (или 1/2 слайдер с этого места сделай)

im gay
Saileach
Normal
  • - 00:08:228 (1,2) - Feels a little off to me
    - 00:59:039 (6) - Maybe move slightly to the right to make it flow a little more like a circle rather than a straight line since 00:58:239 (4) - curves inwards a little bit, (just preference, can ignore)

Hard

  • - you could possibly try and blanket 01:38:639 (2) - against 01:38:239 (1) - a little bit more though i would understand perfectly if you didn't

Insane seems fine

Sorry for short mod, am inexperienced, if possible could you have a quick overview of this map please https://osu.ppy.sh/s/511698, if not then all good


Good luck getting it ranked, love the map
Yamicchi
M4M from modreqs owo (a bit late)
[General]
• Is adding mononoke and moro in tags necessary? I mean it is already in the bg's name.
• Animal is a single release, not anymore in Inception album, so remove Inception tag too. http://puu.sh/rGbpk/496bb30a72.png
• Get yourself a preview timing point and some combo colours xd
[Normal]
• Check AiMod
• 00:09:828 (2) - Consider moving this a bit to avoid small touching with (1)
• 00:13:028 (2) - This slider is weird, because if you wanna follow the small piano sound, it's on the white tick right next to the red. Using a 3/2 reverse slider is not a good choice
• 00:40:228 (1) - Small blanket fix
• 01:25:039 - the idea of making the strong beat a slider end, not very cool.
• 01:37:439 (7) - ^
[Hard]
• 00:02:628 (2) - see the different between it and 00:05:828 (2,3) - and I still don't understand why you do that?
• 00:07:828 (3) - hmm, not so parallel right?
• 00:15:428 (2,3) - I just don't like the pattern xd can it be more clean?
• 00:21:828 (2) - parallel problem again. Would you mind?
• 00:27:428 - uh, this beat is just too strong to be a slider end. How about 3/4 slider + circle?
• 01:05:339 - a missing circle here annoys me a bit. consider adding it
• 01:17:839 (6) - listen to the beat, I'd suggest using 1/4 reverse slider instead
• 01:27:039 (6) - not nearly overmap but it makes 01:28:639 (4) - become weaker, turns out making it less emphasized as it should be.
• 01:30:139 (4) - woah, are you sure it's okay to use such spacing for 3/4? I'd decrease it a bit if I were you
• 01:35:039 (4) - it's 1/6, not 1/4
• 01:35:839 (6) - small blanket fix
• 01:41:039 (8) - the 2 half slider is not as curve as the others, so you should adjust the first white anchor up a bit
• 01:41:839 (1) - hmm, why not adding a circle and start the spinner on the blue tick? It's a strong beat anyway
[Insane]
• 00:27:028 (5) - I can tell you're following the vocal here but this beat is strong, the strongest in the part I mean, so 3/4 slider and a circle would do the trick
• 00:41:239 - you mapped the beat here but not 00:42:839 - ? And so are next same beats, just simply change the slider into a circle

Overall the Insane is the best one I can tell xd it just I'm not a fan of short kickslider that's all :3 GL
Topic Starter
Marmowka
@Danii and @DakiniBrav: Thanks for mods. Took 50 percent changes.

@Yamicchi:~70 percent fiхed ( tags, rhythm and etc.)
Rifdi
M4M : https://osu.ppy.sh/s/470295

Lets go

Insane
00:22:228 (3) - This slider is not symmetrical, try rotating it 90 degrees clockwise and fix it in that position

00:17:428 (3) - 00:23:828 (3) - 00:25:428 (2) - i don't see why you would change the type and length of the sliders since they're on the same kind of note as the other ones in the intro ( see: 00:15:828 (4) - 00:19:028 (6) - 00:20:628 (3) - 00:22:228 (3) - )

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
00:27:828 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5) - Put a consistent and reasonable space between these sets of fives. Also, in my opinion you should use a similar spacing for each note inside those sets, because it is quite the repetitious part of the song and sudden changes of spacing could throw people off.

For example:

the distance from this set 00:34:228 (1,2,3,4,5) - to the next is much shorter than most of the other ones
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

00:35:828 (6) - NC

00:59:439 (8) - NC

01:04:239 (5) - NC here because the pattern change to a 3/4. Also i would suggest using a returning slider at this part rather than a circles just because of the pattern change. It is your choice though.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
01:05:839 (10) - NC here cause the pattern change to the usual 1/2 and a change of Slider Velocity, also if you decide you want to follow this suggestion you might as well consider using NC consistently, so my suggestion for the use of NC on this kiai part are as follows:

Put NC on the starting circle every time the song hits the part that has this "waaaa" sound ( 00:53:839 (3) - this part of the song ) and delete other NC's in between those "waaaa" sound.

You can apply this to the rest of the kiai
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

01:00:639 (2) - NC because the next sliderstream you NC as well

01:15:839 (6) - NC because increased SV and different slider shape style

01:11:239 (2,3,4) - Untidy triples

01:35:039 (4) - 01:39:039 (2) - NC both of these and make the shape the same since the pattern changes to a 1/3

01:25:839 (3) - NC here because on 01:18:639 (8,9,1) - you put NC on the third slider

01:31:439 (6) - NC due to SV change

Make the distance on this three notes 01:29:839 (1,2,3) - just like the one you use in 01:04:239 (5,6,7) - both are the same 3/4 patterns and you do not want them to differ in spacing and throw people off the play

That's what i can find, hope it helps your map! :)
cmn_891127
Hi Marmowka,

[Hard]
  1. 00:05:828 (2) - I prefer to use the same pattern with 00:01:828 (1,2).
  2. 00:53:839 (1) - change the NC to 00:54:639 (3), imo, adding NC downbeat is better than upbeat.
  3. 00:59:439 (8) - ^ same reason.
    It is good HD diff, the only thing I concerned about is the improper NC.
[Insane]
  1. 00:03:428 (1,2,3,4,5) - You can move them a little bit to make them in Pentagon shape.
  2. 00:07:828 (6,7) - I will reverse the order of these two note to make the moving flow more smoothing.
  3. 00:17:028 (2) - I will cover the start point of slider 00:15:828 (4).
  4. 00:35:828 (6) - add NC.
  5. 00:58:639 (5,6,7) - Since this is the highest diff of your beatmap, I will use more challenge or playable patterns, such as double SV. (01:11:439 (4,5,6), 01:24:239 (7,8,9), 01:37:039 (5,6,7) - same)
  6. 00:59:439 (8) - change NC from 01:00:239.
  7. 01:30:939 (4) - I suggest you to avoid this pattern, since it may cause DQ for the reason "invisible items"
Good luck!
Lally
#Queue


*General*
  1. You should use hitsounds
  2. The difficulty Hard to Insane the gap is to much because the Hard looks more like a Normal+ in my opinion because it doesen't have anything challenghing, so please consider to do a harder difficulty because you couldd have difficulties afterward durink the bubblling process if you're going to bring it foreward.
    The Normal diff looks more like a Easy, just in the kiai you have a few patterns wich could advice a normal but the rest advice for an easy.
    Try to keep in mind the gap thet you have E+---N+----------I this is how i see the mapset in general
*Insane*
  1. 01:30:439 (3,4,5) - pattern like this one should be really more visible and more clear to read, personally without a first look i didn't saw the circle that was in between the two sliders, so please re-do the pattern with the right stacks
Bandison
#modreqs
modding like an animal
Normal
00:01:828 - 00:14:228 - This part doesn't follow the rhytm, delete it in this diff. You can keep it in other diffs, but here - completely rekt
Hard
As Lally said, this diff is a bit too easy and feels kinda like Advanced. Consider making it harder.
do you remember me? It's me, Solyder but I changed the nick
Topic Starter
Marmowka
Thank you for mods, you really helped me.

Rifdi wrote:

[Insane]

00:22:228 (3) - This slider is not symmetrical, try rotating it 90 degrees clockwise and fix it in that position Good idea, I made equal

00:17:428 (3) - 00:23:828 (3) - 00:25:428 (2) - i don't see why you would change the type and length of the sliders since they're on the same kind of note as the other ones in the intro ( see: 00:15:828 (4) - 00:19:028 (6) - 00:20:628 (3) - 00:22:228 (3) - )

Here, I thought long and decided to completely change everything in terms of distance. I hope I have done better. Thank you pointed it out.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
00:27:828 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,5) - Put a consistent and reasonable space between these sets of fives. Also, in my opinion you should use a similar spacing for each note inside those sets, because it is quite the repetitious part of the song and sudden changes of spacing could throw people off.

For example:

the distance from this set 00:34:228 (1,2,3,4,5) - to the next is much shorter than most of the other ones
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here, as well as the above change the distance and location of objects. See above.


00:35:828 (6) - NC +

00:59:439 (8) - NC +

01:04:239 (5) - NC here because the pattern change to a 3/4. Also i would suggest using a returning slider at this part rather than a circles just because of attern change. It is your choice though. maybe

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
01:05:839 (10) - NC here cause the pattern change to the usual 1/2 and a change of Slider Velocity, also if you decide you want to follow this suggestion you might as well consider using NC consistently, so my suggestion for the use of NC on this kiai part are as follows:

Put NC on the starting circle every time the song hits the part that has this "waaaa" sound ( 00:53:839 (3) - this part of the song ) and delete other NC's in between those "waaaa" sound.

You can apply this to the rest of the kiai
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Honestly I do not see the point here to put a new combo, there is a huge difference in the speed of any of any complexity. While I will not.

01:00:639 (2) - NC because the next sliderstream you NC as well +

01:15:839 (6) - NC because increased SV and different slider shape style +

01:11:239 (2,3,4) - Untidy triples stack

01:35:039 (4) - 01:39:039 (2) - NC both of these and make the shape the same since the pattern changes to a 1/3 -

01:25:839 (3) - NC here because on 01:18:639 (8,9,1) - you put NC on the third slider

01:31:439 (6) - NC due to SV change +

Make the distance on this three notes 01:29:839 (1,2,3) - just like the one you use in 01:04:239 (5,6,7) - both are the same 3/4 patterns and you do not want them to differ in spacing and throw people off the play remap this

That's what i can find, hope it helps your map! :)
ЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩ

cmn_891127 wrote:

Hi Marmowka,

[Hard]
  1. 00:05:828 (2) - I prefer to use the same pattern with 00:01:828 (1,2). I do not understand what you mean, but I'm not here to change anything.
  2. 00:53:839 (1) - change the NC to 00:54:639 (3), imo, adding NC downbeat is better than upbeat. yes
  3. 00:59:439 (8) - ^ same reason. yep
    It is good HD diff, the only thing I concerned about is the improper NC. ^^'
[Insane]
  1. 00:03:428 (1,2,3,4,5) - You can move them a little bit to make them in Pentagon shape.
    This point has already corrected above, thanks for the idea
  2. 00:07:828 (6,7) - I will reverse the order of these two note to make the moving flow more smoothing. This is flow, leave as is
  3. 00:17:028 (2) - I will cover the start point of slider 00:15:828 (4).
    Nice. Add.
  4. 00:35:828 (6) - add NC. +
  5. 00:58:639 (5,6,7) - Since this is the highest diff of your beatmap, I will use more challenge or playable patterns, such as double SV. (01:11:439 (4,5,6), 01:24:239 (7,8,9), 01:37:039 (5,6,7) - same)
    No there is no problem there, either in the rules or when the game difficulty does not arise
  6. 00:59:439 (8) - change NC from 01:00:239. +
  7. 01:30:939 (4) - I suggest you to avoid this pattern, since it may cause DQ for the reason "invisible items" remap this ^
Good luck!
ЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩ

Lally wrote:

#Queue


*General*
  1. You should use hitsounds
  2. The difficulty Hard to Insane the gap is to much because the Hard looks more like a Normal+ in my opinion because it doesen't have anything challenghing, so please consider to do a harder difficulty because you couldd have difficulties afterward durink the bubblling process if you're going to bring it foreward.
    The Normal diff looks more like a Easy, just in the kiai you have a few patterns wich could advice a normal but the rest advice for an easy.
    Try to keep in mind the gap thet you have E+---N+----------I this is how i see the mapset in general
Yes, I agree and this soon vreeni I will add two new complexity "Normal-hard" and "Hard". There will be 5 difficulty: "Easy+", "Normal", "Hard" "Hard+" "Insane"

*Insane*
  1. 01:30:439 (3,4,5) - pattern like this one should be really more visible and more clear to read, personally without a first look i didn't saw the circle that was in between the two sliders, so please re-do the pattern with the right stacks remap ^^^^

ЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩ




Bandison wrote:

#modreqs
modding like an animal

[Normal]

00:01:828 - 00:14:228 - This part doesn't follow the rhytm, delete it in this diff. You can keep it in other diffs, but here - completely rekt Above mod I took
[Hard]

As Lally said, this diff is a bit too easy and feels kinda like Advanced. Consider making it harder.During

do you remember me? It's me, Solyder but I changed the nick
ЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩЩ
miradzin
Mod
Insane

00:03:428 (1) - 1/1 slider here.
00:04:828 - http://puu.sh/rWH3Z/68c801a46d.jpg Should sound better like this.
00:06:628 (1) - 1/1 slider here too.
00:08:028 (7) - Take this out and move the next slider to here.
00:19:028 (6) - If you make this slider 1/2 time longer it should sound better. Like this: http://puu.sh/rWHOY/ef07f58192.jpg
01:16:239 (1,2,3,4,5,6,7,8) - I don't think this jumps makes sense with the music in this moment, you should make them a litle easier. :D
And that's it, the rest seems to be good. :)
Akali
from #modreqs

seems fine overall suggestions mostly

Insane

00:01:828 - really don't like 10% volume here, hitsounds are important for rhythmical feedback especially it's almost only vocals here (and vocals aren't as "selective" as piano or drums), start from 30% or even higher. also could use soft sample set

00:14:528 - 5% the slider end, sounds better + nothing in here

00:21:828 (2) - just OCD but could move red point perfectly to the middle + further away from 00:20:628 (3) - so they don't touch

00:27:328 - 5%

00:40:128 - don't have to mute here because there are some ghostnotes in the background but could do it nonetheless

00:50:339 (9,10) - weird to have different spacing here (1 vs 0,84) kinda ruins the curve, 00:51:039 (1) - move to the left as well so it follows the curve of 00:50:639 (12,13,14,15) -


00:52:939 - would 5% here

01:16:139 - definitely 5%

01:18:139 (4) - is super weak and 01:18:239 (5) - rather strong, I think 1/4 slider on 01:18:039 (3) - and jump to 01:18:239 (5) -

01:18:639 (8) - nc

01:18:639 (8) - 5%

01:41:839 (2) - a bit too far I think, ~154:166 ?

hard

same thing with hitsound volume of the intro + muting some 3/4 sliderends

seems fine overall

gl
Topic Starter
Marmowka
Thanks guys o/

miradzin wrote:

Insane

00:03:428 (1) - 1/1 slider here. Yes, I'll do
00:04:828 - http://puu.sh/rWH3Z/68c801a46d.jpg Should sound better like this. No, I try not to ignore the piano confusing player plus complex rhythm. Leave as is
00:06:628 (1) - 1/1 slider here too. yep
00:08:028 (7) - Take this out and move the next slider to here. changed
00:19:028 (6) - If you make this slider 1/2 time longer it should sound better. Like this: http://puu.sh/rWHOY/ef07f58192.jpg above I explained
01:16:239 (1,2,3,4,5,6,7,8) - I don't think this jumps makes sense with the music in this moment, you should make them a litle easier. :D

The most epic in the track, it is necessary as the highlight. Few Isen jumping but not removed.
And that's it, the rest seems to be good. :)

Akali wrote:

from #modreqs

seems fine overall suggestions mostly

Insane

00:01:828 - really don't like 10% volume here, hitsounds are important for rhythmical feedback especially it's almost only vocals here (and vocals aren't as "selective" as piano or drums), start from 30% or even higher. also could use soft sample set Changed on 30 40 50 and 65

00:14:528 - 5% the slider end, sounds better + nothing in here fix

00:21:828 (2) - just OCD but could move red point perfectly to the middle + further away from 00:20:628 (3) - so they don't touch yes

00:27:328 - 5% fix

00:40:128 - don't have to mute here because there are some ghostnotes in the background but could do it nonetheless yes, mute

00:50:339 (9,10) - weird to have different spacing here (1 vs 0,84) kinda ruins the curve, 00:51:039 (1) - move to the left as well so it follows the curve of 00:50:639 (12,13,14,15) - fix


00:52:939 - would 5% here yea

01:16:139 - definitely 5% fix

01:18:139 (4) - is super weak and 01:18:239 (5) - rather strong, I think 1/4 slider on 01:18:039 (3) - and jump to 01:18:239 (5) - leave as is, for much of a difference I do not see

01:18:639 (8) - nc +

01:18:639 (8) - 5% +

01:41:839 (2) - a bit too far I think, ~154:166 ? idk, hahah

hard

same thing with hitsound volume of the intro + muting some 3/4 sliderends + fixed

seems fine overall

gl
Kotori-Chan
m4m :3 pls this shitmap --> https://osu.ppy.sh/s/521961

Normal
check ai mod and fix that one object
00:03:228 - piano sound actually starts there,why not let slider start there ?
same goes for the following sliders,some are wrong timed to the piano

why not make these 2 sliders the same 00:29:028 (1,2) -

pls fist me advanced
00:10:628 (4) - very very VERY VERY slightly to the up right for 100000% perfect blanket

that this 01:04:239 (4) - points to the complete opposite where the next object is...felt kinda little weird while playing

01:29:839 (5) - ^

maybe delete this 01:36:239 (5) - and make it a small slider and then reverse slider on 01:36:639 - would suit nicely to the music

Hard
piano 00:03:228 - adjmsdpkdvskmdaskmd

00:06:428 - ^aaaaaa

00:09:628 - ^^^^^^^^^
following stuff same

imo strong vocal 00:16:828 - add note

00:24:828 - ^^

super sexy wubwub part seems fine

Insane
actually everything perfect imo,pls rank :3

sry for small mod...but marmo mapping soooo good >.< !!!
and pls rank so that i can FL insane :3
#rank bad boi

oh and take star !! because holy shit that song is so good,kinda want to map it on my own <3
TheMefisto

Kotori-Chan wrote:

pls fist me advanced
00:10:628 (4) - very very VERY VERY slightly to the up right for 100000% perfect blanket Fixed

that this 01:04:239 (4) - points to the complete opposite where the next object is...felt kinda little weird while playing

01:29:839 (5) - ^ There are 1/1 gap, I guess it should be fine

maybe delete this 01:36:239 (5) - and make it a small slider and then reverse slider on 01:36:639 - would suit nicely to the music Do you mean 1/2 reverse? But I want keep this beat 01:37:039 - clicakble ;w;
Thansk for mod!! "pls fist me" LMAO

SPOILER
osu file format v14

[General]
AudioFilename: Teminite - Animal.mp3
AudioLeadIn: 0
PreviewTime: 51439
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27428,65839,78639,91439,100239
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.9999999

[Metadata]
Title:Animal
TitleUnicode:Animal
Artist:Teminite
ArtistUnicode:Teminite
Creator:Marmowka
Version:TheMefisto's Advanced
Source:
Tags:drumstep drum bass dnb electro drop wubs dubstep cut short edm mononoke moro TheMefisto
BeatmapID:1116137
BeatmapSetID:516709

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mononoke.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Bandison
Dah, get the star from me. Rank this shit pls
Asserin
#Poor mod

[Boar]
  1. 00:02:428 (2,3) - If you want follow voice for 1 part of song try to keep cohesion of tones. So just stack it XD
  2. 00:05:628 (2,3) - ^
  3. 00:12:028 (2,3) - Not that important but ^ :3
  4. 00:13:628 (2,3) - ^
  5. 00:03:228 - It should be clickable imo. This piano is really loud.
  6. 00:06:428 - ^
  7. 00:51:039 (7) - NC cus rhythm is changed and its last note behind gap :3
[Eagle]
  1. 00:37:428 (1,1) - You have to make longer pause before you will put notes after spin
  2. 00:45:039 (4,6) - Hmm it looks weird a bit. Maybe make it like mirror reflection?
  3. 01:07:439 (4,6) - ^
  4. 01:26:639 (5,6) - I know you can make this blanket better xd
Nice diffs :3 Good luck I like this song!
WooWooWoo_old
[Boar]
00:03:028 (4,1) - На эту ноту в конце слайдера хочется нажать, да и с вокалом не слишком вяжется. Попробуй на 00:03:028 - поставить круг, а на 00:03:228 - слайдер 1/1, ведь на большом белом тике все равно ничего нет. 00:06:228 (4,1) - здесь тоже самое. Если такой вариант нравится, то до конца интро ещё в пару аналогичных мест есть, где можно подправить.
00:20:028 (2) - для более комфортной игры (flow типа) его можно в другую сторону изогнуть.
01:17:839 (1,2,3) - Их можно анстакнуть, т.к. мелодия набирает обороты, а этот стак напротив замедляет.
01:17:839 (1) & 01:18:239 (4) - эти два хлопка сбивают больше и не очень согласуются с музыкой (на фоне "вдоха" слишком выделяются не в тему)

[Eagle]
00:03:028 (2,3) - Ну тоже самое самое, что и первый пункт в Boar. Видимо, я ничего не понимаю, а тут есть план, и его придерживаются xd. 00:12:628 (2,3) - & 00:15:828 (2,3) - Хотя здесь сделано как раз по-другому. Запутанно...
01:18:239 (8) - будто не хватило места на него и поменяли местами конец и начало слайдера. С ctrl + g, конечно, красивее будет
00:11:428 (1,2) - со спейсингом что-то не то
01:35:039 (2) - & 01:39:039 (4) - Ну а стоит ли?

Круто ^^
Удачи!
Namki
привет. поставь комбоколоры.

хсы немного расстраивают.
  1. 00:01:828 - / 00:05:028 - / 00:08:228 - и т.д. Нашел бы ты какой-нибудь красивый финиш и поставил бы на пиано.
  2. 00:14:628 - почему ничего не стоит? Сильный даунбит же.
  3. 00:41:439 - / 00:43:039 - / 00:44:639 - и т.д. Опять же апбиты стоит выделять клепами тут. Если первый апбит — клеп сильнее, то второй апбит — клеп слабее.
  4. 00:49:839 (1) - на него клеп.
[Eagle]
  1. От сюда 00:40:228 - и до 00:46:239 - очень однообразный ритм, то есть, один паттерн постоянно повторяется, не круто. Разбавить бы хоть вторым паттерном для красоты.
  2. Никаких вообще нет претензий, если бы не повторяющиеся паттерны. Очень скучная диффа.
[Wolf]
  1. 00:41:839 (1,2,3) - следую твое логике, тут должно быть 1.4х спейсинг. И тут 00:45:039 (1,2,3) - . Либо везде 1.3х. Сам выбирай.
  2. 00:43:439 (1,2,3) - а тут просто поправь, немного съехало.
  3. В киае юзаешь одни слайдеры. Например, 01:02:639 (2) - можно заменить на два серкла, разбавив при этом ритм, ну и так далее, ты понял.
  4. 01:16:239 (1,2,3,4,5,6,7) - вот тут, чтобы не портить картины паттернов, лучше сделать 01:17:439 (5,6) - эти одинаково параллельными, а вместо этого 01:18:239 (7) - два серкла в стак. Получается рисунок слайдер-слайдер-стак два раза под 1/2 парт в треке, а тут уже 01:18:439 - нет звука, и это выделяется стаком.
    Всё остальное круто, только вот ритм.
[Boar]
  1. Всё прекрасно, но я б посмотрел на спейсинг на сильные даунбиты:
    01:01:839 (6) - можно подальше поставить.
    01:09:839 (6) - тоже.
    01:14:439 (5,6,7) - тут вообще не понятно, 01:14:439 (5,6) - сильно, но спейсинг меньше, чем тут 01:14:639 (6,7) - , хотя я не слышу тут сильно сильного бита 01:15:039 - о3о.
    00:59:439 (1) - или тут без оверлапа сделать, 01:05:339 (4,5) - ведь тут делаешь спейс больше. Спейсинг емпхазис наше всё!
Ласт инс крут.
Topic Starter
Marmowka
Thanks

Kotori-Chan wrote:

[Normal]
check ai mod and fix that one object
00:03:228 - piano sound actually starts there,why not let slider start there ?
same goes for the following sliders,some are wrong timed to the piano I do not want to allocate to this track piano, following traditional 1/1 rhythm.

why not make these 2 sliders the same 00:29:028 (1,2) - gradual increase

[bHard]piano 00:03:228 - adjmsdpkdvskmdaskmd up
00:06:428 -
00:09:628 -

imo strong vocal 00:16:828 - add note this hard , lazy rhythm
00:24:828 -

Namki wrote:

привет. поставь комбоколоры. забыл, ща замутип

хсы немного расстраивают.
  1. 00:01:828 - / 00:05:028 - / 00:08:228 - и т.д. Нашел бы ты какой-нибудь красивый финиш и поставил бы на пиано. Вообще не хочу трогать пианино
  2. 00:14:628 - почему ничего не стоит? Сильный даунбит же. поставил висл
  3. 00:41:439 - / 00:43:039 - / 00:44:639 - и т.д. Опять же апбиты стоит выделять клепами тут. Если первый апбит — клеп сильнее, то второй апбит — клеп слабее. выделил слабый софт клапой лёганькой как пьОрышко
  4. 00:49:839 (1) - на него клеп.неа
[Wolf]
  1. 00:41:839 (1,2,3) - следую твое логике, тут должно быть 1.4х спейсинг. И тут 00:45:039 (1,2,3) - . Либо везде 1.3х. Сам выбирай. Да и так и так норм, ритм один и тот же так хоть какое то разнообразие.
  2. 00:43:439 (1,2,3) - а тут просто поправь, немного съехало. самый лёгкий фикс
  3. В киае юзаешь одни слайдеры. Например, 01:02:639 (2) - можно заменить на два серкла, разбавив при этом ритм, ну и так далее, ты понял. Вуб трек , все привыкли к ритму когда он идет слайдерами. Оставлю как есть.
  4. 01:16:239 (1,2,3,4,5,6,7) - вот тут, чтобы не портить картины паттернов, лучше сделать 01:17:439 (5,6) - эти одинаково параллельными, а вместо этого 01:18:239 (7) - два серкла в стак. Получается рисунок слайдер-слайдер-стак два раза под 1/2 парт в треке, а тут уже 01:18:439 - нет звука, и это выделяется стаком. тут не хочется менять симметрию паттернов в центре и справа прямых слайдеров. твоя идея гуд но так же оставлю свою

Answers Rmdy:



Asserin wrote:


  • Asserin:
    (1-4)I don't think that stacks are critical, I don't want to change them
    (5-6)So since I follow vocals here, I think no
    (7)Ok

WooWooWoo wrote:


  • WooWooWoo:
    (1)Хм, мне нравится так, как сейчас
    (2)Флоу из 1 в 2 довольно удобный, так что нет
    (3)В принципе можно, изменил
    (4)Не понял, чего ты хочешь. Без изменений в плане ритма

Namki wrote:

  • Namki:
    Про спейсинг подумаю, но пока без изменений
    (к последнему)Места довольно разные, отличаются хорошо, как по мне, так что, я думаю, имеет смысл выделять их по разному.
TheMefisto

Asserin wrote:

[Eagle]
  1. 00:37:428 (1,1) - You have to make longer pause before you will put notes after spin Done
  2. 00:45:039 (4,6) - Hmm it looks weird a bit. Maybe make it like mirror reflection? But I'm just ctrl+h first slider ( ._.)
  3. 01:07:439 (4,6) - ^
  4. 01:26:639 (5,6) - I know you can make this blanket better xd I hope so x)

WooWooWoo wrote:

[Eagle]
00:03:028 (2,3) - Ну тоже самое самое, что и первый пункт в Boar. Видимо, я ничего не понимаю, а тут есть план, и его придерживаются xd. Придерживался вокала
00:12:628 (2,3) - & 00:15:828 (2,3) - Хотя здесь сделано как раз по-другому. Запутанно... Тут так сделано из-за того, что вокал совпадает со звуком пианино
01:18:239 (8) - будто не хватило места на него и поменяли местами конец и начало слайдера. С ctrl + g, конечно, красивее будет
00:11:428 (1,2) - со спейсингом что-то не то Да, забыл на длинный слайдер ctrl+g сделать, лол
01:35:039 (2) - & 01:39:039 (4) - Ну а стоит ли? Ну да, потому что 1/3 звук тут. Так хоть какое-то разнообразие будет

Namki wrote:

[Eagle]
  1. От сюда 00:40:228 - и до 00:46:239 - очень однообразный ритм, то есть, один паттерн постоянно повторяется, не круто. Разбавить бы хоть вторым паттерном для красоты. Вроде бы сделал
  2. Никаких вообще нет претензий, если бы не повторяющиеся паттерны. Очень скучная диффа. Так-то да ( ._.)
Thanks for mods~ \w/
SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 51439
Countdown: 0
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[Metadata]
Title:Animal
TitleUnicode:Animal
Artist:Teminite
ArtistUnicode:Teminite
Creator:Marmowka
Version:Eagle
Source:
Tags:drumstep drum bass dnb electro drop wubs dubstep cut short edm mononoke moro TheMefisto Rmdy
BeatmapID:1116137
BeatmapSetID:516709

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187,335,64239,2,0,P|228:319|262:262,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
215,183,65239,1,0,0:0:0:0:
215,183,65439,1,0,0:0:0:0:
365,143,65839,6,0,P|422:158|461:202,1,120,4|2,0:0|0:0,0:0:0:0:
450,280,66439,1,0,0:0:0:0:
392,333,66639,2,0,B|335:350|335:350|279:326,1,120,8|2,0:3|0:0,0:0:0:0:
215,183,67439,2,0,L|76:172,1,120,0|2,0:0|0:0,0:0:0:0:
39,119,68039,1,0,0:0:0:0:
101,72,68239,2,0,L|240:61,1,120,8|2,0:3|0:0,0:0:0:0:
376,55,69039,6,0,P|436:73|465:122,1,120,0|2,0:0|0:0,0:0:0:0:
442,194,69639,1,0,0:0:0:0:
371,228,69839,2,0,P|336:280|345:337,1,120,8|2,0:3|0:0,0:0:0:0:
190,310,70639,2,0,L|71:285,1,120,0|2,0:0|0:0,0:0:0:0:
28,220,71239,1,0,0:0:0:0:
96,181,71439,2,0,P|109:148|107:122,1,60,8|0,0:3|0:0,0:0:0:0:
42,82,71839,2,0,P|28:49|30:23,1,60,8|0,0:3|0:0,0:0:0:0:
106,36,72239,6,0,L|247:50,1,120,4|2,0:0|0:0,0:0:0:0:
279,104,72839,1,0,0:0:0:0:
324,167,73039,2,0,P|384:180|459:132,1,120,8|2,0:3|0:0,0:0:0:0:
328,271,73839,2,0,P|268:258|193:306,1,120,0|2,0:0|0:0,0:0:0:0:
156,330,74439,1,0,0:0:0:0:
95,280,74639,2,0,B|69:229|69:229|79:141,1,120,8|2,0:3|0:0,0:0:0:0:
199,70,75439,6,0,L|277:30,1,60,0|0,0:0|0:0,0:0:0:0:
328,24,75839,1,2,0:0:0:0:
253,169,76239,2,0,P|244:224|265:257,1,60,8|0,0:3|0:0,0:0:0:0:
293,287,76639,2,0,P|295:316|284:344,1,60,0|0,0:0|0:0,0:0:0:0:
216,306,77039,2,0,L|147:321,1,60,2|0,0:0|0:0,0:0:0:0:
140,242,77439,2,0,L|71:226,1,60,2|0,0:0|0:0,0:0:0:0:
96,151,77839,2,0,L|48:114,1,60,8|0,0:0|0:0,0:0:0:0:
81,44,78239,2,0,L|128:80,1,60,8|0,0:0|0:0,0:0:0:0:
199,47,78639,6,0,P|248:22|330:38,1,120,4|2,0:0|0:0,0:0:0:0:
375,72,79239,1,0,0:0:0:0:
446,41,79439,2,0,P|483:49|508:70,1,60,8|0,0:3|2:0,0:0:0:0:
448,122,79839,2,0,L|425:196,1,60,2|0,0:0|0:0,0:0:0:0:
464,249,80239,2,0,P|497:296|493:363,1,120,0|2,0:0|0:0,0:0:0:0:
419,373,80839,1,0,0:0:0:0:
351,333,81039,2,0,P|318:327|275:345,1,60,8|0,0:3|2:0,0:0:0:0:
217,358,81439,2,0,P|187:364|158:359,1,60,2|0,0:0|0:0,0:0:0:0:
103,303,81839,6,0,L|81:163,1,120,0|2,0:0|0:0,0:0:0:0:
108,110,82439,1,0,0:0:0:0:
185,105,82639,2,0,P|213:118|235:178,1,60,8|0,0:3|2:0,0:0:0:0:
255,214,83039,2,0,P|273:237|300:249,1,60,2|0,0:0|0:0,0:0:0:0:
366,207,83439,2,0,B|414:168|414:168|498:162,1,120,0|2,0:0|0:0,0:0:0:0:
507,233,84039,1,0,0:0:0:0:
492,309,84239,2,0,P|472:337|422:353,1,60,8|0,0:3|0:0,0:0:0:0:
371,344,84639,2,0,L|311:354,1,60,8|0,0:3|0:0,0:0:0:0:
238,328,85039,6,0,P|203:279|202:220,1,120,4|2,0:0|0:0,0:0:0:0:
255,162,85639,1,0,0:0:0:0:
228,88,85839,2,0,L|176:42,1,60,8|0,0:3|2:0,0:0:0:0:
132,107,86239,2,0,L|176:146,1,60,2|0,0:0|0:0,0:0:0:0:
255,162,86639,2,0,B|311:181|314:137|378:158,1,120,0|2,0:0|0:0,0:0:0:0:
346,231,87239,1,0,0:0:0:0:
388,296,87439,2,0,P|390:334|371:374,1,60,8|0,0:3|2:0,0:0:0:0:
313,319,87839,2,0,P|284:311|254:314,1,60,2|0,0:0|0:0,0:0:0:0:
188,356,88239,6,0,B|125:351|125:351|72:295,1,120,0|2,0:0|0:0,0:0:0:0:
60,235,88839,1,0,0:0:0:0:
86,161,89039,2,0,P|111:142|149:138,1,60,8|0,0:3|2:0,0:0:0:0:
209,169,89439,2,0,P|238:163|261:144,1,60,2|0,0:0|0:0,0:0:0:0:
300,77,89839,2,0,L|371:0,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
455,67,90839,1,0,0:0:0:0:
455,67,91039,1,0,0:0:0:0:
339,171,91439,6,0,P|322:224|356:305,1,120,4|2,0:0|0:0,0:0:0:0:
375,353,92039,1,0,0:0:0:0:
302,381,92239,2,0,L|231:370,1,60,8|0,0:3|2:0,0:0:0:0:
167,348,92639,2,0,L|107:357,1,60,2|0,0:0|0:0,0:0:0:0:
30,369,93039,2,0,P|4:323|17:240,1,120,0|2,0:0|0:0,0:0:0:0:
37,184,93639,1,0,0:0:0:0:
114,174,93839,2,0,P|143:167|169:138,1,60,8|0,0:3|2:0,0:0:0:0:
170,69,94239,1,2,0:0:0:0:
170,69,94439,1,0,0:0:0:0:
239,34,94639,6,0,L|312:40,1,60,0|0,0:0|0:0,0:0:0:0:
357,90,95039,2,0,L|340:165,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
405,70,95439,2,0,P|434:71|476:110,1,60,8|0,0:3|0:0,0:0:0:0:
475,162,95839,2,0,L|465:248,1,60,2|0,0:0|0:0,0:0:0:0:
402,263,96239,2,0,P|348:262|283:320,1,120,0|2,0:0|0:0,0:0:0:0:
254,366,96839,1,0,0:0:0:0:
182,335,97039,2,0,L|110:348,1,60,8|0,0:3|0:0,0:0:0:0:
86,276,97439,2,0,L|145:265,1,60,8|0,0:3|0:0,0:0:0:0:
217,235,97839,6,0,P|248:187|225:119,1,120,4|2,0:0|0:0,0:0:0:0:
174,78,98439,1,0,0:0:0:0:
227,20,98639,2,0,L|298:14,1,60,8|0,0:3|0:0,0:0:0:0:
355,51,99039,2,0,L|343:100,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:
406,59,99439,2,0,P|439:78|453:112,1,60,0|0,0:0|0:0,0:0:0:0:
437,178,99839,1,2,0:0:0:0:
437,178,100039,1,0,0:0:0:0:
364,207,100239,2,0,P|339:236|337:272,1,60,8|0,0:3|0:0,0:0:0:0:
370,335,100639,1,2,0:0:0:0:
370,335,100839,1,0,0:0:0:0:
294,354,101039,6,0,L|232:367,1,60,0|0,0:0|0:0,0:0:0:0:
164,333,101439,1,2,0:0:0:0:
238,196,101839,1,4,0:0:0:0:
256,192,101939,12,0,104239,2:0:0:0:
Stoof 3
Boar
00:11:028 slider can be extended to 00:11:428 end of 428 slider can be a note
00:14:228 to 00:14:628 same as above^
00:27:028 to 00:27:428 same as above ^
vanucik
ky

Boar

00:11:028 (4) - можно сделать этот слайдер 3\4, как в инсейне, чтобы вокал поддержать
00:44:639 (1,2) - это бланкет? если да, то поправь
я не согласен со спейсингом в этом моменте 00:47:239 (3) - , звук на этом месте намного сильнее , чем в следующей ноте, лучше это исправить, а то ты как-то неправильно музыке следуешь (дальше аналогичные моменты)
00:52:639 (5) - слайдер 3\4 намного лучше следует музыке, там же еще звук нарастает
00:57:839 (1) - не нравится мне это прямое флоу, из-за которого трудновато джампить в этом моменте
01:01:839 (6,1) - не самый хороший оверлап
01:09:239 (2,3,4,5) - спейсинг здесь такой большой только из-за того, что ты хотел сделать паттерн в виде звезды?

EleGiggle

00:41:639 - , 00:44:839 - я думаю зря ты пропускаешь этот звук, лучше сделать так проверь бланкеты в диффе, тут многовато кривых
01:18:639 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - я бы это всё это ремапнул, ни одной 1\1 паузы в нормале, как мне кажется, это неправильно и тяжело играется новичкам (тоже самое относится и к следующему киаи)

хсы конечно слабоваты в киаи, можно и помощнее найти чтобы во время игры трясти головой
Lifdrasir
hi there.
here is a mod from a newbie xd pls dont hate me

[Bear]
01:01:839 (8) - try using NC to notice SV change
01:12:239 (7) - ^
... sorry that's all I can find here
good luck
Nowaie
Hai, NM from modreqs


Yeah the diff names are cool and ect (i actually like them) but "A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set" (Ranking criteria rules). The names can be animal stylish (idk how, though it's not my job to tell you how to name diffs) but they have to indicate the level like for example here https://osu.ppy.sh/s/482090. Also "Boar" and "Eagle" should be atleast like "Rmdy's Boar" and "Mefisto's Eagle"

Btw who is this Rmdy anyway >.>? (Most likely a banned mapper amirite? It's cool that he/she is still mapping)

Deer
SV multiplier changes in easy difficulties are unrankable

The AR should be 4 or less according to the official osu! wiki

I'm honestly 100% confused what are you trying to follow for the first 30 seconds. Here 00:03:428 (2) - the sliderhead is mapped on a vocal here 00:01:828 (1) - the sliderhead the sliderhead is mapped on a piano note instead of a vocal. And you seem to do this constantly. This is something that should never happen and it should be fixed unless i'm missing something that you can explain to me. You should decide which one you follow

00:25:428 (2) - The placement is kinda weird when compared to the slider (it doesn't have any flow). How about something like stacking 00:25:428 (2) - with the 00:23:828 (3) - ? This would have a pretty decent flow from the slider and it would look good anyway. Also you could make the slider little bit curved

00:43:439 (1) - Why is this slider not a 1/1 reverse slider? You have used sliders like that for every other similiar sound pattern ( 00:40:239 (1,3,3) - )

00:53:639 (2) - As this is an easy diff (atleast) imo there shouldn't be any 1/2 clickables because they are really hard for beginners

00:58:239 (4,5,6) - Few comments about this part.
  1. the circular flow is kinda poorly done currently as objects Sliderhead4|Note5|Sliderhead6 are in a straight line but the way it's currently mapped it should be atleast something like this https://osu.ppy.sh/ss/6467479 (I did not change the pattern so it follows the point #2)
  2. 00:59:439 - this should be clickable, it's a major beat starting technically starting the new beat circulation
01:12:239 - 01:25:039 - 01:37:839 - Same clickable problem for these notes as mentioned above

01:16:239 (1) - The slider after the spinner is timeline wise too close to the spinner ( read this p/3359472 )

01:31:039 (2) - Pretty much same thing as here 00:25:428 (2) - . No flow and so on...

Mefisto
Even though it's a normal difficulty i'd strongly suggest you not to use any SV multiplier changes

The mapping in the beginning does make bit more sense than in the easy but it's still not on point. You should decide do you follow the vocals or the other instruments because alternating between two or more of them (followable sounds) just makes everything confusing and i don't think overmapping normals is a good idea ;/

00:12:628 (2,3) - This 100% opinion based but having stacked notes in normal doesn't feel correct as it makes the reading kinda hard for people who are just starting with the game and learning to play normal diffs

00:49:839 (1) - More opinions \:D/ (Well that is what modding is about lol). Yeah so i'd have this spinner mapped as a slider but it should be totally fine like it's now

01:04:239 (4,5,6) - The visual flow from the slider to the notes is kinda dull (as it's basically just back&forth movement). So my suggestion would be that you'd use the circular flow you achieve from the slider and move the two notes (to about x60|y234) so the notes are "on the curve of the slider"

01:11:839 (7) - Nazi, blanket fix

01:16:239 (3) - Technically this should be NCd because it starts the slider spam pattern and i don't really feel a connection with the sliders and these 01:15:439 (1,2) - objects either

01:35:039 (2,3) - 01:39:039 (4,5) - It may be just me again but using 1/3s like this in a normal difficulty doesn't seem that good of an idea

Great and clean diff

Wolf
00:05:828 (2) - Yeah, the circular flow you are trying to make with the sliders is kinda poor atm. Try to improve it by placing the 2 differently so the flow works over the 1|2 or break the circular flow to that direction compeletely for example with a slider like this https://osu.ppy.sh/ss/6474977

00:10:228 (2) - For this slider you could just mirror the 3 to the place of 2. This would create a better looking pattern overall with the 1 and the 3

00:16:828 - I mean like you could have this "to" mapped as the vocal is fairly clear and it would only go to the 1/2s

00:18:228 (6) - This is something i questioned alot. You are mainly following the vocals which is understandable as the other instruments are non-existant behind the singing but here you have mapped the inhale as an active note instead of the clear vocal line here 00:18:428 - . One question ; Why? It just doesn't make sense to me... and this occures multiple times aswell

00:27:428 (8,1) - NC the 8 instead of the 1 because the 8 is the object that is mapped on a cymbal which in this case means that the next section of the song starts

00:34:228 (1,2,3) - Every other time you have the objects in patterns like this one and those patterns are divided by NCs (which is how it should be) so to my question, why is this 00:39:028 (4) - not NCd? There are two 1/2 1/2 1/1 (sliders) patterns which follows the same idea as the other patterns but it's not divided with a NC so is there an explonation to this which i'm not seeing currently?

00:59:039 (7) - May be just me again but this just looks too curved

01:06:639 (3) - Should this be NCd? Atleast with your NCing logic you have the two normal hits in a single combo and the wubwub starts another one ( 00:59:439 (1,2,1) - )
01:12:239 (8) - Same stuff here but now the two normal hits aren't in a seperated combo

01:15:839 (4) - SV multiplier changes should be determinated by a NC atleast imo, though the change is not that big so keeping it unNCd shouldn't be that bad in my books

In addition to the NC thingy i mentioned before the SV multiplier shite ^ like up there somewhere, 01:18:639 (1,2,3,4,5,6) - even though the beat and the mapping are similiar to the earlier kiai time but you start just randomly NCing in my eyes. Is there a reason to this because i don't see why have you NCd them like that...

01:31:439 (1) - For here a slider like this https://osu.ppy.sh/ss/6475440 would look better because it ends the object chain (3|4|5) and starts the new combo properly also the sharp angle of a pattern like in the example would bring up the stronger note that you have mapped under the sliderhead here 01:31:439 -

Rmdy
00:06:628 (1) - Wild suggestion time, curving the part before the red anchor would make the slider look quite neat. Example of this https://osu.ppy.sh/ss/6475665

00:19:028 (1) - The curve for the first followpoint + red anchor just doesn't look good because the curve is too eased from the head of the slider to the second red anchor when compared to second red anchor to slidertail. I'd suggest to rework the slider because it just doesn't seem logical atm

00:43:839 (2,3,4) - Nazi modding but make it so 3 is equally distanced from the 2 and 4

00:48:239 (1,2,3,4,5,6,1,2,3,4,5,6,1) - This is most likely something personal but the constant horizontal patterns get kinda repetitive overall here. Why not spice the hype pattern with some curves and more interesting patterns, like for example these 00:48:639 (2,3,4,5) - could be sorted out like this https://osu.ppy.sh/ss/6475830 which actually looks kinda neat. Let your creativity shine here, redo the placement and make it look gorgeous, just like your slider designs

01:01:839 (6,1) - Not a big thing but these two are kinda overlapping each other

01:35:039 (2,3) - the placement of 3 is kinda derpy overall. A possible fix to this would be something like this https://osu.ppy.sh/ss/6475864 as this would improve the flow and beat spacing when compared to the placement

I like the design here ^w^

Bear
00:03:428 (1,2,3,4,5,6) - My opinions again but what do you think about CTRL Ging 00:04:228 (3,6) - and 00:04:428 (4,5) - ? Imo it would look better but up to you :P

00:11:028 (6,7) - It's 4*+ diff so how about abusing slider leniecy a bit to create a cool pattern like this https://osu.ppy.sh/ss/6476054 ?

00:14:228 (5) - This should be just little bit more curved so it completes the shape you want to make here 00:14:228 (5,1) -

00:16:828 (1,2,3,4,5,6,7,8,9) - y u make so long comboes

00:27:428 (6,1) - NC 6 instead of 1 yada yada, the 6 is mapped on a cymbal which starts the next section of the song

00:41:039 (4,6) - How about moving the 6 so it technically would flow with the 4? (x330|y283) This would make a small but cool detail to the visuals

00:49:839 (4,5,6,7,8,9,10,11,12,13,14,15) - Cut the combo somewhere on the stream. Perhaps 00:49:839 (4,8,12) - ?

00:52:639 (6,2) - Touchy touchy~ It's the highest difficulty so you can move the 2 bit further from the 6 (and 1)

01:05:439 (1,1) - Idk why but in my eyes this would look cooler if the first slider was curved inwards and then mirrored to here 01:05:839 - . This would create an interesting pattern and these two objects 01:05:839 (1,2) - would have a bit better flow
Also 01:06:239 (2) - make the S look more like... well a S because the 1st half of the slider is clearly more curved than the second one

01:12:239 (7) - (Noted by Gandalfr) There is no reason to continue the combo any furhter because :
1. new beat circulation starts from there
2. for example here 01:13:039 (1) - you have NCd because of the SV multiplier change but here 01:12:239 (7) - you didn't
Check the whole kiai for same kind of issues as the 2. point made above because there are alot of sliders

01:17:839 (1,2,3,4,5,6,7) - Is the gradual DS increasing intentional here?

That's about it, good luck with the set
Yamicchi
Why didn't you let me GD ;w;
Topic Starter
Marmowka

Yamicchi wrote:

Why didn't you let me GD ;w;

pm
Topic Starter
Marmowka
DTM9 Nowa ♥

Thank you for the events, I would have had a very long time but I will say everything rasspisyvat kartka. Most of the fashion adopted, some explanations:

Deer diff Normal is not Easy difficulty only changed the start track

Regarding names are allowed to write the name without names, they can be specified in the description TO RESOLVE of the authors

Answer Rmdy:


[quote="Ванусик:":1337]
1) Не хочу в этой части использовать 3/4
2) Нечего поправлять
3) Звучит логично. Изменил
4) Не хочу
5) _
6) Я думаю ничего страшного
7) "Такой большой"? Вроде не на много больше остальных[quote="DTM9 Nowa:":1337]
yea, I'm banned currently for 2 more month. maybe you can remember me as a collector7. don't ask xd
1) Agreed
2) Made kinda simpler
3) Isn't it already? O.o
4) Redid this whole part
5) I think it's not a big deal
6) I think it's okay. Let's see if anyone else would say something about it
TheMefisto

vanucik wrote:

EleGiggle

00:41:639 - , 00:44:839 - я думаю зря ты пропускаешь этот звук, лучше сделать так Да не, он гораздо более слабый чем те, которые выделяю
проверь бланкеты в диффе, тут многовато кривых Проверил, проверяй
01:18:639 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - я бы это всё это ремапнул, ни одной 1\1 паузы в нормале, как мне кажется, это неправильно и тяжело играется новичкам (тоже самое относится и к следующему киаи) Ну так-то тут БПМ маленький + 1/1 слайдеров много, есть где отдохнуть

DTM9 Nowa wrote:

Mefisto
Even though it's a normal difficulty i'd strongly suggest you not to use any SV multiplier changes I guess it's fine, coz it's not an easiest diff in this set

The mapping in the beginning does make bit more sense than in the easy but it's still not on point. You should decide do you follow the vocals or the other instruments because alternating between two or more of them (followable sounds) just makes everything confusing and i don't think overmapping normals is a good idea ;/ I tryed to map with 1/1 gap for better playability ;w;

00:12:628 (2,3) - This 100% opinion based but having stacked notes in normal doesn't feel correct as it makes the reading kinda hard for people who are just starting with the game and learning to play normal diffs I made only 1/2 rhythm stacks, so here is wouldn't any problem with reading

00:49:839 (1) - More opinions \:D/ (Well that is what modding is about lol). Yeah so i'd have this spinner mapped as a slider but it should be totally fine like it's now I prefer spinners in moments like this c:

01:04:239 (4,5,6) - The visual flow from the slider to the notes is kinda dull (as it's basically just back&forth movement). So my suggestion would be that you'd use the circular flow you achieve from the slider and move the two notes (to about x60|y234) so the notes are "on the curve of the slider" I think it's ok, circular flow is good, but optional

01:11:839 (7) - Nazi, blanket fix fixed~

01:16:239 (3) - Technically this should be NCd because it starts the slider spam pattern and i don't really feel a connection with the sliders and these 01:15:439 (1,2) - objects either That makes sense, done

01:35:039 (2,3) - 01:39:039 (4,5) - It may be just me again but using 1/3s like this in a normal difficulty doesn't seem that good of an idea I don't really know how to change it, but it isn't that hard anyway

Great and clean diff
Thanks for mods!

SPOILER
osu file format v14

[General]
AudioFilename: Teminite - Animal.mp3
AudioLeadIn: 0
PreviewTime: 51439
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 27428,65839,78639,91439,100239
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Animal
TitleUnicode:Animal
Artist:Teminite
ArtistUnicode:Teminite
Creator:Marmowka
Version:Eagle
Source:
Tags:drumstep drum bass dnb electro drop wubs dubstep cut short edm TheMefisto Rmdy
BeatmapID:1116137
BeatmapSetID:516709

[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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Yamicchi
Hopefully this will be accepted
osu file format v14

[General]
AudioFilename: Teminite - Animal.mp3
AudioLeadIn: 0
PreviewTime: 51439
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.499999

[Metadata]
Title:Animal
TitleUnicode:Animal
Artist:Teminite
ArtistUnicode:Teminite
Creator:Marmowka
Version:Lion
Source:
Tags:drumstep drum bass dnb electro drop wubs dubstep cut short edm TheMefisto Rmdy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mononoke.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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136,312,92839,1,0,0:0:0:0:
136,312,92939,1,0,0:0:0:0:
136,312,93039,6,0,B|142:218|142:218|80:128,1,202.500007724762,2|0,0:0|0:0,0:0:0:0:
48,312,93439,2,0,L|56:208,1,67.5000025749208
236,224,93639,1,0,0:0:0:0:
236,224,93739,1,0,0:0:0:0:
236,224,93839,6,0,B|272:264|272:320|272:320|320:352|376:328,1,202.500007724762,8|0,0:3|0:0,0:0:0:0:
456,272,94239,2,0,L|463:183,1,67.5000025749208
408,112,94439,2,0,L|415:23,1,67.5000025749208
365,332,94639,6,0,L|376:192,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
304,56,95039,2,0,L|297:164,2,90.0000034332277
120,142,95439,6,0,P|212:185|312:126,1,202.500007724762,8|0,0:3|0:0,0:0:0:0:
128,176,95839,2,0,B|176:200|216:240|216:240|248:192|296:168,1,202.500007724762
104,64,96239,1,2,0:0:0:0:
48,272,96439,2,0,L|88:280,3,33.7500012874604
192,304,96639,6,0,B|134:295|134:295|115:299|115:299|40:288,1,144
40,200,96939,1,0,0:0:0:0:
128,176,97039,6,0,L|216:168,1,78.7500007510185,8|0,0:3|0:0,0:0:0:0:
270,312,97239,2,0,L|174:301,1,78.7500007510185
206,168,97439,2,0,B|270:160|270:160|294:144|294:144|382:136|382:136|326:176,1,236.250002253056,8|0,0:3|0:0,0:0:0:0:
240,80,97839,6,0,P|232:48|232:24,1,49.5000015106202,4|0,0:0|0:0,0:0:0:0:
384,136,98039,1,0,0:0:0:0:
128,176,98239,1,0,0:0:0:0:
336,48,98439,1,0,0:0:0:0:
392,264,98639,6,0,B|384:232|392:192|392:192|384:136|384:136|368:160|376:192|376:192|368:216,1,202.500007724762,8|0,0:3|0:0,0:0:0:0:
424,352,99039,2,0,P|464:352|512:328,2,90.0000034332277
296,272,99439,6,0,B|232:264|232:264|168:280|168:280|96:272,1,202.500007724762,2|0,0:0|0:0,0:0:0:0:
48,168,99839,2,0,P|40:128|40:88,1,67.5000025749208
216,160,100039,2,0,P|185:186|150:206,1,67.5000025749208
84,0,100239,6,0,B|132:24|148:72|148:72|192:40|256:52,1,202.500007724762,8|0,0:3|0:0,0:0:0:0:
328,64,100639,1,0,0:0:0:0:
408,216,100839,2,0,L|412:248,6,16.8750006437302
360,288,101039,6,0,B|328:304|288:288|288:288|248:272|216:288|216:288|184:256|184:224,1,202.500007724762
216,160,101439,6,0,B|220:136|220:136|216:116|216:116|220:84,1,67.5
232,16,101839,5,8,0:3:0:0:
328,64,102139,1,0,0:0:0:0:
428,32,102439,1,0,0:0:0:0:
232,40,102739,5,0,0:0:0:0:
328,88,103039,1,0,0:0:0:0:
428,56,103339,1,0,0:0:0:0:
140,88,103739,2,0,L|148:192,1,90
154,256,104239,5,4,0:0:0:0:
Hoa
#modreq request.

Dear
  • Deer
  1. 00:43:039 (4) - Not to be too picky, but move it to X:152, Y:168 would create an even better blanket.
  2. 00:48:239 (2) - Why not just copy the previous slider? It's more beautiful that way.
  3. 00:57:839 (3,4) - Probably need a better blanket then it is now. Maybe move 00:57:839 (3) - to X:193, Y:160?
  4. 01:09:839 (2) - Really weird slider, though. It's fine, but maybe sth more normal?
  5. 01:22:439 (2) - I don't know why is this one is raised up higher than normal?
  6. 01:27:439 (4,5) - Less curve slider would make this look better?
  7. 01:38:639 (1,2,3) - Why not just align all of them?
Eagle
  • Eagle
  1. 00:03:028 (2,3,2,3,2,3) - Really though, this kind of tiny overlap is not really that nice. You can just make it more overlap , or space it apart would make it look better though.
  2. 00:11:428 (1) - Move to X:384, Y:31 for better blanket.
Wolf
  • Wolf
  1. 01:19:839 (2) - Need better blanket
  2. 01:27:439 (1) - Feel like it's gonna touch number (4), maybe move it a little bit to the right?
Boar
  • Boar
  1. Tags conflict with other diffs.
  2. 00:05:628 (2) - Why not just stack it with 00:04:228 (3) - ? Feel neater, too.
  3. 00:43:839 (2,3,4) - Why is this suddenly placed in a straight line? Maybe a little zig-zag would be nice.
  4. 01:02:639 (1) - You could move it to overlap below 01:01:839 (6) - sliderend or in the middle would be cool.
  5. 01:02:439 (8,3,4,5) - I don't know if this is intentional or not, but it looks cluttered to me.
  6. 01:35:439 (3) - the same as DTM9, rotate it a bit clockwise to make a better angle would be great?
Bear
  • Bear
  1. 00:09:828 (1) - For better aesthetic, move it to the right so it won't touch 00:09:028 (2) - ?
  2. 00:12:628 (5) - Why skip the piano note at 00:12:828 - ???
  3. 00:17:428 (3,4) - Maybe move (4) a little bit upward? For better-looking flow imo.
  4. 00:27:428 (1) - Ease up the curve a little bit?
  5. 00:53:439 (2) - Not touch 00:52:639 (6) - ?
  6. 01:11:839 (6) - Blanket fix, pls
  7. 01:30:439 (3,4,5) - Yours is fine though, but how about a blanket?
  8. 01:33:839 (7,3) - ^^

Pretty good map, nothing much for me to say. Hope that helps.
One more thing, maybe an epilepsy warning would be great? Just to make sure.
Good luck!
TheMefisto

LeKhanhHoa wrote:

Eagle
  • Eagle
  1. 00:03:028 (2,3,2,3,2,3) - Really though, this kind of tiny overlap is not really that nice. You can just make it more overlap , or space it apart would make it look better though. I prefer to not change DS in this kind of diff :V
  2. 00:11:428 (1) - Move to X:384, Y:31 for better blanket. But it's fine lol
Thanks~
Topic Starter
Marmowka
thanks for mod ♥♥♥


OP

LeKhanhHoa wrote:

#modreq request.

  • Deer
  1. 00:43:039 (4) - Not to be too picky, but move it to X:152, Y:168 would create an even better blanket. blanket fix
  2. 00:48:239 (2) - Why not just copy the previous slider? It's more beautiful that way. &
  3. 00:57:839 (3,4) - Probably need a better blanket then it is now. Maybe move 00:57:839 (3) - to X:193, Y:160? +
  4. 01:09:839 (2) - Really weird slider, though. It's fine, but maybe sth more normal? fix form
  5. 01:22:439 (2) - I don't know why is this one is raised up higher than normal? my style flow
  6. 01:27:439 (4,5) - Less curve slider would make this look better? fix
  7. 01:38:639 (1,2,3) - Why not just align all of them?



  • Wolf
  1. 01:19:839 (2) - Need better blanket fixed
  2. 01:27:439 (1) - Feel like it's gonna touch number (4), maybe move it a little bit to the right? +

  • Boar
  1. Tags conflict with other diffs.
  2. 00:05:628 (2) - Why not just stack it with 00:04:228 (3) - ? Feel neater, too. yes
  3. 00:43:839 (2,3,4) - Why is this suddenly placed in a straight line? Maybe a little zig-zag would be nice. no, line flow
  4. 01:02:639 (1) - You could move it to overlap below 01:01:839 (6) - sliderend or in the middle would be cool. nice idea
  5. 01:02:439 (8,3,4,5) - I don't know if this is intentional or not, but it looks cluttered to me. no, its good
  6. 01:35:439 (3) - the same as DTM9, rotate it a bit clockwise to make a better angle would be great? I do not see any problems here

  • Bear
  1. 00:09:828 (1) - For better aesthetic, move it to the right so it won't touch 00:09:028 (2) - ? yes
  2. 00:12:628 (5) - Why skip the piano note at 00:12:828 - ??? i ignore piano rhythm
  3. 00:17:428 (3,4) - Maybe move (4) a little bit upward? For better-looking flow imo. yep
  4. 00:27:428 (1) - Ease up the curve a little bit? fix
  5. 00:53:439 (2) - Not touch 00:52:639 (6) - ? idk
  6. 01:11:839 (6) - Blanket fix, pls )))0))))0)00
  7. 01:30:439 (3,4,5) - Yours is fine though, but how about a blanket? I leave as is
  8. 01:33:839 (7,3) - ^^ ^
Pretty good map, nothing much for me to say. Hope that helps.
One more thing, maybe an epilepsy warning would be great? Just to make sure.
Good luck!

final
beaw

General


Your NC's for the higher difficulties is really inconsistent. I won't point them out but just keep that in mind. Please go back through and fix it.

[Wolf]
00:05:028 (1,2) - Move 2 a little to the left to compliment 1's curve better
00:29:428 (1,2,3) - I don't think 1 and 2 are the same angle as 3. Please fix 3 to match their angle ;w; it'll look better
01:19:439 (1) - Why is this NC?
01:25:839 (1) - Again here?
01:27:039 (4,1) - I think this should be parallel
01:29:039 (1) - Why NC?

[Boar]
00:23:828 (1) - This doesn't look 10/10 bc the red node ;w;

[Bear]
00:03:428 (1) - Move this to the right a little more to get the "circular" flow of the jumps here
00:32:628 (1,4) - Put a teeny tiny bit more space between these?
00:39:828 (5,1) - Stack?
00:56:439 (2,6) - Stack? Or move them farther/closer.
01:28:239 (1,6) - Why not stack these two?
[]

Rank when ;w;
Topic Starter
Marmowka

Marmowka wrote:

Thank you. Done. Updated.

Reconsidered NC and accept not how many points of mod.

Stingy wrote:

Rank when ;w;
never (
Topic Starter
Marmowka
///
TheMefisto
Хрен ли ты даблпостишь
IRC
23:40 TheMefisto: asdasdasd
23:40 *TheMefisto is editing [https://osu.ppy.sh/b/1098048 Teminite - Animal [Bear]]
23:40 TheMefisto: 00:53:039 (1,2,3) -
23:41 TheMefisto: 01:12:239 (1,2,1) -
23:41 TheMefisto: В первом случае не выделял, а во втором выделил
23:42 TheMefisto: 01:15:039 (1) - Тут бы убрал, наверное
23:42 TheMefisto: 01:37:839 (8) -
23:42 TheMefisto: Тут забыл
23:43 TheMefisto: Вроде остальное +- нормально
23:46 Marmowka: Ща
23:53 *Marmowka is editing [https://osu.ppy.sh/b/1098447 Teminite - Animal [Wolf]]
23:53 Marmowka: тут ещё
23:53 Marmowka: ;w;
23:54 TheMefisto: Убрать 01:00:239 (1) -
23:54 TheMefisto: Добавить 01:01:039 (3) -
23:54 TheMefisto: 01:02:239 (1) - убрать
23:54 TheMefisto: 01:02:639 (2) - добавить
23:55 TheMefisto: Ну ты понял, наверное
23:55 TheMefisto: Тут СВ не меняются
23:55 TheMefisto: Можно просто на большие тики хреначить
23:55 TheMefisto: Тут не надо 01:06:639 (1) -
23:55 TheMefisto: 01:07:439 (3) - Надо
23:55 TheMefisto: 01:13:039 (1) - нет
23:56 TheMefisto: 01:13:839 (3) - да
23:56 TheMefisto: 01:14:639 (1) - нет
23:56 TheMefisto: 01:19:439 (1) - нет
23:56 TheMefisto: 01:20:239 (3) - да
23:56 TheMefisto: 01:21:039 (1) - нет
23:56 TheMefisto: 01:21:839 (3) - да
23:57 TheMefisto: 01:22:639 (1) - нет
23:57 TheMefisto: 01:23:439 (3) - да
23:57 TheMefisto: 01:25:839 (1) - нет
23:57 TheMefisto: 01:26:639 (3) - да
23:57 TheMefisto: 01:27:439 (1) - нет
23:57 TheMefisto: 01:28:239 (3) - да
23:57 TheMefisto: 01:29:039 (1) - нет
23:57 TheMefisto: 01:32:239 (1) - нет
23:57 TheMefisto: 01:33:039 (5) - да
23:58 TheMefisto: 01:33:439 (1) - нет
23:58 TheMefisto: 01:38:639 (1) - нет
23:58 TheMefisto: 01:39:439 (3) - да
23:58 TheMefisto: 01:40:639 (1) -
23:58 TheMefisto: нет
23:58 TheMefisto: Чет какое-то неранкабельное, мне кажется 01:41:039 (5) -
00:03 Marmowka: спасибо
Накину пару предложений, чтобы выглядело более внушительно
Знаю, что ты любишь внезапные моды :>

[Мишка]
  1. 00:38:228 (5,2,5) - Как-то это дело в кучу смешивается, есть предложение стакнуть их 00:39:228 (2,5) -
  2. 00:11:428 (7,1) - НК свапни, забыл в ирк моде сказать (по-моему надо)
  3. 00:51:439 - На самый конец слайдера можно финиш какой-то влепить, там ведь звук прям "БАМ"
  4. 01:18:139 (4) - Предложу ее удалить, потому что там ничего практически нет, сюда пихнуть кикслайдер 01:18:039 (3) - и сделать джамп до оставшейся тройки 01:18:239 (5,6,7) -
[Волчара]
  1. 00:41:639 (4) - Звук есть, но мне кажется, что на харде можно и андермапнуть его (удали ноту)
  2. 00:44:839 (4) - ^
  3. 01:33:039 (1,2) - Бланкет пофикси
  4. 01:41:039 (5) - Перенеси вторую красную точку левее, что ли, чтобы проблем не было, ну
Topic Starter
Marmowka
нутыимразь
BanchoBot
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