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Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:Aki's Normal
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Thanks for moddingSpork Lover wrote:
Hello M4M thingy xd
Color coding:Color codingUnrankable if unchanged
Normal Suggestion/Comment
Strong SuggestionHitsounds by @deRandom OtakuGeneral
The audio bitrate is 320 kbps. You're required to reduce it to a bitrate between 128-192 kbps (preferably 192 kbps) This can be done with an audio editing program or a bitrate reducing website (even though it's not always recommended to do lul) ye ill change that later idk how to do that xd
There's no combo colors. I don't think this is intentional Idea could be this. The colors are very simplistic but they fit the background very well without fading in <3 Alright I added them + a very dark blue one
Might as well disable the widescreen support on all diffs, so people don't go like "lEl there be nu storyburd, disable widescrenn soppurt", even though it's not necessary in reality lol kk
I'd advice amping up the AR and OD to 8,5/7,5 respectively on the insane because the hard difficulty has the same stats at the moment. Either that, or reduce the hard to 7,5/6,5. I think the reduction for the hard difficulty is the best choise here. This is up to @DavidEd but i guess reducing the hard would be great
HP7 on insane AND extra, explaining why further down. imma do 7 on Ex and 6.5 on I or sth like that
Make the spinner volume reduction even smoother, by making the slowdown every 10% instead of 20%, 'cause it's fairly easy to notice the 20% decrease per green line (make sure that this is done on every diff) ill do that sure
The soft-hitwhistle3 actually almost fades in with the song because the song does somewhat similar beats. I'd actually advice you to up the volume of the hitsound itself via audacity so it doesn't fade in (it's REALLY hard to hear any feedback (I've seen some maps get DQ'ed over this))
Clap usage and stuff is fine <3Easy
Generally, the NC'ing is very excessive. It's consistent, sure, but at the moment you're dealing with combo lengths that are at max 3 objects long (maybe 4 didn't check closely enough?). I'd highly consider reducing the amount of NC's you use to exactly half the amount for the WHOLE map (so the beginning part starts as 1,2,1,2,1,2 for example), 'cause that's pretty weird to read for a completely new player, while also making the HP act in weird ways Feel free to poke me about the NC's on the easy when you've done this lol so I can check them again
00:03:775 (1) - no curve at the end of this? ^-^ https://osu.ppy.sh/ss/6313112 hmm sure why not
00:16:900 (1,1) - The long slider could do a blanket with the 2nd one - https://osu.ppy.sh/ss/6313222 nope
00:26:275 (1,1) - make these a mirror with each other - https://osu.ppy.sh/ss/6313244 sorry, it seems like a good idea but i put the red point in there to make 00:28:384 - this beat stand out a little if you know what i mean
Very solid diff rhythmically ^^ A few more aesthetic things (like the 3 I mentioned here) and the NC rework and you're good to go for this diff I thinktyExtra
HP7 for the same reason as I mentioned on the insane diff. done
I think it'd be fitting if the extra (which doesn't look like an extra) had a custom diff name instead, that'd be a lot more fitting. Like "Let's dance!" or "Drop the beat!" or something idk, you're probably more creative than I am lol xD Well, on Let me hit it I called a 4.2* Extra and it worked out
00:00:025 - inherited point and timing point has different samples/volumes, make it 30% and soft sampleset for both done
00:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the hitsounding sounds really dumb here (8 claps in the beginning, none in the end of it lol. I'd do some sort of mixture between the claps and no claps that is healthy. HS by @deRandom Otaku
00:11:275 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - speaking of the disconnects, they don't feel natural to play. I'd advice to give them way more curve and blankety looks to make them a lot more intuitive. This is an idea from the top of my head, but if you wanna make them straight, something like this might tickle your fancy. If you do something like this, I think they'd play a lot better (think in 60-120 degree angles). My examples are kinda bad, but I hope you get the point. Your last DC stream is a really good example on how to make it in a good way because of the transitions being smooth ill keep them the way i have them right now
00:29:439 (4,1) - I would've actually expected a disconnect here because it's the only stream in the whole map that doesn't do a disconnect I believe. Would also make the map feel more like an extra diff if this section were more spaced out for the kicksliders as a whole (just the 2 present here and the note) there is no jump stream / disconnect because its a very short stream. to make up for this its spaced out a little more
00:37:056 (6) - add a whistle to the start here @deRandomOtaku
00:43:150 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This one is really good though!! much luv for dis ^-^ (you could technically curve this down a bit depending on how you make the first stream, but yeah
Good luck <3 Poke me again if you have a question about something
Hobbes2 wrote:
from the offline mod req thingy
[General]
Your audio bitrate seems to be 320 kbps which is unrankable, try to get it to 198. sadly >.<' i dont know how to do that
[Easy]
00:00:025 - Since there's literally no sound here, considering making the hitsound really quiet for this to match the song. @deRandom Otaku is gonna decide since he made the HS
Agree with kisses regarding NCing every 2 measures instead of every measure fixed already that thanks
00:18:775 (1,2) - ctrl+j for better flow from 00:18:306 (2) - ? not bad i like that
00:45:025 (1,1) - It's probably not a good idea to have the spinner right after the hit object in an Easy, perhaps move it to 00:45:493 - (This way the player doesn't get confused) moved to 00:45:259 -
[Extra]
00:00:025 - There's not really any sound here so considering a quieter hitsound to match the song. @deRandom Otaku
00:30:025 (3) - NC sure
00:41:274 (1,2,1,2,1,2,1,2) - hai tai fffuck you got me xD Is that a bad thing tho ?
That's all from me. Fun set, good luck! thanks a lot for the mod
thanks for moddingKisses wrote:
easy
00:28:150 (1,2,3) - normal sampleset would be good @deRandom Otaku did the HS
00:43:150 (1) - ^ ^
00:45:142 (1) - ideal to start it at 00:45:259 sure
Try NCs at every 2 measures instead of every 1 fixed
[-Chocola-] wrote:
Yo~!
[Easy]
00:24:868 - there suppose to have a clap here on the slidertick, the solution is to rename the same audio for the clap with soft-slidertick3 or something idk @deRandom Otaku did HS
00:24:868 - ^same here ^
00:32:368 - ^ ^
OMG SHIT MOD, dont worry thanks XD
FixedWISPG_G wrote:
Hi o/
Little Mod from offline #modreqs link
Another farm map? xdGeneralExtra
- combo colour 3 looks too dark for BG and for full dim too xd Everything will freeze has black combo colors xD
- DavidEd's Hard dif have different kiai time ill make sure to fix that
- 4.5* Extra =w=b if only all extras could be with this SR ._.
- 00:07:525 (1,2,1,2,1,2,1,2) - this jumps playing pretty comfortable, because of sharp angles, but jumps with 90 angle like this 00:09:634 (2,1) - feels awkward. Suggest you make something like this plays very well imo those are just squares xD
- 00:20:649 (1,2) - stack? wot
- 00:15:961 (4) - ctrl+H feel better for flow with this circle 00:15:727 (3) - nah
- 00:25:570 (5,6,1) - this flow feels better imo screen strange spacing
- 00:26:978 (3,5,6) - can you balance distance between them? for example move 3 to x:369 y:67 nope
- 00:37:876 (2,3) - this 1/4 jumps too huge imo, this part sounds less intense then that was before, so I suggest you desrease space for 1/4 moments like that. Space like that 00:29:556 (1,2,3) - works well here ill keep that
Thats it from me.
Good luck! o/ thanks a lot for your mod
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 13032
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:DavidEd's Hard
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version dubstep
BeatmapID:1094366
BeatmapSetID:514550
[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1
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[u]Additional Feedback[/u]
[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
samcircus wrote:
NM from my queue
[Ren's Insane]
- 00:09:444 (1,2,3,4,1,2,3,4) - these jumps could use more creativity, because the music is building up hype here while the jumps remain boring and stagnant; try to get a little more excited to match the music They are fine also the second half circles dont flow like a square , theres extra spacing between 2 and 3 which indicates the rising intensity of the song
- 00:19:287 (2,3,4,5) - feels a little cramped, consider spreading out: https://puu.sh/rLQ3Q/a1b9a0638d.png and stack 00:19:990 (5) on 00:19:287 (2). this would also create a clockwise triangle, which flows into the counterclockwise triangle at 00:21:162 (2) nicely is that neccesary? i dont think so, my pattern plays smoother to me cuz its my mapping style
- 00:41:319 (1,2,3,4) - these look better if mostly parallel like this (and it matches Monarchy diff better because there was a similar 4-slider pattern in the beginning of that where the sliders were parallel) no point in making them same tbh
Thanks! zzKalibe wrote:
e
[ren]
- 00:14:600 (1) - clap instead of whistle? also without additions zz u might have not noticed the drum addition there lo . its there to represent the intenser snare
- 00:13:193 (1,2,3,4,5) - Not really a fan how this flows, but w/e did smthng xd
well, that's all lol. gl
and fixed from kaleeb's mod thanks!Imakuri wrote:
[ Akitoshi's Normal]
- Pretty nice diff m8
- 00:00:962 (3) : AAAAA, this shape is not beautiful, you could do it better this is fine lo
- 00:31:900 (4) : ^
- 00:33:775 (1) : I think you should put the red point at the centre, it will be moar symetric i luv this kind of shape
- 00:45:259 : Put the start of the slider here, you didn't use 1/3 with the sliders or anything in your diff, so put it here. idk, gonna consider it
- Rest is good
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Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:Aki's Normal
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version Armin A_r_M_i_N Electro House Progressive Trance
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ty guysKalibe wrote:
- 00:13:194 (1) - Drum sample on end? even though there are claps here? // 00:14:834 (6) - drum sample too? going to keep hitsounds consistent with the other diffs
osu file format v14
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Artist:Who Killed Mickey
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Creator:A r M i N
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Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version dubstep
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DTM9 Nowa wrote:
Let's do some modding here aswell
NM requ from modreqsGeneral
Could you lower the hitsounds in the end ( 00:40:615 (4) - to 00:44:014 - ) just a little bit (5-15%) because it's kinda noisy when you have all of the notes with the "clap" @Ren what do you thinkEasy
00:07:569 (1,2) - iirc there shouldn't be anything wrong with this kinda of sliders but it's not preferred to use two reverses in easy difficulties because it can get confusing for the players who are just starting with the game imo its totally fineExtra
00:11:319 (1,2,3,4,1,2,3,4) - Super small things but here you could rotate the first pattern by 3 degrees CW and the second pattern 3 degrees CCW. Having the stream patterns rotated bit towards each other would make it look bit better and maybe even ease the transition between the streams by a bit nah thats fine
00:29:131 (1,2,3,4) - A wild suggestion but you could move this stream pattern to x136|y46 (when the whole stream is selected) so the (4) is part of a triangle shape over 00:29:483 (4,1,2) - ( 4|Sliderhead1|Slidertail2 ) WHAT sorry but no
00:37:100 (6) - Did you forget the clap hitsound from the head of this slider as this is hitsounded in all other difficulties (even in your easy) ty fixedWell that is something i found quickly. I hope you guys find atleast something helpful. Good luck with the set, i'm sure that you guys can rank this easily ty samcircus wrote:
NM from my queue
[Extra]the extra is godlike thanks!
- 00:13:194 (1) - remove whistle from slider end nah ill keep it
- 00:29:483 (4) - a tiny gap might look about 10% better: https://puu.sh/rLP6h/faf85b461e.png if you make this change, you'd also have to nudge 00:27:724 (6) left and rotate it slightly to point to 00:28:427 (2) nope
- 00:36:397 (3,4) - ctrl+g flow feels a little nicer nope
@Mikii fixed all General stuffTomadoi wrote:
hi._.
Easy
00:28:150 (1) - NC? Ja warum nicht D
bye~
Imakuri wrote:
Yo
From my queue
[ Easy]already done xd
- Pretty nice diff, there's just 1 thing or two to "edit" if you want, but very nice diff at general.
- 00:13:150 (3) : It's not a good idea to put the reverse on the blue thick, even it fits with the song, dude, we're on a Easy, I think 1/2 is better. I propose to do something with the next point ; You are right i fixed it with that: http://puu.sh/rNd8R/07325fe589.jpg
- 00:14:321 (4) : All the song is in 1/1 for the Easy, so why did you put a 1/2 ? Even it fits with the song, I recommand this :
Remove 00:13:150 (3)- and remove 00:14:321 (4)- Put a circle at 00:13:150- and 00:14:556- and It should be very nice, and more Easy. I know what i'm saying, a BN told me the same for my map lol Look at the SS above- 00:16:900 (3) : I think this slider is random ; he's not perfect, I think you should do moething like this : http://puu.sh/rKMhh/19fda94cf1.jpg its okay imo
- 00:37:525 (1,2,3,4) : Maybe you could curve them a bit nah
- 00:45:493 : A slider must be in one time in an Easy diff. So put the start here. WAIT WOT XD
- Rest is fine
good map !
good luck for rank ^^ tytyty
WutBounceBabe wrote:
#modreq
Icon Legend
[]General
- Includes a suggestion / Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
[]
- Your BG needs to be 1366 x 768. It's currently 1365 x 768. lol one px okay i will change that
- Your CC3 is nearly black and this is unrankable because the approach circle is barely visible http://puu.sh/rL0vY/3ed3d1fa61.jpg and because it also blends too much with your BG. Additionally, the whole mapset has to have consistent CCs. REMOVED CC3
- Check your tags and preview time http://puu.sh/rL0Vb/4a3d0b040f.png all should be the same now ty
- This is not dubstep. That tag is incorrect. Remove it. Add Electro, House, Progressive, Trance instead. link link - also use this to confirm metadata okay added the 4 tags
- The difficulty settings could be more balanced. There are some discernible jumps from Normal to Hard on OD and AR. The Hard also has the same SliderMultipler like Extra which should differ imo. Additionally, the Easy has a SliderMultiplier of SliderMultiplier:0.899999999999999 which should be 0.9. fixed SV, @DavidEd please check the DV OD AND AR
@Ren please reply to mod
Extra
[]
Finally someone who understood what a well structured and readable Extra should be like. I very much approve of this. ^^b omg thanks
Overall
[]Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks
- Eh, nothing else to say here. Pretty short mod. Just try to fix the above as good as you can. The mapset is really nice ^^ Have a star ~ ty for the star <3
Additional Feedback
What I liked: Das design ist unglaublich die nutzung der icons ist super, ich finde es gut dass du zeigst auf was du in deinem mod eingeangen bist und auch sagst was du gut findest. Danke dass du soviel zeit investierst um leuten zu helfen die du garnicht kennst von dir sollte es mehrere geben
What I disliked: Nichts, bester mod ever
What you could improve: Ich fände es super wenn mehrere modder angeben würden wie lang das set vllt noch braucht xd : d.h z.b "I'd say get 3 or 4 more good mods and the set is ready to go" oder so ähnlich
Edit:
Kalibe wrote:
e
* ren diff don't have tags
* Preview time:
Easy: 13076
Aki's Normal: 13076
DavidEd's Hard: 13032
Extra: 13076
Ren's Insane: 13076 Fixed the previews
* try to get a soft-sliderslide and soft-sliderslide3, because some of sliders sounds weird without it :S In the Easy right ? Yaaa @Ren what do you think
[easy]
- 00:00:069 (1) - Kinda dumb that you started map with barely audiable sound tho, why wouldn't just map it from 00:00:537 - where music gets louder and more audiable? Probably same for other diffs~ if you turn up the volume A LOT you can hear a small audio like building up from 00:00:069 so i definetly want to keep that
- ar 3 maybe, since normal have ar 5 sure why not
[extra]
- 00:21:630 (4,5,6) - I guess 4>5 should be spaced more than 5>6. Try to reduce spacing between 00:21:864 (5,6) - https://osu.ppy.sh/ss/6343739 Sure
- 00:37:100 (6) - There should be clap instead of whistle? according to your hitsounding. LMAO yes
- also maybe just me but that dark blue is really annoying, becuase parts like 00:30:069 (1,2) - 00:24:443 (1,2) - that (2) is hard to notice while playing imo.
The dark blue CC is unrankable and i removed it
well, that's all lol. gl thanks
Yup, hab ihn gefragt ob er sie anschaun könnte ^^A r M i N wrote:
Additional Feedback
What I liked: Das design ist unglaublich die nutzung der icons ist super, ich finde es gut dass du zeigst auf was du in deinem mod eingeangen bist und auch sagst was du gut findest. Danke dass du soviel zeit investierst um leuten zu helfen die du garnicht kennst von dir sollte es mehrere geben
Vielen Dank und Bitteschön ^^ ja, hab mir die Arbeit gemacht sie extra anzuführen damit jeder für sich entscheiden kann ob der Vorschlag passend ist, dass sie auch ein Gefühl dafür kriegen was richtig und falsch ist damit sie darauf mehr Acht geben und um mehr persönlichen Input in meine Mods einbringen zu können. *alles in einen Satz reinquetschen will*
What I disliked: Nichts, bester mod ever
Würd ich nicht sagen. Man kann sich immer verbessernWutBounceBabe wrote:
Edit:
BounceBabe wrote:
Yup, hab ihn gefragt ob er sie anschaun könnte ^^
There are some discernible jumps from Normal to Hard on OD and AR. The Hard also has the same SliderMultipler like Extra which should differ imo lowered ar but not od the sv wont change either because i think it makes for more challenging gameplay for such a short, consistent song. the ranking criteria doesnt say otherwise either. unless if it falls under this, in which it's not mentioned.
00:23:037 (2,4) - You can make a beautiful blanket here. if i wanted to blanket it, i wouldve blanked it in the first place
00:27:256 (4,5) - Imperfect blanket fix
00:13:545 (2) - using 2 circles here are less confusing than a slider when it is a strong beat in the music its not that hard of a pattern to be changed imothanks guys
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6
[Metadata]
Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:DavidEd's Hard
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version Armin A_r_M_i_N Electro House Progressive Trance
BeatmapID:1094366
BeatmapSetID:514550
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.9
SliderTickRate:1
[Events]
//Background and Video events
0,0,"royal_gardens_2-wallpaper-1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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15069,-100,4,2,3,85,0,1
28194,-100,4,2,3,85,0,0
29600,-100,4,3,3,85,0,0
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46944,-100,4,2,1,45,0,0
47412,-100,4,2,1,35,0,0
47881,-100,4,2,1,25,0,0
48350,-100,4,2,1,5,0,0
[Colours]
Combo1 : 18,124,255
Combo2 : 0,0,255
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Extra is fine for the highest diff name since the difficulty is mapped in a way extras are mapped but since the bpm and length is so short , the sr is low also .ezek wrote:
Hi, I'll come later after the mods from above have been replied. Extra feels more hard than an insane (duh) but is not exactly that hard to be an extra imo; I would rename it to Light Extra, or perhaps just use a custom name since it's the hardest difficulty~ It's up to you anyway.
ezek wrote:
Hi, I'll come later after the mods from above have been replied. Extra feels more hard than an insane (duh) but is not exactly that hard to be an extra imo; I would rename it to Light Extra, or perhaps just use a custom name since it's the hardest difficulty~ It's up to you anyway.
see https://osu.ppy.sh/s/486008 And thanks that you are going to have a look at the map
ShogunMoon wrote:
Hi!
NM from my Queue~
[notice]
- [General]
- Open AiMod fixed
- [Easy]
- 00:00:069 (1) - On the beggining you need a small volume but the music it's not high (5%) Up to @Random Otaku
- 00:13:194 (3) - I suggest to remove the renverse, keep the slider and add a note here 00:14:131 It's sound good too. Imma leave it this way
- 00:26:319 (1) - Why this slider is not curved, aesthetically it would be attractive. See 00:33:819 its okay imo
FixedFrostxE wrote:
General
- Hitsounds used in entire mapset feel bland. They provide you heavy beats you can fit them with Normal-hitsound instead of soft-hitsound so I think they should have been more fitting if they were mapped that way. I am speaking for every diff. @Random Otaku is reworking the HS
- recheck tags via AIMod, they are conflicting. fixed
Easy
00:13:194 (3,4) - confusing beat placements that don't suit the song. Even if the below suggestion has a short slider that may not feel comfortable for you as an Easy difficulty, I still believe it doesn't spike the star rating and make it harder at all to play with just a 1-2 second portion rather than leaving the player confused in the rhythms that totally unfollowable. Don't forget to all claps at both start and end for both sliders. I am pretty sure you didnt update it before it looks like this now http://puu.sh/rSFaV/3dab2ba533.jpg
Extra
AR 9 on 128 bpm is too fast even if the way you mapped was for high AR. 8.5 should have been the highest AR while AR 9 is too fast and unfitting at all cost.
see https://osu.ppy.sh/s/486008GOOD LUCK! thaanks
Have to agree that Extra is perfectly fine how it is.DeRandom Otaku wrote:
Extra is fine for the highest diff name since the difficulty is mapped in a way extras are mapped but since the bpm and length is so short , the sr is low also .ezek wrote:
Hi, I'll come later after the mods from above have been replied. Extra feels more hard than an insane (duh) but is not exactly that hard to be an extra imo; I would rename it to Light Extra, or perhaps just use a custom name since it's the hardest difficulty~ It's up to you anyway.
theres no problem with the current diff name at all =w= since its already used in many sets like https://osu.ppy.sh/s/486008 , https://osu.ppy.sh/b/392231 etc
ShogunMoon wrote:
- [Aki's Normal]
- 00:00:069 (1) - The volume should be 5% current one is fine imo
- 00:07:569 (1) - Why here this not curvet but here we have one 00:08:506 (3) it's not very consistent variation.
- 00:18:819 (1) - Not curved? ^ ^
thanks!FrostxE wrote:
Aki's Normal
00:07:569 (1,2,3,4,5,6,7) - should add claps on all of these sliders both start and end while the music represent the same pattern the way you have also done at 00:41:319 (1,2,3,4,5,6) - added
00:13:194 (1,2,3) - While it is not a bad choice to rhythm it, you have better way to map this to follow all of them while still maintain the way normal difficulty should be by doing so yea that one would be nice but I don't want to put any 1/4...
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 13076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Monarchy
TitleUnicode:Monarchy
Artist:Who Killed Mickey
ArtistUnicode:Who Killed Mickey
Creator:A r M i N
Version:Aki's Normal
Source:
Tags:Akitoshi Aki DeRandom Otaku Ren DavidEd cut version Armin A_r_M_i_N Electro House Progressive Trance
BeatmapID:1095396
BeatmapSetID:514550
[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"royal_gardens_2-wallpaper-1920x1080.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Everyone responded, but i need to change the Hitsounds cause Ren made new ones ill do that tomorrowezek wrote:
I was saying because I actually played the diff, not just by looking at the icon and sr~
Anyway, feel free to poke me by forum pm when everyone is done replying to the mods~