irc mod
22:55 [ Joey ]: So i think it would be easier to explain my mod in game. Im having trouble explaining myself on forum
22:56 pinataman: alright gimme a sec im almost done with your normal
22:56 [ Joey ]: awesome
22:56 pinataman: the rhythm looks mostly good, is there anything that the BN complained about in terms of rhythm?
22:57 [ Joey ]: there wasnt. I think the biggest problem was some sloppy flow issued, that i believe i fixed before you looked at it
22:57 [ Joey ]: issues*
22:57 [ Joey ]: well there were some rythm issues...i fixed those also tho
22:59 pinataman: k, ihttps://osu.ppy.sh/forum/p/5044371
22:59 [ Joey ]: ty ty ty i realy appreciate it
22:59 pinataman: sure thing
23:00 [ Joey ]: so ill start with the big issues on your map first, and then i will get picky
23:00 pinataman: sounds good
23:01 [ Joey ]: so in this first whole section
23:01 [ Joey ]: are the sliders random? or is there some sort of structure that im missing
23:02 pinataman: yeah they're basically random. The used to all be mostly circles but people complained it was too intense
23:02 [ Joey ]: because i feel like this first part can be easily improved if sliders land on the same types of piano notes
23:02 pinataman: so they were added in certain places as rests
23:02 [ Joey ]: it will certainly give it more structure
23:03 pinataman: The thing is if I make this consistent, then I either have too many sliders or very few
23:03 pinataman: and I dislike that
23:03 [ Joey ]: hmm, ill give you an example, and lets see if you like it
23:04 [ Joey ]: so make sure you have a saved version uploaded, because im gonna scrap like the first 5 seconds of this right now
23:05 pinataman: k
23:05 [ Joey ]: 00:03:597 - so up to here im gonna redo and see if you like it
23:06 [ Joey ]: 00:01:040 - http://puu.sh/olfmw/901bfb1fdd.jpg
23:06 [ Joey ]: so the very first part will have this sort of rythm, with those last 4 notes being hit with sliders
23:07 [ Joey ]: and then basically just copy past that same rhythm to come right after it
23:07 [ Joey ]: as see if you like that
23:09 [ Joey ]: If you would prefer to just keep a lot of circles, then i have some other suggestions
23:10 pinataman: yeah, what would you say if 00:05:131 (1) - , 00:06:495 (1) - and 00:08:540 (5,6) - were the only sliders?
23:12 [ Joey ]: still feels a little random to me
23:14 pinataman: what if they were all circles?
23:14 [ Joey ]: hmm that might be a little too much
23:14 pinataman: so how few sliders can I add to this section so that it's not too much but consistent?
23:15 [ Joey ]: actually i just realized, the other diffs dont even start that early
23:15 [ Joey ]: do you still want to start that early in the song
23:15 [ Joey ]: err wait, some diffs do
23:16 pinataman: the GD's don't start this early but I do
23:16 [ Joey ]: i see
23:17 [ Joey ]: dang this is a tough call
23:18 [ Joey ]: this reminds me of a skystar map
23:18 *[ Joey ] is editing [https://osu.ppy.sh/b/480836 Sawai Miku - Konna Sekai, Shiritakunakatta. (Anime Ver.) [Skystar's Insane]]
23:18 [ Joey ]: this can be a good reference
23:19 [ Joey ]: just the piano in the beginning
23:21 [ Joey ]: how about you use a slider every time she starts a vocal
23:22 pinataman: no I think I just have to compromise. Your first suggestion seems to be nice, let me test it out some more
23:23 [ Joey ]: 00:02:744 - 00:03:767 - 00:05:472 - 00:06:494 - 00:07:006 - 00:08:881 - those would be the sliders on vocals, which isnt bad
23:27 pinataman: alright, well I guess I'm okay with changing to one of those two options
23:27 pinataman: did you have other major problems?
23:27 [ Joey ]: well once you figure out where you want the sliders, i think the next problem would actually be the placement of the notes
23:28 [ Joey ]: the spacing feels reall sporatic atm
23:28 pinataman: won't don't you like about the current placement?
23:28 pinataman: hmmm
23:29 [ Joey ]: and there are also some flow issues
23:29 [ Joey ]: 00:05:471 (2,3,4,5,6,7) - like this combo, is very uncomfortable to play due to the angles you use
23:29 pinataman: yeah I could see that
23:30 [ Joey ]: and this combo also feels smaller than the rest 00:07:858 (1,2,3,4,5,6) -
23:30 [ Joey ]: idk, this first section just has a very random feel to me
23:31 pinataman: well, the rhythm I can concede was random due to pacing issues I had with it. But the spacing was based on pitch
23:31 [ Joey ]: oh is it?
23:31 pinataman: high pitch or rising pitch = higher spacing, lower pitch/decreasing pitch was lower spacing
23:32 [ Joey ]: yeah thats good
23:33 [ Joey ]: I thinkt he problem i have with the flow is that there arent enough sharp angles
23:33 pinataman: everyone says that XD
23:33 [ Joey ]: oh lol
23:33 pinataman: well not everyone, but enough people say it that it makes me confused
23:34 [ Joey ]: so yeah that first part i can only kind of give you a general idea of what i think can be fixed, i dont really have any specific examples
23:34 pinataman: alright
23:36 [ Joey ]: well...i could give you suggestions on some parts to make them feel better
23:36 [ Joey ]: im not sure how much of that part you are planning on changing
23:36 [ Joey ]: if you are planning on remapping the first part, ill just move on
23:37 pinataman: most of it will stay the same
23:37 pinataman: i think my flow and spacing are fine
23:37 pinataman: curvier flow is better than sharp flow on less intense sectinos
23:37 pinataman: the more intense sections having the sharper flow highlights the strong parts of the song better
23:38 [ Joey ]: i see
23:39 [ Joey ]: should you hit this drum? 00:12:119 -
23:40 pinataman: the reason I didn't before was a pacing issue
23:40 pinataman: there were a lot of circles that drained your stamina
23:41 [ Joey ]: you could hit it with a slider tail
23:41 pinataman: the player wanted a break after it, and so lessening the rhythm by going with a long slider felt better than forcing the player into that section
23:41 [ Joey ]: i gotcha
23:42 [ Joey ]: I think a circle should go here 00:15:528 -
23:42 [ Joey ]: because of that piano that starts
23:43 pinataman: you don;t like the anti-jump to emphasize the clap at 00:15:358 (4) - ?
23:43 [ Joey ]: hmm
23:44 [ Joey ]: for some reason my ears went to the piano
23:44 [ Joey ]: but yeah i do like it
23:45 [ Joey ]: i definitely think these need more space between them
23:46 [ Joey ]: this part was already made super easy by the long sliders
23:46 pinataman: yeah I could see that.
23:46 [ Joey ]: http://puu.sh/olhcr/e912f0ceb1.jpg
23:46 [ Joey ]: something like that
23:46 pinataman: I do want this section to feel calm, but scaling up by like 1.1 or 1.2 seems like it could work
23:47 pinataman: what part is that?
23:47 [ Joey ]: oh sorry! lol 01:03:766 (1,2) -
23:47 [ Joey ]: my bad
23:49 pinataman: ok
23:49 [ Joey ]: 01:12:630 (2,3) - this spacing can confuse the player
23:50 [ Joey ]: i would either stack it, or give it more space
23:51 pinataman: how much space do you think it needs. would 1.15 be enough?
23:52 [ Joey ]: id give it like, at least 1.3
23:52 pinataman: I guess I'll stack it then
23:54 [ Joey ]: and i guess thats it for the important stuff
23:54 [ Joey ]: the long sliders in the kiai are a bit weird
23:54 [ Joey ]: considering this is the hardest diff and the diffs below it hit more notes
23:55 pinataman: yeah but they emphasize the lyrics so nicely
23:55 pinataman: I tried putting a cirlce before the slider at 01:14:675 (1) -
23:55 pinataman: and I thought it played so poorly
23:58 [ Joey ]: thats what I would do
23:58 [ Joey ]: put a circle before it
23:59 pinataman: I'm upset. I think I'm gonna run into a lot of the same critcism over this and I think I'm in the right about this
23:59 [ Joey ]: :/
00:00 pinataman: what do you think about 00:50:131 (1,2,3,4,5,6,1,2) -
00:01 [ Joey ]: i mean, i dont think you are wrong exactly, but yeah, its definitely not a popular opinion
00:01 [ Joey ]: I think that combo is really good
00:01 [ Joey ]: i would give more space between the last 2 notes tho
00:01 [ Joey ]: to emphasize the finish
00:02 pinataman: how much space?
00:03 [ Joey ]: um
00:03 [ Joey ]: like 1.5
00:13 [ Joey ]: i hope i at least kind of helped
00:13 [ Joey ]: let me know if there is anything else i can do
00:14 pinataman: oh no you absolutely did
00:14 pinataman: it may not be things im super psyched about, but it greatly improves the rankability
00:14 pinataman: and im getting this ranked
00:15 pinataman: i;ll probably finish this in like 10 min, maybe give one final testplay?
00:19 [ Joey ]: for sure
00:42 pinataman: k
00:42 *pinataman is listening to [https://osu.ppy.sh/b/955160 Azu - For You(TV size)]
00:45 [ Joey ]: first part deinitely feels better
00:45 pinataman: couldn't quite address some of the later issues because when I tried I implemented it poorly and its getting late so I wanted to finish this up
00:45 pinataman: but what do you think about the beginning now?
00:46 [ Joey ]: its a lot better
00:46 pinataman: feels the same but just less difficult
00:47 [ Joey ]: well i think it feels better
00:47 pinataman: i guess I should be happy about that :D
00:47 [ Joey ]: ^-^
00:47 pinataman: I'll try working on it more soon and ask dreamer what he thinks
00:47 [ Joey ]: cool cool
00:48 pinataman: thanks so much for the help
00:48 pinataman: good luck with Mitis touch
00:48 [ Joey ]: ya no problem
00:48 [ Joey ]: thanks for the mod on short notice
00:48 [ Joey ]: ty :)