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Delain - Go Away

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Tuesday, September 6, 2016 at 2:16:20 PM

Artist: Delain
Title: Go Away
Tags: april rain nightwish symphonic metal
BPM: 165
Filesize: 5360kb
Play Time: 02:32
Difficulties Available:
  1. Easy (1.5 stars, 151 notes)
  2. Extra (5.26 stars, 734 notes)
  3. Hard (3.14 stars, 433 notes)
  4. Insane (4.21 stars, 604 notes)
  5. Normal (2.04 stars, 244 notes)
Download: Delain - Go Away
Information: Scores/Beatmap Listing
---------------
"mod request?"
/np
Kaifin
helo i deleted this mod and retyped it

i want to die

m4m!

Easy

  1. 00:01:670 (2,1) - this parallel is slightly off
  2. 00:03:125 (1,1) - this is super fukin nitpick but why arent these just the same slider??? its literally not noticable at all but i thought i'd bring it up just in case
  3. 00:06:034 (1,2) - the shape that this makes with 00:05:306 (3) - is off, this is more apparent the second time it happens
  4. 00:26:034 (2,3) - either make this straight like 00:31:852 (2,3) - or make the angle more defined, atm it just looks like you wanted it to be straight and were just a little off
  5. 00:28:943 (4,1) - blankt
  6. 00:43:852 (3) - this is a spectacular meme, i have no clue if the SV thing is legal but i hope it is just for this LOL either way, this parallel is off with 00:42:397 (2) {intentional??}
  7. 00:52:579 (1,2) - blankt
  8. 01:10:034 (1) - DS
  9. 01:11:488 (2,1) and 01:15:852 (1) and 01:15:852 (1,2) - points before apply to here too
  10. 01:56:943 (1) - was expecting the SV thing here too if you're gonna use it at 00:43:852 (3)
  11. 02:05:306 (1,2) - blankt

Normal

  1. 00:27:852 (2) - nintendo ds lite
  2. 00:27:852 (2,3) - the blanket of 2 slider end into 3 is off
  3. 00:33:670 (2,3) - overlap might be too confusing for new player, the 2 slider end covers the entire curve
  4. 00:47:670 (3,5) - rip blankt, idk if you wanted to blanket it though just bringing it up in case!!!!
  5. 01:11:488 (4) - 3ds
  6. 01:33:670 - break like in easy??

    really nice diff

Hard

  1. 00:37:306 (3,4,5) - the line is off (angle wise i think unless im high)
  2. 00:45:306 (1) - is this confusing for Hard player? since all the other repeats are different
  3. 00:56:943 (1,2,3) - line mod :^) (angle wise i think unless im high)

    sorry not much because good diff and i suck at Hard

Insane

  1. 00:48:216 (1,2,3) and 00:51:125 (1,2,3) - i think the 3s in this pattern should be emphasized, i like the patterns on their own in context like the vocal emphasis in 00:48:761 (4,5) - but since the claps on 3 are emphasized on like every single other section in both kiais they should be spaced in both of these cases too imo
    no other complaints this diff is tight tigh t tigh t

the coolest shit ive ever seen in my life

  1. 00:48:579 (3,4) - this flow felt a bit weird playing it a couple times, i think tweaking this to maybe make a line with 00:48:397 (2) - would improve the flow?
  2. 00:57:670 (1,2,3,4,1,2,3,4) - all the streams in this map are sick but this one just feels clunky even though it looks very cool, maybe its just me but i think its the spacing of 00:58:034 (1,2,3,4) {it looks so nice tho so asdf}
  3. 01:50:852 (7,1) - i kno it makes the triangle but dam this spacing is really high, i hit it on sightread so maybe its g2g im just noting that its very extreme, even in comparision to your triples in this section
  4. 01:53:761 (7,1) - even more so here, these two patterns are the hardest thing to hit in the entire section, if that was your intention then thats fine but if not i'd consider nerfing them just a touch, if not just this one since its more extreme because of the angle

nice set good luk
Topic Starter
pishifat
SPOILER

Kaifin wrote:

helo i deleted this mod and retyped it

i want to die

m4m!

Easy

  1. 00:01:670 (2,1) - this parallel is slightly off yes
  2. 00:03:125 (1,1) - this is super fukin nitpick but why arent these just the same slider??? its literally not noticable at all but i thought i'd bring it up just in case idk i tend to draw sliders that should be copy pasted a lot out of habit
  3. 00:06:034 (1,2) - the shape that this makes with 00:05:306 (3) - is off, this is more apparent the second time it happens what do u mean by "the shape it makes" i understand nothing
  4. 00:26:034 (2,3) - either make this straight like 00:31:852 (2,3) - or make the angle more defined, atm it just looks like you wanted it to be straight and were just a little off ya
  5. 00:28:943 (4,1) - blankt ya
  6. 00:43:852 (3) - this is a spectacular meme, i have no clue if the SV thing is legal but i hope it is just for this LOL either way, this parallel is off with 00:42:397 (2) {intentional??} nobody owuld notice a 1.0 to 1.1 sv change anyway lol
    and tried to paralle
  7. 00:52:579 (1,2) - blankt y
  8. 01:10:034 (1) - DS
  9. 01:11:488 (2,1) and 01:15:852 (1) and 01:15:852 (1,2) - points before apply to here too
  10. 01:56:943 (1) - was expecting the SV thing here too if you're gonna use it at 00:43:852 (3)
  11. 02:05:306 (1,2) - blankt yes to the rest zz

Normal

  1. 00:27:852 (2) - nintendo ds lite ysg
  2. 00:27:852 (2,3) - the blanket of 2 slider end into 3 is off s
  3. 00:33:670 (2,3) - overlap might be too confusing for new player, the 2 slider end covers the entire curve if it were like https://osu.ppy.sh/ss/5570042 id agree but its n ot
  4. 00:47:670 (3,5) - rip blankt, idk if you wanted to blanket it though just bringing it up in case!!!! a thing lots of people do is blankets where circle lines up with center of slider like https://osu.ppy.sh/ss/5570052
    it's not perfectly surrounding the circle but people still call it a blanket and it's usually intentional
    in this case idk what i was doing fixed
  5. 01:11:488 (4) - 3ds s
  6. 01:33:670 - break like in easy?? zs

    really nice diff

Hard

  1. 00:37:306 (3,4,5) - the line is off (angle wise i think unless im high)
  2. 00:45:306 (1) - is this confusing for Hard player? since all the other repeats are different hoping that the nc and change in angle from previous 4 show that it's different. i do the same thing in other hards so dont think its a big deal tho
  3. 00:56:943 (1,2,3) - line mod :^) (angle wise i think unless im high) i place objects without looking i think

    sorry not much because good diff and i suck at Hard

Insane

  1. 00:48:216 (1,2,3) and 00:51:125 (1,2,3) - i think the 3s in this pattern should be emphasized, i like the patterns on their own in context like the vocal emphasis in 00:48:761 (4,5) - but since the claps on 3 are emphasized on like every single other section in both kiais they should be spaced in both of these cases too imo yz
    no other complaints this diff is tight tigh t tigh t

the coolest shit ive ever seen in my life g

  1. 00:48:579 (3,4) - this flow felt a bit weird playing it a couple times, i think tweaking this to maybe make a line with 00:48:397 (2) - would improve the flow? i think this is pretty cool actually even if it's not ideal flow lol
  2. 00:57:670 (1,2,3,4,1,2,3,4) - all the streams in this map are sick but this one just feels clunky even though it looks very cool, maybe its just me but i think its the spacing of 00:58:034 (1,2,3,4) {it looks so nice tho so asdf} centered second stream around first stream's 4
  3. 01:50:852 (7,1) - i kno it makes the triangle but dam this spacing is really high, i hit it on sightread so maybe its g2g im just noting that its very extreme, even in comparision to your triples in this section
  4. 01:53:761 (7,1) - even more so here, these two patterns are the hardest thing to hit in the entire section, if that was your intention then thats fine but if not i'd consider nerfing them just a touch, if not just this one since its more extreme because of the angle 1/4 jumps are pretty normal for the map id think. these are just the only ones into circles, which i think is appropriate for the mlg solo going on

nice set good luk ty!!
Lasse
[hitsounding]
all timestamps from ex diff
00:46:034 (1) - how about doing sth with the normal sliderwhistle on this, probablya fade or sth? or some effect like http://i.imgur.com/GcSoEnt.jpg
00:58:397 (1,3) - at least 1 would do great with a whistle for such a strong piano, you still have drum-hitclap to put the finish on lol
01:08:579 (1,2,3,4,5,6,7,8) - this whole things seems like it oculd use some more whistles
//same for second chorus obv
01:33:306 (1) - would work great with sliderslide/whistle things again


[ex]
hp 6.5 or 7 just so it's not same as insane?
00:34:216 (3) - i know this is intended, but can you like at least nc 3 or sth to make people that dont pay attention while playing (like me) more aware or sth . since it's the only time the last object of this thing is snapped 1/2 and not 1/1
00:36:579 (1) - surely following vocals, but that drum on red is so strong ; /
00:46:034 (1) - even if it is for visuals, a little lower spacing would work better since this is just fucked up compared to your other 1/4 circle-slider jumps
00:56:943 (1,2) - second note here feels too strong for stacking, considering how you not stack things in the chorus elsewhere
00:58:397 (1,2) - how about same shape for both? would look a bit cleaner to me
02:10:306 (4,1) - such low spacing compared to others seems a bit off . probably more like http://i.imgur.com/DzAiAlM.jpg (needs some rotation)
02:30:034 (1,2,3,4) - this being the only not straight/obtuse angled one makes it stand out even though it's pretty mcuh like the other musically ..
1:40 part is interesting lol

[i]
00:45:306 (1,2,3,4,5,6,7,8,1) - not prerfectly overlapping would be nice for an insane that's supposed to fill some spread
01:08:943 (2,3,4) - // 02:21:306 (1,2,3,4) - how about this rhythm http://i.imgur.com/8tvy3cd.jpg ? it follows the high pitched thing still fine but also nicely works with the guitar
01:34:761 (1) - would end this on red instead since 01:36:216 (1) - is so far away from the center
01:51:852 (4,5,6,1) - can this be clumped a little less? like http://i.imgur.com/r2rED30.jpg maybe ?

[h]
00:35:488 (2) - can you use a red node instead or sth? it looks kinda triggering atm lol
00:46:034 (2) - for hard you could really nc such a drastic sv change
00:59:125 (3,4) - // 02:11:852 (3,4) - with this being the only stack in the whole chorus it feels kinda random considering the music
01:08:579 (1,2,3) - // 02:21:306 (1,2,3) - maybe for this diff too
01:33:306 (1) - would make some angle here to give ti some emphasis. probably like http://i.imgur.com/zBiM92F.jpg
01:58:034 (1,2,1,2) - arranging them a bit differently would feel less cluttered http://i.imgur.com/UchY1qz.jpg

[n]
looks fine, even though I'd personally prefer if you reduced 1/1 spam on 01:58:034 (3,4,5,6,1) - a little

[e]
finally, the cs2 diff
00:43:852 (1) - reminds me of emerald sword lol
00:58:761 (2) - could change shape a bit to make 00:58:397 (1,2) - feel smoother
01:03:488 (4,5,1) - rhythm could be reduced a little here
01:07:488 (2) - here too, just a little curve or sth at the beginning
same things for second chorus

mostly minor things since this is pretty solid already, like expected lol
Asfand
hei fra kø

[Extra]
  1. 00:45:125 (3) - I think you should curve this towards the next set of streams like you've done with all of the other slider to jump stream things for better movement and readability.
  2. 01:41:306 (3,4) - you kept the sharp back and forth movement for all the same sounds except for this one. I did a suggestion http://puu.sh/q5xbC/cbcd7e2d90.jpg
  3. 01:47:852 (2,3) - Kind of like above. I made something which isn't that easy to read but a suggestion none the less http://puu.sh/q5xiB/d1fbad3bef.jpg
  4. 00:34:216 (3,4,5) - this sound is very similar to the triples you start around 01:36:125 - you could make it similar in shape (to foreshadow that part) kinda like you did with the beginning and 01:11:488 - this section. Now I made it quite ugly but I guess you get the point http://puu.sh/q5xF5/ff38de4452.jpg
[Insane]
  1. 00:23:488 (1) - move this 1 step down to get the triple thing going with 00:23:125 (3,4,1) - http://puu.sh/q5xq0/4150786e33.jpg
Topic Starter
pishifat
SPOILER

Lasse wrote:

[hitsounding]
all timestamps from ex diff
00:46:034 (1) - how about doing sth with the normal sliderwhistle on this, probablya fade or sth? or some effect like http://i.imgur.com/GcSoEnt.jpg dont really like how whistle sounds with the song at all (which is why i was trying that thign with the low freq)
00:58:397 (1,3) - at least 1 would do great with a whistle for such a strong piano, you still have drum-hitclap to put the finish on lol
01:08:579 (1,2,3,4,5,6,7,8) - this whole things seems like it oculd use some more whistles possible
//same for second chorus obv
01:33:306 (1) - would work great with sliderslide/whistle things again


[ex]
hp 6.5 or 7 just so it's not same as insane? 7
00:34:216 (3) - i know this is intended, but can you like at least nc 3 or sth to make people that dont pay attention while playing (like me) more aware or sth . since it's the only time the last object of this thing is snapped 1/2 and not 1/1 nc'd
00:36:579 (1) - surely following vocals, but that drum on red is so strong ; / shortened
00:46:034 (1) - even if it is for visuals, a little lower spacing would work better since this is just fucked up compared to your other 1/4 circle-slider jumps i think it's pretty easy when there's no object immediately after it
until scorev2 comes and you're not allowed to just spam after the stream while still getting a 300

00:56:943 (1,2) - second note here feels too strong for stacking, considering how you not stack things in the chorus elsewhere there's the drop in intensity here tho. every downbeat has guitar chord except this one
00:58:397 (1,2) - how about same shape for both? would look a bit cleaner to me ur right
but id rather have the red anchor for transition out of stream and gray anchor to fit with the rest of the section
so it ended up like this

02:10:306 (4,1) - such low spacing compared to others seems a bit off . probably more like http://i.imgur.com/DzAiAlM.jpg (needs some rotation) its using the same spacing concept as 02:09:943 (4,1) - 02:10:670 (4,1) - 02:11:034 (4,1) - tho. switching just because that makes it smaller woudl be weird
02:30:034 (1,2,3,4) - this being the only not straight/obtuse angled one makes it stand out even though it's pretty mcuh like the other musically .. [/color]
1:40 part is interesting lol g

[i]
00:45:306 (1,2,3,4,5,6,7,8,1) - not prerfectly overlapping would be nice for an insane that's supposed to fill some spread ingame it's ez to understand whats going on i think. in the editor the afterimages of circles make it pain tho lol
01:08:943 (2,3,4) - // 02:21:306 (1,2,3,4) - how about this rhythm http://i.imgur.com/8tvy3cd.jpg ? it follows the high pitched thing still fine but also nicely works with the guitar the high pitched thing prioritizes white ticks tho
01:34:761 (1) - would end this on red instead since 01:36:216 (1) - is so far away from the center yes
01:51:852 (4,5,6,1) - can this be clumped a little less? like http://i.imgur.com/r2rED30.jpg maybe ? yes

[h]
00:35:488 (2) - can you use a red node instead or sth? it looks kinda triggering atm lol lol ill blanket instead
00:46:034 (2) - for hard you could really nc such a drastic sv change yes
00:59:125 (3,4) - // 02:11:852 (3,4) - with this being the only stack in the whole chorus it feels kinda random considering the music oops
01:08:579 (1,2,3) - // 02:21:306 (1,2,3) - maybe for this diff too sametho
01:33:306 (1) - would make some angle here to give ti some emphasis. probably like http://i.imgur.com/zBiM92F.jpg yes
01:58:034 (1,2,1,2) - arranging them a bit differently would feel less cluttered http://i.imgur.com/UchY1qz.jpg thjat looks more cluttered :(

[n]
looks fine, even though I'd personally prefer if you reduced 1/1 spam on 01:58:034 (3,4,5,6,1) - a little [[[[stream density]]]]

[e]
finally, the cs2 diff hype
00:43:852 (1) - reminds me of emerald sword lol s
00:58:761 (2) - could change shape a bit to make 00:58:397 (1,2) - feel smoother using this thing as like https://osu.ppy.sh/ss/5640311 but because music doesnt support those red anchors im just letting easy players handle unideal flow
(which sohuldnt be too bad since easy diff players dont exactly have smooth motions anyway)

01:03:488 (4,5,1) - rhythm could be reduced a little here dont wanna do a 1/1 because it would be the same as 3 so circles >
01:07:488 (2) - here too, just a little curve or sth at the beginning
same things for second chorus

mostly minor things since this is pretty solid already, like expected lolg
thanks!!

regN wrote:

hei fra kø me2

[Extra]
  1. 00:45:125 (3) - I think you should curve this towards the next set of streams like you've done with all of the other slider to jump stream things for better movement and readability. i did it
  2. 01:41:306 (3,4) - you kept the sharp back and forth movement for all the same sounds except for this one. I did a suggestion http://puu.sh/q5xbC/cbcd7e2d90.jpg with how 1/4 sliders are played that's a really wide movement tho :(
  3. 01:47:852 (2,3) - Kind of like above. I made something which isn't that easy to read but a suggestion none the less http://puu.sh/q5xiB/d1fbad3bef.jpg would make for inappropriate rhythm to the 1/2 slider lol
  4. 00:34:216 (3,4,5) - this sound is very similar to the triples you start around 01:36:125 - you could make it similar in shape (to foreshadow that part) kinda like you did with the beginning and 01:11:488 - this section. Now I made it quite ugly but I guess you get the point http://puu.sh/q5xF5/ff38de4452.jpg rather keep the slow part without movement between 1/4 objects, then use it in the faster parts. foreshadowing idea is good, but i dont really think it fits here
[Insane]
  1. 00:23:488 (1) - move this 1 step down to get the triple thing going with 00:23:125 (3,4,1) - http://puu.sh/q5xq0/4150786e33.jpg never seen someone refer to that as "step" lol. i did it tho ty
HootOwlStar
self reminder: never make description references
m4m anyway

[general]
  1. hue hue no tags at all huh? at least add April Rain (the album) Symphonic Metal (the genre). the others such as Within Temptation, Martijn Westerholt (founder of the band) and Charlotte Wessels (lead singer) are optional
  2. disable countdown and widescreen support, unless there is epic sb incoming *heavy breathing*
  3. checked metadata. band name stylization should be correct as it is idk, so in case ppl mentioned about the stylization these days is more to all capitalised which is DELAIN, and the words in the whole album are capitalized, mayb just tell them that the youtube videos from the official channels of the band itself and the record label at that time which is Roadrunner were more to the current Delain stylization
[ez]
  1. 00:14:761 (1,2,3) - 01:26:034 (2,3,1) - boxy aesthetics and sharp angle flows in 00:16:943 (3,1) - so err suggestion https://osu.ppy.sh/ss/5643364
  2. 00:25:670 - 00:28:579 - 00:31:488 - purposely ignore the snare beat s just to follow the vocals strictly? consider to make 1/1 sliders to cover both drums and vocals, but should collect more opinions from modders for this one though.
  3. 00:43:852 (1) - the slider velocity change really isnt that necessary imo tbh + do you want to split it into 4/1 and 3/1 sliders instead so that it is more precise since the electronic guitar tune (key?) lowers after a bar (at 00:45:306 - )
  4. 01:36:216 - until 01:46:397 - the only estimation i can make is that this part is following the electronic guitar? it is really difficult to follow your rhythm here since offbeats are introduced. and like err considering A and B are different keys of the guitar, every two bars are like AB-B//ABAB//AB-B//ABA-. so you currently split up the second set of notes (as underlined) and it is also weird to emphasize B (low key beats) imo. besides, the part after all lands on white ticks so beginners might find it way too hard to adapt again. so ways to fix include following the drums or idk tbh drums are most suitable to be mapped here imo since no offbeats and easier to learn the rhythm
  5. 01:42:216 (1) - 02:27:852 (3) - lower the sliders. they touched the hp bar
  6. 02:31:125 (1,2) - ctrl + g
[normal]
  1. 00:22:034 (2) - picture speaks a thousand words https://osu.ppy.sh/ss/5648784
  2. 00:38:761 (2,3,4) - emphasizing vocals might be better with this way. pls just look at the timeline anyway https://osu.ppy.sh/ss/5648792 // if still want to emphasize drums better ctrl+g 00:40:034 (4,5) -
  3. 00:49:670 (1,2) - troll
  4. as i mentioned b4 emphasizing low key beats (the B gees) and ignoring A's as in 01:37:125 (3) - 01:40:034 (3) - is rather weird tbh so pattern suggestion. look at the timeline https://osu.ppy.sh/ss/5648815
  5. 02:27:125 (1,2) - sug https://osu.ppy.sh/ss/5648828
[hard]
  1. 00:27:852 (1,2,3,4) - it's nt even a square #racism
  2. 00:45:306 (1) - suddenly changing into 8x reverse instead of following the previous 4x's doesn't seem like a great idea :O
  3. 01:09:670 (4) - consider making into 1/2 slider since the xylophone (?) note at 01:09:852 -
  4. 02:32:943 (1,2,1,2) - it's literally hard to read here and the sharp angle turn is actually not necessary. eithe r make it into circular flow by rotating slider (2) or just horizontall y f low, they might be better selections
[other diffs]
  1. for insane, 00:29:125 (3) - remove or follow pattern as in extra
  2. for extra, 02:34:034 (3) - nc as in insane
nice mapset and gl btw
Garden
insert short mod
[Easy]
  1. 00:26:034 (2) - can actually start a 1/1 slider from 00:25:670 - to follow both drum and vocal, the clickability of the vocal doesn't matter that much here. 00:28:943 (4) - 00:31:852 (2) - same
  2. 01:36:216 (1,2,3,1,2,3,1,2,3,1,2) - might not be that friendly for beginners to read, approaching circle can help but beginners are more likely to follow intuitive rhythms imo. so i have a lazy solution is that starting a spinner from 01:33:397 - to 01:36:216 - and making this part a break, u see u don't have any spinner in this diff so that might be gud lol
  3. 02:27:852 (3) - i love hp bar too
[Normal]
  1. 00:49:670 (1,2) - new age normal mapping
[Hard]
  1. 01:40:579 (4) - only place featuring a kickslider, why not simply make it a triplet
[Insane]
  1. 00:23:125 (3,4,1) - the back and forth here feels too sharp while playing, might reduce the angle a bit
  2. 00:43:852 (1,2,3,4,5,6,7) - the stream pattern is not intuitive enough for reading imo, can actually simplify a bit
[Extra]
  1. 02:23:488 - etc. can map into these sounds, maybe make some circles into sliders or something
    cool ex
Topic Starter
pishifat
SPOILER

HootOwlStar wrote:

self reminder: never make description references
m4m anyway

[general]
  1. hue hue no tags at all huh? at least add April Rain (the album) Symphonic Metal (the genre). the others such as Within Temptation, Martijn Westerholt (founder of the band) and Charlotte Wessels (lead singer) are optional oops tagged
  2. disable countdown and widescreen support, unless there is epic sb incoming *heavy breathing* what is a widescreen support ? ? ?
  3. checked metadata. band name stylization should be correct as it is idk, so in case ppl mentioned about the stylization these days is more to all capitalised which is DELAIN, and the words in the whole album are capitalized, mayb just tell them that the youtube videos from the official channels of the band itself and the record label at that time which is Roadrunner were more to the current Delain stylization ok
[ez]
  1. 00:14:761 (1,2,3) - 01:26:034 (2,3,1) - boxy aesthetics and sharp angle flows in 00:16:943 (3,1) - so err suggestion https://osu.ppy.sh/ss/5643364 i dont think super smooth flow concepts really apply when sliders are moving at half a pixel per second
    straight sliders>
  2. 00:25:670 - 00:28:579 - 00:31:488 - purposely ignore the snare beat s just to follow the vocals strictly? consider to make 1/1 sliders to cover both drums and vocals, but should collect more opinions from modders for this one though. dont think that both need to be covered if it's clear which im following:(
  3. 00:43:852 (1) - the slider velocity change really isnt that necessary imo tbh + do you want to split it into 4/1 and 3/1 sliders instead so that it is more precise since the electronic guitar tune (key?) lowers after a bar (at 00:45:306 - ) the sv change is so the end bit where it changes direction on white ticks doesnt cause the body to overlap with itself
  4. 01:36:216 - until 01:46:397 - the only estimation i can make is that this part is following the electronic guitar? it is really difficult to follow your rhythm here since offbeats are introduced. and like err considering A and B are different keys of the guitar, every two bars are like AB-B//ABAB//AB-B//ABA-. so you currently split up the second set of notes (as underlined) and it is also weird to emphasize B (low key beats) imo. besides, the part after all lands on white ticks so beginners might find it way too hard to adapt again. so ways to fix include following the drums or idk tbh drums are most suitable to be mapped here imo since no offbeats and easier to learn the rhythm following both instruments would be more confusing to understand i think. it's just repeating the same rhythm 4 times with 1/1 gaps between each objects in combos, so like people should be able to get it, despite focusing on offbeats
  5. 01:42:216 (1) - 02:27:852 (3) - lower the sliders. they touched the hp bar did
  6. 02:31:125 (1,2) - ctrl + g yes
[normal]
  1. 00:22:034 (2) - picture speaks a thousand words https://osu.ppy.sh/ss/5648784 yse
  2. 00:38:761 (2,3,4) - emphasizing vocals might be better with this way. pls just look at the timeline anyway https://osu.ppy.sh/ss/5648792 // if still want to emphasize drums better ctrl+g 00:40:034 (4,5) - idk i think the current rhythm represetns what i want to follow prety wel
  3. 00:49:670 (1,2) - troll the
  4. as i mentioned b4 emphasizing low key beats (the B gees) and ignoring A's as in 01:37:125 (3) - 01:40:034 (3) - is rather weird tbh so pattern suggestion. look at the timeline https://osu.ppy.sh/ss/5648815 so dense holy
  5. 02:27:125 (1,2) - sug https://osu.ppy.sh/ss/5648828
whole outro uses only straight slidesr pls
[hard]
  1. 00:27:852 (1,2,3,4) - it's nt even a square #racism i tried
  2. 00:45:306 (1) - suddenly changing into 8x reverse instead of following the previous 4x's doesn't seem like a great idea :O tried to differentiate
  3. 01:09:670 (4) - consider making into 1/2 slider since the xylophone (?) note at 01:09:852 - section separator t h o
  4. 02:32:943 (1,2,1,2) - it's literally hard to read here and the sharp angle turn is actually not necessary. eithe r make it into circular flow by rotating slider (2) or just horizontall y f low, they might be better selections the direction change is because the ssong does something different there from what 2 does:(
[other diffs]
  1. for insane, 00:29:125 (3) - remove or follow pattern as in extra what why there's a thing on this in every measure
  2. for extra, 02:34:034 (3) - nc as in insane ya
nice mapset and gl btw thank!

Garden wrote:

insert short mod
[Easy]
  1. 00:26:034 (2) - can actually start a 1/1 slider from 00:25:670 - to follow both drum and vocal, the clickability of the vocal doesn't matter that much here. 00:28:943 (4) - 00:31:852 (2) - same i kinda explained my thoughts on these first 2 things in the last mod gg
  2. 01:36:216 (1,2,3,1,2,3,1,2,3,1,2) - might not be that friendly for beginners to read, approaching circle can help but beginners are more likely to follow intuitive rhythms imo. so i have a lazy solution is that starting a spinner from 01:33:397 - to 01:36:216 - and making this part a break, u see u don't have any spinner in this diff so that might be gud lol
  3. 02:27:852 (3) - i love hp bar too agreed
[Normal]
  1. 00:49:670 (1,2) - new age normal mapping Aspire
[Hard]
  1. 01:40:579 (4) - only place featuring a kickslider, why not simply make it a triplet yes
[Insane]
  1. 00:23:125 (3,4,1) - the back and forth here feels too sharp while playing, might reduce the angle a bit i did it
    poorly
  2. 00:43:852 (1,2,3,4,5,6,7) - the stream pattern is not intuitive enough for reading imo, can actually simplify a bit yes
[Extra]
  1. 02:23:488 - etc. can map into these sounds, maybe make some circles into sliders or something prefer to only map the bass thingy. 1/1 gaps are hot
    cool ex th anks !
[ owo]
M4M here cause I couldnt find anything to pick on for the other one.
Nothing major here, so all of the below is again my opinions and prejudices.

Easy
00:02:761 I feel the need for something here, with clap hitsound. All the rest too.
00:06:034 (1) - A little bend makes it look better imo https://osu.ppy.sh/ss/5708409
00:08:943 (1,2) - For aesthetics, I think they should either be parallel at the tail, or they should mirror. (ex on the latter: https://osu.ppy.sh/ss/5708423)
00:16:216 (2,3) - Giving (2) downward bend and (3) upward bend makes it look better with 00:14:761 (1), 00:17:670 (1) and each other imo (https://osu.ppy.sh/ss/5708444)
00:47:125 (2) - Feel like this should be split into 2/1 slider + hit circle because 00:48:216 is a very clickable beat. Ofc clap on 00:47:125 (2) tail if it happens. (remap suggestion: https://osu.ppy.sh/ss/5708489 )
00:58:034 Very clickable :(
Same suggestions for the 2nd half copypasta
01:55:488 (2) - Your hitsounding suggests that 01:55:852 is a powerful beat. If so, make it clickable instead of tail.
01:55:488 (2,1) - Very possible to make (1) parallel to itself and still have it blanket (2)! https://osu.ppy.sh/ss/5708540
Same thing about 01:59:852 (2) as 1st half.


Normal
Consider this rhythm: https://osu.ppy.sh/ss/5708579 https://osu.ppy.sh/ss/5708581
The motivation for this is that it follows the synth/strings/brass/whatever instead of the drums. A breather if you will compared to all the other diffs where you focus on drums. Maybe switch between your default rhythm and this?
00:24:943 (2,1) - Does this have to overlap? :(
00:28:579 (3) - Could curve more to blanket 00:27:852 (2). Curve both more if you want them to be the same.
01:30:397 (1) - I think this plain slider could use a bent tail. https://osu.ppy.sh/ss/5708595
Nice polarity during the guitar rift!

Hard
00:41:488 (2,3) - Not 100% in line xd
01:41:670 (3) - Curve looks a bit funky
Good

Insane
00:04:943 (5) - Have you considered making sliders as such 3/4 instead of 1/2? Applies to all sliders like this and in extra.
00:30:397 (2) - A lot of substance on its tail. Consider making this a hit circle?
00:45:306 (1,2,3,4,5,6,7,8,1) - Might be hard to read.
00:59:125 (4,5) - Spacing a bit awk. Consider ctrl+g 00:58:943 (3,4).
02:11:853 (4,5) - Same
02:23:852 (4) - You could make beats like this 3/4 sliders for the sustain.

Extra
Very fun to play. Nothing I can say ¯\_(ツ)_/¯

Already very polished map. Sorry I can't help at all x_x
Have a star and good luck!
Topic Starter
pishifat
SPOILER

[ owo] wrote:

M4M here cause I couldnt find anything to pick on for the other one.
Nothing major here, so all of the below is again my opinions and prejudices.

Easy
00:02:761 I feel the need for something here, with clap hitsound. All the rest too. having breaks in easies is like essential for non monotonous rhythm :(
00:06:034 (1) - A little bend makes it look better imo https://osu.ppy.sh/ss/5708409 doesnt really go into the next object like that very wel
00:08:943 (1,2) - For aesthetics, I think they should either be parallel at the tail, or they should mirror. (ex on the latter: https://osu.ppy.sh/ss/5708423) mirrored
00:16:216 (2,3) - Giving (2) downward bend and (3) upward bend makes it look better with 00:14:761 (1), 00:17:670 (1) and each other imo (https://osu.ppy.sh/ss/5708444) kinda like how it's just a line rather than that lol
00:47:125 (2) - Feel like this should be split into 2/1 slider + hit circle because 00:48:216 is a very clickable beat. Ofc clap on 00:47:125 (2) tail if it happens. (remap suggestion: https://osu.ppy.sh/ss/5708489 ) i did it
00:58:034 Very clickable :(
Same suggestions for the 2nd half copypasta
01:55:488 (2) - Your hitsounding suggests that 01:55:852 is a powerful beat. If so, make it clickable instead of tail. did
01:55:488 (2,1) - Very possible to make (1) parallel to itself and still have it blanket (2)! https://osu.ppy.sh/ss/5708540
Same thing about 01:59:852 (2) as 1st half. did it


Normal
Consider this rhythm: https://osu.ppy.sh/ss/5708579 https://osu.ppy.sh/ss/5708581
The motivation for this is that it follows the synth/strings/brass/whatever instead of the drums. A breather if you will compared to all the other diffs where you focus on drums. Maybe switch between your default rhythm and this? too dense holy
00:24:943 (2,1) - Does this have to overlap? :( g
00:28:579 (3) - Could curve more to blanket 00:27:852 (2). Curve both more if you want them to be the same. do blankets need to be like perfect wraap around
being center of slider curve always seems like blanket enough lol

01:30:397 (1) - I think this plain slider could use a bent tail. https://osu.ppy.sh/ss/5708595 dont really kno how one is better than the other z
Nice polarity during the guitar rift! yedood

Hard
00:41:488 (2,3) - Not 100% in line xd G
01:41:670 (3) - Curve looks a bit funky guitar is p funky tho
Good

Insane
00:04:943 (5) - Have you considered making sliders as such 3/4 instead of 1/2? Applies to all sliders like this and in extra. rather leave the constant holding thing to extra and have gaps in insane :(
00:30:397 (2) - A lot of substance on its tail. Consider making this a hit circle? did
00:45:306 (1,2,3,4,5,6,7,8,1) - Might be hard to read. a lot harder to read in the editor than it is ingame. circle afterimages are op
00:59:125 (4,5) - Spacing a bit awk. Consider ctrl+g 00:58:943 (3,4). idk whats weird about it
02:11:853 (4,5) - Same
02:23:852 (4) - You could make beats like this 3/4 sliders for the sustain. guitar doesnt do sustainable sound wa

Extra
Very fun to play. Nothing I can say ¯\_(ツ)_/¯ g

Already very polished map. Sorry I can't help at all x_x hanks!
Have a star and good luck!
Monstrata
Extra

00:02:397 (6,7) - How about making these two slider shapes more similar in design?
00:51:488 (3,4) - This angle felt a bit too wide imo. Basically, from 3>4 I didn't have to break flow as much. It's an uncomfortable medium between flowing well, and breaking flow xP. Maybe im just being weird lol.
01:24:125 (7,8) - This felt too big for me. It's not that emphasized in the music imo and you don't use a finish here so the impact doesn't feel as impactful lol.
01:26:034 (1,2,3,4,5,1,2,3,4,5) - You could opt to buff these instead of nerfing above too. They're just in close proximity to each other so I think emphasis will be more apparent.
01:36:216 (2) - This is actually pretty hard to read. How about using a linear slider shape to differentiate from the curved slider earlier? And maybe NC'ing too.
02:23:488 - Hmm. I think mapping the cymbal sound here is better, even with a slider-end or something.

Insane

00:22:579 (2) - This slider just looked really uneven xd.
00:34:216 (2,1) - I think the kickslider is too similar to a triplet cuz of the slider-end placement. Try a different spacing? Otherwise it kinda baits people into clicking the circle early. The spacing is small enough for players to click on the slider-end of 2 (thinking its a circle) and click on 1 and 1/4 beat early.
01:01:306 (1,3) - This looks quite uneven for me xP. Maybe rotate slider 1, like 180 degrees, or do a Ctrl+J pattern instead?
01:03:488 (4,5) - Is a lot better.
01:26:034 (1) - This circle looks out of place compared to the rest of the stream's angle, same with 01:26:761 (1) - .

Hard

00:40:943 (1,2) - Try arranging the slider so that the slider-ball is exactly at the midpoint of the slider when viewing at 00:41:125 - Just looks better visually. It's like blankets being 2 pixels off tbh but yea.
01:58:034 (1,2,1,2,1) - Maybe its just me, but I find linear flow on repeating sliders like this really hard to aim xP. I think because theres pressure to holding on until the end, you don't really get the flow reset that triplets and 1/1 gaps give. Try arranging in a zigzag pattern instead?

Normal

00:27:852 (2,3) - Blankets
01:18:761 (1) - You can make this more even. As it currently is, the 2nd red anchor point overlaps the slider-tick which is good, but Ctrl+G id and the 1st red anchor point is slightly off. You can make it perfectly even imo and it'd look even better.
01:31:852 (2) - ^If you fix above, copy/paste it here too.

Easy

00:42:397 (2,1) - The borders being uneven looks kinda ugly from a design perspective, (slider 1's tail section)
01:37:852 (3) - Idk. I think its better not to do these kinds of angle changes at the end of the slider when its an Easy. I can see beginners not being able to judge the distance between the bump to the slider-end and releasing early/holding for too long.

[]

Lets see how this goes.
Topic Starter
pishifat
go away
Monstrata
come back
Milan-
pishifat

telephone Pho phone pho
Mint
hard:
01:50:488 (5) - 01:53:397 (5) - 01:56:306 (5) - i dont think this blue tick really makes sense here, no real audio? the kicksliders in in/ex work well with instrument, but note feels forced (sometimes these arent even mapped in insane)

02:09:852 (2,3) - actually the 1/4 already starts here, unlike the first kiai. if you want to keep consistency good, but just verifying in case u missed it

extra:
od feels quite high tbh and not so linear jump with hd/insane.. it kinda hurts when the whirl patterns start to come up but u didnt change it with kimitooku so i dont expect u to change it here lolol

coolcool
Mint
Okoayu
01:33:306 (1,2) - 01:46:397 (1,2) - why would you change one to custom stack and leave the other one perfectly stacked as is?
Topic Starter
pishifat
1/4 gap vs 1/1 gap
Okoayu
would've still made more sense aesthetically to change both to me and not just one, but whatever that's minor lol
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