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Halfbrick - Jetpack Joyride Main Theme

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Topic Starter
DeletedUser_6181859

snoopeh wrote:

hello :D

second chance diff:
00:21:029 (5) - circle? saxophone sounds good here, so no circle
00:28:850 (7) - circle? ;> same
00:05:876 (1,2,3,4) - overkill, make it less spaced for you :D

Normal diff:
00:18:829 (4,1,2) - idk about this part, seems a bit off and couldn't find a solution. it's blanket, not fixed

Easy diff:
00:19:562 (3) - reverse slider on 1/1 no
00:21:029 (4) - circle wat? i already have slider here
00:29:338 (1) - reverse slider on 1/1 same
00:30:805 (2) - circle same again

seems alright, good luck in future! :D
Thanks for mod. I forgot about my Second Chance's pattern:D
karstgalvis

100bit wrote:

snoopeh wrote:

hello :D

second chance diff:
00:21:029 (5) - circle? saxophone sounds good here, so no circle
00:28:850 (7) - circle? ;> same
00:05:876 (1,2,3,4) - overkill, make it less spaced for you :D

Normal diff:
00:18:829 (4,1,2) - idk about this part, seems a bit off and couldn't find a solution. it's blanket, not fixed

Easy diff:
00:19:562 (3) - reverse slider on 1/1 no
00:21:029 (4) - circle wat? i already have slider here
00:29:338 (1) - reverse slider on 1/1 same
00:30:805 (2) - circle same again

seems alright, good luck in future! :D
Thanks for mod. I forgot about my Second Chance's pattern:D
about the easy diff i thought about erasing your pattern and trying out that, seemed more natural but alright :D
Topic Starter
DeletedUser_6181859
Hmm...
Believe in the bubble... Maybe.
Impossible for me.
FiLeZekk

Cirno-baka9 wrote:

Legacy47 wrote:

Nomral
"Nomral".
Note the spelling of "Normal". Sorry, I'm an extreme grammar nazi. ;-;
Haha fixed!
VectorBatesta
Yo, came about the M4M!

Easy
00:15:652 (4) - try placing this note on a different spot, more like this, because of the overlap;
00:37:159 (1) - I think some people wouldn't understand 100% about this slider, try making it's start a bit to the left;

Normal
00:13:697 (1,2) - try making them the same format of slider, it would be satisfying to look as it has some symmetry;
00:23:473 (4) - I think this is too lower than the end of the slider '3', so it would be better placing it a bit higher about position, like this. The way you mapped looks good though;
00:28:361 (2) - try making it a bit round going up. This is stilysh btw, no need for editing it, but it would be better the way I said. It would look like this.

Second Chance
00:14:186 (2) - this looks a bit bad about the position, try making it a bit perfect, like this;
00:14:919 (4) - ^ (click here);
00:31:538 (1) - this is rather strange about the flow, try changing the end of the slider a bit to the left.


General stuff
Combo 4 colour would not be recommended as a lot of people who plays still uses 0% to 90% of transparency of the background, so it would be a bit hard to read the cyan notes when the player can see the background too;
I think (my opinion) that offset = 10 would be better than 11, but it's your choice if you want to change or not.

Hope you understand what I meant on this post! Contact me if you didn't. :)
Cya later! ;)
Topic Starter
DeletedUser_6181859

VectorBatesta wrote:

Yo, came about the M4M!

Easy
00:15:652 (4) - try placing this note on a different spot, more like this, because of the overlap; have stack with 00:13:208 (2)
00:37:159 (1) - I think some people wouldn't understand 100% about this slider, try making it's start a bit to the left; it's fine

Normal
00:13:697 (1,2) - try making them the same format of slider, it would be satisfying to look as it has some symmetry; this sliders is identical already; well, i have this pattern because i have stack with 00:12:964 (2)
00:23:473 (4) - I think this is too lower than the end of the slider '3', so it would be better placing it a bit higher about position, like this. The way you mapped looks good though; thanks for this notice, fixed!!
00:28:361 (2) - try making it a bit round going up. This is stilysh btw, no need for editing it, but it would be better the way I said. It would look like this. fine

Second Chance
00:14:186 (2) - this looks a bit bad about the position, try making it a bit perfect, like this; good for flow
00:14:919 (4) - ^ (click here); i have good flow here already
00:31:538 (1) - this is rather strange about the flow, try changing the end of the slider a bit to the left. some players don't notice this flow, i think, because it's faster than another sliders, but fixed



General stuff
Combo 4 colour would not be recommended as a lot of people who plays still uses 0% to 90% of transparency of the background, so it would be a bit hard to read the cyan notes when the player can see the background too; changed to more darker
I think (my opinion) that offset = 10 would be better than 11, but it's your choice if you want to change or not. offset 11 is good

Hope you understand what I meant on this post! Contact me if you didn't. :)
Cya later! ;)
Thanks for this mod!
Len
from q


Easy:
  1. it will be perfect if you add tick hitsounds on
  2. 00:39:603 (3) - 1/1 slider is better imo since it doesnt have 1/2 slider in kiai even other part

Normal:
  1. 00:09:298 (4,1,2) - distance
  2. 00:11:742 (1,2,1,2,3,4) - ^

Second Chance:
  1. 00:05:876 (1,2,3,4) - i think its too hard for "new" players. try to add slider instead?
  2. 00:33:004 - i think it should be emphasized and distance is too short between 00:32:027 (1) - and 00:32:760 (2) -

gl
Topic Starter
DeletedUser_6181859

Len wrote:

from q


Easy:
  1. it will be perfect if you add tick hitsounds on added new hitsound
  2. 00:39:603 (3) - 1/1 slider is better imo since it doesnt have 1/2 slider in kiai even other part fine, i think

Normal:
  1. 00:09:298 (4,1,2) - distance fixed
  2. 00:11:742 (1,2,1,2,3,4) - ^ OKAY OKAY I REMAP THIS PATTERN (sorry for caps because i really hate it)

Second Chance:
  1. 00:05:876 (1,2,3,4) - i think its too hard for "new" players. try to add slider instead? i think it's good
  2. 00:33:004 - i think it should be emphasized and distance is too short between 00:32:027 (1) - and 00:32:760 (2) - fixed

gl
Thanks for mod!
Flufinn
M4M

suggestions

Easy:

seems good :D

Normal diff:

00:19:807 (2) possibly make all one slider to simplify it


00:27:628 (1) could do same here

^ if you choose to do these, make sure to move the following notes out of the way

00:29:338 (3) make this the new combo instead of 00:29:583 (1) to fit with the instrument change
second chance diff:

00:21:273 (5) move up so this note is centred between 00:20:907 (4) and 00:21:518 (1)

00:05:876 (1,2,3,4) place notes in timeline like this (http://imgur.com/4TMYqja) to fit the piano on (2),(3),(4) and the other sound on (1)

^reposition notes to fit this change (eg: http://imgur.com/a/OqBUI)

^^ 00:06:731 (3) remove hitsound to fit this change

^^^ 00:07:098 (4) add clap hitsound to fit this change



good luck with ranking :)
Topic Starter
DeletedUser_6181859

timotainia wrote:

M4M

suggestions

Easy:

seems good :D

Normal diff:

00:19:807 (2) possibly make all one slider to simplify it fine, but it's good double-blanket and i don't want to ruin it


00:27:628 (1) could do same here so boring

^ if you choose to do these, make sure to move the following notes out of the way

00:29:338 (3) make this the new combo instead of 00:29:583 (1) to fit with the instrument change fixed
second chance diff:

00:21:273 (5) move up so this note is centred between 00:20:907 (4) and 00:21:518 (1) they have different rhytm so it's good

00:05:876 (1,2,3,4) place notes in timeline like this (http://imgur.com/4TMYqja) to fit the piano on (2),(3),(4) and the other sound on (1)

^reposition notes to fit this change (eg: http://imgur.com/a/OqBUI) it's good because they have identical rhytm (1/2 before every note)

^^ 00:06:731 (3) remove hitsound to fit this change no

^^^ 00:07:098 (4) add clap hitsound to fit this change ^



good luck with ranking :)
Thanks for mod.
Sylvette

100bit wrote:

Cirno-baka9 wrote:

Second Chance
00:01:966 (1,2) - ^ i think fixed xd You definitely did not fix this.
00:33:249 (3) - The final curve on this slider should be improved. (and first curve at 00:35:204 (4) -) fixed Still looks awful.
Just pointing out two things you "fixed" incorrectly. Do not give kudosu.
sahuang
banket mod

Easy
00:25:917 (1,2) - blanket

Normal
00:08:564 (2,3) - looks bad,maybe you should blanket
00:11:742 (1,2) - blanket
00:12:964 (2,1) - looks bad,you need a straight slider
fixing e.g. http://puu.sh/pbyU7/403b476c5a.jpg
00:23:962 - miss a note, and i suggest a slider from 00:23:962 -

Hard looks too casual, especially things like 00:05:876 (1,2,3,4,5) -
the pattern looks bad and seems not well enough considered, try to improve this diff more, i'd say it's not yet ready for rank
Topic Starter
DeletedUser_6181859

sahuang wrote:

banket mod omg hey sahuang!

Easy
00:25:917 (1,2) - blanket fixed

Normal
00:08:564 (2,3) - looks bad,maybe you should blanket i think it's good for this diff
00:11:742 (1,2) - blanket fixed
00:12:964 (2,1) - looks bad,you need a straight slider k, fixed
fixing e.g. http://puu.sh/pbyU7/403b476c5a.jpg
00:23:962 - miss a note, and i suggest a slider from 00:23:962 - make slider with 00:23:717 (5)

Hard looks too casual, especially things like 00:05:876 (1,2,3,4,5) -
the pattern looks bad and seems not well enough considered, try to improve this diff more, i'd say it's not yet ready for rank
Okay, i try to fix some moments in my last diff. Also i try to fix my 00:05:876 (1,2,3,4,5) pattern.
Thanks for mod!~
Rubiha
Попробуем. Я не из очередей, а просто загулял.

General

Я бы сменил желтый комбо цвет на другой.

Easy

00:13:697 (3) - перенеси центральную точку слайдера на x 91 y 249 (http://puu.sh/peF1i/822386ec8a.jpg) Так ты выделяешь звук ф-но в слайдере, а так же сильный белый бит, играется приятнее.
00:37:159 (1) - перенеси центральную точку слайдера на x 96 y 230 (http://puu.sh/peFle/4c374d1b21.jpg) Так ты выделяешь сильный белый бит, играется приятнее. Далее сам слайдер перенеси на x 65 y 128.
00:39:603 (3) - Я бы удалил слайдер, и сделал 2 сёркла, под музыку (http://puu.sh/peFzo/b331743001.jpg)

Normal

00:05:387 (3,4) - Уверен что тебе нужны эти стаки? Но не принципиально.
00:10:764 (2,3) - ^
00:09:786 (1) - Перенеси конечную точку слайдера на x 92 y 94. Как по мне, так ровнее и красивее.
00:37:159 (1) - Перенеси 2 точку слайдера на x 264 y 92 (http://puu.sh/peGaJ/8f48332a0d.jpg) Так ты выделяешь сильный белый бит, играется приятнее.

Second Chance

00:39:114 (2,3,4,5) - я бы сделал их с одинаковым ХС (сам выбирай). 00:40:092 (6) - а ее выделил бы чуть сильнее (громче\другим ХС)

The End.

Это все что я смог найти. Крутой трек. Удачи!
Topic Starter
DeletedUser_6181859

Rubiha wrote:

Попробуем. Я не из очередей, а просто загулял. Рад любому моддеру!

General

Я бы сменил желтый комбо цвет на другой. поменял на более тёмный и удалил третий

Easy

00:13:697 (3) - перенеси центральную точку слайдера на x 91 y 249 (http://puu.sh/peF1i/822386ec8a.jpg) Так ты выделяешь звук ф-но в слайдере, а так же сильный белый бит, играется приятнее. пофиксил, но своим фирменным способом
00:37:159 (1) - перенеси центральную точку слайдера на x 96 y 230 (http://puu.sh/peFle/4c374d1b21.jpg) Так ты выделяешь сильный белый бит, играется приятнее. Далее сам слайдер перенеси на x 65 y 128. ^
00:39:603 (3) - Я бы удалил слайдер, и сделал 2 сёркла, под музыку (http://puu.sh/peFzo/b331743001.jpg) сменил на квадратный полигон

Normal

00:05:387 (3,4) - Уверен что тебе нужны эти стаки? Но не принципиально. Пусть живут.
00:10:764 (2,3) - ^ same
00:09:786 (1) - Перенеси конечную точку слайдера на x 92 y 94. Как по мне, так ровнее и красивее. бланкет портить не хочется
00:37:159 (1) - Перенеси 2 точку слайдера на x 264 y 92 (http://puu.sh/peGaJ/8f48332a0d.jpg) Так ты выделяешь сильный белый бит, играется приятнее. фиксед

Second Chance

00:39:114 (2,3,4,5) - я бы сделал их с одинаковым ХС (сам выбирай). 00:40:092 (6) - а ее выделил бы чуть сильнее (громче\другим ХС) хсы оставил, мне нравится, шестую выделил чуть громче (на всех диффах)

The End.

Это все что я смог найти. Крутой трек. Удачи!
Спасибо за мод!
Regou
M4M!!
As long as this mapset does not include much custom hitsound, I'm not going to specifically listing hitsound issues in a separated column~

General

Clean!

Easy
In general, the hitsounding is kinda weird to me as long as the clap is not applied to where you can hear the drumhit clearly, let's say 00:00:499 - and 00:01:477 - . On the other hand, the whistle sounds pretty random in the map. I'd suggest you to follow the hitsounding in your "second chance" diff.
  1. 00:22:495 (3) - I'd suggest removing the reverse and add a circle at 00:23:473 - such that you get something clickable on that upbeat
  2. 00:24:450 (5) - Similar to above
  3. 00:26:406 (2) - ^
  4. 00:37:159 (1) - Notably, the clap applied here does not make so much sense as there are no drum hit here. Similar issues were found in other diffs and I'd suggest you to remove that clap in each diff
Normal
This diff also have hitsounding issues similar to easy diff and I'd strongly recommend you to check the hitsounding again.
  1. 00:18:340 (3,4) - It seems that this note doesn't really fit in anything in the music. I'd suggest changing the rhythm into something like this:
  2. 00:19:807 (2) - And for this one, you can actually hear a strong beat at 00:20:173 - so I'd suggest you to end the slider there
  3. 00:22:251 (3) - Similar to 00:18:340 (3,4) -
Second Chance
  1. 00:00:011 (1) - Add finish at head?
  2. 00:17:852 (1,2) - It might be better to separate these two notes based on two reasons:
    1. It doesn't really play well
    2. In the song, key of the melody does shows a difference
  3. 00:20:540 (4) - Remove the clap at the tail as the drum hit, indeed, is at 00:21:029 - .
  4. 00:25:917 (1,2,3) - Looking back to the previous pattern, the density of notes decreased a lot here which looks pretty like undermapped(and is unnecessary). I'd suggest changing this pattern with reference to previous patterns.
  5. 00:27:628 (4) - NC?
  6. 00:33:249 (1) - NC?
That's all~ good luck!
Topic Starter
DeletedUser_6181859

Regou wrote:

M4M!!
As long as this mapset does not include much custom hitsound, I'm not going to specifically listing hitsound issues in a separated column~

General

Clean!

Easy
In general, the hitsounding is kinda weird to me as long as the clap is not applied to where you can hear the drumhit clearly, let's say 00:00:499 - and 00:01:477 - . On the other hand, the whistle sounds pretty random in the map. I'd suggest you to follow the hitsounding in your "second chance" diff.
  1. 00:22:495 (3) - I'd suggest removing the reverse and add a circle at 00:23:473 - such that you get something clickable on that upbeat fixed
  2. 00:24:450 (5) - Similar to above fixed
  3. 00:26:406 (2) - ^ nono, this slider is good
  4. 00:37:159 (1) - Notably, the clap applied here does not make so much sense as there are no drum hit here. Similar issues were found in other diffs and I'd suggest you to remove that clap in each diff fixed
Normal
This diff also have hitsounding issues similar to easy diff and I'd strongly recommend you to check the hitsounding again.
  1. 00:18:340 (3,4) - It seems that this note doesn't really fit in anything in the music. I'd suggest changing the rhythm into something like this:
    fixed
  2. 00:19:807 (2) - And for this one, you can actually hear a strong beat at 00:20:173 - so I'd suggest you to end the slider there i have drum-sounds in end so no
  3. 00:22:251 (3) - Similar to 00:18:340 (3,4) - it's corresponds to music because i hear drums every 1/2
Second Chance
  1. 00:00:011 (1) - Add finish at head? yep
  2. 00:17:852 (1,2) - It might be better to separate these two notes based on two reasons:
    1. It doesn't really play well
    2. In the song, key of the melody does shows a difference okay, okay
  3. 00:20:540 (4) - Remove the clap at the tail as the drum hit, indeed, is at 00:21:029 - . ohlol, fixed
  4. 00:25:917 (1,2,3) - Looking back to the previous pattern, the density of notes decreased a lot here which looks pretty like undermapped(and is unnecessary). I'd suggest changing this pattern with reference to previous patterns. i have good blanket here so i can't fix this pattern
  5. 00:27:628 (4) - NC? no, it's fine
  6. 00:33:249 (1) - NC? sure
That's all~ good luck!
Thanks for mod!
skildfrix
Hi! M4M from your queue.

My Mod
I have added and rearranged the hit sounds here. Feel free to rearrange them since you know better how your map works. :)

Link: https://drive.google.com/file/d/0B7RKEL ... sp=sharing

Easy
00:03:432 (4) - Reposition this note, something like this:



00:11:742 (1,3) – Make them symmetrical.
00:22:006 (2) – Place this note a little bit higher so they look something like this:


Normal
00:10:764 (2,3,4) – Stack.
00:17:607 (1,2) - ^
00:21:518 (1,2) - ^
00:15:408 – Maybe place a slider here until to the #5 note?

Second Chance
00:05:876 (1,2) – Place them closer something like this and do it to the others as well:



00:17:852 (1,3) – Stack these notes and place 2 a little bit farther. Make sure that 2 and 3 will also form a blanket.
00:19:562 (1,2) – Stack.

Hopefully you like my mod. Good luck! :)
Topic Starter
DeletedUser_6181859

skildfrix wrote:

Hi! M4M from your queue.

My Mod
I have added and rearranged the hit sounds here. Feel free to rearrange them since you know better how your map works. :)

Link: https://drive.google.com/file/d/0B7RKEL ... sp=sharing

Easy
00:03:432 (4) - Reposition this note, something like this:

i don't like overlaps, if i move 4 closer to 2, i'll get overlap

00:11:742 (1,3) – Make them symmetrical. About 3: i have high bit in 00:14:186 and 00:14:674 because piano sounds, so no changed.
00:22:006 (2) – Place this note a little bit higher so they look something like this:

sure


Normal
00:10:764 (2,3,4) – Stack. it's not necessary because i have good blanket here and it's style of mapping
00:17:607 (1,2) - ^ it's fine
00:21:518 (1,2) - ^ blanket
00:15:408 – Maybe place a slider here until to the #5 note? i afraid i don't understand you because i don't see 5 note here; also: saxophone sounds changes in 00:15:163, fade in 00:15:652 and again increases and changes to another instrument in 00:17:607

Second Chance
00:05:876 (1,2) – Place them closer something like this and do it to the others as well:

fine

00:17:852 (1,3) – Stack these notes and place 2 a little bit farther. Make sure that 2 and 3 will also form a blanket. it's moot point because different modders say about stack or not stack. Wait BN response (i hope im lucky xd)
00:19:562 (1,2) – Stack. looks interesting

Hopefully you like my mod. Good luck! :)
Thanks for mod!
DeRandom Otaku
Hi M4M

My map : https://osu.ppy.sh/s/466104

Second chance

  1. Increase OD to 5 atleasta
  2. 00:01:966 (1,2) - nazi blanket
  3. 00:03:921 (1,3) - they are not exactly the same
  4. 00:26:650 (2,3) - fix blanket

Normal

  1. 00:11:253 (4,1) - Antiflows like this can be hard to read for newbies
  2. 00:11:742 (1) - curve the slider a bit for better blanket
  3. 00:22:251 (3) - move the anchor points a tiny bit to the left to make the slider perfectly parallel to 00:21:762 (2) -
  4. 00:26:161 (2,3) - nazi blanket

Easy

  1. 00:01:966 (3) - move it up to y:104 like 00:01:477 (2) -
  2. 00:11:742 (1,2) - nazi blanket
Well Thats all from me ~ GL!~
OscaR CUBE
Hii M4M from ur queue :)

Easy
  1. 00:03:921 (1,2) - not blanket perfectly?
  2. 00:07:831 (1,2) - ^
  3. 00:11:742 (1,2) - ^
  4. 00:18:096 (2,3) - ^
  5. 00:19:562 (3,1) - ^
  6. 00:24:450 (5,1) - ^
  7. 00:31:782 (3,4) - ^
  8. 00:39:603 (3,4) - ^
  9. 00:11:742 (1) - how about move this to x : 206, y : 112. So it forms a triangle pattern with 2 notes before?
  10. 00:24:450 (5) - remove the finish sound?
  11. 00:26:406 (2) - ^
  12. 00:25:917 (1,3) - add clap sound?
  13. 00:28:361 (4) - remove clap sound?
  14. 00:40:581 (4) - change the finish with the clap sound?
  15. 00:41:070 (1) - add finish sound?

Normal
  1. 00:00:011 (1,2) - not blanked perfectly?
  2. 00:09:786 (1,2) - ^
  3. 00:11:742 (1,2) - ^
  4. 00:18:829 (4,1) - ^
  5. 00:26:161 (2,3) - ^
  6. 00:03:921 (1,2) - make these sliders blanket each other?
  7. 00:04:898 (2) - move the clap sound to the end of the slider?
  8. 00:07:342 (3) - just use the clap sound and remove the whistle sound?
  9. 00:07:831 (1,2,3,4,1,2,3,4,1,2,1,2,3) - how about make the hitsound the same pattern as these 00:00:011 (1,2,3,4,1,2,3) - ?
  10. 00:17:607 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6) - i think the hitsound is a bit messy here :?. How about :
    00:17:607 (1) - remove the whistle sound
    00:17:852 (2) - change the whistle sound to clap
    00:18:340 (3) - remove the whistle sound
    and repeat this exact pattern every downbeat?
  11. 00:40:581 (3) - remove clap sound?
  12. 00:23:473 (4) - NC
  13. 00:31:294 (5) - ^
  14. 00:33:249 (3) - ^
  15. 00:24:206 (1) - remove NC
  16. 00:32:027 (1) - ^

Second Chance
  1. 00:00:011 (1,2) - not blanket perfectly?
  2. 00:03:921 (6,7,8) - ^
  3. 00:08:564 (2,3) - ^
  4. 00:09:786 (1,2) - ^
  5. 00:22:495 (3,4) - ^
  6. 00:24:817 (3,4) - ^
  7. 00:26:650 (2,3) - ^
  8. 00:29:338 (1,2) - ^
  9. 00:23:717 (1) - i think SV change is not necessary here :?
  10. 00:31:538 (1) - ^
  11. 00:09:298 (4) - how about using the clap sound just at the beginning of the slider?
  12. 00:40:581 (1) - remove the finish sound?
  13. 00:00:988 (3) - remove the clap sound at the beginning of the slider?
  14. 00:03:921 (1) - add clap at the end of the slider?
  15. 00:12:719 (2) - remove clap sound?

All of that is just suggestions, just ignore it if u think its not necessary.
Hope this mod will help u, and sorry if it's not usefull at all im a noob at modding
Good luck~! :) :)

Btw, link to my map https://osu.ppy.sh/s/466590
Topic Starter
DeletedUser_6181859

DeRandom Otaku wrote:

Hi M4M

My map : https://osu.ppy.sh/s/466104

Second chance

  1. Increase OD to 5 atleasta k
  2. 00:01:966 (1,2) - nazi blanket fixed by off Grid Snap
  3. 00:03:921 (1,3) - they are not exactly the same fixed
  4. 00:26:650 (2,3) - fix blanket sure

Normal

  1. 00:11:253 (4,1) - Antiflows like this can be hard to read for newbies later
  2. 00:11:742 (1) - curve the slider a bit for better blanket fine
  3. 00:22:251 (3) - move the anchor points a tiny bit to the left to make the slider perfectly parallel to 00:21:762 (2) - fixed by another method
  4. 00:26:161 (2,3) - nazi blanket xd fixed

Easy

  1. 00:01:966 (3) - move it up to y:104 like 00:01:477 (2) - ohlol sure
  2. 00:11:742 (1,2) - nazi blanket why nazi; fixed
Well Thats all from me ~ GL!~
Thanks for mod!
===

OscaR CUBE wrote:

Hii M4M from ur queue :)

Easy
  1. 00:03:921 (1,2) - not blanket perfectly? why
  2. 00:07:831 (1,2) - ^ 00:07:831 (1,2,3) - is perfect blankets lol
  3. 00:11:742 (1,2) - ^ already fixed in previous mod
  4. 00:18:096 (2,3) - ^ fixed
  5. 00:19:562 (3,1) - ^ ^
  6. 00:24:450 (5,1) - ^ fixed
  7. 00:31:782 (3,4) - ^ k
  8. 00:39:603 (3,4) - ^ this blanket is good
  9. 00:11:742 (1) - how about move this to x : 206, y : 112. So it forms a triangle pattern with 2 notes before? no because flow, blanket and DS
  10. 00:24:450 (5) - remove the finish sound? i have high bit if saxophone here so no
  11. 00:26:406 (2) - ^
  12. 00:25:917 (1,3) - add clap sound?
  13. 00:28:361 (4) - remove clap sound? fixed hitsounds mistakes
  14. 00:40:581 (4) - change the finish with the clap sound? finish-only is good
  15. 00:41:070 (1) - add finish sound? 5% of sounds... bad idea

Normal
  1. 00:00:011 (1,2) - not blanked perfectly? fixed
  2. 00:09:786 (1,2) - ^ it's good and looks not perfectly because stack
  3. 00:11:742 (1,2) - ^ already fixed in previous mod
  4. 00:18:829 (4,1) - ^ fixed
  5. 00:26:161 (2,3) - ^ fixed
  6. 00:03:921 (1,2) - make these sliders blanket each other? no because flow
  7. 00:04:898 (2) - move the clap sound to the end of the slider? no
  8. 00:07:342 (3) - just use the clap sound and remove the whistle sound? k
  9. 00:07:831 (1,2,3,4,1,2,3,4,1,2,1,2,3) - how about make the hitsound the same pattern as these 00:00:011 (1,2,3,4,1,2,3) - ? already
  10. 00:17:607 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,6) - i think the hitsound is a bit messy here :?. How about :
    00:17:607 (1) - remove the whistle sound
    00:17:852 (2) - change the whistle sound to clap
    00:18:340 (3) - remove the whistle sound
    and repeat this exact pattern every downbeat? this hitsound-pattern
  11. 00:40:581 (3) - remove clap sound?
  12. 00:23:473 (4) - NC
  13. 00:31:294 (5) - ^
  14. 00:33:249 (3) - ^
  15. 00:24:206 (1) - remove NC
  16. 00:32:027 (1) - ^ all NCs are fixed

Second Chance
  1. 00:00:011 (1,2) - not blanket perfectly? it's good lol
  2. 00:03:921 (6,7,8) - ^ already fixed in previous mod
  3. 00:08:564 (2,3) - ^ fixed
  4. 00:09:786 (1,2) - ^ fixed
  5. 00:22:495 (3,4) - ^ impossible to fix
  6. 00:24:817 (3,4) - ^ it's good now
  7. 00:26:650 (2,3) - ^ 00:25:917 (1,2,3) - is good pattern
  8. 00:29:338 (1,2) - ^ i try
  9. 00:23:717 (1) - i think SV change is not necessary here :? not necessary, but looks interesting because guitar-sounds
  10. 00:31:538 (1) - ^ same
  11. 00:09:298 (4) - how about using the clap sound just at the beginning of the slider? i forget to fix it
  12. 00:40:581 (1) - remove the finish sound? lol why
  13. 00:00:988 (3) - remove the clap sound at the beginning of the slider? no
  14. 00:03:921 (1) - add clap at the end of the slider? it already have lol
  15. 00:12:719 (2) - remove clap sound? no

All of that is just suggestions, just ignore it if u think its not necessary.
Hope this mod will help u, and sorry if it's not usefull at all im a noob at modding
Good luck~! :) :)

Btw, link to my map https://osu.ppy.sh/s/466590
Thanks for mod too!
bassoons
I'm not sure the kiai is really warranted at the first half of the maps. The music doesn't really feel that much more exciting to me.

Easy
  1. 00:33:249 (1) - Since there is already a large spinner at the end of the piece, I think it'd be better not to have one here. The music doesn't really seem to build for one to me anyway. Here is an example for a rhythm to place instead:

Normal
  1. 00:11:742 (1) - looks slightly too close on visual inspection, even if distance snap thinks its fine. To solve you could move (1) and (2) down a little, like so-
  2. 00:33:249 (1,2,1) - I think these sliders serve as a rather uninspiring end to the map. Here is an example rhythm you could use instead:

Second Chance
What are all the Bookmarks for!? XD

  1. 00:15:652 (1) - I have same reservations about this spinner. You could be following that sweet little bass line riff instead.
  2. 00:25:672 - I think an upbeat circle is really asking to be placed here (e.g ontop of the on-beat slider). You'd have to jiggle things around to account for making the spacing ok, of course. Following the same rhythm as why you have an upbeat circle at 00:29:094 (7)
  3. 00:32:760 (2) - if this is following the trumpets like 00:24:450 (2) is, then it should be 1/4 note length rather than 1/2.
  4. 00:33:249 (3,4) - Again, these could be following that cool bass line, rather than somewhat mundane super long sliders.

Otherwise, pretty nice flow and map.
Topic Starter
DeletedUser_6181859

bassoons wrote:

I'm not sure the kiai is really warranted at the first half of the maps. The music doesn't really feel that much more exciting to me. hmm... in my opinion in kiai-time sound have a really high bit compared with another part of music

Easy
  1. 00:33:249 (1) - Since there is already a large spinner at the end of the piece, I think it'd be better not to have one here. The music doesn't really seem to build for one to me anyway. Here is an example for a rhythm to place instead: see in Second Chance

Normal
  1. 00:11:742 (1) - looks slightly too close on visual inspection, even if distance snap thinks its fine. To solve you could move (1) and (2) down a little, like so-
    fixed blanket; 00:11:253 (4,1) - is antiflow and will be fixed (see previous mods)
  2. 00:33:249 (1,2,1) - I think these sliders serve as a rather uninspiring end to the map. Here is an example rhythm you could use instead: why? it's good

Second Chance
What are all the Bookmarks for!? XD because i'm Shiirn

  1. 00:15:652 (1) - I have same reservations about this spinner. You could be following that sweet little bass line riff instead. i can make spinner here because it's highest diff and this is hard; i want make same spinners in other diffs, but i can't because Ranking Criteria.
  2. 00:25:672 - I think an upbeat circle is really asking to be placed here (e.g ontop of the on-beat slider). You'd have to jiggle things around to account for making the spacing ok, of course. Following the same rhythm as why you have an upbeat circle at 00:29:094 (7) i have note in 00:29:094 (7) because i have %instrumentname% sounds here but i don't hear any sounds (except piano) in 00:25:672 . Adding slider in 00:25:672 - 00:25:795 isn't good idea (tested)
  3. 00:32:760 (2) - if this is following the trumpets like 00:24:450 (2) is, then it should be 1/4 note length rather than 1/2. waiting BN responce because different modders say different things
  4. 00:33:249 (3,4) - Again, these could be following that cool bass line, rather than somewhat mundane super long sliders. i don't change it because i have sounds of %instrumentname% here, and they sounds while player hold this sliders

Otherwise, pretty nice flow and map.
Thanks for checking.
Shmiklak
каеф
Topic Starter
DeletedUser_6181859

Shmiklak wrote:

каеф
сам каеф хдхд
eeezzzeee
hi from my queue

[Second Chance]
Just a basic tip about hitsounds, you should use the claps only for the drums. Use a different sound to go with the melody or other instruments (like whistle). For example places like 00:00:988 - 00:01:232 - 00:07:098 - etc. we have claps for melody stuff but everywhere else its for the drum
  1. 00:04:898 (3) - not great to have a 1/1 here imo, since the music is exactly the same as 00:00:988 (3,4) - i think we should try some 1/2 patterns here as well. even in your hitsounding its apparent that some sound is getting skipped here
  2. 00:14:186 (2,4) - try to use the same spacing for the 1/4's after the sliders to make it look neater
  3. 00:18:096 (2,3,4,5,1,2) - the varying amounts of timing as well as that random stack at 1,2 makes this part very confusing to play. try something like this so we can eliminate a few of the awkwardness from this part (5 is changed into a 1/2 slider) http://puu.sh/pDYOm/e38cd89e62.jpg
  4. 00:21:151 - there is a sound here.. try making 1/4 slider here instead? in general its usually a good idea to not use 3/4 timings when possible because they are awkward to play unless there is a very strong connection to the music http://puu.sh/pDYY3/789cafc214.jpg
  5. 00:21:518 (1,2,3,4,5) - strange rhythm used here... since the previous part was very closely following the piano and now suddenly its just some random 1/2 spam it doesnt fit the music very well imo. im not going to give any suggestion on how to improve the rhythm here because well theres several choices so i dont want to make the map for you lol, but it certainly involves the blue ticks xd
  6. 00:25:672 - add something here very important sound being skipped imo
  7. 00:25:917 (1,2,3) - same as 00:21:518 - please try to follow the song more closely this is so random and doesnt fit at all (please no copy paste when it doesnt make sense lol 00:03:921 (1,2,3) - )
  8. 00:28:972 - same as 00:21:151 -
  9. 00:29:338 (1,2,3,4,5) - same as 00:21:518 -
  10. 00:33:249 (3) - NC
the problem with the rhythm is you cant just follow the piano very closely in one part and then put some random stuff for the next part that's actually very similar to the previous one, it doesnt make much sense musically and feels really random. i'm not going to go into flow and aesthetics and whatnot since basic stuff like this can be fixed lol

[Normal]
rhythm in this diff is fine actually, since it doesn't go into so much detail like the hard tried to do. consistency is important
  1. 00:09:786 (1,2,3,4,1,2,1) - check ds normally you are using 1.3 but it becomes noticeably a lot higher than that here
  2. 00:15:652 (1,1) - can you at least stack them or something random overlap
  3. 00:18:340 (3,4) - check ds they are so close they are touching
  4. 00:33:249 (1,2,1) - would be so much nicer if they were actually centered on the middle instead of off to the right
uh ok i understand you are using grid snap, i actually use that too even though most people recommend dont lol. but sometimes you should turn it off to even out the spacing between your objects to make the map look neater. several small ds changes within the same combo ends up making it look a little messy and maybe it will create problems during gameplay.


that's all from me, good luck! c:
Sonnyc
[Second chance]
  1. Can I get some further explanation regarding the difficulty name? I feel it is kind of related to the game, but I'd want something more like, what does "Second Chance" have to do with the game, and how much it deserves to become the highest diff name. Unless, it's just like a random diff instead Hard, trying to be creative.
  2. 00:00:621 - 00:00:866 - 00:04:532 - 00:04:776 - These are cool beats in the song which mapping these would nicely represent the song, but isn't mapped.
  3. 00:01:477 (4) - 00:09:298 (4) - etc - The snap is actually 1/6 with 2 reverses.
  4. 00:01:966 (1) - The rhythm here is way too arbitrary, ignoring the strong beat of 00:02:454 while following less necessary beats.
  5. 00:07:342 (5,1) - It feels inconsistent to have a different spacing with 00:06:609 (3,4) while they are both 1/4.
  6. 00:23:717 (1) - 00:31:538 (1) - Regarding these speed up sliders, I can't catch the intentions. Readability isn't much a problem since these are using a different combo color. However, the mood of the song didn't went through to demand such a heavy sv change of x1.5 multiplier. Good attempt, but I'd say the music wasn't appropriate enough for such settings.
  7. 00:33:249 (3) - You may want to consider using a different combo to divide your interesting slider.
  8. Rhythms need more work.
Topic Starter
DeletedUser_6181859
eeezzzeee, thanks, your mod is very helpfully, changed most!
Sonnyc, changed everything from your mod, also... if I'll get more free time, I'll work with rhythm.
===

eeezzzeee wrote:

the problem with the rhythm is you cant just follow the piano very closely in one part and then put some random stuff for the next part that's actually very similar to the previous one, it doesnt make much sense musically and feels really random. i'm not going to go into flow and aesthetics and whatnot since basic stuff like this can be fixed lol
and

Sonnyc wrote:

  1. 00:00:621 - 00:00:866 - 00:04:532 - 00:04:776 - These are cool beats in the song which mapping these would nicely represent the song, but isn't mapped.
If I'll map all this bits, I'll get overmapped-diff. This song... Have sounds in every 1/4 so i can't map more.
===

eeezzzeee wrote:

uh ok i understand you are using grid snap, i actually use that too even though most people recommend dont lol. but sometimes you should turn it off to even out the spacing between your objects to make the map look neater. several small ds changes within the same combo ends up making it look a little messy and maybe it will create problems during gameplay.
This map don't need offing Grid Snap i guess. Also as I know offing Grid Snap sometimes making map worse, not better.
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