m4m reply
[general]
shouldnt the artist be "Riot Games" or sth? I can't really find a source for metadata though
pretty sure having the skin in a seperate folder in the map isn't rankable. either put it in the song folder or remove it and add an external DL link?
hitsound files are fine and have no noticeable delay
I think you could increase od of your diffs a little, like using ~8.5 for extra since it's mostly singletap and simple rhythm 8 seems a bit low
00:10:585 (1) - you could add some volume changes to this spinner to make it transition nicely into the next part, maybe start from ~25% until 60%
[Rush]
00:05:879 (1,4) - I'd move them a bit to make the linear flow nicer ~330|340 so 00:05:879 (1) - leads better into 00:06:173 (2) -
00:06:908 (5,1) - I get the triangle structure here, but spacing seems just so low for how strong 1 is. you could stack 00:06:908 (5) - on either 00:07:349 (2) - or 00:08:085 (6) - to keep the structure but get a jump to 1
00:09:702 (2,3,2,3) - moving both of those way more right like
http://i.imgur.com/nvkEkZr.jpg plays so much nicer because it works better with the circular movement from 00:08:967 (4,5,1) -
00:16:173 (4,1) - spacing here is really low again, how about ctrlg on 00:16:173 (4) - ?
00:29:996 (1,1,1) - gradually incresing sv (like 1.1, 1.2x etc) would work so well with how the pitch gets higher, 01:15:879 (1) - same here
00:55:291 (1) - making this edge-based instead of curved would look so much better with 00:54:702 (5) -
00:57:055 (3) - def too low spacing for clap after slider etc.
01:18:673 (3,1) - rip triple : (
01:40:144 (1) - this is weird 01:40:291 - has a way stronger sound than the head. sth like
http://i.imgur.com/v5DTYl0.jpg works better (or make 1-2 a slider if you want) // 01:44:849 (1) - too
02:05:879 - should still be clickable
woah this is actually pretty clean
don't particularly agree with some spacing choices but you could argue most work well with the patterns/structure, so nice job on that
[insane]
00:05:585 (5,6) - ctrlg to make it consistent with 00:04:996 (2,3) - , music is so similar that it fits better that way
00:24:702 (1,2,3,1,2,3,4) - bleu tick polarity feels kinda off. I doesn't follow the synth that well and puts claps on sliderends
other rhythms around this are better // 01:11:761 (1,2,3,1,2,3,4) - similar // 02:08:232 (1) -
01:02:055 - would work so much better if clickable cause the sound is so differen from the ticks before
01:09:408 (1) - finish really demands more spacing
01:44:849 - like extra
01:55:144 (3,2) - can you make them not touch ;_;
seems decent besides some polarity issues
[hard]
00:06:908 (4) - feels so weird cause tail is stronger and it doesnt follow any held sound
00:09:408 (1) - bit questionable rhythm
http://i.imgur.com/eQa9Zif.jpg or similar works better
00:14:114 (1) - even if it is for the pattern, jump seems too big here. how about stacking on 00:13:526 (2) - tail instead?
01:03:526 (1,1) - those 2x repeats are so unexpected ;_; and 01:03:526 (1) - would work much better just as one long slider or sth with how weak the ticks are and 01:04:114 (1) - is weird cause you never mapepd it like this anywhere before // 02:24:702 (1,2) - here they actually fit
01:15:144 (4,3) - could be problematic with this ar cause the hitburst of 4 covers the reverse so much. just rotate the tail somewhere else
[normal]
01:29:702 (4,1) -
big spacing error here makes this easy to misread as 1/4 or something#
01:18:820 (1,2,1,2) - gap between those is most likely not big enough to allow such a ds change on normal. just using 1.1 would be much more readable for new players
[easy]
sv gap to normal is kinda big, but might be fine considering it's basically a half bpm map so the difference is closer to actual 0.4x than 0.8x
just your 1/2 sliders get so short ; \
readability and rhythm seemed fine
gl