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The Qemists - Run You

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6
Topic Starter
Smewo
This beatmap was submitted using in-game submission on 6 сентября 2017 г. at 20:35:50

Artist: The Qemists
Title: Run You
Source: Rock english instrumental warrior sound electro electrnonic music dance dnb vocal
BPM: 174
Filesize: 6264kb
Play Time: 04:16
Difficulties Available:
  1. Expert (5,51 stars, 953 notes)
Download: The Qemists - Run You
Information: Scores/Beatmap Listing
---------------
Remap ^-^
Asfand
Hei fra min queue

[General]
Your map is a bit mistimed, the offset is 3031 (might be off 2-3ms)
DS = distance spacing or whatever

  1. 00:03:232 - this is a powerful sound and it ends on a slider-end. In general you want to be able to have every powerful sound be clickable, so that you feel like you're playing the song
  2. 00:03:540 (2,3,4) - you've kept a triangle combo here, even though 4 is the strongest sound. You could highlight this by changing the spacing or flow direction. Suggestion http://puu.sh/peyDK/04cc66d1cd.jpg
  3. If you're keen on keeping the same spacing between each triangle you need to stay consistent. 00:04:919 (2,3,4) - here the DS is 2.05x while it was 2.32x on the last one.
  4. 00:03:885 (4,1) - this DS is different from this 00:05:264 (4,1) - DS, even though the song is the same, makes for an awkward break when playing. Try to be consistent if there is no change in the song.
  5. 00:06:298 (2,3,4) - 2.80 DS, same thing as above.
  6. 00:06:643 (4,5) - same thing as above
  7. 00:24:746 (1,2,3) - you misplaced this, 1 is on red
  8. 00:24:746 (1,2,3,4,5,6,1,2,3,4,5,6) - I feel like you're missing the song a bit with the rythm choice here. I think you could hit the vocals better if you made them more into sliders and use the circles as filler to cover the instruments in the background. I tried to do an example while keeping most of your rhythm choice. https://youtu.be/N0_80tD6_Hg
  9. 00:36:126 - you want to have the 00:35:954 (5) - note here be on the red.
  10. 00:36:126 - A general thing here that applies to the whole map is that you could try to build the suspense up together with the song. You could start with a low DS, and slowly increase it together with the song building up. e.g.
    00:36:126 - 1x DS
    00:37:506 - 1.5x DS
    00:38:885 - 2x DS
    00:41:644 - 2.5x
    00:43:023 - etc etc
    Instead of having the random DS you have now. You could also try to make the patterns seem alike, like having broken star patterns.

This is it for the NM, GL really cool song and good effort. You need to be a bit careful that you place notes where the beats actually are.
Topic Starter
Smewo

regN wrote:

Hei fra min queue

[General]
Your map is a bit mistimed, the offset is 3031 (might be off 2-3ms)
DS = distance spacing or whatever

  1. 00:03:232 - this is a powerful sound and it ends on a slider-end. In general you want to be able to have every powerful sound be clickable, so that you feel like you're playing the song
  2. 00:03:540 (2,3,4) - you've kept a triangle combo here, even though 4 is the strongest sound. You could highlight this by changing the spacing or flow direction. Suggestion http://puu.sh/peyDK/04cc66d1cd.jpg
  3. If you're keen on keeping the same spacing between each triangle you need to stay consistent. 00:04:919 (2,3,4) - here the DS is 2.05x while it was 2.32x on the last one.
  4. 00:03:885 (4,1) - this DS is different from this 00:05:264 (4,1) - DS, even though the song is the same, makes for an awkward break when playing. Try to be consistent if there is no change in the song.
  5. 00:06:298 (2,3,4) - 2.80 DS, same thing as above.
  6. 00:06:643 (4,5) - same thing as above
  7. 00:24:746 (1,2,3) - you misplaced this, 1 is on red
  8. 00:24:746 (1,2,3,4,5,6,1,2,3,4,5,6) - I feel like you're missing the song a bit with the rythm choice here. I think you could hit the vocals better if you made them more into sliders and use the circles as filler to cover the instruments in the background. I tried to do an example while keeping most of your rhythm choice. https://youtu.be/N0_80tD6_Hg
  9. 00:36:126 - you want to have the 00:35:954 (5) - note here be on the red.
  10. 00:36:126 - A general thing here that applies to the whole map is that you could try to build the suspense up together with the song. You could start with a low DS, and slowly increase it together with the song building up. e.g.
    00:36:126 - 1x DS
    00:37:506 - 1.5x DS
    00:38:885 - 2x DS
    00:41:644 - 2.5x
    00:43:023 - etc etc
    Instead of having the random DS you have now. You could also try to make the patterns seem alike, like having broken star patterns.

This is it for the NM, GL really cool song and good effort. You need to be a bit careful that you place notes where the beats actually are.
Thanks, i appreciate your help. thats my problem about spacing probably about patterns and rhytm too. you've helped me alot))
FlanniScarlet
Mod from my Modding Queue. Sorry for the delay. Didn't find the time and my PC broke down.

00:06:980 (1) - Small detail but this curve looks kinda uneven. Consider making it more symmetrical
00:25:170 (4) - I don't really see a reason for that hitcircle to be there
00:29:049 (1,2,3,4) - This pattern could also be made a bit more symmetrical by i.e. moving 4 up a bit
00:32:842 (1) - Remove NC
00:44:567 (1) - ^
00:44:567 (1) - Add NC
00:56:635 (8) - Try getting this one more in shape to fit 6
01:35:255 (1,2,3,4) - May also wanna rework this pattern to be more symmetrical. Small changes in distance snap here shouldn't be too hard to read.
01:44:739 (3,4) - Lenghten slider and remove 4. There is nothing to fit the end of the music and if there is I'm not hearing it.
02:32:152 (1,2,3) - These too could be a bit more symmetrical
03:40:773 (1,2,3) - Too hard to read for my liking
03:56:808 (6) - May wanna snap that one

That's all I was able to find. Overall the map is pretty readable but I may have missed a few minor things because my skill doesn't really allow me to play the whole thing nicely.
DennyJ
https://osu.ppy.sh/ss/6759628
I sliderbroke at the end but still great job (waiting for updates)
Topic Starter
Smewo

DennyJ wrote:

https://osu.ppy.sh/ss/6759628
I sliderbroke at the end but still great job (waiting for updates)
Got to delight you I've almost remapped it imo it is cool now xddd
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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