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GameChops & VOIA - Voia's Medley (Undertale Remix)

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Topic Starter
SnowNiNo_
This beatmap was submitted using in-game submission on 2016年6月29日 at 下午 08:58:07

Artist: GameChops & VOIA
Title: Voia's Medley (Undertale Remix)
Source: UNDERTALE
Tags: Undertale Remix Medley His Theme Asgore Spider Dance Core Temmie Village Theme
BPM: 128
Filesize: 8065kb
Play Time: 05:06
Difficulties Available:
  1. Determination (5.57 stars, 958 notes)
Download: GameChops & VOIA - Voia's Medley (Undertale Remix)
Information: Scores/Beatmap Listing
---------------
metadata : https://osu.ppy.sh/s/436734
lol another undertale song <3
Determination by SnowNiNo_
Hitsounds - 100% (maybe?) by SnowNiNo_
Alepat
Hi! from Warfu & Alepat's Timing Queue


Modify the Offset base in 2765
why do you increase twice the BPM in the Kiais? I recommend delete the Timing points in the kiais points and adding Inherit Points in the same point marking the kiai option.

Point. (modify the tags, says "ndertale" xD)

Good Point and good luck in your collab point :D
Topic Starter
SnowNiNo_

Alepat wrote:

Hi! from Warfu & Alepat's Timing Queue


Modify the Offset base in 2765
why do you increase twice the BPM in the Kiais? I recommend delete the Timing points in the kiais points and adding Inherit Points in the same point marking the kiai option.

Point. (modify the tags, says "ndertale" xD)

Good Point and good luck in your collab point :D
kiai part is much more intense so I used doubled BPM
and I know the tag is wrong lol, no worries ill fix that in my next updated ( probably few weeks later XD
Kyouren
Other Undertale :D

anyway, why you adding Undertale again in tags?

Edit: Please mapping 9 or 10 star rating :v
Foxy Grandpa
Hi, from my queue~

I genuinely could not find anything i didn't like about this map, it flows great, its fun to play and its just a really fun map, the only thing i would say i didn't find fun / had criticism for would be this 01:29:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The kicksliders are very hard to sightread and just play in general. I really love this map and i really hope it gets ranked, good luck!!!
Nao Tomori
hi nino

SPOILER
00:42:608 (2) - these sliders overlap very slightly and none of the other ones do, it's kind of weird
01:20:811 (5) - here it's a 1/4 slider, but later 01:24:796 (6) - it's a circle
also for that section, i think you should highlight the piano more
01:22:218 (3) - puts piano note under a slider end
01:20:108 - is a piano note in a slider

for the slider stream, i think it should just be a normal stream because sliders just make it harder to fc and don't add much, there's no 1/8 rhythm.. just my preference though

01:41:085 (5) - this larger jump is too big imo, even though it makes a nice pattern, the sound is not stronger so maybe it doesn't need a bigger spacing

on similar jumps, you didn't change spacing to go up so much (01:42:022 (5) - 01:33:585 (5) - )

01:57:022 (5) - same thing happens here

01:44:015 (1) - i think this slider makes an awkward motion, cursor is going left hard and then stop suddenly then move up. might be my problem though.
01:46:593 - there is a clear sound here, maybe you want to map it?


02:02:999 - i think http://puu.sh/pDAJ5/9602a50ed3.jpg as the rhythm works better, since it puts a click object on both of the note changes
02:15:186 (2) - this slider is weird because there isnt really a sound on its head, and the strong sound is on the tail. so i think 02:14:718 (1) - can be broken up into a repeat slider and a long slider like http://puu.sh/pDBXf/5a47a3e6ed.jpg and put 2 on the red tick
03:19:171 - in this section i started hearing some random clicky sounds on the slider ends, maybe you meant to mute them?
03:46:827 - this section also sounds a bit nicer with muted slider ends imo
03:53:155 (8) - i think this can be a slider, the sound you followed with the other sliders is still there - same with 03:56:905 (8) -

either that, or remove 03:53:390 (1) - because the sound isnt there, so it doesnt seem like it needs to be a click

it was pretty hard to find big problems, cuz map is so nice good :D
ts8zs
00:32:765 (1) - Ctrl+G 更顺手
01:28:780 (7,8) - 128,144
01:34:522 (5) - 0,160
01:36:866 (2,4) - 512,352 更顺手
01:40:733 (2,3,4,5) - https://osu.ppy.sh/ss/5459560
01:41:671 (2,3,4) - https://osu.ppy.sh/ss/5459566
01:43:546 (4) - 400,80
01:58:780 (3) - Ctrl+G for different tunes
01:58:897 (4) - ^
02:08:390 (1) - Ctrl+G 更顺手
02:08:624 (2) - ^
02:19:405 (7) - ^
03:37:452 (5,6,7,8) - I think partten of 03:33:702 (1,2) - better
03:48:936 (6,8) - circle instead?
04:06:515 (1) - 384,256?
05:06:280 - spinner end here
ts8zs
Pata-Mon
nm from my q

  1. 00:57:140 - 01:00:890 - 这两处跟不跟应当统一
  2. 01:51:515 (1,3) - 这类overlap我都不太喜欢,就不说了
  3. 01:53:155 (7,1) - 这ds不爽
  4. 04:04:405 (7,1) - ^
  5. 最后有意见比较尴尬的事情,这歌并没有变bpm,全程都应该是128。为什么不是256,因为鼓点位置,你可以参考比如highscore为什么是110而不是220,如果他用220,有人在论坛里指出的话是一定会被dq的,所以这个还是要改
GL~
Bastionior
hi there~

Determination

  1. 01:35:343 (2) - I think here is 1/12
  2. 01:36:046 (1,2,3,4,5,6,7,8,2,3,4,5,6,7,8,9,10) - You could apply a greater distance these streams 4 by 4 as you did here(02:21:046 (1,2,3,4,5,6,7,8) - )? to emphasize the beat.
  3. 01:37:804 (6) - could replace 1 single note 1 1/2 slider to hear the beat that is ignored here 01:37:921 - .
  4. 01:42:843 (2) - here is 3/4 imo, sounds like a drop.
  5. 01:44:483 (3,2) - ee.. overlap
  6. 01:57:843 (2) - 1/12
  7. 02:13:311 (2,4) - I think it will be better if you replace notes 4 singles, to follow the rhythm. Same here 02:28:311 (4,6) - and here 04:13:311 (4,6) -
  8. I listen notes these points, any reason to not put? 02:17:882 - 02:18:350 -
only that, my focus is aesthetic and rhythm, your map is cool, has nothing more that I can make.
Bye, and gl imo <3~
Topic Starter
SnowNiNo_

FoxyGrandpa wrote:

Hi, from my queue~

I genuinely could not find anything i didn't like about this map, it flows great, its fun to play and its just a really fun map, the only thing i would say i didn't find fun / had criticism for would be this 01:29:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The kicksliders are very hard to sightread and just play in general. I really love this map and i really hope it gets ranked, good luck!!!
take ts8zs advice at this part so thanks~

Nao Tomori wrote:

hi nino

SPOILER
00:42:608 (2) - these sliders overlap very slightly and none of the other ones do, it's kind of weird this is totally fine and i want to keep the DS here and the shape
01:20:811 (5) - here it's a 1/4 slider, but later 01:24:796 (6) - it's a circle as you can hear 01:20:811 (5) - got 2 drum sound but 01:24:796 (6) - only got one
also for that section, i think you should highlight the piano more yea i tried b4 bit i find out is quite hard to following the drum and hl the piano..., so i rather just follow the drum at this part
01:22:218 (3) - puts piano note under a slider end same above
01:20:108 - is a piano note in a slider

for the slider stream, i think it should just be a normal stream because sliders just make it harder to fc and don't add much, there's no 1/8 rhythm.. just my preference though using kickslider to express the synth sound here

01:41:085 (5) - this larger jump is too big imo, even though it makes a nice pattern, the sound is not stronger so maybe it doesn't need a bigger spacing make spacing 5>1 smaller

on similar jumps, you didn't change spacing to go up so much (01:42:022 (5) - 01:33:585 (5) - ) nah is fine imo, is similar tho

01:57:022 (5) - same thing happens here this seem fine to me

01:44:015 (1) - i think this slider makes an awkward motion, cursor is going left hard and then stop suddenly then move up. might be my problem though.it plays perfect to me
01:46:593 - there is a clear sound here, maybe you want to map it? oky add a note


02:02:999 - i think http://puu.sh/pDAJ5/9602a50ed3.jpg as the rhythm works better, since it puts a click object on both of the note changes lol this is good, but ill move 3 to other place to fit the structure here
02:15:186 (2) - this slider is weird because there isnt really a sound on its head, and the strong sound is on the tail. so i think 02:14:718 (1) - can be broken up into a repeat slider and a long slider like http://puu.sh/pDBXf/5a47a3e6ed.jpg and put 2 on the red tick i do this at this part in order to consist with 02:14:015 (1,2) - for structure, and this play perfect either so im not gonna change this
03:19:171 - in this section i started hearing some random clicky sounds on the slider ends, maybe you meant to mute them? im lazy =w=
03:46:827 - this section also sounds a bit nicer with muted slider ends imo actually the beat is really strong, so if i dont mute them they have the same effect
03:53:155 (8) - i think this can be a slider, the sound you followed with the other sliders is still there - same with 03:56:905 (8) - i want a pause here

either that, or remove 03:53:390 (1) - because the sound isnt there, so it doesnt seem like it needs to be a click lol wat there was a clear beat here lol

it was pretty hard to find big problems, cuz map is so nice good :D ty :D

ts8zs wrote:

00:32:765 (1) - Ctrl+G 更顺手 ...這還好吧 很沒必要
01:28:780 (7,8) - 128,144stack會比較好
01:34:522 (5) - 0,160 同上
01:36:866 (2,4) - 512,352 更顺手 keeping the shape here
01:40:733 (2,3,4,5) - https://osu.ppy.sh/ss/5459560 這flow 1>2>3會很卡手
01:41:671 (2,3,4) - https://osu.ppy.sh/ss/5459566 間距太大了 會破壞整體結構
01:43:546 (4) - 400,80 keeping the shape here
01:58:780 (3) - Ctrl+G for different tunes 我用變大間距來表達了 不必再用ctrl + g
01:58:897 (4) - ^
02:08:390 (1) - Ctrl+G 更顺手 會更卡巴....
02:08:624 (2) - ^
02:19:405 (7) - ^
03:37:452 (5,6,7,8) - I think partten of 03:33:702 (1,2) - better 其實都一樣八
03:48:936 (6,8) - circle instead? why lol?
04:06:515 (1) - 384,256? keeping the shape
05:06:280 - spinner end here ok

ts8zs wrote:

https://osu.ppy.sh/ss/5459791
你要的建议 ok用了

Pata-Mon wrote:

nm from my q

  1. 00:57:140 - 01:00:890 - 这两处跟不跟应当统一 01:00:890 -放note的主要用意是finish 因為這邊是變調的最後一小節
  2. 01:51:515 (1,3) - 这类overlap我都不太喜欢,就不说了保持形狀 不改
  3. 01:53:155 (7,1) - 这ds不爽恩同上
  4. 04:04:405 (7,1) - ^ ^
  5. 最后有意见比较尴尬的事情,这歌并没有变bpm,全程都应该是128。为什么不是256,因为鼓点位置,你可以参考比如highscore为什么是110而不是220,如果他用220,有人在论坛里指出的话是一定会被dq的,所以这个还是要改 了解 改回128
GL~

Kalindraz wrote:

hi there~

Determination

  1. 01:35:343 (2) - I think here is 1/12 lol if would be strange if i put 1/12 here
  2. 01:36:046 (1,2,3,4,5,6,7,8,2,3,4,5,6,7,8,9,10) - You could apply a greater distance these streams 4 by 4 as you did here(02:21:046 (1,2,3,4,5,6,7,8) - )? to emphasize the beat. the DS is already x1.0 here so no need to change the DS i think
  3. 01:37:804 (6) - could replace 1 single note 1 1/2 slider to hear the beat that is ignored here 01:37:921 - . well im mainly following the synth here
  4. 01:42:843 (2) - here is 3/4 imo, sounds like a drop. not sure what you mean, the note was put at 3/4
  5. 01:44:483 (3,2) - ee.. overlap overlap is fine
  6. 01:57:843 (2) - 1/12 yap same thing above
  7. 02:13:311 (2,4) - I think it will be better if you replace notes 4 singles, to follow the rhythm. Same here 02:28:311 (4,6) - and here 04:13:311 (4,6) - not sure what you mean here..
  8. I listen notes these points, any reason to not put? 02:17:882 - 02:18:350 - cuz there wasnt a clear sound here and i want to make a little pause at these 2 part
only that, my focus is aesthetic and rhythm, your map is cool, has nothing more that I can make.ty :)
Bye, and gl imo <3~
thanks for mod guys :)
Rieri
Hello~ M4M from my queue

rabbitjumps
  1. disable widescreen support
  2. I wish you could make the map start with a lower volume, maybe 10% or something cause the hitsound is covering most of the song then. You could make the volume increase as the song goes on
  3. 00:38:155 (4) - you could add a hitsound like a waterdrop cause i sorta hear it in the song. maybe its not a waterdrop?
  4. 01:14:015 (1) - the back looks a bit flat xD only a suggestion but make it a bit rounder? sorta like this, it would look much better
  5. 01:34:640 (1) - I would curve this downwards for flow.
  6. 01:59:015 (1,2,3,4) - the flow is questionable here, maybe make a circular flow here and map the circles so they are blanketed by each slider. suggestion
  7. 02:32:882 (1) - starting from the end of the spinner to 03:02:765 - this section can be mapped with so many nice hitsounds. just imagining how i would hitsound this part gives me the chills
  8. 04:44:015 - starting from here, the bass starts to decrease so I think the volume should start decreasing as well

Nice map, get ready for approval :D
Topic Starter
SnowNiNo_

ProEzreal wrote:

Hello~ M4M from my queue

rabbitjumps
  1. disable widescreen support ok
  2. I wish you could make the map start with a lower volume, maybe 10% or something cause the hitsound is covering most of the song then. You could make the volume increase as the song goes on ill consider about it cuz 30% is really low imo
  3. 00:38:155 (4) - you could add a hitsound like a waterdrop cause i sorta hear it in the song. maybe its not a waterdrop? i really want! but i cant find a waterdrop hs that fit to this music ;w;
  4. 01:14:015 (1) - the back looks a bit flat xD only a suggestion but make it a bit rounder? sorta like this, it would look much better cool
  5. 01:34:640 (1) - I would curve this downwards for flow.this is curve downword
  6. 01:59:015 (1,2,3,4) - the flow is questionable here, maybe make a circular flow here and map the circles so they are blanketed by each slider. suggestion the rhythm is same here so i want to use the same structure and rotate to express, and the flow is quite good when i play so yea, same thing 01:36:515 (1,2,3,4,5) -
  7. 02:32:882 (1) - starting from the end of the spinner to 03:02:765 - this section can be mapped with so many nice hitsounds. just imagining how i would hitsound this part gives me the chills yap i really want to put some hs here but i just cant find the hs that fit this part
  8. 04:44:015 - starting from here, the bass starts to decrease so I think the volume should start decreasing as well but the beat isnt decreasing and im mainly following the bear and the drum

Nice map, get ready for approval :D
thanks for mod, ill find the hs if i can =w=
Rieri
oh yeah about the curve downwards, i meant like this http://puu.sh/pFkjN/08398e5492.jpg
Come[Back]Home
Here I am for m4m~ :3

Determination

00:26:202 (3,4,5,6) - This is cool and all, but I think you can increase the space between the objects just a little bit. It looks kinda cramped and not really good.
Same here 00:28:077 (2,3,4,5) - 00:29:952 (3,4,5,6) - and 00:31:827 (2,3,4,5) -. Its just a minor thing, the distance is okay, it just looks so cramped, its very easy to fix so I hope you do it.
00:42:140 (1,2,3) - Many will point those overlaps out since it looks "messy". Before they do, I do. Just place them so, so they wont overlap anymore. Just like you did here 00:45:890 (1,2,3,4) -
01:29:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is overmapped and does not actually fit with the song itself. Normal 1/4 kicksliders would do the trick here.
01:46:827 (1,2,3,4) - This will look better if they dont overlap. Click
01:50:577 (1) - I think a straight slider would be better here sionce it goes better with the sliders before and does not look so weird when a stream is pla
ced right after it.
01:51:866 (2,3,4,5) - This pattern is really unpopular among players, its just hard to play because it kills the flow everytime and they have to jump from sliderend to sliderstart, please think about something else here.
02:00:890 (1) - How about you place this one somewhere around here 163/257 to keep the movement going?
02:13:077 (1,2,3,4) - Circles would fit better here because of the melodics.
02:31:593 (3,4,5) - I think this would be really cool to play here. Click
03:20:811 - This beat should be clickable, its a shame to put it on a sliderend. Same here 03:24:561 -
03:28:897 - There should be a circle here, ignoring the beat is weird.
03:49:874 (1) - I think that a single circle here would fit way better than the slider. The pause somehow fits really well with the song, better than the slider.
Same here 03:57:374 (1) -
04:31:593 (3,4,5) - The same as 02:31:593 (3,4,5) -


Thats it, really good map!!! Good Luck with it~
Bewww
M4M :)

DETERMINATIO:

00:31:827 (2,3,4,5) - increase distance? music star be more loud with every patterns, why here distance less then 00:29:952 (3,4,5,6) - ?
01:00:890 (1) - nothign sounded here. without this feels much better. nothign sounded here
01:06:515 (1,2,3,4) - move it at right a bit x:248 y:211 feels best.
01:08:155 (2,3,4) - ctrl + ← 2 times and ctrl + ↓ 2 times.
01:10:265 (1,2) - So ugly overlap. what about try this one : http://puu.sh/pGl2F/42604d23c9.jpg (x:16 y:80)
01:13:546 (4) - what about place it around x:250 y:310.
01:14:015 (1) - - x:360 y:190?
01:29:952 (1,2,3,4,5,6,7,8) - From the my point this paterns should be higher(x:272 y:168) then previous, cause sliders-ends of previous sliders look up.
01:33:233 (2,3,4,5) - x:423 y:202. ctrl+shift+r > clockwise>selection center> -10
01:34:522 (5) - x:3 y:159
01:35:577 (1) - what about to emphasis this slider be more distanced(x:0 y:229 or somewhere aound this point) from 01:35:343 (2) - slider-end
01:41:788 (3) - - this overlap again seems ugly just up this a bit higher.
01:48:233 (2,3,4,5) - 01:48:233 (2,3,4,5) - dont know why, but this patterns confused so hard. but i dont know how make them better.
01:57:608 (1) - ctrl+ H and back on the same place.
02:11:671 (3) - - curve ?
02:24:796 (3,4,5) - 4 with 5 ctrl+g and stack 4 with slider-end of next slider. AND after this move 3 on x:336 y:306
03:59:952 (3,4,5) - what you think about this: http://puu.sh/pGmYi/dc359ac028.jpg
04:24:796 (3) - ctrl+← 6 times
04:25:030 (5,1) - stack it with slider-end 04:24:679 - ? http://puu.sh/pGndF/f66936fd34.jpg - seems much better.
04:36:515 (1) - x:205 y:260
04:51:515 (1) - x:85 y:240
04:55:265 (1) - x:294 y:244

Since i'm very low as mapper, some things can be weired. but i hope you enjoy my opinion. :P

P.S. sry my english as bad as my mapping.
My Angel RangE
hi :)
1/8 sliders beat my hear 1/6 beat. too many.
03:37:452 (5,6) - you know what intentions but i look long 1/8 beat Ds
03:39:327 (1,2) - ^
03:43:546 (3,4) - ^
03:48:233 (3,4) - ^
04:46:827 (4) - Basket ?
http://puu.sh/pHy3q/3373fea556.png

ok,.. good..
good luck..!
cisphobia
M4M from ur queue o;o

the only difficulty


01:22:218 (3,4) - I feel like these shouldn't be here. They both go in opposite directions. The rest of the slow section all follows eachother, while these don't. Should change.

01:29:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These are risky to have in the map because of the super high chance to get all 100's, but you should keep it unless lots of people tell you about it ;o

01:33:233 (2,3,4,5) - All the jumps that are mapped to the same sound like this are sloppy-looking. You should make them neater, like this. It makes them easier to snap to, follow-points are straighter, and if done right, can increase the difficulty a bit if you want.

01:34:171 (2,3,4,5) - same ^^ but I already told you ;o if you decide to change the jumps, do it for all jumps that sound like this.

01:39:854 (2,3) - These notes are not directly under the slider-end. Unless that's intended, they're a bit more to the left and up.

01:46:827 (1,2,3,4) - All 4 of these are touching ;0 you should distance them a bit so the sliders don't touch. It will look nicer and wont make a difference in play.

02:21:046 (1,2,3,4,5,6,7,8) - Instead of making this stream straight, you can make it snappy and curvy,like this. You might not like it tho because it does increase difficulty a lot. Same to other straight streams you have

04:21:046 (1,2,3,4,5,6,7,8) - ^^oo look you've done it before

03:04:405 (4,5) - I feel like these 2 notes aren't needed, same for the notes ahead like 03:06:280 (4,5) , 03:08:155 (4,5) , and 03:10:030 (3,4) . you get the idea ;o

03:33:702 (1) - For this section, I don't think you should have any repeating sliders. This refuses to give the player a break, and the yellow tick sliders are fun to play. There really isn't a need for repeating sliders in this section imo ;o

03:36:046 (3,4) - Try to change these and have them not overlap, looks messy.

03:49:874 (1,2,3) - The first 2 sliders of these blue tick sliders can be mapped onto a yellow tick, why are you not doing it? ;o same for all the others that are ahead of this like 03:53:624 (1) - and 03:57:374 (1,2) -

04:15:421 (1,2) - You can turn these 2 into another red to blue tick slider like this; 04:14:718 (1)

This is all i have for this map :o :o :o
It's really solid and I think ready for approval. but dont take it from me xd
it's nicely mapped and everything makes sense in the map so ye. sorry for short mod :cry:
Good luck ranking ;) ;)
Feb
hi from my q
im not that great modding this kind of mapping, but lets try i guess.

[the one trick thing]

00:42:140 (1,2) - the almost overlapping thing doesn't look that great to me, how about spacing them like before or overlap them more? so it does look more appealing?
01:22:218 (3) - ends on the piano sound which is much more important than 01:22:569 (4) - this sound on the head like uhhh y. I mean it continues over and over again like 01:25:968 (3) - here again aand so and so on.
01:51:104 (4) - doesn't thge stream like start here the first time? the other one is a bit unaudible for me to hear.
01:52:804 (6) - if you use 01:52:335 (4,5) - that pattern again, you would stay consistent with having the strong beat on the white tick emphasized.
02:14:718 (1) - shouldn't the slider be drawn until 02:15:186 - here? i mean on the blue there is nothing to map too and you would having 02:15:304 - this tick on a slidertail.
02:21:281 (1) - you could nc this for patternclearance?
03:06:515 (1,3) - maybe u can move 3 a bit away from 1 for aesthetics and so on
03:42:140 - feels wrong to leave this really harsh white tick unnoticed. I mean it says already MAP ME PLSSSS yea and that later one too
04:06:281 (5) - same as before.
04:21:281 (5) - ^altougth this is quite readable imo

lol honestly i don't find anything...
I feel its quite polished already :/

coulnd't find that much still hope was a bit helpful too you - giving you star for compensation :)
Izzywing
NM from queue

[fills you with dank memes]

00:41:202 (3) - not a huge deal but this slider would probably look better if it was just a curve like 00:40:265 (1) is

00:42:140 (1,2,3) - these are touching but the other sliders like this aren't

00:59:249 (2,7) - stack?

01:02:999 (1,2) - blanket with 2 is very slightly off, move it closer and line it up with the approach circle like this - https://osu.ppy.sh/ss/5494321

01:33:350 (3,1) - meh overlap

03:06:280 (4,5,1) - this is stacked really weirdly, wouldnt you want the start of the stack under 3?

03:11:202 (3,4,5,1) - ^

03:13:078 (3,4,5,1) - ^

04:08:390 (1,2) - maybe ctrl+g the shapes of these (not both at once) for better flow

wow this map is really good. gave star. good luck!
Topic Starter
SnowNiNo_

ProEzreal wrote:

oh yeah about the curve downwards, i meant like this http://puu.sh/pFkjN/08398e5492.jpg
oh this is wat you mean, but i want to make the blanket shape, sth like this : http://puu.sh/pJc3r/3dfdb20d3b.jpg

Come[Back]Home wrote:

Here I am for m4m~ :3

Determination

00:26:202 (3,4,5,6) - This is cool and all, but I think you can increase the space between the objects just a little bit. It looks kinda cramped and not really good.
Same here 00:28:077 (2,3,4,5) - 00:29:952 (3,4,5,6) - and 00:31:827 (2,3,4,5) -. Its just a minor thing, the distance is okay, it just looks so cramped, its very easy to fix so I hope you do it. ok increase spacing a bit
00:42:140 (1,2,3) - Many will point those overlaps out since it looks "messy". Before they do, I do. Just place them so, so they wont overlap anymore. Just like you did here 00:45:890 (1,2,3,4) - ok
01:29:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is overmapped and does not actually fit with the song itself. Normal 1/4 kicksliders would do the trick here. fit well imo, 1/8 kickslider is to express the synth sound here
01:46:827 (1,2,3,4) - This will look better if they dont overlap. Click adjust a little
01:50:577 (1) - I think a straight slider would be better here sionce it goes better with the sliders before and does not look so weird when a stream is pla
ced right after it.
01:51:866 (2,3,4,5) - This pattern is really unpopular among players, its just hard to play because it kills the flow everytime and they have to jump from sliderend to sliderstart, please think about something else here. well this player pretty well to me and for some testplayers that i asked, i saw they got no flows problem at here
02:00:890 (1) - How about you place this one somewhere around here 163/257 to keep the movement going? cool
02:13:077 (1,2,3,4) - Circles would fit better here because of the melodics.but will be kinda hard tho, ill consider about it
02:31:593 (3,4,5) - I think this would be really cool to play here. Click cool ill take this
03:20:811 - This beat should be clickable, its a shame to put it on a sliderend. Same here 03:24:561 - kickslider here is in order to express the drum and separate with the beat sound and the drum sound
03:28:897 - There should be a circle here, ignoring the beat is weird. yea i have a note here b4 but the shape of the stream will be ugly so i delete it
03:49:874 (1) - I think that a single circle here would fit way better than the slider. The pause somehow fits really well with the song, better than the slider.
Same here 03:57:374 (1) - nah ill just change 03:49:405 (8) - to note cuz is inconsistent with other part, and polish this part more
04:31:593 (3,4,5) - The same as 02:31:593 (3,4,5) - yap fixed


Thats it, really good map!!! Good Luck with it~ thanks :D

Bewww wrote:

M4M :)

DETERMINATIO:

00:31:827 (2,3,4,5) - increase distance? music star be more loud with every patterns, why here distance less then 00:29:952 (3,4,5,6) - ? yea fix this part at last mod
01:00:890 (1) - nothign sounded here. without this feels much better. nothign sounded here wat? there was a clear piano sound
01:06:515 (1,2,3,4) - move it at right a bit x:248 y:211 feels best. nah
01:08:155 (2,3,4) - ctrl + ← 2 times and ctrl + ↓ 2 times. ok for polish
01:10:265 (1,2) - So ugly overlap. what about try this one : http://puu.sh/pGl2F/42604d23c9.jpg (x:16 y:80) wat this is pretty good lol
01:13:546 (4) - what about place it around x:250 y:310. nah ill just stick to the sliderend
01:14:015 (1) - - x:360 y:190? for wat?
01:29:952 (1,2,3,4,5,6,7,8) - From the my point this paterns should be higher(x:272 y:168) then previous, cause sliders-ends of previous sliders look up. not sure wat you mean here but this part is perfect to me currently
01:33:233 (2,3,4,5) - x:423 y:202. ctrl+shift+r > clockwise>selection center> -10 why?
01:34:522 (5) - x:3 y:159 nope
01:35:577 (1) - what about to emphasis this slider be more distanced(x:0 y:229 or somewhere aound this point) from 01:35:343 (2) - slider-end not what i really want here
01:41:788 (3) - - this overlap again seems ugly just up this a bit higher.overlap here is fine to me
01:48:233 (2,3,4,5) - 01:48:233 (2,3,4,5) - dont know why, but this patterns confused so hard. but i dont know how make them better. ... is fine to me
01:57:608 (1) - ctrl+ H and back on the same place. nope the spacing will be too big from 1>2
02:11:671 (3) - - curve ? for...?
02:24:796 (3,4,5) - 4 with 5 ctrl+g and stack 4 with slider-end of next slider. AND after this move 3 on x:336 y:306
03:59:952 (3,4,5) - what you think about this: http://puu.sh/pGmYi/dc359ac028.jpg
04:24:796 (3) - ctrl+← 6 times
04:25:030 (5,1) - stack it with slider-end 04:24:679 - ? http://puu.sh/pGndF/f66936fd34.jpg - seems much better.
04:36:515 (1) - x:205 y:260
04:51:515 (1) - x:85 y:240
04:55:265 (1) - x:294 y:244

Since i'm very low as mapper, some things can be weired. but i hope you enjoy my opinion. :P

P.S. sry my english as bad as my mapping.
no mention=no fix, most of it will break my structure and not good to me

My Angel RangE wrote:

hi :)
1/8 sliders beat my hear 1/6 beat. too many.
03:37:452 (5,6) - you know what intentions but i look long 1/8 beat Ds
03:39:327 (1,2) - ^
03:43:546 (3,4) - ^
03:48:233 (3,4) - ^
04:46:827 (4) - Basket ? ok
http://puu.sh/pHy3q/3373fea556.png

ok,.. good..
good luck..!
no mention=no fix, sry those sound more like 1/8 to me :o

sonic8889 wrote:

M4M from ur queue o;o

the only difficulty


01:22:218 (3,4) - I feel like these shouldn't be here. They both go in opposite directions. The rest of the slow section all follows eachother, while these don't. Should change.opposite directions is to make this part more playable..., it plays well wither i found no problem here

01:29:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - These are risky to have in the map because of the super high chance to get all 100's, but you should keep it unless lots of people tell you about it ;o ill keep it

01:33:233 (2,3,4,5) - All the jumps that are mapped to the same sound like this are sloppy-looking. You should make them neater, like this. It makes them easier to snap to, follow-points are straighter, and if done right, can increase the difficulty a bit if you want. the jumps is really neat..., jumps part are all pretty good for me

01:34:171 (2,3,4,5) - same ^^ but I already told you ;o if you decide to change the jumps, do it for all jumps that sound like this.

01:39:854 (2,3) - These notes are not directly under the slider-end. Unless that's intended, they're a bit more to the left and up. yea cuz the stack, no problem in game

01:46:827 (1,2,3,4) - All 4 of these are touching ;0 you should distance them a bit so the sliders don't touch. It will look nicer and wont make a difference in play. yap fix at the last mod

02:21:046 (1,2,3,4,5,6,7,8) - Instead of making this stream straight, you can make it snappy and curvy,like this. You might not like it tho because it does increase difficulty a lot. Same to other straight streams you have the spacing that you used is too big for this part, and i think both straight and curve will work

04:21:046 (1,2,3,4,5,6,7,8) - ^^oo look you've done it before

03:04:405 (4,5) - I feel like these 2 notes aren't needed, same for the notes ahead like 03:06:280 (4,5) , 03:08:155 (4,5) , and 03:10:030 (3,4) . you get the idea ;o yea there wasnt a triplet at these part b4, but as you can heard music from 03:04:405 (4,5) - start to have the continuous synth sound at the background music, so im using these triplet to express and separate

03:33:702 (1) - For this section, I don't think you should have any repeating sliders. This refuses to give the player a break, and the yellow tick sliders are fun to play. There really isn't a need for repeating sliders in this section imo ;o yea the 1/1 repeat isnt necessary, but imo if i map all 7/8 slider here the whole kiai at this part will be pretty boring, so im change some part to different mapping

03:36:046 (3,4) - Try to change these and have them not overlap, looks messy. these kinda overlap is pretty good imo

03:49:874 (1,2,3) - The first 2 sliders of these blue tick sliders can be mapped onto a yellow tick, why are you not doing it? ;o same for all the others that are ahead of this like 03:53:624 (1) - and 03:57:374 (1,2) - cuz the slider here is following different instrument

04:15:421 (1,2) - You can turn these 2 into another red to blue tick slider like this; 04:14:718 (1) yea but i want to express the sound at 04:14:718 (1) - so im using 2 slider instead of a 3/4 slider

This is all i have for this map :o :o :o
It's really solid and I think ready for approval. but dont take it from me xd
it's nicely mapped and everything makes sense in the map so ye. sorry for short mod :cry:
Good luck ranking ;) ;)

Feb wrote:

hi from my q
im not that great modding this kind of mapping, but lets try i guess.

[the one trick thing]

00:42:140 (1,2) - the almost overlapping thing doesn't look that great to me, how about spacing them like before or overlap them more? so it does look more appealing? fix already at last mod
01:22:218 (3) - ends on the piano sound which is much more important than 01:22:569 (4) - this sound on the head like uhhh y. I mean it continues over and over again like 01:25:968 (3) - here again aand so and so on. lol i explain here in previous mod, Nao Tomori's mod
01:51:104 (4) - doesn't thge stream like start here the first time? the other one is a bit unaudible for me to hear. id you slow down to 25% you can hear the synth sound that im following is start at 01:50:987 -
01:52:804 (6) - if you use 01:52:335 (4,5) - that pattern again, you would stay consistent with having the strong beat on the white tick emphasized. yea but the synth sound im using 1/1 to express dont allowed me to stay consistent =w=
02:14:718 (1) - shouldn't the slider be drawn until 02:15:186 - here? i mean on the blue there is nothing to map too and you would having 02:15:304 - this tick on a slidertail. just want to keep the structure
02:21:281 (1) - you could nc this for patternclearance? oky
03:06:515 (1,3) - maybe u can move 3 a bit away from 1 for aesthetics and so on yap
03:42:140 - feels wrong to leave this really harsh white tick unnoticed. I mean it says already MAP ME PLSSSS yea and that later one too yea im still consider if im gonna to add a note at each 03:34:640 - this beat, ill ask sone else on these
04:06:281 (5) - same as before.ok
04:21:281 (5) - ^altougth this is quite readable imo nvm ill still add a nc

lol honestly i don't find anything...
I feel its quite polished already :/ lol i recheck and fix lot of things XD, the initial version is really suck ass lol

coulnd't find that much still hope was a bit helpful too you - giving you star for compensation :) ty >w<

Hobbes2 wrote:

NM from queue

[fills you with dank memes]

00:41:202 (3) - not a huge deal but this slider would probably look better if it was just a curve like 00:40:265 (1) is im try to avoid always using the same curve, whick is im trying to use variety of slider

00:42:140 (1,2,3) - these are touching but the other sliders like this aren't fix this already in the last mod

00:59:249 (2,7) - stack? nope keeping the shape

01:02:999 (1,2) - blanket with 2 is very slightly off, move it closer and line it up with the approach circle like this - https://osu.ppy.sh/ss/5494321 lol oky

01:33:350 (3,1) - meh overlap overlap is totally fine here

03:06:280 (4,5,1) - this is stacked really weirdly, wouldnt you want the start of the stack under 3? nah stack at 1 make more sense

03:11:202 (3,4,5,1) - ^

03:13:078 (3,4,5,1) - ^

04:08:390 (1,2) - maybe ctrl+g the shapes of these (not both at once) for better flow current flow is more nicer imo

wow this map is really good. gave star. good luck! thanks :D
thanks for mod guys :)
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