Haha thanks, glad you like it!ErebusBlack wrote:
This map is amazing, I could try and bring up some negatives but I can't find any. Love your work!

Haha thanks, glad you like it!ErebusBlack wrote:
This map is amazing, I could try and bring up some negatives but I can't find any. Love your work!
Thanks man! Always nice to hear that some people like the mappaolostyle wrote:
Bumping this up, great map, I can't finish it without NF but the flow is great. And I love Wintersun so I had to play it!
Thanks dude ^^tz101 wrote:
love this map, great work
Sure thing man the more Wintersun the better!DarkVortex wrote:
Wow it's Wintersun! Do you want some taiko GD? I could map one if you want to.
Thanks dude applied most of the hitsounds and switched a few around aswell, gonna keep your suggestions for now, bc it would ruin some consistency finished the M4M so GL aswell ^^shurito1sao wrote:
Hey m4m
01:55:830 (1,2,3,4) - about this part(my opnion) i think it feels better like this http://osu.ppy.sh/ss/4704863 it goes better with the beat u followed there.
00:12:330 (2) - put this circle on x 308 and y 176
00:57:996 (4,5) - try it maybe like this http://osu.ppy.sh/ss/4704984
03:05:167 - hitsounds for this may be good the sounds are strong to like on this 03:05:487 -
05:01:034 - a clap it has a strong beat.
05:02:318 (4) - try a clap on this one and on 05:02:799 (7) -
05:02:960 (1) - clap
05:03:120 (3) - clap
05:03:441 (7) - clap
05:03:762 (3) - clap
05:03:923 (5) - whistle
05:03:923 (5) - whistle
05:03:923 (5) - whistle
05:04:564 (7) - whistle
05:04:564 (7) - whistle
05:06:810 (5) - clap
05:07:451 (5) - whistle
05:07:773 (6) - whistle
05:08:094 (7) - whistle
05:08:735 (1) - clap
05:09:377 (5) - whistle
05:09:698 (6) - whistle
05:10:018 (7) - whistle
05:10:340 (8) - whistle
05:14:511 (8) - clap
05:17:078 (3) - clap
05:17:078 (3) - clap
05:17:078 (3) - clap
05:20:387 - i hear here some beats u could use some circles to fill it up.
05:26:082 (1,2) - clap
05:27:365 (1,3) - clap
05:34:726 (1) - clap
05:34:887 (3) - clap
05:38:278 (1,2) - you could use some whistles here.
05:48:705 (1) - clap
05:49:026 (5) - clap
05:49:508 (1) - clap
05:49:829 (5) - clap
05:52:235 (6) - clap
05:59:134 (7) - clap
05:59:294 (9) - clap
put the finish on the end of the revers slider 05:59:615 (11) - on here - http://puu.sh/nDRZW/350204b805.jpg
07:22:244 (1) - clap
07:22:565 (5) - clap
07:22:886 (8) - clap
07:23:206 (1) - clap
07:23:447 (2) - clap
07:42:458 (1,2,3,4,1,2,3) - try to use claps on them to each white tick a clap.
that was all i could find.
Good luck with getting ur map ranked >.<
Thanks for mod man M4M is on its way- Frontier - wrote:
M4M from you modding q
[Time]
I think AR 9.4 is better for your map because 187 bpm is fast, your map should fast with song too. Don't really think 187 is that fast tbh, and its quite readible imo so will stick at 9.2 for now
00:02:223 (2) - overlap fixed
00:26:929 (6) - Ctrl+H > Rotate 90 Clockwise > Move to x183 y172 placed a bit diffent but yeah true about rotation
00:53:905 (5) - This slider looks wierd. Change to curve slider Made a bit sharper
02:10:290 (4) - not blanket to 02:09:809 (2) fixed
03:08:054 (5) - Ctrl+J and place to its own place placed fine as it is imo bc the music jumps a bit here
03:16:396 (1) - NC alrighty
03:58:119 (3) - asymmetry fixed
05:13:548 (5) - x4 y188 gonna mess up some stuff so gonna leave it as it is for now but I can see why yeah
05:15:473 (5) - x128 y92 sure why not looks better
05:31:518 (5) - asymmetry its with 05:32:801 (5) -
06:20:470 (3) - x252 y220 doesnt really matter that much but alright
07:09:405 (3) - Ctrl+G true
Like 2012 map haha, never mind. Good luck ^^![]()
2012 best maps
Thanks for the mod man! M4M is on its wayxDololow wrote:
Noob mod for M4M :3
[General]
Maybe change OD to 8.5 would have done it if it wasn't for the timing of the mp3, wanna give players a bit more margin of error bc of this
Change Stack Leniency to 5 seems fine as it is currently atm
[Time]
01:00:643 (5) - move to x:72 y:136 placed a bit differnent but true[/b]
01:05:776 (6) - move to x:168 y:276 [b]fine as it is atm
01:58:900 (4) - move to x:348 y:280 Changed this whole pattern a bit
01:59:060 (5) - move to x:300 y:108 ^
01:59:542 (8) - move to x:328 y:200 ^
02:01:948 (3) - move to x:228 y:332 Gonna leave this for now
02:02:269 (5) - move to x:276 y:216^
02:05:798 (3) - move to x:380 y:292 nice
02:05:959 (4) - move to x:240 y:140 changed (5) instead
02:25:050 (1) - move to x:288 y:180 fixed
02:25:210 (2) - move to x:172 y:328 fixed
02:37:242 (5) - move to x:296 y:172 nice one[/b]
03:55:552 (1) - move to x:84 y:96 fixed
03:55:713 (2) - move to x:224 y:212 fixed
03:56:034 (4) - move to x:96 y:200 [b]gonna leave it like it is
04:11:355 (8) - upend seems fine tbh
04:43:226 (5) - move to x:296 y:336 would ruin spacing between 3 and 5
04:57:826 (6) - move to x:172 y:212 stacked because same sound here as 7
05:16:436 (8) - move to x:338 y:184 did something a bit different for spacing issieus
05:16:757 (9) - move to x:384 y:272 ^
05:59:615 (11) - maybe upend angle seems fine as it is
06:16:459 (4) - move to x:240 y:224 bit different placed
06:36:518 (3) - move to x:136 y:208 bit too much of a jump angle into 4 then imo so gonna leave it
06:36:839 (5) - move to x:224 y:256 ^
06:47:347 (8) - upend looks it bit better like its now imo
07:35:074 (1,2,3,4) - maybe this http://puu.sh/nFWqz.png yep that works
Good luck with map <3
The 1/4 sliders are commonly used in extras etc for some variety and speed up, bit of a break in streams etc so gonna leave them as it is. Changed the spacing of the streams here a bit for some variety but you're right might change the spacing if it'll become a problem. Thanks for the mod man! I love unexpected mods, glad you like the map!Neglection wrote:
This seems pretty popular already...! But whatever.
First I want to say that I love this map. Thanks to all of the other modders that might have made it fun to play (although I think Whishkey is mostly the one to credit).To the modding!00:15:217 - I don't know what it is but those small sliders are so confusing! Change it if you want, but I'm not going to push on that one.
00:46:188 - " "
00:59:680 - The ending of the slider makes it hard to distinguish it as a slider. Change it if you want, but I'm still not pushing on this one.
01:04:653 - Why did the spacing change on this? I suggest making like the other streams.
01:05:937 - " "
01:18:290 - I don't know what it is but those small sliders are so confusing! Change it if you want, but I'm not going to push on that one.
01:33:530 - " "
01:38:825 - " "
01:41:873 - Why did the spacing change on this? I suggest making like the other streams.
01:43:637 - This part is a bit confusing with the smaller sliders.
I don't have anything else, so... Have fun! XD
Yeah for the kicksliders, I might change them all into a stream with a 1/4 slider at the end for a direction change or smthing, deathstreams might increase this diff to 6 stars but It'd be a bit too much out of place for the rest of the map imo.- Gadian - wrote:
Hey there from my modding Que o/
First of all good song and how did you manage not to go above 6*? For me personally it could be a bit harder :3 True but it'd become a full on stream map and didn't really want that :> But here we go. Everything i say about your repeatsliders is because even after playing the map like 30 times. I still couldn't properly figure out the timing of these. But best of luckTime00:14:736 (1,2,3,4,5,6,1) - The shape does look weird Made it look a bit more smoother
00:15:217 (1,2,3) - Try to angle them a bit more towards the long slider Looks fine as it is atm since it'll be played the same anyway and I like the contrast between the moving down and up on the long slider
00:34:637 (3) - There is no emphasis on this note, where it should be though I follow the loud drum here instead, since (1,2,3) sounds exactly the same I'm gonna leave it like this atm but yeah the background guitar rises up a bit so might change it in the future if this comes up again
00:42:017 (1,2,3) - Try to emphasise more on these through spacing or pattern Made a flow break here
00:45:546 (1,2,3,4,5,6,7) - Again shape, make it a bit rounder fixed
00:56:311 (1,2,3,4,5,6) - ^ lowererd (3) abit looks better now
01:01:445 (1,2) - PLease replace them through a stream, they play aweful agreed
01:10:910 (1,2,3) - Not completely straight and please replace through a stream done
01:33:530 (1) - Angle this one a bit more towards the other kicksliders all 45° in this pattern so i'll keep it this way, changing the angle won't affect how it's played anyway
01:34:653 (1,2,3,4,5) - Maybe make it round instead of angled even though it fits to the slider Yeah was made this way bc of the slider so gonna keep it
01:43:637 (1,2,3) - These play really weird and don't fit the flow when you play them Yeah I know what you mean reworked this part alot, any ideas maybe?
02:27:135 (2,4) - overlap them good catch
02:35:397 (6) - that one doesn't feel well in the flow, direction and length should be changed either one tick longer or shorter one tick shorter/longer would ruin (7,8,9) and changing direction doesn't affect play here because your gonna hold anyway so keeping this atm
02:50:718 (1,2,3) - They feel off due to the Rythm changing. Try spacing them or do something to destinguish them plays fine as it is imo, but might make a combo colour for 1/3 to distuingish them
03:05:327 (3,4,1,2,3,4,1) - Why angle that? the middle (1,2,3,4) sounds more packet so wanted to emphasize this
03:07:092 (1) - Overall you could slow the slider Velocity down because the part is heavier and feels slower Had this innitianally but the shorter sliders wouldn't do the loud music justice imo, wanted people to play this like there a dirigent
03:23:708 (1,1,1,1) - More emphasis through spacing would be good here Changed a bit so the first (1) is actually the shortest
03:26:034 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - It's just mapped every 1/4, try to map the vocals like you have done afterwards This was intented as part 1 of the build up which each part building up to the intense vocals so gonna leave it like it is atm bc I like it this way
04:11:114 (7,8) - These feel bad to play, flow wise Moved (8) up a bit for more oval flow
04:27:317 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - YOu could slow the slider speed down more True changed to 0.6 for now, but don't really like how the 1/3 sliders turned out
04:35:140 (1,2) - I can't distinguish this from that 04:36:022 (1,2,3,4,5,6,7) - Looks like it belongs together which it shouldn't Alrdy NC'd + put a fiinish and from listenign to the song you can expect a break here so not much else I can think of that wouldn't make it the placement look worse
05:16:916 (1,2,3) - That feels weird again Made a bit of spacing and yeah it's a weird part of the song I hate is aswell hehe
05:29:593 (1,2,3,4,5) - The shape isn't good nice catch! DS was off
05:30:555 (1,2,3,4,5) - ^ ^
05:53:037 (1,2,3,4,5) - Angle the slider a bit more downwards Blanketed with (6) here seems fine
05:57:208 (1,2,3,4,5) - Again shape Made a bit curvier
05:58:492 (3,4,5) - That doesn't play well True was working on that gonna see if I can find somethign that sticks back to old design for now
05:59:053 (6,7,8,9,10) - Again the slider direction seems weird when you play it Kinda same reasoning as above, these are more meant to hold your cursor on the starting point and keep it there, but yeah if you're gonna move along they'll play awfull, gonna see what I can do for now
06:09:962 (6,7) - That plays strange ^ increase in tone on (7) so bit of a jump
06:31:224 (5,6,7,8) - This always breaks my combo, every time, it doesn't play well Yeah same I also get a break here most of the time bit too heavy spaced so gonna make it a stream
06:34:753 (1,2,3) - ^ gonna keep this for now otherwise it would be the only true deathstream in the song and the drum gets added here so for a bit of speed up this is fine imo
06:47:106 (7,8) - ^ ^
06:49:513 (1,2,3,4) - ^ changed into a stream with a 1/4 at the end
You could do more spacing in the section after here because the song comes to a climax True gonna increase a bit
07:07:400 (4,5,6,7) - ^ gonna see what I can do here to avoid overlaps
Thanks alot man! Will see what'll do with the 1/3 parts second guy that mentioned so might need to change it afterall. M4M is on its way!Exile- wrote:
M4M
[General]
Delete commas from tags Done
[Time]
00:00:298 (1) - Add finish? Not needed here imo, I like how it's now with the beginning of the song being more important
Your placing of NCs is pretty unreasonable on some parts. 00:02:062 (1) - 00:03:666 (1) - 00:13:292 (1) - these notes, for example, are so inaudible so you shouldn't place NC on them. However, you omitted pretty strong notes like 00:02:223 (2) - 00:04:148 (4) - 00:06:073 (4) - etc... Usually you want to place them on white ticks Yeah too many reworks :/, gonna make everything right asap
00:00:298 (1,1,2) - This back and forth pattern is very unpleasant if you use it from the very beginning. How about this:
Like it, makes 2-3-4 also better
00:01:581 (7,1,2,3) - Perfect these blankets Done
00:03:987 (3,4,5) - Very terrible flow. Flip this slider vertically. Didn't play that bad imo but alright
00:07:677 (7) - Straight line looks a lot better. (Delete the curve) Alrighty
00:08:319 (2,3,4,5) - It would be cool if this pattern was a nerfed version of 00:08:961 (1,2,3,4) - . You can achieve this effect easly by 00:08:479 (3,5) - swapping them Done
00:10:244 (1) - Why NC? Because I'm blind I think
00:17:624 (1,2) - Blanketino. Also, Im not a fan of 00:16:982 (3,1) - that overlap Fixed blanket, I kinda like the overlap bc its middle middle
00:19:388 (3) - Listen to this carefully. This should be a 1/4 slider. Not a fan from this, hitsounded instead since it'll provide the same sound
00:21:474 (8,1) - Swap NC (7,8) are connected here and a start of a new instrument on (1) so gonna keep this one as it is
00:30:137 (1,2,3) - I feel like it really needs a stream. It looks so empty and 1/3 wouldn't hurt since its not that hard. Still gonna see on the 1/3s in this song either all or non so putting this on hold for now
00:41:696 (6,1,2) - Unnecessary back and forth pattern since you connected very different sounds. At least unstack 00:41:696 (6,2) - these. Back to first pattern it is ;D
00:44:102 (2) - Move to (272, 302) That works too
01:28:076 (1,2) - Swap NC Fix
01:26:792 (3,3) - Stack these Fixed
01:31:445 (5,6,7) - For better flow:
Arlight will try this, dunno about (4,5,6) tho
01:47:327 (8,1) - Stack them also stacked the 4's while we're at it
01:49:413 (1) - This note definitely needs more emphasize. I would move 01:49:413 (1,2,3,4) - this pattern upwards. rotated a bit to match the previous pattern
02:10:290 (4) - Perfect this blanket Fixed
02:13:339 (5) - What is the purpose of this slider? It should start from 02:13:178 - like you did with the previous ones. Following the different instrument here otherwise 02:13:980 (8,1) - would be awkward
02:15:263 (1,2,3) - You didn't use any triples earlier and now you're placing a triple which starts from the downbeat. Its so uncomfortable to play; The instrument I'm following here actually only breaks here into a triple, so gonnna keep this one bc a slider sounds awkward and it doesn't play that bad imo
02:16:066 (1,2,3,4,5,6,7,8) - If you want to use blanket stream like that, at least it should be perfect fixed
02:32:429 (7,1) - Swap NC, always start form the stronger note Done
02:37:242 (5,6) - You should place these notes in different way from the previous ones because of the noticeable change in the song's intensiveness. Did something
02:49:274 (4,5) - Make a reverse slider from these notes since you're following the vocal Wasn't really following the vocal here but like it better
03:05:407 (4,1) - Always start the curve from the new combo! Done
03:18:001 (1,4) - Swap NC (there's so many of them, this is just an example) dones
03:17:359 (1,3) - ^
03:19:605 (7,1) - ^
03:23:475 (5) - This note needs an emphasize and NC true
03:23:716 (1,1,1,1) - Please not like that. You've changed the polarity here. It is not allowed to place a jumps like that. You can learn more about it here Yeah tryd a lot with this just gonna put a reverse slider on atm and wiat for some tips
03:26:363 (3) - Why have you emphasized this note instead of 03:27:325 (1) - ? Gonna fix this yeah, very old pattern was only thinking about placing a space after the hitsounded note
03:28:288 (3,1) - ^, etc etc...
03:48:502 (2) - stack on 03:48:662 (3) - for emphasize Needs some spacing imo because his tone rises aswell so gonna leave this
03:43:689 (4) - 03:45:614 (5) - etc.. These notes need more emphasize! up the DS to 2.20s on all the notes that need to be emphasized, don't wanna go too much because this is still the buildup part
03:58:127 (3,5) - Cover these sliders correctly That reminds me still gotta see the movie Pixels
04:23:154 (2,3,4) - Why did you omit the streams here? It's 1/4 into 1/3 into 1/4 which played bad so just followed the vocals here a while longer
05:08:735 (1,1) - You spammed NC every 4th note here but you haven't placed any on buzz sliders every 8th now
05:22:552 (1,1) - You missed some streams between these sliders. Intentional, wanted this to be a break part because its right after the stream part so only followed that intrument
05:45:978 (6) - If you listen to this carefully, you may notice that the doubles sound a lot better:
For (6,7) yeah (8,9) definitly not, but you can also here (7) is longer than (6) so gonna keep it this way atm
05:56:246 (6,7,8) - ^, etc..
06:00:096 (2) - Add finish done
06:38:603 (1,3) - Swap NC and change 06:38:603 (1,2) - these to a slider done
06:39:887 (9) - Don't forget about the emphasize!Yep gonna look whole diff through again and stop mapping at midnight lol
07:42:454 (1,2,3,4,1,2,3) - I don't know why do you avoid 1/3 streams. It seemed kinda like a dick move to put a 1/3 stream right near the end after all the 1/4 stream parts so hey if they can acc all the rest up to this part I'm gonna give them a freebie
That's it! Good luck! ^_^
Sup man, I already have 2 people working on guest diffs and I kinda want to be done with this map (wanna start at Battle Against Time next) asap since I've been working on it for some months, so I unfortunatly have to decline your offer.- Gadian - wrote:
Heya, i modded your map a few days ago and wanted to ask if your diff "Time" is supposed to be the hardest one of the mapset. If not, may i do a GD? Would provably land around 6.5*
Thanks for the mod!HML wrote:
the song is pretty nice. Not as brutal as my taste usually isMOD!DISCLAIMER!
If this AT ALL infringes on your style, ignore itMeta
______________
I'd move the OD up a bit to 8.5 Gonna change the OD for last, prob 8-9 depending on all feedbackIn-Game
__________________
00:00:624 (1,2,3,4,5,6) - pattern feels so awkward, and not fun to read. Plays fine for me
00:05:760 (3) - Ctrl+G Reworked intro
00:21:165 (7,8) - Ctrl+G Reworked intro
00:37:213 (1,2,3,4) - Turn into a square Gonna leave it like it is for now
00:37:855 (1,2,3,1) - Move up fixed
00:51:658 (1,3) - Make the SV slower, and make new sliders. There ones don't feel like they fit the map. Really like these actually for the for contrast between the slower parts and then BAM the guitar shred
00:56:793 (1,3) - ^ Ditto ^
01:01:928 (1,3) - ^^ DITTO ^
01:07:063 (1,3) - ^^^ DITTO ^
01:16:852 (6) - Q [b]Done and some others aswell[/b]
01:17:013 (1) - Q ^
01:21:987 (5) - Q ^
01:22:148 (1) - Q ^
01:57:933 (1,2,3,1,2,3,4,5,6,7,8) - 99% of the patterns like these aren't the most fun to read/play True have changed these a ton gonna change some more
02:10:289 (4) - Not the best looking slider nothing wrong with imo used to blanket aswell
02:11:252 (3) - ^ Ditto ^
03:07:980 (4) - Overmapped note fixed
03:16:405 (4) - Q had this innitinally but changed after mod, gonna keep this for now not that difficult to read so doesn't really matter that much
03:17:368 (4) - Q new instrument added here so gonna keep
03:51:870 (1) - Overmapped note Oh wrongly snapped was meant on blue tick
03:51:950 - Maybe a note here Yep that blue tick hehe
04:01:980 (2) - Ugly slider :/ Like it this way for blanket
04:01:980 (2,3,4) - Spacing too close meant to to do this, lyrics say "right through my heart" so wanted a crossing slider here ay
04:09:201 (6) - Q NC'd another note instead for readability
04:25:650 (4) - Overmapped note nope
05:17:724 (2,3) - Missed stream, or if you're switching from drum to guitar, it feels really rushed and unnatural switches started from (1) felt nothing unnatural while playing after that long stream
05:25:426 (6) - I donnot likey I likeyfits the song, the sudden guitar turn
05:49:414 - Maybe a note here following the drum here
05:50:377 - ^ Ditto following the synthesizer? I think it is here
05:52:223 (6) - Q Fixed
05:59:845 - Maybe a note here nice one fixed
06:00:005 - ^ Ditto Following vocals here
06:09:473 - ^^ Ditto Syntheziher here again
06:10:918 - ^^^ Ditto Fixed
06:11:640 (7) - Q fixed
06:12:603 (1) - Q reads better as it is now imo
06:12:282 (11) - Q ^
06:12:924 (4) - Q ^
06:41:808 (3,4,5) - Feels so out of place, and out of nowhere Yeah I know bit of a break, prob gonna change when I get some ideas what to do with it
There are so many problems with flow. I'd almost say re-do ALL of your noteplacement. Most of the map feels really hard to play from how far out of your way you have to go to follow the patterns. Make things kind of connect, right now it really feels like every move is unpredictable. Damn really? It flows pretty nice for me tbh, it plays a lot better than it looks in editor tho but will see what to do if others think the same I'll prob move on with this map not gonna remap everythingHitsounds
______________
I honestly hate the hitsounds. I don't feel like they fit the map very well. I'd look through some "Heavy Metal" or "Death Metal" map's hitsounds. (More hard hitting drum sounds). I feel like they would fit a lot batter, but that's just mehttp://puu.sh/nRdw0.zip - These are some hitsounds I feel that would fit very nicely into your map. Thanks gonna look for some others aswell
AwesomeDarkVortex wrote:
Okay as promised, here is my taiko GD.
http://puu.sh/nSnka/ddbf91bf23.zip
Wintersun!!! \m/
Nice run dude! Thanks for reminding me to put the hp back to 8 instead of 5.5Hercule wrote:
Such a bad pass. ;-; I think everyone can beat this.
https://osu.ppy.sh/ss/4826284
Thank you for modding, fixed all!_Rise wrote:
M4M via my modding queue~
I modded taiko diff only.Vortex's Timeless Oni
- 00:33:040 (299) - Change to D
- 00:40:743 (326) - ^
- 02:51:692 (1555) - Change to k
- 03:11:751 (45,46) - Ctrl + G
- 03:18:491 (83,84) - ^
- 04:20:274 (284) - Add finisher?
Thats' all. It's difficult to find errors...
Good luck~~
Thanks for the mod!Birdy wrote:
Hello from mod queue, second mod in a full year, sorry if it's bad.
00:23:415 (1) - Start at 84|384. did some changes to avoid some overlaps aswell
00:51:658 (1,3) - Eh, not a big fan of these shapes. Either use basic curves, or improvise with something like adding bumps where there's snares. true only ones not symmetrical atm trying something new for fixing this
00:55:349 (4) - Should be just two circles. The new bar shouldn't start with a slider end. You could turn (3) into a slider and then add a circle to the current (4)'s end. Yep going for the second suggestion
01:31:456 (5,6,7,8) - I think the entire pattern could flow better with (5) at 208|44, (6) at 336|96 and (8) at 288|32. I like it makes (8) into the stream way better thanks!
01:39:318 (4) - New combo & 01:39:800 (1) - Remove new combo. gonna keep this for now bc its better readable while playing that 01:39:158 (3) - is a 1/4
02:15:264 (4,5,6) - Start the whole pattern at 452|168. done
02:40:138 (4) - Start at 396|324. fixed
03:05:172 (1,2,3,1,2,3,4,5,1,2,3,4) - The spacing and NCs should be kept constant. The spacing is just confusing currently, and the NCs are just plain wrong. NC's here are to make it readable for each turn you make and the spacing is to differentiate the hollow drum thing thats in the middle so gonna keep this for now
03:20:898 (1) - Could fit nicely around 280|148 with vertical flip. changed (2,3) aswell to avoid overlaps
03:31:169 (1) - Fix the blanket. fixed
03:35:020 (1) - ^ ^
03:51:389 (3) - Endpoint to 104|232. made to 108/236
04:00:054 (2) - You could make the curve a bit steeper for a better blanket. bit steeper now
04:02:622 (3) - Could work nicely at 112|128 with endpoint set to 68|236. did something different here to make (4) more of an impact
06:06:184 (5,2) - Stack the slider ends. damn that eyesight fixed
06:25:921 (2,3) - (2) to 156|184, (3) to 136|80. nice flows bit better yeah
06:58:177 (1,2) - A bit too sudden jump, you should probably remove (2) completely. reduced the jump a bit and made it a bit more natural instead
Nice map, amazing song~
Fixed all and thanks for modding!Ayomi wrote:
:D Hi! NM from me!
Oh,greatppmap :^DAltough it's hard to modHere is the mod!
Feel free to complain about my modsVortex's Timeless Oni
1. 02:02:105 (1071) - katsu
2. 02:06:438 (1110) - don
3. 02:26:979 (1315) - katsu
4. 03:40:637 (148) - don
5. 04:21:237 (287) - katsu
6. 04:31:507 (340) - and 04:32:470 (346) - katsu,it sounds good
7. 04:36:322 (374) - ^,it sounds good too.
My mod is done! :^D
This SR map is 5.5?! Oh,i think the osu SR is broken >:D
Ok,Goodbye and Good Luck!
Thanks for the mod! helps a lotItasha_S13 wrote:
Hi! I found this map searching in all maps, and the song + map its awesome
--- TIME ---
the first red tick offset should be 285 offset changed it to 299, 285 seems a bit too much when i played it but yeah it was few ms off
the 5th red tick should be 104285 offset fixed also -8 bc the initial -8
the last red tick should be 380609 offset[/color] gonna keep it as it is for now since ^ 380609 was bit too noticable while playing
00:26:928 (1,3) - this two objets should be placed in the same position, at the end of this slider 00:28:212 (5) - I think it looks better xdd had this initinially but 00:26:777 (4,1) - this flows better so gonna leave it like it is so (1) is equal distance between (3,4)
00:54:867 (1,2) - you should change this to a stream, its a bit confusing paired with 00:54:378 (1,2,3) so gonna leave it- but changed the flow around should be a bit less confusing (might delete both these in the future but I think they're a nice way to let the players know whats in follow for the next minutes
01:09:470 (5) - why not adding a reverse slider here to fit it with the voice? like http://prntscr.com/apequ8 vocals are way too soft sinc the drum also intensifies here which would a reverse make this 01:09:623 - sound really off even with soft hitsounding the middle so unchanged
01:12:038 - ^ (? ^
01:16:531 - ^ (? ^
01:43:892 (2,3,4,5,6,1) - move this stream a bit closer to the Rslider switched these 01:43:651 (1,2) - around drum was off so now the jump actually makes sense nice catch!
01:55:847 (1,3) - Having this two slider starting at the same place, the others looks weird because they End in the same place, maybe change this and make the others to start in the same place just like the others? http://prntscr.com/apetit made true, made them end in the same place instead since it flows better into the next combo
02:07:561 (2) - move this slider to x:172 y:180 (? oh yeah stack was a bit off
03:38:069 - why not adding a slider here to fit the voice? http://prntscr.com/apevbe still following the drum during this segment, I want this to be a build up to the vocals so unchanged
04:04:861 (6,7) - you should change the slider first and the circle before the slider http://prntscr.com/apeyvt pattern currently fits the vocals bettter 04:05:029 (7) - ending in the middle here on a hold vocal sounds bad
04:26:345 - ADD NEW RED TICK HERE with offset 266345 nice one! adding this also adding one add 04:42:431 (1) -
after that, move this slider to 04:34:208 (3) - and this one to 04:35:010 (1) - <-[ for 04:35:010 (1) started on drum 1 beat later but replaced yeah, 04:34:208 (3) this I'm gonna leave for 1/3s for now, since the actual beat would be really messed up like using 1/3 mixed with 3/8 and that really played awfull, but might change later on if I can find a better fix for it
04:56:193 - maybe triple here? gonna keep following the instrument, triplet would be needed to start on 1/6 so would do more harm then good
05:17:082 (1,2,3,4,1) - this stream here is 1/6 oh yeah ty!
I hope this helps you!
I think this shouldn't be 1/6. I only hear quite clear 1/4 actuallyWishkey wrote:
Itasha_S13 wrote:
For vortex
changed all the timing points but dunno about 05:17:082 (1) with the 1/6
Yeah changed it back its like 05:17:055 (1,1) - is set to 1/12DarkVortex wrote:
I think this shouldn't be 1/6. I only hear quite clear 1/4 actually
The only thing i found weird was 05:17:403 (1) - as it sounds really late on the drum.
Thanks for the mod!CyberX wrote:
Here we go my mod
note that everythings here is just my opinonsTime00:44:429 (4) - it shouldnt be here I think it fits nicely with the stream
00:47:959 (2) - this should be just repeated twice there are 5 beats so gonna leave it
01:47:013 (5,6,7,1,2,3,4) - what did you follow here? 567 the guitar 1234 that piano like keyboard thingy, but might change this yeah to both guitar
04:05:021 (7) - this long slider should be at 04:04:861 following the vocals here with every new syllable and it also fits the backgrounds intrument aswell so gonna leave it
05:54:148 (1,2) - what you follow here? there are 2 reallly strong notes here might be heard best when removing the circles
06:04:418 (1,2) - ^ ^
07:44:377 (1) - Nice pattern btw i like this tyits pretty simple tho so might change it in the future
Thanks in advance for choosing my ModQ
Come again next time
Thanks for the mod!Zhuriel wrote:
Gonna change into a different slider most likely like the W from the album of wintersun so gonna leave it like this for nowTime
In general, you should try to pay more attention to where there are changes in the drumfills you map as streams to make the switch from streaming to kicksliders fit better. You also have a few spots where you have circles very close but not quite overlapping, and sliders that look like they're intended to blanket but don't quite fit.
Other than that's it's really fun to play, didn't really have any problems with the streams despite them being a bit above my comfort zone tempo-wise
- 00:27:740 (3) - looks a bit awkward since it almost, but not quite, sits on the end of 00:28:221 (1) oh yeah fixed
- 00:35:603 (4) - I don't really see a reason to make this slider this long, I assume you're mapping to the cymbal sound, but mapping the slider end to the guitar as you do in the rest of this section makes much more sense IMO yep following the cymbal here because its the loudest here during the intro section so gonna keep it
- 00:45:526 (1,2,3,4,5,6,7,8,9,1) - I'm pretty sure this should be snapped on the beat, not slightly before it. Also, since the drums play 4 16th notes on each tom, you should either make it a 4-circle stream into 4 sliders or a 8-note stream into 2 sliders, switching from stream to sliders at that point doesn't really follow anything. Changed to 4 sliders, they're placed on 1/12 atm if its on the beat it sounds off, but its only for the drums still looking into this
- 00:59:834 (3,2) - again, the overlap on the slider end is slightly off fixed
- 01:17:647 (1,2,3,4,5,6,1,2,3) - the switch from stream to sliders doesn't folow anything here again. Tom switches on 01:18:289 - True but there's no drum at 1:18:208 and didn't want to leave this empty so made 1/4s that fitted the vocals aswell so gonna leave it like it is
- 01:31:054 - starting here you have a lot of stuff snapped off the actual beat, you probably need another timing section here. It might fit with this snapping but it doesn't make any musical sense yeah same as 00:45:526 (1,2,3,4,5,6,7,8,9,1) will prob just start a new timing point on the 1/12s leaving as it is for now
- 01:32:873 (1,2,3,4,5,6,7,8,1,2,3) - another case of the switch from stream to slider fixed
- 01:38:837 (1,2) - why do you silence the ends on these? there is a tom hit to map to, and you never silence any of the similar patterns good point
- 01:39:158 (3) - should be a circle following cymbals here aswell thats why the whistles so keeping it
- 01:39:800 (1,2,3,4,5) - doesn't really make much sense to have a turn at 4 here, I would keep the stream straight like the previous one and have the turn into the slider on the beat. wanna emphasize the change off intensity so wanted to make a movement into (5) keeping it
- 01:43:651 (1,2) - make these into one kickslider, besides there being nothing changing which would make sense change from stream to kickslider (the change is on the beat) this is really awkward to play true fixed
- 01:57:123 (1,2,3,4,5,6,7) - tom change is on the beat, so you should change from stream to sliders there. In this case, it would make sense to use the pattern with two kicksliders you've used before and adding a circle at 01:57:764 - made 4x return instead + circle
- 02:09:319 (1) - assuming this is intended as a blanket, it is off, and you shouldn't need 3 points for a slider like that anyway. moved a few pixels
- 02:10:281 (5) - try to overlap the curved part of this with (1) , having the corner right on the end of it looks nicer as an overlap and having the tick right in the corner looks nicer too fixed I hope
- 02:11:244 (3) - maybe overlap the corner of this on the start of the two sliders before to look cleaner sure
- 02:11:244 (3) - 02:12:207 (6) - 02:14:775 (3) - blanket these properly fixed
- 03:05:164 (1,2,3,4,1,2,3,4,1,2,3,4,1) - again, I think having turns in the stream on the beat makes more sense only stream without a guitar to back is the reason for this
- 03:41:752 (7) - 03:43:678 (4) - 03:44:641 (2) - 03:48:653 (3) - 03:50:418 (1) - 03:53:306 (5) - 03:58:121 (3,5) - 04:01:009 (4) - 04:07:749 (2) - few more not-so nice blankets and overlaps fixing the blankets gonna leave the overlaps because its a really easy readable section regardless
- 04:25:401 (1,2,3,4) - this should be a triplet (1/3) not straight 16ths following the other instrument because a 1/3 here would play bad
- 04:33:727 (1,2,3,4,5) - fits pretty well, but it's rather unintuitive to play. Maybe try something like this so all beats are clickable had this first, sounded better but played worse so gonna leave it like it is for now
- 04:40:494 (4,1,2,3,4,5,6,7,8,1,2,3) - probably another timing section needed here to have these snapped to something that makes sense musically
- 04:44:976 (7,2) - another almost-overlap on the slider end fixed
- 05:11:626 (5,6,7,8,1,2,3,4) - go back to streams at 05:12:589 - to match the way you mapped that melodic pattern earlier yeah polishing everything
- 05:15:477 (1,2,3,4) - same here, go back to streams at 05:16:440 -
- 05:24:784 (1,2,3,4) - should be a triplet (1/3) Oh yeah
- 05:26:228 (2,5) - another almost-overlap fixed
- 07:02:333 (3,4,1,2) - why not map a stream here like on almost all other drumfills? felt off to play after that intensse jump section because the drum starts on a blue tick so followed the guitar
- 07:44:377 (1) - the sliderpoints on this are one hell of a mess, maybe try something like this
Thanks for requesting a mod on my queue, I hope I helped improve your map. Feel free to visit again if you have another long metal mapwill do!
Thanks for the star I'll drop one by aswellAmbient wrote:
Hey there, since It's over 5 min (my fault, updated the rules as soon as you posted) i'll give you a star!
GL man
Thanks for the hitsound suggestionsMaakkeli wrote:
Ok so you wanted some hitsound stuff and stuff and yes...
Never actually done a hitsound mod kinda thing so will see how this turns out.
First of all you can remove ensiferum and Jari Mäenpää (Mäenpää is also my last name weee) since Jari hasn't been playing in Ensiferum for like 12 years or so. And adding Jari as a tag is kinda random... Like why don't you add every member from Wintersun to tags as well then?
Imo you should get rid of those goddamn ping pong hitsounds. Yes I'm talking about those normal-hitnormal2 and normal-hitfinish2. That normal-hitclap2 is also kinda questionable wether it fits the song or not. Tbh imo you should just empty the folder of your hitsounds and start from scratch.
I'm now gonna throw you my hitsounds which I usually use when mapping.
http://puu.sh/oklKl/bd052f6e6d.rar
Yea most of them are stolen from Mazzerin and other maps but they usually fit fine for every metal song.
Getting another cymbal (more powerful) might also be a good idea.
The usual hitnormal is fine for this (every) song but if you want to you can go and steal the hitnormal from
This or
this
(It's probably wise to ask permission first but I never do that as I'm an outlaw already)
Getting all kinds of tom sounds might also be cool but that's not really necessary. Like do this only if you want to be extra fancy about your maps. Otherwise just hitsounding the bass drum and snare is fine.
So now actually to the hitsounding:
00:00:299 (1) - Here imo you should start with a powerful hitsound. (normal-hitfinish5 from that pack should be good.)
00:00:619 (1) - Hear how the drummer is hitting the snare every 1/1 beat? Yea you should also place a snare on all of those white ticks.
00:14:741 (1,2,3,4,5,6) - This 1/4 part if only snares. So you should hitsound it as snares. 00:15:223 (1,2,3) - These are some tom sounds and you can hitsound these with some tom sounds if you want but not really necessary. The thing you have now on these is pretty cool imo.
00:29:184 (1,2,3) - Snares on these and 00:30:147 (1,2,3) - tom sounds on these
00:31:110 (1) - Now in this part there are no snares so you should not place any snares. You should just place some hitfinishes on 00:31:110 (1) - and 00:33:035 (1) -
00:34:319 (1,2,3) - Here you can use one of those normal-hitwhistle6's from the pack I gave you
00:47:959 (2) - Hear how every snare in this part is now on the red tick? Yea now you place the snares on the red ticks
Ok so this should give you a basic understandin of how to hitsound. Just place a snare everytime there is a snare in the song and a bassdrum kick when there is one. Me repeating myself over and over again on where to place stuff would be kinda stupid for me and that would take the learning away from you.
You should also hitsound streams properly. As in; when there is a 1/4 drumpart that consists of snares, you should hitsound it as snares for example 01:32:258 (1,2,3,4,5) - . Then there are stuff like 01:32:900 (1,2,3,4,5,6,7,8,9,10,1,2,3) - where the first two notes of the streams are snares (or bassdrum kicks) and the rest is bassdrum kicks (or snares). You should just hitsound the snares as snares and bassdrum kicks as kicks in those kind of streams (that was very repetitive of myself but whatevs).
Hopefully this kinda clears hitsounding to you.
I probably forgot something important so if you have any questions feel free to PM me ingame and ask me.
That Timing Point should be in 04:26:026 - (A Beat early, having Offset: 266,026) because the Offset change also applies for the circle on 04:26:043 (1) - .Itasha_S13 wrote:
ADD NEW RED TICK HERE with offset 266345
Thanks for modding!Q____X wrote:
Hi from my queue
General-Turn off widescreen Support
-Open AiMod ctrl+shift+a
Vortex's Timeless Oni
02:14:614 (1186,1187) - ctrl g
02:14:935 (1189,1191) - k
02:28:736 (1329) - add k
04:34:048 (358) - change to k
04:34:262 (360) - change to d
04:35:118 (366) - change to d 04:35:546 (370) - and change to k, fits better for me
05:05:367 (530) - k
05:07:614 (544) - k
05:11:626 (569) - k
05:15:317 (592) - k All fixed
Sorry for the short modIt's fine
![]()
Good map
Thanks alot for the mod!Warfu wrote:
Hellooooo, from Timing Queue! I'M SO SORRY IF THIS JUST TOOK 3 WEEKS, it was the school ;_;
Just some changes, the Time Signatures are perfect~
I didn't make any BPM changes.That's all n_n
- 04:11:119 - This part is not synced at all, I'd say you should change it, but that's your choice. It may confuse a few players a bit because of the offset changes (if they even notice while playing). Choose which Timing Points to keep and which to discard:
Timing Point at 04:11:094 - (Offset: 251,094)
Timing Point at 04:11:430 - (Offset: 251,430)
I don't recommend adding those Timing Points in the Taiko diff because there's a stream in that part and it will make it look weird between circles. Made it a stream here aswell with a 4:11:430 new point since I just noticed the 1/6 here- Add a Timing Point at 04:12:070 - (Offset: 252,070), circles sound late. To make the metronome go back to normal, add a Timing Point at 04:12:551 - (Offset: 252,551). Fixed itself by changing previous point
- Add a Timing Point at 04:13:847 - (Offset: 253,847), Offset goes back go normal here. To make the metronome go back to normal, add a Timing Point at 04:14:488 - (Offset: 254,488). added
That Timing Point should be in 04:26:026 - (A Beat early, having Offset: 266,026) because the Offset change also applies for the circle on 04:26:043 (1) - Gonna leave this like it is, because the previous beat are more like 2 1/8s with the louder one now snapped to the white tick currentlyItasha_S13 wrote:
ADD NEW RED TICK HERE with offset 266345- Add a Timing Point at 04:33:749 - (Offset: 273,749). Objects sound early! Added will prob make a return slider instead of 4 note stream if its noticable while playing
- Add a Timing Point at 04:37:258 - (Offset: 277,258) Offset goes back to normal here. added
- Add a Timing Point at 04:40:478 - (Offset: 280,478). The slider and stream sound early. Added one earlier at 04:38:883 fixed the rest
- 04:41:430 (1,2,3) - The slider's start sounds ok but its end and circle 2 and 3 are early. I'd add the Timing Point for the circles at 04:41:948 - (Offset: 281,948) but I don't know what to do with the slider. Slider's end should sound at 04:41:787 - so it gets synced with circles 2 and 3.
For the Taiko Diff, add the Timing Point at 04:41:787 - (Offset: 281,787) Fixed with the previous changing point deleted another timing point at 04:42:413 since this came at like 3ms difference bc of the change and didnt serve any purpose and was a few ms off
I rarely listen to folk songs, but I liked this one °O°
Great mapset, I love both Taiko and Standard diffs <3
And I'm really sorry it took 3 weeks, seriously ;_; No problem man school comes first
Thanks for modding![R] wrote:
yo
moding for taiko set
[Vortex Oni]
for a better break
00:39:775 - move 00:39:133 -
00:41:701 - delete
00:42:985 - add don
00:43:627 - delete Actually i find this more weird. I prefer having the break after the crash. Also I'm following the cymbals and drums in the background here
01:55:678 (1016,1017) - change to kat, compare with 01:56:641 (1023,1024) - have different pitch fixed
01:56:962 - delete this, it's bit overmapped i guess but then there are two short breaks right after another which is kinda awkward during that part
01:57:524 - delete , ^
01:57:684 - delete , ^ both are for the doublebass playing here
01:57:604 - change to kat ? did you mean here 01:57:764 (1034) - ?
02:07:634 - delete ? it's a triplet pattern in the song repeating a few times which i want to follow
03:08:213 - delete ? too long 1/2 pattern there's actually a beat
03:08:694 - can be kat since flow starting with kat 03:08:694 - fixed
03:09:336 - changet kat , ^ would be inconsistent with the guitar
03:15:595 - delete fixed
04:33:246 - delete, following flow with other sound fixed
04:47:548 (411,412,413) - can be kdk for variety fixed
04:52:362 - change kat fixed
04:53:486 - change kat, or change here 04:55:411 - fixed
04:57:986 - guess can be add note here fixed
that's all from me
Good Luck
Yeah some in the beginning with the first stream (in standard) etc will prob need some 169.945 4/4 sign at the beginning and end etc since its off by +-20msDarkVortex wrote:
@Wishkey I think we have to discuss timing irc as the barlines are still not perfect :/
Thanks for modding!Ayyri wrote:
Hello~
NM.
Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you!OniMake sure the tags match in both difficulties.
00:29:104 (275) - Remove, sounds weird with the all those k's after it. (And sounds awkward in general.) fixed
01:29:450 (752) - Change to d. It has the same pitch as the two d's around it. fixed
01:57:123 (1025,1033) - Change to k's. Matches better with the guitar. fixed
02:19:027 (1231) - Change to k. Matches the scream better. fixed
02:41:735 (1461) - Change to k's. Matches the guitar better. fixed
02:50:240 (1543,1544) - Change to k's. Follows the decrasing sound. (Also makes it so you don't have so many d's.) fixed
03:08:213 (28) - Change to d. Has the same pitch as the d's that follow after it. It follows the guitar better with a k here
03:08:694 (31) - Change to k. Has a different pitch than the d's before it. fixed
03:38:864 (144) - Change to k. Matches the drum in the background. fixed
07:20:635 (1099) - Change to k. Matches the guitar better. fixedThank you for using clap instead of whistle. ~8 minutes of whistle is not fun.I never use whistle while mapping it's horrible to map with.
Yep thought it was alrdy there fcked up the update while changing some patterns my bad srr, also kudosu for all the irc timing stuff forgot :d (gonna take another irc with someone for another timing check tomorrow and gonna see if it fits now so hopefully this is the last timing change)DarkVortex wrote:
Thanks for modding!Ayyri wrote:
Hello~
NM.
Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you!OniMake sure the tags match in both difficulties.
00:29:104 (275) - Remove, sounds weird with the all those k's after it. (And sounds awkward in general.) fixed
01:29:450 (752) - Change to d. It has the same pitch as the two d's around it. fixed
01:57:123 (1025,1033) - Change to k's. Matches better with the guitar. fixed
02:19:027 (1231) - Change to k. Matches the scream better. fixed
02:41:735 (1461) - Change to k's. Matches the guitar better. fixed
02:50:240 (1543,1544) - Change to k's. Follows the decrasing sound. (Also makes it so you don't have so many d's.) fixed
03:08:213 (28) - Change to d. Has the same pitch as the d's that follow after it. It follows the guitar better with a k here
03:08:694 (31) - Change to k. Has a different pitch than the d's before it. fixed
03:38:864 (144) - Change to k. Matches the drum in the background. fixed
07:20:635 (1099) - Change to k. Matches the guitar better. fixedThank you for using clap instead of whistle. ~8 minutes of whistle is not fun.I never use whistle while mapping it's horrible to map with.
@Wishkey We need another barline at 04:26:987 - for correct downbeats.
http://puu.sh/oKwXM/c498428c5a.osu
Thanks for the mod looks a bit cleaner nowHobbes2 wrote:
👌👌👌Mod from my queue👌👌👌
Good song!
Time
00:26:937 (8,2) - stack these? Fixed also moved (5) a bit
01:19:099 (2) - Move to x-360 y-100 fixed
01:49:259 (7) - Move to x-252 y-308 (space between 3 and 5 is 24 but space between 5 and 7 is 20) nice catch! fixed
02:09:319 (1,3,4) - Blanket these better changed (4) bc I can't seem to get it perfectly stacked
03:48:653 (2,3) - is this supposed to a blanket? if not its fine but if it is it's pretty meh a little less meh now
04:06:786 (3) - Put this directly on top of where 04:05:503 (6) ends imo. right now its slightly off fixed
07:02:654 (5,6) - change in spacing here seems unnecessary (6) is higher pitched here then the rest so wanted to emphasize this
Nice map, enjoyed it a lot. thanks
👌Good Luck!👌
[sry for somewhat dinky mod couldn't find many problems :/\]
Thanks for the mod!MouseEz wrote:
Hello! NM form queues
CR = Cricle
NC = New combo
SR = SliderTime SPOILERSong setup: Add 3 combo colours 3+2=5, maybe HP = 6.5? unticked the box wasn't supposed to be enabled lol and gonna keep 6 bc 6.5 on hr has some frustrating drain on some parts
00:00:940 (4,5) - SR Keeping this, want them to be clickable here because of the lound sounds
00:02:064 (9) - remove clear beat here, would play bad otherwise
00:03:187 (4) -following the extend guitar here
00:05:594 (8,9) - ctrl+g would cause flow break and bad emphasizing
00:06:076 (1,2,3) -00:06:397 (2,3) - then your missing the loud drums here
00:10:890 (6,7) - ctrl+g 7-8 would play bad and wouldnt emphasize 8 here
00:24:370 (1,2) - SR? Nah you can hear that 00:24:370 (1,2,3,4) - is supposed to be harder version of 00:23:728 (2,3,4,5) - in the music so this would ruin it
00:26:857 - add CR loud extended guitar shred here
01:08:821 (8) - NC yep also did it with the rest of the 1/1s circles
01:28:086 (10) - ^ NCing the downbeat here because here starts the different jump pattern
01:28:246 (1) - remove NC ^
01:28:968 - add CR hmm might work as a 1/4 slider but then that would be the only one in the 7 min diff in a jump pattern, so keeping it for now
01:42:287 -only mapping the loud toms here, the bit of a break fits nice here after all the trips/quints
01:51:666 (7) -barely audible and would need to do the same with the previous, so used some jump sliders instead
01:52:388 - add CR for this segment I only mapped the guitar and loud toms if there were, otherwise it'd be a 2 min stream, so keeping it
01:59:369 (6) -want it to be consistent with 01:58:727 (3) - in terms of cirlce-circle-slider since it has the same lower tuned beat on the slider tail
02:03:221 (1,2,3) -too loud of a beats too ignore
02:04:825 (2,3) - SR? the song is building up to 02:05:146 (4) - so wanted to have only a slider here
02:37:883 (8,9) - ^ Vocal part here for some changne
02:38:204 (1,2) - ctrl+g ruins anti-clockwise flow
02:44:944 (1,2,3) - SR? its the larger (louder as in the song) version of 02:44:302 (2,3,4,5) - so keeping this
03:14:471 (6,7) -following the loud toms here
03:16:397 (4) -yeah had this initianally but changed it because the ending has a drum aswell bit different tho so changing it back because I like it better aswell hehe
03:18:243 (5) - remove CR drum like 03:14:712 (7) -
03:48:653 (2) -all vocals this section, this is the 'row' from 'sorrow'
04:05:021 (5) - move left and add teakNew syllable starts on red here, also I tend to avoid starting sliders on blue ticks
04:34:709 (5) - SR 1\1Iwant some breaks here because of some polarity probs otherwise and its fits the tone of the music to be a bit slower
05:43:397 (1,2) -05:43:397 (1) - ending is too loud of a beat to ignore especially since its on the downbeat
Hope i helped you
If something is not clear please send me a PM
Nice map
Good luck!
Thanks for modding!Mihaugoku wrote:
Sorry, if the mod is bad, i'm just a beginner!
Mod from the Queue
[Vortex's Timeless Oni]
Note: in some parts of the map, the timing bar looks messy. Consider doing something about it.
00:36:566 (308,309,310) - i would place k good idea
02:14:614 (1185,1186,1187,1188,1189,1190) - for me it sound like there should be kdkkkkd or kdkkddd kdkkddk would be a really nice option here, good catch
06:02:011 (284) - d? k is better to match the strong pitch of the guitar
06:02:332 (288,289) - maybe kk? kd would be better
Overall a really good, interesting map. Thank you :3
I hope this mod helps!
Have a good day!
thanks for the mod! appricated man!brdzxh wrote:
From my queue~screenie of playthroughoh nice dude for sightread!shitmisses on streams V_V oh nice dude for sightread!
Cool map and an alright song!
First off, it seems like the first part focused more on jumps, while there is much room for some tripples and small streams. It felt a bit lacking, but it played fine. Yep true, because of the constant 1/4 drum throughout the song, decided to only map the drum when it changes in intensity otherwise the guitar/synth thingy/etc
There's room for kiai in the second half of the song yeah I get what you mean I decided on kiaiing the chorus but theres only one unfortunatly, I had the kiai on the deathstream part aswell at first but decided to remove it bc it's distract more than add something to the song for me, will see what to do
00:26:295 (6) - this should be more bent upwards towards 00:26:777 (7) - and this should maybe be moved a bit higher up sure thing will blanket with (4)
00:45:873 (5) - meh, it felt weird to go from a stream to a sideways slider; the 5,6,7,8 pattern plays fine, maybe rotate it a bit? Haven't really had any trouble bc of the slider leniency it should still be in the flow of the stream to (6) gonna keep it for now, will change this up if its gets mentioned again
00:56:785 (1) - this looks ugly with so many grey anchor points, and is unrankable iirc fixed made it rounder, but don't think its unrankble tho aslong as the direction is visible
00:57:427 (3) - ^ ^
00:57:988 (4,5) - maybe make these more visible? agreed made it same ds as between the sliders
01:08:259 (4,5,6,7) - ^ ^
03:53:306 (1) - idk, this just got my attention while playing ah yeah snapped to blue tick here for polarity with the next blue tick and the shhhh sound (wich starts and the anchor point)
03:59:084 (3) - remove a grey anchor point
04:00:046 (1) - ^
04:01:972 (1) - ^
04:06:786 (3) - ^ fixed all of these
04:07:749 (1) - remove multiple unnecessary anchor point oh god what was that
04:11:430 (2,1) - the stack looked weird >_< true because the sudden 1/6, but should play fine with 04:11:430 (2,1) - being a in the flow of the previous stream so keeping it
04:16:414 (4) - too many anchor points fix
04:17:376 (1) - ^ oh god fixed
04:21:227 (4) - ^fix
04:23:153 (4) - ^fix
05:21:575 (1) - ^ keeping this for now no good other way to recreate it, will wait
05:25:426 (1) - ^ fix
07:08:752 (1) - going downwards like this while coming from a stream that goes upwards will catch people off-guard, might have to change the direction intentional here, I want to break the flow here for the loud vocals and guitar kicking kicking in so was a bit meant to catch off guard like in the song :p, keeping it
There also a note at the end of a stream that triggered me while playing, but I cant seem to find it >_> either 05:59:925 (8) - or this 05:17:403 (1) - prob
I think that's it for my nm, good luck with rank
also thanks for the mod!Mihaugoku wrote:
Sorry, if the mod is bad, i'm just a beginner!
Mod from the Queue
[Vortex's Timeless Oni]
Note: in some parts of the map, the timing bar looks messy. Consider doing something about it. Yeah its on the song/mp3 part unfortunatly not much we can do since I got it straight from the album I don't think theres a 'fixed' version of it somewhere
00:36:566 (308,309,310) - i would place k oh this is taiko my bad ^^
02:14:614 (1185,1186,1187,1188,1189,1190) - for me it sound like there should be kdkkkkd or kdkkddd
06:02:011 (284) - d?
06:02:332 (288,289) - maybe kk?
Overall a really good, interesting map.
I hope this mod helps!
Have a good day!
Actually there is something called "omit first barline" which is exactly for removing messy barlines. Guess that issue is fixed now.Wishkey wrote:
Mihaugoku wrote:
[Vortex's Timeless Oni]
Note: in some parts of the map, the timing bar looks messy. Consider doing something about it. Yeah its on the song/mp3 part unfortunatly not much we can do since I got it straight from the album I don't think theres a 'fixed' version of it somewhere
thanks for the mod!C00L wrote:
IRC modble2016-06-18 17:40 C00L: hey
2016-06-18 17:40 Wishkey: Yow
2016-06-18 17:41 C00L: ACTION is listening to [https://osu.ppy.sh/b/822384 Wintersun - Starchild]
2016-06-18 17:41 C00L: im gonna do a IRC if you dont mind
2016-06-18 17:41 Wishkey: Oh cool sure thing!
2016-06-18 17:43 C00L: 00:25:975 (4,6) -
2016-06-18 17:43 C00L: you could blanket this
2016-06-18 17:44 Wishkey: oh it isn't alrdy?
2016-06-18 17:44 C00L: https://osu.ppy.sh/ss/5418643
2016-06-18 17:45 Wishkey: ah rip the tail yeah fixing that :
2016-06-18 17:48 C00L: 01:52:469 (4) -
2016-06-18 17:48 C00L: you could move this to
2016-06-18 17:48 C00L: x:308 y:248
2016-06-18 17:48 C00L: so that it creates a sort of em
2016-06-18 17:48 C00L: DS similarity with
2016-06-18 17:48 C00L: 01:51:666 (7,7) -
2016-06-18 17:49 C00L: 01:55:197 (7) -
2016-06-18 17:49 C00L: move this to the slider end of
2016-06-18 17:49 C00L: 01:55:839 (1) -
2016-06-18 17:49 C00L: the current overlap aint
2016-06-18 17:49 C00L: good
2016-06-18 17:49 C00L: if you want to keep it as it is allign the slider start with the middle of 01:55:839 (1) -
2016-06-18 17:50 Wishkey: ah yeah gonna pick the latter
2016-06-18 17:50 C00L: latter?
2016-06-18 17:51 Wishkey: last suggestion :
2016-06-18 17:51 Wishkey: with the slider start in the middle
2016-06-18 17:51 C00L: oki
2016-06-18 17:51 C00L: 02:11:244 (1,4) -
2016-06-18 17:51 C00L: you could blanket this
2016-06-18 17:51 C00L: 02:12:689 (5) -
2016-06-18 17:51 C00L: and stack
2016-06-18 17:52 C00L: this note
2016-06-18 17:52 C00L: on top of the slider start
2016-06-18 17:53 C00L: 02:20:873 (1) -
2016-06-18 17:53 C00L: you could
2016-06-18 17:53 C00L: em
2016-06-18 17:53 Wishkey: ah yeah cool idea but don't really like the short ds from 4 to 5 then
2016-06-18 17:53 C00L: blanket this with 02:20:070 (9) -
2016-06-18 17:53 C00L: like so
2016-06-18 17:53 C00L: https://osu.ppy.sh/ss/5418723
2016-06-18 17:54 Wishkey: oh yeah! fixing that
2016-06-18 17:55 C00L: v
2016-06-18 17:55 C00L: 03:14:792 (1,3) -
2016-06-18 17:55 C00L: blanket
2016-06-18 17:56 Wishkey: ah damnit
2016-06-18 17:56 C00L: my ice cream finished x-x
2016-06-18 17:56 C00L: 03:31:161 (1,3) -
2016-06-18 17:56 C00L: this overlap is kinda weird
2016-06-18 17:57 C00L: https://osu.ppy.sh/ss/5418743
2016-06-18 17:57 C00L: try this
2016-06-18 17:57 C00L: no sorry
2016-06-18 17:57 C00L: https://osu.ppy.sh/ss/5418747
2016-06-18 17:57 C00L: this
2016-06-18 17:57 Wishkey: ah yeah looks better
2016-06-18 17:58 C00L: `:D
2016-06-18 17:58 C00L: 03:48:653 (2,1) -
2016-06-18 17:58 C00L: hmm
2016-06-18 17:59 Wishkey: ah yeah wanted to keep the 1.5 ds here like previous parts
2016-06-18 18:00 C00L: 03:48:653 (2,1) -
2016-06-18 18:00 C00L: yea sure i understand
2016-06-18 18:00 C00L: so
2016-06-18 18:00 C00L: em
2016-06-18 18:00 C00L: but
2016-06-18 18:00 C00L: but
2016-06-18 18:00 C00L: fuck ds sometimes
2016-06-18 18:00 C00L: 03:49:455 (1) -
2016-06-18 18:00 C00L: put this
2016-06-18 18:00 C00L: on
2016-06-18 18:00 C00L: x:320 y:214
2016-06-18 18:00 C00L: and then
2016-06-18 18:00 C00L: 03:49:776 (2) -
2016-06-18 18:00 Wishkey: haha yeah but the jump would be a bit too sudden during that chill part :p
2016-06-18 18:00 C00L: x:472 y:308
2016-06-18 18:01 C00L: nah man its oryt
2016-06-18 18:01 C00L: its not that sudden
2016-06-18 18:01 C00L: since you have jumps in all around this part
2016-06-18 18:01 C00L: if they just appeared
2016-06-18 18:01 C00L: the
2016-06-18 18:01 C00L: n
2016-06-18 18:01 C00L: em
2016-06-18 18:01 C00L: kaput
2016-06-18 18:02 Wishkey: yeah true but most aren't linear so you got that slider lenieny working for ya :
2016-06-18 18:02 C00L: x-x
2016-06-18 18:03 Wishkey: gonna increase it a bit too so it looks nicer and 03:49:134 (3,1) - will play the same dist as 03:49:455 (1,2) -
2016-06-18 18:04 C00L: yh the coordinates i gave you follow the 1,5 DS
2016-06-18 18:04 C00L: after 1,2
2016-06-18 18:05 Wishkey: ah ok cool will try it
2016-06-18 18:06 C00L: 04:33:747 (1,2,3,4,5) -
2016-06-18 18:06 C00L: this is really accurate
2016-06-18 18:06 C00L: so good
2016-06-18 18:07 Wishkey: haha ty ^^
2016-06-18 18:09 C00L: 07:24:077 (6,1) -
2016-06-18 18:09 C00L: i like this
2016-06-18 18:09 C00L: similar to what i do to emphasise shit
2016-06-18 18:10 C00L: map is good
2016-06-18 18:10 Wishkey: same that bit of a jump loving that :p
2016-06-18 18:10 C00L: id say the main thing about the map isnt the flow or the beat emphasis
2016-06-18 18:10 C00L: but its
2016-06-18 18:10 C00L: like
2016-06-18 18:10 C00L: weird overlaps
2016-06-18 18:11 C00L: that make the map look unpolished
2016-06-18 18:11 C00L: its little stuff like that
2016-06-18 18:11 C00L: but if you find all of them a
2016-06-18 18:11 C00L: nd
2016-06-18 18:11 C00L: fix them
2016-06-18 18:11 Wishkey: yeah I know what mean the quiet part redoing some stuff
2016-06-18 18:11 C00L: you will see a big difference in the way the map looks
2016-06-18 18:11 C00L:
2016-06-18 18:11 C00L: apart from that
2016-06-18 18:11 C00L: great
2016-06-18 18:11 C00L: the song
2016-06-18 18:12 C00L: dank
Thanks for the unexpected mod!Alveryn wrote:
hi from modreqs
[General][Time]
- Taiko diff has weird tag "Mäenpää" fix this with "Mäenpää" replacement Oh damn that came back, will tell Vortex if he can get it fixed for next update otherwise I'll update on the if/when this gets qualified
- soft-hitfinish2.wav has 17ms delay, max delay allowed is 4ms so this hitsound is unrankable.
oh thanks! fixing this gonna pick another hitsound for that! Tho I got it from a ranked map so weird that is has such a long delay
- Ranking Criteria says all diffs in a map should end at the same point. But your two diffs don't, make sure to fix. (https://osu.ppy.sh/wiki/Ranking_Criteria#Guidelines) Doesn't need to be for GD's iirc only your own diffs, but yeah I'll prob extend the slider or aks Vortex to stop at the synth aswell
![]()
- Add combo colors Left them unchecked because I don't have a custom skin for the map, so I want people to play with the colors they like
- 00:29:151 - this timing point should be on top of 00:29:184 (1) -
- 00:31:076 - same as above.
- 00:47:798 - this one is slightly off, fix
- 01:39:114 - same as above
Check all the timing points and see if they are set correct then you should be fine. Doesn't really matter as long as they aren't unnecessary points and they are placed before the right notes, but might snap them all as a last thing to do, leaving it for now
Alright then I'll add some, I thought if it wasn't enabled then it'd just show the 4 default color combo'sAlveryn wrote:
If people want to play with their own custom colors they can use "Ignore beatmap skin" function. A std beatmap should have Custom C'ombo Colors set regardless of whether a custom skin is added or not.
Thanks for the mod!MrKOSIEJ wrote:
Hi, from my queue <3MOD00:01:101 (4) - Move that circle between 00:00:780 (2,7) so it creates a nice path. The slider is higher and overlapsing so better to make a path
agreed
00:02:706 (2) - move it higher to euqalize the spacing between 00:02:224 (1,3) I want a jump here to emphasize the guitar change
00:05:113 (6,7,8,9) - make those blankets spaced the same sure thing
02:40:772 (4,6,7,9) - ^
00:07:520 (7) - move it lower so it creates a double blanket with 00:06:718 (4,5) not meant to blanket (trying to create an M)
00:23:407 (1,3) - improve blanket seems alright to me
00:25:654 (3,5) - ^ fixed
01:21:987 (5,1) - blanket? changed 01:22:469 (1) - instead
01:28:567 (3,5) - ^ Nope mirroring with (4,6)
07:26:725 (3,1) - ^ nope going for even spacing between 1-2 and 1-3 to keep the same jumps
05:40:187 (5,2) - ^ and maybe the end of 05:41:471 (1) reworked this part a bit to flow it a bit better aswell
01:43:009 (4) - blanket with that stream here 01:43:170 (1,2,3,4,5,6,1) gonna try something here
06:31:040 (5) - ^ with 06:31:201 (1,2,3,4,5,6,1) messes up the previous patter keeping it for now
06:43:718 (1,3,1) - double blanket? sure why not
00:17:469 (4) - eqalize spacing new guitar chord here want it to be a jump
00:26:777 (7) - ^ ^
01:04:488 (6) - ^ working with fixed DS in this section with the end riffs being the larger jump
01:59:209 (5) - ^ hear 4-5-6 higher pitch on 5 then decreasing back to 4 so did the same with the spacing
03:48:492 (1) - ^ 0.9/1.3 ds during all parts for emphasizing in this section not gonna break that
06:12:603 (6) - ^ moved more to the center
06:22:535 (1,2,3,4,1,2) - ^ and maybe make in the end of 06:23:498 (3) changed slider of 3 only cause I like the visual distance between them here for the pattern
00:22:765 (6,7) - you could equalize the spacing in the path from the end of 00:22:444 (5) to the start of 00:23:086 (8) hmm I like the current square between end of 5 6-7 end of 8 better now tbh because it flows easier from 7-8 and 8-9 then your suggestion so keeping it for now
00:38:813 (1,2,3,4,5) - it's a bit messy, try with tornado triangle, it looks like it anyway but messed up XD haha yeah dunno what happened there did some something similar
01:30:493 (2,4) - overlapse guess this fixed itself with previous change
02:47:833 (1,4) - minor overlapse fixed
04:44:337 (1,4) - overlapse, maybe blanket with 04:45:300 (1) ? changed some stuff to make it not overlap
06:36:015 (1) - overlapse, maybe move 06:36:015 (1,2,3,4,5) - whole thing down fixed by moving like 30 notes lol
01:30:172 (1) - make the end of this slider in the middle of 01:29:851 (9). Or not, just a suggestion but i see you have more of those, so idk fixed itself with prev stuff
01:31:135 (5) - move a bit to the right to eliminate that minor overlapse ^
01:45:889 (2) - make equal overlapse on both end of this slider to make it looking more symmetrical. I mean 01:46:210 (1,3) - those circlez moved around with 01:45:568 (1,2) - a bit
03:22:174 (1,2,3,4,1) - move that to the middle [horizontaly], it's slightly to the right changed afterwards aswell
03:40:468 (1,2) - i don't think map suggest slider, but idk, do what you want following vocals mainly here, and that would make it an awkward 1/2 blue tick slider, so I decided to map the really soft drums since its at the start of the vocal part
04:32:443 (9,2,4) - you could do "pathing" to make it looking less monothone. By pathing i mean make them progressively further. agreed, auto stacking sucks here so gonna that that instead
04:38:882 (1,2,3,4,5) - do you think that pattern looks good? imo not really nothing wrong with imo 4-5 bigger then 2-3 like in the music and even visual spacce
07:18:381 (1) - that's a harsh slider, i would change it to https://osu.ppy.sh/ss/5429592 for example it seems hard but plays alot better then it looks, its still in the oval flow movent of 5-6-7-8-9 and the setup to 2 would kinda break it gonna keep it for now but yeah looks a bit ugly tho so might change later on/b]
07:22:633 (6,1) - m8 that look ugly, make it flow with a stream [b]I really wanna start the down right/left zigzag here cause it prepares for 07:22:713 (1,2,3,4) - this momevent
07:24:077 (6,1) - just NO, don't make that space, Don't keeping it tho :p (for now will see if get more complaints) that bit of a jump for the kickin to the vocals works nicely + its on a slider and in the flow so should be fine
07:34:348 (5,6) - spacing, m8, don't make those spaces in the end of a stream oh yeah messed up here fixed
07:44:377 (1) - i would prolly make that a part of that spinner later on, but that's not abad aswell i think, you can leave it i guessyeah its because this still has the echoing vocals so started the spinner later onactually I think I'm gonna extend the slider to 07:49:192 since the guitar drops here
Your diffs don't have the same tags. [STD and Taiko].
Ok, that's it, i hope i helped at least a bit and good luck with your mapLove the song and the map. Yep looks cleaner now
Please consider returning the favor and modding my map :3 Oh nice you got a marathon map aswell overlooked that srry, will mod hopefully wednesday but prob this weekend when college endsIf you haven't got a mod by saturday message me pls!
Cheers <3
Haha thanks dudeMrKOSIEJ wrote:
I like this map so much that i'll shoot a kudo XD
69 priority umbrellas
Thanks for the mod!pishifat wrote:
well this is gonna be a pain but your .945 decimal thing is nonsense lol
should just be 187bpm all the way through without any offsets pushed back like zz
youd still need the time signature changes of course, but they'll all line up with each other on the timeline
Damn really it kinda sounded off earlier on when I had fllat 187 will make a seperate diff to see again
there's a lot of things which apply to the whole map so try to understand things more than just adjusting the timestamps i mention lol
your soft sampleset usage kinda sucks. like ur putting it on super loud sounds, but its really quiet relative to other hitsounds.
04:39:524 (5) - 05:26:389 (4) - some examples of the ew ahh yeah leftovers from chaning the soft customs rip gonna look for these and changi ti to normal claps/add
either mixing your soft hitnormal with something more than just bass or use it as an addition
i wish you would indicate 1/1 vs 1/2 betterur spacing is like the same for both and interchanged all the time
00:47:798 (1) - in sections like this, but also changed this a bit
04:42:092 (3,1) - 00:42:343 (3,1) - rando places like this ah yeah will look for these again when theres a pause-ish stuff
when using high spacing 1/2 everywhere in the map, people usually go for stacked 1/1 so it's clearly different and allows you to clearly see when to click the next circle true dunno why I didn't do it with these when I did it in the beginning
movement involving sliders is probably the hardest thing about object placement
01:47:975 (4,1,2) - youll want sliders to indicate in some way where the next object is. with this, you're curving 1 downwards, whereas 2 is above it. dont do that thx. youll want the next object to be following the curve and not going against it
02:38:044 (9,1,2) - imagine the opposite of the previous stuff. in most cases youd want object leading into the slider's curve rather than going against it
04:09:675 (1,2,3,4,5) - same idea of circle->slider from the last thing also applies from slider->slider (or slider->curved stream, in this case. would be the same thing) Euhm I mostly do it thourghouth the map but these are kinda intentional to force a flow break like at 04:09:996 (2,3,4,5) - the drum suddenly kicks in while the vocals I was following are still extended during the drum, so I wanted to express that change by forcing a flow break here, same for the second part since I follow the vocals there I want sharp angels and flow breaks since that gives more power to the vocals imo, will change some others that won't fit but no change for these other then the first
complaints about emphasis now, both through rhythm and spacing:
02:47:512 (8,1) - gonna leave this for now, I like how it plays with the decreasing vocals and the guitar drop here 00:31:752 (3,1) - leaving this since 00:31:110 (1,2,3) - its basicly building up to (3) and then starts back again at (1) to build up so wanted a lower ds for the here instead 03:48:171 (5,1) increased a bit - 06:38:583 (4,1) - fixed if anything, downbeats should have more spacing then unimportant stuff lol. can similarly show emphasis for nondownbeat stuff like
00:03:668 (5,6,7) - 6 having the melody instrument here but not being different from 4->5true changed a bit
emphasis through rhythm is also a thing i need to complain about
02:03:221 (1) - already said how downbeats are big deal, so like if you're expressing a held sound that ends on a downbeat, a 3/4 slider + circle better expresses that + strong thing on the ends true kinda left them out bc they'd feel out of place with the rest of the map but gonna look into that,changed some but deciced to keep alot 1/1 since the extend sound is most of the time stronger than thats what on the downbeat/stanza in the song and it played worse/color]
02:49:437 (7) - is also pretty silly rhythm choice with downbeat um where it is tail um um um uhm yeah
01:32:579 (6,1,2,3) - 3 is an important sound right yes. showing that = important (also 6 ending where it does kinda ew) ah yeah missed that changed this part
03:05:164 (1,2,3,4,1,2,3,4,1,2,3,4,1) - is more of an inconsistency with how you emphasize the start of every grouping. like 03:05:405 (4,1) - has the same spacing as the following stream, while 03:05:726 (4,1) - doesnt and has a direction change. like just be consistent about how you handle 4->1s ah yeah fck up here, fixed
03:15:274 (2,3,1,2,3,1,1,2,3,1) - would be another inconsistency in emphasis. the song legit doesnt change but your object desnity does completely. while you may be emphasizing the same stuff by clicking on them technically, it's still gonna be out of place when one section has sliderends and the other doesnt Yeah I get your point, I kinda wanted some diversity here because 03:15:755 (1,2,3,1) - is the highpoint during this segment of the song, so I wanted to do something different then the previous sliders here, so no change
07:10:357 (1,2,3,4,1,2,3,4) - has questionable emphasis for less obvious reasons. groupings of 4 means emphasis on every other object, but with a 3/4 time signature, every other object doesnt make much sense to emphasize z yeah true felt more like - 1-3-3-1 initinally gonna change back
02:20:070 (9,10) - dont make me explain this please damn how did I miss that.. should prob do something to make 7-8-9-10 stand out more but might be a bit too much with the 1/4 alrdy
05:59:283 (6,7) - same idea as previous one, except not related to variable lengths this time. just like you don't want to be starting these on red ticks when white ticks have something important on them. Dunno about here, the changing toms start on the red tick tho will see what fits best gonna leave it for now
and other unrelated things:
06:17:978 (8,1) - minor spacing mistake lol. stream is smaller than 8->1 fixed
06:47:088 (7,8) - sliders starting on blue ticks without anything actually on the blue ticks wh a t like as unintuitive as u can get lol ah rip yeah should be in pair of 4s
07:24:077 (6,1) - first 1/4 jump 7 minutes into map could u not ty. when maps have 1/4 jumps like this, you'll see them introduced earlier and used throughout someone mentioned it before so gonna change it
01:20:543 (1) - 01:21:506 (4) - 07:27:046 (1) - sick 2009 curves theyre 2008 now
04:17:376 (1) - sick snappign gotta have that 1/3s in there
07:06:666 (2,4) - when half a pixel of 4's sliderbody is visible youd think overlapping tails is not the best idea Made it a bit more visible
07:44:377 (1) - y axis symmetrical sliderart not in the middle of y axis k k k k k k k yeah.. gonna leave since I don't really want overlaps on this
k k k k k mod this or this t y incoming
Thanks man I'll trygiro de pito uh wrote:
Starchild is an awesome song and Wintersun is an awesome band, so I really expect your map gets approved)
Fixed all the rest, thanks for modding!Nyan wrote:
[Taiko]
SliderMultiplier:1.40399984111786 -> 1.4
03:33:087 (130) - add Finish
03:40:789 (148) - add Finish
03:48:492 (165) - add Finish
03:56:195 (191) - add Finish
03:57:158 (193) - add Finish
03:58:121 (196) - add Finish
03:59:084 (199) - add Finish
04:00:046 (202) - add Finish
04:01:009 (205) - add Finish
04:01:972 (208) - add Finish
04:02:935 (211) - add Finish
04:03:577 (213) - kat
04:03:898 (214) - add Finish
04:04:861 (217) - add Finish
04:05:823 (220) - add Finish
04:06:786 (223) - add Finish
04:07:749 (226) - add Finish
04:08:712 (229) - add Finish
04:09:675 (232) - add Finish well this gets overcrowded with finishers, decided not to map them
04:11:910 - add a kat
04:13:847 - add a kat
04:15:129 (266) - kat
04:22:832 (291) - kat
04:23:153 (292,293,294,295,296,297,298,299,300,301,302) - kkk ddd kdddk
04:26:042 (315) - add Finish
04:26:987 (318) - add Finish
04:50:116 (443) - add Finish
05:29:277 (672) - add Finish
Thanks for the mod man, and gratz on fc! still stuck on a 1x miss hereItasha_S13 wrote:
YooSome stuff01:49:420 (3) - ctrl+j and move to its actual position Fixed
04:35:137 (1) - this slider feels waird, chek its snap I think it should start in the white tick 04:35:030 - Gonna leave it as it is for now, since those heavy drums start 04:35:137 (1) - extending that slider will make that a bit weird, I could maybe add a circle on the white tick instead for that small snare sound but that kinda doesnt fit with the rest of the map in this section imo, snap is alright for me (1/3)
05:21:575 (1) - this slider shape doesn't look the best, make it something like http://prntscr.com/brlpgq fixed
and this one 05:25:426 (1) - before http://prntscr.com/brlqnj after http://prntscr.com/brlqg3 tried
06:23:498 (3) - this.. move to the left and ctrl+g? this one got me for surprise and almost lost the combono more combo loss
This map needs to be ranked
Thanks man! glad you like itJerome wrote:
Lost focus after I missed - just wanted to say awesome map man I love the song and almost tried to map it myself. Hope you get it ranked can't wait to play it again!
ThanksWhirl wrote:
Nice map, shot star!
thanks for the modGarden wrote:
[Time]
- there are quite some unsnapped inherited points all through the diff, should get that checked Yep fixing this last
- 00:10:248 (3) - 00:33:677 (5) - i suggest similar curve as 00:06:718 (4,5) - , would feel consistent imo, probably it's just ur aesthetic but i feel ur usage of curve seems a bit random.. yeah agreed, all the same now
- 00:35:603 (4) - soft-hitnormal on slider tail, just like 01:29:851 (9,1) - ? yep fixed
- 01:08:259 (4,5,6,7) - unstack maybe? stack made this less intuitive to read yeah true, unstacked
- 02:12:207 (4) - kinda touch the hp bar bit down now
- 02:20:231 (11) - probably nc here to keep the 02:18:305 (1,2,3,4,5,6,7,8,9,10) - 02:19:268 (1,2,3,4,5,6,7,8,9,10) - nc pattern consistent ah yep
- 02:22:638 (9,1) - featuring a jump instead of distance snap at the downbeat would be nice agrreed
- 02:47:512 (8,1) - similarly ^, i would suggest ctrl-g 1 gonna keep this one for the guitar and vocals decreasing so don't really want a jump here like on 02:34:032 (4,5) -
- 03:15:434 (3,3,1,3) - personally suggest replacing with a slider cuz that plays more fluently someone mentioned it aswell, gonna change
- 06:20:610 - to 07:22:232 - i don't get enough feedback from ur hitsounds, that made the 1/2 gap jumps awkward to play while the drums goes with intense 1/4 rhythms yeah was a bit underhitsounded, added some hitsounds and increased volume a bit
- 07:44:377 (1) - would look nice if it's perfectly centred, so rearrange previous patterns a bit? got mentioned before gonna try something