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Yuuzuki Tsubaki - Sugar Sugar Dream (Sumijun Remix)

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Topic Starter
Promathia
This beatmap was submitted using in-game submission on 13. joulukuuta 2016 at 18:59:49

Artist: Yuuzuki Tsubaki
Title: Sugar Sugar Dream (Sumijun Remix)
Source: 東方Project
Tags: Halozy Touhou koumakyou the embodiment of scarlet devil remixes vol.2 starry presto comiket77 comiket80 c77 c80 botch kumarisu eastnewsound くまりす
BPM: 137
Filesize: 9964kb
Play Time: 04:06
Difficulties Available:
  1. Easy (1,56 stars, 227 notes)
  2. Hard (2,53 stars, 103 notes)
  3. Lunatic (3,85 stars, 692 notes)
  4. Normal (1,91 stars, 387 notes)
  5. Xipro's Lunatic (3,95 stars, 897 notes)
Download: Yuuzuki Tsubaki - Sugar Sugar Dream (Sumijun Remix)
Information: Scores/Beatmap Listing
---------------
My first ever finished map ^^
Normal and Lunatic finished and hitsounded
Easy finished
Gave up on Ex

Added Xipro's Lunatic as guest difficulty, thanks for that! ^^
Lully
that m4m thingy

Insane
00:07:869 (4,5) - Rework the slider and let the pattern look like this http://puu.sh/oyEP8.jpg
00:13:124 (10) - Those sliders are just.. meh.
00:18:599 (1) - Overlap. It's better like this http://puu.sh/oyERp.jpg Try to avoid such overlaps.
00:23:088 (4) - It's hugging the (3).. but it shoudn't. Should be near the (5) Like this http://puu.sh/oyEUP.jpg
00:27:905 (1,1,1,1,1) - Remove all NC's here.
00:34:913 (12,13) - Don't do that. Change it like this http://puu.sh/oyEY1.jpg
00:36:555 (4,5) - Here again. Try to fix it like i showed u
00:38:416 (2,3) - ^
00:39:402 - This beat should be clickable
00:41:154 - ^
00:45:424 (2,3) - Like i said before
00:48:927 (2,3) - ^
00:52:431 (2,3) - ^
00:55:935 (2,3) - ^
01:11:372 (2) - NC.
01:11:372 - Why don't you add Kiai here?
01:11:810 (3) - Like i said before
01:16:737 (11,12) - ^
01:20:570 (7) - ^
01:25:059 (6) - Blanket error. http://puu.sh/oyF8Q.jpg < Thats better.
01:27:577 (8) - 2 far away from the slider
01:36:336 (3) - ^
01:51:993 (1,1,1,1) - Remove NC
01:52:978 (1) - Make it a normal slider
01:53:416 - Circle with NC here
01:54:730 (6) - Why are u doing this so many times
01:55:497 (8,9) -
01:59:000 (7,8) -
02:02:504 (8,9) -
02:06:008 (7,8) -
02:09:511 (7,8) -
02:13:015 (7,8) -
02:16:518 (8,9) -
02:20:022 (2,3) -
02:32:832 (9) - Underlap with (1) http://puu.sh/oyFjf.jpg
02:40:825 (12,13) -
03:16:081 (1,1,1,1) - Remove NC
03:17:832 (1,1,1,1) - ^
03:35:022 - Add Kiai.
From 03:35:022 - to 03:47:285 - You can keep the fast jumps BUT don't make them so 'hard' better change it that their distance isn't that far away to the other one
Good luck ~
Topic Starter
Promathia

CookieKivi wrote:

that m4m thingy

Insane
00:07:869 (4,5) - Rework the slider and let the pattern look like this http://puu.sh/oyEP8.jpg jpg is broken, can't fix :<
00:13:124 (10) - Those sliders are just.. meh. fix'd
00:18:599 (1) - Overlap. It's better like this http://puu.sh/oyERp.jpg Try to avoid such overlaps. fix'd and noted for future reference
00:23:088 (4) - It's hugging the (3).. but it shoudn't. Should be near the (5) Like this http://puu.sh/oyEUP.jpgRight, fix'd
00:27:905 (1,1,1,1,1) - Remove all NC's here. hmm... ok
00:34:913 (12,13) - Don't do that. Change it like this http://puu.sh/oyEY1.jpg Yes! they were originally stacked under the slider but I got complaints for them so I might've gone a bit overboard... that looks way better ^^
00:36:555 (4,5) - Here again. Try to fix it like i showed u
00:38:416 (2,3) - ^
00:39:402 - This beat should be clickable mmmm nah...
00:41:154 - ^
00:45:424 (2,3) - Like i said before
00:48:927 (2,3) - ^
00:52:431 (2,3) - ^
00:55:935 (2,3) - ^
01:11:372 (2) - NC. done, not really sure why ._.
01:11:372 - Why don't you add Kiai here? The thing is, I don't know what Kiai is or how does it affect, but they are there now xD
01:11:810 (3) - Like i said before
01:16:737 (11,12) - ^
01:20:570 (7) - ^
01:25:059 (6) - Blanket error. http://puu.sh/oyF8Q.jpg < Thats better. but I really like how it is :<
01:27:577 (8) - 2 far away from the slider
01:36:336 (3) - ^
01:51:993 (1,1,1,1) - Remove NC done
01:52:978 (1) - Make it a normal slider done
01:53:416 - Circle with NC here done
01:54:730 (6) - Why are u doing this so many times because I'm new and edited it for the worse :<
01:55:497 (8,9) -
01:59:000 (7,8) -
02:02:504 (8,9) -
02:06:008 (7,8) -
02:09:511 (7,8) -
02:13:015 (7,8) -
02:16:518 (8,9) -
02:20:022 (2,3) -
02:32:832 (9) - Underlap with (1) http://puu.sh/oyFjf.jpgYes, that seems a lot better
02:40:825 (12,13) -
03:16:081 (1,1,1,1) - Remove NC done
03:17:832 (1,1,1,1) - ^
03:35:022 - Add Kiai.
From 03:35:022 - to 03:47:285 - You can keep the fast jumps BUT don't make them so 'hard' better change it that their distance isn't that far away to the other one fix'd

Good luck ~

Thanks for the mod! I really learnt something today! might change those sliders if I get more feedback on them, but I think it's better that way
I also fixed all the errors without explanation, as they were repeated errors.

Cheers!

Edit: Updated the Kiai for Normal as well
Parachute
Hey, so here's the mod from m4m :3

General
Hmmm you should really use some hitsounds because you used none at all. o.o


[bInsane[/b]
00:04:365 (5) - Well these things on blue ticks are okayyyy but you know i dont know if they are that good because of the spacing but hmm. its okay i guess
00:57:139 - Why not adding a last circle here and maybe even here 00:57:358 -
00:56:263 (4,5,6,7,8,9) - Maybe do it like that also http://www.directupload.net/file/d/4339 ... xp_png.htm , would look much better imo :3
01:04:365 (1,2,3,4,5,6,7) - Well if you do something like this.. then you should do it symmetrical:
01:05:679 (4) - Put this one under 01:05:241 (3) - and then make "Ctrl + H" to flip it and then the 4 will be symmetrical
01:06:117 (5) - Same with this, under 2 and then ctrl+h
01:06:555 (6) - This one isnt correclty stacked under 01:04:365 (1) -
01:06:993 (7) - This should be one grid to the right so its in the middle of the mapping area
01:07:431 (8) - I would put this to x:256 y:328 then so it will be a short symmetrical thing that is good to play too :3
01:43:672 (3,4) - Maybe its just me but i really dont appreciate using "streaming jumps" especially like this ._.
01:50:241 (2) - Do that pls http://www.directupload.net/file/d/4339 ... xn_png.htm ... this "stream" thing is really bad to play imo
02:28:453 (1,2,3,4,5,6,7,8) - Here symmetrical again pls :3
03:01:847 (7) - Why not like this? http://www.directupload.net/file/d/4339 ... 3s_png.htm
03:14:329 (2) - Nearer to the sliders pls ~ x:276 y:184
03:16:956 (5,6) - I think it would be much better like this: http://www.directupload.net/file/d/4339 ... r7_png.htm Looks much better
if they dont overlap :)
03:18:818 (5) - here the same just on the other side of the mapping area (copy the other one and just ctrl +h)
(03:17:504 (1,2,3,4) - here you should make ctrl + h for these 4 objects first, so it will match)
03:28:015 (1,2,3,4,5,6,7,8) - This could be symmetrical ^^
03:37:650 (13,14,15,16) - Streams like this.. please dont.. its bad to play doesnt look good and is just bad overall in my opinion. please change i hate such streams xD
03:41:154 (13,14,15,16,17) - same for this.
03:49:803 (3) - that one to x:184 y:156 please :)
04:00:533 (4) - this one a bit to the left so it doesnt touch the other slider before
04:05:022 (2,3) - this too but 04:04:803 (1,2,3,4,5,6) - you should kinda do this section a bit better like
for example this one 04:05:679 (5) - x:386 y:160 also i would do higher spacing for this section, a bit jumpy and stuff.


Now to the nc stuff:
00:10:278 (1) - Remove nc and add at: 00:11:372 (5) -
00:18:599 (1) - Remove nc and add at the following object
00:29:329 (6) - Nc
00:30:862 (1) - Remove nc
00:32:832 (7) - Add nc
00:35:241 (1) - Remove nc
00:36:117 (3) - Add nc
00:37:869 (1) - Remove nc
00:39:840 (7) - Add nc
00:43:343 (7) - ^
00:44:876 (1) - Remove nc
00:46:847 (8) - Add
00:48:380 (1) - Remove
00:50:351 (7) - Add
00:51:883 (1) - Remove
00:53:854 (7) - Add
01:14:876 (7) - ^
01:17:066 (1) - Remove
01:20:132 (6) - Add
02:17:942 (13) - ^
02:34:584 (1,2,3,4,5,6,1) - So Theres some things actually
Its kinda incosistent here.
02:35:460 (2) - Add one here because you have it like that in the first refrain
02:37:212 (1) - You do one here and then you make a nc every second big white tick.. you should do it every tick or
every second tick but inconsistent like this isnt that good :o
02:45:752 (14) - This combo too long
03:01:847 (7) - Add nc
03:29:767 (5) - ^
03:45:533 (15) - Add nc
03:52:321 (1) - Remove nc and add at the next object
04:06:117 (7) - Add nc


Then theres another thing I noticed its stuff like this:
00:36:555 (4,5,6) - If you make that make sure it actually kinda fits the whole shape.
00:36:555 (4) - x;188 y:232
00:36:664 (5) - x:168 y:196
Some shape like this looks much cleaner in my opinion :)
That was something that i saw a lot in your map, if you make these .. uhm blankets.. is it called like that?
Well i think you know what I mean if you make them more clean it would make the map look much better.


Then theres sliders like this one 00:39:183 (6) - that just doesnt look good in general :/
Idk why you use 2 additional points there? 1 is enough isnt it? And you did such sliders more often :o


Then these sliders 00:31:737 (4) - 00:35:241 (1) - .. This is maybe just subjective but I think making such super round sliders when they
are so small looks not good :/ make them a BIT less round and it should be good.
Here it fits though: 00:40:278 (8) - But its really rare where such round small sliders actually fit good.





Normal


You should consider remapping this, you should really use the same spacing for the WHOLE easy/normal diff!
Jumps are not allowed in low diff and I think you have to remap the spacing so the distance is getting corrected. (Distance Snap)
You should also remake the nc so it fits to the music
01:10:493 - This kiai time is not correclty snapped for this diff (See: AiMod) But then again
why dont you make the kiai times the same in the normal diff? In insane they are better imo make them like there :)
03:34:803 - Also why start kiai at red point? xD

Kay now for the map:
00:11:810 (5) - Add nc
00:18:818 (9) - Okay so at such points you should add the nc at the big white line and not at the beat after this line.
00:44:000 (7) - Add nc
00:50:351 (6) - Add nc here not at the next object
00:53:854 (6) - Add nc
00:57:358 (1) - I would suggest you to add an object here too.
01:11:372 (2) - Add nc
01:36:336 (7) - ^
02:47:832 (5) - Spacing like this in normal.. no.. just remap the spacing please so its consistent in this diff
03:02:613 - You should add objects in this area too
03:19:256 (1) - Dont make it touch, it looks bad like this
03:28:891 (4) - Such things are too hard for a normal also, you can hardly see that these are sliders


I think that is everything for now :) You still have to work a bit on this map but its already good if you fix some stuff. ^^
So gl with your map! :3
LigerZero
Artist change to "Yuuzuki Tsubaki" (artist unicode change to "夕月椿")
Tags added " koumakyou the embodiment of scarlet devil remixes vol.2 starry presto comiket77 comiket80 c77 c80 botch kumarisu eastnewsound くまりす"
source added "東方Project"

no kudosu
Topic Starter
Promathia

Parachute wrote:

Hey, so here's the mod from m4m :3

General
Hmmm you should really use some hitsounds because you used none at all. o.o


[bInsane[/b]
00:04:365 (5) - Well these things on blue ticks are okayyyy but you know i dont know if they are that good because of the spacing but hmm. its okay i guess I'll leave it as it is for now
00:57:139 - Why not adding a last circle here and maybe even here 00:57:358 - Ah, yeah didn't really notice
00:56:263 (4,5,6,7,8,9) - Maybe do it like that also http://www.directupload.net/file/d/4339 ... xp_png.htm , would look much better imo :3 yeah, it does, thanks ^^
01:04:365 (1,2,3,4,5,6,7) - Well if you do something like this.. then you should do it symmetrical: done
01:05:679 (4) - Put this one under 01:05:241 (3) - and then make "Ctrl + H" to flip it and then the 4 will be symmetrical
01:06:117 (5) - Same with this, under 2 and then ctrl+h
01:06:555 (6) - This one isnt correclty stacked under 01:04:365 (1) - fix'd
01:06:993 (7) - This should be one grid to the right so its in the middle of the mapping area fix'd
01:07:431 (8) - I would put this to x:256 y:328 then so it will be a short symmetrical thing that is good to play too :3 fix'd
01:43:672 (3,4) - Maybe its just me but i really dont appreciate using "streaming jumps" especially like this ._. Oh God... there was still one unfixed, thanks xD
01:50:241 (2) - Do that pls http://www.directupload.net/file/d/4339 ... xn_png.htm ... this "stream" thing is really bad to play imo and another... I fail at fixing ._.
02:28:453 (1,2,3,4,5,6,7,8) - Here symmetrical again pls :3 done
03:01:847 (7) - Why not like this? http://www.directupload.net/file/d/4339 ... 3s_png.htm Yeah, might be better
03:14:329 (2) - Nearer to the sliders pls ~ x:276 y:184 fix'd
03:16:956 (5,6) - I think it would be much better like this: http://www.directupload.net/file/d/4339 ... r7_png.htm Looks much better
if they dont overlap :) Here the thing is... I try to highlight the repetitive sound on the song. I might reorganize them like at the ending, but I think I'm not going to follow your suggestion
03:18:818 (5) - here the same just on the other side of the mapping area (copy the other one and just ctrl +h)
(03:17:504 (1,2,3,4) - here you should make ctrl + h for these 4 objects first, so it will match)
03:28:015 (1,2,3,4,5,6,7,8) - This could be symmetrical ^^ fix'd
03:37:650 (13,14,15,16) - Streams like this.. please dont.. its bad to play doesnt look good and is just bad overall in my opinion. please change i hate such streams xD I was going for fast jumps there, but it ended up a stream xD fix'd
03:41:154 (13,14,15,16,17) - same for this.
03:49:803 (3) - that one to x:184 y:156 please :) ok
04:00:533 (4) - this one a bit to the left so it doesnt touch the other slider before style isn't my strongest point xD fix'd
04:05:022 (2,3) - this too but 04:04:803 (1,2,3,4,5,6) - you should kinda do this section a bit better like
for example this one 04:05:679 (5) - x:386 y:160 also i would do higher spacing for this section, a bit jumpy and stuff.fix'd something, but don't really know how to do it better


Now to the nc stuff:
00:10:278 (1) - Remove nc and add at: 00:11:372 (5) -
00:18:599 (1) - Remove nc and add at the following object
00:29:329 (6) - Nc
00:30:862 (1) - Remove nc
00:32:832 (7) - Add nc
00:35:241 (1) - Remove nc
00:36:117 (3) - Add nc
00:37:869 (1) - Remove nc
00:39:840 (7) - Add nc
00:43:343 (7) - ^
00:44:876 (1) - Remove nc
00:46:847 (8) - Add
00:48:380 (1) - Remove
00:50:351 (7) - Add
00:51:883 (1) - Remove
00:53:854 (7) - Add
01:14:876 (7) - ^
01:17:066 (1) - Remove
01:20:132 (6) - Add
02:17:942 (13) - ^
02:34:584 (1,2,3,4,5,6,1) - So Theres some things actually
Its kinda incosistent here.
02:35:460 (2) - Add one here because you have it like that in the first refrain
02:37:212 (1) - You do one here and then you make a nc every second big white tick.. you should do it every tick or
every second tick but inconsistent like this isnt that good :o
02:45:752 (14) - This combo too long
03:01:847 (7) - Add nc
03:29:767 (5) - ^
03:45:533 (15) - Add nc
03:52:321 (1) - Remove nc and add at the next object
04:06:117 (7) - Add nc
followed every step


Then theres another thing I noticed its stuff like this:
00:36:555 (4,5,6) - If you make that make sure it actually kinda fits the whole shape.
00:36:555 (4) - x;188 y:232
00:36:664 (5) - x:168 y:196
Some shape like this looks much cleaner in my opinion :)
That was something that i saw a lot in your map, if you make these .. uhm blankets.. is it called like that?
Well i think you know what I mean if you make them more clean it would make the map look much better.
gonna look into them: counts as fixed

Then theres sliders like this one 00:39:183 (6) - that just doesnt look good in general :/
Idk why you use 2 additional points there? 1 is enough isnt it? And you did such sliders more often :o
again, styling isn't my thing xD
''
Then these sliders 00:31:737 (4) - 00:35:241 (1) - .. This is maybe just subjective but I think making such super round sliders when they
are so small looks not good :/ make them a BIT less round and it should be good.
Here it fits though: 00:40:278 (8) - But its really rare where such round small sliders actually fit good.
might keep 'em as they are for now ._.




Normal


You should consider remapping this, you should really use the same spacing for the WHOLE easy/normal diff!
Jumps are not allowed in low diff and I think you have to remap the spacing so the distance is getting corrected. (Distance Snap)
You should also remake the nc so it fits to the music
01:10:493 - This kiai time is not correclty snapped for this diff (See: AiMod) But then again
why dont you make the kiai times the same in the normal diff? In insane they are better imo make them like there :)
03:34:803 - Also why start kiai at red point? xD

Kay now for the map:
00:11:810 (5) - Add nc
00:18:818 (9) - Okay so at such points you should add the nc at the big white line and not at the beat after this line.
00:44:000 (7) - Add nc
00:50:351 (6) - Add nc here not at the next object
00:53:854 (6) - Add nc
00:57:358 (1) - I would suggest you to add an object here too. hmm nah
01:11:372 (2) - Add nc
01:36:336 (7) - ^
02:47:832 (5) - Spacing like this in normal.. no.. just remap the spacing please so its consistent in this diff
03:02:613 - You should add objects in this area too done
03:19:256 (1) - Dont make it touch, it looks bad like this fix'd
03:28:891 (4) - Such things are too hard for a normal also, you can hardly see that these are sliders Yeah, made the section as longer sliders

Re-comboed and re-positioned the whole thing

I think that is everything for now :) You still have to work a bit on this map but its already good if you fix some stuff. ^^
So gl with your map! :3
Thanks for the mod ^^ I'll get a look at the hitsounding with a better time <.<
Topic Starter
Promathia

LigerZero wrote:

Artist change to "Yuuzuki Tsubaki" (artist unicode change to "夕月椿")
Tags added " koumakyou the embodiment of scarlet devil remixes vol.2 starry presto comiket77 comiket80 c77 c80 botch kumarisu eastnewsound くまりす"
source added "東方Project"

no kudosu
Oh, hey! Thanks for that ^^
Fraye
General

~SV for normal might be a bit too fast; I suggest an SV of 1.0
~map more of the background instruments (like the bass)
~AR9 for the Insane diff is too much imo (since it's only 137bpm) so bring it down to ar8~8.5
~slider tick rate on Insane doesn't need to be 2 imo

Normal

00:01:300 (1,2) - I don't like how these sliders overlap at one point
00:04:803 (3,4) - either stack or blanket
00:08:307 (1) - I don't like how this overlaps with the previous slider
00:12:248 (2,3) - this feels awkward to play; I suggest redoing this part like this http://puu.sh/oz9iP/367cde1973.jpg start from 00:11:810 (1) -
00:23:197 (3) - I don't feel like this is necessary; ordinary 1/2 sliders should play better imo
00:27:577 (5) - this is an exception tho lmao (ignore this)
00:37:869 (4) - fix blanket
01:03:489 - spinner starts here btw
01:10:497 (1) - I'd suggest converting this into 1/1 circles instead
01:14:000 (7) - fix blanket
01:16:628 (5,6) - I don't feel comfortable with how these two overlap
01:22:321 (1) - I'd prefer just putting circles on the white ticks rather than this repeating slider
01:35:022 (6) - fix blanket
02:02:613 (5) - this doesn't make sense if you were trying to map to the vocals
03:17:504 (1,1) - bad overlap
03:49:475 (2,3) - ^
03:53:416 (3,4,5) - rip blankets
04:06:993 - you can add a spinner here all the way to 04:10:059

Insane

00:02:175 (2,3) - bad overlap
00:03:927 (4,5) - 1/4 beat?
00:06:555 (1) - remove nc
00:07:869 (4) - nc
00:37:869 (1) - the nc here feels inconsistent with the first few parts since you only nc'd every 2nd scale of the song prior to this; please remove
00:41:591 (1) - ^
00:54:730 (3) - you can nc here because of the vocals
00:55:606 (1) - remove nc
02:03:051 (11,12) - 1/4 beat again?
02:03:927 (1,2) - ^
02:07:431 (1,2) - ^
02:17:942 (1,3) - stack?
02:38:964 (7) - nc here for consistency
02:41:154 (1) - remove nc
02:42:467 (5) - nc
02:42:467 (5,6) - I don't like these, imo
02:44:219 (1,2) - ^
02:58:234 (6) - nc here like you were doing in the previous parts?
03:03:051 (12) - it doesn't stop here; actual stream ends here 03:03:489 (although I don't see the point in placing streams here)
03:08:307 (5,6,7) - ?
03:13:234 (11,12,13) - DS maybe?
03:37:212 (11) - nc here since 2digit combo numbers don't look appealing
03:40:716 (11) - ^
03:43:781 (9) - ^
03:56:482 (3,4,5,6) - this could look cleanerif you use DS
04:06:664 - spinner suggestion; ends at the same part as my normal diff spinner suggestion
Topic Starter
Promathia

flawful wrote:

General

~SV for normal might be a bit too fast; I suggest an SV of 1.0lowered it, which led to a complete revamp :/
~map more of the background instruments (like the bass) Maybe :/
~AR9 for the Insane diff is too much imo (since it's only 137bpm) so bring it down to ar8~8.5 Maybe :/
~slider tick rate on Insane doesn't need to be 2 imo don't know what it really does, but ok xD

Normal

00:01:300 (1,2) - I don't like how these sliders overlap at one point fix'd
00:04:803 (3,4) - either stack or blanket stacked
00:08:307 (1) - I don't like how this overlaps with the previous sliderfix'd when stacked
00:12:248 (2,3) - this feels awkward to play; I suggest redoing this part like this http://puu.sh/oz9iP/367cde1973.jpg start from 00:11:810 (1) - Did it differently, but it's certainly different now ^^
00:23:197 (3) - I don't feel like this is necessary; ordinary 1/2 sliders should play better imo Changed it to two half-beat sliders
00:27:577 (5) - this is an exception tho lmao (ignore this) Yeah, I figured that that would be the best way to do those for normal xD
00:37:869 (4) - fix blanket fix'd
01:03:489 - spinner starts here btwtrue
01:10:497 (1) - I'd suggest converting this into 1/1 circles instead I like the slider there :<
01:14:000 (7) - fix blanket
01:16:628 (5,6) - I don't feel comfortable with how these two overlap
01:22:321 (1) - I'd prefer just putting circles on the white ticks rather than this repeating slider
01:35:022 (6) - fix blanket Isn't it good? adjusted it ever so slightly, though :<
02:02:613 (5) - this doesn't make sense if you were trying to map to the vocals Removed it, but I think it could have stayd there for more clear beat
03:17:504 (1,1) - bad overlap fix'd
03:49:475 (2,3) - ^ fix'd
03:53:416 (3,4,5) - rip blankets You really like blankets, do you? xD fix'd, but wasn't meant to be blankets originally
04:06:993 - you can add a spinner here all the way to 04:10:059 I was thinking about it originally, but maybe? xD I'll leave it hanging, for now. It could be a good ide- nvm I'll add them, start a bit earlier, though
Insane

00:02:175 (2,3) - bad overlap fix'd, wasn't so bad, though
00:03:927 (4,5) - 1/4 beat? oops fix'd
00:06:555 (1) - remove nc fix'd
00:07:869 (4) - nc fix'd
00:37:869 (1) - the nc here feels inconsistent with the first few parts since you only nc'd every 2nd scale of the song prior to this; please remove fix'd
00:41:591 (1) - ^ fix'd
00:54:730 (3) - you can nc here because of the vocals
00:55:606 (1) - remove ncI did these slightly differently
02:03:051 (11,12) - 1/4 beat again? Damn I really fail at fixing things T_T
02:03:927 (1,2) - ^
02:07:431 (1,2) - ^
02:17:942 (1,3) - stack? not intended, but fixed xD
02:38:964 (7) - nc here for consistency fix'd
02:41:154 (1) - remove nc fix'd
02:42:467 (5) - nc fix'd
02:42:467 (5,6) - I don't like these, imo T_T my bad
02:44:219 (1,2) - ^ fix'd
02:58:234 (6) - nc here like you were doing in the previous parts? fix'd
03:03:051 (12) - it doesn't stop here; actual stream ends here 03:03:489 (although I don't see the point in placing streams here) Axtually, the drum stream ends there. It propably comes up better when I start on hitsounding
03:08:307 (5,6,7) - ? I'll leave that there
03:13:234 (11,12,13) - DS maybe? did something to it ._.
03:37:212 (11) - nc here since 2digit combo numbers don't look appealing fix'd
03:40:716 (11) - ^ fix'd
03:43:781 (9) - ^ fix'd
03:56:482 (3,4,5,6) - this could look cleanerif you use DS fix'd
04:06:664 - spinner suggestion; ends at the same part as my normal diff spinner suggestion yes.

Thanks for the mod! I'll think about the AR
DeRandom Otaku
Hi~ short-ish mod passing by~

General :
  1. Choose combo colors
  2. Tags should be same in all diffs
  3. Same goes to Source
  4. Artist and Unicode Artist are different in both diffs also ;w; wtf
  5. Audio bitrate of mp3 is higher than 192 kbps ~ recompress plz
  6. Hitsound ur map
  7. where is the hard and easy diff? ;_;
Insane :
  1. AR is high ~ 8.5 or lesser
  2. Same with OD ~ 7.5 or lesser
  3. 00:01:300 (1,2) - delete the last anchor points lol
  4. 00:19:475 (3) - add reverse
  5. 00:22:759 - pattern should be like this :
  6. 01:25:825 (2,4,5) - could make blankets
  7. 01:30:424 - add circle
  8. 01:40:825 (6,7) - too much spaced
  9. 01:49:365 (12,13) - stack these
  10. 01:50:351 (3,4) - too much spaced
  11. 02:45:971 (6,8) - move 8 to right so that it wont overlap with 8
  12. 03:15:752 (1,2,3,4) - decrease DS
  13. 03:17:504 (1,2,3,4) - ^
  14. 03:49:256 (1) - no overlap ~ maybe put it in exact middle of the slider
  15. 03:49:475 (2,3,4) - change pattern ... maybe use Ctrl+G on 03:49:475 (2) -
  16. 03:56:810 (4) - ctrl + g
Thats all from me ~ Good Luck!~
Topic Starter
Promathia

DeRandom Otaku wrote:

Hi~ short-ish mod passing by~

General :
  1. Choose combo colors Might.... When hitsounding.
  2. Tags should be same in all diffs
  3. Same goes to Source
  4. Artist and Unicode Artist are different in both diffs also ;w; wtf Because I've just started this mapping thing and didn't know you have to do it separately for every diff T_T fix'd
  5. Audio bitrate of mp3 is higher than 192 kbps ~ recompress plz Is that such a big deal? Might as well though
  6. Hitsound ur map Gonna check it on a better time, probs this weekend ^^
  7. where is the hard and easy diff? ;_; Same as above, I wanted to see what kind of reception I get for my mapset before I aim for ranked :P
Insane :
  1. AR is high ~ 8.5 or lesser
  2. Same with OD ~ 7.5 or lesser 8 & 7
  3. 00:01:300 (1,2) - delete the last anchor points lol oops fix'd
  4. 00:19:475 (3) - add reverse Done
  5. 00:22:759 - pattern should be like this : ah, yeah
  6. 01:25:825 (2,4,5) - could make blankets did
  7. 01:30:424 - add circle added
  8. 01:40:825 (6,7) - too much spaced fix'd
  9. 01:49:365 (12,13) - stack these stacked
  10. 01:50:351 (3,4) - too much spaced fix'd
  11. 02:45:971 (6,8) - move 8 to right so that it wont overlap with 8 that doesn't make sense but I think I fixed it?
  12. 03:15:752 (1,2,3,4) - decrease DS
  13. 03:17:504 (1,2,3,4) - ^ Reorganized this completely, forgot to do it yesterday
  14. 03:49:256 (1) - no overlap ~ maybe put it in exact middle of the slider adjusted slightly
  15. 03:49:475 (2,3,4) - change pattern ... maybe use Ctrl+G on 03:49:475 (2) - I made a blanket there... hope it won't cause too bad an overlap with the big slider
  16. 03:56:810 (4) - ctrl + g sure
Thats all from me ~ Good Luck!~
Thanks for the mod <3
sutucar
ah, can i make guest difficulty? :D
Topic Starter
Promathia

Xipro wrote:

ah, can i make guest difficulty? :D
oh, yes you can. ^^
sutucar

Promathia wrote:

Xipro wrote:

ah, can i make guest difficulty? :D
oh, yes you can. ^^
I finished to make a map, then what can i do to regist guest diff?

sry but this is first time to me that make guest diff.
Topic Starter
Promathia

Xipro wrote:

Promathia wrote:

oh, yes you can. ^^
I finished to make a map, then what can i do to regist guest diff?

sry but this is first time to me that make guest diff.
yeah, first time for me as well. :o
Googled some and found this t/231983&view=unread
so if you can get the map to me, that would get us somewhere :D
sutucar
I finished to make a map, then what can i do to regist guest diff?

sry but this is first time to me that make guest diff.[/quote]

yeah, first time for me as well. :o
Googled some and found this t/231983&view=unread
so if you can get the map to me, that would get us somewhere :D[/quote]

yep, I found this, too. t/110846
it told me how to submit guest diff to main mapper.
so i send you my mapset link by message. check and look my map plz :D
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