forum

DM DOKURO - Reality Check Through The Skull

posted
Total Posts
113
Topic Starter
SnowNiNo_
This beatmap was submitted using in-game submission on 2016年5月15日 at 下午 01:48:46

Artist: DM DOKURO
Title: Reality Check Through The Skull
Source: UNDERTALE
Tags: -M4x Kaitjuh Reunited genocide toby fox undertale megalovania song that might play when you fight sans bonetrousle the underground radio DM DOKURO
BPM: 177
Filesize: 23990kb
Play Time: 05:30
Difficulties Available:
  1. UnReality (5.37 stars, 1165 notes)
Download: DM DOKURO - Reality Check Through The Skull
Information: Scores/Beatmap Listing
---------------
It's a beautiful day outside.
Birds are singing, Flowers are blooming.
On days like these, kids like you...
SHOULD BE BURNING IN HELL.


Enjoy :D


plz redownload if you downloaded it b4 05/05 (new SB

check out the Taiko map made by Skull Kid

UnReality - 100% by SnowNiNo_
Hitsounds - 100% by SnowNiNo_
Storyboard by Kaitjuh and -M4x(spectrum part
Nerova Riuz GX
long ass log
00:30 SnowNiNo_: 123
00:31 Nerova Riuz GX: 456
00:32 SnowNiNo_: 手熱ㄇ
00:32 SnowNiNo_: 求幫testplay
00:35 Nerova Riuz GX: sec
00:35 SnowNiNo_: k
00:40 Nerova Riuz GX: ok
00:40 *SnowNiNo_ is listening to [https://osu.ppy.sh/b/940378 DM DOKURO - Reality Check Through The Skull]
00:41 Nerova Riuz GX: source還寫錯
00:41 Nerova Riuz GX: 哭
00:41 SnowNiNo_: 阿
00:42 SnowNiNo_: ㄅ4undertailㄇ
00:42 Nerova Riuz GX: undertale
00:42 SnowNiNo_: 幹
00:42 SnowNiNo_: .
00:42 Nerova Riuz GX: 他是地底下的故事
00:42 SnowNiNo_: 好我等去改
00:42 Nerova Riuz GX: 不是你底下的尾巴
00:42 SnowNiNo_: lol
00:43 SnowNiNo_: 等你打完我有幾ㄍ問題
00:47 SnowNiNo_: offset是不次厝ㄌ阿
00:47 SnowNiNo_: .
00:48 Nerova Riuz GX: 有可能
00:48 SnowNiNo_: 感覺你都打快
00:49 Nerova Riuz GX: 而且
00:49 SnowNiNo_: 先問幾ㄍ問題可ㄇ
00:49 Nerova Riuz GX: 其實維持260就可以
00:49 SnowNiNo_: 痾你先說
00:49 Nerova Riuz GX: 如果你怕麻煩的話
00:49 SnowNiNo_: 我前面ㄉtimimg是看別人的普ㄉ
00:49 SnowNiNo_: 不知有木有錯
00:50 SnowNiNo_: 我可以問了嗎XD?
00:52 Nerova Riuz GX: 是有點偏
00:52 Nerova Riuz GX: offset -9
00:52 SnowNiNo_: 全部嗎
00:53 Nerova Riuz GX: 照理說是的
00:53 Nerova Riuz GX: 你等等再調
00:53 Nerova Riuz GX: 不然時間點會錯亂
00:54 SnowNiNo_: 全部憶起-9不是就好ㄌ嗎
00:54 Nerova Riuz GX: 你換時間點
00:54 Nerova Riuz GX: 如果複製丟過來會全部錯位
00:55 SnowNiNo_: 我不是用複製ㄉ
00:55 Nerova Riuz GX: 幹啊你不用傳位置嗎
00:56 SnowNiNo_: 紅線都我自己差ㄉ
00:56 SnowNiNo_: .
00:57 Nerova Riuz GX: 你他媽告訴別人是哪個東西
00:57 Nerova Riuz GX: 不是複製貼上
00:57 Nerova Riuz GX: 你改時間點我怎麼看
00:57 Nerova Riuz GX: 這樣有懂了嗎
00:58 SnowNiNo_: 痾
00:58 SnowNiNo_: 不太懂
00:58 Nerova Riuz GX: 01:00:933 (1) -
00:58 Nerova Riuz GX: 改了時間點就對不到同一個東西。
00:59 SnowNiNo_: 我知道阿
00:59 SnowNiNo_: 在移不是就可以了嗎
00:59 Nerova Riuz GX: 幹所以
01:00 Nerova Riuz GX: 你改了
01:00 Nerova Riuz GX: 然後傳給我
01:00 Nerova Riuz GX: 我點開
01:00 Nerova Riuz GX: 不就對不到了
01:00 Nerova Riuz GX: 那你問什麼問題
01:00 Nerova Riuz GX: 就叫你最後再改
01:00 SnowNiNo_: 為何你會對不到= =
01:00 SnowNiNo_: 我這邊是對好的
01:00 Nerova Riuz GX: 廢話
01:00 Nerova Riuz GX: 你手上的改過
01:00 Nerova Riuz GX: 我手上的沒有
01:01 SnowNiNo_: 那我要復原?
01:01 Nerova Riuz GX: 對
01:02 SnowNiNo_: 可是我剛剛改完上傳了
01:02 SnowNiNo_: .
01:02 Nerova Riuz GX: 算了
01:02 SnowNiNo_: 再改回去嗎
01:02 Nerova Riuz GX: 我更新
01:03 Nerova Riuz GX: 好你繼續
01:04 SnowNiNo_: 那我問我ㄉ問題可ㄇ
01:04 Nerova Riuz GX: 可
01:04 Nerova Riuz GX: 你可以問一堆
01:04 Nerova Riuz GX: 我有四天可以聽
01:05 SnowNiNo_: 痾
01:05 SnowNiNo_: 好...
01:05 SnowNiNo_: 其實也沒幾ㄍ
01:05 SnowNiNo_: 首先就是第一ㄍspin
01:05 SnowNiNo_: 刪掉ㄉ畫frain會不到5分鐘
01:05 SnowNiNo_: drain*
01:05 SnowNiNo_: 那還可以APP嗎?
01:05 Nerova Riuz GX: 不行
01:05 SnowNiNo_: 好
01:06 SnowNiNo_: 02:42:361 - 02:44:091 -
01:06 Nerova Riuz GX: 可是你放一個超長的spin很智障
01:06 SnowNiNo_: 這邊會不會太突然
01:06 Nerova Riuz GX: 不是說不行
01:06 SnowNiNo_: 沒法不然不到5分鐘
01:06 Nerova Riuz GX: 是明明有鐘聲
01:06 Nerova Riuz GX: 你可以拆成好幾個去配鐘聲
01:07 Nerova Riuz GX: 不要整個連在一起
01:07 SnowNiNo_: 00:05:452 - 向這邊?
01:07 Nerova Riuz GX: 對
01:07 SnowNiNo_: 00:10:537 - 跟這邊
01:07 SnowNiNo_: 好
01:07 SnowNiNo_: 還有我剛說的02:42:361 -
01:08 SnowNiNo_: 會不會太突然阿 前面一ㄍ大空拍
01:08 SnowNiNo_: 我自己打也絕ㄉ這樣太突然很不好打
01:08 Nerova Riuz GX: 這裡有一個問題
01:09 Nerova Riuz GX: 首先是你剛剛自己說太突然,這是一個
01:09 Nerova Riuz GX: 但是你改掉會很怪
01:09 SnowNiNo_: 所以我不知道
01:09 SnowNiNo_: 該怎修
01:09 Nerova Riuz GX: 因為從00:44:309 - 這個點也是做同樣的東西
01:09 Nerova Riuz GX: 如果只改後面不改前面會變成inconsistent
01:10 SnowNiNo_: 恩
01:10 Nerova Riuz GX: 要我就絕對不會全都單點
01:10 SnowNiNo_: 所以不要動嗎
01:10 SnowNiNo_: 放幾ㄍ滑條這樣?
01:11 Nerova Riuz GX: 不可以全部疊起來,會讀不到
01:11 Nerova Riuz GX: 你也沒別的選擇了
01:11 SnowNiNo_: 本來百分開的可是會太難
01:11 SnowNiNo_: 我絕ㄉ拉..
01:11 SnowNiNo_: 所以才想說這樣
01:12 SnowNiNo_: 那我把所有ㄉ00:44:308 (1,2) - 改滑條
01:12 SnowNiNo_: 配單點
01:12 SnowNiNo_: 這樣會好點
01:12 Nerova Riuz GX: 不錯
01:12 Nerova Riuz GX: 有進入狀況
01:12 SnowNiNo_: 好
01:13 SnowNiNo_: 還有 02:44:322 -
01:13 SnowNiNo_: 你會放kiai嗎?
01:13 Nerova Riuz GX: 應該會
01:14 SnowNiNo_: 可是我不知該在哪結束
01:14 Nerova Riuz GX: 這裡有四段 快慢快慢
01:14 Nerova Riuz GX: 就挑快的下手
01:14 SnowNiNo_: 恩
01:16 SnowNiNo_: 剛當掉= =
01:16 SnowNiNo_: 03:13:860 - 那這邊你會放kiai嗎
01:16 SnowNiNo_: 到03:42:475 -
01:16 Nerova Riuz GX: 不會
01:17 SnowNiNo_: 為啥
01:18 Nerova Riuz GX: 這裡就一個很普通的地方啊
01:18 Nerova Riuz GX: 怎麼會帶kiai
01:19 SnowNiNo_: 我是覺得跟前面那2段一樣是快的
01:19 SnowNiNo_: 就不向中間有放慢
01:19 Nerova Riuz GX: 那
01:19 Nerova Riuz GX: 前面跟這裡
01:19 Nerova Riuz GX: 你覺得哪個重要
01:20 SnowNiNo_: 我覺得都一樣
01:21 SnowNiNo_: 好吧以整體來看那邊不應該kiai
01:23 SnowNiNo_: 還有03:28:629 - 這部分
01:24 Nerova Riuz GX: 全錯
01:24 SnowNiNo_: .
01:24 SnowNiNo_: 我還在打字ㄟ
01:24 Nerova Riuz GX: 我猜一定是那種
01:24 Nerova Riuz GX: 覺得好像沒對道
01:24 SnowNiNo_: 痾
01:24 Nerova Riuz GX: 不然就是聽起來怪怪的
01:25 SnowNiNo_: 不是我是想問03:28:918 - 這空格要不要補起來
01:25 Nerova Riuz GX: 全錯
01:25 Nerova Riuz GX: 你如果做對了不會有空格
01:26 SnowNiNo_: 那全部補起來ㄋ
01:26 SnowNiNo_: 還是錯ㄇ
01:27 Nerova Riuz GX: 開25%慢慢聽
01:27 Nerova Riuz GX: 如果你還是不知道哪裡有錯再說
01:27 SnowNiNo_: 偏慢
01:32 SnowNiNo_: 1/3?
01:32 Nerova Riuz GX: 對
01:33 SnowNiNo_: 全部修完發現好多了
01:36 SnowNiNo_: 好我問題問完ㄌ
01:38 SnowNiNo_: 謝幫忙
01:38 SnowNiNo_: 你要放thread嗎
01:38 SnowNiNo_: 我給ㄍKD
01:38 Nerova Riuz GX: 隨意
sahuang
M4M from your queue
p/5009798#p5009798

就用中文写了,整体很多霸气的快速滑条+rabbit jumps(small size),打起来很爽

[General]
  1. MP3建议128 or 192kbps,320太高
  2. 5.53*的话。。我可能会建议ar9.2~9.4
  3. custom overrides&colours可以enable
  4. 02:59:091 - 2根绿线,删一个

[UnReaLiTy]
  1. 00:16:640 (1,2) - 不用叠起来吧,按照后面的00:20:334 (1,2) - 和00:24:026 (1,2) - 等来可能更好一点
  2. 00:45:347 (1,2,1,2,3,4) - 不是很好,00:45:001 (1,2) - 前面这种地方距离都挺大,现在突然来了个00:45:347 (1,2) - 然后还有00:45:578 (2,1) - 叠起来的,虽然音调确实在降低但还是不妥,考虑移动一下00:45:578 (2) - ?
  3. 01:40:616 (1,2,1,2,3,5,6) - 全部在一个点有点难了。。尤其是01:41:539 (1,2,3,5,6) - 只隔了一根白线一个三连一个分开的
  4. 01:46:169 (3,4) - 按照规律这边应该是一个直一个弯
  5. 02:14:553 - 漏音
  6. 02:27:476 (4,5,6,7) - 建议5,6,7分别放在现在6,7,4位置,正好三角形转一圈,和后面衔接也好
  7. 02:58:052 (4,5,6,7) - ^
  8. 03:12:822 (4,5,6,7) - ^其实我这样想的原因是,03:13:168 (7,8) - 这种地方音突然有个太高,可以弄成跳,所以三角形的话最后正好有个这样的跳,现在差不多等间距了
  9. (题外话)03:47:091 (1,1,1) - 这边好吵呀,耳朵差点炸lol
  10. 05:19:398 (1) - 2个音,圈为好
  11. 05:21:245 (1) - ^
  12. 05:23:091 (1) - 太长了,转盘一般5-7秒最多,我建议4个周期结束,也就是在05:30:475 -

Hope it helps :)
anna apple
M4M From https://osu.ppy.sh/forum/p/5009143#p5009143

Just note, I tried to not mention anything that was mentioned in a prior post.

Inconsistent spacing
  1. 05:10:975 (3,4) - this is inconsistent with 05:09:129 (1,2) - More specifically: There should be more space between the slider end of 3 and the start of 4, which would more appropriately match the 05:09:129 (1,2) -
  2. From about 00:46:155 (1) - to here 00:52:616 (1) - , the intensity of the section(of the music) is increasing. That being said, 00:47:655 (7,8) - , 00:49:616 (7,8) - , 00:51:462 (4,5) - , 00:53:308 (4) - should have some kind of growing trend. Currently the have the opposite.
  3. same thing as prior for 00:55:039 (7,8) - , 00:57:001 (8,9) - , 00:58:847 (4) -

More can be done here
Basically, there are spots where you mapped a slider end to a significant beat.
  1. 02:17:784 (4) -
  2. 02:21:476 (8) -
  3. 02:25:169 (8) -
  4. 02:32:553 (8) -
Here you should consider using more objects so the play can hit the beat on the white tick. 01:04:039 (8) -

Slider shapes
Slider shapes that don't make sense with their group.
  1. 00:59:308 (2) - The player can't tell the difference, but if you really wanted to.
  2. 01:04:847 (2) - Doesn't blanket, doesn't match. It looks a bit different from 01:04:616 (1) - (from the players perspective) which can make it looks accidentally different.
  3. 01:07:385 (1) - The player can't tell the difference, but it is really really close to the exact same.
  4. 01:20:770 (3,4) - The 3 in this case looks fine because it blankets to 01:20:308 (1) - , but the 4 doesn't blanket to anything. Instead of matching the 4 with the 3 I would match it with the 1 and 2.
  5. 01:33:924 (5) - almost blanketed but can be fixed up a bit ;)

Green point suggestions
  1. 00:38:765 (1) - The hitsounds for the notes you mapped over the guitar and this have the same volume when their volumes are different. I suggest lowering this volume a bit to match that. That way, it is more obvious to the player what your intention is.
  2. 00:47:424 (6) - More of a preference thing. I would suggest to make the slider end silent. Other spots with this 00:54:809 (6) - , 01:36:001 (1) - , 02:48:014 (2) - , 03:04:052 (3) - , 04:53:552 (1) -

One more thing, the sound cuts off about here. 05:34:168 (1) - , not sure how it works but you could consider chopping the end of the off? idk
Topic Starter
SnowNiNo_

sahuang wrote:

M4M from your queue
p/5009798#p5009798

就用中文写了,整体很多霸气的快速滑条+rabbit jumps(small size),打起来很爽

[General]
  1. MP3建议128 or 192kbps,320太高 之後會改
  2. 5.53*的话。。我可能会建议ar9.2~9.4 ar9.5是因為bpm不是因為星數
  3. custom overrides&colours可以enable
  4. 02:59:091 - 2根绿线,删一个已刪

[UnReaLiTy]
  1. 00:16:640 (1,2) - 不用叠起来吧,按照后面的00:20:334 (1,2) - 和00:24:026 (1,2) - 等来可能更好一点 恩 疊起來有點inconsistent
  2. 00:45:347 (1,2,1,2,3,4) - 不是很好,00:45:001 (1,2) - 前面这种地方距离都挺大,现在突然来了个00:45:347 (1,2) - 然后还有00:45:578 (2,1) - 叠起来的,虽然音调确实在降低但还是不妥,考虑移动一下00:45:578 (2) - ? 不妥是? 因為按照音樂這樣擺不知道有甚麼錯 至於00:45:578 (2,1) -疊起來是為了要emphasize 00:45:693 (1) - 的重音
  3. 01:40:616 (1,2,1,2,3,5,6) - 全部在一个点有点难了。。尤其是01:41:539 (1,2,3,5,6) - 只隔了一根白线一个三连一个分开的 很難是很難打還是flow不好 我自己打視覺麼並沒有甚麼問題, 至於01:41:539 (1,2,3,5,6) - 怪音樂八xd
  4. 01:46:169 (3,4) - 按照规律这边应该是一个直一个弯 01:45:707 (2) - 有不同的音 所以才用彎來express
  5. 02:14:553 - 漏音 02:13:630 (3,4,5,6) - 由於這邊跟鼓 所以02:14:553 - 就不擺了
  6. 02:27:476 (4,5,6,7) - 建议5,6,7分别放在现在6,7,4位置,正好三角形转一圈,和后面衔接也好 這邊我要emphasize 02:27:938 (6) - 的鼓聲 所以才把5>6的spacing加大
  7. 02:58:052 (4,5,6,7) - ^ 這個可接受 為了emphasize 02:58:514 (8) - 所以7>8的spacing增加 正是你03:12:822 (4,5,6,7) - 摸的
  8. 03:12:822 (4,5,6,7) - ^其实我这样想的原因是,03:13:168 (7,8) - 这种地方音突然有个太高,可以弄成跳,所以三角形的话最后正好有个这样的跳,现在差不多等间距了 ^
  9. (题外话)03:47:091 (1,1,1) - 这边好吵呀,耳朵差点炸lol 怪音樂八lol
  10. 05:19:398 (1) - 2个音,圈为好 沒必要 而且慧根整體inconsistent
  11. 05:21:245 (1) - ^ ^
  12. 05:23:091 (1) - 太长了,转盘一般5-7秒最多,我建议4个周期结束,也就是在05:30:475 - 已修改

Hope it helps :)
感謝摸圖XD
我會盡快找時間摸你的 最近時間不怎多 ;)
Topic Starter
SnowNiNo_

[alt][F4] wrote:

M4M From https://osu.ppy.sh/forum/p/5009143#p5009143

Just note, I tried to not mention anything that was mentioned in a prior post.

Inconsistent spacing
  1. 05:10:975 (3,4) - this is inconsistent with 05:09:129 (1,2) - More specifically: There should be more space between the slider end of 3 and the start of 4, which would more appropriately match the 05:09:129 (1,2) -
  2. From about 00:46:155 (1) - to here 00:52:616 (1) - , the intensity of the section(of the music) is increasing. That being said, 00:47:655 (7,8) - , 00:49:616 (7,8) - , 00:51:462 (4,5) - , 00:53:308 (4) - should have some kind of growing trend. Currently the have the opposite.
  3. same thing as prior for 00:55:039 (7,8) - , 00:57:001 (8,9) - , 00:58:847 (4) -

More can be done here
Basically, there are spots where you mapped a slider end to a significant beat.
  1. 02:17:784 (4) -
  2. 02:21:476 (8) -
  3. 02:25:169 (8) -
  4. 02:32:553 (8) -
Here you should consider using more objects so the play can hit the beat on the white tick. 01:04:039 (8) -

Slider shapes
Slider shapes that don't make sense with their group.
  1. 00:59:308 (2) - The player can't tell the difference, but if you really wanted to.
  2. 01:04:847 (2) - Doesn't blanket, doesn't match. It looks a bit different from 01:04:616 (1) - (from the players perspective) which can make it looks accidentally different.
  3. 01:07:385 (1) - The player can't tell the difference, but it is really really close to the exact same.
  4. 01:20:770 (3,4) - The 3 in this case looks fine because it blankets to 01:20:308 (1) - , but the 4 doesn't blanket to anything. Instead of matching the 4 with the 3 I would match it with the 1 and 2.
  5. 01:33:924 (5) - almost blanketed but can be fixed up a bit ;)

Green point suggestions
  1. 00:38:765 (1) - The hitsounds for the notes you mapped over the guitar and this have the same volume when their volumes are different. I suggest lowering this volume a bit to match that. That way, it is more obvious to the player what your intention is.
  2. 00:47:424 (6) - More of a preference thing. I would suggest to make the slider end silent. Other spots with this 00:54:809 (6) - , 01:36:001 (1) - , 02:48:014 (2) - , 03:04:052 (3) - , 04:53:552 (1) -
fixed all in Green point suggestions
Inconsistent spacing:well first what you mentioned isnt necessary to change since it all seems fine to me, and if you are only modding the Inconsistent spacing only for a short part then i think this map would got tons of Inconsistent spacing lol since i seldom used DS on this map, and im going to get used to not used DS for mapping since DS isnt really useful lol ( is there still a mapper who use DS with the whole map ?
More can be done here:ill think about this one, if there are still modder mention it then ill fixed it
Slider shapes:well if im not blanketing it then its mean i dont want to blanket, and i dont know what is "The player can't tell the difference" really mean tho lol, the flow is pretty fine imo, only do a small fixed on 01:33:924 (5) -
anyway thanks for mod ;)
Deppyforce
m4m from ur queue

[General]
offset sounds a bit early :/
audioleadin 2000ms
add genocide in tags
add bonetrousle in tags cuz dat song is playing in this area 04:09:296 -

[]
00:58:898 (4) - isnt this supposed to be 2 circles cuz its strong
01:17:591 (1,2,3,4) - ehh this should have 5 notes
01:32:359 (1,2,3,4) - ^
01:39:975 (3) - random whistle sliderslide here
01:43:436 (1) - ignored triple, if u think it'll be too hard after the 8x 1/2 notes then atleast try make a kickslider
01:43:898 (3) - ^
02:18:066 - ignored upbeat
02:37:220 (2) - should be just 1 circle on red since theres no sound on blue
02:39:066 (2) - ^
02:51:757 ~ alot of drums in this area got ignored which is sad for extra diff
03:06:526 ~ ^
03:43:449 (1,1,1,1,1,1,1) - spacing between these sliders should be decreasing
04:37:911 (3) - nc?
04:46:161 - pretty sure theres no sound here
05:04:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - drum is real strong in this part but theyre all unclickable..

gl with it
Topic Starter
SnowNiNo_

Deppyforce wrote:

m4m from ur queue

[General]
offset sounds a bit early :/ well sound fine to me
audioleadin 2000ms
add genocide in tags added
add bonetrousle in tags cuz dat song is playing in this area 04:09:296 - added

[]
00:58:898 (4) - isnt this supposed to be 2 circles cuz its strong lets keep it first cause seems not necessary
01:17:591 (1,2,3,4) - ehh this should have 5 notes in order to make the beat 01:17:821 (4) - more clear so i used triplet
01:32:359 (1,2,3,4) - ^ ^
01:39:975 (3) - random whistle sliderslide here not random whistle..
01:43:436 (1) - ignored triple, if u think it'll be too hard after the 8x 1/2 notes then atleast try make a kickslider this part doesnt got the same rhythm as 01:17:591 (1,2,3,1,2,3) - , so shouldnt map a triplet here
01:43:898 (3) - ^ ^
02:18:066 - ignored upbeat will be inconsistent with the whole part if i change this
02:37:220 (2) - should be just 1 circle on red since theres no sound on blue same above
02:39:066 (2) - ^ ^
02:51:757 ~ alot of drums in this area got ignored which is sad for extra diff since im following the main rhythm here not the drum
03:06:526 ~ ^^
03:43:449 (1,1,1,1,1,1,1) - spacing between these sliders should be decreasing sure, sound like it
04:37:911 (3) - nc? keep
04:46:161 - pretty sure theres no sound here oh, sure idk why i map here =w=
05:04:680 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - drum is real strong in this part but theyre all unclickable.. i really want to follow the drum sound here, but after i test play it i found it really hard to play, so i consider to follow the white tick and add hs on every sliderend in order to emphasized the drum sound...

gl with it
thanks for mod, ill mod you map asap :)
LMT
From our modding queue.

Overall I think it's a really nice map and there's nothing much I can say it's "wrong" , most of these are just suggestions on how to be more precise on following the music. This mod is highly subjective so feel free to disregard some of those without having to explain it in details.
Unreality
01:26:821 (1) - Not sure if following the electric guitar sound here is a wise choice. So you can hear very strong tom/bass drums sound here and you actually follow them later on ( 01:28:667 (1,2) - and 01:29:590 (1,2) - ).

--
01:32:359 (1,2,3,4) - Those are 1/3s.
01:41:590 (1,2,3,4,5,6,7) - all of these should also be 1/3s.
--
02:17:835 (4) - You might want to break this slider up into 2 notes since the sliderhead sound is weaker than the slider-end OR like this: https://osu.ppy.sh/ss/4923340 , there's a light cymbal sound on the red tick 02:18:297 - here so you can do that.
02:25:220 (8) - ^
02:32:604 (8) - ^
--
02:20:143 (4) - there are 1/6s here that you might want to emphasise: https://osu.ppy.sh/ss/4923358 .
--
02:46:449 (2,3) - the synth sound is quite prominent here so you might want to replace these sliders with circles instead.
02:48:296 (3,4,5,1,2,3) - ^ , more circles to emphasise the synth sound.

Changing those might break your flow so feel free to disregard this if you think it does.

--
02:53:026 (3) - try this : https://osu.ppy.sh/ss/4923401 to follow the synth more closely.
02:54:873 (3) - ^
02:56:719 (7) - ^
02:57:757 (3) - ^
--
02:59:834 (4,1,2) - the sounds here fit jumps or 1/4 sliders more imo, consider trying it out.
--
03:01:219 (2,3) - the sounds here are clearly different from 03:00:988 (1) - yet they have the same shape and structure. You might want to emphasise those two sliders more. Even consider using circles instead (like 3-note small jumps?)
03:02:603 (1,2,3) - ^ same stuff.
03:04:680 (1,2,3) - ^
--
03:07:796 (6) - you can break this up : https://osu.ppy.sh/ss/4923459 , again due to the synth line.
--
04:23:834 - you might want to emphasise this tick instead of being a sliderend.
04:31:219 - same, especially when 8 is a lot weaker than this but is emphasised instead.
--
05:03:296 (3) - This slider doesn't quite follow the synth : which is a very short sound , nor does it follow the drum (there's a very strong snare sound at the red tick). Consider mapping this tick 05:03:411 - as well . OR you can turn 05:03:065 (2,3) - into 1/4 sliders and make it slightly more technical (you can do this for a few more cases than just this).
--
05:10:219 (1) - consider breaking this up into 2 circles due to the synth sounds being identical in both sliderhead and sliderend. (Like how you did it here 05:17:603 (1,2) - )
05:12:065 (1) - ^
05:13:911 (1) - ^
05:15:757 (1) - ^
05:19:449 (1) - ^
05:21:296 (1) - ^
Good luck!
Topic Starter
SnowNiNo_

LMT1996 wrote:

From our modding queue.

Overall I think it's a really nice map and there's nothing much I can say it's "wrong" , most of these are just suggestions on how to be more precise on following the music. This mod is highly subjective so feel free to disregard some of those without having to explain it in details.
Unreality
01:26:821 (1) - Not sure if following the electric guitar sound here is a wise choice. So you can hear very strong tom/bass drums sound here and you actually follow them later on ( 01:28:667 (1,2) - and 01:29:590 (1,2) - ). well actually im mapping with the beat like 01:26:821 - and 01:27:052 - (idk what is this sound like =w=, and 01:26:821 (1) - is just a coincident that follow the guitar (oh god my english is sooo poor XD

--
01:32:359 (1,2,3,4) - Those are 1/3s.
01:41:590 (1,2,3,4,5,6,7) - all of these should also be 1/3s.
both fixed
--
02:17:835 (4) - You might want to break this slider up into 2 notes since the sliderhead sound is weaker than the slider-end OR like this: https://osu.ppy.sh/ss/4923340 , there's a light cymbal sound on the red tick 02:18:297 - here so you can do that. since there isnt a sound 02:18:297 - so your suggestion might sound a little bit weird, and since 02:18:066 - is more intense so i add a HS on sliderend in order to emphasized the drum sound at the sliderend
02:25:220 (8) - ^
02:32:604 (8) - ^
--
02:20:143 (4) - there are 1/6s here that you might want to emphasise: https://osu.ppy.sh/ss/4923358 . since the 1/6 piano sound is really weak and if i used 1/6 will be inconsistent with the whole part and im matching the beat and the drum in this part either, so i wont change it
--
02:46:449 (2,3) - the synth sound is quite prominent here so you might want to replace these sliders with circles instead. same as what i mention in 01:26:821 (1) -
02:48:296 (3,4,5,1,2,3) - ^ , more circles to emphasise the synth sound.

Changing those might break your flow so feel free to disregard this if you think it does.

--
02:53:026 (3) - try this : https://osu.ppy.sh/ss/4923401 to follow the synth more closely. i know there is a strong beat 02:53:142 - but im mapping with the main rhythm here, so lets keep it first
02:54:873 (3) - ^
02:56:719 (7) - ^
02:57:757 (3) - ^
--
02:59:834 (4,1,2) - the sounds here fit jumps or 1/4 sliders more imo, consider trying it out. i think the slider fit as well
--
03:01:219 (2,3) - the sounds here are clearly different from 03:00:988 (1) - yet they have the same shape and structure. You might want to emphasise those two sliders more. Even consider using circles instead (like 3-note small jumps?) same as what i mention in 01:26:821 (1) -, mainly follow the beat sound and the drum sound
03:02:603 (1,2,3) - ^ same stuff.
03:04:680 (1,2,3) - ^
--
03:07:796 (6) - you can break this up : https://osu.ppy.sh/ss/4923459 , again due to the synth line. same as what i mentioned at 02:53:026 (3) -
--
04:23:834 - you might want to emphasise this tick instead of being a sliderend. u r right, but consider to consist the whole part, if i change to what you said would break the consistent
04:31:219 - same, especially when 8 is a lot weaker than this but is emphasised instead.
--
05:03:296 (3) - This slider doesn't quite follow the synth : which is a very short sound , nor does it follow the drum (there's a very strong snare sound at the red tick). Consider mapping this tick 05:03:411 - as well . OR you can turn 05:03:065 (2,3) - into 1/4 sliders and make it slightly more technical (you can do this for a few more cases than just this). do a little fix
--
05:10:219 (1) - consider breaking this up into 2 circles due to the synth sounds being identical in both sliderhead and sliderend. (Like how you did it here the slider and notes both fit so no change here 05:17:603 (1,2) - )
05:12:065 (1) - ^
05:13:911 (1) - ^
05:15:757 (1) - ^
05:19:449 (1) - ^
05:21:296 (1) - ^
Good luck!
thanks for mod :)
Kaitjuh
M4M from your queue~

Smol Mod

General

  1. bonetrousle is in the tags twice :P

UnReality

  1. 00:39:075 (2) - Maybe lower the volume on the sliderends like these since theres no sound at this part.
  2. 02:20:258 & 02:35:027 add a circle or turn into a 1/4 slider? sounds like a triple belongs here.
  3. 03:02:834 (2) - NC
  4. 03:30:988 (3,4) - Might be a little too close to 03:30:526 (1,2) -
  5. 04:24:065 (1,2,3,4) - slight overlap
  6. 05:04:680 (1,2,3) - evenly space sliderends?
  7. 05:23:142 (1,1,1) - have these spinners end on the big white tick? That way the audible end can be heard on the strong beat. I don't know if that's not allowed though xD.

also I found a background image you may like from Ozumii
I also made a very basic storyboard to go with it, but that's up to you whether you want one or not. (if you do want to use it enable Wide Screen Support and Epilepsy Warning.)

Welp, modding maps I can't play are hard enough without them being well made already lol

I hope this was useful to some degree, Good Luck ^^ /
Topic Starter
SnowNiNo_

Kaitjuh wrote:

M4M from your queue~

Smol Mod

General

  1. bonetrousle is in the tags twice :P delete one

UnReality

  1. 00:39:075 (2) - Maybe lower the volume on the sliderends like these since theres no sound at this part.not necessary tho
  2. 02:20:258 & 02:35:027 add a circle or turn into a 1/4 slider? sounds like a triple belongs here. since im following the main drum sound and beat here, these two part dont need to add a note
  3. 03:02:834 (2) - NC ok
  4. 03:30:988 (3,4) - Might be a little too close to 03:30:526 (1,2) - well it didnt overlap tho
  5. 04:24:065 (1,2,3,4) - slight overlap fixed
  6. 05:04:680 (1,2,3) - evenly space sliderends? ok
  7. 05:23:142 (1,1,1) - have these spinners end on the big white tick? That way the audible end can be heard on the strong beat. I don't know if that's not allowed though xD. well idk either, fixed

also I found a background image you may like from Ozumii
I also made a very basic storyboard to go with it, but that's up to you whether you want one or not. (if you do want to use it enable Wide Screen Support and Epilepsy Warning.)

Welp, modding maps I can't play are hard enough without them being well made already lol

I hope this was useful to some degree, Good Luck ^^ /
thanks for the mod and the BG and storyboard
i like it :D
Strategas
from queue

[General]

Unused hitsounds:
soft-hitclap4.wav


[Skull Fracturing Nightmare]

man your slider art suck :(

00:57:167 (9,1) - flow
00:57:859 (4,5,1) - 01:09:629 (7,8) - 02:42:757 (4,1) - 04:39:988 (7,8) - 04:45:526 (8,9) - ^

01:32:244 (8,1,2,3,4) - looks what autostacking ACTUALLY does https://imgur-archive.ppy.sh/OFWRZTN.png I'm quite sure you didn't want that xd, so yea you should move it or manually stack

01:42:282 (7,1,2,3,4,5,6) - polish needed, it doesn't circle that slider head evenly :(

01:45:758 (2) - why is this the only slider that is curved in there, straighten it for consistency and looks better

02:48:065 (2) - nc?

03:42:526 (1) - 03:48:988 (1) - maybe make 1/6 instead? or 1/8 like the others

pretty decent map, I'm suprised you managed to do such low star rating with this bpm, good luck!
Kaitjuh
Whoops the Storyboard doesn't disable the background image because I used the previous one to test xD

New osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,2,46206,47129,1,0
S,2,46206,47129,0.625,0.75
F,2,53590,54513,1,0
S,2,53590,54513,0.625,0.75
F,2,60975,61898,1,0
S,2,60975,61898,0.625,0.75
F,2,68359,69282,1,0
S,2,68359,69282,0.625,0.75
F,2,75744,76667,1,0
S,2,75744,76667,0.625,0.75
F,2,83129,84052,1,0
S,2,83129,84052,0.625,0.75
F,2,90513,91436,1,0
S,2,90513,91436,0.625,0.75
F,2,97898,98821,1,0
S,2,97898,98821,0.625,0.75
F,2,278834,279757,1,0
S,2,278834,279757,0.625,0.75
F,2,286219,287142,1,0
S,2,286219,287142,0.625,0.75
F,2,293603,294526,1,0
S,2,293603,294526,0.625,0.75
F,2,300988,301911,1,0
S,2,300988,301911,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,24106,0,1
F,0,24106,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,2,249296,250219,1,0
S,2,249296,250219,0.625,0.75
F,2,264065,264988,1,0
S,2,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,2,164373,165296,1,0
S,2,164373,165296,0.625,0.75
F,2,168065,168988,1,0
S,2,168065,168988,0.625,0.75
F,2,171757,172680,1,0
S,2,171757,172680,0.625,0.75
F,2,179142,180065,1,0
S,2,179142,180065,0.625,0.75
F,2,182834,183757,1,0
S,2,182834,183757,0.625,0.75
F,2,186526,187449,1,0
S,2,186526,187449,0.625,0.75
F,2,193911,194834,1,0
S,2,193911,194834,0.625,0.75
F,2,201296,202219,1,0
S,2,201296,202219,0.625,0.75
F,2,208680,209603,1,0
S,2,208680,209603,0.625,0.75
F,2,216065,216988,1,0
S,2,216065,216988,0.625,0.75
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,276930,276988,0,1
M,0,276988,277103,417,331,369,365
M,0,277103,277219,369,365,315,366
M,0,277219,277334,315,366,377,363
M,0,277334,277449,377,363,419,333
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
M,0,277911,278026,378,196,315,203
M,0,278026,278142,315,203,282,240
M,0,278142,278257,282,240,314,206
M,0,278257,278373,314,206,378,197
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
//Storyboard Sound Samples


And lastly the combo on 04:36:988 (1) - doesn't match the SB effect color anymore xD Maybe you could switch up the combo colors so it matches.

Everything should be good after that ^^
-Kanzaki
Hello



UnReality:

:arrow: how about end the spinner at 00:04:774 - same for others end it on white tick

:arrow: 00:20:414 (1) - Volume could be lower for this part also those slider tick sound is pretty annoying for this part use an empty .wav file and name it soft-slidertick1.wav but if you call it like this on every S:C1 part slider tick will be silenced so up to you you can make that calm part S:C3 and call the file soft-slidertick3.wav too.

:arrow: 00:33:355 (3) - Maybe a circle here and circle 00:33:693 (4) - this also after it make a slider here like you did before 00:34:032 (5) -

:arrow: eh 2.00 SV for 260 bpm is too high for me.

:arrow: 02:52:680 (1) - Delete this slider and turn it to 2 circles since there is a sound fto emphasize and fiitting better with it. Same for same other parts. (like 02:58:103 (4,5,6,7) - )

:arrow: 04:26:603 (4) - Eh this part is different from previous one you have to actually make 3 longer and delete 4.

:arrow: 04:39:988 (7,8) - 04:45:526 (8,9) - This flow pretty bad imo unlike all other same parts. (04:47:373 (8,9) - this is good)

:arrow: 05:22:103 (4) - ew outside of the screen on gameplay. Is actually unrankable.

:arrow: Found unused .wav files:
- soft-hitclap4.wav

:arrow:
Unsnapped objects

wrote:

Snapping
00:37:974 (2) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (end).
02:40:681 (1) - Unsnapped slider (repeat).
04:08:834 (1) - Unsnapped slider (repeat).

:arrow: Missing SB Elements : reality.png

:arrow: Also check AIMOD for further



Thats all good luck!
Topic Starter
SnowNiNo_

Strategas wrote:

from queue

[General]

Unused hitsounds:
soft-hitclap4.wav deleted it


[Skull Fracturing Nightmare]

man your slider art suck :( sorry >.< ill remake it ;w;

00:57:167 (9,1) - flow what is the problem? flow seem pretty fine to me
00:57:859 (4,5,1) - 01:09:629 (7,8) - 02:42:757 (4,1) - 04:39:988 (7,8) - 04:45:526 (8,9) - ^

01:32:244 (8,1,2,3,4) - looks what autostacking ACTUALLY does https://imgur-archive.ppy.sh/OFWRZTN.png I'm quite sure you didn't want that xd, so yea you should move it or manually stack yea fix it

01:42:282 (7,1,2,3,4,5,6) - polish needed, it doesn't circle that slider head evenly :( fixed

01:45:758 (2) - why is this the only slider that is curved in there, straighten it for consistency and looks betteryou can heard the guitar sound is higher here then the others, so i used a curve slider to emphasized (well idk if that was a guitar sound XD

02:48:065 (2) - nc? oh i forgot about this one

03:42:526 (1) - 03:48:988 (1) - maybe make 1/6 instead? or 1/8 like the others well sound more like 1/6

pretty decent map, I'm suprised you managed to do such low star rating with this bpm, good luck! thanks

-Kanzaki wrote:

Hello



UnReality:

:arrow: how about end the spinner at 00:04:774 - same for others end it on white tick well some spinner end at red tick sound better

:arrow: 00:20:414 (1) - Volume could be lower for this part also those slider tick sound is pretty annoying for this part use an empty .wav file and name it soft-slidertick1.wav but if you call it like this on every S:C1 part slider tick will be silenced so up to you you can make that calm part S:C3 and call the file soft-slidertick3.wav too. add it

:arrow: 00:33:355 (3) - Maybe a circle here and circle 00:33:693 (4) - this also after it make a slider here like you did before 00:34:032 (5) - idk if want i changed is want you mean XD

:arrow: eh 2.00 SV for 260 bpm is too high for me. 2.0sv for 260bpm seem pretty fine to me tho

:arrow: 02:52:680 (1) - Delete this slider and turn it to 2 circles since there is a sound fto emphasize and fiitting better with it. Same for same other parts. (like 02:58:103 (4,5,6,7) - ) a slider is fine here since the sliderhead sound higher and stronger then the sliderend, so no fix

:arrow: 04:26:603 (4) - Eh this part is different from previous one you have to actually make 3 longer and delete 4.this part is same as 04:24:065 (1,2,3,4) - tho, and i want these two part the same

:arrow: 04:39:988 (7,8) - 04:45:526 (8,9) - This flow pretty bad imo unlike all other same parts. (04:47:373 (8,9) - this is good) well every mapper have different opinion on whick flow is good and which flow is bad, but as a player, this flow is pretty good to play with

:arrow: 05:22:103 (4) - ew outside of the screen on gameplay. Is actually unrankable.move it upward

:arrow: Found unused .wav files: delete at Strategas's mod
- soft-hitclap4.wav

:arrow:
Unsnapped objects

wrote:

Snappingjust fix this before you mod it XD
00:37:974 (2) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (start).
02:00:064 (1) - Unsnapped slider (end).
02:40:681 (1) - Unsnapped slider (repeat).
04:08:834 (1) - Unsnapped slider (repeat).

:arrow: Missing SB Elements : reality.png well sb isnt made by me so .... idk hoe to fix this lol

:arrow: Also check AIMOD for furtherchecked already



Thats all good luck!
thanks both for mod
Kaitjuh
:arrow: Missing SB Elements : reality.png well sb isnt made by me so .... idk hoe to fix this lol
Reality.png was the name of the previous background image that was used xD. So it just needs to be replaced with BG.png in the coding which is in the last post I made.

Kaitjuh wrote:

New osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,2,46206,47129,1,0
S,2,46206,47129,0.625,0.75
F,2,53590,54513,1,0
S,2,53590,54513,0.625,0.75
F,2,60975,61898,1,0
S,2,60975,61898,0.625,0.75
F,2,68359,69282,1,0
S,2,68359,69282,0.625,0.75
F,2,75744,76667,1,0
S,2,75744,76667,0.625,0.75
F,2,83129,84052,1,0
S,2,83129,84052,0.625,0.75
F,2,90513,91436,1,0
S,2,90513,91436,0.625,0.75
F,2,97898,98821,1,0
S,2,97898,98821,0.625,0.75
F,2,278834,279757,1,0
S,2,278834,279757,0.625,0.75
F,2,286219,287142,1,0
S,2,286219,287142,0.625,0.75
F,2,293603,294526,1,0
S,2,293603,294526,0.625,0.75
F,2,300988,301911,1,0
S,2,300988,301911,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,24106,0,1
F,0,24106,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,2,249296,250219,1,0
S,2,249296,250219,0.625,0.75
F,2,264065,264988,1,0
S,2,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,2,164373,165296,1,0
S,2,164373,165296,0.625,0.75
F,2,168065,168988,1,0
S,2,168065,168988,0.625,0.75
F,2,171757,172680,1,0
S,2,171757,172680,0.625,0.75
F,2,179142,180065,1,0
S,2,179142,180065,0.625,0.75
F,2,182834,183757,1,0
S,2,182834,183757,0.625,0.75
F,2,186526,187449,1,0
S,2,186526,187449,0.625,0.75
F,2,193911,194834,1,0
S,2,193911,194834,0.625,0.75
F,2,201296,202219,1,0
S,2,201296,202219,0.625,0.75
F,2,208680,209603,1,0
S,2,208680,209603,0.625,0.75
F,2,216065,216988,1,0
S,2,216065,216988,0.625,0.75
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,276930,276988,0,1
M,0,276988,277103,417,331,369,365
M,0,277103,277219,369,365,315,366
M,0,277219,277334,315,366,377,363
M,0,277334,277449,377,363,419,333
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
M,0,277911,278026,378,196,315,203
M,0,278026,278142,315,203,282,240
M,0,278142,278257,282,240,314,206
M,0,278257,278373,314,206,378,197
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
//Storyboard Sound Samples
Just copy/paste and overwrite this in the .osb file of the mapset and it should work as planned ^^

Also this remix plays the song Reunited during the slow part so might wanna add that to the tags as well
Topic Starter
SnowNiNo_

Kaitjuh wrote:

:arrow: Missing SB Elements : reality.png well sb isnt made by me so .... idk hoe to fix this lol
Reality.png was the name of the previous background image that was used xD. So it just needs to be replaced with BG.png in the coding which is in the last post I made.

Kaitjuh wrote:

New osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,2,46206,47129,1,0
S,2,46206,47129,0.625,0.75
F,2,53590,54513,1,0
S,2,53590,54513,0.625,0.75
F,2,60975,61898,1,0
S,2,60975,61898,0.625,0.75
F,2,68359,69282,1,0
S,2,68359,69282,0.625,0.75
F,2,75744,76667,1,0
S,2,75744,76667,0.625,0.75
F,2,83129,84052,1,0
S,2,83129,84052,0.625,0.75
F,2,90513,91436,1,0
S,2,90513,91436,0.625,0.75
F,2,97898,98821,1,0
S,2,97898,98821,0.625,0.75
F,2,278834,279757,1,0
S,2,278834,279757,0.625,0.75
F,2,286219,287142,1,0
S,2,286219,287142,0.625,0.75
F,2,293603,294526,1,0
S,2,293603,294526,0.625,0.75
F,2,300988,301911,1,0
S,2,300988,301911,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,24106,0,1
F,0,24106,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,2,249296,250219,1,0
S,2,249296,250219,0.625,0.75
F,2,264065,264988,1,0
S,2,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,2,164373,165296,1,0
S,2,164373,165296,0.625,0.75
F,2,168065,168988,1,0
S,2,168065,168988,0.625,0.75
F,2,171757,172680,1,0
S,2,171757,172680,0.625,0.75
F,2,179142,180065,1,0
S,2,179142,180065,0.625,0.75
F,2,182834,183757,1,0
S,2,182834,183757,0.625,0.75
F,2,186526,187449,1,0
S,2,186526,187449,0.625,0.75
F,2,193911,194834,1,0
S,2,193911,194834,0.625,0.75
F,2,201296,202219,1,0
S,2,201296,202219,0.625,0.75
F,2,208680,209603,1,0
S,2,208680,209603,0.625,0.75
F,2,216065,216988,1,0
S,2,216065,216988,0.625,0.75
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,276930,276988,0,1
M,0,276988,277103,417,331,369,365
M,0,277103,277219,369,365,315,366
M,0,277219,277334,315,366,377,363
M,0,277334,277449,377,363,419,333
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
M,0,277911,278026,378,196,315,203
M,0,278026,278142,315,203,282,240
M,0,278142,278257,282,240,314,206
M,0,278257,278373,314,206,378,197
Sprite,Foreground,Centre,"SB/blue.png",320,240
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
//Storyboard Sound Samples
Just copy/paste and overwrite this in the .osb file of the mapset and it should work as planned ^^

Also this remix plays the song Reunited during the slow part so might wanna add that to the tags as well
add Reunited in tags and fix the sb
thanks
Vivyanne
queue

00:39:075 (2) - on sliders like these, I don't here the second tick. might just be me, but I don't hear anything that you can refer to in the song, so simply overmapped, consider making it a hitcircle

00:45:398 (1,2) - for some reason, the spacing here feels really awkward, too small when compared with the rest of the jumps. I get the emphasis, but I'd still increase the spacing just a little bit so that it feels better for the players

00:49:782 (8) - maybe you can put this note up a bit higher, would follow the song better imo

01:00:052 (1,2,3,4,5,6,7) - this part is so confusing :( I'd just make sliders only, because then the tapping would be easier and can still be spaced

01:03:859 (7,8) - it somehow feels like you're skipping an important part of the song here, please listen to it again and maybe change some stuff

01:12:052 (1,2) - weird negative flow, would try to see if (1) could be placed differently

01:17:591 (1,2,3,4) - I'm p sure those are 1/4s ;; also please change this in the other situations

01:34:782 (5,6,7) - awkward flow, would make it more linear myself

02:13:681 (3) - wouldn't this need a NC because of the song speedig up, and thus can confuse the player this way since the stacking is the same?

02:40:681 (1) - I'd still watch out with these sliders, osu is stupid sometimes and can cause random sliderbreaks!

03:24:296 (2,3,4,5,6,7,8,9,10,1) - since this is p hard to play, I'd make it reverse sliders instead, also it's so sudden ;;

03:48:988 (1) - is it just me or is this supposed to be 1/3?

+Maybe you could map a bit of the soft melody in the break, would be fun just to have the sudden change when playing

04:18:065 (7,8,1) - very misleading, can be misread easily as triple. I'd increase spacing a bit

04:58:334 (7,8) - idk why but this feels awkward, please reconsider it

05:25:046 (1) - I'd start these kind of spinners on the red tick instead, so the players get time to react to them when sightreading

that's it!

map's looking hot, I can see it approved, would love to see that too

gl and hf :D
Kaitjuh
Topic Starter
SnowNiNo_

HighTec wrote:

queue

00:39:075 (2) - on sliders like these, I don't here the second tick. might just be me, but I don't hear anything that you can refer to in the song, so simply overmapped, consider making it a hitcircle imo, there really doesnt need a "thing" at the sliderend, just like some map they map a 3/4 slider but there was no sound at the blue tick, and this is acceptable

00:45:398 (1,2) - for some reason, the spacing here feels really awkward, too small when compared with the rest of the jumps. I get the emphasis, but I'd still increase the spacing just a little bit so that it feels better for the players spacing here was decreasing regularly so i wont change the spacing here

00:49:782 (8) - maybe you can put this note up a bit higher, would follow the song better imo in order to make the shape nice, so no change

01:00:052 (1,2,3,4,5,6,7) - this part is so confusing :( I'd just make sliders only, because then the tapping would be easier and can still be spaced but the music doesnt sound like "make slider only" ....

01:03:859 (7,8) - it somehow feels like you're skipping an important part of the song here, please listen to it again and maybe change some stuff im following the drum sound and the beat sound in this whole song, so i didnt feel like skip sth here

01:12:052 (1,2) - weird negative flow, would try to see if (1) could be placed differently flow is pretty good imo

01:17:591 (1,2,3,4) - I'm p sure those are 1/4s ;; also please change this in the other situations wat?? slow to 50% or 25% and listen again lol

01:34:782 (5,6,7) - awkward flow, would make it more linear myself hmm, why would you think this is "awkward"? you can heard there was a special sound at 01:34:898 (6,7) - that was different with 01:34:436 (2,3,4,5) - , so i used different spacing to separate them, so linear flow wont match in this situation

02:13:681 (3) - wouldn't this need a NC because of the song speedig up, and thus can confuse the player this way since the stacking is the same? really not necessary... since this is a slow part

02:40:681 (1) - I'd still watch out with these sliders, osu is stupid sometimes and can cause random sliderbreaks! blame the song and osu! XD

03:24:296 (2,3,4,5,6,7,8,9,10,1) - since this is p hard to play, I'd make it reverse sliders instead, also it's so sudden ;; sure, change to reverse kickslider

03:48:988 (1) - is it just me or is this supposed to be 1/3? 1/4, well lets see what other modder said about this part XD

+Maybe you could map a bit of the soft melody in the break, would be fun just to have the sudden change when playing

04:18:065 (7,8,1) - very misleading, can be misread easily as triple. I'd increase spacing a bit actually it wont, since this part was all made by the same rhythm, so the players will know what the rhythm will be at this part

04:58:334 (7,8) - idk why but this feels awkward, please reconsider it well this part play pretty fine to me tho

05:25:046 (1) - I'd start these kind of spinners on the red tick instead, so the players get time to react to them when sightreading well the start of the spinnerhead is totally fine to start with blue tick imo

that's it!

map's looking hot, I can see it approved, would love to see that too

gl and hf :D
thanks for mod :)
Topic Starter
SnowNiNo_

Kaitjuh wrote:

Hi! I added a new Storyboard element and osb file ^^
thanks again ><
MokouSmoke
hi again~
This is too difficult for me to mod flow/spacing well, so I'll focus more on the rhythms
[Map]
  1. sliderslide.wav sounds pretty noisy in the beginning. Maybe mute it or use another sound?
  2. 00:32:168 (2,3,4,5) - shape and pattern can be improved imo. can blanket between (2,3) http://puu.sh/otDDG/8641fd4de5.jpg - also, recommend you mute sliderend of (2)
    code for lazy
    26,208,32168,2,0,B|35:155|84:126|140:147|140:147|196:168|245:139|254:86,1,300
    177,76,32677,1,0,0:0:0:0:
    324,48,33015,1,0,0:0:0:0:
    276,190,33354,1,0,0:0:0:0:
  3. 00:50:590 (5,1,2) - ctrl+g rhythm. switching from synth to drums is too sudden and feels strange. I tihnk better to keep same rhythm pattern, whether you choose to follow synth or follow drums. Let the visual patterns keep map interesting. same thing at 00:52:436 (5,1,2) - 00:57:744 (3,4,5) - etc...
  4. 01:00:052 (1,2,3,4) - 1/4 and 1/2 gaps should have different spacing. maybe something like this: http://puu.sh/otET0/a9b9f91e02.jpg
  5. 01:17:591 (1,2,3) - Since it's the first time 1/3 rhythm is introduced, consider using a 1/3 repeat slider instead?
  6. 03:28:680 (1,2,3,4,5,6,7,8) - I think rhythm like this is more accurate, so drum sound has it's own object and the 1/3 rhythms are more apparent http://puu.sh/otFnx/2cc918325f.jpg
  7. 03:30:526 (1,2,3,4,5,6,7,8) - Doesn't follow music as well, the strong synth sounds land on the white ticks, so those should be clickable http://puu.sh/otFtu/b2f170b9b7.jpg
  8. 03:33:296 (1,2,3,4) - space slightly more to avoid overlaps
  9. 03:35:142 (1,2,3,4) - ^
  10. 03:35:373 (2,4) - these should still be 2/3 no?
Good luck~
Topic Starter
SnowNiNo_

MokouSmoke wrote:

hi again~
This is too difficult for me to mod flow/spacing well, so I'll focus more on the rhythms
[Map]
  1. sliderslide.wav sounds pretty noisy in the beginning. Maybe mute it or use another sound?
  2. 00:32:168 (2,3,4,5) - shape and pattern can be improved imo. can blanket between (2,3) http://puu.sh/otDDG/8641fd4de5.jpg - also, recommend you mute sliderend of (2) fixed all
    code for lazy
    26,208,32168,2,0,B|35:155|84:126|140:147|140:147|196:168|245:139|254:86,1,300
    177,76,32677,1,0,0:0:0:0:
    324,48,33015,1,0,0:0:0:0:
    276,190,33354,1,0,0:0:0:0:
  3. 00:50:590 (5,1,2) - ctrl+g rhythm. switching from synth to drums is too sudden and feels strange. I tihnk better to keep same rhythm pattern, whether you choose to follow synth or follow drums. Let the visual patterns keep map interesting. same thing at 00:52:436 (5,1,2) - 00:57:744 (3,4,5) - etc... i wnat to make 00:46:206 - 00:49:898 - these 2 part different, and this wont feel strange since i use 2 measure to change the whythm
  4. 01:00:052 (1,2,3,4) - 1/4 and 1/2 gaps should have different spacing. maybe something like this: http://puu.sh/otET0/a9b9f91e02.jpg 1/4 kickslider could be seem as a "note", you can ignore the sliderend and just hit the sliderhead and you can still get a 300, so the sapcing here is fine
  5. 01:17:591 (1,2,3) - Since it's the first time 1/3 rhythm is introduced, consider using a 1/3 repeat slider instead? would be pretty weird if i use a 1/3 slider here
  6. 03:28:680 (1,2,3,4,5,6,7,8) - I think rhythm like this is more accurate, so drum sound has it's own object and the 1/3 rhythms are more apparent http://puu.sh/otFnx/2cc918325f.jpg this part is mainly follow the synth so the drum sound wont matter
  7. 03:30:526 (1,2,3,4,5,6,7,8) - Doesn't follow music as well, the strong synth sounds land on the white ticks, so those should be clickable http://puu.sh/otFtu/b2f170b9b7.jpg well is not tbh =w=
  8. 03:33:296 (1,2,3,4) - space slightly more to avoid overlaps fixed
  9. 03:35:142 (1,2,3,4) - ^ fixed
  10. 03:35:373 (2,4) - these should still be 2/3 no? nope, is 1/2
Good luck~
thanks for mod :)
Vulkin
:o dm dokuro
good luck :D
https://osu.ppy.sh/forum/t/422304 /runs
Topic Starter
SnowNiNo_

Vulkin wrote:

:o dm dokuro
good luck :D
https://osu.ppy.sh/forum/t/422304 /runs
got it :D
DeRandom Otaku
Hi~

just something here

  1. check Ai-mod , there are some unsnapped objects

  2. Also~ Auto couldnt SS it ~ it kept getting 100 on 04:08:834 (1) -
Topic Starter
SnowNiNo_

DeRandom Otaku wrote:

Hi~

just something here

  1. check Ai-mod , there are some unsnapped objects

  2. Also~ Auto couldnt SS it ~ it kept getting 100 on 04:08:834 (1) -
fix the unsnapped, and auto couldnt SS isnt unrankable so its probably fine
Lasse
d

[i won't mention stuff twice]
00:00:029 (1) - spinnerends for those were really audible to me while playing even though it is 5%,
switch to custom2 so it also sounds normal for people with custom hitsounds

00:17:397 (2) - really subjective, but having a better curved middle part would look way nicer to me http://i.imgur.com/TWgu9MI.jpg

00:42:306 (6,3) - here it is not noticeable during gameplay, but on some spots I saw it while playing. Just take 5 or 10 minutes to go thorugh the map with stacking enabled http://i.imgur.com/dtGQW8K.jpg and check for those: http://i.imgur.com/WYi4Cqz.jpg and manually stack or sth

00:45:282 (2,1,2,1,2,3,4) - overlapped patterns liek this look so much better if you get the same spacing on those overlaps, makes it feel much more organized

some patterns like 00:51:513 (4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1) - feel a bit "compressed" since they are only in the middle of the playfield for such a long time

01:03:859 (7,8) - so many ignored synth sounds, using sliders which are half as long with repeats would work better imo

01:20:013 (5,6,7) - current angle makes spacing change a bit awkward to play 01:34:782 (5,6,7) - is much better

02:00:989 (4) - such a different and important sound, stacking it under those others doesnt really work well /for the whole section obviously)

02:20:143 (4) - could maybe be replaced with 1/6 repeat to follow piano -- 02:34:912 (4,5) -

02:58:449 (7,8) - very distinct sounds, stacking doesnt work at all

04:08:834 (1) - by hitwindows alone, this is the hardest to hit object in the game since it is a 1/16 repeat at 260 the hitwindow is extremely small because you need to hit it before it would reach the first repeat.´-- 02:40:681 (1) - this is only 130 bpm, so the 1/16 works ok here
you could just replace it with 1/8 or even a single slider with a weird shape

05:04:680 (1) - could really be harder than it is right now due to how intense it is (at least that is what your hitsound spam suggests)

05:08:373 (1) - to end would be much nicer with gradually decreasing sv since the song fades out

[sb]
those "flash" effects like 04:53:603 (1) - feel kinda delayed, could start them earlier, expand after or anything#

05:04:680 - doing sth for this part until end of kiai would be great since it gets really intense

gl
Kaitjuh

Lasse wrote:

[sb]
those "flash" effects like 04:53:603 (1) - feel kinda delayed, could start them earlier, expand after or anything#

05:04:680 - doing sth for this part until end of kiai would be great since it gets really intense

gl
Tried something to correct the "delay" and added something at the end like you said.
Thanks for the feedback~

Updated .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"SB/BG.png",320,240
F,0,46206,47129,1,0
S,0,46206,47129,0.625,0.75
F,0,53590,54513,1,0
S,0,53590,54513,0.625,0.75
F,0,60975,61898,1,0
S,0,60975,61898,0.625,0.75
F,0,68359,69282,1,0
S,0,68359,69282,0.625,0.75
F,0,75744,76667,1,0
S,0,75744,76667,0.625,0.75
F,0,83129,84052,1,0
S,0,83129,84052,0.625,0.75
F,0,90513,91436,1,0
S,0,90513,91436,0.625,0.75
F,0,97898,98821,1,0
S,0,97898,98821,0.625,0.75
F,0,278834,279757,1,0
S,0,278834,279757,0.625,0.75
F,0,286219,287142,1,0
S,0,286219,287142,0.625,0.75
F,0,293603,294526,1,0
S,0,293603,294526,0.625,0.75
F,0,300988,301911,1,0
S,0,300988,301911,0.625,0.75
_F,2,304680,304796,1,0
_S,0,304680,304796,0.625,0.65
_F,2,304911,305026,1,0
_S,0,304911,305026,0.625,0.65
_F,2,305142,305257,1,0
_S,0,305142,305257,0.625,0.65
_F,2,305373,305488,1,0
_S,0,305373,305488,0.625,0.65
_F,2,305603,305719,1,0
_S,0,305603,305719,0.625,0.65
_F,2,305834,305949,1,0
_S,0,305834,305949,0.625,0.65
_F,2,306065,306180,1,0
_S,0,306065,306180,0.625,0.65
_F,2,306296,306411,1,0
_S,0,306296,306411,0.625,0.65
_F,2,306526,306642,1,0
_S,0,306526,306642,0.625,0.65
_F,2,306757,306873,1,0
_S,0,306757,306873,0.625,0.65
_F,2,306988,307103,1,0
_S,0,306988,307103,0.625,0.65
_F,2,307219,307334,1,0
_S,0,307219,307334,0.625,0.65
_F,2,307449,307565,1,0
_S,0,307449,307565,0.625,0.65
_F,2,307680,307796,1,0
_S,0,307680,307796,0.625,0.65
_F,2,307911,308026,1,0
_S,0,307911,308026,0.625,0.65
_F,2,308142,308257,1,0
_S,0,308142,308257,0.625,0.65
F,1,308373,310219,0.5,0
S,0,308373,310219,0.625,0.75
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,31491,0,1
F,0,31491,44360,1
F,0,44360,105225,0
F,0,105225,105297,0,1
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,0,249296,250219,1,0
S,0,249296,250219,0.625,0.75
F,0,264065,264988,1,0
S,0,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,0,164373,165296,1,0
S,0,164373,165296,0.625,0.75
F,0,168065,168988,1,0
S,0,168065,168988,0.625,0.75
F,0,171757,172680,1,0
S,0,171757,172680,0.625,0.75
F,0,179142,180065,1,0
S,0,179142,180065,0.625,0.75
F,0,182834,183757,1,0
S,0,182834,183757,0.625,0.75
F,0,186526,187449,1,0
S,0,186526,187449,0.625,0.75
F,0,193911,194834,1,0
S,0,193911,194834,0.625,0.75
F,0,201296,202219,1,0
S,0,201296,202219,0.625,0.75
F,0,208680,209603,1,0
S,0,208680,209603,0.625,0.75
F,0,216065,216988,1,0
S,0,216065,216988,0.625,0.75
Sprite,Background,Centre,"SB/Fragment.png",320,240
S,0,0,,0.625
F,0,0,222525,0
F,0,222525,222526,0,1
F,0,222526,222584,1,0
F,0,222584,222642,0,1
F,0,222642,222699,1,0
F,0,222699,222757,0,1
F,0,222757,222815,1,0
F,0,222815,222873,0,1
F,0,222873,222930,1,0
F,0,222930,222988,0,1
F,0,222988,223046,1,0
F,0,223046,223103,0,1
F,0,223103,223161,1,0
F,0,223161,223219,0,1
F,0,223219,223276,1,0
F,0,223276,223334,0,1
F,0,223334,223392,1,0
F,0,223392,223449,0,1
F,0,223449,223507,1,0
F,0,223507,223565,0,1
F,0,223565,223623,1,0
F,0,223623,223680,0,1
F,0,223680,223738,1,0
F,0,223738,223796,0,1
F,0,223796,223853,1,0
F,0,223853,223911,0,1
F,0,223911,223969,1,0
F,0,223969,224026,0,1
F,0,224026,224084,1,0
F,0,224084,224142,0,1
F,0,224142,224199,1,0
F,0,224199,224257,0,1
F,0,224257,224315,1,0
F,0,224315,224373,0,1
F,0,224373,224430,1,0
F,0,224430,224488,0,1
F,0,224488,224546,1,0
F,0,224546,224603,0,1
F,0,224603,224661,1,0
F,0,224661,224719,0,1
F,0,224719,224776,1,0
F,0,224776,224834,0,1
F,0,224834,224892,1,0
F,0,224892,224949,0,1
F,0,224949,225007,1,0
F,0,225007,225065,0,1
F,0,225065,225123,1,0
F,0,225123,225180,0,1
F,0,225180,225238,1,0
F,0,225238,225296,0,1
F,0,225296,225353,1,0
F,0,225353,225411,0,1
F,0,225411,225469,1,0
F,0,225469,225526,0,1
F,0,225526,225584,1,0
F,0,225584,225642,0,1
F,0,225642,225699,1,0
F,0,225699,225757,0,1
F,0,225757,225815,1,0
F,0,225815,225873,0,1
F,0,225873,225930,1,0
F,0,225930,225988,0,1
F,0,225988,226046,1,0
F,0,226046,226103,0,1
F,0,226103,226161,1,0
F,0,226161,226219,0,1
F,0,226219,226276,1,0
F,0,226276,226334,0,1
F,0,226334,226392,1,0
F,0,226392,226449,0,1
F,0,226449,226507,1,0
F,0,226507,226565,0,1
F,0,226565,226623,1,0
F,0,226623,226680,0,1
F,0,226680,226738,1,0
F,0,226738,226796,0,1
F,0,226796,226853,1,0
F,0,226853,226911,0,1
F,0,226911,226969,1,0
F,0,226969,227026,0,1
F,0,227026,227084,1,0
F,0,227084,227142,0,1
F,0,227142,227199,1,0
F,0,227199,227257,0,1
F,0,227257,227315,1,0
F,0,227315,227373,0,1
F,0,227373,227430,1,0
F,0,227430,227488,0,1
F,0,227488,227546,1,0
F,0,227546,227603,0,1
F,0,227603,227661,1,0
F,0,227661,227719,0,1
F,0,227719,227776,1,0
F,0,227776,227834,0,1
F,0,227834,227892,1,0
F,0,227892,227949,0,1
F,0,227949,228007,1,0
F,0,228007,228065,0,1
F,0,228065,228123,1,0
F,0,228123,228180,0,1
F,0,228180,228238,1,0
F,0,228238,228296,0,1
F,0,228296,228353,1,0
F,0,228353,228411,0,1
F,0,228411,228469,1,0
F,0,228469,228526,0,1
F,0,228526,228584,1,0
F,0,228584,228642,0,1
F,0,228642,228699,1,0
F,0,228699,228757,0,1
F,0,228757,228815,1,0
F,0,228815,228873,0,1
F,0,228873,228930,1,0
F,0,228930,228988,0,1
F,0,228988,229046,1,0
F,0,229046,229103,0,1
F,0,229103,229161,1,0
F,0,229161,229219,0,1
F,0,229219,229276,1,0
F,0,229276,229334,0,1
F,0,229334,229392,1,0
F,0,229392,229449,0,1
F,0,229449,229507,1,0
F,0,229507,229565,0,1
F,0,229565,229623,1,0
F,0,229623,229680,0,1
F,0,229680,229738,1,0
F,0,229738,229796,0,1
F,0,229796,229853,1,0
F,0,229853,229911,0,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164373,1,0
F,0,164373,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,276930,276988,0,1
M,0,276988,277103,417,331,373,365
M,0,277103,277219,373,365,325,366
M,0,277219,277334,325,366,373,365
M,0,277334,277449,373,365,415,330
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,277843,277911,0,1
M,0,277911,278026,374,194,321,203
M,0,278026,278142,321,203,282,231
M,0,278142,278257,282,231,321,201
M,0,278257,278373,321,201,373,193
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
C,0,0,,0,0,0
F,0,222526,229911,0,1
//Storyboard Sound Samples
Topic Starter
SnowNiNo_

Lasse wrote:

d

[i won't mention stuff twice]
00:00:029 (1) - spinnerends for those were really audible to me while playing even though it is 5%,
switch to custom2 so it also sounds normal for people with custom hitsounds ok

00:17:397 (2) - really subjective, but having a better curved middle part would look way nicer to me http://i.imgur.com/TWgu9MI.jpg ok.. seems fine to me

00:42:306 (6,3) - here it is not noticeable during gameplay, but on some spots I saw it while playing. Just take 5 or 10 minutes to go thorugh the map with stacking enabled http://i.imgur.com/dtGQW8K.jpg and check for those: http://i.imgur.com/WYi4Cqz.jpg and manually stack or sth i always enable the stacking, and this part plays pretty well for me tho

00:45:282 (2,1,2,1,2,3,4) - overlapped patterns liek this look so much better if you get the same spacing on those overlaps, makes it feel much more organized adjust a little to make this part nicer

some patterns like 00:51:513 (4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1) - feel a bit "compressed" since they are only in the middle of the playfield for such a long time yea i know this part when i finish the whole map ;w;, but it still plays well XD

01:03:859 (7,8) - so many ignored synth sounds, using sliders which are half as long with repeats would work better imo im mainly following the drum sound and the beat sound of this whole part, so it wont matter :\

01:20:013 (5,6,7) - current angle makes spacing change a bit awkward to play 01:34:782 (5,6,7) - is much better yap , fixed

02:00:989 (4) - such a different and important sound, stacking it under those others doesnt really work well /for the whole section obviously) imo this sound doesnt really sound that "special", just a change tone guitar sound

02:20:143 (4) - could maybe be replaced with 1/6 repeat to follow piano -- 02:34:912 (4,5) - yea some modders mention this as well but switching from 1/1 drum to a 1/6 piano will be to sudden and is easily to break combo for players, and i dont want this to happen tho since this part is really calm

02:58:449 (7,8) - very distinct sounds, stacking doesnt work at all well imo this is another change tone sound so dont need to do sth different on this slider

04:08:834 (1) - by hitwindows alone, this is the hardest to hit object in the game since it is a 1/16 repeat at 260 the hitwindow is extremely small because you need to hit it before it would reach the first repeat.´-- 02:40:681 (1) - this is only 130 bpm, so the 1/16 works ok here
you could just replace it with 1/8 or even a single slider with a weird shape first, 1/8 and weird slider shape doesnt fit the music, second, i know 1/16 is easily to break combo since the hitwindow is really small, so i left 04:09:238 - 04:09:296 - a blanket so player could still get a 300 on this kickslider

05:04:680 (1) - could really be harder than it is right now due to how intense it is (at least that is what your hitsound spam suggests) lol many modder mention this part XD, i know what you guys want me to change (ill just copy paste my mod before :3 i really want to follow the drum sound here, but after i test play it i found it really hard to play, so i consider to follow the white tick and add hs on every sliderend in order to emphasized the drum sound...

05:08:373 (1) - to end would be much nicer with gradually decreasing sv since the song fades out since im aminly following the synth sound at this part, 05:08:373 - still got a louder synth sound then 05:15:757 - , so im just decreased the SV frim 05:16:219 (3) -

gl
thanks for mod :)

EDIT: update the SB
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

GENERAL
  1. First of nothing I'm gonna say that, is a quite obvious that I love UNDERTALE so I'll be a little nazi on this ;)
  2. Are you sure to use "UnReality" as name diff? since there is some words more SANSational for it, you know ;) ;)
  3. Oh men I complety dislike the ComboColours you use, makes the map looks like a barbie girl, please use something more strongh
  4. Pls, Silence the Sliderslide, at least at the begin you know. If you don't have it ask me for it via PM
  5. I'm not a genius in the SB but I think something is so SUDDEN, like in 01:45:297 , Colour to white&black? instantly? I don't like it tho.. Also,l in the PApyrus part, " 04:36:988 " You should add Papyrus hidden.
  6. I don't think if there still the rule about APP maps, You know, No Extra-only if the song is < 10 minutes, if it's, then you need to make another diff more easy, one with the I icon
UnReality
  1. 00:00:029 (1,1,1) - I don't think there is necessary use that sounds like a spinner, I preffer to remove them
  2. 00:17:397 (2) - This Slider looks so basic compared with the rest, can you do something better?
  3. 00:34:032 (5) - This should be a Slider for the consistency
  4. 00:49:782 (8) - I think this object is so closed (with the last object (7) ), You should increase the distance a little almost
  5. 01:45:297 (GRAY BG) - I think would be great if you use Uncolour Combo Colours, lol, Gray ones, use the ComboColour hax to do it, it's easy bro pal kiddo buddy fellah friend
  6. 01:45:297 (1,2,3,4) - You can improve this in the way of the actual pattern, this to 1 -> 3 -> 2 -> 4, To do something like this
  7. 01:47:143 (1,2,3,4) - If you do my last suggestion you should do this too, You know, makes a better flow IMO. You know
  8. 01:48:989 (1,2,3,4) - Same with this, I don't want to use the ScreenShots like a TUTORIEL but Better tell you how right? ;)
  9. And the next ones too, Simples pattern playing like circles
  10. 02:00:527 (2,3,4) - 3 Stacked objects feels so bad IMO, It would be better if you use just 2, the last circle and the slider
  11. 02:02:373 (2,3,4) - Same with this and the next ones
  12. 02:14:835 (CALM) - Why not follow that beautiful track, you should change object like
    - 02:15:527 (2) - Remove
    - 02:16:450 (4) - Remove
    - 02:17:835 (4) - Remove
    - 02:19:220 (2) - Remove
    - 02:20:143 (4) - Remove
    - 02:20:220 (x) - Add
    - 02:20:297 (x) - Add
    - 02:21:297 (7) - Remove
    - 02:22:912 (2) - Remove
    - 02:23:835 (4) - Remove
    - 02:25:220 (8) - Remove
    - 02:26:604 (2) - Remove
  13. 02:27:527 (4) - From this part it's ok since the music add the drums
  14. 02:40:681 (1) - This Slider should end in 02:41:027 , And you'll be able to add the break after! :D
  15. 02:51:757 (NO KIAI) - Woah, what happened with the Hitsound here, I think you're able to do something better
  16. 03:06:526 (2) to 03:13:911 (1) - Same about HitSounding
  17. 03:15:988 (2,3) - (3) Should be (2) And (2) Should be (4). What? Yeah! Like this, Oh and make sure to fix the distance between the new (4) and 03:16:680 (1) -
  18. 03:25:680 (4) - Ctrl+G
  19. 04:14:373 (7) - Ctrl+G and stack (6) there
  20. 04:16:219 (7) - Same, if you don't undertsansd, is this, easy bro
  21. 04:21:757 (7) - Same
  22. 04:28:219 (3) - Yep
  23. 04:30:065 (3) - This too
  24. 04:30:988 (7) -
Okay! That's all! Good luck with it! 8-)
Kaitjuh

DaxMasterix wrote:

I'm not a genius in the SB but I think something is so SUDDEN, like in 01:45:297 , Colour to white&black? instantly? I don't like it tho.. Also,l in the PApyrus part, " 04:36:988 " You should add Papyrus hidden.
Added something to better transition into the grey part. Also I'd like for the part at 04:36:988 to remain unchanged. I just like it better that way and I don't want to add random Papyrus art to a SB thats primarily variations of one background. I feel like it'd be unfitting ^^".

Thanks for the feedback! Also with the new changes, BG.png can be removed in the SB folder to reduce filesize. Also remove Thumbs.db. I don't know what that is or how it got there but it's a useless file xD.

Updated osb once again yey
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"BG.png",320,240
F,0,0,,0
Sprite,Background,Centre,"SB/GrayScale.png",320,240
S,0,0,,0.625
M,0,16720,,320,240
F,0,16720,31491,0,1
F,0,31491,44360,1
F,0,44360,105296,0
F,0,105297,160681,1
F,0,160681,160797,1,0
F,0,160797,,0
Sprite,Background,Centre,"BG.png",320,240
S,0,0,,0.625
F,0,0,46147,0
F,0,46148,105297,1
F,0,105297,278833,0
F,0,278833,308372,1
F,0,308373,330526,1,0
Sprite,Background,Centre,"BG.png",320,240
F,0,46206,47129,1,0
S,0,46206,47129,0.625,0.75
F,0,53590,54513,1,0
S,0,53590,54513,0.625,0.75
F,0,60975,61898,1,0
S,0,60975,61898,0.625,0.75
F,0,68359,69282,1,0
S,0,68359,69282,0.625,0.75
F,0,75744,76667,1,0
S,0,75744,76667,0.625,0.75
F,0,83129,84052,1,0
S,0,83129,84052,0.625,0.75
F,0,90513,91436,1,0
S,0,90513,91436,0.625,0.75
F,0,97898,98821,1,0
S,0,97898,98821,0.625,0.75
F,1,105297,106681,1,0
S,0,105297,106681,0.625,0.7
F,0,278834,279757,1,0
S,0,278834,279757,0.625,0.75
F,0,286219,287142,1,0
S,0,286219,287142,0.625,0.75
F,0,293603,294526,1,0
S,0,293603,294526,0.625,0.75
F,0,300988,301911,1,0
S,0,300988,301911,0.625,0.75
F,2,304680,304796,1,0
S,0,304680,304796,0.625,0.65
F,2,304911,305026,1,0
S,0,304911,305026,0.625,0.65
F,2,305142,305257,1,0
S,0,305142,305257,0.625,0.65
F,2,305373,305488,1,0
S,0,305373,305488,0.625,0.65
F,2,305603,305719,1,0
S,0,305603,305719,0.625,0.65
F,2,305834,305949,1,0
S,0,305834,305949,0.625,0.65
F,2,306065,306180,1,0
S,0,306065,306180,0.625,0.65
F,2,306296,306411,1,0
S,0,306296,306411,0.625,0.65
F,2,306526,306642,1,0
S,0,306526,306642,0.625,0.65
F,2,306757,306873,1,0
S,0,306757,306873,0.625,0.65
F,2,306988,307103,1,0
S,0,306988,307103,0.625,0.65
F,2,307219,307334,1,0
S,0,307219,307334,0.625,0.65
F,2,307449,307565,1,0
S,0,307449,307565,0.625,0.65
F,2,307680,307796,1,0
S,0,307680,307796,0.625,0.65
F,2,307911,308026,1,0
S,0,307911,308026,0.625,0.65
F,2,308142,308257,1,0
S,0,308142,308257,0.625,0.65
F,1,308373,310219,0.7,0
S,0,308373,310219,0.625,0.75
Sprite,Background,Centre,"SB/Orange.png",320,240
S,0,0,,0.625
F,0,0,249237,0
F,0,249238,275142,1
F,0,275142,276988,1,0
F,0,276988,,0
Sprite,Background,Centre,"SB/Orange.png",320,240
F,0,249296,250219,1,0
S,0,249296,250219,0.625,0.75
F,0,264065,264988,1,0
S,0,264065,264988,0.625,0.75
Sprite,Background,Centre,"SB/Contrast.png",320,240
S,0,0,,0.625
F,0,0,164314,0
F,0,164315,222526,1
F,0,222526,229911,1,0
Sprite,Background,Centre,"SB/Contrast.png",320,240
F,0,164373,165296,1,0
S,0,164373,165296,0.625,0.75
F,0,168065,168988,1,0
S,0,168065,168988,0.625,0.75
F,0,171757,172680,1,0
S,0,171757,172680,0.625,0.75
F,0,179142,180065,1,0
S,0,179142,180065,0.625,0.75
F,0,182834,183757,1,0
S,0,182834,183757,0.625,0.75
F,0,186526,187449,1,0
S,0,186526,187449,0.625,0.75
F,0,193911,194834,1,0
S,0,193911,194834,0.625,0.75
F,0,201296,202219,1,0
S,0,201296,202219,0.625,0.75
F,0,208680,209603,1,0
S,0,208680,209603,0.625,0.75
F,0,216065,216988,1,0
S,0,216065,216988,0.625,0.75
Sprite,Background,Centre,"SB/Fragment.png",320,240
S,0,0,,0.625
F,0,0,222525,0
F,0,222525,222526,0,1
F,0,222526,222584,1,0
F,0,222584,222642,0,1
F,0,222642,222699,1,0
F,0,222699,222757,0,1
F,0,222757,222815,1,0
F,0,222815,222873,0,1
F,0,222873,222930,1,0
F,0,222930,222988,0,1
F,0,222988,223046,1,0
F,0,223046,223103,0,1
F,0,223103,223161,1,0
F,0,223161,223219,0,1
F,0,223219,223276,1,0
F,0,223276,223334,0,1
F,0,223334,223392,1,0
F,0,223392,223449,0,1
F,0,223449,223507,1,0
F,0,223507,223565,0,1
F,0,223565,223623,1,0
F,0,223623,223680,0,1
F,0,223680,223738,1,0
F,0,223738,223796,0,1
F,0,223796,223853,1,0
F,0,223853,223911,0,1
F,0,223911,223969,1,0
F,0,223969,224026,0,1
F,0,224026,224084,1,0
F,0,224084,224142,0,1
F,0,224142,224199,1,0
F,0,224199,224257,0,1
F,0,224257,224315,1,0
F,0,224315,224373,0,1
F,0,224373,224430,1,0
F,0,224430,224488,0,1
F,0,224488,224546,1,0
F,0,224546,224603,0,1
F,0,224603,224661,1,0
F,0,224661,224719,0,1
F,0,224719,224776,1,0
F,0,224776,224834,0,1
F,0,224834,224892,1,0
F,0,224892,224949,0,1
F,0,224949,225007,1,0
F,0,225007,225065,0,1
F,0,225065,225123,1,0
F,0,225123,225180,0,1
F,0,225180,225238,1,0
F,0,225238,225296,0,1
F,0,225296,225353,1,0
F,0,225353,225411,0,1
F,0,225411,225469,1,0
F,0,225469,225526,0,1
F,0,225526,225584,1,0
F,0,225584,225642,0,1
F,0,225642,225699,1,0
F,0,225699,225757,0,1
F,0,225757,225815,1,0
F,0,225815,225873,0,1
F,0,225873,225930,1,0
F,0,225930,225988,0,1
F,0,225988,226046,1,0
F,0,226046,226103,0,1
F,0,226103,226161,1,0
F,0,226161,226219,0,1
F,0,226219,226276,1,0
F,0,226276,226334,0,1
F,0,226334,226392,1,0
F,0,226392,226449,0,1
F,0,226449,226507,1,0
F,0,226507,226565,0,1
F,0,226565,226623,1,0
F,0,226623,226680,0,1
F,0,226680,226738,1,0
F,0,226738,226796,0,1
F,0,226796,226853,1,0
F,0,226853,226911,0,1
F,0,226911,226969,1,0
F,0,226969,227026,0,1
F,0,227026,227084,1,0
F,0,227084,227142,0,1
F,0,227142,227199,1,0
F,0,227199,227257,0,1
F,0,227257,227315,1,0
F,0,227315,227373,0,1
F,0,227373,227430,1,0
F,0,227430,227488,0,1
F,0,227488,227546,1,0
F,0,227546,227603,0,1
F,0,227603,227661,1,0
F,0,227661,227719,0,1
F,0,227719,227776,1,0
F,0,227776,227834,0,1
F,0,227834,227892,1,0
F,0,227892,227949,0,1
F,0,227949,228007,1,0
F,0,228007,228065,0,1
F,0,228065,228123,1,0
F,0,228123,228180,0,1
F,0,228180,228238,1,0
F,0,228238,228296,0,1
F,0,228296,228353,1,0
F,0,228353,228411,0,1
F,0,228411,228469,1,0
F,0,228469,228526,0,1
F,0,228526,228584,1,0
F,0,228584,228642,0,1
F,0,228642,228699,1,0
F,0,228699,228757,0,1
F,0,228757,228815,1,0
F,0,228815,228873,0,1
F,0,228873,228930,1,0
F,0,228930,228988,0,1
F,0,228988,229046,1,0
F,0,229046,229103,0,1
F,0,229103,229161,1,0
F,0,229161,229219,0,1
F,0,229219,229276,1,0
F,0,229276,229334,0,1
F,0,229334,229392,1,0
F,0,229392,229449,0,1
F,0,229449,229507,1,0
F,0,229507,229565,0,1
F,0,229565,229623,1,0
F,0,229623,229680,0,1
F,0,229680,229738,1,0
F,0,229738,229796,0,1
F,0,229796,229853,1,0
F,0,229853,229911,0,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
F,0,44302,44360,0,1
F,0,44360,46148,1
F,0,46148,46206,1,0
F,0,46206,162412,0
F,0,162412,162527,0,1
F,0,162527,164315,1
F,0,164315,164430,1,0
F,0,164430,229911,0
F,0,229911,248834,0
F,0,248834,248949,0,1
F,0,248949,249238,1
F,0,249238,249353,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,276930,276988,0,1
M,0,276988,277103,417,331,373,365
M,0,277103,277219,373,365,325,366
M,0,277219,277334,325,366,373,365
M,0,277334,277449,373,365,415,330
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,277623,277680,0,1
M,0,277680,,461,237
F,0,277680,277796,1,0
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,277843,277911,0,1
M,0,277911,278026,374,194,321,203
M,0,278026,278142,321,203,282,231
M,0,278142,278257,282,231,321,201
M,0,278257,278373,321,201,373,193
Sprite,Foreground,Centre,"SB/blue.png",320,240
S,0,0,,0.8
F,0,278546,278603,0,1
M,0,278603,,242,316
F,0,278603,278719,1,0
Sprite,Foreground,Centre,"SB/white.png",320,240
S,0,0,,0.625
C,0,0,,0,0,0
F,0,222526,229911,0,1
//Storyboard Sound Samples
Topic Starter
SnowNiNo_

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

GENERAL
  1. First of nothing I'm gonna say that, is a quite obvious that I love UNDERTALE so I'll be a little nazi on this ;)
  2. Are you sure to use "UnReality" as name diff? since there is some words more SANSational for it, you know ;) ;)
  3. Oh men I complety dislike the ComboColours you use, makes the map looks like a barbie girl, please use something more strongh
  4. Pls, Silence the Sliderslide, at least at the begin you know. If you don't have it ask me for it via PM
  5. I'm not a genius in the SB but I think something is so SUDDEN, like in 01:45:297 , Colour to white&black? instantly? I don't like it tho.. Also,l in the PApyrus part, " 04:36:988 " You should add Papyrus hidden.
  6. I don't think if there still the rule about APP maps, You know, No Extra-only if the song is < 10 minutes, if it's, then you need to make another diff more easy, one with the I icon if you mean the new RC then is probably fine, since imo it wont work lol
UnReality
  1. 00:00:029 (1,1,1) - I don't think there is necessary use that sounds like a spinner, I preffer to remove them you mean spinning sound or the spinnerend? imo is fine
  2. 00:17:397 (2) - This Slider looks so basic compared with the rest, can you do something better? well this slider was modded by lasse's mod, and i pretty like it tho XD
  3. 00:34:032 (5) - This should be a Slider for the consistency fixed
  4. 00:49:782 (8) - I think this object is so closed (with the last object (7) ), You should increase the distance a little almost fixed
  5. 01:45:297 (GRAY BG) - I think would be great if you use Uncolour Combo Colours, lol, Gray ones, use the ComboColour hax to do it, it's easy bro pal kiddo buddy fellah friend
  6. 01:45:297 (1,2,3,4) - You can improve this in the way of the actual pattern, this to 1 -> 3 -> 2 -> 4, To do something like this 01:45:758 (2) - is too express the guitar soundhere, so your suggestion might not work
  7. 01:47:143 (1,2,3,4) - If you do my last suggestion you should do this too, You know, makes a better flow IMO. You know same above
  8. 01:48:989 (1,2,3,4) - Same with this, I don't want to use the ScreenShots like a TUTORIEL but Better tell you how right? ;) well since i didnt fix the last two mod so i wont do this either, and the original one still plays well
  9. And the next ones too, Simples pattern playing like circles
  10. 02:00:527 (2,3,4) - 3 Stacked objects feels so bad IMO, It would be better if you use just 2, the last circle and the slider
  11. 02:02:373 (2,3,4) - Same with this and the next ones
  12. 02:14:835 (CALM) - Why not follow that beautiful track, you should change object like but there was a drum sound at each mod you mention to remove, so i wont change those since the drum sound shouldnt be ignore
    - 02:15:527 (2) - Remove
    - 02:16:450 (4) - Remove
    - 02:17:835 (4) - Remove
    - 02:19:220 (2) - Remove
    - 02:20:143 (4) - Remove
    - 02:20:220 (x) - Add
    - 02:20:297 (x) - Add
    - 02:21:297 (7) - Remove
    - 02:22:912 (2) - Remove
    - 02:23:835 (4) - Remove
    - 02:25:220 (8) - Remove
    - 02:26:604 (2) - Remove
  13. 02:27:527 (4) - From this part it's ok since the music add the drums
  14. 02:40:681 (1) - This Slider should end in 02:41:027 , And you'll be able to add the break after! :D but there was still a asound after 02:41:027 -
  15. 02:51:757 (NO KIAI) - Woah, what happened with the Hitsound here, I think you're able to do something better well im following the synth sound here, and used HS to express the beat of the music, although i miss some beat sound like 02:56:834 - 02:53:142 - , but i think is fine since im not mainly focus on the beat at this part
  16. 03:06:526 (2) to 03:13:911 (1) - Same about HitSounding same above
  17. 03:15:988 (2,3) - (3) Should be (2) And (2) Should be (4). What? Yeah! Like this, Oh and make sure to fix the distance between the new (4) and 03:16:680 (1) - you suggestion makes the spacing 03:16:449 (4) - to 03:16:680 (1) - very awkward, so ill stay original
  18. 03:25:680 (4) - Ctrl+G nope, make the spacing 4>5 too big
  19. 04:14:373 (7) - Ctrl+G and stack (6) there same, the soacing 7>8 would be too big
  20. 04:16:219 (7) - Same, if you don't undertsansd, is this, easy bro this seems fine~
  21. 04:21:757 (7) - Same this seems fine too
  22. 04:28:219 (3) - Yep nope, smae the spacing problem
  23. 04:30:065 (3) - This too just do on 04:30:065 (3,5) -
  24. 04:30:988 (7) -
Okay! That's all! Good luck with it! 8-)
change all the combo colors and fix all you mod on general except for the last one (well SB isnt made by me so i wont fix the SB mod XD
thanks for mod
and update the SB either~
buhei
irc
20:00 *buhei is editing [http://osu.ppy.sh/b/940378 DM DOKURO - Reality Check Through The Skull [UnReality]]
20:01 buhei: 00:04:944 -
20:01 buhei: 声音太明显了
20:01 buhei: 这里用5%估计也没用,建议加一个空的音效
20:02 SnowNiNo_: 好
20:02 SnowNiNo_: 我這邊有 我等等上
20:02 buhei: 后面两个转盘同样
20:02 SnowNiNo_: 恩
20:05 buhei: 00:37:972 (2) -
20:05 buhei: 00:38:480 -
20:05 buhei: 00:38:565 -
20:05 buhei: 这背景的音漏了
20:05 buhei: 导致后面忽然两个短滑条有点懵逼
20:06 SnowNiNo_: 可是如果我在那邊放不一樣的東西會顯得特別怪
20:06 SnowNiNo_: 我前面都是跟主要的SYNTH
20:07 SnowNiNo_: 而這邊還是尚未結束的一個小節
20:07 buhei: 我懂你意思
20:07 SnowNiNo_: 所以我才從00:38:845 (1) - 開始才開始跟背景音
20:08 buhei: 前面那个不好snap
20:08 buhei: 算了
20:09 SnowNiNo_: :o
20:09 buhei: 00:48:629 -
20:09 buhei: 漏鼓了
20:09 buhei: 我感觉你这个后面这么一大段跟主旋律有点吃亏
20:09 buhei: 不够爽
20:10 buhei: 00:50:359 (3,4,5) - 这种地方又忽然跟鼓。。
20:10 SnowNiNo_: 這其實我知道 我是故意把前面2小節跟synth 之後才跟鼓
20:10 SnowNiNo_: 畢竟00:44:360 - 這邊
20:11 SnowNiNo_: 太激烈
20:11 SnowNiNo_: 所以後面小先緩和一下
20:11 SnowNiNo_: 想先*
20:11 buhei: 这没必要
20:11 SnowNiNo_: 我從00:49:898 - 開始就全部都跟鼓了
20:12 buhei: buguosuinibian
20:12 SnowNiNo_: 這甚麼:O
20:12 buhei: 后面那段音乐下来了结果和kiai相差不大
20:13 SnowNiNo_: 事嗎 我倒覺得差蠻大的
20:13 SnowNiNo_: 我的意思是 激烈性
20:13 buhei: 我感觉差不多。。
20:14 SnowNiNo_: 哦...
20:14 buhei: sv没变都
20:14 SnowNiNo_: 總之先保留
20:14 SnowNiNo_: SV沒變可是spacing變很大
20:15 buhei: 01:41:744 (3) -
20:15 buhei: 误加了clap
20:15 buhei: 对spacing反而变大了
20:15 buhei: 这很没道理
20:15 buhei: 前面Kiai要更激烈
20:15 SnowNiNo_: 我是說KIAI前那部分
20:16 buhei: 01:06:975 (3,4,5,6) - kiai是没有这种跳的
20:16 SnowNiNo_: 因為這邊有特別突出的synth
20:17 SnowNiNo_: 所以才用這種跳來強調
20:17 buhei: kiai的一直很突出
20:17 buhei: 这里比kiai还难
20:17 buhei: 而且我感觉也不怎么突出
20:17 buhei: 不说这里了
20:17 SnowNiNo_: 等等我好像搞錯甚麼LOL
20:18 SnowNiNo_: 哦.你得意思是KIAI後
20:18 SnowNiNo_: 我剛以為是KIAI前
20:19 buhei: 。
20:19 buhei: kiai前很好,为什么要改
20:19 buhei: kiai后和kiai相比没什么变化甚至变难我指出来一下
20:19 SnowNiNo_: 沒事 我以為你是在說KIAI前
20:20 SnowNiNo_: 麻其實也不是甚麼大問題
20:20 buhei: 当然不是问题
20:20 buhei: 对于rank,没有任何问题
20:20 buhei: 只是提出作图的建议
20:20 SnowNiNo_: 也有很多這種電音圖是KIAI比較簡單的
20:20 buhei: 要全部改掉,可能性不大
20:20 SnowNiNo_: 恩
20:21 buhei: 如果你觉得有道理下次作图可以采取一下罢了
20:22 buhei: 你的图在弱段和强段之间的衔接感觉很好
20:22 buhei: 但是强段和强段之间都没什么差别有点平淡
20:22 buhei: 02:47:142 (1,2,1,2,1) -
20:23 SnowNiNo_: 畢竟都強段媽XD
20:23 buhei: 这里你把重音放到了滑条头尾头尾头尾
20:23 buhei: 这样不好
20:23 buhei: 建议都clickable的位置
20:24 SnowNiNo_: 這邊其實我當初也是照你的方式擺
20:24 SnowNiNo_: 擺完之後發現很不好打
20:24 buhei: 那也行
20:24 buhei: 那为了强调忽然起来的鼓
20:24 SnowNiNo_: 因為這樣的話這邊都是NOTE
20:24 buhei: 可以改一下颜色
20:24 buhei: 就改这几个
20:25 SnowNiNo_: combo色嗎?
20:25 buhei: 是的
20:25 buhei: 用灰色调
20:25 SnowNiNo_: 這邊我是都想用藍色系的
20:25 SnowNiNo_: 跟背景符合
20:25 buhei: 毕竟这里鼓不一样
20:25 buhei: 可以考虑一下
20:25 buhei: 02:50:834 (3,1,2,3,1,2) -
20:25 buhei: 这里也是
20:25 SnowNiNo_: 所以是還要多加COMBO色?
20:25 buhei: 不,就用你现有的
20:25 buhei: 灰色或者前面橙色啥的
20:26 buhei: 03:01:911 (1,2,1,2,1) -
20:26 buhei: 这里也是
20:26 SnowNiNo_: 但慧根被景色不一 到時又有modder講
20:26 buhei: 不然和前面除了音效都一模一样,不有趣
20:26 buhei: 不会讲的
20:26 buhei: 没有人规定必须要和背景色一样
20:27 SnowNiNo_: 是沒有規定 只是到時候位一直被MODDER點出來XD
20:27 buhei: 这里换color一定是出彩的
20:27 SnowNiNo_: 會*
20:27 buhei: 大概不会
20:27 buhei: 你还怕modder吗
20:27 SnowNiNo_: 我先換
20:27 buhei: 你这图有点太平淡了
20:27 SnowNiNo_: 到時再看看
20:27 buhei: 嗯
20:28 buhei: 03:25:680 (4,5,6) -
20:28 buhei: 中间有1/6节奏漏了
20:29 buhei: 后面sb太炫酷
20:29 buhei: 点赞
20:29 SnowNiNo_: XD
20:29 SnowNiNo_: 你說的1/6我倒是沒聽出來
20:29 buhei: 现在听出来了吧
20:30 buhei: 不是1/6
20:30 buhei: 是1/4
20:30 SnowNiNo_: 沒
20:30 SnowNiNo_: 痾
20:30 buhei: 03:26:084 - 这里漏的音
20:30 SnowNiNo_: 也沒呢
20:31 buhei: 03:25:911 - 这里降la
20:31 buhei: 这里so
20:31 SnowNiNo_: 我已經用25%了還是只聽到03:26:026 - 有東西
20:31 buhei: 03:26:142 - 这里do
20:31 buhei: 这里是滑过去一个降mi的
20:31 buhei: 加一个三连也会好玩一点
20:32 SnowNiNo_: 感覺還是很奇怪
20:32 buhei: 那无所谓
20:32 buhei: 至于02:47:142 (1,2,1,2,1) -
20:32 buhei: 如果你想更炫酷
20:32 buhei: 可以在这里加sb效果
20:32 buhei: 就是背景突变黄色再变回去或者闪白色
20:33 buhei: 这样也可以解决你刚刚说的modder说背景色的问题
20:33 SnowNiNo_: 好我會去跟做SB的人說
20:34 buhei: 04:40:219 - 漏鼓
20:35 buhei: 后面没什么了
20:35 SnowNiNo_: 主要鼓聲是滑條頭跟尾
20:35 SnowNiNo_: 中間那聲音比較像羅巴
20:35 buhei: 这一争端
20:35 buhei: 整段*
20:35 buhei: 只有这一个地方中间的鼓比较明显
20:36 buhei: 所以我建议不要和后面一样
20:37 SnowNiNo_: 只改這邊就會inconsistent了, 你說的那個音也不是很明顯
20:37 SnowNiNo_: 先保留
20:37 buhei: 很明显了
20:37 SnowNiNo_: 如果你說很明顯 到時候看還有沒有MODDER提到這邊
20:38 buhei: 好的
ac8129464363
cool map

but isn't it 130 bpm from 04:09:296 - to 04:38:834 -
Topic Starter
SnowNiNo_

deetz wrote:

cool map

but isn't it 130 bpm from 04:09:296 - to 04:38:834 -
but it still sound like 260 to me tho
ac8129464363
hm I thought so because the kick snare pattern cuts in half there

just wanted to avoid unnecessary dq as I've seen a map get dqd for something pointless like that lol

might wanna check with someone is all

good luck
Topic Starter
SnowNiNo_

deetz wrote:

hm I thought so because the kick snare pattern cuts in half there

just wanted to avoid unnecessary dq as I've seen a map get dqd for something pointless like that lol

might wanna check with someone is all

good luck
well imo that part just isnt that calm to used 130 bpm
if there are still modder mentioned this part with a good reason that convinced me, then ill change it

anyway thanks for the opinion ><
Hollow Wings
m4m

UnReality

  1. 01:00:282 (2) - and 01:00:629 (4) - i recommend you add nc on these sliders, for they are overlapped together but have 1/2 gaps nearby.
  2. 03:13:680 (9) - this should move to position like 440,176, for a 1/1 gap is behind it but has similar distance setting with 1/2 jumps, which is really difficulty to read and react as a sudden ds pattern among all those common ones.
  3. 03:29:142 (3) - here, for these 1/3 sliders appear together with a bit complex rhythm style, you need to add nc to notice players that this one has arrow, helping players reading the map's pattern a lot. same to 03:29:603 (5) - , 03:30:065 (7) - , 03:30:988 (3) - , 03:31:449 (5) - and 03:31:911 (7) - as well.
  4. even a high bpm map, still a really straight forward map to me. thou there are two important additional suggestion:
    1. change ar to at least 9.7: bpm260 with really heated beats and tracing slider track style in your map, need absolute higher ar than ar9.5.
    2. patterns like 00:50:359 (3,4,5) - which contain two stacked notes and big jump to another slider, are really hard to play if you set them a lot. i know your way following the music by those rhythm style, but at least release some in the pattern like spread those two notes away, or just change the rhythm style to another one to give a break in tapping... otherwise that jump after stacked aiming really striked and players may get extreme pausing and break in flow. this is only a personal suggestion, but highly recommended. if you wanna do some changing, just reduce the amount of these pattern, they may work a lot better to me...
undertale is a godlike game, i know that.

good luck
Topic Starter
SnowNiNo_

Hollow Wings wrote:

m4m

UnReality

  1. 01:00:282 (2) - and 01:00:629 (4) - i recommend you add nc on these sliders, for they are overlapped together but have 1/2 gaps nearby. fixed
  2. 03:13:680 (9) - this should move to position like 440,176, for a 1/1 gap is behind it but has similar distance setting with 1/2 jumps, which is really difficulty to read and react as a sudden ds pattern among all those common ones. 這邊的synth聲很強烈, 所以不會導致你所說的misreading
  3. 03:29:142 (3) - here, for these 1/3 sliders appear together with a bit complex rhythm style, you need to add nc to notice players that this one has arrow, helping players reading the map's pattern a lot. same to 03:29:603 (5) - , 03:30:065 (7) - , 03:30:988 (3) - , 03:31:449 (5) - and 03:31:911 (7) - as well. fixed
  4. even a high bpm map, still a really straight forward map to me. thou there are two important additional suggestion:
    1. change ar to at least 9.7: bpm260 with really heated beats and tracing slider track style in your map, need absolute higher ar than ar9.5. okay...., but 9.5 is already high tho lol
    2. patterns like 00:50:359 (3,4,5) - which contain two stacked notes and big jump to another slider, are really hard to play if you set them a lot. i know your way following the music by those rhythm style, but at least release some in the pattern like spread those two notes away, or just change the rhythm style to another one to give a break in tapping... otherwise that jump after stacked aiming really striked and players may get extreme pausing and break in flow. this is only a personal suggestion, but highly recommended. if you wanna do some changing, just reduce the amount of these pattern, they may work a lot better to me... actually it wont cause the player breaking combo, just like what ive mentioned at 03:13:680 (9) - , the drum sound here was very intense, and the spacing isnt that big imo, since i can play it very well and other palyers can either, so no change for this suggestion
undertale is a godlike game, i know that.

good luck
thanks :D
jonathanlfj
[General]
03:54:526 - 从这里开始的确是130bpm,加条红线然后把之后的绿线sv*2就行
加了之后重新查看一下AiMod,有些绿线可能会unsnap

[UnReality]
AR9.7稍微感觉有点过快,试试9.6
00:44:360 (1,2) - 跳的感觉有点远,刚开始最好不要用这么大的间距
01:04:436 (9) - 这里有两个鼓点应该用两个圈
01:06:282 (9,10) - 相对的这里应该用个滑条
02:50:603 (1) - 这里不用NC
02:58:103 (4,5,6) - 试试改成正三角形
03:05:603 (1,2,3,1,2,1,2) - 不用橙色NC?
04:23:833 - 04:23:949 - 试试放clap
04:31:218 - 04:31:333 - ^
04:31:449 (1) - 这里每一个滑条头上都应该有clap跟音乐
04:45:526 (8,9) - 打起来flow有点别扭,看看能不能改一下滑条的方向
smallboat
之前req差不多都清完,看lfj摸這圖我也閒閒check看。

[General]
  1. Hitsound delay : soft-slidertick.wav, need to fix or del it. . Because :
  2. and , delete green line 1.0x. Because :
  3. BG圖片別用.png檔名,現在一律都用.jpg的 (SB的也是,但我看了一下好像裡面的SB的BG和背景的BG有重複到,我覺得是要刪其中一張)
  4. Combo color別用白色,因為到Kiai的時候整個滑條和note周圍都會不見,這在現在的RC是不允許的
  5. SB\Thumbs.db 這是多餘的檔案,SB資料裡對SB沒有用處的都要Delete掉。
[UnReality]
  1. Unsnapped objects : 00:43:346 (4) - 滑條頭移一下,明顯有偏差了幾ms之多。
  2. 00:17:397 (2) - 滑條尾綠線沒有對齊
  3. 01:04:090 (8) - 不換成3個note嗎 ? 這音樂有3個聲,而且音樂聽起來可以小跳一下。
  4. 01:09:975 (8) - 放到196 89附近位置? 做個往上部分Stack漸變比較好看,現在顯得擠。(01:11:013 (5) - 調的話這也要移動一下)
  5. 01:12:513 (3) - 2到3也是感覺擠,放到253 68擺到跟01:12:282 (2,4) - 之間空隙相同?
  6. 01:32:359 (1,2,3,4) - 好像放得太中間了,看看114 208如何? 比較美觀。
  7. 02:29:373 (4,1) - 聽音樂應該是可以跳更遠的?
  8. 02:58:219 (5) - 有點近的感覺,也是覺得聽音樂也許能跳一下
  9. 03:12:988 (5) - 同上
  10. 03:24:296 (1) - 取消NC吧,只留前面的單一NC看起來怪怪的
  11. 03:33:988 (4) - 這不是1/4snap,而是1/3snap,要fix
  12. 03:35:373 (2,4) - 同上也是,這段就我意見基本上都是1/3,沒1/4的。 (可以跟03:32:603 (4,8) - 一樣,玩起來會比較好)
  13. 03:48:988 (1) - 開25%聽起來是1/8snap
  14. 04:39:988 (7,8) - Flow轉的有點硬,8再往下面一點吧 (04:39:757 (6,7,8) - Flow角度好尖銳)
  15. 04:45:988 (10,11) - 10擺到500 202,然後11 stack到04:45:642 (9) - 尾看看? 這裡也覺得能跳才是。
  16. 05:00:180 (7) - 這音樂也可以跳一點點 (往右邊移),放同距有點可惜。
Topic Starter
SnowNiNo_

jonathanlfj wrote:

[General]
03:54:526 - 从这里开始的确是130bpm,加条红线然后把之后的绿线sv*2就行
加了之后重新查看一下AiMod,有些绿线可能会unsnap 全改了

[UnReality]
AR9.7稍微感觉有点过快,试试9.6 9.7是HW改的而我覺得他說的理由足夠說服我改9.7
00:44:360 (1,2) - 跳的感觉有点远,刚开始最好不要用这么大的间距 using big spacing in order to emphasized this part since this part is intense
01:04:436 (9) - 这里有两个鼓点应该用两个圈 的確 改了
01:06:282 (9,10) - 相对的这里应该用个滑条 改了
02:50:603 (1) - 这里不用NC fixed
02:58:103 (4,5,6) - 试试改成正三角形 這邊是配合音樂 讓間距漸漸變大, 所以三角形不適合這裡
03:05:603 (1,2,3,1,2,1,2) - 不用橙色NC?黃橙交替
04:23:833 - 04:23:949 - 试试放clap oh ofc XD
04:31:218 - 04:31:333 - ^
04:31:449 (1) - 这里每一个滑条头上都应该有clap跟音乐 當然XD
04:45:526 (8,9) - 打起来flow有点别扭,看看能不能改一下滑条的方向 不過我打起來倒是挺順的lol

smallboat wrote:

之前req差不多都清完,看lfj摸這圖我也閒閒check看。

[General]
  1. Hitsound delay : soft-slidertick.wav, need to fix or del it. . Because :
  2. and , delete green line 1.0x. Because :
  3. BG圖片別用.png檔名,現在一律都用.jpg的 (SB的也是,但我看了一下好像裡面的SB的BG和背景的BG有重複到,我覺得是要刪其中一張)
  4. Combo color別用白色,因為到Kiai的時候整個滑條和note周圍都會不見,這在現在的RC是不允許的
  5. SB\Thumbs.db 這是多餘的檔案,SB資料裡對SB沒有用處的都要Delete掉。
[UnReality]
  1. Unsnapped objects : 00:43:346 (4) - 滑條頭移一下,明顯有偏差了幾ms之多。 恩 改了
  2. 00:17:397 (2) - 滑條尾綠線沒有對齊 fixed
  3. 01:04:090 (8) - 不換成3個note嗎 ? 這音樂有3個聲,而且音樂聽起來可以小跳一下。 這部分我不是在跟synth聲, 而是在跟鼓跟背景音, 50%可以聽得比較清楚, 相同的地方有01:02:244 (8) - 01:05:936 (8) - 等等, 而且這邊的synth音也沒有01:06:975 - 來的突出
  4. 01:09:975 (8) - 放到196 89附近位置? 做個往上部分Stack漸變比較好看,現在顯得擠。(01:11:013 (5) - 調的話這也要移動一下) 都移了
  5. 01:12:513 (3) - 2到3也是感覺擠,放到253 68擺到跟01:12:282 (2,4) - 之間空隙相同? 這邊主要是間距一樣, 要是換了間距就不一了, 先保留
  6. 01:32:359 (1,2,3,4) - 好像放得太中間了,看看114 208如何? 比較美觀。我不想破壞這六角形;w;
  7. 02:29:373 (4,1) - 聽音樂應該是可以跳更遠的? 我倒是覺得這邊的間距應該是慢慢減小的, 因為鼓的音調慢慢再降低
  8. 02:58:219 (5) - 有點近的感覺,也是覺得聽音樂也許能跳一下 這邊我是跟synth音的, 而這音的音調有漸漸變高所以我這邊的間距越用越大, 而4>5應該是間距最小的, 如果真的覺得太近我拉遠一點 XD
  9. 03:12:988 (5) - 同上 同上
  10. 03:24:296 (1) - 取消NC吧,只留前面的單一NC看起來怪怪的 這邊是別人MOD的, 而我覺得他說的蠻對的, 所以我把 03:24:065 (5) - NC拔了
  11. 03:33:988 (4) - 這不是1/4snap,而是1/3snap,要fix oohhhhh i missed it XD, 改了
  12. 03:35:373 (2,4) - 同上也是,這段就我意見基本上都是1/3,沒1/4的。 (可以跟03:32:603 (4,8) - 一樣,玩起來會比較好) 恩 都改了
  13. 03:48:988 (1) - 開25%聽起來是1/8snap 03:48:988 - 從這邊的音很明顯地跟前面比的話要單調許多, 所以我才用1/4來區隔之間的音差
  14. 04:39:988 (7,8) - Flow轉的有點硬,8再往下面一點吧 (04:39:757 (6,7,8) - Flow角度好尖銳) 往下移一點了
  15. 04:45:988 (10,11) - 10擺到500 202,然後11 stack到04:45:642 (9) - 尾看看? 這裡也覺得能跳才是。不動10 動11, 的確04:46:217 (1) - 是很重的音 可以做跳
  16. 05:00:180 (7) - 這音樂也可以跳一點點 (往右邊移),放同距有點可惜。相較於上個, 這邊沒有甚麼特別的音需要擺跳, 所以我偏好同間距會比較好:3
小船的general全都修改完了, 也跟SBer做了點irc, 他晚點會給我.osb檔
至於在SB裡的blue.png, 依照他的說法改jpg的話就無法表現出與.png一樣好看的特效了, 所以沒改
anyway 感謝兩位的摸圖><
目前等待SBer給我.osb檔
iiiiiiiiiiiirc with Kaitjhu
20:11 SnowNiNo_: hey yo
20:11 Kaitjuh: hiya o/
20:12 Kaitjuh: I saw smallboat's mod
20:12 SnowNiNo_: ill translate if you dont understand
20:12 SnowNiNo_: i can*
20:12 Kaitjuh: I already made it so SB/BG.png can be delelted without consequences
20:13 Kaitjuh: and Thumbs.db has no use so you can delete that as well
20:13 SnowNiNo_: ok deleted it
20:14 Kaitjuh: thats it right?
20:14 SnowNiNo_: so SB is allowed to use .png picture?
20:15 SnowNiNo_: no the SB need some more change as well lol
20:15 SnowNiNo_: ill upload it first
20:16 Kaitjuh: I think what he means is that jpg has lower filesize so maybe thats a better option over png
20:16 Kaitjuh: not sure though
20:17 Kaitjuh: I don't think it's a problem that the SB is in png format?
20:18 Kaitjuh: Oh I think he meant for BG
20:18 SnowNiNo_: but he wrote (SB的也是
20:18 Kaitjuh: oh well I'll convert them to jpg I guess xD
20:19 SnowNiNo_: so maybe SB must be in .jpg either
20:19 Kaitjuh: yeah ok
20:19 SnowNiNo_: nah i can change it for you
20:19 SnowNiNo_: but idk how to change the .osb lol
20:19 Kaitjuh: I have seen BG elements that are png
20:19 Kaitjuh: alright I can send you the osb later then xD
20:19 SnowNiNo_: well idk im suck at SB
20:19 SnowNiNo_: ok
20:19 SnowNiNo_: ohohoh
20:20 SnowNiNo_: one more thing
20:20 SnowNiNo_: 02:47:142 -
20:20 SnowNiNo_: here
20:20 Kaitjuh: what about it?
20:20 SnowNiNo_: 02:47:142 - 02:50:834 - 03:01:911 - 03:05:603 - these four part
20:20 SnowNiNo_: can you help me change the background to the yellow one?
20:21 SnowNiNo_: since i used different combo colour to enphaszied these part
20:22 Kaitjuh: I could try it out..
20:22 SnowNiNo_: thanks a lot ><
20:22 Kaitjuh: I have driving lessons in a couple minutes but I'll start on it after xD
20:22 Kaitjuh: also as a side note
20:22 Kaitjuh: blue.png won't work in jpg
20:22 SnowNiNo_: oh
20:23 Kaitjuh: png is nice to have for transparant pixels
20:23 Kaitjuh: jpg doesnt do that
20:23 SnowNiNo_: ill ask smallboat for it
20:23 Kaitjuh: ok
20:23 Kaitjuh: Alright gotta go get ready
20:23 Kaitjuh: cya ^^ /
20:23 SnowNiNo_: bye~
Blizs
mq~

Reality Not

  1. I'm a bit hesitate about the source. Should it be "Undertale" or "UNDERTALE" ? I've look the official website and it said "UNDERTALE" on the web title and header. but when I scroll down I found this. Maybe you can look more about it. I'm sorry I can't help ;w;
  2. 00:47:475 (6,7) - I think the extended slider isn't really needed here since there's no "holding" effect in the song. I'd prefer pattern like 00:49:321 (6) - . It feels better. (applied for 00:54:860 (6,7) - too). I've looked for the whole diff and I found that there's no extended sliders in with this effect in the song but this 2 points. I suggest to change them for consistency too.
  3. 01:00:052 (1,1,2,1,2,3,4) - Unreadable pattern. The spacing between the 1/4 and 1/2 notes are similar that makes it really hard to read.And I didn't hear any special sound on 01:00:340 - and 01:00:686 - so this piont doesn't deserve any notes. Maybe this pattern with more spacing (depends on your style) would work better.
  4. 01:06:282 (9) - switch clap-whistle (I know it was just an unintentional mistake)
  5. 01:41:590 (1,2,3,4,5,6,7) - the notes follow the 1/3 kickdrums on 01:41:590 (1,2,3,4) - but the notes didn't follow it on 01:42:052 (5,6,7) - ,01:43:436 (1) - ,01:43:898 (3) - . I suggest to be consistent here since they have a same effect in the song.
  6. 03:04:103 (3,4) - I don't really sure if this extended slider is necessary since the other point that have a similar effect in the song doesn't use it (Ex : 02:49:334 (3) - ).
  7. 04:07:679 - I think this isn't a good point to put the break's end since there's no special effect in the song. I suggest to just use the usual break's end.
  8. 04:18:065 (7,8,1) - It doesn't feels a good timing to reduce the spacing like this. I'm affraid if the people will read it as 1/4. I suggest to use the general spacing like before.
  9. 05:07:447 (1,2,3,4) - It feels unreasonable to put reversed 1/4 sliders here since there's nothing on the slider's reverse point. I suggest to continue use the 1/2 slider or use 1/2 circles instead.

That's it~~
GL on rank this ^_^
Topic Starter
SnowNiNo_

Blizs wrote:

mq~

Reality Not

  1. I'm a bit hesitate about the source. Should it be "Undertale" or "UNDERTALE" ? I've look the official website and it said "UNDERTALE" on the web title and header. but when I scroll down I found this. Maybe you can look more about it. I'm sorry I can't help ;w; well i think both is fine tho, bit ill used UNDERTALE instead
  2. 00:47:475 (6,7) - I think the extended slider isn't really needed here since there's no "holding" effect in the song. I'd prefer pattern like 00:49:321 (6) - . It feels better. (applied for 00:54:860 (6,7) - too). I've looked for the whole diff and I found that there's no extended sliders in with this effect in the song but this 2 points. I suggest to change them for consistency too. but these two are at the same spot(which is at the first measure of the kiai, and imo the music here still fit with 3/4 slider
  3. 01:00:052 (1,1,2,1,2,3,4) - Unreadable pattern. The spacing between the 1/4 and 1/2 notes are similar that makes it really hard to read.And I didn't hear any special sound on 01:00:340 - and 01:00:686 - so this piont doesn't deserve any notes. Maybe this pattern with more spacing (depends on your style) would work better. first it isnt unreadable, many players can read this part with their first PC, lot of modder mention this part so ill just copy paste lol "1/4 kickslider could be seem as a "note", you can ignore the sliderend and just hit the sliderhead and you can still get a 300, so the spacing here is fine", and about the empty sound on sliderend, since this part is really intense, im emphasizing this part with slider so it makes more consist a
  4. 01:06:282 (9) - switch clap-whistle (I know it was just an unintentional mistake) oh yea, fixed it :D
  5. 01:41:590 (1,2,3,4,5,6,7) - the notes follow the 1/3 kickdrums on 01:41:590 (1,2,3,4) - but the notes didn't follow it on 01:42:052 (5,6,7) - ,01:43:436 (1) - ,01:43:898 (3) - . I suggest to be consistent here since they have a same effect in the song.the kickdrums sound youve said in other part arent that obvious as 01:41:590 (1,2,3,4) - , so i only used 2 notes instead of 1/3
  6. 03:04:103 (3,4) - I don't really sure if this extended slider is necessary since the other point that have a similar effect in the song doesn't use it (Ex : 02:49:334 (3) - ).yea it isnt necessary but if every 1/1 sound is a 1/1 slider is really boring imo, if you modding for consistent then ill fix 02:49:334 (3) - this
  7. 04:07:679 - I think this isn't a good point to put the break's end since there's no special effect in the song. I suggest to just use the usual break's end. yea ok, fixed it
  8. 04:18:065 (7,8,1) - It doesn't feels a good timing to reduce the spacing like this. I'm affraid if the people will read it as 1/4. I suggest to use the general spacing like before.since this part all got the same rhythm, this part wont cause misreading to 1/4, and the 1/4 at this map doesnt got spacing, is all stacked like 02:51:065 (2,3,1) -
  9. 05:07:447 (1,2,3,4) - It feels unreasonable to put reversed 1/4 sliders here since there's nothing on the slider's reverse point. I suggest to continue use the 1/2 slider or use 1/2 circles instead.same again, im using 1/4 reverse slider in order to intense this part more, if this part was change to 1/2 slider then the whole end of the kiai will be boring, and i dont want this happened

That's it~~
GL on rank this ^_^
thanks for mod :)
also updated the SB
Monstrata
[UnReality]
  1. 00:17:397 (2) - It bugs me that this isn't symmetrical.
  2. 00:28:475 (2) - ^.
  3. 00:45:744 (1) - I would stay clear of using the grey combo color here since you use the grey for slow parts like the intro. It's upbeat here so use a bright color :D.
  4. 00:49:321 (6,7,8,1) - This flows quite poorly imo. Can you give this less angle changes? Right now it switches 120 degree angles twice and it creates a really jagged movement.
  5. 01:16:206 (3,4) - Try something like this to emphasize the drum on 3.
  6. 01:19:898 (4,5,6,7,1) - Try and make this pattern a bit more structured?
  7. 02:48:296 (2,3,4) - Patterns like this flow better looking like this since the flow leads into the slider paths.
  8. 03:07:680 (5,6) - Weird rhythm choice here... imo i would just do two 1/2 sliders here lol. Compare it with 03:11:488 (7) - where theres no beat on
  9. 03:11:603 - . It works there, but not here imo since the music is slightly different.
  10. 04:33:064 (4,1) - This angle doesn't look really nice imo :P.
  11. 05:00:928 (11) - This is barely noticeable. I think its better to remove and do a double stack with 05:00:755 (9,10) - .
  12. 05:05:832 (2,3) - Angles are kinda bad here too ;P. Don't neglect visual flow in doing these high bpm maps because they become a lot more important.
Topic Starter
SnowNiNo_
gonna reply monstrata's mod when I got home :)

Monstrata wrote:

[UnReality]
  1. 00:17:397 (2) - It bugs me that this isn't symmetrical. lol, fixed
  2. 00:28:475 (2) - ^. this is symmetrical, i just rotate a little
  3. 00:45:744 (1) - I would stay clear of using the grey combo color here since you use the grey for slow parts like the intro. It's upbeat here so use a bright color :D. yea, fixed
  4. 00:49:321 (6,7,8,1) - This flows quite poorly imo. Can you give this less angle changes? Right now it switches 120 degree angles twice and it creates a really jagged movement.i think what you mean by 120 degree is 6>8>7, but the flow here is 6>7>8, so it wont be that hard to play since the degree 6>7 and 7>8 and 8>1 is a small angle
  5. 01:16:206 (3,4) - Try something like this to emphasize the drum on 3. make 3 ctrl + G and moved to right side, i didnt used yours opinion cuz i dont want to broke the spacing 4>1
  6. 01:19:898 (4,5,6,7,1) - Try and make this pattern a bit more structured? oh sure XD
  7. 02:48:296 (2,3,4) - Patterns like this flow better looking like this since the flow leads into the slider paths.well imo the original flow plays fine either
  8. 03:07:680 (5,6) - Weird rhythm choice here... imo i would just do two 1/2 sliders here lol. Compare it with 03:11:488 (7) - where theres no beat on since im following the synth sound here, and i dont want to break the consistent at this part, so no change here
  9. 03:11:603 - . It works there, but not here imo since the music is slightly different. same above, mainly following the synth sound, not the beat, i know almost every modder mod here but i think the synth sound here is stronger then the beat sound
  10. 04:33:064 (4,1) - This angle doesn't look really nice imo :P. but the flow plays good to me ;w;
  11. 05:00:928 (11) - This is barely noticeable. I think its better to remove and do a double stack with 05:00:755 (9,10) - . but the srum sound 05:00:871 - is a triplet :\, and the triplet here also can emphasized the strong sound 05:00:986 (1) -
  12. 05:05:832 (2,3) - Angles are kinda bad here too ;P. Don't neglect visual flow in doing these high bpm maps because they become a lot more important. although i think the spacing is to big but ill still change it since it look quite nice XD
thanks for mod ><
Vivyanne
why is this not ranked yet ;w;
Topic Starter
SnowNiNo_

HighTec wrote:

why is this not ranked yet ;w;
when i can catch lfj in-game ;w;
Come[Back]Home
Here I am.

UnReality

00:57:052 (8,9) - Shouldnt those have the same spacing as 00:49:667 (7,8) - for consistency?
01:02:013 (7,8) - The low Spacing here is really killing the good movement, Increase it a bit?
01:16:206 (3,4) - Same spacing between those as here 01:15:744 (1,2) - would look really cool.
01:20:013 (5,6,7) - Something like this is always very anooying to play. The change in spacing here is kinda unexpected since you didnt do that before here 01:16:667 -
01:32:244 (8,1) - Same spacing here as 01:17:475 (8,1) - for consistency
01:34:782 (5,6,7) - Same as here 01:20:013 (5,6,7) -
01:42:282 (7,1) - The overlap is really ugly, and I think not intentional
02:51:411 (2,1) - I think a little jump here like 03:06:180 (2,1) - here would be really nice
03:12:873 (4,5,6,7) - This would play better with consistent ds, looks really random right now
04:17:602 (5,6) - Spacing is a bit too high imo
04:28:679 (5,7) - The overlap is really ugly


Thats it, good luck~
Topic Starter
SnowNiNo_

Come[Back]Home wrote:

Here I am.

UnReality

00:57:052 (8,9) - Shouldnt those have the same spacing as 00:49:667 (7,8) - for consistency? spacing isnt really a big issue imo lol
01:02:013 (7,8) - The low Spacing here is really killing the good movement, Increase it a bit? hmm, adjust a little
01:16:206 (3,4) - Same spacing between those as here 01:15:744 (1,2) - would look really cool. make different spacing like this in order to emphasized 01:16:206 (3) - , so no change here
01:20:013 (5,6,7) - Something like this is always very anooying to play. The change in spacing here is kinda unexpected since you didnt do that before here 01:16:667 - acctually it wont, it's fine here when i test play it since there was an obvious changed tone sound at 01:20:129 -
01:32:244 (8,1) - Same spacing here as 01:17:475 (8,1) - for consistency i dont really found a problem here, but i adjust a little
01:34:782 (5,6,7) - Same as here 01:20:013 (5,6,7) - fixed
01:42:282 (7,1) - The overlap is really ugly, and I think not intentional overlap isnt a big issue either imo, since i want the shape to be nice here, like this
02:51:411 (2,1) - I think a little jump here like 03:06:180 (2,1) - here would be really nice not really necessary tho lol
03:12:873 (4,5,6,7) - This would play better with consistent ds, looks really random right now following the synth sound here, and you can heard the pitch of the synth sound was increasing, so i make the spacing increasing here either
04:17:602 (5,6) - Spacing is a bit too high imo actually it wont :D
04:28:679 (5,7) - The overlap is really ugly same again, overlap isnt a big issue

Thats it, good luck~
thanks for mod :D
Asonate
yo, took me a while, but here's the NM you wanted :3

[Something that might possible exceed the limits of realness]
  1. 00:20:414 (1) - maybe blanket this with 00:21:091 (2) -
  2. 00:21:091 (2) - also, this slider might look cleaner if you made the loop more round, this can be achieved by making the "top" longer
  3. 00:28:475 (2) - not sure if you want feedback on these, but this slider isnt perfectly symmetrical to the x-axis, you can check that by ctrl+j'ing the slider
  4. 00:49:667 (7,8,1) - this spacing feels way too low for me, maybe move 00:49:782 (8) - to be blanketed by 00:49:321 (6) -
  5. 01:17:591 (1,2,3) - maybe make that a repeat-slider? The 1/3 caught me kinda offguard when playing
  6. 01:45:758 (2) - why is this one curved? consider making it a straight slider, just like 01:45:297 (1,3,4) - are
  7. 03:28:680 (1) - tbh, i dont think that should be 4 repeats long. like this, the sliderend falls on a pretty heavy kick, and the following slider starts on a weaker tick, then the slider before ended. Really consider making that section 2 repeat 1/3 sliders.
  8. 03:48:988 (1) - get someone to check if that distortion sound is 1/4, it sounds a bit off to me. Maybe try 1/6
  9. Pretty general, but i kinda feel like the SV is too high for the end... Not a lot to do about it now, so i guess its pointless to bring that up haha
All in all, a fun map, it poses quite the challenge!
GL
Topic Starter
SnowNiNo_

Asonate wrote:

yo, took me a while, but here's the NM you wanted :3

[Something that might possible exceed the limits of realness]
  1. 00:20:414 (1) - maybe blanket this with 00:21:091 (2) - it's totally not i wanted lol
  2. 00:21:091 (2) - also, this slider might look cleaner if you made the loop more round, this can be achieved by making the "top" longer is pretty nice imo
  3. 00:28:475 (2) - not sure if you want feedback on these, but this slider isnt perfectly symmetrical to the x-axis, you can check that by ctrl+j'ing the slider cause i rotate the slider = =, you can turn 10 degree back and see it again
  4. 00:49:667 (7,8,1) - this spacing feels way too low for me, maybe move 00:49:782 (8) - to be blanketed by 00:49:321 (6) - i dont want to make diffcuclt jumps tho, and this part sint that intense to make the big jumps as 01:14:821 (1,2,3,4) -
  5. 01:17:591 (1,2,3) - maybe make that a repeat-slider? The 1/3 caught me kinda offguard when playing nah actually it wont since ive played it myself and it seems pretty fine to me
  6. 01:45:758 (2) - why is this one curved? consider making it a straight slider, just like 01:45:297 (1,3,4) - are express the juitar sound here
  7. 03:28:680 (1) - tbh, i dont think that should be 4 repeats long. like this, the sliderend falls on a pretty heavy kick, and the following slider starts on a weaker tick, then the slider before ended. Really consider making that section 2 repeat 1/3 sliders. mainly following the synth sound here, so if the "heavy kick" you mentioned is the drum sound then it wont matter since the player can play it by listening the synth sound
  8. 03:48:988 (1) - get someone to check if that distortion sound is 1/4, it sounds a bit off to me. Maybe try 1/6 yap, fixed to 1/6
  9. Pretty general, but i kinda feel like the SV is too high for the end... Not a lot to do about it now, so i guess its pointless to bring that up haha lol i slow down the sv at the last part tho
All in all, a fun map, it poses quite the challenge!ty :D
GL
thanks for mod :D
lfj please noticed me ;w;
jonathanlfj
map looks fine on my end

to next BN: 04:08:833 (1) - may appear to be unsnapped, but that's because the BPM is halved so this effectively becomes 1/32

#1
Underforest
wubwubwubwubwubwubwubwubwubwubwubwubwubwubwubwubwubuu~
show more
Please sign in to reply.

New reply