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Sawai Miku - Colorful. (Asterisk DnB Remix) [Taiko]

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Topic Starter
Skylish
This beatmap was submitted using in-game submission on 2017年9月21日 at 21:56:05

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育て方
Tags: drum and bass d&b Saenai Hiroine no Sodatekata taiko
BPM: 175
Filesize: 7772kb
Play Time: 05:11
Difficulties Available:
  1. POLYCHROME (4.43 stars, 1897 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
dnblish #1

Post-DSE project here!! It is finished by mid-March lol. #3, for approval.

Ready to get some awesome mods :) , best of 2016? XP


My dearest modders please pay attention to the following notice before you mod or post anything about the beatmap:


Composing idea:

I want to map with vocal+d&b. SFX will be considered under the circumstance of absence of vocal.

* For someone concern, 'ma wa ru' / 'me gu ru' may be entered inversely, but that's my own purpose. You can see that cymbal SEs exist on every 'ma' / 'me'. In this case, I would rather follow the d&b than the vocal. d d k k k d

* But at here (03:35:517 (12,13,14,15,16,17) - ) I map 'ma wa ru' as d d k according to the pitches without d&b.

Mapping priority:

Vocal+d&b > d&b > vocal > d&b+SFX > vocal+SFX

> Remarks:

-Vocal solo= clear and clean

-d&b+vocal= take a balance

-only d&b= own style + increase notes density + more complicated pattern + matching SFX if possible


Some streams are modified with minor variations. Please do not judge them by consistency.
Thanks to all modders and test-players!!! ;)
bananannian
Stuff goes here
21:23 Skylish: heyo~ banana, wanna have a quick maptest for me?
21:27 Skylish: WIP, just check whether the style is fine or not.
21:27 *Skylish is listening to [https://osu.ppy.sh/b/913970 Sawai Miku - Colorful |Asterisk Remix|]
21:27 Skylish: leave your comment here and I am going to have a shower.
21:50 bananannian: hiiiiiii \o
21:50 bananannian: first of all
21:50 bananannian: ...why another colorful asterisk remix map
21:50 bananannian: this song seems to be really popular lol
21:55 Skylish: lol
21:55 Skylish: no taiko mapset yet.
21:55 bananannian: so drum & bass
21:55 bananannian: consists of:
21:56 Skylish: time to have some good music to map. *yes...
21:56 bananannian: drums + vocals + any other sound effects
21:56 bananannian: super simple
21:56 bananannian: which is why people tell beginner mappers to map dnb
21:56 bananannian: (that or anime OP/EDs lol)
21:56 Skylish: yeah, some call that TV size
21:57 bananannian: there's a very easy formula for dnb in taiko
21:57 bananannian: d = bass kick, k = snare
21:57 bananannian: add in patterns in there to reflect the vocals + sfx
21:57 bananannian: done
21:58 Skylish: LOL -.- really that simple.
21:58 bananannian: so according to that formula, 00:01:047 (3,4) - switch
21:58 bananannian: and the next few bars do the same thing
21:59 bananannian: but this is only if you want to follow that formula
21:59 bananannian: d_k__kdkd is ok too
21:59 bananannian: but if so you're following the sfx rather than the drums
22:00 Skylish: um... I will strike a balance btw drum and sfx.
22:00 bananannian: there's really nothing wrong with that, you could say it's your style
22:00 bananannian: just pointing this out because it's unusual
22:00 bananannian: if you want to keep kdkd
22:00 bananannian: then perhaps 00:06:190 (24) - k
22:00 bananannian: 00:07:561 (31) - k
22:00 bananannian: 00:08:932 (38) - k
22:02 bananannian: and then the vocals start
22:02 Skylish: yes, changed
22:02 Skylish: yet to finish.
22:03 bananannian: what I personally do with dnb
22:03 bananannian: is to maintain the drums' consistent pattern
22:03 bananannian: and add density when there's vocals
22:03 bananannian: so, maintain drum consistency: 00:10:647 - add d
22:04 bananannian: add density: 00:10:647 - add d; 00:10:732 - add d
22:04 bananannian: 00:11:161 (48) - change to K btw
22:05 bananannian: note that this is what I would do, it's not necessarily better than any other way of mapping it
22:05 Skylish: um...
22:05 bananannian: oh lol, the second 00:10:647 is supposed to be 00:10:990 -
22:05 Skylish: I would like to make the notes consist of vocal+drum as the prominent parts simultaneously, what do you think?
22:06 bananannian: yeah, that's what I'm doing
22:08 Skylish: I really love mapping the drum SE with k, is that fine?_?
22:08 bananannian: which drum SE?
22:09 bananannian: the bass drum kick or the snares
22:09 Skylish: I cannot define them very clearly...
22:09 Skylish: 00:27:961 (31,34,39) -
22:09 Skylish: these
22:09 bananannian: that's the snares, yeah you're SUPPOSED to map them as k
22:10 bananannian: don't worry :P
22:10 Skylish: my hearing is so bad... :+(
22:10 Skylish: so where are the bass drum?- -
22:11 bananannian: there's always a kick at the first beat
22:11 bananannian: listen at 50% playback perhaps
22:11 bananannian: the standard dnb beat: d_k__dk_
22:12 bananannian: k = snares on the 2nd and the 4th beat
22:12 Skylish: yes I can hear that.
22:12 bananannian: d = bass drum kick on the 1st beat and the 3.5th beat
22:13 bananannian: you can literally copy that pattern across the whole map
22:13 bananannian: then add notes inside to match vocals and sfx
22:13 bananannian: and have a decent map
22:13 bananannian: lol
22:13 Skylish: clever way!!!
22:13 bananannian: can you hear the bass drum now?
22:14 Skylish: yes I can hear that.
22:15 bananannian: so can you hear the bass drum at 00:10:647 -
22:18 Skylish: yes, of coz
22:19 bananannian: in fact, I'd just map this part starting from 00:09:790 - like this:
22:20 Skylish: oh shit.... asuasu_yura is also mapping this song, me get surrekt. ...
22:20 bananannian: ...except I can't get puush to work, hang on a sec
22:20 Skylish: http://puu.sh/nnjDy/aa3e2042d9.jpg @_@ ** yes, I would like to see your ver.
22:21 bananannian: http://puu.sh/nnjEB/b8399fb339.jpg
22:22 Skylish: nope... that's not appropriate imo
22:23 Skylish: vocal is the top priority
22:23 bananannian: so you want the isolated notes?
22:23 bananannian: see, when I map dnb vocal is also the top priority
22:23 Skylish: yes, you can see that my original ver. is that , I leave some space for the vocal.
22:24 bananannian: but I make it top priority by increasing density
22:24 Skylish: to emphasize them.
22:24 bananannian: and use k to emphasize them
22:24 Skylish: re-check ur pattern
22:25 bananannian: e.g. 00:11:504 (53,54,55,56,57,58,59,60) - this part
22:25 bananannian: I would make it very dense
22:25 bananannian: and this part: 00:13:904 (65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83) -
22:25 bananannian: not as dense, probably just d_k__dk_
22:25 Skylish: in fact I would like this ready-session to be a bit solo feeling... it should be clear and clean.
22:26 bananannian: yeah I can see your reasoning
22:26 bananannian: having single notes is fine
22:27 bananannian: see? we have different styles ^^
22:27 Skylish: yes, I agree with you that those parts should have a high density, and perhaps I am doing so.
22:27 Skylish: LOL yeah, diff. styles
22:27 bananannian: 00:11:161 (48) - this really should be K though
22:27 Skylish: yes, I have changed it already due to my consistency.
22:28 bananannian: one thing I don't understand is this part: 00:13:904 - to 00:16:304 -
22:28 bananannian: I don't think you need so dense of a pattern
22:29 Skylish: I beg to differ.
22:29 bananannian: explain! :3
22:29 Skylish: the previous patterns are some warm-ups, and from this session onwards, stream is waiting for the players.
22:30 bananannian: well, this: 00:16:647 (80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95) - is warmup already
22:30 Skylish: and this session is a bit free to map.
22:30 bananannian: warmup for the streams
22:31 Skylish: !_! little boss in 00:13:904 (64) - to 00:16:304 (82) - , r
22:31 bananannian: lol there's nothing much there to map except the drums right?
22:32 bananannian: so you wanted to freely add some triplets and 5-plets in
22:32 Skylish: that's true. but not my intention.
22:33 Skylish: ~_~ I still changed the 5-plets into triplets. -
22:33 bananannian: errrr repeat your intention again?
22:34 Skylish: sth like this http://puu.sh/nnkdp/c5d6d48d79.jpg
22:35 Skylish: presence of solo= clear and clean , d&b+vocal = take a balance, only d&b = own style + increase density + more complicated.
22:35 Skylish: 00:13:904 (64) -
22:36 bananannian: lol very different styles indeed
22:36 bananannian: basically reverse of mine
22:36 Skylish: LOL really. !_!
22:36 bananannian: if there's vocals I add density, if there aren't I make the patterns simpler
22:37 bananannian: if there's sfx involved I map them in while modifying the d_k__dk_ if necessary
22:37 bananannian: here's how I would map the section starting at 00:13:904 -
22:37 Skylish: interesting comparison here LOLLLL * yes?
22:37 bananannian: http://puu.sh/nnkhF/a5c21ec6bd.jpg
22:37 bananannian: see? very different ^^
22:38 bananannian: BUT if I want to keep with your style, hmm
22:38 bananannian: I think the gap at 00:14:590 - and 00:15:961 - would still be there
22:39 bananannian: but there would be more triplets or 5-plets
22:40 Skylish: lol yours sounds great indeed.
22:40 Skylish: mine is abit clumsy when putting them on the balance.
22:41 bananannian: the main thing is k, you use a lot of them
22:42 bananannian: I only use k's when there's snares LOL
22:42 Skylish: well my style is sth like this, inevitable LOL
22:43 bananannian: ok whatever you do, as long as it's consistent it's fine
22:43 Skylish: good to hear that!
22:43 bananannian: when there's vocals solo-ing use less dense patterns
22:44 bananannian: when there's drums + sfx
22:44 bananannian: like starting at 00:22:132 -
22:44 bananannian: use more dense patterns
22:44 bananannian: am I correct? Is that your concept?
22:45 Skylish: yes
22:45 Skylish: exactly
22:45 bananannian: I see no problem with it
22:45 bananannian: lol
22:46 bananannian: ok! moving on
22:46 bananannian: 00:16:647 - good build up
22:47 bananannian: your main emphasis throughout the whole song is on vocals right?
22:47 Skylish: vocal+d&b
22:47 bananannian: then at 00:19:047 - perhaps like this, all k match vocals: http://puu.sh/nnkPk/2bdceb36f3.jpg
22:49 Skylish: um... nope, that's not appropriate again imo.
22:49 Skylish: 00:17:847 (88,89,90,91,92,93,94,95,96) - is a group
22:49 Skylish: consistency should be considered.
22:49 Skylish: 00:19:390 (97) - is 'chi' , while 00:19:732 (101) - is 'me'
22:50 Skylish: they following the pitches
22:50 Skylish: *are following
22:50 bananannian: the chi is at 00:19:218 - , not 390
22:51 Skylish: yeah, see my pattern here
22:51 Skylish: 00:17:847 (88,89,90,91,92,93,94,95,96) - is a group
22:52 bananannian: ok, so you want to keep the kdkdkd
22:52 Skylish: yay
22:56 bananannian: ok, so I have a few ideas
22:56 bananannian: about this stream: 00:19:390 (97,98,99,100,101,102,103,104,105) -
22:56 Skylish: yes, please go ahead.
22:56 bananannian: you can hear the bass drum going twice as fast as before
22:57 bananannian: so, keeping with the kdkdkdkd pattern you have before
22:57 Skylish: yes
22:57 bananannian: if I don't care about the vocals, I would have this stream as kdkdkdkd too
22:58 bananannian: except you DO care about the vocals, so perhaps kdkdkkkkd instead
22:59 Skylish: which timing are you talking about?
22:59 Skylish: 00:19:390 (97) - ?
22:59 bananannian: yes
23:00 Skylish: 00:19:390 (97,98,99,100,101,102,103,104,105) - my previous one is ddddkkkkd
23:00 bananannian: yup
23:00 bananannian: I disagree with having d at the beginning
23:00 Skylish: ok clarified. let's see what's yours going on.
23:00 bananannian: and also kkkkd at the end
23:01 bananannian: ooh
23:01 bananannian: scratch that
23:01 bananannian: http://puu.sh/nnlsY/3036531698.jpg
23:01 Skylish: um... the flow is not appropriate.
23:02 Skylish: Let me finish my words first before looking at your new idea.
23:02 bananannian: ok, sure, explain! :)
23:03 Skylish: as you have mentioned that, 00:19:218 (96) - is chi, and 00:19:732 (101) - is me,
23:03 Skylish: but according to my own consistency and structure, 00:19:218 (96) - is separated from the stream,
23:04 Skylish: this does NOT mean that the upcoming notes are not following the pitch.
23:04 Skylish: Therefore, as the pitch of chi is lower than me,
23:04 Skylish: the stream should be ddddkkkkd
23:04 Skylish: that's how I complete the structure of this stream.
23:06 Skylish: Now, I am confused with your idea. What time is the note 97? ** oh, if you have sth to comment on the above explanation, plz fire it out
23:06 bananannian: 97 is at 00:19:390 -
23:06 Skylish: ok.
23:07 bananannian: as I've said, I use density rather than d/k to reflect vocals
23:07 bananannian: so during this stream, I don't even care about the vocal's pitch
23:07 Skylish: yes, I bear it in mind.
23:08 bananannian: as long as there ARE vocals, I map it as k
23:08 bananannian: so if I were the one mapping, it would be like this: http://puu.sh/nnlNf/a7daaf17d1.jpg
23:08 bananannian: 95 is at 00:19:047 -
23:09 Skylish: ok
23:09 bananannian: BUT I tried to match your style with my previous suggestion
23:09 bananannian: so in the previous puush, 00:19:218 - is d like you have it
23:10 bananannian: and ddddkkkkd stream is fine actually
23:10 Skylish: both of our mapping styles make sense literally. LOL
23:11 Skylish: yours mapping style really ignore vocal's pitches LOL
23:12 bananannian: yup, I rarely can fit in patterns that match both instrument and their pitch
23:12 bananannian: so I just ignore pitch
23:12 bananannian: you seem to be doing well matching pitch, so
23:12 bananannian: ignore me :P
23:13 Skylish: lol, yours idea is yours, I should take it as ref. They are still helpful really! :)
23:14 bananannian: ok, so another thing is that you have another stream at 00:20:418 -
23:14 bananannian: 00:20:418 (107,108,109,110,111,112,113,114,115) -
23:14 bananannian: that one
23:14 Skylish: well, looking back to my Perciuss (too long I cannot remember) , it sucks due to inappropriate music setting XP * yay back to topic now.
23:14 Skylish: yes?
23:14 bananannian: you can see from my suggestion that I broke it up
23:15 Skylish: yes.
23:16 bananannian: sending you another picture :P
23:16 bananannian: http://puu.sh/nnm93/405e93ca35.jpg
23:17 Skylish: make sense again
23:17 bananannian: ...as you can see, I really don't care about pitch
23:18 bananannian: 00:20:675 - this gap is here because the note before has a loud cymbal splash
23:18 bananannian: I wanted to emphasize that by having a stream end ON the note
23:19 bananannian: by stream I mean triplet in this case
23:19 Skylish: yes I see your point.
23:19 bananannian: and actually, if I wanted to further emphasize 00:20:590 - I would delete the note at 00:20:761 -
23:19 bananannian: and the same thing goes for 00:20:761 -
23:20 bananannian: let me send you another picture :P
23:20 bananannian: http://puu.sh/nnmlE/d4e8f46c44.jpg
23:23 Skylish: lol that's not my taste, regrettably, we have to stop at here because I get ganked by my mom.
23:23 Skylish: thanks in advance for another mapping which is inspiring.
23:23 bananannian: yeah I know it's not gonna be your style
23:23 bananannian: just showing you how I map stuff
23:23 Skylish: BTW this is a post-DSE project, so leave it behind! :) * yes i know it.
23:23 bananannian: with really good maps, modding basically just becomes showing others how you map stuff
23:23 Skylish: thank you.~ ;)
23:23 bananannian: aight, good luck!
23:24 Skylish: see u~ :)

You can decide whether this deserves kudosu or not; either way it was a nice chat :D
Good luck with DSE! :3
Prophecy
Testplay with a shoooooort irc mod:

SPOILER
22:55 Skylish: hi proph. can you do a testplay for me?
22:55 Prophecy: sure
22:55 Skylish: ty ~ :)
22:55 Prophecy: but give me 3mins :D
22:55 *Skylish is listening to [https://osu.ppy.sh/b/913970 Sawai Miku - Colorful (Asterisk DnB Remix)]
22:55 Skylish: alright
22:57 Prophecy: ok, let me dl now
22:57 *Skylish is listening to [https://osu.ppy.sh/b/913970 Sawai Miku - Colorful (Asterisk DnB Remix)]
22:57 Prophecy: I don't know why : China internet speed > HK internet speed lol
22:58 Skylish: lol
22:58 Prophecy: 100Kb/s lol
23:02 Prophecy: I bit inner feel lol
23:05 Skylish: well, that's just a hard Oni only, not Inner Oni XDD
23:05 Prophecy: 4.52 - Hard Oni
23:05 Prophecy: 00:20:774 (108,109,110,111,112,113,114,115,116) - not suggested
23:05 Skylish: how's it overall?
23:06 Prophecy: ww, nice
23:06 Skylish: why the above stream is not so good?
23:06 Prophecy: 04:27:974 - delete
23:06 Prophecy: I mean timing
23:07 Prophecy: lack break in kiai
23:07 Prophecy: and It's a 5+plets
23:07 Prophecy: 00:10:146 (42,43,44) - I don't know this 1/4
23:07 Prophecy: 00:14:260 (65) - D
23:07 Prophecy: 00:14:431 (66) - del
23:08 Prophecy: 00:20:003 (101) - delete :D
23:09 Skylish: um...
23:09 Skylish: for 00:20:774 (108,109,110,111,112,113,114,115,116) - I think this is good to go due to the consistency of 9-plets.
23:09 Prophecy: I suggest that SR is arround 4.1
23:09 Prophecy: 00:21:203 (113) - delete
23:09 Prophecy: as this 9 plet
23:09 Skylish: 04:27:974 (1) - this is a must note....
23:10 Prophecy: 04:27:974 (1) - I mean the timing point xD
23:10 Prophecy: 04:27:974 (1) - D it too
23:10 Prophecy: 7th kiai lack break ;w;
23:10 Skylish: 1 bar rest for Kiai
23:10 Skylish: I do not want to use D atm
23:11 Prophecy: D for kiai start ;)
23:11 Prophecy: that nardo teach me xD
23:11 Skylish: nardo's style is somehow making the music becoming rhythmic.
23:11 Skylish: but in this case ,it is not a necessary apparently.
23:11 Skylish: as the music is already so rhythmic XD
23:11 Prophecy: xD
23:12 Skylish: and for the above notes which you suggested deleting, I reject to do so due to the destruction of structure.
23:12 Prophecy: pattern ruiner xD
23:12 Prophecy: sorry for bad english xDD
23:13 Skylish: nah, although I can see your points, that's not my style
23:13 Prophecy: yep, different mapper have different style, but really nice map
23:13 Prophecy: Good luck for rank
23:14 Skylish: thanks for testplay and some mods which let me know more about your style.
23:14 Skylish: :)
23:14 Prophecy: :)

Good Luck with DSE.
SKSalt
Hi, Taiko mod request from my queue.

[General]
  1. This song is DnB. So basically, I think that I should hear the kick sound in k. However, I do not mind your mapping-style. It's just my opinion.
[Oni]
  1. 00:21:203 (113,114,115) - ctrl+g? Maybe you consider vocal sound, but I did not feel that it did fit. So I reached this conclusion in consideration of a vocal sound. Also by play side, it is better too.
  2. 01:45:288 (4,5,6,7,8,9,10) - wow pp pattern lol The vocal sound begins in 01:45:460 (6) - . So I think that here should make k.
  3. 03:14:603 (6) - same as above.
  4. 03:59:860 (6) - ^
  5. 04:21:803 (6) - ^
  6. 03:40:660 (28,29,30) - ctrl+g? I think that I do fit by a vocal sound well.
That’s all. I am pp map killer sorry

good luck
Topic Starter
Skylish

SKSalt wrote:

Hi, Taiko mod request from my queue.

[General]
  1. This song is DnB. So basically, I think that I should hear the kick sound in k. However, I do not mind your mapping-style. It's just my opinion. > I do have placed k on every (almost) cymbal SE
[Oni]
  1. 00:21:203 (113,114,115) - ctrl+g? Maybe you consider vocal sound, but I did not feel that it did fit. So I reached this conclusion in consideration of a vocal sound. Also by play side, it is better too. > yes, you are right, and I also changed 00:21:631 (117) - to d.
  2. 01:45:288 (4,5,6,7,8,9,10) - wow pp pattern lol The vocal sound begins in 01:45:460 (6) - . So I think that here should make k. > ok ,nice observation! ^_^
  3. 03:14:603 (6) - same as above.
  4. 03:59:860 (6) - ^
  5. 04:21:803 (6) - ^
  6. 03:40:660 (28,29,30) - ctrl+g? I think that I do fit by a vocal sound well. > ALL ACCEPTED!!! :)
That’s all. I am pp map killer sorry > NVM, I do not know how to make PP map actually XD.

good luck
A very clear and pin-pointing mod here! Nice one SK-senpai! :) Thanks for your mod.
Skeuddy
Hey

POLYCHROME
  1. 00:13:403 (60) - k
  2. 00:19:746 (98,99) - ^
  3. 01:22:831 (154) - ^, and 01:23:860 (157,158) - Swap
  4. 01:27:717 (179,184) - ^
  5. 01:40:488 (12) - ^
  6. 02:28:489 (6) - ^
  7. 02:39:803 (64) - ^
  8. 02:42:203 (80) - ^
  9. 02:56:516 (175,179) - ^
  10. 04:27:117 (13) - ^
  11. 01:25:231 (161) - d
  12. 00:42:374 (136,139) - Swap, and 00:42:460 (137) - k
  13. 02:53:002 (157,158) - ^, and 02:54:373 (161) - d, 02:51:973 (154) - k
Topic Starter
Skylish

Skeuddy wrote:

Hey

POLYCHROME
  1. 00:13:403 (60) - k
  2. 00:19:746 (98,99) - ^
  3. 01:22:831 (154) - ^, and 01:23:860 (157,158) - Swap
  4. 01:27:717 (179,184) - ^
  5. 01:40:488 (12) - ^
  6. 02:28:489 (6) - ^
  7. 02:39:803 (64) - ^
  8. 02:42:203 (80) - ^
  9. 02:56:516 (175,179) - ^
  10. 04:27:117 (13) - ^
  11. 01:25:231 (161) - d
  12. 00:42:374 (136,139) - Swap, and 00:42:460 (137) - k
  13. 02:53:002 (157,158) - ^, and 02:54:373 (161) - d, 02:51:973 (154) - k

Most of the changes are rejected except 01:22:831 because you are somehow correct to emphasize the vocal more than sfx. Its pattern is changed now.

Thanks your mod although you did not greet at all and end it properly. :)
Smallwu
Hi, mod from my queue

General
HP6 pls

POLYCHROME
00:19:397 (96) - d

00:19:740 (98,99,100,101,102,103,104,105,106) - kkkkddddk

00:20:597 (107) - d

Remove 00:21:025 (111) and 00:21:197 (112)

00:21:111 (111) - d - 在這裡沒有任何明顯的音 所以如果要在這個時間點放note的話我覺得放紅比較好

00:42:882 (141) - D

Remove [00:43:054 (142,143)] - Because no any highlight vocal

00:43:397 (144) - Try d, k also good but I think d is more fit

01:00:540 (5,6) - D D

01:50:082 (7) - D

Remove 01:50:254 (8,9) - Because no any highlight vocal

01:53:597 (14) - k

02:29:511 (4,5,6) - D K K

03:29:340 (21,22) - Ctrl+G

04:04:654 - 04:05:682 我聽起來滿符合節拍的 考慮一下吧~

04:49:911 (1) - D

哦 老實說我看不懂你用notice框起來的那段 抱歉>_>

副歌段大部分都滿不錯的
GL with Rank! :)
Topic Starter
Skylish

Smallwu wrote:

Hi, mod from my queue

General
HP6 pls > oh yes, as skystar also used HP=6, I also do so XP.

POLYCHROME
00:19:397 (96) - d > I do not want to have d d d, which is a bit boring.

00:19:740 (98,99,100,101,102,103,104,105,106) - kkkkddddk > probably you do not check my notice ( yeah you do not understand it....) , 00:19:568 (97) - 是chi的開始,而00:19:740 (98,99,100,101) - 是-i,由於音調一樣,所以繼續用d;而me ( 00:20:082 (102,103,104,105) - ) 比之前的音要高,所以k。

00:20:597 (107) - d > k is good to go

Remove 00:21:025 (111) and 00:21:197 (112) > no... I want to maintain the 9-plets pattern, as it has been used in the previous bar.

00:21:111 (111) - d - 在這裡沒有任何明顯的音 所以如果要在這個時間點放note的話我覺得放紅比較好 > I follow vocal here and it should be k as there's a very clear vocal voice (nya). ** You really do not read the notice at all... 看不懂去用翻譯啊- -

00:42:882 (141) - D > quite good

Remove [00:43:054 (142,143)] - Because no any highlight vocal > it is my style here, no change.

00:43:397 (144) - Try d, k also good but I think d is more fit > I think k is better because the BGM is plain. ** As you cannot understand my composing idea in the notice, I understand why you will raise this suggestion.

01:00:540 (5,6) - D D > nope. These notes are clear cymbal SEs, so they should be K instead of D. Also, 01:00:368 (4) - should be D because its pitch is lower than 01:00:025 (3) - . This change is also adopted in the later on same pattern.

01:50:082 (7) - D > quite good

Remove 01:50:254 (8,9) - Because no any highlight vocal > style again, rejected

01:53:597 (14) - k > yes, the -e of re is continuing in this timing. This change is adopted in the later on same pattern.

02:29:511 (4,5,6) - D K K > follow my above changes. ** hey you did not follow your consistency? LOL

03:29:340 (21,22) - Ctrl+G > k d is good because I have to consider the later on notes. As 03:29:511 (22,23,24) - are in the same pitch, they should be the same colour. Considering that 03:30:540 (25,26) - are the highest pitches, the previous notes should be d. No change here

04:04:654 - 04:05:682 我聽起來滿符合節拍的 考慮一下吧~ > 不,這裡是兩段融合在一起的,所以應該保持之前的音,維持不變。 由於你看不懂我的notice,這裡有如此提議可以理解。

04:49:911 (1) - D >

哦 老實說我看不懂你用notice框起來的那段 抱歉>_> > 為了省時不打中文版本了,況且基本上只有華人和馬拉玩家才看得懂中文,沒有中文很正常-.-

副歌段大部分都滿不錯的 > 謝謝
GL with Rank! :)
Thanks for mod! ;)
mintong89
Hiii mod request from my queue.

[POLYCHROME]

00:02:425 - Add a note at here to fit perfectly to umm, sound? Otherwise it kinda feel empty here.
00:03:797 - here and rest of the similar sound.
00:14:254 (67) - It would be better that you change this to big note because the drum cymbal at here generally is same as 00:11:511 (50) - at here. (Make sure you delete 00:14:425 (68) - this note too if you apply so it didn't feel weird in gameplay.)
00:14:940 (71) - Change this to k for variety? So it didn't too same as previous part.
00:16:997 (84) - Same, the drum cymbal at here is quite loud so I think that big note is better.
00:18:368 (92) - ^
00:22:311 (123) - Delete this note? I feel kinda weird in gameplay because at the previous you're follow the drum and suddenly at here you follow the vocal.
00:24:368 - => 00:24:882 - The structure of this pattern is kinda not fitting to song, how about change to ddd k k?
00:25:225 (17) - k here, you can hear that background sound tone is fading up.
00:26:597 (25,26,27) - How about change to kkd? To emphasize the piano sound.
00:27:111 - => 00:27:797 - The structure at here is kinda weird too, it's like you're emphasize the note at the wrong way. Beside I think the kdd is kinda anti-flow too. How about change 00:27:368 (31) - this note to 00:27:197 - here for the better result?
00:29:511 - => 00:30:368 - How about change to ddk dkk kkk for better variety?
00:36:197 (94) - Again, this should be big note because of drum cymbal.
00:38:940 (117) - ^
00:40:311 (121) - ^
00:42:368 (136,137,138,139,140) - I feel dddkk is kinda anti-flow here. Change to ddkkk?
00:45:282 (7) - k here, because the tone of the vocal is same as 00:45:454 (9) - here.
00:45:625 (10) - ^
00:46:654 (7,8,9,10) - It's kinda weird that a lot of ddk compare to previous part to this part, so change to kkk k for variety?
00:48:711 (2) - k here, the tone of vocal at here is higher than previous note.
00:54:711 - => 00:55:225 - How about change to ddkdkkd for a better flow?
00:56:340 (8) - k here for variety? so it didn't same as first kdd.
00:58:140 (1) - Actually I'd wanna suggest to big note but since you put 1/4 note on it so I guess k is emphasize enough for it.
01:08:425 (49) - k here for follow the electronic sound?
01:10:311 (61,62) - I suggest you to delete these two note because generally this part of the song is smoother and softer than other part, then it would be kinda messy that if the all dense of the pattern are same.
01:15:625 (99,100) - Same as above reason. And change 01:15:454 (98) - this note to k too.
01:22:825 (152) - Should big note too. Acutally nvm because the k is already represent too it. But it still depends to you.
01:27:625 - => 01:28:311 - How about change the second part (here) to kkddkkddk for better variety?
01:28:311 (184) - Why soft sampleset lol.
01:30:540 (7,8,9) - kkk here for emphasize the vocal which is "round do de" that part.
01:31:740 (6) - k here to represent the vocal.
01:37:740 (9,10) - kk (as in kkd), same as reason at above. Oh and I notice if you change this suggestion it might be a lot of kkd ddk, so you might have be change some pattern to it.
01:40:482 (12) - k here for better flow.
01:50:768 (13) - Same as above.
01:51:625 (1) - D here for drum cymbal too.
01:52:397 - It play really weird that this part didn't contain 1/4 note, so how about add a note at here?
02:03:111 (81) - k here too, as the tone of vocal at here is quite high.
02:04:140 (89,90,91) - ddk for variety to not same as previous part.
02:08:082 (118) - D here for drum cymbal.
02:10:825 (141) - ^
02:15:111 (2,3,4) - kkk, the reason is same as above-above, the more variety is better so the player will not feel the """sameness everywhere/copy paste feeling""" (too much ddk!)
02:16:997 (7) - k here, the tone are same as 02:16:654 (4) - here.
02:25:483 (8) - k, I feel the too much kdd is kinda anti-flow, lol.
02:27:283 (1) - How about k here to emphasize the drum cymbal as if you don't want put big note?
02:31:825 (16) - ^
02:40:054 (66) - I feel it would be better to move this to 02:39:882 - here, because it can emphasize the note and in my option that it would better that just leave the vocal alone.
02:46:654 (114,115) - Delete these note? I feel dense of this part is too long, should make a break to it.
02:48:710 (129,130,131) - Same, I feel that ddk is too much at here, so kkk?
02:57:453 (186) - Why soft lol.
03:06:968 (10) - I feel there's no need to add 1/4 at here since there's no drum kick or sound for it. Delete it?
03:12:540 (1) - D for drum cymbal.
03:15:282 (1) - ^
03:23:854 (7,8) - Swap these two note for variety.
Since I feel that last part of chorus is same as first part so I guess suggestion are mostly same, lol.
04:51:282 (2) - Since the tone of piano at here is higher than previous and after, so k?
04:56:768 (8) - Same as above.
05:02:254 (13) - ^
So that's it, sorry if the mod is feel quite harsh for you, but I hope you can get the idea!
Edit: Oh, I didn't read the notice. But I guess this is really matter in my option so I guess that's why I pointed it up.

Good luck!
Topic Starter
Skylish

mintong89 wrote:

Hiii mod request from my queue. > NOOOO!!! Why don't even a big-senpai read the notice.... really tl;df? smh

[POLYCHROME]

00:02:425 - Add a note at here to fit perfectly to umm, sound? Otherwise it kinda feel empty here. > see below
00:03:797 - here and rest of the similar sound. > nope, you can notice that this bar is repeated for 8 times, so I divide it into 2 parts ( 4 bars of each) and make the beginning start with an easier beat. As the patterns are on purpose, there will be no change.
00:14:254 (67) - It would be better that you change this to big note because the drum cymbal at here generally is same as 00:11:511 (50) - at here. (Make sure you delete 00:14:425 (68) - this note too if you apply so it didn't feel weird in gameplay.) > good observation and suggestion here but I beg to differ due to my intention. The situation without vocal should be denser. Also, 00:14:254 (65) - is a notice for music starting without vocal. I do not want to make it like the previous pattern
00:14:940 (71) - Change this to k for variety? So it didn't too same as previous part. > no, it is a mirror notes of 00:15:968 (76,77,78) - .
00:16:997 (84) - Same, the drum cymbal at here is quite loud so I think that big note is better. > that' true! Changed
00:18:368 (92) - ^ > same as above ^
00:22:311 (123) - Delete this note? I feel kinda weird in gameplay because at the previous you're follow the drum and suddenly at here you follow the vocal. > according to the notice, d&b+vocal is the first priority and the part you said that I was following the drum in fact it is also following the vocal. So at this timing pt, it is not weird imo.
00:24:368 - => 00:24:882 - The structure of this pattern is kinda not fitting to song, how about change to ddd k k? > Good change!
00:25:225 (17) - k here, you can hear that background sound tone is fading up. > There are 2 reasons I do not want to make a change here: first, this is actually the same as 00:23:168 (3,4,5) - ; second, I want to emphazise 00:25:568 (19) - .
00:26:597 (25,26,27) - How about change to kkd? To emphasize the piano sound. > quite good, let's try.
00:27:111 - => 00:27:797 - The structure at here is kinda weird too, it's like you're emphasize the note at the wrong way. Beside I think the kdd is kinda anti-flow too. How about change 00:27:368 (31) - this note to 00:27:197 - here for the better result? > really better, changed
00:29:511 - => 00:30:368 - How about change to ddk dkk kkk for better variety? > the BGM is some triplets X3, so the patterns will also times 3. No change here as variety is not needed in this part.
00:36:197 (94) - Again, this should be big note because of drum cymbal. > ok
00:38:940 (117) - ^ > ^
00:40:311 (121) - ^ > ^
00:42:368 (136,137,138,139,140) - I feel dddkk is kinda anti-flow here. Change to ddkkk? > your idea is good but I am also coordinating with sfx. 00:42:540 (138) - is a deciding note which states how the flow goes in terms of sfx. 00:42:368 (136,140) - 136 is d, 140 is k. So 138 should be d because of the flow of the pitches.
00:45:282 (7) - k here, because the tone of the vocal is same as 00:45:454 (9) - here. > nice one!
00:45:625 (10) - ^ > ^
00:46:654 (7,8,9,10) - It's kinda weird that a lot of ddk compare to previous part to this part, so change to kkk k for variety? > No, ddk d is matching the vocal.
00:48:711 (2) - k here, the tone of vocal at here is higher than previous note. > yes, as 00:48:025 (7,8,9) - is also kdk, here it should also be kdk.
00:54:711 - => 00:55:225 - How about change to ddkdkkd for a better flow? > Good! It also matches the sfx.
00:56:340 (8) - k here for variety? so it didn't same as first kdd. > also quite nice here as it is a set of mirror notes of 00:56:940 (2,3,4) - .
00:58:140 (1) - Actually I'd wanna suggest to big note but since you put 1/4 note on it so I guess k is emphasize enough for it. > change to k
01:08:425 (49) - k here for follow the electronic sound? > nope, the pitch of 01:08:768 (52) - is higher than 49.
01:10:311 (61,62) - I suggest you to delete these two note because generally this part of the song is smoother and softer than other part, then it would be kinda messy that if the all dense of the pattern are same. > read my notice.
01:15:625 (99,100) - Same as above reason. And change 01:15:454 (98) - this note to k too. > o shi e are the same pitches, so I do not change 01:15:454 (98) - to k. ** read my notice again for the deletion of notes.
01:22:825 (152) - Should big note too. Acutally nvm because the k is already represent too it. But it still depends to you. > so nothing special here!
01:27:625 - => 01:28:311 - How about change the second part (here) to kkddkkddk for better variety? > quite good.
01:28:311 (184) - Why soft sampleset lol. > This is the resting stage for vocal and it should not be existing a note theoretically. Considering the flow of notes, I add a k here and also changed it to soft sampleset to try to hide its existence.
01:30:540 (7,8,9) - kkk here for emphasize the vocal which is "round do de" that part. > d&b > vocal under any circumstances. READ my notice.
01:31:740 (6) - k here to represent the vocal. > emphasize the later on cymbal instead! my notice ....
01:37:740 (9,10) - kk (as in kkd), same as reason at above. Oh and I notice if you change this suggestion it might be a lot of kkd ddk, so you might have be change some pattern to it. > yes, you are right here. The later on patterns are changed a bit so as to prevent bunches of ddk kkd .
01:40:482 (12) - k here for better flow. > ok, and it is also a deciding note, so it should really be k.
01:50:768 (13) - Same as above. > ^
01:51:625 (1) - D here for drum cymbal too. > alrigt, I am not good at hearing cymbal smh.
01:52:397 - It play really weird that this part didn't contain 1/4 note, so how about add a note at here? > add a k here.
02:03:111 (81) - k here too, as the tone of vocal at here is quite high. > 02:02:768 (79) - is higher than 02:03:111 (82) - , the latter should be d.
02:04:140 (89,90,91) - ddk for variety to not same as previous part. > let's try it.
02:08:082 (118) - D here for drum cymbal. > I do not want to have a finish here because it is not appropriate as the vocal part still continues. (There is no Finish in vocal containing part.)
02:10:825 (141) - ^ > ^
02:15:111 (2,3,4) - kkk, the reason is same as above-above, the more variety is better so the player will not feel the """sameness everywhere/copy paste feeling""" (too much ddk!) > well in fact I really C&P for 3 times XDD slap me for my laziness The changes above will be adopted for the later on the same parts. If you see that some points you made are omitted, that's natural because probably I have fixed them. Moreover, ddk is a need so I do not think I need to reduce the existences of them.
02:16:997 (7) - k here, the tone are same as 02:16:654 (4) - here.
02:25:483 (8) - k, I feel the too much kdd is kinda anti-flow, lol. > ok
02:27:283 (1) - How about k here to emphasize the drum cymbal as if you don't want put big note?
02:31:825 (16) - ^ > this one no, because of the existence of vocal.
02:40:054 (66) - I feel it would be better to move this to 02:39:882 - here, because it can emphasize the note and in my option that it would better that just leave the vocal alone. > nope, please refer to my notice....
02:46:654 (114,115) - Delete these note? I feel dense of this part is too long, should make a break to it. > refer to my notice.
02:48:710 (129,130,131) - Same, I feel that ddk is too much at here, so kkk? > I do not think that kkk is a good way to replace ddk, as the last 'k' is the cymbal SE.
02:57:453 (186) - Why soft lol. > same reason above LOL
03:06:968 (10) - I feel there's no need to add 1/4 at here since there's no drum kick or sound for it. Delete it? > refer to my notice
03:12:540 (1) - D for drum cymbal. > ^
03:15:282 (1) - ^ > ^
03:23:854 (7,8) - Swap these two note for variety. > let's try it.
Since I feel that last part of chorus is same as first part so I guess suggestion are mostly same, lol. > yes, the changes will be adopted in necessary. Hey, I think some parts just let the original ver. be so that I can have some variations! :)
04:51:282 (2) - Since the tone of piano at here is higher than previous and after, so k? > let's try it.
04:56:768 (8) - Same as above. > ^
05:02:254 (13) - ^ > ^
So that's it, sorry if the mod is feel quite harsh for you, but I hope you can get the idea!
Edit: Oh, I didn't read the notice. But I guess this is really matter in my option so I guess that's why I pointed it up. > IT DOES MATTERS !!!

Good luck!
Thanks for your mod, senpai! :)

EDIT: The broken SR sys. does not show any changes LOL.
Prophecy
You can use custom difficulties name for long maps (1 diff).

Instead of "Oni" > Boring ;w;
Surono
dub tekdub dub tek~
Topic Starter
Skylish

Prophecy wrote:

You can use custom difficulties name for long maps (1 diff).

Instead of "Oni" > Boring ;w;
You have to redownload it as the ver. you had maybe the old one, the music of which cannot be approved thereby changing it to a new one. Please re-download it and MAKE A MOD IF YOU WANT for POLYCHROME!!!

Surono wrote:

dub tekdub dub tek~
what-.-? d kd d k?
Surono

Skylish wrote:

what-.-? d kd d k?
ye

>General
* Like prophecy said, about costume diffname, but why you not put name of level difficulty? eg: Polychrome Oni
just think for adding for identic is level as Oni, bcus is taiko.. or its fine?
* //Background and Video events
0,0,"BG.jpg",0,25 < change on your .osu file for BG position, all character face should can to be see when playing

>Mod
* 00:00:540 - cymbal, why not fill finisher? or you forget filling this?
* 00:10:997 - add don on this dub beat? its clearly to hear and also fit with vocal flow imo
* 00:13:825 - why this ddk on here? are you follow 00:12:454 - this similar flow? maybe its better if you move to 00:13:654 - here and make 00:13:568 - kkd, so not akward at end of pattern with ddk
* 00:14:254 - its cymbal, forget fill finisher?
* 00:21:282 - to overemphasize and its blocked flow.. change to don? bcus its emphasizing beat and vocal imo
* 00:24:454 - change to kat? for more emphasize this flow as variety, 00:24:368 (10,11,12,13,14) - sounds good to hear imo
* 00:30:711 (53,54,55) - ddd look bit boring for this flow, nice if you change to dkd for flow
* 00:42:368 (136,137,138,139,140) - nice pattern flow, but I might feels good if this dkddk bcus main instrument more emphasize imo
* 00:46:997 (10,1,2) - need emphasize with vocal? to monotone imo. 00:46:997 - change to kat for better emphasize on 00:47:168 - here?
* 00:48:368 - same above, still high vocal to follow with 00:48:025 (7,9) -
* 00:49:654 - this don needed? its unnessecarry.. you would delete this?
* 00:54:025 (1,5) - how about kat for this main instrument? should emphasized imo
* 01:03:711 - kat for "iwaa"? and nice variety on this part
* 01:07:911 (45,46) - ctrl g this? 01:08:082 - no reason if this to be kat, bcus nice emphasize on 01:07:911 - this vocal
* 01:16:140 - same above, no reason for kat. change to don to follow 01:16:482 (106,107,108) - this, its consistent
* 01:28:311 (186) - lol please this soft sampleset, I think is not needed. Taiko just need normal hitsound
* 01:40:054 - kat? that like have vibration flow (like updownupdown sounds) and its fit imo
* 02:57:454 - samplesoft.. you trying make new inovation? xd
* 03:53:597 - this unnessecarry.. delete bcus vocal not support this and also for minirest after hitting spam 3plet
* 03:54:454 - you can keep this. 01:40:054 - bcus its more stronk than 03:54:454 - this
* 04:04:654 - yea its nice dkddk, also like suggestion for dddkk. if you think is that fit dddkk its fine.. but you should consindering for consistent like this
* 04:16:397 - kat? for variety from kkddddk. yea like varies at every part ( kkdkddk > kkddddk > kkdkddk again, its fun to play and not feels boring to meet same patterns again

well next.... and its nice diff, I like u did kdd pattern for varies and that fits! I just point some suggestion with I feels needed emphasize.. and about finisher I think you mostly fill on stronk pitch like for starting/end kiai or stronk vocal. but consindering to fill cymbal pitch if there is clearly stronk to hear ( I hear its starting Ignored some cymbal pitch on begining 2nd kiai).
and I dont know with samplesoft things.. I not really think thats nice for emphasize soft sounds..

Well... I like to bam bam a stars for ur map :3 cuz its good, I never seen mostly like kdd pattern on taiko map espesially for DnB song
and sorry for my engrish, I did Offline modding and not connected with translte.gagel.kom lolollol. and sorry if theres have typo words

GLUCK!! :P

EDIT:
(-/\- )
and sorry about reply ur mod on my map.. actually I just trying friendly reply ( not to think your mod is bad or what, bcus is my bad typing english. and some bad reply or shit symbol/letter.. forgive me.. )
Imo if there have mod and mapper respone.. u just get enough feels if them reply with "reason".. not about accept or denied or u feel disappointed on them word.. like my reply on ur mod lololol XD dont think seriously with my respone is like "rude" or what. people must to be good with others people if them not familiar or not friendly... ah idk more with my word. aa btw ur map its nice :U kdd kdd hehe3he3hhe3
Topic Starter
Skylish

Surono wrote:

Skylish wrote:

what-.-? d kd d k?
ye

>General
* Like prophecy said, about costume diffname, but why you not put name of level difficulty? eg: Polychrome Oni
just think for adding for identic is level as Oni, bcus is taiko.. or its fine?

> using just 'POLYCHROME' is fine. (Check this one: https://osu.ppy.sh/s/311483&#41;

* //Background and Video events
0,0,"BG.jpg",0,25 < change on your .osu file for BG position, all character face should can to be see when playing
> Hey, this is so GOOD!!!! >_<

>Mod
* 00:00:540 - cymbal, why not fill finisher? or you forget filling this? > I did not put any Finishes at the beginning since it is a BEGINNING. I did not forget to do so, it is on purpose.
* 00:10:997 - add don on this dub beat? its clearly to hear and also fit with vocal flow imo > 00:10:482 (45,46,47,48) - are following vocals. With reference of my composing idea above, I want to keep solo vocal clear and clean, so I have to reject this suggestion.
* 00:13:825 - why this ddk on here? are you follow 00:12:454 - this similar flow? maybe its better if you move to 00:13:654 - here and make 00:13:568 - kkd, so not akward at end of pattern with ddk > good observation! Now it is 00:13:568 (61,62,63,64) - = kkd k
* 00:14:254 - its cymbal, forget fill finisher? > oh, this one I really forget to do so=.=
* 00:21:282 - to overemphasize and its blocked flow.. change to don? bcus its emphasizing beat and vocal imo > 00:21:111 (112,114,116,117) - is a group of notes matching the vocal. I want to emphasize 00:21:625 (117) - , so I marked the others as k. In terms of flow, let it be because the matching of notes is my biggest concern.
* 00:24:454 - change to kat? for more emphasize this flow as variety, 00:24:368 (10,11,12,13,14) - sounds good to hear imo > no need to have variation here because the sfx (doo,doo,doo) are repeated for 3 times, which are ddd.
* 00:30:711 (53,54,55) - ddd look bit boring for this flow, nice if you change to dkd for flow > I can see your point here, but I would like to reject it because, firstly, there are three consequent triplets of ddk; secondly, 00:30:711 (53,54,55,56,57,58,59,60,61) - are matching the sfx fitly. ddd are matching the long sfx.
* 00:42:368 (136,137,138,139,140) - nice pattern flow, but I might feels good if this dkddk bcus main instrument more emphasize imo > well, this point has been spotted by mintong and I think most of the players/modders really think that at here the flow is not that smooth, right? However, I do think it is fine to go because it is my style XD. 00:42:540 (138) and 00:42:625 (139) - - are leading notes for noticing the player the current trend of notes flow. I want to keep them as d & k because the flow is just like that.... d _ _ _ k. The blanks should also display a flow of pitches! No change here, sorry for that.
* 00:46:997 (10,1,2) - need emphasize with vocal? to monotone imo. 00:46:997 - change to kat for better emphasize on 00:47:168 - here? > 00:46:825 (9) - 00:47:168 (1) - 00:47:511 (3) - is a group of k d k noticing the sfx which I want to emphasize instead of the vocal. Also, 00:46:997 (10,1,2) - are in the same pitch, there are no critical need to change them from the monochrome pattern.
* 00:48:368 - same above, still high vocal to follow with 00:48:025 (7,9) - > exact the same reason as above one.
* 00:49:654 - this don needed? its unnessecarry.. you would delete this? > Yes it is needed. 00:49:568 (9) - is a very high sfx sound and 00:49:740 (11) - is a k for emphasizing 00:49:911 (1) - . So, between these two k, there should be sth separating them properly to prevent k k mixing up, so d is needed here 00:49:654 - .
* 00:54:025 (1,5) - how about kat for this main instrument? should emphasized imo > 00:54:025 (1,2,4,5) - has been already emphasizing on the pitches. d d k d is exactly the flow of the pitches.
* 01:03:711 - kat for "iwaa"? and nice variety on this part > nice suggestion, but you may notice that 01:03:625 (23,24,25) - is a set of reflex notes of 01:03:111 (19,20,21) - .
* 01:07:911 (45,46) - ctrl g this? 01:08:082 - no reason if this to be kat, bcus nice emphasize on 01:07:911 - this vocal > The pitch of 01:07:911 (45) - is lower than that of 01:07:397 (41) - , so the former should be d. For that coming up k, it is for prevent a lot of d accumulated. You can see that your suggestion will form a bunch of ddd d ddd, that's not good.
* 01:16:140 - same above, no reason for kat. change to don to follow 01:16:482 (106,107,108) - this, its consistent > alright, you are right here.
* 01:28:311 (186) - lol please this soft sampleset, I think is not needed. Taiko just need normal hitsound > This is point was mentioned by mintong. I have to explain here once again probably. 01:28:311 (186) - , in terms of structure, it is needed to be a k for maintaining a proper stream and emphasizing 01:28:654 (1) - . But why do I use soft sampleset? It is because at this timing point, the BGM stops and there is only a resting stage for vocal inhaling. The inhaling voice is EXTREMELY CLEARLY heard. Somehow using k(normal sampleset) is too strong, so it is not appropriate to do so. Using soft sampleset can adversely spot out that inhaling vocal and it does not violate Taiko mapping rules.
* 01:40:054 - kat? that like have vibration flow (like updownupdown sounds) and its fit imo > The previous groups of triplets are already some waves of notes. It is time to bring back the players from waves to plain waters XD.
* 02:57:454 - samplesoft.. you trying make new inovation? xd > again, same reason as above one.
* 03:53:597 - this unnessecarry.. delete bcus vocal not support this and also for minirest after hitting spam 3plet > XDDD it is just a direct copy of the previous one and there are just minor variations in the last part. Your suggestion should have been raised in the previous pattern but you did not do so. That means that this point is unnecessary to change.
* 03:54:454 - you can keep this. 01:40:054 - bcus its more stronk than 03:54:454 - this > just keep that, it is good to go.
* 04:04:654 - yea its nice dkddk, also like suggestion for dddkk. if you think is that fit dddkk its fine.. but you should consindering for consistent like this > I beg to differ (a way to disagree in a better tone, not a direct way to refuse the others idea) for this suggestion because it leads to a huge change of music. This ver. is fixed by Skystar. He extended the music by adding one more chorus to it. Therefore, atm, the notes have to be changed to tell the players that, 'this is yet to finish!!!'. I changed the last part of this 5-plets back into dddkk due to the consistency, as you have mentioned.
* 04:16:397 - kat? for variety from kkddddk. yea like varies at every part ( kkdkddk > kkddddk > kkdkddk again, its fun to play and not feels boring to meet same patterns again > nope, as the reason as above one. But I will bear it in mind that there may be potential variations for this pattern.

well next.... and its nice diff, I like u did kdd pattern for varies and that fits! I just point some suggestion with I feels needed emphasize.. and about finisher I think you mostly fill on stronk pitch like for starting/end kiai or stronk vocal. but consindering to fill cymbal pitch if there is clearly stronk to hear ( I hear its starting Ignored some cymbal pitch on begining 2nd kiai).
and I dont know with samplesoft things.. I not really think thats nice for emphasize soft sounds..

> For the ignorance of those cymbal crush, it is on purpose actually because I want to emphasize the flow of d&b+vocal. It is quite strange to add Finishes under the circumstance of the existence of vocal. In daily cases, we will not add an accent while we are singing, right? (except special cases)

> For that hilarious soft sampleset, this is important to keep it soft as I have explained above. The note SHOULD NOT MASK the inhaling sound.

Well... I like to bam bam a stars for ur map :3 cuz its good, I never seen mostly like kdd pattern on taiko map espesially for DnB song
and sorry for my engrish, I did Offline modding and not connected with translte.gagel.kom lolollol. and sorry if theres have typo words

> Thanks for the star!! >_<. kdd pattern in d&b is weird? idk since this is my 1st time to map a d&b.

> For improving your language, you should develop a good habit to type correct English words and grammar in the upcoming future as English is a really important lang. in the globe. It is good to have chances to chat with other people via a HUGE community like osu!. My mother language is not English as well (which is Cantonese, a dialect of Chinese), but I have to use English so as to communicate well with the others, and also improve my English. You cannot just simply say that, "arh, my English has been sucking since my birth." This is not responsible for yourself actually. I am not here to told you off (scolding you). It is just a nice reminder for you and your future. If you do not understand some words, you have to check the dictionary to get sth clear.

GLUCK!! :P > Thanks!!!

EDIT:
(-/\- )
and sorry about reply ur mod on my map.. actually I just trying friendly reply ( not to think your mod is bad or what, bcus is my bad typing english. and some bad reply or shit symbol/letter.. forgive me.. )
Imo if there have mod and mapper respone.. u just get enough feels if them reply with "reason".. not about accept or denied or u feel disappointed on them word.. like my reply on ur mod lololol XD dont think seriously with my respone is like "rude" or what. people must to be good with others people if them not familiar or not friendly... ah idk more with my word. aa btw ur map its nice :U kdd kdd hehe3he3hhe3

> I also have to apologize for saying that your response on my mod is crappy because it is not your intention. Perhaps I do not have much humour, sorry.
English is really important! Start improving yourself right now!!!!!!!!!!!!!!! ( Method? I have told you in the above text.)
Thanks for your mod and your 'bam bam' star. :)
PatZar
dont be like that, we dont know your humour style, probably he upseted about your text
Topic Starter
Skylish

PatZar wrote:

dont be like that, we dont know your humour style, probably he upseted about your text
Surono has looked through my text and he got to me at the afternoon. Conflicts no longer exist lol.
Backfire
POLYCHROME
01:00:882 - Possibly change to a don. As kat, I think it's ok, but with Don it flows a little better, aesthetically better too maybe?
01:17:340 - Finisher? For obvious reasons, I guess.
01:20:082 - ^
01:22:825 (154,158,162,166) - ^? I mean you probably did not choose all these for finisher but I really think it works fine.
01:40:654 - Here too.
I can see a trend of ignoring cymbal crashes because you create a stream with it later. You don't have to do that, and I won't point them out anymore. I am sure someone told you to take them out or you did it yourself, but I think they should be there.

You are overusing 1/4 in parts which don't need it. Very overmapped, I will say, in many parts. (Example 01:37:054 - ) It makes this map very hard to mod. Sorry.

I won't mod the rest, because you copy pasted. I will notice when mapper copy-pastes, and I will not mod anymore when it is like this. Please never do it. The map becomes repetitive,and thus, mods become repetitive, and to boot, the song is not always the same in every part. This is lazy mapping. People will notice. I have nothing more to say. Work on your mapping in the future harder, please don't copy paste.

Actually, I must say, I don't want to be so harsh. The map is good ok? But maybe, make small changes to make it better. In the future try not to copy paste. <3
Topic Starter
Skylish

Backfire wrote:

POLYCHROME
01:00:882 - Possibly change to a don. As kat, I think it's ok, but with Don it flows a little better, aesthetically better too maybe? > That's a kick there and it should be k.
01:17:340 - Finisher? For obvious reasons, I guess.
01:20:082 - ^
01:22:825 (154,158,162,166) - ^? I mean you probably did not choose all these for finisher but I really think it works fine.
01:40:654 - Here too. > Had you checked my notes?
I can see a trend of ignoring cymbal crashes because you create a stream with it later. You don't have to do that, and I won't point them out anymore. I am sure someone told you to take them out or you did it yourself, but I think they should be there.

> I match vocal+d&b for the main body and accent of d&b should be omitted because of existence of vocal. It is strange to add Finish to the parts which contain vocal+d&b. That's the reason why I did not add so many Finishes in the music. Finishes are added in the d&b part.

> In fact, some modders also said that "there should be some Finishes, and also here and there...". Well, just think about how I want to express the music itself with the notes. The original music itself is relaxing and I want to keep that although this is a D&B remix. You can see that when there's vocal, I did not put any Finish, and vice versa. It is a very obvious way to show how I divide the music into parts and the dynamic of the music.


You are overusing 1/4 in parts which don't need it. Very overmapped, I will say, in many parts. (Example 01:37:054 - ) It makes this map very hard to mod. Sorry. > It is not OVERMAPPED if you had taken a look of my notice. The point you mentioned is matching the vocal. I cannot see what's wrong here. 1/4 densely put is used for leading the music to a new layer / new start.

I won't mod the rest, because you copy pasted. I will notice when mapper copy-pastes, and I will not mod anymore when it is like this. Please never do it. The map becomes repetitive,and thus, mods become repetitive, and to boot, the song is not always the same in every part. This is lazy mapping. People will notice. I have nothing more to say. Work on your mapping in the future harder, please don't copy paste.

> I have to say that I did not be lazy while I was mapping, and the part repeated is NOT A REPLICA. Mintong had pointed out that C&P is not so ideal and he advised to make some variations in the repeated part in his mod, and I HAD DONE SOME VARIATIONS. The music (this is a remix, there must be repeated parts, cmon dude...) just repeats itself once or twice, and it does not make sense to change the structure of notes completely or in a large extent. Base on musical sense and theoretically speaking, the notes should exactly the SAME, but as we are taiko players, we hate boring stuff and the mappers have to do sth to fine-tune the map.

My mind while mapping:

Structure= should be C&P, no doubt here.
Notes distribution and variation= yes, to prevent boring/repetitive patterns


Actually, I must say, I don't want to be so harsh. The map is good ok? But maybe, make small changes to make it better. In the future try not to copy paste. <3

I am here, and I am ready to get mods. It is not harsh, but just expressing your idea on the map itself neglecting my own composing idea, I am sorry to say so. However, that's what I observed. I DID MAKE VARIATIONS in the REPEATED PARTS except some IMPORTANT/ KEY PHRASES. I don't care how you are familiar yourself with taiko mapping, you are not meticulous enough to see how I mapped, no matter what.
Thanks for your notification here about the mapping style and the uses of Finish. :)
KamizonoShinobu
M4M log
18:28 Chocola_2287: hm...
18:29 Chocola_2287: the BG quality seems bad
18:29 Chocola_2287: blurry
18:29 Chocola_2287: or is that normal?
18:29 Skylish: that's normal dont worry
18:29 Chocola_2287: ok
18:29 Chocola_2287: 1st thing, delete all SV change
18:30 Chocola_2287: except the last one
18:30 Skylish: why?
18:30 Chocola_2287: don't see a point reducing SV
18:30 Chocola_2287: cancel SV change, but change volume
18:31 Chocola_2287: I know why u put SV, but does not make sense
18:31 Chocola_2287: change volume = make sense
18:31 Skylish: hmm..... I disagree with that...
18:32 Skylish: lower SV = less hyper
18:32 Chocola_2287: >_>
18:32 Skylish: that's the visible effect I want to create
18:32 Chocola_2287: oh ok, but u can change volume
18:32 Skylish: SV chnage can exist in the absence of BPM changes, for creating a better atmosphere
18:32 Skylish: umm I will check the vol.
18:33 Chocola_2287: the whole song is 95%
18:33 Chocola_2287: the place u reduced SV can lower volume to <60%
18:33 Chocola_2287: but need to be audible
18:34 Skylish: the current places where I have put vol. changes are fine. The remainers should be all 95% due to existence of d&b
18:35 Chocola_2287: I think u overuse kiai time...
18:35 Skylish: I do think so... but they are so important >_<
18:35 Chocola_2287: 00:22:482 you sure?
18:36 Skylish: that's an obvious change of mood in the music
18:36 Skylish: it can be deleted of coz...
18:37 Skylish: it is out of phase when it is compared with the other Kiai sessions
18:37 Chocola_2287: http://osu.ppy.sh/ss/4812380
18:37 Chocola_2287: 00:33:968 note here plz
18:38 Chocola_2287: https://osu.ppy.sh/ss/4812388
18:40 Skylish: nope for all :
18:40 Chocola_2287: 01:07:397 (41) - 01:14:597 (91) this area should be a break time... mood is mild
18:41 Chocola_2287: actually to 01:17:340 (113)
18:41 Chocola_2287: -> reduce some notes in that area
18:42 Chocola_2287: 01:45:282 (4,5,6,7,8,9,10) - kkddkkd or kkddkdd , prefer kkddkdd because pitch flow from high to low
18:42 Chocola_2287: 01:47:254 (6) - del
18:43 Skylish: that mild session is reasonable enough for less notes. I will fix it
18:43 Chocola_2287: https://osu.ppy.sh/ss/4812404
18:44 Skylish: 01:45:282 (4,5,6,7,8,9,10) - my ver. is ok, no change and quite match the d&B + vocal
18:44 Chocola_2287: mild session from 02:36:025 (39) - 02:46:482 (113) as well
18:45 Skylish: mild session will be nerfed
18:45 Chocola_2287: ok
18:45 Chocola_2287: 02:57:797 reduce volume here
18:45 Chocola_2287: 75%
18:46 Chocola_2287: 03:04:997 (6) - change to dkddk k d
18:46 Skylish: the stream over 02:11:168 (144,166) - will not be changed
18:46 Skylish: they are 10 notes + 10 notes patterns
18:47 Skylish: all vol. of the introduction part change into 75%
18:47 Chocola_2287: 03:06:968 (10) - k ? higher pitch...
18:48 Chocola_2287: https://osu.ppy.sh/ss/4812421
18:49 Skylish: 03:04:997 (6) - the part behind the main body remains kkd
18:49 Skylish: 03:06:968 (10) - k , yes
18:49 Chocola_2287: 03:20:768 80% is very loud, 65% ok?
18:50 Chocola_2287: 03:31:740 u can further reduce volume from here
18:50 Chocola_2287: but increase volume slowly after that
18:51 Skylish: 65 % is good
18:51 Chocola_2287: 04:27:968 why kiai
18:52 Skylish: just remain the whole part as 65% is ok, no more decresc. need
18:53 Chocola_2287: 04:47:168 (142,143) - Isolated rip
18:53 Skylish: due to 01:51:625 (1) -
18:53 Chocola_2287: ok
18:53 Skylish: that's the problem of C&P
18:54 Chocola_2287: C&P?
18:54 Skylish: 04:47:254 - d added
18:54 Skylish: Copy & Paste (Only the main part)
18:54 Chocola_2287: if u a d there then I suppose ddk ddk ddk ddk
18:54 Chocola_2287: ddk ddkkddkkddk feels really weird
18:55 Chocola_2287: since the SE repeat 4 times (and no change to SE)
18:55 Skylish: yes, you are right
18:55 Chocola_2287: if u apply that, fix that in 02:10:482 (139) - as well for consistency
Topic Starter
Skylish
Fine-tuned needed and this thing goes weird while I am re-checking :(

Maybe go into graveyard for a spring later ;(

UPDATED (anyways)
Topic Starter
Skylish
Applied Backfire's advice of adding Finishes in the necessary parts if the notes are available to be done so.

Ok, last day of March.

You hell DSE get surrekt.
Aloda
I love this song :) Really good map too, I found very few issues and even then, they're minor ones.

POLYCHROME
00:20:768 (108,109,110,111,112,113,114,115,116) - I'm not sure whether you're trying to map this to the vocals or the d&b. I think this would match the d&b better, but if you're mapping to the vocals it's okay as is.

00:38:082 (109,110,111,112,113,114,115) - I think this matches the beat a little better than what you had.

00:47:168 (1) - I think this would be better as a normal k rather than a finisher D, particularly if you're mapping to the vocals.

01:39:797 (5,6,7,8,9,10,11) - Same as 00:38:082, although this one isn't too bad due to the presence of the vocals.

02:21:797 (1) - Same as 00:47:168 (1)

03:54:197 (5,6,7,8,9,10,11) - Same as 01:39:797

04:16:140 (5,6,7,8,9,10,11) - ^

As I said above, these are all very minor things. Great beatmap, I hope to see it ranked soon :D
Topic Starter
Skylish

Aloda wrote:

I love this song :) Really good map too, I found very few issues and even then, they're minor ones.

POLYCHROME
00:20:768 (108,109,110,111,112,113,114,115,116) - I'm not sure whether you're trying to map this to the vocals or the d&b. I think this would match the d&b better, but if you're mapping to the vocals it's okay as is. > The vocal part is quite outstanding and that's why I put kkk at 00:21:111 - to make attention on the vocal part.

00:38:082 (109,110,111,112,113,114,115) - I think this matches the beat a little better than what you had.
> I change the order a little bit: kdkdddk. Nice idea though to prevent too boring patterns made.
00:47:168 (1) - I think this would be better as a normal k rather than a finisher D, particularly if you're mapping to the vocals. > ummm... I try to make the every first beat as D, despite the presence of high-pitch vocal.

01:39:797 (5,6,7,8,9,10,11) - Same as 00:38:082, although this one isn't too bad due to the presence of the vocals. > I modify the stream a bit: kkdkddk now

02:21:797 (1) - Same as 00:47:168 (1) > same effect which I would like to make.

03:54:197 (5,6,7,8,9,10,11) - Same as 01:39:797 >

04:16:140 (5,6,7,8,9,10,11) - ^

> ^ Fix all used-to-be boring streams with some minor variations.

As I said above, these are all very minor things. Great beatmap, I hope to see it ranked soon :D
Thanks for modding, this map is back!!!
Nardoxyribonucleic
IRC mod with Skylish, Nov 8, 2016
22:35 Skylish: heyo Nardo, can you do a testplay for me?
22:35 Nardoxyribonucleic: hmm okay
22:35 *Skylish is listening to [https://osu.ppy.sh/b/913970 Sawai Miku - Colorful (Asterisk DnB Remix)]
22:36 *Nardoxyribonucleic is playing [http://osu.ppy.sh/b/913970 Sawai Miku - Colorful (Asterisk DnB Remix) [POLYCHROME]] <Taiko> +HardRock
22:43 Skylish: any feedback/recommendation?
22:43 Nardoxyribonucleic: The flow could still be improved imo
22:43 Skylish: how's it saying?
22:46 Nardoxyribonucleic: e.g. 00:21:282 (114) - could be mapped as d. The background sound here does not support k
22:46 Nardoxyribonucleic: as the pitch at 00:21:282 - is relatively low
22:47 Skylish: I will say that the long lasting vocal still continue from 00:21:111 - to 00:21:282 -
22:47 Skylish: thereby mapping the latter with k
22:49 Nardoxyribonucleic: The pitch is decreasing across 00:21:111 (112,113,114) - . So kkk would not accompany such a change
22:50 Nardoxyribonucleic: Also the flow would be a bit awkward here considering how you mapped the rest of the difficulty
22:50 Skylish: 00:21:111 (112,114,116,117) - k k k d, the last d is emphasized. I will put more attention on the flow then
22:51 Skylish: but your last point is critical
22:51 Skylish: yay going with d would be nice
22:53 Nardoxyribonucleic: Triplets like 00:27:625 (33,34,35) - sounds a bit overdone
22:54 Nardoxyribonucleic: maybe 1/2 notes would be enough for that
22:55 Skylish: it's in the middle part of 4 bars, the density would be a bit higher, comparing with 00:33:111 (74,75,76) -
22:55 Skylish: kdk D sounds fun for me though :3
22:58 Nardoxyribonucleic: Take that as an example, what we can hear is just a snare at 00:27:625 - and also a weak beat at 00:27:797 -
22:59 Skylish: yes
22:59 Nardoxyribonucleic: I agree that 1/4 additions would be more fun, but their combinations with 1/2 notes are also an important aspect
23:00 Skylish: 00:27:625 (33,35) - and 00:33:111 (74,75) - are identical , oh wait I see what you mean...
23:00 Nardoxyribonucleic: If you fill all of the gaps with 1/4 patterns, that strand of pattern would have no emphasis on a specific spot
23:02 Skylish: umm.... the use of 1/4 sometimes (at this time esp.) can show a trend of the density flow of notes distributed along a session
23:02 Skylish: I would like to keep that kdk since the effect made is the one I expect
23:03 Skylish: while these kinds of using k(snare)dk triplet is kinda rare (expect the session after the 1st kiai, that's another story fairly speaking)
23:03 Nardoxyribonucleic: If I were you, I would prefer lower note density at the beginning
23:04 Nardoxyribonucleic: This would result in a greater impact for the upcoming session, e.g. 1st kiai
23:04 Nardoxyribonucleic: But you can have your freedom in this matter, of course.
23:04 Nardoxyribonucleic: 00:41:682 (126,133) - hitsound inconsistency
23:05 Skylish: you mean the whole part b4 the 1st Kiai should be nerfed a bit?
23:05 Nardoxyribonucleic: the background instrument sounds are identical, but you mapped them quite differently
23:06 Skylish: ^ I mixed some elements of vocal (putting the pitch of vocal into consideration)
23:06 Nardoxyribonucleic: there are no vocals...
23:06 Skylish: and I catch that 00:42:368 (136) - should be k
23:06 Nardoxyribonucleic: Exactly.
23:07 Skylish: sry I think you are giving a brief idea of the whole map inb4
23:07 Skylish: aight
23:07 Nardoxyribonucleic: And yeah, lowering the density before 1st kiai is one possible method
23:08 Nardoxyribonucleic: so that you could step up when necessary according to the pace of music
23:08 Skylish: perhaps that'd not my intention lastly though.... The pace of the whole d&b is quite fast and dense already...
23:09 Skylish: I can't decide it right now frankly speaking :3
23:12 Nardoxyribonucleic: Also, you may think of more pattern variations in a 1/2 + 1/4 chain.
23:13 Nardoxyribonucleic: e.g. 00:44:425 - 4 kdk are used, while you can make it more interesting by introducing different triplets
23:15 Skylish: in the case of adopting 1/2 + triplets complication
23:15 Skylish: repetition uses of kdk/ddk can be reduced
23:15 Skylish: while the density can be reduced simutaneously
23:15 Skylish: isn't it?
23:16 Nardoxyribonucleic: Yes, you may think in that way.
23:24 Nardoxyribonucleic: Besides, paying attention to some additional instruments would help you develop new pattern constellations.
23:24 Nardoxyribonucleic: 00:54:025 (1) - could be k for example.
23:25 Nardoxyribonucleic: Although you may want to keep it the same as 00:52:654 (1) -
23:26 Skylish: umm... you get the right point, but somehow.... 00:54:025 (1,2,4,5) - d d k d, k is outstanding among those sfx
23:26 Skylish: and of coz I would like it be identical to 00:52:654 - as well
23:27 Nardoxyribonucleic: In this way you could spice the map better, especially works for d&b music with repetitive nature
23:27 Nardoxyribonucleic: ddkdddk...
23:28 Nardoxyribonucleic: that is the base rhythm of d&b
23:29 Skylish: you tell it! this map is not a sterotype d&b taiko :3
23:31 Nardoxyribonucleic: I don't have time to go through all of them, but I hope these could help you refine your map :3
23:31 Skylish: alright
23:31 Skylish: thanks Nardo! :D
23:32 Nardoxyribonucleic: So in short, you need to maintain a stricter hitsound consistency while striving for pattern variety
23:33 Nardoxyribonucleic: This would help you get rid of some weird arrangements and thus improving the flow
23:34 Skylish: indeed, somehow I put the pitch of sfx and vocal into consideration. Therefore, the flow and patterns may sound weird and awkward, which deter gameplay effect

I do see that this map has potential and I am sure you could improve it further. Good luck for now :3
Topic Starter
Skylish
Leave some current changes after Nardo's IRC mod:



  • Parts b4 the 1st kiai was kept to be a certain densely built pattern.
    Some patterns' flow are re-arranged according to all feedback.
    Variations are done among all chorus, while the 1st Kiai is slight less dense then others (without 7-plets).
    Remove severe over-mapping elements.

I am still looking forward to more feedbacks and testplays, mods as well.
frukoyurdakul
POLYCHROME
00:35:168 (86,92) - swap 85-86 and 91-92 or change them both k because of the snare sound.
00:42:197 (135) - k
01:28:654 - delete this SV change and set preview point snapped
01:45:454 (6) - d
02:38:768 - add d
02:43:054 - ^
02:43:740 (78,79,80,81) - ddkd
02:44:425 (82,83,84) - kkd
02:57:797 - again, delete SV change.
03:21:968 - at this section to 03:30:882 - delete finishers.
03:43:397 - add an inheriting point which has 0,97x SV and 03:43:740 - change this one to 0.98 or 0.99
03:59:854 (6) - d
04:03:282 (1,6) - kd

Nice song, good map. Good luck on the rank path! :)
yuzu__rinrin
test play and little suggestion.
log
13:19 Skylish: hi yuzu, mind testplay for me?
13:19 yuzu__rinrin: ok! :3
13:19 *Skylish is listening to [https://osu.ppy.sh/b/913970 Sawai Miku - Colorful. (Asterisk DnB Remix)]
13:19 yuzu__rinrin: 冴えカノ
13:20 Skylish: saekano <3
13:20 yuzu__rinrin: I love eriri <3
13:20 Skylish: me too
13:20 Skylish: OMG
13:26 Skylish: how's the map?
13:27 yuzu__rinrin: overall good :3
13:28 yuzu__rinrin: for Apploval?
13:28 Skylish: yes
13:28 yuzu__rinrin: star ></☆
13:28 Skylish: how will you rate it out of 10?
13:28 Skylish: oh thanks!
13:29 yuzu__rinrin: um,
13:29 yuzu__rinrin: 8~9
13:30 Skylish: where are those points lost?
13:30 *yuzu__rinrin is editing [https://osu.ppy.sh/b/913970 Sawai Miku - Colorful. (Asterisk DnB Remix) [POLYCHROME]]
13:30 yuzu__rinrin: 00:23:854 (6,7,8,9,10,11,12,13,14) -
13:31 yuzu__rinrin: 00:29:511 (43,44,45,46,47,48,49,50,51,52) - and 00:34:997 (83,84,85,86,87,88,89,90,91,92) - I want a consistent rhythm
13:31 yuzu__rinrin: xxx-xxx-xxx~
13:32 Skylish: nice spot, I forgot to fix this part
13:32 yuzu__rinrin: 00:47:168 (1) - The sound is not so strong. Why finish?
13:34 Skylish: it seemed I mis-placed it
13:34 yuzu__rinrin: w
13:34 yuzu__rinrin: ok w
13:35 yuzu__rinrin: 01:13:911 - add note
13:36 yuzu__rinrin: It is a strange space that missed drum sound.
13:36 Skylish: follow instrumental part at 01:13:225 - / 01:13:740 -
13:37 Skylish: a halt (stop) is put right after 01:13:740 -
13:39 yuzu__rinrin: 01:30:882 (10,11,1,2,3,4,5,6,7,8,9,1) - pro :3
13:45 yuzu__rinrin: I think that's good.  :3
13:45 Skylish: :)

good song and map, gogo rank~ ></
frukoyurdakul
Hello.

[POLYCHROME]

  1. I think your hitsounds are generally a bit loud. Except the 5% ones, I think you should decrease them as 10%. (95% --> 85% for example)
  2. 00:27:968 (37) - I don't really understand what these kinds of finishers represent. If it's keyboard, I think it's a bit overemphasized. Making it simple don will provide a good effect for it.
  3. 00:47:168 (1) - Same issue as above. If you want to keep the finishers, 00:52:654 (1) - add also this one to make them consistent (a don finisher on every 2 stanza) on the verse part.
  4. 01:13:911 - Add a don here because of these reasons: The gap between 01:13:740 (76,77) - these two feels weird if you compare to the rest of the map which is way intense, and, there is a prominent kick sound.
  5. 01:28:311 - Instead of putting a 5% volume with a kat here, how about just deleting the note? If you do that, players won't struggle (I struggled because I was expecting a loud kat sound like a snare) that they missed or something. This goes on 02:57:453 (172) - here too.
  6. 03:04:140 (10) - I think you need to delete this note in order to keep the density on the kiai part. You can keep the 2nd kiai version though, it'll provide some variation, but I think making first kiai with one more break is a good opinion.
  7. 03:21:968 - From here to the spinner, I think you should remove the finishers. You've followed the keyboard change but I don't think they're strong enough to put finishers on them, especially 03:26:254 (14) - this one since it contains a crash cymbal sound, it doesn't fit with a lonely keyboard change.
  8. 05:10:397 - Personal preference, but I'd lower the volume on the last spinner.
Pattern-wise suggestions are related to these. There might be related ones that I didn't mention, so if you accept any of these suggestions, apply those parts as well in order to keep the map consistent.

Now, 2nd issue that caught in my eye: You used finishers way too much. Most of them don't even emphasize any particular sound, which makes the finisher feel empty, hence I recommend you to look upon the finishers you've put. My recommendation will be putting on only where crash cymbal exists or, on your way, strong keyboard sound changes, but most of them should be removed in my opinion.

Call me back when you're done about it :)
Topic Starter
Skylish

frukoyurdakul wrote:

Hello.

[POLYCHROME]

  1. I think your hitsounds are generally a bit loud. Except the 5% ones, I think you should decrease them as 10%. (95% --> 85% for example)

    > take 90% as the compromised option
  2. 00:27:968 (37) - I don't really understand what these kinds of finishers represent. If it's keyboard, I think it's a bit overemphasized. Making it simple don will provide a good effect for it.

    > this is a re-call of 00:22:482 - , both sections share a similar rhythms and melodies.
  3. 00:47:168 (1) - Same issue as above. If you want to keep the finishers, 00:52:654 (1) - add also this one to make them consistent (a don finisher on every 2 stanza) on the verse part.

    > removed the Finisher, it seemed I mis-added it.
  4. 01:13:911 - Add a don here because of these reasons: The gap between 01:13:740 (76,77) - these two feels weird if you compare to the rest of the map which is way intense, and, there is a prominent kick sound.

    > a clear cut for both vocal and instrumental part, check 01:13:225 - / 01:13:740 - for instruments.
  5. 01:28:311 - Instead of putting a 5% volume with a kat here, how about just deleting the note? If you do that, players won't struggle (I struggled because I was expecting a loud kat sound like a snare) that they missed or something. This goes on 02:57:453 (172) - here too.

    > a completion of common 16 notes stream is more natural, so I would keep those 5% notes. The barely noticeable 5% vol. is for the breathing in sound in the vocal.
  6. 03:04:140 (10) - I think you need to delete this note in order to keep the density on the kiai part. You can keep the 2nd kiai version though, it'll provide some variation, but I think making first kiai with one more break is a good opinion.

    > removed, same as 01:34:997 -
  7. 03:21:968 - From here to the spinner, I think you should remove the finishers. You've followed the keyboard change but I don't think they're strong enough to put finishers on them, especially 03:26:254 (14) - this one since it contains a crash cymbal sound, it doesn't fit with a lonely keyboard change.

    > Finishers are for the base, they fit the base chords.
  8. 05:10:397 - Personal preference, but I'd lower the volume on the last spinner.

    > No change
Pattern-wise suggestions are related to these. There might be related ones that I didn't mention, so if you accept any of these suggestions, apply those parts as well in order to keep the map consistent.

> checked.

Now, 2nd issue that caught in my eye: You used finishers way too much. Most of them don't even emphasize any particular sound, which makes the finisher feel empty, hence I recommend you to look upon the finishers you've put. My recommendation will be putting on only where crash cymbal exists or, on your way, strong keyboard sound changes, but most of them should be removed in my opinion.

> Fixed the consistent usages of Finishers

Call me back when you're done about it :)
Thanks for modding!

Self-changes:


< A lot of Finishers are either removed or shifted away.
< 01:39:282 - / 03:08:254 - added a don to fulfill all noticeable sounds
< 03:05:854 - added a kat to fill up the 'beep' sound
frukoyurdakul
Recheck.

[POLYCHROME]

  1. 00:27:968 (37) - I understand consistency is important, hence you put the finisher. But, sound-wise (drums) 00:25:225 - 00:27:968 - these two are pretty similiar. Either add finisher on the first one I mentioned (which won't be my suggestion) or delete the 2nd one (this would be better).
  2. 00:49:054 (5) - Same goes on with this one as well.
  3. 01:13:911 - Upon your keyboard hit argument, there is also a hit on that spot, if you mute the samples, it is hearable. Hence, I still recommend you to add a don here.
  4. 01:15:968 (88) - This finisher also feels empty, and I don't know what it supports.
  5. 01:35:168 (1) - Same as above. You need only one finisher on the first part of the kiai, which you already used.
  6. 02:19:054 (1) - Finisher issue again ;w;
  7. 02:43:054 - There is also a keyboard hit here. (In fact the keyboard is 1/4 here but that's not the case :D)
  8. 03:26:254 (14) - If you want to keep the finisher on this keyboard sound, at least turn it to don in order to keep it consistent with other keyboard sounds.
  9. 03:28:997 (20) - Same as above.
  10. 04:49:911 - Keep the volume as 90% on this, after that decrease the volume to 55%. The sound on it is still pretty high.
I can accept the kiai finishers though. Call me back when you're done.
Topic Starter
Skylish

frukoyurdakul wrote:

Recheck.

[POLYCHROME]

  1. 00:27:968 (37) - I understand consistency is important, hence you put the finisher. But, sound-wise (drums) 00:25:225 - 00:27:968 - these two are pretty similiar. Either add finisher on the first one I mentioned (which won't be my suggestion) or delete the 2nd one (this would be better).

    > Normally we consider a non-specified section in a dnb song is 4 bars, i.e. 00:22:482 - / 00:27:968 - has 4 bars. They are not similar to 00:25:225 - because of the comprehensive pattern usages of ddk ddk ddk, the most prominent one.
  2. 00:49:054 (5) - Same goes on with this one as well.

    > umm? what's wrong with this little don? Perhaps you are refering to 00:47:168 - ? With the vocal part joining in, the emphases putting on the drum set will be diminished, so as the usages of Finishers.
  3. 01:13:911 - Upon your keyboard hit argument, there is also a hit on that spot, if you mute the samples, it is hearable. Hence, I still recommend you to add a don here.

    > (what is keyboard referring to actually? do you mean Piano, I am a bit confused) 01:11:168 (63,64,65) - those beep beep sfx have stronger dynamic then 01:13:911 - , meanwhile as said, extra focus is put on the instrumental halt at 01:13:225 - / 01:13:740 - . The break there shows a nice breaking in both terms (instrumental melody and sfx remix)
    .
  4. 01:15:968 (88) - This finisher also feels empty, and I don't know what it supports.

    > It is for re-engagement of base chord part and the upcoming bar of drum set solo. The rationale is that: Finisher will be most likely put in instrumental solo part, or in transition part. Here it is.
  5. 01:35:168 (1) - Same as above. You need only one finisher on the first part of the kiai, which you already used.

    > 4 bars one section principle again, it is not about consistency and similarity now, but it is more like personal interpretation on the musical expression with the usage of extra Finisher. Imo 'wa te ku~u~' at 01:35:168 - is a highlight-worthy part, hence Finisher.
  6. 02:19:054 (1) - Finisher issue again ;w;

    > 00:49:911 - / 02:19:054 - they are the same, represent the transitions of rhythm in terms of breaks at 00:50:082 - / 02:19:225 -
  7. 02:43:054 - There is also a keyboard hit here. (In fact the keyboard is 1/4 here but that's not the case :D)

    > same principle as explained above
  8. 03:26:254 (14) - If you want to keep the finisher on this keyboard sound, at least turn it to don in order to keep it consistent with other keyboard sounds.
  9. 03:28:997 (20) - Same as above.

    > 03:26:254 (14,20) - they belong to high-pitch bass chords among the calm section, so they are Kat.
  10. 04:49:911 - Keep the volume as 90% on this, after that decrease the volume to 55%. The sound on it is still pretty high.

    > yup, fixed.
I can accept the kiai finishers though. Call me back when you're done.
Thanks for re-modding, I will contact you in-game for clarification if needed :>
frukoyurdakul
Small irc on some confimartions and volume changes (2017/09/21 16:58)
16:19 Skylish: p/6262505 mind have a little check of POLYCHROME?
16:19 frukoyurdakul: sure, what is the problem?
16:20 Skylish: let's see what if you agree with my explanation there
16:20 Skylish: please take a look of my latest reply first :3
16:21 frukoyurdakul: hmm
16:21 frukoyurdakul: finishers are acceptable since it's your style
16:21 frukoyurdakul: about the keyboard hit I've mentioned
16:21 frukoyurdakul: 01:07:397 - starting from here you used maximum of 1/1 break
16:21 frukoyurdakul: breaks*
16:22 frukoyurdakul: that's why I mentioned adding a note there. To keep the breaks consistent.
16:22 frukoyurdakul: Also, 01:13:911 - I can hear the keyboard hit one more time, along with 01:13:740 - this one
16:24 Skylish: umm
16:25 Skylish: there's a vocal note at 01:07:054 -
16:25 Skylish: the continued vocal= have notes
16:25 Skylish: break of vocal= no notes/ less notes
16:25 Skylish: referring to01:13:225 -
16:26 Skylish: the empty feeling is what I want to create exactly
16:26 frukoyurdakul: Mapping the entire section with vocals is not a good opinion I think
16:26 frukoyurdakul: I mean, the background music is more prominent
16:26 frukoyurdakul: especially the keyboards
16:26 Skylish: yup that's why I explained specifically in the latest mod
16:27 Skylish: 'The break there shows a nice breaking in both terms (instrumental melody and sfx remix)'
16:28 frukoyurdakul: Okay, your choice in the ene
16:28 frukoyurdakul: end*
16:28 frukoyurdakul: 01:15:968 (88) - what does this finisher represent?
16:28 Skylish: > It is for re-engagement of base chord part and the upcoming bar of drum set solo. The rationale is that: Finisher will be most likely put in instrumental solo part, or in transition part. Here it is.
16:29 frukoyurdakul: Okay, turn it to a DON then
16:29 Skylish: I mentioned all in the mod reply already
16:29 frukoyurdakul: No need to add extra crash on iy
16:29 frukoyurdakul: it*
16:29 Skylish: 01:15:968 - high pitch vocal comparing with 01:17:340 -
16:29 Skylish: same pitch for 01:15:625 (86,87,88) -
16:30 Skylish: the majority usage of kats at 01:15:968 (88,89,1,2) - give extra ornaments for the upcoming ddk ddk as well
16:31 frukoyurdakul: but you are emphasizing the keyboard chord there
16:31 frukoyurdakul: i mean on the finisher
16:31 Skylish: I emphasize all stuff at one spot
16:31 Skylish: actually
16:31 Skylish: the bass chord plug, the vocal pitch, the progression of colour usages
16:32 Skylish: all is included in this big KAT at 01:15:968 -
16:32 Skylish: I do not only map to single musical element :D
16:33 frukoyurdakul: That's obvious, but I think it's overemphasize. If you don't think that way, I guess it's okay
16:34 Skylish: yes I know it is a very obvious missing for that drum kick, but again, that's in purpose
16:35 frukoyurdakul: 02:49:910 (124,125,126) - I don't think this pattern fits to the vocals
16:36 frukoyurdakul: kdk or ddk are the two options to keep the flow, but I recommend kdk
16:36 Skylish: 02:49:910 (124,125,126,127,128,129,130) - the vocal downward tendency is greatly shown with the major usage of dons
16:37 Skylish: it's a bigger picture rather than just those 3 notes
16:37 Skylish: but the expression in terms of pitch in several beats
16:38 frukoyurdakul: okay that's acceptable
16:38 frukoyurdakul: 03:20:768 - the volume change you did at the end
16:38 frukoyurdakul: same requires on here, since the first note is strong enough
16:39 frukoyurdakul: I've missed this one
16:39 Skylish: re-working it
16:39 Skylish: 90% for that DON
16:39 Skylish: then 65%
16:39 frukoyurdakul: yeah
16:40 Skylish: 03:20:768 - 1.0x 90% , 03:20:940 - 0.85x 65%
16:40 Skylish: I shift the SV changes after that loud DON
16:40 frukoyurdakul: Okay that works
16:40 Skylish: better expression
16:40 frukoyurdakul: 03:30:197 (23) - kat here maybe?
16:41 frukoyurdakul: 03:30:197 (23,25) - those two have same vocal pitches
16:41 Skylish: 03:30:197 (23,24,25,26) - d d k k whole up-rising trend
16:41 Skylish: wanna display it
16:42 frukoyurdakul: you put the notes on vocals, that's why I suggested it
16:42 frukoyurdakul: since, starting from 03:32:082 - here you followed the actual pitch
16:42 Skylish: yeah in before I did put it as k d k k
16:43 Skylish: then I changed it to d d k k due to the reason above
16:43 Skylish: and the spinner there indicates it too
16:43 frukoyurdakul: spinner is fine, although you can change the volume on it to, let's say, 40-45-50-55-60-65
16:43 frukoyurdakul: because the keyboard is going louder and louder
16:43 frukoyurdakul: but that's optional
16:44 Skylish: optionally no change
16:44 Skylish: not really necessary for me
16:44 frukoyurdakul: 03:35:511 (12,13,14,15,16,17) - are those notes coming early?
16:44 frukoyurdakul: or am I hear them early? :D
16:44 Skylish: stupid vocal shifting
16:45 Skylish: they are meant to be on the timings there
16:45 Skylish: not going to make them be precisely timed
16:45 frukoyurdakul: mhm, okay
16:45 Skylish: since recently we have such kinds of Taiko mapset got ranked, so they should be fine
16:45 frukoyurdakul: since the rest of is fine, no changes required
16:46 frukoyurdakul: 03:54:282 (6) - change to kat? will be various with the other kiais
16:47 Skylish: 04:21:797 - variation is done here
16:47 Skylish: 03:44:082 - this kiai is don-dominant
16:47 Skylish: 04:06:025 - this kiai is kat-dominant
16:48 frukoyurdakul: I doubt that, dons seem more to me :D
16:48 frukoyurdakul: but that's not important
16:48 Skylish: *relatively dominant
16:48 frukoyurdakul: yeah
16:49 frukoyurdakul: okay that's it I think
16:49 frukoyurdakul: since the map is consistent in itself
16:49 frukoyurdakul: I don't think I wanna suggest anything more
16:50 Skylish: okay some small self-changes:
16:51 Skylish: 04:11:340 - / 03:49:397 - they are kats now
16:51 frukoyurdakul: okay
16:51 Skylish: nipe
16:51 Skylish: I copied the wrong timings
16:51 Skylish: LOL
16:51 Skylish: no
16:52 Skylish: 04:11:340 - / 04:16:825 -
16:52 Skylish: these two are kats now
16:52 frukoyurdakul: the 2nd one was already a kat
16:52 Skylish: 03:49:397 - is still a don
16:52 frukoyurdakul: mhm
16:52 Skylish: okay good
16:53 frukoyurdakul: I think you can confirm metadata right?
16:54 Skylish: yup I confirm it is correct
16:54 frukoyurdakul: nice, you can update
16:55 Skylish: updated
16:55 frukoyurdakul: let me do the final check
16:55 Skylish: sure
16:57 frukoyurdakul: okay let's give it a shot

Good luck!
Chromoxx
sorry, but i'll have to pop/veto this map for awkward flow, emphasis and pattern placement.

- first a quick thing about the start, when comparing the pitch of 00:00:540 - 00:01:911 - to 00:03:282 - 00:04:654 - (goes for the second repetition too) the second stamps are kinda lower pitch so mapping them both the same becomes unneccesarily repetitive and doesn't emphasize the music to the full extent
- 00:10:997 - missing a drum here
- 00:19:740 - the transition to d here is pretty awkward since people would be expecting a color swap on the main ticks, following the rhythm you had before, also not having one here kinda underemphasizes it
- 00:20:425 - then we have the general pattern starting from here which is kinda awkward and doesn't really emphasize anything well.. you said in your description that you were going for vocal emphasis, but this kinda gets completely lost with this pattern. 00:20:597 - having this as k, for instance destroys any difference in emphasis between the vocal and non-vocal sounds. the best option here would be to group the vocals, i.e. having them all be either d or k in order to make emphasis clearer. The general d k d/k d k rhythm you have going on here, doesn't really bring this across well, the same goes for 00:21:282 - being d
- 00:24:025 - then we have triplets like these, the music is very clear 1/2 sounds of the same pitch yet you decide to emphasize them as d k d k (k d k d later)? triplets in general don't really give the feel of equal emphasis that these notes would deserve, but not even having the 1/2 hits be the same color destroys any emphasis on the song here, if you want to keep the triplets i would highly suggest at least having them be kdk/dkd.
- 00:32:425 - then we have unwarranted awkward/strain points like this, where there is nothing particular strong to emphasize, yet you decide to go with an awkwardly flowing pattern such as having 3 1/2 ks in a row, which breaks the previous rhythm.
- then we have the general overuse of kdddk in points like 00:38:254 - and over the entire map in general, this pattern doesn't flow particularly well and is more suited for drum emphasis, such as 01:26:940 - , using it everywhere else also kinda makes it lose emphasis in points like this, especisally when more interesting/better flowing patterns could be used instead.
- 01:00:882 - this stretch also flows pretty awkwardly, first the overuse of kdd as a pattern, then having stuff like k k k 1/2 (01:01:054 (2,3,4,5,6,7) - 01:01:911 (9,10,11,12,13,14) - ) makes the entire emphasis here kinda messy, especially when the k k k stuff is at the start where individual emphasis shouldn't even be that strong


anyway, this is just about up to 1/5th of the map and should already give enough examples as to what the problems here are, good luck!
Topic Starter
Skylish

Chromoxx wrote:

sorry, but i'll have to pop/veto this map for awkward flow, emphasis and pattern placement.

- first a quick thing about the start, when comparing the pitch of 00:00:540 - 00:01:911 - to 00:03:282 - 00:04:654 - (goes for the second repetition too) the second stamps are kinda lower pitch so mapping them both the same becomes unneccesarily repetitive and doesn't emphasize the music to the full extent

> within a section, the pitch flow is presented as concrete d k / d k. This is made very obviously I believe.

- 00:10:997 - missing a drum here

> 00:10:482 (45,46,47) - extreme distinct vocal 1/1 notes expression for their first-joining, later on after 00:11:511 - , density is increased again. This is a nice progression, and clear mapping concept is shown.


- 00:19:740 - the transition to d here is pretty awkward since people would be expecting a color swap on the main ticks, following the rhythm you had before, also not having one here kinda underemphasizes it

> vocal pitch following, with very easy ddddkkkk pattern matching previous engagements from 00:16:997 - .

- 00:20:425 - then we have the general pattern starting from here which is kinda awkward and doesn't really emphasize anything well.. you said in your description that you were going for vocal emphasis, but this kinda gets completely lost with this pattern. 00:20:597 - having this as k, for instance destroys any difference in emphasis between the vocal and non-vocal sounds. the best option here would be to group the vocals, i.e. having them all be either d or k in order to make emphasis clearer. The general d k d/k d k rhythm you have going on here, doesn't really bring this across well, the same goes for 00:21:282 - being d

> I did not say I only do for vocal emphasis, I map to all musical elements if possible. Sfx is put at the bottom of preference. 00:20:425 - d k d k in 1/1 = vocal pitch emphases. 00:21:282 - same, even an extra focus is put on the drum kick at 00:21:454 - .


- 00:24:025 - then we have triplets like these, the music is very clear 1/2 sounds of the same pitch yet you decide to emphasize them as d k d k (k d k d later)? triplets in general don't really give the feel of equal emphasis that these notes would deserve, but not even having the 1/2 hits be the same color destroys any emphasis on the song here, if you want to keep the triplets i would highly suggest at least having them be kdk/dkd.

> simple and typical ddk usages here are for natural and expected introduction of the main melody. Emphasis here is for the kat's position and timing, which is consistent.

- 00:32:425 - then we have unwarranted awkward/strain points like this, where there is nothing particular strong to emphasize, yet you decide to go with an awkwardly flowing pattern such as having 3 1/2 ks in a row, which breaks the previous rhythm.

> 00:32:425 (68,69,70) - is around the highest sfx pitch, k k k for sure is to represent the pitch flow in terms of colour.

- then we have the general overuse of kdddk in points like 00:38:254 - and over the entire map in general, this pattern doesn't flow particularly well and is more suited for drum emphasis, such as 01:26:940 - , using it everywhere else also kinda makes it lose emphasis in points like this, especisally when more interesting/better flowing patterns could be used instead.

> high density right b4 Finisher, this is a very basic mapping rationale thorough the whole map.

- 01:00:882 - this stretch also flows pretty awkwardly, first the overuse of kdd as a pattern, then having stuff like k k k 1/2 (01:01:054 (2,3,4,5,6,7) - 01:01:911 (9,10,11,12,13,14) - ) makes the entire emphasis here kinda messy, especially when the k k k stuff is at the start where individual emphasis shouldn't even be that strong

> 01:01:740 - first transition, 3 consecutive triplets to replace the uses of Finisher at 01:02:254 - ; 01:02:940 - second transition, n nnn repeat another 3 times. A very clear '3 3 3' concept is shown.


anyway, this is just about up to 1/5th of the map and should already give enough examples as to what the problems here are, good luck!
I am pretty sure this could be a normal veto mod, but it's certainly not a popping mod. It is invalid sorry to say so.
Surono
00:19:740 - ~ 00:22:482 - Im fine with the currents, for me its smooth enough as transition of the pattern \ edit: 00:19:568 - yeah at least change it to kat.. dont you think here is monotone? actually to emphasize the vocal

and I agree with the rest of chormoxx's post
example 00:10:997 - here that I concerned, I think the drum is more important than to express the vocal which 1/1. not bad Imo if 00:10:997 - here added since you can more express here with 00:10:825 - ~ 00:11:082 - the vibration of vocal. also its noticeable "percussion" so dont ignore it, looks like undermapped feelin tho if you ignoring the drum
frukoyurdakul
I will post my opinions about this concerns of Chromoxx.

Chromoxx wrote:

sorry, but i'll have to pop/veto this map for awkward flow, emphasis and pattern placement.

- first a quick thing about the start, when comparing the pitch of 00:00:540 - 00:01:911 - to 00:03:282 - 00:04:654 - (goes for the second repetition too) the second stamps are kinda lower pitch so mapping them both the same becomes unneccesarily repetitive and doesn't emphasize the music to the full extent

:arrow: In the song, it is various, hence the patterns can be various too. The pitch change on the music could be represented with the density of kats, which, in your case, the densities are the same.

- 00:10:997 - missing a drum here

:arrow: No need to map it, since he is clearly following the vocals.

- 00:19:740 - the transition to d here is pretty awkward since people would be expecting a color swap on the main ticks, following the rhythm you had before, also not having one here kinda underemphasizes it

:arrow: Vocal pitch change could be an argument for it, but 00:16:997 - starting from here you emphasized the prominent kick sounds with kats, so I think you should keep continuing following drums on 00:19:740 - this stream (Also there is a fact that it's somehow overmapped too much) like kdkdkdkkd or something.

- 00:20:425 - then we have the general pattern starting from here which is kinda awkward and doesn't really emphasize anything well.. you said in your description that you were going for vocal emphasis, but this kinda gets completely lost with this pattern. 00:20:597 - having this as k, for instance destroys any difference in emphasis between the vocal and non-vocal sounds. the best option here would be to group the vocals, i.e. having them all be either d or k in order to make emphasis clearer. The general d k d/k d k rhythm you have going on here, doesn't really bring this across well, the same goes for 00:21:282 - being d

:arrow: No need to change the first one I think, he don't have to emphasize the lower vocal with don, he just emphasized it with kat. But, I agree on 2nd point.

- 00:24:025 - then we have triplets like these, the music is very clear 1/2 sounds of the same pitch yet you decide to emphasize them as d k d k (k d k d later)? triplets in general don't really give the feel of equal emphasis that these notes would deserve, but not even having the 1/2 hits be the same color destroys any emphasis on the song here, if you want to keep the triplets i would highly suggest at least having them be kdk/dkd.

:arrow: Could be done on some patterns, since the music is repetitive in itself, some patterns could be varied to kdk dkd and some can be left as kkd ddk in my opinion.

- 00:32:425 - then we have unwarranted awkward/strain points like this, where there is nothing particular strong to emphasize, yet you decide to go with an awkwardly flowing pattern such as having 3 1/2 ks in a row, which breaks the previous rhythm.

:arrow: 00:32:254 (66,69) - These two could be changed to dons, since there are no prominent sounds on them. Having the 5-plets is obviously a build-up pattern to the DON finisher which contains strong drum and some kind of dizzle sound (idk what it is) but the kat density on the patterns should be decreased as well. So, I agree on this too.

- then we have the general overuse of kdddk in points like 00:38:254 - and over the entire map in general, this pattern doesn't flow particularly well and is more suited for drum emphasis, such as 01:26:940 - , using it everywhere else also kinda makes it lose emphasis in points like this, especisally when more interesting/better flowing patterns could be used instead.

:arrow: I disagree on this. Even though it does not emphasize any particular drum sound, it flows well, so this can be keeped. If all of the patterns meant to be emphasize any particular sound, this map would be boring as hell since there is nothing really a 1/4 sound except the drum attacks.

- 01:00:882 - this stretch also flows pretty awkwardly, first the overuse of kdd as a pattern, then having stuff like k k k 1/2 (01:01:054 (2,3,4,5,6,7) - 01:01:911 (9,10,11,12,13,14) - ) makes the entire emphasis here kinda messy, especially when the k k k stuff is at the start where individual emphasis shouldn't even be that strong

:arrow: Those patterns could be changed to emphasize vocals with kats as well, since the main point of your map is to map which is more prominent (in this case, vocals), and they are various in themselves. While some of them snapped on white ticks (such as 01:00:882 - or 01:01:225 - ), some of them are snapped on red ticks (01:01:397 - or 01:01:740 - ). On longer vocal sounds, you can use kkd, since you didn't use any of them on this section.

anyway, this is just about up to 1/5th of the map and should already give enough examples as to what the problems here are, good luck!
These are my opinions about chromoxx's veto. This map indeed can be improved further, so I will leave Chromoxx to rebubble if he wants. Sorry ;w;
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