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fripSide - late in autumn

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ecdonald
Hello~, from my queue :D I could only found slight issues ;_;
so much decimals lol

00:10:378 (4) - move to x:231 y:30 to make perfect stacking? just 1 pixel xd
00:06:455 (2) - remove whistle like 00:01:840 (1,1,1) - or add whistle on 00:12:917 (1) - ? It would be more sonsistent
00:18:686 (3) - the sliderstart slightly touches scoremeter@2.0x, how about avoiding this? http://puu.sh/nqA9S/db98b1423e.jpg
00:27:686 (3) - I would add circle like 00:26:763 (1,4) -
01:09:455 (3,4,5) - I think make these stacking to 01:08:071 (5) - 's sliderend would be more neat
01:11:417 (5) - making curve around 01:10:378 (1) - beautifully is almost impossible because it is too low, (also hits scoremeter too much http://puu.sh/nqC1j/f20d1d8bae.jpg) so I'd recommend making pair of 01:12:225 (2) - like this http://puu.sh/nqBXa/8b2ea39d4c.jpg
02:00:917 (4,5,6) - the spacing could be 0.7x or lower like 02:01:609 (1,2,3,4,5) - or stack like 03:46:148 (4,5,6) - , I think it not so needed to emphasize than 02:01:609 (1,2,3,4,5)
03:13:609 (4) - and 03:25:609 (3) - would be stack to 03:13:148 (3) - 's sliderend since you use all stacked in 3/4+1/2 form except these, or use these spacing only in kiai time
03:56:301 (1) - could be not stacking to 03:56:532 (2) - because I think emphasizing to 03:56:532 (2) -'s finish by using jump would be nicer (like 03:58:148 (1,2) - )
04:24:225 (1,2,3,4) - this is not perfect parallelogram. x:227 y:198 is perfect, and make blanket 04:24:225 (1) - to 04:25:840 (4) - ?
04:38:994 (1) - this slider is not so beutiful, how about like this? http://puu.sh/nqBDb/40d07bfda4.jpg
05:02:071 (1,2,3) - the triangle is nice but the direction of sliders looks slightly random, try to http://puu.sh/nqBHz/cbc088b040.jpg or http://puu.sh/nqBKG/cc7fa66060.jpg or 05:31:609 (1,2,3) - ?
05:50:532 (7) - I would make this curve a bit stronger

overall, really nice map! good luck :)
Topic Starter
Xinying
Zel

Zel wrote:

00:26:071 (3) - Should be blanketed I feel like the flow 00:26:071 (3,1) is good , no change.
00:38:071 (2) - Offscreen, unrankable atm I think as long as not offscreen in play , it's rankable , need confirmation on this one. No change for now.
00:47:301 (7) - Move down and to the left some to fit stream better Don't really understand , but I think it already fits now?
01:10:378 (1) - Blanket is off, move up some Fixed.
01:28:840 (1) - rotate some to blanket the end of 01:28:378 (6) - Ok fixed.
02:15:917 (1,2,3) - Not a perfect triangle, I would recommend to get perfect triangles to do what monstrata does and take 2 and 3 and copy paste them, then rotate 120 degrees and delete 2. Works everytime. Not sure which '2' and '3', but it seems ok for now.
02:44:532 (1) - Rotate clockwise to blanket triple Fixed.
03:01:148 (9) - Rotate anti-clockwise for blanket on triple Not fixed , reason being 03:01:148 (9,1,2) - flows triangular shape.
03:07:840 (5) - Blanket is slightly off Fixed.
03:28:378 (4,1) - Look weird so close together imo Solution? Anyways , shifted 03:28:378 (4) - abit.
04:23:763 (3) - I would recommend turning this into a slider to follow the rhythm, or you can get rid of 04:20:071 (3) - I think its ok.
04:40:378 (3) - Blanket is off Fixed.

04:54:225 (5,6,7) - Make a perfect triangle like I said before Shifted 04:54:455 (6) - to fit DS.

Very nice map! I hope to see ranked! Would be fun DT :3 Thank YOU for your kind words and mod!! <3

ecdonald

ecdonald wrote:

Hello~, from my queue :D I could only found slight issues ;_;
so much decimals lol Omg How do I fix this ??!!

00:10:378 (4) - move to x:231 y:30 to make perfect stacking? just 1 pixel xd Lol ok fixed!
00:06:455 (2) - remove whistle like 00:01:840 (1,1,1) - or add whistle on 00:12:917 (1) - ? It would be more sonsistent I whistled the 'chimes?' .
00:18:686 (3) - the sliderstart slightly touches scoremeter@2.0x, how about avoiding this? http://puu.sh/nqA9S/db98b1423e.jpg How??
00:27:686 (3) - I would add circle like 00:26:763 (1,4) - I'm sure it mentioned before? And I see the inconsistency , fixed!!
01:09:455 (3,4,5) - I think make these stacking to 01:08:071 (5) - 's sliderend would be more neat Actually , I placed it stacked to that at first , but the spacing was bad , so I changed it.
01:11:417 (5) - making curve around 01:10:378 (1) - beautifully is almost impossible because it is too low, (also hits scoremeter too much http://puu.sh/nqC1j/f20d1d8bae.jpg&#41; so I'd recommend making pair of 01:12:225 (2) - like this http://puu.sh/nqBXa/8b2ea39d4c.jpg Wow .. I like this idea!! Thanks!! Fixed!!
02:00:917 (4,5,6) - the spacing could be 0.7x or lower like 02:01:609 (1,2,3,4,5) - or stack like 03:46:148 (4,5,6) - , I think it not so needed to emphasize than 02:01:609 (1,2,3,4,5) For this I would want someone else to mention this problem again before I fix it. Because 02:00:917 (4,5) - is the same DS as the slider 02:00:571 (3) .
03:13:609 (4) - and 03:25:609 (3) - would be stack to 03:13:148 (3) - 's sliderend since you use all stacked in 3/4+1/2 form except these, or use these spacing only in kiai time I feel that flow is okay , should be okay. No change.
03:56:301 (1) - could be not stacking to 03:56:532 (2) - because I think emphasizing to 03:56:532 (2) -'s finish by using jump would be nicer (like 03:58:148 (1,2) - ) How do I change it then? Actually 03:56:071 (5,1) - This follows vocal and its stacked with 03:56:532 (2) - for antijump.
04:24:225 (1,2,3,4) - this is not perfect parallelogram. x:227 y:198 is perfect, and make blanket 04:24:225 (1) - to 04:25:840 (4) - ? Good idea! Fixed!!
04:38:994 (1) - this slider is not so beutiful, how about like this? http://puu.sh/nqBDb/40d07bfda4.jpg Yes I agree. Fixed!
05:02:071 (1,2,3) - the triangle is nice but the direction of sliders looks slightly random, try to http://puu.sh/nqBHz/cbc088b040.jpg or http://puu.sh/nqBKG/cc7fa66060.jpg or 05:31:609 (1,2,3) - ? Looks weird to me too , fixed!
05:50:532 (7) - I would make this curve a bit stronger Lol yeah , blanket done!

overall, really nice map! good luck :) Thank you so much for your kind words!! And your mod is really useful!! <3

Thanks for your mod guys!! <3
Lefia
Nm queue here

mod
[hard]

umm... this is a hard level right? if yes, HP must be 5

Aimod : beatmpas too long~~~

00:43:378 (3) blanket it
01:43:148 (6) move it into x:208 y:288
01:47:994 (1) move it into x:400 y:248
03:31:840 (4) move it into x:152 y:168

not much problem here..

GL~
Topic Starter
Xinying
MadaoX

MadaoX wrote:

Nm queue here

[hard]

umm... this is a hard level right? if yes, HP must be 5 Nope , this is mapped insane style

Aimod : beatmpas too long~~~ It's a marathon map :P

00:43:378 (3) blanket it ???
01:43:148 (6) move it into x:208 y:288 Hmm okay fixed!
01:47:994 (1) move it into x:400 y:248 Nope , but I fixed the DS.
03:31:840 (4) move it into x:152 y:168 I don't think it matters , but fixed anyways!

not much problem here..

GL~

Thanks for the mod <3
PumpkinIcedTea
Short mod here from my queue

A SPRING THAT CANNOT BE REPLACED
00:43:609 (4,5) - These are hard to play imo, but I may just be noob soooo
00:44:878 (4) - This is also hard to play. Probably because it starts from a blue tick
01:11:071 (2,3,4,5) - This was also rather misleading, probably once again cos it starts on blue tick
01:21:455 (2) - Also ends on blue tick, I'm sure theres a better way to do this
02:00:225 (2) - Ahh now this , this can be used instead of those double streams
02:16:840 (7) - Remove NC
02:49:609 (6) - This goes way off the editor grid. A little off is ok but this is way off

I'll stop here, nice song and good luck :)
Topic Starter
Xinying
Thanks for modding! Will get back to you asap! And sorry about forgetting the 2minutes drain time rule :(
Topic Starter
Xinying
Ars Novaa

Ars Novaa wrote:

Short mod here from my queue

A SPRING THAT CANNOT BE REPLACED
00:43:609 (4,5) - These are hard to play imo, but I may just be noob soooo No change at all. This mapped to music Insane style.
00:44:878 (4) - This is also hard to play. Probably because it starts from a blue tick Same reasoning as above , but I need clarification on future mods if this is acceptable because star rating is so bad to me ;_;
01:11:071 (2,3,4,5) - This was also rather misleading, probably once again cos it starts on blue tick Following vocal
01:21:455 (2) - Also ends on blue tick, I'm sure theres a better way to do this If you have a better way , give me suggestions.
02:00:225 (2) - Ahh now this , this can be used instead of those double streams
02:16:840 (7) - Remove NC I feel that note has to be emphasised before the break , no change.
02:49:609 (6) - This goes way off the editor grid. A little off is ok but this is way off Sure it goes off , but I think if it doesn't go OFF the play area , it should be rankable. I need confirmation on this one once again.

I'll stop here, nice song and good luck :)
Kibbleru
why r u using so many bezier sliders tho :X
Topic Starter
Xinying

Kibbleru wrote:

why r u using so many bezier sliders tho :X
Fixed most of them!! Thanks for pointing this out!
P A N
NICE
Topic Starter
Xinying

P A N wrote:

NICE
__Hatsune_Miku
M4M
[A Spring That Cannot Be Replaced]
  1. Change Diif name??
  2. Trun off widescreen Support
  3. 01:59:994 (1) - 01:45:225 (1) - 01:58:148 (1) - 03:17:532 (1) - 03:21:225 (1) - 03:24:917 (1) - 03:41:532 (1) - 03:44:301 (3) - 03:45:225 (1) - 03:56:301 (1) - 04:28:609 (2) - 04:29:532 (1) - 04:35:071 (1) - 05:06:455 (1) - 05:04:609 (1) - 05:08:301 (1) - No stack?
  4. 01:59:301 (4) - make same 01:58:378 (2) - ?
  5. 04:02:071 (1) - add Finish
  6. 04:34:840 (4) - 04:38:763 (7) - 04:42:455 (4) -04:46:148 (7) - additions-Normal Whistle
  7. 04:35:301 (2) - 04:38:994 (1) - 04:42:686 (1) - ^ Slider mid annd Whistle
  8. 04:36:225 (3) - 04:39:917 (2) -04:43:609 (2) - ^ Slider Start
  9. 05:11:071 (6) - No Stack is better
  10. Instead of some linear slider you can change to a curved slider is Better
Topic Starter
Xinying
_ Hatsune Miku

_ Hatsune Miku wrote:

M4M
[A Spring That Cannot Be Replaced]
  1. Change Diif name?? LOL not sure if this would even be carried so far as to rank , but keep it first.
  2. Trun off widescreen Support Actually , Del05 is making an SB for this song , but I might change it in the future.
  3. 01:59:994 (1) - 01:45:225 (1) - 01:58:148 (1) - 03:17:532 (1) - 03:21:225 (1) - 03:24:917 (1) - 03:41:532 (1) - 03:44:301 (3) - 03:45:225 (1) - 03:56:301 (1) - 04:28:609 (2) - 04:29:532 (1) - 04:35:071 (1) - 05:06:455 (1) - 05:04:609 (1) - 05:08:301 (1) - No stack? This is a long 'no stack' list , so I will consider each and everyone one of them myself , and will explain to you my changes if any. Look below.
  4. 01:59:994 (1) - This used to be stacked on 02:00:225 (2) , but I change it because it plays better when stacked on 01:59:301 (4). No Change.
  5. 01:45:225 (1) - I feel that this note stacked on 01:45:455 (2) plays better than not stacked , it flows decently too. No Change.
  6. 01:58:148 (1) - Ok , will change this , since there's no reason to stack it and plays well to vocal. Fixed.
  7. 03:17:532 (1) - Same reason as above ^ , also slightly fixed 03:17:071 (4) curve. Fixed.
  8. 03:21:225 (1) - Fixed too. Same reasoning as above ^ , and also fixed 03:20:763 (6) 's curve. Fixed.
  9. 03:24:917 (1) - I don't have to say it again , do I? Fixed.
  10. 03:41:532 (1) - ^ Fixed.
  11. 03:44:301 (3) - This acts as an anti-jump kinda , so no fix. No Change.
  12. 03:45:225 (1) - This stack is same as the first one , so I fixed it. Fixed.
  13. 03:56:301 (1) - This is anti-jump , but looks weird. For now keep the same , since I have no idea how to fix. No change for now.
  14. 04:28:609 (2,1) - They play well , no need to fix now. No Change.
  15. 04:35:071 (1) - Fixed this with a better flow and stacked to tail of 04:36:686 (4) . Fixed.
  16. 05:06:455 (1) - This is anti-jump , but looks weird. For now keep the same , since I have no idea how to fix. No change for now.
  17. 05:04:609 (1) - ^
  18. 05:08:301 (1) - Fixed with better flow. Fixed.
  19. 01:59:301 (4) - make same 01:58:378 (2) - ? same what
  20. 04:02:071 (1) - add Finish Done!
  21. 04:34:840 (4) - 04:38:763 (7) - 04:42:455 (4) -04:46:148 (7) - additions-Normal Whistle I don't hear whistle sounds
  22. 04:35:301 (2) - 04:38:994 (1) - 04:42:686 (1) - ^ Slider mid annd Whistle What are you hitsounding to?
  23. 04:36:225 (3) - 04:39:917 (2) -04:43:609 (2) - ^ Slider Start ^
  24. 05:11:071 (6) - No Stack is better Any suggestions? It plays fine to me imo , but I would like ways to fix.
  25. Instead of some linear slider you can change to a curved slider is Better

Thanks for mod :)
kunka
Hi.
From your Q~
General

  1. I think that a start of the music is little bit early. Would you switch the AudioLeadIn to 1000~1500?
A Spring That Cannot Be Replaced

  • - About NC -
    This map picks up a very clear sound. Therefore the addition of the NC is very easy. I recommend that I add NC to 1beat start. For example 00:31:609 (9,1) - NC is reverse. http://puu.sh/nGevk.jpg 01:01:148 (9,1) - 01:15:917 (9,1) - same.
    Please do a review overall. There is really a lot.
  1. 00:06:686 (4) - Wolud you switch to 1/2 reverse slider? I think that you may pick up the sound of the 00:06:917 - .
  2. 00:13:840 - Would you add a circle? If you like it, I think that you may add the 00:13:725 - , too. http://puu.sh/nGent.jpg
  3. 00:54:455 - 00:55:378 - 00:56:301 - 00:57:225 - Because there is a sound, I think that it does not need the blank. Would you add a circle?
  4. 01:30:109 - ^
  5. 01:37:494 - ^
  6. 01:53:763 (3,4,5) - I kinda felt a sense of incongruity in rhythm. How about this? http://puu.sh/nGfb2.jpg
  7. 02:04:840 (6) - Would you reverse a curve? I think that a flow to 02:05:532 (7) - is improved. http://puu.sh/nGfSx.jpg
  8. 02:39:686 - 02:40:609 - 02:41:532 - 02:42:455 - It is suggested same as the above.
  9. 02:45:801 - Would you add a circle?
  10. 04:01:263 - You pick up 04:00:571 (2) - of the same rhythm. Therefore I think circle is necessary here.
  11. 05:02:994 - The lyrics go up into the semitone from here. Would you raise volume of the hitsounds to climax it? To here 05:32:532 (6) -
  12. 05:17:531 - I think that it is not necessary to remove kiai time. This is because you do not perform it at the same point. 02:01:840 (3) - 03:47:071 (3) - . 05:02:763 (1) - thinks effectively if you get an effect to remove kiai time. The reason as above. http://puu.sh/nGhP5.jpg
  13. 05:55:378 - 05:56:301 - 05:57:225 - 05:58:148 - It is suggested same as the above.
It is easy to play overall and thinks it to be good map. GL ;)
Topic Starter
Xinying
kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. I think that a start of the music is little bit early. Would you switch the AudioLeadIn to 1000~1500? Fixed
A Spring That Cannot Be Replaced

  • - About NC -
    This map picks up a very clear sound. Therefore the addition of the NC is very easy. I recommend that I add NC to 1beat start. For example 00:31:609 (9,1) - NC is reverse. http://puu.sh/nGevk.jpg 01:01:148 (9,1) - 01:15:917 (9,1) - same.
    Please do a review overall. There is really a lot. Fixed all of them except those that starts with stacks :)
  1. 00:06:686 (4) - Wolud you switch to 1/2 reverse slider? I think that you may pick up the sound of the 00:06:917 - . Good catch! Fixed :)
  2. 00:13:840 - Would you add a circle? If you like it, I think that you may add the 00:13:725 - , too. http://puu.sh/nGent.jpg Woah , can't believe I missed that sound , fixed!
  3. 00:54:455 - 00:55:378 - 00:56:301 - 00:57:225 - Because there is a sound, I think that it does not need the blank. Would you add a circle? I'm not sure what the sound is , probably made by synthesizer , but for those sliders I'm mapping to that particular sound. So , no fix.
  4. 01:30:109 - ^ Fixed , also just noticed there's no sound here 01:30:340 .
  5. 01:37:494 - ^ No fix for this , because that sound you said is not as distinct as the beat , so I'd rather map to the beat.
  6. 01:53:763 (3,4,5) - I kinda felt a sense of incongruity in rhythm. How about this? http://puu.sh/nGfb2.jpg Fixed , but for the first 2 beats I used a slider instead.
  7. 02:04:840 (6) - Would you reverse a curve? I think that a flow to 02:05:532 (7) - is improved. http://puu.sh/nGfSx.jpg Fixed!
  8. 02:39:686 - 02:40:609 - 02:41:532 - 02:42:455 - It is suggested same as the above. No fix.
  9. 02:45:801 - Would you add a circle? That sound isn't that distinct , I'd rather map to the drum.
  10. 04:01:263 - You pick up 04:00:571 (2) - of the same rhythm. Therefore I think circle is necessary here. Nah , it's fine now tbh.
  11. 05:02:994 - The lyrics go up into the semitone from here. Would you raise volume of the hitsounds to climax it? To here 05:32:532 (6) - That is a really cool suggestion , changed it!
  12. 05:17:531 - I think that it is not necessary to remove kiai time. This is because you do not perform it at the same point. 02:01:840 (3) - 03:47:071 (3) - . 05:02:763 (1) - thinks effectively if you get an effect to remove kiai time. The reason as above. http://puu.sh/nGhP5.jpg The reason why I only removed and re-kiai it's because the last kiai is extra long , and it's the climax of the sound. So by only re-kiai'ing the last chorus , I made it more interesting in a way.
  13. 05:55:378 - 05:56:301 - 05:57:225 - 05:58:148 - It is suggested same as the above. No fix.
It is easy to play overall and thinks it to be good map. GL ;)

Thank you for the mod!! They are interesting suggestions :) And will get to your m4m asap.

EDIT :
EDIT 2 : Thanks for the star kunka :)
Kaitjuh
Hi! I entered your Modding queue as an NM but I'd like to make it a M4M if possible, if not, then accept this small mod anyway xD

02:00:917 (3,4,5) - Make these have the same DS as 02:01:609 (1,2,3,4,1) - ?
03:49:148 (3) - Fix Blanket
03:10:378 (1) - Move to (x:304, y:56) to form an even triangle, this is just nitpicky though so feel free to skip xD
03:19:148 (4) - Stack with 03:17:763 (1) -
03:41:071 (5,6) - Fix Blanket on these two
03:42:455 (2) - Slightly unevenly placed
03:49:148 (3) - Fix Blanket
04:44:532 (3) - Even this out. It's kinda tricky making this slider even while preventing the triple from overlapping the previous slider but my suggestion is to curve the slider less
04:57:225 (1) - and 05:04:609 (1) - Might be hard to read, maybe its just me xD
05:11:071 (2) - Maybe place this somewhere else since these sliders used to be 1/4 in most placess of the map instead of 1/2 so that might be confusing to play
05:33:225 (4) - ^
05:31:148 (2) - Might look a little better if this was closer to the sliderend, not sure though

This map has such nice flow and has a very beautiful meaning to it. I think quality-wise it's well on its way to rank ^^
I heard a SB was in the making as well? I'm looking forward to it!

Good Luck!
Topic Starter
Xinying
Before I apply these mods , I would like to apologise I did not see it earlier , and as a result , some parts might not be valid because I changed.

Kaitjuh

Kaitjuh wrote:

Hi! I entered your Modding queue as an NM but I'd like to make it a M4M if possible, if not, then accept this small mod anyway xD I'll never decline an M4M (probably) , will check out your map asap.

02:00:917 (3,4,5) - Make these have the same DS as 02:01:609 (1,2,3,4,1) - ? Sure! Fixed :)
03:49:148 (3) - Fix Blanket Actually not meant to blanket , but doesn't hurt to blanket it. Fixed.
03:10:378 (1) - Move to (x:304, y:56) to form an even triangle, this is just nitpicky though so feel free to skip xD Fixed!
03:19:148 (4) - Stack with 03:17:763 (1) - One of the "parts" I fixed before I saw this mod , I found a better flow , one that doesn't involve such a huge jump for no apparent reason. No fix on this one.
03:41:071 (5,6) - Fix Blanket on these two Fixed.
03:42:455 (2) - Slightly unevenly placed I think it's fine for now , if I shifted it to even spacing , it looks weird and plays weird too. No fix.
03:49:148 (3) - Fix Blanket You repeated a mod xD
04:44:532 (3) - Even this out. It's kinda tricky making this slider even while preventing the triple from overlapping the previous slider but my suggestion is to curve the slider less It's good now. No fix.
04:57:225 (1) - and 05:04:609 (1) - Might be hard to read, maybe its just me xD That's why I strongly insist in the previous mods that I'll keep NCs that starts with stacks. I've been debating this pattern since a few weeks back , and I like this now ... I think.
05:11:071 (2) - Maybe place this somewhere else since these sliders used to be 1/4 in most placess of the map instead of 1/2 so that might be confusing to play Good point , fixed.
05:33:225 (4) - ^ Fixed too.
05:31:148 (2) - Might look a little better if this was closer to the sliderend, not sure though Shifted it up abit.

This map has such nice flow and has a very beautiful meaning to it. I think quality-wise it's well on its way to rank ^^ Thank you very much ^_^ , your kind words means a lot to me :)
I heard a SB was in the making as well? I'm looking forward to it!

Good Luck!

Thank you for the mod and the star :)
walaowey
irc
asdasdfadf
gimme $$$
dadasd
2016-03-17 23:39 walaowey: ur late in autumn
2016-03-17 23:39 walaowey: dun stack 5plet plz,
2016-03-17 23:39 Chocox: oh that nazi
2016-03-17 23:39 walaowey: try spread it out lo
2016-03-17 23:40 walaowey: i keep confuse those triplet ;'D
2016-03-17 23:40 Chocox: LOL ok
2016-03-17 23:40 walaowey: ama no jaku he ask me for gd too
2016-03-17 23:40 walaowey: but i stragiht reject lol
2016-03-17 23:40 walaowey: bcoz i dont like that song at all
2016-03-17 23:40 walaowey: and seems like he grave it again
2016-03-17 23:40 Chocox: LOL
2016-03-17 23:40 walaowey: LOL
2016-03-17 23:40 Chocox: how do you reject nicely
2016-03-17 23:40 walaowey: LOL
2016-03-17 23:40 walaowey: haha
2016-03-17 23:40 walaowey: sorry, i actually dont like the song
2016-03-17 23:40 Chocox: u mean 4plets?
2016-03-17 23:40 Chocox: LOL
2016-03-17 23:41 walaowey: eh its 4plet?
2016-03-17 23:41 walaowey: LOL
2016-03-17 23:41 Chocox: ye
2016-03-17 23:41 walaowey: ez reject
2016-03-17 23:41 Chocox: the one following vocal right?
2016-03-17 23:41 walaowey: i not yet check in editor lol
2016-03-17 23:41 walaowey: testing only
2016-03-17 23:41 Chocox: how I spread them
2016-03-17 23:41 walaowey: have u ask kyle about bravely you?
2016-03-17 23:41 Chocox: nope
2016-03-17 23:41 walaowey: if u cant find him i'll try to ask him instead
2016-03-17 23:43 Chocox: I still have 4 pending i cant submit another anyway
2016-03-17 23:43 Chocox: u want do?
2016-03-17 23:43 Chocox: oh ok i know how to fix le
2016-03-17 23:43 walaowey: wait i'll give u feedback after this it
2016-03-17 23:43 walaowey: finish*
2016-03-17 23:46 walaowey: lol
2016-03-17 23:46 walaowey: who told u to remap?
2016-03-17 23:46 walaowey: its actually good
2016-03-17 23:46 Chocox: nobody
2016-03-17 23:46 Chocox: i just not sure if its rankable
2016-03-17 23:47 walaowey: oo
2016-03-17 23:47 walaowey: 01:11:532 -
2016-03-17 23:47 walaowey: this part
2016-03-17 23:47 walaowey: actually got sound
2016-03-17 23:47 walaowey: y not just make it 5plet instead?
2016-03-17 23:47 walaowey: make it vocal+beat ;'D
2016-03-17 23:48 Chocox: that sound quite soft actually but its a clap sound right?
2016-03-17 23:48 walaowey: yeah
2016-03-17 23:48 walaowey: smth like that
2016-03-17 23:48 walaowey: when play at 100% can notice it too
2016-03-17 23:49 walaowey: 01:18:571 -
2016-03-17 23:49 Chocox: I think I just whistle it
2016-03-17 23:49 Chocox: clap too loud
2016-03-17 23:49 walaowey: circle could fit here
2016-03-17 23:49 walaowey: theres beat
2016-03-17 23:49 walaowey: yeah just whistle it
2016-03-17 23:50 walaowey: oo actually
2016-03-17 23:50 walaowey: this song have many blue ticks
2016-03-17 23:50 walaowey: LOL
2016-03-17 23:50 walaowey: i meant he vocal
2016-03-17 23:50 Chocox: yeah
2016-03-17 23:50 walaowey: most of them was on top of blue tick
2016-03-17 23:51 Chocox: i fixing all of them now
2016-03-17 23:51 walaowey: yeah
2016-03-17 23:51 walaowey: it will be better
2016-03-17 23:51 walaowey: since it got beats
2016-03-17 23:52 walaowey: and 4plet is harder to play
2016-03-17 23:52 walaowey: LOL
2016-03-17 23:52 Chocox: true
2016-03-17 23:53 Chocox: anything else
2016-03-17 23:53 Chocox: im at the second part of the 4plets
2016-03-17 23:54 walaowey: other looks fine
2016-03-17 23:54 walaowey: xD
2016-03-17 23:55 Chocox: really ah
2016-03-17 23:55 Chocox: wow
2016-03-17 23:57 walaowey: i mean play fine
2016-03-18 00:01 Chocox: :D
2016-03-18 00:01 Chocox: del is making sb for this
2016-03-18 00:01 walaowey: has he done it?
2016-03-18 00:02 Chocox: not rly LOL
2016-03-18 00:02 walaowey: lol
2016-03-18 00:02 Chocox: basically flare during kiai , some ripple effects and lyrics
2016-03-18 00:03 walaowey: well its not ez to do though
2016-03-18 00:03 Chocox: should look really cool
2016-03-18 00:03 walaowey: wow
2016-03-18 00:03 walaowey: nice
2016-03-18 00:03 Chocox: if theres nothing else I submit lee
2016-03-18 00:03 Chocox: I changed some patterns here and there too
2016-03-18 00:03 Chocox: everyday I wake up I go through this once
2016-03-18 00:03 walaowey: yeah
2016-03-18 00:03 Chocox: and always one pattern im not happy with LOL
2016-03-18 00:04 walaowey: nothing else from me
2016-03-18 00:04 walaowey: LOL plz
2016-03-18 00:04 Chocox: post this on forum?
2016-03-18 00:04 walaowey: u should just confident with your map
2016-03-18 00:04 walaowey: it will turn out better
thzz
hi~
I can only a few suggestions :(

  1. 02:16:840 (1) - soft-finish will be suitable I feel.
  2. 02:57:225 (8,1) - I would take a jump if I were you. Because of 02:47:763 (6,1) - and 02:49:609 (6,1) - , I can’t help expecting 3rd jump.
  3. 04:16:840 - you need to put normal-whistle imo because the same sound as at 04:18:686 - and 04:19:609 - rings here.
  4. 04:52:378 (2) - make it horizontal exactly.
your map looks mostly perfect for me.
good luck!
Topic Starter
Xinying
thzz

thzz wrote:

hi~
I can only a few suggestions :(

  1. 02:16:840 (1) - soft-finish will be suitable I feel. Nope. I hear the sound I used that drum Finish for. No fix.
  2. 02:57:225 (8,1) - I would take a jump if I were you. Because of 02:47:763 (6,1) - and 02:49:609 (6,1) - , I can’t help expecting 3rd jump. I think it is good now , and it flows pretty good as well. No fix.
  3. 04:16:840 - you need to put normal-whistle imo because the same sound as at 04:18:686 - and 04:19:609 - rings here. Oh ... good catch! Fixed. :)
  4. 04:52:378 (2) - make it horizontal exactly. Hm ok , it seemed abit off.
your map looks mostly perfect for me.
good luck!

Thanks for the mod! Will get to your map asap.
Santtu
M4M from your queue!

A Spring That Cannot Be Replaced

  1. 00:32:071 (2,4) - Blanket would be improved a bit
  2. 00:36:455 (6,7) - ^
  3. 01:09:225 (2) - Distant between neighboring objects is bit off, Make sure it is prev 1,10x and next 1,20x. I see you use this distance a lot so...
  4. 01:57:686 (5) - Blanket would be improved a bit
  5. 01:58:378 (2) - ^
  6. 02:24:917 (2) - This object doesn't blanket right with 02:24:225 (1) - . Move it bit to right to make perfect blanket.
  7. 02:45:455 - Somehow this clap messes up with music. I can't tell how you could avoid that but just giving my opinion
  8. 03:17:071 (5,6) - Blanket would be improved
  9. 03:19:609 - Missing finish?
  10. 03:20:763 (6,7) - Blanket would be improved
  11. 04:33:455 (1,4) - ^

Feedback

This beatmap is in really good quality, and I really can see that this will be ranked soon. I really love your patterns!
(so why is this is WIP??)
Best of Luck!
Topic Starter
Xinying
smsh150

smsh150 wrote:

M4M from your queue!

A Spring That Cannot Be Replaced

  1. 00:32:071 (2,4) - Blanket would be improved a bit Fixed.
  2. 00:36:455 (6,7) - ^ It's already good.
  3. 01:09:225 (2) - Distant between neighboring objects is bit off, Make sure it is prev 1,10x and next 1,20x. I see you use this distance a lot so... No change , because it affects the DS when its stacked as shown here.
  4. 01:57:686 (5) - Blanket would be improved a bit Fixed.
  5. 01:58:378 (2) - ^ It flows well to 01:59:071 (3) - which is my main motive , hence no fix.
  6. 02:24:917 (2) - This object doesn't blanket right with 02:24:225 (1) - . Move it bit to right to make perfect blanket. Fixed.
  7. 02:45:455 - Somehow this clap messes up with music. I can't tell how you could avoid that but just giving my opinion Opps , I messed up the hitsound here , should be a whistle instead. Good catch , fixed! :)
  8. 03:17:071 (5,6) - Blanket would be improved Fixed.
  9. 03:19:609 - Missing finish? I don't hear Finish sound here.
  10. 03:20:763 (6,7) - Blanket would be improved Fixed.
  11. 04:33:455 (1,4) - ^ Fixed.

Feedback

This beatmap is in really good quality, and I really can see that this will be ranked soon. I really love your patterns! Thanks <3
(so why is this is WIP??)
Best of Luck!

Thanks for the mod , and it is WIP because I can't select pending. :(
Underforest
From my queue

This is a well mapped song o/ So no mod
GL :)
Topic Starter
Xinying
And so it is revived. Welcome any mods. Going for approval :3
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