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P*Light - Gekkou Ranbu [OsuMania]

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Ayachi-
wa
Lirai
[Hitsound]
cym.wav was too long and it's some part are unused during the last part, waste size blablabla

http://puu.sh/ny0rj/895ef989ec.rar
[4K NOVICE]
00:56:264 - Need more note la, this pattern is too ez , more complain about diff curve soon
Suggest:
00:56:264 - http://puu.sh/nxZlt/ba2259849a.png
00:58:845 - http://puu.sh/nxZsd/cea325af6a.png
01:01:425 - http://puu.sh/nxZsX/9518f4b6c7.jpg
01:04:006 - http://puu.sh/nxZtx/93bd4a24e1.jpg

Call me when fixed
Topic Starter
Spy

DE-CADE wrote:

[Hitsound]
cym.wav was too long and it's some part are unused during the last part, waste size blablabla

http://puu.sh/ny0rj/895ef989ec.rar
[4K NOVICE]
00:56:264 - Need more note la, this pattern is too ez , more complain about diff curve soon
Suggest:
00:56:264 - http://puu.sh/nxZlt/ba2259849a.png
00:58:845 - http://puu.sh/nxZsd/cea325af6a.png
01:01:425 - http://puu.sh/nxZsX/9518f4b6c7.jpg
01:04:006 - http://puu.sh/nxZtx/93bd4a24e1.jpg

Call me when fixed
Fixed all, thank you.
Lirai
again this time, good luck for ranked
Feerum
Grats all. Hopefully it stay's this time :)
DoNotMess
Hype!
Pizza
Ayyyyy it's back, congrats! :D
Sandalphon
Hopefully
pocket-Gao
奶妈路过 回10点血
[Emiria]
喵喵喵喵喵
stupud man
[victorica's 8K Leggendaria]
00:10:941 (10941|1) - Remove this, it makes the beginning pattern way too uncomfortable. You're basically guaranteed to miss the note every time, especially on a sightread.

Also, about the scratch jacks:
00:34:974 (34974|0,35081|0,35189|0,35296|0) -
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) -
00:40:135 (40135|0,40243|0,40350|0,40458|0) -
00:58:200 (58200|0,58307|0,58415|0,58522|0) -
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) -

I know I'm sounding redundant here, but these also make the diff extremely uncomfortable. I'd recommend moving these notes out to the other 7 keys instead of making them scratch jacks. I know earlier you stated that removing these will make your map "lose its soul", but honestly that's not a valid excuse whatsoever. In my opinion, you're already overusing scratches in other parts of the song, however they aren't as bad as these scratch jacks. Hopefully you can understand.
Akasha-
SpecialKey follow vocals, and cymbal
stupud man

Kuo Kyoka wrote:

SpecialKey follow vocals, and cymbal
Is that a valid way to justify these patterns? That doesn't change the fact that the scratches are still extremely uncomfortable. I feel like the scratches could be moved over to the other 7 keys easily, and it would make the map flow much more smoothly.
puxtu
not to mention about these uncomfortable patterns that already pointed out by blocko, why are they still there? I don't see anywhere in this thread the logical reasoning why you keeping them. Can you atleast explain why.

Blocko wrote:

[KK's 4K ADVANCED]
01:29:812 - This part feels like a difficulty spike compared to the rest of the map. It may be justifiable because of the Kiai, but the light-jumpstream structure may be a bit much for players transitioning from Normal to Hard maps.
I'd recommend using a simple stream with 2-note chords for the crashes instead so the diff spike isn't as jarring as before.
[4K EXHAUST]
00:33:038 to 00:40:780 - This section is calmer, yet is denser than 00:56:264 to 01:04:006 - , which is livelier than the previous section. Would highly recommend switching their densities around to match the song's atmosphere.
Akasha-

puxtu wrote:

not to mention about these uncomfortable patterns that already pointed out by blocko, why are they still there? I don't see anywhere in this thread the logical reasoning why you keeping them. Can you atleast explain why.

Blocko wrote:

[KK's 4K ADVANCED]
01:29:812 - This part feels like a difficulty spike compared to the rest of the map. It may be justifiable because of the Kiai, but the light-jumpstream structure may be a bit much for players transitioning from Normal to Hard maps.
I'd recommend using a simple stream with 2-note chords for the crashes instead so the diff spike isn't as jarring as before.
You need an example, here


Normal: 2 stars
Hard: 3,5 stars
still rankable, why not us?
I also test the diff over and over again, hardest patterns already removed!
Gap from normal to hard is totally fine for new comers
Thank you for modding!
puxtu

Blocko wrote:

I'd recommend using a simple stream with 2-note chords for the crashes instead so the diff spike isn't as jarring as before.
lol are you seriously comparing a 4k map with 8k now
As you can see, you're still using 2-note chords in every 1/1 with denser 1/4 stream (in a quite high bpm song too) which is makes it spiky jumpstreamy map. The graphic tells it all where the spike's at. So I do agree with blocko, the only way to reduce the spike is by replacing the double notes in every claps with single note. That way would make the map feels more comfortable.
Akasha-
hmmm ... i will continue kepting, as it's enjoyable, fit with music and no unrankable issues.
and the img i sent that's 7k, not 8k, please check it again
Sandalphon
I think the pattern a just fine
Yes i do agree it's a bit hard for a H icon diff, but please do notice that part is kiai, as long as it fit the music and the diff, some burst partten makes 100% sense

edit: my 487 posts, yeah
puxtu

Kuo Kyoka wrote:

hmmm ... i will continue kepting, as it's enjoyable, fit with music and no unrankable issues.
and the img i sent that's 7k, not 8k, please check it again
No matter 7k or 8k, it is still not the same with 4k, you should keep that on your mind. And sorry it's not enjoyable, it's annoying infact.
Akasha-
okay ...
juankristal
Well, I want to give a little bit of an opinion here because I see some people complaining a little bit (not sure if me giving an opinion about a map is worth at all, but I kinda feel like doing that).

I just quickly testplayed both Novice and Advanced difs and I have to say that the gap, in my opinion, is a little bit too harsh. You are jumping from barely 1/4 doubles patterns like 1-3 (and some triples as well combined with jumps that in my opinion might be a little bit too much for a Novice but lets just skip that part) to almost no breaks "jumpstreams" at the end. I do believe using just steps should be better for the end, or at least just use the doubles between two full ticks.



Yes, technicaly speaking it doesnt have any unrankeable issue but the thing is that the dif gap between those two are a little bit too much. Imagine a normal tier player trying to transition to hard and they get stomp by this. The dif for me is cool but the spread is an issue.

About mapping that some people need to understand is that you are doing it for the whole community and you need to focus A LOT in spreads (at least in my opinion, one of the most important aspects of a mapset) because you are doing something that directly afects the reputation of the game so it has to be top tier.

Unrankeable stuff is not the thing that you should look for this dif because it is indeed cool but you need to look to other stuff in order to improve it even more. After all, thats the main goal that a mapper that aims for rank should have.

I hope that you can, at least, see my point of view about this and I wish you good luck with the qualify or re-qualify if you finally end up changing stuff.
stupud man

shionelove wrote:

for people who say scratches are uncomfortable:buy IIDX controller plz

00:40:135 (40135|3,40135|1,40135|0,40216|7,40243|0,40296|5,40296|2,40350|0,40377|4,40458|0,40458|1,40458|7) -
00:41:909 (41909|5,41909|1,41990|3,42070|1,42070|5,42070|7,42070|0) -

These sections are pretty ridiculous even with controller. 13 trills/chords paired with scratches are annoying to hit, unless you're wristscratching, which also makes the scratchwalls mentioned earlier hard to hit.

and yeah let me spend $50 on a controller just to play 1 song on this game
[ A v a l o n ]
OH PLEASE, open your eyes . . . throw out all of your hate away
advanced diff was really fine, and the pattern fits music very well
one thing, it's last KIAI time (the most epic part of that song) . . . i played it as a player in my level, it just just just really okay
and you guys still talking about gap or something . . .
please, novice diff is mostly follow strong lead synth sound . . . so, if that following other 1/4 sound , it can be make that diff worse
and advanced is mostly following synth + other more features, it just fine and pattern flows is very well made
see KK post in here p/4956727 that really make sense

think again before you guys disqualify a good stuff, there's still more worse 4K map outside that can be ranked nowadays
puxtu

Blocko wrote:

[4K EXHAUST]
00:33:038 to 00:40:780 - This section is calmer, yet is denser than 00:56:264 to 01:04:006 - , which is livelier than the previous section. Would highly recommend switching their densities around to match the song's atmosphere.
how about this thing. . .
how are you gonna explain that. . .
plz.. .
p l z . . .
blocko specifically point out this objective issue but spy just ignore that like it was never happened
Sandalphon
Now what, changed topic to the EXH?
There is nothing wrong whether changed or not, as u see Blocko use the word recommend
So maybe for somehow it will be better, but since the mapper makes his point which he dont want to do that way, we should respect his style and the pattern

Like we respect yours
Thx
[ A v a l o n ]
@pux
understand the word . . . it's "recommend" it's up to mapper will take it or not depend on how he is mapping each spesific sound
and yeah, you better to spend your time to mod other people beatmap that need to be helped by you
rather than spend your time here . . .
puxtu
atleast spy should explain why he keeping them, he can't just ignoring such a objective issue like that.

[ A v a l o n ] wrote:

and yeah, you better to spend your time to mod other people beatmap that need to be helped by you
rather than spend your time here . . .
you can't tell me what to do, I do whatever the fuck I want.
Akasha-
now whenever QATs said anything, we have to follow it? Well, it's still recomended, not marked as unrankable issues or something
This is our map, you can recomend us a mod, which help our map better but we also can reject it if it's not necessary and ruin the rhythm itself

(Like you do reject our mod in Let Me Hear)
puxtu

Kuo Kyoka wrote:

now whenever QATs said anything, we have to follow it? Well, it's still recomended, not marked as unrankable issues or something
This is our map, you can recomend us a mod, which help our map better but we also can reject it if it's not necessary and ruin the rhythm itself

(Like you do reject our mod in Let Me Hear)
now that you bring up an old drama, what expew said was really subjective. meanwhile here, spy used the wrong pattern at the wrong part. That's clearly an issue, not a subjective as "remove this ln, no long sound here" lol

or maybe you guys didn't know what subjective and objective means
Sandalphon

puxtu wrote:

wrong pattern at the wrong part.


if you need a explanation
p/3971283
p/3971584
you are welcome
AncuL
dont really want to join the drama, but in case this got disqualified, can you change 01:19:490 - into something like.... 1/2 snapping or whatever which goes too far from NOV difficulty, KK?


further mod will (probably) be taken if this got DQ'ed to make the difficultes jump not too far
Evening

Kuo Kyoka wrote:


Normal: 2 stars
Hard: 3,5 stars
still rankable, why not us?
I also test the diff over and over again, hardest patterns already removed!
Gap from normal to hard is totally fine for new comers
Thank you for modding!
m8 the density difference between these 2 may look quite big but it's quite close difficulty-wise

also i have no idea what's with this thread but i saw kakuranger so i replied
Akasha-
Sorry for using your map, but it have a gap that quite big too, and they need an example (ranked), so i used this for explaintion
but like you said, as long as it's fit with music and not too hard for the gap from normal to hard so it's fine then
I'm okay with the gap of kakuranger, just a little curious when people kept pointing us about the gap
And thank you for replied Evening


4K - 7K, it's still a gap, can we stop this case, now? Please, thank you

And someone please clean this thread
puxtu

SanadaYukimura wrote:

if you need a explanation
p/3971283
p/3971584
you are welcome
lol what are you smoking dude, I did explained nicely to expew's dq post on the first place. That's what spy didn't do in this thread.
IamKwaN
Wrong place to discuss other maps here, go to private message if you guys still want to continue your endless fights, thanks.
Ichigaki
D:
JSELENABELIEBER
can someone plz tell me how scratch jacks are allowed when this game doesn't support alternating scratch?
stupud man

cpot wrote:

can someone plz tell me how scratch jacks are allowed when this game doesn't support alternating scratch?
o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.
pocket-Gao
oh...hi 皆伝player
JSELENABELIEBER

stupud man wrote:

o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.

not really since for the second key-bind to register you have to release the first key. it's practically unusable.
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