wa
Fixed all, thank you.DE-CADE wrote:
[Hitsound]cym.wav was too long and it's some part are unused during the last part, waste size blablabla[4K NOVICE]
http://puu.sh/ny0rj/895ef989ec.rar00:56:264 - Need more note la, this pattern is too ez , more complain about diff curve soon
Suggest:
00:56:264 - http://puu.sh/nxZlt/ba2259849a.png
00:58:845 - http://puu.sh/nxZsd/cea325af6a.png
01:01:425 - http://puu.sh/nxZsX/9518f4b6c7.jpg
01:04:006 - http://puu.sh/nxZtx/93bd4a24e1.jpg
Call me when fixed
Is that a valid way to justify these patterns? That doesn't change the fact that the scratches are still extremely uncomfortable. I feel like the scratches could be moved over to the other 7 keys easily, and it would make the map flow much more smoothly.Kuo Kyoka wrote:
SpecialKey follow vocals, and cymbal
Blocko wrote:
[KK's 4K ADVANCED]
01:29:812 - This part feels like a difficulty spike compared to the rest of the map. It may be justifiable because of the Kiai, but the light-jumpstream structure may be a bit much for players transitioning from Normal to Hard maps.
I'd recommend using a simple stream with 2-note chords for the crashes instead so the diff spike isn't as jarring as before.
[4K EXHAUST]
00:33:038 to 00:40:780 - This section is calmer, yet is denser than 00:56:264 to 01:04:006 - , which is livelier than the previous section. Would highly recommend switching their densities around to match the song's atmosphere.
Thank you for modding!puxtu wrote:
not to mention about these uncomfortable patterns that already pointed out by blocko, why are they still there? I don't see anywhere in this thread the logical reasoning why you keeping them. Can you atleast explain why.Blocko wrote:
[KK's 4K ADVANCED]
01:29:812 - This part feels like a difficulty spike compared to the rest of the map. It may be justifiable because of the Kiai, but the light-jumpstream structure may be a bit much for players transitioning from Normal to Hard maps.
I'd recommend using a simple stream with 2-note chords for the crashes instead so the diff spike isn't as jarring as before.
You need an example, here
Normal: 2 stars
Hard: 3,5 stars
still rankable, why not us?
I also test the diff over and over again, hardest patterns already removed!
Gap from normal to hard is totally fine for new comers
lol are you seriously comparing a 4k map with 8k nowBlocko wrote:
I'd recommend using a simple stream with 2-note chords for the crashes instead so the diff spike isn't as jarring as before.
No matter 7k or 8k, it is still not the same with 4k, you should keep that on your mind. And sorry it's not enjoyable, it's annoying infact.Kuo Kyoka wrote:
hmmm ... i will continue kepting, as it's enjoyable, fit with music and no unrankable issues.
and the img i sent that's 7k, not 8k, please check it again
shionelove wrote:
for people who say scratches are uncomfortable:buy IIDX controller plz
how about this thing. . .Blocko wrote:
[4K EXHAUST]
00:33:038 to 00:40:780 - This section is calmer, yet is denser than 00:56:264 to 01:04:006 - , which is livelier than the previous section. Would highly recommend switching their densities around to match the song's atmosphere.
you can't tell me what to do, I do whatever the fuck I want.[ A v a l o n ] wrote:
and yeah, you better to spend your time to mod other people beatmap that need to be helped by you
rather than spend your time here . . .
now that you bring up an old drama, what expew said was really subjective. meanwhile here, spy used the wrong pattern at the wrong part. That's clearly an issue, not a subjective as "remove this ln, no long sound here" lolKuo Kyoka wrote:
now whenever QATs said anything, we have to follow it? Well, it's still recomended, not marked as unrankable issues or something
This is our map, you can recomend us a mod, which help our map better but we also can reject it if it's not necessary and ruin the rhythm itself
(Like you do reject our mod in Let Me Hear)
m8 the density difference between these 2 may look quite big but it's quite close difficulty-wiseKuo Kyoka wrote:
Normal: 2 stars
Hard: 3,5 stars
still rankable, why not us?
I also test the diff over and over again, hardest patterns already removed!
Gap from normal to hard is totally fine for new comers
Thank you for modding!
o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.cpot wrote:
can someone plz tell me how scratch jacks are allowed when this game doesn't support alternating scratch?
stupud man wrote:
o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.