Hello, you modded mine, so here's a bit about yours
bold = would pop a bubble over
[General]
Uhm do you have a special reason to just end the Easy diff one measure earlier? I mean it's probably functional as is, but I'd try to end my own diffs on the same spot in my own solo sets
The whole song seems to be Waltz? I think it's pretty clear that both red lines should be 3/4... please adjust your diffs and your comboing accordingly, especially in easy and normal.
Also there are bound to be higher quality mp3s somewhere, you seem to have downloaded some lyric video in 128 kb/s could you at least try to get your hands at a 192kbs ver or?
I'd prefer it if Color 2 and 3 were a tad brigher to reduce the chance of blending in with the bg and being easier to read with dimmed bgs
I'd suggest:
[Colours]
Combo1 : 22,158,90
Combo2 : 72,231,117
Combo3 : 0,230,184
also the metronome reset that you put in 00:40:138 - should already happen in 00:30:538 -
you can tag "cinematic ballad" as part of the album description: "From tracks like “Good L_ck (Yo_’re F_cked)” which sound like something straight out of a neo-futuristic punk rock dive bar, to the soft and somber “Just Like You” that swells with acoustic guitars, modular synths and melodic vocals into an epic cinematic ballad."
I find that tag quite fitting.
stuff like 00:42:538 - 00:44:938 - etc. sound quite plain, how about adding normal samplesets or some other hitsound for this section?
03:18:138 - would a more accurate spot with the vocals and instruments to end this map, imo.
[Just like me]
Please call this "Just Like Me", Just Like The Title Does, this Seems rather Silly And somewhat ArbitraryI found AR 7 to be much more pleasant to play with this diff because 7.5 oftentimes doesn't leave much more than 2 objects on your screen whereas 7 flat leaves 3 which i find easier to read on this level of difficulty
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better
01:10:138 (4) - 01:19:738 (3) - etc i know these are for vocals etc but i don't see the need to extend sliders if the vocal is actually ending on 1/2, which it does in both cases
01:27:138 (7) - i find this a rather unnecessary place to force a click as nothing loud even lands there :/
01:36:738 (3) - contrary to 01:39:138 (2) - this doesnt have a vocal to support it so i think it'd be better off as just a 1/2 slider in 01:36:938 -
02:35:938 (3,4) - i'd try if
http://puu.sh/omZ0t/2207ceae78.jpg fits the vocalist better
03:08:138 (5) - you ignore the fuckton of 1/8 i the entire kiai except this one, why? I think this would be easier to predict in terms of length and when to hit the next note after it if it was just an 1/4 stream
[easy]
Tickrate 1 fits the rhythms you used better. right now you have a lot of ticks and only actaully really easy and more passive 1/2 rhythms
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better
00:40:538 (2) - i find this a rather odd density spike for this part, the rest is rather based on really simple and more passive 1/2 but this is basically an 1/2 hold, circle and another click, while the rest has at least an 1/1 break somewhere (see 00:46:538 (2,3,4) - 00:56:538 (2,1,2) - to get what i mean with 1/1 breaks in this context)
01:46:538 - i think it'd be wayy more intuitive if you start the next section on a sliderend by deleting the next circle and starting an 1/1 slider here:
http://puu.sh/on0KY/115727b5ab.jpg that way you won't have a "randomly forced" 3/2 break into a circle and the other rhythms will be easier to predict
02:42:538 (1) -
beginners spin really huge circles and therefore need a lot more time to relocate their cursor in order to continue playing in a structured manner. this spinner gives you barely a second to recollect yourself which you can't expect newbies to do. either give them something close to 3 beats to recover from spinning or map the spinner out differently[normal]
01:13:538 (5) - 01:21:938 (3) - 01:23:138 (6) - i feel like these are unnecessarily complicated for their respective parts. they are fine later in the part where drums are noticably kicking in but this part would benefit from these just being deleted
02:42:538 (1) -
see easy. just that normal players will need a bit less recovery time... (about half of what a normal player needs)if you did some of this and would like to ask me for an icon, get like 2 / 3 more mods and this should be good to go