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Feint - The Journey (feat. Veela)

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Topic Starter
Slayed_old_1
This beatmap was submitted using in-game submission on 30 марта 2016 г. at 23:10:29

Artist: Feint
Title: The Journey (feat. Veela)
Tags: drum and bass electronic vocal shmiklak dnb liquicity wajinshu fcl Clockwork Hearts
BPM: 172
Filesize: 4438kb
Play Time: 01:34
Difficulties Available:
  1. Freedom (5,16 stars, 310 notes)
  2. Hard (2,89 stars, 208 notes)
  3. Hyper (3,58 stars, 243 notes)
  4. Shmik's Easy (1,58 stars, 104 notes)
  5. Waji's Normal (2,1 stars, 154 notes)
  6. FCL's Insane (4,42 stars, 262 notes)
Download: Feint - The Journey (feat. Veela)
Information: Scores/Beatmap Listing
---------------
redl after 03/23
hq bg https://i.imgur.com/MMHgmGK.png
Welpe
SPOILER
2016-02-18 14:16 Slayed: нужна какая-нибудь анимебаба
2016-02-18 14:16 Slayed: на фоне моря
2016-02-18 14:16 Slayed: было бы круто
2016-02-18 14:16 Welpe: у меня есть одна крутая
2016-02-18 14:16 Welpe: но, под песню не очень подходит
2016-02-18 14:18 Welpe: сам разрешение изменить сможешь?
2016-02-18 14:18 Welpe: вот охуенная
2016-02-18 14:18 Welpe: http://i.imgur.com/TUwnTPV.jpg
2016-02-18 14:20 Slayed: блина
2016-02-18 14:20 Slayed: топ да
2016-02-18 14:20 Slayed: я бы еще с закатом что-нибудь посмотрел
2016-02-18 14:20 Slayed: тогда можно бы было сб намутить
2016-02-18 14:23 Slayed: хотя
2016-02-18 14:23 Slayed: пока это поставлю
2016-02-18 14:23 Slayed: спасиба
2016-02-18 14:26 Welpe: с закатом
2016-02-18 14:26 Welpe: ну на
2016-02-18 14:26 Welpe: http://i.imgur.com/FvSbacG.jpg
2016-02-18 14:27 Slayed: охххххх
2016-02-18 14:30 Slayed: не хочет обновлять лол
2016-02-18 14:35 Welpe: 00:34:247 (3) -
2016-02-18 14:35 Welpe: замени его
2016-02-18 14:35 Welpe: сделай такой-же,но плавный
2016-02-18 14:35 Welpe: или ровный
2016-02-18 14:35 Welpe: смотрится не очень
2016-02-18 14:38 Welpe: http://i.imgur.com/yGrWVQf.png
2016-02-18 14:38 Welpe: я бы так вообще сделал
2016-02-18 14:38 Welpe: 00:36:514 (2) - этот момент
2016-02-18 14:38 Welpe: http://i.imgur.com/Dzikk2n.png
2016-02-18 14:38 Welpe: некрасиво
2016-02-18 14:38 Welpe: отодвинь его
2016-02-18 14:38 Welpe: чутка
2016-02-18 14:39 Welpe: а лучше поверни на -4 градуса
2016-02-18 14:40 Welpe: http://i.imgur.com/9ivFLR6.png
2016-02-18 14:40 Welpe: 00:38:782 (1,2) - тоже самое
2016-02-18 14:41 Welpe: 00:41:573 (1,2) - сравни
2016-02-18 14:41 Welpe: смотрится красивее, чем впритык
2016-02-18 14:41 Welpe: 00:47:154 (1,2,3) - ^
2016-02-18 14:43 Welpe: джампы твои мне нравятся
2016-02-18 14:44 Welpe: а Shmik's easy
2016-02-18 14:44 Welpe: лучше переименовать в Shlak's easy
2016-02-18 14:44 Welpe: я гусю об этом говорил уже)
2016-02-18 14:47 Slayed: запости ирк на форум плс
"ТИПА" mod
GL~
FCL
ееее Фейнт
Topic Starter
Slayed_old_1
shmi

00:15:061 (4) - х=414 у=243

00:17:503 (5) - нк сюда и отсюда 00:17:852 (1) - убери. чтобы было также, как и тут 00:13:317 (1) -

00:25:177 (3) - звучит как-то рандомно и глупо (учитывая то, что это слово начинается с предыдущего красного тика). лучше убери и начни спиннер тут 00:25:352 -

00:29:014 (1) - конец на красном тике звучит как-то не очень. http://cs622616.vk.me/v622616809/429db/w3QHiaYDAiU.jpg такие слайдеры выглядят лучше и по звучанию, и по ритму (касается всех!! слайдеров до 00:44:363 - )

00:44:363 (1) - выглядит очень странно и вообще не подходит под музыку. если хочешь длинный слайдер, начни его там же и закончи 00:47:154 - тут. 00:47:241 - а тут начни спиинер и закончи его 00:49:247 - тут

01:03:898 (3) - бланкет http://cs622616.vk.me/v622616809/429f4/Jcz7ZBI9mtI.jpg (не самый удачный пример)

01:34:596 (1) - не нужен он тут. у меня в дифе он есть для того, чтобы было легче в конце джампов. просто 01:34:596 - ноту ткни и норм.

дроп часть хорошо сделана, пофикси немного начало
Topic Starter
Slayed_old_1

FCL wrote:

ееее Фейнт
Shmiklak

Slayed wrote:

shmi

00:15:061 (4) - х=414 у=243

00:17:503 (5) - нк сюда и отсюда 00:17:852 (1) - убери. чтобы было также, как и тут 00:13:317 (1) -

00:25:177 (3) - звучит как-то рандомно и глупо (учитывая то, что это слово начинается с предыдущего красного тика). лучше убери и начни спиннер тут 00:25:352 -

00:29:014 (1) - конец на красном тике звучит как-то не очень. http://cs622616.vk.me/v622616809/429db/w3QHiaYDAiU.jpg такие слайдеры выглядят лучше и по звучанию, и по ритму (касается всех!! слайдеров до 00:44:363 - ) я об этой беде и говорил

00:44:363 (1) - выглядит очень странно и вообще не подходит под музыку. если хочешь длинный слайдер, начни его там же и закончи 00:47:154 - тут. 00:47:241 - а тут начни спиинер и закончи его 00:49:247 - тут уже говорил

01:03:898 (3) - бланкет http://cs622616.vk.me/v622616809/429f4/Jcz7ZBI9mtI.jpg (не самый удачный пример)

01:34:596 (1) - не нужен он тут. у меня в дифе он есть для того, чтобы было легче в конце джампов. просто 01:34:596 - ноту ткни и норм.

дроп часть хорошо сделана, пофикси немного начало
АПДЕЙТ НАМБЕР 1
Topic Starter
Slayed_old_1
ваджи

00:06:514 (2) - совсем не обязательно, но может как-то так? http://cs629508.vk.me/v629508809/31f1a/LUbMCudLSYM.jpg

и вообще. что если увеличить спейсинг до 1? 00:08:084 (1,2) - вот здесь, к примеру, тогда не будет оверлапа. да и выглядеть будет лучше

00:10:875 (1,2) - я бы не стал юзать такие формы слайдеров. как-то неаккуратно смотрятся, что ли

00:12:096 (3) - лучше просто серкл поставить

00:13:666 (1,2) - какой-то вот такой http://cs629508.vk.me/v629508809/31f21/tqEW3pFZvkA.jpg поток смотрится лучше (уже с 1х спейсингом)

00:17:852 (2,3,4) - http://cs629508.vk.me/v629508809/31f29/M3Jhe0JcNhA.jpg мне кажется, тут такой ритм

00:23:433 (3,4,1) - что-то такое смотрится лучше http://cs629508.vk.me/v629508809/31f30/aqljUeLpq-E.jpg

00:35:294 (1,2,3) - http://cs629508.vk.me/v629508809/31f38/onMNI_MyuRQ.jpg по прямой ноты так себе ставить

00:38:782 (3,4) - опять не оч красивые формы

00:41:573 (4) - а тут такой ритм http://cs629508.vk.me/v629508809/31f3f/Wbx7KsRC890.jpg

00:43:840 (2) - сюда бы ноту

00:45:933 (1) - странный слайдер на инструмент, лучше убери. и я бы 00:45:410 - тут начал лонг слайдер (чекни мой инс, поймешь)

00:48:200 (3) - ^ опять бы слайдер

остальная часть очень неплоха.

01:33:200 (3,4) - только вот это как-то сомнительно, может, как-нибудь по-другому?

теперь как мне получить мою кудосу? хд

p.s. не забудь своровать хсы у меня из дифы
Shmiklak
Что произошло с ламой?
Topic Starter
Slayed_old_1

Shmiklak wrote:

Что произошло с ламой?
У него опять пмс
wajinshu

Slayed wrote:

ваджи

00:06:514 (2) - совсем не обязательно, но может как-то так? http://cs629508.vk.me/v629508809/31f1a/LUbMCudLSYM.jpg ок

и вообще. что если увеличить спейсинг до 1?Фууу, блять фу нахуй 1,0 чтоб тебя с ним 00:08:084 (1,2) - вот здесь, к примеру, тогда не будет оверлапа. да и выглядеть будет лучше

00:10:875 (1,2) - я бы не стал юзать такие формы слайдеров. как-то неаккуратно смотрятся, что ли Мне нравки

00:12:096 (3) - лучше просто серкл поставить ок

00:13:666 (1,2) - какой-то вот такой http://cs629508.vk.me/v629508809/31f21/tqEW3pFZvkA.jpg поток смотрится лучше (уже с 1х спейсингом) Как-то сделано

00:17:852 (2,3,4) - http://cs629508.vk.me/v629508809/31f29/M3Jhe0JcNhA.jpg мне кажется, тут такой ритм А мне нет

00:23:433 (3,4,1) - что-то такое смотрится лучше http://cs629508.vk.me/v629508809/31f30/aqljUeLpq-E.jpg

00:35:294 (1,2,3) - http://cs629508.vk.me/v629508809/31f38/onMNI_MyuRQ.jpg по прямой ноты так себе ставить

00:38:782 (3,4) - опять не оч красивые формы М н е н р а в и т с я

00:41:573 (4) - а тут такой ритм http://cs629508.vk.me/v629508809/31f3f/Wbx7KsRC890.jpg Неа

00:43:840 (2) - сюда бы ноту Ок

00:45:933 (1) - странный слайдер на инструмент, лучше убери. и я бы 00:45:410 - тут начал лонг слайдер (чекни мой инс, поймешь) Чекануто, понято, сделано

00:48:200 (3) - ^ опять бы слайдер ^

остальная часть очень неплоха.

01:33:200 (3,4) - только вот это как-то сомнительно, может, как-нибудь по-другому? Нет

теперь как мне получить мою кудосу? хд

p.s. не забудь своровать хсы у меня из дифы
Возьми меня мою дифу
Lama Poluna
Лол, просто кто то неблагодарная чсв'шная тварь. Я тебя с колен поднял, научил и объяснил что да как в маппинге, помогал тебе, а ты как свинья ведешь себя.
Topic Starter
Slayed_old_1

Lama Poluna wrote:

Лол, просто кто то неблагодарная чсв'шная тварь. Я тебя с колен поднял, научил и объяснил что да как в маппинге, помогал тебе, а ты как свинья ведешь себя.
Спасибо за всю твою "помощь", подавись кудосу и покушай свинных каках
Topic Starter
Slayed_old_1
обновил дифу ваджиншу
FCL
мое увожение
  • [свобода]
  1. 00:05:294 (1) - чет на конце вообще звуков нет, но это похуй
  2. 00:09:305 (7,1) - и подобные надо бы заглишить в конце, т.к. на там нет звука+ну и плюс с кастомными хсами это выглядит не так приколько
  3. 00:47:154 (1,2) - че это за оверлапы? (да, я фашист)
  4. 00:54:654 (3,4,5,3,4,5,3,4,5) - че там по фантазии? ну серьезно, каждый такой момент ставить тупо триплетом как-то скучно, думаю надо разнообразить, кик-слайдеры там добавить, например
  5. 01:34:596 (1) - херня бесполезная, просто оставь там круг, нахуй эти репиты
  6. я заметил несколько прям почти одинаковых джампов, ебаный ты лентяй! (01:09:828 (2,3,4,5,6,7) - и 00:57:270 (2,3,4,5,6,7,8) - , 01:10:875 (1,2,3,4,5,6,7,8) - и 01:33:200 (1,2,3,4,5,6,7,8) - и еще куча подобных. Вроде бы и надо что-то другое придумать, но тебе будет покс наверное.
    Но если передумаешь, то вот тебе классная идея http://puu.sh/npKuE/c8db3daf8e.jpg

  • [хард]
  1. та же хуйня с заглушением слайдеров
  2. 00:27:968 - эээ блэт
  3. 01:14:887 (6,1) - дохуя огромный спейсинг же, сделай ниже
  4. 01:31:631 (6,1) - тоже чет много
  5. вообще маппинг преимущественно вокала с такой постоянной дистанцией как-то странно выглядит, но думаю и так сойдет
  6. бтв, ар маленький как-то, поменяй на 8 ну или хотя-бы 7.5

  • [адвансед]
  1. 00:24:654 (2) - конец как-то овермапнутым чувствуется, лучше убери репит нахй
  2. 00:52:735 (1) - хуй знает, я бы на таких моментах чуть больше спейсинг бы делал, все-таки не нормал же, можно и менять расстояние по желанию
  3. 01:02:503 (1,4) - оверлап нази
  4. 01:08:607 (2,3) - сложна для адванседа, стакай их, ну или хотя-бы 0.5 спейсинг
  5. 01:16:980 (2,3,4) - также
  6. ну и там еще есть такие
  7. хули такие характеристики маленькие? ар+1, од+0.5-1 ну и хп+1

  • [важи замапала фейнта PogChamp]
  1. 00:16:282 (5) - конец овермапнут, там нет нихера, замени на ноту лучше
  2. 00:16:282 (5) - начни его с 00:25:700 лучше
  3. 00:29:538 (2) - тоже овермапнуто, убирай
  4. 00:33:200 (3) - вокал на красном тике заканчивается. Заменить на 1.5/1 репит будет неплохо
  5. 00:35:991 (3,4) - тоже
  6. 00:39:305 (4) - нет ничего на красном тике. только на белом
  7. 00:40:875 (2,3,4,5,1,2,3,4,5) - то ты мапаешь все в 1/2 при этом жутко овермпапая, то меняешь политику на 1/1, бред. Ты уже определись
  8. Чет так себе. В киае ты то мапашь под вокал, то непонятно под что. Советую все таки выбрать вокал и ремапнуть несколько фрагментов


  • [шпаклиак]
  1. че там по комбо колорам?
  2. 00:20:294 (4) - запутанно для изика, плиз никогда так не делай.
  3. 00:29:014 (1,2) - ммм, спейсинг в изике меняешь, ммм кайф
  4. 00:35:991 (1) - и так никогда не делай, при низком спейсинге у тебя буду не бланкеты, а дерьмо вроде этого
  5. 00:44:363 (1) - не предел совершенства по моим меркам, но для тебя сойдет
  6. 01:23:433 (1,2,3,4,1,2,3,4,1,2,3,4) - по кайфу наверное 1/1 слайдерами спамить

Topic Starter
Slayed_old_1
+ шняклак

01:06:340 - тут явно не хватает ноты
wajinshu

FCL wrote:

  • [важи замапала фейнта PogChamp]
  1. 00:16:282 (5) - конец овермапнут, там нет нихера, замени на ноту лучше
  2. 00:16:282 (5) - начни его с 00:25:700 лучше
  3. 00:29:538 (2) - тоже овермапнуто, убирай
  4. 00:33:200 (3) - вокал на красном тике заканчивается. Заменить на 1.5/1 репит будет неплохо
  5. 00:35:991 (3,4) - тоже
  6. 00:39:305 (4) - нет ничего на красном тике. только на белом
  7. 00:40:875 (2,3,4,5,1,2,3,4,5) - то ты мапаешь все в 1/2 при этом жутко овермпапая, то меняешь политику на 1/1, бред. Ты уже определись
  8. Чет так себе. В киае ты то мапашь под вокал, то непонятно под что. Советую все таки выбрать вокал и ремапнуть несколько фрагментов
ой фсе если что я не виновата, применила все
http://puu.sh/npPCU/570045e8b2.osu
Topic Starter
Slayed_old_1
upd
+ fcl diff
Makeli
Perkele
Topic Starter
Slayed_old_1

Maakkeli wrote:

Perkele
oo moekkeli seems like u want to map 7* pp diff right
Makeli

Slayed wrote:

oo moekkeli seems like u want to map 7* pp diff right
even i'm not able to make a 7* diff for a dnb song
make it 220bpm and ok
Topic Starter
Slayed_old_1

Maakkeli wrote:

Slayed wrote:

oo moekkeli seems like u want to map 7* pp diff right
even i'm not able to make a 7* diff for a dnb song
make it 220bpm and ok
its 350 bpm so
Makeli

Slayed wrote:

its 350 bpm so
ok
my best kudosu so far
Topic Starter
Slayed_old_1

Maakkeli wrote:

Slayed wrote:

its 350 bpm so
ok
my best kudosu so far
Thanks for coppporeation@@@@!!!
Shmiklak

FCL wrote:

  • [шпаклиак]
  1. че там по комбо колорам?
  2. 00:20:294 (4) - запутанно для изика, плиз никогда так не делай. ладно
  3. 00:29:014 (1,2) - ммм, спейсинг в изике меняешь, ммм кайф тупанул жестко
  4. 00:35:991 (1) - и так никогда не делай, при низком спейсинге у тебя буду не бланкеты, а дерьмо вроде этого ой все
  5. 00:44:363 (1) - не предел совершенства по моим меркам, но для тебя сойдет /me душит фцлушку его же носками
  6. 01:23:433 (1,2,3,4,1,2,3,4,1,2,3,4) - по кайфу наверное 1/1 слайдерами спамить очень

Slayed wrote:

+ шняклак

01:06:340 - тут явно не хватает ноты хоп
АЫЫЫ
Makeli
hei
me taek tiket ok
i don't like your hitsounds and i don't really get them
lol you like decided to not add proper kiais and just those random little things but idk i guess it's cool

FREEEEEEEDOM AÖHGHDSÖG
HP7 decimal HP is gay
AR9.2 seems like a lot for a 172bpm 5.13* map but this is your choice
I. 00:08:782 (5,6) - Rythm like this works better cause english vocals and yea
II. 00:09:305 (7) - For the everything that is good and kind in this world, pls silence sliderends at least in this calm part
III. 00:13:666 (2) - ass
IV. 00:50:468 (3) - Ctrl+g for nice pleb flow
V. 00:51:340 (1) - What is this clap on that sliderend. I also hate that hitfinish sound, it's so annyoing
VI. 00:52:735 (1) - You know that slider shapes go hand-to-hand with jump pattern flows so imo this would have flowed a lot better
VII. 00:58:317 (1) - You were so consistent with those hitfinishes and now you just didn't add a finish here
VIII. 00:59:363 (6) - Ctrl+g for derps
IX. 01:00:410 (4,5,6) - you know you can't hitsound these as the same when only one of these is a snare and the two others are kicks
X. 01:02:328 (1) - Ye I don't really like how you skip downbeats with these reverse sliders. I think they should be clickable since dnb you know drums are a big part of this genre and ye
XI. 01:10:875 (1,2,3) - I don't really understand why you do these. Don't seem to fit the song in my eyes
XII. 01:27:445 (5) - ye this is 100% not cool
XIII. 01:34:596 (1) - Why not give this the biggest spacing?
yeasdfj


fcl
I. 00:06:514 (4) - I would've liked to see some emphasis on vocals with this (unstacking)
II. 00:07:910 (5) - Ctrl+down once so it blends perfectly in the slider
III. 00:12:096 (5) - Emphasis by unstacking
IV. 00:38:782 (4) - This seemed kinda unfitting. I think the extended sliders would fit better. Like you did before
V. 00:51:514 (2) - remove dat clap
VI. 01:00:584 (5,6,7) - You know you can't hitsound these as the same since only one of them is a snare and the two others are kicks but I'm just gonna assume that Slayed copied these for you since they sound so same
VII. 01:03:898 (1) - Unstack for proper emphasis
VIII. 01:28:491 (4,5,6) - These just seem so unfitting since they don't really give good emphasis on things
ok

hard
I. 00:09:305 (5) - how bout make this a 1/1 slider and then a 1/2 slider from the white tick http://puu.sh/ntexf/2039a9ff2b.jpg
II. 00:51:340 (1) - Give proper emphasis by not stacking this under (4)
III. 01:05:294 (1) - ^
seems pretty hard for a hard spacing feels a bit insaney but yes

ädvänced
I. 00:51:863 (2,3,4) - I don't think it's really safe to start with clickable 1/4 in an advanced. Tbh you should introduce 1/4 as a repeat slider in this diff imo
II. 00:59:363 (5) - Stacking this (piano sound and a snare) under (4) doesn't really make sense imo
III. 01:20:642 (1) - Ye stacking this under (6) really doesn't make sense
right

waji
To me it's kinda random that you use so much 1/2 rythms in the calm intro where you just map the vocals and then so little 1/2 rythms in the actual chorus or verse whatever. You could change like a lot of those 1/2 sliders in the intro to just circles
I. 00:10:526 (6,1,2,3) - How about a rythm like this
II. 00:18:724 (3,4) - I don't know but this rythm seems kinda unfitting. I couldn't come up with a better one sorry
III. 01:09:480 (1) - Where did the hitsounds disappear?
yea

shmik
I. 01:24:131 (2) - I don't know about this overlap
II. 01:26:921 (2) - Or this overlap. Might be kinda hard for noobs but idk
Otherwise a pretty liquid... I mean solid diff

First mod that is not in russian.
Like the biggest thing in this map is those hitsounds so pls fix them. It's not really cool to hitsound kicks and snares as the same thing.
Topic Starter
Slayed_old_1

Maakkeli wrote:

hei
me taek tiket ok take it b0y
i don't like your hitsounds and i don't really get them
lol you like decided to not add proper kiais and just those random little things but idk i guess it's cool

FREEEEEEEDOM AÖHGHDSÖG
HP7 decimal HP is gay im gay
AR9.2 seems like a lot for a 172bpm 5.13* map but this is your choice but it works ok with pp jumpsz
I. 00:08:782 (5,6) - Rythm like this works better cause english vocals and yea ok
II. 00:09:305 (7) - For the everything that is good and kind in this world, pls silence sliderends at least in this calm part ;w;asdsad okkkk
III. 00:13:666 (2) - ass no, it will break some pattern after this sliderr
IV. 00:50:468 (3) - Ctrl+g for nice pleb flow again no, dont want to put some jumps in the vbeggingns
V. 00:51:340 (1) - What is this clap on that sliderend. I also hate that hitfinish sound, it's so annyoing oops fixed
VI. 00:52:735 (1) - You know that slider shapes go hand-to-hand with jump pattern flows so imo this would have flowed a lot better i think that these shapes are pretty k and dont do bad things so ill kepe themm
VII. 00:58:317 (1) - You were so consistent with those hitfinishes and now you just didn't add a finish here ooops
VIII. 00:59:363 (6) - Ctrl+g for derps ye ok
IX. 01:00:410 (4,5,6) - you know you can't hitsound these as the same when only one of these is a snare and the two others are kicks aaaa
X. 01:02:328 (1) - Ye I don't really like how you skip downbeats with these reverse sliders. I think they should be clickable since dnb you know drums are a big part of this genre and ye im following vocals so it shouldd be kk
XI. 01:10:875 (1,2,3) - I don't really understand why you do these. Don't seem to fit the song in my eyes it fits (with histsounds)
XII. 01:27:445 (5) - ye this is 100% not cool ; ;w
XIII. 01:34:596 (1) - Why not give this the biggest spacing? caz spacing here doesnt give anything tio the starrate and i dont want anyone to miss there with x2 spacinggg
yeasdfj

hard
I. 00:09:305 (5) - how bout make this a 1/1 slider and then a 1/2 slider from the white tick http://puu.sh/ntexf/2039a9ff2b.jpg ok
II. 00:51:340 (1) - Give proper emphasis by not stacking this under (4) ok
III. 01:05:294 (1) - ^ ok
seems pretty hard for a hard spacing feels a bit insaney but yes its smth like light ins, and advanced is more like hard lolo

ädvänced
I. 00:51:863 (2,3,4) - I don't think it's really safe to start with clickable 1/4 in an advanced. Tbh you should introduce 1/4 as a repeat slider in this diff imo should be fine
II. 00:59:363 (5) - Stacking this (piano sound and a snare) under (4) doesn't really make sense imo ok
III. 01:20:642 (1) - Ye stacking this under (6) really doesn't make sense why
right

First mod that is not in russian.
Like the biggest thing in this map is those hitsounds so pls fix them. It's not really cool to hitsound kicks and snares as the same thing. cant find any good hitsounds.. these are the best that i have found ;w;
rtytyty
Shmiklak

Maakkeli wrote:

hei
me taek tiket ok
i don't like your hitsounds and i don't really get them
lol you like decided to not add proper kiais and just those random little things but idk i guess it's cool

shmik
I. 01:24:131 (2) - I don't know about this overlap
II. 01:26:921 (2) - Or this overlap. Might be kinda hard for noobs but idk
Otherwise a pretty liquid... I mean solid diff

First mod that is not in russian.
Like the biggest thing in this map is those hitsounds so pls fix them. It's not really cool to hitsound kicks and snares as the same thing.
Thanks

ХОП ХЕЙ ЛАЛАЛЕЙ
FCL

Maakkeli wrote:

fcl hi mkl
I. 00:06:514 (4) - I would've liked to see some emphasis on vocals with this (unstacking) you are right tbh
II. 00:07:910 (5) - Ctrl+down once so it blends perfectly in the slider it is not there alrea
III. 00:12:096 (5) - Emphasis by unstacking it's my the best slider which i created ever, nah
IV. 00:38:782 (4) - This seemed kinda unfitting. I think the extended sliders would fit better. Like you did before this is fine since the song gets one more extra vocal line
V. 00:51:514 (2) - remove dat clap lol
VI. 01:00:584 (5,6,7) - You know you can't hitsound these as the same since only one of them is a snare and the two others are kicks but I'm just gonna assume that Slayed copied these for you since they sound so same won't change , i like it
VII. 01:03:898 (1) - Unstack for proper emphasis em, okay
VIII. 01:28:491 (4,5,6) - These just seem so unfitting since they don't really give good emphasis on things idk, i think emphasis is pretty fine, but well, i has increased the spacing
ok bye mkl
мое увложнение
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

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Title:The Journey ft. Veela
TitleUnicode:The Journey ft. Veela
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:FCL's Insane
Source:
Tags:drum and bass electronic vocal shmiklak lama poluna dnb liquicity wajinshu fcl
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wajinshu

Maakkeli wrote:

waji
To me it's kinda random that you use so much 1/2 rythms in the calm intro where you just map the vocals and then so little 1/2 rythms in the actual chorus or verse whatever. You could change like a lot of those 1/2 sliders in the intro to just circles
I. 00:10:526 (6,1,2,3) - How about a rythm like this ok
II. 00:18:724 (3,4) - I don't know but this rythm seems kinda unfitting. I couldn't come up with a better one sorry I changed the rhythm
III. 01:09:480 (1) - Where did the hitsounds disappear?
yea
thx
pls
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 94616
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Journey ft. Veela
TitleUnicode:The Journey ft. Veela
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:Waji's Normal
Source:
Tags:drum and bass electronic vocal shmiklak lama poluna dnb liquicity wajinshu fcl
BeatmapID:910440
BeatmapSetID:416553

[Difficulty]
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OverallDifficulty:4
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SliderTickRate:1

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BoatKrab
Hi! from my queue ~
sorry for late x|


[General]
  1. In Kiai time some slider is missing clap let you check about this
    I dunno know that you deliberately or not, but I'll be better if you check that
[Shmik's Easy]
  1. 00:27:619 - 00:27:619 - Try to add some whistle hs
  2. 00:20:642 (1,2) - Blanket
  3. 01:27:619 (3) - Missing Clap
[Waji's Normal]
  1. 01:29:712 (2) - Imo, it's not blanket try to move it to x:20 y:60
[Hard]
  1. 00:56:921 (1) - Add clap on the end of slider
  2. 00:58:317 (1) - Clap?
OMG I can't find anymore it's too clean for me :o
Sorry this is bad mod :|
Good luck for rank
Topic Starter
Slayed_old_1
ty, applied hs
Shmiklak
Feb
[General]

metadata is prolly fine.
idk about general stuff so lets got to the mall.. i mean to the map.

[last diff]
thb i found it quite funny that you stopped silencing sliderends after 20% of the map.

Speaking of sliderends. You mapped the whole beginning according to the vocals, but didn't do it all the time.
00:13:317 (1) - you don't do it here.
00:15:235 (1) - here.
00:24:305 (6) - here.
^all of these are vocal sliders. Extending them to 3/4 makes more sense and according to the holding sound and how she sings it it seems to be the better solution.

00:15:933 (3,4) - i had better experience with having 2 notes here instead of an slider, this way the sliders before don't look so awkward compared to this section.
00:25:003 (8) - delete this object, and extend 00:24:654 (7) - to 1/1 slider and enlarge it to and reverse slider.

All of this can be avoided actually if you just don't map the vocals at all lol, but it would sound boring if you mapped only the background music right? ;^D

01:16:282 (7,1) - you don't follow the vocal here even though you did all the time until now. ( i think it was a reserve before that, which is alright.)
01:28:142 (3) - It's a bit weird that use a 1/4 reverse here for the first time in the map (it was a bit weird to me, but it is actually okay to have some variety in the map with a reverse) I wish you would have used it more than once.
01:31:631 (1,2) - ew downbeat on tail and the vocal is on the tail too ;w;
01:34:421 (8,1) - the handmovement doesn't fit with what you mapped before. The handmovement looks like this. Dman paintskills inc. hnn

yea the map is clean and cuz its dnb there's not much to complain about anyway loool

[fcl]

sup

00:14:887 (5) - idk if im okay that you have strong vocals on the sliderend :/. Can you maybe try sth else uhhhhh maybbbbeee
00:56:224 (3) - would be cool if you stack this as well underneath 00:55:526 (1) - since you do it in the whole map but not there for some raisonss :^D
00:56:224 (3,5) - why is this so close ;WW///
01:33:200 (1) - i think the flow could be a bit better here. So maybe try this: 1 and 2

[haypooo]
dud you don't use ds in hard as well what..................................


00:13:666 (2,3) - the distance should be different 00:12:096 (4) - from this one since they don't have the same pause.
00:14:712 (4) - you don't follow the vocal and righttt after 00:15:061 (5,6) - you follow vocal.
00:24:654 (7,8) - same as in other diff.
00:31:631 (8) - are you sure you want to have a strong vocal on the tail?
01:25:352 (2) - why are you changing now how you mapped the whole diff? Why just don't stay consistent with what you have done before.

I actually liked this one.

[hard]

00:33:200 (1,2,3) - decide which you wanna follow? vocal or background. 00:33:898 (2) - you don't follow vocal here.
00:35:991 (1) - ^same thing
00:44:363 (1) - ^
00:47:154 (1) - ^
01:09:480 (1,2) - idk maybe don't have them so close to each other, this barely hitting each other stuff doesn't look in my eyes.
01:32:852 (3,4) - you broke ds by 0.1 WOWW WOWOWWOWO

clean enough

[normal]
can you please give your diff more aestethics? Like round slider there edgy slider there you know the onl thing you did where a bit curve and linear it just makes the diff very boring to look at.
so i give you areason why this is so boring. The current map gives you this movement: hi. This is not necessarily bad and not noticeable in short maps like this, BUT in longer maps you will have this movements over 3 minutes which you can easily avoid if you use different slider shapes. Directionchanges and so on blabalblabladkfjsd.

00:35:991 (3,3) - consistency dude, stay with the reverse here pls.
00:45:410 (5) - ^reverse
00:47:154 (1) - ^
00:58:317 (1,2,3,4,5) - you haven't hitsounded this at all for some raisons o.o
^can you pls copy the hitsounds from slayed, your hitsounding is sometimes there and sometimes it isn't makes me crai

The diff is actually alright because its consistent, but BN prolly will look at the aestethics of the map as well and right now its a bit boring.

[easyyyy]
00:20:642 (1) - hiIf you add 1 more anchor in the middle of both you get a more "round" shape. the current is off quite a bit.
can you please compare
00:49:945 (1) - this section
01:01:107 (1) - this section
01:12:270 (1) - this section
01:23:433 (1) - and this section
with each other?
You know whats wrong? You mapped completely different even though the song repeats itself 4 times.
Remap them to the point where the map is consistent enough.

Well the song is over after that so looolll


GL with the set. The song is quite cool.
Shmiklak
Deppyforce
hi
heres me mod for da m4m

[general]
normal have higher sv than hard
some diff have tickrate 0.5

[easy]
00:05:294 - to 00:49:945
i dont really have any problem with the map itself
but imo aesthetics are kinda bad.
i mean, this diff uses ds and all so its technically fine
but look at the actual spacing (especially on 00:33:200 (1,2,3) -
this just looks extremely weird because the 'ds' u use here make circles BARELY overlapping each other
it would looks fine if da circles are overlapping enough
but at this rate, the antiflow patterns just looks extremely weird (imo

consider remap to make circles more overlapping, or not overlap at all
also u shouldnt use sv change in THAT easy, its already alot slower than normal's sv (0.75 vs 1.2
01:17:503 - should b mapped, feels empty imo

[normal]
is some hitsounds missing?
00:08:084 (1) - move this abit downward would support flow from 00:07:735 (3) - better
00:22:038 (2,1) - make these parallel for aesthetics
00:54:131 (4) - move this upwards to support flow better

[hard]
00:09:480 (1) - mapped on nothing :o (vocals start at 00:09:305 - so start slider here would make more sense
00:23:433 (1,2) - 2's sliderend is overlappin 1's head, rotate 2 clockwise so it wont overlap would look cleaner
00:30:410 (1,2) - ^
00:39:828 (3,1) - ^
01:00:759 (3) - change to 2 circles mayb
01:33:026 (4,1) - its so strong, dont stack it

[hyper]
00:06:514 - revert slider and add circle here would be better in terms of rhythm, cuz u get da vocals
00:23:782 (4,5) - blanket
01:11:573 (3,4,5,6) - this patter would look alot more interesting if u dont just stack them but make small jumps instead ;;
01:34:073 (5,6) - shouldnt stack here too, u can make the end of the map abit more intense

[insane]
yo fcl
00:07:561 - end slider here, the sound here is better be mapped imo
00:25:003 (4) - make this a long slider dat ends on 00:25:700 - and start spinner after it would be more interesting imo
00:52:387 (6,7) - mayb merge to 1/2 slider bcuz the sound on red tick there is obviously weaker than this tick 00:55:352
^ fix the rest of these if u agree, lazy to mention all of them
01:25:352 (3,4) - shouldnt this be triple

[freedom]
00:05:294 (1) - same thing as in hyper
00:25:700 - could end the slider here for vocals and start spinner at 00:25:875
00:35:991 (1,2) - barely overlapping looks awkward imo, make them overlap more or not overlap at all
kiais - some 1/4s got ignored (e.g. 00:51:950 - consider mapping them bcuz insane map those
01:34:421 (8,1) - last jump spacing could be bigger

good luck!
shurito1sao
Hey M4M


Shmik's Easy

00:44:363 - ..dont you think its to hard to aim for new players.
Where is kiai mode?


Waji's Norma
same ^ where is kiai?
00:44:363 - its a bit to hard to read for new players.
00:59:538 (3) - try to put this on x 22 and y 61

Hard
kiai... in evry difficulty fix it.
01:08:607 (2,3,4) - circles aren't in a one pattern try to move 3 to X 380 and y 171
01:09:480 (1,2) - try it maybe like this http://osu.ppy.sh/ss/4682121
01:16:980 (2,3,4) - same ^

Hyper
couldn't find something here.

FCL's Insane
you could use a little bit faster SV's u use only 0,75 and 1 try to use some others.


Freedom

00:57:445 - i dont hear any beats here. you could make a slider of 2




this was my mod

Try to fix the Kiai
wajinshu
http://puu.sh/nzoRN/1af98c1db8.osu
поставь хисы на моей диффе плиз
Ascendance
i farmed this lo
FCL

Feb wrote:

[General]

[fcl]

sup meinen Respekt

00:14:887 (5) - idk if im okay that you have strong vocals on the sliderend :/. Can you maybe try sth else uhhhhh maybbbbeee I feel that repeat 1/1 slider at this moment look perfect, change is not needed
00:56:224 (3) - would be cool if you stack this as well underneath 00:55:526 (1) - since you do it in the whole map but not there for some raisonss :^D overlap is looks perfect in my option imoo
00:56:224 (3,5) - why is this so close ;WW/// why not, it's fine if I have used 1/1 gap xD
01:33:200 (1) - i think the flow could be a bit better here. So maybe try this: 1 and 2 Idk, flow is fine imo

Deppyforce wrote:

[insane]
yo fcl เคารพของฉัน
00:07:561 - end slider here, the sound here is better be mapped imo I have tried make it before, but every time when i done it i have felt that the end has overmap :<
00:25:003 (4) - make this a long slider dat ends on 00:25:700 - and start spinner after it would be more interesting imo not so intrested imo
00:52:387 (6,7) - mayb merge to 1/2 slider bcuz the sound on red tick there is obviously weaker than this tick 00:55:352
^ fix the rest of these if u agree, lazy to mention all of them It's pretty fine at least because the song has strong vocal here
01:25:352 (3,4) - shouldnt this be triple oups
@shurito1sao
Other changing of sv's is not needed since I not feel that other sv's (0.5 or 1.5 sv for example) will good correspond with the song
мое убложнение
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49857
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 94616
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Journey ft. Veela
TitleUnicode:The Journey ft. Veela
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:FCL's Insane
Source:
Tags:drum and bass electronic vocal shmiklak dnb liquicity wajinshu fcl
BeatmapID:916918
BeatmapSetID:416553

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:0.5

[Events]
//Background and Video events
0,0,"ku.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 233,108,236
Combo3 : 244,134,11

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228,113,52212,1,2,0:0:0:0:
290,297,52387,1,10,0:0:0:0:
330,174,52561,1,2,0:0:0:0:
156,334,52735,6,0,P|110:342|28:268,1,160,6|10,0:2|0:0,0:0:0:0:
53,154,53259,1,0,0:0:0:0:
204,69,53433,2,0,P|251:77|316:53,1,80,2|2,0:2|0:0,0:0:0:0:
130,189,53782,1,10,0:0:0:0:
99,73,53956,1,2,0:0:0:0:
139,222,54131,6,0,L|245:226,1,80,6|0,0:0|0:0,0:0:0:0:
345,124,54480,1,10,0:0:0:0:
212,48,54654,1,2,0:0:0:0:
212,48,54741,1,2,0:0:0:0:
212,48,54828,1,2,0:0:0:0:
274,151,55003,1,2,0:0:0:0:
274,270,55177,1,10,0:0:0:0:
373,337,55352,1,2,0:0:0:0:
292,177,55526,6,0,P|289:108|293:13,1,160,6|8,0:0|0:0,0:0:0:0:
412,6,56049,1,0,0:0:0:0:
363,196,56224,2,0,L|263:204,1,80,2|2,0:0|0:0,0:0:0:0:
121,104,56573,1,10,0:0:0:0:
222,167,56747,1,2,0:0:0:0:
144,291,56921,6,0,P|105:308|39:281,1,80,6|0,0:0|0:0,0:0:0:0:
4,201,57270,1,2,0:0:0:0:
115,95,57445,2,0,L|166:89,1,40,2|2,0:0|0:0,0:0:0:0:
232,82,57619,1,2,0:0:0:0:
170,185,57794,1,2,0:0:0:0:
224,10,57968,2,0,P|283:26|302:70,1,80,10|2,0:0|0:0,0:0:0:0:
316,195,58317,6,0,B|295:317|295:317|314:299|352:282,1,160,6|10,0:0|0:0,0:0:0:0:
440,264,58840,1,2,0:0:0:0:
345,124,59014,2,0,P|291:123|257:149,1,80,2|2,0:0|0:0,0:0:0:0:
179,304,59363,1,10,0:0:0:0:
68,255,59538,1,2,0:0:0:0:
239,195,59712,6,0,P|279:204|331:184,1,80,14|0,0:0|0:0,0:0:0:0:
410,119,60061,1,10,0:0:0:0:
295,85,60235,1,10,0:0:0:0:
178,52,60410,1,10,3:2:0:0:
220,231,60584,1,10,0:0:0:0:
283,114,60759,1,10,3:2:0:0:
206,259,60933,1,10,0:0:0:0:
68,132,61107,6,0,B|43:188|43:188|65:320,1,160,6|10,0:0|0:0,0:0:0:0:
167,338,61631,1,0,0:0:0:0:
249,177,61805,2,0,L|255:77,1,80,2|2,0:0|0:0,0:0:0:0:
295,300,62154,1,10,0:0:0:0:
185,252,62328,1,2,0:0:0:0:
352,149,62503,6,0,P|404:140|461:151,1,80,4|0,0:0|0:0,0:0:0:0:
479,313,62852,1,10,0:0:0:0:
479,313,63026,1,2,0:0:0:0:
315,241,63200,1,2,0:0:0:0:
488,208,63375,1,2,0:0:0:0:
370,65,63549,1,10,0:0:0:0:
384,198,63724,1,2,0:0:0:0:
227,196,63898,6,0,B|317:213|317:213|384:198,1,160,6|10,0:0|0:0,0:0:0:0:
512,101,64421,1,2,0:0:0:0:
370,65,64596,2,0,P|330:62|290:66,2,80,2|2|10,0:0|0:0|0:0,0:0:0:0:
227,196,65119,1,2,0:0:0:0:
419,342,65294,6,0,L|340:338,1,80,6|0,0:0|0:0,0:0:0:0:
147,200,65642,2,0,L|226:195,1,80,10|2,0:0|0:0,0:0:0:0:
256,207,65904,1,2,0:0:0:0:
286,219,65991,1,2,0:0:0:0:
111,128,66166,1,2,0:0:0:0:
281,73,66340,1,2,0:0:0:0:
281,73,66514,1,2,0:0:0:0:
162,249,66689,6,0,P|120:230|135:106,1,160,6|10,0:0|0:0,0:0:0:0:
206,54,67212,1,2,0:0:0:0:
162,249,67387,2,0,B|155:290|155:290|164:338,1,80,2|2,0:0|0:0,0:0:0:0:
368,363,67735,1,10,0:0:0:0:
269,294,67910,1,2,0:0:0:0:
475,260,68084,6,0,L|480:167,1,80,6|0,0:0|0:0,0:0:0:0:
490,2,68433,1,10,0:0:0:0:
391,196,68607,1,2,0:0:0:0:
391,196,68695,1,2,0:0:0:0:
391,196,68782,2,0,P|349:209|288:196,1,80,2|2,0:0|0:0,0:0:0:0:
130,313,69131,2,0,P|172:300|233:313,1,80,10|2,0:0|0:0,0:0:0:0:
385,351,69480,6,0,B|405:299|405:299|390:191,1,160,6|10,0:0|0:0,0:0:0:0:
290,129,70003,1,2,0:0:0:0:
428,58,70177,2,0,B|470:40|470:40|526:37,2,80,2|2|10,0:0|0:0|0:0,0:0:0:0:
286,15,70700,1,2,0:0:0:0:
193,169,70875,6,0,P|131:178|81:172,1,80,14|2,0:0|0:0,0:0:0:0:
29,32,71224,1,10,0:0:0:0:
145,60,71398,1,10,0:0:0:0:
113,177,71573,1,10,3:2:0:0:
313,230,71747,1,10,0:0:0:0:
182,69,71921,1,10,3:2:0:0:
193,276,72096,1,10,0:0:0:0:
306,102,72270,6,0,L|484:90,1,160,4|10,0:0|0:0,0:0:0:0:
366,21,72794,1,2,0:0:0:0:
310,224,72968,1,2,0:0:0:0:
245,57,73142,1,2,0:0:0:0:
465,91,73317,2,0,L|472:8,1,80,8|2,0:0|0:0,0:0:0:0:
388,220,73666,6,0,P|330:227|292:218,1,80,6|0,0:0|0:0,0:0:0:0:
197,87,74014,1,10,0:0:0:0:
316,71,74189,1,2,0:0:0:0:
184,254,74363,1,2,0:0:0:0:
356,226,74538,1,2,0:0:0:0:
150,261,74712,1,10,0:0:0:0:
388,220,74887,1,2,0:0:0:0:
208,332,75061,6,0,B|143:344|143:344|108:332|108:332|26:344,1,160,6|10,0:0|0:0,0:0:0:0:
1,235,75584,1,2,0:0:0:0:
144,122,75759,1,2,0:0:0:0:
86,258,75933,1,2,0:0:0:0:
227,144,76107,1,10,0:0:0:0:
227,144,76282,1,2,0:0:0:0:
203,337,76456,6,0,L|215:241,1,80,6|0,0:0|0:0,0:0:0:0:
368,140,76805,1,10,0:0:0:0:
330,285,76980,2,0,L|272:288,1,40,2|2,0:0|0:0,0:0:0:0:
212,257,77154,1,2,0:0:0:0:
295,133,77328,1,2,0:0:0:0:
369,22,77503,1,2,0:0:0:0:
485,80,77677,1,2,0:0:0:0:
295,133,77852,6,0,L|98:153,1,160,6|2,0:0|0:0,0:0:0:0:
97,239,78375,1,2,0:0:0:0:
172,64,78549,1,2,0:0:0:0:
295,133,78724,1,2,0:0:0:0:
60,123,78898,2,0,P|49:89|73:25,1,80,10|2,0:0|0:0,0:0:0:0:
174,232,79247,6,0,L|179:339,1,80,6|0,0:0|0:0,0:0:0:0:
378,351,79596,2,0,L|381:271,1,80,10|2,0:0|0:0,0:0:0:0:
354,204,79857,1,2,0:0:0:0:
354,204,79945,2,0,P|288:211|251:197,1,80,2|2,0:0|0:0,0:0:0:0:
153,117,80294,1,10,0:0:0:0:
255,55,80468,1,2,0:0:0:0:
186,193,80642,6,0,B|175:234|195:273|195:273|210:307|191:369,1,160,6|10,0:0|0:0,0:0:0:0:
76,363,81166,1,2,0:0:0:0:
37,211,81340,2,0,P|30:167|41:120,1,80,2|2,0:0|0:0,0:0:0:0:
264,48,81689,1,10,0:0:0:0:
152,90,81863,1,2,0:0:0:0:
301,228,82038,6,0,L|401:236,1,80,14|2,0:0|0:0,0:0:0:0:
192,219,82387,1,10,0:0:0:0:
282,140,82561,1,10,0:0:0:0:
238,318,82735,1,10,3:2:0:0:
292,146,82910,1,10,0:0:0:0:
115,115,83084,1,10,3:2:0:0:
336,77,83259,1,10,0:0:0:0:
170,29,83433,6,0,B|58:41|58:41|10:77,1,160,6|10,0:0|0:0,0:0:0:0:
10,189,83956,1,2,0:0:0:0:
175,262,84131,2,0,P|178:301|175:341,1,80,2|2,0:0|0:0,0:0:0:0:
98,144,84480,1,10,0:0:0:0:
170,29,84654,1,2,0:0:0:0:
175,262,84828,6,0,P|171:222|175:182,1,80,6|0,0:0|0:0,0:0:0:0:
278,41,85177,1,10,0:0:0:0:
278,216,85352,1,2,0:0:0:0:
278,216,85439,1,0,0:0:0:0:
278,216,85526,1,2,0:0:0:0:
175,74,85700,1,2,0:0:0:0:
341,128,85875,1,10,0:0:0:0:
175,182,86049,1,2,0:0:0:0:
307,39,86224,6,0,B|375:16|425:37|425:37|371:-2,1,160,6|10,0:0|0:0,0:0:0:0:
341,128,86747,1,2,0:0:0:0:
152,78,86921,2,0,B|143:36|143:36|151:-11,2,80,2|2|10,0:0|0:0|0:0,0:0:0:0:
268,183,87445,1,2,0:0:0:0:
92,233,87619,6,0,L|86:342,1,80,6|0,0:0|0:0,0:0:0:0:
43,156,87968,1,10,0:0:0:0:
232,249,88142,2,0,P|258:258|281:255,2,40,2|2|2,0:0|0:0|0:0,0:0:0:0:
141,95,88491,1,2,0:0:0:0:
281,80,88666,1,10,0:0:0:0:
420,63,88840,1,2,0:0:0:0:
213,147,89014,6,0,B|103:124|103:124|154:83,1,160,6|10,0:0|0:0,0:0:0:0:
164,231,89538,1,2,0:0:0:0:
281,80,89712,2,0,P|334:73|397:81,1,80,2|2,0:0|0:0,0:0:0:0:
403,251,90061,1,8,0:0:0:0:
403,251,90235,1,2,0:0:0:0:
243,326,90410,6,0,P|197:328|145:325,1,80,6|0,0:0|0:0,0:0:0:0:
46,218,90759,1,10,0:0:0:0:
206,180,90933,1,2,0:0:0:0:
206,180,91020,1,0,0:0:0:0:
206,180,91107,1,2,0:0:0:0:
57,129,91282,1,2,0:0:0:0:
245,104,91456,2,0,L|256:9,1,80,10|2,0:0|0:0,0:0:0:0:
206,180,91805,6,0,P|258:193|274:302,1,160,6|10,0:0|0:0,0:0:0:0:
177,343,92328,1,2,0:0:0:0:
301,195,92503,2,0,L|419:188,1,80,2|2,0:0|0:0,0:0:0:0:
470,31,92852,1,10,0:0:0:0:
359,75,93026,1,2,0:0:0:0:
473,248,93200,5,14,0:0:0:0:
354,271,93375,1,2,0:0:0:0:
496,228,93549,1,10,0:0:0:0:
232,167,93724,2,0,L|228:63,1,80,10|10,0:0|3:2,0:0:0:0:
230,255,94073,1,10,0:0:0:0:
230,14,94247,1,10,3:2:0:0:
437,135,94421,1,10,0:0:0:0:
149,180,94596,5,6,0:0:0:0:
Topic Starter
Slayed_old_1
updated
Ascendance
Denied kudosu :(
Namki
General
  1. Моддинг асситант говорит —
    Unused hitsounds:
    soft-hitclap.wav
  2. У тебя есть СБ? Если нет, отрубай Вайдскрин саппорт.
  3. Ну для красоты найди четвертый комбоколор.
Easy
  1. 00:37:038 (2) - вот этот репит странно подходит под вокал, там она поет под 1/2, мб слайдер 1/1 или два серкла поставь.
  2. 01:17:503 - очень странный пропущенный бит, если ты его пропускаешь, то должен сделать такие пропуски более-менее последовательными по карте, а тут какой-то рандомный пропуск.
  3. 01:29:014 (1,2) - здесь непонятно, хотел ли ты сделать бланкет, если да, то поправь его, его нет, то лучше подвинуть слайдер (2) немного вправо, ибо флоу!
Normal
  1. 00:31:107 (5,2) - вот такие нечитаемые (для новичков) паттерны не приветствуются в нормалах, т.к. там стак с оверлапом, поэтому и нечитаемые.
  2. Ты использовала в начале припевное части только 1/1 слайдеры и иногда ставила на красные тики серклы, но потом ты начала ставить 1/2 слайдеры, сделай как-то последовательно, ритм так сильно не должен менятся в низших диффах.
    Ну всё остальное хорошо.
Hard
  1. 01:02:503 (1,2,3,4) - не нравится, что визуально находятся близко, поставь триплет чуть выше, выглядит лучше, да и флоу красивее.
  2. К середине ты начал ставить спейсовые триплы, а под конец стакнутых вообще не было, поставь хоть один спейсовый вначале, например, 00:57:445 (2,3,4) - заместо этого стакнутого.
  3. 01:03:898 (1,2) - такое чувство, будто у тебя была идея сделать такие паттерны, но что-то пошло не так. Убери этот паттерн, он вообще не вписывается в общий ритм и картину паттернов, обилие 1/2 и 1/1 а тут 1/4 слайдер рандомный.
Hyper
  1. 00:41:573 (3) - флоу не нравится, может сделать бланкет? Тогда и переход к 00:42:096 (4) - этому слайдеру будет хорошим, как думаешь?
В инсы и экстры я не умею, извините.
Удачки.
Shmiklak
Topic Starter
Slayed_old_1

Namki wrote:

General
  1. Моддинг асситант говорит —
    Unused hitsounds:
    soft-hitclap.wav да
  2. У тебя есть СБ? Если нет, отрубай Вайдскрин саппорт. да
  3. Ну для красоты найди четвертый комбоколор. не хоц
Hard
  1. 01:02:503 (1,2,3,4) - не нравится, что визуально находятся близко, поставь триплет чуть выше, выглядит лучше, да и флоу красивее. мне нраф
  2. К середине ты начал ставить спейсовые триплы, а под конец стакнутых вообще не было, поставь хоть один спейсовый вначале, например, 00:57:445 (2,3,4) - заместо этого стакнутого. ок
  3. 01:03:898 (1,2) - такое чувство, будто у тебя была идея сделать такие паттерны, но что-то пошло не так. Убери этот паттерн, он вообще не вписывается в общий ритм и картину паттернов, обилие 1/2 и 1/1 а тут 1/4 слайдер рандомный. разнообразим ритм, хотя мб удалю
Hyper
  1. 00:41:573 (3) - флоу не нравится, может сделать бланкет? Тогда и переход к 00:42:096 (4) - этому слайдеру будет хорошим, как думаешь? бланкеты для наутралов
В инсы и экстры я не умею, извините.
Удачки. спасибо
wajinshu

Namki wrote:

Normal
  1. 00:31:107 (5,2) - вот такие нечитаемые (для новичков) паттерны не приветствуются в нормалах, т.к. там стак с оверлапом, поэтому и нечитаемые. Сделала его читаемым
  2. Ты использовала в начале припевное части только 1/1 слайдеры и иногда ставила на красные тики серклы, но потом ты начала ставить 1/2 слайдеры, сделай как-то последовательно, ритм так сильно не должен менятся в низших диффах.
    Ну всё остальное хорошо.
Спасибо за мод!
Stjpa
m4m

On Feints official soundcloud I found this. So I guess you need to change it except you have another official source.

[Shmik's Easy]
Why would you ever use an OD that is higher than the AR?
00:07:735 - Since you try to map the vocals as much as you can you may wanna add a circle here.
00:23:084 - ^ because it's the same as 00:20:294 (4,1) -
00:38:782 (1,2) - 00:41:573 (1,2) - Transitions like these look sorta unpolished. Dunno why you would do this when you can make them flow nicely.
After all I can just say a general thing about the chorus in this diff. In the first part (so until the first green lines) you don't even use 2/1 sliders that fit perfect to the vocals. After that you use them more often and in one part even 3/1 sliders. You should try to balance the amount and use them quite regular so the patterns appear less random.


[Waji's Normal]
Since you work with some 1/2 you may wanna use AR5 instead of 4.2.
00:45:061 (4) - I'm sure this slider is supposed to begin 1/2 earlier since the vocals start there already.
01:02:328 (3,4,5,1) - This looks more appealing, doesn't it?



[Hard]
AR6.1 and already OD6? Is this hell? O_O
00:28:317 (1) - It's better to use a 1/1 slider starting at 00:27:968 - since you just need 1/1 recovery time in a Hard.
00:56:573 (3,1) - I wouldn't use 1/1 stacks when there are already 1/2 stacks in the same part. Especially with this low AR, that should be raised a bit anyway.
01:03:898 (1,2) - There are a lot of similar sounds (or pitch changes) but you never used 3/4 slider before. That said, it doesn't make sense to emphasize it here when you never did it before too.
01:09:480 (1,2) - Are they supposed to overlap? Would look cleaner and better if they'd not.
01:32:852 (3,4,1,2,3) - Something like this can be weird to play because of the stopping flow at one point. It's definitely better if you stack the first two circles.


[Hyper]
AR should be raised at least to 8.5 because of the jumps. Dunno, you should overthink all the settings from all diffs to have a proper spread.
Maybe call it "Light Insane"? Hyper is mostly used for streamy Hards and this one just has a few triplets but more jumps.
00:19:596 (5,6) - What exactly did you want to emphasize with this slider? This is so weird because imo the flow is supposed to be linear here.
00:20:642 (4,5,6) - Kinda weird that you have only one 1/3 pattern here but two in the next combo.
00:30:759 (4) - Same as the first point.
00:36:514 (2,3) - Wouldn't it look better this way? If you wanna change it, don't forget to disable grid snap (in case you still use it).
01:22:910 (4,5,6,1) - This flows really bad due the stack. Maybe make one more zigzag with the stacked ones?
01:25:352 (2,3) - Uh, better map it normal because it appears so sudden since you never did this before.


[FCL's Insane]
Your sliderart is awesome dude.

00:32:503 (6,7) - Imo a 1/2 reverse slider covers the vocals much better.
00:38:782 (4) - I can't really recognize what you mapped it to since it doesn't really fit the vocals.
00:57:619 (4,6) - This blanket gave me an heart attack :o

Flows nice, can't really say much about it.


[Freedom]
Fucking love this diff.

00:05:294 (1) - I hope you did notice that the a part of the vocals start on the white tick and not the blue tick you mapped the reverse on... :v
Please mute some sliderends in 3/4 pattern because it really sounds of without silencing them.
00:38:607 (6,1) - If you wanna make it flow perfect you can rotate the slider a little bit.
00:57:794 (6,1) - Small blanket fix please.
01:13:317 (6,1,2) - The flow here is kinda rough because of the slidershape. Kinda weird to play imo, dunno.
Topic Starter
Slayed_old_1

Stjpa wrote:

m4m

On Feints official soundcloud I found this. So I guess you need to change it except you have another official source.

[Hard]
AR6.1 and already OD6? Is this hell? O_O changed
00:28:317 (1) - It's better to use a 1/1 slider starting at 00:27:968 - since you just need 1/1 recovery time in a Hard. nah, seems to be fine c:
00:56:573 (3,1) - I wouldn't use 1/1 stacks when there are already 1/2 stacks in the same part. Especially with this low AR, that should be raised a bit anyway. true
01:03:898 (1,2) - There are a lot of similar sounds (or pitch changes) but you never used 3/4 slider before. That said, it doesn't make sense to emphasize it here when you never did it before too. some differences in rhytm, why not
01:09:480 (1,2) - Are they supposed to overlap? Would look cleaner and better if they'd not. ye
01:32:852 (3,4,1,2,3) - Something like this can be weird to play because of the stopping flow at one point. It's definitely better if you stack the first two circles. true, but id like to keep my own way sry

[Hyper]
AR should be raised at least to 8.5 because of the jumps. Dunno, you should overthink all the settings from all diffs to have a proper spread. changed to 8 lol
Maybe call it "Light Insane"? Hyper is mostly used for streamy Hards and this one just has a few triplets but more jumps. hyper is ok i think
00:19:596 (5,6) - What exactly did you want to emphasize with this slider? This is so weird because imo the flow is supposed to be linear here. its good enough, so i dont like to change it
00:20:642 (4,5,6) - Kinda weird that you have only one 1/3 pattern here but two in the next combo. wut
00:30:759 (4) - Same as the first point. zz
00:36:514 (2,3) - Wouldn't it look better this way? If you wanna change it, don't forget to disable grid snap (in case you still use it). my way woorks too
01:22:910 (4,5,6,1) - This flows really bad due the stack. Maybe make one more zigzag with the stacked ones? zzz it will take to much skill from the player, so no
01:25:352 (2,3) - Uh, better map it normal because it appears so sudden since you never did this before. its the last part, so why not

[Freedom]
Fucking love this diff. <3

00:05:294 (1) - I hope you did notice that the a part of the vocals start on the white tick and not the blue tick you mapped the reverse on... :v
Please mute some sliderends in 3/4 pattern because it really sounds of without silencing them.
00:38:607 (6,1) - If you wanna make it flow perfect you can rotate the slider a little bit.
00:57:794 (6,1) - Small blanket fix please.
01:13:317 (6,1,2) - The flow here is kinda rough because of the slidershape. Kinda weird to play imo, dunno. looks good lol idk, other points fixed!
Shmiklak
TicClick
спето просто от души
5304,348.837209302326,4,2,1,30,1,0
20184,348.837209302326,4,2,1,30,1,0
20707,348.837209302326,4,2,1,30,1,0
23192,340.909090909091,4,2,1,30,1,0
24896,348.837209302326,4,2,1,30,1,0
27629,348.837209302326,4,2,1,30,1,0
49944,348.837209302326,4,2,1,81,1,1

начальную я тоже подвинул, если что. кажется, вокруг 00:20:184 ~ 00:24:896 предстоит ремап
Topic Starter
Slayed_old_1

TicClick wrote:

спето просто от души
5304,348.837209302326,4,2,1,30,1,0
20184,348.837209302326,4,2,1,30,1,0
20707,348.837209302326,4,2,1,30,1,0
23192,340.909090909091,4,2,1,30,1,0
24896,348.837209302326,4,2,1,30,1,0
27629,348.837209302326,4,2,1,30,1,0
49944,348.837209302326,4,2,1,81,1,1

начальную я тоже подвинул, если что. кажется, вокруг 00:20:184 ~ 00:24:896 предстоит ремап
cпасибо!
TicClick
вот ещё вдогонку, начало с этим не спешит
7757,348.837209302326,4,2,1,30,1,0
7757,-133.333333333333,4,2,1,30,0,0
8105,348.837209302326,4,2,1,30,1,0
8105,-133.333333333333,4,2,1,30,0,0
Topic Starter
Slayed_old_1

TicClick wrote:

вот ещё вдогонку, начало с этим не спешит
7757,348.837209302326,4,2,1,30,1,0
7757,-133.333333333333,4,2,1,30,0,0
8105,348.837209302326,4,2,1,30,1,0
8105,-133.333333333333,4,2,1,30,0,0
ох

еще раз спасибо
riffy
Metadata source: here

Ignore the [CLIP] part, as you're mapping a different cut.

Artist: Feint
Title: The Journey (feat. Veela)
Zectro
log
16:09 Slayed: mod feint plz ;w;
16:11 Zectro: lemme see
16:12 Slayed: redl
16:15 Zectro: why is the timing so weird l0l
16:16 Slayed: caz of the vocal
16:17 Zectro: 00:23:532 (2,3,1) - this is weird but for the rest the hard is fine
16:19 *Zectro is editing [https://osu.ppy.sh/b/933925 Feint - The Journey (feat. Veela) [Hyper]]
16:19 Zectro: 00:19:616 (5,6,7) - weird filler
16:19 Zectro: specially since bpm change afterwards
16:20 Zectro: i recommend doing something else there
16:20 Zectro: 00:23:192 (1,2,3,4,5,6,1) - all feel slightly too late
16:21 Zectro: 23173 offset seems better for the 176 bpm change
16:21 Zectro: so at 00:23:173 -
16:22 Zectro: 00:44:897 (2,3) - blanket triggered me
16:22 Slayed: oh no plz
16:22 Slayed: no mor triming suggs
16:22 Slayed: ;w;
16:23 Slayed: fixd
16:23 Zectro: lol
16:23 Slayed: timing*
16:24 Zectro: why? did a bn aprove the timing or something? xd
16:24 Slayed: tic checked it for 2 tims
16:25 Zectro: but
16:25 Zectro: 00:20:271 - you hear she says the beginning of 'never'
16:25 Zectro: and the note is at 00:20:358 -
16:25 Zectro: but okay i wont suggest timing xd
16:26 Zectro: also 00:20:532 (2) - move 1 pixel down pls :^)
16:27 Zectro: i dont aprove of the timing at all but otherwise this diff is fine, in the Hard diff you can barely notice that the timing is off, but since here you mapped the vocals more it sounds pretty bad
16:27 *Zectro is editing [https://osu.ppy.sh/b/933924 Feint - The Journey (feat. Veela) [Freedom]]
16:27 Zectro: 00:24:385 (6) - dont u wanna mude sliderend?
16:28 Zectro: 00:42:804 (4) - make this a little less curved imo
16:29 Slayed: 1 no; 2 ok
16:29 Zectro: 00:57:269 (2) - move to x68y228 xd
16:30 Zectro: 00:56:920 (1,1) - messy slider shapes, red point should either be more at the sliderhead/end or just perfectly in the middle
16:30 Slayed: к
16:30 Zectro: 00:59:711 (1,1) - dont you wanna stack these sliderends btw xD
16:30 Zectro: 01:02:153 (5,1) - quite the awkward flow here
16:31 Zectro: 01:03:548 (6,7) - too big spacing between these compared to the rest of the jumps; move 7 a bit closer
16:32 Zectro: i suggest mapping the beat at 01:25:438 - so theres a bit of alternation in the rythm instead of just slider circle circle slider circle slider circle slider circle circle circle x69
16:33 Slayed: nah i missed 90% of 1/4 xP
16:33 Zectro: kk
16:33 Zectro: not a good idea to ignore 01:26:920 - , since you have been mapping the same rythm for so the whole kiai so this is like whut
16:34 Zectro: i mean normally it would be fine
16:34 Zectro: so i understand why you mapped that
16:34 Zectro: but you have been mapping the same rythm for literally the whole kiai so it sounds rly off
16:35 Zectro: things like 01:15:060 (1) - are fine and cool obv
16:35 Slayed: ye i know but some rest
16:35 Zectro: if you want a slider like that do it at 01:29:013 - or sth xD
16:35 Zectro: not on top of important vocal
16:36 Zectro: also slightly curve 01:29:013 (1) - to 01:29:362 (2) - haha
16:36 Zectro: 01:32:153 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - is just jump training
16:37 Zectro: 01:30:409 (1,2,3,4,5,6,7,8) - is even worse
16:37 Zectro: you have no reason to spam circles there m8
16:37 Slayed: pp mappink
16:37 Zectro: check ur priviledge
16:39 Slayed: if i wont keep them it will be 5* map or so
16:39 Zectro: well
16:39 Slayed: so will keep them!!
16:39 Zectro: i recommend remapping or getting veeeery good mods for this diff
16:40 Zectro: i mean kiai
16:40 Zectro: before kiai its k
16:40 Zectro: kiai is reaaaaally meh
16:40 Zectro: imo
16:40 Zectro: from jump patterns to rythms to aesthetics
16:41 Slayed: oko said thats ok
16:41 Zectro: take inspiration from fcl or sth
16:41 Zectro: he did a good job
16:41 Zectro: but will oko bubble? xd
16:42 Slayed: no so lets see what other bns will say
16:42 Zectro: alright look
16:43 Zectro: 00:49:944 (1,2,3,4,5,1,2,3,4,5,6,7) -
16:43 Zectro: start is really nice
16:43 Zectro: 00:52:734 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - then slider > circles; slider > circles; its still okay
16:43 Zectro: but just very average
16:44 Zectro: 00:55:525 (1,2,3,4,1,2,3,4,5,6,7,8) - this is fine again, nothing wrong with it
16:44 Zectro: from 01:01:106 - on it seems like you had no inspiration left so just placed some sliders and jumps to the beat
16:45 Zectro: it might be okay if you make 01:07:734 (4,5,1,2,3,4,5,6) - look better tho
16:45 Zectro: like make that pattern look better
16:45 Zectro: it might make up for whats before
16:46 Zectro: 01:11:397 (4,5,6,7,8) - you should really make this pattern stand out more
16:46 Zectro: i would position it more to the middle/right
16:46 Zectro: you could also do something with the ncs like 01:11:397 (1,2,1,2,3) -
16:47 Zectro: 01:17:851 (1,4) - these sliders ruin aesthetics again
16:47 Zectro: they are like
16:47 Zectro: retarded
16:47 Zectro: xd
16:47 Slayed: fcuku
16:48 Zectro: 01:20:641 (1,2,3,4,5,6,7) - try to change the beginning of this pattern, 01:20:641 (1,2,3) -
16:48 Zectro: or you could move 01:20:990 (2) - 2 pixels up
16:48 Zectro: 01:22:560 (4,5,6,7,8) - i would do things with ncs here again
16:49 Zectro: 01:28:665 (5,1,2) - make sure 5 is somewhere else so it doesnt overlap with these
16:49 Slayed: nah
16:49 Slayed: i mean
16:49 Slayed: i dont want to use other nc pattern
16:49 Zectro: yeah alright
16:49 Slayed: just nc on the every big white tik
16:49 Zectro: 01:22:560 (4,5,6,7,8) - is different enough
16:49 Zectro: but 01:11:397 (4,5,6,7,8) - not really
16:50 Zectro: like it needs some small adjustment is all
16:50 Zectro: 01:30:060 (6) - super random slider
16:50 Zectro: i thought you had a pattern in these but no
16:50 Zectro: 01:29:013 (1) - on big white tick and 01:30:060 (6) - just a filler xD
16:51 Zectro: also 01:30:409 (1,2,3,4,5,6,7,8) - spacing is not big enough compared with other jumps earlier
16:51 Slayed: omg zectro wtf u are liek taking evry note and wriet rnadom think
16:51 Zectro: lol its better if i give advice than if i dont say anything at all rite
16:53 Zectro: i mean with what i said everything would be fine imo but i still dont aprove of 01:29:013 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - , i just recommend remapping
16:53 Zectro: but its k that you dont wanna
16:54 Zectro: i guess thats that
Topic Starter
Slayed_old_1
thx zectro now itz totally x100 pp nou
Squichu
Sorry for the delay, here's the my part of m4m! ;w;

General
  1. consider adding Clockwork Hearts to the tags, it's the album the full version of this song was released on
Shmik's Easy
  1. NCs in this diff look a little random at some points; sometimes they're on the 4th beat, sometimes on the downbeat. And then sometimes each 2nd downbeat, sometimes each 3rd/4th.. since I don't know what you wanna stick to I won't point them out, but please check the diff yourself or just re-do them completely
  2. 00:09:500 (4,5) - would match the vocals better if you ctrl+g this rhythm, so you have the circle on 'go' and 'like you don't even' on the slider
  3. 00:19:267 (3,1) - this looks a little confusing for the easiest diff because of the offset change, so if you want to keep this rhythm I suggest using DS of 1.05 between (3) and (1), so this overlaps just like all the previous and all the following objects.
    But I'd actually prefer if you change the rhythm for 00:17:872 (2,3) - to keep it consistent with the two previous rhythms where you kept a 2 beat break between patterns. http://puu.sh/nYy0v.jpg (would also match nicely with the vocals)
  4. 00:44:373 (1) - hmmh, seems weird to me that this is one single slider, because there's a break in the vocals and also a pretty comparably strong sound at 00:47:163 - so consider splitting this into two sliders. http://puu.sh/nYyoN.jpg
    you could also add a reverse at 00:45:419 - , matches the vocals nicely, imo
  5. 00:49:944 - to 01:00:757 - here the beat gets pretty monotonous, could be made a bit more interesting if you break the constant 1/1 rhythm at some points.
    00:55:525 (1,2) - for example would work nice as 3/2 reverse slider to match the vocals, or if that's too complicated 2/1 slider + circle
    similar for 00:58:316 (1,2) - because there's the second part of the sentence starting at 00:59:362 - ((2)'s tail)
  6. 01:01:106 (1,2,3,4) - hmmh, might be hard for beginner players to hit constant 1/1 rhythm, consider changing this up a little. It doesn't need to be the same as 00:49:944 (1,2) - but shouldn't be much harder either, because it's basically same rhythm/vocals
  7. ye, about the four parts at the end - it seems a little weird to me that they're mapped so extremely different, because they're the same (at least the first three are), but if you compare 01:17:851 (1,2) - to 00:55:525 (1,2,3,4,5) - ..? I mean I know why you wouldn't want all of them to be the exact same, but this feels totally random to me. :c You could've made the 1st / 2nd / 3rd 'chorus' (Idk what to call it) focus on beat and 4th on vocals or vice-versa (because vocals change between 1,2,3 and 4th chorus). At the moment this lacks a little structure, imo. s:
But overall the diff looks pretty nice. I really the flow. :3
One more ting, tho - The speed change from 0.75 to 1. migth be very confusing for beginner players, because objects suddenly don't overlap anymore. To avoid that I would suggest using 1.5 DS until the SV change, so these parts look more similar. It actually wouldn't change change gameplay, except for that players have to move 10px more than they have to now, but looks better structured to me that way. That's up to you ofc. :3

Waji's Normal
  1. check AiMod for unsnapped object!
  2. 00:07:757 (1,2) - NC should be on (2), because that's what you did for 00:10:546 (7,1) - / 00:13:337 (4,1) - / 00:17:523 (6,1) -
  3. 00:15:953 (4,5) - would match vocals better if this were a single slider or two circles, because there's nothing significant on the sliderend. I mean it's okay as is, but there's two syllabels and you map the shorter one with a slider and the longer one with a single circle, which feels off to me. They should be mapped the same and two sliders is too much, so two circles would be the best alternative, imo
  4. 00:20:358 (1,2) - same about NC here (00:20:184 - is not the actual downbeat, that's just where the timing changes, the following timing point is there to fix the downbeat being on the wrong tick)
  5. 00:24:726 (4,1) - imo, two circles would match better here, too, because it's weird to not follow the original vocal, but then following the echo. Alternatively, you can use a single slider and start the spinner at 00:25:244 - (You'd have to manually snap the sliderend, tho, because it's covering a red line.)
  6. 00:39:315 - add a circle here? You covered the sound in the previous pattern (00:36:001 (3) - reverse) and there are vocals here, too
  7. 00:40:187 (1,2) - I think this catches players a off-guard, it's really unexpected. You're probably trying to emphaisze the "stop" vocal + echo? Because then you should turn the circle into a slider too. Or alternatively, try a 3/2 reverse slider, would also cover 00:41:233 (3) - , but plays better, imo
  8. 00:42:105 - add another circle for same reasons as ^^
  9. 01:03:199 (5) - feels a little off to follow the "really" and ignoring the "wanna" (not even having it clickable), so consider removing the reverse and using two circles instead? (Two sliders would be too much, imo)
    similar for 01:14:362 (5,6) - and 01:25:525 (5) -
Hard
  1. 00:24:983 (1) - spinner should be snapped to the downbeat, no?
  2. 00:09:500 (1) - shouldn't this start at 00:09:674 - ? That's where the vocals start and the background sound is stronger there, too.
  3. 00:16:476 (1) - plays better if the slidertail is clickable, imo, because there's this "hm" that you have clickable afterwards. I'd suggest 2/1 slider + circle on "hm", or instead of 2/1 slider a 1/1 reverse
  4. 00:20:184 - I'm missing a circle here, there are such strong vocals D:
  5. 00:28:327 (1) - "please" holds on and there's also this sound at 00:28:327 (1) - so a 1/1 slider would match better here, imo
  6. 01:03:897 (1) - extended slider doesn't work well here, because there's an audible sound on the red tick and that's actually the only part where you used one, so better to replayce this with 1/2 sldier or preferably 1/1 slider because that's what you used at 00:52:734 (1) - / 01:15:060 (1) - / 01:26:223 (1) -
  7. 01:20:467 (6,1) - I'd prefer if this as unstacked, because there's a strong beat on the sliderhead so I'd expect more movement. (You could also stack (6) below (5) instead!)
    similar for 01:33:025 (4,1) -
Hyper
  1. 00:08:802 (4) - try 1/2 slider + circle instead to follow the vocals more precisely? (having each word clickable) maybe like this: http://puu.sh/nYFUC.jpg
  2. 00:11:593 (3) - I think 1/1 slider would match better here, because there's no single word on the red-tick
  3. 00:18:569 (3) - move this down 1-2px, it's out-of-playfield. (Only the border of the reverse, but still)
    and also similar to ^^, I'd prefer 1/2 slider + circle to emphasize the syllables here.
  4. 00:19:616 (5,6) - feels off that you switch to the beats here suddenly and completely ignoring the "I". Not even the slidertail matches the vocals. >: Imo would work better if you delete the sldiers and add a circle at 00:20:184 -
  5. 00:21:230 (4) - and 00:24:044 (5) - the "up" ends on the 1/2, so imo would be better to not extend them.
    If you keep them, don't forget to silence the second sliderend, too, atm it's still at 30%. Sounds pretty off. >:
  6. 00:28:326 (2) - extended slider feels pretty weird here, too, because you're ignoring the sound on the white tick and vocals end earlier than the slider (which is not even silenced), so ya. :/
  7. 01:25:351 (2,3) - why is this differently mapped than the previous three? i'd prefer if this was consistent with the other three
FCL's Insane
  • 00:06:524 (4,1) - I disagree with the stack here, because it's not clearly differentiable from 00:05:304 (1,2) - (I also don't agree with the extended slider because of the sound on the white tick, but I guess you ignored that for a reason..?)
  1. 00:12:116 (5) - as much as I like this slidershape, it would be nice to see this split up so you can emphasize the vocals at 00:13:337 - with a circle.
    similar for 00:16:302 (1) - (and 00:17:872 (2,3) - would match better to end (2) on the red tick and replace (3) with 1/2 slider that starts on the white tick, because vocals)
    also similar for 00:19:093 (1) - (if not the slidertail should still be snapped to the downbeat, because that's where the vocals start and they should be emphasized somehow, imo. I'd definitely prefer the circle over that, but that's up to you ofc <: )
    and also similar to 00:21:927 (5) - would also be really nice to have a reverse on 00:21:230 (4) - instead, because that's what you did for 00:24:044 (3) -
  2. 00:32:163 (5) - I would prefer two circles here because of the strong vocals on the slidertail
  3. 00:38:093 (2,3,4) - hmmh, spacing feels a little weird, imo. I expected the distance to increase, so (3,4) should be a further from each other than (2,3). I think http://puu.sh/nYId3.jpg works better with flow, but you'd gave to place 00:39:837 (5) - differently then. (mabye on (3)'s tail?)
Freedom
  1. am I like the only person who disagrees with these inconsistent extended sliders? :/ I mean it's okay to use them (unless you ignore a beat by doing so) but you also missed a lot of vocals, which in the end makes this looks random (at least to me)
    and then there are also a lot of extended sliders that you forgot to silence.. might wanna check this diff for them
  2. 00:28:326 (2) - wouldn't it make more sense to end this at 00:28:326 (2) - so the sound there gets a least some ephasis?
  3. 00:49:944 (1,2) - moevement feels a little weird, consider reversing (2) and re-arranging the following circles, example: http://puu.sh/nYJYC.jpg
hope I could help out, good luck!
//squee
wajinshu

Squirrel wrote:

Waji's Normal
  1. check AiMod for unsnapped object!
  2. 00:07:757 (1,2) - NC should be on (2), because that's what you did for 00:10:546 (7,1) - / 00:13:337 (4,1) - / 00:17:523 (6,1) -
  3. 00:15:953 (4,5) - would match vocals better if this were a single slider or two circles, because there's nothing significant on the sliderend. I mean it's okay as is, but there's two syllabels and you map the shorter one with a slider and the longer one with a single circle, which feels off to me. They should be mapped the same and two sliders is too much, so two circles would be the best alternative, imo
  4. 00:20:358 (1,2) - same about NC here (00:20:184 - is not the actual downbeat, that's just where the timing changes, the following timing point is there to fix the downbeat being on the wrong tick)
  5. 00:24:726 (4,1) - imo, two circles would match better here, too, because it's weird to not follow the original vocal, but then following the echo. Alternatively, you can use a single slider and start the spinner at 00:25:244 - (You'd have to manually snap the sliderend, tho, because it's covering a red line.)
  6. 00:39:315 - add a circle here? You covered the sound in the previous pattern (00:36:001 (3) - reverse) and there are vocals here, too
  7. 00:40:187 (1,2) - I think this catches players a off-guard, it's really unexpected. You're probably trying to emphaisze the "stop" vocal + echo? Because then you should turn the circle into a slider too. Or alternatively, try a 3/2 reverse slider, would also cover 00:41:233 (3) - , but plays better, imo
  8. 00:42:105 - add another circle for same reasons as ^^
  9. 01:03:199 (5) - feels a little off to follow the "really" and ignoring the "wanna" (not even having it clickable), so consider removing the reverse and using two circles instead? (Two sliders would be too much, imo)
    similar for 01:14:362 (5,6) - and 01:25:525 (5) -
Thanks! I fixed (all) a lot of things
тут
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49867
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 94616
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:The Journey (feat. Veela)
TitleUnicode:The Journey (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:Waji's Normal
Source:
Tags:drum and bass electronic vocal shmiklak dnb liquicity wajinshu fcl
BeatmapID:934777
BeatmapSetID:416553

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:5
ApproachRate:5
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FCL

Squirrel wrote:

FCL's Insane
  • 00:06:524 (4,1) - I disagree with the stack here, because it's not clearly differentiable from 00:05:304 (1,2) - (I also don't agree with the extended slider because of the sound on the white tick, but I guess you ignored that for a reason..?)
    I want to be consistent, fixed
  1. 00:12:116 (5) - as much as I like this slidershape, it would be nice to see this split up so you can emphasize the vocals at 00:13:337 - with a circle.
    similar for 00:16:302 (1) - (and 00:17:872 (2,3) - would match better to end (2) on the red tick and replace (3) with 1/2 slider that starts on the white tick, because vocals) Tbh I don't think this is so fundamentally. I don't want adding 1/4 stacks since they feels a kinda overmapped in this calm part. Also a strong vocal on slidertails won't confusing or something
    also similar for 00:19:093 (1) - (if not the slidertail should still be snapped to the downbeat, because that's where the vocals start and they should be emphasized somehow, imo. I'd definitely prefer the circle over that, but that's up to you ofc <: )
    and also similar to 00:21:927 (5) - would also be really nice to have a reverse on 00:21:230 (4) - instead, because that's what you did for 00:24:044 (3) - good suggestion but then what will feel other part without long slider?
  2. 00:32:163 (5) - I would prefer two circles here because of the strong vocals on the slidertail can't agree because he sounds like 00:32:512 (6) -
  3. 00:38:093 (2,3,4) - hmmh, spacing feels a little weird, imo. I expected the distance to increase, so (3,4) should be a further from each other than (2,3). I think http://puu.sh/nYId3.jpg works better with flow, but you'd gave to place 00:39:837 (5) - differently then. (mabye on (3)'s tail?) good suggestion, changed
Thank u for modding!
osu file format v14

[General]
AudioFilename: Feint - The Journey ft. Veela.mp3
AudioLeadIn: 0
PreviewTime: 49867
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 94616
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Journey (feat. Veela)
TitleUnicode:The Journey (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Slayed
Version:FCL's Insane
Source:
Tags:drum and bass electronic vocal shmiklak dnb liquicity wajinshu fcl
BeatmapID:916918
BeatmapSetID:416553

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CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:0.5

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359,75,93025,1,2,0:0:0:0:
473,248,93199,5,14,0:0:0:0:
354,271,93374,1,2,0:0:0:0:
496,228,93548,1,10,0:0:0:0:
232,167,93723,2,0,L|228:63,1,80,10|10,0:0|3:2,0:0:0:0:
230,255,94072,1,10,0:0:0:0:
230,14,94246,1,10,3:2:0:0:
437,135,94420,1,10,0:0:0:0:
149,180,94595,5,6,0:0:0:0:
Shmiklak

Squirrel wrote:

Sorry for the delay, here's the my part of m4m! ;w;

General
  1. consider adding Clockwork Hearts to the tags, it's the album the full version of this song was released on
Shmik's Easy
  1. NCs in this diff look a little random at some points; sometimes they're on the 4th beat, sometimes on the downbeat. And then sometimes each 2nd downbeat, sometimes each 3rd/4th.. since I don't know what you wanna stick to I won't point them out, but please check the diff yourself or just re-do them completely
  2. 00:09:500 (4,5) - would match the vocals better if you ctrl+g this rhythm, so you have the circle on 'go' and 'like you don't even' on the slider
  3. 00:19:267 (3,1) - this looks a little confusing for the easiest diff because of the offset change, so if you want to keep this rhythm I suggest using DS of 1.05 between (3) and (1), so this overlaps just like all the previous and all the following objects.
    But I'd actually prefer if you change the rhythm for 00:17:872 (2,3) - to keep it consistent with the two previous rhythms where you kept a 2 beat break between patterns. http://puu.sh/nYy0v.jpg (would also match nicely with the vocals)
  4. 00:44:373 (1) - hmmh, seems weird to me that this is one single slider, because there's a break in the vocals and also a pretty comparably strong sound at 00:47:163 - so consider splitting this into two sliders. http://puu.sh/nYyoN.jpg
    you could also add a reverse at 00:45:419 - , matches the vocals nicely, imo
  5. 00:49:944 - to 01:00:757 - here the beat gets pretty monotonous, could be made a bit more interesting if you break the constant 1/1 rhythm at some points.
    00:55:525 (1,2) - for example would work nice as 3/2 reverse slider to match the vocals, or if that's too complicated 2/1 slider + circle
    similar for 00:58:316 (1,2) - because there's the second part of the sentence starting at 00:59:362 - ((2)'s tail)
  6. 01:01:106 (1,2,3,4) - hmmh, might be hard for beginner players to hit constant 1/1 rhythm, consider changing this up a little. It doesn't need to be the same as 00:49:944 (1,2) - but shouldn't be much harder either, because it's basically same rhythm/vocals
  7. ye, about the four parts at the end - it seems a little weird to me that they're mapped so extremely different, because they're the same (at least the first three are), but if you compare 01:17:851 (1,2) - to 00:55:525 (1,2,3,4,5) - ..? I mean I know why you wouldn't want all of them to be the exact same, but this feels totally random to me. :c You could've made the 1st / 2nd / 3rd 'chorus' (Idk what to call it) focus on beat and 4th on vocals or vice-versa (because vocals change between 1,2,3 and 4th chorus). At the moment this lacks a little structure, imo. s:
But overall the diff looks pretty nice. I really the flow. :3
One more ting, tho - The speed change from 0.75 to 1. migth be very confusing for beginner players, because objects suddenly don't overlap anymore. To avoid that I would suggest using 1.5 DS until the SV change, so these parts look more similar. It actually wouldn't change change gameplay, except for that players have to move 10px more than they have to now, but looks better structured to me that way. That's up to you ofc. :3

hope I could help out, good luck!
//squee
Thank u! All fixed!

@Slayed pls fix hitsounds in my diff.
eee фейнт
Topic Starter
Slayed_old_1
fixed mostlee everything, so ill just explain why i didnt accept some thingz or changed smth in my own way

Squirrel wrote:

Hard
  1. 00:16:476 (1) - plays better if the slidertail is clickable, imo, because there's this "hm" that you have clickable afterwards. I'd suggest 2/1 slider + circle on "hm", or instead of 2/1 slider a 1/1 reverse no, i like my currect pattern, since it still works with the music. also by doing this, i put some more rhytms in the map c:
  2. 00:20:184 - I'm missing a circle here, there are such strong vocals D: put 1/2 slider there caz after that note timing goes crazy xd
  3. 00:28:327 (1) - "please" holds on and there's also this sound at 00:28:327 (1) - so a 1/1 slider would match better here, imo probably yes, but i like how it goes now, and also thats not a big deal
Hyper
  1. 00:21:230 (4) - and 00:24:044 (5) - the "up" ends on the 1/2, so imo would be better to not extend them.
    If you keep them, don't forget to silence the second sliderend, too, atm it's still at 30%. Sounds pretty off. >: silenced the second moment!

Freedom
  1. am I like the only person who disagrees with these inconsistent extended sliders? :/ I mean it's okay to use them (unless you ignore a beat by doing so) but you also missed a lot of vocals, which in the end makes this looks random (at least to me)
    and then there are also a lot of extended sliders that you forgot to silence.. might wanna check this diff for them zz, i actually like how do they sound. probably they are skipping some beats, but beats in that part are really weak, so if i will miss some, it will be nothing. also as for me, these sliders are ok for the lyrics too, because mainly i used them when the vocal ended on the white tick, so its just smth like 1/1 slider, but a bit harder ;p.
  2. 00:49:944 (1,2) - moevement feels a little weird, consider reversing (2) and re-arranging the following circles, example: http://puu.sh/nYJYC.jpg this way also plays good (for me), also it wasnt a problem to ppl, who i asked to testplay it
hope I could help out, good luck!
//squee
thanks! updated all diff + hitsounds
Squichu
Yup, as promised.

- just two more minor things:

Shmik's Easy
  1. 00:14:732 (3,4) - spacing thingie
Hard
  1. 00:23:532 (2,1,1) - eh, was this changed, too? I remember this part to be mapped to the vocals.
    Like http://puu.sh/o19oO.jpg but I'm not sure D:
If you didn't find any other BNs by the time I'm back from the hospital, call me back! :3
Awesome set <3
wajinshu
mmm very cool
Shmiklak
RIP Slayed D:
Namki
бедный-бедный Никита ;_;
Shmiklak
#FREESLAYED
BanchoBot
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