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Tatsh - IMAGE -MATERIAL-

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Topic Starter
Bara-
This beatmap was submitted using in-game submission on donderdag 9 juni 2016 at 9:06:04

Artist: Tatsh
Title: IMAGE -MATERIAL-
Tags: Reflec Beat <Version 0> New Song (新曲) (Shinkyoku)
BPM: 130
Filesize: 11499kb
Play Time: 06:22
Difficulties Available:
  1. Reflection of Disruption (2,07 stars, 426 notes)
Download: Tatsh - IMAGE -MATERIAL-
Information: Scores/Beatmap Listing
---------------
D Rank: Strong Survivor
C Rank: Proud Stream Master
B Rank: True Champion
A Rank: Legend above Legends
S Rank: osu! GOD? This is really fucking impossible, asian or not, it's impossible.
Wishmaker980
Hello!For M4M Request~

General

Lol why is the OD 6,its only 2 stars xD,you might wanna put it at 5

Reflection of Disruption

02:06:127 (2) - Shorten this slider so it ends on 02:06:589
02:07:051 (3) - Then extend this slider so that it starts on 02:06:820 instead,try it out!
02:12:820 (3,1) - This two looks quite compact,increase the distance a little
03:17:435 (2) - Stack this with 03:19:051 (3) -
03:57:357 (3) - Make this slider start on 03:57:141 <- The sound starts there
04:31:511 (2) - Fix blanket with 04:30:588 (1) - slider tail
04:38:204 - This empty space here is so awkward lol,you might wanna add stuffs here
05:19:049 (3) - I think this can be blanketed more nicely with 05:19:511 (1) -
05:41:204 (3) - Check Distance snap since its like a normal difficulty. Insane/Extra difficulty=What is Distance snap? XD
06:20:204 (2) - I recommend you replace this slider with a note on 06:20:204 and a slider on 06:20:434 as there is a sound on 06:20:434,listen to 50% speed,there is like a low dragging sound there,would be good for a slider

Nice and clean map~Still surprised that there would be a 2 stars difficulty for this song xD

That's all from me!Good luck with your map!
Topic Starter
Bara-

Wishmaker980 wrote:

Hello!For M4M Request~

General

Lol why is the OD 6,its only 2 stars xD,you might wanna put it at 5

Reflection of Disruption

02:06:127 (2) - Shorten this slider so it ends on 02:06:589
02:07:051 (3) - Then extend this slider so that it starts on 02:06:820 instead,try it out! I kinda want to keep following this rhythm, but I can see what you mean
02:12:820 (3,1) - This two looks quite compact,increase the distance a little
03:17:435 (2) - Stack this with 03:19:051 (3) -
03:57:357 (3) - Make this slider start on 03:57:141 <- The sound starts there The violin does, correct, but the piano does not
04:31:511 (2) - Fix blanket with 04:30:588 (1) - slider tail
04:38:204 - This empty space here is so awkward lol,you might wanna add stuffs here Too little breakt time, and there is nothing you can just start it on, I prefer waiting for the new stanza
05:19:049 (3) - I think this can be blanketed more nicely with 05:19:511 (1) -
05:41:204 (3) - Check Distance snap since its like a normal difficulty. Insane/Extra difficulty=What is Distance snap? XD It's only a 0.06 change, which is almost nothing
06:20:204 (2) - I recommend you replace this slider with a note on 06:20:204 and a slider on 06:20:434 as there is a sound on 06:20:434,listen to 50% speed,there is like a low dragging sound there,would be good for a slider

Nice and clean map~Still surprised that there would be a 2 stars difficulty for this song xD

That's all from me!Good luck with your map!
Thanks!
Fixed all unmentioned
_DT3
Awesome map, man! This map is crazily good with the rhythm and slider forms! This definitely deserves ranked! These are my picks for changes but you don't have to change anything if you wish, the map is already great!


02:05:666 (1,2,3) - Maybe add (1) to the previous combo and put (2,3) into a new combo
03:13:974 (1) - Move this more to the center/move it closer to the other slider (since that one is more centered)
03:33:820 (3,1) - Put these into a new combo (it fits the music more)
(Only if you want to, not that necessary) 03:41:204 (3,1) - Put these in a new combo
03:45:589 (1) - 03:50:896 (1) The part between the two objects is empty which seems weird. If you don't fill it with objects then I suggest removing all objects until 04:01:973 (1) which makes the break longer and more fitting to the music
04:04:742 (3,1) - If you listen closely, the 2nd slider (it's start) doesn't fit to the music well. I wouldn't know how to fix that but try removing/ modifying the first slider
04:36:242 (1,1) - The break in between the two objects seems unnecessary and odd as well. This time I would suggest just filling it up with objects.
04:52:280 (3,4) - Here put the two into a new combo
05:26:434 (3,1) - Put these two into a new combo
05:34:280 (1) - Add this to the previous combo
05:46:280 (3,4) - Put these in a new combo
05:48:588 (3,1) - Put these in a new combo (Here (1) doesn't really belong to the other notes in it's combo/05:49:050 (1,2,3) don't fit together)
05:52:973 (1,1) - Like before, the break between these two objects seems unnecessary and odd. Add objects in here to fill the gap
Optional: Instead of 06:22:280 (1) you could add in a spinner

I really had fun modding this, it was a great map! Continue making maps like this and your maps will be known everywhere, I mean it! ;) Keep the great maps up!
Topic Starter
Bara-

TurtleStuffs wrote:

Awesome map, man! This map is crazily good with the rhythm and slider forms! This definitely deserves ranked! These are my picks for changes but you don't have to change anything if you wish, the map is already great!


02:05:666 (1,2,3) - Maybe add (1) to the previous combo and put (2,3) into a new combo I guess you mean (2,3) together right? If so, I applied that
03:13:974 (1) - Move this more to the center/move it closer to the other slider (since that one is more centered) I need to think about Distance here as well
03:33:820 (3,1) - Put these into a new combo (it fits the music more) I prefer to be consistent with NCs in lower diffs
(Only if you want to, not that necessary) 03:41:204 (3,1) - Put these in a new combo ^^
03:45:589 (1) - 03:50:896 (1) The part between the two objects is empty which seems weird. If you don't fill it with objects then I suggest removing all objects until 04:01:973 (1) which makes the break longer and more fitting to the music Correct, but due to spinner recovery I need to wait multiple beats, and then starting at an offbeat piano feels even more weird then this large gap
04:04:742 (3,1) - If you listen closely, the 2nd slider (it's start) doesn't fit to the music well. I wouldn't know how to fix that but try removing/ modifying the first slider I honestly can't hear the rhythm properly at all, it's too soft >_> Therefore I want to keep the rhythm as simple as possible
04:36:242 (1,1) - The break in between the two objects seems unnecessary and odd as well. This time I would suggest just filling it up with objects. This one is actually the shortest break allowed (if you see this as an easy), which is 4 beats (but BPM is doubled, so 8 beats recovery)
04:52:280 (3,4) - Here put the two into a new combo
05:26:434 (3,1) - Put these two into a new combo
05:34:280 (1) - Add this to the previous combo It's fine, as it's consistent
05:46:280 (3,4) - Put these in a new combo
05:48:588 (3,1) - Put these in a new combo (Here (1) doesn't really belong to the other notes in it's combo/05:49:050 (1,2,3) don't fit together)
05:52:973 (1,1) - Like before, the break between these two objects seems unnecessary and odd. Add objects in here to fill the gap And again this break is required
Optional: Instead of 06:22:280 (1) you could add in a spinner

I really had fun modding this, it was a great map! Continue making maps like this and your maps will be known everywhere, I mean it! ;) Keep the great maps up!
Ahw thank you!
I'm really happy with these words \:D/
Fixed all unmentioned, someone were fixed though (despite being red)
Shiirn
Irc mod

stuff
08:39 Shiirn: HAH
08:39 Shiirn: I FOUND SOMETHING
08:39 Shiirn: 01:05:666 (1) - curve around (2)
08:40 Baraatje123: okey
08:40 Shiirn: 01:21:820 (3) - maybe curve around the kick of (1) but you'd need to modify (2) as well or the entire pattern
08:41 Shiirn: 01:26:204 (4,1) - weirdo blankets here
08:41 Shiirn: might want to just have the second curve of (4) go top right -> bottom left clockwise
08:42 Baraatje123: I tried something else, but fixed them
08:42 Shiirn: aye aye
08:43 Baraatje123: Though I'm not sure about the 1:21 one
08:43 Shiirn: 01:33:589 (2) - doesn't curve sharply enough to appear as if it's going around (1) but 1 goes around it. idk kinda weird
08:43 Shiirn: Yeah, just ponder that one for a bit and something'll come to mind
08:43 Baraatje123: fixed
08:44 Shiirn: 01:54:589 (1) - improperly blankets (5)
08:44 Shiirn: remember to flip it for the next slider too~
08:45 Shiirn: 02:49:974 (1) - imperfect blanket
08:45 Shiirn: on (4)
08:45 Shiirn: fine on (2)
08:46 Shiirn: 02:55:512 (1) - you might want to move this just a little bit or modify the combo in such a way that the spacing between the slider tracks are equal since they're trying to blanket eachother
08:47 Shiirn: all i can really give are these nazi, perfection-based mods since as u said
08:47 Shiirn: its 2* and polished
08:48 Shiirn: 03:23:204 (1) - not stacked right
08:48 Baraatje123: hooray
08:48 Shiirn: o.o?
08:48 Baraatje123: I hope the BN agree with it as wel \:D/
08:48 Shiirn: aha
08:49 Shiirn: 03:41:204 (3,2) - these are really close together, space it out just a bit
08:50 Shiirn: 04:52:972 (2) - do the same thing u did way back when
08:50 Shiirn: 04:55:511 (1) - if you want to be really fancy, have this blanket the little kink in the previous slider
08:51 Shiirn: 05:07:973 (4) - curve it the other way so it goes directly "in"
08:52 Shiirn: 05:33:819 (3,2) - same as before, 2close etc etc
08:52 Baraatje123: 5:07, would cause werird looks compared to the previous sldier
08:52 Shiirn: yeah
08:53 Shiirn: But since you have a large pause after 05:08:434 (1) -
08:53 Shiirn: you can alternatively rotate IT so that it doesn't intersect as harshly
08:53 Shiirn: somethin like http://puu.sh/mmZvj/4dc8222337.jpg
08:54 Baraatje123: okay, that looks nice
08:54 Shiirn: good map tho
08:55 Baraatje123: Thanks!
wasin
M4M from your Q


General
fine

Reflection of Disruption
00:19:513 - In my opinion the end point of this spinner you don't have to add "Finish" hitsound because you have slider(1) 00:21:359 (1) - to support "Finish" hitsound
00:25:051 (1) - If you look carefully you will see this slider it doesn't fit with 00:24:590 (4) - here, try to fit this I think is better
00:28:743 (1) - This slider make sure you wanna make it balance with 00:26:897 (2) -, but I saw the difference spacing between here! you can move slider(1) a bit up
01:03:358 - I heard something at here. In my opinion may be you still add some circle here.
01:05:666 (1,2) - Kinda weird for me, the begin point of slider(2) too closer with slider(1) I think you can make a spacing like this 01:21:820 (3,1) -
01:25:512 (3) - Here NC is fine
01:30:589 (1) - This slider it doesn't fit with 01:29:897 (2) - again, suggest to move a slider(1) to X:228 Y:44 and should be fix the spacing
01:40:743 (3) - Spacing error [Y] should be 148, suggest to move a center point a bit up
02:05:666 (4) - NC here instead 02:06:127 (1) - I think is fine and follow your own of all combo
02:08:435 (2) - Doesn't fit right ? move the end of slider a bit left
02:32:435 (1) - In my opinion this pattern going to follow a rhythm than your own here!
02:51:820 (3) - Here again doesn't fit with 02:51:128 (2) - you will see from here 02:52:281 -
03:38:897 (3) - If you don't care about short combo, I think you can NC here
03:47:204 - Don't have to add "Finish"

Wow pretty shape diff. GL for ranking :D :D
Kalibe
Barry, i'm not sure about this title.. better check this map and consider it what Krah said.
Dilectus
Lost my mod halfway through. So here we go again...

M4M from your queue.
Remember that these are my opinions. And since the map is already amazing, not much major will be said.

Nice to see that newer players can enjoy this awesome song!
Reflection of Disruption
00:21:359 (1,2) - These two can be bent a bit
00:28:743 (1,2) - ^
00:32:436 (1) - Dont think you should keep making straight sliders in slow parts. They're not really immersive and fun to play for beginners. Bend it a little bit like Beckham https://osu.ppy.sh/ss/4287505
00:39:820 (1) - Make something fun out of this slider. For same reason above
00:49:051 - I dont think you should use a snare drum as hitsound here. Use a crash symbal instead and lower the volume a bit.
00:56:435 (1) - Doesn't look too good. Make something nicer
01:25:051 (2,3) - Don't think newer players will appreciate this stack. They will most likely smash their keyboard and get either a miss or a 100. It's up to you tho if you want to space it out or not.
01:28:743 - Wouldnt it be funny if you used the AWP sound (from Counter Strike Source) as a hitfinish for these transitions in the song. Man, that would sound epic.
01:45:358 (3,4) - These two are so close of hitting each other, maybe bend them a tiiiny bit away from each other? There are also more of these throughout the difficulty. So if you want to, check those out aswell.
02:10:281 (2,3) - This is kind of a weird flow, but it's no big deal.
03:50:896 (1,2) - Same like I said in the beginning. These aren't that immersive and fun to play. So try and make sliders like these more appealing, preferably in slow parts.
04:18:906 (1) - Not sure if you've noticed, but the sliderend ends like -5 before the music kicks in again. Listen to it in 25% speed
04:36:242 (1) - Start spinner on white tick?
04:51:819 (2,1) - Same thing here (unless they learned their lession in the first part). I don't think newer players are ready for stacks like this.
05:10:280 - This kiai is pretty much the last kiai but now it's upside down (or well, at least the first couple of sec)
05:45:819 (2,1) - Same deal as above
06:11:204 (1) - Make something fun out of this, same for the upcoming straight sliders.

That should be it. Amazing map to be honest. I think players will appreciate it well. Have a star!
Topic Starter
Bara-
Thanks guys!
Most of the things were fixed with the IRC with Shiirn
Other things not fixed:
The striaght sliders, they are easy to follow, and not that boring. Changed some of them, but not all
The rest of the not fixed things are really minor
Thanksss!!
Battquif
Hi~~ From your Queue !!


The mod !
01:21:820 (3,1) - There is the little overlap, but I think you should go to the down. Since 01:21:358 (2,3) - have a "broken flow", for an easy diff, I simple patern should be better :) (http://puu.sh/mn5NB/fe0aa1ee00.jpg maybe, with a simple ratotion :D)

01:37:512 (3) - I would CTRL+J this, it looks better :) Or just a straight slider.

01:49:051 (3) - Just the looks of the map but, this one blanked is better right ? I think it's easier for a "beginner" to do it with a curved slider :)

02:17:666 (2) - ^

03:08:435 (1) - something like that could make a better flow : http://puu.sh/mn6yR/3f7dd03c17.jpg . The movement of the cursor will go straight to the down/left. With it, you'll keep the flow ;)

03:26:435 (3,1,2,3) - erf, this part could be really better imo :D first : blanket 1 with 3 (the first), after : change the curve of 1 to point to 2 (you'll have to change 2). The problem for me is where 2 is :)

03:36:127 (1,2) - I don't really like the first slider but, whatever. You should not overlap it :/ mainly if it's an easy diff :) change it will looks better and fix the flow with the circle after it ;)

04:48:588 (3,1) - As 01:21:820 (3,1) ;)

05:02:896 (1) - You should not overlap it again :)

05:04:742 (1,2) - sorry for this, but, but, but... they are not parallel :'(

05:19:511 (1,2,3) - As 03:26:435 (3,1,2,3) ;)

05:28:741 (1,2) - As 03:36:127 (1,2) :D

Nice work :D Beginners will be happy xD
Topic Starter
Bara-
Thanks!
Fixed all but the overlap related ones, as those imo look great. I also use them more often, so they should be fine
snz
Best Map Ever!♥
Okoratu
Since you asked me to post: did you fix the trigger things
Topic Starter
Bara-
Yes
I lowered Stack leniency
I also looked at the things you (and indirectly Loctav) pointed out, kd for that (deny if you don't agree with that)
-rage
Just passing by, no kudosu necessary

  1. 02:59:204 (1) - this is the only slider i've noticed that didn't really look too good (a little unaesthetically pleasing). could have more curves and turns to it. it feels a little long like it is.
  2. 03:47:434 - probably intended, but this long pause feels like there could be something there. or maybe you could put an actual break time? (it's probably too short for one but it would feel better)
  3. 03:57:127 (3) - something like this?. the (3) probably feels too close to the (2) but most of these sliders follow the violon, so it would feel better?
    And also towards this part, it would be cool if all the sliders and notes would follow the violon since it's like the strongest noise. because something like 04:04:280 (2,3,1) - this doesn't really make all that sense to me.
  4. 04:38:204 - another long pause, idk if that was intended or not but i just don't think it feels right ;w; and maybe the spinner at 04:36:242 (1) - could be replaced with some notes or something, it would follow the song better rather than having a random pause.
edit: made it more readable
Topic Starter
Bara-

klonoa wrote:

Just passing by, no kudosu necessary

  1. 02:59:204 (1) - this is the only slider i've noticed that didn't really look too good (a little unaesthetically pleasing). could have more curves and turns to it. it feels a little long like it is.
  2. 03:47:434 - probably intended, but this long pause feels like there could be something there. or maybe you could put an actual break time? (it's probably too short for one but it would feel better) Yup, intended
  3. 03:57:127 (3) - something like this?. the (3) probably feels too close to the (2) but most of these sliders follow the violon, so it would feel better? I follow piano
    And also towards this part, it would be cool if all the sliders and notes would follow the violon since it's like the strongest noise. because something like 04:04:280 (2,3,1) - this doesn't really make all that sense to me.
  4. 04:38:204 - another long pause, idk if that was intended or not but i just don't think it feels right ;w; and maybe the spinner at 04:36:242 (1) - could be replaced with some notes or something, it would follow the song better rather than having a random pause.
edit: made it more readable
Thanks!
Fixed unmentioned!
JBHyperion
Mod by PM request

General Comments:

  1. Song Folder: Your BG is well over a MB in size and taking up much more space in the beatmap folder than it needs to. Here's a space-saving version with minimal loss in quality - boop
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: For the purposes of this difficulty, I'd like to propose making the timing section at 04:12:702 - ~74BPM so that you can snap 04:12:702 (1) slider end to the red tick for the piano sound there. The current slider ending right before the piano on a much less noticeable guitar sound feels really weird, and since you're not using Tick Rate 2, the piano sound on/near the red tick in this slider has no audio feedback, so feels much less strange "unsnapped" in this sense. This might be incorrect/unrankable/impossible in theory or practice of course, so get some more opinions on what the best course of action is here
  5. Hitsounds: Both soft sliderwhistles are unused (unless you have some sampleset changes using the sidebar instead of inherited points that I missed) so unless you're planning to do something with them (or you already are) they can be removed
  6. AImod: No issues
Difficulty-Specific Comments:

Reflection of Disruption
Diff plays well and is very clean already, prepare for nitpicky aesthetics (^:

  1. 00:06:820 (1,1,1,1,1,1) - So this is interesting and all but is 12 seconds of pmuch continuous spinning the best way to start out in a Normal diff marathon? This is highly likely to tire out players before the map has even begun. Maybe it's a bit conservative, but I think 3 circles on downbeats followed by the long spinner 00:10:513 (1) - would be more appropriate here. If you end that spinner at 00:13:513 - to give ample recover time, and then use the same 3 circles on downbeats + spinner at 00:17:897 (1) which you can then extend to it's full length at 00:20:897 - you could make this much more fitting to the intended difficulty
  2. 01:21:820 (3,1) - (1) would be better off blanketing the slider body of (3) rather than the tail, since the repeat on (1) is rather close to that slider - Example: https://osu.ppy.sh/ss/4813649
  3. 01:45:358 (3,4) - Are these intended to be ever so slightly bent/curved? I think parallel horizontal sliders would look neater, especially since at the moment the two are very close to overlapping
  4. 01:49:051 (3,4) - Blanket would be neater here with a smooth curve like 01:49:974 (4) -, no? Red anchor point creates a roughness that looks a little messy
  5. 02:00:127 (1) - Could increase the curve on this slightly to bring the body away from 01:58:281 - head
  6. 02:06:127 (2) - Feels weird for the strong sound on the tail to not be clickable, I feel like splitting this into 2/1 slider + circle would play better considering the sound this slider is mapping ends (save for the background guitar) on the downbeat anyway
  7. 02:12:820 (3,1) - I don't dislike the wiggle on this slider, even if my nazi side is screaming for a smooth curve to blanket, but could you separate the two objects a tiny bit more? The wiggle brings their borders rather close to overlapping
  8. 02:17:666 (2) - Same as 01:49:051 (3,4)
  9. 02:25:051 (2,1) - (1) can be curved slightly less for a more even sliderbody blanket. Same at 02:27:820 (1,2) - since I assume you copy/paste/flipped these
  10. 02:42:589 (1,2) - Think the lengths of these two should be swapped around to emphasise the strong guitar sound with whistle at 02:43:512
  11. 02:51:128 (2,3) - This flow change is quite awkward considering how smoothly the previous patterns have flowed. Ctrl+G 02:51:820 (3) would flow much better but then you have to find some way to rework this back into your next patterns, since 02:52:974 (4) will be at the "wrong end" in its current position... Keeping 02:49:974 (1,2,2) in their current positions, how about something like this- https://osu.ppy.sh/ss/4813849 ? (I dropped AR to show the pattern better, repeat of (3) is stacked with tail of 02:49:974 (1) -)
  12. 02:55:051 (3,1) - A little more distance between these two in terms of the border separation would look neater and more consistent considering the separation between 02:55:512 (1,2)
  13. 03:12:127 (1) - Might overlap with some skinned HP bars and the slider tail is technically outside the grid. I think 03:11:666 (5,1) - could be moved down and to the right slightly to avoid this
  14. 03:41:666 (1,3) - Would ideally want these to be moved up slightly to form a more even blanket with the body of 03:42:127 (2) - Example: https://osu.ppy.sh/ss/4813913
  15. 04:07:973 (2) - This feels a little strange to me as it both attempts to follow an awkward piano rhythm, and prevents the downbeat from being clickable. Shortening this to a 1/1 repeat slider and adding a circle where the tail was is a better simplification of this imo, and also brings the stronger piano sound at 04:08:896 out of the sliderbody
  16. 04:18:906 (1) - Personally I would try and speed this slider up a tiny bit - I get that BPM and thus SV are decreasing throughout so it's not a huge readability issue, but the difference between the speeds of this and previous sliders is quite large, giving more possibility to break here. Increasing SV slightly (1.25x maybe) would help balance this out. Additionally, regaining control over the rhythm becomes quite difficult considering the strong downbeat is a sliderend currently. Ending the slider at 04:22:666 and then adding a circle on the downbeat would play better I think
  17. 04:36:127 (1) - Similar situation as above, ending a slider on the downbeat causes confusion as to where the player "is" in the measure. Strong objects being clickable helps to maintain the internal metronome that makes reading upcoming patterns much easier. Ending the slider 1 beat back at 04:37:742 - and adding a circle on the downbeat would be better here
  18. 04:48:588 (3,1) - Same as 01:21:820 (3,1)
  19. 05:08:434 (1) - Tail can be brought slightly more to the right to form a more even blanket around the tail of 05:07:973 (4) - [304,240] or so works well
  20. 05:34:280 (1,2,3) - Same as 03:41:666 (1,3)
  21. 05:37:973 (1,2) - (2) can probably be curved a little more for a better sliderbody blanket
  22. 05:52:973 (1) - How about shortening this spinner slightly so you can map the following guitar sounds? I know you want to leave some pause, but it feels weird to skip an entire iteration and start at 05:58:280 (1) - with an identical rhythm
  23. 06:01:973 (1) - I'd avoid overlapping the sliderbody to this extent as it can seriously compromise readability. Move the tail anchor out to the left please
  24. 06:18:588 (1) - ^
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Topic Starter
Bara-

JBHyperion wrote:

Mod by PM request

General Comments:

  1. Song Folder: Your BG is well over a MB in size and taking up much more space in the beatmap folder than it needs to. Here's a space-saving version with minimal loss in quality - boop
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: For the purposes of this difficulty, I'd like to propose making the timing section at 04:12:702 - ~74BPM so that you can snap 04:12:702 (1) slider end to the red tick for the piano sound there. The current slider ending right before the piano on a much less noticeable guitar sound feels really weird, and since you're not using Tick Rate 2, the piano sound on/near the red tick in this slider has no audio feedback, so feels much less strange "unsnapped" in this sense. This might be incorrect/unrankable/impossible in theory or practice of course, so get some more opinions on what the best course of action is here
  5. Hitsounds: Both soft sliderwhistles are unused 00:58:281 (1) - This uses both, by having soft additions, to not interfere with the sliderticks (unless you have some sampleset changes using the sidebar instead of inherited points that I missed) so unless you're planning to do something with them (or you already are) they can be removed
  6. AImod: No issues
Difficulty-Specific Comments:

Reflection of Disruption
Diff plays well and is very clean already, prepare for nitpicky aesthetics (^:

  1. 00:06:820 (1,1,1,1,1,1) - So this is interesting and all but is 12 seconds of pmuch continuous spinning the best way to start out in a Normal diff marathon? This is highly likely to tire out players before the map has even begun. Maybe it's a bit conservative, but I think 3 circles on downbeats followed by the long spinner 00:10:513 (1) - would be more appropriate here. If you end that spinner at 00:13:513 - to give ample recover time, and then use the same 3 circles on downbeats + spinner at 00:17:897 (1) which you can then extend to it's full length at 00:20:897 - you could make this much more fitting to the intended difficulty Did all but the last, due to recovery
  2. 01:21:820 (3,1) - (1) would be better off blanketing the slider body of (3) rather than the tail, since the repeat on (1) is rather close to that slider - Example: https://osu.ppy.sh/ss/4813649
  3. 01:45:358 (3,4) - Are these intended to be ever so slightly bent/curved? I think parallel horizontal sliders would look neater, especially since at the moment the two are very close to overlapping
  4. 01:49:051 (3,4) - Blanket would be neater here with a smooth curve like 01:49:974 (4) -, no? Red anchor point creates a roughness that looks a little messy
  5. 02:00:127 (1) - Could increase the curve on this slightly to bring the body away from 01:58:281 - head
  6. 02:06:127 (2) - Feels weird for the strong sound on the tail to not be clickable, I feel like splitting this into 2/1 slider + circle would play better considering the sound this slider is mapping ends (save for the background guitar) on the downbeat anyway
  7. 02:12:820 (3,1) - I don't dislike the wiggle on this slider, even if my nazi side is screaming for a smooth curve to blanket, but could you separate the two objects a tiny bit more? The wiggle brings their borders rather close to overlapping
  8. 02:17:666 (2) - Same as 01:49:051 (3,4)
  9. 02:25:051 (2,1) - (1) can be curved slightly less for a more even sliderbody blanket. Same at 02:27:820 (1,2) - since I assume you copy/paste/flipped these
  10. 02:42:589 (1,2) - Think the lengths of these two should be swapped around to emphasise the strong guitar sound with whistle at 02:43:512 I'm following the strong sounds here (on which I used whistles)
  11. 02:51:128 (2,3) - This flow change is quite awkward considering how smoothly the previous patterns have flowed. Ctrl+G 02:51:820 (3) would flow much better but then you have to find some way to rework this back into your next patterns, since 02:52:974 (4) will be at the "wrong end" in its current position... Keeping 02:49:974 (1,2,2) in their current positions, how about something like this- https://osu.ppy.sh/ss/4813849 ? (I dropped AR to show the pattern better, repeat of (3) is stacked with tail of 02:49:974 (1) -)
  12. 02:55:051 (3,1) - A little more distance between these two in terms of the border separation would look neater and more consistent considering the separation between 02:55:512 (1,2)
  13. 03:12:127 (1) - Might overlap with some skinned HP bars and the slider tail is technically outside the grid. I think 03:11:666 (5,1) - could be moved down and to the right slightly to avoid this
  14. 03:41:666 (1,3) - Would ideally want these to be moved up slightly to form a more even blanket with the body of 03:42:127 (2) - Example: https://osu.ppy.sh/ss/4813913
  15. 04:07:973 (2) - This feels a little strange to me as it both attempts to follow an awkward piano rhythm, and prevents the downbeat from being clickable. Shortening this to a 1/1 repeat slider and adding a circle where the tail was is a better simplification of this imo, and also brings the stronger piano sound at 04:08:896 out of the sliderbody
  16. 04:18:906 (1) - Personally I would try and speed this slider up a tiny bit - I get that BPM and thus SV are decreasing throughout so it's not a huge readability issue, but the difference between the speeds of this and previous sliders is quite large, giving more possibility to break here. Increasing SV slightly (1.25x maybe) would help balance this out. Additionally, regaining control over the rhythm becomes quite difficult considering the strong downbeat is a sliderend currently. Ending the slider at 04:22:666 and then adding a circle on the downbeat would play better I think
  17. 04:36:127 (1) - Similar situation as above, ending a slider on the downbeat causes confusion as to where the player "is" in the measure. Strong objects being clickable helps to maintain the internal metronome that makes reading upcoming patterns much easier. Ending the slider 1 beat back at 04:37:742 - and adding a circle on the downbeat would be better here
  18. 04:48:588 (3,1) - Same as 01:21:820 (3,1)
  19. 05:08:434 (1) - Tail can be brought slightly more to the right to form a more even blanket around the tail of 05:07:973 (4) - [304,240] or so works well
  20. 05:34:280 (1,2,3) - Same as 03:41:666 (1,3)
  21. 05:37:973 (1,2) - (2) can probably be curved a little more for a better sliderbody blanket
  22. 05:52:973 (1) - How about shortening this spinner slightly so you can map the following guitar sounds? I know you want to leave some pause, but it feels weird to skip an entire iteration and start at 05:58:280 (1) - with an identical rhythm
  23. 06:01:973 (1) - I'd avoid overlapping the sliderbody to this extent as it can seriously compromise readability. Move the tail anchor out to the left please
  24. 06:18:588 (1) - ^ Intended actually xD
This is all from me. If you have any questions or want to discuss things further, please don't hesitate to get back to me and I'll see what I can do to help.

Good luck! (:
Thanks!
All unmentioned are fixed (I hope)
Let's bring this map back
JBHyperion
Recheck, mostly just fixing a few blankets and slider shapes:

  1. 01:33:589 (2,1) - tail of (2) to [296,92] and rotate (1) 1 degree anticlockwise, angle is currently a little too sharp
  2. 01:49:051 (3) - Middle grey node to [202,94], this is quite close to an overlap
  3. 02:00:127 (1) - ^ [291,80]
  4. 02:01:974 (1) - Rotate tail 3 degrees anticlockwise
  5. 02:45:358 (1) - Sliderbody/head whistle here? You have two in quick succession at 02:42:589 (1,2) - but no others which sounds a little odd to me
  6. 02:49:974 (1,2,3,4) - Couple of clunky blankets and a slightly off-stack here - try this code instead:
SPOILER
219,143,171128,2,0,P|247:154|266:176,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
143,146,171820,2,0,P|162:91|215:67,2,120
149,224,172974,2,0,P|113:218|90:202,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:

  1. 03:08:435 (1) - Head to [202,255] for a more even blanket with 03:07:974 (5) -
  2. 03:28:743 (1) - Would prefer if this wasn't so far up in the corner as it might overlap some skinned score counters. 03:29:435 (2,3) - can be moved down slightly as well if you need to make room
  3. 04:58:973 (5,1) - Inconsistent spacing an an uneven blanket, can fix both by moving the head of (1) to [310,182] and then stacking the tail with 05:01:050 (3) after moving it right a couple of pixels, since 05:00:357 (2,3) is also a little larger than necessary
  4. 05:07:511 (3) - Middle node to [400,66], tail to [392,110] for more fitting blanket and even spacing
  5. 05:38:896 (2) - Middle node to [54,78]
That should be everything, call me back.
Topic Starter
Bara-

JBHyperion wrote:

Recheck, mostly just fixing a few blankets and slider shapes:

  1. 01:33:589 (2,1) - tail of (2) to [296,92] and rotate (1) 1 degree anticlockwise, angle is currently a little too sharp
  2. 01:49:051 (3) - Middle grey node to [202,94], this is quite close to an overlap
  3. 02:00:127 (1) - ^ [291,80]
  4. 02:01:974 (1) - Rotate tail 3 degrees anticlockwise
  5. 02:45:358 (1) - Sliderbody/head whistle here? You have two in quick succession at 02:42:589 (1,2) - but no others which sounds a little odd to me Listen to the music, there are 2 whistle sounds at those 2 whistles
  6. 02:49:974 (1,2,3,4) - Couple of clunky blankets and a slightly off-stack here - try this code instead:
SPOILER
219,143,171128,2,0,P|247:154|266:176,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
143,146,171820,2,0,P|162:91|215:67,2,120
149,224,172974,2,0,P|113:218|90:202,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:

  1. 03:08:435 (1) - Head to [202,255] for a more even blanket with 03:07:974 (5) -
  2. 03:28:743 (1) - Would prefer if this wasn't so far up in the corner as it might overlap some skinned score counters. 03:29:435 (2,3) - can be moved down slightly as well if you need to make room
  3. 04:58:973 (5,1) - Inconsistent spacing an an uneven blanket, can fix both by moving the head of (1) to [310,182] and then stacking the tail with 05:01:050 (3) after moving it right a couple of pixels, since 05:00:357 (2,3) is also a little larger than necessary
  4. 05:07:511 (3) - Middle node to [400,66], tail to [392,110] for more fitting blanket and even spacing
  5. 05:38:896 (2) - Middle node to [54,78]
That should be everything, call me back.
Fixed all but the hitsound

Thanks!
JBHyperion
Fine by me, good luck! /o/

Bubbled~
Topic Starter
Bara-
Thanks!
( ^ω^ )
Battle
Nice~
_DT3
Yay, please get this ranked :D
[Shiny]
This beatmap is awesome, I like it. I hope this gets ranked.
zhuxiaoyan
Why is (Shinkyoku) on the title?
Topic Starter
Bara-
Since that is the correct metadata
IamKwaN
I actually think you could simply use IMAGE -MATERIAL-, 新曲 should be a remark to the song.

The composer called the song IMAGE -MATERIAL- here.
Topic Starter
Bara-
Okay
Thanks!
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