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Spawn of Possession - Apparition [OsuMania]

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Total Posts
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Topic Starter
XeoStyle
This beatmap was submitted using in-game submission on jeudi 14 juillet 2016 at 23:45:52

Artist: Spawn of Possession
Title: Apparition
Tags: marathon progressive incurso technical death metal stream
BPM: 80
Filesize: 13126kb
Play Time: 08:19
Difficulties Available:
  1. Duty to God - 4Key (5,35 stars, 7165 notes)
Download: Spawn of Possession - Apparition
Information: Scores/Beatmap Listing
---------------


The apparition, she came and gave them hope
The apparition, why would she dupe, poor the people thought


For snover, with love

Crazy timing points from the original standard map by Mazzerin.

_underjoy
1|2|3|4
mod
Change HP to 8,5 at least, OD to 9

01:18:569 - I don't think this is a good idea, a dense jumpstream would be better. (also I think rhythm is better on white-red than blue-blue)
01:21:069 - and possible chords on white lines in the whole segment. 01:28:819 - there... and generally in those trills
01:28:694 (88694|1,88756|0,88819|1) - this is rough, 01:28:631 (88631|2,88694|1,88756|0) - move those to 3,1,3 respectively?

01:34:069 - 01:34:319 - those should be the same IMO

01:44:319 - you missed notes here
01:50:319 (110319|2,110444|2,110569|2,110694|2,110819|2,110944|2,111069|2) - ouch, break the anchor please (more than 3-note anchors are bad)
01:52:819 (112819|1,112944|1,113069|1,113194|1) -
01:53:944 (113944|1,114069|1,114194|1,114319|1,114444|1,114569|1,114694|1,114819|1,114944|1) - have mercy pls
01:58:819 (118819|2,118944|2,119069|2,119194|2) - 01:59:694 (119694|1,119819|1,119944|1,120069|1,120194|1) - 02:01:069 (121069|1,121194|1,121319|1,121444|1,121569|1) -
02:02:944 (122944|2,123006|1,123069|2) - change into 234 probably
02:06:569 - idk those trills are cool but I still see a jumpstream here
02:22:569 - y u no map streamz :<
03:17:819 - add a note?
03:23:440 (203440|2) - why didn't you use 3-chords before but you use them from now on?
03:49:946 (229946|2) - move to 2?
04:25:446 (265446|1,265526|2,265606|1,265686|0) - move to right and 04:25:766 (265766|1) - to 1
04:26:726 (266726|1,266726|3) - this should be [14] for following the next chord
04:35:366 (275366|0,275426|1,275486|2,275546|3) - i see this rather as a 2323 trill 04:36:326 (276326|3,276386|2,276446|1,276506|0) - but idk
04:54:566 (294566|1,294566|3,294626|2,294626|0,294686|3,294686|1) - ctrl+h, imo better
05:01:046 (301046|0,301166|1,301286|3,301406|2) - 2-chords?
05:04:406 - pattern here is imo too easy
05:04:526 (304526|1) - ghost note 05:04:826 (304826|3,304886|2) -
05:07:766 (307766|2) - to 1
05:26:126 - add 3?
05:26:366 - and 2? shouldn't be too rough
05:26:966 (326966|1,326966|0,326966|3) - too strong
05:31:526 - add 2
05:51:206 - this whole stream has irregular structure, you sometimes accent this with 2-chord, sometimes not. Like here for example.
05:57:566 (357566|3,357626|0,357686|3,357686|1,357746|0,357746|2,357806|3,357806|1,357866|2,357926|1) - screw you, this is gay
06:11:681 (371681|2) - move to 4 (too long jack here)
06:14:792 (374792|2) - ^
06:17:459 (377459|3) - to 3
06:20:681 (380681|0) - to 2
06:25:379 (385379|1,385451|0,385522|1,385594|2) - ctrl+h then first note to 2
06:26:094 - y u undermap
06:34:129 (394129|0) - to 4
07:08:584 (428584|2,428647|1) - ctrl+h, to make the beginning less awkward
07:16:834 (436834|1,436959|1,437084|1,437209|1,437334|1) - anchorsss
07:17:459 (437459|2,437584|2,437709|2,437834|2) - 07:18:334 (438334|2,438459|2,438584|2,438709|2) -
07:17:209 (437209|1,437209|0,437272|2,437334|3,437334|1,437397|0,437459|3,437459|2) - ooups why is all the following on 1/4 accent, I know the music is like that but I think the rhythm is more audible on usual white red than on blue blue
07:24:584 - this too
07:25:459 (445459|2) - anchor
07:27:147 (447147|1,447209|2,447272|1,447334|2,447397|1,447459|2,447522|1,447584|2,447647|1,447709|2) - why
07:27:522 (447522|3,447647|3,447772|3,447834|1,447897|3,447959|1,448022|3,448084|1,448147|3,448209|1,448272|3) - why (the pattern is good but please fix the earlier one and improve this)
08:05:584 (485584|0,485709|0,485834|0,485959|0,486084|0) - anchor
08:09:084 (489084|2,489209|2,489334|2,489459|2) - 08:10:834 (490834|0,490959|0,491084|0,491209|0) - 08:11:334 (491334|2,491459|2,491584|2,491709|2) -

overal very nice map, wow
Topic Starter
XeoStyle
Yes
No
Yes/No but

_underjoy wrote:

1|2|3|4
mod
Change HP to 8,5 at least, OD to 9 Yup

01:18:569 - I don't think this is a good idea, a dense jumpstream would be better. (also I think rhythm is better on white-red than blue-blue) I wasn't really sure about it too, gonna change it, thanks
01:21:069 - and possible chords on white lines in the whole segment. 01:28:819 - there... and generally in those trills Good idee
01:28:694 (88694|1,88756|0,88819|1) - this is rough, 01:28:631 (88631|2,88694|1,88756|0) - move those to 3,1,3 respectively Looks more logic +1

01:34:069 - 01:34:319 - those should be the same IMO Yes oui ya

01:44:319 - you missed notes here A snare roll, exact lol
01:50:319 (110319|2,110444|2,110569|2,110694|2,110819|2,110944|2,111069|2) - ouch, break the anchor please (more than 3-note anchors are bad) omg lol, fixed
01:52:819 (112819|1,112944|1,113069|1,113194|1) -
01:53:944 (113944|1,114069|1,114194|1,114319|1,114444|1,114569|1,114694|1,114819|1,114944|1) - have mercy pls It's really funny when it's highlighted like this haha, fixed x)
01:58:819 (118819|2,118944|2,119069|2,119194|2) - 01:59:694 (119694|1,119819|1,119944|1,120069|1,120194|1) - 02:01:069 (121069|1,121194|1,121319|1,121444|1,121569|1) - All is fixed, thanks !
02:02:944 (122944|2,123006|1,123069|2) - change into 234 probably Looks better yup
02:06:569 - idk those trills are cool but I still see a jumpstream here Since they are less Trills like this i'm gonna stay it like this, maybe change it if this is remodded for the same reason
02:22:569 - y u no map streamz :< Gonna change the all section, I have a idee right now lol
03:17:819 - add a note? Done

I have something to do, gonna check the end of the mod later.

03:23:440 (203440|2) - why didn't you use 3-chords before but you use them from now on? Fixed
03:49:946 (229946|2) - move to 2? k
04:25:446 (265446|1,265526|2,265606|1,265686|0) - move to right and 04:25:766 (265766|1) - to 1 Nice one
04:26:726 (266726|1,266726|3) - this should be [14] for following the next chord +1
04:35:366 (275366|0,275426|1,275486|2,275546|3) - i see this rather as a 2323 trill 04:36:326 (276326|3,276386|2,276446|1,276506|0) - but idk It looks more cool you're right!
04:54:566 (294566|1,294566|3,294626|2,294626|0,294686|3,294686|1) - ctrl+h, imo better Gonna applie it to avoid the anchor, but it's almost the same thing x)
05:01:046 (301046|0,301166|1,301286|3,301406|2) - 2-chords? Fixed
05:04:406 - pattern here is imo too easy I was thinking about change it the other day but I forgot, so yup
05:04:526 (304526|1) - ghost note 05:04:826 (304826|3,304886|2) -
05:07:766 (307766|2) - to 1 Fixed this snare roll
05:26:126 - add 3? hum...
05:26:366 - and 2? shouldn't be too rough ...Why not
05:26:966 (326966|1,326966|0,326966|3) - too strong
05:31:526 - add 2
05:51:206 - this whole stream has irregular structure, you sometimes accent this with 2-chord, sometimes not. Like here for example Changed a looooot of thing in the stream
05:57:566 (357566|3,357626|0,357686|3,357686|1,357746|0,357746|2,357806|3,357806|1,357866|2,357926|1) - screw you, this is gay Fixed haha
06:11:681 (371681|2) - move to 4 (too long jack here)
06:14:792 (374792|2) - ^
06:17:459 (377459|3) - to 3
06:20:681 (380681|0) - to 2 Fixed all the jacks, looks better thanks
06:25:379 (385379|1,385451|0,385522|1,385594|2) - ctrl+h then first note to 2 done
06:26:094 - y u undermap added some basskeek yay
06:34:129 (394129|0) - to 4 k
07:08:584 (428584|2,428647|1) - ctrl+h, to make the beginning less awkward you right, it's better
07:16:834 (436834|1,436959|1,437084|1,437209|1,437334|1) - anchorsss
07:17:459 (437459|2,437584|2,437709|2,437834|2) - 07:18:334 (438334|2,438459|2,438584|2,438709|2) -
07:17:209 (437209|1,437209|0,437272|2,437334|3,437334|1,437397|0,437459|3,437459|2) - ooups why is all the following on 1/4 accent, I know the music is like that but I think the rhythm is more audible on usual white red than on blue blue Since it's just mapped on double for every snare tap, I don't see where is the problem ?..
07:24:584 - this too
07:25:459 (445459|2) - anchor
07:27:147 (447147|1,447209|2,447272|1,447334|2,447397|1,447459|2,447522|1,447584|2,447647|1,447709|2) - why
07:27:522 (447522|3,447647|3,447772|3,447834|1,447897|3,447959|1,448022|3,448084|1,448147|3,448209|1,448272|3) - why (the pattern is good but please fix the earlier one and improve this)
08:05:584 (485584|0,485709|0,485834|0,485959|0,486084|0) - anchor
08:09:084 (489084|2,489209|2,489334|2,489459|2) - 08:10:834 (490834|0,490959|0,491084|0,491209|0) - 08:11:334 (491334|2,491459|2,491584|2,491709|2) -

ALL THE ANCHORS ARE DOWN SIR

overal very nice map, wow Oh you <3
Thanks you A LOT for this mod, a lot of problems are fixed thank to you, I really appreciate it ! :)
DrawdeX
welp, double post :v
DrawdeX
hi xeo :)
sorry for the delay :v had to work on some crap load of projects lel

4K = |1|2|3|4|


Marathon mod
[Duty to Sata- I mean, God]
• 01:10:569 - Add a note? For the loud cymbal sound, since the stream ends here
• 01:10:881 (70881|0) - Move to 2, for hand balance
• 01:13:819 (73819|2) - Remove? To follow the previous patterns
• 01:14:069 (74069|0) - I don't think it's too loud, remove? Also, to follow the previous patterns
• 01:14:881 (74881|3) - Move to 3, for hand balance
• 01:17:819 (77819|0) - Same issue on 01:13:819 -
• 01:18:069 (78069|1) - Same issue on 01:14:069 -
• 01:26:444 (86444|2,86506|1) - Ctrl+H? For comfortable purposes, since 01:26:319 (86319|2,86444|2) - felt like they're jacks on this bpm
• 01:29:756 (89756|2,89819|1,89819|0,89881|2) - Ctrl+H? 01:29:819 - For this part to use column 4 (hand balance)
• 01:42:319 (102319|1,102381|2) - Ctrl+H? Same reason on 01:26:444 -
• 01:46:069 - 01:46:319 - Add a note? Since it's not part of the streams, for the cymbal sound
• 03:51:446 - Remove one note? I don't think it's too loud
• 03:56:446 - ^
• 04:27:926 - Add a note? for the cymbal sound
• 04:51:926 (291926|2,291986|1) - Ctrl+H? Same reason on 01:26:144 -
• 04:53:846 - 04:54:086 - 04:56:486 - 04:56:726 - 04:57:086 - 04:57:446 - 05:00:086 - 05:00:806 - 05:01:526 - 05:04:166 - 05:07:766 - Add a note? Since it's not part of the streams, for the cymbal sound
• 05:24:326 (324326|0) - I don't think this part is too loud, remove?
• 05:42:926 - 05:43:046 - Add a note, same snare drums on 05:41:846 ~ 05:42:326 -
• 07:08:093 - 07:12:022 - 07:12:272 - Add a note? Since it's not part of the streams, for the cymbal sound
Sorry, can't mod much on the streams orz
That's all ~
Good luck :)
Topic Starter
XeoStyle
Yes
No
Yes/No but

DrawdeX wrote:

hi xeo :)
sorry for the delay :v had to work on some crap load of projects lel

4K = |1|2|3|4|


Marathon mod
[Duty to Sata- I mean, God]
• 01:10:569 - Add a note? For the loud cymbal sound, since the stream ends here Yeah why not
• 01:10:881 (70881|0) - Move to 2, for hand balance yup
• 01:13:819 (73819|2) - Remove? To follow the previous patterns Rearanged
• 01:14:069 (74069|0) - I don't think it's too loud, remove? Also, to follow the previous patterns I kinda like it like this
• 01:14:881 (74881|3) - Move to 3, for hand balance Yup
• 01:17:819 (77819|0) - Same issue on 01:13:819 -
• 01:18:069 (78069|1) - Same issue on 01:14:069 - all is rearanged
• 01:26:444 (86444|2,86506|1) - Ctrl+H? For comfortable purposes, since 01:26:319 (86319|2,86444|2) - felt like they're jacks on this bpm Looks cool
• 01:29:756 (89756|2,89819|1,89819|0,89881|2) - Ctrl+H? +1 01:29:819 - For this part to use column 4 (hand balance) rearanged
• 01:42:319 (102319|1,102381|2) - Ctrl+H? Same reason on 01:26:444 - Yay
• 01:46:069 - 01:46:319 - Add a note? Since it's not part of the streams, for the cymbal sound hum dunno, let's say yes since it's not a stream part
• 03:51:446 - Remove one note? I don't think it's too loud
• 03:56:446 - ^ fixed
• 04:27:926 - Add a note? for the cymbal sound
• 04:51:926 (291926|2,291986|1) - Ctrl+H? Same reason on 01:26:144 - Yup
• 04:53:846 - 04:54:086 - 04:56:486 - 04:56:726 - 04:57:086 - 04:57:446 - 05:00:086 - 05:00:806 - 05:01:526 - 05:04:166 - 05:07:766 - Add a note? Since it's not part of the streams, for the cymbal sound Looks a lot better yay !
• 05:24:326 (324326|0) - I don't think this part is too loud, remove? It's actually a big snare hit, so nop
• 05:42:926 - 05:43:046 - Add a note, same snare drums on 05:41:846 ~ 05:42:326 - Oh right ! Fixed !
• 07:08:093 - 07:12:022 - 07:12:272 - Add a note? Since it's not part of the streams, for the cymbal sound Yes !

I have fixed a lot of cymbal, thank you bro !
Sorry, can't mod much on the streams orz
That's all ~
Good luck :)
Another great mod, thanks Draw <: !
-SoraGami-
Hi Xeo!~

m4m

Column = 1|2|3|4


[mod]- 01:13:569 (73569|2) - maybe move this note to 4, to lessen the pressure at column 3 (look at 01:13:069 (73069|2,73194|2,73444|2,73569|2) - ) and also plays more better
- 01:15:194 - try something like this in this part https://osu.ppy.sh/ss/3998332 , to deliver good flow in this part 01:15:194 (75194|2,75194|3,75319|0,75319|1,75444|0,75444|2,75569|1,75569|3) - while this part 01:15:819 is just to balance them out
- 01:24:819 - https://osu.ppy.sh/ss/3998384 try this, for more comfortable? to cut that juicy 01:24:631 (84631|3,84756|3,84881|3,85006|3,85131|3) + there's a double so it's kinda weird
- if you apply ^ - 01:25:381 (85381|0,85444|1) - swap columns
- 01:28:569 (88569|1,88631|2) - ctrl + h to balance the flow and for the fingers to get ready easily for this part 01:28:819 -
- 01:44:069 (104069|3) - move to 2, for balance, right side is kinda heavy because 01:43:944 - ends at right and 01:44:319 - starts at right also
- 02:06:319 - https://osu.ppy.sh/ss/3998475 for a better start before this heavy part 02:06:569 - , to balance more the flow
- 03:20:631 (200631|3) - move to 2 for balance
- 04:30:206 (270206|1) - move to 3 more comfortable and also for balance
- 04:32:006 (272006|1,272126|2) - ctrl + h, because 04:31:886 (271886|0,271886|1,272006|1,272006|0) - not really same sound
- 04:34:046 (274046|2) - move to 2, same case with the other one
- 04:41:606 (281606|2) - move to 2 for good hand flow and to balance it with 04:41:366 -
- 04:47:846 (287846|2,287966|1,287966|3,288086|0) - ctrl + h, more balance with that jacks
- 04:54:566 (294566|2,294566|0,294626|1,294626|3,294686|2,294686|0) - ctrl + h too, balancing it with 04:54:326 - would be great
- 04:57:926 (297926|1,297926|3,297986|2,297986|0,298046|1,298046|3) - same
- 06:19:681 (379681|3) - move to 3 for balance
- 06:19:903 (379903|1) - move to 1 same reason
- 06:20:570 (380570|2,380681|3) - swap columns
- 06:27:165 (387165|2) - move to 2, more comfortable for the upcoming stairs
- 06:33:487 (393487|3) - move to 3
- 06:35:201 (395201|2,395308|3) - swap columns for balance also
- 06:35:844 (395844|2) - move to 4 same
- 06:57:022 (417022|2,417093|3) - swap columns, making it continuous stairs are better i think
- that's all :^)

Good Luck and thanks xD
Topic Starter
XeoStyle
Yes
No
Yes/No but

-SoraGami- wrote:

Hi Xeo!~

m4m

Column = 1|2|3|4


[mod]- 01:13:569 (73569|2) - maybe move this note to 4, to lessen the pressure at column 3 (look at 01:13:069 (73069|2,73194|2,73444|2,73569|2) - ) and also plays more better not a big fan, but the pattern is re-arranged
- 01:15:194 - try something like this in this part https://osu.ppy.sh/ss/3998332 , to deliver good flow in this part 01:15:194 ok(75194|2,75194|3,75319|0,75319|1,75444|0,75444|2,75569|1,75569|3) - while this part 01:15:819 is just to balance them out
- 01:24:819 - https://osu.ppy.sh/ss/3998384 try this, for more comfortable? to cut that juicy Better Yes
01:24:631 (84631|3,84756|3,84881|3,85006|3,85131|3) + there's a double so it's kinda weird Don't see the problem here
- if you apply ^ - 01:25:381 (85381|0,85444|1) - swap columns
- 01:28:569 (88569|1,88631|2) - ctrl + h to balance the flow and for the fingers to get ready easily for this part 01:28:819 - Better yeah
- 01:44:069 (104069|3) - move to 2, for balance, right side is kinda heavy because 01:43:944 - ends at right and 01:44:319 - starts at right also You're right, fixed
- 02:06:319 - https://osu.ppy.sh/ss/3998475 for a better start before this heavy part 02:06:569 - , to balance more the flow ok
- 03:20:631 (200631|3) - move to 2 for balance Nice one
- 04:30:206 (270206|1) - move to 3 more comfortable and also for balance ok
- 04:32:006 (272006|1,272126|2) - ctrl + h, because 04:31:886 (271886|0,271886|1,272006|1,272006|0) - not really same sound Wow it's better
- 04:34:046 (274046|2) - move to 2, same case with the other one ~
- 04:41:606 (281606|2) - move to 2 for good hand flow and to balance it with 04:41:366 - Yup
- 04:47:846 (287846|2,287966|1,287966|3,288086|0) - ctrl + h, more balance with that jacks what a badass ctrl+h, yay !
- 04:54:566 (294566|2,294566|0,294626|1,294626|3,294686|2,294686|0) - ctrl + h too, balancing it with 04:54:326 - would be great re-arranged
- 04:57:926 (297926|1,297926|3,297986|2,297986|0,298046|1,298046|3) - same ^
- 06:19:681 (379681|3) - move to 3 for balance
- 06:19:903 (379903|1) - move to 1 same reason
- 06:20:570 (380570|2,380681|3) - swap columns
- 06:27:165 (387165|2) - move to 2, more comfortable for the upcoming stairs
- 06:33:487 (393487|3) - move to 3
- 06:35:201 (395201|2,395308|3) - swap columns for balance also
- 06:35:844 (395844|2) - move to 4 same
- 06:57:022 (417022|2,417093|3) - swap columns, making it continuous stairs are better i think

Applied all the end, thanks again for this mod, the balance of the chords parts are way better now ! :D
- that's all :^)

Good Luck and thanks xD
Gtg, gonna applie the end of the mod tommorow !<:
Done !
lenpai
ooof your mod was quick. Haven't checked it yet. My mod will appear here will just do some stuff and I'll get on this asap

I tried testplaying it but im too scrubby to play high bpm jumps. 220 bpm is my comfort zone.
Will start modding after you finish sora's mod.

Tried playing it again but yeah it is too hard for me to play this without having to do a couple of warmups.


col 1 - 4
The Apparition is Judas' Shadow whoahwoahowohwa
Before anything, better resize the dimensions of your BG to something like 1280 x 720 to avoid future issues.

Modding this on half speed so i might not know what im doing
01:26:444 (86444|1,86506|2) - ctrl H for the descending drum sound.
02:06:569 - never seen something like this and it sure is hard to play
03:17:819 (197819|1,197819|3) - jack concerns me I personally would just treat this as a single note.
03:42:440 (222440|3,222940|3) - pick which one should you move to 2
04:37:406 (277406|2,277886|1) - to 1 and 4 respectively
04:41:606 (281606|0,281726|2) - to 3 and 2 respectively
04:44:606 - yummy
04:50:246 - since this didn't have a mirrored counterpart, you could just do js here
05:01:046 (301046|1,301046|0,301166|2,301166|1,301286|3,301286|2,301406|1,301406|2,301526|1,301526|0,301526|3) - ctrl H? and move whatever gets affected
05:57:206 - this looks so scary, maybe convert the trill to stars in between the doubles
I love me some chords yum yum
06:01:570 (361570|1) - to 1?
06:05:237 (365237|0) - to 2?
06:10:014 (370014|1,370126|2,370237|1) - ctrl h?
06:10:681 (370681|2,370792|1,371014|2) - if ^ is applied, ctrl h this
06:11:126 (371126|1,371237|0) - if ^ is applied, move to 1 and 3 respectively
06:13:348 (373348|0,373459|1) - switch columns
06:14:126 (374126|1,374348|0) - to 1, to 3 respectively
06:16:903 (376903|1,377014|2) - ctrl H
something, 06:26:522 - has 3 consecutive jacks at left hand so put those kinds of stuff here 06:28:237 - for the right hand
07:52:522 - add 3?

I tried :(
Fiddled A LOT with the jack usage
Topic Starter
XeoStyle
Done and updated ! :)
Topic Starter
XeoStyle
Yes
No
Yes/No but

Lenfried- wrote:

ooof your mod was quick. Haven't checked it yet. My mod will appear here will just do some stuff and I'll get on this asap

I tried testplaying it but im too scrubby to play high bpm jumps. 220 bpm is my comfort zone.
Will start modding after you finish sora's mod.

Tried playing it again but yeah it is too hard for me to play this without having to do a couple of warmups.


col 1 - 4
The Apparition is Judas' Shadow whoahwoahowohwa
Happy song about familly life <3
Before anything, better resize the dimensions of your BG to something like 1280 x 720 to avoid future issues. Already fixed today, but thanks :P

Modding this on half speed so i might not know what im doing
01:26:444 (86444|1,86506|2) - ctrl H for the descending drum sound. Ok
02:06:569 - never seen something like this and it sure is hard to play I'm gonna see with some advanced 4k players/mappers about this section, gonna stay it like that for the moment
03:17:819 (197819|1,197819|3) - jack concerns me I personally would just treat this as a single note. re-arranged
03:42:440 (222440|3,222940|3) - pick which one should you move to 2 done
04:37:406 (277406|2,277886|1) - to 1 and 4 respectively nice one
04:41:606 (281606|0,281726|2) - to 3 and 2 respectively ^
04:44:606 - yummy \ :D /
04:50:246 - since this didn't have a mirrored counterpart, you could just do js here Gonna rework this part later, thanks for the HL
05:01:046 (301046|1,301046|0,301166|2,301166|1,301286|3,301286|2,301406|1,301406|2,301526|1,301526|0,301526|3) - ctrl H? and move whatever gets affected re-arranged a lot of thing in this part
05:57:206 - this looks so scary, maybe convert the trill to stars in between the doubles I kinda like this trill like that
I love me some chords yum yum \ :D /
06:01:570 (361570|1) - to 1? meh
06:05:237 (365237|0) - to 2? meh²
06:10:014 (370014|1,370126|2,370237|1) - ctrl h? yup
06:10:681 (370681|2,370792|1,371014|2) - if ^ is applied, ctrl h this 4 notes jack, nooooo
06:11:126 (371126|1,371237|0) - if ^ is applied, move to 1 and 3 respectively re-arranged
06:13:348 (373348|0,373459|1) - switch columns ok
06:14:126 (374126|1,374348|0) - to 1, to 3 respectively ok
06:16:903 (376903|1,377014|2) - ctrl H ok, fixed some things before
something, 06:26:522 - has 3 consecutive jacks at left hand so put those kinds of stuff here 06:28:237 - for the right hand fixed
07:52:522 - add 3?Oh yeah right !

I tried :( Thanks a lot dude, useful mod ! :D
Fiddled A LOT with the jack usage The song is powerful and the jack usage is kinda cool for this imo
Vulkin
why BPM on tags ? O-o
lenpai
How do people even nail the bpm changes on stuff like this O_o

*Shoots star because I love chords
Topic Starter
XeoStyle

guitarlol wrote:

why BPM on tags ? O-o
Uh, probably a fail because I dunno haha, fixed

Lenfried- wrote:

How do people even nail the bpm changes on stuff like this O_o

*Shoots star because I love chords
The BPM changes at the middle are kinda crazy. It's not my work too since all the timings point are from the ranked std ver. of Mazzerin, but it's so fucking OP haha.

Oh and thanks for the star, I really appreciate it :D
Daikyi
ircmod
2015-12-07 21:38 Daeris: 03:12:944
2015-12-07 21:40 Daeris: 05:08:246 -
2015-12-07 21:40 Daeris: 05:08:006
2015-12-07 21:41 Daeris: 06:53:093 (413093|3,413093|2,413147|1,413147|0,413200|3,413200|2,413307|2,413307|0,413361|3,413361|1,413415|0,413415|2) -
2015-12-07 21:42 Daeris: http://puu.sh/lNr8Q/a1152ee452.png
2015-12-07 21:42 Daeris: http://puu.sh/lNr9k/393dd2b2dc.png
2015-12-07 21:44 XeoStyle: 04:55:766 (295766|3,295766|0) -
2015-12-07 21:46 XeoStyle: 05:04:406 (304406|2,304406|0,304406|1) -
2015-12-07 21:48 Daeris: 05:04:886 (304886|2) -
2015-12-07 21:49 Daeris: 05:05:186 (305186|2) -
2015-12-07 21:49 XeoStyle: 05:05:006 (305006|1,305126|1,305246|1,305366|1,305486|1) -
2015-12-07 21:51 Daeris: 05:04:946 (304946|0) -
2015-12-07 21:52 XeoStyle: https://osu.ppy.sh/ss/4093387
2015-12-07 21:53 Daeris: 05:04:946 (304946|0) -
2015-12-07 21:55 Daeris: http://puu.sh/lNrM6/78442cd81d.png
2015-12-07 21:57 XeoStyle: 01:27:069 (87069|1,87194|1,87319|1) -
2015-12-07 21:58 Daeris: http://puu.sh/lNrX0/9229180276.png
2015-12-07 21:58 Daeris: http://puu.sh/lNrYy/6d4f33eeb1.png
2015-12-07 22:02 XeoStyle: 02:30:569 (150569|3) -
2015-12-07 22:02 XeoStyle: 02:22:569 (142569|0) -
2015-12-07 22:03 Daeris: 02:22:569 (142569|0) -
2015-12-07 22:05 Daeris: 02:22:569 (142569|0) -
2015-12-07 22:05 Daeris: 00:54:569 -
2015-12-07 22:05 Daeris: 02:22:569
2015-12-07 22:07 XeoStyle: 02:26:069 (146069|3,146069|0) -
2015-12-07 22:09 XeoStyle: 05:57:206 (357206|3,357206|2,357266|0,357266|1) -
2015-12-07 22:12 Daeris: 05:57:866 (357866|1) -
2015-12-07 22:17 Daeris: http://puu.sh/lNt0d/5b7ef18e3b.png
we did a bunch of things in a call, so lol the mod is rip
snexe
Oui.

General Stuffs
- "Background image is larger than 1366x768." (Idk if this could be a thing since they could disqualify maps because of the BG, better resize it or change it.)
- Disable widescreen support on miscellaneous toggles.
- "Filesize of the mapset exceeds 10 MB without video." Well yeah, you have a 192 kbps track but I don't know if this could affect the ranking, don't change the bitrate yet, ask some BN.


oui
00:00:569 - 00:54:569 - Why not map this part? NOOOOOODLEEEEEEEEEEEES.
01:32:569 - 01:33:569 - What's with the sudden trill section?
01:40:569 - 01:41:317 - ^
03:23:440 - 04:18:086 - Make this part more denser since I feel like this part can still be pushed without hurting star rating too much.
05:09:206 - 05:11:126 - You can add the guitar part "du-du-dun du-du-dun du-du-dun".

Classement Bonne chance cette carte, vous mappeur de merde. :^)
Topic Starter
XeoStyle
Yes
No
Yes/No but

E x e wrote:

Oui.

General Stuffs
- "Background image is larger than 1366x768." (Idk if this could be a thing since they could disqualify maps because of the BG, better resize it or change it.) ARE U BLIND M8
- Disable widescreen support on miscellaneous toggles. done
- "Filesize of the mapset exceeds 10 MB without video." Well yeah, you have a 192 kbps track but I don't know if this could affect the ranking, don't change the bitrate yet, ask some BN. It's the MP3 from the std mapset.


oui
00:00:569 - 00:54:569 - Why not map this part? NOOOOOODLEEEEEEEEEEEES.Since most map is a strong 240-270 stream/jumpstream map, I don't want to map the intro with something boring and very easy to play, so like the standard ranked, I skipped it
01:32:569 - 01:33:569 - What's with the sudden trill section? It looks kinda cool with the guitar sound, I don't see the problem.
01:40:569 - 01:41:317 - ^ ^
03:23:440 - 04:18:086 - Make this part more denser since I feel like this part can still be pushed without hurting star rating too much. I'm gonna ask peoples about maybe, but I think this section is fine (even if it's really ez to play)
05:09:206 - 05:11:126 - You can add the guitar part "du-du-dun du-du-dun du-du-dun". Maybe gonna change if someone else want this too, but I kinda like this "break" after the jump part.

Classement Bonne chance cette carte, vous mappeur de merde. :^) Fucking best french on teh planet
Thanks for the mod dude, I applied the Snover LNs shit too :P
FrenzyLi
Sorry for the delay! Here is the M4M response from FrenzyLi's osu!mania Instrumental Queue!
Duty to God (4K)
Comment: I'm starting to learn jumpstreams and i'm stuck at 4.1* on them. I can't do any jumpstream harder than 4.2* effectively. WIth HT, your map is still very challenging for me and I'll possibly give a follow up mod in the future in case this map still accept modding and i'm better at jumpstreams.
My2cents: A couple of short sliders could be lengthened. I also moved a few notes to make more patterns appear though. These are aesthetic (possibly not) mods so feel free to reject them.
  1. 01:45:819 - Add note on 0.
    01:46:569 - Add note on 2.
  2. 01:50:506 (110506|3,110569|2) - Move: 2,3
  3. 03:47:315 (227315|1,227446|3) - Move to 3,1 to complete the four notes on column 3 with 03:46:565 (226565|3,226815|3,227065|3)
  4. 08:13:522 (493522|3) - This slider could end at 08:14:022 . You have to adjust the upcoming 4 triplets to match with this.
    08:15:397 (495397|0) - Could also end at 08:15:647 . There are parts of the community that aren't fond of short sliders.

Note: Hmm... Why jumpstream is so hard :^(
Topic Starter
XeoStyle
Yes
No
Yes/No but

FrenzyLi wrote:

Sorry for the delay! Here is the M4M response from FrenzyLi's osu!mania Instrumental Queue!
Duty to God (4K)
Comment: I'm starting to learn jumpstreams and i'm stuck at 4.1* on them. I can't do any jumpstream harder than 4.2* effectively. WIth HT, your map is still very challenging for me and I'll possibly give a follow up mod in the future in case this map still accept modding and i'm better at jumpstreams.
My2cents: A couple of short sliders could be lengthened. I also moved a few notes to make more patterns appear though. These are aesthetic (possibly not) mods so feel free to reject them.
  1. 01:45:819 - Add note on 0. Ok
    01:46:569 - Add note on 2.Ok
  2. 01:50:506 (110506|3,110569|2) - Move: 2,3 Ok
  3. 03:47:315 (227315|1,227446|3) - Move to 3,1 to complete the four notes on column 3 with 03:46:565 (226565|3,226815|3,227065|3) Good idee
  4. 08:13:522 (493522|3) - This slider could end at 08:14:022 . You have to adjust the upcoming 4 triplets to match with this.
    08:15:397 (495397|0) - Could also end at 08:15:647 . There are parts of the community that aren't fond of short sliders.I kinda like how theses little LNs look with the sound, gonna stay it like this for the moment.

Note: Hmm... Why jumpstream is so hard :^(
Topic Starter
XeoStyle
Yes
No
Yes/No but

Mod from Evening's Review Queue

Le mod

Evening wrote:

Spawn Of Possession - Apparition (Review)

01:00:069 (60069|2,60069|1,60131|0,60131|3,60194|1,60194|2,60256|3,60256|0,60319|1,60319|2,60381|3,60381|0,60444|1,60444|2,60506|3,60506|0,60569|2,60569|1) - pls don’t… just… don’t
01:08:069 (68069|1,68069|2,68131|0,68131|3,68194|1,68194|2,68256|3,68256|0,68319|1,68319|2,68381|3,68381|0,68444|1,68444|2,68506|3,68506|0,68569|1,68569|2) - no

01:22:756 (82756|1,82881|1,83006|1,83131|1,83131|2,83256|2,83381|2,83506|2) - cut the anchors plx
01:54:006 (114006|1,114069|0,114131|1,114194|0) - Consider ctrl+G’s note pattern, the pattern really stresses too much on the 2nd column as of now (take note that ctrl+g-ing might fuck up your hitsounds)

02:18:069 (138069|0,138131|1,138194|2,138256|3,138319|2,138381|1,138444|0,138506|1) - a normal stair that reflects off the sides is kinda generic (as in you can probably try some other patterns that fit the instruments better), try 1324 1232 or something

02:28:069 (148069|2,148069|1,148131|0,148131|3,148194|2,148194|1,148256|0,148256|3,148319|2,148319|1,148381|3,148381|0,148444|2,148444|1,148506|0,148506|3,148569|1,148569|2) - :C
02:36:069 (156069|2,156069|1,156131|0,156131|3,156194|2,156194|1,156256|3,156256|0,156319|2,156319|1,156381|3,156381|0,156444|1,156444|2,156506|0,156506|3,156569|1,156569|2) - Sad Face

02:38:569 (158569|0,159084|3,159583|2,160082|1,160582|0,161081|3) - A suggestion to have these as LNs, as for the LN length, you can try to have the first note being the longest and the last note being the shortest, this way you can mimic the instrument here fading

02:52:578 (172578|1) - Consider going for these 2 bass guitar notes
02:53:078 (173078|3,173078|0) - Similarly
02:53:562 (173562|1) - Might want to end this ¼ earlier so that you “connect” with column 1’s LN
02:57:061 (177061|2) - ^

02:59:069 - Consider quadding this with 2 LN shields

03:12:944 (192944|3,193069|2,193194|1,193319|0) - Try to jack 1/3s so that they don’t play too flowy to be mistaken as a ¼

03:41:190 (221190|1) - Might want to delete this so that the sound later has a higher note count that this
03:43:440 (223440|3) - ^
03:45:440 (225440|0) - ^
03:42:440 (222440|0,222440|1) - no idea what is this jump for
03:51:946 (231946|3,232008|0,232071|3,232133|0,232196|2,232258|1,232321|2,232383|1,232446|2) - Consider making this different from 03:56:946 (236946|1,237008|2,237071|1,237133|2,237196|0,237258|3,237321|0,237383|3) - in terms of note density/patterning since the 2nd part doesn’t have the ¼ hi hats
04:00:886 (240886|1,240966|2,241046|0,241126|3,241206|2) - suggesting to use alternating hand patterns like 132314[12]
04:06:926 (246926|2,246926|3,247046|0,247046|1) - This part is probably the easiest section out of the whole map, consider doing minijacks here and there as [34][12] gives players that are at this skill level negligible “impact” whereas minijacks kind of give more of a difficulty spike here
04:10:766 (250766|3,250766|2,250886|0,250886|1) - same idea
04:11:846 (251846|0,251846|1,251966|3,251966|2,252086|1,252086|0,252206|3,252326|2,252446|1,252566|0,252686|3) - I personally hear this drum pattern as a 2 note jack loop here, as in I would suggest to have patterns like[14][14]22331[123], up to you i guess
04:26:726 (266726|0,266726|3,266966|0,266966|3) - the patterning you used here doesn’t really bring out the cymbals in the music, it feels way too “smooth”, consider hands if you’d like
04:44:366 (284366|1,284426|0,284486|1,284606|1,284606|0,284726|1,284726|0,284846|0,284846|1) - Very much prefer you to not transition from a trill to a long jack here, it’s kind of an awkward transition and you can probably jack on the right hand here as an alternative anyways
04:39:446 (279446|2,279446|0,279446|3,279566|0,279566|1,279686|3,279686|1,279686|2) -
consider having this a whole separate pattern, like [134][34][123], i felt that this pattern kinds of drives along with this constant jack @ 04:39:206 (279206|1,279326|1,279326|0,279446|0) - in which I felt that it could be better if you follow the vocals by cutting off the constant jack here
05:03:686 (303686|0,303686|3,303746|2,303746|1,303806|0,303806|3,303866|2,303866|1,303926|3,303926|0) - this isn’t gay so uhh you probably don’t need to ammend this
05:11:846 (311846|3,311966|3,312086|2,312326|3,312566|2,312686|2) - consider turning these into 2 note chords on [34] due to the snare drums here
05:13:286 (313286|2,313406|3,313766|2,313886|3) - consider having these on 44 so as to represent the guitar here
05:15:206 (315206|1,315326|0,315686|1,315806|0) - Similarly, and all similar patterns
05:18:326 (318326|0,318566|3) - you can probably LN these
05:20:246 (320246|1,320246|0,320366|3,320366|2,320486|1,320606|3) - probably gives impact if you hammer
05:57:386 (357386|0,357446|3,357506|0,357566|3,357626|0,357926|2,357986|1,358046|2,358106|1) -
consider making these stairs or rolls, the transition to a very intense pattern here is very rigid and sudden, kinda threw me off on the first play
06:22:237 - you can try for more anchor patterns for these since it’s ⅓ , it kinda helps in balancing the difficulty of the chart here as this is miles easier with just rolls
06:40:204 (400204|0,400280|1,400357|3,400434|2,400511|0,400588|1) - you can probably go for something more complex than that of rolls, like 132432[34]
06:41:093 - ehhh same thing, the difficulty of the section here is horribly boring lol, try to add some jacks in a fashion that would make sense like :
06:41:093 (401093|0,401200|1) - add a minijack since there’s a cymbal here
06:41:843 (401843|0,401950|3,401950|2) - add a minijack to lead up to the snare here to create a larger impact
06:44:093 (404093|3,404093|2,404093|0) - you can probably change this to a miniLN chord just to make it special, or you can use miniLNs on some other instrument that you prefer
06:47:629 (407629|0,407736|0) - Kind of weird that you minijack towards a chime here, i think it would make more sense if you minijack these 06:47:522 (407522|2,407522|3,407629|0,407629|1) -
06:53:522 (413522|1,413629|2,413736|3,413843|0,413950|2,414057|1,414165|0,414272|3,414379|1,414486|0,414593|2,414700|3) - do 2 note jack loops here like 22 33 11 44 or something
07:25:459 (445459|1,445584|1,445709|1,445834|1,445959|1,446084|1) - yeeeaaa no..
07:27:397 (447397|3,447459|2,447522|3,447584|2,447647|3,447709|2) - uhh yea try to not trill this much
08:09:959 (489959|0,490084|0,490209|0,490334|0,490459|0,490584|0) - jfc
08:06:459 (486459|2,486584|2,486709|2,486834|2,486959|2) - aaa

I think i missed quite a few anchors that are really homo on the right hand so if you can find them pls fix (consider to not go above 4 anchors in a row)

that’s all

EDIT :

I'm not gonna triple post, another mod from Shoegazer :

le mod²
about 6 hours ago
This chart is surprisingly good. Short mod because I'm not feeling too well (I actually haven't been feeling too well for a while haha, but it doesn't matter too much)

[Duty to God]
shenanigans
Add "incurso" to the tags. Album title. Not too fond of the difficulty title, I think Duty of God is slightly more appropriate and rolls off the tongue slightly nicer. Your choice though. Ok for incurso, gonna ask peoples about the title but I kinda prefere "to"

Chart
00:56:319 - Not sure if I particularly agree with this layering scheme, while I know that the jumptrill is going to the louder bass drum, the guitar is far more prominent and you should do something to capture the difference. I was thinking of something like [12]3[12]4[12] but the problem is that the four chords before it are doubles. The jumptrill as a whole feels a bit unnecessary to me though, I think it's better to just accentuate the guitar and less so the louder bass drum. This goes for other sounds like this. Ok i've change it to something like you said, it flows better now
01:11:194 - The doubles in this section can create jacks if you want. I think it's a bit silly to not create any jacks in this section except for the hidden 1/2 jacks in the broken dense jumpstreams. Especially since you created jacks in 01:13:069 - .Done
01:32:569 - Guitar vibrato is a little too faint to be a trill. You can use a split roll instead for this. Reworked the pattern
01:33:444 - Trill should change here, but I can see why you wouldn't want to change it. Guessing that's intentional. ^
03:23:440 - This section seems layered too little for its own good, I feel. You should probably layer it a bit more (there's a very faint bass guitar which you could follow and add 1/2s). I think I understand your intention of doing this (creating tension) but since early misses can't happen here unless you royally fuck up one of the LNs, which shouldn't happen. In any case, I think layering this section a bit more should be fine. It just feels too empty as it is. So applied and I have to approve this, the bass flow really well with some bass kick hitsound
03:51:946 - I think [34]2[34]2[34]2 is more appropriate, I don't think a jumptrill is appropriate because there are sounds that are far more intense and are captured as jumptrills instead.It's because of the 2 differents trills of this section who don't sounds the same : one is 1/2 hi hat but this one is 1/4 so I mapped it like this. But it's true this look overmapped as truck, I nerfed it.
04:28:286 - Noticeably denser than the section before it, but I think it lacks a certain structure. I think it's better to accentuate certain parts of the chart - what I mean is that you could keep the same layering, but you change patterns around so that the player will have to deliberately focus on the patterning. You can particularly accentuate parts like 04:28:646 (268646|1,268766|2,268766|3,268886|0,269006|3,269006|1,269126|0,269246|1,269246|2,269366|3,269486|2,269486|0) - . You can do something like this to accentuate the chords for example. Alternatively you can layer it more, but I don't particularly agree with layering it more because the section right after is more intense and layered only slightly more. This applies up to 04:34:886 - . Ok applied thanks for the tips, I put some jacks on the sections you pointed out, I looks great and fun to play
04:31:046 - Try this maybe? The guitar is definitely very loud here and it'd be odd to not capture this.
04:34:886 - More appropriate as a triple, for the reason above.
04:35:126 - ^
05:06:086 - A double would be appropriate here.
05:06:326 - A triple would be more appropriate than a double, it feels odd to not capture that very prominent sound (not sure what it is but it's not the cymbal crash)
05:06:746 - Double.ALL THE DOUBLE/TRIPLE ARE APPLIED ^ + this one
05:09:206 - I don't think the growl has that much prominence to ignore the other instruments in this section. It'd be better to layer it the same way you layered 05:13:046 - .It's not the first time someone point this LN out... Guess i'm gonna change it so. That being said, 05:13:046 - should be a triple. Yup
06:00:014 - Really sudden use of LNs here, especially since the density is halved. Not too fond of that part... you can keep the triples but I think something like this would be far more appropriate. This goes on for the rest of the section. Remapped with 1/2 now, yup it's harder :D
06:12:014 - The parts with LNs feel a bit too light, placing 1/2s with the LNs would be fine. This applies up to 06:22:237 - .Uh, dunno if it's really cool to play but i'm gonna add them.
06:18:237 - You can be kinda mean and put 1/4s here, but I'm not sure if that's a good idea. Probably not, since you'd have to delayer some sections. Just a minor suggestion though. I don't really want to overload this part, theses LNs are here for a quick "pause" between each chord sections. It's fine like this.
06:35:951 (395951|0,395951|3,395951|2,396058|1,396165|2,396272|3,396379|0,396487|1,396594|2,396701|3) - Ctrl-H for pitch relevancy purposes. You have to shift some notes before and after it, but it's minor.Ok
07:56:772 - The piano is still prominent in this section, so I think you should layer that. You don't have to create doubles with this, just have some 1/2s. It's actually something like 3 notes if you don't create double lol, added anyway
08:18:147 - Think the LN should be shorter, feels way too long considering that this section feels like a panic attack anyway. okay

That's pretty much it. Might've missed some things here and there but this covers most of it. Good song, good chart, some minor things that could be changed. You should give sections with LNs less room sometimes. :D

Good luck with getting this ranked, would like to see this ranked.

Thanks for the mod Shoe, I really really appreciate it, really helpful mod (I applied the most as you can see). Anyway the map is now ready for bubble imo, so let's try to rank it :D
Shoegazer
Hey there, your map got accepted by the MMT. Going to post some finishing touches because I've already modded this before. There's probably still a tiny bit more to do (I didn't look through at layering consistencies, mainly pattern choices), but there's other modders coming your way.

[Duty to God]
00:54:569 - Should be a triple, this inconsistency occurs for the rest of the section.
00:56:381 - I see that you've redone the layering scheme here. The structure isn't too profound still though, I'd shift 00:56:444 (56444|1) - to 1. It's a very minor adjustment, but it might cause the player to go offguard, which works considering that there is a very noticeable additional instrument (guitar). This is applicable for the rest of the chart, but feel free to move the jack wherever you want.
00:58:069 - Never quite understood why 1/2 triples were used here, I think having this as a jumpstream/handstream is fine. You could layer 00:58:069 - and 00:58:194 - as triples in a jumpstream, and 00:58:319 - and 00:58:444 - as doubles or something. You can apply this for the rest of the section.
01:02:069 - If you decided to add jumpstream for sections like the one above, you can make the jumpstream something like
01:41:444 - Should be a double.
02:59:069 - This long note wall seems excessively long, I think layering vocals here would be fine as having just LNs here is quite empty.
04:12:686 - Move to 1, this should be a minijack. You'll have to move the chord to [234].
04:25:766 - You should put 1/4s here, it feels odd to have a gap here all of a sudden. I understand that the triples would cause a spike though, but I don't think triples are necessary in this part, except for 04:26:246 - .
04:42:566 - You can probably diversify the trills here, just alternating trills seems pretty trite since the guitar vibrato doesn't just hover between two pitches.
05:46:646 - A triple here would be nice.
05:47:126 - ^
05:47:606 - ^
05:51:446 - ^
05:54:326 - ^
You get the idea.
06:02:792 - Shift this to 1, there is some reminiscence of the chord before it and I think it would be good to capture that. You have to rearrange the pattern in this though.
06:08:126 - - Same idea as the part above, but shift this to 4 instead.
06:41:200 - Not sure why there's a minijack here. Cute layering for the drum by the way, I can see what you're doing here but I can see why people would argue that layering like this isn't appropriate. I like it though.
08:00:522 - I feel that the pattern can be a bit more rough here, you can add a 1/2 minijack or two for rhythms like this. Same applies for the rest of the section.

That last jumpstream is pretty mean, as intended I'd imagine.

That's basically it, I'll let the other members go through the layering scheme again and other things soon. Best of luck.
Topic Starter
XeoStyle
Yes
No
Yes/No but

Shoegazer wrote:

Hey there, your map got accepted by the MMT. Going to post some finishing touches because I've already modded this before. There's probably still a tiny bit more to do (I didn't look through at layering consistencies, mainly pattern choices), but there's other modders coming your way.

[Duty to God]
00:54:569 - Should be a triple, this inconsistency occurs for the rest of the section.All is fixed, changed a little bit the patterning too
00:56:381 - I see that you've redone the layering scheme here. The structure isn't too profound still though, I'd shift 00:56:444 (56444|1) - to 1. It's a very minor adjustment, but it might cause the player to go offguard, which works considering that there is a very noticeable additional instrument (guitar). This is applicable for the rest of the chart, but feel free to move the jack wherever you want. Ok, I created jacks for all of theses patterns, looks a little bit better for the guitar sound I guess
00:58:069 - Never quite understood why 1/2 triples were used here, I think having this as a jumpstream/handstream is fine. You could layer 00:58:069 - and 00:58:194 - as triples in a jumpstream, and 00:58:319 - and 00:58:444 - as doubles or something. You can apply this for the rest of the section. Gonna wait for others MMT peoples feedback, but I kinda disagree with this change : The drum actually sounds like this. Maybe I can nerf the pattern a little bit by removing some of the notes ?
01:02:069 - If you decided to add jumpstream for sections like the one above, you can make the jumpstream something like ^
01:41:444 - Should be a double. Ok + the pattern is better now
02:59:069 - This long note wall seems excessively long, I think layering vocals here would be fine as having just LNs here is quite empty.Changed but I kinda dislike it, the idee of making a big wall of LN is to make the start of this section looks really powerful. This new setup highlight the voice wich is not the most revelant sound during this little section, it's kinda sad.
04:12:686 - Move to 1, this should be a minijack. You'll have to move the chord to [234]. Yea +1
04:25:766 - You should put 1/4s here, it feels odd to have a gap here all of a sudden. I understand that the triples would cause a spike though, but I don't think triples are necessary in this part, except for 04:26:246 - .Fixed, looks better !
04:42:566 - You can probably diversify the trills here, just alternating trills seems pretty trite since the guitar vibrato doesn't just hover between two pitches. Fixed but the new trills looks weird, maybe it's just me
05:46:646 - A triple here would be nice. Good stuff, applied ! <:
05:47:126 - ^
05:47:606 - ^
05:51:446 - ^
05:54:326 - ^
You get the idea.
06:02:792 - Shift this to 1, there is some reminiscence of the chord before it and I think it would be good to capture that. You have to rearrange the pattern in this though.Eukay
06:08:126 - - Same idea as the part above, but shift this to 4 instead.Eukay²
06:41:200 - Not sure why there's a minijack here. Cute layering for the drum by the way, I can see what you're doing here but I can see why people would argue that layering like this isn't appropriate. I like it though. Moved the current one to 2, not gonna move the others ones, kinda like this snare impact effect with mini jacks.
08:00:522 - I feel that the pattern can be a bit more rough here, you can add a 1/2 minijack or two for rhythms like this. Same applies for the rest of the section. Good idea, applied, sounds and look better ! <:

That last jumpstream is pretty mean, as intended I'd imagine. The music is pretty intense, I think it's a good idee to make it like this. Oh and yeah, the anchors fest is real

That's basically it, I'll let the other members go through the layering scheme again and other things soon. Best of luck. Ok ok thanks ! <:
_underjoy
Hello!
Mod from MMT!

1|2|3|4
a nice map you have made
00:58:069 (58069|0,58069|1,58069|2,58194|0,58194|2,58194|3,58319|0,58319|3,58319|1,58444|1,58444|3,58444|2,58569|1,58569|0,58569|3) - well about that section, I think it is fine. You could've chosen jumpstream (and maybe something like this https://osu.ppy.sh/ss/4403203&#41;, but this also plays good and is reasonable. However, 01:44:069 (104069|0,104069|1,104194|2,104194|1) - those are 2-chords, and you usually map 3-chords for crashes. This may be treated as inconsistent by a BN I think.
01:16:319 (76319|0,76319|3,76381|2,76444|0,76444|1,76506|3,76569|1,76569|2,76569|0) - I'd ctrl+H that. The previous pattern of this type looks equally the same, why not mirror it to make it different?
01:18:569 (78569|2,78569|1,78631|3,78631|0,78694|1) - rather a nitpick, but I find the [14][23] easier and less mindblockable than [23][14]. Consider that.
01:26:194 - http://osu.ppy.sh/ss/4403235 try something like this? the toms could make a nice transition, and patterning them the same as 01:26:569 (86569|0,86569|3,86631|2,86694|1,86756|0) - isn't really utilising it. I see a trilly pattern here.
01:26:569 (86569|0,86569|3) - oh, another thing, that should be a triple chord.
01:28:319 (88319|3,88319|1,88569|3,88569|2) - shouldn't those be triples too? You use those for crashes. I don't actually know why you stopped using 3-chords. I can clearly see why those aren't existent near latter trills, but there?
01:28:819 - 01:29:069 - 01:29:319 - What do you think about adding notes here to make [12] chords in the trill? This would keep the layering constant while utilising your nice trills
01:30:319 (90319|3,90319|0,90569|3,90569|2) - those triples too?
01:32:319 (92319|1,92319|0,92569|3,92569|2) - ^
01:32:819 - 01:33:069 - 01:33:319 - same idea as before - creating [34] chords. Also, move 01:33:381 (93381|3) - to 1 to keep consistency (and you can insert a chord then). And the following part should be rearranged like this: http://osu.ppy.sh/ss/4403292
01:36:444 (96444|0,96506|2,96569|0) - I would move those notes to 3-1-3 in order to start the trill with [34] chord which makes it flow better.
01:38:319 (98319|2,98319|0,98569|1,98569|0) - triples?
01:42:069 (102069|3,102131|2,102194|1,102319|2,102381|1,102444|3,102506|2) - another trilly pattern to accent the toms?
01:46:569 (106569|1,106569|2,106569|0) - I'm not sure if this should be a triple. There is no crash here.
01:47:069 - add a note on 4 (you missed a double)
01:47:569 - same, why did you stop putting doubles on this sound? add 1, and move 01:47:631 (107631|0) - to 3
01:49:069 - 01:49:569 - 01:50:069 - I see doubles here too.
^ In case you decide not to apply that, it's fine. However 01:48:819 - is 100% missed double.
If you apply that, make sure to apply it also in later section.
01:50:069 - why is this single but 01:50:319 (110319|3,110319|2) - is double?
01:54:569 - 01:54:819 - they can be triples. 01:45:819 (105819|2,105819|1,105819|0,106069|1,106069|3,106069|0,106319|2,106319|0,106319|3,106569|2,106569|1,106569|0) - is all triples (sure, there are no 1/4s between but the crashes are kind of analogical). This will make it a bit harder, your choice.
02:18:069 - https://osu.ppy.sh/ss/4403411 what do you think about this?
02:22:569 (142569|1,142569|0,143069|3,143069|2) - look at the first jumpstream. Those should be triples. Apply this in the whole part.
02:24:506 (144506|1) - not consistent with first jumpstream. Also, apply wherever possible (those two jumpstreams should be the same)
02:39:084 (159084|3) - What is this LN mapped to? Shouldn't it end on 02:39:271 - ?
02:39:770 - same length. Map all of those LNs with equal length (cool thing you did here, but that isn't Stepmania sadly :/ )
02:50:671 - you missed a note here (1/8 snap).
03:05:631 (185631|3,185631|1) - wouldn't this be better on [13]?
03:06:662 (186662|1,186662|0) - That's not the same sound as previous chord, I suggest to make it this way: https://osu.ppy.sh/ss/4403501
03:10:412 (190412|2,190412|3,190506|1,190506|2,190506|0) - ^
03:14:819 - add a note. This should be 3-chord.
03:18:569 - ^
03:19:037 (199037|2,199037|3,199131|0,199131|1,199131|2) - like before
03:21:194 - why are there no LNs like before? It's a bit inconsistent.
03:22:694 (202694|2,202694|3,202787|3,202787|2,202881|2,202881|0,202881|1) - like before
04:01:286 - that's a triple
04:12:086 (252086|1,252206|1,252326|2,252446|2) - I would ctrl+H to show that the drums are sort of "descending".
04:13:046 (253046|3) - a mini change, put this in 3? Mainly aesthetics.
04:16:646 - triple chord.
04:16:886 (256886|0) - same aesthetics, put in 2?
04:25:886 (265886|1) - I think this note is unnecessary if you focus on drums here, I may be wrong though.
04:25:886 (265886|1) - Move to 2, this trill is really odd here.
04:40:766 (280766|2,280886|0) - move first note to 1 and second to 3. This is to avoid a sudden 3 after a trill with 3 column. If you don't like the right hand 1/2 trill that is created, change the pattern a bit.
04:50:246 (290246|1,290246|3,290246|0,290306|2,290366|0,290366|1,290426|3,290486|1,290486|2,290546|0,290606|3,290606|1,290666|2,290726|3,290726|0,290786|1,290846|2,290846|0,290906|3,290966|1,290966|2,291026|0,291086|1,291086|3,291146|2,291206|0) - This sounds dumped. I can't hear any sounds for the 1/4. It would be better with chords I think.
05:04:406 (304406|2,304466|1) - CTRL+H this, plays better.
05:09:686 (309686|3,309686|1) - are those chords justified? I think single notes would suffice. Especially when in later parts the doubles from drums appear, those look random.
05:09:326 (309326|2) - maybe I am just deaf but I cannot hear sounds for those.
05:13:526 (313526|0,313526|2,313646|1) - same remarks ^
05:27:926 (327926|2) - I feel it should be a single LN to make the [34] kick harder.
05:35:366 (335366|1,335486|1) - I don't know if intentionally, but I think you missed a 1/4 here.
05:39:926 - add 3, and move 05:39:926 - to 4 (crash)
05:43:766 - a triple here?
05:45:206 - ^
05:45:686 - ^
05:47:366 - I think that should be triple too.
05:49:526 - triple
05:50:246 - 05:50:486 - ^
05:52:886 - 05:53:366 - 05:56:726 - another triples. It shouldn't get too dense even if you add them.
05:59:570 (359570|3,359570|2,359570|1) - I don't think it is needed, doubles suffice for that.
06:01:348 (361348|3,361348|2,361348|1) - ^
06:02:681 - this stream is 1/3, not 1/4
06:04:903 (364903|1,364903|2,364903|3) - like before. Just find all of those and change to doubles.
06:08:014 - this stream 1/3 too
06:10:237 (370237|2,370237|3,370237|0) - triples here are okay
06:10:014 (370014|3,370014|2) - are the triples mapped to the higher sounds? if yes, change this to triple too.
06:13:126 (373126|0,373126|2) - 06:16:237 (376237|2,376237|0) - 06:19:348 (379348|0,379348|1) - this too
06:25:308 (385308|2,385308|0) - I don't get it. Would be better with a single note.
06:30:451 (390451|2,390451|1) - 06:32:165 (392165|2,392165|3) - Same as above, maybe I don't hear a sound or something?
07:01:665 - I know you don't map 3-chords in this fragment, but this is just calling for it.
07:32:522 - I feel this should be a double. In general, when you start those fragments with chords on 1/4, I would put doubles in every of those at the beginnings, you sometimes do it and sometimes not.
07:39:584 - should be a double I think
07:44:022 (464022|2,464084|3,464147|1,464209|2,464272|0,464334|1,464397|2,464459|3) - calls for a trill! Even the guitar does that.
07:52:522 - 4-chord is possible here. I'm not sure though.
07:57:397 (477397|0) - ghost note?
08:13:522 (493522|3) - It is full 1/1 length I think. At least 1/2.
08:15:397 (495397|0) - all of those in fact

Good luck for ranked!
Topic Starter
XeoStyle
Yes
No
Yes/No but

_underjoy wrote:

Hello!
Mod from MMT!

1|2|3|4
a nice map you have made
00:58:069 (58069|0,58069|1,58069|2,58194|0,58194|2,58194|3,58319|0,58319|3,58319|1,58444|1,58444|3,58444|2,58569|1,58569|0,58569|3) - well about that section, I think it is fine. You could've chosen jumpstream (and maybe something like this https://osu.ppy.sh/ss/4403203&#41;, but this also plays good and is reasonable. However, 01:44:069 (104069|0,104069|1,104194|2,104194|1) - those are 2-chords, and you usually map 3-chords for crashes. This may be treated as inconsistent by a BN I think. Yeah, i'm gonna stay the pattern like this, I like the idee of switching between JS and hands.For the 2 chords, I have added one notes to each of them (at 4 then 1).
01:16:319 (76319|0,76319|3,76381|2,76444|0,76444|1,76506|3,76569|1,76569|2,76569|0) - I'd ctrl+H that. The previous pattern of this type looks equally the same, why not mirror it to make it different? 100% yup, I don't know why I didn't do this before
01:18:569 (78569|2,78569|1,78631|3,78631|0,78694|1) - rather a nitpick, but I find the [14][23] easier and less mindblockable than [23][14]. Consider that.Uh, yeah why not. Mindblocko is real.
01:26:194 - http://osu.ppy.sh/ss/4403235 try something like this? the toms could make a nice transition, and patterning them the same as 01:26:569 (86569|0,86569|3,86631|2,86694|1,86756|0) - isn't really utilising it. I see a trilly pattern here.All applied, you're right about the trills, it's kinda cool like this.
01:26:569 (86569|0,86569|3) - oh, another thing, that should be a triple chord. Fixed
01:28:319 (88319|3,88319|1,88569|3,88569|2) - shouldn't those be triples too? You use those for crashes. I don't actually know why you stopped using 3-chords. I can clearly see why those aren't existent near latter trills, but there? Ok note for the others peoples of MMT and BNs: I have added one note (so all of them are 3 chords now) for almost all crash sounds in the map except for the trills parts because it's just impossible to make something good and fun here with 3 chords. So it's FIXED.
01:28:819 - 01:29:069 - 01:29:319 - What do you think about adding notes here to make [12] chords in the trill? This would keep the layering constant while utilising your nice trills good idee
01:30:319 (90319|3,90319|0,90569|3,90569|2) - those triples too?
01:32:319 (92319|1,92319|0,92569|3,92569|2) - ^
01:32:819 - 01:33:069 - 01:33:319 - same idea as before - creating [34] chords. Also, move 01:33:381 (93381|3) - to 1 to keep consistency (and you can insert a chord then). And the following part should be rearranged like this: http://osu.ppy.sh/ss/4403292 Rearranged ! <:
01:36:444 (96444|0,96506|2,96569|0) - I would move those notes to 3-1-3 in order to start the trill with [34] chord which makes it flow better.really good catch
01:38:319 (98319|2,98319|0,98569|1,98569|0) - triples?
01:42:069 (102069|3,102131|2,102194|1,102319|2,102381|1,102444|3,102506|2) - another trilly pattern to accent the toms? Kinda prefer my pattern on this one
01:46:569 (106569|1,106569|2,106569|0) - I'm not sure if this should be a triple. There is no crash here.Oh yeah right
01:47:069 - add a note on 4 (you missed a double)
01:47:569 - same, why did you stop putting doubles on this sound? add 1, and move 01:47:631 (107631|0) - to 3
01:49:069 - 01:49:569 - 01:50:069 - I see doubles here too. Applied some of them
^ In case you decide not to apply that, it's fine. However 01:48:819 - is 100% missed double.
If you apply that, make sure to apply it also in later section. Ok all of the section is fixed and constant now
01:50:069 - why is this single but 01:50:319 (110319|3,110319|2) - is double? ^
01:54:569 - 01:54:819 - they can be triples. 01:45:819 (105819|2,105819|1,105819|0,106069|1,106069|3,106069|0,106319|2,106319|0,106319|3,106569|2,106569|1,106569|0) - is all triples (sure, there are no 1/4s between but the crashes are kind of analogical). This will make it a bit harder, your choice.
02:18:069 - https://osu.ppy.sh/ss/4403411 what do you think about this? Yup, gonna take this one
02:22:569 (142569|1,142569|0,143069|3,143069|2) - look at the first jumpstream. Those should be triples. Apply this in the whole part.
02:24:506 (144506|1) - not consistent with first jumpstream. Also, apply wherever possible (those two jumpstreams should be the same)
02:39:084 (159084|3) - What is this LN mapped to? Shouldn't it end on 02:39:271 - ? Snare echo
02:39:770 - same length. Map all of those LNs with equal length (cool thing you did here, but that isn't Stepmania sadly :/ )Gonna stay it like this, it's actually ok and create some kind of echo effect.
02:50:671 - you missed a note here (1/8 snap). fixed
03:05:631 (185631|3,185631|1) - wouldn't this be better on [13]? No, It's making some kind of snare effect/jack effect
03:06:662 (186662|1,186662|0) - That's not the same sound as previous chord, I suggest to make it this way: https://osu.ppy.sh/ss/4403501 I map the drum here, it's for the mini jack snare
03:10:412 (190412|2,190412|3,190506|1,190506|2,190506|0) - ^ ^
03:14:819 - add a note. This should be 3-chord.Yup
03:18:569 - ^
03:19:037 (199037|2,199037|3,199131|0,199131|1,199131|2) - like before
03:21:194 - why are there no LNs like before? It's a bit inconsistent.I don't see the problem here since I focus on the drum. Add LN would just destroy the fun on this part
03:22:694 (202694|2,202694|3,202787|3,202787|2,202881|2,202881|0,202881|1) - like before
04:01:286 - that's a triple
04:12:086 (252086|1,252206|1,252326|2,252446|2) - I would ctrl+H to show that the drums are sort of "descending". Good idee
04:13:046 (253046|3) - a mini change, put this in 3? Mainly aesthetics.Yea !
04:16:646 - triple chord.
04:16:886 (256886|0) - same aesthetics, put in 2? Yea !
04:25:886 (265886|1) - I think this note is unnecessary if you focus on drums here, I may be wrong though.Flow better with this little note imo
04:25:886 (265886|1) - Move to 2, this trill is really odd here.Made some change, it's better now
04:40:766 (280766|2,280886|0) - move first note to 1 and second to 3. This is to avoid a sudden 3 after a trill with 3 column. If you don't like the right hand 1/2 trill that is created, change the pattern a bit. +1, Fixed
04:50:246 (290246|1,290246|3,290246|0,290306|2,290366|0,290366|1,290426|3,290486|1,290486|2,290546|0,290606|3,290606|1,290666|2,290726|3,290726|0,290786|1,290846|2,290846|0,290906|3,290966|1,290966|2,291026|0,291086|1,291086|3,291146|2,291206|0) - This sounds dumped. I can't hear any sounds for the 1/4. It would be better with chords I think.+1, since I map the guitar too like at 04:42:596 - I have added 1/4. Rearranged the pattern to something more classic (jumptrill)
05:04:406 (304406|2,304466|1) - CTRL+H this, plays better. Yes
05:09:686 (309686|3,309686|1) - are those chords justified? I think single notes would suffice. Especially when in later parts the doubles from drums appear, those look random.Uuuuh no ? I think a chord is actually good here, I mean it flows really good + Make it single note would make this part a looooot more boring to play and very underrated compared to the rest of the map.
05:09:326 (309326|2) - maybe I am just deaf but I cannot hear sounds for those. Yes you are :P
05:13:526 (313526|0,313526|2,313646|1) - same remarks ^ Time to buy a new headset I guess :P
05:27:926 (327926|2) - I feel it should be a single LN to make the [34] kick harder.+1
05:35:366 (335366|1,335486|1) - I don't know if intentionally, but I think you missed a 1/4 here. There are actually 3 1/4 I have missed, time to buy a new headset I guess <:
05:39:926 - add 3, and move 05:39:926 - to 4 (crash) fixed
05:43:766 - a triple here?
05:45:206 - ^
05:45:686 - ^
05:47:366 - I think that should be triple too.
05:49:526 - triple
05:50:246 - 05:50:486 - ^
05:52:886 - 05:53:366 - 05:56:726 - another triples. It shouldn't get too dense even if you add them.
05:59:570 (359570|3,359570|2,359570|1) - I don't think it is needed, doubles suffice for that. fixed all
06:01:348 (361348|3,361348|2,361348|1) - ^
06:02:681 - this stream is 1/3, not 1/4 Oh shit right, RIP star rating lol
06:04:903 (364903|1,364903|2,364903|3) - like before. Just find all of those and change to doubles.
06:08:014 - this stream 1/3 too
06:10:237 (370237|2,370237|3,370237|0) - triples here are okay Yup
06:10:014 (370014|3,370014|2) - are the triples mapped to the higher sounds? if yes, change this to triple too.fixed the section, it's better now
06:13:126 (373126|0,373126|2) - 06:16:237 (376237|2,376237|0) - 06:19:348 (379348|0,379348|1) - this too
06:25:308 (385308|2,385308|0) - I don't get it. Would be better with a single note.
06:30:451 (390451|2,390451|1) - 06:32:165 (392165|2,392165|3) - Same as above, maybe I don't hear a sound or something? Yup, If you listen closely at 25%, you can hear a double snare. Also I have changed the patterning of these a little bit, playing better now.
07:01:665 - I know you don't map 3-chords in this fragment, but this is just calling for it.
07:32:522 - I feel this should be a double. In general, when you start those fragments with chords on 1/4, I would put doubles in every of those at the beginnings, you sometimes do it and sometimes not.
07:39:584 - should be a double I think It's actually a crash, so 3 chord haha. Nice catch.
07:44:022 (464022|2,464084|3,464147|1,464209|2,464272|0,464334|1,464397|2,464459|3) - calls for a trill! Even the guitar does that.Dude nice idee
07:52:522 - 4-chord is possible here. I'm not sure though. ooooh hell yea
07:57:397 (477397|0) - ghost note? Piano
08:13:522 (493522|3) - It is full 1/1 length I think. At least 1/2. No, this LN is sexy
08:15:397 (495397|0) - all of those in fact Nononononono

Good luck for ranked! <:
Ok I thanks a lot for this mod full of good tips and good idees ! After 5 hours of fixing stuff,I think the map is really clean now, thanks to you. And so (almost) all the crash are 3 chords. I do think it's a good idee, thats why I did it. Need some playtest about it now :D . I'm really happy and proud of this map, let's hope for the rank one day too haha.
Hydria
2016-02-03 11:18 Hydria: 01:42:444 (102444|3,102506|2,102569|3,102569|1,102631|2,102694|1,102694|3,102756|2,102819|1) - this right hand biased though
2016-02-03 11:25 Hydria: 02:06:569 - why are the jumps mapped to the blues when the extra drum beats are on the 1/2 beats during this entire kiai time?
2016-02-03 11:25 Hydria: btw this is turned into an irc mod now
2016-02-03 11:25 Hydria: because I'm lazy
2016-02-03 11:27 XeoStyle: For the right hand
2016-02-03 11:27 XeoStyle: uh
2016-02-03 11:27 XeoStyle: dunno
2016-02-03 11:27 Hydria: right hand thing doesn't need to be changed
2016-02-03 11:28 Hydria: just pointing it out though
2016-02-03 11:28 XeoStyle: https://osu.ppy.sh/ss/4459728
2016-02-03 11:28 XeoStyle: fixed a little bit
2016-02-03 11:28 Hydria: that's fine
2016-02-03 11:30 XeoStyle: and for the kiai ... Because the drum looks like this ? x)
2016-02-03 11:31 Hydria: ?
2016-02-03 11:31 Hydria: you can hear the cymbal on 1/1 and kick drum on 1/2
2016-02-03 11:38 XeoStyle: uh
2016-02-03 11:38 XeoStyle: well
2016-02-03 11:39 XeoStyle: I don't see the problem with this section :|
2016-02-03 11:41 Hydria: [https://osu.ppy.sh/ss/4459771 this] is what it sounds like to me compared to what you have now
2016-02-03 11:42 XeoStyle: no ?
2016-02-03 11:43 XeoStyle: It's blast, the snare are on the blue beats
2016-02-03 11:44 XeoStyle: and since I map the snare with 2 notes, thats why it's like this
2016-02-03 11:45 Hydria: let me just see if I can get someone else to check it for me
2016-02-03 11:46 XeoStyle: pls lol
2016-02-03 11:48 Hydria: ok apparently literally no-one is available rn so I guess I'll just leave it be for now
2016-02-03 11:49 XeoStyle: Just listen at 25% you're gonna hear it ... x)
2016-02-03 11:49 Hydria: done that like 3x and it still sounds like the cymbals are on 1/1
2016-02-03 11:50 Hydria: 03:06:944 (186944|2,187131|2,187319|2,187506|2,187600|2) - want to use another column here
2016-02-03 11:51 XeoStyle: fixed
2016-02-03 11:52 Hydria: 03:16:600 (196600|2,196694|1) - switch these two around?
2016-02-03 11:53 XeoStyle: double jack ?
2016-02-03 11:53 Hydria: I mean you can move the note above it as well if you wish but jacks on both hands isn't too bad tbf
2016-02-03 11:54 Hydria: having a note 1/4 after an LN doesn't make it a jack
2016-02-03 11:54 XeoStyle: yeah but it's the only moment with 2 jacks
2016-02-03 11:54 XeoStyle: of the whole section
2016-02-03 11:55 Hydria: 03:16:787 (196787|2) - move that to 4 then
2016-02-03 11:56 XeoStyle: after the LN ? uh :/
2016-02-03 11:56 Hydria: having a note 1/4 after an LN doesn't make it a jack
2016-02-03 11:57 Hydria: try it yourself and you'll see it's not that hard to hit
2016-02-03 11:57 Hydria: brb 2 min
2016-02-03 11:58 XeoStyle: well
2016-02-03 11:58 XeoStyle: changed
2016-02-03 12:10 XeoStyle: 2 mins Keepo
2016-02-03 12:41 Hydria: wwwwwwwwwww
2016-02-03 12:41 XeoStyle: wwwwwwwwwwwwwwwwwwwwwwwwwww
2016-02-03 12:42 Hydria: yeah turns out I had to switch laptop hard drives over to try a fix what was a 3 day problem
2016-02-03 12:42 Hydria: 03:51:946 (231946|2,232008|1,232071|2,232133|1,232196|2,232258|1,232321|2,232383|1,232446|2) - beautiful that's all I've got to say
2016-02-03 12:43 XeoStyle: uh
2016-02-03 12:43 Hydria: #manianeedsmoretrills
2016-02-03 12:44 XeoStyle: it's because of the sound, listen by yourself
2016-02-03 12:44 Hydria: I know, it's great
2016-02-03 12:44 Hydria: 04:50:306 (290306|2,290366|1,290366|0,290426|3,290486|1,290486|0,290546|2,290606|1,290606|0,290666|3,290726|0,290726|1,290786|2,290846|1,290846|0,290906|3,290966|0,290966|1,291026|2,291086|1,291086|0,291146|3) - ugh
2016-02-03 12:45 Hydria: the fuck
2016-02-03 12:45 XeoStyle: fuck this patterb
2016-02-03 12:45 Hydria: like what actually is that
2016-02-03 12:45 XeoStyle: I wanted to map drum + guitar
2016-02-03 12:45 Hydria: ah
2016-02-03 12:45 Hydria: yeah that doesn't really work out in a pattern like that
2016-02-03 12:46 Hydria: that will cause an unbelieveable amount of players to miss
2016-02-03 12:47 XeoStyle: https://osu.ppy.sh/ss/4460008 what about that ?
2016-02-03 12:47 Hydria: I guess that works, you could also have 4 notes on column 3 and 4 notes on column 4 if you wish
2016-02-03 12:49 XeoStyle: I think it's find like this, the trill looks good with the change of sound at the end on collumn 4
2016-02-03 12:49 Hydria: that's okay then
2016-02-03 12:51 Hydria: 05:43:766 - oh those hitsounds are fucking beautiful
2016-02-03 12:52 XeoStyle: is this troll or ?
2016-02-03 12:52 Hydria: nah good hitsounds man
2016-02-03 12:52 XeoStyle: oh thanks o//o
2016-02-03 12:54 XeoStyle: thats why I reputted soft-hitnormal on the map, the hitsounding is bad with another soft-hitnormal hitsound D:
2016-02-03 12:54 Hydria: lol
2016-02-03 12:56 Hydria: I want to tell you to move 06:26:237 (386237|3) - to 1 and then rearrange but then you're kinda left with two trills or just a quite right hand biased either way
2016-02-03 12:56 XeoStyle: Yeah thats what I was thinking about when I see this one
2016-02-03 12:57 XeoStyle: https://osu.ppy.sh/ss/4460043
2016-02-03 12:58 Hydria: I was thinking that tbf, dunno how well it plays though
2016-02-03 12:59 XeoStyle: https://osu.ppy.sh/ss/4460058
2016-02-03 12:59 XeoStyle: ?
2016-02-03 12:59 Hydria: 06:32:808 (392808|0,392879|1,392951|2,392951|0,392951|3,393022|1,393094|3,393165|0,393237|1,393308|3,393379|1,393379|0) - hey look it's an exact mirror of that pattern you just created
2016-02-03 13:00 Hydria: you can choose whichever one you like tbh
2016-02-03 13:00 Hydria: 06:39:379 - this 3/12 timing point is fucking hilarious
2016-02-03 13:01 XeoStyle: yeah haha
2016-02-03 13:01 Hydria: 3/12...
2016-02-03 13:01 XeoStyle: I don't fucking know how Mazzerin manage to create this haha
2016-02-03 13:01 Hydria: that's 1/4 I'm a fucking idiot
2016-02-03 13:02 Hydria: mazzerin's just good at videogames
2016-02-03 13:02 XeoStyle: Kinda
2016-02-03 13:02 Hydria: 06:45:593 (405593|2,405700|1,405807|2,405807|0,405915|1,406022|2) - errrrrrrrrrrrrrrrrrrrr
2016-02-03 13:04 XeoStyle: 06:45:915 (405915|1) - to 4 ?
2016-02-03 13:04 Hydria: that looks well better
2016-02-03 13:05 XeoStyle: https://osu.ppy.sh/ss/4460078 lol
2016-02-03 13:05 Hydria: lol nice dude
2016-02-03 13:07 XeoStyle: https://osu.ppy.sh/ss/4460083 changed to this
2016-02-03 13:07 Hydria: looks super clean
2016-02-03 13:07 XeoStyle: plays good too
2016-02-03 13:08 Hydria: nice
2016-02-03 13:10 Hydria: you really need to get the correct length of 08:13:522 (493522|3) - checked, from what I could hear it could be either 1/2 or 3/4 not sure
2016-02-03 13:10 Hydria: same with 08:15:397 (495397|0) -
2016-02-03 13:10 XeoStyle: But I like theses cuties LN :c
2016-02-03 13:11 Hydria: still gotta be the correct length
2016-02-03 13:11 Hydria: if you can catch blocko online for like 2 min he should be able to help you
2016-02-03 13:11 Hydria: just message him something like "just need you to check the length of 2 LNs for me"
2016-02-03 13:11 Hydria: and then he'll accidentally mod the whole thing
2016-02-03 13:11 XeoStyle: hahahaha
2016-02-03 13:11 XeoStyle: "Oups, fullmod sorry"
2016-02-03 13:12 Hydria: xd
2016-02-03 13:12 Hydria: right you can update now

top map m8 8/8 wud r8 again now we're even or something good luck and w/e else people put here :o :( :) ;) :cry: :oops: :P :lol: :?:

ps nice k-pop music
Pope Gadget
Just some suggestions to improve the map further.

02:38:569 - to 02:59:069 - I can't help but feel like there's too many LNs for what is essentially a very clear break in contrast to the quarter of the map before it. I would prefer these to simply be regular notes, with the exceptions of 02:41:561 (161561|1) - , 02:50:578 (170578|3) - , 02:55:062 (175062|3) - , deleting 02:58:576 (178576|0) - (not sure what this is mapped to) and lengthening 02:57:061 (177061|0) - to finish where the previous one did (02:58:946 - ) Perhaps rearrange notes to create jacks when they fit with the song.
If people are asking to make it harder, perhaps make it harder by having it be a slowjam.

03:35:336 - to 03:47:446 - Chart to the vocals here so there's more variance to this part. Playing 1/2 LNs + reg notes for 23 seconds tends to get a bit tedious.

04:05:126 - to 04:11:846 - Mix in some 1/2 LNs along with the reg notes, for more variance.
Maybe the same for 04:20:486 - to 04:25:776 - ? If doing so plays awkwardly, maybe do it for some of it instead, perhaps from
04:22:406 - to 04:24:326 -.

08:13:530 - 08:15:405 - Have these be slowdown SVs, ideally somewhere around 0.75x to 0.85x, and back to 1.00x as soon as the next notes are reached.

These are purely optional although I'd appreciate what you'd think to applying these.
It's a good map regardless and I wish you good luck!

http://puu.sh/oCwCz/c6ac8103d9.osu
There's everything that's applied if you want to look and see for yourself. Every hitsound is kept.
Topic Starter
XeoStyle
/code]

Yes
No
Yes/No but

Pope Gadget wrote:

Just some suggestions to improve the map further.

02:38:569 - to 02:59:069 - I can't help but feel like there's too many LNs for what is essentially a very clear break in contrast to the quarter of the map before it. I would prefer these to simply be regular notes, with the exceptions of 02:41:561 (161561|1) - , 02:50:578 (170578|3) - , 02:55:062 (175062|3) - , deleting 02:58:576 (178576|0) - (not sure what this is mapped to) and lengthening 02:57:061 (177061|0) - to finish where the previous one did (02:58:946 - ) Perhaps rearrange notes to create jacks when they fit with the song.
If people are asking to make it harder, perhaps make it harder by having it be a slowjam.
If I agree with a "full LN patterning" can be a little too much for this part, the actual change you did make it a really empty part. I changed a bunch of guitar sounds from LN to normal notes.

03:35:336 - to 03:47:446 - Chart to the vocals here so there's more variance to this part. Playing 1/2 LNs + reg notes for 23 seconds tends to get a bit tedious. Thats actually an idea I have already tried to applie to this part. The only problem is the vocal is not snapped correctly to the 1/3 grid on the second part, so I have 2 choices : I'm mapping it to 1/3 anyway and the timing is wrong or I map it to the exact snap and it plays really weird. Just gonna skip this, sad tbh.

04:05:126 - to 04:11:846 - Mix in some 1/2 LNs along with the reg notes, for more variance.
Maybe the same for 04:20:486 - to 04:25:776 - ? If doing so plays awkwardly, maybe do it for some of it instead, perhaps from
04:22:406 - to 04:24:326 -.I want to make a focus on the drum for this part. On the opposite I focus on the guitar at the others part like 03:57:430- to 04:05:126- . For the fast part mixing both make a clunky layering imo.

08:13:530 - 08:15:405 - Have these be slowdown SVs, ideally somewhere around 0.75x to 0.85x, and back to 1.00x as soon as the next notes are reached. Not applied exaclty what you did, but the idee is the same.


These are purely optional although I'd appreciate what you'd think to applying these.
It's a good map regardless and I wish you good luck!

http://puu.sh/oCwCz/c6ac8103d9.osu
There's everything that's applied if you want to look and see for yourself. Every hitsound is kept.
Thanks for the feedback and the ideas, like I said before it's not exactly how I see the music mapped. On the mapping style I use, I prefer consistancy on variety sometimes and thats why I didn't applied everything.
Feerum
Nomination Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello XeoStyle
I'm here to check your Map. If i think it's ready i can give you a Bubble.
Let's see!

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Some of your hitsounds had a lot of silence. I cut them for you, it safes around 1mb click
Other: -

Duty of God

01:10:819 (70819|3,70944|3,71069|3,71194|3) - Would it be possible to arrange here a bit the pattern to remove these 4 Jacks? I don't think they fit here because 01:10:819 (70819|3,70819|0,70881|2,70944|3,70944|1,71006|0) - these pattern belong not to 01:11:069 (71069|3,71069|2,71194|2,71194|3,71319|0,71319|1,71444|0,71444|1,71569|3,71569|2) - .
My idea would be following:
It flows really great to the [34][34][12][12] Pattern and make more clear that you emphasize different sounds.

01:15:069 (75069|1,75069|2,75194|2,75194|3,75319|1,75319|0,75444|0,75444|2) - I think it would be really cool when you can keep what you did before, showing which pattern belong together but it's not really necessary, would be just pretty cool to play!

01:26:819 - Do you forget here a note? I think it's same like 01:30:819 - .

01:50:444 (110444|2,110569|2,110694|2,110819|2) - I'm a balance whore and it would be really cool when you can arrange this. I don't say anything to 3 Noted Jacks.. but 4 is something you should try to avoid. Don't forget, 240 BPM D:

03:04:319 (184319|3) - You forgot here a whistle hitsound.
03:08:069 - Missing note? According to 03:04:319 -
03:56:946 (236946|0,236946|1,237008|2,237071|1,237071|0,237133|2,237196|1,237196|0,237258|3,237321|1,237321|0,237383|3) - Why do you used here chords and 03:51:946 (231946|2,231946|3,232008|1,232071|2,232071|3,232133|0,232196|1,232258|3,232321|2,232383|1,232446|3,232446|2,232446|0) - here not? D: It's basically the same just with different pitch.

From 05:11:846 - to 05:13:046 - duuuuuuuude. Why did you hitsound every note in your chords. The Volume with your Greenline goes also higher here. The hitsounds are way to loud D: Please remove at least one hitsound from your chords (So that you will have only one) and maybe reduce the volume of the Greenline a bit? It's really really loud. (I check with 50% Effect Volume, 50% Music Volume and 50% Master Volume)

07:09:967 - You could add here a note on 2. I don't think it would be too hard to hit. I still can hear here a pretty audible drum. But this is optional and up to you.

07:58:780 - Missing note. Here's a snare drum and in this part you mapped the snare with two notes.

Yoo that's all

Well Well Well. Pretty solid map. I saw you put really a lot of work into it and get every time feedback of good modder and high rank player
I think i can bubble it when you reply.
Topic Starter
XeoStyle
Yes
No
Yes/No but

Feerum wrote:

Nomination Check



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello XeoStyle
I'm here to check your Map. If i think it's ready i can give you a Bubble.
Let's see!

General


Artist: Right
Title: Right
Source: -
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Some of your hitsounds had a lot of silence. I cut them for you, it safes around 1mb click Fakin noice
Other: -

Duty of God

01:10:819 (70819|3,70944|3,71069|3,71194|3) - Would it be possible to arrange here a bit the pattern to remove these 4 Jacks? I don't think they fit here because 01:10:819 (70819|3,70819|0,70881|2,70944|3,70944|1,71006|0) - these pattern belong not to 01:11:069 (71069|3,71069|2,71194|2,71194|3,71319|0,71319|1,71444|0,71444|1,71569|3,71569|2) - .
My idea would be following:
It flows really great to the [34][34][12][12] Pattern and make more clear that you emphasize different sounds. Applied

01:15:069 (75069|1,75069|2,75194|2,75194|3,75319|1,75319|0,75444|0,75444|2) - I think it would be really cool when you can keep what you did before, showing which pattern belong together but it's not really necessary, would be just pretty cool to play! Yeah you're right, changed to some [12][34] pattern, flow better

01:26:819 - Do you forget here a note? I think it's same like 01:30:819 - . Fixed the first one, don't see the problem for the second.

01:50:444 (110444|2,110569|2,110694|2,110819|2) - I'm a balance whore and it would be really cool when you can arrange this. I don't say anything to 3 Noted Jacks.. but 4 is something you should try to avoid. Don't forget, 240 BPM D: Anchor anchor anchoooor anchor ...Anchor anchor ? Anchooooor ! (Fixed)

03:04:319 (184319|3) - You forgot here a whistle hitsound. brb time to delete account and life (fixed)
03:08:069 - Missing note? According to 03:04:319 - Oops
03:56:946 (236946|0,236946|1,237008|2,237071|1,237071|0,237133|2,237196|1,237196|0,237258|3,237321|1,237321|0,237383|3) - Why do you used here chords and 03:51:946 (231946|2,231946|3,232008|1,232071|2,232071|3,232133|0,232196|1,232258|3,232321|2,232383|1,232446|3,232446|2,232446|0) - here not? D: It's basically the same just with different pitch. At 25% speed you can hear the difference.

From 05:11:846 - to 05:13:046 - duuuuuuuude. Why did you hitsound every note in your chords. The Volume with your Greenline goes also higher here. The hitsounds are way to loud D: Please remove at least one hitsound from your chords (So that you will have only one) and maybe reduce the volume of the Greenline a bit? It's really really loud. (I check with 50% Effect Volume, 50% Music Volume and 50% Master Volume) don't see the problem, I enhance the louders snare sounds from the roll. it's maybe a little bit too loud, fixed the greenlines to 40% for the roll.

07:09:967 - You could add here a note on 2. I don't think it would be too hard to hit. I still can hear here a pretty audible drum. But this is optional and up to you. Miss mapped this roll part, I remapped it better.

07:58:780 - Missing note. Here's a snare drum and in this part you mapped the snare with two notes. Oops²

Yoo that's all

Well Well Well. Pretty solid map. I saw you put really a lot of work into it and get every time feedback of good modder and high rank player
I think i can bubble it when you reply.

Thanks dude, got a lot of pattern changed from your mod, cool thing.
Feerum
Ok nice, we did some minor fixes for consistency irc.

Bubbled





log
21:56 Feerum: Yo
21:56 Feerum: Are you there
21:56 XeoStyle: maybe
21:56 XeoStyle: xd
21:56 XeoStyle: yes
21:57 *Feerum is editing [https://osu.ppy.sh/b/797527 Spawn Of Possession - Apparition [Duty to God]]
21:57 Feerum: i found one more thing
21:57 XeoStyle: and i'm gonna fix it
21:58 Feerum: 06:02:681 (362681|1,362681|0) - shouldn't this be 3 noted?
21:58 Feerum: when i look at this part..
21:58 Feerum: When yes, then here 06:08:014 - too
21:58 XeoStyle: .. yes
21:59 XeoStyle: wtf
21:59 XeoStyle: This pattern is here for like 5 month and I never noticed this lol
21:59 Feerum: :D
21:59 XeoStyle: fixed both of them
22:00 Feerum: oki
22:00 Feerum: wait
22:00 Feerum: more
22:00 Feerum: 06:56:522 (416522|0,416522|3) - -> 06:59:950 (419950|0,419950|2,419950|3) - :D
22:01 Feerum: the first one should be 3 noted too
22:02 XeoStyle: I think this one is actually mapped to be 2
22:02 XeoStyle: I mean the double 3 notes play kinda trilly
22:03 Feerum: Then you need to remove 06:59:950 (419950|0,419950|2,419950|3) - a note :o
22:03 Feerum: and you mapped always 3 notes
22:03 Feerum: in this whole part
22:03 Feerum: for a cymbal
22:03 XeoStyle: finded a way to make it less trilly
22:04 XeoStyle: so I added a note at 06:56:522-
22:05 XeoStyle: https://osu.ppy.sh/ss/5085307
22:06 Feerum: Yeah that's nice
22:06 XeoStyle: should I do the same for like 01:58:194 (118194|0,118256|1,118319|2,118319|3,118381|1,118444|0,118506|2,118569|1,118569|0) -
22:07 XeoStyle: since adding a lot of hands play bad :/
22:08 Feerum: i saw this earlier too but i think here it would be a bad idea
22:08 XeoStyle: I think too
22:08 Feerum: Because you change exactly here 01:58:569 - into really heavy jumpstream
22:08 Feerum: better keep it for playability
22:10 Feerum: And yeah
22:10 Feerum: thats all
22:10 Feerum: from my side
22:10 XeoStyle: Yup
22:10 XeoStyle: sure ?
22:10 Feerum: Uhh jup
22:11 Feerum: Or do you have something you want to talk about?
22:11 XeoStyle: Good news I guess
22:11 XeoStyle: no, nothing
22:11 Feerum: gg then update
22:12 XeoStyle: oh right the update
22:14 XeoStyle: updated wooo
22:14 Feerum: Sad, no SR up
22:14 XeoStyle: pp map tbh
Hydria
Greenpacghost
a
Evening
ok #2

irc
11:26 XeoStyle: still buzy for BN check ?
11:26 Evening: not that much
11:26 Evening: apparation?
11:26 XeoStyle: ye
11:26 Evening: what state is it in right now btw (bubble 1/bubble2 )
11:26 XeoStyle: of all the BN here, you're the most qualified one
11:26 XeoStyle: already one bubble on it
11:27 Evening: ah
11:27 XeoStyle: and a lot of check from top players (pope, shoegazer...)
11:27 Evening: lemme just warm up and do a quick test on it
11:27 XeoStyle: sure
11:33 Evening: yea im ready somewhat
11:33 XeoStyle: yolooooo
11:33 Evening: well, if it plays well i can just check the hitsounds and we good to go
11:41 Evening: lmao the sv at the end is ruuude
11:41 Evening: 8 minutes of hard work to get fucked at the end
11:42 XeoStyle: well, it's not really my idee too
11:42 Evening: walao
11:42 XeoStyle: but peoples find this "cool" so I stay it
11:42 Evening: make it like 0.8
11:42 XeoStyle: i'm not a huge fan of adding a random SV at the end like this
11:43 Evening: ok it doesn't make a difference
11:43 Evening: still hit too early
11:43 Evening: fukkkkkk
11:43 XeoStyle: any idee ?
11:43 XeoStyle: remove ?
11:43 Evening: 08:13:780 - to normalize it
11:44 Evening: put 1.6 SV at that point
11:44 XeoStyle: uh
11:44 Evening: now it looks weird fuckin
11:44 XeoStyle: it makes it even more weird lmao
11:44 XeoStyle: Apparition//shaper tbh
11:45 Evening: well yea, it would be great if it was close to nothing
11:45 Evening: since the whole chart has SVs that are so smooth no one can detect
11:45 XeoStyle: 0,90 ?
11:45 Evening: lemme see
11:45 Evening: well, would be great
11:45 Evening: if it's 0.9
11:46 Evening: but the effect kinda dissapears so idk if that's what you want
11:46 XeoStyle: ok, so no 1,60 ?
11:46 Evening: yea
11:46 Evening: 1.6 is a bit too jerky anyways
11:46 XeoStyle: I actually don't want any SV tbh, but some testers find it cool with SV
11:46 Evening: walao
11:47 XeoStyle: you know what, fck the SV
11:47 XeoStyle: gonna remove them
11:47 Evening: well, i'm like the person who has listened to apparition once
11:48 XeoStyle: ok no more SVs
11:48 XeoStyle: fuck this
11:48 Evening: 01:33:569 (93569|3,93569|1,93631|0,93694|2,93756|0,93819|3,93819|1,93881|2,93944|1,94006|0) - eeehh idk about this but i felt that the left hand gallop roll is a bit unneeded
11:49 Evening: it's kinda hard to time the trills on the right hand also since it's approximated if you're not fast enough to kinda hit it correctly
11:49 Evening: which is me
11:50 XeoStyle: hum
11:50 XeoStyle: it's true this part of the section is kinda ? :D ?
11:50 XeoStyle: maybe I can ajust some notes
11:50 Evening: 01:33:569 (93569|1,93631|0) - well, flipping this to 12 kinda fixes the problem since the note on column 3 is connected to 12 now
11:50 Evening: easier to read i suppose
11:50 XeoStyle: ok done
11:50 Evening: well, the whole chart is kinda ? :D ? since it's so underrated in difficulty
11:51 XeoStyle: :c
11:51 Evening: "this can't be that bad"
11:51 XeoStyle: Blame SR, not me lmalol
11:51 Evening: 01:58:319 (118319|3,118319|2) - shouldn't this be a hand for the cymbal
11:52 Evening: just nit picking i think
11:52 Evening: the chart plays ok
11:52 XeoStyle: don't want to overload with hand trills
11:52 Evening: eeh up to you
11:53 Evening: i forgot what i had problems with
11:53 Evening: 02:44:068 (164068|2,164132|3) - right, since you did this
11:53 Evening: 02:45:086 (165086|1,165586|2,165586|0) - shouldn't you grace this note also
11:54 XeoStyle: no ?
11:54 Evening: o _o?
11:54 XeoStyle: the bass play grace but not the guitar lmao
11:54 Evening: 02:45:586 (165586|0) - isn't this a bass grace also
11:54 Evening: 1/4 before that note
11:55 XeoStyle: oh right
11:55 Evening: fwehiufwhe
11:55 XeoStyle: fuck, how i'm supposed to fix this
11:55 Evening: 02:45:086 (165086|1,165586|0) - shorten by 1/4 and shift back by 1/4
11:56 XeoStyle: what
11:56 XeoStyle: screen pls
11:56 Evening: http://puu.sh/pg3GS/01644eb108.png
11:57 XeoStyle: oh yeah
11:57 XeoStyle: added a W hitsound to the normal note too
11:57 XeoStyle: fixed
11:58 Evening: ahh right
11:58 Evening: hitsounds
11:58 Evening: i can't be bothered
11:58 Evening: oh wellll
11:58 XeoStyle: welcome to W paradise
11:58 Evening: man this song is long
12:00 XeoStyle: at least it's not Autotheist Movements
12:00 Evening: walao
12:01 Evening: 05:08:006 (308006|0,308066|1,308126|2,308186|3,308246|1,308306|0,308366|2,308426|3) - suggesting to do some splithand trilling thing like 4242 3131 234
12:01 Evening: [234]*
12:03 XeoStyle: looks sexy
12:03 XeoStyle: let's go for this
12:03 Evening: oki
12:05 Evening: from 05:13:046 - to 05:18:806 - suggesting to ctrl + H all of these for guitar PR
12:05 Evening: 05:13:286 (313286|3,313406|3) - basically thinking of having these on column 1 and 05:15:686 (315686|0,315806|0) - on 4
12:06 XeoStyle: you me just CTRl H the whole part ?
12:06 XeoStyle: mean*
12:07 Evening: yea
12:08 XeoStyle: uh
12:08 XeoStyle: why ?
12:08 Evening: i explained previously
12:08 XeoStyle: oh yeah
12:08 XeoStyle: hum
12:09 XeoStyle: ok done
12:09 XeoStyle: not a big change I guess
12:10 XeoStyle: do you want me to update it ?
12:10 Evening: uhh not really
12:11 XeoStyle: eukay
12:11 Evening: would be more convinient after i do everything
12:11 XeoStyle: okokok
12:13 Evening: 07:39:592 (459592|2,459592|1,459592|0) - i assume the hand is for the cymbal?
12:13 Evening: kinda weird to have it on 1/4, think it's on 1/1 (?)
12:13 XeoStyle: well
12:13 XeoStyle: listen to the music at 25%
12:13 XeoStyle: and blame SoP
12:13 XeoStyle: lmao
12:14 Evening: walao
12:14 XeoStyle: + yeah it's weird
12:14 Evening: http://puu.sh/pg4zE/6deddc4378.png suggesting this then
12:15 XeoStyle: hitsound on the 1/1 ?
12:15 Evening: yea
12:15 XeoStyle: crash sound *
12:15 Evening: the finisher sound is kinda overthrown by the other instruments
12:15 Evening: so it appears to be late
12:16 XeoStyle: okok
12:16 XeoStyle: change to your screen pattern
12:16 XeoStyle: ed*
12:17 Evening: just to confirm, the jumps in the dense jumpstreams are for the kicks right
12:17 XeoStyle: nop
12:17 XeoStyle: for the snares
12:17 XeoStyle: the kick are simple notes
12:18 Evening: 08:04:530 (484530|2) - then isn't this whole section flipped
12:18 XeoStyle: W = Kick
12:18 Evening: snares are on 1/2 i think
12:18 XeoStyle: C = snare
12:18 XeoStyle: wut
12:18 Evening: . w . )
12:18 XeoStyle: wait
12:18 XeoStyle: wat
12:19 Evening: quite sure it's not a 1/4 snare thing
12:19 XeoStyle: ok fuck
12:19 XeoStyle: i'm blind
12:19 XeoStyle: but from the ears
12:19 XeoStyle: i'm blears
12:20 XeoStyle: more seriously
12:20 Evening: well, you can just shift everything by 1 note
12:20 XeoStyle: i'm gonna flip the section by 1 note then
12:20 Evening: ok maybe not
12:20 Evening: since there are finishers in between
12:20 XeoStyle: I can move them and ajust
12:20 Evening: oki o3o
12:21 Evening: that should be it for the whole thing
12:21 XeoStyle: hitsound are ok ?
12:21 Evening: uh
12:21 Evening: riight
12:21 Evening: i have to check that
12:21 XeoStyle: "it's blocko work, fuck this" Kappa
12:23 Evening: are 2W chords intentional
12:24 Evening: like 01:47:319 (107319|3,107319|0) -
12:24 XeoStyle: yup, for more BOOM
12:24 Evening: oh ok
12:24 Evening: boom
12:26 XeoStyle: starting a BN check at 6 PM
12:26 XeoStyle: worste idea ever
12:26 XeoStyle: but i'm alive
12:26 XeoStyle: wooo
12:26 Evening: woo
12:30 XeoStyle: ok the stream is fixed
12:32 Evening: oki update it and i'll check the last thing
12:32 XeoStyle: ok
12:33 XeoStyle: done
12:35 Evening: ok should b a o k now
Shoegazer
!
Hydria
Greenpacghost
w
Nivrad00
BN check
General
are soft-hitfinish.wav and soft-hitnormal.wav the same as the defaults? If so, they're not necessary and you should delete them

05:08:726 - you can't use 2/4 time signature because you're not allowed to edit it in the .osu file. Why don't you move this timing point to 05:08:006 - and change it to 5/4?

I really hate to do this to you
http://spawnofpossession.bandcamp.com/
but I think the official band name is "Spawn of Possession" with a lowercase o
I notice that whoever wrote the official bandcamp album description used a capital o instead, which just shows you how little anyone cares BUT IM GOING TO POINT IT OUT ANYWAY
Duty to God
07:57:405 - is this supposed to be here
i dont play 4K but everyone says this is a good map :P

awaiting your response!
Topic Starter
XeoStyle

Nivrad00 wrote:

BN check
General
are soft-hitfinish.wav and soft-hitnormal.wav the same as the defaults? If so, they're not necessary and you should delete them
I want peoples with custom skin hitsound to still get the drums hitsounds
05:08:726 - you can't use 2/4 time signature because you're not allowed to edit it in the .osu file. Why don't you move this timing point to 05:08:006 - and change it to 5/4?

I really hate to do this to you
http://spawnofpossession.bandcamp.com/
but I think the official band name is "Spawn of Possession" with a lowercase o
I notice that whoever wrote the official bandcamp album description used a capital o instead, which just shows you how little anyone cares BUT IM GOING TO POINT IT OUT ANYWAY
Duty to God
07:57:405 - is this supposed to be here
i dont play 4K but everyone says this is a good map :P

awaiting your response!
Applied the rest. GOGOGOGO ! :D
Nivrad00
Qualified

EDIT: oops wrong icon
Musty
wh at a god
Hydria
oh shit I lost the rest of the flame icon err have this
Elementaires
gros son
Rivals_7
dafuq ggwp
Gratz Xeo
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