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Reol - Echo

posted
Total Posts
11
Topic Starter
Rave-up
This beatmap was submitted using in-game submission on December 12, 2015 at 6:00:10 PM

Artist: Reol
Title: Echo
Tags: GigaP Vocal Utaite No title-
BPM: 132
Filesize: 6409kb
Play Time: 03:29
Difficulties Available:
  1. Hard (3.06 stars, 392 notes)
  2. Harmony (3.74 stars, 432 notes)
  3. Normal (1.64 stars, 203 notes)
Download: Reol - Echo
Information: Scores/Beatmap Listing
---------------
~ Can you hear it? ~

Graveyard tings



1738
HappyRocket88
2015-12-10 15:41 Rave-up: hey rocket
2015-12-10 15:41 HappyRocket88: hey hellow
2015-12-10 15:42 Rave-up: so i was wondering
2015-12-10 15:42 Rave-up: are you open for GD's atm?
2015-12-10 15:43 HappyRocket88: I saw you're a mapper
2015-12-10 15:43 HappyRocket88: but haven't got anything ranked yet xd
2015-12-10 15:43 HappyRocket88: just as me \:D/
2015-12-10 15:43 HappyRocket88: but i hope if you request it
2015-12-10 15:43 HappyRocket88: you're not in a hurry
2015-12-10 15:43 Rave-up: ACTION is listening to [https://osu.ppy.sh/b/847652 Reol - Echo]
2015-12-10 15:43 Rave-up: just a chill song lol
2015-12-10 15:43 Rave-up: if u want u could really do any diff
2015-12-10 15:44 Rave-up: will probably try to get this ranked tho
2015-12-10 15:44 HappyRocket88: you do really need a diff there?
2015-12-10 15:44 HappyRocket88: i rather say an advanced though xd
2015-12-10 15:45 Rave-up: An advanced diff would be pretty cool
2015-12-10 15:45 HappyRocket88: because ugh
2015-12-10 15:45 HappyRocket88: the gap of the normal and the hard
2015-12-10 15:45 HappyRocket88: is kinda hard
2015-12-10 15:46 HappyRocket88: compared to the hard and the insane xd
2015-12-10 15:46 Rave-up: I could change the name to easy
2015-12-10 15:46 Rave-up: and let u fill in a normal
2015-12-10 15:47 Rave-up: but hey even if u reject this I'd be happy enough if u gave ur opinion on the diffs i have :)
2015-12-10 16:04 HappyRocket88: XD
2015-12-10 16:04 HappyRocket88: I'll be glad but ugh
2015-12-10 16:05 HappyRocket88: it's kinda hard to mod a map
2015-12-10 16:05 HappyRocket88: when it has received any mods xd
2015-12-10 16:05 Rave-up: oh naw i dont mean a full mod
2015-12-10 16:05 Rave-up: just maybe the insane
2015-12-10 16:06 Rave-up: play it then tell me if it's good or not
2015-12-10 16:06 Rave-up: no need to mod lol
2015-12-10 16:52 HappyRocket88: ACTION poke*
2015-12-10 16:52 HappyRocket88: you there?
2015-12-10 16:52 HappyRocket88: xd
2015-12-10 16:53 Rave-up: sorry
2015-12-10 16:53 Rave-up: was tabbed out
2015-12-10 16:53 HappyRocket88: have time for an irc mod?
2015-12-10 16:53 Rave-up: sure
2015-12-10 16:56 Rave-up: ready whenever u are lol
2015-12-10 16:57 HappyRocket88: dik
2015-12-10 16:57 HappyRocket88: why..
2015-12-10 16:57 HappyRocket88: it's taking too long
2015-12-10 16:57 HappyRocket88: to download
2015-12-10 16:57 HappyRocket88: ahhh
2015-12-10 16:57 HappyRocket88: xd
2015-12-10 16:57 Rave-up: i know that feeling
2015-12-10 16:57 Rave-up: when the internet's not on point doe
2015-12-10 18:27 Rave-up: o shit yo
2015-12-10 18:27 Rave-up: i completely forgot about the irc mod
2015-12-10 18:28 HappyRocket88: XDD
2015-12-10 18:28 HappyRocket88: me too
2015-12-10 18:29 Rave-up: well i mean if ur ready now i'm good to go
2015-12-10 18:29 HappyRocket88: sure
2015-12-10 18:29 Rave-up: need a break from studying anyways
2015-12-10 18:29 HappyRocket88: could you
2015-12-10 18:29 HappyRocket88: np the map again?
2015-12-10 18:29 HappyRocket88: XD
2015-12-10 18:29 Rave-up: i gotchu
2015-12-10 18:29 Rave-up: ACTION is editing [https://osu.ppy.sh/b/845903 Reol - Echo [Echoes]]
2015-12-10 18:30 HappyRocket88: dwling
2015-12-10 18:30 HappyRocket88: hope this time won't take that long
2015-12-10 18:30 Rave-up: ayylmao
2015-12-10 18:30 HappyRocket88: xd
2015-12-10 18:30 Rave-up: ya hope not lol
2015-12-10 18:32 HappyRocket88: ACTION is editing [https://osu.ppy.sh/b/847652 Reol - Echo [Normal]]
2015-12-10 18:32 HappyRocket88: \:D/
2015-12-10 18:32 Rave-up: ayy
2015-12-10 18:33 Rave-up: i just realized there are a few DS errors in this diff
2015-12-10 18:33 Rave-up: oops
2015-12-10 18:33 HappyRocket88: Well...
2015-12-10 18:34 HappyRocket88: aimod didn't
2015-12-10 18:34 HappyRocket88: find anything xd
2015-12-10 18:34 Rave-up: or nah
2015-12-10 18:34 HappyRocket88: 00:00:146
2015-12-10 18:35 HappyRocket88: remove that green lines since it's not chaging anythin in the mapset
2015-12-10 18:35 Rave-up: ok
2015-12-10 18:35 Rave-up: done
2015-12-10 18:35 Rave-up: i think i had that line in all diffs _._
2015-12-10 18:36 HappyRocket88: yeah
2015-12-10 18:36 HappyRocket88: but in the other diffs, there's sv change
2015-12-10 18:36 Rave-up: true
2015-12-10 18:37 HappyRocket88: make sure
2015-12-10 18:37 HappyRocket88: all the kiais end at the same time
2015-12-10 18:37 HappyRocket88: among the diffs.
2015-12-10 18:37 Rave-up: o right
2015-12-10 18:38 Rave-up: yeah the one after the second chorus doesn't match
2015-12-10 18:38 Rave-up: fixed tho
2015-12-10 18:38 HappyRocket88: yay
2015-12-10 18:38 HappyRocket88: umm
2015-12-10 18:38 HappyRocket88: what else about general things
2015-12-10 18:40 HappyRocket88: seems the metadata is incorrect
2015-12-10 18:41 Rave-up: yeah I'll try to fix it later
2015-12-10 18:43 HappyRocket88: 00:11:055 (1) -
2015-12-10 18:43 HappyRocket88: These kind of sliders don't play good over the easier diffs
2015-12-10 18:43 HappyRocket88: because the waves are rather confusing.
2015-12-10 18:43 HappyRocket88: it would be better if you try out something more smothier
2015-12-10 18:43 HappyRocket88: *omit more xd
2015-12-10 18:44 Rave-up: so maybe just copy/paste 00:09:236 (2) - ?
2015-12-10 18:44 Rave-up: nvm i lied
2015-12-10 18:44 Rave-up: imma just come up with something new
2015-12-10 18:45 HappyRocket88: XD
2015-12-10 18:46 HappyRocket88: 1. 00:14:236 (1) - Make this slider start here 00:14:691 - and remove the reverse.
2015-12-10 18:46 Rave-up: oh yeah
2015-12-10 18:46 Rave-up: since those kinda sliders aren't good for Normals
2015-12-10 18:46 Rave-up: that means this isin't either right 03:18:327 (2) -
2015-12-10 18:46 HappyRocket88: the flow is easier to guess than the first one i guess
2015-12-10 18:47 HappyRocket88: so i don't think you must remove it xd
2015-12-10 18:47 HappyRocket88: maybe try out something more intuitive
2015-12-10 18:47 Rave-up: ok nice
2015-12-10 18:47 Rave-up: yeah lol
2015-12-10 18:47 Rave-up: when ur lazy af and u gotta make slider art
2015-12-10 18:48 HappyRocket88: 2. 00:16:282 (4) - This slider is ignoring so much the "TUUN" sound and as long as it's a strong beat, it chould be emphasized.
2015-12-10 18:49 Rave-up: yes it could
2015-12-10 18:51 HappyRocket88: 3. 00:19:918 (1) - Remove NC here for consistency.
2015-12-10 18:52 Rave-up: kk
2015-12-10 18:52 HappyRocket88: 4. 01:01:964 (1) - Ctrl + J here.
2015-12-10 18:53 Rave-up: wait why vertical flip here tho
2015-12-10 18:54 HappyRocket88: It's because the slider's end creates a weird flow by following the next note
2015-12-10 18:54 Rave-up: but doesn't that create an overlap with the next few notes
2015-12-10 18:55 Rave-up: unless its better just to move them all
2015-12-10 18:57 HappyRocket88: Yeah, that was just a suggestion.
2015-12-10 18:57 HappyRocket88: nothing to fight XD
2015-12-10 18:57 Rave-up: o wait nvm
2015-12-10 18:57 Rave-up: lol i understood it wrong
2015-12-10 18:57 Rave-up: my bad
2015-12-10 18:57 Rave-up: i was thinking something completely different O.0
2015-12-10 18:57 HappyRocket88: 5. 01:07:418 (1) - Remove this NC for consistency with the way you NC'ed the previous pattern.
2015-12-10 18:58 HappyRocket88: 6. Snap properly the preview time to the timeline.
2015-12-10 18:59 Rave-up: oops
2015-12-10 18:59 Rave-up: gotcu
2015-12-10 19:00 HappyRocket88: 8. 00:43:782 (1,2,1) - Honestly, you could have made something else. The usage of the same slider shape becomes boring. :/
2015-12-10 19:01 Rave-up: lol
2015-12-10 19:01 Rave-up: non-creative mapping at its finest
2015-12-10 19:02 Rave-up: your right tho I'll make something else
2015-12-10 19:05 HappyRocket88: 9. 01:34:236 (3) - Try to don't create downbeats as this slider does.
2015-12-10 19:05 HappyRocket88: It would be better if you had removed the reverse and add a note.
2015-12-10 19:06 Rave-up: ok
2015-12-10 19:08 HappyRocket88: 10. 01:52:873 (1) - Improve this slider shape.
2015-12-10 19:09 Rave-up: done
2015-12-10 19:10 HappyRocket88: 11. 02:07:418 (1) - Remove the reverse to avoid the downbeat this slider is creating.
2015-12-10 19:11 HappyRocket88: and add a note here 02:09:236 -
2015-12-10 19:12 Rave-up: done
2015-12-10 19:13 HappyRocket88: that's all. n.n
2015-12-10 19:13 HappyRocket88: I kinda disagree with the CS you used for this normal.
2015-12-10 19:14 HappyRocket88: something around 3~ would've played better-
2015-12-10 19:14 Rave-up: true
2015-12-10 19:14 Rave-up: but when I was mapping I didn't really anticipate the difficulty level to turn out like this lol
2015-12-10 19:14 Rave-up: cuz it's pretty close to an Easy
2015-12-10 19:14 HappyRocket88: yeah
2015-12-10 19:15 HappyRocket88: Let's go over the hard
2015-12-10 19:15 HappyRocket88: HARD
2015-12-10 19:15 HappyRocket88: 1. Reduce the AR to 7.
2015-12-10 19:15 Rave-up: lel
2015-12-10 19:15 Rave-up: ok
2015-12-10 19:16 HappyRocket88: 2. Reduce HP to 5. Having high HP Drain Time over song with long drain time is boring.
2015-12-10 19:17 Rave-up: done
2015-12-10 19:20 HappyRocket88: 3. 00:26:736 (3,4) - The distance here is quite high and don't flow good because the (4) isn't a strong beat.
2015-12-10 19:21 HappyRocket88: would be better if you've stacked under this slider's head 00:26:055 (2) -
2015-12-10 19:21 Rave-up: sure that sounds nice
2015-12-10 19:22 HappyRocket88: then fix spacing
2015-12-10 19:23 Rave-up: yep! done
2015-12-10 19:24 HappyRocket88: The overlaps of the sliders play fine, talking about the kiai.
2015-12-10 19:24 HappyRocket88: But ugh, some players might be confused since the SR isn't that high to place sliders which overlap each other.
2015-12-10 19:25 Rave-up: true
2015-12-10 19:25 Rave-up: is it that big of a problem tho?
2015-12-10 19:25 Rave-up: cuz i really like them sliders :(
2015-12-10 19:26 HappyRocket88: I don't know... maybe some modders will complain. xd
2015-12-10 19:26 HappyRocket88: but I like them, unsure if they're rankable.
2015-12-10 19:26 Rave-up: yeah I feel like they flow really well
2015-12-10 19:26 Rave-up: well if they're unrankable then RIP
2015-12-10 19:29 HappyRocket88: 01:33:327 (6) - NC here to advertise players that this slider doesn't flow as same as the previous ones.
2015-12-10 19:29 HappyRocket88: the sliders of the second kiai are more rankable imo xd
2015-12-10 19:30 HappyRocket88: 01:52:873 (1,2,3) - except from these ones
2015-12-10 19:30 Rave-up: lol
2015-12-10 19:30 HappyRocket88: xd
2015-12-10 19:30 Rave-up: ik i was running out of ideas :P
2015-12-10 19:31 HappyRocket88: the song is good, but kinda hard to map
2015-12-10 19:31 Rave-up: yeah
2015-12-10 19:31 HappyRocket88: 02:25:600 (1,2,3,4,5) - this is kind of overmapped xd
2015-12-10 19:31 Rave-up: tbh this is the first map that i made that didn't make me wanna re-map entirely lol
2015-12-10 19:31 Rave-up: dam
2015-12-10 19:32 Rave-up: and i changed it from a stream of 7 at first too lol
2015-12-10 19:32 Rave-up: but I feel like it goes good with the harp soundzz
2015-12-10 19:35 Rave-up: would it be better if I used short sliders for that part?
2015-12-10 19:36 HappyRocket88: maybe
2015-12-10 19:36 HappyRocket88: I mean, it's the first stream of 5 notes in the diff
2015-12-10 19:36 HappyRocket88: so it plays a bit weird. xd
2015-12-10 19:37 Rave-up: true
2015-12-10 19:37 Rave-up: I kinda had a feeling someone would point that out sooner or later
2015-12-10 19:39 HappyRocket88: 02:28:555 (6) - There's no need to place a jump here
2015-12-10 19:39 HappyRocket88: since the strong beat goes here 02:28:327 (5) -
2015-12-10 19:39 HappyRocket88: would be better if you kept consistent the DS
2015-12-10 19:40 HappyRocket88: 02:47:418 (1,2,3,4) - These slider are more rankable
2015-12-10 19:40 Rave-up: ayy xd
2015-12-10 19:43 HappyRocket88: Well, in genera it's a good hard diff.
2015-12-10 19:43 Rave-up: ty :)
2015-12-10 19:43 HappyRocket88: I only complain about the sliders and some downbeats that shouldn't go on this diff.
2015-12-10 19:44 Rave-up: but most of them r fix
2015-12-10 19:44 HappyRocket88: Well, let's go on the ins...
2015-12-10 19:44 Rave-up: except the sliders lol
2015-12-10 19:44 HappyRocket88: echoes? o.o
2015-12-10 19:44 Rave-up: idk lol
2015-12-10 19:44 Rave-up: it was the first diff i mapped in the set
2015-12-10 19:44 Rave-up: so it might be choppier
2015-12-10 19:44 HappyRocket88: you could have named ir differently
2015-12-10 19:44 HappyRocket88: like idk
2015-12-10 19:45 HappyRocket88: something related to the song
2015-12-10 19:45 HappyRocket88: like peace
2015-12-10 19:45 HappyRocket88: or power
2015-12-10 19:45 HappyRocket88: idk
2015-12-10 19:45 HappyRocket88: xD
2015-12-10 19:45 Rave-up: nah yo
2015-12-10 19:45 Rave-up: "tranquility"
2015-12-10 19:45 Rave-up: boom
2015-12-10 19:45 HappyRocket88: so long
2015-12-10 19:45 HappyRocket88: nerf
2015-12-10 19:45 HappyRocket88: xd
2015-12-10 19:45 Rave-up: see this is why i don't come up with names
2015-12-10 19:46 Rave-up: lol.
2015-12-10 19:49 HappyRocket88: XD
2015-12-10 19:50 HappyRocket88: Increase the OD to 8 or 7, up to you. n.n
2015-12-10 19:50 HappyRocket88: HP - 1 though
2015-12-10 19:50 HappyRocket88: AR could go around 8.5 ~ 9
2015-12-10 19:51 Rave-up: ok OD 7 HP -1 AR 8.7
2015-12-10 19:51 HappyRocket88: 00:43:782 (1,2,3,4) -
2015-12-10 19:52 HappyRocket88: a w e s o m e
2015-12-10 19:52 Rave-up: is that sarcasm or real
2015-12-10 19:52 HappyRocket88: for real. o.o
2015-12-10 19:52 Rave-up: cuz that was the point where I was like "oh shit, I gotta do sliderart"
2015-12-10 19:52 HappyRocket88: in this
2015-12-10 19:52 HappyRocket88: case
2015-12-10 19:52 Rave-up: "this gon be tough"
2015-12-10 19:52 HappyRocket88: they flow realloy good
2015-12-10 19:52 HappyRocket88: xd
2015-12-10 19:52 Rave-up: thanks
2015-12-10 19:54 HappyRocket88: 02:30:600 (6,7) - exaggerated jump here
2015-12-10 19:55 Rave-up: yeah I was thinking that too
2015-12-10 19:55 Rave-up: the DS is like 5 LOL
2015-12-10 19:55 HappyRocket88: 02:49:236 (3,4) -
2015-12-10 19:55 HappyRocket88: Ctrl + H
2015-12-10 19:55 HappyRocket88: and then ctrl + G
2015-12-10 19:56 HappyRocket88: it's to avoid the same flow on the sliders because of the shape xd
2015-12-10 19:57 Rave-up: ok
2015-12-10 19:58 Rave-up: wait so those sliders should look like there kinda in front of each other
2015-12-10 19:59 HappyRocket88: yeah
2015-12-10 20:00 HappyRocket88: it shoudl be like this http://puu.sh/lR1i6/ea1cf1145b.jpg
2015-12-10 20:00 HappyRocket88: but of course
2015-12-10 20:00 HappyRocket88: with the AR8.5 xd
2015-12-10 20:00 Rave-up: can't even see it :(
2015-12-10 20:02 HappyRocket88: if you follow what I suggest you could see it
2015-12-10 20:02 HappyRocket88: xd
2015-12-10 20:03 Rave-up: like kinda lol
2015-12-10 20:03 Rave-up: but it goes by pretty quick
2015-12-10 20:03 HappyRocket88: make sure to
2015-12-10 20:04 HappyRocket88: unckech widescreen support and letterbox during break in all diffs.
2015-12-10 20:04 HappyRocket88: That's all. n.n7
2015-12-10 20:04 HappyRocket88: it's important to get mods.
2015-12-10 20:04 HappyRocket88: Will post the log to increase your sp then xd
2015-12-10 20:05 Rave-up: ayy
2015-12-10 20:05 Rave-up: question
2015-12-10 20:05 Rave-up: u think this map could get ranked tho

  1. Modded all diffs.
  2. Suggested some patterns in the Normal diff.
  3. Analyzed some flows with sliders and jumps in the Hard.
  4. Good Insane.
Good luck! o.o7
Electoz
Sup, thanks for requesting my service again. Last time I was a bit drunk when I pointed out the tag conflict on my last mod.

[General]

  1. Please don't use silent sound on both sliderslide and slidertick because it's unrankable, according to Osu!'s ranking criteria.

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  2. Enable countdown? I wouldn't use it on this song.
  3. The clap sound is so weak that I couldn't tell the difference when you put it in. Like this(Normal) 02:32:418 (1) for example, maybe you can increase the volume especially for a clap or do something about it?
[Normal]

  1. 00:47:418 (5) - Slider would look better if it was symmetrical (in terms of visual) on both sides though, if you get what I mean.
  2. 01:28:327 - 01:30:146 - Well this part has a strong sound on the white tick right? I would recommend you to map on every white tick to follow that strong sound. Because you were following that sound at first and then this part you didn't 01:27:418 (1,2,3,4,1,2,3,4) so it will cause some confusion to the players as they wouldn't know if they click the slider on the right time. (well it's fine to follow that sound on the end of the slider, but I think I can't let this one slide because it's really confusing)
  3. 02:59:236 (3,4) - I think the symmetry here can be improved.
  4. 03:08:327 - I wouldn't skip this though, the reason is the same as I mentioned you above.
[Hard]

  1. 00:26:055 (2,3) - I think Rocket-sama's suggestion on here could be improved more, because putting 00:26:736 (3) under the slider just make the spacing here 00:26:055 (2,3) becomes higher and it's confusing because there's really nothing to be emphasized on 00:26:736 (3) . I would curve 00:26:055 (2) more so the spacing here would be same as 00:26:736 (3,4) . > http://puu.sh/lRwts/990b8f3073.jpg
  2. About the overlaps in kiai, I think it's fine as long as we can see the where the approachcircle is coming from.
  3. 02:25:600 (1,2,3,4) - I think it's fine in terms of rhythm. But I think you should give up the symmetry here 02:25:146 (6,1,2) because 02:25:600 (1,2) has only 1/4 beat spacing and should have a smaller distance spacing so players won't get confused.
[Harmony]

  1. 00:29:691 (5,6) - It's hard to grasp thy rhythm here, maybe because you put a slider here 00:29:691 (5) while other places with the similar rhythm you didn't.
  2. 02:24:464 - I would map sth here to keep the flow going.
  3. 03:05:146 - Just a random suggestion, but won't you map sth here and the red tick after like you did on 03:03:327 (2,3) ?
  4. 03:10:146 (3,4) - Blanket is a bit off imo.
Good mapset.
Good luck too~
And yeah I read the IRC log above if you're wondering.
Topic Starter
Rave-up

Electoz wrote:

Sup, thanks for requesting my service again. Last time I was a bit drunk when I pointed out the tag conflict on my last mod.

[General]

  1. Please don't use silent sound on both sliderslide and slidertick because it's unrankable, according to Osu!'s ranking criteria.

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
    removed the silent slider tick
  2. Enable countdown? I wouldn't use it on this song. forgot it was even there lawl
  3. The clap sound is so weak that I couldn't tell the difference when you put it in. Like this(Normal) 02:32:418 (1) for example, maybe you can increase the volume especially for a clap or do something about it? raised the volume for the harp part so the claps are louder, but everything else is fine


[Normal]

  1. 00:47:418 (5) - Slider would look better if it was symmetrical (in terms of visual) on both sides though, if you get what I mean. fix
  2. 01:28:327 - 01:30:146 - Well this part has a strong sound on the white tick right? I would recommend you to map on every white tick to follow that strong sound. Because you were following that sound at first and then this part you didn't 01:27:418 (1,2,3,4,1,2,3,4) so it will cause some confusion to the players as they wouldn't know if they click the slider on the right time. (well it's fine to follow that sound on the end of the slider, but I think I can't let this one slide because it's really confusing) changed
  3. 02:59:236 (3,4) - I think the symmetry here can be improved. fixed...kinda
  4. 03:08:327 - I wouldn't skip this though, the reason is the same as I mentioned you above. fix
[Hard]

  1. 00:26:055 (2,3) - I think Rocket-sama's suggestion on here could be improved more, because putting 00:26:736 (3) under the slider just make the spacing here 00:26:055 (2,3) becomes higher and it's confusing because there's really nothing to be emphasized on 00:26:736 (3) . I would curve 00:26:055 (2) more so the spacing here would be same as 00:26:736 (3,4) . > http://puu.sh/lRwts/990b8f3073.jpg sounds good
  2. About the overlaps in kiai, I think it's fine as long as we can see the where the approachcircle is coming from. fixed the sliders so the approachcircles are more visible
  3. 02:25:600 (1,2,3,4) - I think it's fine in terms of rhythm. But I think you should give up the symmetry here 02:25:146 (6,1,2) because 02:25:600 (1,2) has only 1/4 beat spacing and should have a smaller distance spacing so players won't get confused. ok
[Harmony]

  1. 00:29:691 (5,6) - It's hard to grasp thy rhythm here, maybe because you put a slider here 00:29:691 (5) while other places with the similar rhythm you didn't. changed
  2. 02:24:464 - I would map sth here to keep the flow going. ok
  3. 03:05:146 - Just a random suggestion, but won't you map sth here and the red tick after like you did on 03:03:327 (2,3) ? nah cuz there's no bass the second time
  4. 03:10:146 (3,4) - Blanket is a bit off imo. fix
Good mapset.
Good luck too~
And yeah I read the IRC log above if you're wondering.
Thanks for the mod!
Qiyana
Sorry but I can't mod your map.
Gamu
Hello. As per your request: https://osu.ppy.sh/forum/t/393945

  1. Artist: れをる
  2. Romanised Artist: Reol
  3. Title: Echo
Song name is "Echo", not "アシンメトリー"

<Reference>
  1. http://puu.sh/lTS9A/d5ca168827.jpg
  2. https://www.youtube.com/watch?v=-RGctbcrfk8

Good luck~ :3
Heart Attack
Hi from my modding queue!

Harmony
00:07:418 (1,2) - I feel like these two sliders break the rhythm. I suggest you put 1/2 slider in 00:07:418 - 00:08:327 - 00:09:236 - and 00:10:146 -
After I suggest you make 00:11:055 (1) - 3 circles
00:29:009 (3) - this should be a 1/8 note
00:32:646 - you have a hit here. Why would you ignore it?
00:34:464 - Here too
00:38:100 - and again ( there are more but I bet you can find them yourself since you did the same pattern in all the mistakes
00:50:827 (7,8) - that's another 1/8. make it a slider though.
I noticed you map the vocals instead of the actual beats, I wouldn't do that because you skip a ton of notes that the player hears but he has nothing to hit.
I won't point the other mistakes because they're all the same.
Just look, you will be able to find the other mistakes since they're the same

Hard
You can keep 00:08:327 (1,2,1) - like this here since you aim for an easier diff, however I would change them (it's up to you to decide here.
00:42:646 (6,7,8) - I don't think that should be a triple remove the 7
02:25:600 (1,2) - Why don't you make this a stream? It feels awkward like this.

I really like the flow you made in this diff, but please try not to ignore the 1/8 notes, they're so loud they always get heard.

Normal
01:23:782 - beat here.
01:40:146 - same
either remove the 02:09:236 (2) - or put 02:09:009 - a note here

Well, I guess my work here is done.
GL with this Reol!
Topic Starter
Rave-up

Heart Attack wrote:

Hi from my modding queue!

Harmony
00:07:418 (1,2) - I feel like these two sliders break the rhythm. I suggest you put 1/2 slider in 00:07:418 - 00:08:327 - 00:09:236 - and 00:10:146 -
After I suggest you make 00:11:055 (1) - 3 circles nah I like it how it is
00:29:009 (3) - this should be a 1/8 note Asked a bn earlier and they said it was 1/6, but thinking it over it is 1/8, fixed
00:32:646 - you have a hit here. Why would you ignore it? ok so i changed the sliders here to triples to include those hits
00:34:464 - Here too
00:38:100 - and again ( there are more but I bet you can find them yourself since you did the same pattern in all the mistakes
00:50:827 (7,8) - that's another 1/8. make it a slider though. done
I noticed you map the vocals instead of the actual beats, I wouldn't do that because you skip a ton of notes that the player hears but he has nothing to hit.
I won't point the other mistakes because they're all the same. tbh I think mapping the vocals on this map is fine cuz although there's a lot of background noises, mapping the vocals sounds really nice imo.
Just look, you will be able to find the other mistakes since they're the same

Hard
You can keep 00:08:327 (1,2,1) - like this here since you aim for an easier diff, however I would change them (it's up to you to decide here. i'll keep it as it is
00:42:646 (6,7,8) - I don't think that should be a triple remove the 7 ok
02:25:600 (1,2) - Why don't you make this a stream? It feels awkward like this. nah would be overmapping it (we'll see tho)

I really like the flow you made in this diff, but please try not to ignore the 1/8 notes, they're so loud they always get heard. I'm fine mapping mostly vocal on this diff.

Normal
01:23:782 - beat here. ok
01:40:146 - same ok
either remove the 02:09:236 (2) - or put 02:09:009 - a note here placed a note

Well, I guess my work here is done.
GL with this Reol!
Thanks for the mod!
Originality

Electoz wrote:

Sup, thanks for requesting my service again. Last time I was a bit drunk when I pointed out the tag conflict on my last mod.
LOL ^

Here you go. :D

[Normal]
Hit sounds are REALLY quiet, and I keep mine turned up pretty loud compared to other people. Might wanna up the volume on these by a little bit, even in a chill song like this.
00:00:146 (1,2) - clap/or finish on the end of these is nice
00:07:418 (1,2) - ^^
00:14:236 (6) - It's bugging me that this overlap isn't centered xd
00:18:100 - Don't hear what you're mapping here, if you're going for vocals it doesn't really match up
00:21:055 (5) - You should strongly hitsound the end of this slider or fix notes since you're transitioning from instrumental to vocal here, and it's kind of confusing since the end of the slider is a strong vocal hit
00:25:146 (1) - This part sounds great because sliders coming after vocals are lighter hits, so it's fine to start them on slider ends, compared to ^^ where it's the other way around.
00:27:418 (1) - Same here as 21:055, maybe this? this setup goes with drums too
http://puu.sh/lWFe6/34811c34a2.png
00:51:055 (1) - I don't like how these look, but it's a personal thing, different direction on last slider would be neat to emphasize vocal difference there
01:11:055 (1) - I'd rather more vocal mapping here than a spinner
01:44:691 (4) - This is kinda weird, I like singles at both spots of 01:44:691 (4) - slider instead, to emphasize second vocal hit more
I like what you did 01:03:555 (2) - a LOT more than 02:09:236 (2) -
02:18:782 (1) - Don't see what you're mapping with this, hit starts on end of slider 02:16:509 (3) -
02:23:782 (2) - There's no hit on the return part of this slider here
02:51:055 (1) - Might want to make the end corner on that slider more defined for the newbies
02:53:782 (2) - Starting vocal hit on slider end again
02:57:418 (1) - Here I feel it's fine because it's lighter, but in ^ that vocal hit starts the phrase
02:59:236 (3) - http://puu.sh/lWGiG/9b8a67533c.png
03:07:646 (3) - Same as 2:53

[Advanced]
AR almost 9 feels bad. AR 8 feels great. okay, AR 8 feels a little slow, maybe a little higher than that? Play with it.
00:21:055 (4) - I like a slider here instead of 2 singles, emphasizes the switch over to vocals
00:26:964 (5) - Not a huge fan of the breath mapping here, plus it puts the main vocal hit on the end of the slider
00:29:009 (3) - This SV swap feels REALLY abrupt
00:45:600 (3) - All of these are awesome, kudos to you on slider art!
00:57:191 (2) - This triple feels overmapped
01:11:736 (2) - ^^
01:26:509 (1) - That's a long jump, doing the square backwards would go along with your connected thing you've got going on
01:34:464 (4) - Same here as earlier, feels really fast
01:49:236 (1) - Think that end needs moved up just a hair
01:51:055 (3) - And I think this one needs moved down a hair
But then the other overlaps aren't set on. Eh, it's so little its no big deal.
01:52:873 (1) - Fixerino? That overlap there...
http://puu.sh/lWHfn/16e379fcfc.png
02:02:646 (2) - Overmapped, I think
02:16:509 (1) - That's a rough jump too
02:18:555 (1) - This whole section kinda feels too loud, you're mapping harp here, quiet it down so that you can hear the harp toooo
02:49:236 (3) - Fixerino the overlap.
03:01:055 (1) - This feels very overdone

Good luck getting this ranked ! :D
lit120
let's focus on highest diff now...

[Harmony]
  1. Advice: use 25% Playback Rate for double check the rhythm
  2. 00:29:236 (4) - NC this due to its downbeat
  3. 00:31:282 (2,4) - not even a well stacked
  4. 00:50:827 (7,8) - ohh really? 1/4? here's what i did http://puu.sh/mg3kt/dc414c64a7.jpg
  5. 01:25:600 (1,2,3,4,1,2,3,4) - yawn for squares :V
  6. 01:49:236 (1,2,3,4) - knock knock. the stacking stuff is not so neat here
  7. 01:52:873 (1,2,3) - i'd like to separate them rather than making it close imo
  8. 01:56:282 (7,8) - 1/6 slider reverse for a correct note
  9. 01:57:418 (3,4) - the blanket isn't really neat here
  10. 02:03:100 (5) - stack this at (1)'s head
  11. 02:03:782 (1,2,3,4) - not a proper stack m8
  12. 02:47:418 (1,2,3,4) - welp, pay attention to those blankets m8
  13. 02:54:463 (3,4) - this should be 1/6 note
  14. 02:59:236 (3,5) - not a neat blanket here
  15. 03:11:964 (3,4) - not a neat blanket here
  16. 03:23:782 (3) - NC
GL!
Topic Starter
Rave-up
k im lazy as shit right now but I'll get back to these mods eventually lol.

I lied lel
BanchoBot
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