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Avenged Sevenfold - So Far Away

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Topic Starter
Video
This beatmap was submitted using in-game submission on Thursday, June 23, 2016 at 3:14:47 PM

Artist: Avenged Sevenfold
Title: So Far Away
Tags: nightmare jimmy the rev sullivan
BPM: 152
Filesize: 8895kb
Play Time: 05:17
Difficulties Available:
  1. Gone (3.35 stars, 742 notes)
Download: Avenged Sevenfold - So Far Away
Information: Scores/Beatmap Listing
---------------


First standard Avenged Sevenfold beatmap for rank since 2012. SOMETHING'S WRONG HERE

osu needs more Avenged Sevenfold

seriously tho get to it..




Thank you for all your help
Mods:
Log Off Now - forum
Mikii - forum
Electoz - forum
DylanSan - forum
Kyi - in-game
DahplA - forum
Sync - forum
altkyo - forum
FCL - forum
Neoskylove - forum
NucleaRaven - forum
Karen - forum

Kudosus:
-Kankazi - 4kds
Bakari - 3kds
Shyotamaze - 20kds WTF

Ranking Process:
Bakari - Bub #1
Squirrel - Bub #2
BeatofIke - Qualify!!
Log Off Now
Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Gone]

This was actually a really relaxing difficulty to play but still fun on DT. Although I do wish that the jumps were a little more fulfilling, even though this is a hard difficulty I think you can be a bit more adventurous with them

00:21:161 (3) - Maybe curve this out slightly for a nicer shape (but not too much that the flow gets ruined)

00:26:688 (1,2) - I think this blanket might be slightly off (slider tail)

00:37:543 (4) - The kick should be clickable, and it's rather prominent. I'd suggest maybe a small triangle jump or linear pattern to replace 00:37:543 (4,5) - for example This isn't as much of a problem with the longer sliders I feel so I won't include things regarding emphasis with them in this mod, although if you decide to change them it would also make sense.

00:54:517 - Missing note?

00:59:056 (2,3) - This could look nicer by being a better blanket or being a more open circular pattern, either way I'd recommend changing this

01:00:438 (1,2,3,4) - This could be made into a diamond jump or a 4 way jump, but since this section is calm If you don't want to change it that also makes sense

01:01:819 (2) - Change this to two separate circles, I think the note on the white tick is too important to be ignored, maybe a large triangle jump would fit well

01:11:688 (3,4) - Same as 00:59:056 (2,3)

01:15:240 - Missing circle? Hihat and vocal are on this white tick

01:16:819 (4,1) - Blanket could be tidier I think

01:33:003 (1) - I think inverting the slight curve on the slider before this would give a cleaner shape to this part, if you do decide to change this make sure to change 01:33:398 (2) - as well to create a subtle wave

01:35:372 (7,8) - Blanket is slightly off, 8 should be more towards the center

02:04:188 (1,2,3) - I would prefer playing this as a triangle

02:06:359 (8) - NC

02:22:346 (5) - Make this the inverse of 02:22:740 (6) - for a nice wave pattern

02:24:319 (2) - ^, but inverse 02:23:530 (1)

03:00:635 (7) - You could curve this so you have a wave that follows 03:01:030 (1) and continues the wave from 02:59:846 (5,6)

03:16:227 (6,7,8,9,10) - Potentially a star jump?

05:14:993 (3,1) - Blanket could be cleaner

[]

Really enjoyed this song :D Hope this mod helped!
Mikii
M4M request

[Gone]
  1. Overall a solid map with fantastic hitsounding.
  2. Adjust your offset by -10, just shift all your timing points by selecting them all and re-snap the notes.
  3. Add the tags with something along with its album. Remove countdown and I would increase od to 7 :p
  4. 00:04:385 (3) - Just a personal opinion to NC this. Obviously this can be done at 00:17:017 (3) - 00:19:582 (3) - but this is up to your preference.
    NC spots
    00:56:293 (5) -
    01:07:740 (9) -
    01:41:490 (6) -
    02:04:977 (4) -
    02:06:359 (8) -
    02:09:319 (4) -
    02:12:477 (4,6,8) -
    02:29:451 (6) - Start NC here instead of 02:29:846 (1) -
    03:16:227 (6) -
    03:54:318 (6) -
    04:18:237 (4) - Start NC from here?
    04:21:075 (5) -
    04:26:953 (6) -
    04:34:048 (7) -
    04:34:048 (7) -
    04:40:534 (4) -
    04:47:021 (8) -
    04:53:507 (8) -
    05:12:156 (6) -
  5. 00:33:793 (3,4,5,6,7) - - - You have a lot of space to move these sliders over. The current sliders feel too compact with each other
  6. 00:39:122 (8) - Although the blanket is nice, gameplay wise this is a bit uncomfortable to play. Maybe just a quick fix this like?
  7. 00:40:109 (3,4) - Same here, just move the 4 slider slightly up
  8. 01:08:530 (11) - Kinda weird to stack :p just place it in front of the sliderend? This creates a better jump to 01:08:924 (1) -
  9. 01:22:148 (5,6,7,8,9) - Again this just feels too squished. If you have some space left over in some squished mapping part, it is usually much nicer to space it out unless it is some quiet part of the song.
  10. 01:52:346 (1,2) - Make this distance snap similar to 01:51:753 (8,1) -
  11. 01:44:451 (6,7,8,9,1) - Squished
  12. 02:48:003 (6) - Slightly bigger distance snap than the last one
  13. 04:14:588 (4,5,1) - Lower spacing compared to the rest of this part
  14. 05:06:277 (7) - Place slightly to the left
  15. 05:15:399 (1) - Place more to the top left

Overall, I don't see any huge problems here. Just try to keep your spacing a big more consistent when needed thats all :)
Good luck!
Topic Starter
Video

Log Off Now wrote:

Hi, NM from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me! - Yay~!

[Gone]

This was actually a really relaxing difficulty to play but still fun on DT. Although I do wish that the jumps were a little more fulfilling, even though this is a hard difficulty I think you can be a bit more adventurous with them - I'll try to make them more enjoyable

00:21:161 (3) - Maybe curve this out slightly for a nicer shape (but not too much that the flow gets ruined) - good idea

00:26:688 (1,2) - I think this blanket might be slightly off (slider tail) - i barely noticed it :O nice catch

00:37:543 (4) - The kick should be clickable, and it's rather prominent. I'd suggest maybe a small triangle jump or linear pattern to replace 00:37:543 (4,5) - for example This isn't as much of a problem with the longer sliders I feel so I won't include things regarding emphasis with them in this mod, although if you decide to change them it would also make sense. - i guess that makes sense, fixed that

00:54:517 - Missing note? - i think it's fine the way it is

00:59:056 (2,3) - This could look nicer by being a better blanket or being a more open circular pattern, either way I'd recommend changing this - fixed

01:00:438 (1,2,3,4) - This could be made into a diamond jump or a 4 way jump, but since this section is calm If you don't want to change it that also makes sense - yeah, i like it the way it is

01:01:819 (2) - Change this to two separate circles, I think the note on the white tick is too important to be ignored, maybe a large triangle jump would fit well - nice idea

01:11:688 (3,4) - Same as 00:59:056 (2,3) - fixed

01:15:240 - Missing circle? Hihat and vocal are on this white tick - fixed

01:16:819 (4,1) - Blanket could be tidier I think - tidied

01:33:003 (1) - I think inverting the slight curve on the slider before this would give a cleaner shape to this part, if you do decide to change this make sure to change 01:33:398 (2) - as well to create a subtle wave - changed

01:35:372 (7,8) - Blanket is slightly off, 8 should be more towards the center - nice catch

02:04:188 (1,2,3) - I would prefer playing this as a triangle - okee

02:06:359 (8) - NC - fixed

02:22:346 (5) - Make this the inverse of 02:22:740 (6) - for a nice wave pattern - good idea

02:24:319 (2) - ^, but inverse 02:23:530 (1) - dunn

03:00:635 (7) - You could curve this so you have a wave that follows 03:01:030 (1) and continues the wave from 02:59:846 (5,6) - looks nice

03:16:227 (6,7,8,9,10) - Potentially a star jump? - its a fat star now

05:14:993 (3,1) - Blanket could be cleaner - i cleaned it

[]

Really enjoyed this song :D Hope this mod helped!
I'm glad you liked it! I enjoyed mapping it a bunch! And your mod was very helpful. I missed a lot of messy blankets and your suggestions made the map a lot prettier and more interesting! :oops: :oops: :oops:
Topic Starter
Video

Mikii wrote:

M4M request

[Gone]
  1. Overall a solid map with fantastic hitsounding.
  2. Adjust your offset by -10, just shift all your timing points by selecting them all and re-snap the notes. - Thank you!!
  3. Add the tags with something along with its album. Remove countdown and I would increase od to 7 :p - done
  4. 00:04:385 (3) - Just a personal opinion to NC this. Obviously this can be done at 00:17:017 (3) - 00:19:582 (3) - but this is up to your preference.
    NC spots - i like it the way it is
    00:56:293 (5) - ^
    01:07:740 (9) - yep
    01:41:490 (6) - no thank you
    02:04:977 (4) - ^
    02:06:359 (8) - yep
    02:09:319 (4) - no thank you
    02:12:477 (4,6,8) - ^
    02:29:451 (6) - Start NC here instead of 02:29:846 (1) - yess
    03:16:227 (6) - ^
    03:54:318 (6) - used 03:53:912 instead
    04:18:237 (4) - Start NC from here? yess
    04:21:075 (5) - no thank you
    04:26:953 (6) - yess
    04:34:048 (7) - no thank you
    04:34:048 (7) - listed it twice lol
    04:40:534 (4) - no thank you
    04:47:021 (8) - ^
    04:53:507 (8) - ^
    05:12:156 (6) - yess
  5. 00:33:793 (3,4,5,6,7) - - - You have a lot of space to move these sliders over. The current sliders feel too compact with each other - thank you
  6. 00:39:122 (8) - Although the blanket is nice, gameplay wise this is a bit uncomfortable to play. Maybe just a quick fix this like? - thank you
  7. 00:40:109 (3,4) - Same here, just move the 4 slider slightly up - thank you
  8. 01:08:530 (11) - Kinda weird to stack :p just place it in front of the sliderend? This creates a better jump to 01:08:924 (1) - yesss thank you
  9. 01:22:148 (5,6,7,8,9) - Again this just feels too squished. If you have some space left over in some squished mapping part, it is usually much nicer to space it out unless it is some quiet part of the song. - fixed
  10. 01:52:346 (1,2) - Make this distance snap similar to 01:51:753 (8,1) - okee
  11. 01:44:451 (6,7,8,9,1) - Squished - unsquished
  12. 02:48:003 (6) - Slightly bigger distance snap than the last one - thank you
  13. 04:14:588 (4,5,1) - Lower spacing compared to the rest of this part - fixed
  14. 05:06:277 (7) - Place slightly to the left - lefted
  15. 05:15:399 (1) - Place more to the top left - adjusted

Overall, I don't see any huge problems here. Just try to keep your spacing a big more consistent when needed thats all :)
Good luck!
Thank you for the mod! :oops:
Electoz
Hi, from my modding queue~ we meet again.

[General]

  1. Delete an .osb file in your song folder please, since you doesn't have a storyboard.
  2. Impressive stuff on combo colours there, very delicate.
  3. Won't you use soft-sliderslide as a silent sound? Like most of the maps did.
[Gone]

  1. 00:08:332 (2,3) - Feels weird here because ds here is jumped to 1.7 for no reason imo.
  2. 00:47:214 (5,6) - Visually it's very close. (It's not really bad or that much a problem but I think in terms of visual it can be improved.)
  3. 00:55:701 (3,4,5) - The flow feels weird here.
  4. 01:01:030 (4,1) - Not sure if it's just me, but I find it very hard here to follow the rhythm, maybe you should just keep this in mind until others mention this again.
  5. 01:02:214 (3,4) - The spacing here's very small and it's hard to follow.
  6. 01:03:596 (1,2,3,4,5,1) - lol I understand what you're trying, but the flow's not completely smooth here, because 01:04:582 (1) 's angle doesn't support the flow from 01:04:385 (5) . Same applies to 02:50:372 (4,5) -
  7. 01:09:714 (3,4,5) - The flow here can be improved imo. Because you have to move your cursor sharply from 01:09:911 (4) to 01:10:109 (5) .
  8. 01:22:148 (5,6) - Shouldn't be a small jump here imo, I think the jump here 01:21:161 (3,4) makes much more sense.
  9. 01:34:385 (4) - Maybe move this to the top-right a bit? So the flow can be better (Not sure what words to say instead of top-right lol, sry for my nub English)
  10. 01:36:161 (1,2) - A jump here feels too sudden imo.
  11. 02:10:701 (8) - I would move this to x:484 y:108 , but it's up to you.
  12. 02:22:148 (4) - If will be much better if spacing here is balanced,
  13. 02:22:148 (4) - Try x:384 y:52? So the spacing would be more balanced when playing.
  14. 02:50:964 (5,6) - Spacing is kinda a bit bigger imo.
  15. 03:18:003 (3,4,5) - Weird spacing imo.
  16. 03:23:530 (1) - lol nice trap.
  17. 04:35:669 (3,4,5) - Spacing looks unbalanced in terms of visual imo. > http://puu.sh/lOtiD/310807738d.jpg
  18. 04:37:291 (7) - How about make this a curve slider? Just a random suggestion though.
  19. 05:16:286 (2,1) - I wouldn't prefer this overlap though.
That's it from me, good luck! I'm sorry for spams on spacing.
Topic Starter
Video

Electoz wrote:

Hi, from my modding queue~ we meet again. - I thought the name sounded familiar! ^.^ Thanks for yet another mod~! ♥

[General]

  1. Delete an .osb file in your song folder please, since you doesn't have a storyboard. - my folder doesnt have one? :?
  2. Impressive stuff on combo colours there, very delicate. - thank you~!
  3. Won't you use soft-sliderslide as a silent sound? Like most of the maps did. added!
[Gone]

  1. 00:08:332 (2,3) - Feels weird here because ds here is jumped to 1.7 for no reason imo. - made gap smaller
  2. 00:47:214 (5,6) - Visually it's very close. (It's not really bad or that much a problem but I think in terms of visual it can be improved.) - I think it's fine
  3. 00:55:701 (3,4,5) - The flow feels weird here. - You're right! Fixed
  4. 01:01:030 (4,1) - Not sure if it's just me, but I find it very hard here to follow the rhythm, maybe you should just keep this in mind until others mention this again. - i'll keep it noted but im not sure how to make it simpler :?
  5. 01:02:214 (3,4) - The spacing here's very small and it's hard to follow. - fixed
  6. 01:03:596 (1,2,3,4,5,1) - lol I understand what you're trying, but the flow's not completely smooth here, because 01:04:582 (1) 's angle doesn't support the flow from 01:04:385 (5) . Same applies to 02:50:372 (4,5) - fixed all that > <
  7. 01:09:714 (3,4,5) - The flow here can be improved imo. Because you have to move your cursor sharply from 01:09:911 (4) to 01:10:109 (5) . - made it flow more
  8. 01:22:148 (5,6) - Shouldn't be a small jump here imo, I think the jump here 01:21:161 (3,4) makes much more sense. - i prefer to keep it this way
  9. 01:34:385 (4) - Maybe move this to the top-right a bit? So the flow can be better (Not sure what words to say instead of top-right lol, sry for my nub English) - maybe more towards the center? or closer to the other notes? cx i got what you meant though and did it
  10. 01:36:161 (1,2) - A jump here feels too sudden imo. - tested and fixed
  11. 02:10:701 (8) - I would move this to x:484 y:108 , but it's up to you. - i like it more where it is
  12. 02:22:148 (4) - If will be much better if spacing here is balanced, - ah, nice catch!
  13. 02:22:148 (4) - Try x:384 y:52? So the spacing would be more balanced when playing.
  14. 02:50:964 (5,6) - Spacing is kinda a bit bigger imo. - fixed
  15. 03:18:003 (3,4,5) - Weird spacing imo. - another nice catch!
  16. 03:23:530 (1) - lol nice trap. - I hope to brings combo breaks to all those who are tempted. pure evil
  17. 04:35:669 (3,4,5) - Spacing looks unbalanced in terms of visual imo. > http://puu.sh/lOtiD/310807738d.jpg - another nice catch!
  18. 04:37:291 (7) - How about make this a curve slider? Just a random suggestion though. - yeah i guess it looks nice :o
  19. 05:16:286 (2,1) - I wouldn't prefer this overlap though. - agreed, fixed
That's it from me, good luck! I'm sorry for spams on spacing.

Nonono, i love the spam on spacing, :oops:
You really helped the flow of the map work a lot more nicely! Thank you for the mod!!
riffy
As requested via #modreqs

[General]
  1. 03:29:994 - there is something wrong with the volume. Please, make sure that both red and green line use the same volume. It's important as they are located at the same point of time.
  2. The amount of black/grey and their shades you use is unreasonably high. I'd recommend to go for more colourful set of colors.
    Example

    [img]Combo1 : 158,181,153
    Combo2 : 140,154,189
    Combo3 : 128,64,64
    Combo4 : 181,155,138
    Combo5 : 253,104,104[/img]
[Gone]
  1. 00:08:530 - as the drum beat is strong, emphasizing it might be a good idea. Try to place two circles, instead of 00:08:332 (2)?
    Note: 01:40:109 - 01:51:161 - same here. A few more similar patterns might appear, so if you are up to fix them, pleae fix them all.
  2. 00:31:227 - I have a feeling it is better if you put a circle here. Vocals/guitar are asking for it.
    Note: 01:28:069 - something similar happens here.
  3. 00:55:109 (1,2,3,4) - this feels overdone, consider using some more sliders to map the vocals properly here.
  4. 01:48:003 (7) - minor - moving (7) further from (5) would be a great idea, so players don't click it too early and the pattern itself looks neater.Example
  5. 01:53:924 (1,2,3) - I get the increasing volume thing, but can you start with 30-35% instead of 20%? I really can't hear the hitsounds there.
    Note: 03:53:912 - same.
  6. 02:24:319 (2) - the guitar sound that suddenly pops up 02:24:714 - should be made clickable for the sake of gameplay. Example
    Note: 02:26:688 - same, I suppose.
  7. 03:16:227 (1,2,3,4,5) - this could be a great star-shaped pattern. Hit Ctrl+Shift+D and see what you can do.
  8. 03:22:938 (6,1,1) - distance spacing gets broken here. Probably a stack could help us. example
  9. 03:44:183 (4,5) - thetransition between those two appears rough. I'd try something like this.
  10. 04:19:858 - this thing should be finished 1/2 earlier, I suppose. 04:20:061 - a circle can be added here afterwards.
  11. 05:22:488 (1) - might be just me, but i feel like this one is unnecessary here. It is almost inaudible, too. So, it is pretty much unrakable, anyway.

    Impressive!
~~~~~~~~~~~~~~~~~~~~~

Best of luck!
dylansantosh
Hey from my queue

Gone
00:07:740 (1,2) - Missed blanket opportunity imo
00:38:530 (8,9) - ^
01:28:069 - I feel like the "a" from away should be mapped too
01:53:924 (1) - I feel like the hitsounds start too soft
01:58:859 (1,2) - These could have blanketed eachother
02:10:109 (7,1) - ^
02:25:503 (3,1) - These could be symetrical
03:57:561 (3,4) - these are not the same shape, might look better if they are
04:41:345 (1) - This blanket is slightly off, You can move the slider starting point one tad bit to the left
04:59:385 (6,7) - Blanket opportunity
05:00:804 (1,2) - ^
05:22:488 (1) - This is a silent note?
Topic Starter
Video

Bakari wrote:

As requested via #modreqs

[General]
  1. 03:29:994 - there is something wrong with the volume. Please, make sure that both red and green line use the same volume. It's important as they are located at the same point of time. - Nice catch
  2. The amount of black/grey and their shades you use is unreasonably high. I'd recommend to go for more colourful set of colors. - Love the color suggestions! c/p into the osu file cx
    Example

    [img]Combo1 : 158,181,153
    Combo2 : 140,154,189
    Combo3 : 128,64,64
    Combo4 : 181,155,138
    Combo5 : 253,104,104[/img]
[Gone]
  1. 00:08:530 - as the drum beat is strong, emphasizing it might be a good idea. Try to place two circles, instead of 00:08:332 (2)?
    Note: 01:40:109 - 01:51:161 - same here. A few more similar patterns might appear, so if you are up to fix them, pleae fix them all. - fixed suggested and went through entire map fixing up similar patterns
  2. 00:31:227 - I have a feeling it is better if you put a circle here. Vocals/guitar are asking for it. - added note for vocal
    Note: 01:28:069 - something similar happens here. - ^
  3. 00:55:109 (1,2,3,4) - this feels overdone, consider using some more sliders to map the vocals properly here. - agreed and fixed
  4. 01:48:003 (7) - minor - moving (7) further from (5) would be a great idea, so players don't click it too early and the pattern itself looks neater.Example - I think i changed it but hadn't update it before the mod
  5. 01:53:924 (1,2,3) - I get the increasing volume thing, but can you start with 30-35% instead of 20%? I really can't hear the hitsounds there. - fixed
    Note: 03:53:912 - same. - although i agree my hitsounds are quiet at the start, i think the tom drum in the song is a good "natural" hitsound
  6. 02:24:319 (2) - the guitar sound that suddenly pops up 02:24:714 - should be made clickable for the sake of gameplay. Example - good idea
    Note: 02:26:688 - same, I suppose. - no thank you
  7. 03:16:227 (1,2,3,4,5) - this could be a great star-shaped pattern. Hit Ctrl+Shift+D and see what you can do. - MY GOD. THIS IS A COMMAND AND IVE BEEN MAKING MY STARS BY MYSELF THIS WHOLE TIME??? ;-; Thank you so much
  8. 03:22:938 (6,1,1) - distance spacing gets broken here. Probably a stack could help us. example - stacked
  9. 03:44:183 (4,5) - the transition between those two appears rough. I'd try something like this. - looks nice. edited it
  10. 04:19:858 - this thing should be finished 1/2 earlier, I suppose. 04:20:061 - a circle can be added here afterwards. - fixed
  11. 05:22:488 (1) - might be just me, but i feel like this one is unnecessary here. It is almost inaudible, too. So, it is pretty much unrakable, anyway. - Oops, I must have added that by mistake. Thanks for informing me cx
    Impressive!
~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for the mod, short command, and compliment! :oops:
Topic Starter
Video

DylanSan wrote:

Hey from my queue

[Gone]
00:07:740 (1,2) - Missed blanket opportunity imo - i agree
00:38:530 (8,9) - ^ - that was actually a really crappy blanket by me in the first place XD
01:28:069 - I feel like the "a" from away should be mapped too - fixed
01:53:924 (1) - I feel like the hitsounds start too soft - they do >.<
01:58:859 (1,2) - These could have blanketed each other - they could have, but i prefer them the way they are
02:10:109 (7,1) - ^ - ^^
02:25:503 (3,1) - These could be symmetrical - ?????
03:57:561 (3,4) - these are not the same shape, might look better if they are - I actually copied and rotated the slider so they're identical, it looks a bit deceiving though :P
04:41:345 (1) - This blanket is slightly off, You can move the slider starting point one tad bit to the left - fixed
04:59:385 (6,7) - Blanket opportunity - no thank you
05:00:804 (1,2) - ^ - I considered it for a while, but i couldn't re-map it in a way i liked so i decided to not blanket it and revert the changes
05:22:488 (1) - This is a silent note? - crap >.< I must have added it by accident when i was clicking around and stuff, i deleted that note :?
Thanks for the mod! Lots of helpful suggestions and blankets! ^^
riffy
Oh, I forgot to say: get 1-2 more mods and call me back, please!
Topic Starter
Video

Bakari wrote:

Oh, I forgot to say: get 1-2 more mods and call me back, please!
okee :oops:
DahplA
[Gone]
  1. 00:51:556 (7) - Personally, I feel that the positioning of this circle should come below 6, not above. Looking at your previous patterns, the flow has indicated that you place your objects in front of the last and never really backtrack on itself. Therefore, it makes more sense to have something like this.
  2. 03:55:939 (1) - The flow here feels clipped, rather than carried onwards.
  3. Lastly, there is a blank .osb in your folder that you can delete, since you're not using a storyboard.
-

Very well done. I'd imagine seeing this ranked soon. Good luck.
Topic Starter
Video

DahplA wrote:

[Gone]
  1. 00:51:556 (7) - Personally, I feel that the positioning of this circle should come below 6, not above. Looking at your previous patterns, the flow has indicated that you place your objects in front of the last and never really backtrack on itself. Therefore, it makes more sense to have something like this. - fixed it
  2. 03:55:939 (1) - The flow here feels clipped, rather than carried onwards. - I agree somewhat, but I don't think it's worth it to re-mapping
  3. Lastly, there is a blank .osb in your folder that you can delete, since you're not using a storyboard. - I keep deleting the osb from my folder before i upload, why does it keep reappearing!! :cry: :? :(
-

Very well done. I'd imagine seeing this ranked soon. Good luck. - oh yay! :oops:
Thank you for the mod! Greatly appreciate showing me what exactly it is that is wrong! :)
Sync
02:38:924 (5,1) - Watch out, this is spaced as if it were half a beat apart from each other; players will hit the slider too early here.
03:07:740 (9) - I'd add a new combo here instead of the slider a few beats later.
Kaguyaaw
Hi! I'm just passing here to suggest that you swap the slider at 03:23:530 (1) - to put a simple hitcircle, followed by a Spinner, considering that its a hard diff and a long map, this slider can be really tiring to hold, and your map have no spinners :cry: , a good place to put one!

In general, your map is really good, I had fun playing it, also asked some friends to play it, and they liked :)
Hope that gets ranked soon, Good Luck!
Topic Starter
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Sync wrote:

02:38:924 (5,1) - Watch out, this is spaced as if it were half a beat apart from each other; players will hit the slider too early here. - oh yeah, i moved it, thanks!
03:07:740 (9) - I'd add a new combo here instead of the slider a few beats later. - good idea, it also helps extinguish any confusion with the overlap
thankies for the mod! very helpful suggestions!
Topic Starter
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altkyo wrote:

Hi! I'm just passing here to suggest that you swap the slider at 03:23:530 (1) - to put a simple hitcircle, followed by a Spinner, considering that its a hard diff and a long map, this slider can be really tiring to hold, and your map have no spinners :cry: , a good place to put one! - I was holding off on changing this since it was only suggested once to change it, but I will change it to a spinner cx

In general, your map is really good, I had fun playing it, also asked some friends to play it, and they liked :) - Yay!! :D
Hope that gets ranked soon, Good Luck!

I'm glad they enjoyed it! :oops:

I had a lot of fun making it and I hope so too! ^^ Thank you for the mod!!
Topic Starter
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ez kd simulator
FCL
M4M
Tbh this map looks clean, just a few suggestions to do it better
  • []
  1. I'm sure your map does not require three first kiai times, music is also calm. However you can add kiai fountains if you understand me (If not just ask me in-game)
  2. 00:01:425 (1) - hm, maybe triple, it's fine here?
  3. 00:10:503 (8) - move up a bit for better triangle
  4. 00:39:911 (2,4) - bad overlap, fix it
  5. 00:50:372 (4) - try to make a symmetrical form, like this http://puu.sh/lWq7t/f182dfbc1b.jpg
  6. 01:06:556 (6) - probably fix this overlap will be okay
  7. 01:32:214 (7) - move on 144 116 for create a good triangle
  8. 01:34:385 (4) - spacing error? distance looks not correct
  9. 01:39:911 (2) - try to stack with end of 01:38:530 (8) -
  10. 01:40:109 (3,4,5) - flow it bad for me, my suggestion http://puu.sh/lWqmt/dbf065324b.jpg
  11. 02:17:214 (1) - i think you shoud make more spacing here imo
  12. 02:19:977 (9) - not clear now, move on 212 332
  13. 02:58:859 (2,6) - try to stack
  14. 03:05:372 (3) - add red dot at centre of slider, will look nice
  15. 03:20:174 (8,3) - stack
  16. 04:02:223 (6,7) - maybe stack? Now it looks weird, although...
  17. 04:07:899 (6) - again space error?
  18. 04:45:602 (4,7) - meh, fix it, looks bad now
  19. 04:46:818 (8,9,10,11,12) - looks really bad, make a pentagon it fine
uh, really like this song. Good luck!
Topic Starter
Video

FCL wrote:

M4M
Tbh this map looks clean, just a few suggestions to do it better
  • []
  1. I'm sure your map does not require three first kiai times, music is also calm. However you can add kiai fountains if you understand me (If not just ask me in-game)
  2. 00:01:425 (1) - hm, maybe triple, it's fine here? - I wanted the map to start up simple and build up to the first chorus so i made it a single note
  3. 00:10:503 (8) - move up a bit for better triangle - okee
  4. 00:39:911 (2,4) - bad overlap, fix it - okee
  5. 00:50:372 (4) - try to make a symmetrical form, like this http://puu.sh/lWq7t/f182dfbc1b.jpg - okee
  6. 01:06:556 (6) - probably fix this overlap will be okay - okee
  7. 01:32:214 (7) - move on 144 116 for create a good triangle - okee
  8. 01:34:385 (4) - spacing error? distance looks not correct - i think its fine
  9. 01:39:911 (2) - try to stack with end of 01:38:530 (8) - no thank you
  10. 01:40:109 (3,4,5) - flow it bad for me, my suggestion http://puu.sh/lWqmt/dbf065324b.jpg - no thank you
  11. 02:17:214 (1) - i think you should make more spacing here imo - fixed
  12. 02:19:977 (9) - not clear now, move on 212 332 - made more clear and readjusted them in my own way
  13. 02:58:859 (2,6) - try to stack - okee
  14. 03:05:372 (3) - add red dot at centre of slider, will look nice - didnt add red point but fixed that slider up
  15. 03:20:174 (8,3) - stack - okee
  16. 04:02:223 (6,7) - maybe stack? Now it looks weird, although... - no thanks
  17. 04:07:899 (6) - again space error? - fixed
  18. 04:45:602 (4,7) - meh, fix it, looks bad now - fixed
  19. 04:46:818 (8,9,10,11,12) - looks really bad, make a pentagon it fine - made more pentagonal
uh, really like this song. Good luck! - Thanks a bunch! :oops:
Thank you for the mods! The map is now a lot more prettier and less bad :lol:
riffy
Hi again!

First of all, please make volume level on the green and red lines here 03:29:994 - equal.

[Gone]
  1. 00:29:451 (5,1) - the way you want players to jump right after a relatively weak beat is strange. Try to avoid the jump here? example
  2. 02:16:819 (9,1) - spacing in-between those two feels compressed. Probably (1) should be x0.1 farther than that.
  3. 03:53:912 (1,2,3,4,5,6,7,8,9,10) - the volume at the first circles is still quite hard to hear. ARe you sure you don't want to try drum sampleset or make the soft ones a little louder like starting 35>40>45 and so on...
    Note: 01:53:924 (1,2,3,4,5,6) - you know what to do if you agree to make this a little more audible
  4. 04:02:325 (7) - no-no, don't make up patterns. Oovermapping you try to use here does not fit with the song.
  5. 04:44:993 (3) - let's flip it the other way, so players won't expect this slider to have two repeats. example
    Note: 01:32:214 (7) - same here.
You did great job!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Poke me once this is adressed, and I'll bubble.
Topic Starter
Video

Bakari wrote:

Hi again!

First of all, please make volume level on the green and red lines here 03:29:994 - equal. - oops. fixed

[Gone]
  1. 00:29:451 (5,1) - the way you want players to jump right after a relatively weak beat is strange. Try to avoid the jump here? example - okee. followed the example
  2. 02:16:819 (9,1) - spacing in-between those two feels compressed. Probably (1) should be x0.1 farther than that. - i think i forgot to move it when i was re-mapping. fixed
  3. 03:53:912 (1,2,3,4,5,6,7,8,9,10) - the volume at the first circles is still quite hard to hear. ARe you sure you don't want to try drum sampleset or make the soft ones a little louder like starting 35>40>45 and so on... - I decided to take the tom sound from Cry Thunder for the first two notes
    Note: 01:53:924 (1,2,3,4,5,6) - you know what to do if you agree to make this a little more audible - :3
  4. 04:02:325 (7) - no-no, don't make up patterns. Oovermapping you try to use here does not fit with the song. - replaced with a single note and remapped slider
  5. 04:44:993 (3) - let's flip it the other way, so players won't expect this slider to have two repeats. example - okee
    Note: 01:32:214 (7) - same here. - same okee
You did great job! - Thank you! :oops:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Poke me once this is adressed, and I'll bubble.
Thanks again for some finishing touches! I'll poke you asap :P
Topic Starter
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accidently clicked kd button instead of going to your profile. fuck me

thanks ByBy13
riffy
Metadata is correct, *clickie*.

Everything looks hot and ready to go.

Bubbled!
Topic Starter
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hype!
FCL

Weegle wrote:

hype!
riffy
Oh my, hope it gets ranked soon. ;_;
Topic Starter
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Bakari wrote:

Oh my, hope it gets ranked soon. ;_;
I hope so too~~ >^<
Raiden
Avenged Sevenfold <3
Affirmation
#modreqs.

00:19:188 (2,1) - I think this is overlap.
00:33:793 (3,4) - blanket
00:40:109 (3,4) - this jump is awkward
00:51:951 (1,3) - blanket
01:38:924 (1) - http://puu.sh/mqdNp/742f520a3f.jpg
02:27:477 (2,5) - overlap
04:36:480 (5) - ctrl G
Topic Starter
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Neoskylove wrote:

#modreqs.

00:19:188 (2,1) - I think this is overlap. - its fine
00:33:793 (3,4) - blanket - fixed
00:40:109 (3,4) - this jump is awkward - i dont mind it
00:51:951 (1,3) - blanket - fixed
01:38:924 (1) - http://puu.sh/mqdNp/742f520a3f.jpg - nice suggestion
02:27:477 (2,5) - overlap - fixed
04:36:480 (5) - ctrl G - no thank you
thanks for the mod! :)
NucleaRaven
[Gone]

  1. 01:56:293 (3) - there is no sound at the sliderend. Maybe replace this slider with the one at 01:55:109 (1) - (just flipped around so it looks like a '}') - and then youd obviously need to change 01:56:885 (4).
  2. 02:17:214 (1) - Maybe replace this slider with just a single circle?
  3. 05:08:912 (3) - theres SOMETHING not right with this slider - i dont think its placed directly in the middle of the sliderhead/end of 05:08:102 (2) - or cutting directly through the middle of it. It just be my eyes playing tricks on me (which does happen >.>) but something just feels off about the placement of this slider.
This was literally all i could find as its basically a flawless map - amazing hitsounds - amazing flow and spacing... and an AWESOME song from an awesome band.
Heaps of luck to you!!
Topic Starter
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NucleaRaven wrote:

[Gone]

  1. 01:56:293 (3) - there is no sound at the sliderend. - cause there is no hitsound necessary
    Maybe replace this slider with the one at 01:55:109 (1) - (just flipped around so it looks like a '}') - and then youd obviously need to change 01:56:885 (4).
  2. 02:17:214 (1) - Maybe replace this slider with just a single circle? - I prefer the slider, I tested the circle note but in the end I reverted the changes, thanks for the suggestion though ^^
  3. 05:08:912 (3) - theres SOMETHING not right with this slider - i dont think its placed directly in the middle of the sliderhead/end of 05:08:102 (2) - or cutting directly through the middle of it. It just be my eyes playing tricks on me (which does happen >.>) but something just feels off about the placement of this slider. - You're right!! The blanket was off just a tad so i adjusted it and i aligned the straight slider to go through the direct middle of the curved slider, nice catch! It also helped me remap a few shady spots that might ruin the flow so thanks a bunch! X)
This was literally all i could find as its basically a flawless map - amazing hitsounds - amazing flow and spacing... and an AWESOME song from an awesome band.
Heaps of luck to you!! - thank you for the kind words ^.^ and yeah avenged fucking rocks! >:D

Thank you very much for the moderino!
Topic Starter
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Note!!: I patched some extra things and some mods have been applied, once I get a hold of a bn or qat (or catch Bakari and aggressively politely ask for re-bubble) I'll update the map with the next bn/qat mod, so if you catch something I've already patched I'll let you know! Thank you for your mods! :)
     
     
     
Karen
Hello from forum PM
  1. 01:44:451 (6,7) - this blanket is weird and forced, please use 1,3x DS here for consistency.
  2. 02:43:661 - i suggest to not ignore this beat, try to change 02:43:267 (2) - this into a 1/1 slider?
  3. 03:42:966 (1,2) - increase the spacing here since it's a bit confusing when reading with 03:42:156 (6,7,1) - these 1/1 spacings
map is fine i think, but i feel really uncomfortable with those random spacing changes, so i won't give bubble sorry.
btw you need to ask Bakari for a rebubble since you changed quite a lot stuff from those mods.
riffy
You know, once you see the stuff and update things poke me.
Topic Starter
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Karen wrote:

Hello from forum PM
  1. 01:44:451 (6,7) - this blanket is weird and forced, please use 1,3x DS here for consistency. - fixed
  2. 02:43:661 - i suggest to not ignore this beat, try to change 02:43:267 (2) - this into a 1/1 slider? - good idea
  3. 03:42:966 (1,2) - increase the spacing here since it's a bit confusing when reading with 03:42:156 (6,7,1) - these 1/1 spacings - fixed
map is fine i think, but i feel really uncomfortable with those random spacing changes, so i won't give bubble sorry. - aww okay
btw you need to ask Bakari for a rebubble since you changed quite a lot stuff from those mods. - alright thank you :)
I tried to minimize the random space changes in the map where it isn't really needed or done on accident

Thanks for the bn check!
riffy
Boom!
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Makeli
hey but wasn't Mike Portnoy playing the drums in nightmare so you might wanna add him in the tags or something
just correct me if i'm wrong
Topic Starter
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Maakkeli wrote:

hey but wasn't Mike Portnoy playing the drums in nightmare so you might wanna add him in the tags or something
just correct me if i'm wrong
I have jimmy sullivan (and his nickname) in the tags because this song was made for him after he passed away (im pretty sure)

im not listing the band members, but thank you! X)
Loooctav
Avenged Sevenfold♥
Topic Starter
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ThoomyyxD wrote:

Avenged Sevenfold♥

♥_♥
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uuuuuuuuuuu~ ;-;
Squichu
We talked ingame and made some minor changes. :3
log
2016-03-10 23:44 Weegle: oh :o sure! :)
2016-03-10 23:45 Weegle: glad you like the song as well :>
2016-03-10 23:45 Squirrel: I fell in love with it the second I heard it ;w;
2016-03-10 23:46 Squirrel: 00:10:898 (1,2) - here about the flow, is the back forth movement intentional?
2016-03-10 23:46 Weegle: same same :3
2016-03-10 23:46 Squirrel: imo it'd work better with smooth flow, cause the vocals and instruments are rather calm
2016-03-10 23:47 Weegle: to be honest it's been so long since i last edited the map i dont remember half of what i was going for
2016-03-10 23:48 Squirrel: I know that feeling! xD
2016-03-10 23:49 Weegle: X) i replaced that repeating slider with some shorter sliders to try to maintain flow
2016-03-10 23:49 Squirrel: that's nice owo
2016-03-10 23:49 Squirrel: theeen
2016-03-10 23:49 Weegle: o.o
2016-03-10 23:49 Squirrel: 00:29:056 (4,5) - the beat on 5 is pretty weak
2016-03-10 23:50 Squirrel: so maybe this works better as a slider
2016-03-10 23:50 Squirrel: but circles are fine as well
2016-03-10 23:51 Weegle: i agree, i changed it into a slider
2016-03-10 23:51 Squirrel: 00:33:398 (2,3) - these two feel a little too close imo
2016-03-10 23:52 Squirrel: because of the previous increased DS
2016-03-10 23:52 Squirrel: would be nice if you could move 3 sliiightly further away
2016-03-10 23:52 Weegle: alrighty
2016-03-10 23:53 Squirrel: hmmh 01:24:319 (2) - would work better with flow if you ctrl+g it, I think
2016-03-10 23:53 Weegle: ooo, i like it
2016-03-10 23:54 Squirrel: 01:33:398 (2,3) - and here's it's again about the distance
2016-03-10 23:55 Weegle: yeah i did ds spacing manually on this map because i didnt realize there was a button that did it for you
2016-03-10 23:56 Squirrel: 01:50:964 (6) - this one feels somehow off, because there's no strong beat on the sliderhead
2016-03-10 23:56 Weegle: well im just double checking while you mod for notes that are stupidly out of place :P
2016-03-10 23:57 Squirrel: okies. :3
2016-03-10 23:57 Weegle: alright, i rearranged that, cause i also wanted to make that snare hit clickable
2016-03-10 23:58 Squirrel: 02:57:872 (8,1) - here's another one with the distance
2016-03-10 23:59 Weegle: okay
2016-03-11 00:03 Squirrel: 02:59:846 (6,7,8) - these three feel a little too close, too. maybe something like http://puu.sh/nC4dr.jpg would work better
2016-03-11 00:03 Squirrel: but you'd have to rearrange the following objects then
2016-03-11 00:04 Weegle: i did something similar to that but 8 is a circle
2016-03-11 00:05 Squirrel: 03:15:438 (4,5,6) - hmh, would be nice if the movement was more obvious here because of the following jumps
2016-03-11 00:05 Squirrel: maybe curve 5?
2016-03-11 00:06 Weegle: good idea
2016-03-11 00:06 Weegle: :D
2016-03-11 00:07 Squirrel: 04:42:764 (4,5,6) - here's a super tiny little overlap, you can just move 4 a few pixels to the left to avoid that
2016-03-11 00:07 Squirrel: but it's not really noticable while playing so you don't have to
2016-03-11 00:08 Weegle: xD okay :P
2016-03-11 00:09 Squirrel: and theeeen the last slider here 05:17:357 (1) - would be nice if hitsound volume became a little quieter
2016-03-11 00:09 Squirrel: because the vocals get quieter too
2016-03-11 00:10 Weegle: the beginning of the slider?
2016-03-11 00:10 Weegle: or gradually through the slider
2016-03-11 00:10 Squirrel: gradually would match better with vocals, imo
2016-03-11 00:10 Weegle: okay
2016-03-11 00:11 Squirrel: and that's really all I have to point out

so, here's Bubble #2 ヽ 'ω' ノ
-Kanzaki
rank when
Topic Starter
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-Kanzaki wrote:

rank when
Shyotamaze
soon tm
show more
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