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WEAVER - Kuchizuke Diamond

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Topic Starter
B r o k e n

Kyle Y wrote:

#modding queue
sorry for late mod, um... I will choose Insane
[Gerenal]
offset+33ms
offset+33? done

[Insane]
00:02:320 (10,1) - use slider and nc herefixed
00:05:613 (3) - a little weird on flowing to 4adjusted,but not sure if it's good
00:06:344 (6,1) - flowingadjusted
00:06:802 (2) - I can't hear 1/4 sound here, del iti like the tri here, will change if it's needed
00:07:716 (2) - ^^
00:08:631 - 1/4 sound hereleaving as it is, i seem to like it
00:09:546 (2) - ^^
please check 1/4 sound by yourself, but it is really time-consuming
00:11:832 (4,5) - flowingadjusted, but I dont think it's better xD
00:12:564 (1,2,3,4,5) - make a proper star shapeadjusted, not sure ifs its the best tho
00:19:881 (9,1) - slider and nc heredid it
00:24:271 (4) - ncdone
00:25:917 (1,2) - flowingmoved note, but not so sure if it helped fixed the flow
00:27:198 (7) - ctrl+gdone
00:28:113 - missingdid a return slider
00:33:600 (3) - too curvefixed
00:57:380 (3,4) - flowingadjust
00:57:564 (4,5) - ^blanket is fine?
00:59:393 (2) - no 1/4 sound here?
01:10:552 (6,7,8) - flowing, suggestion:

01:12:747 (2,3,4,5,6,7,8) - a little hard to read, seperate 01:12:747 (2) - 01:12:930 (3) - and 01:13:113 (4,5,6,7,8) - adjusted
01:14:210 (2) - flowing from (1) and to (3) alsoadjusted curve slider
01:16:588 (4) - sliderdone
01:18:783 (5,6,7,1) - flowing.. suggestion:adjustedadjusted

01:20:613 (4) - flowing from (3) and to (5) also
adjusted
thx for the mod :D
lots of thxs-ScarletOtaku
Arusamour
Insane (4.52 stars, 379 notes) Quick Modding!
00:00:857 (1,2,3,4) - The spacing is not consistent. 00:01:222 (3) is placed too far.

00:01:588 (5) - ^

00:01:771 - The stream should start here! So that means getting rid of 00:01:588 (5).

00:03:052 (3,4,5,6) - This jump doesn't feel so right. It's either badly Distance Snapped, or you just have to remake the pattern. I would advice making a new pattern that flows better.

00:03:783 (1,2,3,4,5,1,2,3,4,5,6) - THIS WHOLE PART IS NOT DISTANCE SNAPPED CONSISTENTLY!!!! UGGGGGGGGGGGGGH!

00:06:710 (1,2) - No triples needed here because it doesn't fit with the music.

00:08:722 (6) - Randomly spaced jump not at a high part of the song? ASIUdUIADIAO:NKLsaldkmasodi!. Make sure this is spaced correctly to the song and to the incoming notes.

00:09:271 (8) - Same with ^

00:12:564 (1,2,3,4,5,6) - By the way. I really love this pattern right here. I would love to see more of these. But I'm not so sure if they are done right.

00:14:027 (1) - Unnecessary return slider.

00:15:948 (2,3) - Doesn't fit the song.

00:16:222 (4,5,6) - Randomly too close and also doesn't fit the song.

00:16:954 (1,2,3,4,5,6,7,1,2) - Too rigid as a pattern. Use Distance Snap.

00:18:417 (1,2,3) - WHY IS THIS PART SO SPACEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.

00:19:332 (4) - Is close as fuck to 00:18:783 (3), but how come it's so far away from 00:19:515 (5,6,7,8). Also 00:19:515 (5,6,7,8) should start at 00:19:332.

[General]

  • Looks like you are running into the same pattern of mistakes! Yikes!

    Try to follow the music with the notes. Random triples and streams starting too early are not good :(.

    Also, try to utilize the most out of Distance Snap. It's such a great tool for new mappers. I think you're a new mapper.
    Use like... Distance Snap 1.0x for non-jumpy stuff and 1.5 - 2.0x for jumpy parts.
Topic Starter
B r o k e n

Boobs wrote:

Insane (4.52 stars, 379 notes) Quick Modding!
00:00:857 (1,2,3,4) - The spacing is not consistent. 00:01:222 (3) is placed too far.adjusted

00:01:588 (5) - ^adjusted

00:01:771 - The stream should start here! So that means getting rid of 00:01:588 (5).really? i think its fine, the piano stream hit sounds like it starts where i started it,unless I'm not hearing something

00:03:052 (3,4,5,6) - This jump doesn't feel so right. It's either badly Distance Snapped, or you just have to remake the pattern. I would advice making a new pattern that flows better.

00:03:783 (1,2,3,4,5,1,2,3,4,5,6) - THIS WHOLE PART IS NOT DISTANCE SNAPPED CONSISTENTLY!!!! UGGGGGGGGGGGGGH!I'm not so sure if every note should be like same distance snap

00:06:710 (1,2) - No triples needed here because it doesn't fit with the music.i really thought about removing most of my triples, maybe i will xD

00:08:722 (6) - Randomly spaced jump not at a high part of the song? ASIUdUIADIAO:NKLsaldkmasodi!. Make sure this is spaced correctly to the song and to the incoming notes.

00:09:271 (8) - Same with ^

00:12:564 (1,2,3,4,5,6) - By the way. I really love this pattern right here. I would love to see more of these. But I'm not so sure if they are done right. ty, star pattern, i hope it's done right, lol

00:14:027 (1) - Unnecessary return slider.changed

00:15:948 (2,3) - Doesn't fit the song.adjusted

00:16:222 (4,5,6) - Randomly too close and also doesn't fit the song.will fix the triples, most likely will remove

00:16:954 (1,2,3,4,5,6,7,1,2) - Too rigid as a pattern. Use Distance Snap.adjusted

00:18:417 (1,2,3) - WHY IS THIS PART SO SPACEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.I'm not so sure myself haha, ajusted

00:19:332 (4) - Is close as fuck to 00:18:783 (3), but how come it's so far away from 00:19:515 (5,6,7,8). Also 00:19:515 (5,6,7,8) should start at 00:19:332.really? i think the pinao stream starts where i started it, unless im hearing something wrong

[General]

  • Looks like you are running into the same pattern of mistakes! Yikes! yah i know, i can tell theirs issues but idk what to do xD

    Try to follow the music with the notes. Random triples and streams starting too early are not good :(.i'll remove the triples, i dont think the streams are random, they're following the piano hit sound

    Also, try to utilize the most out of Distance Snap. It's such a great tool for new mappers. I think you're a new mapper. yes, I'm a new mapper xD
    Use like... Distance Snap 1.0x for non-jumpy stuff and 1.5 - 2.0x for jumpy parts.I'm not so sure if all/most notes should be same DS
Jinn
Nice Beatmap and I really like this song.

I hope this becomes ranked.
AngeLMoogumin
Not really a mod, as I'm no mapper, but the timing very clearly falls off at approximately 80% of the way into the insane difficulty.
OmgCamper
This map was great, but i believe the beat is off starting a minute from the end on insane diff. Otherwise.... nice job!
Topic Starter
B r o k e n

OmgCamper wrote:

This map was great, but i believe the beat is off starting a minute from the end on insane diff. Otherwise.... nice job!
thx, saying stuff like this to me, keeps me going for the map :D, I'll try to figure it out, offset may be a bit wrong or so >.<
KominamiAsumi
This beatmap is really good(especially insane) expecting it to be ranked :) :)
Topic Starter
B r o k e n

iiPriority wrote:

This beatmap is really good(especially insane) expecting it to be ranked :) :)
thx a lot :D comments like this encourages me a lot
Blizs
Some offset check :3

164 bpm on 00:00:848 -
164 bpm on 01:09:664 -
Topic Starter
B r o k e n

Blizs wrote:

Some offset check :3

164 bpm on 00:00:848 - adjusted
164 bpm on 01:09:664 -
not so sure how to change bpm in middle of song xD(if that's what this one is for)
Blizs

B r o k e n wrote:

Blizs wrote:

Some offset check :3
164 bpm on 01:09:664 -
not so sure how to change bpm in middle of song xD(if that's what this one is for)
How to add a BPM change in the middle of the song :
  1. Step 1
  2. Step 2
  3. Step 3
  4. Finish
Good luck with this mapset ;) ;) ;)
Topic Starter
B r o k e n

B r o k e n wrote:

Blizs wrote:

Some offset check :3

164 bpm on 00:00:848 - adjusted
164 bpm on 01:09:664 -
im guessing this is where the beat starts to feel off
i added the BPM in it but the return slider looks weird now
Blizs
how about use this pattern instead ? I think it isn't really good to not give a click on the downbeat at 01:09:664 - .
_handholding
hi from my moddin queue

[Insane]
00:22:982 (2) -I think it would play better if you put a slider here
00:28:652 (5) - NC
01:28:505 (6) - Replace with circle

[Hard]
00:11:091 (4) - NC
00:11:640 (1) - Delete NC
00:12:555 (4) - NC
00:14:018 (1) - I thought the flow was a could be improved here. 00:24:079 (7) - add a note here?
00:38:896 (4) - another suggestion to avoid that long gap
01:28:505 (6) - turn in a circle

[normal]
00:03:774 (1) - turn this into a slider? I think it matches the piano
00:18:408 - I know you dont have a note here but add a finish here for your higher diffs
00:47:677 - add finish
00:59:384 - add finish
00:53:530 - add finish
01:05:238 - add finish
01:11:127 - add finish
01:16:981 - add finish
01:27:956 - shotern
add these finishes to your other diffs aswell

[easy]
pls take off the whistles from the sliders it doesnt sound nice at all. Also when adding hitsounds to sliders, add then to the head and/or tail not the whole slider itself.
coudlnt find anything else.

well thats all from me if you want me to go over anything in the mod you dont understand just contact me in game or forum pm. I hope this mod was helpful. GL
Topic Starter
B r o k e n

Hi Im Nathan wrote:

hi from my moddin queue

[Insane]
00:22:982 (2) -I think it would play better if you put a slider hereadded, I hope flow from the slider to next slider isnt bad O_o
00:28:652 (5) - NC done, ty, didn't see that mistake :/
01:28:505 (6) - Replace with circledone

[Hard]
still debating to redo this diff. or find a GD, I think i did this diff. awful, so not fixing any errors for now, i forgot to say no need to mod hard my bad
00:11:091 (4) - NC
00:11:640 (1) - Delete NC
00:12:555 (4) - NC
00:14:018 (1) - I thought the flow was a could be improved here. 00:24:079 (7) - add a note here?
00:38:896 (4) - another suggestion to avoid that long gap
01:28:505 (6) - turn in a circle

[normal]
00:03:774 (1) - turn this into a slider? I think it matches the piano done, swap note and slider
00:18:408 - I know you dont have a note here but add a finish here for your higher diffs
00:47:677 - add finish
00:59:384 - add finish
00:53:530 - add finish
01:05:238 - add finish
01:11:127 - add finish
01:16:981 - add finish
01:27:956 - shotern
add these finishes to your other diffs aswell
I'll go ahead and take your advice for the finish, I'm not good with hit sounds, so I'll just go with it

[easy]
pls take off the whistles from the sliders it doesnt sound nice at all. Also when adding hitsounds to sliders, add then to the head and/or tail not the whole slider itself.done
coudlnt find anything else.

well thats all from me if you want me to go over anything in the mod you dont understand just contact me in game or forum pm. I hope this mod was helpful. GL
thx for the mod :D
Gear
Heyo, from my queue. Should send me some gold on aura kingdom ;)

[General]
Your BG should be 1024x768 or 1366x768, I got one that's 1024x768 for you if you want: http://puu.sh/kWrSo/0bba4188e0.jpg
Two unsnaps in Insane mode, check AIMod.
Also AIMod states something about the stack leniency, but I don't know the rules for that soo...

[Easy]
00:35:969 - Start NC here, since you slowed down the SV here
00:46:213 (2) - i'm not one to point blankets out but this one bothers me
00:47:677 (3) - i'd start NC here since it's the beginning of kiai, tho if you do this you'd have to re-arrange the NCs like 00:53:530 (4)
I'd change the above because you start NCing on the finishes starting here 00:59:384 (1)
00:54:628 (1,4) - I'd avoid this overlap

[Normal]
00:03:774 (6) - NC here, remove NC here 00:04:505 (1)
00:17:494 (3,4,5) - move this away from the previous slider, it might confuse players
00:30:848 (2,3,4) - this 1/2 pattern uses the same spacing as the 1/1 notes, you should lower it. especially when we have stuff like 00:33:043 (1,2) that uses the same spacing as the pattern i pointed out, it will confuse players
00:47:677 (3) - same as easy mode, about the NC stuff (applies to the whole kiai for the normal mode though)
01:23:017 (1) - i'd remove the spinner and just put some regular notes there, the spinner is also kind of short for a normal

[Hard]
I'll skip this since you might remap or get a GD for it lol.

[Insane]
00:17:860 - i don't like that you ignore 1/4s here (even though you were following the vocals) since they are really loud, your choice though
00:53:165 (7,8,9) - not hearing the triplet there
00:57:738 (7,8) - spacing is awfully low compared to the rest of the kiai
01:05:238 (1,2,3,4,5) - ^ not hearing the 1/4s
01:13:871 (1) - now this is a spot where a triplet could fit
01:16:615 (7,8,9) - D:


That's all, good luck ^^
Topic Starter
B r o k e n

Gear wrote:

Heyo, from my queue. Should send me some gold on aura kingdom ;) sadly i quited :D

[General]
Your BG should be 1024x768 or 1366x768, I got one that's 1024x768 for you if you want: http://puu.sh/kWrSo/0bba4188e0.jpg oh ty :D i chould had done it myself but i was just lazy O_o
Two unsnaps in Insane mode, check AIMod.fixed
Also AIMod states something about the stack leniency, but I don't know the rules for that soo...o well, I'll just fix it

[Easy]
00:35:969 - Start NC here, since you slowed down the SV hereadjusted
00:46:213 (2) - i'm not one to point blankets out but this one bothers meI moved the note 1
00:47:677 (3) - i'd start NC here since it's the beginning of kiai, tho if you do this you'd have to re-arrange the NCs like 00:53:530 (4)
I'd change the above because you start NCing on the finishes starting here 00:59:384 (1)
00:54:628 (1,4) - I'd avoid this overlap adjusted

[Normal]
00:03:774 (6) - NC here, remove NC here 00:04:505 (1)done
00:17:494 (3,4,5) - move this away from the previous slider, it might confuse players moved it a bit more to the left
00:30:848 (2,3,4) - this 1/2 pattern uses the same spacing as the 1/1 notes, you should lower it. especially when we have stuff like 00:33:043 (1,2) that uses the same spacing as the pattern i pointed out, it will confuse players adjusted, but I hope what I did isn't confusing
00:47:677 (3) - same as easy mode, about the NC stuff (applies to the whole kiai for the normal mode though)
01:23:017 (1) - i'd remove the spinner and just put some regular notes there, the spinner is also kind of short for a normal adjusted, but I'm keeping the spinner did a bit of adjustment I hope the spinner is long enough for normal now

[Hard]
I'll skip this since you might remap or get a GD for it lol.

[Insane]
00:17:860 - i don't like that you ignore 1/4s here (even though you were following the vocals) since they are really loud, your choice thoughI thought about it too, I'll wait for more feedback for here and see what people like/prefer
00:53:165 (7,8,9) - not hearing the triplet therepiano sheet had a triple here so i went with it here too
00:57:738 (7,8) - spacing is awfully low compared to the rest of the kiaiadjusted
01:05:238 (1,2,3,4,5) - ^ not hearing the 1/4s i went with the 5 note stream becuz I didn't want a full beat slider for the vocal :/
01:13:871 (1) - now this is a spot where a triplet could fit added a stack triple, I hope a stack triple is fine? I might change other triple to stack too
01:16:615 (7,8,9) - D:as I said before, even tho I don't hear it myself too, but I think the triple here is fine over all too, I didn't want a repeat of patters


That's all, good luck ^^
thank you very much for your mod :D

WOAH I got 2 mods in one day o.o, it's like a miracle for me, from some of the request I put in never got any mods xD
Feerum
Really Really nice to see you keep working on this :3
Take a star for your effort :D
Topic Starter
B r o k e n
xD yah, I changed the map quite a lot compare to when I first mapped haha, I lost motavation quite a lot and do nothing with the map for a long time and then getting back started again(going back and forth),thx for the star :D
Rizen
Hello o/ From my modding queue

as requested, I'll only mod the Hard Difficulty

General
  1. The video file "yamada-kun-op.avi" still contains the audio track. You need to remove this audio track to follow Ranking Criteria. This can be done with programs such as Handbrake or Any Video Converter
  2. The audio file "yamada-kun-op.mp3" is 128kbps, which is still rankable, but if you are able to find a higher quality mp3 (eg. 192kbps), that would be sweet
  3. Consider replacing your tag fields with "yamada kun to nana nin no majo and the seven witches opening tv size". This will include all appropriate tags for the song, and it also eliminated you having "yamada-kun" in twice in the tag field
  4. Consider using custom combo colors, ones that would match with the background (like lighter shades of the colors atm)
  5. maybe for the offset of all timing points, move back by 8ms?

Hard
  1. About NC, typically for a Hard, NC once every one measure. that means NC's on the large downbeat white ticks such as at 00:00:848 (1) - , 00:02:311 (5) - , 00:03:774 (3) - , etc. and no NCs at points such as 00:03:043 (1) - , etc.
  2. 00:00:840 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - The 1/2 slider spam is kinda boring to play, and it often misses out important sounds. Such important sounds include the one at 00:01:846 -, the piano stream can easily be mapped with a 1/4 repeat slider
  3. 00:05:230 (1) - with this slider, consider replacing it with the copy/paste of 00:04:864 (6) -
  4. 00:03:408 (2) - ^ same thing, but copy 00:03:043 (1) -
  5. 00:06:335 (4) - stacking on top of slider tail of 00:05:969 (3) - doesn't really make any sense because nothing in the music is stopping if that makes any sense. Would probably move 00:06:335 (4) - to x:279 y:360
  6. 00:07:616 (3) - looks too curved, compared to 00:07:982 (4) - . consider copy/pasting 00:07:982 (4) - then rotate 180degrees, ctrl+g. It is also touching the slider 00:08:347 (5) - , and making the design look rather unpleasant
  7. 00:10:726 (6) - maybe move to x290 y107 so it is blanketing slider head 00:09:628 (4) - . You will have to move upcoming objects to compensate for constant spacing
  8. 00:14:110 (4) - overmapped beat, there is no support from the music to back up the reason for this circle's presence
  9. 00:19:415 - streamy piano notes are here again, refer to the point made at 00:00:840 - regarding undermapping
  10. 00:25:177 (5) - copy/paste 00:24:811 (4) - , rotate 180degrees, ctrl+g
  11. 00:26:457 (3,4) - instead of circle then 1/2 slider, try 1/2 slider then circle. I think it'll follow the music better
  12. 00:30:482 (5) - this slider is undermapping some key sounds in the music, such as the cymbal and vocal sounds at 00:30:665 -. Consider replacing with circle then 1/2 slider
  13. 00:32:311 (4,5) - 1/2 slider then circle? I think will follow music better
  14. 00:44:750 (3,4,5) - these circles don't appear to be following any vocals or instruments. Instead, you have missed out on the strong beats found at 00:44:750 (3) - , 00:45:024 - , 00:45:299 -. Maybe just use a 3/4 repeat slider starting at 00:44:750 (3) - , will place emphasis on these important beats
  15. 00:54:079 (3,4) - I think a circle then 1/2 repeat slider will fit the music rhythm better
  16. 01:00:665 (5,6) - use the same rhythm you used at 00:48:957 (4,5) - ? basically the same music
  17. 01:02:128 (5) - maybe space this out so it's not a triple. The sound at 01:01:396 (1,2,3,4) - is probably best mapped in a Hard Diff with two pairs of two instead of one pair of two then a triplet
  18. 01:05:787 (4) - stacking tho
  19. 01:16:981 (3) - curve this more then copy paste it to 01:17:712 (5) - , ctrl180. Looks too linear atm
  20. 01:19:724 (6) - same thing mentioned at 01:02:128 (5) -
  21. 01:20:456 (2) - copy paste previous slider, rotate 180

General Comments
  1. Don't try making a copy of a slider by hand, that's what copy/paste is for :k
  2. Fix NC please ;_;
  3. A lot of places you can polish up (blankets, spacing, etc) to show the love you've given the mapset ;^)

Good luck!
Topic Starter
B r o k e n

Rizen wrote:

Hello o/ From my modding queue

as requested, I'll only mod the Hard Difficulty

General
  1. The video file "yamada-kun-op.avi" still contains the audio track. You need to remove this audio track to follow Ranking Criteria. This can be done with programs such as Handbrake or Any Video Converteroh I didn't know about this, ty
  2. The audio file "yamada-kun-op.mp3" is 128kbps, which is still rankable, but if you are able to find a higher quality mp3 (eg. 192kbps), that would be sweet
  3. Consider replacing your tag fields with "yamada kun to nana nin no majo and the seven witches opening tv size". This will include all appropriate tags for the song, and it also eliminated you having "yamada-kun" in twice in the tag field
  4. Consider using custom combo colors, ones that would match with the background (like lighter shades of the colors atm)
  5. maybe for the offset of all timing points, move back by 8ms?

Hard
  1. About NC, typically for a Hard, NC once every one measure. that means NC's on the large downbeat white ticks such as at 00:00:848 (1) - , 00:02:311 (5) - , 00:03:774 (3) - , etc. and no NCs at points such as 00:03:043 (1) - , etc.
  2. 00:00:840 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - The 1/2 slider spam is kinda boring to play, and it often misses out important sounds. Such important sounds include the one at 00:01:846 -, the piano stream can easily be mapped with a 1/4 repeat slider I shall change a few things then
  3. 00:05:230 (1) - with this slider, consider replacing it with the copy/paste of 00:04:864 (6) - k
  4. 00:03:408 (2) - ^ same thing, but copy 00:03:043 (1) - k
  5. 00:06:335 (4) - stacking on top of slider tail of 00:05:969 (3) - doesn't really make any sense because nothing in the music is stopping if that makes any sense. Would probably move 00:06:335 (4) - to x:279 y:360k
  6. 00:07:616 (3) - looks too curved, compared to 00:07:982 (4) - . consider copy/pasting 00:07:982 (4) - then rotate 180degrees, ctrl+g. It is also touching the slider 00:08:347 (5) - , and making the design look rather unpleasantk
  7. 00:10:726 (6) - maybe move to x290 y107 so it is blanketing slider head 00:09:628 (4) - . You will have to move upcoming objects to compensate for constant spacingk
  8. 00:14:110 (4) - overmapped beat, there is no support from the music to back up the reason for this circle's presencelyrics, bokuna
  9. 00:19:415 - streamy piano notes are here again, refer to the point made at 00:00:840 - regarding undermapping i'll change this area a bit then for the piano then, but then again I feel like its fine just for the beat, but I agree it being a bit boring spam slider tho, I just thought this was fine for hard
  10. 00:25:177 (5) - copy/paste 00:24:811 (4) - , rotate 180degrees, ctrl+g k
  11. 00:26:457 (3,4) - instead of circle then 1/2 slider, try 1/2 slider then circle. I think it'll follow the music betterk
  12. 00:30:482 (5) - this slider is undermapping some key sounds in the music, such as the cymbal and vocal sounds at 00:30:665 -. Consider replacing with circle then 1/2 sliderk, I hope placing was okay
  13. 00:32:311 (4,5) - 1/2 slider then circle? I think will follow music betterk
  14. 00:44:750 (3,4,5) - these circles don't appear to be following any vocals or instruments. Instead, you have missed out on the strong beats found at 00:44:750 (3) - , 00:45:024 - , 00:45:299 -. Maybe just use a 3/4 repeat slider starting at 00:44:750 (3) - , will place emphasis on these important beatsyah, I know, but I like it like this xD, I'll consider changing if more mods advice for the change
  15. 00:54:079 (3,4) - I think a circle then 1/2 repeat slider will fit the music rhythm better doing that would require quite a bit of change to note placing :/
  16. 01:00:665 (5,6) - use the same rhythm you used at 00:48:957 (4,5) - ? basically the same music I just didn't really like the idea the repeating same pattern notes for pretty much the same music
  17. 01:02:128 (5) - maybe space this out so it's not a triple. The sound at 01:01:396 (1,2,3,4) - is probably best mapped in a Hard Diff with two pairs of two instead of one pair of two then a tripletk
  18. 01:16:981 (3) - curve this more then copy paste it to 01:17:712 (5) - , ctrl180. Looks too linear atmk
  19. 01:19:724 (6) - same thing mentioned at 01:02:128 (5) -k
  20. 01:20:456 (2) - copy paste previous slider, rotate 180
k

General Comments
  1. Don't try making a copy of a slider by hand, that's what copy/paste is for :k okay
  2. Fix NC please ;_;okay
  3. A lot of places you can polish up (blankets, spacing, etc) to show the love you've given the mapset ;^)
Yes, I love the map? but does the map love me?

Good luck!
tyvm for you're mod :D
Originality
Hihi, sorry this took me so long to get to. Hard diff as requested, incoming. :D

Overall, the slider sets you have like 00:02:311 (1) - going on for 8 sliders is fine, but you could spice them up a bit. All throughout the mod I'll put patterns in on how I'd change them -- if you don't like it -- or think it's fine as is, it sounds okay as is too :D

[Hard]
00:00:848 (1) - Your current setup here is missing some of the hits on the return slider @ 00:01:762 (5). I changed around the second slider into singles too to emphasize the two instrumental hits there, and then extended the return slider to encompass that entire phrase
http://puu.sh/lCoM4/f5aa3659ec.png
00:03:226 (4) - I feel like this emphasizes the section you're mapping here better...
http://puu.sh/lCp4M/cfa5427eef.png
00:04:140 (2) - The main instrumental hit here is the piano -- which is on the end of the slider -- doesn't feel right
-- I also understand that you're mapping drums in this part -- but I feel that mapping the piano at least a little in here would spice things up quite a bit
00:09:445 (6) - Would move this under the end of 5, visual thing -- it also goes with that phrase, not the NC
00:09:628 (1) - I feel like this section is overmapped, there isn't any drum/vocal hits on some of the notes placed, these are the main hits here
http://puu.sh/lCpBr/856215eeb7.png
00:15:299 (7) - Would move this single under 6 too
00:15:847 (2) - Would go with a single slider here b/c no vocal hit on last return (although there is a drum hit there, but it's pretty quiet/null compared to vocals)
00:17:494 (3,4,5,6,7) - mmm, I like this a lot :D
00:18:408 (1) - Same here as at beg.
00:26:274 (3,4,5,6,7) - consider going with all singles here -- you could make another square/shape out of it :D The singles also go with drums as well, makes for nice emphasis
http://puu.sh/lCq6m/e200c8d643.png
00:31:579 (1) - The hit you're aiming for is on the return part of the slider, not so good for emphasis. Would put a single (or start a slider 00:31:762 -)
00:35:969 (1) - I like the change to a slower sv here, but it feels like too much, maybe make a bit faster? Drums are still doing the same thing, it's just the vocals that get all nice and fancy.
00:37:982 (2) - Would get rid of the double and make into just the slider
00:37:433 (1) - The mapping in this section feels really inconsistant compared to the rest of the song as you're alternating between vocals and drums kind of strangely. This might work?
http://puu.sh/lCqCk/15b8219b34.png
00:43:287 (1) - ^^
http://puu.sh/lCqI9/ef6dc3bb96.png
00:44:750 (1) - This feels weird mapped to drums too.
00:49:689 (2) - This emphasizes the NC coming in a bit more...
http://puu.sh/lCqTv/b033c89421.png
00:55:543 (2) - ^^^
01:09:664 (1) - This feels unnecessary/overmapped
01:22:651 (1) - Some more time to recover after this spinner
01:25:029 (3) - Just a potential way to mix this up as well
http://puu.sh/lCr6k/77c53f549c.png

This is a neat song! Work on the balance between instrumental mapping/vocal mapping, consistency is the best way to go, most of the time. Best of luck getting ranked!
Topic Starter
B r o k e n

Originality wrote:

Hihi, sorry this took me so long to get to. Hard diff as requested, incoming. :D

Overall, the slider sets you have like 00:02:311 (1) - going on for 8 sliders is fine, but you could spice them up a bit. All throughout the mod I'll put patterns in on how I'd change them -- if you don't like it -- or think it's fine as is, it sounds okay as is too :D

[Hard]
00:00:848 (1) - Your current setup here is missing some of the hits on the return slider @ 00:01:762 (5). I changed around the second slider into singles too to emphasize the two instrumental hits there, and then extended the return slider to encompass that entire phraseadjusted
http://puu.sh/lCoM4/f5aa3659ec.png
00:03:226 (4) - I feel like this emphasizes the section you're mapping here better...naw, I like the sliders just following drum beat after pinao intro
http://puu.sh/lCp4M/cfa5427eef.png
00:04:140 (2) - The main instrumental hit here is the piano -- which is on the end of the slider -- doesn't feel right ^
-- I also understand that you're mapping drums in this part -- but I feel that mapping the piano at least a little in here would spice things up quite a bit
00:09:445 (6) - Would move this under the end of 5, visual thing -- it also goes with that phrase, not the NC[/color]
00:09:628 (1) - I feel like this section is overmapped, there isn't any drum/vocal hits on some of the notes placed, these are the main hits hereyah, i thought about that too, but I think it's fine like this, I just didn't want lots of half beat slider, I wanted some full beat slider in the map too, so I went with full beat slider here
http://puu.sh/lCpBr/856215eeb7.png
00:15:299 (7) - Would move this single under 6 took, I'm not much of a fan of single notes at the end of slider tail tho :/, but for the combo matching color seems worth doing it
00:15:847 (2) - Would go with a single slider here b/c no vocal hit on last return (although there is a drum hit there, but it's pretty quiet/null compared to vocals)you ment a full beat slider?, done.
00:17:494 (3,4,5,6,7) - mmm, I like this a lot :D ty :S
00:18:408 (1) - Same here as at beg. so 7 under 6? done
00:26:274 (3,4,5,6,7) - consider going with all singles here -- you could make another square/shape out of it :D The singles also go with drums as well, makes for nice emphasisdone
http://puu.sh/lCq6m/e200c8d643.png
00:31:579 (1) - The hit you're aiming for is on the return part of the slider, not so good for emphasis. Would put a single (or start a slider 00:31:762 -)adjusted
00:35:969 (1) - I like the change to a slower sv here, but it feels like too much, maybe make a bit faster? Drums are still doing the same thing, it's just the vocals that get all nice and fancy.I'm fine with it like this
00:37:982 (2) - Would get rid of the double and make into just the slidero.o????
00:37:433 (1) - The mapping in this section feels really inconsistant compared to the rest of the song as you're alternating between vocals and drums kind of strangely. This might work? i think its fine like this
http://puu.sh/lCqCk/15b8219b34.png
00:43:287 (1) - ^^ I don't really like starting full beat slider on red taps, but it is better like this, adjusted
http://puu.sh/lCqI9/ef6dc3bb96.png
00:44:750 (1) - This feels weird mapped to drums too. what i wanted to do here was slow down flow of notes, and then speed it right back up to enter kiai mode
00:49:689 (2) - This emphasizes the NC coming in a bit more...not much of a fan of double return sliders e.e
http://puu.sh/lCqTv/b033c89421.png
00:55:543 (2) - ^^^
01:09:664 (1) - This feels unnecessary/overmapped I don't want to miss white tab beats
01:22:651 (1) - Some more time to recover after this spinnerI think this is fine for most hard players
01:25:029 (3) - Just a potential way to mix this up as welli rather go with half beat slider all the way
http://puu.sh/lCr6k/77c53f549c.png

This is a neat song! Work on the balance between instrumental mapping/vocal mapping, consistency is the best way to go, most of the time. Best of luck getting ranked!
SRY FOR THE SUPER LATE MOD REPLY LOL thx for the mod :D
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