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Rameses B - We Love

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Topic Starter
Come[Back]Home
This beatmap was submitted using in-game submission on Freitag, 19. August 2016 at 17:51:37

Artist: Rameses B
Title: We Love
Tags: Drum and Bass dnb cbh CSLM
BPM: 174
Filesize: 3332kb
Play Time: 01:51
Difficulties Available:
  1. Chris' Easy (1,72 stars, 114 notes)
  2. Hard (3,46 stars, 272 notes)
  3. Love (4,57 stars, 416 notes)
  4. Normal (2,43 stars, 200 notes)
Download: Rameses B - We Love
Information: Scores/Beatmap Listing
---------------
WE LOVE!

Easy done by CSLM
Listen and relax to the full song Here!


Thank you for playing~
CSLM
first o/
can i make a diff?
Topic Starter
Come[Back]Home

CSLM wrote:

first o/
can i make a diff?
Sure! :3
Youre free to do an Easy if you want~ owo
Yoges
Here for M4M
Map: https://osu.ppy.sh/s/335864 (It's not really 50+sp when you take away the 27 stars i gave it)

[General]
Uncheck widescreen support unless you're going to add a storyboard or a video

[Easy]
00:41:394 (2,4) - Easies are meant to be for people who struggle clicking on time with the damn approach circle. If a newbie were to see a slider snake into the end of another like that It'd probably throw them off.
00:46:911 (1,1) - ^

[Normal]
00:28:462 (3) - I try not to use too many of these half sliders in normals but you could probably get away with it.

[Hard]
This looks perfect

[Love]
00:25:876 (5,6) - Jump maybe? it would fit the change in velocity and tone of the notes
00:31:393 (5,6) - Increase the spacing a little.
00:45:359 (5) - Just delete this note. There's nothing prominent in the music for it to be mapping and it just creates a really awkward sharp L shaped flow.
00:53:807 (1,2,3) - More spacing! There's no change in the music for the spacing to decrease that dramatically
Topic Starter
Come[Back]Home

Yoges wrote:

Here for M4M
Map: https://osu.ppy.sh/s/335864 (It's not really 50+sp when you take away the 27 stars i gave it)

[General]
Uncheck widescreen support unless you're going to add a storyboard or a video fixed


[Normal]
00:28:462 (3) - I try not to use too many of these half sliders in normals but you could probably get away with it. I used them often already, i guess its okay yeah~

[Hard]
This looks perfect Awesome! :3

[Love]
00:25:876 (5,6) - Jump maybe? it would fit the change in velocity and tone of the notes Okay
00:31:393 (5,6) - Increase the spacing a little. Okay
00:45:359 (5) - Just delete this note. There's nothing prominent in the music for it to be mapping and it just creates a really awkward sharp L shaped flow. Its there so there wont be a weird break
00:53:807 (1,2,3) - More spacing! There's no change in the music for the spacing to decrease that dramatically Its the standard DS. So its fine i guess
Thanks!
Log Off Now
M4M/Guest Diff (either or)
Map: https://osu.ppy.sh/s/352964

I encountered mp3 issue at 01:24:497 on all difficulties making the map from that point of out sync? I'm not sure if it's just my issue or whats going on since it doesn't happen on any other maps I have. (sorry I don't have a replacement :( )

[Normal]

01:06:738 Maybe add a circle here?

[Hard]

Loved It

[Love]

01:06:911 (2,3,4,5,1,2,3,4) I suggest placing the two streams closer together to make one, the jump feels a bit awkward for me
01:17:945 (1,2,3,4,1,2,3,4) ^

I know it's not much but it's all I could find 'wrong'
Euny
Lucas i'm here!!!!!!!!!


  • General
  1. how about change volume for your non-kiai times?
  2. your map always good to play also looks clear. but first, you should change over sounds for hard too. i know its bit bother. but this really looks need to. i feel that from hard and insane diff. please change them for avoid dq trap.
  3. here is 1366*768 resolution one. take this!
  4. first time spinners... i think CSLM's spinner is really fit to music. hope you change like CSLM's diff.
  • Chris' Easy
  1. cool map dude but... hmm i told this to normal too. your nc so confusing now. just replacing new combo for every 2 measure.
  2. 00:37:256 (5) - ^like this. why you didnt put nc for this? put in put in~
  3. 00:41:394 (2,4) - could you avoid those overlap or make perfect tail placing??
  4. 00:42:773 (4) - also put nc for this. i know you already fixed xD..
  5. 00:46:911 (1) - remove nc. you dont need to nc spamming in easy diff.
  6. 01:07:600 (1) - this bit questionable. since your diff is lowest diff right? then i think you need to avoid using sv changing.
  • Normal
  1. put some spinner. as like hard and insane
  2. 00:27:600 (1,3) - if you make this for same shape, will help for newest players i guess.
  3. 00:49:669 (1,2) - these is 'just 2combo' cycle. it will gives confusing to player imo. so.. how about change your nc cycle for 2 measure?
  4. 01:07:600 (1) - also no need to put nc if you follow above.
  • Hard
  1. 00:39:325 (3,4) - tbh, feels bit hard to follow this. how about change this for 1/4 reverse?
  2. 01:19:669 (4,5,6,7) - hope you change this for 1/2 slider and single note. since 01:19:756 (5) - there is no tempo.
  3. 01:25:273 (5) - remove this. its same as insane. there is no tempo
  • Love
  1. 00:24:583 (5) - if u delete this and listen to 50% or 25% since there is nothing at.
  2. 00:28:721 (5) - there is no tempo it looks like just for make same with 00:28:290 (1,2,3) - their
  3. 00:30:100 (5) - here too. you should remove this i guess..
  4. 00:34:238 (5) - oversound. you can hear it from 25%
  5. 00:35:618 (6) - T.T remove
  6. 00:41:135 (6) - ^
  7. 00:42:945 (2,3) - swap this will good for your flow. cause straight flow feels bit boring you know. i'm sure its up to your flow.
  8. 00:47:428 (3) - i was bit awkward cause feels too close. how about placing this around 180l20? its really good to play i guess.
  9. 01:34:842 (7) - cant found tempo on reverse part. i think you should change this for 1/2 slider.
that's it :)
hope this is helpful... ;)
Asserin

Love

  1. 00:23:980 (3) - What u about gentle rounding ? http://osu.ppy.sh/ss/3663020
  2. 00:38:290 (5) - ^ http://osu.ppy.sh/ss/3663038
  3. 00:41:911 (4) - This will work nice :3 https://osu.ppy.sh/ss/3663042
  4. 00:44:152 (1) - I think u can add red point on the start slider, it shloud be useful http://osu.ppy.sh/ss/3663050
  5. 00:47:428 (3) - Stack it there, i think it work better https://osu.ppy.sh/ss/3663057
  6. 01:27:600 (5,6,7) - I think u shloud do greater distance for this
  7. 01:41:911 (7,1) - What u about something like this ? http://osu.ppy.sh/ss/3663093
I my opinion map is very nice but i think u can make some part better :D.I didnt find mistakes w/e. Thats why this mod is short. Good luck !

U said it can be M4M so pls for mod this https://osu.ppy.sh/s/351553 and sorry if my mod wont useful but im still working to be good ^_^
Professor Gila
want ctb GD? :3/
Topic Starter
Come[Back]Home

lidahapi wrote:

want ctb GD? :3/
I...i dont know :c Maybe, im just too lazy to look for mods for ctb...
Professor Gila
oh well :c
KASUM1
Hello~! for my CBH ♥

General

Your bg is larger than 1366x768




Love


00:29:325 (2,3) - make blanket more neat
00:30:876 (4,3) - stack (3) trail with (4) head
00:37:083 (6,3) - blanket this , if this is blanket , fix it
00:36:911 (5,4) - stack
00:46:911 (1,2) - fix blanket
01:20:014 (1,2) - this blanket , (1) ctrl+g and take a look

That's all

Hard


00:30:014 (3,1) - ctrl+g "as a suggestion"
00:34:497 (1,2) - make this blanket more neat
00:35:876 (1,2) - ^
00:45:445 - why don't you do a kiai here? "suggestion" same as chris's easy
00:57:773 (5,1) - fix this blanket
01:04:497 (4,1) - click ctrl+g on (4) http://puu.sh/k8rrT/8ad3e28917.jpg look at slider end and approach circle
01:32:083 (4,1) - I like this blanket , perfect ♥
01:39:152 (5,1) - this blanket , ouch..

Done

Normal


00:31:394 (3,1) - ctrl+g (3) and make blanket more neat
00:41:394 (1,2) - fix blanket
01:30:704 (3,1) - ^

Done

Chris's Easy


NOTHING ! o.o
Ipas
Hello M4M~

[General]
  1. The BG really looks nice (colorful), so consider to add some custom combo colors . Default one doesn't really fits with it (Also, your BG size)
  2. It might be a bit harsh, to use such diff settings to your Normal and Easy at least for me . Consider to lower some points
  3. I feel doubt about the gap between Hard and Love . Love has really much of jumps and streams, whilst Hard just have a little parts of streams . Needs to think again, whether to have new difficulty between them
[Chris' Easy]
  1. 01:06:221 (3) - Just feel weird about this slider placement, it looks a bit higher than it must be (It's so minor xD) . How about move it lower at least for a pixel? Way more better to see it like this
[Normal]
  1. Spinner too at the start? It looks and plays nice
  2. 01:06:738 - I feel weird for having this beat emptied, it should be filled to work on nice rhythm transition towards them 01:06:221 (1,3) -
[Hard]
  1. 00:39:325 (3) - Is there a reason to use this kick slider? I feel more nice to having it same like this 00:33:807 (3,4,5) -
  2. 01:01:394 (3,4,5) - Kinda too sudden to having such kinda of spacing for a triplet here . Maybe lower the spacing a bit for this thing
  3. 01:51:738 (3) - Move it to 428|196 maybe, the current placement looks very unstructured especially for this part
[Love]
  1. 00:28:721 (5) - I can't hear anything for this beat, kinda inaudible than 00:28:549 - which didn't have the emphasis . Using the same rhythm pattern like this slider 00:39:669 (5) - is more fits in rhythm
    1. 00:34:238 (5) -
  2. 00:31:393 (5) - The sound kinda stronger a bit, so rather to have such kind a jump to this circle,, since this circle 00:31:566 (6) - which doesn't land on something strong have a more spacing to itself than the previous, which can result something of wrong emphasis in my opinion
  3. 00:34:497 (1) - Would nice to emphasis this beat by a high jump, like the previous similar beat beforehand, which placed in a jump every measure
  4. 00:36:911 (5) - Jump? With the same reason as 2nd point
  5. 00:39:325 (3) - Feel nice to hit, rather than hold this thing (Consistency could affects this suggestion tho)
  6. 00:47:428 (3) - Because of vocal support, would like to see a big spacing to this circle
    1. 00:47:945 (5) -
    2. 00:50:704 (6) -
    3. Too many of them, realize it yourself if you're intended to fix out this case
  7. 00:54:497 - I would like to see this beat shown as a clickable object, since the vocals really support it to make it
  8. 01:05:618 - It appears beforehand, and you're emphasized this beat, and I guess you need to do it on this beat too
  9. 01:07:256 (1) - 01:18:290 (1) - Use the same spacing is fine tho, so consider to turn it back on the tracks of streams original spacing
  10. 01:30:876 (1,2) - Switch new combo? (2) seems likely have capability to have it
  11. 01:33:462 (5,6) - Nazi, stack? You don't need any movement to (6) in my opinion
    []
    Just a little suggestion for revision next time, I feel like there's too many beats that actually need particular emphasis leaved for being an unimportant object at all, and rather to fix out this point to increase your mapping quality (just my opinion though, hope it helps)
    []
Good Luck!
Topic Starter
Come[Back]Home

Log Off Now wrote:

M4M/Guest Diff (either or)
Map: https://osu.ppy.sh/s/352964

I encountered mp3 issue at 01:24:497 on all difficulties making the map from that point of out sync? I'm not sure if it's just my issue or whats going on since it doesn't happen on any other maps I have. (sorry I don't have a replacement :( ) Thers no issue

[Normal]

01:06:738 Maybe add a circle here? No

[Hard]

Loved It

[Love]

01:06:911 (2,3,4,5,1,2,3,4) I suggest placing the two streams closer together to make one, the jump feels a bit awkward for me I really enjoyed it, it fits with the song too
01:17:945 (1,2,3,4,1,2,3,4) ^

I know it's not much but it's all I could find 'wrong'
Topic Starter
Come[Back]Home

Euny wrote:

Lucas i'm here!!!!!!!!!


  • General
  1. how about change volume for your non-kiai times? I think you might already know that i always keep the same volume xD
  2. your map always good to play also looks clear. but first, you should change over sounds for hard too. i know its bit bother. but this really looks need to. i feel that from hard and insane diff. please change them for avoid dq trap. Ill ask you ingame about that
  3. your bg bigger than your.. sorry kidding ^^ okay, here is 1366*768 resolution one. take this! Thanks
  4. first time spinners... i think CSLM's spinner is really fit to music. hope you change like CSLM's diff. I like my Spinners
  • Normal
  1. put some spinner. as like hard and insane Maybe
  2. 00:27:600 (1,3) - if you make this for same shape, will help for newest players i guess. Did something else
  3. 00:49:669 (1,2) - these is 'just 2combo' cycle. it will gives confusing to player imo. so.. how about change your nc cycle for 2 measure? It will be inconsistent if i do that
  4. 01:07:600 (1) - also no need to put nc if you follow above. Okay
  • Hard
  1. 00:39:325 (3,4) - tbh, feels bit hard to follow this. how about change this for 1/4 reverse? The Beat here 00:39:497 is really strong and i want that to be clickable Ill fix it if more people suggest it
  2. 01:19:669 (4,5,6,7) - hope you change this for 1/2 slider and single note. since 01:19:756 (5) - there is no tempo. Its fine i guess, there are soft drums in the background which fits with the stream
  3. 01:25:273 (5) - remove this. its same as insane. there is no tempo Same here


  • Love
  1. 00:24:583 (5) - if u delete this and listen to 50% or 25% since there is nothing at. Theres a soft drum if you listen closely
  2. 00:28:721 (5) - there is no tempo it looks like just for make same with 00:28:290 (1,2,3) - their Youre right,its cool to play though, will when more people will point it out
  3. 00:30:100 (5) - here too. you should remove this i guess..
  4. 00:34:238 (5) - oversound. you can hear it from 25%
  5. 00:35:618 (6) - T.T remove
  6. 00:41:135 (6) - ^
  7. 00:42:945 (2,3) - swap this will good for your flow. cause straight flow feels bit boring you know. i'm sure its up to your flow. Okay, did something else
  8. 00:47:428 (3) - i was bit awkward cause feels too close. how about placing this around 180l20? its really good to play i guess. Okay
  9. 01:01:049 (2) - this ways more good to play imo. What do you mean?
  10. 01:34:842 (7) - cant found tempo on reverse part. i think you should change this for 1/2 slider. Same as 00:28:721 (5)
that's it :)
hope this is helpful... ;)
Thank you Euny, i really appreciate it :3
6th
Hi

SPOILER
Chris's Easy :
Fixed diff (I tried to hitsound it) : http://puu.sh/k8vA1/a08e258cbe.osu

00:34:497 (1) - I would make it like that http://puu.sh/k81dW/de15d83fbd.jpg
00:41:394 (1) - I suggest using a slider like the previous one, and obviously moving the next slider
00:59:325 (1) - CTRL+J ?
01:10:359 (1) - ^
01:13:118 (1) - Change a little bit its shape if you applied previous advises
01:15:876 (1) - Make it finish at 01:16:566 and re-space all combo
01:22:773 (3) - Make it a reverse slider
01:24:152 (1) - I think 2 reverse sliders like that http://puu.sh/k82q4/99aa856653.jpg could be better
01:30:014 (1) - Add a slider here
01:44:842 (3) - I would make it like that http://puu.sh/k82OQ/52ffd198ad.jpg
Side
Hi for M4M :v

SPOILER
General

Add "liquid" and "monstercat" to the tags.
Consider changing the combo colors, at least the blue to a brighter blue if you're going for contrast from the background or approach circle visibility. Otherwise you can just choose combo colors that compliment the bg like teal, purple, etc.


Love



00:42:773 (1,2,3,4) - Something about the flow here. So far you've had either a jump of sorts or a slider/note that alters the flow of the notes on the second white tick in a bar (basically 00:43:118 (3) - ) Except here. Instead of there being a jump to 3 or 4 pointing at a different direction the combo just blandly goes in a straight line. This isn't a bad thing of course since it's not like you have to follow this pattern all the time but it still looks boring. Consider moving 00:43:118 (3) - to x:324 y:104 so it makes kind of like a snaking pattern. Idk personally I'd prefer more here but that still looks better.

00:52:428 (1) - Ctrl+ down this note one time. Makes the 5s stream look nicer.

01:06:911 (2,3,4,5,1,2,3,4) - stream jumps are ridiculously hard for the overall difficulty of this map. It's probably the hardest and least expected thing about this map. Better off just deleting 01:07:169 (5) - so nothing has to be moved, otherwise combine the stream or change patterns (add 1/4 short slider jumps somewhere). And no, it's not a matter of cursor movement it's a question of readability at light/medium insane level.

Same for 01:17:945 (1,2,3,4,1,2,3) -


Hard



01:04:842 (1) - OMG blanket nazi >:v move the last slider point one tick up. Simple :v

01:06:911 (5) - Ok last nazi lol remove the unnecessary red slider point.


Normal



No issues.


Chris' easy



Make sure to hitsound this diff

00:37:256 (5) - add NC. Technically 00:42:773 (4) - should also have an NC because of the 8/1 pattern but since it's a short combo anyway I can see why it's not added if intentional of course.

00:45:531 (1,2,1,2) - Looking at the rest of the song with this pattern it follows an 8/1 NC pattern so this one is the only one that isn't following that. Remove NC from 00:46:911 (1) - for consistency.

Other than that no real issues.

Well short mod but didn't really find too much wrong with the set. Good luck! :)
CSLM
Replies

Yoges wrote:

Here for M4M
Map: https://osu.ppy.sh/s/335864 (It's not really 50+sp when you take away the 27 stars i gave it)

[Easy]
00:41:394 (2,4) - Easies are meant to be for people who struggle clicking on time with the damn approach circle. If a newbie were to see a slider snake into the end of another like that It'd probably throw them off. i don't think that because has you said, the newbies follow the approach circle, then how the approach circle is obvious, i don't think that so confusing
00:46:911 (1,1) - ^ ^

Euny wrote:

Lucas i'm here!!!!!!!!!


  • Chris' Easy
  1. cool map dude but... hmm i told this to normal too. your nc so confusing now. just replacing new combo for every 2 measure.
  2. 00:37:256 (5) - ^like this. why you didnt put nc for this? put in put in~
  3. 00:41:394 (2,4) - could you avoid those overlap or make perfect tail placing?? it's hard make it keeping the DS and the blanket, it's fine how it is imo
  4. 00:42:773 (4) - also put nc for this. i know you already fixed xD..
  5. 00:46:911 (1) - remove nc. you dont need to nc spamming in easy diff.
  6. 01:07:600 (1) - this bit questionable. since your diff is lowest diff right? then i think you need to avoid using sv changing. the confusing part it's the DS, which it's already fixed

Ipas wrote:

Hello M4M~

[Chris' Easy]
  1. 01:06:221 (3) - Just feel weird about this slider placement, it looks a bit higher than it must be (It's so minor xD) . How about move it lower at least for a pixel? Way more better to see it like this
Good Luck!

6th wrote:

Hi

SPOILER
Chris's Easy :
Fixed diff (I tried to hitsound it) : http://puu.sh/k8vA1/a08e258cbe.osu

00:34:497 (1) - I would make it like that http://puu.sh/k81dW/de15d83fbd.jpg why? no, i'm making blanket with 00:34:152 (4) -
00:41:394 (1) - I suggest using a slider like the previous one, and obviously moving the next slider no because the rhythm it's another, also 00:41:394 (1) - have a beat which i don't wanna miss
00:59:325 (1) - CTRL+J ?
01:10:359 (1) - ^ this no
01:13:118 (1) - Change a little bit its shape if you applied previous advises
01:15:876 (1) - Make it finish at 01:16:566 and re-space all combo no
01:22:773 (3) - Make it a reverse slider what?
01:24:152 (1) - I think 2 reverse sliders like that http://puu.sh/k82q4/99aa856653.jpg could be better no because 01:24:669 - have a strong beat
01:30:014 (1) - Add a slider here
01:44:842 (3) - I would make it like that http://puu.sh/k82OQ/52ffd198ad.jpg naah, for being more original ;)

Side wrote:

Hi for M4M :v

SPOILER

Chris' easy



Make sure to hitsound this diff

00:37:256 (5) - add NC. Technically 00:42:773 (4) - should also have an NC because of the 8/1 pattern but since it's a short combo anyway I can see why it's not added if intentional of course.

00:45:531 (1,2,1,2) - Looking at the rest of the song with this pattern it follows an 8/1 NC pattern so this one is the only one that isn't following that. Remove NC from 00:46:911 (1) - for consistency.

Other than that no real issues.

Well short mod but didn't really find too much wrong with the set. Good luck! :)

no reply = fix~
@Come[Back]Home: remember add my old nickname in tags (CSLMVenezuela) and i suggest what you add custom colours because for me the only color what i see it's white u.u
Update with HS
osu file format v14

[General]
AudioFilename: Rameses B - We Love.mp3
AudioLeadIn: 0
PreviewTime: 45445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20790,42846,49325,132469,154538
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We Love
TitleUnicode:We Love
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Come[Back]Home
Version:Chris' Easy
Source:
Tags:Drum and Bass dnb cbh CSLM
BeatmapID:772563
BeatmapSetID:347276

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cj9blXR.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23463,344.827586206897,4,2,0,70,1,0
45531,-100,4,2,0,70,0,1
67600,-117.647058823529,4,2,0,70,0,0
78635,-100,4,2,0,70,0,0
89669,-100,4,2,0,70,0,1
108980,-100,4,2,0,70,0,0


[HitObjects]
256,192,19325,12,0,22083,0:0:0:0:
112,136,23462,6,0,P|160:132|204:104,1,90,0|0,0:0|0:0,0:0:0:0:
296,68,24152,2,0,P|344:64|392:80,1,90,0|0,0:0|1:0,0:0:0:0:
448,164,24842,2,0,L|436:352,1,180,0|0,0:0|0:0,0:0:0:0:
332,368,25876,1,0,1:0:0:0:
260,288,26221,6,0,P|276:248|272:196,2,90,0|0|0,0:0|1:0|0:0,0:0:0:0:
160,332,27256,1,0,1:0:0:0:
92,252,27600,2,0,L|0:240,1,90,0|0,0:0|1:0,0:0:0:0:
16,132,28290,2,0,L|108:144,1,90,0|2,0:0|1:0,0:0:0:0:
204,96,28980,6,0,P|284:56|384:100,1,180,0|0,0:0|0:0,0:0:0:0:
408,180,30014,1,0,1:0:0:0:
472,268,30359,2,0,B|412:284|412:284|352:272|352:272|296:284,1,180,0|0,0:0|0:0,0:0:0:0:
192,312,31394,1,2,1:0:0:0:
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Lumael
Hello! M4M on your queue

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Fine
  4. HS: No custom, so Fine
  5. LeadIn: Not needed, so Fine

    Other Stuff:
  6. Combo Color: Seens like you didn't add any, because the current ones are from the default skin, I suggest some:
    collapsed text

    [Colours]
    Combo1 : 99,211,175
    Combo2 : 0,0,64
    Combo3 : 0,113,113
    Combo4 : 150,151,197
  7. Song Setup: Fine
  8. General AiMod: Fine
  9. Other: Seens like the song was full version and you cut it, because of bookmarks... yeah
[Love]
  1. 00:27:083 (4,5) - I think you should give some emphasis to these circles creating a jump between them.
  2. 00:25:876 (5,6) - Control G because 00:25:876 (5) - need some emphasis as its a strong beat
  3. 00:27:945 (2,3) - Control G here? I don't see why 00:28:118 (3) - need more spacing than 00:27:945 (2) - which is much stronger
  4. 00:29:325 (2,3) - Improve this little blanket Tail is making it off, quite noticeable
  5. 00:36:221 (3,4) - You may need a jump between them, doesn't really make sense to shorten DS here
  6. 00:41:738 (3,4) - ^ even if you are trying to make this part easier, it's a bit random to stop making jumps and using constant DS because right before there was many jumps, and the intensity of the song is the same
  7. 00:44:669 (2,3) - Some spacing between them doesn't sound bad for me
  8. 00:52:083 (5,6,7,8,1,2,3) - This pattern looks a bit unpolished, if you stack 00:52:773 (3) - with 00:52:083 (5) - it would look much better, as a triangle would appear
  9. 01:03:635 (2) - I don't think this circle need that much of spacing for the prev. note, it doesn't represents anything special on the drums/screaming "eh" sound .-.
  10. 01:07:169 (5,1) - Uuh, this jump is a bit umpredictable to my eyes and there isn't any indeed reason for it, this is a Insane not an Extra .-. The rhythm that this circle is following isn't so strong that suggest a spacing change
  11. 01:18:204 (4,1) - ^
  12. 01:22:256 (5,6) - Jump between them is quite nice to give emphasis to the drums, also this will make the jump 01:22:428 (6,1) - a bit more predictable because atm I see this as a combo breaker
  13. 01:31:393 (4) - Why you reduced the spacing for the prev. note and increased the jump between 01:31:049 (2,3) - I really don't see a valid reason for that because 01:31:221 (3) - is very soft while 01:31:393 (4) - represents a stronger beat
  14. 01:34:325 (3,4) - Same
  15. 01:42:600 (3,4) - Control G here to follow better the rhythm, the current upbeat slider is a bit awkward to play because it makes the noise at 01:42:773 - unclickable
  16. 01:44:497 (4,1) - What happened here? Was it supposed to have this spacing?
  17. 01:49:497 (3,1) - This jump is a combo breaker, 01:49:669 (1) - doesn't represent anything so speacial on the song to have that much emphasis, maybe move to 280|208.
  18. 01:50:704 (2,3) - Control G here seens logical for me as 01:50:704 (2) - represents a stronger beat, and the current spacing is quite sad
[Hard]
  1. 01:20:704 (3,4) - Control G here plays better with the rhythm
  2. 01:51:738 (3) - Add NC, you did it in Love diff
[Normal]
  1. 00:33:118 (1) - hmm, just a suggestion, what do you think of making a copy of 00:32:256 (2) - instead, like this:
[Chris' Easy]
  1. 00:25:876 (4,1) - Flow here is odd, I think Control Hing this slider would make this more sensible. Additionaly, it creates a pattern that isn't so pleasant to look, to sum up, this is a bit umpredictable
  2. 00:31:394 (4,1) - Tbh here it flows nicely, maybe that's because you curved it less strongly
  3. 00:46:911 (1) - Remove NC, this is the only case that you added NC this way
  4. 01:31:394 (2,3) - Control G this to play the rhythm better, atm 01:31:394 (2) - this is an upbeat slider and it's really hard to click since the head represents a very soft beat

Good set, good luck!
CSLM

Lumael wrote:

Hello! M4M on your queue

[Chris' Easy]
  1. 00:25:876 (4,1) - Flow here is odd, I think Control Hing this slider would make this more sensible. Additionaly, it creates a pattern that isn't so pleasant to look, to sum up, this is a bit umpredictable
  2. 00:31:394 (4,1) - Tbh here it flows nicely, maybe that's because you curved it less strongly then which is the problem here? :/
  3. 00:46:911 (1) - Remove NC, this is the only case that you added NC this way
  4. 01:31:394 (2,3) - Control G this to play the rhythm better, atm 01:31:394 (2) - this is an upbeat slider and it's really hard to click since the head represents a very soft beat no, ruins the 01:33:807 (3,4,1) - pattern

Good set, good luck!
no reply = fix~
thx for the mod :3
"Update"
osu file format v14

[General]
AudioFilename: Rameses B - We Love.mp3
AudioLeadIn: 0
PreviewTime: 45445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20790,42846,49325,132469,154538
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We Love
TitleUnicode:We Love
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Come[Back]Home
Version:Chris' Easy
Source:
Tags:Drum and Bass dnb cbh CSLM
BeatmapID:772563
BeatmapSetID:347276

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cj9blXR.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23463,344.827586206897,4,2,0,70,1,0
45531,-100,4,2,0,70,0,1
67600,-117.647058823529,4,2,0,70,0,0
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Lumael
There wasn't any problem there, it was just a comparison.-.
Nozhomi
Hi~ from #modreqs (ye for real).

- General :

  1. From premious mod, maybe use different combo color than defaut skin.

- Chris's Easy :

  1. This diff is not hitsounded ! You must hitsound it asap !
  2. 00:37:256 (5) - You forget a NC here.
  3. 00:46:911 (1) - Remove this NC for consistency on this part.
  4. 01:17:256 (2,3,4,5) - This is a long series of circles here, and I don't think it fit really an Easy for the simple reason that this diff have to be 'easy', and a long serie of circle is quite hard for a completly newbie. A least change 2 circles by a slider here of all of them like you want.
  5. 01:45:531 (4,1) - Flow don't work here, because 01:45:531 (4) - make you want to play next element on the top of it, or your slider start under it so it creates a non intuitive movement. I suggest you this to fix it -> http://puu.sh/kcuVm/d62ff0b893.jpg .

- Normal :

  1. Wow perfect (exepting why you don't put a spinner at the start like other diffs).

- Hard :

  1. 00:55:876 (4) - I think you should curve it a little to not break so roughly movement with 00:56:221 (5) - .
  2. 01:05:876 (4,1,2,3,4,5) - Why not add 01:05:876 (4) - on the curvy pattern with circles ? Stack 01:05:531 (3,1) - makes it looks really weird, so I suggest you that -> http://puu.sh/kcC9J/f52aec3fe6.jpg .
  3. 01:15:876 (1,2) - Why this one is suddenly stacked when other are not ?

- Love :

  1. Some of your blankets could be improved (like 00:25:014 (2,4) - ), go check them.
  2. 00:33:807 (1,2,3,4,5,6) - Can you tell me the difference with 00:28:290 (1,2,3,4,5,6) - ? Because they are the same, and get a different spacing for no reason. Adjust one of them to fit the other.
  3. 00:34:497 (1,2,3,4) - Once again, spacing inconsistency on this part. There is no more emphasis to justify these jumps compared to 00:23:462 (1,2,3) - or 00:28:980 (1,2,3) - . Use the same spacing for this one.
  4. 00:42:773 (1,2,3,4) - Nothing really bad, but placement of these circles looks kinda placed randomly here. I think you could find a pattern who suit more this part (like -> http://puu.sh/kcEI4/322074c8c7.jpg).
  5. 01:07:256 (1,2,3,4,1,2) - Well I don't really think a stream jump is a good idea here, a simple higher spacing for 2nd would be enough. Even if you want to keep it, just move down all of them until you have 01:07:256 (1) - at 180:308 to have a smoother flow between the two sections.
  6. 01:17:945 (1,2,3,4,1,2,3,4) - Work less than previous one imo, and not enough stressed to have a real interest here. It feels just forced when played.

Mukyu~
CSLM
The notes about the NCs i already fix them in the last update
And the rest fixed
thx for modding! :3
To all the modders: Do NOT mod the map until C[B]H check the previously mods and update my diff :3
Update
osu file format v14

[General]
AudioFilename: Rameses B - We Love.mp3
AudioLeadIn: 0
PreviewTime: 45445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20790,42846,49325,132469,154538
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We Love
TitleUnicode:We Love
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Come[Back]Home
Version:Chris' Easy
Source:
Tags:Drum and Bass dnb cbh CSLM
BeatmapID:772563
BeatmapSetID:347276

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cj9blXR.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Come[Back]Home
Sry that it takes so long for me to check. Im really busy right now. But ive updated your diff
Topic Starter
Come[Back]Home

Ipas wrote:

Hello M4M~

[General]
  1. The BG really looks nice (colorful), so consider to add some custom combo colors . Default one doesn't really fits with it (Also, your BG size)
  2. It might be a bit harsh, to use such diff settings to your Normal and Easy at least for me . Consider to lower some points
  3. I feel doubt about the gap between Hard and Love . Love has really much of jumps and streams, whilst Hard just have a little parts of streams . Needs to think again, whether to have new difficulty between them
[Normal]
  1. Spinner too at the start? It looks and plays nice
  2. 01:06:738 - I feel weird for having this beat emptied, it should be filled to work on nice rhythm transition towards them 01:06:221 (1,3) - Theres barely anything to put a circle on it
[Hard]
  1. 00:39:325 (3) - Is there a reason to use this kick slider? I feel more nice to having it same like this 00:33:807 (3,4,5) - Why not, youre clicking the strong whistle fterwards which fits while playing
  2. 01:01:394 (3,4,5) - Kinda too sudden to having such kinda of spacing for a triplet here . Maybe lower the spacing a bit for this thing fixed
  3. 01:51:738 (3) - Move it to 428|196 maybe, the current placement looks very unstructured especially for this part Fixed, but i did something else
[Love]
  1. 00:28:721 (5) - I can't hear anything for this beat, kinda inaudible than 00:28:549 - which didn't have the emphasis . Using the same rhythm pattern like this slider 00:39:669 (5) - is more fits in rhythm Theres nothing wrong with overmapping, song is almost always the samew, so doing something like this in Insane should be fine
    1. 00:34:238 (5) -
  2. 00:31:393 (5) - The sound kinda stronger a bit, so rather to have such kind a jump to this circle,, since this circle 00:31:566 (6) - which doesn't land on something strong have a more spacing to itself than the previous, which can result something of wrong emphasis in my opinion fixed
  3. 00:34:497 (1) - Would nice to emphasis this beat by a high jump, like the previous similar beat beforehand, which placed in a jump every measure I'd like to keep it hw it is, because i like the current jump after it
  4. 00:36:911 (5) - Jump? With the same reason as 2nd point Okay
  5. 00:39:325 (3) - Feel nice to hit, rather than hold this thing (Consistency could affects this suggestion tho) I really like it
  6. 00:47:428 (3) - Because of vocal support, would like to see a big spacing to this circle No, focusing on vocals, not on Beats
    1. 00:47:945 (5) -
    2. 00:50:704 (6) -
    3. Too many of them, realize it yourself if you're intended to fix out this case
  7. 00:54:497 - I would like to see this beat shown as a clickable object, since the vocals really support it to make it I dont think so
  8. 01:05:618 - It appears beforehand, and you're emphasized this beat, and I guess you need to do it on this beat too Ok
  9. 01:07:256 (1) - 01:18:290 (1) - Use the same spacing is fine tho, so consider to turn it back on the tracks of streams original spacing Why? It fits
  10. 01:30:876 (1,2) - Switch new combo? (2) seems likely have capability to have it Ok
  11. 01:33:462 (5,6) - Nazi, stack? You don't need any movement to (6) in my opinion The whole diff has movement in it, why not there?
    []
    Just a little suggestion for revision next time, I feel like there's too many beats that actually need particular emphasis leaved for being an unimportant object at all, and rather to fix out this point to increase your mapping quality (just my opinion though, hope it helps)
    []
Good Luck!
Topic Starter
Come[Back]Home

Lumael wrote:

Hello! M4M on your queue

[General]
  • Timing:
  1. BPM: Fine
  2. Offset: Fine

    Folder:
  3. BG: Fine
  4. HS: No custom, so Fine
  5. LeadIn: Not needed, so Fine

    Other Stuff:
  6. Combo Color: Seens like you didn't add any, because the current ones are from the default skin, I suggest some:
    collapsed text

    [Colours]
    Combo1 : 99,211,175
    Combo2 : 0,0,64
    Combo3 : 0,113,113
    Combo4 : 150,151,197
  7. Song Setup: Fine
  8. General AiMod: Fine
  9. Other: Seens like the song was full version and you cut it, because of bookmarks... yeah
[Love]
  1. 00:27:083 (4,5) - I think you should give some emphasis to these circles creating a jump between them. I like the way they are
  2. 00:25:876 (5,6) - Control G because 00:25:876 (5) - need some emphasis as its a strong beat Okay
  3. 00:27:945 (2,3) - Control G here? I don't see why 00:28:118 (3) - need more spacing than 00:27:945 (2) - which is much stronger Okay
  4. 00:29:325 (2,3) - Improve this little blanket Tail is making it off, quite noticeable I dont notice anything
  5. 00:36:221 (3,4) - You may need a jump between them, doesn't really make sense to shorten DS here I really dont think it has to make sense.
  6. 00:41:738 (3,4) - ^ even if you are trying to make this part easier, it's a bit random to stop making jumps and using constant DS because right before there was many jumps, and the intensity of the song is the same I just mapped how i felt like mapping it, i didnt look for consistency in jumps or anyhing like that, i had many testplays, no complaints about them
  7. 00:44:669 (2,3) - Some spacing between them doesn't sound bad for me Thats a soft part so no
  8. 00:52:083 (5,6,7,8,1,2,3) - This pattern looks a bit unpolished, if you stack 00:52:773 (3) - with 00:52:083 (5) - it would look much better, as a triangle would appear Okay
  9. 01:03:635 (2) - I don't think this circle need that much of spacing for the prev. note, it doesn't represents anything special on the drums/screaming "eh" sound .-.
  10. 01:07:169 (5,1) - Uuh, this jump is a bit umpredictable to my eyes and there isn't any indeed reason for it, this is a Insane not an Extra .-. The rhythm that this circle is following isn't so strong that suggest a spacing change They are always unpridictable, but easy to play since they are kinda close to each other
  11. 01:18:204 (4,1) - ^
  12. 01:22:256 (5,6) - Jump between them is quite nice to give emphasis to the drums, also this will make the jump 01:22:428 (6,1) - a bit more predictable because atm I see this as a combo breaker Thats not even close to a combo Breaker
  13. 01:31:393 (4) - Why you reduced the spacing for the prev. note and increased the jump between 01:31:049 (2,3) - I really don't see a valid reason for that because 01:31:221 (3) - is very soft while 01:31:393 (4) - represents a stronger beat Because i use random spacing and i felt like this was much better to play then the other way around, which it is imo
  14. 01:34:325 (3,4) - Same
  15. 01:42:600 (3,4) - Control G here to follow better the rhythm, the current upbeat slider is a bit awkward to play because it makes the noise at 01:42:773 - unclickable Its not on a beat though, and just on vocals, its fine
  16. 01:44:497 (4,1) - What happened here? Was it supposed to have this spacing? yes
  17. 01:49:497 (3,1) - This jump is a combo breaker, 01:49:669 (1) - doesn't represent anything so speacial on the song to have that much emphasis, maybe move to 280|208. Fixed, i did something else though
  18. 01:50:704 (2,3) - Control G here seens logical for me as 01:50:704 (2) - represents a stronger beat, and the current spacing is quite sad fixed
[Hard]
  1. 01:20:704 (3,4) - Control G here plays better with the rhythm I dont like it
  2. 01:51:738 (3) - Add NC, you did it in Love diff Okay
[Normal]
  1. 00:33:118 (1) - hmm, just a suggestion, what do you think of making a copy of 00:32:256 (2) - instead, like this: Im not a fan of those copy thingys
[/notice]

Good set, good luck!
Lumael
Well, you can't make random jumps just because they are "nice".. You may ask any bn/qat
also you don't need to mod my map anymore, really.
snz
:o :o :o
Shiirn
I'm going fairly gentle on this one.

Suggestions
Major suggestions
Do these or you're going to regret it

Chris' Easy
  1. 00:42:773 (1) - Not perfectly stacked.
  2. 01:11:738 (2) - Doesn't blanket (1) right.
  3. 01:35:187 (1) - ^, (4)

Normal
  1. 01:01:394 (2) - Not parallel with (1)
  2. 01:07:600 - This timing section does nothing.
  3. 01:17:945 - ^
  4. 01:32:428 (1,2) - Not parallel.
  5. 01:40:704 (1,2,3) - ^

Hard
  1. You can start taking a few liberties with spacing when you're mapping Hards and above. You don't need to have purely consistent spacing anymore.
  2. 00:39:325 (3,4) - This kind of 1/4 slider that acts like a 1/2 circle is a tough concept for Hard level. It's actually easier to have a triple here. You can likely put one on top of where 00:40:531 (2) - ends.
  3. 00:44:152 (1,3) - These are not parallel. The easiest way to fix it is to simply scale the same slider to different lengths with Ctrl+Shift+S.
  4. 01:14:497 (1,2) - These are parallel!
  5. 01:19:669 (4,5,6,7,1) - 5-note streams are a bit overkill for hards of this level. But it's really up to you.
  6. 01:25:187 (4,5,6,7,1) - ^
  7. 01:36:566 (1,2,3) - You might want to fiddle with the combos before and after this to avoid needing to stack (3) underneath (1). It's surprisingly ugly.
  8. 01:51:394 (1) - You don't need this NC.

Love
  1. General thoughts: Very clumsily made, but as a new mapper this is fine and to be expected. As you map more and more, you'll understand what you're making mistakes with and will improve over time.
  2. 00:24:497 (4,5,6,7,1) - Generally speaking, for less intense parts of a song, you want to have small streams such as this spaced less than 1.0. I usually go for 0.7 to 0.8.
  3. 00:28:290 (1,2,3,4,5,6) - Try to have these blanket 00:27:945 (2,3) - . You also should space the entire combo a bit lower.
  4. 00:30:014 (4,5,6,7,1) - This again. Just remember the suggestion.
  5. 00:40:876 (4) - Move this above (3) and (5) so that it isn't overlapping.
  6. 00:48:118 (6) - This is spaced unnecessarily far.
  7. 00:52:600 (2) - Move this a bit to the right for a triangle shape.
  8. 01:07:256 (1,2,3,4,1) - This jumpstream is completely unnecessary.
  9. 01:07:600 (1,2) - The (2)s in this section can be spaced way further out to help the map feel better.
  10. 01:18:290 (1,2,3,4,1) - please don't jumpstreams.
  11. 01:33:118 (3,4,5,6) - This can be made into an actual triangular pattern if you try.
  12. 01:51:738 (1) - Space this out further. It's the end of the song. It's allowed to have a bit of impact.
Topic Starter
Come[Back]Home

Shiirn wrote:

I'm going fairly gentle on this one.

Suggestions
Major suggestions
Do these or you're going to regret it

Normal
  1. 01:01:394 (2) - Not parallel with (1) That isnt noticeable anyway.
  2. 01:07:600 - This timing section does nothing. Ah yeah, i forgot top delete those inherited points when i finished Hard and Insane
  3. 01:17:945 - ^
  4. 01:32:428 (1,2) - Not parallel. They look parallel to me though
  5. 01:40:704 (1,2,3) - ^ yep

Hard
  1. You can start taking a few liberties with spacing when you're mapping Hards and above. You don't need to have purely consistent spacing anymore. Well, ive mapped all my Hards that way, and all my ranked maps with a hard in it are mapped that way. I dont like spacing in hards, its just my style.
  2. 00:39:325 (3,4) - This kind of 1/4 slider that acts like a 1/2 circle is a tough concept for Hard level. It's actually easier to have a triple here. You can likely put one on top of where 00:40:531 (2) - ends. Well, i made the experience that its actually kinda easy to play, since its, just like you said like a 1/2 object. Will change it if more suggest it though
  3. 00:44:152 (1,3) - These are not parallel. The easiest way to fix it is to simply scale the same slider to different lengths with Ctrl+Shift+S. They look parallel to me, and those tiny pixels dont matter imo
  4. 01:14:497 (1,2) - These are parallel!
  5. 01:19:669 (4,5,6,7,1) - 5-note streams are a bit overkill for hards of this level. But it's really up to you. Yeah, i thought about that too. Fixed
  6. 01:25:187 (4,5,6,7,1) - ^ yup
  7. 01:36:566 (1,2,3) - You might want to fiddle with the combos before and after this to avoid needing to stack (3) underneath (1). It's surprisingly ugly. I really do enjoy overlaps like that though
  8. 01:51:394 (1) - You don't need this NC. yep youre right

Love
  1. General thoughts: Very clumsily made, I know, i just wanted to something different of what ive made before, i didnt care much about spoacing and such in this one, since its supposed to be something different of what we've had in 2015 so yeah but as a new mapper this is fine and to be expected.Uhm, ive been mapping for 4 whole years already. See Explanation above too see why its mapped that way. As you map more and more, you'll understand what you're making mistakes with and will improve over time. I feel kinda offended
  2. 00:24:497 (4,5,6,7,1) - Generally speaking, for less intense parts of a song, you want to have small streams such as this spaced less than 1.0. I usually go for 0.7 to 0.8. Ive used that spacing through the whole map, would be inconsistent to just change it there
  3. 00:28:290 (1,2,3,4,5,6) - Try to have these blanket 00:27:945 (2,3) - . You also should space the entire combo a bit lower. Yep, alright
  4. 00:30:014 (4,5,6,7,1) - This again. Just remember the suggestion. see above
  5. 00:40:876 (4) - Move this above (3) and (5) so that it isn't overlapping. But the overlap is cool
  6. 00:48:118 (6) - This is spaced unnecessarily far. Reduced spacing a bit
  7. 00:52:600 (2) - Move this a bit to the right for a triangle shape. Okay
  8. 01:07:256 (1,2,3,4,1) - This jumpstream is completely unnecessary. Since there 01:07:256 - is a strong beat, ive decided to to a little ds change there to fit with the beat. It still fits with the soft melodics in the background, and the ds change isnt too high, so its not really hard to hit.
  9. 01:07:600 (1,2) - The (2)s in this section can be spaced way further out to help the map feel better. Did that for the whole section
  10. 01:18:290 (1,2,3,4,1) - please don't jumpstreams. see above
  11. 01:33:118 (3,4,5,6) - This can be made into an actual triangular pattern if you try. yep
  12. 01:51:738 (1) - Space this out further. It's the end of the song. It's allowed to have a bit of impact. I actually had it spaced out before, but some modder suggested that it doesnt fit. Its spaced out now again.
Thank you very much for the Mod.
CSLM

Shiirn wrote:

I'm going fairly gentle on this one.

Suggestions
Major suggestions
Do these or you're going to regret it

Chris' Easy
  1. 00:42:773 (1) - Not perfectly stacked.
  2. 01:11:738 (2) - Doesn't blanket (1) right. i make the blanket following the (2)'s slider tail, nor the slider followcircle
  3. 01:35:187 (1) - ^, (4) ^
sooo nazi stuff xD
no reply = fix~
thx for modding!
Update
osu file format v14

[General]
AudioFilename: Rameses B - We Love.mp3
AudioLeadIn: 0
PreviewTime: 45445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20790,42846,49325,132469,154538
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We Love
TitleUnicode:We Love
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Come[Back]Home
Version:Chris' Easy
Source:
Tags:Drum and Bass dnb cbh CSLM
BeatmapID:772563
BeatmapSetID:347276

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cj9blXR.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
23463,344.827586206897,4,2,0,70,1,0
45531,-100,4,2,0,70,0,1
67600,-117.647058823529,4,2,0,70,0,0
78635,-100,4,2,0,70,0,0
89669,-100,4,2,0,70,0,1
108980,-100,4,2,0,70,0,0


[Colours]
Combo1 : 0,128,0
Combo2 : 0,0,64
Combo3 : 0,128,128
Combo4 : 128,128,255

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XinCrin
It deserves a storyboard
Topic Starter
Come[Back]Home

XinCrin wrote:

It deserves a storyboard
It does indeed, but i dont know who i could ask t.t
RVMathew

Come[Back]Home wrote:

XinCrin wrote:

It deserves a storyboard
It does indeed, but i dont know who i could ask t.t
Ask Damnae, Zlodeuka, Ticclick, 11t, and more.

Hi there. Here I am with a normal mod; I am obliged to mod this map for you. See the reason in the box below.
Reason
8 months ago you posted in my queue t/336458/start=15 for a NM request on one of your maps which got ranked. As compensation for not doing my mod in time it is only fair that I mod another map of yours.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) 00:01:708 Empty space. In my opinion it feels like a waste not to map this.

2) 00:45:531 I think this space can be under kiai time.

Chris's Easy
Nothing of major concern

Normal
1) 00:52:945 (2) - In my opinion I would not make this as a blanket slider. The reason being that because if you want a proper blanket, you need a larger slider. With such a small slider I would not do that. Just shift it to a different position; it saves nerves from being frayed as you do not have to worry about making a blanket perfect.

2) 01:24:669 (2) - I have to say this: it looks like an imperfect blanket due to the angle of the previous sliderend.

3) 01:25:531 (1,2) - Make the sliders parallel.

4) 01:48:980 (1,1) - Why not have them the same shape?

Hard
1) 00:39:325 (3,4) - I am curious as to why you do a 1/4 slider with a note when in the previous pattern you used a triplet?

2) 00:55:359 (2,3,4) - Due to the stack, distance between 2 and 3 are different compared to 3 and 4, unless it was intentional.

3) 01:51:049 (3,4,5,6,1) - Maybe try a star pattern just to spice up the map. Otherwise the current pattern is good.

Love
1) 00:42:773 (1,2,3,4) - Why not try a zig zag pattern to make it more interesting?

2) 01:08:980 (1,2) - Small thing but shift note 2 like so https://osu.ppy.sh/ss/4387610

3) 01:17:945 (1,2,3,4,1,2,3,4) - Curious as to why you do a jump stream?

4) 01:27:600 (5,6,7,1) - - Small thing, but try and make each successive slide larger; you can try for a pyramid pattern. Oh and make sure the sliders are parallel.

Final thoughts
The rhythm is very good, so I focused more on aesthetics. I was very anal with some stuff, but that can make a huge difference.

Good luck.
Topic Starter
Come[Back]Home
Hi there. Here I am with a normal mod; I am obliged to mod this map for you. See the reason in the box below.
Reason
8 months ago you posted in my queue t/336458/start=15 for a NM request on one of your maps which got ranked. As compensation for not doing my mod in time it is only fair that I mod another map of yours. Thank you very much >w<

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General
1) 00:01:708 Empty space. In my opinion it feels like a waste not to map this. There are no drums and so on which would make it interesting to map it for me

2) 00:45:531 I think this space can be under kiai time. Youre right, but i thought that the last part is more suited be in kiai since there are melodics and stronger vocals, so i want it to be kinda special

Chris's Easy
Nothing of major concern

Normal
1) 00:52:945 (2) - In my opinion I would not make this as a blanket slider. The reason being that because if you want a proper blanket, you need a larger slider. With such a small slider I would not do that. Just shift it to a different position; it saves nerves from being frayed as you do not have to worry about making a blanket perfect. I never worry about doing a blanket perfect since no one really sees a few mm of while playing

2) 01:24:669 (2) - I have to say this: it looks like an imperfect blanket due to the angle of the previous sliderend. Ive tried to fix it

3) 01:25:531 (1,2) - Make the sliders parallel. fixed

4) 01:48:980 (1,1) - Why not have them the same shape? since many requested it, ive dont it now

Hard
1) 00:39:325 (3,4) - I am curious as to why you do a 1/4 slider with a note when in the previous pattern you used a triplet? They are cool to play, just like a 1/2 pattern

2) 00:55:359 (2,3,4) - Due to the stack, distance between 2 and 3 are different compared to 3 and 4, unless it was intentional. Thats not a problem though

3) 01:51:049 (3,4,5,6,1) - Maybe try a star pattern just to spice up the map. Otherwise the current pattern is good. I never use jumps in Hards

Love
1) 00:42:773 (1,2,3,4) - Why not try a zig zag pattern to make it more interesting? yep

2) 01:08:980 (1,2) - Small thing but shift note 2 like so https://osu.ppy.sh/ss/4387610 okay

3) 01:17:945 (1,2,3,4,1,2,3,4) - Curious as to why you do a jump stream? I forgot the hitsounds there so the stream jumps will fit. Fixed now

4) 01:27:600 (5,6,7,1) - - Small thing, but try and make each successive slide larger; you can try for a pyramid pattern. Oh and make sure the sliders are parallel. I like mine more.

Final thoughts
The rhythm is very good, so I focused more on aesthetics. I was very anal with some stuff, but that can make a huge difference. Thank you so much for this mod owo

Good luck.[/quote]
DeRandom Otaku
Hello ~ M4M

Love

  1. 00:23:635 (2,4) - fix blanket
  2. 00:32:428 (5,1) - please avoid this overlap
  3. 00:35:014 (4) - move both red anchor point to right a bit?
  4. 00:38:980 (2,6) - blanket needs fixing
  5. 00:44:669 (2,3) - increase Space
  6. 00:53:463 (5,3) - remove overlap
  7. 01:02:256 (2,4) - fix blanket
  8. 01:05:876 (6,3) - stack?
  9. 01:26:566 (5) - move it closer to 01:26:911 (1) - ?
  10. 01:32:083 (6,1) - please remove overlap , looks really bad
  11. 01:40:359 (8,3) - stack

Hard

  1. 01:04:497 (4,1) - fix blanket
  2. 01:07:600 - please make this clickable
  3. 01:15:876 (1,2) - this is the first time u stacked notes in this pattern , its not a bad thing but for consistency purposes i would say u to remove stack

Normal

  1. Normal is pretty hard actually , please nerf it . Also AR 6 for a normal diff is brutal
  2. 00:30:876 (2,2) - maybe remove this overlap for neatness purposes
  3. 00:47:945 - make this clickable , its important ~ and it will be more consistent with 00:46:221 (3,4) - 00:44:842 (3,4) - etc
  4. 01:07:600 (3) - nc?
  5. 01:25:187 (3,3) - they arent stacked properly
  6. 01:36:566 (1) - move the second anchor point to right a bit for more consistent shape
  7. 01:43:980 (2) - ^ but to left this time

Chris' Easy

  1. 00:41:394 (2,1) - they arent stacked properly
  2. 00:45:445 - remove kiai to be more consistent with other diffs?
    This diff is pretty nice , cant find anything
Heres the link to my map incase u lost it https://osu.ppy.sh/s/466104

Good luck with your map!~
Topic Starter
Come[Back]Home

DeRandom Otaku wrote:

Hello ~ M4M

Love

  1. 00:23:635 (2,4) - fix blanket fixed
  2. 00:32:428 (5,1) - please avoid this overlap Isnt really noticable anyway
  3. 00:35:014 (4) - move both red anchor point to right a bit? Okay
  4. 00:38:980 (2,6) - blanket needs fixing Isnt noticable anyway
  5. 00:44:669 (2,3) - increase Space Why? no
  6. 00:53:463 (5,3) - remove overlap Nothing wrong with it
  7. 01:02:256 (2,4) - fix blanket Seems good to me
  8. 01:05:876 (6,3) - stack? No need to
  9. 01:26:566 (5) - move it closer to 01:26:911 (1) - ? Why?
  10. 01:32:083 (6,1) - please remove overlap , looks really bad It looks cool imo
  11. 01:40:359 (8,3) - stack No

Hard

  1. 01:04:497 (4,1) - fix blanket Okay
  2. 01:07:600 - please make this clickable Okay
  3. 01:15:876 (1,2) - this is the first time u stacked notes in this pattern , its not a bad thing but for consistency purposes i would say u to remove stack It doesnt really influence anything big so its okay.

Normal

  1. Normal is pretty hard actually , please nerf it . Also AR 6 for a normal diff is brutal AR 5 it is then
  2. 00:30:876 (2,2) - maybe remove this overlap for neatness purposes No
  3. 00:47:945 - make this clickable , its important ~ and it will be more consistent with 00:46:221 (3,4) - 00:44:842 (3,4) - etc I tried different rythms there so new players will get used to it, I've dont this in all of my normals, its not a problem in at all.
  4. 01:07:600 (3) - nc? Okay
  5. 01:25:187 (3,3) - they arent stacked properly That doesnt matter anyway
  6. 01:36:566 (1) - move the second anchor point to right a bit for more consistent shape Okay?
  7. 01:43:980 (2) - ^ but to left this time Okay
Thank you very much!! :3


Heres the link to my map incase u lost it https://osu.ppy.sh/s/466104

Good luck with your map!~
CSLM

DeRandom Otaku wrote:

Hello ~ M4M

Chris' Easy

  1. 00:41:394 (2,1) - they arent stacked properly
  2. 00:45:445 - remove kiai to be more consistent with other diffs? :arrow: That time (for me) deserves a kiai
    This diff is pretty nice , cant find anything
Heres the link to my map incase u lost it https://osu.ppy.sh/s/466104

Good luck with your map!~
thx for the mod!

Update
osu file format v14

[General]
AudioFilename: Rameses B - We Love.mp3
AudioLeadIn: 0
PreviewTime: 45445
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20790,42846,49325,132469,154538
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:We Love
TitleUnicode:We Love
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:Come[Back]Home
Version:Chris' Easy
Source:
Tags:Drum and Bass dnb cbh CSLM
BeatmapID:772563
BeatmapSetID:347276

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cj9blXR.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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316,96,82083,2,0,P|324:48|348:8,1,90,0|0,0:0|1:0,0:0:0:0:
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348,344,84152,6,0,P|304:336|216:368,1,135,2|2,0:0|0:0,0:0:0:0:
60,340,85187,1,0,1:0:0:0:
24,240,85531,2,0,P|4:172|16:108,1,135,2|2,0:0|0:0,0:0:0:0:
148,20,86566,1,0,1:0:0:0:
256,24,86911,2,0,P|268:56|276:112,1,90,2|0,0:0|1:0,0:0:0:0:
192,176,87600,2,0,P|197:220|211:263,1,90,2|0,0:0|0:0,0:0:0:0:
256,192,88290,12,2,89669,0:0:0:0:
156,164,91049,6,0,P|132:200|124:264,1,90,0|0,0:0|1:0,0:0:0:0:
176,340,91738,2,0,P|220:348|264:340,1,90,0|0,0:0|1:0,0:0:0:0:
360,292,92428,6,0,B|392:256|392:212|392:212|392:164|432:128,1,180,2|0,0:0|0:0,0:0:0:0:
420,24,93463,1,0,1:0:0:0:
312,20,93807,2,0,L|220:16,1,90,0|0,0:0|1:0,0:0:0:0:
204,124,94497,2,0,L|296:128,1,90,2|0,0:0|1:0,0:0:0:0:
398,158,95187,6,0,P|370:210|258:230,1,180,2|0,0:0|0:0,0:0:0:0:
148,224,96221,1,0,1:0:0:0:
92,316,96566,2,0,P|64:352|16:368,2,90,2|0|2,0:0|1:0|0:0,0:0:0:0:
148,224,97600,1,0,1:0:0:0:
96,128,97945,6,0,P|92:32|160:24,1,180,2|2,0:0|0:0,0:0:0:0:
256,64,98980,1,0,1:0:0:0:
364,68,99325,2,0,P|436:64|492:20,2,135,0|2|0,0:0|0:0|1:0,0:0:0:0:
256,64,100704,5,2,0:0:0:0:
208,160,101049,1,0,1:0:0:0:
252,260,101394,2,0,P|292:276|344:272,1,90,0|0,0:0|1:0,0:0:0:0:
440,244,102083,2,0,B|444:152|444:152|412:108|424:52,1,180,0|2,0:0|0:0,0:0:0:0:
320,32,103118,1,0,1:0:0:0:
212,40,103463,6,0,P|128:76|48:28,1,180,2|0,0:0|0:0,0:0:0:0:
4,132,104497,1,0,1:0:0:0:
80,212,104842,2,0,P|92:252|88:308,1,90,2|0,0:0|1:0,0:0:0:0:
192,340,105531,2,0,P|214:301|248:271,1,90,0|0,0:0|1:0,0:0:0:0:
356,256,106221,6,0,P|300:256|224:160,1,180,2|0,0:0|0:0,0:0:0:0:
220,60,107256,1,0,1:0:0:0:
316,16,107600,2,0,P|372:16|448:112,1,180,2|2,0:0|0:0,0:0:0:0:
452,212,108635,1,0,1:0:0:0:
256,192,108980,12,2,111738,0:0:0:0:
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