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APG550 - NEVERLAND

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on miércoles, 16 de septiembre de 2015 at 7:35:45

Artist: APG550
Title: NEVERLAND
Tags: Hatsune Miku Vocaloid Euny Kanari
BPM: 190
Filesize: 7989kb
Play Time: 03:00
Difficulties Available:
  1. Advanced (2,94 stars, 426 notes)
  2. Euny's Easy (1,65 stars, 223 notes)
  3. Hard (3,73 stars, 507 notes)
  4. Insane (4,57 stars, 709 notes)
  5. Normal (2,19 stars, 310 notes)
  6. Yuny (5,48 stars, 850 notes)
Download: APG550 - NEVERLAND
Information: Scores/Beatmap Listing
---------------


For my L (=
=) For my Euny♥love u :3

Yuny: By me
Insane: me
Hard: me
Advanced: me
Normal: me
Easy: Euny ♥
SB: Kanari
Triangles are love
Kanari
Topic Starter
Natsu

Kanari wrote:

doneeeee
http://puu.sh/k01Ol.zip
so fastttttttttttttttttttttttttttt thanks :3
KASUM1
You deserve these stars ♥
P A N
THIS
MAP
IS
TOO
FUCK
KING
GOOD
HO
LY
SHIT
JE
SUS
CHRIST
FUCK YOU
Topic Starter
Natsu
lol pan hahaha, thanks xD
Grrum
Hello. Here from your M4M queue. Hope this helps!

[General]

Awesome storyboard

Running Sieg's program yields: http://puu.sh/k3tW1/63be2097cf.png

[Euny's Easy]

01:10:466 (2) – Move this 438, 81 for better symmetry on 01:09:519 (1) – (and then move 01:11:729 (3) – for spacing)

01:25:940 (1,2,3) – The 3/2 rhythms might be a little hard on newer players. It might be better to keep it because going with the singer is nice, but do consider a rhythm going with the piano like http://puu.sh/k3vRA/c07bf57513.jpg where the change in polarity is a lot less harsh.

02:04:308 (1) – Both the guitar and the piano are on the end of 02:02:413 (3) – but the guitar is starting a musical unit while the piano is ending one. Because of this I like going with the rhythm of the piano as the guitar is a lot less noticeable. So I'd rather start (1) at 02:04:466 - .

02:41:572 (1) – Why is this 3/2 rhythm? Going with the singer and starting on 02:41:413 – feels much more intuitive.

02:57:203 (5) – The first time I saw this slider at 00:28:940 (1) – I was bedazzled. The second time I was a lot less excited about it, but I wasn't going to complain. The third time I'm going to ask for a different slider so that your pattern feels special and less like a gimmick. While you're at it, it might be best to also make a unique slider for 01:15:677 (3) - .

[Normal]

02:53:098 (3,1) – To avoid this overlap, you could move 02:54:519 (1) - – (and everything else that comes after it) to 286, 89. If you then wanted to make the 02:53:098 (3,5,1) – triangle more equilateral, you could move 02:53:729 (4,5) – over to the right more.

[Advanced]

00:51:519 (6,2) – These objects are very close, please give a little bit of room between them to look nicer

01:17:098 (4) – The claps at 01:16:466 (1,3) – are louder than this one, which I don't understand why. I would delete this green line at 01:17:098 – and if you want 01:17:413 - and 01:17:729 (5,6) – to be louder, just make their volume 80%

01:37:940 (4,5) – This is related to 01:38:571 (1,2) – in flow. I don't see how they are related to each other in the music, so I would prefer (4,5) to be a little different, but that's just me.

[Hard]

00:10:940 (2) – These reverse sliders get a little complex (here and later in the map). Consider making them more of a triple (ex: http://puu.sh/k3m8X/2dbe27ea42.jpg). You're already missing a ¼ note at 00:10:861 - , so it's not like you have to stick to the music at 00:11:177 – if a different way plays smoother.

00:15:835 (1,2,3) – Consider one of these two rhythms instead http://puu.sh/k3oaX/92f39a0804.jpg ,
http://puu.sh/k3oep/7386db6099.jpg. The ¼ notes on 00:16:466 (3) – are really, really faint and I'd much rather have a 1/1 slider over them.

00:18:361 (1,2) – Consider having the reverse slider come first in rhythm than having a circle on 00:18:677 -

00:48:519 (4,5) – I have gripes with overlaps. Ideally you would overlap these more so that half of the slider gets overlapped (ex: http://puu.sh/k3oCZ/6bc9b93536.jpg), but I don't want to mess up your spacing, so try moving this pattern to 317, 65 so that the head and the tail of (4) are the same distance away from (3).

01:07:466 (2) – Consider moving this to 391, 238 for triangle reasons

[Insane]

00:04:150 (3) – These bells are a little too faint for me. Consider moving their volume up to 40%

00:27:835 (4) – The hitsound on the end of this slider is a little too high-impact. Try reducing the volume or taking off the clap.

00:24:757 (3) – nudge

01:30:361 (3) - -1x, +1y for better stack

01:51:519 (2) – this note here goes into a high octave. I think it would be nice to express this in the map by making the spacing a lot bigger into this stack (I have the next of 01:51:045 (6) – as 3.0 and that seems like a nice jump to me, though this might be a little too high for the difficulty).

If you like the idea of the above, the same can kind of be applied to notes around it. So 01:49:466 (4) – would have a relatively high spacing into it, 01:49:940 (1) – would have a relatively low spacing, (3) – (slightly) high(er), (5) – low , and the aforementioned 01:51:361 (1) – would have the highest spacing into it, followed by another low at 01:51:835 (3) - . This is the way I interpret the changing pitch in this section.

02:00:203 (2,3,4,5) – There is repetition in the music here. It stops repeating and hits a high note on 02:01:308 (1,2) - . I see that you're going for symmetry with this, but to me the flow doesn't fit the music as nicely, so try a different good-looking pattern (that doesn't repeat the clockwise flow) to break the repetition. (If you want the symmetry, try setting up 01:59:571 (4,5) – to be a part of the square)

02:06:677 (2) – The distance into this could be increased to a mini-jump since the note is strong here and slider leniency means it comes off of a rest.

02:07:150 (4,1,3) – Similar^

02:11:413 (1,2,3,4) – The spacing for these is too small for my taste. The symmetry doesn't have to be about the origin, so maybe try a bigger spacing like so: http://puu.sh/k3jXV/b36f2f19d0.jpg

02:42:992 (1,2,3) – I know the midpoint of (3) is at 256, 192, but I actually think it looks better if you do +1y on 02:43:466 (2,3) -

[Love]

00:12:361 (3,5) – I see the reason visually to stack these, but I don't know if shortening the spacing into (5) is intuitive. I've missed this multiple times because I wanted to keep doing the long spacing that 00:12:361 (3,4) – has. It might be better for the flow to try to use a different placement that also creates a nice design.

00:19:150 (1,2,3) – These triangles in this section feel a little too small for what I interpret as a very intense rhythm. I could accept the spacing here if you gradually increase the spacing at 00:19:782 (1,2,3) – by Ctrl + Shift + S by 1.2, scaling 00:20:413 (1,2,3) – by 1.4, and scaling 00:21:045 (1,2,3) – by either 1.6 or 1.8

00:28:940 (3,1) – This blanket looks off. I tried fixing it and this is the best I could do: http://puu.sh/k3rHH/7077de0c26.jpg
Code if you want it
249,268,28940,2,0,B|322:298|369:244|369:244|388:312,1,180,12|0,0:0|0:0,0:0:0:0:

01:48:992 (2,3,4,5,1,2,3,4,1,2,3,4,5,6) – I interpret the spacing differently which you can tell by other comments here and in Insane. I like having high spacing into the higher-pitched notes and low spacing into the lower-pitched notes. Feel free to ignore these though if you don't like this interpretation.

02:01:308 (1) – Somewhat similar to the insane about changing the spacing, I think the spacing here could be higher to go with the higher-pitched note.

02:06:835 (3) – Similar spacing comment from insane.

02:11:413 (1,2,3,4) – The distance between these could be bigger (or potentially increasing) to make this high energy section feel more special.

02:18:835 (1) – This section in the map/song is serving as a rest section. I feel like the way you mapped it gives it a little too much energy and I'd like you take a little harder of a rest here. You could do quite a few things like reducing the base spacing at 02:19:150 (2,3,4,5,6,7) – to more of 1.0x instead of 1.2, you could change some circles into a slider like at 02:19:624 (5,6) – and 02:22:150 (5,6) - , or you could follow the piano until the bass kicks in at 02:24:045 (3) - to drastically reduce the rhythm. Please do make this a little more restful though, since this section being intense makes the surrounding kiai sections feel less intense by comparison.

02:34:940 (1,2,3) – You use this counterclockwise flow a lot in this section of song that you might want to consider changing one or two of them so it doesn't get stale. For example, the triangle at 02:32:887 (1,2,3,4) – could go with a slight change in the vocals with a more back and forth flow like http://puu.sh/k3qHu/99d28c4d40.jpg , or http://puu.sh/k3qFc/42c521ee58.jpg. Or another example making 02:45:519 (1,2,3,4,5,6,1,2,3,4) - like http://puu.sh/k3qVl/7ffc671e60.jpg

02:39:282 (2) – Move this to 427, 323 for same distance between here 02:39:045 (1,2) - .

02:40:308 (8,2) – Overlaps are hard for me. Maybe rotating 02:40:466 (1,2) – so that you get this kind of effect (http://puu.sh/k3q47/21296be150.jpg) would make it look a tiny bit better but idk, probably best not to so you don't ruin your pattern.

02:56:098 (3,3) – stack this better.

02:56:413 (1,2,3) – Ctrl + shift + S by 1.2 (or more) to emphasize the higher notes here

Nice mapset, keep up the good work. Good luck!
Lasse
m4m from your queue


Love
00:05:729 (1,2,3) - this pattern feels off compared to the others, how about making it more like 00:03:835 (1,2,3) - ?
00:18:203 (6,1) - flow into the stream seems a bit "rough", maybe move 6 a bit right/down?

00:20:098 (3,1,2) - slider is implying that 2 would be the next note and feel a bit awkward
00:20:729 (3,1) - here too, I know it's intended to be liek that and all, but it would play better if yo uchanged it a bit
00:42:835 (5,1) - blanket seems a bit off
00:53:098 (1,2,3,4) - I think this would flow better with some ctrl+g
01:43:308 (5) - nc here? you're NCing after 4 on the stzreams afterwards too and it owuld look better here

02:03:835 (1) - changing it slightly like this would look better

02:41:572 (1,2) - this looks a bit off



Insane
00:04:308 (4) - ctrl-j on this would play so much nicer and look better
00:05:255 (4) - ^
I know yo, uwant the mto point towards the next note here, but you sacrifice a little of the aesthetic of the combo they are on for that :/
00:15:519 (5) - making this a ctrl-h + ctrl-g version of 00:14:887 (3) - would feel better and make fior a better transition to the stream

00:23:887 (4) - how about moving the red anchor slightly down so the sliderball "turn" exactly on the blue tick instead of on nothing?
00:24:519 (1,2,3,4) - I don't think this was intentional? you have the 2-3 double stacked, but 3 is stacked un them instead of on 00:24:835 (4) - which makes this thing reall weird /stacked double into antijump with spaced double?
Shouldnt 3 be on the white tick?

00:47:887 (2,3) - fix this blanket
00:50:571 (1) - curve a bit less/move last point slightly left for a better transition to 00:51:203 (2) -
01:01:308 (3,4) - ds is like 50% higher than on 01:00:361 (1,2,3) - , rotating 3 ~45° clockwise/selection will make it play better and more consistent
01:04:466 (1,2,3,4) - doesn't flow that well, consider some ctrl-g or swapping/moving some?
01:16:150 (2,3,4) - this transition doesn't look that great
01:34:150 (6,1,2) - this sudden change in flow+angle seems awkward to play

01:36:045 (1) - move slightly up/right for better flow
02:35:413 (1,3) - move the red anchor slightly bac kto get the turn on the blue tick and it looks a little better this way

02:56:413 (1,2,3) - the sound here is completely different from before, maybe make this not a triangle?




Hard
00:10:940 (2,3) - move either one a bit to the side to properly align
00:34:150 (1,2) - fix blanket
00:45:203 (4,1) - blanketing this would look and flow better
00:47:729 (1,2,3) - rotate a bit to the right to keep the flow from 00:46:782 (4) -
00:49:782 (3,4,1) - I think a bit sharper angle would play better here

00:58:150 (1) - move left or blanket, both should be better than right now

02:30:677 (2,3,4) - shrper angle might play better here


Advanced
00:23:887 (6) - this should be curved slightly less/last point a bit up
00:37:150 (2) - blanketing this would look so much better and still play well
you could also move it left, but then it would be hard to position 00:37:624 (3) -
00:41:729 (1,2) - ^
from this part until ~01:19:308 (4) - "the maps feels extremely left heavy" to me, maybe try to balance it out a bit more?
01:19:308 (4,5,6) - angle seems a bit awkward, how about making it more like this?
01:35:256 (2) - move dodwn for bit better flow
01:43:624 (1) - would look better if you move the red anchor ab bit down
02:36:677 (1,2) - blanket is a bit off


Normal
00:08:729 (1) - - fix blanket
00:09:519 (2) - move a bit right for better flow
00:18:045 (5,6) - flow feels off, how about making 00:17:730 (4,5,6) - a triangle?
01:04:466 (1,2,3,4,5) - might be a bit too hard to read for a normal diff?
01:06:361 (6) - sliderend a bit left
01:43:624 (1) - up a bit for better flow
02:13:940 (1,2,3,4) - - blanket would look better here


Euny'S Easy
01:25:940 (1) - this could look way smoother
01:34:150 (2,3) - make those the same shape
01:50:413 (3,4) - blanket would play better here
02:50:256 (3,4) - fix blanket
02:55:782 (3,4) - slight overlap looks bad, move 4 a bit or sth?

seems like a really nice mapset, hard to find actual stuff to complain about.

good luck :)

I'll leave a star even if it doesn't do anything
Lumael
Hello! M4M on your queue~

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK!
  4. HS: OK!
  5. LeadIn: OK!

    Other Stuff:
  6. Combo Color: OK!
  7. Song Setup: OK!
  8. General AiMod: AiMod recommends you to add Epilepsy warning, dunno if it is really necessary to this SB though
  9. Storyboard: Some images have dimensions more than the allowed:

[Euny's Easy]
  1. I found the SV a bit high for an Easy but it's too late to change and it plays nicely ;w;
  2. 00:10:782 (4,1) - This gap is very hard to read for low rank players, a QAT asked me to change it for a 1/1 gap on my Normal (it was 1.72 stars). As there are many of these, I linked this just as an example, and if you found valid this suggestion, apply to the others as well
  3. 00:43:624 (4,1) - Just a small point but, blanketing here looks good imo
  4. 00:48:045 (2,1) - This overlap is quite confusing for low rank players, the tail is overlapped by 00:48:045 (2) - making it hard to read
  5. 00:50:256 (2) - It's a bit frustrating to make 00:50:571 - unclikable, I think you should change this slider for this rhythm:
  6. 02:15:203 (3,4) - It is just my opinion: I think it is ugly to point the slider on this direction
  7. 02:55:782 (3,4) - This overlap is quite awful, it is so tinely overlap that it looks more like a mistake than intentional
[Normal]
  1. 00:04:466 (2,2) - They are not stacked properly :3
  2. 00:05:098 (3,3) - ^
  3. 00:05:729 (4,4) - ^
  4. 00:06:361 (1,5) - This one is ;w;
  5. 00:23:887 (6,1) - Swipe NC? The NC from here is different from all the rest of the song
  6. 00:24:677 (2,5) - Tiny overlap here, dunno if it is a problem
  7. 00:26:413 (5,1) - Swipe NC as well?
  8. 01:06:361 (6,1) - The red anchor so crouded on the tail of the slider makes it a bit unpleasant, maybe move this anchor to the right a bit more?
  9. 01:37:940 (4) - Move to 60|68 so it blankets with 01:37:308 (3) - improving the look of the pattern
  10. 01:44:887 (4,3) - Tiny overlap here, just point 01:46:782 (3) - a bit downer, if you do so, don't forget to change its mirror 01:48:045 (6) -
  11. 02:05:098 (3,2) - ^
[Advanced]
  1. 00:08:729 (1,2) - Maybe blanket slightly better? Not really necessary
  2. 00:46:782 (7,1) - Swipe NC here to be consistent with other places like 00:43:940 (7,1) - 00:41:413 (5,1) - 00:38:887 (7,1) - etc
  3. 00:51:519 (6,2) - They are too close, making the pattern not so pretty, you may want to separate them a bit
  4. 01:01:940 (1,2,3,4,1,2,3,4) - There is a symmetry problem here, 01:03:835 (4,4) - this is the consequence :3
  5. 02:53:729 (7,4) - You might want to stack them better ;w; it wont cost too much of the DS (1,37x)
  6. 02:56:413 (6) - So do this one ;w;
[Hard]
  1. 00:16:466 (3) - The rhythm you're following here is so inaudible that makes this sound overmapped
  2. 00:18:519 (2) - This 1/4 drum sound actually starts at 00:18:361 - and you lost one here 00:18:440 - , maybe adding a tripplet stacked on the 1/4 slider?
  3. 02:41:571 (1) - Moving to 108|256 looks prettier imo because it makes a perfect triangle with 02:41:098 (3,4) -
  4. 02:45:361 - Hatsune Miku askes you to put a circle here to emphasize her voice :3
  5. 02:57:361 (5) - Same thing mentioned on the second suggestion for this diff
  6. 02:58:782 (2) - ^ xD
[Insane]
  1. 00:13:782 (3,1) - Swipe NC here?
  2. 00:16:466 (6) - Same said on Hard
  3. 01:23:098 (3,1) - It is a bit weird to play that because the strong note isn't clikable (01:23:256 - ) Maybe change that 01:23:098 (3) - to a circle and 01:23:413 (1) - starting at 01:23:256 -
  4. 02:13:940 (1,2,1,2) - I know you are following the piano during all the song but this is too calm for the rhythm that is groing up
  5. 02:23:887 (2,3) - Control G here follows better the rhythm (adjust the DS after)
  6. 02:25:150 - Piano hits here ;w;
  7. 02:36:045 (3) - This slider is making a sudden change in the direction making the flow not so intuictive, but I guess you want to keep it because of the symmetry thing

Okay this map is very good what else would I expect from a BN map lol. I hope some of my suggestions were useful, also if you have some spare time, don't forget to vote on my Poll

Good Luck!
Topic Starter
Natsu
pinataman

pinataman wrote:

Hello. Here from your M4M queue. Hope this helps!

[General]

Awesome storyboard Kanari op

Running Sieg's program yields: http://puu.sh/k3tW1/63be2097cf.png oh about this I'm kind of unsure atm, since almost every map of me (ranked have this problem, I'm going to ask)


[Normal]

02:53:098 (3,1) – To avoid this overlap, you could move 02:54:519 (1) - – (and everything else that comes after it) to 286, 89. If you then wanted to make the 02:53:098 (3,5,1) – triangle more equilateral, you could move 02:53:729 (4,5) – over to the right more. did move it a bit, but basically keeped the imperfect triangle

[Advanced]

00:51:519 (6,2) – These objects are very close, please give a little bit of room between them to look nicer nice

01:17:098 (4) – The claps at 01:16:466 (1,3) – are louder than this one, which I don't understand why. I would delete this green line at 01:17:098 – and if you want 01:17:413 - and 01:17:729 (5,6) – to be louder, just make their volume 80% oh was cuz I did add hitsounds at every beats at streams in other beats, but yeah I remove them from here and normal diff

01:37:940 (4,5) – This is related to 01:38:571 (1,2) – in flow. I don't see how they are related to each other in the music, so I would prefer (4,5) to be a little different, but that's just me. they change direction, that's enought to express the change in the music, since I'm mapping basically with distance snap, so I can't do much

[Hard]

00:10:940 (2) – These reverse sliders get a little complex (here and later in the map). Consider making them more of a triple (ex: http://puu.sh/k3m8X/2dbe27ea42.jpg). You're already missing a ¼ note at 00:10:861 - , so it's not like you have to stick to the music at 00:11:177 – if a different way plays smoother. as a player, these repeats are really EZ to play and be accurate, rather than a triplet that will not follow the music correctly, also reapeat 1 hit and hold, triplets need 3 hits :l

00:15:835 (1,2,3) – Consider one of these two rhythms instead http://puu.sh/k3oaX/92f39a0804.jpg ,
http://puu.sh/k3oep/7386db6099.jpg. The ¼ notes on 00:16:466 (3) – are really, really faint and I'd much rather have a 1/1 slider over them. same as before

00:18:361 (1,2) – Consider having the reverse slider come first in rhythm than having a circle on 00:18:677 - I'll add a circle in empty place if someone else complain, keeped for now cuz this allow me to have the same number of repeats xD

00:48:519 (4,5) – I have gripes with overlaps. Ideally you would overlap these more so that half of the slider gets overlapped (ex: http://puu.sh/k3oCZ/6bc9b93536.jpg), but I don't want to mess up your spacing, so try moving this pattern to 317, 65 so that the head and the tail of (4) are the same distance away from (3). man I like its on purpose xD

01:07:466 (2) – Consider moving this to 391, 238 for triangle reasons did move them a bit, but keeping my spacing

[Insane]

00:04:150 (3) – These bells are a little too faint for me. Consider moving their volume up to 40% keeped for now, if more people complain I'll

00:27:835 (4) – The hitsound on the end of this slider is a little too high-impact. Try reducing the volume or taking off the clap. oh man the music is like that remove the object and u will notice that

00:24:757 (3) – nudge omg nice LOL

01:30:361 (3) - -1x, +1y for better stack K

01:51:519 (2) – this note here goes into a high octave. I think it would be nice to express this in the map by making the spacing a lot bigger into this stack (I have the next of 01:51:045 (6) – as 3.0 and that seems like a nice jump to me, though this might be a little too high for the difficulty). yeah, also I'm grouping them in pairs

If you like the idea of the above, the same can kind of be applied to notes around it. So 01:49:466 (4) – would have a relatively high spacing into it, 01:49:940 (1) – would have a relatively low spacing, (3) – (slightly) high(er), (5) – low , and the aforementioned 01:51:361 (1) – would have the highest spacing into it, followed by another low at 01:51:835 (3) - . This is the way I interpret the changing pitch in this section. same as above

02:00:203 (2,3,4,5) – There is repetition in the music here. It stops repeating and hits a high note on 02:01:308 (1,2) - . I see that you're going for symmetry with this, but to me the flow doesn't fit the music as nicely, so try a different good-looking pattern (that doesn't repeat the clockwise flow) to break the repetition. (If you want the symmetry, try setting up 01:59:571 (4,5) – to be a part of the square) my visuals QAQ

02:06:677 (2) – The distance into this could be increased to a mini-jump since the note is strong here and slider leniency means it comes off of a rest. idk man, I think keeping the spacing is better and suit better as well with music

02:07:150 (4,1,3) – Similar^ ^

02:11:413 (1,2,3,4) – The spacing for these is too small for my taste. The symmetry doesn't have to be about the origin, so maybe try a bigger spacing like so: http://puu.sh/k3jXV/b36f2f19d0.jpg i know, but 1/3 is always a pain to play, I prefer to keep them close for that reason

02:42:992 (1,2,3) – I know the midpoint of (3) is at 256, 192, but I actually think it looks better if you do +1y on 02:43:466 (2,3) - sure

[Love]

00:12:361 (3,5) – I see the reason visually to stack these, but I don't know if shortening the spacing into (5) is intuitive. I've missed this multiple times because I wanted to keep doing the long spacing that 00:12:361 (3,4) – has. It might be better for the flow to try to use a different placement that also creates a nice design. yes is for visuals xD

00:19:150 (1,2,3) – These triangles in this section feel a little too small for what I interpret as a very intense rhythm. I could accept the spacing here if you gradually increase the spacing at 00:19:782 (1,2,3) – by Ctrl + Shift + S by 1.2, scaling 00:20:413 (1,2,3) – by 1.4, and scaling 00:21:045 (1,2,3) – by either 1.6 or 1.8 is cuz wsymmetry

00:28:940 (3,1) – This blanket looks off. I tried fixing it and this is the best I could do: http://puu.sh/k3rHH/7077de0c26.jpg fixed manually


01:48:992 (2,3,4,5,1,2,3,4,1,2,3,4,5,6) – I interpret the spacing differently which you can tell by other comments here and in Insane. I like having high spacing into the higher-pitched notes and low spacing into the lower-pitched notes. Feel free to ignore these though if you don't like this interpretation. keeped mine for now, need to see more feedback

02:01:308 (1) – Somewhat similar to the insane about changing the spacing, I think the spacing here could be higher to go with the higher-pitched note. ya I do care too much about visuals xD

02:06:835 (3) – Similar spacing comment from insane. Same as insane

02:11:413 (1,2,3,4) – The distance between these could be bigger (or potentially increasing) to make this high energy section feel more special. I'll think about this

02:18:835 (1) – This section in the map/song is serving as a rest section. I feel like the way you mapped it gives it a little too much energy and I'd like you take a little harder of a rest here. You could do quite a few things like reducing the base spacing at 02:19:150 (2,3,4,5,6,7) – to more of 1.0x instead of 1.2, you could change some circles into a slider like at 02:19:624 (5,6) – and 02:22:150 (5,6) - , or you could follow the piano until the bass kicks in at 02:24:045 (3) - to drastically reduce the rhythm. Please do make this a little more restful though, since this section being intense makes the surrounding kiai sections feel less intense by comparison. probably, but I'm mapping it under the theory of keeping my distance snap + 1 hit per vocal hit

02:34:940 (1,2,3) – You use this counterclockwise flow a lot in this section of song that you might want to consider changing one or two of them so it doesn't get stale. For example, the triangle at 02:32:887 (1,2,3,4) – could go with a slight change in the vocals with a more back and forth flow like http://puu.sh/k3qHu/99d28c4d40.jpg , or http://puu.sh/k3qFc/42c521ee58.jpg. Or another example making 02:45:519 (1,2,3,4,5,6,1,2,3,4) - like http://puu.sh/k3qVl/7ffc671e60.jpg need to think a bit more about this

02:39:282 (2) – Move this to 427, 323 for same distance between here 02:39:045 (1,2) - . keeped, since is just an usual pattern that I use

02:40:308 (8,2) – Overlaps are hard for me. Maybe rotating 02:40:466 (1,2) – so that you get this kind of effect (http://puu.sh/k3q47/21296be150.jpg) would make it look a tiny bit better but idk, probably best not to so you don't ruin your pattern. keeped, since not that noticeable in game

02:56:098 (3,3) – stack this better. fixed

02:56:413 (1,2,3) – Ctrl + shift + S by 1.2 (or more) to emphasize the higher notes here keeped, tbh I kinda don't want to have bigger jumps

Nice mapset, keep up the good work. Good luck!


Lasse

Lasse wrote:

m4m from your queue


Love
00:05:729 (1,2,3) - this pattern feels off compared to the others, how about making it more like 00:03:835 (1,2,3) - ? I did, cuz I change to a slider in this part, so idk it bring a bit of variation
00:18:203 (6,1) - flow into the stream seems a bit "rough", maybe move 6 a bit right/down? did move it a bit to the right
00:20:098 (3,1,2) - slider is implying that 2 would be the next note and feel a bit awkward did test for myself and it play nice, if more people complain I'd change it
00:20:729 (3,1) - here too, I know it's intended to be liek that and all, but it would play better if yo uchanged it a bit ^
00:42:835 (5,1) - blanket seems a bit off fixed I think
00:53:098 (1,2,3,4) - I think this would flow better with some ctrl+g was like this at the beginning, but some tester told me that the jumps play kinda bad at this calm section that's why I did change to the current one, but gonna keep this in mind if someone else post the same
01:43:308 (5) - nc here? you're NCing after 4 on the stzreams afterwards too and it owuld look better here fixed
02:03:835 (1) - changing it slightly like this would look better did change it a bit
02:41:572 (1,2) - this looks a bit off fixed

Insane
00:04:308 (4) - ctrl-j on this would play so much nicer and look better keeped both for personal preferences
00:05:255 (4) - ^
I know yo, uwant the mto point towards the next note here, but you sacrifice a little of the aesthetic of the combo they are on for that :/
00:15:519 (5) - making this a ctrl-h + ctrl-g version of 00:14:887 (3) - would feel better and make fior a better transition to the stream k

00:23:887 (4) - how about moving the red anchor slightly down so the sliderball "turn" exactly on the blue tick instead of on nothing? okay
00:24:519 (1,2,3,4) - I don't think this was intentional? you have the 2-3 double stacked, but 3 is stacked un them instead of on 00:24:835 (4) - which makes this thing reall weird /stacked double into antijump with spaced double? yeah my bad xDDDD
Shouldnt 3 be on the white tick?

00:47:887 (2,3) - fix this blanket K
00:50:571 (1) - curve a bit less/move last point slightly left for a better transition to 00:51:203 (2) - I think its actually fine
01:01:308 (3,4) - ds is like 50% higher than on 01:00:361 (1,2,3) - , rotating 3 ~45° clockwise/selection will make it play better and more consistent sliders play different from circles, since u don't have to end the slider to move to the stream, so that's why this is fine
01:04:466 (1,2,3,4) - doesn't flow that well, consider some ctrl-g or swapping/moving some? I'm weird maybe, but I actually find this funny to play xD
01:16:150 (2,3,4) - this transition doesn't look that great keeped for now until I get a better idea
01:34:150 (6,1,2) - this sudden change in flow+angle seems awkward to play its fine imo
01:36:045 (1) - move slightly up/right for better flow symmetry :c
02:35:413 (1,3) - move the red anchor slightly bac kto get the turn on the blue tick and it looks a little better this way tryed

02:56:413 (1,2,3) - the sound here is completely different from before, maybe make this not a triangle? keeped, since this one is a triangle based map




Hard
00:10:940 (2,3) - move either one a bit to the side to properly align k
00:34:150 (1,2) - fix blanket k
00:45:203 (4,1) - blanketing this would look and flow better its fine atm
00:47:729 (1,2,3) - rotate a bit to the right to keep the flow from 00:46:782 (4) - keeed as well I don't think it affects too much the gameplay
00:49:782 (3,4,1) - I think a bit sharper angle would play better here k

00:58:150 (1) - move left or blanket, both should be better than right now I do prefer my current pattern

02:30:677 (2,3,4) - shrper angle might play better here keeped for now


Advanced
00:23:887 (6) - this should be curved slightly less/last point a bit up k
00:37:150 (2) - blanketing this would look so much better and still play well
you could also move it left, but then it would be hard to position 00:37:624 (3) - I do still prefer linear flow here
00:41:729 (1,2) - ^ ^
from this part until ~01:19:308 (4) - "the maps feels extremely left heavy" to me, maybe try to balance it out a bit more? vocal part sounds calm to me, unless you refer to other, since Igot confused about your timestamps here
01:19:308 (4,5,6) - angle seems a bit awkward, how about making it more like this? fixed a bit
01:35:256 (2) - move dodwn for bit better flow spacing xd
01:43:624 (1) - would look better if you move the red anchor ab bit down k
02:36:677 (1,2) - blanket is a bit off fixed


Normal
00:08:729 (1) - - fix blanket k
00:09:519 (2) - move a bit right for better flow keeped for now I think its fine
00:18:045 (5,6) - flow feels off, how about making 00:17:730 (4,5,6) - a triangle? fixed in other way
01:04:466 (1,2,3,4,5) - might be a bit too hard to read for a normal diff? I think its fine, since there is an easy diff, I did in some other maps tho
01:06:361 (6) - sliderend a bit left symmetry
01:43:624 (1) - up a bit for better flow spacing xD
02:13:940 (1,2,3,4) - - blanket would look better here I'll think about this


seems like a really nice mapset, hard to find actual stuff to complain about.

good luck :)

I'll leave a star even if it doesn't do anything

Lumael

Lumael wrote:

Hello! M4M on your queue~

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK!
  4. HS: OK!
  5. LeadIn: OK!

    Other Stuff:
  6. Combo Color: OK!
  7. Song Setup: OK!
  8. General AiMod: AiMod recommends you to add Epilepsy warning, dunno if it is really necessary to this SB though
  9. Storyboard: Some images have dimensions more than the allowed: I'm going to talk this with other nominators and Qats since alotof people have doubts about this

[Normal]
  1. 00:04:466 (2,2) - They are not stacked properly :3 ya, but not noticeable in game
  2. 00:05:098 (3,3) - ^
  3. 00:05:729 (4,4) - ^
  4. 00:06:361 (1,5) - This one is ;w; D;?
  5. 00:23:887 (6,1) - Swipe NC? The NC from here is different from all the rest of the song music change here atm: 00:24:519
  6. 00:24:677 (2,5) - Tiny overlap here, dunno if it is a problem did move them a bit, but I think isn't noticeable in game
  7. 00:26:413 (5,1) - Swipe NC as well? same as before
  8. 01:06:361 (6,1) - The red anchor so crouded on the tail of the slider makes it a bit unpleasant, maybe move this anchor to the right a bit more? did move a bit in previous mod
  9. 01:37:940 (4) - Move to 60|68 so it blankets with 01:37:308 (3) - improving the look of the pattern did move this a bit
  10. 01:44:887 (4,3) - Tiny overlap here, just point 01:46:782 (3) - a bit downer, if you do so, don't forget to change its mirror 01:48:045 (6) - fixed
  11. 02:05:098 (3,2) - ^ this one isn't noticeable
[Advanced]
  1. 00:08:729 (1,2) - Maybe blanket slightly better? Not really necessary done
  2. 00:46:782 (7,1) - Swipe NC here to be consistent with other places like 00:43:940 (7,1) - 00:41:413 (5,1) - 00:38:887 (7,1) - etc kepped since vocals are different at those places
  3. 00:51:519 (6,2) - They are too close, making the pattern not so pretty, you may want to separate them a bit k
  4. 01:01:940 (1,2,3,4,1,2,3,4) - There is a symmetry problem here, 01:03:835 (4,4) - this is the consequence :3 fixed
  5. 02:53:729 (7,4) - You might want to stack them better ;w; it wont cost too much of the DS (1,37x) fixed
  6. 02:56:413 (6) - So do this one ;w; ya
[Hard]
  1. 00:16:466 (3) - The rhythm you're following here is so inaudible that makes this sound overmapped I can listen the piano clearly, you can remove the objects and listen again tho
  2. 00:18:519 (2) - This 1/4 drum sound actually starts at 00:18:361 - and you lost one here 00:18:440 - , maybe adding a tripplet stacked on the 1/4 slider? its for playability purposes since just a hard, but if more people complain I'll
  3. 02:41:571 (1) - Moving to 108|256 looks prettier imo because it makes a perfect triangle with 02:41:098 (3,4) - keeped this for now as well
  4. 02:45:361 - Hatsune Miku askes you to put a circle here to emphasize her voice :3 will consider this, for now I wanna keep this little break for resting
  5. 02:57:361 (5) - Same thing mentioned on the second suggestion for this diff same answer as before
  6. 02:58:782 (2) - ^ xD ^
[Insane]
  1. 00:13:782 (3,1) - Swipe NC here? same as hard
  2. 00:16:466 (6) - Same said on Hard same as hard
  3. 01:23:098 (3,1) - It is a bit weird to play that because the strong note isn't clikable (01:23:256 - ) Maybe change that 01:23:098 (3) - to a circle and 01:23:413 (1) - starting at 01:23:256 - fixed
  4. 02:13:940 (1,2,1,2) - I know you are following the piano during all the song but this is too calm for the rhythm that is groing up I prefer to keep it since piano :3
  5. 02:23:887 (2,3) - Control G here follows better the rhythm (adjust the DS after) both are ok keeped for now
  6. 02:25:150 - Piano hits here ;w; I prefer to folow vocals at this calm part
  7. 02:36:045 (3) - This slider is making a sudden change in the direction making the flow not so intuictive, but I guess you want to keep it because of the symmetry thing yup

Okay this map is very good what else would I expect from a BN map lol. I hope some of my suggestions were useful, also if you have some spare time, don't forget to vote on my Poll

Good Luck!

thanks alot guys ;)
Euny

pinataman wrote:

Hello. Here from your M4M queue. Hope this helps!

[Euny's Easy]

01:10:466 (2) – Move this 438, 81 for better symmetry on 01:09:519 (1) – (and then move 01:11:729 (3) – for spacing) -- ✔fixed with slider direction changed

01:25:940 (1,2,3) – The 3/2 rhythms might be a little hard on newer players. It might be better to keep it because going with the singer is nice, but do consider a rhythm going with the piano like http://puu.sh/k3vRA/c07bf57513.jpg where the change in polarity is a lot less harsh. - ✔fixed

02:04:308 (1) – Both the guitar and the piano are on the end of 02:02:413 (3) – but the guitar is starting a musical unit while the piano is ending one. Because of this I like going with the rhythm of the piano as the guitar is a lot less noticeable. So I'd rather start (1) at 02:04:466 - . next two objects are too. i mean, piano sound start, tempo finish. and easy diff need to bit ignore tempo or sounds.

02:41:572 (1) – Why is this 3/2 rhythm? Going with the singer and starting on 02:41:413 – feels much more intuitive. - follow finish sound from music

02:57:203 (5) – The first time I saw this slider at 00:28:940 (1) – I was bedazzled. The second time I was a lot less excited about it, but I wasn't going to complain. The third time I'm going to ask for a different slider so that your pattern feels special and less like a gimmick. While you're at it, it might be best to also make a unique slider for 01:15:677 (3) - yea sorrrrrrrri this is my best.

Lasse wrote:

m4m from your queue

Euny'S Easy
01:25:940 (1) - this could look way smoother - oh i changed patterns
01:34:150 (2,3) - make those the same shape- ✔fixed
01:50:413 (3,4) - blanket would play better here- ✔fixed
02:50:256 (3,4) - fix blanket- ✔fixed
02:55:782 (3,4) - slight overlap looks bad, move 4 a bit or sth?- ✔fixed

Lumael wrote:

[Euny's Easy]
  1. I found the SV a bit high for an Easy but it's too late to change and it plays nicely ;w; - no, you can find 190bpm~200bpm with 0.8sv easy in these days ranked map. its really formal.
  2. 00:10:782 (4,1) - This gap is very hard to read for low rank players, a QAT asked me to change it for a 1/1 gap on my Normal (it was 1.72 stars). As there are many of these, I linked this just as an example, and if you found valid this suggestion, apply to the others as well - okie! i'll ask others
  3. 00:43:624 (4,1) - Just a small point but, blanketing here looks good imo - not for blanket flow
  4. 00:48:045 (2,1) - This overlap is quite confusing for low rank players, the tail is overlapped by 00:48:045 (2) - making it hard to read - i already had ranked gd like this type overlap. so i guess no problem
  5. 00:50:256 (2) - It's a bit frustrating to make 00:50:571 - unclikable, I think you should change this slider for this rhythm: - ✔fixed but no reverse.
  6. 02:15:203 (3,4) - It is just my opinion: I think it is ugly to point the slider on this direction- ✔fixed
  7. 02:55:782 (3,4) - This overlap is quite awful, it is so tinely overlap that it looks more like a mistake than intentional- ✔fixed




thanks for mod guys!!!!!


fixed~!
osu file format v14

[General]
AudioFilename: NEVERLAND.mp3
AudioLeadIn: 0
PreviewTime: 78124
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8729,31624,51835,72045,78203,98571,118782,136466,148940,169308
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:NEVERLAND
TitleUnicode:NEVERLAND
Artist:APG
ArtistUnicode:APG
Creator:Natsu
Version:Euny's Easy
Source:
Tags:Hatsune Miku Vocaloid APG550 Euny
BeatmapID:779015
BeatmapSetID:352489

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a.jpg",0,0
//Break Periods
2,98771,102184
2,139035,147500
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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[Colours]
Combo1 : 255,113,113
Combo2 : 255,193,255
Combo3 : 140,218,255
Combo4 : 206,157,255
Combo5 : 166,255,166
Combo6 : 145,145,255
Combo7 : 255,168,125

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40,68,36677,6,0,P|124:80|216:44,1,160,6|0,0:0|0:0,0:0:0:0:
272,32,37624,1,8,0:0:0:0:
348,52,37940,2,0,P|360:120|428:204,1,160,0|0,0:0|0:0,0:0:0:0:
480,240,38887,1,8,0:0:0:0:
423,296,39203,6,0,B|392:320|348:304|348:304|304:288|256:312,1,160,2|0,0:0|0:0,0:0:0:0:
196,340,40150,2,0,P|116:336|80:192,1,240,8|0,0:0|0:0,0:0:0:0:
124,136,41413,1,8,0:0:0:0:
188,88,41729,6,0,P|265:74|344:36,1,160,4|0,0:0|0:0,0:0:0:0:
408,4,42677,1,8,0:0:0:0:
480,40,42992,2,0,L|468:128,1,80,2|8,0:0|0:0,0:0:0:0:
420,180,43624,2,0,L|436:272,1,80,2|8,0:0|0:0,0:0:0:0:
448,336,44256,6,0,B|406:343|368:327|368:327|329:311|279:330,1,160,2|0,0:0|0:0,0:0:0:0:
224,368,45203,1,8,0:0:0:0:
143,355,45519,2,0,P|105:347|65:350,1,80,2|8,0:0|0:0,0:0:0:0:
12,292,46150,2,0,L|28:184,1,80,0|8,0:0|0:0,0:0:0:0:
28,132,46782,6,0,B|70:118|101:99|101:99|132:180|240:160,1,240,4|0,0:0|0:0,0:0:0:0:
304,123,48045,2,0,P|381:136|440:196,1,160,2|2,0:0|0:0,0:0:0:0:
404,264,48992,1,8,0:0:0:0:
324,256,49308,6,0,L|408:80,1,160,2|0,0:0|0:0,0:0:0:0:
364,36,50256,1,8,0:0:0:0:
286,54,50571,2,0,P|210:70|118:38,1,160,2|0,0:0|0:0,0:0:0:0:
56,24,51519,1,8,1:0:0:0:
48,104,51835,6,0,L|52:196,1,80,6|8,0:0|0:0,0:0:0:0:
56,264,52466,2,0,P|92:280|136:316,1,80,0|8,0:0|0:0,0:0:0:0:
188,352,53098,2,0,P|227:351|266:341,1,80,0|8,0:0|0:0,0:0:0:0:
332,292,53729,2,0,P|376:268|424:268,1,80,2|8,0:0|0:0,0:0:0:0:
480,296,54361,5,2,0:0:0:0:
476,216,54677,2,0,L|464:40,1,160,8|8,0:0|0:0,0:0:0:0:
304,48,55940,2,0,P|272:80|156:96,1,160,8|8,0:0|0:0,0:0:0:0:
84,80,56887,6,0,L|72:172,1,80,6|8,0:0|0:0,0:0:0:0:
68,240,57519,2,0,P|88:300|92:336,1,80,0|8,0:0|0:0,0:0:0:0:
164,344,58150,2,0,P|224:344|268:332,1,80,0|8,0:0|0:0,0:0:0:0:
316,308,58782,2,0,P|364:296|408:300,1,80,2|8,0:0|0:0,0:0:0:0:
468,324,59413,5,2,0:0:0:0:
508,252,59729,2,0,P|441:184|362:181,1,160,8|8,0:0|0:0,0:0:0:0:
303,153,60677,2,0,P|315:113|303:52,2,80,0|8|2,0:0|0:0|0:0,0:0:0:0:
254,216,61624,1,0,1:0:0:0:
180,188,61940,6,0,L|-4:168,1,160,6|0,0:0|0:0,0:0:0:0:
112,304,63203,2,0,L|271:321,1,160,0|2,0:0|0:0,0:0:0:0:
428,348,64466,6,0,L|460:252,1,80,2|8,0:0|0:0,0:0:0:0:
404,208,65098,2,0,L|376:108,1,80,0|8,0:0|0:0,0:0:0:0:
336,64,65729,2,0,B|298:48|259:67|259:67|221:85|181:64,1,160,0|2,0:0|0:0,0:0:0:0:
108,36,66677,1,8,0:0:0:0:
40,80,66992,6,0,L|48:252,1,160,6|0,0:0|0:0,0:0:0:0:
48,320,67940,1,8,0:0:0:0:
116,360,68256,2,0,P|155:352|194:354,1,80,0|8,0:0|0:0,0:0:0:0:
276,368,68887,2,0,P|315:370|354:362,1,80,2|8,0:0|0:0,0:0:0:0:
384,288,69519,6,0,P|360:224|392:112,1,160,2|0,0:0|0:0,0:0:0:0:
432,80,70466,2,0,L|300:64,2,120,8|2|2,0:0|0:0|0:0,0:0:0:0:
468,152,71729,1,8,0:0:0:0:
463,231,72045,6,0,B|436:267|394:269|394:269|352:269|325:300,1,160,6|12,0:0|0:0,0:0:0:0:
272,360,72992,1,2,0:0:0:0:
192,344,73308,2,0,L|104:352,2,80,2|8|12,0:0|0:0|0:0,0:0:0:0:
272,360,74256,1,10,0:0:0:0:
325,301,74571,6,0,P|364:324|432:324,1,80,6|8,0:0|0:0,0:0:0:0:
468,292,75203,1,2,0:0:0:0:
464,172,75677,2,0,B|512:154|534:110|528:54|457:34|415:86|415:86|379:26|316:43|293:77|290:127|327:150|381:180|389:232,1,520,6|8,0:0|0:0,0:0:0:0:
275,270,78203,6,0,P|224:306|146:336,1,120,6|8,0:0|0:0,0:0:0:0:
91,334,78992,1,2,0:0:0:0:
47,266,79308,1,8,0:0:0:0:
54,186,79624,2,0,P|74:134|75:77,1,80,2|8,0:0|0:0,0:0:0:0:
89,30,80256,1,2,0:0:0:0:
188,96,80729,6,0,L|342:68,1,120,2|8,0:0|0:0,0:0:0:0:
386,77,81519,1,2,0:0:0:0:
451,123,81835,1,8,0:0:0:0:
479,197,82150,2,0,P|482:235|457:298,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
399,189,83098,1,8,0:0:0:0:
336,238,83413,6,0,P|276:265|182:253,1,160,2|2,0:0|0:0,0:0:0:0:
32,202,84677,2,0,P|77:249|98:341,1,160,2|2,0:0|0:0,0:0:0:0:
256,352,85940,2,0,P|298:355|341:349,1,80
412,336,86571,1,0,0:0:0:0:
480,296,86887,1,8,0:0:0:0:
500,220,87203,2,0,P|504:176|476:124,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
372,248,88308,6,0,P|328:260|264:264,1,80,6|0,0:0|0:0,0:0:0:0:
216,244,88940,2,0,P|144:240|80:252,1,120,2|8,0:0|0:0,0:0:0:0:
20,268,89729,1,2,0:0:0:0:
40,192,90045,1,8,0:0:0:0:
36,112,90361,1,2,0:0:0:0:
140,56,90835,6,0,P|200:72|268:52,1,120,2|8,0:0|0:0,0:0:0:0:
332,44,91624,2,0,P|356:96|364:148,1,80,2|8,0:0|0:0,0:0:0:0:
356,196,92256,2,0,P|372:240|412:288,1,80,0|8,0:0|0:0,0:0:0:0:
452,320,92887,1,2,0:0:0:0:
336,356,93361,6,0,L|208:364,1,120,6|8,0:0|0:0,0:0:0:0:
140,344,94150,2,0,P|112:296|64:264,1,80,2|8,0:0|0:0,0:0:0:0:
15,263,94782,2,0,P|6:225|4:184,2,80,2|8|0,0:0|0:0|0:0,0:0:0:0:
94,280,95729,1,8,0:0:0:0:
172,272,96045,6,0,L|276:256,1,80,2|8,0:0|0:0,0:0:0:0:
332,264,96677,2,0,P|376:280|416:324,1,80,2|8,0:0|0:0,0:0:0:0:
480,296,97308,2,0,L|480:192,1,80,2|8,0:0|0:0,0:0:0:0:
436,148,97940,2,0,B|401:132|361:160|361:160|329:184|285:163,1,160,0|6,1:0|0:0,0:0:0:0:
64,64,103624,6,0,P|100:120|108:160,1,80,6|0,0:0|0:0,0:0:0:0:
144,200,104256,2,0,P|192:204|252:224,1,80,2|2,0:0|0:0,0:0:0:0:
300,228,104887,2,0,L|428:196,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
247,288,106150,6,0,P|136:332|32:263,1,240,6|2,0:0|0:0,0:0:0:0:
44,196,107413,2,0,P|155:152|259:220,1,240,2|8,0:0|0:3,0:0:0:0:
324,248,108677,6,0,L|392:132,1,120,6|2,0:0|0:0,0:0:0:0:
382,64,109466,2,0,P|323:76|264:69,1,120,2|2,0:0|0:0,0:0:0:0:
150,30,110413,2,0,P|96:40|22:78,1,120,2|10,0:0|0:0,0:0:0:0:
66,184,111361,2,0,P|119:251|122:316,1,120,2|2,0:0|0:0,0:0:0:0:
228,343,112308,2,0,L|364:325,1,120,2|8,0:0|0:0,0:0:0:0:
410,277,113098,2,0,P|377:189|378:94,1,160,2|6,0:0|0:0,0:0:0:0:
343,49,114045,6,0,P|283:61|167:29,1,160,10|10,0:0|0:0,0:0:0:0:
107,48,114992,1,2,0:0:0:0:
64,116,115308,2,0,P|84:156|48:280,1,160,10|10,0:0|0:0,0:0:0:0:
52,344,116256,6,0,L|192:332,1,120,6|6,0:0|0:0,0:0:0:0:
292,340,117203,2,0,P|288:272|320:196,1,120,12|6,0:0|0:0,0:0:0:0:
408,164,118150,1,0,1:0:0:0:
440,92,118466,1,0,1:0:0:0:
392,28,118782,5,6,0:0:0:0:
316,48,119098,2,0,L|172:52,1,120,10|2,0:0|0:0,0:0:0:0:
80,88,120045,2,0,P|80:148|60:232,1,120,2|2,0:0|0:0,0:0:0:0:
16,316,120992,1,10,0:0:0:0:
88,352,121308,6,0,L|232:344,1,120,2|2,0:0|0:0,0:0:0:0:
288,340,122098,1,2,0:0:0:0:
364,320,122413,2,0,P|452:288|348:108,1,360,2|6,0:0|0:0,0:0:0:0:
268,180,124308,6,0,P|222:216|156:228,1,120,2|8,0:0|0:0,0:0:0:0:
84,232,125098,2,0,P|56:187|8:146,1,80,2|8,0:0|0:0,0:0:0:0:
40,88,125729,2,0,P|84:68|116:24,1,80,2|8,0:0|0:0,0:0:0:0:
184,44,126361,5,2,0:0:0:0:
256,76,126677,2,0,P|304:80|360:60,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,124,127624,2,0,B|204:180|204:180|196:232|196:232|224:296,1,160,2|2,0:0|0:0,0:0:0:0:
264,344,128571,1,8,0:0:0:0:
340,316,128887,6,0,P|380:264|456:256,1,120,6|2,0:0|0:0,0:0:0:0:
500,212,129677,2,0,L|472:120,1,80,2|2,0:0|0:0,0:0:0:0:
428,72,130308,2,0,P|372:76|316:64,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
411,190,131413,6,0,P|411:238|451:282,1,80,6|2,0:0|0:0,0:0:0:0:
404,341,132045,2,0,L|301:358,1,80,2|2,0:0|0:0,0:0:0:0:
245,362,132677,2,0,P|199:361|136:347,1,80,2|8,0:0|0:0,0:0:0:0:
115,292,133308,2,0,P|60:264|21:259,1,80,2|8,0:0|0:0,0:0:0:0:
32,180,133940,6,0,L|43:66,1,80,6|8,0:0|0:0,0:0:0:0:
88,37,134571,2,0,P|139:43|184:25,1,80,2|8,0:0|0:0,0:0:0:0:
246,35,135203,2,0,P|285:29|325:30,1,80,2|8,0:0|0:0,0:0:0:0:
331,110,135835,2,0,L|300:183,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,136466,12,6,138835,0:0:0:0:
117,31,148940,6,0,L|128:177,1,120,6|8,0:0|0:0,0:0:0:0:
130,230,149729,1,2,0:0:0:0:
174,296,150045,1,8,0:0:0:0:
253,299,150361,2,0,P|299:281|357:280,1,80,2|8,0:0|0:0,0:0:0:0:
407,294,150993,1,2,0:0:0:0:
479,197,151466,6,0,L|473:58,1,120,2|8,0:0|0:0,0:0:0:0:
430,9,152256,1,2,0:0:0:0:
359,47,152572,1,8,0:0:0:0:
279,47,152887,2,0,P|240:47|179:18,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
316,117,153835,1,8,0:0:0:0:
385,156,154150,6,0,B|427:225|427:225|402:321,1,160,2|2,0:0|0:0,0:0:0:0:
253,346,155414,2,0,B|186:302|186:302|70:296,1,160,2|2,0:0|0:0,0:0:0:0:
19,163,156677,6,0,B|112:168,1,80,2|0,0:0|0:0,0:0:0:0:
180,172,157308,1,0,0:0:0:0:
260,172,157624,1,8,0:0:0:0:
337,184,157940,2,0,P|373:158|395:103,2,80,2|8|0,0:0|0:0|0:0,0:0:0:0:
252,269,159045,6,0,L|246:379,1,80,6|0,0:0|0:0,0:0:0:0:
327,357,159677,2,0,P|373:319|436:311,1,120,2|8,0:0|0:0,0:0:0:0:
506,336,160466,1,2,0:0:0:0:
498,256,160782,1,8,0:0:0:0:
511,177,161098,1,2,0:0:0:0:
441,78,161572,6,0,P|382:90|325:74,1,120,2|8,0:0|0:0,0:0:0:0:
252,41,162361,2,0,P|228:93|220:145,1,80,2|8,0:0|0:0,0:0:0:0:
250,190,162993,2,0,P|234:234|194:282,1,80,0|8,0:0|0:0,0:0:0:0:
153,311,163624,1,2,0:0:0:0:
47,254,164098,6,0,L|44:115,1,120,6|8,0:0|0:0,0:0:0:0:
84,64,164887,2,0,P|134:41|192:43,1,80,2|8,0:0|0:0,0:0:0:0:
231,72,165519,2,0,P|270:72|310:65,2,80,2|8|0,0:0|0:0|0:0,0:0:0:0:
168,122,166466,1,0,0:0:0:0:
205,192,166782,6,0,L|214:301,1,80,0|8,0:0|0:0,0:0:0:0:
278,315,167414,2,0,P|322:331|362:375,1,80,2|8,0:0|0:0,0:0:0:0:
426,349,168045,2,0,L|458:246,1,80,2|8,0:0|0:0,0:0:0:0:
473,195,168677,1,0,0:0:0:0:
434,81,169150,6,0,P|376:93|293:78,1,120,4|8,0:0|0:0,0:0:0:0:
242,55,169940,1,2,0:0:0:0:
172,95,170256,1,8,0:0:0:0:
103,53,170571,2,0,B|76:104|112:149|112:149|89:209|89:209|128:268|85:321,1,280,2|6,0:0|0:0,0:0:0:0:
210,318,172150,5,8,0:0:0:0:
288,335,172466,1,2,0:0:0:0:
360,301,172782,1,8,0:0:0:0:
434,272,173098,2,0,L|437:168,1,80,6|8,0:0|0:0,0:0:0:0:
439,112,173729,1,2,0:0:0:0:
335,50,174203,6,0,P|269:84|159:65,1,160,6|2,0:0|0:0,0:0:0:0:
105,77,175150,2,0,P|84:122|81:182,1,80,2|2,0:0|0:0,0:0:0:0:
128,214,175782,2,0,P|141:244|145:296,1,80,2|2,0:0|0:0,0:0:0:0:
148,372,176413,2,0,L|250:339,1,80,2|6,0:0|0:0,0:0:0:0:
292,248,177203,2,0,B|244:230|222:186|228:130|299:110|341:162|341:162|377:102|440:119|463:153|466:203|429:226|375:256|367:308,1,520,8|6,0:0|0:0,0:0:0:0:
Euny


[centre][img]https://imgur-archive.ppy.sh/9H9CZpr.gif[/img][/centre]

also keep for my L ^^
Topic Starter
Natsu
thanks ♥
[ -Scarlet- ]
m4m from your queue~


  • [Love]
  1. 00:06:045 (3) - I think stacking with (1) doesn't suit the song at all. Just stacking it with the 00:04:623 (3) would be a lot better in terms of flow and following the music as well. Quite awkward to see a change of position when the music is still the same since the beginning.
  2. 00:13:782 (3) - Quite an awkward flow here when I was testing the map. Maybe Ctrl+G for better flow and emphasize on the loud beat (cymbal I think) here.
  3. 00:16:466 (1,2,3,4,1) - Most preferable if you decrease the spacing for this stream. Since the piano at 00:15:835 (1,2,3,4,5,6,7) is really loud and clear, using the same x1.0 DS on the following might not be appropriate since the piano is way softer almost unnoticeable.
  4. 00:31:940 (2) - Quite hard to read tell this is 1/4 beat apart. Since the two slider from 00:30:992 (1,2) have a sudden low SV, followed by the slider 00:31:624 (1), the player are still not use to the new SV. Thus some player might misread the 00:31:624 (1) slider as 1/2 slider or even 1/1 slider.
  5. 00:40:071 - Maybe add a circle here? Making a triple. I think it would play nicely following the triples from 00:39:045 (1,2,3) and 00:40:624 (2,3,4) .
  6. 01:08:256 (1) - This slider tail is not stacked properly with 01:07:624 (3).
  7. 01:17:887 (7) - I really dislike the 1/2 slider here. It doesn't emphasize on the loud beat here enough. It would be nicer if you change it to circle instead giving a slight pause which complements the song well too.
  8. 01:55:940 (1,2,3,4) - The piano at this part gets louder. I think the stream should be more spaced than cramming in that spot now. Maybe like this?
  9. 02:21:361 (1) - Slider tail not stacked properly @
  10. 02:23:887 (2) - This part actually make the play quite awkward. Much prefer if you remove this following the vocal because 02:21:677 (2,3,4,5,6,7,1,2,3,4,5) this part you have been following the vocal. Automatically the player would continue following the vocal after that which makes that 02:23:887 (2) plays awkwardly. Not too sure though.
  11. 02:46:308 (5,1) - The blanketing here seems a bit off http://puu.sh/k45ib/cc68fc90e4.jpg
  12. 02:51:203 (1,2,3,4,5) - Not sure intentional or not but this stream here is not curved properly.
  13. 02:53:650 - I think this part shouldn't be ignored. Add a circle here if possible. The 1/4 beat there is very noticable even which feels a bit off while playing.
  14. 02:56:413 (1,2) - This, even though it stacks with the 02:55:782 (1,2) , but definitely I don't think it complements the loud 1/2 beat here.
  15. 02:58:624 (1,2) - I think these two notes should use the same DS as 02:58:308 (1,2,3,4) since the drums only get a lot louder starting from 02:58:782 .

    Hard yet enjoyable diff :D Nice!

I'll post here first, will continue modding a little later :D

Alright then.

  • [Hard]

    Not much things to say though, more or less perfect. Just a slight issue
  1. 00:16:466 (3) - I think this 1/4 repeat slider might hurt the gameplay a bit for those who plays hard map. Since there's like two consecutive 1/4 repeat slider + 1/2 slider 00:15:835 (1,2,3,1) , this part actually plays quite awkwardly in my opinion.
  2. 00:18:440 - This loud drum shouldn't be ignored at all. Either add circle or use the 00:18:519 (2) repeat slider extend to 5/4 .

    Well, that's it for Hard. Pretty much perfect like what I said :D

That's pretty much from me I guess. Easy, Normal, Advance, Insane look really perfect to me. Sorry for not being that much help though. :(
Good luck!
P A N
IRC mod

SPOILER
19:40 P A N: dude
19:40 P A N: I'm eating
19:41 Natsu: LOL man that's nice
19:41 P A N: ikr
19:42 Natsu: btw mod my map
19:42 P A N: woah wow
19:42 P A N: 01:15:692 - remove NC
19:42 P A N: 01:43:712 - 1/2 is better
19:43 Natsu: ya
19:44 P A N: alright
19:44 P A N: 00:42:437 - 1/1 is better
19:44 P A N: 01:53:888 (1) - remove NC
19:44 Natsu: done~
19:44 P A N: 02:18:139 (1,2) - swap NC
19:44 P A N: that's all
19:44 Natsu: mmm okay
19:44 P A N: perfect map
Topic Starter
Natsu
-Scarlet-

[ -Scarlet- ] wrote:

m4m from your queue~


  • [Love]
  1. 00:06:045 (3) - I think stacking with (1) doesn't suit the song at all. Just stacking it with the 00:04:623 (3) would be a lot better in terms of flow and following the music as well. Quite awkward to see a change of position when the music is still the same since the beginning. I think its fine, is just for visuals
  2. 00:13:782 (3) - Quite an awkward flow here when I was testing the map. Maybe Ctrl+G for better flow and emphasize on the loud beat (cymbal I think) here. I prefer to keep the spacing consistent
  3. 00:16:466 (1,2,3,4,1) - Most preferable if you decrease the spacing for this stream. Since the piano at 00:15:835 (1,2,3,4,5,6,7) is really loud and clear, using the same x1.0 DS on the following might not be appropriate since the piano is way softer almost unnoticeable. make sense, but I prefer keep spacing :C
  4. 00:31:940 (2) - Quite hard to read tell this is 1/4 beat apart. Since the two slider from 00:30:992 (1,2) have a sudden low SV, followed by the slider 00:31:624 (1), the player are still not use to the new SV. Thus some player might misread the 00:31:624 (1) slider as 1/2 slider or even 1/1 slider. but the slow sliders have a huge space, so basically is EZ to notice
  5. 00:40:071 - Maybe add a circle here? Making a triple. I think it would play nicely following the triples from 00:39:045 (1,2,3) and 00:40:624 (2,3,4) . I don't like overmap :(
  6. 01:08:256 (1) - This slider tail is not stacked properly with 01:07:624 (3). fixed
  7. 01:17:887 (7) - I really dislike the 1/2 slider here. It doesn't emphasize on the loud beat here enough. It would be nicer if you change it to circle instead giving a slight pause which complements the song well too. but vocals tone is continue
  8. 01:55:940 (1,2,3,4) - The piano at this part gets louder. I think the stream should be more spaced than cramming in that spot now. Maybe like did move it a bit
  9. 02:21:361 (1) - Slider tail not stacked properly @ fixed I hope
  10. 02:23:887 (2) - This part actually make the play quite awkward. Much prefer if you remove this following the vocal because 02:21:677 (2,3,4,5,6,7,1,2,3,4,5) this part you have been following the vocal. Automatically the player would continue following the vocal after that which makes that 02:23:887 (2) plays awkwardly. Not too sure though. I can't ignore a strong cymbal
  11. 02:46:308 (5,1) - The blanketing here seems a bit off moved a bit
  12. 02:51:203 (1,2,3,4,5) - Not sure intentional or not but this stream here is not curved properly. mmm looks fine imo
  13. 02:53:650 - I think this part shouldn't be ignored. Add a circle here if possible. The 1/4 beat there is very noticable even which feels a bit off while playing. I don't feel it being important, I feel better just mapping to the piano high notes
  14. 02:56:413 (1,2) - This, even though it stacks with the 02:55:782 (1,2) , but definitely I don't think it complements the loud 1/2 beat here. I feel is really fine
  15. 02:58:624 (1,2) - I think these two notes should use the same DS as 02:58:308 (1,2,3,4) since the drums only get a lot louder starting from 02:58:782 . gonna do this tomorrow

    Hard yet enjoyable diff :D Nice!

I'll post here first, will continue modding a little later :D

Alright then.

  • [Hard]

    Not much things to say though, more or less perfect. Just a slight issue
  1. 00:16:466 (3) - I think this 1/4 repeat slider might hurt the gameplay a bit for those who plays hard map. Since there's like two consecutive 1/4 repeat slider + 1/2 slider 00:15:835 (1,2,3,1) , this part actually plays quite awkwardly in my opinion. I did play and I feel this fine
  2. 00:18:440 - This loud drum shouldn't be ignored at all. Either add circle or use the 00:18:519 (2) repeat slider extend to 5/4 . wrong time? since there is a circle

    Well, that's it for Hard. Pretty much perfect like what I said :D

That's pretty much from me I guess. Easy, Normal, Advance, Insane look really perfect to me. Sorry for not being that much help though. :(
Good luck!

thanks
Topic Starter
Natsu
Did check metadata with alacat:



should be fine now \o/
Xinely

  • General
  1. inconsistency WS
  2. how about add Kanari to tags? since she did a good SB here, she deserves it baka


  • Easy
  1. 00:07:624 (3) - maybe add whistle on head for consistency with 00:05:098 (3) - ?
  2. 00:11:729 - im assuming that the volume actually back to 70% here? just like 00:16:782 -
  3. 00:18:835 - unused greenline
  4. 00:28:940 (1) - i know about whistle for vocal here but usually for a weak vocal like this, we prefer to remove whistle and just use hit-normal
  5. 00:34:150 (1) - hard to understand your hitsound for this part but i will suggest to add whistle for emphasizing piano + vocal?
  6. 00:48:992 (3) - almost touched with next slider, it looks bad for me.. well just move to 406,268 for avoid it
  7. 01:23:256 - cymbal sounds at redtick, hope you can change your rhythms for mapping that :(
  8. 02:33:992 - 02:37:782 - 02:46:624 - 02:47:887 - same as above
  9. 01:28:308 (1) - inconsistency spacing (1,09x)
  10. 01:51:361 (4) - i think better add NC here for consistency
  11. 02:11:413 (1) - just the curve level is too curvy imo, maybe smooth it a bit? http://puu.sh/k7UNt.jpg
  12. 02:57:203 (1) - just my suggestion that this slider needs NC for consistency, also i would colouring this slider with red colour for heart's colour


  • Normal
  1. 00:03:835 (1) - why make repeat slider in here if you make inconsistency with 00:06:361 (1) - ? also repeat looks like weird for me so i would suggest to
    make 1/2 slider instead
  2. 00:16:782 (1) - altho this is normal diff, i still dont like to see inconsistency spacing, just make 1,0x pls
  3. 00:28:940 (4) - i would say just use a circle here, i dont hear anything in 00:29:098 -
  4. 00:40:150 (3) - just my taste, according your previous flow at 00:39:203 (1,2) - i think lowering (3) slider a bit downward like 176,164 would be nicer
  5. 01:06:361 (6) - i hear a bell voice on tail, how about adding whistle for emphasize it?
  6. 01:27:203 (3) - add finish on tail because of cymbal?
  7. 01:48:992 (2,3,4,5) - why i see so many inconsistency spacings 1,07x here? please make them consistent each other
  8. 01:50:887 (1,2,3,4) - same as above
  9. 02:15:834 (4) - nazi, 1 grid down for better stack?
  10. 02:33:992 - same as Easy
  11. 02:46:624 (2) - yep finish for cymbal?


  • Advanced
  1. 01:09:992 (2) - 1,46x is inconsistency here i guess? lol
  2. 01:42:519 - are you sure to skip map loud drum like it? Q_Q
  3. 02:06:361 (1) - intentional spacing 1,11x? it looks weird at least for me still orz

higher diffs are fine, nely gets rekt
Topic Starter
Natsu

Xinely wrote:


  • General
  1. inconsistency WS k
  2. how about add Kanari to tags? since she did a good SB here, she deserves it baka lol I forgot lmao don't slap me



  • Normal
  1. 00:03:835 (1) - why make repeat slider in here if you make inconsistency with 00:06:361 (1) - ? also repeat looks like weird for me so i would suggest to
    make 1/2 slider instead cuz the piano hit are stronger than in the later partm if you notice every higer diff follows a similar thing, for example at extra diff I do use 3 circles at the first stanza, but only circle + slider at the second one, cause piano ger lower at second part
  2. 00:16:782 (1) - altho this is normal diff, i still dont like to see inconsistency spacing, just make 1,0x pls k
  3. 00:28:940 (4) - i would say just use a circle here, i dont hear anything in 00:29:098 - k
  4. 00:40:150 (3) - just my taste, according your previous flow at 00:39:203 (1,2) - i think lowering (3) slider a bit downward like 176,164 would be nicer k
  5. 01:06:361 (6) - i hear a bell voice on tail, how about adding whistle for emphasize it? k
  6. 01:27:203 (3) - add finish on tail because of cymbal? k
  7. 01:48:992 (2,3,4,5) - why i see so many inconsistency spacings 1,07x here? please make them consistent each other k
  8. 01:50:887 (1,2,3,4) - same as above k
  9. 02:15:834 (4) - nazi, 1 grid down for better stack? pls D:<
  10. 02:33:992 - same as Easy nah vocals and piano are better, fk cymbals! XD
  11. 02:46:624 (2) - yep finish for cymbal? K


  • Advanced
  1. 01:09:992 (2) - 1,46x is inconsistency here i guess? lolya
  2. 01:42:519 - are you sure to skip map loud drum like it? Q_Q yah I'm just following the piano here :c
  3. 02:06:361 (1) - intentional spacing 1,11x? it looks weird at least for me still orz

higher diffs are fine, nely gets rekt My magic c;
ty

@Euny maybe add NC at your last heart and make it red :oops:
Euny

Xinely wrote:


  • Easy
  1. 00:07:624 (3) - maybe add whistle on head for consistency with 00:05:098 (3) - ? - ✔fixed
  2. 00:11:729 - im assuming that the volume actually back to 70% here? just like 00:16:782 - - ✔fixed
  3. 00:18:835 - unused greenline- ✔fixed
  4. 00:28:940 (1) - i know about whistle for vocal here but usually for a weak vocal like this, we prefer to remove whistle and just use hit-normal- ✔fixed
  5. 00:34:150 (1) - hard to understand your hitsound for this part but i will suggest to add whistle for emphasizing piano + vocal?- ✔fixed
  6. 00:48:992 (3) - almost touched with next slider, it looks bad for me.. well just move to 406,268 for avoid it- ✔fixed
  7. 01:23:256 - cymbal sounds at redtick, hope you can change your rhythms for mapping that :( - here for vocal since we can hear vocal more strong than those cymbal sound.
  8. 02:33:992 - 02:37:782 - 02:46:624 - 02:47:887 - same as above - also same. this more fitting for music i guess. especially, i mapped kiai for vocal.
  9. 01:28:308 (1) - inconsistency spacing (1,09x)- ✔fixed
  10. 01:51:361 (4) - i think better add NC here for consistency- ✔fixed
  11. 02:11:413 (1) - just the curve level is too curvy imo, maybe smooth it a bit? http://puu.sh/k7UNt.jpg- ✔fixed
  12. 02:57:203 (1) - just my suggestion that this slider needs NC for consistency, also i would colouring this slider with red colour for heart's colour- ✔fixed


thanks for mod!!!

here is fixed!
osu file format v14

[General]
AudioFilename: NEVERLAND.mp3
AudioLeadIn: 0
PreviewTime: 78124
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8729,31624,51835,72045,78203,98571,118782,136466,148940,169308
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:NEVERLAND
TitleUnicode:NEVERLAND
Artist:APG550
ArtistUnicode:あぺじ
Creator:Natsu
Version:Euny's Easy
Source:
Tags:Hatsune Miku Vocaloid Euny Kanari
BeatmapID:779015
BeatmapSetID:352489

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a.jpg",0,0
//Break Periods
2,98771,102184
2,139035,147500
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
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Combo2 : 255,193,255
Combo3 : 140,218,255
Combo4 : 206,157,255
Combo5 : 166,255,166
Combo6 : 145,145,255
Combo7 : 255,168,125

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Topic Starter
Natsu
done ^_^
HabiHolic
Ok. Nice map Natsu. here is One pick in Easy diff

[Euny's Easy]

01:28:308 (1,2) - 음이 너무 안맞는것같은데 1번은 하얀틱까지 늘리고 2번을 하얀틱에서 시작하는 1/1 리듬이 훨씬 나을듯. (리듬사진참고)

Call me.
Euny

HabiHolic wrote:

Ok. Nice map Natsu. here is One pick in Easy diff

[Euny's Easy]

01:28:308 (1,2) - 음이 너무 안맞는것같은데 1번은 하얀틱까지 늘리고 2번을 하얀틱에서 시작하는 1/1 리듬이 훨씬 나을듯. (리듬사진참고)

Call me.
applied!!

here is fixed
osu file format v14

[General]
AudioFilename: NEVERLAND.mp3
AudioLeadIn: 0
PreviewTime: 78124
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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[Metadata]
Title:NEVERLAND
TitleUnicode:NEVERLAND
Artist:APG550
ArtistUnicode:あぺじ
Creator:Natsu
Version:Euny's Easy
Source:
Tags:Hatsune Miku Vocaloid Euny Kanari
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BeatmapSetID:352489

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133,41,32571,1,8,0:0:0:0:
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124,136,41413,1,8,0:0:0:0:
188,88,41729,6,0,P|265:74|344:36,1,160,4|0,0:0|0:0,0:0:0:0:
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143,355,45519,2,0,P|105:347|65:350,1,80,2|8,0:0|0:0,0:0:0:0:
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286,54,50571,2,0,P|210:70|118:38,1,160,2|0,0:0|0:0,0:0:0:0:
56,24,51519,1,8,1:0:0:0:
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476,216,54677,2,0,L|464:40,1,160,8|8,0:0|0:0,0:0:0:0:
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316,308,58782,2,0,P|364:296|408:300,1,80,2|8,0:0|0:0,0:0:0:0:
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508,252,59729,2,0,P|441:184|362:181,1,160,8|8,0:0|0:0,0:0:0:0:
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254,216,61624,1,0,1:0:0:0:
180,188,61940,6,0,L|-4:168,1,160,6|0,0:0|0:0,0:0:0:0:
112,304,63203,2,0,L|271:321,1,160,0|2,0:0|0:0,0:0:0:0:
428,348,64466,6,0,L|460:252,1,80,2|8,0:0|0:0,0:0:0:0:
404,208,65098,2,0,L|376:108,1,80,0|8,0:0|0:0,0:0:0:0:
336,64,65729,2,0,B|298:48|259:67|259:67|221:85|181:64,1,160,0|2,0:0|0:0,0:0:0:0:
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40,80,66992,6,0,L|48:252,1,160,6|0,0:0|0:0,0:0:0:0:
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116,360,68256,2,0,P|155:352|194:354,1,80,0|8,0:0|0:0,0:0:0:0:
276,368,68887,2,0,P|315:370|354:362,1,80,2|8,0:0|0:0,0:0:0:0:
384,288,69519,6,0,P|360:224|392:112,1,160,2|0,0:0|0:0,0:0:0:0:
432,80,70466,2,0,L|300:64,2,120,8|2|2,0:0|0:0|0:0,0:0:0:0:
468,152,71729,1,8,0:0:0:0:
463,231,72045,6,0,B|436:267|394:269|394:269|352:269|325:300,1,160,6|12,0:0|0:0,0:0:0:0:
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192,344,73308,2,0,L|104:352,2,80,2|8|12,0:0|0:0|0:0,0:0:0:0:
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325,301,74571,6,0,P|364:324|432:324,1,80,6|8,0:0|0:0,0:0:0:0:
468,292,75203,1,2,0:0:0:0:
464,172,75677,2,0,B|512:154|534:110|528:54|457:34|415:86|415:86|379:26|316:43|293:77|290:127|327:150|381:180|389:232,1,520,6|8,0:0|0:0,0:0:0:0:
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91,334,78992,1,2,0:0:0:0:
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54,186,79624,2,0,P|74:134|75:77,1,80,2|8,0:0|0:0,0:0:0:0:
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188,96,80729,6,0,L|342:68,1,120,2|8,0:0|0:0,0:0:0:0:
386,77,81519,1,2,0:0:0:0:
451,123,81835,1,8,0:0:0:0:
479,197,82150,2,0,P|482:235|457:298,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
399,189,83098,1,8,0:0:0:0:
336,238,83413,6,0,P|276:265|182:253,1,160,2|2,0:0|0:0,0:0:0:0:
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256,352,85940,2,0,P|298:355|341:349,1,80
412,336,86571,1,0,0:0:0:0:
480,296,86887,1,8,0:0:0:0:
500,220,87203,2,0,P|504:176|476:124,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
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188,260,89098,2,0,P|149:255|101:263,1,80,2|8,0:0|0:0,0:0:0:0:
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40,192,90045,1,8,0:0:0:0:
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140,56,90835,6,0,P|200:72|268:52,1,120,2|8,0:0|0:0,0:0:0:0:
332,44,91624,2,0,P|356:96|364:148,1,80,2|8,0:0|0:0,0:0:0:0:
356,196,92256,2,0,P|372:240|412:288,1,80,0|8,0:0|0:0,0:0:0:0:
452,320,92887,1,2,0:0:0:0:
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140,344,94150,2,0,P|112:296|64:264,1,80,2|8,0:0|0:0,0:0:0:0:
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172,272,96045,6,0,L|276:256,1,80,2|8,0:0|0:0,0:0:0:0:
332,264,96677,2,0,P|376:280|416:324,1,80,2|8,0:0|0:0,0:0:0:0:
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436,148,97940,2,0,B|401:132|361:160|361:160|329:184|285:163,1,160,0|6,1:0|0:0,0:0:0:0:
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144,200,104256,2,0,P|192:204|252:224,1,80,2|2,0:0|0:0,0:0:0:0:
300,228,104887,2,0,L|428:196,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
247,288,106150,6,0,P|136:332|32:263,1,240,6|2,0:0|0:0,0:0:0:0:
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324,248,108677,6,0,L|392:132,1,120,6|2,0:0|0:0,0:0:0:0:
382,64,109466,2,0,P|323:76|264:69,1,120,2|2,0:0|0:0,0:0:0:0:
150,30,110413,2,0,P|96:40|22:78,1,120,2|10,0:0|0:0,0:0:0:0:
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410,277,113098,2,0,P|377:189|378:94,1,160,2|6,0:0|0:0,0:0:0:0:
343,49,114045,6,0,P|283:61|167:29,1,160,10|10,0:0|0:0,0:0:0:0:
107,48,114992,1,2,0:0:0:0:
64,116,115308,2,0,P|84:156|48:280,1,160,10|10,0:0|0:0,0:0:0:0:
52,344,116256,6,0,L|192:332,1,120,6|6,0:0|0:0,0:0:0:0:
292,340,117203,2,0,P|288:272|320:196,1,120,12|6,0:0|0:0,0:0:0:0:
408,164,118150,1,0,1:0:0:0:
440,92,118466,1,0,1:0:0:0:
392,28,118782,5,6,0:0:0:0:
316,48,119098,2,0,L|172:52,1,120,10|2,0:0|0:0,0:0:0:0:
80,88,120045,2,0,P|80:148|60:232,1,120,2|2,0:0|0:0,0:0:0:0:
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88,352,121308,6,0,L|232:344,1,120,2|2,0:0|0:0,0:0:0:0:
288,340,122098,1,2,0:0:0:0:
364,320,122413,2,0,P|452:288|348:108,1,360,2|6,0:0|0:0,0:0:0:0:
268,180,124308,6,0,P|222:216|156:228,1,120,2|8,0:0|0:0,0:0:0:0:
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40,88,125729,2,0,P|84:68|116:24,1,80,2|8,0:0|0:0,0:0:0:0:
184,44,126361,5,2,0:0:0:0:
256,76,126677,2,0,P|304:80|360:60,2,80,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,124,127624,2,0,B|204:180|204:180|196:232|196:232|224:296,1,160,2|2,0:0|0:0,0:0:0:0:
264,344,128571,1,8,0:0:0:0:
340,316,128887,6,0,P|380:264|456:256,1,120,6|2,0:0|0:0,0:0:0:0:
500,212,129677,2,0,L|472:120,1,80,2|2,0:0|0:0,0:0:0:0:
428,72,130308,2,0,P|372:76|316:64,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
408,190,131413,6,0,P|415:232|442:272,1,80,6|2,0:0|0:0,0:0:0:0:
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245,362,132677,2,0,P|199:361|136:347,1,80,2|8,0:0|0:0,0:0:0:0:
115,292,133308,2,0,P|60:264|21:259,1,80,2|8,0:0|0:0,0:0:0:0:
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88,37,134571,2,0,P|139:43|184:25,1,80,2|8,0:0|0:0,0:0:0:0:
246,35,135203,2,0,P|285:29|325:30,1,80,2|8,0:0|0:0,0:0:0:0:
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256,192,136466,12,6,138835,0:0:0:0:
117,31,148940,6,0,L|128:177,1,120,6|8,0:0|0:0,0:0:0:0:
130,230,149729,1,2,0:0:0:0:
174,296,150045,1,8,0:0:0:0:
253,299,150361,2,0,P|299:281|357:280,1,80,2|8,0:0|0:0,0:0:0:0:
407,294,150993,1,2,0:0:0:0:
479,197,151466,6,0,L|473:58,1,120,2|8,0:0|0:0,0:0:0:0:
430,9,152256,1,2,0:0:0:0:
359,47,152572,1,8,0:0:0:0:
279,47,152887,2,0,P|240:47|179:18,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
316,117,153835,1,8,0:0:0:0:
385,156,154150,6,0,B|427:225|427:225|402:321,1,160,2|2,0:0|0:0,0:0:0:0:
253,346,155414,2,0,B|186:302|186:302|70:296,1,160,2|2,0:0|0:0,0:0:0:0:
19,163,156677,6,0,B|112:168,1,80,2|0,0:0|0:0,0:0:0:0:
180,172,157308,1,0,0:0:0:0:
260,172,157624,1,8,0:0:0:0:
337,184,157940,2,0,P|373:158|395:103,2,80,2|8|0,0:0|0:0|0:0,0:0:0:0:
237,251,159045,6,0,P|243:308|298:351,1,120,6|0,0:0|0:0,0:0:0:0:
368,343,159835,2,0,P|414:305|441:299,1,80,2|8,0:0|0:0,0:0:0:0:
506,336,160466,1,2,0:0:0:0:
498,256,160782,1,8,0:0:0:0:
511,177,161098,1,2,0:0:0:0:
441,78,161572,6,0,P|382:90|325:74,1,120,2|8,0:0|0:0,0:0:0:0:
252,41,162361,2,0,P|228:93|220:145,1,80,2|8,0:0|0:0,0:0:0:0:
250,190,162993,2,0,P|234:234|194:282,1,80,0|8,0:0|0:0,0:0:0:0:
153,311,163624,1,2,0:0:0:0:
47,254,164098,6,0,L|44:115,1,120,6|8,0:0|0:0,0:0:0:0:
84,64,164887,2,0,P|134:41|192:43,1,80,2|8,0:0|0:0,0:0:0:0:
231,72,165519,2,0,P|270:72|310:65,2,80,2|8|0,0:0|0:0|0:0,0:0:0:0:
168,122,166466,1,0,0:0:0:0:
205,192,166782,6,0,L|214:301,1,80,0|8,0:0|0:0,0:0:0:0:
278,315,167414,2,0,P|322:331|362:375,1,80,2|8,0:0|0:0,0:0:0:0:
426,349,168045,2,0,L|458:246,1,80,2|8,0:0|0:0,0:0:0:0:
473,195,168677,1,0,0:0:0:0:
434,81,169150,6,0,P|376:93|293:78,1,120,4|8,0:0|0:0,0:0:0:0:
242,55,169940,1,2,0:0:0:0:
172,95,170256,1,8,0:0:0:0:
103,53,170571,2,0,B|76:104|112:149|112:149|89:209|89:209|128:268|85:321,1,280,2|6,0:0|0:0,0:0:0:0:
210,318,172150,5,8,0:0:0:0:
288,335,172466,1,2,0:0:0:0:
360,301,172782,1,8,0:0:0:0:
434,272,173098,2,0,L|437:168,1,80,6|8,0:0|0:0,0:0:0:0:
439,112,173729,1,2,0:0:0:0:
335,50,174203,6,0,P|269:84|159:65,1,160,6|2,0:0|0:0,0:0:0:0:
105,77,175150,2,0,P|84:122|81:182,1,80,2|2,0:0|0:0,0:0:0:0:
128,214,175782,2,0,P|141:244|145:296,1,80,2|2,0:0|0:0,0:0:0:0:
148,372,176413,2,0,L|250:339,1,80,2|6,0:0|0:0,0:0:0:0:
292,248,177203,6,0,B|244:230|222:186|228:130|299:110|341:162|341:162|377:102|440:119|463:153|466:203|429:226|375:256|367:308,1,520,8|6,0:0|0:0,0:0:0:0:
HabiHolic
Bub.
Topic Starter
Natsu
ty habi
Gero
I will check this soon.
Xinely
Please i claim the qualify slot since 4 days i gave the star orz
Gero
Alright, go ahead.
Xinely
aaa
Topic Starter
Natsu
Thanks :D
Euny
gratz^~^♥
alacat
:D
Lumael
Ooh nice! Congratulations 🎂
Homura-
Congratz!
iyasine
なっちゃん!
Shigitora
Very nice map! :lol:
Topic Starter
Natsu

Euny wrote:

gratz^~^♥
love u♥

alacat wrote:

:D
:D

Lumael wrote:

Ooh nice! Congratulations 🎂
thanks :D

Homura- wrote:

Congratz!
Thanks!

iyasine wrote:

なっちゃん!
ありがとう!

PrometheusX wrote:

Very nice map! :lol:
thanks
Enon
congrats!
Topic Starter
Natsu

Enon wrote:

congrats!
tanka yu
-Sh1n1-
pro como siempre~~

Gratz Natsu sempai :3
Topic Starter
Natsu

-Sh1n1- wrote:

pro como siempre~~

Gratz Natsu sempai :3
Gracias :D
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