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Various Artists - Shangri-La Shower

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Topic Starter
Synpoo
This beatmap was submitted using in-game submission on Saturday, September 05, 2015 at 2:55:19 PM

Artist: Various Artists
Title: Shangri-La Shower
Source: Love Live! School idol project
Tags: ayaponzu* *Nano Suzushiro Kakichoco Vivienne Reji Omaru Yuikonnu eclair
BPM: 133
Filesize: 6538kb
Play Time: 05:07
Difficulties Available:
  1. On Stage! (3.91 stars, 1063 notes)
Download: Various Artists - Shangri-La Shower
Information: Scores/Beatmap Listing
---------------
踊ってみた
feat. Ayaponzu*, *Nano, Suzushiro, Kakichoco, Vivienne, Reji, Omaru, Yuikonnu and eclair
Sakaue Nachi
[General]
Can try AR8.3 OR 8.5

[On Stage!]
00:37:094 (3) - NC
01:59:650 (1,2,3,4,5,6,7) - suggest : https://osu.ppy.sh/ss/3609135
02:35:741 (2,3,4) - suggest delete these, the vocal is not on beat

lovelive!
I like this song, nice map, cant mod too much, take my star~
Topic Starter
Synpoo

Sakaue Nachi wrote:

[General]
Can try AR8.3 OR 8.5 yeah originally it was 8.3, idk why i made it 8 since i liked it at 8.3, so yea

[On Stage!]
00:37:094 (3) - NC ok
01:59:650 (1,2,3,4,5,6,7) - suggest : https://osu.ppy.sh/ss/3609135 mmm sure
02:35:741 (2,3,4) - suggest delete these, the vocal is not on beat 1-2 are fine, but deletd 4 and made 3 a slider to follow the bass
lovelive!
I like this song, nice map, cant mod too much, take my star~
ty!
[ owo]
Hey, M4M mod here.

On Stage!
00:08:898 (5,6,7,8,1) - Due to the emphasis on the white and red tick, you could alternatively use kicksliders if you felt like it
00:11:831 (3) - I personally dislike passive hitsounding, but who am I to complain?
00:20:853 (4,5,6,7,8,9) - Although the rhythm is there, the way you organized it was incorrect to me, because of the passive hitsound @ 00:21:192 and the fact that 00:21:304 (7,8,9) is its own rift despite the trumpet @ 00:21:192 & 00:21:304
00:22:207 (2,3,4,5,6,7,1) - Again, the continuous stream you mapped isn't represented in the music (the trumpets & drums together make up all the rhythm, but they are two "parts", not one "part" which your stream conveys)
00:30:778 (1) - Maybe spice this up with some red anchors to fit the vocal?
00:45:214 (1) - ^
01:09:237 (5,6,7) - I don't think this exists in the music itself, but 01:09:688 seems to be there
01:46:116 (6,7,8) - I know you want the triple triplet, but an alternative could be to make a slider instead to emphasize the vocals
01:50:628 There is nothing here so you could make 01:50:402 (1) longer to emphasize the sustain
02:07:545 (4) - You could add a 1/8 trill repeating slider here
02:28:071 (4) - Could you make this a kickslider? The soft tail won't make it intrusive soundwise, but I think it will improve because it shows that you recognize the vocal part
02:34:838 (9) - I don't think you can justly represent the crescendo in the music with a slider alone; even though I see you want to map the vocal, it doesn't do the musical phrase justice like a stream would IMO
03:05:966 (7) - This isn't actually in the music, and I think it would be better to make a 1/2 slider at 03:05:741 to emphasize the trumpet DUM - DUM instead of 03:05:741 (6,7) as it is right now
03:09:575 (8) - Same argument as before I guess
03:20:628 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - Is there anyway you could emphasize the guitar rift? For example kicksliders at 03:21:981 instead of 03:21:530 (1,2) fits the 1-2 1-2 rhythm there better.
03:22:883 (1,2) - Same here, the guitar rift doesn't support the duple arrangement, and would be better in place of 03:22:195
04:12:733 (7) - Mentioned earlier
04:54:011 (6) - You could make this a 3/8 longer slider with slower SV to reflect the part you're mapping (besides, nothing at 04:54:237 anyway)

You're map is already too polished for me to make a legit helpful mod x.x
If you don't find it helpful, you don't need to return the M4M
Topic Starter
Synpoo

[ owo] wrote:

Hey, M4M mod here.

On Stage!
00:08:898 (5,6,7,8,1) - Due to the emphasis on the white and red tick, you could alternatively use kicksliders if you felt like it true
00:11:831 (3) - I personally dislike passive hitsounding, but who am I to complain? yeah i can't decide if i want to keep the whistles or not on sliders like this
00:20:853 (4,5,6,7,8,9) - Although the rhythm is there, the way you organized it was incorrect to me, because of the passive hitsound @ 00:21:192 there's no hitsound on the blue tick, and the whistle on the white tick is correct, there's a bass hit in the music and the fact that 00:21:304 (7,8,9) is its own rift despite the trumpet @ 00:21:192 & 00:21:304 the only beat that lacks the trumpet here is where the bass hit is at 00:21:079 and it feels fine to play
00:22:207 (2,3,4,5,6,7,1) - Again, the continuous stream you mapped isn't represented in the music (the trumpets & drums together make up all the rhythm, but they are two "parts", not one "part" which your stream conveys) wrong, it is one part in the music, the trumpet is playing this entire stream. The only part where it becomes slightly quieter is at 00:22:771
00:30:778 (1) - Maybe spice this up with some red anchors to fit the vocal? nah
00:45:214 (1) - ^ ^
01:09:237 (5,6,7) - I don't think this exists in the music itself, but 01:09:688 seems to be there it definitely exists. I map the drums here over the synth which is why I didn't inlclude the note at 01:09:688 (and the slider following maps the vocal)
01:46:116 (6,7,8) - I know you want the triple triplet, but an alternative could be to make a slider instead to emphasize the vocals i tried both ways and there was no way to use sliders without missing strong beats or ending on a strong beat, hence the triples here
01:50:628 There is nothing here so you could make 01:50:402 (1) longer to emphasize the sustain but there is something there ;-;
02:07:545 (4) - You could add a 1/8 trill repeating slider here i could, but that's not what i mapped previously and randomly adding a 1/8 here is really confusing to play
02:28:071 (4) - Could you make this a kickslider? The soft tail won't make it intrusive soundwise, but I think it will improve because it shows that you recognize the vocal part nah, none of this pattern follows vocals until 02:28:748 (3) -
02:34:838 (9) - I don't think you can justly represent the crescendo in the music with a slider alone; even though I see you want to map the vocal, it doesn't do the musical phrase justice like a stream would IMO a stream wouldn't work here since the sound is 1/8 (or something), and i'd rather not use a repeat here when i could follow this important vocal
03:05:966 (7) - This isn't actually in the music, and I think it would be better to make a 1/2 slider at 03:05:741 to emphasize the trumpet DUM - DUM instead of 03:05:741 (6,7) as it is right now uhhh ya it is
03:09:575 (8) - Same argument as before I guess i think you need a new sound card xd
03:20:628 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4) - Is there anyway you could emphasize the guitar rift? For example kicksliders at 03:21:981 instead of 03:21:530 (1,2) fits the 1-2 1-2 rhythm there better. the current streamjumps and sliders represent the guitar fine already
03:22:883 (1,2) - Same here, the guitar rift doesn't support the duple arrangement, and would be better in place of 03:22:195
04:12:733 (7) - Mentioned earlier idk what to say heda54uh46w4ysh
04:54:011 (6) - You could make this a 3/8 longer slider with slower SV to reflect the part you're mapping (besides, nothing at 04:54:237 anyway) 100% there's a tom drum being hit on the red tick

You're map is already too polished for me to make a legit helpful mod x.x
If you don't find it helpful, you don't need to return the M4M
thank u~
Monstrata
[On Stage!]

  1. 00:07:996 (2,3) - You could make this spacing slightly bigger so players will be more prepared for the jump from 3>4.
  2. 00:37:545 (2) - I think this should be NC'ed instead of 00:37:094 (1) - . It will make the pause in the music more straightforward since you don't stack the notes like 00:36:868 (2) - .
  3. 00:37:771 - Could also map the drum here for some cool jump pattern xD.
  4. 00:55:365 - Going to leave this blanket? I think a 1/2 slider would be better here so it doesn't feel like theres an awkward pause here.
  5. 00:58:522 (3,4,5) - A problem i'm seeing is how you map both 1/1 and 1/2 gaps to the same visual spacing. This makes it difficult for players to read which are 1/2 jumps and which are 1/1 spaced patterns. You should try to have clearly larger spacing for 1/1 gaps, or stack them, or NC for readability. This doesn't feel like an appropriate song to use gimmicky spacing concept ;P.
  6. 01:13:184 (3,4) - Bigger jump here? I think you want to stack circle 4 with the slider, so maybe move circle 3 a bit down/rightward? This note deserves more emphasis imo xD.
  7. 01:13:635 (5,6,7) - Here too, 7 could be emphasized more if you made this triplet spaced rather than stacked.
  8. 01:46:116 (6,7,8,9,10,1) - Wtf is that sound lmao...
  9. 02:19:049 (8,1) - I didn't like this jump. It's big which is fine, but it also breaks flow with 8>1 I think it overemphasizes the note here because generally larger spacing and flow-breaks are both devices to create emphasis. Using both exaggerates this note a bit.
  10. 02:27:395 (3) - Ctr;+G here plays pretty well. + better flow.
  11. 03:41:380 - Map this? awkward pause ;c
  12. 04:32:583 (3,4) - I think this could use the same spacing as the other jumps.
  13. 04:58:748 (1) - I don't see a reason to NC this :P those 4 circles feel like a group to me lol.
You have a good sense of how to map jumps. They're generally well done. just a few i mentioned that felt a bit weird to play~ One thing to keep in mind is how you space those 1/1 and 1/2 gaps because they can pose readability concerns if players cannot reliably tell which are 1/1 gaps and which are 1/2 jumps.

Good luck!
Topic Starter
Synpoo

monstrata wrote:

[On Stage!]

  1. 00:07:996 (2,3) - You could make this spacing slightly bigger so players will be more prepared for the jump from 3>4. ok
  2. 00:37:545 (2) - I think this should be NC'ed instead of 00:37:094 (1) - . It will make the pause in the music more straightforward since you don't stack the notes like 00:36:868 (2) - . yea
  3. 00:37:771 - Could also map the drum here for some cool jump pattern xD. nah, the vocals are so much more important here and if i map this it takes away from the pauses in the vocal
  4. 00:55:365 - Going to leave this blanket? I think a 1/2 slider would be better here so it doesn't feel like theres an awkward pause here. it feels fine to me
  5. 00:58:522 (3,4,5) - A problem i'm seeing is how you map both 1/1 and 1/2 gaps to the same visual spacing. This makes it difficult for players to read which are 1/2 jumps and which are 1/1 spaced patterns. You should try to have clearly larger spacing for 1/1 gaps, or stack them, or NC for readability. This doesn't feel like an appropriate song to use gimmicky spacing concept ;P. yea this was kinda just there because i wanted to go down more but i ran out of room...fixed though
  6. 01:13:184 (3,4) - Bigger jump here? I think you want to stack circle 4 with the slider, so maybe move circle 3 a bit down/rightward? This note deserves more emphasis imo xD. sure
  7. 01:13:635 (5,6,7) - Here too, 7 could be emphasized more if you made this triplet spaced rather than stacked. mmm sure, spaced the triplet
  8. 01:46:116 (6,7,8,9,10,1) - Wtf is that sound lmao... a trumpet? xd
  9. 02:19:049 (8,1) - I didn't like this jump. It's big which is fine, but it also breaks flow with 8>1 I think it overemphasizes the note here because generally larger spacing and flow-breaks are both devices to create emphasis. Using both exaggerates this note a bit. tbh i think i only put it there so that i could stack the next circle with a previous one and make a spicy pattern, fixed tho
  10. 02:27:395 (3) - Ctr;+G here plays pretty well. + better flow. i don't like it
  11. 03:41:380 - Map this? awkward pause ;c meh it's not really that awkward but sure
  12. 04:32:583 (3,4) - I think this could use the same spacing as the other jumps. changed the spacing here a bit
  13. 04:58:748 (1) - I don't see a reason to NC this :P those 4 circles feel like a group to me lol. i questioned myself on this all the time and yea, i'll remove the nc
You have a good sense of how to map jumps. They're generally well done. just a few i mentioned that felt a bit weird to play~ One thing to keep in mind is how you space those 1/1 and 1/2 gaps because they can pose readability concerns if players cannot reliably tell which are 1/1 gaps and which are 1/2 jumps.

Good luck!
thx :)
Feb
Lyrics are lewd should use some tatoe hitsounds instead :^)
Topic Starter
Synpoo

Feb wrote:

Lyrics are lewd should use some tatoe hitsounds instead :^)
thx for suggestion have kds
Lumael
Hello! Comming from my queue~

[General]
  1. Everything is fine! (checked folder, AiMod and AutoMod)
[On Stage!]
  1. 00:03:936 (1,2) - You might want to have .88 (or near) of spacing between these because you used 00:03:485 (2,1) - here
  2. 01:05:515 (1,2,3,4,5,6) - This jump pattern is a bit incosistent. 01:05:515 (1,2) - Although this is very strong, you used spacing lower than 01:06:417 (5,6) - which is a clearly less kicking beat
  3. 01:09:801 (1,1) - This may be hard to read, and I had problems with BNs on one of my maps with this brutal speed reduction (the bpm is quite similar also)
  4. 01:29:876 (5,6,1) - The jump 01:30:101 (6,1) - should have higher DS than 01:29:876 (5,6) - , right?
  5. 02:29:199 (1) - Slider shake is very poor, comparing to everything on this map, this is probably the ugliest slider :3 (not saying that the others are ugly too lol xD) You can try a blanket with 02:28:071 (4) - Like shown on the picture below:
  6. 02:57:395 (4,5) - You can make this blanket look a bit better
  7. 03:01:004 (2,4) - Move 03:01:906 (4) - Up a bit to fix the tiny overlap

Very good map, Good Luck! Don't forget to vote on my Poll
Topic Starter
Synpoo

Lumael wrote:

Hello! Comming from my queue~

[General]
  1. Everything is fine! (checked folder, AiMod and AutoMod)
[On Stage!]
  1. 00:03:936 (1,2) - You might want to have .88 (or near) of spacing between these because you used 00:03:485 (2,1) - here o ye true, moved 00:03:485 (2) -
  2. 01:05:515 (1,2,3,4,5,6) - This jump pattern is a bit incosistent. 01:05:515 (1,2) - Although this is very strong, you used spacing lower than 01:06:417 (5,6) - which is a clearly less kicking beat adjusted spacing slightly
  3. 01:09:801 (1,1) - This may be hard to read, and I had problems with BNs on one of my maps with this brutal speed reduction (the bpm is quite similar also) guess i'll have to find out
  4. 01:29:876 (5,6,1) - The jump 01:30:101 (6,1) - should have higher DS than 01:29:876 (5,6) - , right? not necessarily, although i'm not a fan of the current spacing so made a slight change
  5. 02:29:199 (1) - Slider shake is very poor, comparing to everything on this map, this is probably the ugliest slider :3 (not saying that the others are ugly too lol xD) You can try a blanket with 02:28:071 (4) - Like shown on the picture below: changed to somethin else
  6. 02:57:395 (4,5) - You can make this blanket look a bit better ok
  7. 03:01:004 (2,4) - Move 03:01:906 (4) - Up a bit to fix the tiny overlap xd

Very good map, Good Luck! Don't forget to vote on my Poll
thx~
DeletedUser_1574070
  • On Stage!
  1. 00:13:410 (3) - nazi avoiding overlap http://puu.sh/jXcFO/b597c0a5cc.jpg
  2. 01:59:425 (1) - no need for nc
  3. 02:56:944 (3,4) - try same axis
  4. 04:04:162 (4) - overlap more or split
  5. 04:09:350 (1) - how about using same slider with 04:09:801 (2) - , with 180' rotatation
  6. 04:19:951 (8,9) - just stacking or using 0.1x spacing make flow better
  7. 04:55:590 (5) - for better shape http://puu.sh/jXd1U/7768f05b61.jpg
GL
Euny
m4m via ingame!


  • General
  1. artist isnt u's ?? xD sorry i dont know about anime song.. just i wondering lol
  • On Stage!
  1. 00:16:568 (1) - finish should better to fit this head.
  2. 00:45:214 (1) - feels bit pity cause you ignore downbeat. how about this?
  3. 00:53:560 (1,1) - hard to notice 3/4sliders
  4. 00:55:365 - why you empty here? add note please. cause we can hear vocal also tempo.
  5. 01:13:410 (4) - i heard strong cymbal sound from here. so, add finish pls
  6. 01:13:861 (7) - ^ also here too
  7. 01:17:019 (5) - ^
  8. 01:17:470 (8) - ^
  9. 02:02:131 (1,2,3) - add finish. whistle sounds doesnt fit to here i guess.
  10. 02:59:650 (1,1) - those nc really need to?
  11. 03:19:500 (1) - how about ctrl g for this? since really short reverse. then players cursor almost stop there. so i think its better to more closer for next object.
  12. 03:22:319 (4,1) - confusing @.@ if you want to this flow, you should fix 03:20:966 (4,1) - their too.
  13. 03:23:673 (4,1) - ^also same
  14. 03:46:793 (1) - seems no need to put nc for here
  15. 03:48:598 (1) - this too. hope you remove nc.
  16. 04:04:613 (5) - put nc for here cause new music start
  17. 04:05:515 (1) - and remove nc,
  18. 04:06:417 (1) - also remove nc
  19. 04:12:395 (5,6) - i know you want to overlap with 04:11:605 (2) - this but... those overlap crash your flow i guess. just move it for comfortable play.
  20. 04:54:011 (6) - drum addition more fit for this head
that's it :)
hope this is helpful... ;)
Topic Starter
Synpoo
Kloyd

Kloyd wrote:

  • On Stage!
  1. 00:13:410 (3) - nazi avoiding overlap http://puu.sh/jXcFO/b597c0a5cc.jpg ok moved
  2. 01:59:425 (1) - no need for nc mm i think there is a need
  3. 02:56:944 (3,4) - try same axis it's fine as is
  4. 04:04:162 (4) - overlap more or split overlapping slightly more
  5. 04:09:350 (1) - how about using same slider with 04:09:801 (2) - , with 180' rotatation yea curved 1 more
  6. 04:19:951 (8,9) - just stacking or using 0.1x spacing make flow better flow seems good to me alrdy
  7. 04:55:590 (5) - for better shape http://puu.sh/jXd1U/7768f05b61.jpg ok
GL

Euny

Euny wrote:

m4m via ingame!


  • General
  1. artist isnt u's ?? xD sorry i dont know about anime song.. just i wondering lol yeah original artist is u's but this is a cover by 9 utaites
  • On Stage!
  1. 00:16:568 (1) - finish should better to fit this head. i don't think so, no crash cymbal in the music
    however, i do notice i actually missed a lot of finishes in the song so i went through and added a lot
  2. 00:45:214 (1) - feels bit pity cause you ignore downbeat. how about this? nah, that doesn't give any emphasis to the vocals which are more important than the downbeat here imo
  3. 00:53:560 (1,1) - hard to notice 3/4sliders they're easy enough to read with this AR+NC on each
  4. 00:55:365 - why you empty here? add note please. cause we can hear vocal also tempo. mapping the drums during this section and the other similar which is the reason for the pause
  5. 01:13:410 (4) - i heard strong cymbal sound from here. so, add finish pls
  6. 01:13:861 (7) - ^ also here too
  7. 01:17:019 (5) - ^
  8. 01:17:470 (8) - ^ ^ all of these are only trumpets, no finish needed
  9. 02:02:131 (1,2,3) - add finish. whistle sounds doesnt fit to here i guess. i disagree
  10. 02:59:650 (1,1) - those nc really need to? you're right, removed and also the ones earlier that are same
  11. 03:19:500 (1) - how about ctrl g for this? since really short reverse. then players cursor almost stop there. so i think its better to more closer for next object. not really necessary imo
  12. 03:22:319 (4,1) - confusing @.@ if you want to this flow, you should fix 03:20:966 (4,1) - their too. the jump is fine as it represents the guitar hitting a noticeably higher note
  13. 03:23:673 (4,1) - ^also same ^
  14. 03:46:793 (1) - seems no need to put nc for here yeah
  15. 03:48:598 (1) - this too. hope you remove nc. yes
  16. 04:04:613 (5) - put nc for here cause new music start no, there's nothing new about this part
  17. 04:05:515 (1) - and remove nc, this is where there's a call for NC
  18. 04:06:417 (1) - also remove nc but removed this one to maintain consistency with earlier rhythm
  19. 04:12:395 (5,6) - i know you want to overlap with 04:11:605 (2) - this but... those overlap crash your flow i guess. just move it for comfortable play. flow is already fine to me
  20. 04:54:011 (6) - drum addition more fit for this head yup
that's it :)
hope this is helpful... ;) very helpful, thank you!!

thanks you two :3
Sc4v4ng3r
Hello~ NM as requested in my queue~
You should make at least 1 map with low quality so that I can actually say something ;-;

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All fine. Well the mp3 could be 192kbps, but don't want to trouble you on setting the offset again...
[On Stage!]
  1. Disclaimer : Almost all of these are nitpicky, sorry for all that ;-;
  2. 00:24:011 (1,2,3) - They all have the same pitch, so the distance on them should be the same, or is it just for the pattern?
  3. 00:54:801 - Not sure if I am hearing things right, but if you did a doubles on 00:58:410 (2,3) - , why didn't you do it here?
  4. 01:00:327 (2) - Something similar like above, but instead this should be a single circle, don't really hear any beat on 01:00:440 - .
  5. 01:19:500 (3,4) - Being reeeeally nitpicky here, these sliders don't look the same, don't feel the 'naturalness' of the pattern because of this.
  6. 01:50:402 (1,2,4,6,1,2,3) - Not sure if you like my hitsound suggestion or not, but having claps on these notes would sound nice. (Can't explain the effect of this ;-;)
  7. 01:52:996 (1,1) - But these though, they can really use claps.
  8. 02:31:004 (5,6,7) - This is reeeeeally nitpicky. (6) should go under (5) and (7) should be at (6)'s place, since (6) and (5) are having almost the same strength on them.
  9. 02:35:515 (1,2,3) - Maybe you could use something like a pause effect here by deleting (2) and (3), then creating a trap for the next note :

  10. 03:12:507 (5) - Just my opinion here, but I think 2.3x DS isn't enough to give that emphasize on the vocals, should be around 2.45x or something.
  11. 04:01:004 (1,2) - I don't really hear any instrument/beat which justifies the early starting for the stream here, so these should be deleted. Also doing this will sound pretty nice IMO, since it gives a little bit of pause in between 04:00:778 (3,3) - these 2 notes.
  12. Overall a very nice map, couldn't say out much about this :D
That is all from me. GL! You have my support :D
Topic Starter
Synpoo
sc4

[Sc4v4ng3r] wrote:

Hello~ NM as requested in my queue~
You should make at least 1 map with low quality so that I can actually say something ;-;

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. All fine. Well the mp3 could be 192kbps, but don't want to trouble you on setting the offset again... meh
[On Stage!]
  1. Disclaimer : Almost all of these are nitpicky, sorry for all that ;-;
  2. 00:24:011 (1,2,3) - They all have the same pitch, so the distance on them should be the same, or is it just for the pattern? yea basically, exactly similar ds isn't needed since enough emphasis is provided with the sharp angles anyway
  3. 00:54:801 - Not sure if I am hearing things right, but if you did a doubles on 00:58:410 (2,3) - , why didn't you do it here? this one is a lot less audible than the second one you linked, not necessary to map imo
  4. 01:00:327 (2) - Something similar like above, but instead this should be a single circle, don't really hear any beat on 01:00:440 - . no, delete and listen, there is a very audible snare on the blue tick and uh added a clap there to reflect that
  5. 01:19:500 (3,4) - Being reeeeally nitpicky here, these sliders don't look the same, don't feel the 'naturalness' of the pattern because of this. they look the same to me but copy/pasted 3 just so they're 100% the same slider now xd
  6. 01:50:402 (1,2,4,6,1,2,3) - Not sure if you like my hitsound suggestion or not, but having claps on these notes would sound nice. (Can't explain the effect of this ;-;) nah
  7. 01:52:996 (1,1) - But these though, they can really use claps. i disagree, claps sound ridiculously out of place on these
  8. 02:31:004 (5,6,7) - This is reeeeeally nitpicky. (6) should go under (5) and (7) should be at (6)'s place, since (6) and (5) are having almost the same strength on them. nah, 6 needs movement since it's definitely a different pitch from the vocal on 5
  9. 02:35:515 (1,2,3) - Maybe you could use something like a pause effect here by deleting (2) and (3), then creating a trap for the next note : no, i'm mapping the vocal here and not the instrument that pauses, mapping a pause here doesn't make sense

  10. 03:12:507 (5) - Just my opinion here, but I think 2.3x DS isn't enough to give that emphasize on the vocals, should be around 2.45x or something. ok
  11. 04:01:004 (1,2) - I don't really hear any instrument/beat which justifies the early starting for the stream here, so these should be deleted. Also doing this will sound pretty nice IMO, since it gives a little bit of pause in between 04:00:778 (3,3) - these 2 notes. wat...delete and listen, you can very very clearly hear the snare start on 1 and making a pause here makes you miss those beats xd
  12. Overall a very nice map, couldn't say out much about this :D
That is all from me. GL! You have my support :D

thank youuuuuu
BanchoBot
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