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yuikonnu & *Nano - Kokuhaku Biyori, desu!

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Topic Starter
Synpoo
This beatmap was submitted using in-game submission on Friday, September 11, 2015 at 5:20:15 PM

Artist: yuikonnu & *Nano
Title: Kokuhaku Biyori, desu!
Source: Love Live! School idol project
Tags: nico douga minami kotori koizumi hanayo
BPM: 172
Filesize: 5733kb
Play Time: 03:30
Difficulties Available:
  1. Hard (3.62 stars, 626 notes)
  2. Insane (5.15 stars, 901 notes)
  3. Normal (1.97 stars, 342 notes)
Download: yuikonnu & *Nano - Kokuhaku Biyori, desu!
Information: Scores/Beatmap Listing
---------------
????????

RE-DOWNLOAD SEPTEMBER 5, 2015: NEW BG
Insane : 100%
Hard : 100%
Normal : 100%

heavy inspiration from Rizia's difficulty; I wanted to create a longer version of it since it's one of my favorite maps and it's so much fun to play.

Volta
hello, can i make taiko GD for this song?
Topic Starter
Synpoo

Flying Pan wrote:

hello, can i make taiko GD for this song?
i'd prefer to keep this a standard only set, sorry :(
Imakuri
Hello, i've been saw your map. First, the bitrate are more than 192kbits/s, please arrange that with audacity, Kiai time too short :'( But your map are really at general :)
McLaren12
Greetings from #modreqs

My mod

SPOILER
Normal

00:09:821 Spinner going from here to 00:11:739 perhaps?
01:10:518 (1) - Make this spinner start at 01:09:821
Suggestion - Move 03:03:890 (3) to x:265 y:253 and 03:04:239 (4) to x:354 y:207

Hard

00:08:076 (4) (1) - Long jump with rough flow, not sure how you could fix this without remapping
00:11:216 (1) ~ 00:12:960 (2) - Really rough floor here with lots of circles which makes it a little blurry
00:36:855 (2) - Move this to x:115 y:303
01:11:914 (4) (5) (6)- Feels really jumpy and awkward
01:18:193 (1) (2) - ^
02:15:053 (3) (1) - Watch for flow here
02:18:193 Note could be placed here at or around x:183 y:255
02:20:460 (4) - Feels really sudden
03:21:158 (2) (3) (4) - Really rough flow

Hope this helped. :D
MoeAsuka
Hi~From my modding queue
Because I'm a new mapper,just ignore my suggestion if you think it's bad.

General

  1. Aimod : Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
  2. Make a diff between Insane and hard because of the diff gap. You can also make a easy diff because the normal is a little hard.

Insane

  1. 00:34:239 (5,6,7,9,10,1) - The big distance are a little uncomfortable.Try to make it like this:
  2. 00:38:076 (2,3) - Distance too small.Move down the 00:38:425 (3) - and blanket 00:38:949 (4) - like this:
  3. 00:44:530 (6) - In this jump,it's better to use a gradually increase distance.Try to move it to x:288 y:376?
  4. 00:45:228 (4) - ^,x:120 y:232
  5. 01:04:239 (1) - Why not use a slider here?like this:
  6. 01:06:507 (4) - Use a equal distance here.Move to x:376 y:272
  7. 01:40:867 (2,3,4) - ^
  8. 02:02:669 (6) - Distance too small.Try to move to x:272 y:320
  9. 02:02:669 (6) - ^,move to x:96 y:32,and move 02:04:239 (1) - to x:48 y:280 to reduce the next distance.
  10. 02:12:786 (2,3,4,1,2,3,4,1,2,3,4) - To suit the music,try to overlap 02:13:135 (4,1) - 02:13:483 (2,3) - 02:14:181 (2,3) - and make others jump.
  11. 02:24:472 (6,6) - NC
  12. 02:30:053 (3) - move to x:432 y:208
  13. 02:32:495 (2,3,4) - ^,distance too small
  14. 02:38:773 (4) - Object's end is not snapped!
  15. 03:23:600 (4,4) - ^,suggest location:x:72,y:328,x:296,y:344

Hard

  1. 00:11:216 (1,2,3) - Use 0.5x distance snap here like this:
  2. 01:17:844 (2,3,1) - ^
  3. 01:40:867 (2,3,4) - Like I said in Insane,move and blanket
  4. 02:38:773 (4) - Object's end is not snapped!
  5. 03:26:739 (2,3,4) - Use a reverse slider here.
I'm sorry I can't mod the Normal diff because I can't find bug in it.
Topic Starter
Synpoo
mclaren

McLaren12 wrote:

Greetings from #modreqs

My mod

Normal

00:09:821 Spinner going from here to 00:11:739 perhaps? nah, that would be unrankable anyways
01:10:518 (1) - Make this spinner start at 01:09:821 why? it starts where the vocal becomes held
Suggestion - Move 03:03:890 (3) to x:265 y:253 and 03:04:239 (4) to x:354 y:207 no

Hard

00:08:076 (4) (1) - Long jump with rough flow, not sure how you could fix this without remapping intended, and flow is fine
00:11:216 (1) ~ 00:12:960 (2) - Really rough floor here with lots of circles which makes it a little blurry these jumps are intended to emphasize this transition to the verse
00:36:855 (2) - Move this to x:115 y:303 no
01:11:914 (4) (5) (6)- Feels really jumpy and awkward feels fine
01:18:193 (1) (2) - ^ this is intended to put emphasis on the strong string instruments
02:15:053 (3) (1) - Watch for flow here there's nothing wrong with it
02:18:193 Note could be placed here at or around x:183 y:255 no, i map the guitar with this slider and all i miss is a background ride cymbal
02:20:460 (4) - Feels really sudden idk what feels sudden, the repeat or the jump that follows it
03:21:158 (2) (3) (4) - Really rough flow there's nothing wrong with the flow, the jumps here put emphasis on the crash cymbal and snare

Hope this helped. :D

asuka

Asukasukisuki wrote:

Hi~From my modding queue
Because I'm a new mapper,just ignore my suggestion if you think it's bad.

General

  1. Aimod : Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0. yes
  2. Make a diff between Insane and hard because of the diff gap. You can also make a easy diff because the normal is a little hard. not necessary, maps with spreads similar have been ranked: https://osu.ppy.sh/b/300294

Insane

  1. 00:34:239 (5,6,7,9,10,1) - The big distance are a little uncomfortable.Try to make it like this: it plays fine, the sounds are getting higher (which are represented by the spacing getting larger) so smaller spacing here doesn't even make sense
  2. 00:38:076 (2,3) - Distance too small.Move down the 00:38:425 (3) - and blanket 00:38:949 (4) - like this: no thanks
  3. 00:44:530 (6) - In this jump,it's better to use a gradually increase distance.Try to move it to x:288 y:376? no, these jumps would be overemphasized
  4. 00:45:228 (4) - ^,x:120 y:232 ^
  5. 01:04:239 (1) - Why not use a slider here?like this: the pause here emphasizes the crash cymbal which two 1/2 sliders doesn't do
  6. 01:06:507 (4) - Use a equal distance here.Move to x:376 y:272 no, this beat isn't as strong as the one after which is the reason the jump to the next slider is larger
  7. 01:40:867 (2,3,4) - ^ no
  8. 02:02:669 (6) - Distance too small.Try to move to x:272 y:320 distance is fine, it doesn't need insane amounts of emphasis
  9. 02:02:669 (6) - ^,move to x:96 y:32,and move 02:04:239 (1) - to x:48 y:280 to reduce the next distance. ?
  10. 02:12:786 (2,3,4,1,2,3,4,1,2,3,4) - To suit the music,try to overlap 02:13:135 (4,1) - 02:13:483 (2,3) - 02:14:181 (2,3) - and make others jump. these already suit the music, the ones that are stacked are where there are two consecutive snare hits and jumps elsewhere
  11. 02:24:472 (6,6) - NC not necessary unless one gets put 02:25:518 (6) - here as well which i don't think there should be
  12. 02:30:053 (3) - move to x:432 y:208 ok so this part is a lot quieter than everything else which is why the distance is small and it plays totally fine
  13. 02:32:495 (2,3,4) - ^,distance too small ^
  14. 02:38:773 (4) - Object's end is not snapped! pretty sure this is a bug because the end is definitely snapped. I already saw this before i uploaded this map and i couldn't fix it
  15. 03:23:600 (4,4) - ^,suggest location:x:72,y:328,x:296,y:344 those jumps become far too big

Hard

  1. 00:11:216 (1,2,3) - Use 0.5x distance snap here like this: doesn't look nice and i don't see the reasoning behind it. it takes away emphasis from the following jump
  2. 01:17:844 (2,3,1) - ^ ^
  3. 01:40:867 (2,3,4) - Like I said in Insane,move and blanket no
  4. 02:38:773 (4) - Object's end is not snapped! yeah it's gotta be a bug because i can't fix it :|
  5. 03:26:739 (2,3,4) - Use a reverse slider here. no thanks, there's already a reverse instead of a triplet for the next set
I'm sorry I can't mod the Normal diff because I can't find bug in it.

thxz for modding~
Hathz
Hi, from my mod queue
yuikonnu!~

[General]
  1. Offset is set too early (I'm assuming the change in mp3 quality is to blame). 1489 seems about right (mod is based on your original timing)
[Normal]
  1. 01:10:518 (1) - Why not map this part instead of using a spinner?
  2. 02:27:786 (3,4) - How about stacking these? The song has a little "pause" at the end of (3) slider so it would make sense having the player wait at that spot with their cursor
  3. 03:05:635 (1) - Combo from here and 03:09:646 (1) - from here may be a bit too long, throw a NC in there somewhere
Not really much to be said here, it's a normal diff and it's good.

[Hard]
  1. Increase the CS a bit? 3.7 maybe?
  2. 00:11:478 (2,3) - Instead of stacking them, make them just overlap and flow off the slider (picture yay!)
  3. 01:18:105 (3,1) - ^
  4. 00:23:251 (1,2,3) - Sharp turn here into a small jump, kinda hard to play so nerf just a bit
  5. 00:33:018 (4,5) - Don't stack under the other two objects, it's hard to read especially with no combo color change
  6. 01:18:582 - Unmapped "to-" voice here followed by a slider ending on a white tick, no-go for me.
  7. 01:19:937 (3,4) - A bit large jump IMO
  8. 01:20:809 (6,1) - ^
  9. 01:46:100 (1) - Move to 392|232, flows better with the slider pattern before it
  10. 01:50:286 (1,2) - Stack
  11. 02:13:135 (3,4,5,6,7,8) - NC on each pair?
  12. 02:14:879 (2,3,1) - Could also be nerfed a bit in terms of improving the flow a bit, requires a sharp turn with the cursor to play that slider
  13. 02:38:773 (4) - Object's end is not snapped!
Reminds me of the Insane difficulty except nerfed.

[Insane]
  1. 01:34:633 (4,5,6) - sproink!
  2. 01:47:191 (4) - Move down and to the right for a better flow (290|311)
  3. 02:28:877 (1,2,3,1) - Make these point upwards to have some variety from 02:31:319 (2,3,4,5,6,1) - this pattern. (picture; the slider that follows is right on top of the circles and it plays just fine I think)
  4. 02:38:773 (4) - Object's end is not snapped!
Nice background yo~

I like the Insane a lot, good luck with the mapset :)
Topic Starter
Synpoo
hathz

Hathz wrote:

Hi, from my mod queue
yuikonnu!~

[General]
  1. Offset is set too early (I'm assuming the change in mp3 quality is to blame). 1489 seems about right (mod is based on your original timing) yeah...i kinda just replaced the mp3 without checking to see if the offset would remain the same...fixed though
[Normal]
  1. 01:10:518 (1) - Why not map this part instead of using a spinner? the spinner matches the vocals fairly well and allows the player to have a break after, if i were to map it then i would map the break as well (which i don't want)
  2. 02:27:786 (3,4) - How about stacking these? The song has a little "pause" at the end of (3) slider so it would make sense having the player wait at that spot with their cursor i know what you mean but it just doesn't look good aesthetically
  3. 03:05:635 (1) - Combo from here and 03:09:646 (1) - from here may be a bit too long, throw a NC in there somewhere good catch, redid the comboing for this part
Not really much to be said here, it's a normal diff and it's good.

[Hard]
  1. Increase the CS a bit? 3.7 maybe? i don't think it's necessary buuut if someone else suggests it then maybe.
  2. 00:11:478 (2,3) - Instead of stacking them, make them just overlap and flow off the slider they're stacked for a reason, and that is to put emphasis on the following jump. If they were to flow like you suggest then it takes away the emphasis that the music requires at this part(picture yay!)
  3. 01:18:105 (3,1) - ^ ^
  4. 00:23:251 (1,2,3) - Sharp turn here into a small jump, kinda hard to play so nerf just a bit it's not any harder than this part 00:12:133 (1,2,3,1) - in fact it's probably easier, sooo no change (for now)
  5. 00:33:018 (4,5) - Don't stack under the other two objects, it's hard to read especially with no combo color change moved 5
  6. 01:18:582 - Unmapped "to-" voice here followed by a slider ending on a white tick, no-go for me. i'm not even following vocals in this section, but changed the 1/2 into a 1/1 slider
  7. 01:19:937 (3,4) - A bit large jump IMO nerfed a bit
  8. 01:20:809 (6,1) - ^ this one is fine though
  9. 01:46:100 (1) - Move to 392|232, flows better with the slider pattern before it nah
  10. 01:50:286 (1,2) - Stack why? i've done this pattern so so so many times and they were never stacked
  11. 02:13:135 (3,4,5,6,7,8) - NC on each pair? put a nc on the third pair
  12. 02:14:879 (2,3,1) - Could also be nerfed a bit in terms of improving the flow a bit, requires a sharp turn with the cursor to play that slider yeah nerfed this pattern a bit
  13. 02:38:773 (4) - Object's end is not snapped! i'm 99% sure it is and aimod is messing with me
Reminds me of the Insane difficulty except nerfed.

[Insane]
  1. 01:34:633 (4,5,6) - sproink! that rhythm is wrong, delete the notes and listen to it
  2. 01:47:191 (4) - Move down and to the right for a better flow (290|311) ya moved a bit
  3. 02:28:877 (1,2,3,1) - Make these point upwards to have some variety from 02:31:319 (2,3,4,5,6,1) - this pattern. (picture; the slider that follows is right on top of the circles and it plays just fine I think) yea remapped the jumps prior to this pattern and did stuff for variety and stuff
  4. 02:38:773 (4) - Object's end is not snapped! good meme aimod so well deleting the sliders and remaking them apparently works
Nice background yo~

I like the Insane a lot, good luck with the mapset :) ty ty

thanks!
Osuology
[Insane]
Ok so check AImod then consider that BNs probably wont like the spread.
so yeah, 01:18:412 (6) - does this even exist in the song?
I also noticed that the first chorus is not as hard as the others maybe consider that?
03:27:307 (6) - this should be 1/8?
00:08:121 (5,1) - I feel like that's too much of a jump.
Otherwise, wow 👌👌 th4ts sum 👌 dem pretty 👌👌👀👌👀👌👀 mmm 👀👌👀 that's pretty good ✔✔ yeah mmm YAEH 👌👌👌if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
Topic Starter
Synpoo

Osuology wrote:

[Insane]
Ok so check AImod then consider that BNs probably wont like the spread. spread should be fine
so yeah, 01:18:412 (6) - does this even exist in the song? um yes? there's an incredibly loud string instrument here
I also noticed that the first chorus is not as hard as the others maybe consider that? i know, intended
03:27:307 (6) - this should be 1/8? yeah it's actually 1/6, fixed
00:08:121 (5,1) - I feel like that's too much of a jump. changed this pattern a bit
Otherwise, wow 👌👌 th4ts sum 👌 dem pretty 👌👌👀👌👀👌👀 mmm 👀👌👀 that's pretty good ✔✔ yeah mmm YAEH 👌👌👌if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
tanks u
Osuology

Synpoo wrote:

Osuology wrote:

[Insane]

so yeah, 01:18:412 (6) - does this even exist in the song? um yes? there's an incredibly loud string instrument here ok maybe im deaf

Otherwise, wow 👌👌 th4ts sum 👌 dem pretty 👌👌👀👌👀👌👀 mmm 👀👌👀 that's pretty good ✔✔ yeah mmm YAEH 👌👌👌if i doƽaү somy self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ଠOଠOoooᵒᵒᵒᵒᵒ👌 👌 💯 👌 👀 👀 👀
tanks u
litoluna
hi~
from My Queue

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.

[Insane]
  1. 00:02:495 (3) - add whistle at head
  2. 00:03:890 (3) - add whistle at head
  3. 00:05:286 (3) - add whistle at head
  4. 00:06:158 - add note.
    this point vocal end.I think add note is better than nothing.
  5. 00:16:797 (1,3) - add finish at head
  6. 00:26:042 (4,6,1) - add whistle is better imo
  7. 00:27:960 (1,3) - add whistle at head is better imo
  8. 00:28:832 (4) - add whistle is better imo
  9. 00:51:681 (1) - blanket?
  10. 01:18:716 (1,2,3) - I think fitting add clap at all point and 01:19:588 (5,6) - add whistle
  11. 01:20:111 (1) - end point and 01:20:635 (2,3) - add additions drum clap
  12. 01:20:983 (1) - add finish at head
  13. 02:15:228 (1) - add finish at head
  14. 02:24:472 (6) - add NC
  15. 02:25:518 (6) - add NC
yuikonnu <3 ;)
Topic Starter
Synpoo

litoluna wrote:

hi~
from My Queue

Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.

[Insane]
  1. 00:02:495 (3) - add whistle at head
  2. 00:03:890 (3) - add whistle at head
  3. 00:05:286 (3) - add whistle at head i only applied whistles to the start of the new measures and i'd rather keep it that way ^^
  4. 00:06:158 - add note. honestly the pause feels a lot better than two consecutive circles, and deleting the circle on the white tick doesn't work, so i'll just leave it empty
    this point vocal end.I think add note is better than nothing.
  5. 00:16:797 (1,3) - add finish at head nothing in the song to represent here with them tho
  6. 00:26:042 (4,6,1) - add whistle is better imo just on (1), sure
  7. 00:27:960 (1,3) - add whistle at head is better imo ok, applied to similar pattern later too
  8. 00:28:832 (4) - add whistle is better imo this one isn't necessary tho imo
  9. 00:51:681 (1) - blanket? mmmm can't decide but ill keep it in mind
  10. 01:18:716 (1,2,3) - I think fitting add clap at all point and 01:19:588 (5,6) - add whistle put clap on tail and (2), and the whistles
  11. 01:20:111 (1) - end point and 01:20:635 (2,3) - add additions drum clap ok, but made (3) a soft clap since it sounds like a snare drum is being hit
  12. 01:20:983 (1) - add finish at head it's there already
  13. 02:15:228 (1) - add finish at head mmmm ok
  14. 02:24:472 (6) - add NC
  15. 02:25:518 (6) - add NC ok fine xd ^^
yuikonnu <3 ;) :D
thanks for the mod~
DiminDragon
O like tais mão vexasse it remindo me do ter time agencias i list ed ti tudo sing. I was a lutar fkic now iam Gore up
DiminDragon
Gois lc surge. E dhx
eeezzzeee
Hi, from my queue

[Insane]
  1. 00:05:680 (1) - try extending it into a 3/2 slider, I think it would sound nice
  2. 00:05:680 (1,2,3) - please check the spacing here its not very natural to play since the 1/1 is much smaller than 1/2. Maybe we should use a similar spacing as other 1/1 patterns earlier like 00:04:284 (1,2) -
  3. 00:12:482 (3) - maybe you can stack it under 00:11:435 (2,3,4) -
  4. 00:12:656 (1,2,3) - vs 00:15:447 (1,2,3) - spacing?
  5. 00:28:005 (1,3) - hmm if we use whistles for this lets also put it on the rest of this section like 00:29:400 (1) - 00:30:098 (4) - 00:30:796 (1) - 00:31:319 (2) - etc. I think this map can benefit from more whistles/other hitosunds in general, but I don't want to force my hitsound ideas lol. So i leave that up to you!
  6. 00:34:284 (5,6,7,8,9,10,1) - its minor but why not ds these triples
  7. 00:40:563 - forgot to change the hitsound volume? :P
  8. 00:46:668 (5,1) - try replacing this with a 1/1 slider instead? I feel that the sound at 00:47:017 - is very weak. OR we can just make this a longer stream, the music definitely would allow that too.
  9. 00:47:453 (5,1) - check this spacing, but maybe its intentional but idk
  10. 00:51:028 (3,5,6) - maybe we can put 3 in the middle of 5,6 to make it a little neater
  11. 00:58:703 (1,2,3,4,5,6,1,2,3,4,5,6) - cramming both of these on the left side of the field? ctrl+> (or any similar degree rotation) on the second one would be an easy fix... or maybe just rework the pattern somehow
  12. 01:14:749 (4) - maybe we can have this as part of the next combo?
  13. 01:18:063 (3,4,5) - ds
  14. 01:25:040 (6,1,2,3) - its cool but unfortunately very confusing to read...
  15. 01:30:796 (1,3) - same as 00:28:005
  16. 01:37:598 (9,10,1) - remove the green line and check ds again lol
  17. 01:48:935 (1) - maybe we can move this down a little so it looks better coming off of 6
  18. 01:49:459 (4,1) - same as 00:46:668
  19. 02:03:761 (4,5,6) - unusually small spacing
  20. 02:11:435 (2) - i think it would flow better if this was somewhere below slider 02:10:912 (4) -
  21. 02:12:656 - maybe we can divide the combos like this http://puu.sh/jYljo/7a146a4852.jpg which would make more sense with the melody you are mapping
  22. 02:42:656 - aw ur going to ignore the kawaii grill here? lol anyway same thing as 00:46:668 tho i suggest 3 circles this time instead of a slider
  23. 02:54:517 (1,2) - this is the only one on the map lol. Maybe you can change some more of the previous 1/1 sliders in this part of the song. It would definitely make it less repetitive imo. Otherwise just make this a 1/1 slider too
-------------------------------------------------------------------

Yeah that's all from me

Good luck :)
Topic Starter
Synpoo

eeezzzeee wrote:

Hi, from my queue

[Insane]
  1. 00:05:680 (1) - try extending it into a 3/2 slider, I think it would sound nice nah
  2. 00:05:680 (1,2,3) - please check the spacing here its not very natural to play since the 1/1 is much smaller than 1/2. Maybe we should use a similar spacing as other 1/1 patterns earlier like 00:04:284 (1,2) - you're right, fixed the spacing of these
  3. 00:12:482 (3) - maybe you can stack it under 00:11:435 (2,3,4) - i could but nah
  4. 00:12:656 (1,2,3) - vs 00:15:447 (1,2,3) - spacing? mm yea fixed
  5. 00:28:005 (1,3) - hmm if we use whistles for this lets also put it on the rest of this section like 00:29:400 (1) - 00:30:098 (4) - 00:30:796 (1) - 00:31:319 (2) - etc. I think this map can benefit from more whistles/other hitosunds in general, but I don't want to force my hitsound ideas lol. So i leave that up to you! those aren't necessary to me tbh
  6. 00:34:284 (5,6,7,8,9,10,1) - its minor but why not ds these triples yea, the spacing here is fked
  7. 00:40:563 - forgot to change the hitsound volume? :P so thats why this part is so loud
  8. 00:46:668 (5,1) - try replacing this with a 1/1 slider instead? I feel that the sound at 00:47:017 - is very weak. OR we can just make this a longer stream, the music definitely would allow that too. no thx, the two beats are independent from each other and a slider definitely does not fit them, they're strong beats imo that should be clicked individually
  9. 00:47:453 (5,1) - check this spacing, but maybe its intentional but idk oh, didn't notice
  10. 00:51:028 (3,5,6) - maybe we can put 3 in the middle of 5,6 to make it a little neater sure
  11. 00:58:703 (1,2,3,4,5,6,1,2,3,4,5,6) - cramming both of these on the left side of the field? ctrl+> (or any similar degree rotation) on the second one would be an easy fix... or maybe just rework the pattern somehow yea rotated the second set
  12. 01:14:749 (4) - maybe we can have this as part of the next combo? no
  13. 01:18:063 (3,4,5) - ds yes
  14. 01:25:040 (6,1,2,3) - its cool but unfortunately very confusing to read... how? it reads completely fine, especially with the combo change
  15. 01:30:796 (1,3) - same as 00:28:005 na
  16. 01:37:598 (9,10,1) - remove the green line and check ds again lol o xd
  17. 01:48:935 (1) - maybe we can move this down a little so it looks better coming off of 6 yea (honestly i made this stream and slider in literally 5 seconds
  18. 01:49:459 (4,1) - same as 00:46:668 no
  19. 02:03:761 (4,5,6) - unusually small spacing mmk rearranged this pattern
  20. 02:11:435 (2) - i think it would flow better if this was somewhere below slider 02:10:912 (4) - nah
  21. 02:12:656 - maybe we can divide the combos like this http://puu.sh/jYljo/7a146a4852.jpg which would make more sense with the melody you are mapping nice
  22. 02:42:656 - aw ur going to ignore the kawaii grill here? lol anyway same thing as 00:46:668 tho i suggest 3 circles this time instead of a slider na, she isn't important enough and i don't map the vocals here
  23. 02:54:517 (1,2) - this is the only one on the map lol. Maybe you can change some more of the previous 1/1 sliders in this part of the song. It would definitely make it less repetitive imo. Otherwise just make this a 1/1 slider too acctually there's one right here 02:08:470 (1,2) - xd
-------------------------------------------------------------------

Yeah that's all from me

Good luck :)
thanks for the great mod~
Crimmi
Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. That BG is kind of bad looking, maybe these might help:

Normal



This difficulty is fairly decent but there is a bit stacking in most of the map (some of them fit and some of them seems forced to me imo.) as it is the easiest difficulty in your set and modders might take issue with it. So I suggest you reduce the amount of stacks in this difficulty or you might be forced to do an easier one.

  1. 00:01:494 (x) - There is a useless green line over the red one with no SV changes.
  2. 00:24:342 (2) - This slider could be curved up a bit, looked lazily done to me.
  3. 01:04:284 (1,2,3,4,5,6) - Maybe make these like 01:01:494 (1,2,3,4,5,6) because a slider into a circle + slider stack could be a bit difficult to the newer players who experiencing your map for the first time.
  4. 02:07:075 (1,2,3,4,5,6) - Just like 02:04:284 (1,2,3,4,5,6).
  5. 03:04:633 - 03:05:331 - why did you leave this mappable space empty?

Hard



  1. 00:23:645 (3) - Maybe move this to x:320|y:280 so the spacing could be even between (2) and (1).
  2. 00:45:970 (7) - Maybe remove the clap from the slider repeat.
  3. 01:17:889 (3,1) - I really don't feel that slider to stack,especially on a Hard. Maybe do something like this?
  4. 01:18:761 (4,5) - Same as above.
  5. 01:19:633 (1,2,3 ) - Suggestion.
  6. 01:22:947 (2,3) - Same as 01:18:761 (4,5).
  7. 02:04:807 (2) - Maybe move this to x:72|y:236 to keep the spacing here consistent.

Insane



  1. 00:07:947 (4) - Move this to x:296|y72 to get a good triangle with (2,3).

Hey, not bad~
Topic Starter
Synpoo
Crimmi

Crimmi wrote:

Thank you for applying at the #modreqsea. Feel free to ignore or reject any parts of your map that you deem unfit and vice versa.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. That BG is kind of bad looking, maybe these might help: u know i never actually noticed how poor quality it looked until now, changing to something else xd

Normal



This difficulty is fairly decent but there is a bit stacking in most of the map (some of them fit and some of them seems forced to me imo.) as it is the easiest difficulty in your set and modders might take issue with it. So I suggest you reduce the amount of stacks in this difficulty or you might be forced to do an easier one.
none of them are difficult to read and musically they all happen in the same spots consistently throughout the map so i see no issue here. It's not like anything is covered under a slider end or something, every stack is straightforward and easy to read, and every stack (except i think 1 here 00:38:819 (3,4) - ) is a 1/2 beat stack

  1. 00:01:494 (x) - There is a useless green line over the red one with no SV changes. o
  2. 00:24:342 (2) - This slider could be curved up a bit, looked lazily done to me. ok
  3. 01:04:284 (1,2,3,4,5,6) - Maybe make these like 01:01:494 (1,2,3,4,5,6) because a slider into a circle + slider stack could be a bit difficult to the newer players who experiencing your map for the first time. imo it's fine, every chorus has this section stacked this way and the vocals here and before this part are different, musically this part calls for a change somewhere and stacks do it well
  4. 02:07:075 (1,2,3,4,5,6) - Just like 02:04:284 (1,2,3,4,5,6). ^
  5. 03:04:633 - 03:05:331 - why did you leave this mappable space empty? well most of this section is empty in every diff (to emphasize the pause in all of the instruments), but i placed a circle 03:05:331 just for u

Hard



  1. 00:23:645 (3) - Maybe move this to x:320|y:280 so the spacing could be even between (2) and (1). no, spacing here is intentional and used for emphasis for this transition into the second half of the verse
  2. 00:45:970 (7) - Maybe remove the clap from the slider repeat. why? it's clearly there in the music, and it sounds completely off without it
  3. 01:17:889 (3,1) - I really don't feel that slider to stack,especially on a Hard. Maybe do something like this? i disagree, this stack isn't even hard to read and the sharp movement (compared to flowy movement) provides emphasis to the following note
  4. 01:18:761 (4,5) - Same as above. ^
  5. 01:19:633 (1,2,3 ) - Suggestion. nah, (1) and (2) are stacked as they both are representing the string instrument that hit the same note
  6. 01:22:947 (2,3) - Same as 01:18:761 (4,5). i agree with this one though, and removed it from underneath the slider end (idk what it was doing there xd)
  7. 02:04:807 (2) - Maybe move this to x:72|y:236 to keep the spacing here consistent. no, spacing between patterns/rhythms like this has never been consistent throughout the entire map, idk why you suggest that just for this one

Insane



  1. 00:07:947 (4) - Move this to x:296|y72 to get a good triangle with (2,3). moved (2) instead

Hey, not bad~

sanksz
Leorda
Howdy...

[Normal]
00:59:226 (2,3) - Move up a bit because it's almost offscreen and could be unable to click for reason
02:18:063 (1) - ^

[Hard]
00:23:645 (3) - Use 1,7x distance spacing to make jump has equal spacing between these notes
01:25:389 (1) - Move further away from stack? Because players would misclick this cuz they thought this was snap at white tick...

[Insane]
00:13:877 (6) - Use 1,6x distance spacing to make jump has equal spacing between these notes
01:37:773 (1) - Use 1,0x distance spacing to fix the broken spacing
03:18:063 (1) - Move up a bit because it's almost offscreen and could be unable to click for reason

That's all I got... good luck
Topic Starter
Synpoo

Leorda wrote:

Howdy...

[Normal]
00:59:226 (2,3) - Move up a bit because it's almost offscreen and could be unable to click for reason
02:18:063 (1) - ^

[Hard]
00:23:645 (3) - Use 1,7x distance spacing to make jump has equal spacing between these notes ds isn't supposed to be equal here, more emphasis is put on the slider here, why don't people understand this rofl
01:25:389 (1) - Move further away from stack? Because players would misclick this cuz they thought this was snap at white tick... if someone misclicks this then that's their problem with their reading ability, the nc is already enough of a signal for them to realize there's a pause here

[Insane]
00:13:877 (6) - Use 1,6x distance spacing to make jump has equal spacing between these notes no..
01:37:773 (1) - Use 1,0x distance spacing to fix the broken spacing there's nothing broken about this, it's clearly intended to increase in spacing as the music hits higher and higher notes
03:18:063 (1) - Move up a bit because it's almost offscreen and could be unable to click for reason

That's all I got... good luck
no comment = fix
thxxxxxxxx
BanchoBot
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