This map has been deleted on the request of its creator. It is no longer available.
00:12 xChippy: 00:26:355 (2,3) - hitsounds pls o3o
00:06 xChippy: btw
00:06 xChippy: the triplet at the begin
00:06 xChippy: is 1/6
00:06 Umi: i know
00:06 Umi: but still play good as 1/4 imo
00:07 Umi: i would have to put a slider reverse for 1/6
00:08 Umi: u think it will pass ?
00:08 Umi: or they'll ask me to change it
00:08 xChippy: 00:07:586 (1) - missing whis btw o3o
00:08 Umi: oh true
00:08 Umi: added
00:12 xChippy: 00:26:355 (2,3) - hitsounds pls o3o
00:13 Umi: ops
00:13 Umi: added lol
00:13 xChippy: I would blanket this 00:34:048 (4) - with 00:33:432 (1) - end o3o
00:14 Umi: let me try
00:14 Umi: well yeah seems good
00:15 xChippy: 00:38:355 (2) - might be tricky for some cuz of the spacing o3o
00:15 Umi: yeah i know but i like it
00:15 Umi: so i'll keep it >.<
00:15 xChippy: okie o3o
00:16 Umi: Readable with AR
00:16 xChippy: 00:51:894 (1) - imo ctrl+g plays better :o
00:17 Umi: 01:13:740 (1,2) -
00:17 Umi: should i ctrl +g ?
00:17 Umi: ah and yeah fix this one
00:17 xChippy: hmm
00:18 xChippy: both are fine imo
00:18 Umi: okay then i keep
00:20 xChippy: just my preference but I would use a jump here o3o 00:55:586 (1) -
00:20 xChippy: to begin the chorus with a "DOKKAN"
00:21 xChippy: By extending (3)
00:21 Umi: any ideas ?
00:21 xChippy: https://osu.ppy.sh/ss/2658835
00:23 Umi: trying
00:24 Umi: well actually i prefer my current rythm
00:24 xChippy: hmm
00:26 xChippy: Its fine than o3o, cant come up with a nice pattern atm lol o3o
00:27 xChippy: 01:09:740 (3) - Whistle o3o
00:27 Umi: added :3
00:30 xChippy: 01:26:202 (1) - I would map the downbeat there tho :/
00:30 xChippy: the pitch changes + bass
00:31 xChippy: just my preference o3o
00:31 xChippy: thats all I got now o3o
00:32 Umi: it feel this way imo :<
00:33 Umi: good*
thx for mod cheezstik~cheezstik wrote:
Another miiro lmao. Couldn't find much, a lot of this will just be subjective personal opinions.
[Inazuma's Extra][Insane]
- Map feels a tiny bit dense, maybe too dense, cos of the back and forth patterns and patterns in general etc. etc., maybe AR9.1-9.2 would be nice. up to 9,2 i fixed the mods for him since he can't come online, i hope u understand
- 00:24:817 (1,2,1,2,1,2) - Spacing very hard to read here, and if I haven't heard miiro before (unlikely but I'm sure people like this exist) I wouldn't have known these were 1/3 notes. I'd suggest making the spacing more predictable here. if it's your first time playing this song, yeah u might fail, but after it should be good
- 00:43:278 (1,1,2,1,2,1,2,1,2) - Piano samples were really cool, I love hitsounds like this, but where did they go here? D: I dunno
- 01:26:663 (1,2,3,4,5) - Opportunity for piano sample arpeggio here as well. I can't do nothing.
All I could see, wasn't really much, mapset overall feels very refined already, GL.
- OD7 might be a bit low, 195BPM 4.6* with streams. I'd say OD7.5 or maybe even 8 would probably be more suitable.up to 7,5
- 00:15:278 (2,1) - Maybe unstack, was a bit of an awkward sightread, but maybe I just suck at reading. nothing wrong to me
thx for mod ~CptBlackBird wrote:
it better give pp like every miiro or I cry
[Insane]
I didn't really find anything, almost everything is just opinions
00:12:048 (4) - move this to the left a bit maybe? it feels better imo i prefer keep it stacked
00:30:202 (2) - move this around X:208 Y:36, it kiiiiiinda plays better k moved
00:34:278 (5,6) - move these under the slider fixed
00:50:971 (2,3) - you could make the spacing a bit bigger here done
01:07:894 (1) - this to X:408 Y:92 for prettier spacing fixed
[Inazuma's Extra]
00:03:894 (1,2,3,4,5,6,7,8,9,10,11,12) - this jump feels pretty random it fit imo
00:15:894 (1) - make this slider shorter and note 00:16:202 - here i think it's intentional here
00:26:355 (2) - why does this slider finishes on a blue tick? fixed this one
00:34:509 (5,1,2,1) - this part feels random, nobody would except those anti-jumps the anti-jump fit the voice
00:35:432 (1,2,3,4,5,6,7) - a proper stream would be better than just a huge stack i think it's part of flower's style, so no change
00:54:048 (3,4,5) - stack these ^
01:04:971 (2,3,4,5,6,7) - something like this would be a lot better than just a huge stack once again ^
01:26:971 (5,6) - I would make the spacing bigger here to emphasise the sound yup better
eeeeeeh, I hope it helped anything
thx for mod and star =w=bHappyRocket88 wrote:
N E V E R I S E N O U G H T A T O E
[General]The bitrate of the following sounds exceeds the kb/s allowed, please fix it. soft-hitwhistle13.mp3, soft-hitclap13.mp3, soft-hitwhistle14.mp3, normal-hitclap14.mp3, soft-hitfinish15.mp3, soft-hitfinish14.mp3, soft-hitfinish13.mp3 is 320, normal-hitwhistle13.mp3 and normal-hitclap16.mp3. switched to .wav
I don't know if this is really important but I'd rather increase the Audio Lend-in among the all diffs to advertise players that the song doesn't start so fast. there is enough already imo
Inazuma's Extra presents problems in the consistency of kiai times among the other diffs. Is this kiai time 00:06:202 - 00:15:894 really necessary? not really deleted
[Easy]Personally, and taking into a count the patterns and the stars you manage trough the map, I'd suggest to increase the HP and the OD +1. better spread with the curent settingsthe current rythm is already following the voice
00:03:894 (2) This slider can easyly lead to confuse players, because beginners aren't used to see two reverse in the same slider. I'd rather go for somethingeasier to read and do not avoiding beat, like http://puu.sh/jCsIh/78835ebeb5.jpg there is enough time to notice the second reverse imo
00:18:663 (1,1) The overlap isn't very noticeable, but it would be better if they hadn't have touched each other. fixed
00:29:432 I highly suggest to add a note here because you're following the volcas and this beat can't be missed it. added
00:35:432 ^ not here
01:10:048 ^ added
01:01:740 (3) Here I think would fit better a 1/1 slider to emphasize the lyrics. http://puu.sh/jCt9j/2cc99c5bc8.jpg okay
01:10:355 (1,2,1) In this part there's something that doesn't flow good because you're missing some beats according to the vocals. What about this? http://puu.sh/jCtlC/ce063f7fa4.jpg
[Insane]It's just a bit of curiosity but this insane has less triplets and less 1/4 sliders than the Hard.cuz i don't like 1/4 sliders
00:05:740 I think you can make a greatlack jump pattern here by adding an object here 00:05:740 and here 00:05:894 nop how it's now, the instru is suddendly stopping at 00:05:586 - so this break really fit this part
00:48:355 (2,3,4,5) This jumpy pattern could look more symmetric. did something else here
Good luck with the mapset. I'm really sorry but I couldn't find anything wrong with P A N and alacat's diffs. Deserve a star.
Thank you for modding!HappyRocket88 wrote:
[alacat's Hard]00:20:048 (2) Ctrl+J. The current flow is a bit stuck. I prefer to use my flow :3
00:41:125 (1,2,3,4) I'd rather suggest to use the same DS in this part, taking into a count that the song is calm in this section. It's hard diff and clam part, so it's fine to me.
01:15:586 (2) Just a nazi suggestion, but you can set it here 268|288 to improve tle lineal flow with the previous object. want to keep this stacking!
pkhg wrote:
tatoe
[General]
its better to dont use the sliderslide as the tick sound, there's still the default slidertick sound ( or just add a silenced slidertick3)
kinda funny but theres no sound that support the clap here 00:55:894 - use whistle instead
[Easy]
00:03:894 (2) - i dont like more than 1 repeat on easier diffs, also the slider doesnt match the music well. something like this should be fine imo http://puu.sh/jTuYE/c80aa75c5b.jpg
00:06:202 (1) - clap on tail
00:13:586 (1) - ^ on reverse
00:15:586 (3) - better to add a finish here, both tail and head, its the same sound as 01:26:971 (3) -
00:32:202 - whistle
00:53:125 (1) - finish fits better imo
00:57:432 (1) - 00:58:663 - whistle
01:01:125 - whistle
01:17:740 (1) - ^ on head
01:19:586 (1) - whistle+finish on reverse
01:24:202 - use the sliderslide3
[P A N]
00:00:202 (1) - whistle
00:27:740 (5) - there's no sound that support the whistle on head, it's here 00:27:894 - so better to remove it
00:28:971 (2) - same
00:32:202 (3) - same
00:44:509 (2) - finish instead of clap sounds better imo
00:53:125 (1) - whistle instead of clap
00:58:509 (2) - same as 00:27:740 (5) - and so on, too lazy to check everything ;w;
[alacat]
00:15:586 (1) - idk if you really need that nc
00:20:048 (2) - whistle on tail for the piano sound
00:28:355 (1) - theres no sound that support the whistle on both tail and head
01:02:509 (4,5,6,1) - stack makes this overlap
00:44:971 (3,4) - swap hitsounds, 4 has a lower pitch that feels great with a finish
[Insane]
00:03:894 (1,1,1,1) - u dont really need all those ncs
00:15:586 (1,2) - add finish, like i said on easy
00:26:663 (3) - whistle on tail
00:30:663 (4) - add clap lol
01:04:894 (4) - delete
01:13:740 (1,2) - try ctrl+g, the pause fits nice imo
00:32:048 (4,1) - the whistle must be on 4 instead of 1's head, also add it on its tail
01:16:971 (2) - whistle on tail
[Inazuma]
your piano hitsounds have too much delay, idk if its just me but its better to check them
00:09:740 (7,8,9,10,1) - overmaped lol
00:09:509 (5) - same
00:09:048 (2) - same
00:15:355 (4,6) - same
00:29:586 (1,1) - remove ncs
00:44:509 (1,2,1,2,1,2) - that doesnt play well, some of them ends on strong beats, its better if u use 1/3 + 1 repeat like before
00:50:663 (5,1) - swap ncs
00:53:971 - dont ignore it ;w;
01:02:278 (4) - ay delete
01:07:663 (5) - same
01:09:355 (2) - ^
01:11:509 (5) - ^
01:12:586 (8) - 01:14:586 (2) - 01:16:740 (3) - 01:17:509 (9) - 01:22:894 (2) - 01:23:355 (5) - 01:23:663 (8,10) - 01:26:740 (2,4) - same
00:55:586 - from here you started to broke your nc pattern, better to check this section again
00:08:202 (5) - whistle on head
01:10:971 (3) - ^
[Gezo's Muzu]
00:10:048 - feels weird without having something here, add d maybe?
00:27:125 - ^
00:29:586 - ^
01:02:356 (223,224,225,226,227,228) - 01:12:202 (277,278,279,280,281,282) - a friend told me that 2 consecutive triples are too hard for muzu
[Gezo's Oni]
this seems fine, besides the fact that it looks more like a inner oni
that's all, good luck :3/