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Tuxedo - Do It

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Total Posts
41
Topic Starter
Hiyori
This beatmap was submitted using in-game submission on Sunday, June 12, 2016 at 1:49:36 AM

Artist: Tuxedo
Title: Do It
Tags: rnb pop cut version funk indie single
BPM: 119.5
Filesize: 2529kb
Play Time: 01:53
Difficulties Available:
  1. Hard (2.45 stars, 221 notes)
  2. Normal (1.55 stars, 122 notes)
Download: Tuxedo - Do It
Information: Scores/Beatmap Listing
---------------
4TH BEATMAP
------------

Ready for mods


after a century i finally decided to update this map.
Narcissu
although you ask me to mod …… but i think your map need more work before , you have to add hitsound if you wish rank it …… no kd

[Hard]

i think AR 6~7 better according other map , and OD = AR - 1~2 more goodness for newplay

about NC , i suggest you add NC when downbeat like 00:02:611 - 01:10:644 - , i see you map main follow voice , add NC follow lyric fine too like 00:02:862 - 00:06:879 - …… in a word , you need pay attention the “ logic ”

00:14:410 - why skip the voice ?

[Normal]

01:36:000 (4) - DS 2.3 lol
Topic Starter
Hiyori

Narcissu wrote:

although you ask me to mod …… but i think your map need more work before , you have to add hitsound if you wish rank it …… no kd

[Hard]

i think AR 6~7 better according other map , and OD = AR - 1~2 more goodness for newplay

about NC , i suggest you add NC when downbeat like 00:02:611 - 01:10:644 - , i see you map main follow voice , add NC follow lyric fine too like 00:02:862 - 00:06:879 - …… in a word , you need pay attention the “ logic ”

00:14:410 - why skip the voice ? Fixed.

[Normal]

01:36:000 (4) - DS 2.3 lol LOLOL. My bad, I don't know hat happened here.
Fixed all! Thank you. :)
-rage
Hello, here's a mod due to your request (m4m request on your queue)
(i don't really have any points for your normal difficulty, just maybe add a little bit more hitsounds.

Hard:
  1. 00:34:996 (2) - new combo here instead?
  2. 00:44:787 (3) - it feels like the NC should start here instead of 00:43:531 (1) - i'm just comparing it to the beginning of the song where you would have a NC after every small interval.
  3. 00:47:046 (3) - ^
  4. 00:48:803 (3) - ^
  5. 00:49:808 (1,2,3,4) - (just my opinion) but i feel like it would be better if they were (1,2,1,2) instead of the same combo (1,2,3,4)
  6. 00:53:824 (2,3,4,1) - i have a slight issue with these notes, they're too on top of each other considering how the rest of the song has actual flow to it.
  7. 00:56:837 (3) - new combo here instead.
  8. 01:10:142 (2) - new combo here instead.
  9. 01:10:644 (3) - (just my opinion) this slider is slightly unaesthetically pleasing, would a shape like this feel better to you? (it's fine if you don't wanna change it, i was just pointing it out).
  10. 01:18:678 - i feel like there is a note missing in this spot since the singer is still singing at this moment.
  11. 01:22:695 - ^ here too (just a small suggestion, if you don't change it it's fine).
Really nice song!! good luck with your beatmap :)
straygod_old
nice.
Topic Starter
Hiyori

klonoa wrote:

Hello, here's a mod due to your request (m4m request on your queue)
(i don't really have any points for your normal difficulty, just maybe add a little bit more hitsounds.

Hard:
  1. 00:34:996 (2) - new combo here instead?
  2. 00:44:787 (3) - it feels like the NC should start here instead of 00:43:531 (1) - i'm just comparing it to the beginning of the song where you would have a NC after every small interval.
  3. 00:47:046 (3) - ^
  4. 00:48:803 (3) - ^
  5. 00:49:808 (1,2,3,4) - (just my opinion) but i feel like it would be better if they were (1,2,1,2) instead of the same combo (1,2,3,4)
  6. 00:53:824 (2,3,4,1) - i have a slight issue with these notes, they're too on top of each other considering how the rest of the song has actual flow to it.
  7. 00:56:837 (3) - new combo here instead.
  8. 01:10:142 (2) - new combo here instead.

    ----------------------------------------------------------------------------------------------------------
    ^^^ ✔️I changed combo per 2 big ticks instead.
  9. 01:10:644 (3) - (just my opinion) this slider is slightly unaesthetically pleasing, would a shape like this feel better to you? (it's fine if you don't wanna change it, i was just pointing it out). ✔️I tried my best to copy that. LOL
  10. 01:18:678 - i feel like there is a note missing in this spot since the singer is still singing at this moment. ✖️I'll leave it like that.
  11. 01:22:695 - ^ here too (just a small suggestion, if you don't change it it's fine). ✖️I'll leave it like that.
Really nice song!! good luck with your beatmap :)
Hey! Thanks for the mod.
Sero

Normal

· 00:00:351 (1,2) - The flow is not good here. See: http://puu.sh/jeGZ5/637477fa30.png. Use Ctrl+H on 00:00:351 (1) - , adjust the DS, and it should already look much better
· 00:00:351 (1,2) - Improve blanket.
· 00:04:619 (1,2) - Improve blanket.
· 00:08:636 (2,3) - Improve blanket.
· 00:09:138 (3,4) - Flow. http://puu.sh/jeHic/8e3edabf53.png. Awkward. Try to makes it easier to play.
· 00:35:247 (4,1) - Make a blanket.
· 00:45:289 (3,4) - Would be better with a blanket, or make it so, that 3's sliderstart is the furthest away and the sliderend is the closest to 4's sliderstart: http://puu.sh/jeHwG/a4d3b18ef9.jpg. Looks better.
· 00:52:820 (2,3) - Make a blanket.
· 01:00:351 (3,4) - Improve blanket.
· 01:18:929 (3,4,1,2) - Either make this an up-and-down pattern: http://puu.sh/jeHGY/cc5532255e.jpg - or keep the angles between circles consistent: http://puu.sh/jeHRu/4f765ce143.jpg.
· 01:21:439 (6,7) - Flow could be improved. If you keep it: Make a blanket.
· 01:26:460 (1,4,1) - Would go for a blanket here.
· 01:31:983 (3,4,1) - Flow could be improved.
· 01:35:498 (3,4) - Just a reminder for DS fix. =)
· 01:43:029 (4,1) - Make a blanket.
· 01:45:540 (1) - Bring the spinner to 01:45:038. Either increase it's length, so it goes to 01:51:063, or decrease it (recommended) to 01:49:054.

Hard

· The first part of the beginning (00:00:351 (1) - to 00:09:891 (2) - ) is too fast paced in comparison to Normal. It would be much better, if there were breaks at least, like in 00:10:644 (3) - to 00:16:167 (7) - . At the moment, it's like an insane (especially with those sharp angles between objects and the high SV. Decreasing the SV would benefit the whole difficulty. I would have chosen 1.3 (or 1.2, even though Normal is already 1.2), 1.4 is also ok.
· 00:00:351 (1,2,3) - Make blankets.
· 00:01:356 (3,4,1,2) - DS should stay 1.25.
· 00:02:611 (2,3,4,1) - It's already fast paced. This flow makes it hard to play for a Hard.
· 00:04:368 (2) - Could fix DS.
· 00:07:883 (1,2,3) - Improve flow, fix DS.
· 00:08:636 (3,4,1) - Improve flow.
· 00:10:644 (3) - Move this to 00:10:393, then adjust the placement accordingly. This will make it consistent with 00:06:126 (2,3) - 's break.
· 00:12:653 (3) - Move to 00:12:402. Same as above.
· 00:14:410 - Add a note here.
· 00:33:238 (3,4) - Improve flow.
· 00:34:996 (2,3) - I didn't mention this before, but I should have I realize now...these don't look and play very well. Look at the slider path: http://puu.sh/jeJrA/6121994ac8.png. Compare it to something like this: http://puu.sh/jeJwL/caecc73896.png. In the second one, you get one fluid motion. This will make it look and play better at the same time. I will refer to this by "Slider path" from now on, so you get examples where this could be applied.
· 00:36:753 (2,3) - Weird flow into the repeating slider.
· 00:38:008 (1,2) - Slider path. Something like http://puu.sh/jeJEq/ba4efb8e12.jpg keeps the positioning, something like http://puu.sh/jeJFZ/05fd7d28a4.jpg keeps the shape of the slider. Both improve playability. Even a blanket (http://puu.sh/jeJJG/eb51c73715.jpg) can fit here.
· 00:40:770 (2,3) - Fix DS.
· 00:43:029 (4,1,2) - Why not use the same slider all the time? Ctrl+V to copy, Ctrl+G to change direction of a slider. Also plays weird.
· 00:44:787 (3,4,1,2) - This is an example of how to make the slider path right. Neat.
· 00:52:067 (2,3) - Sliderpath.
· 00:55:079 (1,2) - Flow/slider path must be fixed. Maybe Ctrl+J it and place it like http://puu.sh/jeKCv/d6fc8a2a1d.jpg?
· 01:03:615 (3) - Fix DS.
· 01:04:117 (4) - This is the very first jump in the map, and I don't know if it's intended. It's a hard, it's 120BPM mapped on all red ticks, and in this section even on blue ticks for triples. Hmm...you can use jumps, sure, but having this as the first one in the whole map is inconsistent. And a bit too long with its weird flow.
· 01:10:644 (3) - Would look better, if it were symmetrical.
· 01:18:929 (1) - Move to 01:18:678 for consistent break.
· 01:20:686 (1) - You could do the same here, but I'd probably leave it like this. Just wanted to point it out. It sounds good the way it is.
· 01:22:946 (1) - Same break, move to 01:22:695.
· 01:24:703 (1,2) - Slider path/flow.
· 01:27:213 (2,3,4) - Maybe slider path?
· 01:31:732 (2,3) - Could improve blanket a bit.
· 01:36:251 (2,3) - Make blanket.
· 01:38:761 (5) - Fix DS.
· 01:40:268 (8,1) - and 01:41:021 (2,3) - Slider path is meh.
· 01:41:523 (3,4) - Make blanket.
· 01:43:029 (1) - Break thingy. Move to 01:42:822.
· 01:45:540 (1) - I'd make it last only 2 full measures (until 01:49:054), but it's ok if it stays.
This is a lot of improvement mapping-wise both on normal and hard. Your combos and hitsounds need to be fixed though, but that's no problem. Message me anytime, and we'll both fix them. Nice job.
HappyRocket88

Rocket's mod



Hi this is a M4M favor ʕ•ᴥ•ʔ so here's the I asked you for a mod. >_< Thanks, Mrs. Hiyori. c:
Pokemon map

[General]
  1. Your current bg image is 1200x729. I mean, it's not that bad but It would be better if you resize it into 1200x675. for a 16:9 size. Ot just ask in ringating queue.
  2. The no-kiai is intentional? :o
  3. Maybe you can try out this offset -1409 to avoid placing objects before the offset.
  4. Reduce the vol from 50% to 30% because some of the claps are too noisy and do not sound good.
[Normal]
It's a pretty nice diff. Readable and the flow is good among the objects. Good job! I would say the hitsounds are a bit noisy because of some claps that don't fit with the song because sometimes the music goes relax. But that's something we must learn on whilemapping. c:

Blanket and spacing

There are some flows you can improve because they don't seem to be good while you place the cursor over the objects. For example:
  1. 00:00:351 (1,2) The blanket between these objects isn't perfect. So you can make it better to improve the spacing. like list.
  2. 00:01:607 (2,3) Same like this.
  3. 00:04:619 (1,2) ^ this
  4. 00:12:653 (3,4) The space between these objects are smmetric.
  5. 00:15:163 (2) Stack this object over this slider 00:13:657 (4) 's end to avoid the overlap.
  6. 00:35:247 (4) What about stacking this slider into this 00:32:736 (2) to make a neater pattern?
  7. 00:40:770 (2) You can use the same slider shape of this 00:39:766 (1) to make a blanket with 00:42:276 (3) .
  8. 01:19:933 (1) Put it here 332|276to make it symmetric with 01:18:929 (3) .

Rthymn issues

Here I append a list of important issues this diff has to avoid in trough normal diffs. For example of downbeat which should have been strong beats.

  1. 00:15:665 (3) as you can see there's a big white tick here 00:16:669 that implies a strong beat and you set it with a downbeat and the end of the slider and that's no good. Because of that I suggest to remove the reverse of that slider and to emphasize this beat 00:16:669 with a circle with a finish.
  2. 00:24:703 (1) This spinner is good but I guess it doesn't follow the vocals as proper as it should. and the next space from here 00:28:845 to 00:32:109 seem to be awful and awkward. So for that I jugguest you to remove it.
  3. 00:32:736 (2,3) The flow between these objects aren't very intuitive because the (2) slider's end lead that the next pattern will be down of it. Like this
  4. 00:36:251 (1) Same reason of the downbeat, change it for two circles and add NC here 00:36:753
  5. 00:52:820 (2,3,4) I'd say you can follow the vocals here to make a better rthymn
  6. 01:02:862 (3,4) This should be a slider 1/1 to follow the «UIE» XD
  7. 01:03:866 (1) Remove the reverse and add a 181 slider by removing this object 01:05:372 (2) , like this.
  8. 01:10:895 (1,1) Please, more recovery time. or unrankable. ;__; Maybe you can try out a long slider of 4 beats isntead of a spinner. \(ºuº
  9. 01:20:435 (2) Same downbeat reason, change it by 2 circles instead of a slider.

Hitsounding

Overall hitsounds are pretty well set, but they're some that feel a bit strange in the song. For example:

  1. 00:32:736 (2) Shouldn't this slider have the finish in its head isntead of this circle 00:32:234 (1) ? I gues that circle might fit with a whistle. o3o
  2. 00:37:255 (2) Remove the clap for the reverse because it sounds a bit strange.
  3. 00:39:766 (1) Remove the finish from end and put a clap.
  4. 00:40:770 (2) Add a finish in the head of the slider
  5. 00:48:301 (1) Remove the finish and put a clap.
  6. 00:48:803 (2) Add a finish.
  7. 00:48:803 (2,3,4) Remove the claps of the reverses.
  8. 00:56:837 (2,1) ^
  9. 01:08:887 (3) Add
  10. 01:20:435 (2) Remove the finish.
  11. 01:34:494 (2) Add a finish in the slider's end.
NC combing

The places where you put NC in every two measures and you can realize it trough the whole song, but there are some of them that don't follow the rules and make stranger things. For example, you can Add NC here:
  1. 00:08:636 (2)
  2. 00:12:653 (3)
  3. 00:40:770 (2)
  4. 00:46:795 (4)
  5. 00:52:820 (2)
  6. 00:56:837 (2)
  7. 01:00:854 (4)
  8. 01:08:887 (3)
  9. 01:20:435 (2)
  10. 01:24:954 (2)
  11. 01:29:473 (4)
And remove NC here:
  1. 00:08:134 (1)
  2. 00:11:649 (1)
  3. 00:14:661 (1)
  4. 00:39:766 (1)
  5. 00:43:280 (1)
  6. 00:48:301 (1)
  7. 00:51:816 (1)
  8. 00:54:828 (1)
  9. 01:01:858 (1)
  10. 01:03:866 (1)
  11. 01:06:879 (1)
  12. 01:10:393 (1)
  13. 01:19:933 (1)
  14. 01:23:950 (1)
  15. 01:26:460 (1)
  16. 01:30:979 (1)
Modem
Hi~! :3
M4M from your queue owo

General
I think you should put some kiai time in each diff cuz there are some worth part to be kiai time :
* 00:32:234 ~ 00:48:301
* 01:12:904 ~ 01:28:469
* 01:28:971 ~ 01:44:536
Your bg..... Is nice but to make it save, please crop it into any possible rankable size. 1024 x 768 should be nice owo

Ranking Criteria wrote:

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
Others are pretty fine~ :3

Normal
You have some DS problems (AiMod) which might be some unrankable issues for this map:
* 00:02:360
Solutions :
- Move this slider -> 00:01:607 (2) to : 240|204
- Move this note -> 00:02:611 (3) to : 144|268
- Move this slider -> 00:03:113 (4) to : 96|156
- Move this note -> 00:04:619 (1) to : 156|260
- Move this slider -> 00:05:121 (2) to : 281|243
* 00:06:377
Solutions :
- Move this note -> 00:06:628 (3) to : 156|260
- Move this slider -> 00:07:130 (4) to : 36|276
- Move this note -> 00:08:134 (1) to : 156|260

00:00:351 (1) In my opinion, using finish at the head of this slider is better instead of using clap
00:02:611 (3) Add new combo colour here please~!
00:06:628 (3) Here ^ too
00:10:644 (4) This blanket is almost perfect. Just move the center point of this slider's frame one grid to the left
00:36:251 (1) Based on the DS, actually you could make an indirect stack that would make the placement of this slideris better. Just move this slider to 136|180
00:45:289 (3) You better move this slider upwards since it directly touching the HP bar. Well, it isn't an unrankable issue, but better safe than sorry right? Anyway, some beginner players who played this map might not understand the exact shape of this slider because some parts of this slider has been covered by the hp bar and some of the other part is kinda off-screen. So, please move this slider -> 00:45:289 (3) to 232|324 , then move this slider -> 00:46:795 (4) to 468|164 , after that move this note -> 00:48:301 (1) to 356|204 , then move this slider -> 00:48:803 (2) to 236|216 afterwards. The flow should be safer this way :3
01:00:854 (4) Fix this blanket please. Move the center point of this slider's frame 3 grids to the right
01:02:862 (3) Here too. Please fix this blanket. Move the center point of this slider's frame 4 grids to the left and the end point of this slider's frame 4 grids lower
01:04:368 (1) Please add finish at this slider's reverse part to emphasize the main music
01:05:372 (2) Remove finish from this note, then add clap instead
01:07:883 (2,3) These twin sliders are almost perfect too. Move the end point of this slider's frame -> 01:08:887 (3) 2 grids upwards
01:13:155 (1,2) Here too. Please fix this blanket. Move the center point of this slider -> 01:13:406 (2) 4 grids lower and the end point of this slider 4 grids upwards
01:13:406 (2) Add clap at the head of this slider please~
01:14:410 (2) Add clap at the tail of this slider please~
01:15:414 (4) Add clap at the head of this slider please~
01:16:418 (4) Add clap at the tail of this slider please~
01:17:423 (2) Add clap at the head of this slider please~
01:18:427 (2) Add clap at the tail of this slider please~
01:20:184 (1,2) This blanket can be improved. This slider -> 01:20:435 (2) is too curvy to be a blanket. So, move the center point of this slider's frame 2 grids to the left
01:23:950 (1) Same as before, this slider is directly touching the hp bar, so please move this slider to 284|192 for a safer placement, then move this note -> 01:24:954 (2) to 136|356 to prevent any DS problems afterwards
01:30:477 (4,1) Ummm.... Just my suggestion, but it would be nice if you make them into blanket. But it's up to you~ :3
01:32:485 (3) Add clap at the tail of this slider please~
01:37:004 (2) Again. Based on DS, you could make this slider into an indirect stack for a better placement. Just move this slider to 292|168 :3
01:43:531 (4,1) Here as well. This blanket is almost perfect. Just move the center point of this slider's frame -> 01:43:029 (4) 2 grids to the left and the end point of this slider's frame 2 grids to the left as well
01:43:531 (4) Add clap at the tail of this slider please~
You need some hitsounds improvement. You could ask some hitsound modders to help you fix this ;)

Hard
Change the HP Drain Rate into 7
Change AR into 7 as well
And change and OD into 7 so that it wouldn't cause any spread issues between those two diffs
00:00:854 (1,2,3) This blanket is almost perfect. Move the end point of this slider's frame -> 00:00:351 (1) 2 grids upwards, then move the end point of this slider's frame -> 00:01:356 (3) 2 grids lower
I think this diff is kinda fine since the flow is already good :3

Okay, that's all~!
Good Luck on Rank~! \(O w O)/
Topic Starter
Hiyori
As Always, Great Mod Chris!

Sero wrote:

Normal

· 00:00:351 (1,2) - The flow is not good here. See: http://puu.sh/jeGZ5/637477fa30.png. Use Ctrl+H on 00:00:351 (1) - , adjust the DS, and it should already look much better
· 00:00:351 (1,2) - Improve blanket.
· 00:04:619 (1,2) - Improve blanket.
· 00:08:636 (2,3) - Improve blanket.
· 00:09:138 (3,4) - Flow. http://puu.sh/jeHic/8e3edabf53.png. Awkward. Try to makes it easier to play.
· 00:35:247 (4,1) - Make a blanket.
· 00:45:289 (3,4) - Would be better with a blanket, or make it so, that 3's sliderstart is the furthest away and the sliderend is the closest to 4's sliderstart: http://puu.sh/jeHwG/a4d3b18ef9.jpg. Looks better.
· 00:52:820 (2,3) - Make a blanket.
· 01:00:351 (3,4) - Improve blanket.
· 01:18:929 (3,4,1,2) - Either make this an up-and-down pattern: http://puu.sh/jeHGY/cc5532255e.jpg - or keep the angles between circles consistent: http://puu.sh/jeHRu/4f765ce143.jpg.
· 01:21:439 (6,7) - Flow could be improved. If you keep it: Make a blanket.
· 01:26:460 (1,4,1) - Would go for a blanket here.
· 01:31:983 (3,4,1) - Flow could be improved.
· 01:35:498 (3,4) - Just a reminder for DS fix. =)
· 01:43:029 (4,1) - Make a blanket.
· 01:45:540 (1) - Bring the spinner to 01:45:038. Either increase it's length, so it goes to 01:51:063, or decrease it (recommended) to 01:49:054.

Hard

· The first part of the beginning (00:00:351 (1) - to 00:09:891 (2) - ) is too fast paced in comparison to Normal. It would be much better, if there were breaks at least, like in 00:10:644 (3) - to 00:16:167 (7) - . At the moment, it's like an insane (especially with those sharp angles between objects and the high SV. Decreasing the SV would benefit the whole difficulty. I would have chosen 1.3 (or 1.2, even though Normal is already 1.2), 1.4 is also ok.
· 00:00:351 (1,2,3) - Make blankets.
· 00:01:356 (3,4,1,2) - DS should stay 1.25.
· 00:02:611 (2,3,4,1) - It's already fast paced. This flow makes it hard to play for a Hard.
· 00:04:368 (2) - Could fix DS.
· 00:07:883 (1,2,3) - Improve flow, fix DS.
· 00:08:636 (3,4,1) - Improve flow.
· 00:10:644 (3) - Move this to 00:10:393, then adjust the placement accordingly. This will make it consistent with 00:06:126 (2,3) - 's break.
· 00:12:653 (3) - Move to 00:12:402. Same as above.
· 00:14:410 - Add a note here.
· 00:33:238 (3,4) - Improve flow.
· 00:34:996 (2,3) - I didn't mention this before, but I should have I realize now...these don't look and play very well. Look at the slider path: http://puu.sh/jeJrA/6121994ac8.png. Compare it to something like this: http://puu.sh/jeJwL/caecc73896.png. In the second one, you get one fluid motion. This will make it look and play better at the same time. I will refer to this by "Slider path" from now on, so you get examples where this could be applied.
· 00:36:753 (2,3) - Weird flow into the repeating slider.
· 00:38:008 (1,2) - Slider path. Something like http://puu.sh/jeJEq/ba4efb8e12.jpg keeps the positioning, something like http://puu.sh/jeJFZ/05fd7d28a4.jpg keeps the shape of the slider. Both improve playability. Even a blanket (http://puu.sh/jeJJG/eb51c73715.jpg) can fit here.
· 00:40:770 (2,3) - Fix DS.
· 00:43:029 (4,1,2) - Why not use the same slider all the time? Ctrl+V to copy, Ctrl+G to change direction of a slider. Also plays weird.
· 00:44:787 (3,4,1,2) - This is an example of how to make the slider path right. Neat.
· 00:52:067 (2,3) - Sliderpath.
· 00:55:079 (1,2) - Flow/slider path must be fixed. Maybe Ctrl+J it and place it like http://puu.sh/jeKCv/d6fc8a2a1d.jpg?
· 01:03:615 (3) - Fix DS.
· 01:04:117 (4) - This is the very first jump in the map, and I don't know if it's intended. It's a hard, it's 120BPM mapped on all red ticks, and in this section even on blue ticks for triples. Hmm...you can use jumps, sure, but having this as the first one in the whole map is inconsistent. And a bit too long with its weird flow.
· 01:10:644 (3) - Would look better, if it were symmetrical.
· 01:18:929 (1) - Move to 01:18:678 for consistent break.
· 01:20:686 (1) - You could do the same here, but I'd probably leave it like this. Just wanted to point it out. It sounds good the way it is.
· 01:22:946 (1) - Same break, move to 01:22:695.
· 01:24:703 (1,2) - Slider path/flow.
· 01:27:213 (2,3,4) - Maybe slider path?
· 01:31:732 (2,3) - Could improve blanket a bit.
· 01:36:251 (2,3) - Make blanket.
· 01:38:761 (5) - Fix DS.
· 01:40:268 (8,1) - and 01:41:021 (2,3) - Slider path is meh.
· 01:41:523 (3,4) - Make blanket.
· 01:43:029 (1) - Break thingy. Move to 01:42:822.
· 01:45:540 (1) - I'd make it last only 2 full measures (until 01:49:054), but it's ok if it stays.
This is a lot of improvement mapping-wise both on normal and hard. Your combos and hitsounds need to be fixed though, but that's no problem. Message me anytime, and we'll both fix them. Nice job.

Fixed most of you mod. :) Thank you Chris! Sero

Thanks for the mod too, Queen Leonor! Very intuitive modding skills! HappyRocket88:)
Ringating
from my queue:

I extended the image down and to the left in order to achieve a res of 1366x768. I also flipped the image horizontally in order to make it so the focus of the image isn't covered in the song select menu.no kds
HappyRocket88
Ringnating is the best. \(ºuº
Topic Starter
Hiyori

HappyRocket88 wrote:

Ringnating is the best. \(ºuº
Yeah Ringating!

Ringating wrote:

from my queue:

I extended the image down and to the left in order to achieve a res of 1366x768. I also flipped the image horizontally in order to make it so the focus of the image isn't covered in the song select menu.no kds
This is amazing! Thank you!
Taeyang
  • General
  1. i recommend audio-lead-in +2000
  2. combo1 and combo3 colours so similar change another one
  3. your hard diff OD,AR,HP too high
    OD-6.5~7 AR-6.5~7.5 hp 5~6

  • Normal
  1. Snapping Unsnapped inherited (green) sections at: 01:10:744 - snap to 01:10:770
  2. 00:00:351 (1,2,3,4) - flow and blanket
  3. 00:07:130 (4) - make curve slide that's looks better
  4. 00:08:636 (2,3) - blanket and DS
  5. 00:08:134 (1,2) - NC swap
  6. 00:10:644 (4) - curve too much just stright
  7. 00:11:649 (1,3) - NC swap
  8. 00:12:653 (3,4) - not parallel
  9. 00:30:728 - spin end point here
  10. 00:32:234 (1,2,3) - like this blanket looks better
  11. 00:36:753 - clickable
  12. 01:08:887 (3,4,1) - DS not same
  13. 01:10:644 - 01:10:770 - 01:12:653 - this is Normal diff so i use SV not fit
  14. 01:20:435 (2,3) - avoid overlap

  • Hard
  1. 00:00:351 (1,2,3) - blanket
    fix like this
    http://puu.sh/jmkGu/f296080837.jpg
  2. 00:02:360 (1,2) - NC swap
  3. 00:03:866 (1,3) - ^
  4. 00:05:874 (1) - remove NC
  5. 00:06:879 (3,1) - NC swap
  6. 00:08:636 (3,1) - NC swap
  7. 00:10:644 (4,1) - NC swap
    ....
  8. 00:12:904 (4) - remove slide whistle sound
  9. 00:38:259 (2) - 00:37:255 (4) - curve too much
  10. 00:43:029 (2) - remove slide whistle sound
  11. 01:03:615 (3) - ^
  12. 01:10:644 (3) - ugly slide
  13. 01:12:653 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - more use curve slide why only stright slide?
  14. 01:44:536 (4,5) - avoid this stack this is make readable
Darcsol
This is one of the most frustrating mods I ever done. 3 times I lost everything on this post. And it's pretty long mod.

Anyway let's get right to it, because there are a lot of problems to deal with.


[General]
  1. Add the following to tags:

    • funk indie single
  2. Who is "mrsuicidesheep" in the tags?
  3. Are you going to include more diffs in your map, such as an Easy or Insane?
  4. I recommend moving the preview point to either 00:32:485 or 01:12:653 . Preview points should highlight the most memorable part of the song.

  5. I highly recommend removing kiai times. This song is too mellow to have them. If you reaaally have to keep them, at least remove the kiai time on 00:32:234 .

  6. First of all, the original BG's size was perfectly fine. Using different ratios are fine as long as the BG doesn't go over 1366 x 768 like the ranking criteria said, though it is preferable to have the BG in a common ratio. However, it disappoints me that many maps have a completely unrelated BG for their song. So I decided to edit the song's artist's album(?) cover. It's simple, effective, and it's for the song. Here it is:

After going through the diffs, I found out that the combos and hitsounds are a mess. They are completely random with no consistency whatsoever. This map is unrankable until the hitsounds and combos are fixed.

Because there are so many problems to cover, I decided to do two things: first I gave suggestions on combos on Easy, but not on Hard; it was a completely different beast. Second, I gave some suggestions on hitsounds, but this time only on the first 15 seconds on Easy. Hard was... something else.

Near the end of this mod, I gave some tips and tricks to help you with your combos and hitsounds.


[Normal]
  1. 00:00:351 (1) - Remove the clap on the head.
  2. 00:02:611 (3) - Adjust this circle to x:160 y:248 so the curve from 00:01:607 (2) acts as a blanket.
  3. 00:02:611 (3) - Why does it have a finish hitsound while 00:04:619 (1) - is a whistle? Then at 00:08:636 (2) - it's a finish hitsound again. Very inconsistent. The finish hitsound doesn't fit, so replace it with a whistle.
  4. 00:03:113 (4) - This slider should have the same shape as 00:01:607 (2) .
  5. 00:03:113 (4) - Add a clap on the head. Remove the clap on the repeat.
  6. 00:05:121 (2) - Add a clap on the tail.
  7. 00:06:628 (3) - Adjust this circle to x:152 y:188 so it follows the curve from 00:05:121 (2) .
  8. 00:06:628 (3) - Remove the finish hitsound.
  9. 00:07:130 (4) - Add a clap on the head. Remove the clap on the tail.
  10. 00:08:134 (1) - Remove new combo
  11. 00:08:636 (2) - Add new combo
  12. 00:08:636 (2) - Remove the finish hitsound and turn it to a whistle instead.
  13. 00:09:138 (3) - Spacing
  14. 00:09:138 (3) - Add a clap on the head and tail. Remove the clap on the repeat.
  15. 00:10:644 (4) - Instead of that slider placement, try this look instead:
  16. 00:10:644 (4) - Remove the clap on the head and replace it with a whistle. Add a clap on the tail.
  17. 00:11:649 (1) - Remove combo
  18. 00:11:649 (1) - Remove whistle
  19. 00:12:151 (2) - Remove whistle; add a clap instead.
  20. 00:12:653 (1) - Add new combo
  21. 00:12:653 (3) - Add a clap on the tail.
  22. 00:13:657 (4) - ^
  23. 00:14:661 (1) - Add new combo
  24. 00:14:661 (1) - Remove finish hitsound.
  25. 00:15:163 (2) - Remove finish hitsound and add a clap instead.
  26. 00:15:665 (3) - Add a clap on the tail.

    I stopped suggesting hitsounds here.

  27. 00:24:703 (1) - Extend this spinner to 00:30:728 so it will be similar to the Hard diff's.
  28. 00:32:736 (2) - New combo
  29. 00:33:741 (1) - Remove the repeater. Add a circle on 00:34:745 . It's not recommended to have a slider's end on the first 1/4 divisor like the other modder's have said.
  30. 00:39:766 (3) - New combo
  31. 00:40:770 (1) - Remove combo
  32. 00:42:778 (1) - New combo
  33. 00:43:280 (1) - Remove combo
  34. 00:43:280 (1) - That is one unappealing slider. Keep it simple and turn it like the one on 00:05:121 (2) .
  35. 00:44:787 (5) - New combo
  36. 00:45:289 (3) - Unappealing slider. Keep it simple.
  37. 00:48:301 (1) - Remove combo
  38. 00:48:803 (5) - New combo
  39. 00:48:803 (2,3) - This is an example of poor flow. 00:49:808 (3) - should never go to the same direction, especially when a repeating slider is involved. While harder diffs have exceptions, easier diffs are more difficult to justify. I recommend moving it around x:312 y:220.
  40. 00:51:816 (1) - Remove combo
  41. 00:54:828 (1) - Remove combo
  42. 00:56:837 (2) - New combo
  43. 00:58:845 (1) - Remove combo
  44. 01:00:854 (1) - New combo
  45. 01:01:858 (1) - Remove combo
  46. 01:00:854 (1) - The slider should blanket around 01:00:351 (6) .
  47. 01:03:866 (1) - Shorten this slider and map it out. Again, it's not recommended to end a slider on the first 1/4 divisor.
  48. 01:06:879 (1) - Remove combo
  49. 01:08:887 (7) - New combo
  50. 01:10:393 (1) - Remove combo
  51. 01:10:644 - Unnecessary inherited point. Remove it.
  52. 01:10:738 - This is a big no-no. Slider velocity should never be cut in half, especially in easier diffs. Increase slider velocity to 0.80x.
  53. 01:10:895 (2) - Unappealing slider
  54. 01:10:895 (2) - New combo
  55. 01:19:933 (1) - Remove combo
  56. 01:20:435 (2) - New combo
  57. 01:20:435 (2) - Flip this slider horizontally so it curves the opposite direction instead.
  58. 01:23:950 (1) - Remove combo
  59. 01:24:954 (1) - New combo
  60. 01:26:460 (1) - Remove combo
  61. 01:28:469 (6) - Remove this slider and map circles instead. Like I said, it's not recommended to end a slider on the first 1/4 divisor.
  62. 01:28:469 (6) - New combo
  63. 01:30:979 (1) - New combo
  64. 01:32:987 (6) - New combo
  65. 01:33:490 (1) - Remove combo
  66. 01:36:502 (1) - Remove combo
  67. 01:37:004 (1) - Add combo
  68. 01:39:515 (1) - Remove combo
  69. 01:40:519 (5) - Remove this slider and map circles instead. Like I said, it's not recommended to end a slider on the first 1/4 divisor.
  70. 01:40:519 (5) - New combo
  71. 01:44:033 (1) - Remove combo
  72. 01:45:038 (1) - Shrink this spinner so it starts at 01:45:038 instead. Map the empty space.

[Hard]
  1. 00:16:669 - Add a circle here? There is one on Easy.
  2. 00:33:741 (4,1) - Spacing
  3. 00:40:770 (2,3) - ^
  4. 00:44:536 - A circle here?
  5. 00:48:929 - The slider velocity is too slow. Because of it, the sliders look misleading like one on 00:57:088 (6) . Increase it to 0.75x.
  6. 00:49:054 (6,1) - There's a sudden jump here...
  7. 00:50:059 (2,3) - ...and here. This is a difficulty spike. There are no jumps like that anywhere in the diff. It breaks flow. Please reduce the distance of the jumps.
  8. 00:56:586 - Add a circle here?
  9. 01:07:130 (1,2) - Spacing
  10. 01:10:519 - Slider velocity is too slow. Increase it to 0.75x.
  11. 01:10:644 (3) - This slider is unappealing, clean it up.
  12. 01:18:678 - A circle here?
  13. 01:18:929 (1) - The circle is too close to 01:19:180 (2) . It's also covering up the repeater symbol.
  14. 01:21:188 (2,3,4) - Straighten these sliders.
  15. 01:22:695 - A circle here?
  16. 01:29:222 (2,3) - Straighten these sliders.
  17. (UNRANKABLE) 01:37:506 (2) - This slider is more than halfway off the grid. All objects must be in the grid. Move it closer.
  18. 01:45:540 (1) - Like I said in Easy, shrink this spinner to 01:49:054 - and map the empty space.

This map needs a lot of work. The hitsounds and combos are the biggest problems of all. I can't deal with them all so here are a few tips and tricks to deal with them:

  • Combos are there to help the player's perception and stanza of a song. Most songs follow the 4/4 metronome. Basically, on the hit objects timeline on the top of the map editor, every long tick mark should be a new combo. Of course there are exceptions, but in this case, it should be simple and straightforward. Consistency is important.

    Hitsounds should help players give feedback when playing a map. Hitsounds also enhances the experience in playing a map. When it fails to do that, the map suffers and becomes an unpolished mess. Hitsounds are subjective, meaning there are a lot of ways to interpret a map, but hitsounds still have to follow the song. When you map hitsounds, reduce the music volume and increase the effect volume so you hear the hitsounds more predominately. Keep the hitsounds consistent. When there's a clap in the song, add a clap there. When you added a whistle there and the next note doesn't, the consistency is broken. Again, consistency is important.
While combos and hitsounds are the biggest problems to deal with, there are other, smaller problems that can't be forgotten. The overall hit object layout is okay at best, but lacks polish. Poor use of blankets, sliders with awkward placement, weird slider shapes, uncomfortable flow, and so on. I only covered some, but a modder can only cover so much.

This mod isn't perfect, but I think I highlighted the most major problems of the map. Hopefully other modders can guide you through it.

Good luck
Topic Starter
Hiyori
SPOILER

Darcsol wrote:

This is one of the most frustrating mods I ever done. 3 times I lost everything on this post. And it's pretty long mod.

Anyway let's get right to it, because there are a lot of problems to deal with.


[General]
  1. Add the following to tags:

    • funk indie single
  2. Who is "mrsuicidesheep" in the tags?
  3. Are you going to include more diffs in your map, such as an Easy or Insane?
  4. I recommend moving the preview point to either 00:32:485 or 01:12:653 . Preview points should highlight the most memorable part of the song.

  5. I highly recommend removing kiai times. This song is too mellow to have them. If you reaaally have to keep them, at least remove the kiai time on 00:32:234 .

  6. First of all, the original BG's size was perfectly fine. Using different ratios are fine as long as the BG doesn't go over 1366 x 768 like the ranking criteria said, though it is preferable to have the BG in a common ratio. However, it disappoints me that many maps have a completely unrelated BG for their song. So I decided to edit the song's artist's album(?) cover. It's simple, effective, and it's for the song. - Umm, I'll think about this. I really like my BG tho.
    Here it is:

After going through the diffs, I found out that the combos and hitsounds are a mess. They are completely random with no consistency whatsoever. This map is unrankable until the hitsounds and combos are fixed.

Because there are so many problems to cover, I decided to do two things: first I gave suggestions on combos on Easy, but not on Hard; it was a completely different beast. Second, I gave some suggestions on hitsounds, but this time only on the first 15 seconds on Easy. Hard was... something else.

Near the end of this mod, I gave some tips and tricks to help you with your combos and hitsounds.


[Normal]
  1. 00:00:351 (1) - Remove the clap on the head.
  2. 00:02:611 (3) - Adjust this circle to x:160 y:248 so the curve from 00:01:607 (2) acts as a blanket.
  3. 00:02:611 (3) - Why does it have a finish hitsound while 00:04:619 (1) - is a whistle? Then at 00:08:636 (2) - it's a finish hitsound again. Very inconsistent. The finish hitsound doesn't fit, so replace it with a whistle.
  4. 00:03:113 (4) - This slider should have the same shape as 00:01:607 (2) .
  5. 00:03:113 (4) - Add a clap on the head. Remove the clap on the repeat.
  6. 00:05:121 (2) - Add a clap on the tail.
  7. 00:06:628 (3) - Adjust this circle to x:152 y:188 so it follows the curve from 00:05:121 (2) .
  8. 00:06:628 (3) - Remove the finish hitsound.
  9. 00:07:130 (4) - Add a clap on the head. Remove the clap on the tail.
  10. 00:08:134 (1) - Remove new combo
  11. 00:08:636 (2) - Add new combo
  12. 00:08:636 (2) - Remove the finish hitsound and turn it to a whistle instead.
  13. 00:09:138 (3) - Spacing
  14. 00:09:138 (3) - Add a clap on the head and tail. Remove the clap on the repeat.
  15. 00:10:644 (4) - Instead of that slider placement, try this look instead:
  16. 00:10:644 (4) - Remove the clap on the head and replace it with a whistle. Add a clap on the tail.
  17. 00:11:649 (1) - Remove combo
  18. 00:11:649 (1) - Remove whistle
  19. 00:12:151 (2) - Remove whistle; add a clap instead.
  20. 00:12:653 (1) - Add new combo
  21. 00:12:653 (3) - Add a clap on the tail.
  22. 00:13:657 (4) - ^
  23. 00:14:661 (1) - Add new combo
  24. 00:14:661 (1) - Remove finish hitsound.
  25. 00:15:163 (2) - Remove finish hitsound and add a clap instead.
  26. 00:15:665 (3) - Add a clap on the tail.

    I stopped suggesting hitsounds here.

  27. 00:24:703 (1) - Extend this spinner to 00:30:728 so it will be similar to the Hard diff's.
  28. 00:32:736 (2) - New combo
  29. 00:33:741 (1) - Remove the repeater. Add a circle on 00:34:745 . It's not recommended to have a slider's end on the first 1/4 divisor like the other modder's have said.
  30. 00:39:766 (3) - New combo
  31. 00:40:770 (1) - Remove combo
  32. 00:42:778 (1) - New combo
  33. 00:43:280 (1) - Remove combo
  34. 00:43:280 (1) - That is one unappealing slider. Keep it simple and turn it like the one on 00:05:121 (2) .
  35. 00:44:787 (5) - New combo
  36. 00:45:289 (3) - Unappealing slider. Keep it simple.
  37. 00:48:301 (1) - Remove combo
  38. 00:48:803 (5) - New combo
  39. 00:48:803 (2,3) - This is an example of poor flow. 00:49:808 (3) - should never go to the same direction, especially when a repeating slider is involved. While harder diffs have exceptions, easier diffs are more difficult to justify. I recommend moving it around x:312 y:220.
  40. 00:51:816 (1) - Remove combo
  41. 00:54:828 (1) - Remove combo
  42. 00:56:837 (2) - New combo
  43. 00:58:845 (1) - Remove combo
  44. 01:00:854 (1) - New combo
  45. 01:01:858 (1) - Remove combo
  46. 01:00:854 (1) - The slider should blanket around 01:00:351 (6) .
  47. 01:03:866 (1) - Shorten this slider and map it out. Again, it's not recommended to end a slider on the first 1/4 divisor.
  48. 01:06:879 (1) - Remove combo
  49. 01:08:887 (7) - New combo
  50. 01:10:393 (1) - Remove combo
  51. 01:10:644 - Unnecessary inherited point. Remove it.
  52. 01:10:738 - This is a big no-no. Slider velocity should never be cut in half, especially in easier diffs. Increase slider velocity to 0.80x.
  53. 01:10:895 (2) - Unappealing slider
  54. 01:10:895 (2) - New combo
  55. 01:19:933 (1) - Remove combo
  56. 01:20:435 (2) - New combo
  57. 01:20:435 (2) - Flip this slider horizontally so it curves the opposite direction instead.
  58. 01:23:950 (1) - Remove combo
  59. 01:24:954 (1) - New combo
  60. 01:26:460 (1) - Remove combo
  61. 01:28:469 (6) - Remove this slider and map circles instead. Like I said, it's not recommended to end a slider on the first 1/4 divisor.
  62. 01:28:469 (6) - New combo
  63. 01:30:979 (1) - New combo
  64. 01:32:987 (6) - New combo
  65. 01:33:490 (1) - Remove combo
  66. 01:36:502 (1) - Remove combo
  67. 01:37:004 (1) - Add combo
  68. 01:39:515 (1) - Remove combo
  69. 01:40:519 (5) - Remove this slider and map circles instead. Like I said, it's not recommended to end a slider on the first 1/4 divisor.
  70. 01:40:519 (5) - New combo
  71. 01:44:033 (1) - Remove combo
  72. 01:45:038 (1) - Shrink this spinner so it starts at 01:45:038 instead. Map the empty space.

[Hard]
  1. 00:16:669 - Add a circle here? There is one on Easy.
  2. 00:33:741 (4,1) - Spacing
  3. 00:40:770 (2,3) - ^
  4. 00:44:536 - A circle here?
  5. 00:48:929 - The slider velocity is too slow. Because of it, the sliders look misleading like one on 00:57:088 (6) . Increase it to 0.75x.
  6. 00:49:054 (6,1) - There's a sudden jump here...
  7. 00:50:059 (2,3) - ...and here. This is a difficulty spike. There are no jumps like that anywhere in the diff. It breaks flow. Please reduce the distance of the jumps.
  8. 00:56:586 - Add a circle here?
  9. 01:07:130 (1,2) - Spacing
  10. 01:10:519 - Slider velocity is too slow. Increase it to 0.75x.
  11. 01:10:644 (3) - This slider is unappealing, clean it up.
  12. 01:18:678 - A circle here?
  13. 01:18:929 (1) - The circle is too close to 01:19:180 (2) . It's also covering up the repeater symbol.
  14. 01:21:188 (2,3,4) - Straighten these sliders.
  15. 01:22:695 - A circle here?
  16. 01:29:222 (2,3) - Straighten these sliders.
  17. (UNRANKABLE) 01:37:506 (2) - This slider is more than halfway off the grid. All objects must be in the grid. Move it closer.
  18. 01:45:540 (1) - Like I said in Easy, shrink this spinner to 01:49:054 - and map the empty space.

This map needs a lot of work. The hitsounds and combos are the biggest problems of all. I can't deal with them all so here are a few tips and tricks to deal with them:

  • Combos are there to help the player's perception and stanza of a song. Most songs follow the 4/4 metronome. Basically, on the hit objects timeline on the top of the map editor, every long tick mark should be a new combo. Of course there are exceptions, but in this case, it should be simple and straightforward. Consistency is important.

    Hitsounds should help players give feedback when playing a map. Hitsounds also enhances the experience in playing a map. When it fails to do that, the map suffers and becomes an unpolished mess. Hitsounds are subjective, meaning there are a lot of ways to interpret a map, but hitsounds still have to follow the song. When you map hitsounds, reduce the music volume and increase the effect volume so you hear the hitsounds more predominately. Keep the hitsounds consistent. When there's a clap in the song, add a clap there. When you added a whistle there and the next note doesn't, the consistency is broken. Again, consistency is important.
While combos and hitsounds are the biggest problems to deal with, there are other, smaller problems that can't be forgotten. The overall hit object layout is okay at best, but lacks polish. Poor use of blankets, sliders with awkward placement, weird slider shapes, uncomfortable flow, and so on. I only covered some, but a modder can only cover so much.

This mod isn't perfect, but I think I highlighted the most major problems of the map. Hopefully other modders can guide you through it.

Good luck

Whoah! Thank you so much for this mod Darcsol! It really helped me alot! This is amazing! Thank you Thank you! Ill apply all your mods and mrsuicidesheep is where i got this music. haha
Darcsol

Hiyori wrote:

mrsuicidesheep is where i got this music.
If that's the case, remove it from tags and mention the name in the map description instead. Names should only be in tags if you done a collaboration of sorts.
Mortem
hi m4m.

General:
• Offset: 351

Normal:
• Fix audio lead-in to fit into a Hard diff.
• 00:03:113 (4) - You missed claps at the beginning. (Seems that you don't have finished hitsounds, so I'll skip it).
• 00:33:741 (3) - Move it little bit higher and little bit to the right for better blanket.
• 00:33:741 (3) - Remove the reverse arrow and add a note on a downbeat.
• 00:36:753 (1,3) - You could stack these two.
• 00:40:268 (6,2) - ^
• 00:43:280 (4) - Fix this slider and make a blanket like this.
• 00:45:289 (2) - Put the third (after red) anchor little bit higher for making the slider look more neater.
• 00:52:820 (1,4) - Make these sliders same. (I mean same design).
• 01:00:351 (6,1) - What about blanket these two?
• 01:04:870 (1,2,3,4) - Make these symmetrical like this.
• 01:20:435 (1) - Instead of this slider, put here two circles. It sounds way more better.
• 01:26:460 (4,5) - Put the (5) on the same Y: for more symmetrical flow.
• 01:28:469 (1) - Same case as in 01:20:435 (1) - .
• 01:29:473 (2,3) - Put the (3) little bit higher for better blanket & flow.
• 01:41:523 (6) - Inconsistency in combos. Put a new combo here.
• 01:43:029 (1) - Remove the new combo.
• 01:45:038 (4) - Add a NC.
• 01:47:046 (1) - Remove NC.

Hard:
• 00:08:134 (8,1,2) - These stacks are pretty confusing. What about rearranging them like this?
• 00:16:669 - Put a note here.
• 00:37:255 (3) - Ctrl+J for better flow.
• 01:18:929 (5,6) - Player will find this pattern really confusing because (5) is overlaping the reverse arrow. Consider moving (5) to somewhere else. My suggestion/example.
• 01:21:188 (2,3,4) - These sliders aren't symmetrical. The (3) has a different angle than the others.
• 01:24:201 (8) - Move it little bit up and to the left for better blanket.
• 01:24:703 (1) - Replace it with two circles.
• 01:25:958 (4,5) - Not symmetrical sliders. They have a different angles.
• 01:31:732 (6,7) - Fix blanket.
• 01:33:741 (3,4) - Same case as 01:18:929 (5,6) - .
• 01:35:749 (6) - Move little bit up for better blanket.

The flow could be improved because I find this really confusing. Especially at the Hard difficulty.
Hope that helps.
Good Luck.
HappyRocket88
Well the mapset has improved a lot since I modded it. Deserve a star, Mrs. Hiyori. \ :) /

Topic Starter
Hiyori

HappyRocket88 wrote:

Well the mapset has improved a lot since I modded it. Deserve a star, Mrs. Hiyori. \ :) /


:) Ahhhhh! I'm so happy !Here take my ♥ ♥ ♥ Haha. Thank you Queen Leonor!
Frey
IRC MOD
2015-08-10 19:47 Hiyori: Hey Frey! Are u free to mod?
2015-08-10 19:47 Frey: which map
2015-08-10 19:47 Hiyori: ACTION is listening to [http://osu.ppy.sh/b/749383 Tuxedo - Do It]
2015-08-10 19:47 Hiyori: that one
2015-08-10 19:52 Frey: k
2015-08-10 19:52 Frey: need it now?
2015-08-10 19:52 Hiyori: not really
2015-08-10 19:52 Hiyori: you can mod it anytime you want : )
2015-08-10 19:52 Frey: alright
2015-08-10 19:53 Hiyori: thanks Frey <3
2015-08-10 19:53 Frey: np
2015-08-10 19:54 Frey: I can do irc mod now if you don't mind
2015-08-10 19:55 Hiyori: okay :)
2015-08-10 19:55 Hiyori: ACTION is editing [http://osu.ppy.sh/b/749382 Tuxedo - Do It [Normal]]
2015-08-10 19:56 Hiyori: oh btw dont mind the hitsounds yet
2015-08-10 19:56 Frey: oh...ok
2015-08-10 19:56 Frey: I was about to mod that... :\
2015-08-10 19:56 Hiyori: lol yeah sorry about that
2015-08-10 19:57 Hiyori: im fixing it next couple days i think
2015-08-10 19:57 Hiyori: lol
2015-08-10 19:57 Frey: 00:12:653 (1,2) - better if they are parallel
2015-08-10 19:58 Hiyori: aight
2015-08-10 19:58 Frey: btw, curved sliders are fine too
2015-08-10 19:58 Hiyori: hmm
2015-08-10 19:59 Hiyori: okay
2015-08-10 19:59 Frey: 00:36:753 (1,2) - unify the ds
2015-08-10 19:59 Frey: 00:37:255 (2) -
2015-08-10 19:59 Hiyori: is this fine? http://puu.sh/jwb8Y/044466b2b4.jpg
2015-08-10 20:00 Frey: nice
2015-08-10 20:00 Frey: 00:42:778 (3) - 208|168
2015-08-10 20:01 Frey: 01:02:862 (4) - 288|48
2015-08-10 20:02 Frey: 01:10:895 (4,1) - well, the blanket seems not good
2015-08-10 20:02 Hiyori: ahh im having a hard time finding that
2015-08-10 20:02 Hiyori: lol
2015-08-10 20:04 Frey: 01:20:435 (1,2) - it's risky to stack the reverse arrow about a half more
2015-08-10 20:04 Hiyori: fixed
2015-08-10 20:05 Hiyori: what do u mean?
2015-08-10 20:05 Frey: the area of reverse arrow
2015-08-10 20:06 Hiyori: oh what do u suggest?
2015-08-10 20:07 Frey: 01:21:439 (2) - don't use reverse slider, use 3 circles instead
2015-08-10 20:08 Hiyori: okay done
2015-08-10 20:08 Frey: 01:21:439 (2) - the area of reverse arrow can't be hidden more than a half
2015-08-10 20:09 Hiyori: oh i already changed that to 3 circles
2015-08-10 20:09 Frey: 01:26:962 (5) - parallel with 01:28:469 (1) - would be better
2015-08-10 20:10 Frey: and you have to unify the ds too
2015-08-10 20:10 Hiyori: okay
2015-08-10 20:11 Frey: ACTION is editing [http://osu.ppy.sh/b/749383 Tuxedo - Do It [Hard]]
2015-08-10 20:12 Frey: 00:32:234 (1) - you missed a beat
2015-08-10 20:13 Hiyori: oh theres a circle there
2015-08-10 20:13 Frey: yep, you didn't miss it in Normal
2015-08-10 20:14 Hiyori: i added a circle
2015-08-10 20:14 Frey: 01:18:929 (5,6) -
2015-08-10 20:14 Hiyori: ACTION is editing [http://osu.ppy.sh/b/749383 Tuxedo - Do It [Hard]]
2015-08-10 20:15 Frey: never stack a circle on the reverse arrow
2015-08-10 20:15 Frey: it's unrankable
2015-08-10 20:15 Hiyori: oh alight
2015-08-10 20:15 Frey: players can't know if there is a reverse, cuz you hide it by the hitmark
2015-08-10 20:16 Hiyori: but i can stack it on the head right?
2015-08-10 20:16 Frey: yes
2015-08-10 20:16 Hiyori: aight
2015-08-10 20:16 Frey: 01:33:741 (3,4) - this one too
2015-08-10 20:17 Frey: however, this one is qualified 01:36:251 (7,8) -
2015-08-10 20:17 Hiyori: ohh i see
2015-08-10 20:17 Hiyori: ill keep that in mind
2015-08-10 20:19 Hiyori: lol my hitsounds sucks hahaa
2015-08-10 20:19 Frey: umm, not that bad though
2015-08-10 20:19 Hiyori: im really bad at it
2015-08-10 20:19 Frey: sounds fine to me
2015-08-10 20:20 Hiyori: :O
2015-08-10 20:20 Hiyori: youre so nice
2015-08-10 20:21 Frey: casual hitsound fits this song
2015-08-10 20:21 Hiyori: casual?
2015-08-10 20:23 Frey: well, making hitsound of this song freely is fine too
2015-08-10 20:23 Hiyori: hmm aight

Star attached, Keep going hiyori! :)
Topic Starter
Hiyori

Frey wrote:

IRC MOD
2015-08-10 19:47 Hiyori: Hey Frey! Are u free to mod?
2015-08-10 19:47 Frey: which map
2015-08-10 19:47 Hiyori: ACTION is listening to [http://osu.ppy.sh/b/749383 Tuxedo - Do It]
2015-08-10 19:47 Hiyori: that one
2015-08-10 19:52 Frey: k
2015-08-10 19:52 Frey: need it now?
2015-08-10 19:52 Hiyori: not really
2015-08-10 19:52 Hiyori: you can mod it anytime you want : )
2015-08-10 19:52 Frey: alright
2015-08-10 19:53 Hiyori: thanks Frey <3
2015-08-10 19:53 Frey: np
2015-08-10 19:54 Frey: I can do irc mod now if you don't mind
2015-08-10 19:55 Hiyori: okay :)
2015-08-10 19:55 Hiyori: ACTION is editing [http://osu.ppy.sh/b/749382 Tuxedo - Do It [Normal]]
2015-08-10 19:56 Hiyori: oh btw dont mind the hitsounds yet
2015-08-10 19:56 Frey: oh...ok
2015-08-10 19:56 Frey: I was about to mod that... :\
2015-08-10 19:56 Hiyori: lol yeah sorry about that
2015-08-10 19:57 Hiyori: im fixing it next couple days i think
2015-08-10 19:57 Hiyori: lol
2015-08-10 19:57 Frey: 00:12:653 (1,2) - better if they are parallel
2015-08-10 19:58 Hiyori: aight
2015-08-10 19:58 Frey: btw, curved sliders are fine too
2015-08-10 19:58 Hiyori: hmm
2015-08-10 19:59 Hiyori: okay
2015-08-10 19:59 Frey: 00:36:753 (1,2) - unify the ds
2015-08-10 19:59 Frey: 00:37:255 (2) -
2015-08-10 19:59 Hiyori: is this fine? http://puu.sh/jwb8Y/044466b2b4.jpg
2015-08-10 20:00 Frey: nice
2015-08-10 20:00 Frey: 00:42:778 (3) - 208|168
2015-08-10 20:01 Frey: 01:02:862 (4) - 288|48
2015-08-10 20:02 Frey: 01:10:895 (4,1) - well, the blanket seems not good
2015-08-10 20:02 Hiyori: ahh im having a hard time finding that
2015-08-10 20:02 Hiyori: lol
2015-08-10 20:04 Frey: 01:20:435 (1,2) - it's risky to stack the reverse arrow about a half more
2015-08-10 20:04 Hiyori: fixed
2015-08-10 20:05 Hiyori: what do u mean?
2015-08-10 20:05 Frey: the area of reverse arrow
2015-08-10 20:06 Hiyori: oh what do u suggest?
2015-08-10 20:07 Frey: 01:21:439 (2) - don't use reverse slider, use 3 circles instead
2015-08-10 20:08 Hiyori: okay done
2015-08-10 20:08 Frey: 01:21:439 (2) - the area of reverse arrow can't be hidden more than a half
2015-08-10 20:09 Hiyori: oh i already changed that to 3 circles
2015-08-10 20:09 Frey: 01:26:962 (5) - parallel with 01:28:469 (1) - would be better
2015-08-10 20:10 Frey: and you have to unify the ds too
2015-08-10 20:10 Hiyori: okay
2015-08-10 20:11 Frey: ACTION is editing [http://osu.ppy.sh/b/749383 Tuxedo - Do It [Hard]]
2015-08-10 20:12 Frey: 00:32:234 (1) - you missed a beat
2015-08-10 20:13 Hiyori: oh theres a circle there
2015-08-10 20:13 Frey: yep, you didn't miss it in Normal
2015-08-10 20:14 Hiyori: i added a circle
2015-08-10 20:14 Frey: 01:18:929 (5,6) -
2015-08-10 20:14 Hiyori: ACTION is editing [http://osu.ppy.sh/b/749383 Tuxedo - Do It [Hard]]
2015-08-10 20:15 Frey: never stack a circle on the reverse arrow
2015-08-10 20:15 Frey: it's unrankable
2015-08-10 20:15 Hiyori: oh alight
2015-08-10 20:15 Frey: players can't know if there is a reverse, cuz you hide it by the hitmark
2015-08-10 20:16 Hiyori: but i can stack it on the head right?
2015-08-10 20:16 Frey: yes
2015-08-10 20:16 Hiyori: aight
2015-08-10 20:16 Frey: 01:33:741 (3,4) - this one too
2015-08-10 20:17 Frey: however, this one is qualified 01:36:251 (7,8) -
2015-08-10 20:17 Hiyori: ohh i see
2015-08-10 20:17 Hiyori: ill keep that in mind
2015-08-10 20:19 Hiyori: lol my hitsounds sucks hahaa
2015-08-10 20:19 Frey: umm, not that bad though
2015-08-10 20:19 Hiyori: im really bad at it
2015-08-10 20:19 Frey: sounds fine to me
2015-08-10 20:20 Hiyori: :O
2015-08-10 20:20 Hiyori: youre so nice
2015-08-10 20:21 Frey: casual hitsound fits this song
2015-08-10 20:21 Hiyori: casual?
2015-08-10 20:23 Frey: well, making hitsound of this song freely is fine too
2015-08-10 20:23 Hiyori: hmm aight

Star attached, Keep going hiyori! :)
Thank you so much Frey! You're truly amazing :)
Makeli
Hi! Random mod here.

[Normal]
01:33:490 (2) - why not just copy this slider and paste it to 01:34:494 (3) - if you're trying to make them identical

[Hard]
The jump between 00:55:331 (7) - and 00:55:582 (8) - flows a bit weird imo
01:10:644 (7) - You can make this slider a bit more pretty like this:
01:18:678 - circle here and delete 01:18:929 (5)
01:22:695 - circle here and delete 01:22:946 (5)
01:42:778 - circle here and delete 01:43:029 (4)

Sorry for the short mod.
Topic Starter
Hiyori

Maakkeli wrote:

Hi! Random mod here.

[Normal]
01:33:490 (2) - why not just copy this slider and paste it to 01:34:494 (3) - if you're trying to make them identical ✔️ did that on purpose but okay, fixed

[Hard]
The jump between 00:55:331 (7) - and 00:55:582 (8) - flows a bit weird imo✔️ oops! My bad. Thanks for pointing that out. Fixed.
01:10:644 (7) - You can make this slider a bit more pretty like this:
✔️ LOL. Wow! Fixed. Thank you for this suggestion.

Before I fixed it: (LOL)


01:18:678 - circle here and delete 01:18:929 (5) ✖️ nope.
01:22:695 - circle here and delete 01:22:946 (5) ✖️ nope.
01:42:778 - circle here and delete 01:43:029 (4) ✖️ nope.

Sorry for the short mod.
Thanks!
Seijiro
As requested in game :3

[General]
  1. Nothing relevant

[Hard]
Keep in mind that I'll be modding without hitsounds. See the hitsounds section after the patterning

First, I'd like to point out that HP, AR and OD are a bit messy: seeing that this is a slow song, you should reduce a bit the HP to let player recover from misses; The AR could be increased by 0.5 since it feels kinda slow now compared to the SV; the OD is way too high for a Hard, better using 6 or 5.5
  1. 00:00:351 (1,2,3) -You could do better blankets here...
  2. 00:04:368 (10) - What about removing this note? (There isn't any sound you can follow easily too) Doing so will put more emphasis on 00:03:866 (9) -
  3. 00:07:130 (6,8) - Just an aesthetics suggestion, but it would be nice to make them the same shape for consistency (as it is now there is no real meaning for 8 to have that shape if you do not use it for a new pattern or something)
  4. 00:08:134 (8,1) - I'd convert 1 into a repeat for 8. I say this because 1 should have a lot more pressure than 8 as you can hear from the music. You could even put a 1/2 slider after 8, like this
  5. 00:09:891 (3,6,7,8) - I was trying to understand why this part felt so awkward and then I noticed that all of them start on red ticks. It isn't wrong to do so, sometimes you can even make cool patterns, but when the music is so simple (just vocals and piano here) you should try to avoid them, because you put emphasis on the wrong note of the music. As a general reference, try listening to 00:10:644 (5) - and try putting a 1/2 slider there
    General note on sliders: sliders have 2 different kind of notes in them. The start will be always be much stronger than the end, that's why it feels strange when you put a slider start on a note not so accentuated
  6. 00:24:703 (1) - I got what this spinner is trying to follow, but the voices start speaking from 00:25:079 - so you should make it start from there
  7. 00:37:255 (3,6) - I have a couple of suggestions here, based on flow reasons. 00:37:255 (3) - You should do a Ctrl + J and put it again where it was, like this. 00:38:259 (6) - It will feel better if rotated a bit counter-clockwise and moved up a bit, like this. Those are just my concept of flow, obviously, so don't bother too much with them if you don't like it
  8. 00:44:787 (1,2) - This blanket could be improved (minor problem)
  9. 00:48:803 (1,2,3,4,5,6) - This part feels a bit strange. Imo it is because of the slow Slider Velocity + the big jumps after the sliders. What about using 1/1 sliders to follow the vocals here? Like this maybe...
  10. 00:55:331 (7,8) - This passage feels really "forced". The spacing is correct tho, but it has a poor flow: you should't totally break your flow by inverting completely your direction of movement. You should instead follow it here.
    Explanation
    You should follow the yellow line, not the red one.
    With this said, I have a pattern for this case:
  11. 01:03:113 (8) - Once again, slider starting on red tick which feels strange. See if you can change something on your own here, since I would be mapping your own map otherwise xD (9 and 10 are fine, since there is a loud sound as a reference you're following)
  12. 01:10:644 (7) - The SV change is really drastic here so you should put a NC to let players understand this (or at least be prepared for "some sort" of change)
  13. 01:10:644 (7,1) - This spacing is a bit too much. Since there is a slow SV it is hard to think that you will need to run a lot faster after it finishes. You should also use that pseudo-blanket like this (You can always put 2 under 1's tail)
  14. 01:18:678 - There is a note missing here (vocals and also synth sound)
  15. 01:22:695 - There is another note missing here. You should just add a repeat on 01:22:192 (4) - imo
  16. 01:23:950 (7,8) - It's a bit ugly to not see a blanket here. It looks like you tried to blanket it somehow to me too
  17. 01:24:703 (1) - First, I think it isn't really necessary here, since you were following a louder sound before it. Second, if you want to keep it I suggest to rotate it a bit, to re-create a similar flowing we used before for this ind of sliders, like this
  18. 01:36:251 (7,8) - Wow, this is a bit constrained. Try moving 7 a bit more above 8, more or less at 296:168 maybe...
  19. 01:37:004 (1,2,3) - I see what you were trying to do, but the actual triplet is starting from 01:36:753 - so you should remove 01:37:130 (2) - and add a note at 01:36:879 -
  20. 01:39:264 (8,9,10) - This part has a good flow but 10 stands out too much, since it has a different shape from the others and is also more cramped to the pattern's center. The orientation should be something like this, but it should be more polished
  21. 01:45:038 (1,2,3,4,5,6) - Same as for 00:48:803 (1,2,3,4,5,6) -
General thoughts: There is an average flow and the patterns have the correct intuition but most of them are a bit too random. What I mean is that it happens often that your sliders have shapes without thinking at the map as a whole. For example patterns like 00:39:013 (7,8,9,1) - or 00:52:820 (1,2,3,4,5,6,7) - or 00:59:347 (9,10,11,12,1) - and so on... look like they were made "on the go" without trying to give more reasoning to them. But there are also patterns which have a more solid and more reasoned placement, like 00:34:996 (6,7,8,9) - or 00:44:787 (1,2,3,4) - which you should take as a reference to improve your other patterns. Since this is a Hard you should try to focus more on the flow, since you can't do much with the spacing (which is a bit strict yet) and try to create patterns with deeper thought behind them, like following a shape or using a pattern more times where the music is the same and so on...

[Normal]
What about adding a 0.5 or even a 1 to your AR?
  1. 00:24:703 (1) - Same as for the Hard diff
  2. 00:32:736 (2,3) - This blanket can be improved. You could also place 00:34:745 (4) - under 2's tail
  3. 01:20:435 (1) - I bet that you had an anchor point (red one) instead of the white one, right? You should reshape this, since it looks too edgy
  4. 01:26:460 (4,5) - This is really confusing for beginners. Try to avoid overlapping things on lower diffs
  5. 01:45:038 (4,1) - The NC should be moved on 4, as you did for 00:48:803 (1,2,3) -
Basically we have the same problem as for the Hard: try to give more reasoning to your patterns and pay attention to the flow

[Hitsounding]
For comfort I'll use the Hard diff to place hitsounds (I removed all of yours btw). Use them on the Normal diff too since I won't repeat the same things twice :P
Note: I'll be adding hitsounds in chunks, so you'll see a lot of whistles then a lot of claps and so on...
  1. Soft sampleset + Soft Additional Whistle on: 00:00:351 - 00:02:109 - 00:02:360 - 00:03:364 - 00:04:117 - 00:04:870 - 00:05:623 - 00:06:377 - 00:07:130 - 00:07:883 - 00:08:134 - 00:09:138 - 00:10:142 - 00:11:146 - 00:12:151 - 00:13:155 - 00:13:908 - 00:15:163 - 00:15:916 -
  2. Soft sampleset + Soft Additional Finish on: 00:16:167 -
This is the intro, but also is the basic rhythm which is repeated again and again and again, so you just have to emulate it for the rest of the song
Here is the part for the kiai, since it differs from what i told you already:
  1. Soft sampleset + Soft Additional Finish on: 00:48:803 - 00:49:808 - 00:50:812 - 01:10:644 -
  2. Soft sampleset + Normal Additional Clap on: 00:52:318 - 00:53:322 - 00:54:326 - 00:55:331 - 00:58:343 - 00:59:347 - 01:00:351 - 01:01:356 - 01:02:360 - 01:03:364 - 01:04:368 - 01:05:372 - 01:06:377 - 01:07:381 - 01:08:385 - 01:09:389 - 01:10:393 -
  3. Soft sampleset + Soft Additional Whistle on: 00:52:820 - 00:53:071 - 00:53:824 - 00:54:075 - 00:54:828 - 00:55:079 - 00:56:084 - 00:57:088 - 00:57:841 - 00:59:598 - 00:59:849 - 01:00:854 - 01:01:858 - 01:02:862 - 01:03:866 - 01:04:870 - 01:05:874 - 01:06:879 - 01:07:883 - 01:08:887 - 01:09:891 -
  4. Soft sampleset + Normal Additional Finish on: 00:56:335 -
After that, this part gets repeated once more and returns to the basic rhythm, so you'll just need to re-do the same things again
As a notice: in the kiai I used alternatively every 1/1 a soft whistle and a normal clap: 1 & 5 are Soft Whistles and 2's end & 6's repeat are Normal Claps.
That should simplify things a bit more, right? :3
Last part of the hitsounding is about the volume, but I'll let that to you, since it can help you reason on the hitsounding as a whole :)

Alright, that's all.
I left part of the hitsounding up to you, since this is supposed to be a modding, not mapping, process :P
I hope it is helpful and if there's anything you don't understand let me know
McLaren12
Hello! ~ My mod

Normal

01:19:933 (5) - Why not remap this to something like 00:39:766 (5) (6) here?
00:36:251 (6) (1) - Feels a little strange being here, you may want to remap it
01:38:510 (2) - Remove whistle
01:45:038 (4) (5) (6) - Whistle on these last few notes perhaps?
01:47:046 (1) - Remove NC?
01:48:050 (1) - May sound a little bit better if the spinner ends at 01:52:569 instead, and maybe add a finish?

Hard

00:04:368 (9) - This isn't mapped to anything, i'd delete it
00:04:619 (1) - Instead of the slider here, maybe add a hit circle instead at 00:04:870 at x:384 y:136. And don't forget to add NC!
00:32:324 - You should map something here, 00:32:485 (1) feels a little weird coming in right after a cymbal is heard
00:34:996 (6) - Add NC
00:36:251 (9) - Replace with a hit circle
00:36:753 (1) - Also not mapped to anything, id remove
00:37:004 (10) - Add NC
00:40:268 (17) - Replace with a hit circle
00:50:059 (4) (5) - Quite a large jump here, you should shrink it
00:52:318 (9) - Hit circle instead perhaps? and add whistle
01:20:937 (1) - Remove finish and add whistle instead
01:25:205 (2) - Remove finish
01:48:050 (1) - ^^May sound a little bit better if the spinner ends at 01:52:569 instead, and maybe add a finish?

Hope this helps! ;)
Neku Okazaki
Hey o/

[Normal]
00:10:644 (3) - You can try other slider like the same of 00:09:138 (2) - "Whitout the repeat"

00:14:661 (3) - Move to x116 y328
00:15:163 (4) - Adjust it
00:15:665 (5) - -
00:16:669 (1) - -

00:55:833 - 1/1 slider or a note on 00:56:335 - can be great
01:28:469 (1) - Im not sure about the slider here, I think a note can be better here imo
01:28:971 - If you do ^ add a 1/2 slidder here

01:38:510 (2) - Hm... you can move a little to right
01:43:029 (1) - USe the samo of 01:41:523 (6) -

[Hard]
You aren following the voice good, hm, you need to add more notes or repeats, like:
00:01:607 -

01:18:678 -
01:22:695 -
01:42:778 -

Only this, Star for the Normal diff and good luck
Topic Starter
Hiyori
MrSergio's mod
[Hard]
  1. 00:04:368 (10) - What about removing this note? (There isn't any sound you can follow easily too) Doing so will put more emphasis on 00:03:866 (9) - ✖️ hmm.. im not sure. I'll leave it that way first. If majority says I should then I'll remove it.
  2. 00:48:803 (1,2,3,4,5,6) - This part feels a bit strange. Imo it is because of the slow Slider Velocity + the big jumps after the sliders. What about using 1/1 sliders to follow the vocals here? Like this maybe... ✖️ I'll keep my style.
  3. 01:10:644 (7) - The SV change is really drastic here so you should put a NC to let players understand this (or at least be prepared for "some sort" of change) ✖️ I'll leave it like that for now.
  4. 01:18:678 - There is a note missing here (vocals and also synth sound) ✖️ this is intentional
  5. 01:23:950 (7,8) - It's a bit ugly to not see a blanket here. It looks like you tried to blanket it somehow to me too did something else.
  6. 01:37:004 (1,2,3) - I see what you were trying to do, but the actual triplet is starting from 01:36:753 - so you should remove 01:37:130 (2) - and add a note at 01:36:879 - ✖️ leaving this
  7. 01:39:264 (8,9,10) - This part has a good flow but 10 stands out too much, since it has a different shape from the others and is also more cramped to the pattern's center. The orientation should be something like this, but it should be more polished ✖️ leaving this
  8. 01:45:038 (1,2,3,4,5,6) - Same as for 00:48:803 (1,2,3,4,5,6) -✖️ I'll keep my style.

[Normal]
  1. 01:20:435 (1) - I bet that you had an anchor point (red one) instead of the white one, right? You should reshape this, since it looks too edgy ✖️ looks fine to me

[Hitsounding]

  • > I asked Sero to do the hitsounds for me. Idk when he will apply it. LOL
    Thank you for this though. I will try to do practice it myself.

Not mentioned means fixed. Thanks for the amazing mod! :) I need more mods from you.

McLaren12's mod
Hard

"00:04:619 (1) - Instead of the slider here, maybe add a hit circle instead at 00:04:870 at x:384 y:136. And don't forget to add NC! ✖️ not applying this
00:36:251 (9) - Replace with a hit circle ✖️ looks fine for me
00:36:753 (1) - Also not mapped to anything, id remove ✖️ It feels awkward if i delete
00:40:268 (17) - Replace with a hit circle ✖️ nope
00:52:318 (9) - Hit circle instead perhaps? and add whistle ✖️ nope

Hope this helps! ;)"

Not mentioned from you mod means fixed. Thank you!

Neku okazaki's mod
[Normal]
"00:10:644 (3) - You can try other slider like the same of 00:09:138 (2) - "Whitout the repeat" ✖️ I don't think thats necessary

00:55:833 - 1/1 slider or a note on 00:56:335 - can be great ⚫️ fixed but I tried another pattern instead
01:28:469 (1) - Im not sure about the slider here, I think a note can be better here imo ⚫️ fixed but I tried another pattern instead
01:28:971 - If you do ^ add a 1/2 slidder here ^^


[Hard]
You aren following the voice good, hm, you need to add more notes or repeats, like:
00:01:607 - ✖️ nope

01:18:678 - ✖️ nope
01:22:695 - ✖️ nope
01:42:778 - ✖️ nope

Only this, Star for the Normal diff and good luck"

Not mentioned from you mod means fixed. Thanks for the star and mod! :)
DreaM117er
Free mod~ :)

[General]
  1. Please fix offset to -1405, this is right offset
  2. Normal's and Hard's clap-sound are all wrong
[Normal]
  1. AR-1, BPM119.5 no need AR5, I think AR4 enough.
    00:16:670 - move break to here
    00:25:205 (1) - same as Hard diff
    00:51:816 (4,1) - sounds on slider body
    01:10:895 (4) - try slider end 01:11:900 - and add circle at 01:12:402 - , to follow a long stream sound
    01:36:000 (5) - DS
    01:41:523 (6) - break flow :? rotate +9 to fix it
    01:47:046 (1) - remove NC
  2. Remove these unused green line
[Hard]

  • 00:02:611 (5) - NC
    00:06:879 (5) - ^
    00:12:904 (2) - why you add sound on slider body?? same 00:32:736 (2) - 00:39:766 (8) - 00:43:029 (5) - 00:44:033 (7) - 01:03:615 (9) - 01:25:958 (4,5) - 01:31:230 (5,6,7) - 01:39:264 (8) -
    00:10:644 (5) - NC
    00:14:912 (6) - ^
    00:16:670 - move break to here, looks nice for song :)
    00:25:205 (1) - I can't understand why add spinner here, no nicer sound or vocal can follow
    00:34:996 (6) - NC
    00:39:013 (7) - ^
    00:43:029 (5) - ^
    00:49:808 (3,5) - ^
    00:54:828 (5) - ^
    00:58:846 (8) - ^
    01:02:862 (7) - ^
    01:06:879 (8) - ^
    01:10:644 (7) - ^, you change slider's speed. add NC to let players know.
    01:14:912 (6) - ^
    01:18:678 - miss vocal??
    01:18:929 (5) - NC
    01:22:946 (5) - ^
    01:24:703 (1,2) - swap NC
    01:27:213 (6) - NC
    01:31:230 (5) - ^
    01:35:247 (5) - ^
    01:37:130 (2,3) - I think move these circle to 01:37:256 - more nice.
    01:39:264 (8) - NC
    01:42:779 - miss vocal??
    01:46:042 (3,5) - NC
  1. Remove these unused green line
    00:49:682 - to 00:50:938 - :
    01:28:469 -
    01:45:917 - to end:
Topic Starter
Hiyori

DreaM117er wrote:

Free mod~ :)

[Normal]
  1. AR-1, BPM119.5 no need AR5, I think AR4 enough. ✖️ keeping it
    00:25:205 (1) - same as Hard diff ✖️ keeping it
    01:10:895 (4) - try slider end 01:11:900 - and add circle at 01:12:402 - , to follow a long stream sound ✖️ I like the way it is.
[Hard]

  • 00:25:205 (1) - I can't understand why add spinner here, no nicer sound or vocal can follow ✖️ keeping it
    01:42:779 - miss vocal?? did this on purpose
Not mentioned form mod means fixed. Thanks for the mod M! :)
Mafumafu
[Normal]
OD+1 HP+1
00:00:351 (1) - Remove clap on head, add clap on tail.
00:03:113 (4) - Add clap on head, remove clap on reverse point.
00:05:121 (2) - Add clap.
Add clap on the second and fourth whiteline.

00:15:163 (4) - Keep a consistent Ds here
00:32:736 (2,3) - Blanket.
01:00:351 (6,1) - ^
01:24:954 (1,2,3,4) - Make them like a square.
01:41:523 (6) - this shape is terrible ;w;

[Hard]
00:34:494 (5) - Too far away from previous note.
00:48:803 (1) - It's weird that the SV goes musch slower here.
00:55:331 (3,4) - Too far away

That's all! :D
Good luck
Topic Starter
Hiyori

Regraz wrote:

[Normal]
⚫️ about the hitsounds, I did not apply them yet since I'm having someone fix it for me.

[Hard]
00:48:803 (1) - It's weird that the SV goes musch slower here. ✖️ keeping my style

That's all! :D
Good luck
Not mentioned from mod means fixed. Thanks for the mod Regraz!
Kencho
As requset
[General]
  1. Nothing to say. Nice

[Normal]
  1. For timing, offset 603 is the first red line, but your first object is on 00:00:352 - , you should reference your Hard difficulty and change the first red line offset to -1405. You need unified all red line in your map set.

  2. For the hitsounds, it so confuse and not a same pattern. You say not mod hitsounds yet, so this just a suggest, you can reference Regraz's mod, and fix it.

  3. For Compose :

    00:00:351 (1,2) - Here DS is 0.90x, In low difficulty, you need keep your DS in same setting and don't deviation more than +-0.05x.

    00:08:636 (1,2) - 00:32:234 (1,2) - 00:43:280 (4,1) - 00:45:289 (2,3) - 00:58:845 (4,5) - 01:02:862 (4,5) - 01:36:000 (5,6) - DS

    00:33:741 (3,4) - 00:35:749 (6,1) - Blanket

    00:44:787 (1,2) - In lowest difficulty, very recommended don't stack objects.

    00:56:335 (6,1) - In low difficulty, same direction flow is mostly recommended. Look like this.

    01:03:364 (5,6) - 01:06:879 (5,6) - ^

    01:39:515 (4,5) - Not suitable here, use curve slider as well.

[Hard]
  1. 01:16:419 (4,1) - Here the vocal is a extended sound, it mostly recommended to use a slider, so try this

    01:18:678 - Miss a vocal here

    01:20:184 (4,1) - 01:28:218 (3,1) - 01:32:235 (3,1) - A same problem above 01:16:419 (4,1) -

    01:42:779 - Miss a vocal here
Good Luck~
Topic Starter
Hiyori
Updated. Thanks for the mod Kencho :)
Giralda
logs
2015-08-30 22:33 Hiyori: ACTION is listening to [http://osu.ppy.sh/b/749383 Tuxedo - Do It]
2015-08-30 22:33 Giralda: ACTION is playing [http://osu.ppy.sh/b/749383 Tuxedo - Do It [Hard]] +DoubleTime
2015-08-30 22:35 Hiyori: :>
2015-08-30 22:36 Giralda: ~
2015-08-30 22:36 Hiyori: wut
2015-08-30 22:36 Giralda: 01:09:640 (3,4,5) - okay so there's a slight stacking problem here http://puu.sh/jUAef/adf2adb3f8.jpg
2015-08-30 22:37 Hiyori: that on hard diff right?
2015-08-30 22:37 Giralda: yeah Hard
2015-08-30 22:38 Hiyori: its stacked on mine :o
2015-08-30 22:38 Giralda: uh look at it in play mode
2015-08-30 22:38 Giralda: because the overlap is visable in play mode due to stack leniency
2015-08-30 22:38 Hiyori: oh aight
2015-08-30 22:38 Hiyori: how do i resolve it?
2015-08-30 22:39 Giralda: Snap it to 1.2
2015-08-30 22:39 Giralda: 1.2x*
2015-08-30 22:39 Giralda: as in distance snap
2015-08-30 22:39 Hiyori: okay
2015-08-30 22:40 Giralda: should be okay afterwards
2015-08-30 22:40 Hiyori: aight
2015-08-30 22:41 Giralda: 00:00:351 (1,2) - you can definitely fix this blanket; try moving the head to x:33 y:102
2015-08-30 22:42 Giralda: 00:10:393 (4) - Hmm doesn't seem like there's any music here to support this circle
2015-08-30 22:42 Giralda: oh nvm it should be okay
2015-08-30 22:43 Hiyori: hmm aight
2015-08-30 22:44 Giralda: 00:32:737 (1) - NC here
2015-08-30 22:44 Giralda: 00:34:996 (1) - missed whistle?
2015-08-30 22:44 Hiyori: on big white line?
2015-08-30 22:45 Giralda: on the 1
2015-08-30 22:45 Hiyori: oh hitsound
2015-08-30 22:46 Hiyori: should i add whistle?
2015-08-30 22:46 Hiyori: i didnt add any whistles tho
2015-08-30 22:46 Giralda: if you do, you should add it at the start of every verse
2015-08-30 22:46 Giralda: 00:37:004 (2) -
2015-08-30 22:46 Giralda: 00:39:013 (1) - on the head
2015-08-30 22:46 Giralda: 00:40:770 (1) - on the tail
2015-08-30 22:47 Giralda: 00:43:029 (2) - on the head
2015-08-30 22:47 Giralda: 00:45:038 (2) - on the head
2015-08-30 22:47 Giralda: 00:47:046 (1) -
2015-08-30 22:48 Giralda: 00:33:741 (3) - remove clap on head
2015-08-30 22:48 Hiyori: aight
2015-08-30 22:48 Giralda: 00:36:251 (4) - add finish
2015-08-30 22:48 Giralda: to match the one at 00:40:268 (3) -
2015-08-30 22:49 Hiyori: okay
2015-08-30 22:50 Giralda: 00:43:029 (2,3,4) - http://puu.sh/jUAVM/5d894a173d.jpg would like to see something like this instead so you can keep having the finish played on the head instead
2015-08-30 22:50 Giralda: since the rhythm is repeating
2015-08-30 22:50 Giralda: if you follow that rhythm, add the finish on the head of 00:44:285 (5) -
2015-08-30 22:51 Hiyori: alright
2015-08-30 22:51 Giralda: 00:49:055 - Hmm, any reason for the slow down here?
2015-08-30 22:52 Giralda: 01:28:971 (1) - might want to double check your spacing here
2015-08-30 22:52 Hiyori: hmm i just feel like it suits the doooo ittttt" part lol
2015-08-30 22:52 Hiyori: is it not nice :<
2015-08-30 22:55 Giralda: http://puu.sh/jUBb3/7ff4bfb44a.jpg try this rhythm instead? The slow down felt awkward haha
2015-08-30 22:55 Giralda: I mean you might be able to notice it better if you try to play on DT
2015-08-30 22:55 Giralda: the sudden slow down kinda threw me off xP
2015-08-30 22:55 Hiyori: lol
2015-08-30 22:56 Hiyori: alright
2015-08-30 22:56 Giralda: I guess in that case, fix the part before the last spinner as well
2015-08-30 22:56 Hiyori: aye aye
2015-08-30 22:56 Hiyori: captain
2015-08-30 22:57 Giralda: 01:13:657 (3) - plays a little weird since your slider end is placed where the vocals are stronger
2015-08-30 22:57 Giralda: http://puu.sh/jUBif/931b4b7793.jpg try this maybe
2015-08-30 22:58 Giralda: 01:23:950 (3,4,1) - Similar reason as above with rhythm choices, http://puu.sh/jUBlO/bcb30aa141.jpg
2015-08-30 22:59 Giralda: 01:38:762 (1) - ehh the claps on all of the ends of the slider here sounds iffy to me
2015-08-30 22:59 Hiyori: lol
2015-08-30 22:59 Giralda: just keep the last one and remove the ones on the head and repeat
2015-08-30 23:00 Hiyori: okay
2015-08-30 23:00 Giralda: normal~
2015-08-30 23:00 Giralda: let me know when you're ready
2015-08-30 23:02 Hiyori: oh
2015-08-30 23:02 Hiyori: just continue. this might take time lol
2015-08-30 23:02 Hiyori: ill edit it once ur done
2015-08-30 23:02 Giralda: haha sure
2015-08-30 23:02 Hiyori: aight normal
2015-08-30 23:03 Giralda: might wanna check AIMod for spacing issues
2015-08-30 23:03 Hiyori: on normal?
2015-08-30 23:03 Giralda: yeah
2015-08-30 23:03 Hiyori: theres no problem on mine
2015-08-30 23:04 Giralda: uh check the box on AIMod
2015-08-30 23:04 Hiyori: :o
2015-08-30 23:04 Giralda: http://puu.sh/jUBFO/e1b630d247.png
2015-08-30 23:04 Hiyori: ohhh
2015-08-30 23:04 Hiyori: wtf
2015-08-30 23:04 Hiyori: lol
2015-08-30 23:04 Hiyori: thanks Ryan
2015-08-30 23:04 Giralda: ^^
2015-08-30 23:06 Giralda: 01:13:406 (2,5) - uhh why is the rhythm for this part so much different than the beginning o.o
2015-08-30 23:07 Hiyori: ohh that
2015-08-30 23:07 Hiyori: um
2015-08-30 23:07 Hiyori: lol
2015-08-30 23:08 Hiyori: i should change it to that way then
2015-08-30 23:08 Giralda: xD
2015-08-30 23:08 Hiyori: lol
2015-08-30 23:10 Giralda: 01:26:962 (5) - you could probably just move this upwards a bit, plays better that way imo http://puu.sh/jUBZq/93361f2400.jpg
2015-08-30 23:10 Giralda: just remember to snap the objects afterwards
2015-08-30 23:11 Hiyori: aight
2015-08-30 23:12 Giralda: okay that's about it
Winnie
Here because you requested


[Normal]

The key components are the same as below
Key Components to utilize:
  1. Flow
  2. Asthetics
  3. Rhythm
    I don't think I can mod this difficulty as I do see a lot of mistakes (Not to be rude) by any chance, for the flow bit try to simmer down the DS and make them play off of each other, something like this http://puu.sh/jXARe/e3f7c987b5.jpg Utilize the way notes interact and feel smooth, this is just an example but use it a lot and your map will become godly. Plus use 1/2 rhythms more on normal and repeat sliders like this to stall out a part to make rhythm transitions sound nicer http://puu.sh/jXAUh/61415c8e05.jpg


[Hard]

Key Components to utilize:
  1. Flow
  2. Asthetics
  3. Rhythm
    Somehow manage to balance the parts that I've shown below with these different components and the map will become better, the way the straight sliders and curved sliders interact with another note I've seen wasn't in my eyes that good, but the concept around it and the way you expressed it was rather nice.
  1. 00:00:351 (1,2,3) - First off I wanted to say that this isn't symmetrical as these a two sliders don't blanket the particular note the same. Also that slider (3) has no significant place of being here. The rhythm is thrown off because of the skipping of a white tick. It looks more like this http://puu.sh/jXzLM/d75970afff.jpg or repeat sliders to make them balance.
  2. 00:02:611 (1) - Get a clap on tail here to resemble what you had previously
  3. 00:04:118 - It's better to end off a beat with a clickable note, this instance here doesn't really apply much, but I guess it's fine if that's how you were wanting to do it
  4. 00:04:619 (1,2) - The flow here isn't that great because of how the other notes are played soon after, something like this to make the notes interact and have smooth transitions are a key element in hard difficulties http://puu.sh/jXA10/2282cece46.jpg
  5. 00:08:134 (4,1) - This may possibly look unclean since of how close the sliders are to each other, but as for now I'll wait for what others are going to say or might bring up in the future
  6. 00:09:138 (2,3,1) - Can possibly add some effect by rotating these little by little to give it a flare/visual to when people play
  7. 00:12:904 (2) - The whistle on the half-point of this slider isn't necessary, it just seems forced
  8. 00:32:234 (1,2) - The finish should be on slider two instead of one, it just sounds really off on slider 1
  9. 00:43:029 (2,3,4) - Even out the distance of all these sliders to make it neater
  10. 00:48:803 (1,2) - Visually it's not appealing, the slider velocity was already slow enough, but then to suddenly use .5SV isn't really appealing and doesn't seem organized, the map is slow but to make it slower is kind of strange
  11. 00:52:067 (4) - Distance snap in place for cleanliness
  12. 01:05:749 (4,5) - Overlap here is kind of weird but I guess it would be ok for now
  13. 01:25:958 (4,5) - idk what this accomplishes, how about something like this to even it out? http://puu.sh/jXAqJ/3255306c0b.jpg
  14. 01:38:761 (1) - Same as above with overlap
Topic Starter
Hiyori
Updated. Thanks Giralda and Kocari :)
Giralda
Unrip? owo
Topic Starter
Hiyori

Giralda wrote:

Unrip? owo
Omg i just notice this. But yeah after a century i did XD

Edit: REMAPPED
Rtyzen
hey its me ur modder xd

[Hitsounds]
This applies to all diffs so I'm just gonna write it in a different section. The hitsounds for both diffs are quite odd and don't follow a specific pattern or anything in the music. For a basic clap pattern that would work for this song, add a soft-clap every 2 white lines, starting from 00:01:105 - . It would sound better than adding claps randomly(?) or however you are adding them. If you would like to add finishes then they can replace every 4th clap. After having a basic structure for your hitsounds you can see if there are any extra details you would like to add in, like the whistles.

[Normal]
  1. 00:12:653 (2,3) - Make these the same slider?
  2. 01:07:883 (6,1) - ^
  3. 01:37:004 (1,2) - ^
  4. 00:58:343 (3,5) - unnecessary overlap
  5. 01:10:896 (4) - this slider should start 01:10:645 -
  6. 01:44:536 (5,2) - Stack these properly

[Hard]
  1. 00:01:356 (3) - If you're mapping to vocals then this slider should be a circle and a 1/2 slider cuz of the sound on 00:01:607 -
  2. 00:40:770 (4) - NC
  3. 01:10:645 (5) - Since this slider is following the dragging of the vocal, it should end here 01:12:402 - . Then 01:12:402 (1) - is unnecessary, NC this 01:12:653 (2) -
  4. 01:14:912 (7) - NC
  5. 01:17:172 (12) - ^
  6. 01:18:929 (15) - ^
  7. 01:26:963 (8) - ^
  8. 01:31:230 (1) - This NC should be on 01:30:979 (6) - instead
  9. 01:32:988 (6) - NC
  10. 01:35:247 (1) - This NC should be on 01:34:996 (11) - instead
  11. 01:43:030 (7) - NC

Besides the hitsounds, which need alot of change, the map is mostly good :) gl for rank
Dailycare
#modreqs

[General]
*Offset +10? Current offset setting seems little fast for me.
*Why did you used S:C1?? There're no custom hitsounds lol

[Hard]
*01:12:528 - 01:44:536 - There're no reasons for using green lines
*00:01:356 (3) - Make 00:01:607 - clickable. if you followed vocal sound, this slider is awkward.
*00:40:017 (3) - What about making rhythm like 00:36:000 (5,6) - ? If you want to keep 00:40:519 - empty, then making 00:40:268 - clickable would be better
*01:12:402 - ~ 01:20:436 - woh where are NCs??
*01:40:394 (5) - um i think putting circles at 01:40:143 - and 01:40:645 - is more suitable rather than putting a circle here

[Normal]
*00:48:301 - 01:28:469 - 01:44:536 - Remove those green lines
*01:31:481 (3) - DS
*00:35:247 (5) - did you intend this body's whistle sound?
BanchoBot
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