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Sheryl Crow - Real Gone

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Asfand
M4M continued from t/321953
Played very well, not a lot to add
[Easy]
  1. 01:21:766 (1,2,3) - move this to the middle like this http://puu.sh/hn45I/9de3b29bb6.jpg
  2. 03:19:223 (2) - make this a slider to follow vocal
[Normal]
  1. 01:57:868 (5,1) - change trajectory on this to put more emphasis http://puu.sh/hn4qj/28c880a7c9.jpg
[Hard]
  1. 02:20:622 (5) - add note here? makes a whip sound haha
  2. 03:18:206 (4,1) - make a return slider?
[Insane]
  1. 01:22:529 (3,6) - stack
  2. 01:25:326 (4,1) - stack properly
  3. 01:36:004 (1) - and 01:37:529 (4) - ^
  4. 01:49:987 (6,2) - ^
  5. 01:59:902 (4) - don't see the purpose of having this slider wiggle,if you want a slider to wiggle wouldn't this one be better? 01:57:868 (1) -
  6. 02:22:783 (1,2,3,4,5,6,7,8,9,10,11) - this part was pretty boring to play, maybe change the pattern up? You can have relatively larger jumps here to as the jumps are 1/1
Topic Starter
Cerulean Veyron

Asfano wrote:

M4M continued from t/321953
Played very well, not a lot to add
[Easy]
  1. 01:21:766 (1,2,3) - move this to the middle like this http://puu.sh/hn45I/9de3b29bb6.jpg Okay
  2. 03:19:223 (2) - make this a slider to follow vocal I think this one is fine, i prefer circles instead of downbeats... unless it's a harder diff.
[Normal]
  1. 01:57:868 (5,1) - change trajectory on this to put more emphasis http://puu.sh/hn4qj/28c880a7c9.jpg Okay, also made a little symmetry.
[Hard]
  1. 02:20:622 (5) - add note here? makes a whip sound haha I don't think so, i don't even hear some 1/4 beats on the song track or either background music. I think the rhythm here is fine.
  2. 03:18:206 (4,1) - make a return slider? Nahh, i like the rhythm at this way, probably following a few guitar to it's end.
Thanks for the mod, Asfano! Insane diff will be taken care to Arcubin.
Arcubin

Asfano wrote:

M4M continued from https://osu.ppy.sh/forum/t/321953
Played very well, not a lot to add

[Insane]
  1. 01:22:529 (3,6) - stack Not supposed to be stack
  2. 01:25:326 (4,1) - stack properly ^
  3. 01:36:004 (1) - and 01:37:529 (4) - ^ ^
  4. 01:49:987 (6,2) - ^ ^
  5. 01:59:902 (4) - don't see the purpose of having this slider wiggle,if you want a slider to wiggle wouldn't this one be better? 01:57:868 (1) - follow the harmonica :D
  6. 02:22:783 (1,2,3,4,5,6,7,8,9,10,11) - this part was pretty boring to play, maybe change the pattern up? You can have relatively larger jumps here to as the jumps are 1/1 nahh... it's not deserve that much :)
[/notice]
George
---Easy---
00:00:411 (1,2) - I would do something to make this look better
02:16:173 (1,2) - whats this is timed to

---Normal---
00:05:495 (2,3) - Probably just my eyes but the DS between these too looks wrong / bigger
02:40:579 (4) - I would make this slider symmetrical
02:56:342 (2,3) - the DS looks weird here (yet again probably my vision)

---Hard---
03:12:104 (3,4) - (UNRELATED) For some reason I thought the grill of the car was a slider body and I was about to say how bad that slider was
besides that idk

---Insane---
idk
Topic Starter
Cerulean Veyron

George wrote:

---Easy---
00:00:411 (1,2) - I would do something to make this look better At least the flow makes it well-played.
02:16:173 (1,2) - whats this is timed to Uhmm, don't you even follow some vocals here?

---Normal---
00:05:495 (2,3) - Probably just my eyes but the DS between these too looks wrong / bigger The DS here looks fine, since i'm using the normal 1.0x spacing.
02:40:579 (4) - I would make this slider symmetrical It's already symmetric in my view.
02:56:342 (2,3) - the DS looks weird here (yet again probably my vision) I've fixed a little here.

---Hard---
03:12:104 (3,4) - (UNRELATED) For some reason I thought the grill of the car was a slider body and I was about to say how bad that slider was
besides that idk Excuse me?! Are you complaining about my nose?!?!!?

---Insane---
idk
Thanks for the mod btw!
George
Actually I'm going to try to clarify something in my mod

<EASY> 02:16:173 I would make the sliders from 02:18:716 to 02:21:766 all 3 beat sliders like 02:16:682 (2)
Skyhmer
M4M as discussed
Didn't spot any problems in Normal

Easy
---------------------------------------------

AI Mod reports several problems that conflict with the other difficulties

  • 00:06:512 (2) - I'm never gonna be nit-picky on mods but someone else will probably say that this is not a perfect horizontal flip of 00:04:478 (1)
    02:34:986 (2,3,4) - I suggest moving #3 over a bit so that there is a bit more flow into #4 as shown
Hard
--------------------------------------------

  • 01:47:190 (3,4) - This really like the shift in direction is really sharp and could be done more smoother
    03:14:138 (3,4,5) - That's a pretty big jump considering the 3 and 4 are stacked so there is not much momentum. consider moving 3 and 4 a bit up to lower the distance

Azin's Insane
---------------------------------------------

  • 01:22:529 (3,6) - Why not just stack these?

    02:52:274 (6,7) - A large jump coupled with the fact that #7 goes in the nearly complete opposite direction doesn't really feel fun to play. A nice solution could be to just rotate #7 on the spot by 40 degrees.

Nice song gray, we don't hear much of this on Osu
I don't expect you to mod all the diffs of my map if you don't want to, I only ended up modding 3 here and it was a pretty small mod on my part
GL~
Arcubin

Gleipnir wrote:

M4M as discussed

Azin's Insane
---------------------------------------------

  • 01:22:529 (3,6) - Why not just stack these? blocked by combo burts

    02:52:274 (6,7) - A large jump coupled with the fact that #7 goes in the nearly complete opposite direction doesn't really feel fun to play. A nice solution could be to just rotate #7 on the spot by 40 degrees. reducing jump.. doesn't use the rotate

Nice song gray, we don't hear much of this on Osu
I don't expect you to mod all the diffs of my map if you don't want to, I only ended up modding 3 here and it was a pretty small mod on my part
GL~
thanks for mod \w

http://puu.sh/hNRRa.osu
Topic Starter
Cerulean Veyron

George wrote:

Actually I'm going to try to clarify something in my mod

<EASY> 02:16:173 I would make the sliders from 02:18:716 to 02:21:766 all 3 beat sliders like 02:16:682 (2)
Uhhmm, i haven't fixed this one. Still the same reason from the mod reply. I'm really sorry ;c but thank you for reviewing the map.

Gleipnir wrote:

M4M as discussed
Didn't spot any problems in Normal

Easy
---------------------------------------------

AI Mod reports several problems that conflict with the other difficulties Ouch, good catch. I guess i was a little careless when just throwing patterns, and care nothing to general stuffs... rip me

  • 00:06:512 (2) - I'm never gonna be nit-picky on mods but someone else will probably say that this is not a perfect horizontal flip of 00:04:478 (1) Okay, recorrected the curves.
    02:34:986 (2,3,4) - I suggest moving #3 over a bit so that there is a bit more flow into #4 as shown Ehh made a little change.
Hard
--------------------------------------------

  • 01:47:190 (3,4) - This really like the shift in direction is really sharp and could be done more smoother Nahh, i prefer some symmetry here, it might be a little weird flow in my view. While with some curved sliders instead of the sharp ones, i guess this one is fine.
    03:14:138 (3,4,5) - That's a pretty big jump considering the 3 and 4 are stacked so there is not much momentum. consider moving 3 and 4 a bit up to lower the distance I tried my best here, so i hope it's fine for now.

Nice song gray, we don't hear much of this on Osu
I don't expect you to mod all the diffs of my map if you don't want to, I only ended up modding 3 here and it was a pretty small mod on my part
GL~
Thank you for the mod, Gleipnir! I'll try to mod yours back as soon as i can~

Updated everything for now.
Snaggletooth
From my Modding-Queue

[Easy]
  1. Placement Issues:
    1. 00:30:919 (3) - You could save a lot of flow by hitting ctrl+g.
  2. Cosmetical Issues:
    1. 01:57:868 (4,1) - Swap NC. That would keep the consistency since you NC'd 01:01:427 (1)
      and 03:18:715 (1,2) as well.

[Normal]
  1. Placement Issues:
    1. 00:06:512 (3,4) - I highly suggest you don't involve this into the previous pattern. This is not
      benefitial since the tune clearly changes which should be emphasized by a fitting pattern.
      00:02:444 (3,4) these got their own pattern and so should the one in question.
    2. 01:54:309 (1,2,3) - That pattern was quite surprising in terms of 'random'. There is only this and
      a second pattern in this map that looks similar like this, which makes it stand out that much more. For
      consistency's sake I suggest you fix this pattern back into something like this:

    3. 02:22:783 (1,2,3) - ^
  2. Cosmetical Issues:
    1. 01:00:919 (4,1) - Swap NC. Same reason as on Easy.

[Hard]
  1. Rhythmical Issues:
    1. 00:18:716 (1) - Considering that you are following the vocals, a 1/1 slider dosnt exactly cut it since
      on 00:18:970 the 'a' is spoken. Those two 1/1 sliders also provide a rather unfulfilling break and
      slowdown, which can and should be avoided.

    2. 00:50:495 (4,1,2,3) - Since you are mapping both beat and Vocals, I highly suggest
      a diffrent rhythm here, one that follows the vocals. The 'offbeat' Vocals here should be emphasized
      as they only appear in kiai and even then only a few times. You could easily do that with 1/2 sliders
      that end on white ticks so you keep mapping the Drums in order to not have it sound empty.

    3. 01:31:173 (4,1,2,3) - ^
    4. 02:36:257 (4,1,2,3) - ^
  2. Placement Issues:
    1. 00:06:512 (1,2,3,4) - You should consider using the same pattern as 00:04:478 (1,2,3,4) or usuing this for
      the one in question. It's a repeat from the music and you did it with the first two patterns very well.
    2. 00:34:987 (1,2,3,4) - This patttern can become quite confusing and I personally think such patterns
      only belong into insanes. Maybe think about changing it. Not a must-do but think about it.
    3. 00:44:648 (6,1) - The overlap was kinda hard to read. It'd be best to set 00:45:156 (1) to x:40 y:152
      to make it more readable and easy.
  3. Cosmetical Issues
    1. 01:00:919 (3,1) - Swap NC
    2. 03:18:715 (1) - I'd rather have two circles to have a consistency within the Difficulties.

[Azin's Insane]
  1. Rhythmical Issues:
    1. 00:08:546 (1) - Please reduce to the red tick. if you listen to it on 50% you can clearly hear that there is no
      beat other than the dragging sound of the guitar. If you are going for the guitar then you should ude a 1/1 slider
      all together since it isnt really empasized right now. Other than that on the red tick you have the vocals
      which would warrant a little attention as well so I think you'd be better off using a 1/2 slider instead of 3/4.
    2. 00:17:190 (2,3) - Considering that you have already had jumps in this part, you should jump here
      as well. Theres a quite signifficant key-shift in the vocals that should be emphasized with a medium jump.
      This pattern right now also tends to be a 'slow-down' from the current pace which isn't really necessary here.
    3. 00:19:224 (2,3) - The word 'mouth' should be mapped seperatly. This would feel alot nicer,
      at least to me. Also if you do change this, add a medium jump between them.

    4. 03:18:715 (1,2) - Just for Consistency: Use two Circles instead to unify it with this mapset a bit.
      On 03:18:715 and on 03:19:223
  2. Placement Issues
    1. 00:06:512 (1,2,3) - This is something I talked about in the previous diff as well. This should be the same pattern as
      00:04:478 (1,2,3,4) considering that it is the same guitar and sound in a sort of answer-responds-way. It's
      be really nice and fitting.
    2. 01:07:275 (6) - This would more or less be my personal opinion here. I'd rather place this not 100% stacked
      to meake it more readable. x:124 y:372

Nice mapset~
Topic Starter
Cerulean Veyron

Snaggletooth wrote:

From my Modding-Queue

[Easy]
  1. Placement Issues:
    1. 00:30:919 (3) - You could save a lot of flow by hitting ctrl+g. Okay, giving a try.
  2. Cosmetical Issues:
    1. 01:57:868 (4,1) - Swap NC. That would keep the consistency since you NC'd 01:01:427 (1)
      and 03:18:715 (1,2) as well. Well... no, because if swapping those NC, it might be a little odd since the previous combo would be a little short. And in the other hands, would be inconsistent on other diffs.

[Normal]
  1. Placement Issues:
    1. 00:06:512 (3,4) - I highly suggest you don't involve this into the previous pattern. This is not
      beneficial since the tune clearly changes which should be emphasized by a fitting pattern.
      00:02:444 (3,4) these got their own pattern and so should the one in question.
      Okay, changed their sliding position.
    2. 01:54:309 (1,2,3) - That pattern was quite surprising in terms of 'random'. There is only this and
      a second pattern in this map that looks similar like this, which makes it stand out that much more. For
      consistency's sake I suggest you fix this pattern back into something like this: As i expect this, i guess this pattern is fine. So as long as the consistency is STILL not broken much with the other similar parts, it's probably fine.

    3. 02:22:783 (1,2,3) - ^ ^
  2. Cosmetical Issues:
    1. 01:00:919 (4,1) - Swap NC. Same reason as on Easy. And same reason as previous diff.

[Hard]
  1. Rhythmical Issues:
    1. 00:18:716 (1) - Considering that you are following the vocals, a 1/1 slider doesn't exactly cut it since
      on 00:18:970 the 'a' is spoken. Those two 1/1 sliders also provide a rather unfulfilling break and
      slowdown, which can and should be avoided. Okay, tried a different rhythm than you suggested.

    2. 00:50:495 (4,1,2,3) - Since you are mapping both beat and Vocals, I highly suggest
      a diffrent rhythm here, one that follows the vocals. The 'offbeat' Vocals here should be emphasized
      as they only appear in kiai and even then only a few times. You could easily do that with 1/2 sliders
      that end on white ticks so you keep mapping the Drums in order to not have it sound empty. Well, i feel that the downbeats sounds a little odd to me. It plays well, but kinda odd. Another reason, you can also hear the guitar on the song track(which can be heard through ofc) that i was mainly trying to follow. So i'll be keeping this for now. This also goes to other similar mentions.

    3. 01:31:173 (4,1,2,3) - ^
    4. 02:36:257 (4,1,2,3) - ^
  2. Placement Issues:
    1. 00:06:512 (1,2,3,4) - You should consider using the same pattern as 00:04:478 (1,2,3,4) or using this for
      the one in question. It's a repeat from the music and you did it with the first two patterns very well. At least they have similar rhythm which a player can still notice during their play. I think i'll keep this.
    2. 00:34:987 (1,2,3,4) - This pattern can become quite confusing and I personally think such patterns
      only belong into insanes. Maybe think about changing it. Not a must-do but think about it. Hmm, I've done that on some of my maps that got ranked nowadays. It seems fine for a Hard while it has short spacing imo. But yeah, i'll think about it later.
    3. 00:44:648 (6,1) - The overlap was kinda hard to read. It'd be best to set 00:45:156 (1) to x:40 y:152
      to make it more readable and easy. Okay, moved nearby your suggested grid due spacing.
  3. Cosmetical Issues
    1. 01:00:919 (3,1) - Swap NC You know the reasons.
    2. 03:18:715 (1) - I'd rather have two circles to have a consistency within the Difficulties. Okay

Nice mapset~
And nice mod~ Thanks, Snaggletooth for the mod!

Edit: ByBy_ChAn, Did you just give kudosu to my modder unexpectedly? I should have to ensure the mod is worth a kudo or not, but why butting-in?!?!! D:
Peachtrees
M4M from your Q >w</~

Easy

00:00:411 (1,2) - I mean...you have the next to sliders symmetric too, why not do the same with these? I don't think that'd look particularly ugly or anything ><

00:14:648 (3) - very picky, but the red-anchor doesn't really follow anything in the song

00:37:021 (1,2,3) - https://osu.ppy.sh/ss/3140210 see if you like this? looks/plays a bit nicer imo

00:41:088 (1,2,3) - perhaps line them up perfectly?

01:31:936 (4,1) - very picky (again), but see if you can have 1 go parrallel to 4?

02:18:207 (3,2) - uuuhghgh I mean the overlap isn't 100% visible, but it's kinda noticeable

02:24:817 (3,4,1) - might want to tidy up the spacing here

02:51:765 (2,4) - symmetry off by 1 /me runs

03:09:054 (3) - curve looks rather jagged and the end of the slider looks a bit..eh

Normal

00:11:088 (5,6) - why not swap these two? feels easier to follow

00:38:038 (2,3,4) - https://osu.ppy.sh/ss/3140268 this looks a tad bit neater

00:55:072 (3,4) - https://osu.ppy.sh/ss/3140273 feels a bit nicer (very picky ><)

01:39:563 (2,3,4) - looks rather odd with 4 being very curved :c

02:26:851 (5) - hmm I don't really think the repeat is 100% fitting here, the vocals on the red tick feel rather strong and having the repeat cover those feels a bit bleh

03:01:935 (5,6,1) - this feels a bit nicer because it's a little 'curvier' https://osu.ppy.sh/ss/3140298

Hard

00:27:360 (2) - ctrl+g? plays nice for me and makes the whole pattern look even...kinda hard to properly word it ><

00:49:224 (1,2) - why not just use a copy of 1 for 2? feels a bit odd to have 2 curvier

00:50:495 (4) - feel a bit odd to have the 'Blast Blast Blast' start on the tail of the slider. The Downbeat doesn't havy any special significance to me so I feel like skipping this to start a slider on the red tick wouldnt be too bad

00:59:394 (1,2) - nazi blanket

01:11:343 (4,1) - shouldnt the jump be between these two, rather than the previous two? this feels a bit close

01:49:987 (6,1) - ^ these feel kinda close too, a bit unfitting

02:34:477 (1,2,3) - consider evening out the spacing? feels kinda noticeable to me ><

02:59:393 (2,3,4) - I mean.. I guess this is my personal preference, but these overlaps looks kinda messy, and stand out :c

Azin's Insane

00:09:817 (3,4) - umm this feels kinda overdone, especially since the song hasn't really picked up in tempo this early in

00:31:300 (2,3) - straighten them out?

00:53:800 (2,3,4,5,6,7,1) - jumpy pattern looks abit...messy I guess? Like I think this has the potential to look veeery very neat with some stacking. Also the flow between 7 and 1 feels a little odd

01:07:275 (6,1) - are you sure about stacking those? I feel like this'd be more fitting as a jump

01:23:292 (6,1) - feels like this is a bit too much ,especially with the previous circles being so close/not jumpy at all

01:46:682 (2,3) - again probably just me, but these overlaps look rather messy :c

02:22:783 (1,2,3,4,5,6,7,8,9,10,11) - please make sure these have even spacing between them :c

02:53:799 (2,3,4) - are you sure about the spaciing here? pattern honestly feels very odd

02:56:596 (6,7) - straighten them out?

03:06:511 (4) - feels like this should be shorten to the red tick. could add a circle on the blue tick if you really want to map 1/4 here
Topic Starter
Cerulean Veyron

Peachtrees wrote:

M4M from your Q >w</~

Easy

00:00:411 (1,2) - I mean...you have the next to sliders symmetric too, why not do the same with these? I don't think that'd look particularly ugly or anything >< Nahh, ofc i flipped them for symmetry.. but i roate it a little to make the flow a little neater. So keeping this.

00:14:648 (3) - very picky, but the red-anchor doesn't really follow anything in the song What matters about a slider is "art", or ehhh maybe hear guitar at least? keeping this.

00:37:021 (1,2,3) - https://osu.ppy.sh/ss/3140210 see if you like this? looks/plays a bit nicer imo Ofc, but i like parallels like the current one i've done. But i'll think about it later ;/

00:41:088 (1,2,3) - perhaps line them up perfectly? Okay hmmm changed a bit.

01:31:936 (4,1) - very picky (again), but see if you can have 1 go parallel to 4? Uhmm, wasn't trying to parallel here. I made some flow between 01:30:410 (2,3) -, i don't think it's a problem ehheheh, keeping this.

02:18:207 (3,2) - uuuhghgh I mean the overlap isn't 100% visible, but it's kinda noticeable lmao separated them

02:24:817 (3,4,1) - might want to tidy up the spacing here Good catch D;

02:51:765 (2,4) - symmetry off by 1 /me runs Not really if you Ctrl + H this slider and check it accurately ;cccccc

03:09:054 (3) - curve looks rather jagged and the end of the slider looks a bit..eh ehhhhhehehehehh

Normal

00:11:088 (5,6) - why not swap these two? feels easier to follow Was trying to follow the guitar here ;A; but since other modders mentioned this, i'll change this for now :c

00:38:038 (2,3,4) - https://osu.ppy.sh/ss/3140268 this looks a tad bit neater I guess i changes a little here, i hope it's neater now.

00:55:072 (3,4) - https://osu.ppy.sh/ss/3140273 feels a bit nicer (very picky ><) Nahh, at least the current flow i had is still ongoing, smooth, and fine. Not an issue tho ;p

01:39:563 (2,3,4) - looks rather odd with 4 being very curved :c I thought curve sliders are nice than being odd :c In the other hands, this is on purpose.

02:26:851 (5) - hmm I don't really think the repeat is 100% fitting here, the vocals on the red tick feel rather strong and having the repeat cover those feels a bit bleh I mainly follow the percussion here... with those clunk sounds by the beat rhythm, i guess it fits in my view.

03:01:935 (5,6,1) - this feels a bit nicer because it's a little 'curvier' https://osu.ppy.sh/ss/3140298 Okay

Hard

00:27:360 (2) - ctrl+g? plays nice for me and makes the whole pattern look even...kinda hard to properly word it >< I understand on what you're trying to say, changing flow to keep the parallel neater. But i think the playstyle of this pattern is quite awesome for players to try, so i guess i'll keep this.

00:49:224 (1,2) - why not just use a copy of 1 for 2? feels a bit odd to have 2 curvier I see that this is really fine sliders. I rotated it a little for some better blankets ofc.

00:50:495 (4) - feel a bit odd to have the 'Blast Blast Blast' start on the tail of the slider. The Downbeat doesn't havy any special significance to me so I feel like skipping this to start a slider on the red tick wouldn't be too bad Hmm, i've changed the starting of the rhythm.

00:59:394 (1,2) - nazi blanket lmao okay.

01:11:343 (4,1) - shouldnt the jump be between these two, rather than the previous two? this feels a bit close Probably, i was following a little bit of vocals here, sounds quite fine to me imo.

01:49:987 (6,1) - ^ these feel kinda close too, a bit unfitting ^

02:34:477 (1,2,3) - consider evening out the spacing? feels kinda noticeable to me >< Ehhh the DS is fine here, used 1.0x spacing o.o

02:59:393 (2,3,4) - I mean.. I guess this is my personal preference, but these overlaps looks kinda messy, and stand out :c I've tried on my maps and they got ranked, with this pattern. It plays very well, and flow/overlap doesn't seem too be broken. So keeping this.
Thanks :3/ I'll try to mod back asap.

Arcubin, plz come back ;n;
Arcubin
Snaggletooth

Snaggletooth wrote:

From my Modding-Queue

[Azin's Insane]
  1. Rhythmical Issues:
    1. 00:08:546 (1) - Please reduce to the red tick. if you listen to it on 50% you can clearly hear that there is no
      beat other than the dragging sound of the guitar. If you are going for the guitar then you should ude a 1/1 slider
      all together since it isnt really empasized right now. Other than that on the red tick you have the vocals
      which would warrant a little attention as well so I think you'd be better off using a 1/2 slider instead of 3/4. think it's quite boring if i just use 1/2 and 1/1 all the part... just making a nice difference here
    2. 00:17:190 (2,3) - Considering that you have already had jumps in this part, you should jump here
      as well. Theres a quite signifficant key-shift in the vocals that should be emphasized with a medium jump.
      This pattern right now also tends to be a 'slow-down' from the current pace which isn't really necessary here. make a jump :D hoping it's well-played
    3. 00:19:224 (2,3) - The word 'mouth' should be mapped seperatly. This would feel alot nicer,
      at least to me. Also if you do change this, add a medium jump between them. i'm not really like them, cause "mouth" like dropped sound for me

      [box=Timeline]
03:18:715 (1,2) - Just for Consistency: Use two Circles instead to unify it with this mapset a bit. changed to full slider instead
On 03:18:715 and on 03:19:223 Placement Issues
  1. 00:06:512 (1,2,3) - This is something I talked about in the previous diff as well. This should be the same pattern as
    00:04:478 (1,2,3,4) considering that it is the same guitar and sound in a sort of answer-responds-way. It's
    be really nice and fitting. take time to adjust the current flow.. hope it's better
  2. 01:07:275 (6) - This would more or less be my personal opinion here. I'd rather place this not 100% stacked
    to meake it more readable. x:124 y:372 mehh noo.. :D

Nice mapset~[/box]

Peachtress

Peachtrees wrote:

M4M from your Q >w</~

Azin's Insane

00:09:817 (3,4) - umm this feels kinda overdone, especially since the song hasn't really picked up in tempo this early in reducing jump

00:31:300 (2,3) - straighten them out? do it on purpose

00:53:800 (2,3,4,5,6,7,1) - jumpy pattern looks abit...messy I guess? Like I think this has the potential to look veeery very neat with some stacking. Also the flow between 7 and 1 feels a little odd i used to make random jumpy pattern

01:07:275 (6,1) - are you sure about stacking those? I feel like this'd be more fitting as a jump yep sure

01:23:292 (6,1) - feels like this is a bit too much ,especially with the previous circles being so close/not jumpy at all it's catchable tbh :D

01:46:682 (2,3) - again probably just me, but these overlaps look rather messy :c not for me D:

02:22:783 (1,2,3,4,5,6,7,8,9,10,11) - please make sure these have even spacing between them :c it's not supposed to do that...

02:53:799 (2,3,4) - are you sure about the spaciing here? pattern honestly feels very odd pitch from (3) to (4) rather low... i took those advantage for lower jump

02:56:596 (6,7) - straighten them out? fixed

03:06:511 (4) - feels like this should be shorten to the red tick. could add a circle on the blue tick if you really want to map 1/4 here nope for something different

thanks for mod \w

http://puu.sh/hXBV2.osu
NVAN
Hi, I want to do M4M with you. Please note that I'm not a good modder and I don't to do Nazi modding , so don't get angry at me :<

[General]
  1. Why do you use Countdown here? Even the start of the map is at the 00:00:411?
  2. There are still some diff that still have Widescreen Support ticked
[Easy]
  1. Nothing to say :D
[Normal]
  1. Nothing to say. It runs great :D
[Hard]
  1. 00:44:394 (4,5,6,1) - Try to make it like this The 1 is better to be visible when anyone plays with Normal Type Skin, you know http://puu.sh/i3e1I/e0f58ab00a.jpg
  2. 00:54:817 (4) - Is this supposed to be mirrored with 00:54:309 (3) ? If it is, Rotate the 4 about 15 degrees clockwise
  3. 01:23:546 to 01:24:055 - Do another "Eeeee" (Such as 01:15:410 (1) and 01:19:478 (1)) Sounds more awesome.
  4. 01:49:224 (3,4,5,6) - You can make a StarPez (StarTrapezium) like this
  5. 02:16:427 (2,3) - At least try to make the 2 not overlapping the tail of 1. It's not fun to play it with Double-Time mod you know ;-;
[Azin's Insane]
  1. 00:19:224 (2,3,4) - Try to make it like this, so it'll be more visible with Normal type skin http://puu.sh/i3fb4/7c5dd8955d.jpg
  2. 00:31:300 (2,3) - Are you trying yo make it straight with the 1? If yes do it. I recommend you to make it straightly head-to-head with it
  3. 00:44:394 (4,5,6,7,8,9) - (Just a comment, Better don't reply it) This reminds me of fanzhen's double dumbs
  4. 00:46:682 (4,5,1) - Move the 5 and 1 facing to the left since the slider is facing left. So it'll be more visible when people will play it, It's gonna look like this.
  5. 01:08:546 (3) - Move it to x:160 y:192 so it'll be more visible
  6. 03:19:223 (2) - Give spacing to make it more visible. Looks pretty annoying to me
I guess that's all. A pretty solid map even some of the patterns is misunderstandable by myself. Later :)

Topic Starter
Cerulean Veyron

XeroiZi HD wrote:

Hi, I want to do M4M with you. Please note that I'm not a good modder and I don't to do Nazi modding , so don't get angry at me :< And i'm so sorry for replying to your mod SO LATE :<

[General]
  1. Why do you use Countdown here? Even the start of the map is at the 00:00:411? owps
  2. There are still some diff that still have Widescreen Support ticked again owps
[Easy]
  1. Nothing to say :D ty
[Normal]
  1. Nothing to say. It runs great :D ty
[Hard]
  1. 00:44:394 (4,5,6,1) - Try to make it like this The 1 is better to be visible when anyone plays with Normal Type Skin, you know http://puu.sh/i3e1I/e0f58ab00a.jpg This looks fine, as long as the stream stops on the stack, it'll be noticeable for sure.
  2. 00:54:817 (4) - Is this supposed to be mirrored with 00:54:309 (3) ? If it is, Rotate the 4 about 15 degrees clockwise nahh, it's still looks mirrored if you'd Ctrl + H + J the slider.
  3. 01:23:546 to 01:24:055 - Do another "Eeeee" (Such as 01:15:410 (1) and 01:19:478 (1)) Sounds more awesome. I prefer following the guitar here, since the vocal is getting a little down and overrating. So i'll keep this.
  4. 01:49:224 (3,4,5,6) - You can make a StarPez (StarTrapezium) like this Okay, done a few changes a little.
  5. 02:16:427 (2,3) - At least try to make the 2 not overlapping the tail of 1. It's not fun to play it with Double-Time mod you know ;-; Okay then, let's give a try.
I guess that's all. A pretty solid map even some of the patterns is misunderstandable by myself. Later :)

Thanks for the mod btw! I'll try to mod back soon~
Arcubin
only fix the straight triplet... stacking object done intentionally

http://puu.sh/isobA.osu
Mint
Hello Gray Veyron! From my queue, oranges are really nice :3

:idea: General


* Won't complain about the BG, because I don't want to get hit by a car LOL.
* Your combo colours are quite dark (especially the last few), so I recommend using brighter colours. You can assume that at least 90% of the players will have screen dim on.
* Adding a bit audio-lead in won't hurt.
* The clap of N:C1 is really really soft. It's so quiet that I almost can't hear a difference, due to it blending in with the music so much (example at 01:13:122 (4,1,2) - ). Real;ly consider making this sound louder or get another sound.

Easy


* OD1? Too low imo...
* 00:00:411 (1,2) - I personally find that this slider pattern here isn't aesthetically the best now. Enlarging the curve of both sliders, or creating a symmetrical pattern here would look much nicer imo.
* 01:09:563 (1) - Kinda expected some slidertick hitsounding at this part, since you do use quite some 1/1 sliders which cover most of the clap sounds.
* 02:22:783 (1) - The hitnormal literally blends with the song itself, making the objects themselves basically inaudible. (might apply to other diffs too).
* 02:36:511 (4) - KIAI time, but no slidertick hitsound? This happens quite a lot in this diff too.

Well, I see you only changed slidertick sounds in the chorus, but I really think you should check the diff and change the hitsounds at all sliderticks that need them. It's quite inconsistent and confusing for me now... Other than that really good job, love how clean this diff is.

Normal


* Same as Easy... OD too low?
* 00:08:546 (1,2,3,4,5,6,7) - The switch between vocals and instruments is really confusing here, especially now because the downbeat is ignored. Following the vocals completely will cover the downbeat. Try this? http://puu.sh/iJy2u/d4fd728c98.jpg
* 03:02:698 (6) - Could use a clap here, the sounds from the stream stand out here.

Hard


* 01:30:410 (2,3,4) - Inconsistent spacing here intentional?

Insane


* 00:08:546 (1,2) - This extended slider played so wrong to me sorry.. but ignoring sounds on the red tick is something you shouldn't do when using extended sliders. Things like 00:24:309 (5,1) - 00:55:326 (1,2) - do work.
* 00:11:343 (3,4) - I can see why you did this, but tricking the player like this is not handy here. The follow point (the arrow/line) is already visible, so the player will easily click (4) too early. I recommend stacking (4) on 00:12:614 (1) - to avoid reading problems.
* 01:00:919 (5) - Either a new combo or moving this closer to the next slider would really help with reading this. Also, why is there such a big 1/4 jump here? You didn't put one at 01:57:868 (1,1) - :/
* 01:08:038 (2,3) - Not really fond of stacking this, especially this being a really strong note.
* 01:21:258 (5,1) - Same here, the vocals on the red tick + guitar stand out so much, that the extended slider is really awkward here. This one's not as bad as the one mentioned earlier, but consider changing this.
* 01:31:682 (1,2,3) - Not sure about these sliders here, they visually look a bit randomly placed and the flow/spacing between them is random as well... With your current placement you could create something like http://puu.sh/iJPwG/d2713bd21e.jpg
* 01:39:817 (7) - Splitting into two circles, or circle + slider would emphasize that cymbal much better.
* 01:42:105 (1,2,3,4,1,2) - The 'enlargement' of the distance here is so small that they basically play the same. Consider increasing the spacing more step-by-step, or creating something more original like 01:46:173 (1,2,3,4,1,2) -
* 02:36:257 (6,1,2,3) - Really optional, but I find that using offbeat sliders here would actually be more logical, as the vocals start on the red tick, and land on the white ones.
* 02:56:596 (6,7,1) - I understand it´s the last KIAI, but this triplet is spaced quite large...
* 03:06:511 (4) - Not sure why this is 3/4 either, as the bass is quite strong here on the red tick.

Quite a few overmapped triplets, try to tone that down. Otherwise still enjoyable.

Really take a good look at the hitsounding, especially with the sliderticks in easier diffs and inaudible objects to due to blending in with the song itself.
Diffs themselves look okay, but there are quite a number of overmapped triplets in the Insane diff.

Good luck!
Topic Starter
Cerulean Veyron

appleeaterx wrote:

Hello Gray Veyron! From my queue, oranges are really nice :3 More oranges! :;3;3#:3

:idea: General


* Won't complain about the BG, because I don't want to get hit by a car LOL. LOL ya you shouldn't XDD
* Your combo colours are quite dark (especially the last few), so I recommend using brighter colours. You can assume that at least 90% of the players will have screen dim on. I made them a little brighter, but I don't believe 90% of players actually would dim their screen lol ;p
* Adding a bit audio-lead in won't hurt. Hmm, I currently don't wanna use it, so maybe it'll be fine.
* The clap of N:C1 is really really soft. It's so quiet that I almost can't hear a difference, due to it blending in with the music so much (example at 01:13:122 (4,1,2) - ). Really consider making this sound louder or get another sound. Well, it's probably much can be heard imo. Or did you reduce your effect volume on your client?

Easy


* OD1? Too low imo... Uhh, not trying to make a little harsh for beginners, so I kept it OD1.
* 00:00:411 (1,2) - I personally find that this slider pattern here isn't aesthetically the best now. Enlarging the curve of both sliders, or creating a symmetrical pattern here would look much nicer imo. Okay, made a little more curved.
* 01:09:563 (1) - Kinda expected some slidertick hitsounding at this part, since you do use quite some 1/1 sliders which cover most of the clap sounds. Of course!
* 02:22:783 (1) - The hitnormal literally blends with the song itself, making the objects themselves basically inaudible. (might apply to other diffs too). I think it's pretty much audible, because I increased the volume on the inherited point to make the object's hitnormal be heard. So yeah, it's the object might be louder than the song to leave players hear them.
* 02:36:511 (4) - KIAI time, but no slidertick hitsound? This happens quite a lot in this diff too. Ehhhheheh, there is a slidertick hitsound there already ._.

Well, I see you only changed slidertick sounds in the chorus, but I really think you should check the diff and change the hitsounds at all sliderticks that need them. It's quite inconsistent and confusing for me now... Other than that really good job, love how clean this diff is. Thanks for your suggestion, I'll try to check them if I can.

Normal


* Same as Easy... OD too low? Right here, Okay increased it by +1.
* 00:08:546 (1,2,3,4,5,6,7) - The switch between vocals and instruments is really confusing here, especially now because the downbeat is ignored. Following the vocals completely will cover the downbeat. Try this? http://puu.sh/iJy2u/d4fd728c98.jpg Changed a half of the rhythm.
* 03:02:698 (6) - Could use a clap here, the sounds from the stream stand out here. Okay

Hard


* 01:30:410 (2,3,4) - Inconsistent spacing here intentional? Moved (3) for spacing balance.

Really take a good look at the hitsounding, especially with the sliderticks in easier diffs and inaudible objects to due to blending in with the song itself.
Diffs themselves look okay, but there are quite a number of overmapped triplets in the Insane diff.

Good luck!
Okay, I'll take a good care for the hitsounds. Thanks for the mod btw!

Arcubin: What I changed on your diff is the combo colours. I haven't touch any object of yours, so... ehhheheh
Arcubin

appleeaterx wrote:

Hello Gray Veyron! From my queue, oranges are really nice :3

Insane


* 00:08:546 (1,2) - This extended slider played so wrong to me sorry.. but ignoring sounds on the red tick is something you shouldn't do when using extended sliders. Things like 00:24:309 (5,1) - 00:55:326 (1,2) - do work. well, actually i try to make it different so there's a spike. but since anybody say it's bad >.>
* 00:11:343 (3,4) - I can see why you did this, but tricking the player like this is not handy here. The follow point (the arrow/line) is already visible, so the player will easily click (4) too early. I recommend stacking (4) on 00:12:614 (1) - to avoid reading problems. okay
* 01:00:919 (5) - Either a new combo or moving this closer to the next slider would really help with reading this. Also, why is there such a big 1/4 jump here? You didn't put one at 01:57:868 (1,1) - :/ i do slight change here.. but i keep the jump (decrease jump actually)
* 01:08:038 (2,3) - Not really fond of stacking this, especially this being a really strong note. the guitar have same pitch imo
* 01:21:258 (5,1) - Same here, the vocals on the red tick + guitar stand out so much, that the extended slider is really awkward here. This one's not as bad as the one mentioned earlier, but consider changing this. i keep this, cause it's make some sound that actually fit
* 01:31:682 (1,2,3) - Not sure about these sliders here, they visually look a bit randomly placed and the flow/spacing between them is random as well... With your current placement you could create something like http://puu.sh/iJPwG/d2713bd21e.jpg re-map this part (actually a bit same as your recommendation)
* 01:39:817 (7) - Splitting into two circles, or circle + slider would emphasize that cymbal much better. idk why it's better like this
* 01:42:105 (1,2,3,4,1,2) - The 'enlargement' of the distance here is so small that they basically play the same. Consider increasing the spacing more step-by-step, or creating something more original like 01:46:173 (1,2,3,4,1,2) - well, i really like how it's emphasize the vocal cause it's literally have same... way or something like that
* 02:36:257 (6,1,2,3) - Really optional, but I find that using offbeat sliders here would actually be more logical, as the vocals start on the red tick, and land on the white ones. not this time, really good. but i consider to keep this one now
* 02:56:596 (6,7,1) - I understand it´s the last KIAI, but this triplet is spaced quite large... fixed to 1.0
* 03:06:511 (4) - Not sure why this is 3/4 either, as the bass is quite strong here on the red tick. i prefer make some spike, cause only 1/2 seems boring

Quite a few overmapped triplets, try to tone that down. Otherwise still enjoyable.

Really take a good look at the hitsounding, especially with the sliderticks in easier diffs and inaudible objects to due to blending in with the song itself.
Diffs themselves look okay, but there are quite a number of overmapped triplets in the Insane diff.

Good luck!
thanks for mod really \w/ i reconsider some flow

http://puu.sh/iLa3U.osu
Lumael
Hello!~ M4M request on your queue

[General]

Preview point at 02:30:410 - ? This kiai is much stronger than the others

[Easy]

00:02:444 (2) - lol what do you think of moving that to 108|208 looks better
00:20:241 (4) - Move to 312|220 for perfect triangle
00:40:580 (4,1) - blanket is off on the head and on the tail
00:42:487 (2,4) - same as they're duplicates
00:44:139 - what do you think of 1/1 slider?
01:48:207 (3,4) - blanket can be improved, if you do so, also change 01:46:173 (1) - because they're mirrors
01:52:021 (3,4) - blanket is off
03:00:918 (3,1) - this overlap can be confusing because the tail of (3) is overlapping from one border to the other (idk how to explain that in english)

[Hard]

00:09:309 (3,1) - blanket can be improved
00:20:749 (1,2) - ^
01:16:173 (2,3) - ^
01:18:461 (3,4) - ^
02:26:851 (1,2) - ^ lol
03:03:460 (2,4) - ^
03:15:664 (2,4) - 03:15:155 (1,2) - ^

[Azin's Insane]

-It's a bit redundant the beginning because some parts sounds like you ws following the vocals and the others you was following the guitar..
00:08:546 (1) - Move it a bit up? It's almost overlapping 00:07:529 (3) - and it doesn't look so good
00:11:343 (3,1) - blanket can be improved
00:12:614 (1,2) - ^
00:26:851 (1,5) - ^
00:36:512 (6,1) - ^
00:55:326 (1) - I don't think this should be 1/4, the rhythm is 1/2
01:25:326 (4) - move a bit to the left, it's overlapping with 01:24:309 (2) -
01:25:326 (4,1) - also fix this stack
01:30:919 (3,1) - blanket can be improved
01:32:190 (2,3) - ^
01:39:309 (6) - move a bit to the left and down?
01:59:902 (4) - lol it looks like this wiggy slider came out from nowhere because nothing on the rhythm indicates it
02:37:528 (3,4) - blanket can be improved
02:39:562 (3,1) - ^
03:16:426 (5,1) - ^

GL!!
Arcubin

Lumael wrote:

Hello!~ M4M request on your queue

[General]

Preview point at 02:30:410 - ? This kiai is much stronger than the others i'll let veyron to decide

[Azin's Insane]

-It's a bit redundant the beginning because some parts sounds like you ws following the vocals and the others you was following the guitar..
00:08:546 (1) - Move it a bit up? It's almost overlapping 00:07:529 (3) - and it doesn't look so good the comboburst is already fading, i think it's noticable
00:11:343 (3,1) - blanket can be improved i don't really like fixing blanket, it's not affect all aspect that much
00:12:614 (1,2) - ^
00:26:851 (1,5) - ^
00:36:512 (6,1) - ^
00:55:326 (1) - I don't think this should be 1/4, the rhythm is 1/2 it's for spike, using only 1/2 seems boring
01:25:326 (4) - move a bit to the left, it's overlapping with 01:24:309 (2) - same as what i mention above
01:25:326 (4,1) - also fix this stack ^ not used so no
01:30:919 (3,1) - blanket can be improved
01:32:190 (2,3) - ^
01:39:309 (6) - move a bit to the left and down? sure, the zigzag is killing there
01:59:902 (4) - lol it looks like this wiggy slider came out from nowhere because nothing on the rhythm indicates it it's following the harmonica sound
02:37:528 (3,4) - blanket can be improved
02:39:562 (3,1) - ^
03:16:426 (5,1) - ^

GL!!
thanks \w

http://puu.sh/joUGm.osu
Topic Starter
Cerulean Veyron

Lumael wrote:

Hello!~ M4M request on your queue

[General]

Preview point at 02:30:410 - ? This kiai is much stronger than the others I prefer preview points nearby the first choruses, I never liked to adjust preview points on kiai times where it'd be too op, or quite... uhh... spoiling?

[Easy]

00:02:444 (2) - lol what do you think of moving that to 108|208 looks better Noooo the flow is used to go over slider heads D;;;
00:20:241 (4) - Move to 312|220 for perfect triangle It's just one grid down lol okay
00:40:580 (4,1) - blanket is off on the head and on the tail okay
00:42:487 (2,4) - same as they're duplicates okay wat
00:44:139 - what do you think of 1/1 slider? uhhh they're gud, they fit best on 1st and 3rd tick, annnnd... one reverse arrow makes it the best rhythm \:3/
01:48:207 (3,4) - blanket can be improved, if you do so, also change 01:46:173 (1) - because they're mirrors I see that it's already a correct blanket.
01:52:021 (3,4) - blanket is off o shoot
03:00:918 (3,1) - this overlap can be confusing because the tail of (3) is overlapping from one border to the other (idk how to explain that in english) I'm pretty sure this'll be fine, since I've done it often on some previous parts for consistency. Don't worry, beginners aren't THAT stupid ;p

[Hard]

00:09:309 (3,1) - blanket can be improved
00:20:749 (1,2) - ^
01:16:173 (2,3) - ^
01:18:461 (3,4) - ^
02:26:851 (1,2) - ^ lol
03:03:460 (2,4) - ^
03:15:664 (2,4) - 03:15:155 (1,2) - ^
asdjhgdfkafkasfds recorrected them all pls noooo

GL!!
Thanks for the mod, Lumael! And updated Azin's Insane.
Lumael
hi again :3

I was randomly looking maps on the editor, and I opened the Normal of this mapset, the first thing I noticed was that 00:25:834 (2) - miss clap on tail :3

no kds ofc ^^
Topic Starter
Cerulean Veyron
OMG UNRANKABLE ISSUE FIXED, thanks for noticing btw ;p
Yoges
Yo! Here for M4M (mod 1)
background sucks

[General]
Timing is slightly off. A more correct offset would be 420 (move all timing points +9 in timing section and then re-snap all notes to the grid after) (re-snap preview point too)

[Easy]
01:17:708 (1,2,3,4) - Maybe move these objects so they flow directly into eachother? Like this and this

[Normal]
00:09:309 (2,3,4,5,6,7) - That rhythm doesn't follow the music too well at all. I'd do something like this

[Hard]
00:11:343 (3,4) - Yeah it's very easy to mistake that for a 1/1 instead of a 1/2 because of the spacing. It's also easy to mistake these 00:11:851 (4,1) - for 1/2 instead of 1/1 because you've stacked them. 00:02:190 (5,1) - 00:04:224 (5,1) - 00:06:258 (5,1) - All the other stacks you've done were 1/2 so suddenly switching to a 1/1 stack will greatly throw the player off.
00:24:309 (4,5,6) - How about just delete these and have a pause here? A triplet just feels out of place here.
02:25:580 (3,4) - Again that can be very easily mistaken for a 1/2 instead of a 1/1
03:18:206 (4,1) - ^

Couldn't notice anything in the insane.
Topic Starter
Cerulean Veyron

Yoges wrote:

Yo! Here for M4M (mod 1)
background sucks Excuse the hell out of me?! wanna fite?

[General]
Timing is slightly off. A more correct offset would be 420 (move all timing points +9 in timing section and then re-snap all notes to the grid after) (re-snap preview point too) The offset is REAAALLY close to your suggested offset, It'd really sound the same as the current. So I wouldn't change closely to that just for one option.

[Easy]
01:17:708 (1,2,3,4) - Maybe move these objects so they flow directly into eachother? Like this and this Pretty minor, but yeah changed a little bit for a nicer symmetry.

[Normal]
00:09:309 (2,3,4,5,6,7) - That rhythm doesn't follow the music too well at all. I'd do something like this I wanted to stress the downbeats here mainly due strong beats. So, I'd like to keep this for indication.

[Hard]
00:11:343 (3,4) - Yeah it's very easy to mistake that for a 1/1 instead of a 1/2 because of the spacing. It's also easy to mistake these 00:11:851 (4,1) - for 1/2 instead of 1/1 because you've stacked them. 00:02:190 (5,1) - 00:04:224 (5,1) - 00:06:258 (5,1) - All the other stacks you've done were 1/2 so suddenly switching to a 1/1 stack will greatly throw the player off. Ehmm... I might think about this later. If I found this really switched to stacking in a sudden, I'll be changing it in the near future.
00:24:309 (4,5,6) - How about just delete these and have a pause here? A triplet just feels out of place here. With not hearing both vocals and song tracks? That won't be out of place.
02:25:580 (3,4) - Again that can be very easily mistaken for a 1/2 instead of a 1/1 The vocals landed on the 1/2 tick more intensive than the 1/1 you mentioned. Like again, trying to stress downbeats for player's movement and better game play.
03:18:206 (4,1) - ^ ^

Couldn't notice anything in the insane.
Thanks for the mod anyway!
Exa
Easy:

- Just a suggestion, but it's a pretty neat touch if you avoid remain overlapping. This goes for every other diff as well.
00:12:614 (1) - It would be much better if it was Note+Note+Slider since there is not much tension on (2). The vocals there are steady and there are no instruments on the background, yet you use such an untactful hitobject.
00:39:055 (3,4,1) - Rotate (1) so that it's tail has equal distance between the head of (3) and (4). (Shape a triangle).
03:14:520 (4,1,2) - Imperfect blankets.
03:19:223 (2) - Not that important, but you could use a slider here and silence it's tail.

Normal:

00:01:427 (2,3) - Thing is, (3) appears right when (2) starts rolling and stays there for the whole time. A newbie might take advantage of the slider leniency and leave earlier from (2) in order to transit into (3).
00:51:004 - I feel like this is screaming for a note, along with the others "Blast Blast"
01:29:902 (1,2,3) - And 00:49:224 (1,2,3) - Are represented with different rhythm even though it's the same music. Beware of inconsistencies.
02:22:529 (6,1) - Don't stack. Starting another beat section after you've created steady cursor movement and keeping it steady is not representing it well enough because there is not change on the pace of the cursor (even though there is on the song).
03:10:325 (6,7) - Same here as well. It's cool to keep that though since you use the same pattern a lot on this section (unless you are willing to change the other patterns).

Hard:

00:08:038 (5,6) - I wouldn't stack this for the same reason that I explained on the normal difficulty on 02:22:529 (6,1) - these. Vocals come up here, flagging the start of a new section.
00:09:055 (2,3) - Really questionable, since (2) appears close to when the slider's body does, it might be mistaken for the slider's head.
00:09:309 (3,1) - I've seen better blankets from you :3
00:15:665 (4,5) - See? Spacing for a new section is something that you actually do!
00:38:800 (4,1) - Not enough tension on (1) since the strongest beat is on (4).
00:47:699 (2,3) - Please have the head of (2) directly on top of (3)'s sliderbody.
00:50:495 (4,2) - Since the player taps on (2), it would only make sense to tap on the tail of (4) as well. (tl;dr remove reverse point and use circle).
00:54:309 (3,4) - Is asymmetry intended?
00:56:343 (2,3) - Why do you use that mean pattern so much you meanie?
01:53:038 (2,3,4) - Asymmetric pattern spotted. Take a look at the approach circle and the blankets.
02:36:257 (4) - Tap.
02:36:765 - No Tap.
02:37:274 - No Tap either even though music is the same.

Insane:

00:17:190 (2,3,4) - Make that blanket sexier.
00:21:258 (2,3,4) - Increasing linear flow might be the most uncomfortable flow to play to. But that might be just me.
00:24:309 (5) - Where are you ending this slider? (It's cool, just make sure the beat on the background is not that noticeable).
01:07:275 (6) - Nuu, use a doublet here! For consistency's sake.
01:25:326 (4,5) - You should use a stream here as well for consistency.
01:25:326 (4,1) - In case you keep the 1/4's; stack these.
01:36:004 (1,2) - Not having consistent spacing between all 1/4's slider-to-slider is weird, bad looking and inconsistent. Fix please :(
01:41:597 (4,5,1) - I can't see (1)'s head. This might create ranking issues since all gameplay elements must be clearly visible.
- Afterwards, you use whistles. It's not clear what you are trying to represent with them since you don't really use them on the guitar but not on consistent beats either. :o
02:29:139 (1,2) - Nuu don't map that since you didn't do so on the other difficulties. And don't give me "But I wanna make it harder" as an excuse.
02:32:443 (1) - Beat is on white tick. Also you can't really map the vocals here since you didn't do so anywhere on the song (except for those nasty extended sliders I guess).
02:58:376 (4,5,1) - Same, can''t see (1).
03:06:511 (4,1) - Slider+Note+Slider. How did you miss that?!
03:14:647 (4,1,2,3) - Too many overlaps. Looks cramped and might also be hard to read for some people of this level.

General:
- Nothing else to say, great mapset.
- Why is there a brown Mercedes as your background?

That's it <3
Topic Starter
Cerulean Veyron

Exa wrote:

Easy:

- Just a suggestion, but it's a pretty neat touch if you avoid remain overlapping. This goes for every other diff as well.
00:12:614 (1) - It would be much better if it was Note+Note+Slider since there is not much tension on (2). The vocals there are steady and there are no instruments on the background, yet you use such an untactful hitobject. Well, I probably didn't like overdoing circles in easier diffs, for beginner player's sake. Well, very nice logic with your "no instruments". You can't even hear those guitars on the background? Or you have speaker device issue?
00:39:055 (3,4,1) - Rotate (1) so that it's tail has equal distance between the head of (3) and (4). (Shape a triangle). I repositioned slider (3)'s sliding for the flow structure instead.
03:14:520 (4,1,2) - Imperfect blankets. How imperfect it is?
03:19:223 (2) - Not that important, but you could use a slider here and silence it's tail. It might be hardly audible, If you haven't seen some qualified maps getting DQ'd because of silenced sliderends, then you're a bit new to my constitution. I'd rather not replace this as a slider here for now.

Normal:

00:01:427 (2,3) - Thing is, (3) appears right when (2) starts rolling and stays there for the whole time. A newbie might take advantage of the slider leniency and leave earlier from (2) in order to transit into (3). If a newbie could take advantage, why is this a problem to 'em?
00:51:004 - I feel like this is screaming for a note, along with the others "Blast Blast" Well, there are two things that would do a huge change here; One, adding a circle here, but I might need to delete the next one to prevent a very loooong pattern. The second one, it'd fill up the music, but rhythm can possibly be overdone itself, which would break the rhythm consistency on similar parts. So, what's the use of adding a lot of circles in Normals?
01:29:902 (1,2,3) - And 00:49:224 (1,2,3) - Are represented with different rhythm even though it's the same music. Beware of inconsistencies. But actually, half of the most was never necessary to consist rhythms over similar parts. Do you expect me to map the same patterns and bore players over that? It feels pity. In the other hands, could you explain how did this map got ranked?
02:22:529 (6,1) - Don't stack. Starting another beat section after you've created steady cursor movement and keeping it steady is not representing it well enough because there is not change on the pace of the cursor (even though there is on the song). Kinda almost the same thing as above.
03:10:325 (6,7) - Same here as well. It's cool to keep that though since you use the same pattern a lot on this section (unless you are willing to change the other patterns).

Hard:

00:08:038 (5,6) - I wouldn't stack this for the same reason that I explained on the normal difficulty on 02:22:529 (6,1) - these. Vocals come up here, flagging the start of a new section. But moving on some placement might increase distance spacing, which the song or either the vocals didn't even ask for it. You wouldn't mention this if you could think about this pattern more than twice.
00:09:055 (2,3) - Really questionable, since (2) appears close to when the slider's body does, it might be mistaken for the slider's head. If only you could measure the vocal's density, as a self explanatory. Think again.
00:09:309 (3,1) - I've seen better blankets from you :3 s1ck blankets
00:15:665 (4,5) - See? Spacing for a new section is something that you actually do! Stacking these, thanks for the reminds!
00:38:800 (4,1) - Not enough tension on (1) since the strongest beat is on (4). You understood the opposite, lud.
00:47:699 (2,3) - Please have the head of (2) directly on top of (3)'s sliderbody. Stacking or replacing still won't work, I admit.
00:50:495 (4,2) - Since the player taps on (2), it would only make sense to tap on the tail of (4) as well. (tl;dr remove reverse point and use circle). Was trying to stress up the downbeat by making it going back for a jump to the circle, I know this might not work properly. But I'm sure it's an acceptable in terms of quality.
00:54:309 (3,4) - Is asymmetry intended? Yes.
00:56:343 (2,3) - Why do you use that mean pattern so much you meanie? Because I have the tendency to hear both vocals and instruments in the song track. I've stacked the tail behind the circle because of the density goes up and down. So why not try going "back and forth" too, you meanie?
01:53:038 (2,3,4) - Asymmetric pattern spotted. Take a look at the approach circle and the blankets. I just fixed blankets instead lmao
02:36:257 (4) - Tap. /me taps
02:36:765 - No Tap. /me doesn't tap
02:37:274 - No Tap either even though music is the same. /me still doesn't tap

General:
- Nothing else to say, great mapset.
- Why is there a brown Mercedes as your background? You don't like it? Should I add a sailor boy BG instead? o3o

That's it <3
What a mod, but I appreciate your efforts in this <3 Thanks, Exa!
Exa

Cerulean Veyron wrote:

Exa wrote:

Easy:

03:14:520 (4,1,2) - Imperfect blankets. How imperfect it is? ->That much.
00:12:614 (1) - It would be much better if it was Note+Note+Slider since there is not much tension on (2). The vocals there are steady and there are no instruments on the background, yet you use such an impactful hitobject. Well, I probably didn't like overdoing circles in easier diffs, for beginner player's sake. Well, very nice logic with your "no instruments". You can't even hear those guitars on the background? Or you have speaker device issue? -> No need to use sarcasm. The guitar literally stops at 00:14:139 (2) -.

Normal:

00:01:427 (2,3) - Thing is, (3) appears right when (2) starts rolling and stays there for the whole time. A newbie might take advantage of the slider leniency and leave earlier from (2) in order to transit into (3). If a newbie could take advantage, why is this a problem to 'em?
-> Taking advantage as in - leaving earlier. The slider is supposed to be played as you shaped it under all circumstances. Also there might be some awkward combo brakes as an outcome of this.

01:29:902 (1,2,3) - And 00:49:224 (1,2,3) - Are represented with different rhythm even though it's the same music. Beware of inconsistencies. But actually, half of the most was never necessary to consist rhythms over similar parts. Do you expect me to map the same patterns and bore players over that? It feels pity. In the other hands, could you explain how did this map got ranked? -> Not same patterns, that's a no-brainer. Same spacing or at least close to what you had before (because there is the same tension in the song) and same hitobjects (because there are the same instruments and vocalic alternations) should actually be there. You are mapping a song that repeats itself, I see no point in not doing so in your maps (different patterns though so it does not get boring! (--> Different cursor movement) but same speed and rhythm). Also I will throw off what I have been told countless times "Don't use previously ranked maps to justify your mapping, since standards constantly change".

02:22:529 (6,1) - Don't stack. Starting another beat section after you've created steady cursor movement and keeping it steady is not representing it well enough because there is not change on the pace of the cursor (even though there is on the song). Kinda almost the same thing as above. --> The thing above is not the same :s

Hard:

00:08:038 (5,6) - I wouldn't stack this for the same reason that I explained on the normal difficulty on 02:22:529 (6,1) - these. Vocals come up here, flagging the start of a new section. But moving on some placement might increase distance spacing, which the song or either the vocals didn't even ask for it. You wouldn't mention this if you could think about this pattern more than twice. --> I could and still can think this more that twice. And the vocals is the reason you should add more spacing! "moving on some placement might increase distance spacing": That's the point! Too add more spacing or at least not stack them to differentiate the new guitar sound from the vocals.

00:09:055 (2,3) - Really questionable, since (2) appears close to when the slider's body does, it might be mistaken for the slider's head. If only you could measure the vocal's density, as a self explanatory. Think again. -> The point is not for me to think again. Vocal density affects the spacing, which is pretty good in your case. I am speaking in terms of readability.

00:38:800 (4,1) - Not enough tension on (1) since the strongest beat is on (4). You understood the opposite, lud. -> 00:38:546 - Guitar ends. 00:38:800 - Guitar starts, therefore it has more tension. Not to mention there is a huge vocalic beat there. What I understood is of no matter, but what you change is, lud.

00:47:699 (2,3) - Please have the head of (2) directly on top of (3)'s sliderbody. Stacking or replacing still won't work, I admit. -> Moving it one grid space up was enough to fix this. But here is the code if you are having troubles with it.

02:36:257 (4) - Tap. /me taps
02:36:765 - No Tap. /me doesn't tap
02:37:274 - No Tap either even though music is the same. /me still doesn't tap -> Jesting is cool but you should really look into it since you represent the same sounds in different ways. Mapping is about making the map fun AND properly represent the song.
What a mod, but?! I appreciate your efforts in this <3 Thanks, Exa!
Since you made hella lots of questions, I figured I was not clear enough. Please try to always reply by explaining why you did not change something instead of asking me why I suggested to change it.
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