This map has been deleted on the request of its creator. It is no longer available.
everything else changed thank you very much for your mod <3litoluna wrote:
from #modreq
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General][Easy]
- I think BG is .jpg better if this is an issue in the future I will change it
png file,big file size.[Normal]
- 00:14:459 (1,2) - nice blanket.but DS1.10
- 00:36:915 (1,3) - umm. low AR, so hard to look
- 00:51:652 (2,4) - this overlap is not good.
try this- 01:20:073 (4) - ctrl+< and ctrl + H
- 02:17:967 (1,2,3) - stack this 02:17:967 (1,3) - ?
- 03:03:581 (2,3) - blanket
[Desire]
I think constantly spacinggl~ fate song
- 00:16:125 - this point not back sound.
so delete this note 00:16:125 (5) - there is actually a drum sound here no change- 00:27:792 (3) - add whistle at end
- 00:28:494 (6) - add NC
- 00:48:143 (4) - or 00:48:669 (5) - add NC
- 00:53:757 (11) - add NC
- 01:07:792 (9) - you can more beautiful blanket Circle
- 01:07:792 (9) - add NC and 01:08:494 (1) - delete nc
- 01:53:231 (3) - I think fitting Additions:Drum Clap at head.
and add whistle at Reverse- 01:53:757 (4) - I think fitting Additions:Drum Clap
- 01:53:932 (5) - Additions:Drum Clap at End.
01:56:038 - 01:56:564 - 01:57:090 - 01:57:441 - 01:57:792 - 01:57:967 - 01:58:845 -
01:59:371 - 01:59:897 - 02:01:652 - 02:02:178 - 02:02:704 -
These fitting Additions:Drum Clap.- 02:06:739 (6) - add NC
I think patterning application NewCombo.
Thank you for support! <3Heanday wrote:
Full vers <3
Pretty good mapset, gl !
I accepted all of these changes, going to work on NC when I wake up tomorrow. thanks for mod <3Sellenite wrote:
[Desire][Hard]
- 00:06:038 (1,2,3) - only the distance is confused here.before is 1/2 next is 1/4 and share the same ds.make the distance more clear is better
- 00:39:546 (6) - this is a bit far,not fit the music,about in 240,144 is enough
- 00:57:616 add whistle
- 01:03:231 add whistle
- 01:05:336 (12,1) - switch NC
- 01:19:020 (8,1) - switch NC
- 01:35:862 (10) - reverse stop at 01:36:038
- 01:41:652 (10,1) - switch NC
- 02:03:406 (7) - reverse stop at 02:03:581
the highest diff need consistent NC imo, i cant catch your idea here
- 00:09:897 here add a circle whistle is more better
- 00:15:511 ^
- 00:17:266 add finish
- 01:46:388 (4,5,6) - confusing distance
- 02:20:599 (1,2) - switch NC
- 02:26:388 add finish
- 03:44:283 here clap more fit than finish imo..
fight!
thanks for the mod, not mentioned = changedKotonoha wrote:
[Desire][Hard]
- 00:10:950 (7) - you should either make same spacing between 00:10:774 (6,8) - , or can move so direction of jump between 00:10:950 (7,8) - is closer to (8) slider direction. http://puu.sh/iRNJw.jpg These suggestion for playability, though I prefer first because it looks better aesthetically.
- 00:11:652 (10) - this lean too much, 00:12:353 (2) - copy paste ctrl+G this so it looks better. Keep in mind about this to always lean your sliders same degree or close to make your map look more clean, place a straight slider horizontally/vertically and move slider end to the side 1 box on grid size small looks perfect. If you look at pro mappers map, they never place straight/slightly curved sliders diagonally or close to that, unless its for certain pattern or flow
- 00:13:757 (6) - 00:17:441 (2) - 00:22:880 (4) - just example, 00:22:353 (1) - this is fine because it flow from 00:22:002 (9) -
- 00:17:441 (2,4) - lean these like this for better flow and aesthetic http://puu.sh/iRO3l.jpg
- 00:23:757 (8) - ctrl+h and put at same place. also lean less for better flow. and then adjust flow for 00:24:108 (1) - http://puu.sh/iROjz.jpg
- 00:24:108 (1) - blanket
- 00:29:371 (3) - blanket
- 00:30:950 (5,6,7) - this rhythm ;; unless you follow something in the music, never use triplet start on white tick (since this is double bpm also red tick). If youre using triplets additively, like you did here and a lot of other maps do, only start on red tick (blue tick on this map) use this rhythm http://puu.sh/iROJS.jpg, I think 1/4 repeat slider fits better though
- 00:31:476 (9) - turn off effect volume and just listen to music. notice how this is different weak snare from regular? your custom clap is a pretty loud snare so you shouldnt use it on such weak snares in the music.
- 00:33:231 (5) - same about here, first two snares in the 1/4 is just weak, and only last is strong. remove claps and only apply on last.
- 00:32:880 (3,4,5) - circlular flow like this play better 00:32:880 (3,4,5) - and place 00:33:581 (6) - at x220 y308
- 00:35:862 (4) - place it so its between 00:36:038 (5,6) - http://puu.sh/iRQEg.jpg
- 00:36:038 (5,6) - ctrl+H them seperately and place them back, and adjust lean
- 00:40:774 (3) - blanket
- 01:14:634 (9) - Snares are second strongest beat after a strong kick, so u shouldnt have them on slider ends or repeats. make this regular slider and circle instead of repeat slider. you can stack the circle on sliderend if you dont want to have to adjust next pattern.
- 01:16:213 (1) - blanket
- 01:18:143 (1,2,3,4,5) - remove all clap, no snares in the music so its super loud
- 01:31:125 (4) - blanket
- 01:48:318 (5) - curve this more maybe so you can blanket 01:48:845 (6) -
- 01:52:704 - for this section, you shouldnt use your claps for toms since your clap is snare. you can use soft whistle instead, it is a common way to follow stuff without custom hitsound
- 02:17:616 (2,3,4) - whats going on with her voice o.o this triplet is actually fine since the voice goes crazy, but i suggest making 5 burst instead, because then youre just putting together current triplet with an emphasizing triplet, and you get to click 02:17:967 - which is strong beat.
- 02:48:143 (7) - clap
- 02:48:669 (9,10) - remove these clap, loud
- 03:11:125 (7,8) -
good start, maps need a bit more polishing and they would be perfect, good luck
- 00:07:616 (5) - Either curve this or move away 00:08:318 (7) - so it blankets
- 00:10:423 (6) - blanket
- 00:15:160 (3) - this is too close, the little overlap looks ugly. just move it away a little
- 00:18:143 (4) - either move this more right so it overlap more, or left so it doesnt overlap at all. small pixel overlaps like this is ugly
- 00:18:845 (5) - place like this instead looks better http://puu.sh/iRS3M.jpg or just stack
- 00:46:388 (4) - move this away, its 1/1 gap from previous object but its very similar spacing like 1/2
- 00:50:950 (1) - blanket
- 01:34:459 - please delete all claps that dont follow the snares in the music :[ this is done as the same in Desire, if it gets mentioned again I will remove them
- 02:12:178 (1) - remove both clap
- 02:12:529 (2) - add clap sliderhead
- 02:54:108 (9) - ctrl+j and move back plays better
- 03:07:967 (7,8,9) - use distance snap, 03:08:143 (8,9) - this spacing doesnt look good and its same snare spam so no reason for different spacing
- 03:27:441 (3) - curve less so it blanket better
:3/Kinshara wrote:
Random Kinshara appears huehuehuehuehue
thank you again for the mod <3 Should be good nowGiralda wrote:
o/
[General]all fixed, thanks for pointing that out
- Enable Countdown is checked for all difficulties. Please uncheck them.
- Widescreen Support is inconsistent throughout the mapset. Since there is no storyboard, please disabled the option in the following difficulties:
- Easy
- Normal
- Hard
- Letterbox during breaks is enabled in the set. Please uncheck them due to the lack of storyboard to support the need for this enabled.
- Source in the Desire difficulty is missing the bracket around "Unlimited Blade Works", and includes an additional colon directly after "Fate/stay night" that should be removed to be consistent with the set.
- Tags:
- I'm assuming Koinuri is no longer making an SB for this as you removed it from the map description. As a result, remove -[Koinuri] from tags in the following difficulties:
- Hard
- Desire
- Add Dawn to tags to reference Aimer's upcoming album (July 29) which includes this song.
[Easy]done
- Double check your distance snap errors on AIMod fixed
- 00:09:897 (2) - The slider kick on the blue tick isn't using the same sort of emphasis as the type of slider before. I can see that you're trying to be consistent with 00:07:090 (2) - , but it's a different rhythm so that's not going to work because you've already started off putting emphasis on the guitars. Suddenly moving to drums would make things real awkward for new players. Try this kind of rhythm instead: http://puu.sh/ja0eS/0f728b9b13.jpg this was actually very easy to agree with fixed
as above fixed
- If you decide to do this, please fix 02:47:090 (2) - as well since it's a copy of that rhythm.
- 00:15:511 (2) - Using a repeat at 00:14:459 (1) - instead of having the 1/2 slider in question would reduce the object density and allow the sliderbody to pass through the song instead while still being coordinated with the music. this is actually really nice, and I like your idea
- 00:29:195 (2,3) - Was this overlap intentional? It seems like it is based on distance snap so I would advise to make the overlap much clearer than just overlapping the slider border. I would suggest something like this: http://puu.sh/ja0Na/50c483e09b.jpg (mind the border of course) it was intentional, thanks for the fix
- 00:39:897 - Because you mapped the exact same rhythm that occurs after the first kiai 01:52:704 - , you might as well map this too.
I agree, thank you
- Interestingly, you decided to put a break at 01:30:423 - which is equivalent to the first verse of the song, which creates a large gap in consistency here. Given this, I would suggest you map out 01:30:423 and putting a break from 01:52:704 - to 02:03:231 - would make the most sense consistency wise.
- 01:02:178 (1) - Any particular reason for the sharp slider here? In every other instance at this spot in the kiais, they have been curved sliders (See 02:15:160 (1) - and 03:14:108 (1) - ). For consistency, I would remove that red anchor and continue with a curve instead. I didn't even notice I did that lol, fixed
- 03:47:090 (3) - Instead of putting a double repeat as the absolute last object, and you've never used a double repeat throughout the entire difficulty, I would strongly suggest you remove this and use a 3/4 here to match the drums. https://osu.ppy.sh/ss/3430792
[Normal]I think I fixed it
- You may want to double check your distance snap stuff on AIMod. I will fix this
- 00:00:424 (1) - The spinner ends 1/1 earlier than all the rest of the difficulties. Please extend the spinner to end at 00:05:3360. wow, didn't even notice that, thanks
- 01:06:213 (4,5) - This sequence feels really cluttered and difficult to follow. Unlike how 01:04:283 (4,1) - was clear, the stack at 01:07:090 (5) - under the slider end makes it difficult for new players to catch as you had 01:05:511 (2,3) - (circle stack on to slider head) relatively close to the objects in question. Additionally, the stack with 01:04:985 (1,4) - looks rather difficult as well. I would suggest simply moving 01:06:213 (4) - up and away from 01:04:985 (1) - so that these objects are clear with their intentions.
[Hard]agreed
- Increase the OD to 6.5 for better coordination with AR7.5. OD6 plays rather awkwardly and hitting early results in a rather mistimed hit on the objects afterwards. I agree
- 00:17:792 (3,4) - Was this overlap intentional? Personally I think this looks kinda messy so I would either remove it or make it obvious that it's an overlap. intentional, fixed
- 00:18:845 (5) - This is the only instance in the entire difficulty where you didn't completely stack the circle under the slider after a 1/1 pause. If I were you I would stack this to eliminate the inconsistency. ok
- 03:07:266 (5) - You've established a foundation throughout the entire difficulty that stacks under sliderends are going to be 1/1 pauses. I would love to see this circle unstacked so random misses wouldn't happen because of this.
[Desire]same as above
- You may want to consider doubling your combos per measure to respect HR mod. ok, seems fair
- 00:11:564 (1,2) - Why should this be unstacked? At such a low BPM this kind of stuff plays really weird and doesn't warrant the need to use this kind of stuff. I would suggest either stacking or overlapping these instead. done
- 00:19:371 (8) - This plays really disjointed from the music, and I would strongly suggesting adding a circle at 00:19:195 - to support the slider in question a lot better. I agree with this, seems better now
- 00:53:581 (2,1) - The low spacing here doesn't fit the impact of the drums/vocals here. Try maybe something like this to put more emphasis on the stronger beat at 00:53:757 (1) - http://puu.sh/ja7a7/4ad81472c5.jpg I thought it was fine, but after looking at this I highly agree
- 02:06:213 (2,3,4) - If you did the above, you could probably do some sort of variation here instead, maybe a zigzag pattern to emphasize the same stuff: http://puu.sh/ja7qa/8d45d2fe17.jpg
That's all from me. Good luck!
thanks for the mod~, I'll work on the NC's tonightKinshara wrote:
irc mod14:44 Depths:
14:45 Kinshara: "O
14:45 Kinshara: :O
14:45 Depths: whats up?
14:47 Kinshara: lol
14:47 Kinshara: playing yu gi oh
14:47 Depths: eh?
14:48 Depths: nice\
14:48 Kinshara: ye
14:48 Kinshara: it's addictive orz
14:49 Depths: Brave Shine potentially bubbled soon maybe
14:49 Kinshara: o nice
14:49 Kinshara: do you still need my mod?
14:49 Depths: yee
14:49 Kinshara: i completely forgot about it orz
14:49 Depths: yes
14:50 Depths: the one modding its requires atleast 12 sp for a bubble, but he said he would mod it for me cuz friend
14:50 Depths: might still need 20 for Habi to mod though
14:50 Kinshara: you need 12 sp regardless
14:50 Kinshara: you can't get a map bubbled if your sp isn't at least 12
14:51 Depths: yea
14:51 Kinshara: btw
14:51 Kinshara: is irc mod okay?
14:51 Depths: as much as I hate it sometimes
14:51 Depths: sure
14:51 Kinshara: lol
14:51 Kinshara: alright
14:51 Kinshara: irc mod is better though
14:51 Depths: when we do this?
14:51 Kinshara: you can actively discuss
14:51 Kinshara: uhm
14:52 Kinshara: we can do it now
14:52 Kinshara: up to you
14:52 Kinshara: or you can poke me
14:52 Depths: let me finish eating really fast
14:52 Kinshara: kk
15:13 *Depths poke
15:19 Depths: I have 1 thing left to do on the easy, fror Giraldas mod
15:19 Depths: I plan to do it a little later
15:26 Kinshara: ok
15:27 Kinshara: give me a moment lol
15:27 Kinshara: in the middle of a duel Dx
15:27 Depths: oki
15:27 Depths: xd
15:27 Depths: you better win
15:30 Kinshara: trying Dx
15:30 Kinshara: it's a tag duel lel
15:30 Depths: lel
15:35 *Kinshara is editing [http://osu.ppy.sh/b/722671 Aimer - Brave Shine [Easy]]
15:35 Kinshara: let's goooo
15:35 Kinshara: 00:09:897 (2) -
15:35 Depths: I've been waiting w
15:35 Kinshara: i suggest you map out 00:10:248 -
15:35 Kinshara: the note on that time stamp
15:36 Kinshara: it's stronger
15:36 Kinshara: than the note at the current slider's head
15:36 Kinshara: 00:09:897 - you can add a circle here
15:36 Kinshara: 00:10:248 - then start a slider here
15:36 Kinshara: 00:12:704 (2) - make this blanket better
15:37 Kinshara: 00:31:301 (1,3) -
15:37 Kinshara: this overlap doesn't really look nice
15:37 Depths: ok
15:37 Depths: done
15:37 Kinshara: can you do something else here?
15:38 Kinshara: hmm
15:38 Kinshara: the kiai
15:38 Kinshara: is a little bland
15:38 Depths: yea, I can fix the angle of 00:32:002 (2) -
15:38 Kinshara: regarding hitsounds
15:38 Kinshara: i think you should add whistles ;w;
15:38 Kinshara: in all your diffs if necessary
15:39 Kinshara: 01:16:213 (1) - blanketttooo
15:40 Kinshara: 01:27:441 (1) -
15:40 Kinshara: this is very unpleasing aesthetically lol
15:40 Kinshara: it's too close to slider #2
15:40 Kinshara: can you try a different pattern here?
15:40 Kinshara: btw
15:40 Kinshara: if you need
15:40 Kinshara: i can add whistles
15:40 Kinshara: to your insane diff
15:40 Kinshara: then you can copy hitsounds over?
15:41 Depths: sure
15:41 Depths: what should I do about 01:27:441 (1) - ?
15:41 Kinshara: 01:46:388 (3) - imo this kind of rhythm
15:42 Kinshara: would trip players up
15:42 Kinshara: 01:46:388 - just add a circle here
15:42 Kinshara: uhm
15:42 Kinshara: let me see
15:43 Kinshara: uh
15:43 Kinshara: http://puu.sh/jcG4N/0c28ed5901.jpg
15:43 Kinshara: you could try something like this?
15:43 Kinshara: not sure how good that will look tbh xD
15:44 Kinshara: 02:10:599 (3) - blanket
15:45 Kinshara: 02:47:090 (2) - can you do the same thing here with my first suggestion?
15:47 Depths: sure
15:49 Kinshara: 03:42:704 (2) -
15:49 Kinshara: nono
15:49 Kinshara: don't do 3/2 gaps
15:49 Kinshara: those are hard to read
15:49 Depths: circle?
15:49 Kinshara: especially in beginner diffs
15:49 Kinshara: ye
15:49 Depths: ;q;
15:49 Kinshara: 03:42:880 - circle here
15:50 Kinshara: 03:46:213 (2) -
15:50 Kinshara: same here
15:50 Kinshara: remove the 3/2 gap
15:50 Depths: ごめんね ;w;
15:50 Kinshara: http://puu.sh/jcGyi/bfcf9ed3b5.jpg
15:50 Kinshara: you can do this
15:50 Kinshara: lool
15:50 Kinshara: it's fine xD
15:50 Kinshara: i am just trying to help you out o/
15:51 *Kinshara is editing [http://osu.ppy.sh/b/722673 Aimer - Brave Shine [Normal]]
15:51 Kinshara: whenever you're ready
15:51 Depths: umm, wait
15:51 Kinshara: kk
15:51 Depths: did you make any nc changes
15:51 Depths: cuz im confused af
15:51 Depths: on the last one
15:51 Kinshara: ye
15:52 Kinshara: nc on 5 i think
15:52 Depths: you gotta tell me these things lol
15:52 Kinshara: i forgot to add it
15:52 Kinshara: well usually people understand it ;;
15:52 Depths: I still dont know ;w;
15:52 Kinshara: lol
15:53 Depths: Im literally having issues with my brain right now
15:53 Kinshara: ok
15:53 Kinshara: that's fine xD
15:53 Kinshara: i understand
15:53 Kinshara: happens to me too
15:53 Kinshara: 03:44:985 (1) - basically remove this slider
15:53 Kinshara: 03:44:985 - add a circle here instead
15:53 Kinshara: 03:45:687 - then start a 3/2 slider
15:53 Kinshara: from here
15:55 Depths: ok
15:55 Kinshara:
15:56 Kinshara: 00:10:248 - maybe add a circle here
15:56 Kinshara: this is normal btw
15:57 Depths: sure
15:57 Depths: Normal is what I have the most trouble with ;;
15:57 Kinshara: 00:31:652 (6) -
15:57 Kinshara: hmm
15:57 Kinshara: okay
15:58 Kinshara: actually
15:58 Kinshara: you maight have to redo hitsounds
15:58 Kinshara: i don't understand
15:58 Kinshara: why there isn't anyb ass
15:58 Kinshara: 00:31:827 -
15:58 Kinshara: ;;
15:58 Depths: there is
15:58 Depths: oh
15:58 Depths: wtf
15:58 Kinshara: hmm
15:58 Depths: ok I got it
15:58 Kinshara: well yea
15:59 Kinshara: just go over all your bass hitsounds xD
15:59 Kinshara: make sure you have 'em
15:59 Depths: ;3
15:59 Kinshara: 00:53:757 (1,2) -
15:59 Kinshara: this will be hard for beginners
16:00 Kinshara: how about combining them into 1 slider?
16:00 Depths: I was about to say yea
16:00 Kinshara: btw
16:01 Depths: oki
16:01 Kinshara: do you have any specific custom whistle you want me to use?
16:01 Kinshara: i was gonna use a ding sound
16:01 Kinshara: lol
16:01 Depths: yes
16:01 Kinshara: but you can switch it out later if you like
16:01 Depths: thats fine
16:01 Depths: oki
16:01 Depths: I might actually need your help getting more hitsounds for another map
16:01 Kinshara: 01:46:212 (4,5,1) -
16:02 Kinshara: this is a big no
16:02 Depths: yea I know
16:02 Kinshara: you're almost covering up the #1 slider
16:02 Kinshara: it's hard to read
16:02 Kinshara: 01:40:599 (4) - i think you should adjust this one as well
16:04 Kinshara: eeee
16:04 Kinshara: not sure
16:04 Kinshara: 02:52:002 (1,2) -
16:04 Kinshara: how good this pattern is
16:04 Kinshara: looks nice
16:04 Kinshara: but playability for newbies
16:04 Kinshara: http://puu.sh/jcHp5/594c345b3f.jpg to be safe, try a rhythm like this if you'd like?
16:06 Kinshara: 03:05:687 - replace with a circle
16:07 Depths: ok
16:07 *Kinshara is editing [http://osu.ppy.sh/b/722672 Aimer - Brave Shine [Hard]]
16:07 Kinshara: whenever you're ready
16:08 Depths: I have ai mod stuff to fix on the normal now x.x
16:08 Kinshara: o
16:10 Depths: brb
16:10 Kinshara: kk
16:10 Depths: ok back
16:11 Depths: and fixed the ai mod stuff
16:11 Kinshara: ok
16:16 Depths: :3
16:18 Kinshara: ok
16:18 Kinshara: the hard seems fine imo
16:18 Depths: would Fycho Senpai be proud?
16:18 Kinshara: lol idk about that xD
16:19 Depths: ><
16:19 Kinshara: you have to ask him
16:19 Kinshara: llol
16:19 Kinshara: ye
16:19 Kinshara: nothing egregious here
16:19 Depths: well, I always have issues with anything below Insane diff
16:19 Depths:
16:19 Depths: thanks~
16:19 Kinshara: xD
16:19 Kinshara: alright
16:19 Kinshara: i'll brb
16:19 Kinshara: then i'll do the insane
16:19 Depths: ok
16:19 Depths: \:D/
16:22 *Kinshara is editing [http://osu.ppy.sh/b/722670 Aimer - Brave Shine [Desire]]
16:22 Kinshara: okay let's go
16:23 Depths:
16:23 Kinshara: 00:15:862 (4) -
16:23 Kinshara: ctrl+G for better circular flow
16:24 Depths: oki
16:25 Kinshara: 00:39:722 (1) - ctrl+G for better flow lol
16:25 Depths: ><
16:28 Depths: bancho rip
16:28 Depths: or just me?
16:28 Depths: crashed again
16:28 Kinshara: just you o.o
16:29 Depths: gg
16:29 Depths: 00:39:722 (1) -
16:29 Depths: you said ctl g this?
16:29 Kinshara: ye
16:29 Kinshara: er actually
16:29 Depths: oki
16:29 Kinshara: no
16:29 Kinshara: it's fine the way it is
16:30 Kinshara: oh no nvm
16:30 Kinshara: ctrl+G it
16:30 Kinshara: LOL
16:30 Kinshara: yeah
16:30 Kinshara: sorry
16:30 Depths: uh it curves down correct?
16:30 Depths: becuase i did it then the crash
16:30 Depths: and I do remember
16:30 Depths: x.x
16:30 Kinshara: ye
16:30 Kinshara: make it curve up
16:30 Kinshara: o
16:30 Kinshara: okay
16:30 Kinshara: also
16:30 Kinshara: 00:48:845 -
16:30 Kinshara: you didn't map this out
16:30 Kinshara: when you mapped this kind of note before
16:31 Kinshara: 00:46:038 (1,2) - like here?
16:33 Depths: ok
16:34 Kinshara: ok
16:34 Kinshara: everything else is generally fine
16:34 Kinshara: hmmm
16:35 Depths: ~
16:35 Kinshara: some patterns/ flow are questionable
16:35 Kinshara: but idk if it's that bad
16:35 Kinshara: i'll post the log with the hitsounds later
16:35 Depths: ok~
16:36 Depths: thank you for then mod~ and hit sound help
16:36 Kinshara: no problemo
16:37 Kinshara: o
16:37 Depths: hm?
16:37 Kinshara: you made the bass soft-hitwhistle
16:37 Kinshara: crap
16:38 Depths: rip
16:39 Kinshara: did you update?
16:39 Depths: yes
16:39 Kinshara: ok
16:41 Depths: how well do you know xChippy?
16:42 Kinshara: idk him at all
16:42 Kinshara: as in i know about him
16:42 Kinshara: but idk him lol
16:42 Depths: lol
Insane w/ whistles: http://puu.sh/jcP27/4bbf0030c1.rar
Also, I didn't mention this before, but your NCs are messed up, especially in the Insane diff. Please fix them.
Lumael wrote:
Hi! M4M Request on your queue I'll consider the bg, I'll talk with a bn soon and the 1/4 on the easy
General
- I searched a background with better quality to your beatmap, if you like here it is: http://i.ytimg.com/vi/w4wv4RCYx_Q/maxresdefault.jpg
It's 1920x1080 so the only thing you need to do is open Paint and resize to 1366x768 (recommended). Save as .png so you won't lose quality.- I don't know if placing sliders at 1/4 is fine for an Easy even if the song is on 1/4.. Go look a BN for that
- Whistle fits on the song but I found it very boring and annoying :3
I fixed everything mentioned above, I'll work on the blankets and flow this evening
Easy
- 00:06:038 (1,2) - This blanket can be improved. Check the approach circle for a better blanket
00:08:845 (1) - Control H this, the flow is bad here
00:11:652 (1) - ^ Yeah please, don't make patterns like that on Easy
00:14:459 (1,1) - They're overlapping each other, fix it for consistency
00:24:459 (3,1) - Again, don't do that kind of thing, always map objects on the direction of the last one
00:29:195 (2) - You can improve this shape, like this: http://puu.sh/jftky/c15340d47d.jpg
00:37:616 (2,3) - Blanket can be improved
00:51:652 (2,3) - ^
00:59:371 (1,2) - :3 ok I'll stop here with blankets, just look one by one and use the tip I gave you on the first topic
01:07:090 (3,1) - A bit weird flow, move (1) a bit up to improve flow and makes it alot prettier since it's almost overlapping 01:05:687 (2) -
01:25:687 (2,3) - Don't overlap like this on Easy or Normal
01:52:704 - Why this isn't mapped D:
03:11:301 (1,3) - Stack fail
03:34:459 (2,2) - A bit nazi but it's an overlap :3
Grade: 3.8/5 -> This diff has potential, but the flow problems and the poor blankets kinda ruins it :/
Desire
- 00:06:213 (2,4) - Fix this blanket here
00:08:143 (2,4) - Not a good overlap imo because it's touching the slider head moved it a bit, but I like this pattern here
00:09:897 (4,1) - Fix this overlap, I assume it's not on purpose it wasnt, fixed it
00:18:143 (4,2) - This one is nice :3 :3
00:23:581 (4,5) - May look better like this: http://puu.sh/jftX9/491a6ed0d5.jpg
00:39:371 (5,1) - Fix the blanket
00:48:669 (2,4) - Space them a bit
01:02:178 (1,2) - This pattern will look better if (1) is blanketing (2)
01:36:213 (2,5) - Make like this: http://puu.sh/jfuax/1cafbfd757.jpg and blanket these 01:37:090 (5,6) -
01:50:073 (4,6) - Fix blanket
01:59:546 (3,6) - ^
02:11:476 (5,5) - ^ :3 stopping here too blankets are hard lol
02:18:669 (8,1) - Space them a bit
02:48:845 (5) - Remove finish I changed the sample set back to auto, keeping the finish though
03:45:687 (2,4) - Make a blanket?
fixed everything, as said about the easy, I'll work on fixing the blankets this evening
Grade: 4.1/5 -> This diff is very good! Fun to play, some patterns are very good, but the blankets have to be improved here as well..
Hope I helped with my mod
very helpful thank you!
GL!
I will work on fixing the easy and normals, this week. fixed everything on hard and Insane, thanks for the modHarrharrqi wrote:
request by depths00:08:845 (1,2) - spacing should be consistent throughout, change it to 1.0 pls
- Easy
00:16:213 (2,1) - ^
00:29:195 (2,3) - not a fan of overlap, and 00:29:195 (2) - is too far away imo, 1.08x
00:31:301 (1) - don't make this overlap 00:29:195 (2) - this is easy diff
00:51:652 (2,3) - gross blanket, not even a c&p which you should do
01:12:704 (1,2) - overlap stuff again
01:17:266 (2,1) - spacing should be consistent throughout, change to 1.0 pls
01:22:880 (2,3) - i know you're trying to blanket 01:22:880 (2) - with 01:24:634 (1) - but it makes 01:24:283 (3) - look weird, just improve the blanketing for that
01:25:687 (2,3) - overlap
01:25:687 (2,1) - i'm being picky but move 01:27:441 (1) - to x:224 y:318
01:42:178 (2,3) - overlap
02:03:932 (1,3) - overlap
02:17:967 (1,2) - blanket
02:17:967 (1,3) - overlap, possibly unrankable for easy idk the rules
02:28:494 (2,2) - overlap
02:30:599 (2,3) - either blanket it or don't go for it at all
03:11:301 (1,3) - overlap
03:17:617 (2,3) - blanket
03:33:757 (1,1) - overlap
03:39:371 (2,1) - ^
theres a lot of other blanket and overlap problems but i think i mentioned the most important(?) ones00:06:739 (2,3) - normal should have consistent spacing as well, just higher than an easy. change to 1.4x
- Normal
00:08:845 (1,2) - ^ you can actually fix this if you make slider end to x:200 y:160
00:10:248 (3,4) - spacing should be consistent throughout, change it to 1.4 pls
00:17:967 (2,3) - ^
00:20:073 (1,2,3,4,5) - ^
00:24:634 (5,1) - ^
00:26:038 (2,3,4,5) - ^
00:29:195 (2,3) - ^
00:32:178 (7,1) - ^
00:36:915 (1,2,3,4,5,6) - ^
00:51:476 (2,3) - ^
01:01:476 (5) - being picky but just make it so that its snapped to 01:00:073 (3) - slider end. move 01:02:178 (1) - as well
01:12:704 (4) - spacing should be consistent throughout, change it to 1.4 pls
01:16:915 (3) - i would change to repeat, follows guitar better
01:17:616 (1,2,3,1,2,3,4) - spacing should be consistent throughout, change it to 1.4 pls
01:24:634 (1,2,3,4) - ^
01:28:845 (3,4) - ^
01:34:634 (1,2,3,4,1,2,1,2,3,4) - ^
01:42:177 (2,3) - ^
01:44:283 (1,2,3,4,5) - ^
theres too many problems so i'll just do half of it
just make sure your spacing is consistent and whatnot00:12:880 (4,6,7) - pls stack these
- Hard
00:18:845 (5) - i would move it over to start of 00:19:020 (6) - b/c it feels better
01:01:125 (5,6,7) - weird line, i would problem only move around 01:01:301 (6) - probably down a bit
01:07:616 (9,2) - either stack these two or just make 01:08:494 (2) - blanket better
02:32:178 (1) - move to 02:32:090 -
03:21:652 (5,6,7) - blanket03:40:599 (1,2,3,4,5) - spacing is really high here i would consider making as spaced as 00:16:213 (2,3,4,5,6) -
- Desire
that's all
gl!
only think I didnt change was 01:52:704 (1,2) - I like the was this plays, and the blanket would be nice yes, but I prefer this for nowLasse wrote:
m4mDesire00:08:845 (5,1) - stack 5 on the end of 1?
00:11:652 (1) - curve upwards a bit oir maybe stack end on head of 4
00:17:266 (1,2,4) - tilt 2 to blanket 1/4?
00:25:687 (5) - move last sliderpoint a bit left for a better transition to 1
00:29:020 (5,1) - blanket 5, probably move it to where 00:30:248 (4) - is
00:44:809 (2) - strg+h might look better
01:17:441 (3,4) - would look better if they were curved a bit
01:19:020 (3) - wobble this a bit? seems pretty bland
01:58:669 (1) - curve this
02:13:757 feels like there should be something, maybe make 3 a slider?
02:14:809 (2,4) - stack those
02:18:669 (8,1) - curve 8 to blanket 1 or make 8 a bit wobbly
02:31:125 - stack to 4 or move upwards
02:37:792 (2,3) - curve?
02:38:845 (4,1) - blanket?
03:12:880 (4,1) - blanket?
There are a lot of one point - long, straight sliders which might look better with some extra work, but that's your choice after allHard00:09:020 (2,3) - blanket is slightly off
00:13:231 (5,6) - ^
00:20:599 (2) - curve like 1
00:21:827 (5,6) - blanket is slightly off
00:24:108 (4,5) - ^
00:41:301 (4,5) - move the end of 4 a bit down or 5 a bit up to make it look better
01:04:283 (5,1) - stack end of 5 to 1?
01:18:318 (6,1) - ^ 6 to 1
01:27:616 (5,6) - fix the blanket
01:52:704 (1,2) - blanket?
02:50:073 (2,3) - slightly off blanket
03:42:178 (2,3) - ^
03:44:459 (6,7,8) - blanket?
Hard actually looks great besides some miniscule blanketing errors and some (not) stacked stuff I dislike
Have you thought about adding a custom, audible spinnerspin.wav and incresing the hitsound volume a few times over the first spinner /probably from 30~55%)? Might be really nice
Yes, I only modded 2 diffs, you said you're working on fixing normal/easy right now.
Also my whole mapset is only ~7 minutes anyways