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Yuuzuki Tsubaki - midnight cookie [Osu|Taiko]

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Total Posts
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Topic Starter
Alheak
This beatmap was submitted using in-game submission on jeudi 29 octobre 2015 at 00:16:33

Artist: Yuuzuki Tsubaki
Title: midnight cookie
Source: 東方Project
Tags: tasuke912 zun Halozy 864 flandre scarlet un owen was her touhou koumakyou embodiment of scarlet devil 紅魔郷 reitaisai 12 例大祭
BPM: 183
Filesize: 4380kb
Play Time: 01:30
Difficulties Available:
  1. Advanced (2,71 stars, 185 notes)
  2. Easy (1,47 stars, 94 notes)
  3. Hard (3,69 stars, 244 notes)
  4. Lunatic (4,43 stars, 282 notes)
  5. Normal (2,19 stars, 165 notes)
  6. tasuke's Muzukashii (3 stars, 332 notes)
  7. tasuke's Oni (3,95 stars, 446 notes)
Download: Yuuzuki Tsubaki - midnight cookie
Information: Scores/Beatmap Listing
---------------
Tsubaki - midnight cookie
Circle: Halozy
Album: 864
Arrange: sumijun
Lyrics: くまりす

Original Track by ZUN - U.N.オーエンは彼女なのか
from 東方紅魔郷 ~ the Embodiment of Scarlet Devil


Taiko diffs by tasuke912
Hitsounding by Keada
Background image by yu09 eternal
Snaggletooth
Fuck this is such a cute song.

  1. Disable Widescreen-Support if no SB is in use
  2. I usually don't notice things like this but concerning the spread, Easy uses only 2 hit-circles
    while normal uses 75. This 'Jump' is a bit concerning. Consider replacing some sliders
    with circles to improve the playabillity and the spread.

[Easy]
  1. Check AiMod; You have some unsnapped objects here.
  2. Rhythmical Issues:
    1. 00:31:699 (1) - Really consider replacing this slider with 3 circles. You have quite heavy and out-
      standing beats here. Using a slider just takes away the playabillity here and unfortunately, the fun
      as well. Don't worry about the difficulty, it's totally fine.
    2. 00:52:683 (1) - ^
    3. 00:55:962 (3) - ^ // The bell in the music is what makes me think that two circles would
      fit nicely here. They might be quiet, but they are still quite noticeable while playing. This again would
      add a great deal of playabillity and fun.
    4. 00:58:585 (3) - ^
    5. 01:01:208 (3) - ^
    6. 01:03:831 (3) - ^ // More to highlight the vocals a bit but it's the same idea.
    7. 01:18:913 (2) - ^
  3. Cosmetical Issues:
    1. 01:13:011 (2) - I get the idea with the comboing here (I think). I highly suggest you NC this one
      as well or remove NC from 01:11:699 (1) - (Altho I think adding it would round the pattern more nicely.)

[Normal]
  1. Rhythmical Issues:
    1. 01:13:503 - You have a really, really strong ending beat here. While playing, the last circle 01:13:339 (4) -
      plays as if it was off-beat. I highly recommend you add a circle here with NC to really highlight this more and to
      fix this 'seemingly' off-beat circle.
    2. 01:14:978 (1,2,3,4) - I found this rhythm to be a bit... 'weird' while playing. It's not that it's wrong
      since the drums are very clear in the background, but the tapping rhythm on 183BPM is a bit harsh here.
      Consider removing 01:15:798 (2) - .This will still keep the more important beats in check while reducing
      the difficulty a bit considering that the whole kiai imo is signifficantly harder to play than the rest of the map.
    3. 01:21:044 (2) - ^
    4. 01:30:388 (2) - You take away a lot of playabillity and power here by forcing a release instead of
      a hit on the very last and strong beat. I highly recomment you use a circle here instead to ensure the
      things mantioned.


[Advanced]
  1. Check AiMod: You have an unsnapped object.
  2. Rhythmical Issues:
    1. 00:15:552 (3,4) - 00:20:798 (3,4) - It's a bit harsh to use triplets on an advanced. It's not placed
      wrong in terms of rhythm tho, my problem lies more within the fact that you dont have anymore triplets
      in this map ever, anywhere. Ontop of that, your hard uses its only triplets on the exact same places, making
      the spread a bit questionable. I honestly would suggest you nerf them both with a repeat-slider like in the
      example below to keep some more simplicity and also to keep consistency.


[Hard]
  1. Placement Issues:
    1. 00:37:274 (2,3,4) - More something personal: I really dislike the overlaps here. You can easily
      scale that out a bit. The jumps would be small and would acctually fit with the bell(?) in the back-
      ground.

    2. 00:43:504 (1,2,3,4,1,2,3,4) - These spacing inconsistencies worry me a bit: Mostly because
      the music dosn't signifficantly change in a way that would justify such 'dramatical' spacing-
      changes. Nice patterns, but I sadly think that this should be fixed for the sake of clarity while playing,
      and also as mentioned, because theres no other reason besides 'it looks good'.
    3. 01:10:389 (3,4) - Consider unstacking these. Reson for this is that theres another stack
      01:11:372 (2,3) - following it with a 1/1 break between it. While playing, you can easily assume
      that its the same rhythm. I'm asking for some consistency here, so either stack 01:10:061 (2,3) -
      or 01:11:700 (3,4) -
  2. Nazi:[/u]
    1. 00:56:946 (2,2) - I usually don't point these things out but considering that the rest of this
      map is so fricking clean, this really needs to go. Please properly stack these.

[Lunatic]
  1. Rhythmical Issues:
    1. 00:16:618 (5,6) - I really think it is a 'mistake' to have two hitcircles here. Yes, it fits the drums
      perfectly, but it is very awkward to play considering the jump pattern on 00:15:963 (1,2,3,4,5) -
      this sudden slow-down is heavily uncomfortable. I suggest using a 1/2 slider here. It would catch
      the beat but make it a bit more lenient and comfortable to play.
    2. 00:34:979 (3,4) - Why wouldn't you use a 1/2 slider here? It'd be a nice idea. Considering
      that you used 3 1/2 slider on Hard for this part, I would suggest you do it here as well. The
      bells in the background provide a nice oppertunity for this and would also vary the rhythm a
      tad bit without missing a beat + it gives the player a little moment to breath as well.
    3. 00:37:602 (3,4) - ^
    4. 00:40:225 (3,4) - ^
    5. 01:29:651 (1) - Why would you break the consistency of the whole mapset here? I highly
      suggest you set the spinner like in all other difficulties. It seems quite random currently. And
      if you dont want to set the spinner earlier and remove/remap, then delete the current spinner
      and map the very last bit.

I very much disagree with a lot of flow-related choices on the Lunatic Difficulty. However,
I do understand that this comes down to mapping-style and personal preference, which
if why I'll leave you with this little comment.

Overall nice mapset tho. Good luck!
Topic Starter
Alheak

Snaggletooth wrote:

Fuck this is such a cute song.

  1. Disable Widescreen-Support if no SB is in use yeah for some reason it keeps being checked
  2. I usually don't notice things like this but concerning the spread, Easy uses only 2 hit-circles
    while normal uses 75. This 'Jump' is a bit concerning. Consider replacing some sliders
    with circles to improve the playabillity and the spread. Indeed, I'll see what I can do about it

[Easy]
  1. Check AiMod; You have some unsnapped objects here. Fixed
  2. Rhythmical Issues:
    1. 00:31:699 (1) - Really consider replacing this slider with 3 circles. You have quite heavy and out-
      standing beats here. Using a slider just takes away the playabillity here and unfortunately, the fun
      as well. Don't worry about the difficulty, it's totally fine. agreed, changed
    2. 00:52:683 (1) - ^ ^
    3. 00:55:962 (3) - ^ // The bell in the music is what makes me think that two circles would
      fit nicely here. They might be quiet, but they are still quite noticeable while playing. This again would
      add a great deal of playabillity and fun. ^
    4. 00:58:585 (3) - ^ ^
    5. 01:01:208 (3) - ^ ^
    6. 01:03:831 (3) - ^ // More to highlight the vocals a bit but it's the same idea. yep and conssitency
    7. 01:18:913 (2) - ^
  3. Cosmetical Issues:
    1. 01:13:011 (2) - I get the idea with the comboing here (I think). I highly suggest you NC this one
      as well or remove NC from 01:11:699 (1) - (Altho I think adding it would round the pattern more nicely.) okay changed

[Normal]
  1. Rhythmical Issues:
    1. 01:13:503 - You have a really, really strong ending beat here. While playing, the last circle 01:13:339 (4) -
      plays as if it was off-beat. I highly recommend you add a circle here with NC to really highlight this more and to
      fix this 'seemingly' off-beat circle. I agree with the strong beat, added a circle, but i don't really get the "off-beat" part
    2. 01:14:978 (1,2,3,4) - I found this rhythm to be a bit... 'weird' while playing. It's not that it's wrong
      since the drums are very clear in the background, but the tapping rhythm on 183BPM is a bit harsh here.
      Consider removing 01:15:798 (2) - .This will still keep the more important beats in check while reducing
      the difficulty a bit considering that the whole kiai imo is signifficantly harder to play than the rest of the map. Good point actually, changed
    3. 01:21:044 (2) - ^ ^
    4. 01:30:388 (2) - You take away a lot of playabillity and power here by forcing a release instead of
      a hit on the very last and strong beat. I highly recomment you use a circle here instead to ensure the
      things mantioned. agreed, changed


[Advanced]
  1. Check AiMod: You have an unsnapped object.
  2. Rhythmical Issues:
    1. 00:15:552 (3,4) - 00:20:798 (3,4) - It's a bit harsh to use triplets on an advanced. It's not placed
      wrong in terms of rhythm tho, my problem lies more within the fact that you dont have anymore triplets
      in this map ever, anywhere. Ontop of that, your hard uses its only triplets on the exact same places, making
      the spread a bit questionable. I honestly would suggest you nerf them both with a repeat-slider like in the
      example below to keep some more simplicity and also to keep consistency. I want to use this advanced to introduce triplets into the mapset, there aren't any more of them because the others aren't as obvious and would feel forced here. I don't get why it'd make the spread questionable though, but for now I won't change this


[Hard]
  1. Placement Issues:
    1. 00:37:274 (2,3,4) - More something personal: I really dislike the overlaps here. You can easily
      scale that out a bit. The jumps would be small and would acctually fit with the bell(?) in the back-
      ground. I think they're fine, I tried my best to make them look presentable, and I want to keep the DS consistent

    2. 00:43:504 (1,2,3,4,1,2,3,4) - These spacing inconsistencies worry me a bit: Mostly because
      the music dosn't signifficantly change in a way that would justify such 'dramatical' spacing-
      changes. Nice patterns, but I sadly think that this should be fixed for the sake of clarity while playing,
      and also as mentioned, because theres no other reason besides 'it looks good'. changed
    3. 01:10:389 (3,4) - Consider unstacking these. Reson for this is that theres another stack
      01:11:372 (2,3) - following it with a 1/1 break between it. While playing, you can easily assume
      that its the same rhythm. I'm asking for some consistency here, so either stack 01:10:061 (2,3) -
      or 01:11:700 (3,4) - stacked (2, 3)
  2. Nazi:[/u]
    1. 00:56:946 (2,2) - I usually don't point these things out but considering that the rest of this
      map is so fricking clean, this really needs to go. Please properly stack these. fixed

[Lunatic]
  1. Rhythmical Issues:
    1. 00:16:618 (5,6) - I really think it is a 'mistake' to have two hitcircles here. Yes, it fits the drums
      perfectly, but it is very awkward to play considering the jump pattern on 00:15:963 (1,2,3,4,5) -
      this sudden slow-down is heavily uncomfortable. I suggest using a 1/2 slider here. It would catch
      the beat but make it a bit more lenient and comfortable to play. I don't really agree, I think this plays fine. I'll wait to get more feedback on this before changing anything
    2. 00:34:979 (3,4) - Why wouldn't you use a 1/2 slider here? It'd be a nice idea. Considering
      that you used 3 1/2 slider on Hard for this part, I would suggest you do it here as well. The
      bells in the background provide a nice oppertunity for this and would also vary the rhythm a
      tad bit without missing a beat + it gives the player a little moment to breath as well. I wanted to emphasize more the drums here as well as making the map a bit jumpy, I think it'd too boring with just a slider
    3. 00:37:602 (3,4) - ^ ^
    4. 00:40:225 (3,4) - ^ ^
    5. 01:29:651 (1) - Why would you break the consistency of the whole mapset here? I highly
      suggest you set the spinner like in all other difficulties. It seems quite random currently. And
      if you dont want to set the spinner earlier and remove/remap, then delete the current spinner
      and map the very last bit. changed

I very much disagree with a lot of flow-related choices on the Lunatic Difficulty. However,
I do understand that this comes down to mapping-style and personal preference, which
if why I'll leave you with this little comment.

Overall nice mapset tho. Good luck!
Tried to improve the flow a little bit here, we'll see how it works out.
Thanks for the mod, good luck with your queue!
pkhg
m4m o/

nice song <3

[Easy]

00:13:995 (3) - better to not mix clap and whistle, clap only does way better (on tail) this applies for every object and diff :3
01:04:486 - is a bad idea to use slowdowns on easier diffs also the gap between 01:04:486 (1,2) - those is higher than the prev notes and you're using almost the same spacing, kinda confusing for newbies imo
00:24:486 (4) - remove clap from tail, i know theres a drum sound in the bg but just try :3
00:27:110 (4) - since you didnt hitsounded the tail and theres a strong drum sound, change its sampleset to normal, fits great :3 (all diffs pls)
00:45:470 (4) - u know
00:48:093 (4) - the normal sampleset thing
01:30:716 (1) - remove whistle

[Normal]

00:31:699 (1,1,1) - this is a normal diff
00:36:781 (3) - whistle on head
00:37:601 (5) - remove clap
00:52:683 (1,1,1) - pls
01:07:109 (3) - NC this like you did on Easy
01:13:503 (1) - remove nc and add finish+whistle, both for consistency with the other diffs
01:21:372 (3) - remove finish from head for c o n s i s t e n c y

you have too many tri-hits notes, better change some of the to slider+circle to keep the spread

[Advanced]

00:17:929 (2) - clap on tail
00:31:699 (1,1,1) - idk
00:36:781 (3) - add whistle
00:37:601 (5) - remove clap
01:07:109 (3) - NC this like you did on Easy
01:22:355 (6) - remove clap
01:22:519 (7) - you didnt added finish in the easier diffs and sounds better without it, also you forgot a clap
01:30:224 (2) - remove clap from tail

[Hard]

00:18:258 (4) - clap
00:27:110 (2,3) - remove clap
00:32:684 (1) - default soft whistle on head maybe?
00:36:782 (1) - remove whistle from repeat, put it on head instead
00:37:602 (3) - remove clap, both tail and head
00:37:274 (2,3,4) - ugly
00:37:930 (4) - remove finish then add clap on head
00:48:094 (2) - remove clap
00:48:422 (4) - same as easy
00:53:668 (1) - same as 00:32:684 (1) -
01:14:159 (1,2,3,4) - default soft whistles !
01:16:127 (1) - whistle on head instead of tail
01:22:192 (5,6) - remove clap from (5)'s tail and 01:22:520 (6) - remove finish then clap on head
01:30:553 (4) - remove clap

[Lunatic]

00:18:258 (5) - clap
00:21:864 (4,5) - you can unstack them to match the music better imo
00:22:192 (6) - default soft whistle !
00:27:110 (9,10) - remove clap
00:27:438 (11) - same as easy
00:27:766 (1,2) - unstack pls
00:29:077 (1,2) - ^
00:36:781 (1) - remove whistle from repeat, put it on head instead
00:37:601 (3,4) - remove claps
00:37:930 (5) - remove finish, add clap
00:48:094 (9) - remove clap
00:48:422 (11) - same as easy
00:51:372 (1,2) - theres nothing in the music to justify a jump like that, move to x311 y130
00:53:668 (1) - same as other diffffs
01:13:176 (5,6) - you can nerf this a bit :3
01:14:159 (1,2,3,4) - same as hard
01:16:127 (1) - whistle on head instead of tail
01:22:192 (5,6) - same as hard
01:30:552 (4) - remove clap
01:30:716 (1) - you NC'd this only here and normal diff, either remove or delete :p

that must cover most of hitsounds inconsistencies, good luck :3/
Topic Starter
Alheak

pkhg wrote:

m4m o/ \o

nice song <3

[Easy]

00:13:995 (3) - better to not mix clap and whistle, clap only does way better (on tail) this applies for every object and diff :3 The hitsounding is fine like that, not changed
01:04:486 - is a bad idea to use slowdowns on easier diffs also the gap between 01:04:486 (1,2) - those is higher than the prev notes and you're using almost the same spacing, kinda confusing for newbies imo I'll see for the slowdown, I think it's fine, for the distance they are one beat and a half apart instead of just one, plus the slow down reduce DS, so I wanted to space them a little more to show the difference
00:24:486 (4) - remove clap from tail, i know theres a drum sound in the bg but just try :3 It doesn't make a big difference indeed but this doesn't justify removing it imo
00:27:110 (4) - since you didnt hitsounded the tail and theres a strong drum sound, change its sampleset to normal, fits great :3 (all diffs pls) changed in another way
00:45:470 (4) - u know ^
00:48:093 (4) - the normal sampleset thing ^
01:30:716 (1) - remove whistle I don't really see why

[Normal]

00:31:699 (1,1,1) - this is a normal diff I don't get what you're implying, is it the NCs?
00:36:781 (3) - whistle on head added
00:37:601 (5) - remove clap yep
00:52:683 (1,1,1) - pls ^
01:07:109 (3) - NC this like you did on Easy yes
01:13:503 (1) - remove nc and add finish+whistle, both for consistency with the other diffs indeed
01:21:372 (3) - remove finish from head for c o n s i s t e n c y o

you have too many tri-hits notes, better change some of the to slider+circle to keep the spread but muh emphasis

[Advanced]

00:17:929 (2) - clap on tail hai
00:31:699 (1,1,1) - idk pls
00:36:781 (3) - add whistle ye
00:37:601 (5) - remove clap yee
01:07:109 (3) - NC this like you did on Easy yeee
01:22:355 (6) - remove clap a
01:22:519 (7) - you didnt added finish in the easier diffs and sounds better without it, also you forgot a clap changed
01:30:224 (2) - remove clap from tail o

I won't respond to hitsound mods anymore, I'll just be reviewing the hitsounding as a whole

[Hard]

00:18:258 (4) - clap
00:27:110 (2,3) - remove clap
00:32:684 (1) - default soft whistle on head maybe?
00:36:782 (1) - remove whistle from repeat, put it on head instead
00:37:602 (3) - remove clap, both tail and head
00:37:274 (2,3,4) - ugly :^(
00:37:930 (4) - remove finish then add clap on head
00:48:094 (2) - remove clap
00:48:422 (4) - same as easy
00:53:668 (1) - same as 00:32:684 (1) -
01:14:159 (1,2,3,4) - default soft whistles !
01:16:127 (1) - whistle on head instead of tail
01:22:192 (5,6) - remove clap from (5)'s tail and 01:22:520 (6) - remove finish then clap on head
01:30:553 (4) - remove clap

[Lunatic]

00:18:258 (5) - clap
00:21:864 (4,5) - you can unstack them to match the music better imo It fits well stacked too
00:22:192 (6) - default soft whistle !
00:27:110 (9,10) - remove clap
00:27:438 (11) - same as easy
00:27:766 (1,2) - unstack pls yeah this didn't play that well
00:29:077 (1,2) - ^ ^
00:36:781 (1) - remove whistle from repeat, put it on head instead
00:37:601 (3,4) - remove claps
00:37:930 (5) - remove finish, add clap
00:48:094 (9) - remove clap
00:48:422 (11) - same as easy
00:51:372 (1,2) - theres nothing in the music to justify a jump like that, move to x311 y130 reduced a bit by changing in another way
00:53:668 (1) - same as other diffffs
01:13:176 (5,6) - you can nerf this a bit :3 yes
01:14:159 (1,2,3,4) - same as hard
01:16:127 (1) - whistle on head instead of tail
01:22:192 (5,6) - same as hard
01:30:552 (4) - remove clap
01:30:716 (1) - you NC'd this only here and normal diff, either remove or delete :p removed both

that must cover most of hitsounds inconsistencies, good luck :3/

dear diary, hitsounds copier a bitch

regards

thanks for the mod, i hope i didn't miss any nazi hitsound
Lethargy
Heyo, M4M

General
  1. Disable already widescreen support please
Hard
  1. 00:13:504 (1,2,3,4,5,6) - consistent spacing please?
  2. 00:15:963 (1,2) - increase DS a bit to e.g. x1.5 http://puu.sh/iOTfk/08897e070a.jpg
  3. 00:35:635 (1,2,3) - I see no reason why should be 3 different from others, the sound isnt changing, so keep the pattern same as well
  4. 00:48:422 (4) - maybe make it more straight? when sliders are small and two circles of slider (sliderstart and sliderend) touch each other, its kind of ugly.
  5. 01:03:668 (3,4,5) - increase spacing here?
  6. 01:03:996 (4,1) - so if you increased spacing in previous note, it should be easy now to blanket 4 and 1
  7. 01:11:700 (3,4,5,1) - this pattern is ugly imo. maybe you could do something like this? http://puu.sh/iOTqn/4327b96bd4.jpg
  8. 01:24:979 (4,5,6,1) - move it a bit more up, so you can blanket these two 01:24:651 (3,1) -
  9. 01:29:568 - you are missing a note here




Otherwise really nice map, note that stuff i listed like patterns, and blankets is purely subjective point of view. But that missing note is quite imporant.
Topic Starter
Alheak

Geronimaa wrote:

Heyo, M4M

General
  1. Disable already widescreen support please yeah it was only on the lunatic
Hard
  1. 00:13:504 (1,2,3,4,5,6) - consistent spacing please? I want to create some emphasis by putting notes a little further
  2. 00:15:963 (1,2) - increase DS a bit to e.g. x1.5 http://puu.sh/iOTfk/08897e070a.jpg changed
  3. 00:35:635 (1,2,3) - I see no reason why should be 3 different from others, the sound isnt changing, so keep the pattern same as well there are some elements in the song that are different, and make me feel like making (3) differently
  4. 00:48:422 (4) - maybe make it more straight? when sliders are small and two circles of slider (sliderstart and sliderend) touch each other, its kind of ugly. Changed in another way, you may say it's uglier but in this case it's assumed because it's the shape a want for this
  5. 01:03:668 (3,4,5) - increase spacing here? It'd ruin the pattern, though I agree this needs more emphasis
  6. 01:03:996 (4,1) - so if you increased spacing in previous note, it should be easy now to blanket 4 and 1 it can be done without increasing ds too
  7. 01:11:700 (3,4,5,1) - this pattern is ugly imo. maybe you could do something like this? http://puu.sh/iOTqn/4327b96bd4.jpg changed but in another way
  8. 01:24:979 (4,5,6,1) - move it a bit more up, so you can blanket these two 01:24:651 (3,1) - It's okay
  9. 01:29:568 - you are missing a note here Not that big of a deal, plus it was left out for playability



Otherwise really nice map, note that stuff i listed like patterns, and blankets is purely subjective point of view. But that missing note is quite imporant.

thanks!
litoluna
hi~ Alheak
from My Queue
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.

[Easy]
  1. 00:19:240 (3) - as along a 00:17:929 (2) -
  2. 01:22:191 (3) - I think fitting add clap at tail
    nice Easy diff ;)
[Normal]
  1. 00:15:962 (4) - add NC
  2. 00:21:208 (4) - add NC
  3. 00:27:109 (4,5,6) - umm. I would mix slider pattern. I think this Circle onluy pattern is not good for normal diff
  4. 00:31:699 (1,1,1) - spam NC.
    00:32:027 (1,1) - remove NC
  5. 00:34:978 (5,6,7) - try mix slider.
[Hard]
  1. 00:42:682 (3,4) - more follow vocal.change this note
  2. 00:53:668 (1) - remove finish at head.
    I think don't need this point
  3. 01:29:896 (1) - I think fitting 1/1 slider.
    01:30:225 (2) - delete note
[Lunatic]
  1. 00:15:962 (1,2) - ctrl + G and 00:16:290 (1,2) - ctrl + G
    I would this ;)
  2. 00:17:929 (3,4,5,6) - I would make Triangle jump(00:17:929 (3,4,5) - )
    try this code
    SPOILER
    287,33,17929,1,2,0:0:0:0:
    187,148,18093,1,10,0:0:0:0:
    337,178,18257,1,0,0:0:0:0:
    187,148,18421,2,0,P|186:101|211:62,1,85,2|0,0:0|0:0,0:0:0:0:
  3. 00:27:109 (5) - add NC
    00:27:109 (5,6,7) - Triangle pattern
  4. 00:47:765 (5) - add NC
    changed spacing stream
  5. 00:48:093 (9) - add NC
  6. 01:27:273 (2) - add NC
gl!! :D
Topic Starter
Alheak

litoluna wrote:

hi~ Alheak
from My Queue
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.

[Easy]
  1. 00:19:240 (3) - as along a 00:17:929 (2) - nice changed
  2. 01:22:191 (3) - I think fitting add clap at tail yes fixed
    nice Easy diff ;)
[Normal]
  1. 00:15:962 (4) - add NC I want to keep 1 NC every 2 measures
  2. 00:21:208 (4) - add NC ^
  3. 00:27:109 (4,5,6) - umm. I would mix slider pattern. I think this Circle onluy pattern is not good for normal diff I think this would work here so changed
  4. 00:31:699 (1,1,1) - spam NC. removed
    00:32:027 (1,1) - remove NC ^
  5. 00:34:978 (5,6,7) - try mix slider. not here though
[Hard]
  1. 00:42:682 (3,4) - more follow vocal.change this note yes changed
  2. 00:53:668 (1) - remove finish at head. removed
    I think don't need this point
  3. 01:29:896 (1) - I think fitting 1/1 slider. it's fine like this
    01:30:225 (2) - delete note
[Lunatic]
  1. 00:15:962 (1,2) - ctrl + G and 00:16:290 (1,2) - ctrl + G yes good point
    I would this ;)
  2. 00:17:929 (3,4,5,6) - I would make Triangle jump(00:17:929 (3,4,5) - ) changed thanks
    try this code
    SPOILER
    287,33,17929,1,2,0:0:0:0:
    187,148,18093,1,10,0:0:0:0:
    337,178,18257,1,0,0:0:0:0:
    187,148,18421,2,0,P|186:101|211:62,1,85,2|0,0:0|0:0,0:0:0:0:
  3. 00:27:109 (5) - add NC added
    00:27:109 (5,6,7) - Triangle pattern it's already a triangle
  4. 00:47:765 (5) - add NC added
    changed spacing stream
  5. 00:48:093 (9) - add NC yes
  6. 01:27:273 (2) - add NC not here
gl!! :D

thank you! good luck with your queue
Skyhmer
Great map and song, Hope this gets ranked
Raiden
Suuuuuuuuuuuuuuuuuuuuuuup from my queue


TACO MODS FOR TASUKE <3

[ General]

  1. Bookmarks are useful when mapping, but should be removed when finished (increases file size by a tiny amount)
  2. Try to use "Clap" instead of "Whistle" when doing K's, since claps are much more hearable in Edit mode
[ tasuke's Muzukashii]
  1. 00:01:536 (1,2) - Swap these? It sounds like pitch goes low->high
  2. 00:04:158 (7,8) - Same ^
  3. 00:06:781 (13) - This sounds rather as a d I think
  4. 00:09:404 (19) - ^
  5. 00:18:093 (30) - Remove to differentiate from Oni?
  6. 00:32:027 (17,18) - I think these 2 sound the same, I recommend doing either 2 d's or 2 k's
  7. 00:53:011 (17,18) - ^
  8. 00:56:617 (11) - This could use a finisher (and every part that starts the "NYA!"
  9. 01:16:781 (9,10,11) - idk, maybe a kkd isn't a good idea for a muzu of this bpm (if it was lower maybe)
  10. 01:22:027 (31,32,33) - ^
  11. 01:23:995 (42,43,44) - ^ but with ddk
Side note: if you accept any of the suggestions related to colour swapping (k -> d or viceversa) or Finisher using suggestion, you should apply to both difficulties to keep consistency.

[ tasuke's Oni]

  1. You missed 2 mappable sounds at 01:28:995 - and 01:29:322 -
  2. Another mappable sound 01:30:552 - (this time it's a vocal)
This diff was orgasmic. Fell in love with this difficulty, so apart from the colour swap and finisher suggestions, nothing else to add. Great job tasuke ╭( ・ㅂ・)و
tasuke912

Raiden wrote:

MOD
Suuuuuuuuuuuuuuuuuuuuuuup from my queue


TACO MODS FOR TASUKE <3

[ General]

  1. Bookmarks are useful when mapping, but should be removed when finished (increases file size by a tiny amount) I'll remove these when BN will be coming. removed.
  2. Try to use "Clap" instead of "Whistle" when doing K's, since claps are much more hearable in Edit mode
[ tasuke's Muzukashii]
  1. 00:01:536 (1,2) - Swap these? It sounds like pitch goes low->high it follows melody, so no change this part.
  2. 00:04:158 (7,8) - Same ^
  3. 00:06:781 (13) - This sounds rather as a d I think
  4. 00:09:404 (19) - ^
  5. 00:18:093 (30) - Remove to differentiate from Oni?
  6. 00:32:027 (17,18) - I think these 2 sound the same, I recommend doing either 2 d's or 2 k's not same
  7. 00:53:011 (17,18) - ^
  8. 00:56:617 (11) - This could use a finisher (and every part that starts the "NYA!" i don't want use many finishers, so keeping now.
  9. 01:16:781 (9,10,11) - idk, maybe a kkd isn't a good idea for a muzu of this bpm (if it was lower maybe) yes, kkd pattern is not recommended. but there are enough breaks, so it can stay.
  10. 01:22:027 (31,32,33) - ^
  11. 01:23:995 (42,43,44) - ^ but with ddk
Side note: if you accept any of the suggestions related to colour swapping (k -> d or viceversa) or Finisher using suggestion, you should apply to both difficulties to keep consistency.

[ tasuke's Oni]

  1. You missed 2 mappable sounds at 01:28:995 - and 01:29:322 -
  2. Another mappable sound 01:30:552 - (this time it's a vocal)
This diff was orgasmic. Fell in love with this difficulty, so apart from the colour swap and finisher suggestions, nothing else to add. Great job tasuke ╭( ・ㅂ・)و
Thanks for your mod!
update:
http://puu.sh/jkdEM/b5037401d6.zip
Cherry Blossom
Hello, M4M depuis ma modding queue.
Please, réponds bien à ce mod et dis mois pourquoi tu n'as pas changé sans dire "c'est mon style" ou "il y a déjà des ranked maps avec le même genre de pattern" ou d'autres raisons similaires.

Easy

  1. 00:45:470 (4,1) - Ce serait mieux si tu bouges 00:46:126 (1) - un peu plus haut pour permettre au joueur de finir ou de jouer ce slider 00:45:470 (4) - entièrement, pour un maximum de feeling. Mais bon vu que ça sera difficile de bouger la section avec le combo rouge, essaie plutôt de bouger 00:44:814 (3,4) - à la place.


Normal

  1. 00:14:650 (1,2,3) - Ce pattern est un peu "irrégulier", tu vois bien que la transition entre 00:14:650 (1,2) - est + "latéral" que 00:15:142 (2,3) - . Je sais pas si c'est intentionnel, à mon avis ça l'est. Mais personnellement, ça se joue mieux si tu bouges (2) comme ça :
  2. 00:27:109 (4,5) - Essaies de swap ces objets, je veux dire, commencer par le slider et finir par le circle, ça sonne un peu mieux car la note sur ce downbeat 00:27:437 - est assez puissante. Pareil pour 00:48:092 (4,5) -


Advanced

  1. 00:15:552 (3,4) - imo, ce genre de chose pour cette diff ne passe pas. Apres avoir regardé ta hard, les doubles/triples sur la Advanced sont pas trop appropriés, et je te conseille de t'en passer.
  2. 01:09:732 (1,2,3) - afin d'optimiser le mouvement et le flow, tu devrais orienter ce reversed slider 01:09:732 (1) - vers la gauche pour rendre les prochains cercles + confortable à jouer.


Hard

  1. Pourquoi le spinner du début est + long que le spinner des diffs plus basses ? tu peux commencer le spinner au même endroit, mais sauf que pour les diffs inférieures tu les fait terminer plus tôt.
  2. 00:33:012 (1,2,3) - Ce pattern se joue un peu bizarrement, le joueur aura tendance à vouloir hit 00:33:668 (3) - trop tôt parce qu'il est proche de la tête du slider (2). Le mieux, pour que ce pattern se joue + confortablement, serait qu'il y ait un mouvement continue comme ça par exemple :


Lunatic

  1. 01:03:339 (1,2,3,4,5,6) - Ce pattern ici est pas trop naturel à jouer, tout d'abord, ce zigzag 01:03:339 (1,2,3,4) - est déjà assez compliqué pour un insane player parce que le spacing entre (1) - (2) et (3) - (4) est différent puis tu ajoutes un autre antijump avec 01:03:995 (5,6) - pour former un triangle, et le joueur devra avoir besoin de skill en aiming pour savoir bien le jouer correctement. Pour rendre ce pattern plus comfortable à jouer, essaies de faire un parallélogramme avec 01:03:339 (1,2,3,4) -, quelque chose qui ressemble à ça :

Good Luck ~
Topic Starter
Alheak

Cherry Blossom wrote:

Hello, M4M depuis ma modding queue.
Please, réponds bien à ce mod et dis mois pourquoi tu n'as pas changé sans dire "c'est mon style" ou "il y a déjà des ranked maps avec le même genre de pattern" ou d'autres raisons similaires.

Easy

  1. 00:45:470 (4,1) - Ce serait mieux si tu bouges 00:46:126 (1) - un peu plus haut pour permettre au joueur de finir ou de jouer ce slider 00:45:470 (4) - entièrement, pour un maximum de feeling. Mais bon vu que ça sera difficile de bouger la section avec le combo rouge, essaie plutôt de bouger 00:44:814 (3,4) - à la place. oui, changé un peu toute cette partie


Normal

  1. 00:14:650 (1,2,3) - Ce pattern est un peu "irrégulier", tu vois bien que la transition entre 00:14:650 (1,2) - est + "latéral" que 00:15:142 (2,3) - . Je sais pas si c'est intentionnel, à mon avis ça l'est. Mais personnellement, ça se joue mieux si tu bouges (2) comme ça : j'ai bougé (1) à la place pour le même effet
  2. 00:27:109 (4,5) - Essaies de swap ces objets, je veux dire, commencer par le slider et finir par le circle, ça sonne un peu mieux car la note sur ce downbeat 00:27:437 - est assez puissante. Pareil pour 00:48:092 (4,5) - changé


Advanced

  1. 00:15:552 (3,4) - imo, ce genre de chose pour cette diff ne passe pas. Apres avoir regardé ta hard, les doubles/triples sur la Advanced sont pas trop appropriés, et je te conseille de t'en passer. c'est vrai que j'étais pas très sûr si ça allait passer mais je veux garder le 1/4 quand même, j'ai remplacé par des kick sliders
  2. 01:09:732 (1,2,3) - afin d'optimiser le mouvement et le flow, tu devrais orienter ce reversed slider 01:09:732 (1) - vers la gauche pour rendre les prochains cercles + confortable à jouer. changé


Hard

  1. Pourquoi le spinner du début est + long que le spinner des diffs plus basses ? tu peux commencer le spinner au même endroit, mais sauf que pour les diffs inférieures tu les fait terminer plus tôt. J'avoue que je sais pas trop moi-même, j'ai une raison que moi-même peut comprendre mais je me rend compte qu'elle est un peu con en fait donc j'ai changé les sliders des autres diffs pour qu'ils commencent tous au même point
  2. 00:33:012 (1,2,3) - Ce pattern se joue un peu bizarrement, le joueur aura tendance à vouloir hit 00:33:668 (3) - trop tôt parce qu'il est proche de la tête du slider (2). Le mieux, pour que ce pattern se joue + confortablement, serait qu'il y ait un mouvement continue comme ça par exemple : changé mais d'une autre façon


Lunatic

  1. 01:03:339 (1,2,3,4,5,6) - Ce pattern ici est pas trop naturel à jouer, tout d'abord, ce zigzag 01:03:339 (1,2,3,4) - est déjà assez compliqué pour un insane player parce que le spacing entre (1) - (2) et (3) - (4) est différent puis tu ajoutes un autre antijump avec 01:03:995 (5,6) - pour former un triangle, et le joueur devra avoir besoin de skill en aiming pour savoir bien le jouer correctement. Pour rendre ce pattern plus comfortable à jouer, essaies de faire un parallélogramme avec 01:03:339 (1,2,3,4) -, quelque chose qui ressemble à ça : changé

Good Luck ~
Merci bien
OzzyOzrock
[General]
  1. Maybe boost the volume up 10% at all parts?
[tasuke's Oni]
  • lol
[tasuke's Muzukashii]
  1. Would be nice to add some 1/1 breaks to dense parts. Some of the map is continuous 1/2 (for example: 00:12:027 to 00:27:765 etc.).
  2. 00:15:798 (20) - Maybe for these parts delete the note after the kkk? It's pretty close to Oni (at this point, they may as well just play Oni, not Muzu).
  3. 00:27:273 (22) - Delete this for similar reasons?
  4. 01:23:995 (42,43) - kk for kkk? Since this is the only ddk, probably best to change it.
  5. 01:29:404 (17,18,19,20,21,22) - Don't want to match with Oni?
Great diffs, won't need to wait much longer for icon :p
Krfawy
IRC
00:44 *Alheak is listening to [http://osu.ppy.sh/b/751211 Tsubaki - midnight cookie]
00:44 Alheak: what would be yours?
00:45 Krfawy: firstly I have to see if it's not too hardcore
00:45 Krfawy: so wait a sec
00:45 Krfawy: I will testplay in a few minutes xD
00:45 Alheak: okay
00:50 Krfawy: hmmmm ok
00:51 Krfawy: now I can test your mapppppppppppppppppppppppppppp
00:51 Alheak: nice
00:51 Krfawy: I hope it is playable and enjoyable and what is the most important
00:51 Krfawy: I hope it has cute sliders \w/
00:51 Alheak: it shouldn't be too hard
00:53 Krfawy: HMMMMMMMMMMMMMMMMMMMMMM
00:53 Krfawy: so I am 50K
00:53 Krfawy: and I can pass it
00:53 Krfawy: should be enjoyable and passable and fun
01:01 Krfawy: hm
01:02 Krfawy: let me see if there are any mistakes orz
01:02 Krfawy: because for now I have only AR suggestions xD
01:02 Alheak: heh
01:02 Alheak: it's okay
01:02 Krfawy: how about AR5.5 for Normal | and AR3.5 for Easy?
01:02 Alheak: it's a mod after all
01:03 Alheak: i can consider that
01:03 Alheak: 0.5 isn't much
01:03 Alheak: but it should also feel necessary
01:03 Krfawy: well for me both diffs MIGHT be a lil bit faster in terms of ARs
01:04 Krfawy: but it's personal right
01:04 Alheak: i like 3.5 for easy
01:05 Alheak: 5.5 might feel a bit overwhelming tho for normal
01:05 Alheak: ill keep 5
01:05 Krfawy: K
01:05 *Krfawy is editing [http://osu.ppy.sh/b/724342 Tsubaki - midnight cookie [Easy]]
01:06 Krfawy: so I personally suggest
01:06 Krfawy: 01:25:470 (1) - to put it like somewhere at X=358 Y=244 so the flow is like 'from the top to the down'
01:06 Krfawy: because now that 'to the top' flow is like 'might be better imo'
01:06 Krfawy: but it's a personal suggestion
01:07 Krfawy: also noobs aren't that good at spinning when Easies are made for them RIGHT
01:07 Alheak: it feels better indeed
01:08 Krfawy: 01:25:553 (1) - so how about placing it 01:25:633 - here
01:08 Krfawy: so there is more time to react from the note to the spinner
01:08 Krfawy: 01:25:798 - or even here XD
01:11 Alheak: i can place it on the red tick i guess then
01:11 Krfawy: yee
01:13 Krfawy: hmmm
01:14 Krfawy: I have no idea about Jap metadatas but still I believe you it's correct LOL69
01:14 Krfawy: oh wait one last thing
01:14 Krfawy: how about OD8 in Lunatic so it's more ppable D:
01:14 Krfawy: a suggestion ofc
01:15 Alheak: there aren't a lot of streams so i guess i can consider it
01:15 Alheak: does od really add pps?
01:15 Krfawy: yeah XD
01:15 Krfawy: the higher it is the more pp you gain
01:15 Alheak: okay
01:15 Krfawy: so that's all from me
01:15 Krfawy: update the map pls
01:15 Alheak: how about HP?
01:16 Krfawy: maybe let it be HP7 xD
01:16 Alheak: i feel like it's a bit high
01:16 Krfawy: if you're not sure about it you can use HP6.5 \o/
01:16 Alheak: so if it weighs less pp wise i could nerf it a bit
01:16 Krfawy: but HP7 should be fine :3
01:16 Alheak: .5 might not be enough
01:16 Alheak: mhh
01:16 Alheak: let's keep hp7 i guess
01:17 Krfawy: OK
01:17 Krfawy: so do an update pls \o3o/
01:17 Alheak: okay updated
01:20 Krfawy: okay
01:20 Krfawy: hm
01:20 Krfawy: Ozzy didn't put a taiko icon on it
01:20 Krfawy: I thought there is a taiko icon on the mapset xD
01:20 Alheak: not yet
01:20 Alheak: oh
01:20 Krfawy: but let's make a deal
01:21 Krfawy: when someone puts a taiko icon call me back so I can bubble it
01:21 Alheak: okay then
01:21 Alheak: thanks
01:21 Krfawy: or I can put a standard icon now and someone bubbles it
01:21 Alheak: whats your map now :3
01:21 Krfawy: and you can call me back so I can qualify it
01:21 Krfawy: XD
01:22 Alheak: im having enough trouble with finding bubbles so that'll be the first proposition
01:22 Krfawy: okay
01:22 Krfawy: for now I'm posting an IRC mod and a star icon

Call me back when it's bubbled or taiko icon'd so I can nominate as well. \o/
tasuke912

OzzyOzrock wrote:

[General]
  1. Maybe boost the volume up 10% at all parts? - fixed.
[tasuke's Oni]
  • lol - lol
[tasuke's Muzukashii]
  1. Would be nice to add some 1/1 breaks to dense parts. Some of the map is continuous 1/2 (for example: 00:12:027 to 00:27:765 etc.). sure. added 1/1s.
  2. 00:15:798 (20) - Maybe for these parts delete the note after the kkk? It's pretty close to Oni (at this point, they may as well just play Oni, not Muzu). i want to follow the synth completely, because missing rhythm may confuse players. instead, changed to more simply pattern, deleted some note, and made 2/1 break after this.
  3. 00:27:273 (22) - Delete this for similar reasons? Done.
  4. 01:23:995 (42,43) - kk for kkk? Since this is the only ddk, probably best to change it. removed 1/4
  5. 01:29:404 (17,18,19,20,21,22) - Don't want to match with Oni? yes. i think both patterns fit to song well
Great diffs, won't need to wait much longer for icon :p
ty Ozzy <3
update: http://puu.sh/kOy0l/a6ef6a831a.zip
OzzyOzrock
Awww yeaaah

Taiko'd!
Krfawy
METADATA IS CORRECT I BELIEVE.
Topic Starter
Alheak
Yes believe.

Thanks!
guineaQ
@Lunatic
01:05:634 (2) - its self explanatory
Krfawy
Jesus Christ, didn't notice it happening. Alheak fix it so it ends at the white tick and not on the blue one,call me back and I will rebubble it. I'm heartily sorry for the inconvenience and thank you guineaQ for noticing it. :<
Topic Starter
Alheak
wow fug thanks for pointing this out

Updated
Krfawy

#KRÓWKA
neonat
SPOILER
2015-10-22 00:39 neonat: use 夕月椿 as the artist
2015-10-22 00:39 Alheak: official sources says "Tsubaki" written in romaji
2015-10-22 00:40 neonat: http://puu.sh/kSpN6.png
2015-10-22 00:40 Alheak: oh wait actually not
2015-10-22 00:40 Alheak: you're right
2015-10-22 00:40 Alheak: dam
2015-10-22 00:40 neonat: japanese ppl are tricky
2015-10-22 00:40 neonat: hue
2015-10-22 00:40 neonat: they like many names
2015-10-22 00:40 Alheak: yes
2015-10-22 00:41 neonat: 01:03:831 (4,5,6) - tbh very underwhelming for this portion of the song, just for you to think about
2015-10-22 00:41 neonat: i know the next part slows down
2015-10-22 00:41 neonat: but kinda slowed down before it actually happens I feel
2015-10-22 00:42 neonat: 01:14:158 (1,2) - I think a slowed slider that would cover over these 2 objects would have a better effect
2015-10-22 00:43 neonat: 01:25:306 - really gonna overlook this beat?
2015-10-22 00:43 neonat: omg this is a cut? man that's sad
2015-10-22 00:44 Alheak: yea
2015-10-22 00:44 Alheak: im a lazy fuck
2015-10-22 00:44 Alheak: it wasn't supposed to be serious
2015-10-22 00:44 Alheak: then full spread happened
2015-10-22 00:45 Alheak: changed what you pointed out
2015-10-22 00:46 neonat: in hard from loooking at it only I assumed that 00:33:012 (1,2,3) - was equal spacing and that caused them to look unqually spaced from each other's body
2015-10-22 00:47 neonat: but they weren't! and well since they aren't why not try and make them look more equally spaced from each other
2015-10-22 00:47 neonat: like eg. 00:33:012 (1,2) - their ends are pretty close
2015-10-22 00:49 Alheak: mhh
2015-10-22 00:52 Alheak: not sure if i follow you here
2015-10-22 00:53 Alheak: they already look kinda equally spaced but you want them to look even more equally spaced?
2015-10-22 00:54 neonat: maybe the middle slider more horizontal
2015-10-22 00:54 Alheak: okay
2015-10-22 00:54 neonat: 01:13:011 (3,4,5) - in advanced these supposed to be in a straight line?
2015-10-22 00:55 neonat: cuz i copied 01:13:339 (4,5) - over and over to overlap from 3 onwards and 4 and 5 aren't in a straight line from 3 lol
2015-10-22 00:55 Alheak: yes
2015-10-22 00:55 Alheak: welp
2015-10-22 00:56 Alheak: fixd
2015-10-22 00:59 neonat: 01:17:601 (1) - Easy the bend not so sharp pls, can barely see the bottom slider side
2015-10-22 01:00 Alheak: okay
2015-10-22 01:00 neonat: krfawy is fine with Normal having that much 1/2 triplets when Easy has none eh? Well I won't stop him from rebubbling, but maybe that's something he should note lol
2015-10-22 01:01 neonat: get him to double check himself the changed artist name too for his sake
2015-10-22 01:01 neonat: gd luck! o/ I'm done with my brief look through

I'll let Krfawy decide if he wants to straight away rebubble though. Also lol. We meet again
Krfawy
But I think it's ready so after a discussion with neonat I'm going to rebubble it once again.


#KRÓWCIA
neonat

Krfawy wrote:

But I think it's ready so after a discussion with neonat I'm going to rebubble it once again.


#KRÓWCIA
we did talk about it a little, but I did say the artist name is still not confirmed.....
Topic Starter
Alheak
https://osu.ppy.sh/wiki/Ranking_Criteria#Metadata

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BN for help.
Note the "For artists which have a preferred romanisation, use this one", "Tsubaki" is the official romanisation used for her songs, even though "夕月椿" (Yuuzuki Tsubaki) is her real name, which is how it is written in the official japanese metadata used for her songs.

So:
  1. Artist: 夕月椿
  2. Romanised artist: Tsubaki
is the correct form--

or so I'd like it to be, but according to Touhou Wiki, she apparently prefers to use "Yuuzuki Tsubaki" as her romanised name since 2013.




JBHyperion
Shouldn't the artist be Halozy? It's listed as track 08 on their 864 album with 夕月椿 / Tsubaki listed as vocal accompaniment - Halozy official website, VGMdb listing

Ranking Criteria wrote:

Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
In this case, it's not even the composer (すみじゅん / sumijun) being cited as the artist, but the vocalist, so in my mind there should be no reason not to cite the source artist as the circle which Tsubaki is collaborating with, Halozy. This can be seen in other recent maps, e.g. here (Halozy, not 美里), here, here and every other Genryuu Kaiko map (again Halozy, not ほたる / Hotaru), etc.

Just throwing that out there, since I was mapping a CtB set for this anyway and it happened to catch my eye xD
Topic Starter
Alheak
That's because Tsubaki isn't a member of Halozy, just a guest, so it doesn't make much sense in my opinion to put Halozy as the artist since only sumijun from Halozy participated in the song.
But Hotaru is (was) a member, so it was justified to put Halozy as the artist for those songs.

Of course I'd prefer the opinion of someone more knowledgable in this kind of metadata issue to confirm, but this seems good enough.
neonat
Tsubaki is ENS, that so-called rule is stupid anyway. Tsubaki > Halozy anyway. ugh.
Also when it comes to listing the artist down, it's the Vocals, not the arrangement or composer, unless stated specifically on the spine.
pishifat
me when i want food but dont want to wake up my roommates

01:29:896 - there's no percussion stuff in the song yet you're using hardcore drum hitsounds. if you want to compliment the song, do it in a way that's not the same as when you had drum stuff since like the song is just different than those parts

easy
01:04:158 (4,1,2,1,2) - so you've got an sv change, which is fine, but then your spacing becomes something that could be confusing for scrubs. 4->1 and 1->2 are visually pretty similar, yet one's 1/1 and the other is 3/2. if you were to use higher spacing the slower sv section (like 1.2x) the issue would be nonexistent

normal
00:48:092 (4,5) - ending the strongest thing on a slidertail pleaseno. ctrlging those like 00:27:109 (4,5) - would be great
01:03:831 (5,1,2,1,2) - tbh kinda same thing as easy. even 1.1x would be fine
01:25:552 (1,1) - i know it's like only 1/2 away from the recommended recovery time but like usually maps get killed regardless of that. id prefer if you just use the same rhythm as easy but if you wanna risk it idc that much

advanced
00:15:552 (3) - 00:20:798 (3) - if you don't want to include 1/4 on this diff, just use 1/2 (which would be best). if you're okay with using 1/4, use 2 circles. don't use a blue tick 1/4 slider tho since it's like clicking on the weak thing + ignoring the strong thing + polarity ruined (since it plays like bleh) + ugh kill me just do it

hard
01:13:340 (4) - could you not put a slidertail on the climax of the buildup thing
if you wanna follow vocals you could do efdxzc or if don't care about vocals you could do fdfdfs or sdfdsf so many options better than slidertail on loud stuff

lunatic
00:27:109 (4) - 00:48:093 (1) - combo consistency tho

i dunno what the drama is about metadata, but if it's a big deal you can just fix it after a qat says it's wrong
Topic Starter
Alheak

pishifat wrote:

me when i want food but dont want to wake up my roommates

01:29:896 - there's no percussion stuff in the song yet you're using hardcore drum hitsounds. if you want to compliment the song, do it in a way that's not the same as when you had drum stuff since like the song is just different than those parts yeah, i went a bit overboard here, changed

easy
01:04:158 (4,1,2,1,2) - so you've got an sv change, which is fine, but then your spacing becomes something that could be confusing for scrubs. 4->1 and 1->2 are visually pretty similar, yet one's 1/1 and the other is 3/2. if you were to use higher spacing the slower sv section (like 1.2x) the issue would be nonexistent changed

normal
00:48:092 (4,5) - ending the strongest thing on a slidertail pleaseno. ctrlging those like 00:27:109 (4,5) - would be great changed
01:03:831 (5,1,2,1,2) - tbh kinda same thing as easy. even 1.1x would be fine changed
01:25:552 (1,1) - i know it's like only 1/2 away from the recommended recovery time but like usually maps get killed regardless of that. id prefer if you just use the same rhythm as easy but if you wanna risk it idc that much changed this part

advanced
00:15:552 (3) - 00:20:798 (3) - if you don't want to include 1/4 on this diff, just use 1/2 (which would be best). if you're okay with using 1/4, use 2 circles. don't use a blue tick 1/4 slider tho since it's like clicking on the weak thing + ignoring the strong thing + polarity ruined (since it plays like bleh) + ugh kill me just do it this was originally two circles but CB recommended me not to do that, tho he did not tell me to replace them by this so i think im just gonna keep those 2 circles like before

hard
01:13:340 (4) - could you not put a slidertail on the climax of the buildup thing
if you wanna follow vocals you could do efdxzc or if don't care about vocals you could do fdfdfs or sdfdsf so many options better than slidertail on loud stuff changed

lunatic
00:27:109 (4) - 00:48:093 (1) - combo consistency tho yep

i dunno what the drama is about metadata, but if it's a big deal you can just fix it after a qat says it's wrong

thanks for mod would you consider heart tho
pishifat
SPOILER
[spoilerbox]
[/spoilerbox]
LigerZero

neonat wrote:

Tsubaki is ENS, that so-called rule is stupid anyway. Tsubaki > Halozy anyway. ugh.
Also when it comes to listing the artist down, it's the Vocals, not the arrangement or composer, unless stated specifically on the spine.
why you not look beatmap tsubaki - kyun kyun tamaran inaba-tan.......?
Topic Starter
Alheak

LigerZero wrote:

why you not look beatmap tsubaki - kyun kyun tamaran inaba-tan.......?
this one is an old map, rules might have been different then, or not enforced as seriously as now.
pkk
congrats alheak! you did ittttt
Azer
I think this needs a +10 offset, although it could just be me.
Topic Starter
Alheak

Azer wrote:

I think this needs a +10 offset, although it could just be me.
it does indeed play a little better with this, though you're probably the first one noticing it, so I have no idea if this is really a big deal.

I guess QATs will have the final word about that
Azer
They can just apply an online offset, no need to DQ for that :P
LigerZero
done your map added to discography Halozy
Sonnyc
Uhh.. Spacing of hard in general such as 00:23:831 (1,2,3,4) - 00:31:700 (1,1,1,1) - or 01:04:158 (7,1) - in advanced could've been wayyyyyyyy more polished. Highly disappointed personally.

Grats with the rank anyways, and good luck with your future mappings.
Want_old_2
20
DeletedUser_13780435
good song!

[tasuke's Muzukaishii]

00:13:831 - consider changing this to a don
00:15:634 - maybe consider changing this note to a don? Personally it sounds better like that
00:18:913 - consider changing this to a don
00:20:880 - consider changing this to a don as well
00:25:470 - consider changing this stream from kdkkdkd to kdkddkd
00:28:913 - consider adding in a don
00:30:224 - ^
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