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buzzG feat. GUMI - World Lampshade

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Topic Starter
dqs01733
This beatmap was submitted using in-game submission on den 6 augusti 2015 at 20:54:44

Artist: buzzG feat. GUMI
Title: World Lampshade
Tags: vocaloid Megpoid Gumi Mogelatte yasu Kei Nakamura tomoboP
BPM: 193
Filesize: 7810kb
Play Time: 05:02
Difficulties Available:
  1. Illumination (5,68 stars, 1180 notes)
Download: buzzG feat. GUMI - World Lampshade
Information: Scores/Beatmap Listing
---------------
if you were gonna mod this you dont have to do it anymore thx
Ringating
from my queue:

Here's the mp3 you asked for; I just extended the end spinner as you suggested (easiest that way since I don't have to worry about timing).

Also, here's a video file. I took it straight from here and removed the audio track + re-encoded.

no kds
RVMathew
Hi there. You requested a mod so here you go.

Note that what I say is my own opinion so you do not have to follow it.

Changes are separated into boxes.


Maybe for difficulty name, you can pick Lampshade
AIMod
1) You are at exactly 5 minutes of drain time. Ranking criteria says that 5+ min draining time allows for a single difficulty, but less than 5 minutes mean full spread. You are at 5:00 drain time so I do not know whether you can just go with a single difficulty. Ask a BN or QAT for help on that. I think you should be fine, but ask to make sure.

2) 02:00:149 object's end is not snapped.

3) The filesize is way too big. I would try and find a way to compress the movie while not compromising on quality. No one wants to download a 37mb file unless there are tonnes of difficulties.

Changes
1) Preview time: Right now your preview time is unsnapped and I assume you want it at 01:28:907. However I would recommend placing it at 01:30:772 because that is where the chorus starts.

2) Add a timing point at 05:02:171 and set the volume to 5% since it is the end of the song.

3) HP Drain might be too much. As I am not that good, it seems there are parts where which I fail I may not be able to recover since of the hp drain. When looking at autoplay, the hp did go down by at least a 1/3. For now I would recommend changing it to 6 and have a pro player play the map to make sure that hp drain is fine.

4) I found some parts hard to read, though that is mostly my skill level not being up to par :(

5) 00:04:969 This should be a new combo. Make sure that where you need to, make sure your combos are at 4 beats long.

6) 01:21:601 Perhaps stack note 4 underneath slider 1

7) 01:28:363 Maybe add a spinner here and that should end at 01:29:840. I think that way it adds to flow.

8) 01:30:151 I understand what you are trying to do with the slider, but the problem is that the vocal bit ends at 01:30:462 so I would cut the slider a little bit early. Ask other modders whether if your current setup works? For now though end the slider at 01:30:462.

9) 02:09:477 Again I would stack like this because it is more aesthetically pleasing.

10) 02:15:539 Add hitfinish in my opinion and insert break time here.

11) 03:41:964 Add a slider here, because there are vocals present.

12) 03:45:695 and 03:46:316 and 03:46:938 add hitwhistles. I recommend this one and try adding the hitsounds at around 50-60% volume
http://puu.sh/iNAjk/97afe03b4d.wav

13) 00:40:099 and 00:40:410 and 00:40:721 follow point 12 about hitwhistles.

Final thoughts: It was very hard for me to play, but given that this was aimed at high tier players, I understand the different stream distances and what not. I would recommend finding some custom hitsounds other than the ones you have now. Overall the patterns seem fine to me.

Good luck.
X Light
[General]
Enable widescreen support
blahblah
[Normal][Others]

Recommended diff name:Glimmer


sorry for my bad English...
good luck!
Topic Starter
dqs01733
RVMathew

RVMathew wrote:

Hi there. You requested a mod so here you go.

Note that what I say is my own opinion so you do not have to follow it.

Changes are separated into boxes.


Maybe for difficulty name, you can pick Lampshade

[AIMod]
1) You are at exactly 5 minutes of drain time. Ranking criteria says that 5+ min draining time allows for a single difficulty, but less than 5 minutes mean full spread. You are at 5:00 drain time so I do not know whether you can just go with a single difficulty. Ask a BN or QAT for help on that. I think you should be fine, but ask to make sure.

2) 02:00:149 object's end is not snapped.

3) The filesize is way too big. I would try and find a way to compress the movie while not compromising on quality. No one wants to download a 37mb file unless there are tonnes of difficulties. I will find someone to help me out with that

[Changes]
1) Preview time: Right now your preview time is unsnapped and I assume you want it at 01:28:907. However I would recommend placing it at 01:30:772 because that is where the chorus starts.

2) Add a timing point at 05:02:171 and set the volume to 5% since it is the end of the song.

3) HP Drain might be too much. As I am not that good, it seems there are parts where which I fail I may not be able to recover since of the hp drain. When looking at autoplay, the hp did go down by at least a 1/3. For now I would recommend changing it to 6 and have a pro player play the map to make sure that hp drain is fine. Drain is actually fine, the drain is slower because of the long breaks that still drains, though, im still kinda unsure about hr but I'll get that tested soon.

4) I found some parts hard to read, though that is mostly my skill level not being up to par :(

5) 00:04:969 This should be a new combo. Make sure that where you need to, make sure your combos are at 4 beats long. The placement and movements of my objects is to follow the guitar, So I want the NC to follow that

6) 01:21:601 Perhaps stack note 4 underneath slider 1 Moved it under the sliderend, but manually stacked it for readability, otherwise its perfect stack.

7) 01:28:363 Maybe add a spinner here and that should end at 01:29:840. I think that way it adds to flow. I don't think it fits, I like a small break there because the vocals and fading guitar adds suspense imo

8) 01:30:151 I understand what you are trying to do with the slider, but the problem is that the vocal bit ends at 01:30:462 so I would cut the slider a little bit early. Ask other modders whether if your current setup works? For now though end the slider at 01:30:462.

9) 02:09:477 Again I would stack like this because it is more aesthetically pleasing.

10) 02:15:539 Add hitfinish in my opinion and insert break time here. Added finish, cant break though because then its under 5 min drain time ha

11) 03:41:964 Add a slider here, because there are vocals present. Im only following the instruments, stopping the map adds to the suspense, like how it is done musically when the filtered sound also suddenly stops.

12) 03:45:695 and 03:46:316 and 03:46:938 add hitwhistles. I recommend this one and try adding the hitsounds at around 50-60% volume
http://puu.sh/iNAjk/97afe03b4d.wav I added whistles on the open hi-hats, and that hitwhistle you linked is actually the default one. Since most of my use of soft hitwhistle is additive, I'd like the player to be able to use their own, unlike the claps which actually follow something.

13) 00:40:099 and 00:40:410 and 00:40:721 follow point 12 about hitwhistles.

Final thoughts: It was very hard for me to play, but given that this was aimed at high tier players, I understand the different stream distances and what not. I would recommend finding some custom hitsounds other than the ones you have now. Overall the patterns seem fine to me.


Good luck.

liuyiqiangbu

liuyiqiangbu wrote:

[General]
Enable widescreen support I thought it's only for SB? maybe for video too, ill enable it

blahblah
[Normal]

  • 00:06:214 (1,2,3) - flow between 5-1-2 is a bit weird,tryhttp://puu.sh/iOVfm/383bd8b101.jpg
    00:13:053 (3,4,5,6) - http://puu.sh/iOVsk/cc0a5e4adf.jpg
    00:20:202 (2) - move to 278,304 and blanket 3 is also ok
    00:38:701 (2,3,4,5) - these 2 stacking patterns don't fit the music here well imo,better divide 2&3 apart
    01:09:633 (2,3,1,2,1,2,3,4) - i suggest back&forth jump here just like http://puu.sh/iOX29/9a57b580d5.jpg Did something different
    01:19:581 (6) - move to 140,320,works better
    01:27:509 (1,2) - why not http://puu.sh/iOX9K/ed60adc7c7.jpg?
    01:30:151 (1) - i think you may just delete this slider or put a spinner which lasts from01:28:441 - to 01:30:772 - I like it, slow slider builds up and "release" into the high energy chorus
    01:44:452 (2) - http://puu.sh/iOXlq/10168b4e52.jpg also express the similarity I like mine
    01:50:669 (1,2,3,4,5,1,2,1,2) - make great sense! i like this part. 04:29:840 (1,2,3,4,1,2,1,2) - is not as good as the previous one Everything is the same except pattern so I can't see how it's different, but if someone else also point it out I will change :(
    01:55:022 (1,2,3,4,5,6,7,8,9) - this reverse stream is a bit too hard...http://puu.sh/iOXw4/e90bb7f4f7.jpg
    02:45:228 (4) - unwise to ignore the downbeat
    03:23:933 (1,2,3,4,5) - you may gradually lower the distance
    or place a folded pattern like http://puu.sh/iOY6Q/4f872b3161.jpg I don't think there is musical reason, but I will consider your pattern suggestion
    03:47:560 (1,2) - try http://puu.sh/iOYdM/65470d6c58.jpg
    04:17:094 (3,4) - i suggest http://puu.sh/iOYtX/c97edfdea1.jpg I cant understand the image :( but I did something else
    04:32:327 (1,2,1,2) - you may still use flat jump pattern here as short sliders just erase all the fluctuations. I like this
    04:44:607 (1) - silence sliderend
[Others]

Recommended diff name:Glimmer


sorry for my bad English...
good luck!

Thank you both very much!! no comment=fix
Frostmourne
From my M4M queue, thank you for modding my map very much~ here is a return

Normal
Overall very fun map, just something that could be additional to the map :)
- Consider using custom color for combo colors to fit with your taste
- May use sampleset normal instead of letting it auto for better impact to the song on these objects
SPOILER
00:21:136 (1) - start of the slider
00:21:602 (2) - start of the slider
00:23:622 (1) - start of the slider
00:24:089 (2) -
00:26:109 (1) - start of the slider
00:26:576 (2) - start of the slider
00:28:286 (1) - end of the slider
00:28:908 (3) - repeat of the slider
00:31:084 (1) - start of the slider
00:31:550 (2) - start of the slider
00:33:571 (1) - start of the slider
00:34:037 (3) -
00:36:057 (1) - start of the slider
00:36:524 (3) - start of the slider
02:15:539 (1) - use soft hitsound for the start sounds better
02:25:487 (1,2) - a bit confusing, you should move 02:25:798 (2) - close to 02:25:487 (1) - as it should be, the other notes after this are fine.
02:27:042 (2) - similar to above ^
03:50:047 (1) - soft at the end of slider
03:51:291 (2,3) - all soft for fitting with the song
03:54:399 (1) - soft

Good luck for approval :)
Topic Starter
dqs01733

FrostxE wrote:

From my M4M queue, thank you for modding my map very much~ here is a return

Normal
Overall very fun map, just something that could be additional to the map :)
- Consider using custom color for combo colors to fit with your taste
- May use sampleset normal instead of letting it auto for better impact to the song on these objects
SPOILER
00:21:136 (1) - start of the slider
00:21:602 (2) - start of the slider
00:23:622 (1) - start of the slider
00:24:089 (2) -
00:26:109 (1) - start of the slider
00:26:576 (2) - start of the slider
00:28:286 (1) - end of the slider
00:28:908 (3) - repeat of the slider
00:31:084 (1) - start of the slider
00:31:550 (2) - start of the slider
00:33:571 (1) - start of the slider
00:34:037 (3) -
00:36:057 (1) - start of the slider
00:36:524 (3) - start of the slider
02:15:539 (1) - use soft hitsound for the start sounds better
02:25:487 (1,2) - a bit confusing, you should move 02:25:798 (2) - close to 02:25:487 (1) - as it should be, the other notes after this are fine.
02:27:042 (2) - similar to above ^
03:50:047 (1) - soft at the end of slider
03:51:291 (2,3) - all soft for fitting with the song
03:54:399 (1) - soft

Good luck for approval :)
Thanks apply all :)
litoluna
hi~ Kotonoha
from My Queue
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. Artist and Romanised Artist is buzzG feat. GUMI
    buzzG feat. GUMI
    metadata:
[Illumination]
  1. 00:18:882 (2,3) - Unstack this note
    this stack is hard to look and It was hard to swat it
  2. 00:44:607 (1,2) - I think don't need this note 00:44:918 (2) -
    delete 00:44:917 (2) -
    and 00:44:607 (1) - end at 00:44:917 -
  3. 00:56:887 (1) - ctral + G ?
  4. 01:17:561 (3) - add NC
  5. 01:52:535 (4,5,6) - I think this point 1/3
  6. 01:54:789 (6) - remove this note.
    I think overmap.
  7. 02:09:011 (5,2,4) - stack this note~!
  8. 03:30:228 - ~03:33:182 - Insert Break Time
    this diff is not break time now.
    You should put one place
  9. 03:52:534 - add note?
  10. 04:37:923 (4) - add NC
nice song buzzG... ;w;
gl~!
Avishay
M4M!

  1. 00:04:970 (2) - CTRL+G would fit the overall pattern much better, I'd suggest increasing the spacing a bit too.
  2. 00:19:504 (8,9) - For some reason I didn't like the fact that those were stacked behind the slider, it felt a bit awkward to press.
  3. 00:25:488 (3) - CTRL+G will emphasize the clap at 00:25:798 (4) - better and plays nicely too.
  4. 01:13:675 (2) - Move to x40 y248 to properly stack with 01:15:229 (2) -, just looks neater.
  5. 01:26:110 (2,3,4,5) - Either stack them both or don't, if you will use the pattern from 01:26:576 (4,5) - at 01:26:110 (2,3) - too, it would be nice and consistent, as for 2's placement x261 y129 is nice.
  6. 01:28:286 (5) - It feels too close compared to the spacing between 3 and 4, increasing it a bit would be nice.
  7. 01:33:570 (3) - I really like the 6 note shape but this feels too close, either place it somewhere else or CTRL+G to emphasize it a bit better.
  8. 01:44:141 (1) - A 3/4 slider would be nicer imo, there's no real beat at the end of the current slider, and a 3/4 slider will follow the vocals better.
  9. 01:52:535 (4,5,6) - I really really want you to follow the vocals here, it will be much cooler, either with a 3/4 reverse slider or spaced circles. The song asks for it, so why not?
  10. 02:59:684 (1,2) - Equal DS would be better imo, feels a bit forced. In my opinion at the very least.
  11. 03:09:632 (1,2) - ^
  12. 03:48:493 (2) - The way this slider looks doesn't really fit your style, it looks kinda unpolished, try something like this: http://puu.sh/iRCCp/e480eaad53.jpg
  13. 04:08:389 (1,2,3,4,5) - Kinda ruins the intensity of this part, try increasing spacing or making something repetitive and cool.
Fun to play overall, good luck!
Topic Starter
dqs01733

litoluna wrote:

hi~ Kotonoha
from My Queue
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. Artist and Romanised Artist is buzzG feat. GUMI
    buzzG feat. GUMI
    metadata:
[Illumination]
  1. 00:18:882 (2,3) - Unstack this note
    this stack is hard to look and It was hard to swat it
  2. 00:44:607 (1,2) - I think don't need this note 00:44:918 (2) -
    delete 00:44:917 (2) -
    and 00:44:607 (1) - end at 00:44:917 - Make so long slider ;; and I don't want to miss drum beat 00:44:917 -
  3. 00:56:887 (1) - ctral + G ? I have kind of up-down movement in mind with 00:55:954 (1,2,3,4,1) - to emphasize vocal
  4. 01:17:561 (3) - add NC
  5. 01:52:535 (4,5,6) - I think this point 1/3 I hate miss snare ;;;;;; but i make triplet, maybe better
  6. 01:54:789 (6) - remove this note. I think its weird gap in drumroll :(
    I think overmap.
  7. 02:09:011 (5,2,4) - stack this note~!
  8. 03:30:228 - ~03:33:182 - Insert Break Time
    this diff is not break time now.
    You should put one place Can't, or under 5 minutes, but I have low hp drain so its ok i think
  9. 03:52:534 - add note?
  10. 04:37:923 (4) - add NC
nice song buzzG... ;w;
gl~!

Avishay wrote:

M4M!

  1. 00:04:970 (2) - CTRL+G would fit the overall pattern much better, I'd suggest increasing the spacing a bit too.
  2. 00:19:504 (8,9) - For some reason I didn't like the fact that those were stacked behind the slider, it felt a bit awkward to press.
  3. 00:25:488 (3) - CTRL+G will emphasize the clap at 00:25:798 (4) - better and plays nicely too.
  4. 01:13:675 (2) - Move to x40 y248 to properly stack with 01:15:229 (2) -, just looks neater.
  5. 01:26:110 (2,3,4,5) - Either stack them both or don't, if you will use the pattern from 01:26:576 (4,5) - at 01:26:110 (2,3) - too, it would be nice and consistent, as for 2's placement x261 y129 is nice.
  6. 01:28:286 (5) - It feels too close compared to the spacing between 3 and 4, increasing it a bit would be nice.
  7. 01:33:570 (3) - I really like the 6 note shape but this feels too close, either place it somewhere else or CTRL+G to emphasize it a bit better.
  8. 01:44:141 (1) - A 3/4 slider would be nicer imo, there's no real beat at the end of the current slider, and a 3/4 slider will follow the vocals better. Id like to keep pattern, and if I change this I must remake 01:34:193 (1) - 03:58:441 (1) - 04:08:389 (1) - for same reason
  9. 01:52:535 (4,5,6) - I really really want you to follow the vocals here, it will be much cooler, either with a 3/4 reverse slider or spaced circles. The song asks for it, so why not? I never want to miss snare, I put a triplet so maybe thats better
  10. 02:59:684 (1,2) - Equal DS would be better imo, feels a bit forced. In my opinion at the very least. hm yes, the ds is from the wrong side of the slider, but the 1/3 circles travel same direction as slider starting point which makes it easier to play
  11. 03:09:632 (1,2) - ^
  12. 03:48:493 (2) - The way this slider looks doesn't really fit your style, it looks kinda unpolished, try something like this: http://puu.sh/iRCCp/e480eaad53.jpg
  13. 04:08:389 (1,2,3,4,5) - Kinda ruins the intensity of this part, try increasing spacing or making something repetitive and cool.
Fun to play overall, good luck!
Litoluna and Avishay, thank you both very much!! :) no comment = fix
Natsu
No kudos, posting cuz gumi ♥

Artist should be: buzzG (we don't add vocaloid as artist anymore)


Tags:
picture and video:Mogelatte
Mix&Mastering:yasu
add vocaloid too
Bass : Kei Nakamura
Engineering : tomoboP

Source: http://www.nicovideo.jp/watch/sm21544661

GL with this, no KDs
Topic Starter
dqs01733

Natsu wrote:

No kudos, posting cuz gumi ♥

Artist should be: buzzG (we don't add vocaloid as artist anymore)


Tags:
picture and video:Mogelatte
Mix&Mastering:yasu
add vocaloid too
Bass : Kei Nakamura
Engineering : tomoboP

Source: http://www.nicovideo.jp/watch/sm21544661

GL with this, no KDs

O thanks a lot for that!! Though, I'll use Litoluna's metadata for artist since that's listed in artist's official page. unless im told otherwise by another person
Depths
M4M~

00:09:789 (6) - I think you should remove the kick slider and add 3 notes to keep the jumping movement consistent from earlier patterns http://puu.sh/iRROu/8bad1bab9d.jpg try this?

00:32:016 (3) - ctl+g? this flow better, and I feel like with this represents the vocals change

00:42:897 (1,2,3,4,5) - the stack doesn't feel right here, unstack and try this http://puu.sh/iRSph/0da611ba68.jpg ?

01:30:151 (1,1) - you could make these blanket each other

03:37:456 (3,1,2) - unintentionally not stacking?

04:03:726 (2) - ctl+g feels really awkward to play
UndeadCapulet
From my queue:

Illumination

00:15:851 (5,6,1,2,3) - Use the same rhythm as 00:05:903 (5,1,2,3,4,5,6) - , the 1/2 singletap works great with the guitar in these sections.
01:39:789 (3) - Hmm, maybe ctrl+g?
02:27:974 (1,2,3,4) - This spacing seems kind of high compared to the earlier antijumps. Maybe try something like this?
02:59:995 (2,3,4,1) - Stacking the 1/3 circles plays better in my personal opinion, because right now there's a clunky 1/3 gap at 02:59:684 (1,2) - where the cursor doesn't move at all due to slider leniency, but then everything else is a 1/3 stream. You also have a lot of intricate stream designs, so this could easily be misread as 1/4 in its current state. Stacking would also match the music better; the drums are slower, so the cursor shouldn't move as much as a 1/4 stream.
03:09:632 (1,2,3,4,1) - ^
03:33:259 (1,2,3) - I think this rhythm is a better fit, and transitions better into the upcoming section.
03:55:021 (1,2,3,4,5) - Maybe a layout along the lines of this is a better arrangement? What you have right now is pretty jarring, and almost doesn't flow well, considering how harsh and fast the circular movement is, especially after the long slow part.
04:34:192 (1,2,3,4,5,6,7,8,9) - Rotate by -40 degrees or so, and reposition as needed, the streams right now don't link up very well, the 04:34:037 (7,1,2) - angle is unpleasant.
04:44:607 (1,1) - Death to Hard Rock players, I see... drop HP to 5 then, you do need this for Approval, but at HP6 this is borderline unpassable with HR.

---
Good luck!
- Milhofo -
Yo, here as promised ^^

[Illumination]
  1. 00:21:602 (2) - I think it would flow better if you ctrl+j this slider
  2. 00:22:068 (3) - also rotate this a bit clockwise if you changed previous one
  3. 00:16:162 (1,2) - this plays so much better with singles instead of sliders, because of the guitar rhythm ^^
  4. 00:39:322 (1) - imo would be better to remove NC here and add it to 00:39:477 (2) -
  5. 00:39:789 (1,1,1,1) - no need for NC's here I think, they should keep the same combo as 00:39:477 (2) - since the timing is the same
  6. 01:23:001 (6) - curve it a bit to the left
  7. 01:30:151 (1,1) - maybe put the second slider a bit further from the first? they're a bit too close, and you can still blanket them in the end
  8. 01:39:167 (1,2) - the point I meant above is just like you did here
  9. 02:01:861 (1,2) - the distance here is a bit too high for the timing difference, but if you don't change that, you can still improve the blanket :b
  10. 02:10:254 (5,1,2,3) - the flow in this pattern feels really awkward, I don't wanna give a suggestion because you're the mapper, but I'd consider changing the flow here a bit
  11. 02:57:197 (1) - no need for a NC
  12. 02:59:995 (2,3,4) - Here you should make every note a NC to warn about the timing change
  13. 03:06:913 (5) - this note is wrongly snapped
  14. 03:09:943 (2,3,4) - same as the previous stream point
  15. 03:28:285 (4,5) - might as well blanket this ahah
  16. 03:29:840 (2) - a stream instead of this reverse would fit in here
  17. 03:34:192 (2) - ctrl+g?
  18. 03:44:451 (1,1) - these should have the same spacing as the previous sliders (they should be closer)
That's everything I found, really fun map :D good luck!
Topic Starter
dqs01733

Depths wrote:

M4M~

00:09:789 (6) - I think you should remove the kick slider and add 3 notes to keep the jumping movement consistent from earlier patterns http://puu.sh/iRROu/8bad1bab9d.jpg try this? This triplet is really just additive to emphasize the downbeat, and I think a kick slider works better.

00:32:016 (3) - ctl+g? this flow better, and I feel like with this represents the vocals change

00:42:897 (1,2,3,4,5) - the stack doesn't feel right here, unstack and try this http://puu.sh/iRSph/0da611ba68.jpg ? did something else

01:30:151 (1,1) - you could make these blanket each other

03:37:456 (3,1,2) - unintentionally not stacking?

04:03:726 (2) - ctl+g feels really awkward to play

UndeadCapulet wrote:

From my queue:

Illumination

00:15:851 (5,6,1,2,3) - Use the same rhythm as 00:05:903 (5,1,2,3,4,5,6) - , the 1/2 singletap works great with the guitar in these sections.
01:39:789 (3) - Hmm, maybe ctrl+g?
02:27:974 (1,2,3,4) - This spacing seems kind of high compared to the earlier antijumps. Maybe try something like this?
02:59:995 (2,3,4,1) - Stacking the 1/3 circles plays better in my personal opinion, because right now there's a clunky 1/3 gap at 02:59:684 (1,2) - where the cursor doesn't move at all due to slider leniency, but then everything else is a 1/3 stream. You also have a lot of intricate stream designs, so this could easily be misread as 1/4 in its current state. Stacking would also match the music better; the drums are slower, so the cursor shouldn't move as much as a 1/4 stream. fixed the slider to circles gap, but I originally made repeat 1/3 slider to let the players know thats rhythms coming, along with a pretty big spacing between the circles compared to the earlier 1/4 streams. I also think big movement fits better than stack
03:09:632 (1,2,3,4,1) - ^
03:33:259 (1,2,3) - I think this rhythm is a better fit, and transitions better into the upcoming section.
03:55:021 (1,2,3,4,5) - Maybe a layout along the lines of this is a better arrangement? What you have right now is pretty jarring, and almost doesn't flow well, considering how harsh and fast the circular movement is, especially after the long slow part.
04:34:192 (1,2,3,4,5,6,7,8,9) - Rotate by -40 degrees or so, and reposition as needed, the streams right now don't link up very well, the 04:34:037 (7,1,2) - angle is unpleasant.
04:44:607 (1,1) - Death to Hard Rock players, I see... drop HP to 5 then, you do need this for Approval, but at HP6 this is borderline unpassable with HR.
---
Good luck!

- Milhofo - wrote:

Yo, here as promised ^^

[Illumination]
  1. 00:21:602 (2) - I think it would flow better if you ctrl+j this slider
  2. 00:22:068 (3) - also rotate this a bit clockwise if you changed previous one
  3. 00:16:162 (1,2) - this plays so much better with singles instead of sliders, because of the guitar rhythm ^^
  4. 00:39:322 (1) - imo would be better to remove NC here and add it to 00:39:477 (2) - mm ill consider changing up this part a bit, keeping it like this for now
  5. 00:39:789 (1,1,1,1) - no need for NC's here I think, they should keep the same combo as 00:39:477 (2) - since the timing is the same I like this
  6. 01:23:001 (6) - curve it a bit to the left
  7. 01:30:151 (1,1) - maybe put the second slider a bit further from the first? they're a bit too close, and you can still blanket them in the end
  8. 01:39:167 (1,2) - the point I meant above is just like you did here
  9. 02:01:861 (1,2) - the distance here is a bit too high for the timing difference, but if you don't change that, you can still improve the blanket :b blanket it, I also curved the 3/4 slider more, I think the slider leniancy makes the spacing fine.
  10. 02:10:254 (5,1,2,3) - the flow in this pattern feels really awkward, I don't wanna give a suggestion because you're the mapper, but I'd consider changing the flow here a bit
  11. 02:57:197 (1) - no need for a NC I nc in this section for significant musical changes, So when the drum pattern changes
  12. 02:59:995 (2,3,4) - Here you should make every note a NC to warn about the timing change I think 1/3 repeat slider and bigger spacing is enough
  13. 03:06:913 (5) - this note is wrongly snapped
  14. 03:09:943 (2,3,4) - same as the previous stream point
  15. 03:28:285 (4,5) - might as well blanket this ahah did differenly but should look better now
  16. 03:29:840 (2) - a stream instead of this reverse would fit in here I like it like this
  17. 03:34:192 (2) - ctrl+g?
  18. 03:44:451 (1,1) - these should have the same spacing as the previous sliders (they should be closer)
That's everything I found, really fun map :D good luck!
thanks a lot guys, no comment = fix :)
thaaaaaanks milhofo
Smokeman
just some stuff i noticed. Looks good and plays good in overall (you cheeky little 5 min song)

[Mod4Mod]
  1. 00:01:706 (2) - This "wiiiii"-sound changes here (same here 00:12:120 - ) I would prefere this as a jump, mb stack it to the side of 00:01:861 (3) - or mb something like this http://puu.sh/iWrpp/9b70b04d40.jpg
  2. 00:04:970 (2,4) - i would either change the shape or make these sliders to 2 circles (1/2 snap) since the sliders here 00:04:658 (1,3,5) - are mapped after the guitar and look too similar to them (and i think it looks kinda ugly) *
  3. 00:12:431 (1) - you ignore the "wiiiii"-sound here. It flows good but if you want you could change it so you click the start of the "wiiiiii"
  4. 00:14:918 (2,4) - same as above *
  5. 00:15:851 (5,6) - if you change the above you should make this a slider too (for consitency since its the same music pattern as before)
  6. 00:16:472 (3,4) - this jump is kinda overkill. Earlier you used a curve/direction change in the jumps (00:06:213 (1,2,3,4,5,6) - ). Mb move it a bit closer (i got surprised first time playing it). smth like this http://puu.sh/iWrR6/98d06a753e.jpg
  7. 00:50:824 - one more here
  8. 00:50:359 (1,2,3,4) - you could add inherited points to lower the volume with every hit so 00:50:980 (1) - feels more powerful
  9. 01:40:099 - you could sotp the kiai here and start it again here 01:40:721 - for moar powah [i personally like these :) ]
  10. 01:59:373 (2,4) - same as before (you could make them linear here, it would work) *
  11. 02:21:757 (6,1) - this sapcing is too high if you look at the rest of this part
  12. 02:25:487 (1,2,3,4,5) - works in theory but you follow a 3/4 slider+circle to a stack of notes, which makes it rly akward to play. Change it to smth like this mb http://puu.sh/iWsXD/bf495617d2.jpg (the slider follow the vocals which you could use to lower the stress in that part)
  13. 02:29:218 (1) - ctrl + g would follow the vocals way better (and the pattern afterwards 02:29:529 (2,3) - )
  14. 02:31:861 (2,3,4) - move either the sldier or the circle a LIIIIIITLE bit so you haev this perfevt curve :P
  15. 03:08:078 (2,3) - let these flow perfect into the curve of the slider
  16. 03:30:151 - you could add a spinner here and a slider from 03:31:861 - to 03:32:638 -
  17. 03:53:156 - 03:53:467 - 03:53:778 - 03:54:088 - 03:54:710 - add notes here
  18. 04:41:342 - 04:41:809 - you could empathize the guitar bends more (but mb thats just me)
hope i could help :^)
J1NX1337
Normal Mod


Illumination

Note: I'm not going to bother checking what the previous modders pointed out, I'm only going to assess your map based on its current version.

It's an alright map, plays ok too, but it could play better. I do think it could use a good bunch of tweaking here and there, and some patterns seem a bit random.
Since you don't seem like you're into using grid snap too much, I would recommend using distance snap to even out some gaps in patterns at least. There are many triangle patterns that are inconsistent and could use some repositioning. Intentional or not, I think it would be nicer to play and would certainly look better.
There are also many repetitive sliders in this map that look like they've simply been copied and pasted and then turned 90°. You should add more curves, as well as reposition them and rotate them to make them more playable and fun and less boring. It would also really improve the flow.

1) 00:01:861 (3) - I would move this slider to the left so that it points more towards the center blanket of the first slider.

2) 00:02:172 (4) - You could make this a blanket for (2). If you necessarily want the same shape as (3), you could reshape (3) according to this.

3) 00:02:638 (2) - Perhaps you could move this so that it'll create (an evenly gapped) triangle pattern between 00:02:482 (1,2,3)

4) 00:02:794 (3) - I think you could curve this more downwards so it'll flow better to 00:03:105 (4)

5) 00:03:105 (4,5,6) - You could also make these form a better triangle by evening out the gaps.

6) 00:04:504 (4) - Same thing as 3)

7) 00:06:214 (1,2,3,4,5,6) - This pattern doesn't look that nice imo, so you could move (2) and move a triangle pattern with (1) and (2) so that (6) remains in the center of the triangle. You could then move (4) and (5) too to create another similar triangle pattern.

8) 00:07:457 (1) - Maybe rotate this a bit clockwise so that it flows better to (2).

9) 00:08:079 (3,4,5,6) - Similar thing as 7). I'd move this pattern to the left more so you'll have room to make a better triangle out of (4) (5) and (6) and place the (3) precisely in the center of it.

10) 00:10:799 (4,5) - I'd make these expand a little slower, and with that I mean, increase the spacing more gradually and not so suddenly, and with that I mean, not stack them that much.

11) 00:16:161 (1,2,3,4,5,6) - You could even out the gaps a bit more in these triangles. (For example, click on (2) or (5) and you'll see the Prev: and Next: on the top right have different values.)

12) 00:22:535 (1) - Maybe you could blanket the starting point of (3) with this (and then move the rest accordingly). And maybe stack the ending point of this with the start of 00:21:602 (2) ?

13) 00:29:374 (4,1) - Could blanket these a little better.

14) 00:39:322 (1) - This combo change feels quite unfitting. Either change the combo from 00:39:166 (4) or just remove the new combo.

15) 00:43:830 (2,3,4,5) - I think you could form another proper triangle here with (5) in the center.

16) 00:46:316 (2,3,4) - Could perfect this triangle too.

17) 00:51:912 (3) - Maybe curve this more so that it blankets 00:52:379 (1)

18) 00:54:089 (3) - Maybe twist the end here a bit so that it points to (4)

19) 00:56:732 (4,1) - The blanket here is just a tiny bit off on the top.

20) 01:06:369 (3,4) - I think this blanket could be improved just a little bit as well.

21) 01:09:943 (1) - Again, this combo change feels kinda unnecessary and unfitting.

22) 01:24:556 (1,2,3) - Would reposition the (2) here a bit so the distance from it to 1 and 3 is equal.

23) 01:25:487 (6,7) - This pattern is a little weird. I'd reposition the 6 and 7 so that they're perpendicular to 4 and 5. Would flow better too to 01:25:799 (1) (So move 6 a bit to the left and move 7 up so that it creates this sort of diamond shape)

24) 01:33:105 (1) - Would make this a blanket for (2). Also, you keep repeating this same slider shape way too many times during this kiai. Might wanna change them a bit for more variety so it doesn't get boring.

25) 01:37:768 (2) - Same as 22)

26) 01:38:701 (7,8) - I think you should do something else with these. Their current positioning doesn't flow well at all and is quite bland.

27) 01:41:809 (1) - I'd rotate this clockwise a bit. Or curve it. Feels a bit awkward as it's now.

28) 01:42:587 (3) - Would place this a little higher to make this star look a bit better.

29) 01:47:250 (2,3,4) - Could make these flow a little better by pointing (2) more towards the circles, or moving the circles themselves.

30) 01:49:425 (2) - Maybe move this closer to the (4) slider so you'll get this narrow X pattern going here. It could use a better pattern in any case.

31) 01:51:291 (1,2,1,2) - These new combos don't really fit here either. They just feel arbitrary, I can't really recognise any part of the song that would make these fit.

32) 02:02:482 (3,4,5) - Could even these gaps out. They're not precisely evenly far away from each other.

33) 02:13:363 (3) - This circle stacked under here is kinda awkward all on its own. You should just add it to the stream and not stack it, it's not very nice to play. I know you'll run out of space against the left border but you can just curve the second slider or move the whole combo to the right.

34) 02:19:736 (3) - Not so sure if this should be a reverse. The sound which would allow this is kind of minimal, especially compared to 02:20:513 (1) which is an identical reverse slider. It's mainly just boring repetition otherwise.

35) 02:27:974 (1) - Could curve this more to improve the flow to 2 and 3. I see you use this kind of generic slider very often in this map. I suggest you add more curves to them and not simply flip them by 90° which is kinda the impression I'm getting from this.

36) 02:31:550 (1) - Same thing.

37) 02:38:855 (1,2,3,4) - I'm sure you could come up with a more exciting pattern here.

38) 02:42:897 (1,2) - Would move these up so the angle from 02:42:741 (4) to this is the same as from 02:42:430 (2,3)

39) 02:45:228 (4,5,1) - Would position this stack so that it creates a perfect triangle with 02:45:073 (3) and 02:45:539 (2)

40) 02:48:337 (4,6) - Could blanket these.

41) 02:49:114 (1) - I'd really just stack this with the slider's starting point. When they're placed like this, they sort of give me a headache.

42) 02:49:892 (5,6,7) - I would just move these way further away from (3). More to the lower right.

43) 02:52:223 (4,5,6,7) - I really don't like the way these are positioned. They don't stack so it doesn't look that nice either, and they don't play well. Maybe just move (6) and (7) somewhere else?

44) 02:56:731 (2,3,4,5,6,7) - I think you should increase the spacing somewhat more here. Also the reverse slider + circle after it would look better if they were aligned in the direction of the stream.

45) 03:02:793 (1) - Could make this form a better triangle with (5) and (6).

46) 03:06:679 (2,3,4,5,6,7) - You should preferably make this stream go towards the opposite direction for better flow. Also maybe increase the spacing just a bit.

47) 03:07:767 (1) - This combo change feels kinda unnecessary considering how small it is.

48) 03:11:809 (4) - Again, this part is full of very similar either horizontal or vertical sliders, I really recommend curving them around and changing their directions to add variety. Anyway, to make this part flow better, you should flip this horizontally. Then make it point towards (5).

49) 03:13:674 (5,6) - This pattern could really be more exciting. Maybe move the 5 up for a more triangle shape.

50) 03:13:985 (1) - This slider's just completely against the flow. You should just rotate and curve it downwards. It's just so generic-looking along with the dozens of other sliders that look exactly the same.

51) 03:15:073 (6) - Would reposition this for a triangle shape between (5) and (1).

52) 03:16:161 (5,1) - Would blanket these. Move the (1) slider a bit lower so that it blankets (5) as well as curves towards (2) so that it doesn't break the flow.

53) 03:17:871 (2,3) - Make these flow better. Point the slider directly at the circle.

54) 03:33:259 (1,2) - I'd make these more interesting by curving them and then mirroring.

55) 03:43:208 (1,1,1) - These aren't perfectly blanketed.

56) 03:51:601 (3,4) - This blanket's just a little bit off.

57) 03:54:399 (1) - This is pretty unfitting. I'd just remove it but if you really wanna keep it, move it to 03:54:710 instead.

58) 03:56:576 (2,3,4,5,6) - Could perfect these triangles.

59) 04:06:835 (4) - Same thing with the sliders going on here again. Would really at least curve this to improve flow to 5.

60) 04:07:301 (1) - Would curve this too so it'll flow better to (2).

61) 04:11:187 (1) - You should make this stack with the rest of the stack.

62) 04:11:964 (4) - Same here.

63) 04:12:897 (4,5,6) - This is a really arbitrary jump. Nothing in the song gets more intense here. Just do something else with them, and especially with the slider which is (again) just pointing towards the border and flows horribly. Rotate it, reposition it, curve it. And move the circles.

64) 04:13:519 (1,1) - Just do something else with these. You should stop being lazy and form some unique looking sliders out of these that actually flow well.

65) 04:16:783 (1,2,3,4) - This is just a really random and ugly pattern, consider making something else out of it. Also 04:16:472 (4) doesn't flow well to it at all.

66) 04:29:373 (2,3,4) - You should improve this triangle as well.

67) 04:30:462 (1,2,1,2) - Again, I feel like these combo changes don't fit here at all. Nothing really justifies them, not the song either.

68) 04:31:705 (1) - Same here.

69) I really don't know what to think about ending. It's pretty long and awkward. The long slider doesn't really fit here, but neither would many spinners. And a single spinner would be too long. It might be that you'll have to end up removing the slider and maybe replacing it with a spinner that lasts until 04:49:736. This would, however, make it a non-marathon map because of the length, so you'd have to get other difficulties in as well. In any case, 05:02:171 (1) is completely unnecessary so you might as well remove it.

So yeah, your mapset needs a lot more variety (especially with those sliders) and better patterns. Most of them seemed completely random and the flow was often bad as well. It might be that this can't be approved as a marathon map because of the ending, but I guess you'll just have to see about that.

If my mod was of help, consider giving me some kudosu for it, I worked hard on it! :)
Winnie
Here from modding queue


[Illumination]
  • 00:06:991 (6) - Where this note is specifically placed, soon makes the jump pattern slightly tight around this area, how about something like this? http://puu.sh/jbhy6/579ac6506f.jpg It helps render the flow without being so compact and tight together
    Fuck this is crazy good, No Kudos plz
Topic Starter
dqs01733
Hey I made a super quick look-through on these mods and came to the conclusion that the sections between 00:01:239 - 00:19:736 - and 01:58:441 - 02:15:539 - were really shitty, so I remapped that and a few other shitty parts. An then apply these mods

Smokeman wrote:

just some stuff i noticed. Looks good and plays good in overall (you cheeky little 5 min song)

[Mod4Mod]
  1. 00:01:706 (2) - This "wiiiii"-sound changes here (same here 00:12:120 - ) I would prefere this as a jump, mb stack it to the side of 00:01:861 (3) - or mb something like this http://puu.sh/iWrpp/9b70b04d40.jpg
  2. 00:04:970 (2,4) - i would either change the shape or make these sliders to 2 circles (1/2 snap) since the sliders here 00:04:658 (1,3,5) - are mapped after the guitar and look too similar to them (and i think it looks kinda ugly) *
  3. 00:12:431 (1) - you ignore the "wiiiii"-sound here. It flows good but if you want you could change it so you click the start of the "wiiiiii"
  4. 00:14:918 (2,4) - same as above *
  5. 00:15:851 (5,6) - if you change the above you should make this a slider too (for consitency since its the same music pattern as before)
  6. 00:16:472 (3,4) - this jump is kinda overkill. Earlier you used a curve/direction change in the jumps (00:06:213 (1,2,3,4,5,6) - ). Mb move it a bit closer (i got surprised first time playing it). smth like this http://puu.sh/iWrR6/98d06a753e.jpg
  7. 00:50:824 - one more here
  8. 00:50:359 (1,2,3,4) - you could add inherited points to lower the volume with every hit so 00:50:980 (1) - feels more powerful dont think volume reduction fits like that because theres nothing in the music, but I did something else to emphasize 00:50:980 (1) -
  9. 01:40:099 - you could sotp the kiai here and start it again here 01:40:721 - for moar powah [i personally like these :) ]
  10. 01:59:373 (2,4) - same as before (you could make them linear here, it would work) *
  11. 02:21:757 (6,1) - this sapcing is too high if you look at the rest of this part
  12. 02:25:487 (1,2,3,4,5) - works in theory but you follow a 3/4 slider+circle to a stack of notes, which makes it rly akward to play. Change it to smth like this mb http://puu.sh/iWsXD/bf495617d2.jpg (the slider follow the vocals which you could use to lower the stress in that part)
  13. 02:29:218 (1) - ctrl + g would follow the vocals way better (and the pattern afterwards 02:29:529 (2,3) - )
  14. 02:31:861 (2,3,4) - move either the sldier or the circle a LIIIIIITLE bit so you haev this perfevt curve :P
  15. 03:08:078 (2,3) - let these flow perfect into the curve of the slider
  16. 03:30:151 - you could add a spinner here and a slider from 03:31:861 - to 03:32:638 - i like a break here
  17. 03:53:156 - 03:53:467 - 03:53:778 - 03:54:088 - 03:54:710 - add notes here I like a break here since it adds suspense and buildup for kiai
  18. 04:41:342 - 04:41:809 - you could empathize the guitar bends more (but mb thats just me)
hope i could help :^)

J1NX1337 wrote:

Normal Mod


Illumination

Note: I'm not going to bother checking what the previous modders pointed out, I'm only going to assess your map based on its current version.

It's an alright map, plays ok too, but it could play better. I do think it could use a good bunch of tweaking here and there, and some patterns seem a bit random.
Since you don't seem like you're into using grid snap too much, I would recommend using distance snap to even out some gaps in patterns at least. There are many triangle patterns that are inconsistent and could use some repositioning. Intentional or not, I think it would be nicer to play and would certainly look better.
There are also many repetitive sliders in this map that look like they've simply been copied and pasted and then turned 90°. You should add more curves, as well as reposition them and rotate them to make them more playable and fun and less boring. It would also really improve the flow.

1) 00:01:861 (3) - I would move this slider to the left so that it points more towards the center blanket of the first slider.

2) 00:02:172 (4) - You could make this a blanket for (2). If you necessarily want the same shape as (3), you could reshape (3) according to this.

3) 00:02:638 (2) - Perhaps you could move this so that it'll create (an evenly gapped) triangle pattern between 00:02:482 (1,2,3)

4) 00:02:794 (3) - I think you could curve this more downwards so it'll flow better to 00:03:105 (4)

5) 00:03:105 (4,5,6) - You could also make these form a better triangle by evening out the gaps.

6) 00:04:504 (4) - Same thing as 3)

7) 00:06:214 (1,2,3,4,5,6) - This pattern doesn't look that nice imo, so you could move (2) and move a triangle pattern with (1) and (2) so that (6) remains in the center of the triangle. You could then move (4) and (5) too to create another similar triangle pattern.

8) 00:07:457 (1) - Maybe rotate this a bit clockwise so that it flows better to (2).

9) 00:08:079 (3,4,5,6) - Similar thing as 7). I'd move this pattern to the left more so you'll have room to make a better triangle out of (4) (5) and (6) and place the (3) precisely in the center of it.

10) 00:10:799 (4,5) - I'd make these expand a little slower, and with that I mean, increase the spacing more gradually and not so suddenly, and with that I mean, not stack them that much.

11) 00:16:161 (1,2,3,4,5,6) - You could even out the gaps a bit more in these triangles. (For example, click on (2) or (5) and you'll see the Prev: and Next: on the top right have different values.)

12) 00:22:535 (1) - Maybe you could blanket the starting point of (3) with this (and then move the rest accordingly). And maybe stack the ending point of this with the start of 00:21:602 (2) ?

13) 00:29:374 (4,1) - Could blanket these a little better.

14) 00:39:322 (1) - This combo change feels quite unfitting. Either change the combo from 00:39:166 (4) or just remove the new combo.

15) 00:43:830 (2,3,4,5) - I think you could form another proper triangle here with (5) in the center.

16) 00:46:316 (2,3,4) - Could perfect this triangle too.

17) 00:51:912 (3) - Maybe curve this more so that it blankets 00:52:379 (1)

18) 00:54:089 (3) - Maybe twist the end here a bit so that it points to (4) slider leniency

19) 00:56:732 (4,1) - The blanket here is just a tiny bit off on the top.

20) 01:06:369 (3,4) - I think this blanket could be improved just a little bit as well.

21) 01:09:943 (1) - Again, this combo change feels kinda unnecessary and unfitting.

22) 01:24:556 (1,2,3) - Would reposition the (2) here a bit so the distance from it to 1 and 3 is equal.

23) 01:25:487 (6,7) - This pattern is a little weird. I'd reposition the 6 and 7 so that they're perpendicular to 4 and 5. Would flow better too to 01:25:799 (1) (So move 6 a bit to the left and move 7 up so that it creates this sort of diamond shape)

24) 01:33:105 (1) - Would make this a blanket for (2). Also, you keep repeating this same slider shape way too many times during this kiai. Might wanna change them a bit for more variety so it doesn't get boring. id rather just keep symmetric triangle pattern

25) 01:37:768 (2) - Same as 22)

26) 01:38:701 (7,8) - I think you should do something else with these. Their current positioning doesn't flow well at all and is quite bland.

27) 01:41:809 (1) - I'd rotate this clockwise a bit. Or curve it. Feels a bit awkward as it's now.

28) 01:42:587 (3) - Would place this a little higher to make this star look a bit better. I used the "create polygon circles" to make a perfect pentagon

29) 01:47:250 (2,3,4) - Could make these flow a little better by pointing (2) more towards the circles, or moving the circles themselves. its fine

30) 01:49:425 (2) - Maybe move this closer to the (4) slider so you'll get this narrow X pattern going here. It could use a better pattern in any case.

31) 01:51:291 (1,2,1,2) - These new combos don't really fit here either. They just feel arbitrary, I can't really recognise any part of the song that would make these fit.not follow song, just pattern. theyre used like this everywhere now

32) 02:02:482 (3,4,5) - Could even these gaps out. They're not precisely evenly far away from each other.

33) 02:13:363 (3) - This circle stacked under here is kinda awkward all on its own. You should just add it to the stream and not stack it, it's not very nice to play. I know you'll run out of space against the left border but you can just curve the second slider or move the whole combo to the right.

34) 02:19:736 (3) - Not so sure if this should be a reverse. The sound which would allow this is kind of minimal, especially compared to 02:20:513 (1) which is an identical reverse slider. It's mainly just boring repetition otherwise.

35) 02:27:974 (1) - Could curve this more to improve the flow to 2 and 3. I see you use this kind of generic slider very often in this map. I suggest you add more curves to them and not simply flip them by 90° which is kinda the impression I'm getting from this. slider leniency

36) 02:31:550 (1) - Same thing.

37) 02:38:855 (1,2,3,4) - I'm sure you could come up with a more exciting pattern here.

38) 02:42:897 (1,2) - Would move these up so the angle from 02:42:741 (4) to this is the same as from 02:42:430 (2,3)

39) 02:45:228 (4,5,1) - Would position this stack so that it creates a perfect triangle with 02:45:073 (3) and 02:45:539 (2) no, 02:45:073 (3,4) - this is just a snare leading up to a triplet thats building up tension for release at 02:45:384 (1) - , which I think deserves a bigger jump, especially with the double kick. shit I could even stack it under the triplet, as long as the distance isnt the same to emphasize kicks

40) 02:48:337 (4,6) - Could blanket these.

41) 02:49:114 (1) - I'd really just stack this with the slider's starting point. When they're placed like this, they sort of give me a headache.

42) 02:49:892 (5,6,7) - I would just move these way further away from (3). More to the lower right.

43) 02:52:223 (4,5,6,7) - I really don't like the way these are positioned. They don't stack so it doesn't look that nice either, and they don't play well. Maybe just move (6) and (7) somewhere else? i like them like these

44) 02:56:731 (2,3,4,5,6,7) - I think you should increase the spacing somewhat more here. Also the reverse slider + circle after it would look better if they were aligned in the direction of the stream. I like this spacing, and the direction change is to emphasize the change in drum pattern. Even though its just a 1/4 repeat slider which makes the player hold the position regardless of direction, the directional change is still there just as a placebo. keeping the same direction throughout this 1/4 rhythm makes no sense, whether it be full stream or stream -> 1/4 slider, simply because the drum pattern goes from tom strikes into a drumroll

45) 03:02:793 (1) - Could make this form a better triangle with (5) and (6).

46) 03:06:679 (2,3,4,5,6,7) - You should preferably make this stream go towards the opposite direction for better flow. Also maybe increase the spacing just a bit. same as above

47) 03:07:767 (1) - This combo change feels kinda unnecessary considering how small it is. the same as other nc's in this section, either after a new stanza or change in drum pattern, in this case its a new stanza

48) 03:11:809 (4) - Again, this part is full of very similar either horizontal or vertical sliders, I really recommend curving them around and changing their directions to add variety. Anyway, to make this part flow better, you should flip this horizontally. Then make it point towards (5).

49) 03:13:674 (5,6) - This pattern could really be more exciting. Maybe move the 5 up for a more triangle shape. just a normal 4 circle jump pattern between 03:13:519 (4,5,6,1) - ? I don't see how you can make a pattern made up of 4 circles more "exciting"

50) 03:13:985 (1) - This slider's just completely against the flow. You should just rotate and curve it downwards. It's just so generic-looking along with the dozens of other sliders that look exactly the same. eh? I believe a flow reverse works well between 03:13:985 (1,2) - because of the vocal.

51) 03:15:073 (6) - Would reposition this for a triangle shape between (5) and (1). same reasoning as 39)

52) 03:16:161 (5,1) - Would blanket these. Move the (1) slider a bit lower so that it blankets (5) as well as curves towards (2) so that it doesn't break the flow.

53) 03:17:871 (2,3) - Make these flow better. Point the slider directly at the circle. slider leniency? I really dont understand flow suggestions like these

54) 03:33:259 (1,2) - I'd make these more interesting by curving them and then mirroring. the vocal is so monotone, curved slider doesnt fir imo, I did something else.

55) 03:43:208 (1,1,1) - These aren't perfectly blanketed.

56) 03:51:601 (3,4) - This blanket's just a little bit off.

57) 03:54:399 (1) - This is pretty unfitting. I'd just remove it but if you really wanna keep it, move it to 03:54:710 instead. i like it

58) 03:56:576 (2,3,4,5,6) - Could perfect these triangles.

59) 04:06:835 (4) - Same thing with the sliders going on here again. Would really at least curve this to improve flow to 5.

60) 04:07:301 (1) - Would curve this too so it'll flow better to (2).

61) 04:11:187 (1) - You should make this stack with the rest of the stack. itll stack perfectly because of my stack leniency and I dont like that

62) 04:11:964 (4) - Same here.

63) 04:12:897 (4,5,6) - This is a really arbitrary jump. Nothing in the song gets more intense here. Just do something else with them, and especially with the slider which is (again) just pointing towards the border and flows horribly. Rotate it, reposition it, curve it. And move the circles.

64) 04:13:519 (1,1) - Just do something else with these. You should stop being lazy and form some unique looking sliders out of these that actually flow well.

65) 04:16:783 (1,2,3,4) - This is just a really random and ugly pattern, consider making something else out of it. Also 04:16:472 (4) doesn't flow well to it at all. I think the spacing fits well with how the vocal is behaving

66) 04:29:373 (2,3,4) - You should improve this triangle as well.

67) 04:30:462 (1,2,1,2) - Again, I feel like these combo changes don't fit here at all. Nothing really justifies them, not the song either.

68) 04:31:705 (1) - Same here.

69) I really don't know what to think about ending. It's pretty long and awkward. The long slider doesn't really fit here, but neither would many spinners. And a single spinner would be too long. It might be that you'll have to end up removing the slider and maybe replacing it with a spinner that lasts until 04:49:736. This would, however, make it a non-marathon map because of the length, so you'd have to get other difficulties in as well. In any case, 05:02:171 (1) is completely unnecessary so you might as well remove it. lol, id rather just keep the extended mp3 and have the player spin/hold a slider 2 more seconds over making 3 more 5 minute diffs ty

So yeah, your mapset needs a lot more variety (especially with those sliders) and better patterns. Most of them seemed completely random and the flow was often bad as well. It might be that this can't be approved as a marathon map because of the ending, but I guess you'll just have to see about that.

If my mod was of help, consider giving me some kudosu for it, I worked hard on it! :)

Kocari wrote:

Here from modding queue


[Illumination]
  • 00:06:991 (6) - Where this note is specifically placed, soon makes the jump pattern slightly tight around this area, how about something like this? http://puu.sh/jbhy6/579ac6506f.jpg It helps render the flow without being so compact and tight together
    Fuck this is crazy good, No Kudos plz Change everything, so deserve kudosu :)
thanks so much for modding guys, no comment = fix or remapped !! :)
Nickoloui
Hey, from m4m
[General]
Unrankable issue:Please snap 01:05:592 (4) - slider's end to 01:05:747

[Illumination]
00:07:923 (3) - x:224 y:96 ?
01:01:706 (3) - Delete this note and extend slider end to red tick and play for yourself.. not really necessary there imho
01:19:115 (1,2) - Bring these closer so its consistent like 01:19:581 (3,4) - also more symmetric
01:23:312 (1) - Maybe this was intentional but it's opposite the flow..Curve it the opposite way maybe? Just a suggestion
01:55:643 (9) - Finish?
02:13:285 (2,3,4,5,6,7) - Why don't you just stack these with 02:13:052 (1) - this?
03:29:063 (6) - NC
03:29:529 (4) - Remove NC

Omg my horrible mod though ;w; I love this map.. Have a star ~ ^_^
Marianna
Hello ♥

Illumination

SPOILER
  1. 00:01:861 (3,4) - Ctrl + G on this
  2. 01:07:301 (2) - ^
  3. 01:23:312 (1,2) - Make this: http://puu.sh/jfCyQ/2d169229d3.jpg
  4. 01:28:285 - Break
  5. 01:54:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - What is this? You can redo this stream? This is too confusing.
  6. 02:13:829 (8,9,10,1) - This : http://puu.sh/jfCLl/0d5788faa5.jpg
  7. 02:15:539 - Break?
  8. 03:30:151 - ^
  9. 03:35:125 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - You could pause in this part since it has no break from music
  10. 04:56:109 (1) - Whistle
  11. 05:02:171 (1) - Delete this.

I hope I have helped your map, good luck ♥
Topic Starter
dqs01733

[ Shark ] wrote:

Hey, from m4m
[General]
Unrankable issue:Please snap 01:05:592 (4) - slider's end to 01:05:747

[Illumination]
00:07:923 (3) - x:224 y:96 ? moving just that circle breaks the next pattern, but I moved everything closer
01:01:706 (3) - Delete this note and extend slider end to red tick and play for yourself.. not really necessary there imho
01:19:115 (1,2) - Bring these closer so its consistent like 01:19:581 (3,4) - also more symmetric actually flows better like this
01:23:312 (1) - Maybe this was intentional but it's opposite the flow..Curve it the opposite way maybe? Just a suggestion
01:55:643 (9) - Finish?
02:13:285 (2,3,4,5,6,7) - Why don't you just stack these with 02:13:052 (1) - this?
03:29:063 (6) - NC
03:29:529 (4) - Remove NC

Omg my horrible mod though ;w; I love this map.. Have a star ~ ^_^

Hoen wrote:

Hello ♥

Illumination

SPOILER
  1. 00:01:861 (3,4) - Ctrl + G on this I like current better
  2. 01:07:301 (2) - ^
  3. 01:23:312 (1,2) - Make this: http://puu.sh/jfCyQ/2d169229d3.jpg
  4. 01:28:285 - Break cant put any breaks actually, or else drain time is less than 5 minutes and it can't approved
  5. 01:54:400 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - What is this? You can redo this stream? This is too confusing. ive had testplays and they all do fine on this
  6. 02:13:829 (8,9,10,1) - This : http://puu.sh/jfCLl/0d5788faa5.jpg I like to overlap like this
  7. 02:15:539 - Break?
  8. 03:30:151 - ^
  9. 03:35:125 (1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5) - You could pause in this part since it has no break from music
  10. 04:56:109 (1) - Whistle
  11. 05:02:171 (1) - Delete this.

I hope I have helped your map, good luck ♥
Thanks so much guys for the mods !! no comment = changed
Kuki


[Illumination]
00:06:213 (1,2,3,4,5,6) - Fix the spacing up here and make a diamond.
00:07:457 (1,4) - I think you should stack this.
00:10:410 (2) - No stacks? perhaps fix overlap or stack, I don't think current position is very nice.
01:18:338 (1) - Ctrl+G.
01:50:824 (2,2) - Stack perhaps.
01:53:467 (2) - Snap to grid (do this by clicking and dragging slightly), it should click in to place stacked on 01:53:000 (7)
04:02:171 (3,1) - Same thing here.
Shohei Ohtani
buzz buzz buzz buzz

Diff:
00:18:885 (2,3,4,5,6,7) - No pattern? :(
00:19:740 (1,2,3,4) - This pattern is like ULTRA cramped. You have more than just this space that's open to use. Use all the space you can.
01:00:466 (1,2,3) - why antijump tho?
01:36:217 (3) - overlaps are no good :*
01:44:144 (1,2) - ^
01:55:336 (5,6,7,8,9) - ^ Just assume that I'm unhappy with any other major overlaps in the map, so I don't have to repeat myself a lot, lol :P. Overlapping is fun when done right, but it should never be done to make a map look or feel cramped or congested.
02:25:802 (2,3,4,5) - assume the same for these anti-jumps too that I'll probably want you to get rid of them.
02:59:999 (2,3,4) - snapping issue?
03:09:947 (2,3,4) - Snapping issue?
03:30:314 - like not even a spinner here??
04:44:611 (1) - Consider getting a silent sliderslide. Hearing the ticks every beat is much better than hearing. "BRRRRRRRRRRRRRRRRRRRRRRRR" the entire time

Good stuff.
Stjpa
Hey, M4M from our Queue!

[Illumination]

00:10:725 (1,2,3,4,5,1) - This transition is a bit weird. Maybe connect the first slider to the stream?
01:34:196 (1,3) - Selected 1 and 3 alone and use STRG + G (so they dont switch position). Looks a bit better imo!
01:54:403 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Weird stream shapes. I know that you tried to change the shape at every white tick, but honestly this is very weird to move. Also when playing, you don't really hear the little bumps where you started to change the shape a little bit.
02:12:434 (4,6) - You should either stack them or move (6) a little bit higher, which would work because the melody gets more intense.
02:25:802 (2,3) - Maybe move them away from the slider because this way people may read this as a double pattern.
02:52:538 (6) - Maybe move it a bit more to the left and 02:52:694 (7) to the right?
02:59:688 (1,2,3,4) - This is so weird because theres a 1/4 not mapped between (3) and (4) and still they are tight together. People could misread this so badly. So maybe move 03:00:232 (4,1) a bit away.
03:06:683 (2,3,4,5,6,7,1) - Weird transition. It would be better if the stream would go from bottom to top, it would flow better because your cursor moves a bit down at 03:06:528 (1). So if the stream would go from bottom to top, it would flow a little bit better. Rotate it by 180° annd CTRL + J the slider.
03:09:637 (1,2,3,4,1) - Mentioned something about this pattern above already.
03:46:320 (2,3,1) - It would look better if the distance between (3) and (1) would be the same as (2) to (3)
03:49:740 (3) - Change the position maybe. It wouldn't look bat at all if the slider would have faded when the circle would start to appear, but this isn't the case.
04:08:393 (1,2,3,4,5) - Switch the position of (1) and (2) with selecting both and using CTRL + G. Then CTRL + G (1), (3) and (5). Doesn't look too bad and the transition is fine.
04:29:533 (3,4) - Stack them. Would look cleaner.

Pretty neat map overall. Good luck! :D
Topic Starter
dqs01733

Reditum wrote:

buzz buzz buzz buzz

Diff:
00:18:885 (2,3,4,5,6,7) - No pattern? :(
00:19:740 (1,2,3,4) - This pattern is like ULTRA cramped. You have more than just this space that's open to use. Use all the space you can.
01:00:466 (1,2,3) - why antijump tho? because guitar, I like these
01:36:217 (3) - overlaps are no good :*
01:44:144 (1,2) - ^
01:55:336 (5,6,7,8,9) - ^ Just assume that I'm unhappy with any other major overlaps in the map, so I don't have to repeat myself a lot, lol :P. Overlapping is fun when done right, but it should never be done to make a map look or feel cramped or congested.
02:25:802 (2,3,4,5) - assume the same for these anti-jumps too that I'll probably want you to get rid of them.
02:59:999 (2,3,4) - snapping issue?
03:09:947 (2,3,4) - Snapping issue?
03:30:314 - like not even a spinner here??
04:44:611 (1) - Consider getting a silent sliderslide. Hearing the ticks every beat is much better than hearing. "BRRRRRRRRRRRRRRRRRRRRRRRR" the entire time who fukn scrub play with default skin / unmuted sliderslides???? but ye youre right :D

Good stuff.

XiiD wrote:

Hey, M4M from our Queue!

[Illumination]

00:10:725 (1,2,3,4,5,1) - This transition is a bit weird. Maybe connect the first slider to the stream?
01:34:196 (1,3) - Selected 1 and 3 alone and use STRG + G (so they dont switch position). Looks a bit better imo! I like this pattern
01:54:403 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Weird stream shapes. I know that you tried to change the shape at every white tick, but honestly this is very weird to move. Also when playing, you don't really hear the little bumps where you started to change the shape a little bit.
02:12:434 (4,6) - You should either stack them or move (6) a little bit higher, which would work because the melody gets more intense.
02:25:802 (2,3) - Maybe move them away from the slider because this way people may read this as a double pattern.
02:52:538 (6) - Maybe move it a bit more to the left and 02:52:694 (7) to the right? i like this pattern
02:59:688 (1,2,3,4) - This is so weird because theres a 1/4 not mapped between (3) and (4) and still they are tight together. People could misread this so badly. So maybe move 03:00:232 (4,1) a bit away. it was snapping issue, I fixed it
03:06:683 (2,3,4,5,6,7,1) - Weird transition. It would be better if the stream would go from bottom to top, it would flow better because your cursor moves a bit down at 03:06:528 (1). So if the stream would go from bottom to top, it would flow a little bit better. Rotate it by 180° annd CTRL + J the slider. I like it better like this
03:09:637 (1,2,3,4,1) - Mentioned something about this pattern above already.
03:46:320 (2,3,1) - It would look better if the distance between (3) and (1) would be the same as (2) to (3) I like it this way
03:49:740 (3) - Change the position maybe. It wouldn't look bat at all if the slider would have faded when the circle would start to appear, but this isn't the case.
04:08:393 (1,2,3,4,5) - Switch the position of (1) and (2) with selecting both and using CTRL + G. Then CTRL + G (1), (3) and (5). Doesn't look too bad and the transition is fine. I think it plays better as it is
04:29:533 (3,4) - Stack them. Would look cleaner.

Pretty neat map overall. Good luck! :D
Thank you so much for modding guys, no comment = changed !! :)


Edit: fack i forgot to answer Kuki, changed everything though thanks for the mod !!

Kuki wrote:



[Illumination]
00:06:213 (1,2,3,4,5,6) - Fix the spacing up here and make a diamond.
00:07:457 (1,4) - I think you should stack this.
00:10:410 (2) - No stacks? perhaps fix overlap or stack, I don't think current position is very nice.
01:18:338 (1) - Ctrl+G.
01:50:824 (2,2) - Stack perhaps.
01:53:467 (2) - Snap to grid (do this by clicking and dragging slightly), it should click in to place stacked on 01:53:000 (7)
04:02:171 (3,1) - Same thing here.
Yamicchi
Hi, from my modding queue :3
I love both the music and the BG >w<
00:06:217 (1,2) - place them further from 6. they're strong beat
00:35:129 (2) - closer a bit
00:41:346 (2) - ^
00:56:890 (1) - Ctrl + G this, then move 2 to slider end.
01:49:585 (4,5,6) - 4&5 should further then 5&6.
Well, the other seems to be fine. Only thing is the patterns are not so smooth, although if I mod them, this will become my map lol. Anyway, awesome map. Good luck :3
Avishay
Stop being a lazy ass and rank it. I'll mod it if you want to do it.
Topic Starter
dqs01733
na
Kite
you should really go for it this is a fantastic map
EvilClown
Очень годная карат :D Трек просто шикарен...
BanchoBot
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