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Eir Aoi - Sirius

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Total Posts
21
Topic Starter
Faust
This beatmap was submitted using in-game submission on Monday, 27 June 2016 at 8:46:46 PM

Artist: Eir Aoi
Title: Sirius
Source: キルラキル
Tags: Trigger Evil Twilight KILL la KILL
BPM: 176
Filesize: 6623kb
Play Time: 04:18
Difficulties Available:
  1. Hard (3.34 stars, 620 notes)
  2. Insane (4.7 stars, 926 notes)
  3. Normal (1.95 stars, 326 notes)
Download: Eir Aoi - Sirius
Information: Scores/Beatmap Listing
---------------
Guest Normal: Evil Twilight
Evil_Twilight
\o/
dbx10
absolutely fantastic map, i love it. hoppe it gets ranked someday~
UnderminE


what a sig
Topic Starter
Faust
So who wants to map a Easy/Normal ?

???

Goddammit.
Cloudchaser
Can I?
Topic Starter
Faust
You can give this a mod in any way you want to, if anything.

I'll have to decline anymore guest difficulties, if that is what you're asking.
Nauvar
Nice map, i love it song :D
Kite
[Folder]
Insane previewtime is 173571 other difficulties use 173574

[General]
Better ask around if the difficulty spread is okay like this, the normal diff has a pretty high note density so it might cause problems being the easiest diff in the set

[Normal]
00:11:128 (1,1) - Recovery time between these objects is insufficient, iirc it should be 1500ms for lower-end difficulty
00:23:571 (1) - Such a heavy slowdown section on a Normal difficulty might be tricky for some players, consider tweaking the SV a little bit
00:37:208 (1,1) - Same problem with recovery time as before
01:44:026 (1) - Same as before about the slowdown
03:53:742 (1,1) - Recovery time again
04:11:128 (1,1) - Might be confusing for some people, you could just end the spinner at 04:12:662 - where you placed the circle

Good normal diff

[Hard]
00:53:912 (7) - The double repeat on this slider seems odd to me as it breaks the flow of rhythm imo, remove 1 repeat and put an extra circle instead?
01:04:310 (5) - Ugly overlap
02:35:674 - You should fill in this gap imo, leaving out the vocal combined with the upcoming objects ends up being really confusing to read
03:11:810 (5) - Having this as a 3/4 slider feels awkward, there doesn't seem to be anything audible on the slider end that you need to put emphasis on

[Insane]
00:11:128 (7) - New combo for the slowdown

That's all, I really like this mapset~
Feels kinda refreshing to see a fun and genuine map like this, good job!
Anxient
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAokay
13:35 Anxient: ayy
13:35 Anxient: 00:01:071 (8,9) - better if they were the same slider
13:36 Anxient: 00:01:753 (1,3) - avoidable overlap
13:36 Anxient: 00:13:855 (5,6) - i get what youre trying to pull here, but it looks ugly so avoid this overlap
13:37 Anxient: 00:15:390 (2,3) - i think it would look better if you perfectly stacked these
13:37 Faust: did the 3rd one
13:37 Anxient: ook
13:37 Anxient: how about the second?
13:38 Faust: hmm, don't really see a strong reason to shift the slider.
13:38 Faust: did the 4th one
13:38 Anxient: 00:29:367 (2,3,4,5,6) - make these into some jumps or DS these
13:38 Anxient: ima get my phone charger brb
13:38 Anxient: back
13:39 Anxient: 00:33:458 (1,2,3,4,5) - this is a bad star jump. use polygon circles? :L
13:39 Anxient: 00:40:276 (7) - tbh this is actually kinda hard to read. ctrl g? also plays better
13:40 Faust: not meant to be a star, per se..
13:40 Anxient: lol
13:40 Anxient: looks like it
13:40 Anxient: 00:49:140 (9,1,2) - better if you curved the jump.
13:40 Anxient: basically place 1 higher
13:40 Anxient: so that it curves the cursor
13:40 Anxient: enters 2 alot better ttoo
13:41 Anxient: [http://puu.sh/irY53/bb5b22e4c8.jpg something like this]
13:42 Faust: done
13:42 Anxient: 01:01:583 (4,5,6) - i think itll be alot better if 5 were to jump to 6 rather than 4 jump to 5
13:43 Anxient: since the beat in 6 is much more emphasized
13:43 Anxient: [http://puu.sh/irYa3/e1b41e69e4.jpg this]
13:43 Anxient: 01:02:094 (5,1) - you may stack them together lol
13:43 Faust: I think it works either way
13:43 Faust: will hold for now
13:43 Anxient: okk
13:44 Anxient: 01:05:844 (9) - seems like a good place to NC imo
13:44 Anxient: 01:07:037 (1) - cont?
13:44 Anxient: 01:07:037 (5,9) - nc
13:44 Anxient: 01:10:958 (1) - cont
13:44 Anxient: 01:11:299 (2) - nc
13:44 Anxient: nc seems to be inconsistent?
13:44 Anxient: might be just me
13:45 Faust: nah it's valid
13:45 Anxient: 01:22:719 - i think itll be better if you added a hitcircle here
13:45 Faust: done
13:45 Anxient: and have the spinner start on blue tick
13:45 Faust: nah
13:45 Anxient: well okay den
13:45 Faust: she ends it on a soft note
13:46 Anxient: 01:38:230 (1) - having a arrow note representing a strong beat isnt a good idea.
13:46 Anxient: 01:39:424 (3,4,5) - if youre going to overlap these, at least make them of the same length for the overlap
13:47 Anxient: [http://puu.sh/irYjP/dcf3d2b5d4.jpg summin like this]
13:47 Anxient: 01:42:151 (5,7) - overlap much?
13:47 Anxient: 01:59:026 (1,2,3) - same DS plz
13:48 Anxient: 02:02:605 (4,5) - sliderblanket fix
13:48 Anxient: 02:03:458 (6) - 4hit repeat is no good here. change it
13:48 Anxient: 02:05:674 (1) - sliderend on strong beat no good imo
13:49 Anxient: [http://puu.sh/irYpf/45591d24d7.jpg i suggest this beat]
13:49 Anxient: 02:14:878 (9,2) - glorious overlap with stacking triples. so unfortunate. fix.
13:50 Anxient: 02:27:321 (8,1,2) - same DS
13:51 Anxient: 02:31:242 (4,5,6,2) - overlap
13:52 Anxient: 02:37:208 (2,3,4) - i dont understand why DS is differnt. same
13:52 Anxient: uthere?
13:53 Faust: yeah
13:53 Anxient: k :D
13:53 Anxient: 02:47:265 (3,4,5,6,7,8,9,10,11,12,1) - how to even hit this seriously
13:53 Anxient: dont perfectly stack 8 and 10
13:53 Anxient: thats like one way trip to 50s 100s
13:54 Faust: hm
13:54 Anxient: 02:49:821 (3,4,5,6,7,8,9,10,11) - this too
13:54 Anxient: tbh thats the only real prob;em i had while playing
13:54 Anxient: you sawe
13:54 Anxient: i broke there
13:54 Anxient: 02:49:821 (3,4,5,6,7,8,9,10,11,1,2) - same direction slider
13:55 Anxient: 03:04:480 (4,5,6,7) - this square tho
13:55 Anxient: 03:06:867 (1,2) - sliderblanket much?
13:55 Anxient: 03:14:367 (1,2,3,4,5,6,7) - idk if this is big or not but try not to overlap this
13:56 Anxient: 03:23:230 (1) - why is this 3/4 slider
13:56 Anxient: 03:30:560 (2,3,4,5,6,7,8,9,10,11) - o3o
13:56 Anxient: 03:33:287 (6,7) - place these closer to 8
13:57 Anxient: to create a jump for 8
13:57 Faust: 3/4 slider ?
13:57 Anxient: http://puu.sh/irYJA/a2992e0b1a.jpg
13:57 Faust: hm, it leads into a drumroll which I mapped out
13:57 Anxient: i cant hear it :L
13:58 Anxient: i think itll be better to 1/2 it
13:58 Faust: more accurately, there's a drum that starts on the blue line
13:58 Anxient: well kden?
13:58 Faust: and the slider-end basically eases into it
13:58 Anxient: 03:39:765 (6) - theres a beat that you couldve mapped
13:59 Anxient: 03:39:935 - this
13:59 Anxient: hitcircle slider is recommended
13:59 Anxient:
13:59 Anxient: 03:43:855 (6) - same as above
14:00 Anxient: 03:50:162 (2,4) - this is ugly imo :L
14:00 Anxient: 03:52:208 (10,11,12,13,14,15,16,17) - ugu
14:00 Anxient: 03:55:191 - triple?
14:01 Anxient: done
14:01 Anxient: wow thats alot of stuff i pointed out
14:04 Faust: did most of the suggestions
14:04 Faust: if you don't wanna go over the other diffs it's fine with me
14:05 Anxient: ya xD
14:05 Anxient: i only do insane diffs
14:05 Anxient: or hard if that happpens to be the hardest
14:05 Anxient: or full set if someone begs
14:05 Anxient: but IM NOT LETING YOU
litoluna
Hi~Faust
from my queue
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. Artist is 藍井エイル
    藍井エイル

[Normal]
  1. 00:11:128 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery.
    idea:
    delete spinner and
    00:10:617 (5) - this slider end at 00:11:128 -
  2. 00:22:719 (7,1) - I think DS1.2x is better.
  3. 00:28:174 (5,1) - same as above
  4. 00:37:208 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery.
  5. 00:38:571 (1) - add Finish at head
  6. 00:38:574 - Unsnapped green line.
    snap to 00:38:571 -
  7. 00:59:708 (2) - add finish at end
  8. 01:00:390 (1) - add finish at head
  9. 01:57:662 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery.
  10. 02:52:208 (1) - same as above
  11. 04:00:390 (3) - umm.I think not good many Reverse slider for Easy~Normal diff
  12. 04:01:924 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery.
  13. 04:11:128 (1) - same as above
[Hard]
  1. 00:01:753 (1) - delete one Reverse and add Circle?
  2. 00:12:066 - and 00:12:236 - I think don't need green line.
    I sounds distorted because the way the volume changes at
  3. 00:26:299 (4) - add NC
  4. 03:11:469 - add note?
[Insane]
  1. 00:30:901 (9) - I think fitting 1/1 slider.
  2. 01:15:219 (6,7) - stack? same as 01:13:685 (1,2) -
  3. 02:47:350 (4) - this note is overmap. not hitting backsound
  4. 03:00:049 (4,5) - try this Rhythm
  5. 03:08:571 (6) - add NC
  6. 03:23:230 (1) - i think end at 03:23:401 -
I think need more finish sounds this mapset!

gl~!!
Topic Starter
Faust
Thanks litoluna.

I've taken a good portion of your suggestions for Normal & Insane. I await Evil Twilight's response.

Your help with the metadata has been much appreciated.
Evil_Twilight
litoluna
00:11:128 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. O
idea:
delete spinner and
00:10:617 (5) - this slider end at 00:11:128 - X, i added some notes here.
00:22:719 (7,1) - I think DS1.2x is better. X, 1.2x is too close.
00:28:174 (5,1) - same as above X
00:37:208 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. O
00:38:571 (1) - add Finish at head O
00:38:574 - Unsnapped green line. O
snap to 00:38:571 -
00:59:708 (2) - add finish at end X
01:00:390 (1) - add finish at head O
01:57:662 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. X, i will change it if qat says no.
02:52:208 (1) - same as above X
04:00:390 (3) - umm.I think not good many Reverse slider for Easy~Normal diff X, keep using this for now.
04:01:924 (1,1) - Too soon after a spinner. It definitely doesn't give players enough recovery. X
04:11:128 (1) - same as above X
Topic Starter
Faust
Updated.
Irreversible
Hi Faust~

I guess I'll * those which I think are unrankable.

[General]

I think it is mandatory to state who mapped what at least in the creators words. (I reckon Evil_Twilight mapped Normal)

[Normal]

AR6 is really inappropriate for the lowest diff. If you want to make it work, I would really recommend lowering it to 5.

* 01:48:628 (5,1,2) - I think sections like these are too difficult for the loewst diff. You have the same spacing, although it is differently spaced in the timeline. You better fix that, to make it suitable for the lowest diff. Goes for all spots like that.
02:15:390 (1,2) - This combo looks oddly short, because all others are way longer.
* 02:52:208 (1,1) - You have to leave more space after a spinner, especially in Normal. I remember it was at least 2 white ticks. BPM is high as well, which makes it worse.
* 04:12:662 (1) - ^

Nice Normal. I liked it.

[Hard]

00:07:208 (1) - I can hear interesting sounds here, you sadly ignored them. What makes it strange for me tho is that you continued with 00:05:844 (5,6) - this pattern, even though they should be distinguished in my opinion.
00:11:128 - Move the spinner by 1/4 so you can add a circle here to highlight this beat?
00:23:060 (9,10,11) - Nice slowdown pattern here, would move 00:23:571 (1) - a bit towards the bottom to make it look smoother 00:23:060 (9,10,11) - and I personally would 00:23:060 (9,10,11) - NC those but huh
00:28:685 (6,1) - Looks somewhat crumpy. Try forming a triangle like http://puu.sh/iRF0w/cd4c16a818.jpg ? Would look slightly neater, but everyone has their preferences.

Okay diff, had weird rhythms sometimes but they somewhat seemed intentional.

[Insane]

Fun to play!

Good luck.
Topic Starter
Faust

Irreversible wrote:

[Hard]

00:07:208 (1) - I can hear interesting sounds here, you sadly ignored them. What makes it strange for me tho is that you continued with 00:05:844 (5,6) - this pattern, even though they should be distinguished in my opinion.
00:11:128 - Move the spinner by 1/4 so you can add a circle here to highlight this beat?
00:23:060 (9,10,11) - Nice slowdown pattern here, would move 00:23:571 (1) - a bit towards the bottom to make it look smoother 00:23:060 (9,10,11) - and I personally would 00:23:060 (9,10,11) - NC those but huh
00:28:685 (6,1) - Looks somewhat crumpy. Try forming a triangle like http://puu.sh/iRF0w/cd4c16a818.jpg ? Would look slightly neater, but everyone has their preferences.

Okay diff, had weird rhythms sometimes but they somewhat seemed intentional.
Thanks for your time !
Evil_Twilight
Irreversible
AR6 is really inappropriate for the lowest diff. If you want to make it work, I would really recommend lowering it to 5. O

* 01:48:628 (5,1,2) - I think sections like these are too difficult for the loewst diff. You have the same spacing, although it is differently spaced in the timeline. You better fix that, to make it suitable for the lowest diff. Goes for all spots like that. O
02:15:390 (1,2) - This combo looks oddly short, because all others are way longer. O
* 02:52:208 (1,1) - You have to leave more space after a spinner, especially in Normal. I remember it was at least 2 white ticks. BPM is high as well, which makes it worse. O
* 04:12:662 (1) - ^ O

http://puu.sh/iSNnF/f5ea72e0f0.osu
Topic Starter
Faust
Updated !
neonat
Lacking hitsounds

Not understanding the NC pattern, they are irregular and they don't really represent the new phrases well

Insane

00:12:321 (2,1) - shift to x: 73 y: 164
02:00:730 (7) - ending at 02:00:901 is kinda abrupt, with the held vocals there
02:18:117 (4) - why leave it out of the other pattern after that

Hard

00:23:060 (9,10,11) - why the differing spacing here though, they are like 1 single sequence of music here
00:37:890 (7) - being this close to the previous object, it doesn't really look nicely done to follow-up, even if you try to anti-jump
00:53:912 (7) - this multiple repeat slider doesn't really fit in here, couldn't feel it in the music
01:20:162 (6,7) - honestly though, what's with the very odd spacing, they look error-filled instead of being done for a good purpose
01:34:992 (6) - again not really a good place for multiple repeat slider, 01:35:333 and 01:35:503 are pretty strong beats that are weak here in this repeat slider
01:53:912 (1) - 01:54:083 should be clickable
02:06:355 (4,5) - space them further apart

Hard could look neater

Don't think the spread would work out in the current system, needs more balance
Topic Starter
Faust
You have a point there, seeing as this was made quite a while back.

Thanks for the look, will make do on it at a later date.
Shiirn
Suggestions
Major suggestions
Unrankable issues

I will be modding the insane and that's it. A quick go-over of the normal/hard says they're whatever.

Insane
  1. yeah hitsounds lol
  2. kiai is kind of excessive but it fits the song so whatcha gonna do
  3. 00:01:753 (1,3) - studio trigger feat. trigger-me-overlaps
  4. 00:02:435 (3,5) - ^
  5. 00:07:122 (10) - Consistent spacing or place to the left of 1 instead
  6. 00:07:208 (1,3) - Would be neat if these blanketted.
  7. 00:11:128 (1) - Make the bend go under the triple, spacing be damned.
  8. 00:12:321 (2,1) - Make the ending go under the end of ^, spacing be damned
  9. 00:20:503 (1,2) - swap nc
  10. 00:26:299 (9) - nc
  11. 00:27:321 (1) - remove nc
  12. 00:33:458 (1) - ^
  13. 00:34:480 (12) - nc
  14. 00:35:503 (1,2) - swap nc
  15. 00:45:219 (1,2) - ^
  16. 00:49:310 (1,2) - ^ basically this song isn't a reset-on-red-tick-before-reset, but a completely normal setup. So NCs belong on big white ticks as usual.
  17. 00:51:867 (1,2) - swap nc, i'm not going to mention these anymore, you should get the picture here. Whenever you use a new combo on the note before the big white tick, swap it to the big white tick.
  18. 00:59:537 (1) - This NC is fine tho.
  19. 01:00:049 (7) - For the previous chorus reset, you reset the kiai burst. But you never did it again. Do it consistently or not at all.
  20. 03:09:253 (9) - Nc since you usually do.
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