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Toy*GunGun - The Bravest Destiny

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Total Posts
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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2015年8月4日 at 20:02:20

Artist: Toy*GunGun
Title: The Bravest Destiny
Source: 青春×機関銃
Tags: TV SIZE opening Maeno Tomoaki Matsuoka Yoshitsugu Komatsu Mikako Aoharu×Machinegun 前野智昭 松岡禎丞 小松未可子 kikanjyu
BPM: 167
Filesize: 18294kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.58 stars, 123 notes)
  2. Extra (4.27 stars, 313 notes)
  3. Hard (2.82 stars, 231 notes)
  4. Insane (3.53 stars, 272 notes)
  5. Normal (2.11 stars, 158 notes)
Download: Toy*GunGun - The Bravest Destiny
Download: Toy*GunGun - The Bravest Destiny (no video)
Information: Scores/Beatmap Listing
---------------
七月性别是你的谎言代表作之一

About Metadata:
http://www.tbs.co.jp/anime/aoharu/goods/cd1.html

Then I double check in comic book....

ok_(:зゝ∠)_...

Insane: 100%
Hard: 100%
Advanced: 100%
Normal: 100%
Easy: 100%
Skyhmer
M4M via your queue

  1. Reminder that the BG is larger than 1366x768
Normal
------------------------------------------------------

  1. 00:15:674 (1,1) - Copying 00:16:393 (1) onto 00:15:674 and rotating it 120 degrees would flow nicer

Advance
------------------------------------------------------

  1. 00:04:896 (1) - You might want to bend this just slightly to the right just so its looks nicer coming in from 00:04:177 (3,4)
    If you do that you might want to do the same to 00:05:255 (2)
  2. 00:52:860 (2) - I'd expect this circle to be farther down because of how low 00:52:321 (1) arcs down.

Hard
------------------------------------------------------

  1. 00:23:219 (4,1) - That's a pretty sudden jump out of nothing. 00:34:716 (4,1) where the songs is at the exact same part there is no such jump. You could make it more reasonable by moving 00:23:579 (1,2) to x:224 y:336
  2. 00:45:495 (2,3) - Moving #2 down and #3 up just a bit would noticeably improve flow. Too me as it is right now the movement through 00:45:495 (2,3,4) feels a bit stiff (if that makes sense ._.)
  3. 01:06:692 (1,3,4) - The hitsounding on the current version seems weird (Its not like it is on the other diffs). It seems like you got the claps and whistles backwards.
  4. 01:23:758 (5) - NC, The last notes of all the other diffs except easy have this.
Insane
------------------------------------------------------

  1. 00:19:806 (2) - Not prefectly stacked on 00:18:549 (3) ... If that's even intended.
  2. 01:22:141 (4,1,2) - Since its already so close, you could move #2 around so that the jump from #1 to #2 has to pass through the head of #4. When I was testing I found that moving 01:22:680 (2) to x:508 y:164 worked nicely.

Wow what a clean mapset, It was pretty hard to find problems with legitimate arguments (Easy seemed perfect).
Hopefully this mod was enough. Good Luck!
kunka
From MQ~

General

※TAG : Please add "kikanjyuu". The official name is because it is "Aoharu x kikanjyuu". It's this part. http://puu.sh/iPTFi.jpg
Insane

00:09:207 (1) - I hear cymbals sound with the head of the slider. Would you like to add "finish"? Because there are several places, please confirm it.↓
00:12:082 (1) - 00:14:596 (5) - (head) 00:26:093 (5) - (head) 00:39:207 (1) - (head) 00:41:363 (3) - 00:42:082 (1) - (head) 01:03:818 (2) - (head) 01:14:237 (3) - 01:16:393 (5) - (head) 01:17:111 (3) - 01:17:830 (6) - (head) 01:18:549 (3) - (head) 01:19:267 (5) - (head) 01:19:986 (3) - 01:21:064 (1) - (head) 01:22:501 (1) - 01:22:860 (3) - (head)

00:18:549 (3,2) - stack?

00:50:884 (1,2) - Both think that a circle is good. It might want to beat to the sound of the snare.

01:09:028 (4,1) - Blanket which I surrounded neatly is good. 01:09:567 (1) - x256 y120
Hard

fine.
Advanced

00:24:656 (4) - I think that it is not the placement of the slightly good flow. How about this? http://puu.sh/iPWDR.jpg

00:39:746 (2,3) - I think that "CTRL + G" is a good flow.
Normal

fine.
Easy

01:22:501 (1,2) - Blanket which I surrounded neatly is good. http://puu.sh/iPXe9.jpg

GL.
__Hatsune_Miku

Basic

  1. add (Tv size) ?
  2. need 1366x768 BG (req - here https://osu.ppy.sh/forum/t/191777/start=0&&hilit=BG sorry i imss url.. )

Easy

  1. 00:14:237 (4) - slightly out of mapping range ?
  2. 00:51:602 (3) - slider End is slightly out of mapping range

Normal

  1. 00:34:357 (2) - slider is slightly out of mapping range
  2. 00:49:447 (1) - ^
  3. 01:08:848 (2) - ^
  4. 01:01:662 (2) - Curve slider ?

Advanced

  1. 00:21:602 (4) - Spraddle the note spacing , no stack ?
  2. 00:49:447 (1) - slider end move inside

Hard

  1. Seems not have problem
sorry i cant mod Insane and bad mod... soryy.. ;w;
Blizs
Hi tutuhaha :3~~
M4M mod from your Queue ;)

here is it~~

General

  1. Hope you can find 1366x768 BG :3
  2. Widescreen support disabled just on Insane diff. Please disable on other diffs too.
  3. Hitsounds :
    Hitsound Mod for all diffs (I used Easy as reference :3)
    1. 00:12:082 - Clap here. I hear a snare in the music.
    2. 00:13:339 - Remove Clap. I didn't hear snare here. What I heard here was just Cymbal and Kick (so you can add Finish too)
    3. 00:14:237 - Change Whistle to Clap. 1/4 Snares starts here.
    4. 00:25:734 - Change Whistle to Clap. I hear a clearly snare here.
    5. 01:03:818 - Finish to improve the emhasis ?
    6. 01:21:064 - , 01:21:782 - , 01:22:501 - , 01:23:219 - Change to Claps. This parts play Snares in every white tick in the song.

Easy

  1. The combos looks very short. How about make every combo longer to 8 beats ?
  2. 00:40:105 (1,2) - I heard emphsis at 00:41:363 - that I think it's not a good idea to ignore that. Try to change the pattern to be like this => http://puu.sh/iR1Cy/552d7086da.jpg (This pattern follow the vocal).
  3. 01:23:848 (1) - I think it's too fast to start the spinner at the blue tick right after the notes. I suggest to change the spinner start to the white tick.

Normal

  1. 00:53:758 (1,2) - The transition between them looks awkward. Maybe you can curve 00:54:477 (2) - to the other way => http://puu.sh/iR3Q2/9595014f95.jpg
  2. 01:23:848 (1) - Like I said in Easy diff

Advanced

  1. 00:31:483 (3,4) - This jump looks a bit higher than 00:19:986 (3,4) - . They were a same part so I suggest to make their spacing consistent too.
  2. 00:51:064 (4) - I see this point was the start point of 1/2 snares. So I think at least it didn't have a same placement (stacked) with 00:50:884 (3) - That have a different effect in the song.
  3. 01:12:441 (1,2,3) - (2) Looks start with nothing. This pattern looks not fit with the song. Try this or this. It looks more reasonable to click and play.

Hard

  1. This diff was more similar to Hyper diff because of DS and Streams T.T
  2. 00:02:920 (1,2,3,4,1) - Please don't do this. Made a triplet followed by two 1/4 slider was really killing for hard diffs. Plus you put it at the song start. People will confused here. try to make it easier.
  3. 00:37:860 (1) - I highly recommend to remove this circle. 00:37:231 (5,6,7) - was hard. If you continue the 1/4 pattern to 00:37:950 (2) - , it will became an Insane diff. I know there's two triplet snares in this part, but if you made it like this, isn't it became really hard ?
  4. 01:07:411 (3,4) - Did you misplaced their hitsound XD. (And fot 01:06:692 (1) - 's tail use Clap)
  5. 01:23:758 (5) - Why you didn't NC it like you did in other diffs ?

Insane

  1. 00:02:740 (1) - Don't really sure if it's necessary. I didn't hear anything special here.
  2. 00:14:237 (3,4,5,6,1) - I don't know why but I prefer to use streams here.
  3. 00:53:219 (4,5) - They doesn't looks have a good transition. Try this one => http://puu.sh/iR7B4/d2b1873d4a.jpg
  4. 01:03:459 (6,1) - Spacing from (6)'s tail to 1 looks higher than other 1/4 snap like this. Consider to decrease it.

That's all the main problem that I can found :3
Sorry i just give a full hitsound mod for Easy diff T.T .
Hope it help and good luck!~~ >w<

oh and for my mapset, I've edit my post in queue : p/4313621#p4313621
TtmnZk
因为图本身是1000x854,强行1366x768肯定不行,所以就截成1024x768了.
Topic Starter
tutuhaha

TT Mouse wrote:

因为图本身是1000x854,强行1366x768肯定不行,所以就截成1024x768了.

十分感谢orz!

Fantastica wrote:

Hi tutuhaha :3~~
M4M mod from your Queue ;)

here is it~~

General

  1. Hope you can find 1366x768 BG :3
  2. Widescreen support disabled just on Insane diff. Please disable on other diffs too.
  3. Hitsounds :
    Hitsound Mod for all diffs (I used Easy as reference :3)
    1. 00:12:082 - Clap here. I hear a snare in the music.
    2. 00:13:339 - Remove Clap. I didn't hear snare here. What I heard here was just Cymbal and Kick (so you can add Finish too)
    3. 00:14:237 - Change Whistle to Clap. 1/4 Snares starts here.
    4. 00:25:734 - Change Whistle to Clap. I hear a clearly snare here.
    5. 01:03:818 - Finish to improve the emhasis ?
    6. 01:21:064 - , 01:21:782 - , 01:22:501 - , 01:23:219 - Change to Claps. This parts play Snares in every white tick in the song.

Easy

  1. The combos looks very short. How about make every combo longer to 8 beats ?
  2. 00:40:105 (1,2) - I heard emphsis at 00:41:363 - that I think it's not a good idea to ignore that. Try to change the pattern to be like this => http://puu.sh/iR1Cy/552d7086da.jpg (This pattern follow the vocal).
  3. 01:23:848 (1) - I think it's too fast to start the spinner at the blue tick right after the notes. I suggest to change the spinner start to the white tick.

Normal

  1. 00:53:758 (1,2) - The transition between them looks awkward. Maybe you can curve 00:54:477 (2) - to the other way => http://puu.sh/iR3Q2/9595014f95.jpg
  2. 01:23:848 (1) - Like I said in Easy diff

Advanced

  1. 00:31:483 (3,4) - This jump looks a bit higher than 00:19:986 (3,4) - . They were a same part so I suggest to make their spacing consistent too.
  2. 00:51:064 (4) - I see this point was the start point of 1/2 snares. So I think at least it didn't have a same placement (stacked) with 00:50:884 (3) - That have a different effect in the song.
  3. 01:12:441 (1,2,3) - (2) Looks start with nothing. This pattern looks not fit with the song. Try this or this. It looks more reasonable to click and play.

Hard

  1. This diff was more similar to Hyper diff because of DS and Streams T.T
  2. 00:02:920 (1,2,3,4,1) - Please don't do this. Made a triplet followed by two 1/4 slider was really killing for hard diffs. Plus you put it at the song start. People will confused here. try to make it easier.
  3. 00:37:860 (1) - I highly recommend to remove this circle. 00:37:231 (5,6,7) - was hard. If you continue the 1/4 pattern to 00:37:950 (2) - , it will became an Insane diff. I know there's two triplet snares in this part, but if you made it like this, isn't it became really hard ?
  4. 01:07:411 (3,4) - Did you misplaced their hitsound XD. (And fot 01:06:692 (1) - 's tail use Clap)
  5. 01:23:758 (5) - Why you didn't NC it like you did in other diffs ?

Insane

  1. 00:02:740 (1) - Don't really sure if it's necessary. I didn't hear anything special here.
  2. 00:14:237 (3,4,5,6,1) - I don't know why but I prefer to use streams here.
  3. 00:53:219 (4,5) - They doesn't looks have a good transition. Try this one => http://puu.sh/iR7B4/d2b1873d4a.jpg
  4. 01:03:459 (6,1) - Spacing from (6)'s tail to 1 looks higher than other 1/4 snap like this. Consider to decrease it.

That's all the main problem that I can found :3
Sorry i just give a full hitsound mod for Easy diff T.T .
Hope it help and good luck!~~ >w<

oh and for my mapset, I've edit my post in queue : p/4313621#p4313621
fix some and Thankyou for your help ~\(≧▽≦)/~

_ Hatsune Miku wrote:

Basic

  1. add (Tv size) ?
  2. need 1366x768 BG (req - here https://osu.ppy.sh/forum/t/191777/start=0&&hilit=BG sorry i imss url.. )

Easy

  1. 00:14:237 (4) - slightly out of mapping range ?
  2. 00:51:602 (3) - slider End is slightly out of mapping range

Normal

  1. 00:34:357 (2) - slider is slightly out of mapping range
  2. 00:49:447 (1) - ^
  3. 01:08:848 (2) - ^
  4. 01:01:662 (2) - Curve slider ?

Advanced

  1. 00:21:602 (4) - Spraddle the note spacing , no stack ?
  2. 00:49:447 (1) - slider end move inside

Hard

  1. Seems not have problem
sorry i cant mod Insane and bad mod... soryy.. ;w;
_(:зゝ∠)_Thankyou for your mod, fix some and because there has no (TV size) on website so I just add TV size in tag
Kencho
For M4M request, here is mod and sorry for my poor English ;)

[General]
  1. For BG resolution recommend is 1366x768 and 1024x768. So you can find accord size or use image editing software to solve this problem.

  2. In mapset difficulty, 00:05:974 - and 00:48:369 - has a bookmarks, if it useless, you can delete it to cleanse your mapset.

[Easy]
  1. Each combo objects too few. I suggest you replace least every 8 beat to use 1 NC. Also it is useful for players to play FL mod on low difficulty.

  2. Delete usused green line. Such as 00:20:165 - 00:20:525 -

  3. Other things are nice.

[Normal]
  1. Same problem with Easy. Each combo objects too few. I suggest you replace every 8 beat to use 1 NC. Also it is useful for players to play FL mod on low difficulty.

  2. 00:52:680 (1,2) - Blanket?

    01:20:704 (3,1) - Here DS is 1.20x. In low difficulty, you need keep your DS in same setting and don't deviation more than +-0.05x.

[Advanced]
  1. HP-1? If Hard and Insane you already HP-1, then this difficulty use HP4 is well.

  2. 00:25:375 (3,4) - Whole map you always use distance snap, so here increase spacing feel not good. You can try this, just ctrl+J and put down in situ.

    00:37:231 (4,5) - 01:13:159 (3,4) - 01:14:956 (4,1) - Here also spacing too far, you need keep snap.
  3. Other things are nice.

[Hard]
  1. Whole map feel boring on some place. I suggest you can use more interesting slider or parttern to handle it.

  2. HP-1? If Insane you change to HP6, then this difficulty use HP5 is well.

  3. 00:03:099 (3,4) - 1/4 sliders on this difficulty maybe too hard? But if you feel save then don't change has well

    00:21:243 (3,4) - I recommend the slider direction follow the circle is well, just clockwise 45, look like this.

    00:23:219 (4,1) - The spacing maybe too far on here, it 3.44x is so difficulty.

    00:47:291 (4) - NC? Because it is a same pattern on here.

    00:48:728 (4) - Also NC, same reason.

    01:06:692 (1) - Sound effects problem. Here should clap not whistle, 01:06:692 (1) - should whistle not clap, also 01:07:770 (4) - should clap not whistle.

    01:15:854 (3,4) - Blanket?

[Insane]
  1. Whole map star difficulty not very hard but i seem the spacing maybe too far. Also weak beats and strong beats difference too small.
    I recommend you can use more close spacing for weak beats, more far spacing for strong beats, then the map will more fun and nice to play.

  2. HP-1? Because the map don't have many objects (many objects defined more than 350 in tv size). So HP7 with HR is HP9.8, it very hard for players.

  3. 00:33:638 (1,2,3,4) - Used equilateral triangle? Because now look like awkward.

    00:38:668 (7) - This flow strange. I suggest to follow with 8. Look like this

    00:42:082 (1) - ctrl+G? But if you only want to emphasize vocal, then no change has well.

    00:41:902 (6,1) - Um.. blanket it?

    00:43:339 (5,1,2) - If you focus on appearance, then don't overlap them, you can put down left 1 and 2.

    00:45:854 (4,5) - Blanket?

    00:53:040 (3,4) - I recommend change its position because can follow the flow.

    00:57:351 (3) - The slider spcaing can more close becuase sliders are hard to increase the difficulty. Too far spacing is hard to play and also if you put more close the difficulty will not be reduced.

    00:57:710 (4) - The slider plot points too close on slider tail.

    00:58:070 (1,2,3) - This part use acute angle to play will more easy, look like this?

    01:08:129 (1,2,3,4,5,6,1,2,3,4,5) - This part spacing can more close because the music beats are not very strong. Also if you use close spacing can allowing the player to have a buffer time, look like this.

    01:12:620 (2,3,4) - This is nice because your spacing is accord with strong beats.

    01:22:680 (2,3) - Blanket?
Nice map, Good Luck~
Topic Starter
tutuhaha

Gleipnir wrote:

M4M via your queue

  1. Reminder that the BG is larger than 1366x768
Normal
------------------------------------------------------

  1. 00:15:674 (1,1) - Copying 00:16:393 (1) onto 00:15:674 and rotating it 120 degrees would flow nicer

Advance
------------------------------------------------------

  1. 00:04:896 (1) - You might want to bend this just slightly to the right just so its looks nicer coming in from 00:04:177 (3,4)
    If you do that you might want to do the same to 00:05:255 (2)
  2. 00:52:860 (2) - I'd expect this circle to be farther down because of how low 00:52:321 (1) arcs down.

Hard
------------------------------------------------------

  1. 00:23:219 (4,1) - That's a pretty sudden jump out of nothing. 00:34:716 (4,1) where the songs is at the exact same part there is no such jump. You could make it more reasonable by moving 00:23:579 (1,2) to x:224 y:336
  2. 00:45:495 (2,3) - Moving #2 down and #3 up just a bit would noticeably improve flow. Too me as it is right now the movement through 00:45:495 (2,3,4) feels a bit stiff (if that makes sense ._.)
  3. 01:06:692 (1,3,4) - The hitsounding on the current version seems weird (Its not like it is on the other diffs). It seems like you got the claps and whistles backwards.
  4. 01:23:758 (5) - NC, The last notes of all the other diffs except easy have this.
Insane
------------------------------------------------------

  1. 00:19:806 (2) - Not prefectly stacked on 00:18:549 (3) ... If that's even intended.
  2. 01:22:141 (4,1,2) - Since its already so close, you could move #2 around so that the jump from #1 to #2 has to pass through the head of #4. When I was testing I found that moving 01:22:680 (2) to x:508 y:164 worked nicely.
fix

Wow what a clean mapset, It was pretty hard to find problems with legitimate arguments (Easy seemed perfect).
Hopefully this mod was enough. Good Luck!

kunkakunkakunkakunka wrote:

From MQ~

General

※TAG : Please add "kikanjyuu". The official name is because it is "Aoharu x kikanjyuu". It's this part. http://puu.sh/iPTFi.jpg
Insane

00:09:207 (1) - I hear cymbals sound with the head of the slider. Would you like to add "finish"? Because there are several places, please confirm it.↓
00:12:082 (1) - 00:14:596 (5) - (head) 00:26:093 (5) - (head) 00:39:207 (1) - (head) 00:41:363 (3) - 00:42:082 (1) - (head) 01:03:818 (2) - (head) 01:14:237 (3) - 01:16:393 (5) - (head) 01:17:111 (3) - 01:17:830 (6) - (head) 01:18:549 (3) - (head) 01:19:267 (5) - (head) 01:19:986 (3) - 01:21:064 (1) - (head) 01:22:501 (1) - 01:22:860 (3) - (head)
_(:зゝ∠)_ well...actually I dont plan to add much finish in this map...the sound was really hard to control...
00:18:549 (3,2) - stack?

00:50:884 (1,2) - Both think that a circle is good. It might want to beat to the sound of the snare.

01:09:028 (4,1) - Blanket which I surrounded neatly is good. 01:09:567 (1) - x256 y120
fix
Hard

fine.
Advanced

00:24:656 (4) - I think that it is not the placement of the slightly good flow. How about this? http://puu.sh/iPWDR.jpg

00:39:746 (2,3) - I think that "CTRL + G" is a good flow.
Normal

fine.
Easy

01:22:501 (1,2) - Blanket which I surrounded neatly is good. http://puu.sh/iPXe9.jpg

GL.
Topic Starter
tutuhaha

Kencho wrote:

For M4M request, here is mod and sorry for my poor English ;)

[General]
  1. For BG resolution recommend is 1366x768 and 1024x768. So you can find accord size or use image editing software to solve this problem.

  2. In mapset difficulty, 00:05:974 - and 00:48:369 - has a bookmarks, if it useless, you can delete it to cleanse your mapset.

[Easy]
  1. Each combo objects too few. I suggest you replace least every 8 beat to use 1 NC. Also it is useful for players to play FL mod on low difficulty.

  2. Delete usused green line. Such as 00:20:165 - 00:20:525 -

  3. Other things are nice.

[Normal]
  1. Same problem with Easy. Each combo objects too few. I suggest you replace every 8 beat to use 1 NC. Also it is useful for players to play FL mod on low difficulty.

  2. 00:52:680 (1,2) - Blanket?

    01:20:704 (3,1) - Here DS is 1.20x. In low difficulty, you need keep your DS in same setting and don't deviation more than +-0.05x.

[Advanced]
  1. HP-1? If Hard and Insane you already HP-1, then this difficulty use HP4 is well.

  2. 00:25:375 (3,4) - Whole map you always use distance snap, so here increase spacing feel not good. You can try this, just ctrl+J and put down in situ.

    00:37:231 (4,5) - 01:13:159 (3,4) - 01:14:956 (4,1) - Here also spacing too far, you need keep snap.
  3. Other things are nice.

[Hard]
  1. Whole map feel boring on some place. I suggest you can use more interesting slider or parttern to handle it.

  2. HP-1? If Insane you change to HP6, then this difficulty use HP5 is well.

  3. 00:03:099 (3,4) - 1/4 sliders on this difficulty maybe too hard? But if you feel save then don't change has well

    00:21:243 (3,4) - I recommend the slider direction follow the circle is well, just clockwise 45, look like this.

    00:23:219 (4,1) - The spacing maybe too far on here, it 3.44x is so difficulty.

    00:47:291 (4) - NC? Because it is a same pattern on here.

    00:48:728 (4) - Also NC, same reason.

    01:06:692 (1) - Sound effects problem. Here should clap not whistle, 01:06:692 (1) - should whistle not clap, also 01:07:770 (4) - should clap not whistle.

    01:15:854 (3,4) - Blanket?

[Insane]
  1. Whole map star difficulty not very hard but i seem the spacing maybe too far. Also weak beats and strong beats difference too small.
    I recommend you can use more close spacing for weak beats, more far spacing for strong beats, then the map will more fun and nice to play.

  2. HP-1? Because the map don't have many objects (many objects defined more than 350 in tv size). So HP7 with HR is HP9.8, it very hard for players.

  3. 00:33:638 (1,2,3,4) - Used equilateral triangle? Because now look like awkward.

    00:38:668 (7) - This flow strange. I suggest to follow with 8. Look like this

    00:42:082 (1) - ctrl+G? But if you only want to emphasize vocal, then no change has well.

    00:41:902 (6,1) - Um.. blanket it?

    00:43:339 (5,1,2) - If you focus on appearance, then don't overlap them, you can put down left 1 and 2.

    00:45:854 (4,5) - Blanket?

    00:53:040 (3,4) - I recommend change its position because can follow the flow.

    00:57:351 (3) - The slider spcaing can more close becuase sliders are hard to increase the difficulty. Too far spacing is hard to play and also if you put more close the difficulty will not be reduced.

    00:57:710 (4) - The slider plot points too close on slider tail.

    00:58:070 (1,2,3) - This part use acute angle to play will more easy, look like this?

    01:08:129 (1,2,3,4,5,6,1,2,3,4,5) - This part spacing can more close because the music beats are not very strong. Also if you use close spacing can allowing the player to have a buffer time, look like this.

    01:12:620 (2,3,4) - This is nice because your spacing is accord with strong beats.

    01:22:680 (2,3) - Blanket?
fix了大部分,小部分的关于blanket的啊啥的没改
Nice map, Good Luck~
Altuth
Mei
insane

00:22:860 (3,4) - 这2个滑条都ctrl+g会不会好些

00:29:327 (1) - 单点好些?

01:12:620 (2) - 我觉得ctrl+g好玩点

然后感觉没啥,ez有几条多余的绿线看着删吧不删也行,我家这破网下不下来有视频的检查不了视频的问题你自己看看 :? :?
Topic Starter
tutuhaha

Altuth wrote:

Better BG http://i.imgur.com/8hIvncK.jpg
Thankyou but I would like to keep the one I have _(:зゝ∠)_

Mei wrote:

insane

00:22:860 (3,4) - 这2个滑条都ctrl+g会不会好些

00:29:327 (1) - 单点好些?

01:12:620 (2) - 我觉得ctrl+g好玩点

然后感觉没啥,ez有几条多余的绿线看着删吧不删也行,我家这破网下不下来有视频的检查不了视频的问题你自己看看 :? :?
就最后那个ctrl+g我没改
我个人的雷点就是那个尾巴上盖个note那种摆法所以orz....
感谢,视频from压制哥有保障木问题(⊙v⊙)
Mei
(⊙v⊙)
Rakuen
想骗个kd!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Insane

  1. 00:02:740 (1) - 感觉多了出来0.0

Call me back!
Topic Starter
tutuhaha

Rakuen wrote:

想骗个kd!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Insane

  1. 00:02:740 (1) - 感觉多了出来0.0

Call me back!
对爱:0!!
为啥我hard用的节奏是这个insane用的不是orz.....脑子被驴T了
改完了
然后其他diff没动就是把全部的歌曲预览点统一了一下
感谢
Mei
rebub
Rakuen
Qualified!
Topic Starter
tutuhaha
谢谢
Hakurei Yoru
耶!
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Advanced

Rhythm issue

  • The slider starts on nothing in the music, which is not acceptable for a clickable object. We recommend you to use a rhythm similar to Normal, Hard and Insane here:
  1. 01:12:805 (2) -
Hard

Spacing Concept

  • The Distance Spacing in this difficulty is simply too high. With a base spacing of 1,8x, all distances that are supposed to feel like regular spacing feel more like jumps ingame, so this difficulty uses jumps between every two objects. This technique is not acceptable for a Hard difficulty and flows rather poor in general.

We would also recommend you to find more mods for the Insane difficulty before considering a requalify, as it seems a bit unpolished in it's current state.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Rakuen
我闪

好了再pm我吧

建议改名:

Advance > Hard

Hard > Insane

Insane > 自定义/Extra

他们求spread可是不知道什么是spread,笑死我
kanpakyin
要太鼓diff嗎? o.o
Topic Starter
tutuhaha

Rakuen wrote:

我闪

好了再pm我吧

建议改名:

Advance > Hard

Hard > Insane

Insane > 自定义/Extra

他们求spread可是不知道什么是spread,笑死我
改完了,谢谢你了
fix hard
fix name
Mei
热bubble
Topic Starter
tutuhaha

kanpakyin wrote:

要太鼓diff嗎? o.o
不想再费时间了
不好意思啊卡帕莹
太累了
Rakuen
Re-Qualified!
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