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Okui Masami - TREASURE BOX

posted
Total Posts
87
Topic Starter
kunka
This beatmap was submitted using in-game submission on 2015年10月8日 at 2:04:08

Artist: Okui Masami
Title: TREASURE BOX
Source: SHIROBAKO
Tags: opening tv size zj0924 adol christin del05 white box takarabako p.a. works musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BPM: 162
Filesize: 18755kb
Play Time: 01:29
Difficulties Available:
  1. Adol's Normal (2.08 stars, 155 notes)
  2. Del's Hard (3.18 stars, 255 notes)
  3. Insane (4.03 stars, 337 notes)
  4. ZJ's Easy (1.49 stars, 94 notes)
Download: Okui Masami - TREASURE BOX
Download: Okui Masami - TREASURE BOX (no video)
Information: Scores/Beatmap Listing
---------------
SHIROBAKO Opening Song 2

~ SHIROBAKO OP 1 ALL Mappers ~

Don Don Donuts, let's go nuts!!

ZJ's Easy by zj0924 OP 1
Adol's Normal by Adol Christin OP 1
Del's Hard by Del05 OP 1
Insane by me OP 1
Topic Starter
kunka
To a member of the GD

I deleted the "drum-hitclap".
I think that default matches music.

and,hit sound all change^^;;
I'm sorry :o
GiantZarz
From your M4M queue
OMG I immediately posted the mod when it's unfinished
[General]

Nothing :)

[Easy]

00:36:067 (2,3,1) - Make them more symmetry
01:16:067 (1) - The shape is not good imo. Try to drag the red dot down

[Normal]

00:21:252 (1) - Ctrl+G better imo
00:37:363 (1) - Better flip
00:42:549 - Do this
00:45:511 - Do this

[Hard]

Nothing imo :)

[Insane]

00:08:289 (6) - Better blanket with 00:08:660 (7)

Good Luck! :)
Adol Christin

giantzarz wrote:

From your M4M queue
OMG I immediately posted the mod when it's unfinished
[General]

Nothing :)

[Normal]

00:21:252 (1) - Ctrl+G better imo flow becomes juggling, declined.
00:37:363 (1) - Better flip i personally prefer current one, which is more interesting to play.
00:42:549 - Do this ok
00:45:511 - Do this ^

Good Luck! :)
Thanks for mod~


SPOILER
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening op tv size musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:715992
BeatmapSetID:319822

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"TREASURE BOX.avi"
0,0,"Adol.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
512,370.37037037037,4,2,1,50,1,0
2734,-100,4,2,1,55,0,0
15326,-100,4,2,1,50,0,0
52363,-100,4,2,1,60,0,1
78845,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 128,255,128
Combo3 : 128,255,255
Combo4 : 255,128,128
Combo5 : 255,255,128

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Milan-
m4m tyty

[insane]
  1. 00:03:289 (1) - 00:13:660 (1) - soft finish on head sounds better
  2. 00:07:734 (4) - 00:34:586 (4) - nc
  3. 00:12:549 (2,3,4) - the back and forth here doesn't play very well imo. Maybe stack 00:12:919 (4) - on 00:12:363 (1) -
  4. 00:15:326 (1) - i expected it to be further away from 00:15:141 (8) - . Try moving (1) around x84y156 maybe? just somewhere more away
  5. 00:26:993 (1,2) - i'd start the cymbal with a slider, instead of its tail. I mean, ctrl+g the rhythm, it sounds much better.
  6. 00:40:141 (6) - try a 1/2 slider from here? it makes more sense imo. It's the same rhythm as 00:43:104 (7) -
  7. 00:50:697 (1) - i'd extend this slider till 00:51:160 (2) - . There's no sound at 00:51:067 - , it just make the pattern a bit awkward to play
  8. 01:08:474 (5) - try this. Like you did on 01:11:252 (5,1) - 00:59:586 (1,2) - etc.
  9. 01:09:863 (6,8) - there's no drums on these beats, thus they are pretty much overmap on my eyes. consider removing them
  10. there are some cymbals that don't have finish, reconsider adding soft finish on these 00:25:141 (4) - head; 00:35:141 (6) - head; 00:36:623 (3) - head; 00:37:363 (1) - head; 00:58:289 (1) - head; 01:01:067 (1) - repeater
  11. nice bg xd
[hard]
  1. 00:04:771 (1,2) - try this http://puu.sh/ipajx/abebae7596.jpg it fits the music a lot better imo
  2. 00:08:474 (2,3) - not sure what you're trying to map here... it makes more sense if you ctrl+g this rhythm. so the slider starts on vocals at 00:08:660 - .
  3. 00:40:511 (1,2,3) - i'd keep a constant spacing between these, they have the same intensity imo.(use 1.6x between the 3 notes). same here 00:43:474 (1,2,3) -
  4. 00:45:326 (2,3) - this spacing change looks pretty random, there's nothing in the music that calls for it. you could do that on 00:46:252 (5,1) - instead...
  5. 01:26:993 (3,4) - ctrl+g this rhythm too? the music is more prominent from 01:27:178 - rather than 01:26:993 -
[normal]
  1. od +2 pls, od 2 is way too easy for a normal (and spreed stuff too)
  2. 00:17:363 (2,3,1,2) - this part is quite confusing cuz the overlaps you can see in-game. I'd really suggest you to rotate 00:18:845 (2) - like 90° or something so it doesn't overlap with 00:17:363 (2) - at all.
  3. spacing is pretty big, 1.1x would've been much better for speed and stuff. besides that, it's fine
[easy]
  1. 00:10:882 (3) - red tick doesn't have much impact. I'd be better to finish the slider at 00:11:623 - . like this http://puu.sh/ipbnR/27c01910ce.jpg
  2. 00:43:474 (1) - make it 2 circles instead? kinda constant with 00:40:511 (1,2) -
  3. 00:59:400 - 01:00:882 - vocals are very prominent here. i think adding circles there would sounds a lot better (00:57:919 - this sounds cool without note tho o:)
Adol Christin

Milan- wrote:

m4m tyty

[normal]
  1. od +2 pls, od 2 is way too easy for a normal (and spreed stuff too) Changed to AR5, OD4 for now.
  2. 00:17:363 (2,3,1,2) - this part is quite confusing cuz the overlaps you can see in-game. I'd really suggest you to rotate 00:18:845 (2) - like 90° or something so it doesn't overlap with 00:17:363 (2) - at all.Massive change has done here.
  3. spacing is pretty big, 1.1x would've been much better for speed and stuff. besides that, it's fine I feel 1.4 is totally fine cuz there is an Easy diff for spread. 1.1 would cause massive overlap.
Cheers Milan~

SPOILER
osu file format v14

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AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
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[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening op tv size musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
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Del05
Hi
thanks for the mod

Milan- wrote:

[hard]
  1. 00:04:771 (1,2) - try this http://puu.sh/ipajx/abebae7596.jpg it fits the music a lot better imo Will consider it
  2. 00:08:474 (2,3) - not sure what you're trying to map here... it makes more sense if you ctrl+g this rhythm. so the slider starts on vocals at 00:08:660 - . Will consider it
  3. 00:40:511 (1,2,3) - i'd keep a constant spacing between these, they have the same intensity imo.(use 1.6x between the 3 notes). same here 00:43:474 (1,2,3) - Fixed
  4. 00:45:326 (2,3) - this spacing change looks pretty random, there's nothing in the music that calls for it. you could do that on 00:46:252 (5,1) - instead... Fixed
  5. 01:26:993 (3,4) - ctrl+g this rhythm too? the music is more prominent from 01:27:178 - rather than 01:26:993 - Will consider it
My update
Topic Starter
kunka
Green : change
Red : no change
Orange : change a little.

giantzarz wrote:

From your M4M queue
OMG I immediately posted the mod when it's unfinished
[General]

Nothing :)

[Insane]

00:08:289 (6) - Better blanket with 00:08:660 (7) Blanket came to have bad flow to 00:09:215 (8,9,1) - when I did it. Therefore I performed placement change for from 00:07:734 (4,5,6,7,8,9)

Good Luck! :) Thank you :)

Milan- wrote:

m4m tyty

[insane]
  1. 00:03:289 (1) - 00:13:660 (1) - soft finish on head sounds better ok.
  2. 00:07:734 (4) - 00:34:586 (4) - nc ok.
  3. 00:12:549 (2,3,4) - the back and forth here doesn't play very well imo. Maybe stack 00:12:919 (4) - on 00:12:363 (1) - good!
  4. 00:15:326 (1) - i expected it to be further away from 00:15:141 (8) - . Try moving (1) around x84y156 maybe? just somewhere more away ok.
  5. 00:26:993 (1,2) - i'd start the cymbal with a slider, instead of its tail. I mean, ctrl+g the rhythm, it sounds much better. hmm,,ok.but i changed it a little.00:26:993 (1) - remove it.changed 1 circle and 1/2 slider.00:27:363 (2) - remove.
  6. 00:40:141 (6) - try a 1/2 slider from here? it makes more sense imo. It's the same rhythm as 00:43:104 (7) - ok.
  7. 00:50:697 (1) - i'd extend this slider till 00:51:160 (2) - . There's no sound at 00:51:067 - , it just make the pattern a bit awkward to play ok.
  8. 01:08:474 (5) - try this. Like you did on 01:11:252 (5,1) - 00:59:586 (1,2) - etc. ok.
  9. 01:09:863 (6,8) - there's no drums on these beats, thus they are pretty much overmap on my eyes. consider removing them hmm,,ok.
  10. there are some cymbals that don't have finish, reconsider adding soft finish on these 00:25:141 (4) - head; 00:35:141 (6) - head; 00:36:623 (3) - head; 00:37:363 (1) - head; 00:58:289 (1) - head; 01:01:067 (1) - repeater
    head; 00:58:289 (1) - head; 01:01:067 (1) - repeater ok.but i can't hear cymbal sound in the other.I keep it.
  11. nice bg xd Thank you lol
Sc4v4ng3r
Hello~ Returning mod for M4M~

ZJ's Easy
  1. Using CS of 2.4 is way too big IMO, I think you can still use CS 3.
  2. 00:00:512 (1) - Generally speaking, a slider like this should be symmetrical. What that means is that, the first and the last anchor points (grey points) should be on the same x or y axis. For this, the last point should be on y:68. (Do this by pressing shift, the grid size is too big)
  3. 00:08:660 (3) - This note should be curving, as the flow from the previous notes were all "curving".
  4. 00:30:141 (1,2) - For this pattern, try to place the red anchor points (red points) on the same x axis, to make it symmetrical again. (Set the first slider's red anchor point to x:253 y:231, and the last anchor point(grey point) to x:328 y:238. Copy and paste this slider into (2)'s position in the timeline, flip is vertically, and place it right under (1).)
  5. 00:40:511 (1,2,3) - Beginners can get confused on these circles, because between (2) and (3) has unequal spacing than (1) and (2). I suggest you to use a 1/1 slider for (1) and (2).

Adol's Normal
  1. You are using too much of sharp-curve sliders, and some of them even can be improved into blankets; Example : 01:01:993 (3,1).
  2. Generally speaking, DS of 1.4x in Normal is really high, consider reducing it. You get awkward flows because of the high DS.
  3. Your BG is 1365 x 768. This MUST be 1366 x 768.
  4. 00:04:215 (4,1,2) - You were originally following the drums, but then you changed to follow the harmonicas? (I don't know that instrument) I suggest you follow the drum beat until the vocals enter.
  5. 00:07:919 (1,2,3) - ^^
  6. 00:10:882 (1,2,3) - ^^
  7. 00:16:808 (1,2) - It is ok to use these kind of sliders, but this flow can be improved using a smooth-curved slider.
  8. 01:29:771 (5) - Why is this here? There is no sound here anyway.

Del's Hard
  1. 00:04:771 (1) - The harmonica's sound is landing on the blue ticks; consider adding triplets.
  2. 00:27:086 (7) - I feel that this note fits into anything.
  3. 00:39:863 (2,3) - Don't use 1/4 sliders without repeats in Hard, it is a lot better to use 1/4 sliders WITH repeats to express this.
  4. 00:44:400 (5,6,1) - Check the DS, it is not consistent. (DS is too small)
  5. 01:06:067 (2,3) - It would be better to follow the vocals here, so start (3) at 01:06:067 and move (2) to 01:06:623.

Insane
  1. Don't you feel that DS of 1.6x is WAY TOO big? If with 1.2x SV, the spacing would be way too big.
  2. 00:06:437 (1) - Make this somehow stack on 00:05:697 (3)'s head, will be more cleaner.
  3. 00:07:178 (3) - After applying the above ^^, stack this on top of 00:06:437 (1)'s tail.
  4. 00:18:289 (1,2,3) - These are going way too straight; make them a curve.
  5. 00:40:882 (3,4,5) - Well... In my opinion, this can be more cleaner if you made (5) stack on (3), and moving (4) respectively.
  6. 00:45:882 (5,6,7) - The flow here is getting weird. (5) to (6) you are turning to the right, but suddenly at (7) the slider shape breaks the flow. Would be nice if you made the slider's shape to follow the direction of (5) and (6).
  7. 00:53:660 (1,2,3) - If you are intending to make this pattern, stack (2) on (3), will play out nicer. Will have to move these notes due to the DS though. A;so, the hitsounds can be improved if you added whistle with drum samplesets on all these notes, which are : (1)'s tail, (2) and (3)'s head.
  8. 00:56:623 (1,2,3) - ^^
  9. 01:11:993 (2,3,4) - For this, I would go for an "extended slider" pattern. Something like this :


    (Temporarily removed BG because my younger brothers were watching me, can't show them this...)
  10. 01:12:734 (4,5,6,7) - For streams like this, you can add whistle with drum sampleset to not make it sound empty.
  11. 01:13:104 (1) - Follow the flow from the stream before, so flip it vertically and place it back at the right position.
  12. 01:26:808 (2) - This can be lesser curvy, make it almost look like a straight slider, but with a bit of curve, like 5 degrees?

That is all from me. GL!
Topic Starter
kunka

[Sc4v4ng3r] wrote:

Green : change
Orange : change a little.
Red : no change

Hello~ Returning mod for M4M~

Insane
  1. Don't you feel that DS of 1.6x is WAY TOO big? If with 1.2x SV, the spacing would be way too big. I think that this is most suitable.When there is indication from other modder again, I examine it.I keep it now.
  2. 00:06:437 (1) - Make this somehow stack on 00:05:697 (3)'s head, will be more cleaner. This shift is with on purpose.but,,,ok.
  3. 00:07:178 (3) - After applying the above ^^, stack this on top of 00:06:437 (1)'s tail. tail!? DS becomes narrow suddenly,The appearance (look and feel) with the 00:06:437 (1) - which did stack is bad.It's stacked on head.
  4. 00:18:289 (1,2,3) - These are going way too straight; make them a curve. ok.I performed big placement change.
  5. 00:40:882 (3,4,5) - Well... In my opinion, this can be more cleaner if you made (5) stack on (3), and moving (4) respectively. hmm,,I keep it now.The need of the change is not felt.
  6. 00:45:882 (5,6,7) - The flow here is getting weird. (5) to (6) you are turning to the right, but suddenly at (7) the slider shape breaks the flow. Would be nice if you made the slider's shape to follow the direction of (5) and (6). ok.I performed big placement change.
  7. 00:53:660 (1,2,3) - If you are intending to make this pattern, stack (2) on (3), will play out nicer. Will have to move these notes due to the DS though. A;so, the hitsounds can be improved if you added whistle with drum samplesets on all these notes, which are : (1)'s tail, (2) and (3)'s head. hmm,,I keep it now.The need of the change is not felt all,,sorry.
  8. 00:56:623 (1,2,3) - ^^ There is no change for a reason same as the above.
  9. 01:11:993 (2,3,4) - For this, I would go for an "extended slider" pattern. Something like this :
    ok.

    (Temporarily removed BG because my younger brothers were watching me, can't show them this...) lol "Cute is Justice" no problem speaking.
  10. 01:12:734 (4,5,6,7) - For streams like this, you can add whistle with drum sampleset to not make it sound empty. hm,,,ok.
  11. 01:13:104 (1) - Follow the flow from the stream before, so flip it vertically and place it back at the right position. I like this flow personally.I keep it.
  12. 01:26:808 (2) - This can be lesser curvy, make it almost look like a straight slider, but with a bit of curve, like 5 degrees? It's form that I consider a flow to the next 01:27:178 (3,4,5) - I keep it.

That is all from me. GL! Thank you!!
Adol Christin

[Sc4v4ng3r] wrote:

Hello~ Returning mod for M4M~

Adol's Normal
  1. You are using too much of sharp-curve sliders, and some of them even can be improved into blankets; Example : 01:01:993 (3,1). The usage of red-tick slider is my choice. Blanket is fixed.
  2. Generally speaking, DS of 1.4x in Normal is really high, consider reducing it. You get awkward flows because of the high DS. However, there are many perpendicular patterns that need this distance. Reducing it would ruin the whole map. I personally don't think it will be too hard with this DS in a Normal diff, cuz there is an Easy diff for spread balance.
  3. Your BG is 1365 x 768. This MUST be 1366 x 768. fixed ----by kunka
  4. 00:04:215 (4,1,2) - You were originally following the drums, but then you changed to follow the harmonicas? (I don't know that instrument) I suggest you follow the drum beat until the vocals enter. remove my stuffs, turn the playback rate into 25%, and listen to the drum carefully. Then you would understand. (if you still don't understand, check it in Del's Hard. )
  5. 00:07:919 (1,2,3) - ^^ ^
  6. 00:10:882 (1,2,3) - ^^ ^
  7. 00:16:808 (1,2) - It is ok to use these kind of sliders, but this flow can be improved using a smooth-curved slider. That would be the same.
  8. 01:29:771 (5) - Why is this here? There is no sound here anyway. Removed

That is all from me. GL!
Not fixed so much, but still thanks for your attentive mod.

SPOILER
osu file format v14

[General]
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TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening op tv size musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
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-Atri-
#Modreqs

General
  1. The tag "purun" is repeated
Insane

  1. 00:02:734 (1,2,3,4,5) - Turn into short stream? I want to give it a flow
  2. 00:13:660 (7) - Turn the note into slider, i think it's will play a little bit better
  3. 00:25:511 (9) - ^
  4. 00:30:148 (2,3) - Consider shorten the jumps there
  5. 00:46:437 (3,4) - Turn into 1 slider so it could follow 00:46:437 (1) & 00:46:437 (4)
  6. 01:10:141 (1) - Remove clap on the tail?
  7. 01:10:141 (3) - ^
  8. 01:13:104 (1) - ^
  9. 01:13:104 (3) - ^
  10. 01:27:919 (1,2,3,4,5,6,7,8) - wow, det jumps
  11. 01:29:400 - add spinner to 01:29:956
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

KuranteMelodii wrote:

#Modreqs

General
  1. The tag "purun" is repeated This is an animated cartoon during the dramas of the "SHIROBAKO".The TAG registration does not have any problem.My ranked map https://osu.ppy.sh/s/244028
Insane

  1. 00:02:734 (1,2,3,4,5) - Turn into short stream? I want to give it a flow I think that the stream after the start does not match this music.In addition, I think that stack is most suitable because it is all the same sound.I keep it.
  2. 00:13:660 (7) - Turn the note into slider, i think it's will play a little bit better I think that it is most suitable now because it is a slider from the 00:12:363 (1,2,3,4,5,6,7) - which is a one-shot flow.I keep it.
  3. 00:25:511 (9) - ^ A slider is suitable here because I follow in vocal.If there is indication from other modder, I examine it again.
  4. 00:30:148 (2,3) - Consider shorten the jumps there Because some flows were bad, I change it.Jump has remained.('A`)sorry..
  5. 00:46:437 (3,4) - Turn into 1 slider so it could follow 00:46:437 (1) & 00:46:437 (4) ok.I changed it.
  6. 01:10:141 (1) - Remove clap on the tail? ok.
  7. 01:10:141 (3) - ^ 01:10:697 (3) -here?? ok.
  8. 01:13:104 (1) - ^ ok.
  9. 01:13:104 (3) - ^ 01:13:660 (3) - here?? I hear a snare clearly here.I can't remove it.I keep it.
  10. 01:27:919 (1,2,3,4,5,6,7,8) - wow, det jumps lol I brought jump in the last close.I think that this is most suitable.However,I might narrow it a little...
  11. 01:29:400 - add spinner to 01:29:956 It is too short for a spinner.Probably it becomes the cause that it is pointed out.
Thank you :)
Yamicchi
I love the anime :3
Anyway...
[General]
-If you can, please use the program to turn the volume of the whistle file down, it's a little bit loud
-Is the background of Insane diff, you know, ecchi? :D this game is also for children at age 12-15
[Easy]
00:01:808 (3) - Change this return slider into a slider then add a circle at 00:02:734
01:17:919 (2) - Slider end at 01:18:289 instead of 01:18:474
[Normal]
I see no mistakes here, so i think it's ok :3
[Hard]
00:04:771 (1) - change this slider into a triplet and a 1/2 slider
01:20:326 (1) - there should be a triplet here? where is it? :D
[Insane]
-OD should be 8 than 7
-Distance too far, reduce it and add more triplet instead.
Good luck with ranking :D
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

[ Shana Yami ] wrote:

I love the anime :3 me,too :)
Anyway...
[General]
-If you can, please use the program to turn the volume of the whistle file down, it's a little bit loud drum whistle? (soft-whistle = default) I think that the volume isn't big.I make a conversion if pointed out in other modder again.
-Is the background of Insane diff, you know, ecchi? :D this game is also for children at age 12-15 I had edit this BG by QAT.no problem.When it is pointed out in other QAT,I'll think about it.

[Insane]
-OD should be 8 than 7 This diff constitutes difficulty by Jump.There is no plan of the change.
-Distance too far, reduce it and add more triplet instead. ok.Because there was indication with former MOD, I change it.All the points of SV x1.2 changed it.(DS 1.6 → 1.4).Because the place of SVx1.0 is too small, I don't change it.In addition, I greatly moved placement because I made DS small.The note doesn't add it.I think that it becomes overmapped further.
Good luck with ranking :D Thank you^^
Del05
Hi
Thanks for the mod

[Sc4v4ng3r] wrote:

[Del's Hard]
  1. 00:04:771 (1) - The harmonica's sound is landing on the blue ticks; consider adding triplets. Will consider it cause i map the drum sound
  2. 00:27:086 (7) - I feel that this note fits into anything. Fixed
  3. 00:39:863 (2,3) - Don't use 1/4 sliders without repeats in Hard, it is a lot better to use 1/4 sliders WITH repeats to express this. Will ask BN about this
  4. 00:44:400 (5,6,1) - Check the DS, it is not consistent. (DS is too small) Fixed
  5. 01:06:067 (2,3) - It would be better to follow the vocals here, so start (3) at 01:06:067 and move (2) to 01:06:623. Nope

[ Shana Yami ] wrote:

[Hard]
00:04:771 (1) - change this slider into a triplet and a 1/2 slider Will consider it cause i map the drum sound
01:20:326 (1) - there should be a triplet here? where is it? :D Fixed
My Update
P o M u T a
[General]
  1. tagの'op'は必要ないです。すでに'opening'というtagが存在していますので。
  2. 宝箱っていう題名が付いてるので、roma字として、'takarabako'というtagも追加してあげると優しいかもです。
  3. TREASURE BOX.jpgの大きさだけが1024x768なのが気になりました。どうせなら全部1366x768でも良いのかなと思いました。
[ZJ's Easy]
  1. 00:33:104 (3,1) - switch NC. because your NC pettern. (NC is 2 big white line)
  2. 00:36:067 (2,1) - ^
  3. 00:42:734 (5) - add finish slider end. cymbal sound.
  4. 00:47:919 (3) - add finish slider end. cymbal sound.
  5. 01:08:660 (3) - ^ and remove clap.
  6. 01:27:919 (1) -
[Adol's Normal]
  1. 01:25:697 (2,1) - parallel better. so, (2) slider reverse point y:343 grid please.
  2. 01:26:437 (1,2) - (1) y:259 (2) y:260. so, same better.
[Del's Hard]
  1. 00:35:697 (4) - add finish slider head.
  2. 00:43:104 (5) - add finish.
  3. 00:58:289 (1) - more beautiful blanket please. 2nd point (x:371 y:187) last point (x:347 y:249)
  4. 01:01:252 (1) - add finish slider head.
  5. 01:09:400 (3) - add finish.
  6. 01:20:141 (4,5,1) - doesn't fit music. so, try this. http://puu.sh/iykGi/f51b6b243d.jpg
[Insane]
  1. 00:17:363 (4) - (x:400 y:154)に移動するとスライダーエンドと(2)がピッタリきます。
  2. 00:07:734 (1,3) - シンメトリーかなと思ったら微妙に違ったので違和感を持ったのですが、意図したものであれば問題ないです。
以上。 good luck everyone :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


P o M u T a wrote:

[General]

  1. tagの'op'は必要ないです。すでに'opening'というtagが存在していますので。 前にrankedしたtagを持ってきたのであっても問題ないかなと、、再度、他のmodderに言われたら検討します。
  2. 宝箱っていう題名が付いてるので、roma字として、'takarabako'というtagも追加してあげると優しいかもです。 ok.
  3. TREASURE BOX.jpgの大きさだけが1024x768なのが気になりました。どうせなら全部1366x768でも良いのかなと思いました。 まずこの.jpegが使いたいのと、わざわざ知り合いに高画質で編集していただいたもの(このjpegで1366*768は無理ぽい)なので変更予定はないです。このjpegで1366*768あれば完璧ですが('A`)
[Insane]
  1. 00:17:363 (4) - (x:400 y:154)に移動するとスライダーエンドと(2)がピッタリきます。 ok.
  2. 00:07:734 (1,3) - シンメトリーかなと思ったら微妙に違ったので違和感を持ったのですが、意図したものであれば問題ないです。 前に編集してわかっていながらもスルーしてたとこw直します
以上。 good luck everyone :) Thank you.ありがとでした :)
Adol Christin
No comment = 100% accepted.
Blue = Fixed in my way (if you didn't mention particular method).
Orange = In consideration or just some comment.
Red = Declined.

P o M u T a wrote:

[Adol's Normal]
  1. 01:25:697 (2,1) - parallel better. so, (2) slider reverse point y:343 grid please.
  2. 01:26:437 (1,2) - (1) y:259 (2) y:260. so, same better.
以上。 good luck everyone :)
All fixed. (both are really tiny issues, lol)

Thank you for modding pomuta~

SPOILER
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening op tv size zj0924 adol christin del05 takarabako musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:715992
BeatmapSetID:319822

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"TREASURE BOX.avi"
0,0,"Adol.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2734,-100,4,2,1,55,0,0
15326,-100,4,2,1,50,0,0
52363,-100,4,2,1,60,0,1
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Combo3 : 128,255,255
Combo4 : 255,128,128
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499,306,14215,1,8,0:0:0:0:
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129,205,15326,6,0,B|182:221|182:221|243:203,1,110,6|8,0:0|0:0,0:0:0:0:
303,171,15882,2,0,B|356:155|356:155|417:173,1,110,2|2,0:0|0:0,0:0:0:0:
480,195,16437,1,8,0:0:0:0:
362,295,16808,6,0,B|309:279|309:279|256:295,1,110,2|8,0:0|0:0,0:0:0:0:
188,331,17363,2,0,B|167:280|167:280|181:227,1,110,2|2,0:0|0:0,0:0:0:0:
194,150,17919,1,8,0:0:0:0:
330,75,18289,6,0,B|276:62|276:62|202:85,1,110,2|8,0:0|0:0,0:0:0:0:
194,150,18845,2,0,B|145:162|145:162|90:139,1,110,2|2,0:0|0:0,0:0:0:0:
31,188,19400,1,8,0:0:0:0:
167,260,19771,6,0,B|214:247|214:247|276:257,1,110,2|8,0:0|0:0,0:0:0:0:
317,320,20326,2,0,B|270:333|270:333|208:323,1,110,2|2,0:0|0:0,0:0:0:0:
132,327,20882,2,0,L|68:307,1,55,8|2,0:0|0:0,0:0:0:0:
40,245,21252,6,0,B|39:298|39:298|9:346,1,110,2|8,0:0|0:0,0:0:0:0:
123,243,21993,2,0,L|123:177,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
206,113,22734,6,0,B|260:95|260:95|314:111,1,110,2|8,0:0|0:0,0:0:0:0:
384,132,23289,2,0,B|367:185|367:185|384:239,1,110,2|2,0:0|0:0,0:0:0:0:
419,305,23845,1,8,0:0:0:0:
287,225,24215,6,0,B|300:281|300:281|280:345,1,110,2|8,0:0|0:0,0:0:0:0:
133,294,24956,2,0,L|115:355,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
156,220,25511,6,0,B|173:168|173:168|158:110,1,110,6|2,0:0|0:0,0:0:0:0:
128,43,26067,1,8,0:0:0:0:
204,52,26252,2,0,B|257:64|257:64|313:55,1,110,2|2,0:0|0:0,0:0:0:0:
388,42,26808,1,8,0:0:0:0:
391,195,27178,6,0,B|338:212|338:212|285:201,1,110,6|8,0:0|0:0,0:0:0:0:
208,188,27734,2,0,B|153:176|153:176|97:197,1,110,2|2,0:0|0:0,0:0:0:0:
30,222,28289,1,8,0:0:0:0:
157,308,28660,6,0,B|207:289|207:289|262:301,1,110,2|8,0:0|0:0,0:0:0:0:
337,317,29215,2,0,B|392:329|392:329|442:310,1,110,2|2,0:0|0:0,0:0:0:0:
511,276,29771,1,8,0:0:0:0:
382,190,30141,6,0,B|395:136|395:136|379:80,1,110,2|8,0:0|0:0,0:0:0:0:
350,12,30697,2,0,B|295:33|295:33|238:18,1,110,2|2,0:0|0:0,0:0:0:0:
169,5,31252,1,8,0:0:0:0:
215,152,31623,6,0,B|214:211|214:211|182:259,1,110,2|8,0:0|0:0,0:0:0:0:
137,313,32178,2,0,B|190:296|190:296|249:310,1,110,2|2,0:0|0:0,0:0:0:0:
318,326,32734,2,0,L|374:314,1,55,8|2,0:0|0:0,0:0:0:0:
440,348,33104,6,0,B|408:303|408:303|409:240,1,110,2|8,0:0|0:0,0:0:0:0:
490,117,33845,2,0,L|490:55,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
338,143,34586,6,0,L|338:208,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
388,84,35141,2,0,B|337:97|337:97|282:84,1,110,2|2,0:0|0:0,0:0:0:0:
205,67,35697,1,12,0:0:0:0:
105,184,36067,6,0,L|105:119,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
53,241,36623,2,0,B|107:227|107:227|160:241,1,110,2|2,0:0|0:0,0:0:0:0:
233,262,37178,1,8,0:0:0:0:
306,239,37363,6,0,B|362:225|362:225|415:241,1,110,6|0,0:0|0:0,0:0:0:0:
484,265,37919,1,8,0:0:0:0:
480,111,38289,1,8,0:0:0:0:
349,28,38660,1,8,0:0:0:0:
195,36,39030,5,8,0:0:0:0:
277,165,39400,2,0,B|296:217|296:217|278:280,2,110,8|8|4,0:0|3:0|3:0,0:0:0:0:
164,270,40511,6,0,L|143:320,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
395,266,41437,2,0,L|417:320,2,55,8|8|0,0:0|0:0|0:0,0:0:0:0:
186,38,42549,6,0,B|200:98|200:98|186:153,1,110,0|2,0:0|0:0,0:0:0:0:
191,221,43104,2,0,L|125:206,1,55,8|0,0:0|0:0,0:0:0:0:
81,155,43474,6,0,L|26:169,2,55,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,332,44400,2,0,L|173:318,2,55,8|8|6,0:0|0:0|0:0,0:0:0:0:
346,47,45511,2,0,B|331:99|331:99|345:157,1,110,2|2,0:0|0:0,0:0:0:0:
420,166,46067,2,0,L|485:178,1,55,2|2,0:0|0:0,0:0:0:0:
455,250,46437,6,0,L|343:228,1,110,6|2,0:0|0:0,0:0:0:0:
217,312,47178,2,0,L|98:341,1,110,2|8,0:0|0:0,0:0:0:0:
133,185,47919,6,0,L|239:214,1,110,2|2,0:0|0:0,0:0:0:0:
326,341,48660,2,0,L|435:316,1,110,2|8,0:0|0:0,0:0:0:0:
354,184,49400,6,0,B|367:129|367:129|355:73,1,110,2|4,0:0|3:0,0:0:0:0:
341,0,49956,1,8,3:0:0:0:
284,51,50141,2,0,L|209:64,2,55,4|8|4,3:0|3:0|3:0,0:0:0:0:
291,127,50697,2,0,B|244:157|244:157|191:162|191:162|131:199,1,165,2|8,0:0|0:0,0:0:0:0:
238,312,51623,1,8,3:0:0:0:
78,48,52363,6,0,B|60:103|60:103|76:158,1,110,6|8,0:0|0:0,0:0:0:0:
138,108,52919,2,0,B|187:84|187:84|243:101,1,110,2|2,0:0|0:0,0:0:0:0:
310,130,53474,1,8,0:0:0:0:
386,263,53845,6,0,L|403:205,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
320,223,54400,2,0,B|267:207|267:207|199:227,1,110,2|2,0:0|0:0,0:0:0:0:
141,247,54956,1,8,0:0:0:0:
138,93,55326,6,0,B|190:110|190:110|248:95,1,110,2|8,0:0|0:0,0:0:0:0:
315,68,55882,2,0,B|369:52|369:52|423:69,1,110,2|2,0:0|0:0,0:0:0:0:
490,98,56437,1,8,0:0:0:0:
405,227,56808,6,0,L|419:280,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
337,263,57363,2,0,B|291:295|291:295|229:295,1,110,2|2,0:0|0:0,0:0:0:0:
159,295,57919,1,8,0:0:0:0:
86,159,58289,6,0,B|132:127|132:127|194:127,1,110,6|8,0:0|0:0,0:0:0:0:
329,71,59030,1,2,0:0:0:0:
399,102,59215,1,2,0:0:0:0:
467,137,59400,1,8,0:0:0:0:
372,258,59771,6,0,L|383:318,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
303,293,60326,2,0,B|287:239|287:239|307:182,1,110,2|2,0:0|0:0,0:0:0:0:
325,113,60882,1,8,0:0:0:0:
171,110,61252,6,0,L|160:50,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
182,186,61808,1,2,0:0:0:0:
123,236,61993,2,0,B|106:292|106:292|122:346,1,110,8|8,0:0|0:0,0:0:0:0:
181,293,62549,6,0,B|234:276|234:276|292:292,1,110,2|2,0:0|0:0,0:0:0:0:
360,312,63104,1,12,0:0:0:0:
296,173,63474,2,0,B|334:135|334:135|403:125,1,110,2|8,0:0|0:0,0:0:0:0:
252,57,64215,6,0,B|199:70|199:70|139:54,1,110,6|8,0:0|0:0,0:0:0:0:
71,33,64771,2,0,B|71:89|71:89|48:142,1,110,2|2,0:0|0:0,0:0:0:0:
7,203,65326,1,8,0:0:0:0:
147,266,65697,6,0,L|129:321,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
120,193,66252,2,0,B|161:229|161:229|232:229,1,110,2|2,0:0|0:0,0:0:0:0:
293,229,66808,1,8,0:0:0:0:
365,93,67178,6,0,B|380:147|380:147|363:209,1,110,2|8,0:0|0:0,0:0:0:0:
228,129,67919,1,2,0:0:0:0:
155,153,68104,1,2,0:0:0:0:
82,179,68289,1,8,0:0:0:0:
130,325,68660,6,0,L|61:309,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
204,343,69215,1,2,0:0:0:0:
278,322,69400,2,0,B|333:305|333:305|403:328,1,110,8|8,0:0|0:0,0:0:0:0:
390,167,70141,6,0,L|402:97,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
322,129,70697,2,0,B|266:117|266:117|208:133,1,110,6|2,0:0|0:0,0:0:0:0:
149,90,71252,2,0,B|138:144|138:144|150:200|150:200|130:255,1,165,12|2,0:0|0:0,0:0:0:0:
100,320,71993,1,8,0:0:0:0:
241,259,72363,5,2,0:0:0:0:
316,274,72549,1,2,0:0:0:0:
391,290,72734,1,8,0:0:0:0:
367,137,73104,6,0,L|377:80,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
297,102,73660,2,0,B|245:87|245:87|183:106,1,110,6|8,0:0|0:0,0:0:0:0:
118,128,74215,1,6,0:0:0:0:
334,209,74771,6,0,L|351:279,2,55,2|8|2,0:0|0:0|0:0,0:0:0:0:
269,250,75326,2,0,B|218:267|218:267|154:250,1,110,8|8,0:0|0:0,0:0:0:0:
102,111,76067,6,0,B|153:94|153:94|217:111,1,110,6|8,0:0|0:0,0:0:0:0:
283,121,76623,1,2,0:0:0:0:
357,102,76808,2,0,B|377:155|377:155|360:218,1,110,2|8,0:0|0:0,0:0:0:0:
211,233,77549,6,0,L|196:294,2,55,8|2|8,0:0|0:0|0:0,0:0:0:0:
155,89,78289,2,0,B|134:144|134:144|147:205,1,110,2|8,0:0|0:0,0:0:0:0:
211,233,78845,6,0,B|264:223|264:223|321:236,1,110,6|2,0:0|0:0,0:0:0:0:
394,248,79400,1,8,0:0:0:0:
444,102,79771,2,0,B|389:89|389:89|336:99,1,110,2|8,0:0|0:0,0:0:0:0:
260,86,80326,6,0,B|208:103|208:103|147:86,1,110,2|2,0:0|0:0,0:0:0:0:
83,59,80882,1,8,0:0:0:0:
115,209,81252,2,0,L|98:264,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
258,266,81993,6,0,B|313:265|313:265|365:239,1,110,2|8,0:0|0:0,0:0:0:0:
417,96,82734,2,0,L|437:155,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
263,95,83474,6,0,L|243:154,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
326,138,84030,2,0,B|340:191|340:191|322:255,1,110,2|2,0:0|0:0,0:0:0:0:
303,318,84586,1,8,0:0:0:0:
161,258,84956,6,0,B|112:231|112:231|57:231,1,110,6|8,0:0|0:0,0:0:0:0:
163,343,85697,2,0,L|217:342,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
292,259,86437,6,0,L|237:259,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
369,260,86993,2,0,B|423:259|423:259|464:221,1,110,2|2,0:0|0:0,0:0:0:0:
507,156,87549,1,8,0:0:0:0:
361,104,87919,6,0,L|374:49,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
380,178,88474,1,2,0:0:0:0:
304,159,88660,2,0,B|248:161|248:161|200:186,1,110,8|8,0:0|0:0,0:0:0:0:
135,226,89215,1,6,0:0:0:0:
Lumael


This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • General

  1. General as ever 8-)

  • ZJ's Easy

    00:00:512 (1,2,3) - The flow here is a bit unconfortable for unexperienced players, I suggest Ctrl H to 00:01:808 (3) -
    00:09:400 (1,2,3) - ^ I would blanket 00:09:400 (1,2) - and Ctrl H 00:10:882 (3) -
    00:22:734 (4,1) - Improve blanket
    00:34:586 (1,2) - ^
    00:36:067 (2,3,1) - Make it symmetrical ?, looks better imo
    00:37:363 (1,3) - dunno if it's a problem but looks like an overlap for 0.000000001ms :p
    00:41:437 (3,4) - This blanket looks fine with the approach circle but getting back to the reality it doesn't, maybe it's just me
    00:43:474 (1) - Ctrl H this? It will improve the flow
    00:44:215 (2,3,4) - This can be a little hard to get, you go to the right, them you go back to the left in a quick period of time, think of that
    00:47:919 (3) - Ctrl J this? looks better imo :3
    01:03:845 (4,1) - DS 1,16 there's a considerable difference to the main 1,2x

  • Adol's Normal

  1. What do you think of mixing some curved sliders with the straight ones? o.O You just used straight sliders
    00:16:808 (1,2) - Make a straight blanket? :3 http://puu.sh/iDWBx/0891f0c3c5.jpg
    00:19:771 (1,2) - Almost an overlap, try to fix it ?
    01:01:993 (3,1) - ^
  2. Good map! I can't see more problems, sorry :L

  • Del's Hard

    00:06:067 (4,1) - Well not sure about this but I think this stack can confuse players at a Hard, this is more commonly used at Insane
    00:10:511 (4,2) - This would be a good stack if (2) didn't touch (4)
    00:10:141 (3) - ^
    00:25:511 (1,5) - I think this isn't a good overlap because it's not just a stack, there's the reverse arrow that doesn't fits the overlap imo
    00:26:067 (2,6) - Are these stacked properly?
    00:52:919 (2,3) - Fail overlap? Make like this: http://puu.sh/iDYOV/d7f25679dd.jpg
    00:57:919 (5,1) - Improve blanket, it's tinely off http://puu.sh/iDYSJ/9aa6235332.jpg
    01:15:697 (4,1) - Same as 00:06:067 (4,1) -
  1. Good map! I could just mod some patterns because the time placing is fine and it's a very good hard overall, most of these are just personal opinions

That's it :) Not really a big mod but that's the best I could say about this mapset for sure :/ Good luck with ranking, hope to see this soon at approved section!
Topic Starter
kunka

LucaSA4 wrote:

That's it :) Not really a big mod but that's the best I could say about this mapset for sure :/ Good luck with ranking, hope to see this soon at approved section!
Thank you for modding. :)
Del05
Hi
Thanks for the mod :D

P o M u T a wrote:

[General]


  • [Del's Hard]
  1. 00:35:697 (4) - add finish slider head. Fixed
  2. 00:43:104 (5) - add finish. Fixed
  3. 00:58:289 (1) - more beautiful blanket please. 2nd point (x:371 y:187) last point (x:347 y:249) Fixed
  4. 01:01:252 (1) - add finish slider head. Fixed
  5. 01:09:400 (3) - add finish. Fixed
  6. 01:20:141 (4,5,1) - doesn't fit music. so, try this. http://puu.sh/iykGi/f51b6b243d.jpg Nope

LucaSA4 wrote:

  • Del's Hard

    00:06:067 (4,1) - Well not sure about this but I think this stack can confuse players at a Hard, this is more commonly used at Insane It is okay
    00:10:511 (4,2) - This would be a good stack if (2) didn't touch (4) It is okay
    00:10:141 (3) - ^ It is okay
    00:25:511 (1,5) - I think this isn't a good overlap because it's not just a stack, there's the reverse arrow that doesn't fits the overlap imo Fixed
    00:26:067 (2,6) - Are these stacked properly? Yes
    00:52:919 (2,3) - Fail overlap? Make like this: http://puu.sh/iDYOV/d7f25679dd.jpg I make it like that :D
    00:57:919 (5,1) - Improve blanket, it's tinely off http://puu.sh/iDYSJ/9aa6235332.jpg Fixed
    01:15:697 (4,1) - Same as 00:06:067 (4,1) - It is okay
  1. Good map! I could just mod some patterns because the time placing is fine and it's a very good hard overall, most of these are just personal opinions Thanks
My Update
zj0924
Sorry, I'm late...

giantzarz wrote:

[Easy]

00:36:067 (2,3,1) - Make them more symmetry OK
01:16:067 (1) - The shape is not good imo. Try to drag the red dot down Good

Milan- wrote:

[easy]
  1. 00:10:882 (3) - red tick doesn't have much impact. I'd be better to finish the slider at 00:11:623 - . like this http://puu.sh/ipbnR/27c01910ce.jpg Well,I think mine is fine the reverse arrow stands for the bass sound
  2. 00:43:474 (1) - make it 2 circles instead? kinda constant with 00:40:511 (1,2) - First,that will increase difficulty and the gap between these two are not the same,so keep
  3. 00:59:400 - 01:00:882 - vocals are very prominent here. i think adding circles there would sounds a lot better (00:57:919 - this sounds cool without note tho o:)Uh,I'm following accordion here,also mapping vocal will increase difficulty

[Sc4v4ng3r] wrote:

Hello~ Returning mod for M4M~

ZJ's Easy
  1. Using CS of 2.4 is way too big IMO, I think you can still use CS 3.Want to keep my diff under 1.5
  2. 00:00:512 (1) - Generally speaking, a slider like this should be symmetrical. What that means is that, the first and the last anchor points (grey points) should be on the same x or y axis. For this, the last point should be on y:68. (Do this by pressing shift, the grid size is too big)That make no difference in easy diff imo...
  3. 00:08:660 (3) - This note should be curving, as the flow from the previous notes were all "curving".^
  4. 00:30:141 (1,2) - For this pattern, try to place the red anchor points (red points) on the same x axis, to make it symmetrical again. (Set the first slider's red anchor point to x:253 y:231, and the last anchor point(grey point) to x:328 y:238. Copy and paste this slider into (2)'s position in the timeline, flip is vertically, and place it right under (1).)
  5. 00:40:511 (1,2,3) - Beginners can get confused on these circles, because between (2) and (3) has unequal spacing than (1) and (2). I suggest you to use a 1/1 slider for (1) and (2).prefer mine

[ Shana Yami ] wrote:

I love the anime :3
[Easy]
00:01:808 (3) - Change this return slider into a slider then add a circle at 00:02:734
01:17:919 (2) - Slider end at 01:18:289 instead of 01:18:474
why?

P o M u T a wrote:

[ZJ's Easy]
  1. 00:33:104 (3,1) - switch NC. because your NC pettern. (NC is 2 big white line) FIXED
  2. 00:36:067 (2,1) - ^ ^
  3. 00:42:734 (5) - add finish slider end. cymbal sound.kinda noisy
  4. 00:47:919 (3) - add finish slider end. cymbal sound.^
  5. 01:08:660 (3) - ^ and remove clap.^
  6. 01:27:919 (1) - ?

LucaSA4 wrote:

  • ZJ's Easy

    00:00:512 (1,2,3) - The flow here is a bit unconfortable for unexperienced players, I suggest Ctrl H to 00:01:808 (3) -
    00:09:400 (1,2,3) - ^ I would blanket 00:09:400 (1,2) - and Ctrl H 00:10:882 (3) -
    00:22:734 (4,1) - Improve blanket
    00:34:586 (1,2) - ^
    00:36:067 (2,3,1) - Make it symmetrical ?, looks better imo
    00:37:363 (1,3) - dunno if it's a problem but looks like an overlap for 0.000000001ms :p
    00:41:437 (3,4) - This blanket looks fine with the approach circle but getting back to the reality it doesn't, maybe it's just me
    00:43:474 (1) - Ctrl H this? It will improve the flow
    00:44:215 (2,3,4) - This can be a little hard to get, you go to the right, them you go back to the left in a quick period of time, think of that
    00:47:919 (3) - Ctrl J this? looks better imo :3
    01:03:845 (4,1) - DS 1,16 there's a considerable difference to the main 1,2x
    fixed some
Thx guys~
update
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:ZJ's Easy
Source:SHIROBAKO
Tags:opening op tv size musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:714085
BeatmapSetID:319822

[Difficulty]
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OverallDifficulty:2
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Topic Starter
kunka
all updated.
Kyouren
M4M from your queue~



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Please fixed tags in Normal and Insane diff!

    [ZJ's Easy][list:1337]
    CS +0.6

    00:10:511 (2) - x:192|y:272? Because that is blanket :3
    00:10:882 (3) - x:232|y:192 (If can't put that, use DS 1.1x)
    00:57:919 - That have a vocal sound so add a circle
    00:59:586 - ^ but is can blanket
    01:00:882 - ^ and ^

    [Adol's Normal][list:1337]
    CS -0.5

    00:13:660 (4) - NC and Remove Whistle
    00:42:549 (1) - Remove NC
    00:47:919 (1) - ^

    I can't mod because many note is distance snap is broken, so that is confuring if to see!
    Example:
    00:04:215 (4) - DS error ;w;
    00:08:474 (2) - ^
    00:11:437 (2) - That not blanket ._.
    00:12:919 (2,3,5) - ^ from 00:04:215, many again!

    Not need remap, just fixed that and use Distance Snap is 1.5x (Because many part is following that music, genius ^w^)

    [Del's Hard][list:1337]
    HP -1, CS +0.5, and AR-0.5

    00:51:993 (5) - Put from 00:51:900 (4)
    00:52:178 (6) - Remove because that no sound
    01:29:215 (1) - Remove that slier and add a circle

    Omg, I love you Del05 because your diff is awesome >w<

    [Insane][list:1337]
    OD +1

    00:14:771 (5,6,7) - Like this? and x:433|y:93
    00:26:437 (5) - NC?
    00:32:549 (5) - ^?
    00:45:974 (6) - Remove because that no sound
    01:29:215 (8) - NC?
Sorry if my mod is bad~ (NO KDS if not change all)
Why this anime is similiar like LoveLive! ._.? But this anime is cute >w<

Good Luck~
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

gokugohan12468 wrote:

M4M from your queue~
[General]

  • Please fixed tags in Normal and Insane diff! Oops! Easy misstake lol

    [Insane][list:1337]
    OD +1 I think that I am enough as the present conditions.

    00:14:771 (5,6,7) - Like this? and x:433|y:93 Why?Rhythm flows through this point smoothly,I think that it is not necessary to stop a flow by stack.
    00:26:437 (5) - NC? Consistent NC is lost.
    00:32:549 (5) - ^? ^
    00:45:974 (6) - Remove because that no sound I hear a sound of "tam" here.I can't remove it.
    01:29:215 (8) - NC? I thought about there, too.But I want to be devoted to a consistent law.
Sorry if my mod is bad~ (NO KDS if not change all) No prpblem.You gave valuable time to me.Thank you. :)
Why this anime is similiar like LoveLive! ._.? It is an animated cartoon called "SHIROBAKO".Because it is very interesting, I recommend it lol

Good Luck~ Thank you~
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

LucaSA4 wrote:



This is a M4M Request! Visit my queue here! My active beatmap to mod: The Living Tombstone- Heavy's Pizza Song


  • General

  1. General as ever 8-)

  • Adol's Normal

  1. What do you think of mixing some curved sliders with the straight ones? o.O You just used straight sliders
    00:16:808 (1,2) - Make a straight blanket? :3 http://puu.sh/iDWBx/0891f0c3c5.jpg
    00:19:771 (1,2) - Almost an overlap, try to fix it ? :arrow: nope. not exactly an overlap, and trying to fix it would make the pattern untidy or ruin the distance snap.
    01:01:993 (3,1) - ^ :arrow: ^
  2. Good map! I can't see more problems, sorry :L :arrow: Thanks~

That's it :) Not really a big mod but that's the best I could say about this mapset for sure :/ Good luck with ranking, hope to see this soon at approved section!
Thank you for modding Luca.

gokugohan12468 wrote:

M4M from your queue~



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]

  • Please fixed tags in Normal and Insane diff!

    [Adol's Normal][list:1337]
    CS -0.5 :arrow: No, CS change means remap.

    00:13:660 (4) - NC and Remove Whistle :arrow: I'll keep the whistle.
    00:42:549 (1) - Remove NC
    00:47:919 (1) - ^
    :arrow: I completely changed the NC usage.

    I can't mod because many note is distance snap is broken, so that is confuring if to see! :arrow: You misunderstand the DS. It's 1.4* instead of 1.5*. Therefore no fix about that.
    Example:
    00:04:215 (4) - DS error ;w;
    00:08:474 (2) - ^
    00:11:437 (2) - That not blanket ._. :arrow: Didn't expect a blanket here.
    00:12:919 (2,3,5) - ^ from 00:04:215, many again!
Not need remap, just fixed that and use Distance Snap is 1.5x (Because many part is following that music, genius ^w^)

Sorry if my mod is bad~ (NO KDS if not change all)
Why this anime is similiar like LoveLive! ._.? But this anime is cute >w< :arrow: lol..... but the story is totally a different type. Go watch it.

Good Luck~
Guys cheers~

SPOILER
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening op tv size zj0924 adol christin del05 white box takarabako p.a. works musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:715992
BeatmapSetID:319822

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"TREASURE BOX.avi"
0,0,"Adol.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Battle
Since there was still a spot on your queue~

[General]
I find it strange that the video stops 2 seconds before the map is over :/


[Easy]
00:30:141 (1,2) - Maybe change it so the red point is around the same area?
01:13:104 (1) - centralize red point, it's more toward the right than in the middle

[Normal]
00:16:808 (4,5) - Maybe make it so the end of 4 is pointed toward the center of 5
00:19:771 (4,5) - Fix these sliders, they slightly touch and are visually unappealing ;-;
00:27:734 (2) - Move red point a little to the right
00:31:252 (3) - Might touch health bars of people who have skins that have large health bar (you never know)
00:36:623 (2) - make last point of slider go down a bit
00:51:993 - kinda awkward to ignore this strong beat here
00:52:919 (2) - move red point down a bit
01:02:549 (1) - It's touching 01:01:993 (3,1) -
01:10:697 (2,1) - point slider end of 2 toward the angle created by the two red points
01:23:474 (3) - Maybe make is so that it's just a ctrl h + j of 01:22:734 (2) -, the way it is makes it feel really close to 4

[Insane]
00:16:623 (1) - consider making slider a little bit more open, so it blankets 00:16:252 (5) - or move it a bit so it blankets better
00:47:178 (3) - Maybe move toward the relative position of 00:46:437 (1) - ? 1 also needs to be slightly rotate on selection centre (it's crooked a bit)

That's all I could find .3.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


[-Deemo-] wrote:

Since there was still a spot on your queue~

[General]
I find it strange that the video stops 2 seconds before the map is over :/
It is a problem of the TV broadcasting. It becomes the billboard screen before music is over. I deleted the part which is not necessary.

[Insane]
00:16:623 (1) - consider making slider a little bit more open, so it blankets 00:16:252 (5) - or move it a bit so it blankets better ok.
00:47:178 (3) - Maybe move toward the relative position of 00:46:437 (1) - ? 1 also needs to be slightly rotate on selection centre (it's crooked a bit) fixed.

That's all I could find .3. Thank you~ :)
ritsu-tanaika
from M4M queue

EASY

00:25:141 (2) - I think a drum clap would sound more obvious, instead of a drum whistle, or you could choose to add both

00:54:956 (4) - I would suggest adding a circle here at (144.216) to make the rhythm feel more continuous, and not broken off

01:05:697 (3) - I would recommend curving this just to make it a bit more aesthetically pleasing


NORMAL

00:08:474 (2) - I think this sharp slider flows better if the head was moved to (108.184) to make it easier to connect to the next circle

00:59:215 (3) - Would suggest moving lower to (380.132) to make a small triangle between 00:59:030 (2,3,4) -

For above, also better if theyre not in a perfect straight line, because its harder to hit

01:07:919 (2,3,4) - Same as above, but this time move 01:08:104 (3) - to (152.112)

HARD

00:04:771 (5,6,1) - I would recommend changing the rhythm to this triplet, because I hear a triplet sort of sound. if you choose to follow, rearrange the slider to start at 00:04:956 and end at the same time as original at 00:05:141


01:18:845 (1) - I would suggest adding a finish to the head of this slider

IMPORTANT: I would recommend a slight change of rhythm for this section:

The triplet sound only occurs during 01:20:326, so then I would replace the old triplet with a single note at 01:20:141 (4) -


While the triplet is moved later to start at 01:20:326, which would consist of 01:20:326 (5,6,1) - , and thats it


INSANE

00:30:326 (2) - I would suggest moving this to (124.248) to make a equal triangle pattern with 00:29:956 (5,1,2) -


01:15:326 (3) - I would suggest spacing this slider out more by placing the head at (188.312). reason is that it would make the playable space seem less cramped and blanket 01:14:956 (2) - more obviously


01:19:771 (4) - Same as above, but maybe move the head to (20.200) instead this time

Good mapset, really good use of patterns! hope I helped
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


ritsu-tanaika wrote:

from M4M queue

INSANE

00:30:326 (2) - I would suggest moving this to (124.248) to make a equal triangle pattern with 00:29:956 (5,1,2) - ok~


01:15:326 (3) - I would suggest spacing this slider out more by placing the head at (188.312). reason is that it would make the playable space seem less cramped and blanket 01:14:956 (2) - more obviously ok~


01:19:771 (4) - Same as above, but maybe move the head to (20.200) instead this time ok~

Good mapset, really good use of patterns! hope I helped Thank you~. It was very helpful. :)
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

[-Deemo-] wrote:

Since there was still a spot on your queue~

[General]
I find it strange that the video stops 2 seconds before the map is over :/

[Normal]
00:16:808 (4,5) - Maybe make it so the end of 4 is pointed toward the center of 5
00:19:771 (4,5) - Fix these sliders, they slightly touch and are visually unappealing ;-;
00:27:734 (2) - Move red point a little to the right :arrow: This slider is a duplicate of the previous one.
00:31:252 (3) - Might touch health bars of people who have skins that have large health bar (you never know)
00:36:623 (2) - make last point of slider go down a bit :arrow: i moved the circle instead.
00:51:993 - kinda awkward to ignore this strong beat here :arrow: i feel it's totally fine.
00:52:919 (2) - move red point down a bit
01:02:549 (1) - It's touching 01:01:993 (3,1) -
01:10:697 (2,1) - point slider end of 2 toward the angle created by the two red points :arrow: I really wanna do that, but distance snap does not allow me to do so.
01:23:474 (3) - Maybe make is so that it's just a ctrl h + j of 01:22:734 (2) -, the way it is makes it feel really close to 4 :arrow: i prefer the current one cuz of symmetry.

That's all I could find .3.

ritsu-tanaika wrote:

from M4M queue

NORMAL

00:08:474 (2) - I think this sharp slider flows better if the head was moved to (108.184) to make it easier to connect to the next circle

00:59:215 (3) - Would suggest moving lower to (380.132) to make a small triangle between 00:59:030 (2,3,4) -

For above, also better if theyre not in a perfect straight line, because its harder to hit :arrow: true. I replaced this with a non-straight one.

01:07:919 (2,3,4) - Same as above, but this time move 01:08:104 (3) - to (152.112) :arrow: ^

Good mapset, really good use of patterns! hope I helped
Cheers~

SPOILER
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening op tv size zj0924 adol christin del05 white box takarabako p.a. works musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:715992
BeatmapSetID:319822

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"TREASURE BOX.avi"
0,0,"Adol.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
512,370.37037037037,4,2,1,50,1,0
2734,-100,4,2,1,55,0,0
15326,-100,4,2,1,50,0,0
52363,-100,4,2,1,60,0,1
78845,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 128,255,128
Combo3 : 128,255,255
Combo4 : 255,128,128
Combo5 : 255,255,128

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tutuhaha
delete "op" in tag begin osu cannot search for two letter

[Easy]
00:12:363 (1,2) - rhythm suggestion
https://osu.ppy.sh/ss/3357865
00:40:511 (1,2,3,4) - too hard in easy diff I think, maybe just use the same way like 00:43:474 (1,2,3) -
01:02:363 (2) - slider begin at here, is really hard to read now
01:17:919 (2,3,4) - rhythm suggestion
https://osu.ppy.sh/ss/3357873

[Normal]
00:04:771 (5,1) - change place (circle-slider)
00:08:474 (2,3) - ^
00:11:437 (2,3) - ^
00:30:697 (2) - really close to HP bar so move down litter bit
00:52:919 (2,3) - change place (circle-slider)
00:54:400 (5,6) - ^
00:55:882 (2,3) - ^
00:57:363 (5,6) - ^
01:00:326 (6,7) - ^
01:04:771 (2,3) - ^
01:06:252 (5,6) - ^
01:20:326 (4,5) - ^
01:24:030 (4,5) - ^
01:26:993 (4,5) - ^
┑(~Д~)┍

[Hard]
00:44:215 (4) - NC
01:20:141 (4,5,1) - rhythm
https://osu.ppy.sh/ss/3357914
some rhythm suggestion plz look at normal diff

[Insane]
cool :0
really standard diff

call me back when you ready
Topic Starter
kunka

tutuhaha wrote:

delete "op" in tag begin osu cannot search for two letter fixed.

[Insane]
cool :0
really standard diff Thank you ;)

call me back when you ready ok. As soon as all corrections are over, I contact you.
Adol Christin
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

tutuhaha wrote:

[Normal]
00:04:771 (5,1) - change place (circle-slider) :arrow: 我调来调去试了几次,感觉还是现在的排列好好打一些。折返+单点+滑条还是Hard里好用一些。后面同理。
00:08:474 (2,3) - ^
00:11:437 (2,3) - ^
00:30:697 (2) - really close to HP bar so move down litter bit :arrow: 好,改掉了
00:52:919 (2,3) - change place (circle-slider)
00:54:400 (5,6) - ^
00:55:882 (2,3) - ^
00:57:363 (5,6) - ^
01:00:326 (6,7) - ^
01:04:771 (2,3) - ^
01:06:252 (5,6) - ^
01:20:326 (4,5) - ^
01:24:030 (4,5) - ^
01:26:993 (4,5) - ^
┑(~Д~)┍

call me back when you ready
Thanks 2ha~

SPOILER
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening tv size zj0924 adol christin del05 white box takarabako p.a. works musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
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Del05

gokugohan12468 wrote:

[Del's Hard][list]
HP -1, CS +0.5, and AR-0.5 Fixed HP and AR

00:51:993 (5) - Put from 00:51:900 (4) ???
00:52:178 (6) - Remove because that no sound Nope
01:29:215 (1) - Remove that slier and add a circle Fixed

Omg, I love you Del05 because your diff is awesome >w< Thank you very much

ritsu-tanaika wrote:

HARD

00:04:771 (5,6,1) - I would recommend changing the rhythm to this triplet, because I hear a triplet sort of sound. if you choose to follow, rearrange the slider to start at 00:04:956 and end at the same time as original at 00:05:141 Will consider it


01:18:845 (1) - I would suggest adding a finish to the head of this slider Fixed

IMPORTANT: I would recommend a slight change of rhythm for this section: Fixed

The triplet sound only occurs during 01:20:326, so then I would replace the old triplet with a single note at 01:20:141 (4) -


While the triplet is moved later to start at 01:20:326, which would consist of 01:20:326 (5,6,1) - , and thats it

tutuhaha wrote:

[Hard]
00:44:215 (4) - NC Fixed
01:20:141 (4,5,1) - rhythm Fixed
https://osu.ppy.sh/ss/3357914
some rhythm suggestion plz look at normal diff
Xinying

Background Image Improvement



no kds.

So I realised Normal BG was resized improperly , making it look flattened. I hope you like this image \:D/

Kyle Y
#modding queue
requested 11 days ago
Sorry for late modding

[Easy]
00:01:808 (3) - blanket
00:04:956 (3) - blanket
00:12:363 (1) - blanket

00:10:882 (3,1) - this flowing, a little bit doubt on it
00:16:808 (2) - I think the vocal start at 00:16:623 -
00:15:326 (1) - try this, although most of the notes start at red

00:22:734 (4) - 2 beat slider and add circle at 00:23:845 -
00:27:178 (1) - try this, um... red line again...? just suggest to follow the vocal, although I don't this is a good way

00:40:511 (1,2) - slider
00:41:437 (3,4) - slider
00:42:549 - vocal start here again
01:07:178 (1) - 1.5 beat slider start at 01:06:993 -
01:07:178 (1) - try this

01:15:326 (2,3) - slider

[Insane]
um.... Is following ds in Insane good? I don't think so as it will be quite boring
If you use constant ds (1.4), then a little to check as notes are readable and playable, flowing is not a big matter also
00:03:289 (1) - flowing
00:45:326 (3,4) - ^
00:50:141 (6,8) - I hate straight line
00:56:437 (6,1) - flowing
01:05:326 (6,1) - flowing
01:08:289 (4,5) - flowing
nothing to say........
boring

-end-
P o M u T a

Kyle Y wrote:

#modding queue

[Insane]
um.... Is following ds in Insane good? I don't think so as it will be quite boring
If you use constant ds (1.4), then a little to check as notes are readable and playable, flowing is not a big matter also
00:03:289 (1) - flowing
00:45:326 (3,4) - ^
00:50:141 (6,8) - I hate straight line
00:56:437 (6,1) - flowing
01:05:326 (6,1) - flowing
01:08:289 (4,5) - flowing
nothing to say........
boring

-end-
flowing ← WHAT? PLEASE WHAT BAD POINT. ARE YOU SURE? IT'S NOT MODDING.
You need write 'HOW TO FIX'
also boring spam. Your mod is Mental abuse. I was disappointed.
Once you retire?
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Chocox wrote:

Background Image Improvement



no kds.

So I realised Normal BG was resized improperly , making it look flattened. I hope you like this image \:D/


There do not seem to be many changes...-^^;
However, I use it because a change does not have the big problem. Thank you :)

Kyle Y wrote:

#modding queue
requested 11 days ago
Sorry for late modding

[Insane]
um.... Is following ds in Insane good? I don't think so as it will be quite boring
If you use constant ds (1.4), then a little to check as notes are readable and playable, flowing is not a big matter also
As for DS : There is no plan of the change. I set all it in 1.6 at first. But there was indication that space became too much large. Therefore I changed DS to 1.4 only when "Inherited Points" became 1.2. I don't think that the present conditions have a problem.

00:03:289 (1) - flowing I don't understand it well only in "flowing". Either would be that the flow is bad? The reason that the flow has bad, Or If there is the indication of the moving coordinate, I can understand it.
00:45:326 (3,4) - ^
00:50:141 (6,8) - I hate straight line I had the placement of the straight line by a flow of melody and the music here. Because my image changes when I change it, I can't change it. I'm sorry.
00:56:437 (6,1) - flowing
01:05:326 (6,1) - flowing
01:08:289 (4,5) - flowing
nothing to say........
boring ^^; Thanks for modder.

-end- Thank you for modding :)
zj0924
I'm back...Sorry for kept you waiting, kunkaさん

gokugohan12468 wrote:

M4M from your queue~

[ZJ's Easy][list]
CS +0.6 to keep my diff below 1.5 :3

00:10:511 (2) - x:192|y:272? Because that is blanket :3 00:12:363 (1) - blanket with 00:12:363 (1) -
00:10:882 (3) - x:232|y:192 (If can't put that, use DS 1.1x) why?
00:57:919 - That have a vocal sound so add a circle did it on purpose, otherwise the difficulty will boom :o
00:59:586 - ^ but is can blanket
01:00:882 - ^ and ^ I don't understand...
@[-Deemo-]&Kyle Y keep,sorry

ritsu-tanaika wrote:

from M4M queue

EASY

00:25:141 (2) - I think a drum clap would sound more obvious, instead of a drum whistle, or you could choose to add both add both

00:54:956 (4) - I would suggest adding a circle here at (144.216) to make the rhythm feel more continuous, and not broken off Well, I know what you mean but did it on purpose so that the rhythm won't be too hard for beginners.

01:05:697 (3) - I would recommend curving this just to make it a bit more aesthetically pleasing yeah,good idea

tutuhaha wrote:

delete "op" in tag begin osu cannot search for two letter

[Easy]
00:12:363 (1,2) - rhythm suggestion
https://osu.ppy.sh/ss/3357865 I prefer mine, the downbeat won't be clickable if I change like that...
00:40:511 (1,2,3,4) - too hard in easy diff I think, maybe just use the same way like 00:43:474 (1,2,3) - Well, fix it on my own since many guys complained about this
01:02:363 (2) - slider begin at here, is really hard to read now same with the first point...
01:17:919 (2,3,4) - rhythm suggestion
https://osu.ppy.sh/ss/3357873 sounds good, but there is no much difference between these two imo, so keep...

call me back when you ready
THX~
update
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:ZJ's Easy
Source:SHIROBAKO
Tags:opening tv size zj0924 adol christin del05 white box takarabako p.a. works musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:714085
BeatmapSetID:319822

[Difficulty]
HPDrainRate:2
CircleSize:2.4
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"TREASURE BOX.avi"
0,0,"ZJ.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
512,370.37037037037,4,2,1,50,1,0
2363,-100,4,2,1,30,0,0
2919,-100,4,2,1,55,0,0
15326,-100,4,2,1,50,0,0
52363,-100,4,2,1,60,0,1
78845,-100,4,2,1,55,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 128,255,128
Combo3 : 128,255,255
Combo4 : 255,128,128
Combo5 : 255,255,128

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Topic Starter
kunka
all updated.

I changed BG(.png) of the "Adol's Normal". https://osu.ppy.sh/forum/p/4326435

Re-DL, please.
tutuhaha
_(:зゝ∠)_biubiu
Topic Starter
kunka

tutuhaha wrote:

_(:зゝ∠)_biubiu
tutuhaha-san
Thank you very much \(^o^)/
-Maruk-
どもども

泡付いてるのでGeneral以外直すかはお任せします

[General]

  • Titleに"(TVサイズ)"を追加
[Insane]

  • 00:13:660 (1) - (7)の場所的にやりにくい気がします。00:14:215 (3) コピーでCtrl Gがいいと思います
    00:29:030 (2) - (5)にStack
    00:31:993 (3) - 流れよくないと思います。(4)にStackがいいと思います
    00:34:956 (2) - 上と同じ理由です。(3)にStackがいいと思います
    00:56:067 (5,6) - 今のままだと(1)がかなり当てにくいです。00:54:771 (5) に00:56:067 (5) をStackさせて(6)をx116 y44辺りに持ってくるといい感じだと思います
    01:11:993 (2) - 1/2にして01:12:271 にCircleを追加
    01:15:697 (4) - 上と音取り同じでいいと思います

Good luck~ :)
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

-Maruk- wrote:

どもども

泡付いてるのでGeneral以外直すかはお任せします
[General]

  • Titleに"(TVサイズ)"を追加


    再度、こちらでも確認したんですが公式やwiki,通販関係とか見てもほとんど"TV size"表示がないんですよ。
    BNからの指摘もなかったので無くても問題ないかなと思ってます。次のBNもしくはQATから同じ指摘がきたら変更しますです。
[Insane]

  • 00:13:660 (1) - (7)の場所的にやりにくい気がします。00:14:215 (3) コピーでCtrl Gがいいと思います (6)→(7)と左上向きの流れからの下に下がって再度左上向きのスライダーは抵抗ありんす。(現在は∞を書くぽい流れ)keepです。
    00:29:030 (2) - (5)にStack keepです。ズレててもInsaneでは問題と思うのとDS1.6で配置してるので無理にはずす必要ないかなと。
    00:31:993 (3) - 流れよくないと思います。(4)にStackがいいと思います 音やvocal聞いてもstackさせる必要が感じられない、、keepです。
    00:34:956 (2) - 上と同じ理由です。(3)にStackがいいと思います 今のままでもいいと思ってるんですが音の繋ぎ(2→3へ)としてはこちらの方がいいかも、、泡割れたら修正します^^;
    00:56:067 (5,6) - 今のままだと(1)がかなり当てにくいです。00:54:771 (5) に00:56:067 (5) をStackさせて(6)をx116 y44辺りに持ってくるといい感じだと思います 流れは良いと思ったんですが00:56:067 (5) - を移動させると00:56:623 (1,2,3) - への綺麗な配置(5を中心に1→2→3と外回りの円の流れ)が無くなるのがつらいです。
    01:11:993 (2) - 1/2にして01:12:271 にCircleを追加 01:12:271で拾う音がない(´・ω・`)。強いて言えばvocalでしょうか、、hitsoundも付けれないのでいらないかなと。
    01:15:697 (4) - 上と音取り同じでいいと思います 上とは少し違う理由でkeepです。01:15:697 (4) - で流れ切りたいです。音とvocal共にここで一旦止まっているのと01:15:882 - に音が無いのでスライダーで引っ張る必要もないと判断したからです。

Good luck~ :) 時間取ってもらってありがとでした :) 修正なくて申し訳ない :(
BeatofIke
Soon...
Topic Starter
kunka

BeatofIke wrote:

Soon...
....I asked other BN. :o
BeatofIke
okay www
Monstrata
[Insane]

  1. AR 8.7 would be better, considering the BPM and lack of large jump sequences.
  2. 00:02:734 (1,2,3,4,5) - I find it quite awkward starting the map with this stream... It wouldn't hurt to map the intro so this stream doesn't feel so weird to play right at the start.
  3. 00:57:919 (6,7) - These kick sliders felt very random. You don't use them elsewhere on the map for similar notes.
  4. 01:17:549 (1) - I think 2 circles would fit better here.
  5. I'm seeing some issues with lack of emphasis in many parts of this Insane.
    00:16:437 (6,1) - This is what i *want* to see. Where you map some sort of jump, flowbreak, etc... to emphasize the note here, because in the music, this note is also emphasized. You follow the 1.40x DS spacing too much, and that results in patterns that look good structurally, cuz they're all spaced well, but do not adequately emphasize the music.
  6. Here is a list of places:
  7. 00:15:696 (3,4) -
  8. 00:18:660 (3,4) -
  9. 00:19:400 (6,1) -
  10. 00:25:141 (4,1) -
  11. 00:34:215 (3,1) -
  12. Some parts, emphasis is not mapped on the appropriate note:
  13. 00:54:956 (6,7,1) - 6 is much stronger than 7, as you can hear from the drums, however you map a very large jump onto 7 instead, which doesn't correspond with the music very well.
[Hard]

  1. 00:04:586 (4,1) - This rhythm is really weird for me. You completely miss 00:04:956 - . Try this rhythm instead:
  2. 00:39:863 (2,3) - This rhythm is really not appropriate for Hard. You are making the players click on blue-ticks instead of white/red ticks which is really awkward to play.
  3. 00:52:363 (1,2,3) - I really question your usage of this kind of rhythm on a Hard. You really miss out on important notes in the song that the singer stresses:
  4. 00:53:104 - 00:53:660 - I think this rhythm could definitely be improved, and made a bit more complex.
[Normal]

  1. 01:17:549 (4,1) - It would be better if you didn't overlap because of the hit-burst that will cover the next slider. It's still readable, but here's an easy solution if you want.
Good diff!!

[Easy]
  1. Nothing to point out. Good job too!
Unfortunately, I feel the Insane still has a lot of room for improvement, and rhythm choice in Hard can also be improved.
Adol Christin
Oh wait, you have promoted to a BN? lol gratz~

monstrata wrote:

[Normal]

  1. 01:17:549 (4,1) - It would be better if you didn't overlap because of the hit-burst that will cover the next slider. It's still readable, but here's an easy solution if you want. :arrow: for me the pattern in your image does not flow that smooth in a Normal diff. I nevertheless feel the current one is totally readable.
Good diff!!

Unfortunately, I feel the Insane still has a lot of room for improvement, and rhythm choice in Hard can also be improved. :arrow: :roll:
Thanks monstrata.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

monstrata wrote:

[Insane]

  1. AR 8.7 would be better, considering the BPM and lack of large jump sequences. I confirmed it in AR8.7. I was troubled very much. However, I think that balance with speed of the indication of note and the speed of the slider is bad. I keep it.
  2. 00:02:734 (1,2,3,4,5) - I find it quite awkward starting the map with this stream... It wouldn't hurt to map the intro so this stream doesn't feel so weird to play right at the start. I cover a drum sounds overall and make it. The introduction does not have a drumbeat at all. I never think that it is good to place the note in the introduction. I rather think that it is unnatural. I keep it.
  3. 00:57:919 (6,7) - These kick sliders felt very random. You don't use them elsewhere on the map for similar notes. It might be surely random. This point 00:58:011 - 00:58:197 - does not have the sound. However, I chose a kick slider to a flow daringly. I want to keep emphasis to flow. If there is pointing out again from different modder, I consider it.
  4. 01:17:549 (1) - I think 2 circles would fit better here. ok.
  5. I'm seeing some issues with lack of emphasis in many parts of this Insane.
    00:16:437 (6,1) - This is what i *want* to see. Where you map some sort of jump, flowbreak, etc... to emphasize the note here, because in the music, this note is also emphasized. You follow the 1.40x DS spacing too much, and that results in patterns that look good structurally, cuz they're all spaced well, but do not adequately emphasize the music.
    This part is DS1.6. I repeated changes in many modding. Please refer to this for the detailed process. https://osu.ppy.sh/forum/p/4331654 I keep it.
  6. Here is a list of places:
  7. 00:15:696 (3,4) - It's the same as the above
  8. 00:18:660 (3,4) - ^
  9. 00:19:400 (6,1) - ^
  10. 00:25:141 (4,1) - ^
  11. 00:34:215 (3,1) - ^
  12. Some parts, emphasis is not mapped on the appropriate note:
  13. 00:54:956 (6,7,1) - 6 is much stronger than 7, as you can hear from the drums, however you map a very large jump onto 7 instead, which doesn't correspond with the music very well. ok. I moved 00:54:956 (6,7) -
Unfortunately, I feel the Insane still has a lot of room for improvement, and rhythm choice in Hard can also be improved. hmm..The improvement up of the further difficulty may become overmap. I do a review. Thank you for the modding :)

-Maruk- wrote:

00:34:956 (2) - 上と同じ理由です。(3)にStackがいいと思います この部分直しておきました。ありあと :)
Del05
Hi
Thanks for the mod
All fixed

monstrata wrote:

[Hard]

  1. 00:04:586 (4,1) - This rhythm is really weird for me. You completely miss 00:04:956 - . Try this rhythm instead:
  2. 00:39:863 (2,3) - This rhythm is really not appropriate for Hard. You are making the players click on blue-ticks instead of white/red ticks which is really awkward to play.
  3. 00:52:363 (1,2,3) - I really question your usage of this kind of rhythm on a Hard. You really miss out on important notes in the song that the singer stresses:
  4. 00:53:104 - 00:53:660 - I think this rhythm could definitely be improved, and made a bit more complex.
My update
Ipas
Hello! | From monstrata's Kudosu! tab
Please check this mod before bubble ><

[ZJ's Easy]
  1. 00:04:215 (2) - Blanket it with 00:03:289 (1) - ? It will makes flow run smoothly throughout this rhythm
[Adol's Normal]
  1. 00:04:215 (4) - Blanket it with 00:04:771 (1) - ? The flow feels so rigid here, blanket may helps to make it more flexible and easy to be read . If you apply this one, realize other flow that have same problem clearly
  2. 00:04:956 - This downbeat couldn't be ignored imo . This beat brings the one of the loudest beat in the intro section but only without cymbal sound . Make the pattern like this could help you to map that downbeat, it's same like what you did on 00:05:697 (2,3) -
  3. 00:30:141 (1,2) - This overlap might be a little tricky . (2) looks a bit covered up on its head may causing some gameplay problems imo . Rearrange the flow, use the similar placement like you did on 00:25:511 (3,5) - to avoid any problems that may found
  4. 00:50:141 (3) - Looks a little bad because 00:50:697 (4) - first direction before the anchor points noticed isn't paralleled up with this slider . You can make it parallel and move it up a bit to avoid density between the objects so it won't creates something awkward like this imo
[Del's Hard]
  1. 00:14:956 (7,1) - Fix spacing . The current one is very close and it makes the flow very dense . It may causing some misread to people who often facing 3/4 rhythms too
  2. 01:02:549 - End the first kiai at this section . It fits more better . The current one feels really awkward
[Insane]
  1. 00:12:919 (4,5,6,7) - You could make them into more flexible jumping flow . The current feels a bit rigid
  2. 00:14:215 - Use additions drum clap instead of additions drum whistle? Fits more better imo
[]
Go rank! Nice map~
Good Luck!
Adol Christin
No comment = 100% accepted.
Blue = Fixed all or fixed some.
Orange = In consideration or just some comment.
Red = Declined.

Ipas wrote:

Hello! | From monstrata's Kudosu! tab
Please check this mod before bubble ><

[Adol's Normal]
  1. 00:04:215 (4) - Blanket it with 00:04:771 (1) - ? The flow feels so rigid here, blanket may helps to make it more flexible and easy to be read . If you apply this one, realize other flow that have same problem clearly :arrow: ah, imo flow is totally fine, but blanket would make the whole pattern untidy.
  2. 00:04:956 - This downbeat couldn't be ignored imo . This beat brings the one of the loudest beat in the intro section but only without cymbal sound . Make the pattern like this could help you to map that downbeat, it's same like what you did on 00:05:697 (2,3) - :arrow: remove my objects and listen carefully. the downbeat is NOT on the beginning of the bar.
  3. 00:30:141 (1,2) - This overlap might be a little tricky . (2) looks a bit covered up on its head may causing some gameplay problems imo . Rearrange the flow, use the similar placement like you did on 00:25:511 (3,5) - to avoid any problems that may found :arrow: really? i feel this type of overlap is readable for newbie players and looks fine. The space is not enough for a pattern like 00:25:511 (3,5) -. Also there is an Easy diff to balance the spread.
  4. 00:50:141 (3) - Looks a little bad because 00:50:697 (4) - first direction before the anchor points noticed isn't paralleled up with this slider . You can make it parallel and move it up a bit to avoid density between the objects so it won't creates something awkward like this imo :arrow: tired to make some change here.
[]
Go rank! Nice map~
Good Luck!
Another thing: I replaced some single taps with reverse sliders in kiai time, in order to reduce the difficulty.

Thank you for modding.

SPOILER
osu file format v14

[General]
AudioFilename: TREASURE BOX.mp3
AudioLeadIn: 2000
PreviewTime: 52363
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:TREASURE BOX
TitleUnicode:宝箱-TREASURE BOX-
Artist:Okui Masami
ArtistUnicode:奥井雅美
Creator:kunkakunkakunkakunka
Version:Adol's Normal
Source:SHIROBAKO
Tags:opening tv size zj0924 adol christin del05 white box takarabako p.a. works musashino animation musani exodus dai san hikou shoujo tai sanjo purun purun tengoku puruten
BeatmapID:715992
BeatmapSetID:319822

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

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367,137,73104,6,0,L|377:80,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
297,102,73660,2,0,B|245:87|245:87|183:106,1,110,6|8,0:0|0:0,0:0:0:0:
118,128,74215,1,6,0:0:0:0:
334,209,74771,6,0,L|351:279,2,55,2|8|2,0:0|0:0|0:0,0:0:0:0:
269,250,75326,2,0,B|218:267|218:267|154:250,1,110,8|8,0:0|0:0,0:0:0:0:
102,111,76067,6,0,B|153:94|153:94|217:111,1,110,6|8,0:0|0:0,0:0:0:0:
283,121,76623,1,2,0:0:0:0:
357,102,76808,2,0,B|377:155|377:155|360:218,1,110,2|8,0:0|0:0,0:0:0:0:
211,233,77549,2,0,L|196:294,2,55,8|2|8,0:0|0:0|0:0,0:0:0:0:
155,89,78289,2,0,B|134:144|134:144|147:205,1,110,2|8,0:0|0:0,0:0:0:0:
211,233,78845,6,0,B|264:223|264:223|321:236,1,110,6|2,0:0|0:0,0:0:0:0:
394,248,79400,1,8,0:0:0:0:
444,102,79771,2,0,B|389:89|389:89|336:99,1,110,2|8,0:0|0:0,0:0:0:0:
260,86,80326,2,0,B|208:103|208:103|147:86,1,110,2|2,0:0|0:0,0:0:0:0:
83,59,80882,1,8,0:0:0:0:
115,209,81252,2,0,L|98:264,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
258,266,81993,6,0,B|313:265|313:265|365:239,1,110,2|8,0:0|0:0,0:0:0:0:
417,96,82734,2,0,L|437:155,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
263,95,83474,2,0,L|243:154,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
326,138,84030,2,0,B|340:191|340:191|322:255,1,110,2|2,0:0|0:0,0:0:0:0:
303,318,84586,1,8,0:0:0:0:
161,258,84956,6,0,B|112:231|112:231|57:231,1,110,6|8,0:0|0:0,0:0:0:0:
163,343,85697,2,0,L|217:342,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
292,259,86437,2,0,L|237:259,2,55,2|2|8,0:0|0:0|0:0,0:0:0:0:
369,260,86993,2,0,B|423:259|423:259|464:221,1,110,2|2,0:0|0:0,0:0:0:0:
507,156,87549,1,8,0:0:0:0:
361,104,87919,6,0,L|374:49,2,55,6|2|8,0:0|0:0|0:0,0:0:0:0:
380,178,88474,1,2,0:0:0:0:
304,159,88660,2,0,B|248:161|248:161|200:186,1,110,8|8,0:0|0:0,0:0:0:0:
135,226,89215,1,6,0:0:0:0:
Topic Starter
kunka

Ipas wrote:

Hello! | From monstrata's Kudosu! tab
Please check this mod before bubble ><
Hi~
Random mods??
This maps are in modding now by another BN.
I can't accept your MOD. I'm sorry :(
※After MOD of next BN, I may change need and the place that I felt at the same time.

To Idol-san
You revised it, but are sorry.
I cannot use it.
As above mentioned above, it is in modding now by BN.
After MOD of next BN, want to update it at the same time.
Please wait a moment.
Monstrata

kunkakunkakunkakunka wrote:

  1. I'm seeing some issues with lack of emphasis in many parts of this Insane.
    00:16:437 (6,1) - This is what i *want* to see. Where you map some sort of jump, flowbreak, etc... to emphasize the note here, because in the music, this note is also emphasized. You follow the 1.40x DS spacing too much, and that results in patterns that look good structurally, cuz they're all spaced well, but do not adequately emphasize the music.
    This part is DS1.6. I repeated changes in many modding. Please refer to this for the detailed process. https://osu.ppy.sh/forum/p/4331654 I keep it.
  2. Here is a list of places:
  3. 00:15:696 (3,4) - It's the same as the above
  4. 00:18:660 (3,4) - ^
  5. 00:19:400 (6,1) - ^
  6. 00:25:141 (4,1) - ^
  7. 00:34:215 (3,1) - ^
I meant 1.60x My bad on that. You completely miss the point though. Your mapping doesn't emphasize certain notes that the song emphasizes.
Example: 00:16:437 (6,1) - You map a jump here, but not at 00:19:400 (6,1) - . Even though its the same melody that is being mirrored.
Because you follow DS so strictly on your Insane, notes that are emphasized in the music just play like any other note in your map...

Don't think of this as hating on your map or anything :P. It's best if I bring up what I think may be an issue and have your BN's interested in bubble/ranking consider it first before pushing it forward. Better than a QAT bringing this up after it's been qualified :P.
Topic Starter
kunka

monstrata wrote:

I meant 1.60x My bad on that. You completely miss the point though. Your mapping doesn't emphasize certain notes that the song emphasizes.
Example: 00:16:437 (6,1) - You map a jump here, but not at 00:19:400 (6,1) - . Even though its the same melody that is being mirrored.
Because you follow DS so strictly on your Insane, notes that are emphasized in the music just play like any other note in your map...

Don't think of this as hating on your map or anything :P. It's best if I bring up what I think may be an issue and have your BN's interested in bubble/ranking consider it first before pushing it forward. Better than a QAT bringing this up after it's been qualified :P.

I surely regard DS as important. However, it is an exception about Hard diff and the Insane diff. I don't use DS at need and the point that thought. In any event, next BN is in the middle of modding. I perform a review of your MOD again. However, I don't make modifications unless modding is over.
I'm sorry..
Del05
Hi
thanks for the mod

All fixed

Ipas wrote:

[Del's Hard]
  1. 00:14:956 (7,1) - Fix spacing . The current one is very close and it makes the flow very dense . It may causing some misread to people who often facing 3/4 rhythms too
  2. 01:02:549 - End the first kiai at this section . It fits more better . The current one feels really awkward
My update
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Ipas wrote:

Hello! | From monstrata's Kudosu! tab
Please check this mod before bubble >< The situation changed. I accept your MOD. Thank you very much :)

[Insane]
  1. 00:12:919 (4,5,6,7) - You could make them into more flexible jumping flow . The current feels a bit rigid It is the place that I edited many times here. I changed it simple daringly.
  2. 00:14:215 - Use additions drum clap instead of additions drum whistle? Fits more better imo fixed
Go rank! Nice map~
Good Luck! Thank you for modding. Ipas-san :D

To monstrata-san
I changed only a little. However, I don’t think that it is strange even if I review it how many times. It can't expect the big change. I'm sorry.
Bara-


[General]
All clear

[ZJ]
  1. 00:15:326 (1,2,1,2) - All the 3/2 sliders feel a bit boring all together. Consider switching some to 1/1 for variety (Applys to later similar parts as well)
  2. 00:59:771 (2,1) - This is quite confusing for newbies, as the tail of (1) is closer to the tail of (2) then the head of (1) is to the tail of (2) (I hope you understand) (This is a DQ-able point)
  3. 01:10:141 (1,2) - ^^
Neat diff

[Adol]
  1. 00:09:400 (4,5) - Flows quite badly, due to the reverse Arrow pointing at the previous object. Move it somewhere else, or move the end to 288:28 (or smth)
  2. 00:59:030 (2,3,4) - This is quite a difficulty spike. Everything is sliders, but then suddenly, a triplet pop up. Better make them a slider+circle
  3. 01:07:919 (2,3,4) - ^^
  4. 01:12:363 (3,4,5) - ^^
Such a weird mapping style O.o
I love it

[Del]
  1. 01:29:030 (5,1) - Consider increasing spacing between these two for the final sound
Awesome diff!

[Insane]
  1. 01:28:289 (3,4,5,6,7,8) - This feels like a huge Spike, due to high jumps, consider toning it down to 2.0 DS
This diff is focused on DS a lot, which I find quite inappropriate for Insane
I;m also not a fan of the offbeat sliders, but they do follow vocals fine
If you need help pushing this map forward, get a few more mods on the Insane and you can call me back (that diff kinda needs more work, mostly spacing wise)

Good luck!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


Baraatje123 wrote:



[General]
All clear

[Adol]Adol-san is very busy and couldn't revise it. Instead, I will revise it in substitution. It's approved for the person in question.
  1. 00:09:400 (4,5) - Flows quite badly, due to the reverse Arrow pointing at the previous object. Move it somewhere else, or move the end to 288:28 (or smth) fixed
  2. 00:59:030 (2,3,4) - This is quite a difficulty spike. Everything is sliders, but then suddenly, a triplet pop up. Better make them a slider+circle I think that repeat slider is suitable.
  3. 01:07:919 (2,3,4) - ^^ ^
  4. 01:12:363 (3,4,5) - ^^ fixed
Such a weird mapping style O.o
I love it

[Insane]
  1. 01:28:289 (3,4,5,6,7,8) - This feels like a huge Spike, due to high jumps, consider toning it down to 2.0 DS fixed.
This diff is focused on DS a lot, which I find quite inappropriate for Insane
I;m also not a fan of the offbeat sliders, but they do follow vocals fine As for this diff, indication of DS has been increased...Because I did not think that I receive indication of DS in "Insane diff", I'm at a loss. I almost changed the placement to DS1.4 daringly. (All the beginning was pointed out in 1.6)
If you need help pushing this map forward, get a few more mods on the Insane and you can call me back (that diff kinda needs more work, mostly spacing wise) okay. Thank you for modding.;)

Good luck!
Topic Starter
kunka
There was a reply of Del-san.
I made modifications as follows.

[Del]
  1. 01:29:030 (5,1) - Consider increasing spacing between these two for the final sound fixed. I moved 01:29:215 (1) - to 404.136. http://puu.sh/k31ew.png
Topic Starter
kunka
I updated a modified file of the zj-san. http://puu.sh/k48du.png

all updated :)
Milan-
insane
-00:57:919 (6,7) - this sounds better imo http://puu.sh/k1AWs/be076a015f.jpg The sound you're trying to map is really low and ambiguous. I'd prefer if you do triple for emphazing the cymbal, rather than mapping sounds that are hard to hear. Up to you really.
-01:01:067 (1) - using the repeat to cover the cymbal doesn't sound too good. Try to make 01:01:252 - clickable like http://puu.sh/k1B6t/1e9e7a1fc6.jpg or something similar
-01:03:752 - maybe add a note?xd the drums are more clear there.
-01:11:993 (2) - this should end at 01:12:178 - imo. Fits the vocals better. but up to you
-01:13:660 (3) - clap on tail doesn't sound cool... Change it for drum-whistle. Sounds better.
-AR 9 seems excessive. The map doesn't have jumps at all (just some few places) and also the BPM is low. I'd use AR 8 instead, plays good enough. But you don't like low AR i think, so 8.5 will be ok too.

Hard
-00:08:474 (2,3) - uhm sounds more natural if you ctrl´g this rhythm.
-00:09:400 (1) - finish on head?
-00:24:956 (3,4) - ctrl'g this rhythm too.. sounds a bit weird as is, cuz from 00:25:141 - starts vocals and there's a clear cymbal too.
-00:34:215 (3) - Dont use tails for very strong beats like this one. Cymbals or downbeat should be clickable, so something like this http://puu.sh/k6aCU/e11f25b179.jpg do the same but better
-00:59:400 (4,1,2,3) - this rhythm sounds weird, the long slider doesnt fit where it is tbh, something like http://puu.sh/k6aSy/4a65ca21fd.jpg may work better and still have a pause
-01:06:067 (2,3) - uuh sounds bad. Try ctrl'g too, so it follows the vocals and doesnt ignore the strong upbeat. Here too 01:24:030 (3,4) -
-01:26:437 (1,2,3,4) - try something like this http://puu.sh/k6b4F/812c62cac4.jpg . or just ctrl g 01:26:808 (2,3) - . Right now sounds like mapping nothing
-01:18:474 (4,5,6) - prefer if you use a 1/4 repeater for the sake of gameplay, but uhm up to you.
-There are some stuff that are harder than Insane lol, so please nerf them:
-00:12:271 (6) - i think it's unneeded, the sound is really low and no really, but up to you iguess
- 00:40:511 (1,2,3) - these patterns should use the constant 1.3x. Especially 00:44:215 (1,2,3,1) - .
-00:53:844 (1,2,3,4) - prefer to use 3 circles max, 4 circles is the only thing that makes Insane an Insane. Same for 00:14:215 (2,3,4,5,6,7) -
-00:10:141 (3,4,1,2) - try to avoid these many consecutives "jumps".
-00:57:549 (4,5,1) - try to nerf the distance a bit between these. It's a bit too high
-If you nerf these, spread will be much better, k. cool

Normal
-00:04:771 (1,2) - ay sounds bad as is ;w; the downbeat carries all the rhythm, if that makes sense. So ctrl+g'ng will sound cooler. It happens on other spots too like 00:08:474 (2,3) - ,mapping to vocals would be much natural to play; 00:11:437 (2,3) - 00:54:400 (5,6) - 00:55:882 (2,3) - 00:57:363 (5,6) - 01:00:326 (4,5) - 01:04:771 (2,3) - 01:06:252 (5,6) - 01:20:326 (4,5) - 01:24:030 (4,5) - 01:26:993 (4,5) - upbeat is stronger than the offbeat. Drums dont matter in any of these points, newbies listen the main melody and vocals over some very low kick (pretty much everyone listen to that xd)
-00:17:919 (6,2) - sketchy overlap uuh.. It's kinda confusing due the fact that there's not a big gap between these and the flow with 00:18:289 (1) - is a bit sharp. 01:17:549 (4,5,1) - similar, it'd be better if you dont do that tbh
-00:30:141 (1,2) - this is actually ugly imo xd
-00:51:993 - ;w; vocals were cute
-01:10:697 (2,1) - slightly overlaps aren't really cool, overlap more or not overlap at all. looks better

Easy
-00:58:289 (1,2) - uh you could make it a bit more interesting in terms of rhythms. It's the kiai after all, you expect it to be more intense than the previous patterns
-01:26:437 (3) - doesnt seem to reverse on the right beat imo. http://puu.sh/k6cnr/6e93fc698d.jpg like this sounds much better


Uhm, if rhythms in Hard and Normal are changed, call me back. If not, gl, kbai
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

(Normal diff) Adol-san is very busy and couldn't revise it. Instead, I will revise it in substitution.

Milan- wrote:

insane
-00:57:919 (6,7) - this sounds better imo http://puu.sh/k1AWs/be076a015f.jpg The sound you're trying to map is really low and ambiguous. I'd prefer if you do triple for emphazing the cymbal, rather than mapping sounds that are hard to hear. Up to you really. hmm,,,,,okay. I revise it while regretting it. I like kick slider here lol. However, Because 1 circle of the 00:57:549 (4) - stops a flow, it is unnatural.
-01:01:067 (1) - using the repeat to cover the cymbal doesn't sound too good. Try to make 01:01:252 - clickable like http://puu.sh/k1B6t/1e9e7a1fc6.jpg or something similar fixed
-01:03:752 - maybe add a note?xd the drums are more clear there. fixed
-01:11:993 (2) - this should end at 01:12:178 - imo. Fits the vocals better. but up to you fixed
-01:13:660 (3) - clap on tail doesn't sound cool... Change it for drum-whistle. Sounds better. fixed
-AR 9 seems excessive. The map doesn't have jumps at all (just some few places) and also the BPM is low. I'd use AR 8 instead, plays good enough. But you don't like low AR i think, so 8.5 will be ok too. I don't want to change AR. but, Because there was the pointing out of the also monstrata-san, I switch to AR8.7.

Normal
-00:04:771 (1,2) - ay sounds bad as is ;w; the downbeat carries all the rhythm, if that makes sense. So ctrl+g'ng will sound cooler. It happens on other spots too like 00:08:474 (2,3) - ,mapping to vocals would be much natural to play; 00:11:437 (2,3) - 00:54:400 (5,6) - 00:55:882 (2,3) - 00:57:363 (5,6) - 01:00:326 (4,5) - 01:04:771 (2,3) - 01:06:252 (5,6) - 01:20:326 (4,5) - 01:24:030 (4,5) - 01:26:993 (4,5) - upbeat is stronger than the offbeat. Drums dont matter in any of these points, newbies listen the main melody and vocals over some very low kick (pretty much everyone listen to that xd) This is Adol-style!! I was troubled very much...However, Because it is entrusted from him, I accept it. fixed.
-00:17:919 (6,2) - sketchy overlap uuh.. It's kinda confusing due the fact that there's not a big gap between these and the flow with 00:18:289 (1) - is a bit sharp. 01:17:549 (4,5,1) - similar, it'd be better if you dont do that tbh ※↓
-00:30:141 (1,2) - this is actually ugly imo xd ※↓
-00:51:993 - ;w; vocals were cute I changed the 00:51:623 (5) - to the 1/1 slider.
-01:10:697 (2,1) - slightly overlaps aren't really cool, overlap more or not overlap at all. looks better ※↓
※This diff had to do a change of the rhythm and a change of the placement big by a correction of the overlap. However, I tried for keeping a base as much as possible. I'd like you to re-check.

Uhm, if rhythms in Hard and Normal are changed, call me back. If not, gl, kbai hm,,Anyway, If it is finished all, I call you.
meii18
Hello! M4M

General
  • Easy
  1. 00:10:882(3)- An 3/2 slider with a repeat sounds weird here as I can listen the music.For a better rhythm here I suggest to remove the repeat from 00:10:882(3)- and snapping it to 2/1 slider and then adding a note on 00:11:993-.It should be like here
  2. 00:30:141(1,2)- Have you tried to make these sliders same? If yes,it doesn't look so good in my opinion.My suggestion is to make first ctrl+C (I mean to copy the slider) then make ctrl+V to paste then make ctrl+J and then move the copied slider to 189|334.It should be like here
  3. 00:57:919- In my opinion,you can add a note here for emphasizing 'koname' lyric instead ignoring it
  4. 01:26:437(3)- As I said on 00:10:882(3)-,a 3/2 slider with a repeat sounds weird to me in my opinion.You can remove the repeat and snapping it to 2/1 slider and then adding a note on 01:27:549- to follow the vocal properly
  • Adol's Normal
  1. 00:49:400(1,2,3)- This rhythm could be much better here if you want to follow the song properly here.For example,00:49:400(1)- can be snapped to 3/2 slider and 00:49:956(2)- can be an 1/2 slider placed on 00:50:326- so the rhythm must be like here
  2. 00:52:919(1,2,3)- This 1/1 slider -> 1/1 -> note rhythm sounds weird to me and it doesn't follow the vocals properly as I can see. If you want to follow the vocals properly,my suggestion is to move 00:52:919(2)- to 00:53:104- and adding a note on 00:52:919-.It should be like here
  3. 01:08:660(3)- Making a ctrl+J to this slider would give a better transition between this slider and the next note (01:09:215(4)-) and also a better transition between this slider and 01:07:919 (2)-
  • Del's Hard
  1. 00:32:734(4)- You can use different type of rhythm here in my opinion.For example,00:32:734(4)- can be an 1/2 slider and on 00:33:104- you can add an 1/1 slider to follow the vocal much better and properly.It should be like here
  2. 00:45:326(2,3)- I guess 00:45:697(3)- as an 1/4 slider with one repeat doesn't follow the vocal properly in my opinion.My suggestion is to replace this slider with a note placed on 00:45:882- and snapping 00:45:326(2)- to an 1/1 slider to follow the vocals properly.It must be like there
  3. 00:55:326(1,2)- This 1/1 slider -> 1/1 rhyhtm sounds a bit weird and it seems it doesn't follow the vocals properly.I suggest to replace 00:55:882(2)- with just a circle and then place a 1/2 slider on 00:56:067- to follow the vocals properly and much better.Here
  4. 01:04:215(1,2)- As I said on 00:55:326(1,2)- The 1/1 sliders rhythm sounds weird here and it doesn't follow the vocals properly.You can use this rhythm for following the vocals properly
  • Insane
  1. 00:35:141(3)- On 00:35:511- there's still vocal as I can hear so snapping the slider to the red tick (00:35:511-) to follow that vocal instead ignoring it wouldn't hurt at all :D
  2. 00:36:623(3)- An 1/2 slider with an repeat doesn't sound so good in my opinion.I suggest to remove the repeat and then snap the slider to 1/1 slider I mean to red tick (00:36:993-) like here for following the vocal properly
  3. 01:03:474(3,4,5,6,7)- Here a 5x stream ( I mean 5 circles stream ) doesn't follow the music really well in my opinion.If you want to follow the music properly here,I suggest to delete 01:03:567(4)- so from 01:03:660- you'll have triplets which will fit the music BG. It should be like here
That's all from me! I'm really sorry for this long delay :cry: You can call me back for rebubble or Milan- or another BN.It's your choice.
Until then,Good Luck!
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

(Normal diff) Adol-san is very busy and couldn't revise it. Instead, I will revise it in substitution.

ByBy13 wrote:

Hello! M4M

  • Adol's Normal
  1. 00:49:400(1,2,3)- This rhythm could be much better here if you want to follow the song properly here.For example,00:49:400(1)- can be snapped to 3/2 slider and 00:49:956(2)- can be an 1/2 slider placed on 00:50:326- so the rhythm must be like here hm,,It is good rhythm. However, it has some resistance that note of the 00:50:141 - is removed. Therefore I changed it in this way. http://puu.sh/k8DBH.jpg
  2. 00:52:919(1,2,3)- This 1/1 slider -> 1/1 -> note rhythm sounds weird to me and it doesn't follow the vocals properly as I can see. If you want to follow the vocals properly,my suggestion is to move 00:52:919(2)- to 00:53:104- and adding a note on 00:52:919-.It should be like here fixed
  3. 01:08:660(3)- Making a ctrl+J to this slider would give a better transition between this slider and the next note (01:09:215(4)-) and also a better transition between this slider and 01:07:919 (2)- okay.
  • Insane
  1. 00:35:141(3)- On 00:35:511- there's still vocal as I can hear so snapping the slider to the red tick (00:35:511-) to follow that vocal instead ignoring it wouldn't hurt at all :D okay. I switched to 1/1 slider.
  2. 00:36:623(3)- An 1/2 slider with an repeat doesn't sound so good in my opinion.I suggest to remove the repeat and then snap the slider to 1/1 slider I mean to red tick (00:36:993-) like here for following the vocal properly hm..ok.
  3. 01:03:474(3,4,5,6,7)- Here a 5x stream ( I mean 5 circles stream ) doesn't follow the music really well in my opinion.If you want to follow the music properly here,I suggest to delete 01:03:567(4)- so from 01:03:660- you'll have triplets which will fit the music BG. It should be like here You are right when it surely listen well. fixed.
That's all from me! I'm really sorry for this long delay :cry: You can call me back for rebubble or Milan- or another BN.It's your choice.
Until then,Good Luck! okay. Thank you for modding :)
And, I uploaded the latest data of the zj-san.
http://puu.sh/k8D3k.png
Because Del-san is revised during a few days, I wait.
-Nanaka-
暇つぶし
red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. The gap between Easy and Normal is large
    Easy SV 0.8 DS 1.0<Normal SV 1.1 DS 1.4,so High lol

ZJ's Easy

  1. 00:04:215 - This is sampleset Drum is it intentional? un fit for me
  2. 00:06:437 - 00:07:919 - soft whistle.imo
  3. 00:36:067 - ^ 00:36:623 - try soft Finish
  4. 00:41:437 - 00:44:400 - Missing rhythm.add note + Clap or Drum Finish.Natural playing imo
    Kiai Time?sound is not enough....
    00:54:956 - 00:57:919 - 00:59:400 - 01:00:882 - 01:06:808 - I Circle to add you want to

Adol's Normal

  1. 00:08:474 (4) - Remove Note.00:07:734 - You here sound picked up did not for melody is strange. 00:04:771 (4) - also here the sound different
    try 00:07:919 - 1/1 repeat Slider 00:09:030 - Circle.or ← Ctrl+G rhythm,Either
  2. 00:10:882 (3,4) - ^ same
  3. 00:23:845 (5,1) - bad flow
  4. 00:34:586 (1) - Remove NC 00:37:363 (1) - ^ 00:37:919 (2) - add NC
    This can see easy will
  5. 00:41:808 - add whistle or Clap
  6. 00:42:549 - 00:43:289 - add whistle.fit Vocal
  7. 00:49:400 (1) - end at 00:49:771 - 00:49:956 - add note better,sound increased it is height up rhythm

Del's Hard

  1. 00:04:771 - 00:04:956 - 00:05:697 - 00:06:437 - 00:07:734 - Soft whistle fit.imo
  2. 00:08:474 (2,3) - Ctrl + G rhythm.better
  3. 00:09:400 - Missing Finish
  4. 00:12:363 - ^
  5. 00:13:660 - Remove Clap
  6. 00:27:178 - you here, volume and SV up but I here and the difference between know not 00:15:326 - 00:26:993 -
  7. 00:36:623 - your sound pattern. add Finish
  8. 00:40:511 - 00:46:252 - why volume25%? seems out of plece to me
  9. 00:49:400 - add soft Finish
  10. 01:06:067 (2,3) - Ctrl + G rhythm.better
  11. 01:10:141 - 01:13:104 - add soft Finish
  12. 01:10:697 - 01:13:660 - ^
    01:23:845 (2,3) - Ctrl + G rhythm

Insane


  • どうでもいいけど自分で作ったカラフルボックスはAR9なのにBPM1高いこっちは何故8.7なのかが分かりませんでした
  1. 00:02:734 (1,2,3,4,5) - 開幕うるさいです、すくなくとも00:02:734 (1,2) - はDrum whistleでの方があってると思います
  2. 00:06:808 - 00:07:734 - ここにもS whistle足したほうが良い感じになると思います
  3. 00:12:363 (1,2,3,4,5,6,7) - whistle.Clapのつけ方おかしいと思います、一回全部外して以下試してみてください
    00:12:363 (1) - Soft Finish
    00:12:549 (2) - S whistle
    00:12:734 (3) - Clap
    00:12:919 (4) - S whistle
    00:13:104 (5) - Clap
    00:13:289 (6) - S whistle
    00:13:474 (7) - Clap
    ついでに流れもよくないので置きなおすか5.6をDtrl + Gしてみてください
  4. 00:14:215 - 少なくともここはSClapでいいと思います
  5. 00:35:141 - 00:36:067 - 00:36:623 - 00:37:363 - 私なら全部S Finishにします
  6. 00:39:030 (1,2) - どちらかというと高音がなってるのにD Finishは重たいです、普通にS FinishかS Clapでよくないですか
  7. 00:45:326 (3) - D要素ないです、普通にClapにしましょう
    00:45:697 - S whistle
    00:46:067 - D whistle
    00:46:252 - S whistle
    でいいと思いました
  8. 00:49:030 (4,1) - 手前のパターン引き継いで1のClap外して4の頭に付けた方がいいです
  9. 00:56:437 (6,1) - 流れ強引すぎですblanketしたかっただけにしか見えません、43/271あたりに置くのが自然な流れだと思います
  10. 01:08:845 - パターン的にここDwhistleじゃないんですか付けるにしても01:09:586 (3) - こっちだと思います
  11. 01:17:549 (1) - S Finish
  12. 01:21:252 (3) - bodyのSampleDrum外してくださいノイズ入ってます 
  13. 01:23:289 - 01:23:474 - 手前の以下ry S whistleでいいです7にはお好みで
  14. 01:27:919 (1,2,3,4,5,6,7,8) - 最初の参考に付け直してください

mod time: 1hour

gl
Adol Christin
Long time no see Nanaka~
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change


-Nanaka- wrote:

暇つぶし びっくりしたwありがとございます^^
red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. The gap between Easy and Normal is large 現在Adol-sanはとても忙しくて返信出来ません。今は私が代理で答えてるのでそれに答えます。これが彼らのmap styleのようです。Easyを少し上げてNormalを落とすのが理想だと思います。ですが、Normalに関しては基を変更する事になるので私は彼のスタイル(基)を変更する事が出来ません。というか、出来ればしたくないです。ここがどうしてもネックになるのであれば彼らに相談します..(GDはほんと難しい('A`))
    Easy SV 0.8 DS 1.0<Normal SV 1.1 DS 1.4,so High lol

Adol's Normal

Geneでも書いた通り今、彼は対応出来ないので私が対応します。これは彼からの希望です。つか、返信してるじゃんwwどゆ事?w
  1. 00:08:474 (4) - Remove Note.00:07:734 - You here sound picked up did not for melody is strange. 00:04:771 (4) - also here the sound different
    try 00:07:919 - 1/1 repeat Slider 00:09:030 - Circle.or ← Ctrl+G rhythm,Either 1/1 repeat sliderの方が良さげなので変更します。サビ後のフレーズも同じなので修正します。
  2. 00:10:882 (3,4) - ^ same ^
  3. 00:23:845 (5,1) - bad flow (5)とその後のnoteを少し移動させました。
  4. 00:34:586 (1) - Remove NC 00:37:363 (1) - ^ 00:37:919 (2) - add NC
    This can see easy will fixed
  5. 00:41:808 - add whistle or Clap I added clap.
  6. 00:42:549 - 00:43:289 - add whistle.fit Vocal fixed
  7. 00:49:400 (1) - end at 00:49:771 - 00:49:956 - add note better,sound increased it is height up rhythm ここ前にByByさんに指摘されて修正した所なんですよね~、、まー言われた通りに変更したわけではないですがw以前は見にくい配置だったのですが、あれから配置変えして1note入れても問題ない状態なので変更します。

Insane


  • どうでもいいけど自分で作ったカラフルボックスはAR9なのにBPM1高いこっちは何故8.7なのかが分かりませんでした 個人的にはAR9がいいです('A`)ですが、BNも含め数人から指摘が合ったので採用しました。我を通すより意見が多い案件を優先しただけです、、まー納得はしてませんw
  1. 00:02:734 (1,2,3,4,5) - 開幕うるさいです、すくなくとも00:02:734 (1,2) - はDrum whistleでの方があってると思います 5連打は35%まで落としました。whistleも変更しました.
  2. 00:06:808 - 00:07:734 - ここにもS whistle足したほうが良い感じになると思います fixed
  3. 00:12:363 (1,2,3,4,5,6,7) - whistle.Clapのつけ方おかしいと思います、一回全部外して以下試してみてください fixed. (6)だけスネア音拾いたいのでそのままでいきます。
    00:12:363 (1) - Soft Finish
    00:12:549 (2) - S whistle
    00:12:734 (3) - Clap
    00:12:919 (4) - S whistle
    00:13:104 (5) - Clap
    00:13:289 (6) - S whistle
    00:13:474 (7) - Clap
    ついでに流れもよくないので置きなおすか5.6をDtrl + Gしてみてください 個人的にはctrl + Gみたいな流れが好きです。最初そういう感じの配置がかなりありました。ですが、DSに忠実な譜面なのでこういうジャンプは結構つっこまれて全てなくしましたorz。また言われる可能性がかなり高いので配置変えにします。
  4. 00:14:215 - 少なくともここはSClapでいいと思います fixed
  5. 00:35:141 - 00:36:067 - 00:36:623 - 00:37:363 - 私なら全部S Finishにします fixed。なんかうるさくなった気が、、w
  6. 00:39:030 (1,2) - どちらかというと高音がなってるのにD Finishは重たいです、普通にS FinishかS Clapでよくないですか hm,,clapでいきます
  7. 00:45:326 (3) - D要素ないです、普通にClapにしましょう fixed. 以下同じ↓
    00:45:697 - S whistle
    00:46:067 - D whistle
    00:46:252 - S whistle ここだけはSが違和感あったのでD whistleでいきます
    でいいと思いました
  8. 00:49:030 (4,1) - 手前のパターン引き継いで1のClap外して4の頭に付けた方がいいです fixed
  9. 00:56:437 (6,1) - 流れ強引すぎですblanketしたかっただけにしか見えません、43/271あたりに置くのが自然な流れだと思います ここ前にもつっこまれた所なんですよね。ん~、、okay. ただしDS1.4で似た感じの配置にします。次のnoteからかなり位置がずれるので、このあたりの配置を変えました。
  10. 01:08:845 - パターン的にここDwhistleじゃないんですか付けるにしても01:09:586 (3) - こっちだと思います fixed
  11. 01:17:549 (1) - S Finish 2note後の01:17:919 (3) - にFinish付いてて2回連続がどうも違和感あります。と言うか高音が個人的に納得いかない、、重すぎるという事であればD whistleに変更します。
  12. 01:21:252 (3) - bodyのSampleDrum外してくださいノイズ入ってます nandetsuiteru
  13. 01:23:289 - 01:23:474 - 手前の以下ry S whistleでいいです7にはお好みで (6)だけにしときます
  14. 01:27:919 (1,2,3,4,5,6,7,8) - 最初の参考に付け直してください fixed

mod time: 1hour

gl ありがとでした ;)
Del05
Hi
sorry for long waited xD
Just have test
My Update

No reply means fixed

Milan- wrote:

Hard
-00:08:474 (2,3) - uhm sounds more natural if you ctrl´g this rhythm.
-00:09:400 (1) - finish on head?
-00:24:956 (3,4) - ctrl'g this rhythm too.. sounds a bit weird as is, cuz from 00:25:141 - starts vocals and there's a clear cymbal too.
-00:34:215 (3) - Dont use tails for very strong beats like this one. Cymbals or downbeat should be clickable, so something like this http://puu.sh/k6aCU/e11f25b179.jpg do the same but better I will consider it, i like it like now xD
-00:59:400 (4,1,2,3) - this rhythm sounds weird, the long slider doesnt fit where it is tbh, something like http://puu.sh/k6aSy/4a65ca21fd.jpg may work better and still have a pause
-01:06:067 (2,3) - uuh sounds bad. Try ctrl'g too, so it follows the vocals and doesnt ignore the strong upbeat. Here too 01:24:030 (3,4) -
-01:26:437 (1,2,3,4) - try something like this http://puu.sh/k6b4F/812c62cac4.jpg . or just ctrl g 01:26:808 (2,3) - . Right now sounds like mapping nothing
-01:18:474 (4,5,6) - prefer if you use a 1/4 repeater for the sake of gameplay, but uhm up to you.
-There are some stuff that are harder than Insane lol, so please nerf them:
-00:12:271 (6) - i think it's unneeded, the sound is really low and no really, but up to you iguess
- 00:40:511 (1,2,3) - these patterns should use the constant 1.3x. Especially 00:44:215 (1,2,3,1) - . change DS for 00:44:215 (1,2,3,1)-
-00:53:844 (1,2,3,4) - prefer to use 3 circles max, 4 circles is the only thing that makes Insane an Insane. Same for 00:14:215 (2,3,4,5,6,7) - Will consider it
-00:10:141 (3,4,1,2) - try to avoid these many consecutives "jumps". Will consider it
-00:57:549 (4,5,1) - try to nerf the distance a bit between these. It's a bit too high
-If you nerf these, spread will be much better, k. cool
All fixed
  • Del's Hard
  1. 00:32:734(4)- You can use different type of rhythm here in my opinion.For example,00:32:734(4)- can be an 1/2 slider and on 00:33:104- you can add an 1/1 slider to follow the vocal much better and properly.It should be like here
  2. 00:45:326(2,3)- I guess 00:45:697(3)- as an 1/4 slider with one repeat doesn't follow the vocal properly in my opinion.My suggestion is to replace this slider with a note placed on 00:45:882- and snapping 00:45:326(2)- to an 1/1 slider to follow the vocals properly.It must be like there
  3. 00:55:326(1,2)- This 1/1 slider -> 1/1 rhyhtm sounds a bit weird and it seems it doesn't follow the vocals properly.I suggest to replace 00:55:882(2)- with just a circle and then place a 1/2 slider on 00:56:067- to follow the vocals properly and much better.Here
  4. 01:04:215(1,2)- As I said on 00:55:326(1,2)- The 1/1 sliders rhythm sounds weird here and it doesn't follow the vocals properly.You can use this rhythm for following the vocals properly

All fixed

Del's Hard

  1. 00:04:771 - 00:04:956 - 00:05:697 - 00:06:437 - 00:07:734 - Soft whistle fit.imo
  2. 00:08:474 (2,3) - Ctrl + G rhythm.better
  3. 00:09:400 - Missing Finish
  4. 00:12:363 - ^
  5. 00:13:660 - Remove Clap
  6. 00:27:178 - you here, volume and SV up but I here and the difference between know not 00:15:326 - 00:26:993 -
  7. 00:36:623 - your sound pattern. add Finish
  8. 00:40:511 - 00:46:252 - why volume25%? seems out of plece to me
  9. 00:49:400 - add soft Finish
  10. 01:06:067 (2,3) - Ctrl + G rhythm.better
  11. 01:10:141 - 01:13:104 - add soft Finish
  12. 01:10:697 - 01:13:660 - ^
    01:23:845 (2,3) - Ctrl + G rhythm
Milan-
normal: 00:09:030 (4,1) - distance plz.. also, 00:06:437 (1,2) - i think it'd be nice if (2) was more apart of (1) like this http://puu.sh/kAcnH/dc75f4559c.jpg . It may be confusing for some players

let me know
Topic Starter
kunka

Milan- wrote:

normal: 00:09:030 (4,1) - distance plz.. also, 00:06:437 (1,2) - i think it'd be nice if (2) was more apart of (1) like this http://puu.sh/kAcnH/dc75f4559c.jpg . It may be confusing for some players

let me know
lol I'm sorry^^; I made modifications. okay~
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