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_yoc ft. Matsumoto Sara - Crescendo

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Topic Starter
Snepif
This beatmap was submitted using in-game submission on Monday, January 24, 2022 at 4:10:48 AM

Artist: _yoc ft. Matsumoto Sara
Title: Crescendo
Source: Touhou
Tags: th10 Riverside Catastrophe in Bhava agra Wonderful Heaven Tenshi Hinanai Theme
BPM: 172
Filesize: 5111kb
Play Time: 03:56
Difficulties Available:
  1. Easy (1.77 stars, 239 notes)
  2. Hard (3.46 stars, 569 notes)
  3. Lunatic (4.98 stars, 893 notes)
  4. Normal (2.16 stars, 402 notes)
  5. Sky Palette (5.39 stars, 917 notes)
Download: _yoc ft. Matsumoto Sara - Crescendo
Information: Scores/Beatmap Listing
---------------
Nekomata
[General]
  1. timing: your offset is late by 17 ms. try 1562. this mod is with current offset.
  2. audiophile: the mp3 is poor quality to me. if you have the original source (like a flac or at least 320kbps mp3), then i can reencode it to the highest allowed quality for you.
[Easy]
  1. 00:34:021 (3) - aesthetics: move this slightly to the right - to (383,218) for aesthetic purposes.
  2. 00:48:672 (3,4) - gameplay: swap positions with each other and rearrange to something like this for better flow: http://puu.sh/ioaiz.png
  3. 00:58:788 (2,3) - aesthetics: i prefer if they are arranged in a perfect triangle or like http://puu.sh/ioaoW.png
  4. 01:23:555 (3) - aesthetics: fix this very slight ugliness http://puu.sh/ioaxY.png
  5. 01:23:555 (3) - gameplay: not very important, but watch that spacing (should be 1.1x). so maybe move to (446,251) and readjust blanket.
  6. 02:14:486 (2) - rhythm: before you mapped on the red tick for a part similar to this (example 00:56:172 (4).) so consider changing this for consistency. (i actually think it will fit better since vocals are the strong point here)
  7. 02:32:800 (1) - gameplay: i'm sure extending this by another measure won't be unrankable, and it will feel nicer because that guitar lol. (also remove 02:38:207 (1).) you have a long break right after so why not :p
  8. 02:54:253 (1,2) - gameplay: replace the circle with another repeat. this particular part may be confusing/hard for new players (it's different than the long slider to long slider 1/2s)
  9. 03:48:672 (5) - aesthetics: please fix that blanket :c
  10. 03:48:672 (5) - rhythm: shorten by a 1/2 to 03:50:067. this is where the vocal starts to fade off. also, ending at that red line makes it sound odd.
[Normal]
  1. 00:07:509 (1) - aesthetics: move down a bit, to avoid that overlap on a past circle for neatness. also consider this flow: http://puu.sh/iobg5.png
  2. 00:26:869 (4) - gameplay: nooooo! :p repeat 00:25:648 (3) - too, similar to 00:31:230 (4,5) - :)
  3. cool diff. nothing else major enough.
[Hard]
  1. 01:23:555 (1) - rhythm: i think it's better if you shorten this spinner by 1 beat, and put some circles/slider on the downbeat where it used to end.
  2. 01:31:055 (3) - gameplay: consider using a 5 circle stream instead. it fits well here imo.
  3. 01:47:451 (3) - aesthetics: ugly stack imo, maybe stack it perfectly or just move it somewhere else
  4. 02:34:369 (2,3,4,5,6,7,8) - rhythm/gameplay: i really don't like this tapping rhythm... you should consider reworking this to be a bit more simple for playability reasons.
  5. looking good
[Lunatic]
  1. 03:42:741 (1,2) - gameplay: well, when playing through i actually kinda expected these positions swapped lol (not very important)
lit120
hi

[Normal]
  1. 00:22:683 (3) - DS
  2. 00:47:800 (3) - finish
  3. 00:50:590 (3) - ^
  4. 02:05:939 (3) - ^
  5. 02:08:730 (3) - ^
[Hard]
  1. 00:47:800 (3) - finish
  2. 00:50:590 (5) - ^
  3. 02:05:939 (4) - ^
  4. 02:08:730 (5) - ^
  5. 03:53:555 (1) - ^
[Lunatic]
  1. 01:49:893 (2,3,4,5,6) - how about making it into neat star pattern?
  2. 02:00:532 (1) - stack with 01:59:834 (3) -
  3. 02:05:939 (5) - finish for head
  4. 02:08:730 (1) - ^
  5. 02:20:532 (4) - set this one to blue tick
kinda lazy to check easy diff =w=. GL!
Epic_old_1
Hi snepif!

Is a mp3 file with 256kbps rankable?? idk :p

Easy

  1. 00:39:694 (1) - curve more for better blanket

Normal

  1. 00:09:844 (5) - bend it slightly
  2. 01:34:144 (5) - 88|52

Hard

  1. 00:23:344 - add a circle here
  2. 02:25:294 (2,4) - atack please
  3. 02:38:944 (4) - 373||200 for better shape

Insane

  1. 00:04:744 (2,1) - stack please
  2. 01:29:344 (1) - 196||219. It's more readable

W1

  1. 00:24:019 - isn't this time line is for volume 5%?
  2. 00:24:469 - ^
  3. 00:39:694 (1,2) - weird 3/4 here ;w;
  4. 00:41:344 (4,5,6) - unstacked notes here
  5. 00:43:744 (6,7,1) - ^
  6. 00:45:694 (1,2) - i really expected a jump here.. why dont you place somewhere like 285||329 and ctrl+g at 00:46:144 (1)

Effulgence

  1. 00:01:744 (6,1) - this stack is quite weird. Why dont you place at 148||348?
  2. 00:18:094 (3) - 286||348 for slightly better playing
  3. 00:18:544 (5) - i expect a jump with 00:18:694 (1) here. how about 260||228
  4. 00:36:244 (4,5) - ctrl + g seems better flow (if then move them a bit)
  5. 00:46:144 (1,2) - emphasizing kiai is good but this 3/4 is too unfitable. please change into normal 1/1slider (what you did it at 02:14:944 (1) )
  6. 01:24:544 (1) - ^
  7. 01:14:644 (4) - 280||132 is much better for playing for me (i played this part several times with 0.5x speed and this is my conclusion)
  8. 01:14:944 (1) - bend slightly more
    i loved the guitar part at 01:53:344


I'm not sure my mod was helpful...orz

Please keep this masterpiece for ranked
Topic Starter
Snepif

Nekomata wrote:

[General]
  1. timing: your offset is late by 17 ms. try 1562. this mod is with current offset. yeah I didn't remember to fix the files haha
  2. audiophile: the mp3 is poor quality to me. if you have the original source (like a flac or at least 320kbps mp3), then i can reencode it to the highest allowed quality for you.
[Easy]
  1. 00:34:021 (3) - aesthetics: move this slightly to the right - to (383,218) for aesthetic purposes.
  2. 00:48:672 (3,4) - gameplay: swap positions with each other and rearrange to something like this for better flow: http://puu.sh/ioaiz.png. actually it'd be worse flow with the next slider
  3. 00:58:788 (2,3) - aesthetics: i prefer if they are arranged in a perfect triangle or like http://puu.sh/ioaoW.png
  4. 01:23:555 (3) - aesthetics: fix this very slight ugliness http://puu.sh/ioaxY.png
  5. 01:23:555 (3) - gameplay: not very important, but watch that spacing (should be 1.1x). so maybe move to (446,251) and readjust blanket.
  6. 02:14:486 (2) - rhythm: before you mapped on the red tick for a part similar to this (example 00:56:172 (4).) so consider changing this for consistency. (i actually think it will fit better since vocals are the strong point here) I kiiinda agree but I can't find a way to do so without fucking up the rest of the pattern
  7. 02:32:800 (1) - gameplay: i'm sure extending this by another measure won't be unrankable, and it will feel nicer because that guitar lol. (also remove 02:38:207 (1).) you have a long break right after so why not :p
  8. 02:54:253 (1,2) - gameplay: replace the circle with another repeat. this particular part may be confusing/hard for new players (it's different than the long slider to long slider 1/2s)
  9. 03:48:672 (5) - aesthetics: please fix that blanket :c
  10. 03:48:672 (5) - rhythm: shorten by a 1/2 to 03:50:067. this is where the vocal starts to fade off. also, ending at that red line makes it sound odd. I would but I have the exact same slider in the previous chorus and you didn't say anything, I don't think it sounds that odd"!
[Normal]
  1. 00:07:509 (1) - aesthetics: move down a bit, to avoid that overlap on a past circle for neatness. also consider this flow: http://puu.sh/iobg5.png
  2. 00:26:869 (4) - gameplay: nooooo! :p repeat 00:25:648 (3) - too, similar to 00:31:230 (4,5) - :)
  3. cool diff. nothing else major enough.
[Hard]
  1. 01:23:555 (1) - rhythm: i think it's better if you shorten this spinner by 1 beat, and put some circles/slider on the downbeat where it used to end.
  2. 01:31:055 (3) - gameplay: consider using a 5 circle stream instead. it fits well here imo. i don't really like that after so many singletap notes
  3. 01:47:451 (3) - aesthetics: ugly stack imo, maybe stack it perfectly or just move it somewhere else
  4. 02:34:369 (2,3,4,5,6,7,8) - rhythm/gameplay: i really don't like this tapping rhythm... you should consider reworking this to be a bit more simple for playability reasons. but it's not that confusing because i have another stack before that lets this one be implied
  5. looking good
[Lunatic]
  1. 03:42:741 (1,2) - gameplay: well, when playing through i actually kinda expected these positions swapped lol (not very important) why? the previous one was like this too
Thanks a lot!

-Hakurei- wrote:

hi

[Normal]
  1. 00:22:683 (3) - DS
  2. 00:47:800 (3) - finish I'm not sure about all these finishes, I'll think about them, I know you can hear them in the music but it would be too... overloaded? to put them. But I'll think about it. This goes for all finishes.
  3. 00:50:590 (3) - ^
  4. 02:05:939 (3) - ^
  5. 02:08:730 (3) - ^
[Hard]
  1. 00:47:800 (3) - finish
  2. 00:50:590 (5) - ^
  3. 02:05:939 (4) - ^
  4. 02:08:730 (5) - ^
  5. 03:53:555 (1) - ^
[Lunatic]
  1. 01:49:893 (2,3,4,5,6) - how about making it into neat star pattern? I wanted to avoid a perfect star in purpose! made it more obvious now
  2. 02:00:532 (1) - stack with 01:59:834 (3) - this is made on purpose, that's why the previous note is not stacked either!
  3. 02:05:939 (5) - finish for head
  4. 02:08:730 (1) - ^
  5. 02:20:532 (4) - set this one to blue tick
kinda lazy to check easy diff =w=. GL!
Thanks guys! no comment = fix, really helpful!

Btw Epic I think you modded another map and posted here, I'll quote you in the correct thread (BLOOD STAIN CHILD), ok?
Epic_old_1
Oh god i must have been drunk orz

sorry
repr1se
M4M from your mod queue.

Lunatic
00:05:590 (4,5) - move 4 closer to 3
00:06:986 (8) - move closer to 7
00:23:381 (4,5,6) - possibly have them point down?
00:38:730 (4) - very well hidden, move it out some
01:42:218 (6) - move to x:248 y:116, easier to read
02:54:776 (1) - Remove the break, pre- and post-break notes will take care of HP

Hard
00:48:846 (1,2,3) - consider making this into a curve
00:51:637 (1,2,3) - ^
02:04:369 (4,5,6,7) - make this into sliders
02:34:718 (4,5,6) - ^
02:39:951 (1,1,1,1) - Should be one combo
02:45:532 (1,1,1,1) - ^
02:59:834 (1,2,3,4) - Make sliders
03:21:986 (3,4,5) OR 03:22:334 (6,7,8) - make into sliders. Recommend 03:21:986 (3,4,5)

Nothing to comment on in Normal and Easy.

Overall thoughts:
I like the song. Hard was very well mapped. Good luck!
DahplA
M4M~

Lunatic
  1. 00:03:672 (6,7,1) - How come the pattern here isn't going in a set direction (curves off slightly). Even if you're trying to emphasize 1, it will look weird from a gameplay perspective as it's not where the player predicts it to be.
  2. 01:03:323 (1,2) - The flow is a bit weird here, since you have a considerably spaced jumpy part 01:02:276 (1,2,3,4,5) - before it, then a circle with very little spacing. Consider increasing spacing here.
  3. 01:36:462 (6,7) - Just a minor thing. I feel this stack should be spaced further to correspond with 01:35:765 (2) - . If we take a look at 01:35:241 (5,6,1,3,4,5) - we can see they're the same pattern essentially, therefore having 01:36:462 (6,7) - spaced as far as 01:35:765 (2) - would make sense
  4. 01:41:521 (4,5,1,2,3,4,5) - Hmm, this spacing is strange, because the second part is spaced more. From what I can hear, it sounds like the music is almost draining out or going down. Also another minor thing, 01:42:393 (1) - needs to be re-positioned to fit the curve better.
  5. 01:42:916 (2,4) - While it is part of a pattern, I feel 4 should have equal spacing to 2 as the vocals hit the same line
  6. 01:54:951 (5) - NC
  7. 02:03:846 (3,4,5) - Why not make this triple straight
  8. 02:04:718 (1) - Same thing about the stream curve
  9. 02:37:858 (7) - I recommend spacing (or stretching) this slider out as it may fall under the category of slider manipulation
  10. 02:59:137 How come for this segment, you map to the electronic sound, then ignore it in the little gap we see after this timestamp
  11. 03:09:428 (1,1,1) - I think you should change how this stacking segment plays out. Currently, 03:09:428 (1) - is way off, and not stacked under 03:08:904 (1) - because of your other stacks.
Hard
  1. 00:17:102 (4) - Blanket can be improved.
  2. 01:23:555 (1) - Even though you're mapping to the vocals, it would still be better to map the beat for this part specifically. On another note, why did you decide to use a spinner initially, then use an extended slider 01:28:439 (1) -
  3. 02:54:951 I feel like there should be a break here. I mean, there's barely any sound. EDIT: Just realised, why is there a break on Lunatic, yet not on your other difficulties. I feel this break should be consistent.
  4. 03:48:672 (1) - Same as 01:23:555 (1) -
  5. 03:53:555 (1,1) - Strange, I would've expected an extended slider here, since there is one 01:28:439 (1) - . Make sure it's consistent
Normal
  1. 00:04:718 (1) - I think you should start with a circle here on the downbeat and follow the same pattern as 00:01:928 (1,2) - (or the other way around)
  2. 02:26:695 (8,1) - I just think this pattern is a bit weird, since you miss out on a opportunity to place a hittable object on the downbeat, also 02:29:486 (6,1) -
Easy
  1. 00:06:114 (3,4) - Use a slider here. It will follow the same pattern as 00:03:323 (3) - and will be easier since it'll be less consecutive circles
  2. 00:52:160 (1) - Blanket can be curved slightly more
  3. 01:02:625 (3,4,1) - The flow here might stumble newer players. Consider fixing this
  4. 01:23:555 (3) - A really minor thing. You should placed the red tick on the slidertick for better responsiveness (just move it left slightly)
  5. 01:50:765 (1) - Why not use the same pattern as 01:47:974 (1,2) -

Mmm, amazing song and mapping. Have some stars as well.
Milan-
holi m4m

[insane]
  1. 00:01:579 - pretty sure you don't need this red line. There's a musical term for this, i dont remember the name tho xd. (Also 00:01:927 - is off by 1ms, very important, very unrankable. jk)
  2. 00:21:986 (3,4,5,6,7,8) - not sure if it's cuz i dont like horizontal jumps, but the flow here is a bit harsh. Try moving 00:22:509 (8) - somewhere around x284y275? if you dont want to have a more cute circular flow towards x245y13.
  3. 00:38:730 (4) - i feel this place doesn't fit the music very much, you put the same emphasis to this and 00:38:207 (2) - even tho they are clearly different. Try moving (4) around x231y93 maybe? (in addition that (4) is cover but a lot of approach circles and it's a bit hard to read, atleast for me xD)
  4. 01:06:462 (1) - there's something that keeps annoying me while playing about the hitsounds here. Try adding whistle to 01:07:334 (1) - head, so that lonely whistle doesn't sound so random there. Same with similar instances
  5. 01:23:381 (2) - this note doesnt have any emphasis or something on this section, thus the distance between 01:22:858 (1,2,3) - is a bit senseless, try adding more distance between 2 and 3 rather than 1 and 2
  6. 01:38:991 (4) - move this to x361y274, better aesthetics /w\
  7. 02:01:928 (1) - finish on head sounds better imo
  8. 02:19:704 (5) - guitar is on 1/4 here. like this http://puu.sh/iIWYw/4cbb2b135e.jpg puedes escuchar 3 beats pasado la mitad xD no durante todo el tick. incluso lo escuchas asi a 25%. (I feel like the Offset is a bit late, like -10 may work better)
  9. 02:24:079 (4) - this slider passes over a very important beat that should be mapped out imo, even fits guitar much better (02:24:253 - )
  10. 02:25:648 (4) - nc
  11. 02:37:509 (5,6,7,1) - try something like this? http://puu.sh/iIXEq/3438a0d3fb.jpg Everytime i fail here ;w; this difficult spike is too hard
  12. 02:49:893 (2) - this slider follow anything in concrete imo. try something similar like you did here 02:52:160 (1,2,3) - makes more sense too
  13. 03:08:904 (1,1) - check this in-game. Auto-stack thing screws everything here
[hard]
  1. 00:46:230 (4) - move it to x208y27, looks cleaner
  2. 01:23:555 - try adding a note here and start the spinner 1/4 later? hitsounds Sound cooler. same on the 2nd kiai
  3. 01:44:834 (4) - for what i've seen lately.. i'd suggest you to use 2 circles instead. "Using tail for downbeat seems a bit random in this context and also musically incorrect" kinda thing
  4. 02:01:579 (4) - ^ (You should really reconsider this one ><)
  5. 02:32:625 (1) - try adding more distance to this slider. specially when you do this 02:34:021 (1) - . (btw, i'd not change distance too drastically on that spot if i were you)
  6. 02:49:893 (2) - ya same as insane. something like this maybe ? http://puu.sh/iIYYZ/664eac09ae.jpg
  7. 03:34:021 (1) - finish on head
  8. 03:52:160 (1,2,3) - the whole map has a good flow, but here you decided to not do so. Try rotating (3) if you dont want to change much
[normal]
  1. 00:36:114 (2,4) - this little overlap is visible on gameplay ;w;
  2. 01:23:381 (2) - try this http://puu.sh/iIZqj/ac1a59bfaf.jpg just to keep the 1/1 hitsounding. otherwise it sounds like mehh
  3. 02:16:928 - add a note here so there's no awkward 3/2 gap and also it'd fit guitar as well
  4. 02:19:893 (3) - try using a 1/2 repeater instead. the guitar at 02:20:067 - is very noticiable and no mapping it sounds a bit weird imo
  5. 02:40:300 (2,3,4) - shouldnt be a nc spam here? :p like others diffs
  6. 03:22:509 (4,1) - tthis 1/1 stack is quite random. There shouldn't be different kind of stacking on a normal, according to new rules asdf, dunno, consider moving (1) away for easy reading etc.
[easy]
  1. 01:28:439 (4) - distance
  2. 02:54:253 (1) - this multi reverse is too short for newbies. it's probably unrankable nowadays xd, if it were like a 1/1 slider could be fine, but not a 1/2 where you can barely see the repeats
suerte!<3
Topic Starter
Snepif

Repr1se wrote:

M4M from your mod queue.

Lunatic
00:05:590 (4,5) - move 4 closer to 3 why though o.o
00:06:986 (8) - move closer to 7 same
00:23:381 (4,5,6) - possibly have them point down?
00:38:730 (4) - very well hidden, move it out some it's intentional! don't think it causes any bad
01:42:218 (6) - move to x:248 y:116, easier to read
02:54:776 (1) - Remove the break, pre- and post-break notes will take care of HP

Hard
00:48:846 (1,2,3) - consider making this into a curve
00:51:637 (1,2,3) - ^ i like it jumpy here
02:04:369 (4,5,6,7) - make this into sliders why?
02:34:718 (4,5,6) - ^
02:39:951 (1,1,1,1) - Should be one combo im not sure about this. i get your idea but it looks so cute like this. maybe i need more feedback
02:45:532 (1,1,1,1) - ^
02:59:834 (1,2,3,4) - Make sliders not really necessary, its super easy cause there is a break before
03:21:986 (3,4,5) OR 03:22:334 (6,7,8) - make into sliders. Recommend 03:21:986 (3,4,5)

Nothing to comment on in Normal and Easy.

Overall thoughts:
I like the song. Hard was very well mapped. Good luck!
Thanks!

Milan- wrote:

holi m4m

[insane]
  1. 00:01:579 - pretty sure you don't need this red line. There's a musical term for this, i dont remember the name tho xd. (Also 00:01:927 - is off by 1ms, very important, very unrankable. jk) yeah ill ask more people
  2. 00:21:986 (3,4,5,6,7,8) - not sure if it's cuz i dont like horizontal jumps, but the flow here is a bit harsh. Try moving 00:22:509 (8) - somewhere around x284y275? if you dont want to have a more cute circular flow towards x245y13. what do you mean? the flow here is good
  3. 00:38:730 (4) - i feel this place doesn't fit the music very much, you put the same emphasis to this and 00:38:207 (2) - even tho they are clearly different. Try moving (4) around x231y93 maybe? (in addition that (4) is cover but a lot of approach circles and it's a bit hard to read, atleast for me xD)
  4. 01:06:462 (1) - there's something that keeps annoying me while playing about the hitsounds here. Try adding whistle to 01:07:334 (1) - head, so that lonely whistle doesn't sound so random there. Same with similar instances
  5. 01:23:381 (2) - this note doesnt have any emphasis or something on this section, thus the distance between 01:22:858 (1,2,3) - is a bit senseless, try adding more distance between 2 and 3 rather than 1 and 2
  6. 01:38:991 (4) - move this to x361y274, better aesthetics /w\
  7. 02:01:928 (1) - finish on head sounds better imo
  8. 02:19:704 (5) - guitar is on 1/4 here. like this http://puu.sh/iIWYw/4cbb2b135e.jpg puedes escuchar 3 beats pasado la mitad xD no durante todo el tick. incluso lo escuchas asi a 25%. (I feel like the Offset is a bit late, like -10 may work better) Es común que en los solos de guitarras se desfacen por 10 ms porque son tocados por humanos. En este caso la intención de la canción era dejarlo en 1/3 solo que se atrasó el guitarrista. Lo voy a dejar así
  9. 02:24:079 (4) - this slider passes over a very important beat that should be mapped out imo, even fits guitar much better (02:24:253 - )
  10. 02:25:648 (4) - nc not necessary
  11. 02:37:509 (5,6,7,1) - try something like this? http://puu.sh/iIXEq/3438a0d3fb.jpg Everytime i fail here ;w; this difficult spike is too hard. My way fits the song better though
  12. 02:49:893 (2) - this slider follow anything in concrete imo. try something similar like you did here 02:52:160 (1,2,3) - makes more sense too it does follow the music though
  13. 03:08:904 (1,1) - check this in-game. Auto-stack thing screws everything here
[hard]
  1. 00:46:230 (4) - move it to x208y27, looks cleaner
  2. 01:23:555 - try adding a note here and start the spinner 1/4 later? hitsounds Sound cooler. same on the 2nd kiai
  3. 01:44:834 (4) - for what i've seen lately.. i'd suggest you to use 2 circles instead. "Using tail for downbeat seems a bit random in this context and also musically incorrect" kinda thing.
  4. 02:01:579 (4) - ^ (You should really reconsider this one ><)
  5. 02:32:625 (1) - try adding more distance to this slider. specially when you do this 02:34:021 (1) - . (btw, i'd not change distance too drastically on that spot if i were you)
  6. 02:49:893 (2) - ya same as insane. something like this maybe ? http://puu.sh/iIYYZ/664eac09ae.jpg i prefer my way
  7. 03:34:021 (1) - finish on head
  8. 03:52:160 (1,2,3) - the whole map has a good flow, but here you decided to not do so. Try rotating (3) if you dont want to change much. except my way has good flow too http://puu.sh/iK1PW/78edd18f24.jpg
[normal]
  1. 00:36:114 (2,4) - this little overlap is visible on gameplay ;w;
  2. 01:23:381 (2) - try this http://puu.sh/iIZqj/ac1a59bfaf.jpg just to keep the 1/1 hitsounding. otherwise it sounds like mehh
  3. 02:16:928 - add a note here so there's no awkward 3/2 gap and also it'd fit guitar as well. I don't find the gap awkward. Also the red tick is where the guitar is at
  4. 02:19:893 (3) - try using a 1/2 repeater instead. the guitar at 02:20:067 - is very noticiable and no mapping it sounds a bit weird imo its not that noticeable o.O
  5. 02:40:300 (2,3,4) - shouldnt be a nc spam here? :p like others diffs
  6. 03:22:509 (4,1) - tthis 1/1 stack is quite random. There shouldn't be different kind of stacking on a normal, according to new rules asdf, dunno, consider moving (1) away for easy reading etc.
[easy]
  1. 01:28:439 (4) - distance wtf that was unintentional
  2. 02:54:253 (1) - this multi reverse is too short for newbies. it's probably unrankable nowadays xd, if it were like a 1/1 slider could be fine, but not a 1/2 where you can barely see the repeats. I actually think the opposite, multi-repeats are fine only on short sliders. We'll see
suerte!<3
Thankssss no comment = fix
HappyRocket88
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Hai! Mod de mi queue, En mi corazón sabes que te odio. :>

Easy
  1. Probablemente podrías eliminar líneas verdes que no le causan nada al mapa.
  2. 00:38:207 (1,2,3,4) This manage the same DS but you can try something more symmetric like:
  3. 01:45:183 (1,3) Aquí un stack no se vería tan malo.
  4. 02:27:044 (1,2,3) Más simetría aquí también?
  5. 03:04:718 (4,1) This isn't perfectly blanket.

Normal
  1. I don't find anything wrong with this normal. o.o
  2. 02:39:951 (1,1,1,1) There's no need to do this on normal diffs, please.

Hell! The hard is too well mapped. GG My mod ends here.

Have a star then ╰(✿˙ᗜ˙)੭━☆
BanchoBot
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