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WEAVER - Kuchizuke Diamond

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Topic Starter
RzHr
This beatmap was submitted using in-game submission on 10 Juli 2015 at 17:03:02

Artist: WEAVER
Title: Kuchizuke Diamond
Source: 山田くんと7人の魔女
Tags: Yamada Kun To Nana Nin No Majo And The Seven Witches Urara Shiraishi Miyabi Itou Nene Odagiri Mikoto Asuka Full Version Size OP Opening Kei Kawano Yoshinori Sunahara Toru Kawabe Yuji Sugimoto
BPM: 164
Filesize: 5852kb
Play Time: 03:51
Difficulties Available:
  1. Hard (3,17 stars, 559 notes)
  2. Insane (4,18 stars, 780 notes)
  3. Normal (1,97 stars, 390 notes)
Download: WEAVER - Kuchizuke Diamond
Information: Scores/Beatmap Listing
---------------
Normal : Done
Hard : Done
Insane : Done
Ready for Mod


Thanks to All Modders
  1. Kuro Fuyusaki
  2. LucaSA4
  3. domSaur
  4. BrianTheDrummer
  5. Come[Back]Home
  6. HappyRocket88
  7. Exa
  8. J1NX1337
Kuro Fuyusaki
#mod req in-game

[General]
  1. Uncheck "Enable Countdown" just in case, or do you prefer to install it :>
  2. increase the volume like 10-40% at intro, kiai and area that has high pressure
[Normal]
  1. 01:01:499 (1,2) - -> off beat, especially the first slider, it's more like 3/4 beat every 2 beat, here's the example :
  2. 01:48:329 (1,2) - -> same as ^ or you can use 2 slider without back and forth, and full length 2 beat
  3. 03:07:901 (1,2,3) - -> ^
  4. 03:11:010 (1) - -> prefer full length slider than back and forth
[Hard]
  1. 00:07:353 (1) - -> Put in a higher place *vertically up*, it's hard to hit, or Ctrl+G -> 00:07:353 (1,2) -
  2. 00:14:487 (1,2) - 00:20:340 (1,2) - -> NC at the 2nd note
  3. 00:24:365 (1) - -> delete NC, why so early changing combo .-.
  4. 00:25:645 (1) - -> delete NC, start at 00:26:377 (6) -
  5. 00:31:499 (1) - ->delete NC start at 00:32:231 (1) - hmm, i suggest NC every 8 beat dominantly, i won't take it further then.
  6. 00:34:243 (2,3,4,5) - -> seems hollow, and conflicted with the stream afterward, i suggest delete it and and add it with slider stream from 00:34:609 - to 00:35:066 -
  7. 00:36:254 (3,4,5) - -> separate it further? .-.
  8. 00:37:901 (1,2) - -> NC at the 2nd note
  9. 01:03:694 (1,2) - -> not even needed, imo, there's no beat here, you can make it a drain section, but i suppose you can discuss it with the other modder
  10. 01:09:548 (1,2) - -> don't stack it, it's hard to hit the slider (afterward) 01:10:279 (1) - i think
  11. 02:08:084 (1,2) - -> ^
  12. 02:08:084 (1,2) - -> you like to place the jump flow vertically, huh ;w;
  13. 02:35:340 (8,1,2) - -> bad flow, better stack the last slider with the hit circle
  14. 02:36:437 (3,4,5) - ->i think it's better if u move it 2 beat later, delete 02:37:718 (6) - and add hit circle at 02:36:437 - it much better to follow the violin sound rather than the piano, don't always stuck at piano flow
  15. 02:43:022 (5,6,7) - same suggestion as ^
  16. 02:49:608 (2) - -> instead of stack it, i prefer blanket it
  17. 02:55:461 (2) - -> ^ or whatever except stack
  18. 02:59:852 (2,3) - -> this is the first time i see circle stack if i'm not mistaken, well just a suggest, do the same for earlier pattern, for variation *nah it's okay if you won't
  19. 03:04:242 (5,1,2,3,4) - -> give some pressure at here
  20. 03:05:157 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - same as ^ , but much lighter
  21. 03:10:278 (1,2) - -> same as 01:03:694 (1,2)
Quick Glance -> for flow, it's already good, but almost all of the diff pattern has a same pace, normal, no slow or no fast pace (stop and go hit note aren't included), it seems boring to see if i say it roughly, but i can understand, keep going

[Insane]
Instafailed at 30 sec, suck at modding insane =.= (well, i'll mod it thoroughly later)

still in progress
Kuro Fuyusaki
~Continue Mod~

[Insane]Not mentioning any NC in this diff
  1. OD > 7.0 ?
  2. 00:02:962 (1,2,3) - -> Suggestion, rotate the 2nd slider 300/-60 degree and blanket the end point of slider to 1st slider, and you can stack the start point of 3rd slider to end point of 1st slider, it's more energetic and surely nice flow, example :
  3. 00:11:651 - -> Add hit circle for better continuous stream, it seems hollow to add just triplet
  4. 00:11:743 (1,2,3) - -> Maybe you can reduce the jump a litte
  5. 00:12:292 (1) - -> Rotate 240 degree and place it at x:275, y:122
  6. 00:14:853 (3,4,1) - -> Hard to hit, for me it's blind spot because you place 00:14:487 (1,2) - diagonally down and upright with the next pattern, consider replace it. Though, i don't know how to place it =.=
  7. 00:17:596 (1) - -> Why mini slider?, i think it's best to put 1/2 slider than 1/4
  8. 00:24:365 (4) - -> Seems not good with the flow, i prefer delete and add a hit circle
  9. 00:27:840 (2) - -> Rather than stack at the start of the slider, you can stack it at the end of the slider, it's for the better flow
  10. 00:39:365 (3) - -> Better separate it from 00:38:633 (1) - because, the rhythm is changing and there's no aggressive trigger to put it at the same place of 1st slider (i don't know how to put it correctly =.=)
  11. 00:41:011 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5) - too much unneeded stream at this section, consider reduce it. you're focusing at the piano sound and vocal at once, i prefer focusing at one of them, or using both but with different pattern. And at the piano sound, you use kick slider once after that triplets (makes it 5 note stream) so it's not a good idea. better use just triplets or don't use kick slider
  12. 00:56:926 (1) - -> Delete and add a hit circle
  13. 01:04:060 (7) - -> Hmm, consider delete it, but if not, you can stack it with 01:04:426 (1) - than 01:03:328 (6) -
  14. 01:15:950 (4) - -> Delete hit circle and add triplet slider and you can move 01:16:133 (1) - two tick later
  15. 01:28:755 (1) - -> Put it separately from 2nd slider, for example at the x:20, y:186
  16. 01:36:804 (4) - -> Lost for beat, i know you're following the vocal, but still it isn't right, add hit circle or something that can fill the beat
  17. 01:43:755 (1) - -> I wonder what is this mini slider for, delete it and add a hit circle
  18. 02:39:821 (3) - -> Delete, didn't hear anything, use 25% PB Rate to make sure
  19. 02:44:486 (5) - -> Move the end point of the slider vertically down
  20. 02:56:925 (2) - -> Suggestion, flip vertically and then rotate 300/-60 degree put it at x:281, y:298. Then move the end point the slider of 02:57:291 (3) - vertically up and move the slider to x:422, y:136. And finally, blanket 3 note with 02:57:474 (4) - , here's the picture :
  21. 03:05:888 (7,1,2,3) - ->If there's no gap between 7 with 1, 2, and 3 note, please put them nearly. It looks like they have a gap but in reality they're continuous stream
  22. 03:30:949 (2) - -> Don't hear any triplet, so just use 1/2 beat .-.
  23. 03:44:303 (1,2) - -> Same as 00:27:840 (2) -
Conclusion
  1. Work better at the pattern and the beat placing
  2. Blanket properly if you aren't intentionally use imperfect blanket

I' won't mention the HS as it for now
Okay, hope it's help your work :)

~no kds~
Lumael
Hello :), you are the next from my modding queue!

  • Insane

    00:01:499 (5,7) - Fix blanket
    00:07:718 (6,7) - Fix slider blanket
    00:12:657 (2,3,4,5,6,7) - I would prefer a 1/4 slider with reverse arrows, for some reason I think streams don't fit piano
    00:18:145 (1,2) - blanket it?
    00:19:060 (1,2) - not sure about that, maybe a 1/2 slider?
    00:23:816 (2,3) - stack?
    01:37:718 (1,2) - This overlap is hard to read
    01:48:877 (5,6) - Fix blanket
    02:23:450 (1,2) - ^
    02:24:548 (1,2) - ^
    02:49:608 (2,3) - ^
    03:40:644 (2,3) - not stacked

That's it :)
Topic Starter
RzHr
EDIT : Just double post :>
Topic Starter
RzHr
Kuro Fuyusaki

Kuro Fuyusaki wrote:

#mod req in-game

[General]
  1. Uncheck "Enable Countdown" just in case, or do you prefer to install it :> - Ups... fixed :>
  2. increase the volume like 10-40% at intro, kiai and area that has high pressure - i think now is enough .-. but i will keep this in my mind :>
[Normal]
  1. 01:01:499 (1,2) - -> off beat, especially the first slider, it's more like 3/4 beat every 2 beat, here's the example : - ummm, no... i think this one follow the drum sound
  2. 01:48:329 (1,2) - -> same as ^ or you can use 2 slider without back and forth, and full length 2 beat - ^
  3. 03:07:901 (1,2,3) - -> ^ - ^
  4. 03:11:010 (1) - -> prefer full length slider than back and forth - too long ;-;
[Hard]
  1. 00:07:353 (1) - -> Put in a higher place *vertically up*, it's hard to hit, or Ctrl+G -> 00:07:353 (1,2) - - nothing change, because i think there is ok :>
  2. 00:14:487 (1,2) - 00:20:340 (1,2) - -> NC at the 2nd note - ok
  3. 00:24:365 (1) - -> delete NC, why so early changing combo .-. - fixed
  4. 00:25:645 (1) - -> delete NC, start at 00:26:377 (6) - ok
  5. 00:31:499 (1) - ->delete NC start at 00:32:231 (1) - hmm, i suggest NC every 8 beat dominantly, i won't take it further then. - ok
  6. 00:34:243 (2,3,4,5) - -> seems hollow, and conflicted with the stream afterward, i suggest delete it and and add it with slider stream from 00:34:609 - to 00:35:066 - i don't want to make this more than 3HC stream on hard diff
  7. 00:36:254 (3,4,5) - -> separate it further? .-. - ummm...maybe no
  8. 00:37:901 (1,2) - -> NC at the 2nd note - ok
  9. 01:03:694 (1,2) - -> not even needed, imo, there's no beat here, you can make it a drain section, but i suppose you can discuss it with the other modder - vocal :>
  10. 01:09:548 (1,2) - -> don't stack it, it's hard to hit the slider (afterward) 01:10:279 (1) - i think - keep it at this time. because i have no problem with this. But idk, maybe i will change this later? :>
  11. 02:08:084 (1,2) - -> ^ - ^
  12. 02:08:084 (1,2) - -> you like to place the jump flow vertically, huh ;w; - have no idea for this ;-;
  13. 02:35:340 (8,1,2) - -> bad flow, better stack the last slider with the hit circle - fixed with something in my mind
  14. 02:36:437 (3,4,5) - ->i think it's better if u move it 2 beat later, delete 02:37:718 (6) - and add hit circle at 02:36:437 - it much better to follow the violin sound rather than the piano, don't always stuck at piano flow - nothing change :<
  15. 02:43:022 (5,6,7) - same suggestion as ^ - ^
  16. 02:49:608 (2) - -> instead of stack it, i prefer blanket it - okay XD stacking like this... maybe just my habit ;-;
  17. 02:55:461 (2) - -> ^ or whatever except stack - ^
  18. 02:59:852 (2,3) - -> this is the first time i see circle stack if i'm not mistaken, well just a suggest, do the same for earlier pattern, for variation *nah it's okay if you won't - no :<
  19. 03:04:242 (5,1,2,3,4) - -> give some pressure at here - pressure ? .-. i don't get it.but, i raise the volume... like that?
  20. 03:05:157 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - same as ^ , but much lighter - ^
  21. 03:10:278 (1,2) - -> same as 01:03:694 (1,2) - same like before too :>
Quick Glance -> for flow, it's already good, but almost all of the diff pattern has a same pace, normal, no slow or no fast pace (stop and go hit note aren't included), it seems boring to see if i say it roughly, but i can understand, keep going

[Insane]
Instafailed at 30 sec, suck at modding insane =.= (well, i'll mod it thoroughly later)

still in progress

Kuro Fuyusaki wrote:

~Continue Mod~

[Insane]Not mentioning any NC in this diff
  1. OD > 7.0 ? - no
  2. 00:02:962 (1,2,3) - -> Suggestion, rotate the 2nd slider 300/-60 degree and blanket the end point of slider to 1st slider, and you can stack the start point of 3rd slider to end point of 1st slider, it's more energetic and surely nice flow, example : - ok
  3. 00:11:651 - -> Add hit circle for better continuous stream, it seems hollow to add just triplet - fixed with something different :>
  4. 00:11:743 (1,2,3) - -> Maybe you can reduce the jump a litte - ok
  5. 00:12:292 (1) - -> Rotate 240 degree and place it at x:275, y:122 - fixed
  6. 00:14:853 (3,4,1) - -> Hard to hit, for me it's blind spot because you place 00:14:487 (1,2) - diagonally down and upright with the next pattern, consider replace it. Though, i don't know how to place it =.= - i have no idea too XD i will keep this in my mind, but i think it's ok .-.
  7. 00:17:596 (1) - -> Why mini slider?, i think it's best to put 1/2 slider than 1/4 - i think that's ok .-. nothing change
  8. 00:24:365 (4) - -> Seems not good with the flow, i prefer delete and add a hit circle - i want to fix this :> but nothing change at this time..... i will change it later
  9. 00:27:840 (2) - -> Rather than stack at the start of the slider, you can stack it at the end of the slider, it's for the better flow - fixed
  10. 00:39:365 (3) - -> Better separate it from 00:38:633 (1) - because, the rhythm is changing and there's no aggressive trigger to put it at the same place of 1st slider (i don't know how to put it correctly =.=) - i think there is ok .-.
  11. 00:41:011 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5) - too much unneeded stream at this section, consider reduce it. you're focusing at the piano sound and vocal at once, i prefer focusing at one of them, or using both but with different pattern. And at the piano sound, you use kick slider once after that triplets (makes it 5 note stream) so it's not a good idea. better use just triplets or don't use kick slider - i have no problem with this :< sorry, but nothing change
  12. 00:56:926 (1) - -> Delete and add a hit circle - fixed with something different :>
  13. 01:04:060 (7) - -> Hmm, consider delete it, but if not, you can stack it with 01:04:426 (1) - than 01:03:328 (6) - no
  14. 01:15:950 (4) - -> Delete hit circle and add triplet slider and you can move 01:16:133 (1) - two tick later - ^
  15. 01:28:755 (1) - -> Put it separately from 2nd slider, for example at the x:20, y:186 - fixed
  16. 01:36:804 (4) - -> Lost for beat, i know you're following the vocal, but still it isn't right, add hit circle or something that can fill the beat - drum?
  17. 01:43:755 (1) - -> I wonder what is this mini slider for, delete it and add a hit circle - i ctrl+g it
  18. 02:39:821 (3) - -> Delete, didn't hear anything, use 25% PB Rate to make sure - keep it at this time :>
  19. 02:44:486 (5) - -> Move the end point of the slider vertically down - ok
  20. 02:56:925 (2) - -> Suggestion, flip vertically and then rotate 300/-60 degree put it at x:281, y:298. Then move the end point the slider of 02:57:291 (3) - vertically up and move the slider to x:422, y:136. And finally, blanket 3 note with 02:57:474 (4) - , here's the picture : - keep them :<
  21. 03:05:888 (7,1,2,3) - ->If there's no gap between 7 with 1, 2, and 3 note, please put them nearly. It looks like they have a gap but in reality they're continuous stream - i think there is ok .-. but, idk :> keep this in my mind
  22. 03:30:949 (2) - -> Don't hear any triplet, so just use 1/2 beat .-. - nothing change
  23. 03:44:303 (1,2) - -> Same as 00:27:840 (2) - - fixed
Conclusion
  1. Work better at the pattern and the beat placing
  2. Blanket properly if you aren't intentionally use imperfect blanket

I' won't mention the HS as it for now
Okay, hope it's help your work :)

~no kds~

LucaSA4

LucaSA4 wrote:

Hello :), you are the next from my modding queue!

  • Insane

    00:01:499 (5,7) - Fix blanket
    00:07:718 (6,7) - Fix slider blanket
    00:12:657 (2,3,4,5,6,7) - I would prefer a 1/4 slider with reverse arrows, for some reason I think streams don't fit piano - i'm ok with stream .-. but i will fix them :>
    00:18:145 (1,2) - blanket it?
    00:19:060 (1,2) - not sure about that, maybe a 1/2 slider? - nothing change... but idk, maybe i will it change later
    00:23:816 (2,3) - stack? - ummmm, yeah? .-.
    01:37:718 (1,2) - This overlap is hard to read - i'm ok with this .-. but, i will keep this in my mind
    01:48:877 (5,6) - Fix blanket
    02:23:450 (1,2) - ^
    02:24:548 (1,2) - ^
    02:49:608 (2,3) - ^
    03:40:644 (2,3) - not stacked - that's already .-.
    i fix all blanket mod

That's it :)

Thanks for your help :D
Kuro Fuyusaki

RzHr wrote:

#mod req in-game

[Hard]
  1. 03:04:242 (5,1,2,3,4) - -> give some pressure at here - pressure ? .-. i don't get it.but, i raise the volume... like that? -> i mean the pattern, but just let it slide
  2. 03:05:157 (4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - same as ^ , but much lighter - ^ -> ^
domSaur
m4m ayy m8 Shiraishi best girl

[Insane]

00:11:468 (8,9) - maybe ctrl+g 9 and stack 8 to its top.. it feels to sudden. or at least just make it closer to 00:11:468 (8,9) - just a bit more
00:14:121 (5) - ctrl+g or not. just find a way to make 4 catch 5 properly
00:16:316 (4) - same thing here. i got a little off-guard with this .-.
00:18:145 (1) - another ctrl+g or not as well.
00:23:450 (1) - move this away(ctrl+g as well if you want and symmetrize with 00:23:999 (3) - )
00:50:157 (1,2) - find a way to make this far from 00:49:426 (1,2,3,4) -
01:38:084 (2) - maybe up this a bit.. just don't put this under completely
01:43:206 (3) - blanket properly
02:10:828 (1) - ctrl+g
02:33:876 (1,2,3,4,5,6) - the transition of the distance snap was too far you could prolly spread the first 4 notes more
02:39:730 (2,3,4,5,6,7) - same here

some of your overlaps is kinda throwing me off.. well, i dunno if these are of any use but ye /o/
BrianTheDrummer
Hey :)

[Insane]
General: I see that you used a lot of overlaps, so I recommend using a higher Stack Leniency so that the map will be easier to read.
Streams like 00:12:657 (2,3,4,5,6,7) - look like they are placed manually and therefore look a bit messy. You can just create a slider and then go to Console -> Convert slider to stream... This way the streams will look much better.

00:15:218 (1) - Move it more to the right so that you sort of can keep the square movement from before. Maybe move 00:15:218 (1,2,3) - so that the slider head from 00:15:584 (2) - stacks with 00:15:035 (4) -
00:34:243 (1,2,3,4,5,6) - I recommend using drum hitsounds here
00:40:462 (1,2,3) - I think a 1/1 slider fits better here
00:41:926 (1,2,3) - This stream really feels out of place here. I see that you used it more often, so I recommend just puting a circle on 00:41:926 (1) - and from there on switch between using a slider and a circle.
01:38:084 (2) - I suggest making this one easier to see
02:14:670 - Not very important, but I think they use a 6/4 time signature here (or 3/4, but I think 6/4) and then use a 2/4 time signature at 02:32:230 - to go back to 4/4
02:32:596 (5,6,7,8) - Make this stream line up more properly with the slider end from 02:32:230 (4) -
02:55:461 (2,3) - Make these two blank more properly
02:59:303 (1,2) - ^
03:06:803 (4,5) - I recommend changing the pattern here to something like this This fits better with the music.
03:40:279 - 03:51:803 - This part of the song is a lot more quieter than the parts before, so I recommend removing unnecessary triples which are not supported by the music, like 03:41:193 (4) -

That's all I could find, good luck with your map :)
Come[Back]Home
Insane

00:10:279 (5,6,7) This flow can be improved. Try it like this. (5) should be like this and move the middle sliderpoint of (6) too20/223 and the tail too 15/178 for a better blank. I think the flow is better like this
00:11:011 (7,8,9) I think the distance is a bit big for a Insane, a normal stream would fit perfect here.
00:13:206 (1,2) Distance is a bit big imo
00:26:377 (6,2) This blank can be improved
00:27:840 (2,3) Dint hide (3) under (2) like that, its unrankable in this case since you cant see the end of (3) a triplet on 00:28:572 (4) would be better and fits more
00:32:779 (5,1) Why the DS change? I think theyre too close to each other
00:41:926 (1,2,3,4) I dont like the spacing
00:43:572 (1,2,3,4) ^
00:43:938 (4,1) Why are they so close to each other?
00:45:035 (1,2,3,4) Spacing again
00:47:779 (1,2,3,4) I wont point them out anymore
01:29:487 (3) This one should point in another direction since 01:28:938 (2) has the same, and the flow is akward mostly
01:30:401 (1) No need for a NC here
01:31:316 (2) This one should be a single circle since 01:31:499 theres nothing mappable
01:37:718 (1,2) Unrankable
01:43:023 (2,3) Improve blank here
02:26:377 (3) Why not curvy too? Seems outta place otherwise since there are only curvy sliders
02:28:572 (3) ctrl+g for a cool flow and jump
02:32:871 (8,1) The DS change here is unnecessary imo
02:55:461 (2,3) Improve blank
02:57:474 (4,1) ^
03:03:327 (4,1) ^
03:06:803 (4) Circle instead, no need for something on the blue tick since there is nothing
03:16:864 (1,2) Stack is not perfect


Cool mapset, i like your mappingstyle. Good Luck! \o/
Topic Starter
RzHr
domSaur

domSaur wrote:

m4m ayy m8 Shiraishi best girl

[Insane]

00:11:468 (8,9) - maybe ctrl+g 9 and stack 8 to its top.. it feels to sudden. or at least just make it closer to 00:11:468 (8,9) - just a bit more - fixed
00:14:121 (5) - ctrl+g or not. just find a way to make 4 catch 5 properly - no :< i have no problem with this
00:16:316 (4) - same thing here. i got a little off-guard with this .-. - ^
00:18:145 (1) - another ctrl+g or not as well. - ^
00:23:450 (1) - move this away(ctrl+g as well if you want and symmetrize with 00:23:999 (3) - ) - i will try to fix this :> i just have no idea right now
00:50:157 (1,2) - find a way to make this far from 00:49:426 (1,2,3,4) - idk, but i want it to fit with the vocal :>
01:38:084 (2) - maybe up this a bit.. just don't put this under completely - fixed
01:43:206 (3) - blanket properly - ok
02:10:828 (1) - ctrl+g - keep this in my mind :>
02:33:876 (1,2,3,4,5,6) - the transition of the distance snap was too far you could prolly spread the first 4 notes more - - i think this is ok
02:39:730 (2,3,4,5,6,7) - same here - ^

some of your overlaps is kinda throwing me off.. well, i dunno if these are of any use but ye /o/

BrianTheDrumme

BrianTheDrummer wrote:

Hey :)

[Insane]
General: I see that you used a lot of overlaps, so I recommend using a higher Stack Leniency so that the map will be easier to read.
Streams like 00:12:657 (2,3,4,5,6,7) - look like they are placed manually and therefore look a bit messy. You can just create a slider and then go to Console -> Convert slider to stream... This way the streams will look much better. - that's already .-.

00:15:218 (1) - Move it more to the right so that you sort of can keep the square movement from before. Maybe move 00:15:218 (1,2,3) - so that the slider head from 00:15:584 (2) - stacks with 00:15:035 (4) - prefer mine :>
00:34:243 (1,2,3,4,5,6) - I recommend using drum hitsounds here - ok
00:40:462 (1,2,3) - I think a 1/1 slider fits better here - nothing change
00:41:926 (1,2,3) - This stream really feels out of place here. I see that you used it more often, so I recommend just puting a circle on 00:41:926 (1) - and from there on switch between using a slider and a circle. - keep it at this time
01:38:084 (2) - I suggest making this one easier to see - fixed
02:14:670 - Not very important, but I think they use a 6/4 time signature here (or 3/4, but I think 6/4) and then use a 2/4 time signature at 02:32:230 - to go back to 4/4 - i will keep this in my mind
02:32:596 (5,6,7,8) - Make this stream line up more properly with the slider end from 02:32:230 (4) - - fixed
02:55:461 (2,3) - Make these two blank more properly - ok
02:59:303 (1,2) - ^ - ^
03:06:803 (4,5) - I recommend changing the pattern here to something like this This fits better with the music.
03:40:279 - 03:51:803 - This part of the song is a lot more quieter than the parts before, so I recommend removing unnecessary triples which are not supported by the music, like 03:41:193 (4) - - fixed with something different

That's all I could find, good luck with your map :)

ComeBackHome

Come[Back]Home wrote:

Insane

00:10:279 (5,6,7) This flow can be improved. Try it like this. (5) should be like this
and move the middle sliderpoint of (6) too20/223 and the tail too 15/178 for a better blank. I think the flow is better like this - keep (5) fix (6)
00:11:011 (7,8,9) I think the distance is a bit big for a Insane, a normal stream would fit perfect here. - fixed
00:13:206 (1,2) Distance is a bit big imo - i'm ok with this :>
00:26:377 (6,2) This blank can be improved - ok
00:27:840 (2,3) Dint hide (3) under (2) like that, its unrankable in this case since you cant see the end of (3) a triplet on 00:28:572 (4) would be better and fits more - fixed
00:32:779 (5,1) Why the DS change? I think theyre too close to each other - fixed
00:41:926 (1,2,3,4) I dont like the spacing - nothing change
00:43:572 (1,2,3,4) ^ - ^
00:43:938 (4,1) Why are they so close to each other? - i want it to fit with the vocal... but idk about another people think about it XD keep it
00:45:035 (1,2,3,4) Spacing again - same like before
00:47:779 (1,2,3,4) I wont point them out anymore - ^ :D
01:29:487 (3) This one should point in another direction since 01:28:938 (2) has the same, and the flow is akward mostly - fixed
01:30:401 (1) No need for a NC here - i think because the DS is change .-.
01:31:316 (2) This one should be a single circle since 01:31:499 theres nothing mappable - nothing change
01:37:718 (1,2) Unrankable - fixed
01:43:023 (2,3) Improve blank here - ok
02:26:377 (3) Why not curvy too? Seems outta place otherwise since there are only curvy sliders - changed
02:28:572 (3) ctrl+g for a cool flow and jump - ok
02:32:871 (8,1) The DS change here is unnecessary imo - i'm ok with this :> but i will keep this in my mind
02:55:461 (2,3) Improve blank - ok
02:57:474 (4,1) ^ - ^
03:03:327 (4,1) ^ - ^
03:06:803 (4) Circle instead, no need for something on the blue tick since there is nothing - fixed, with something different
03:16:864 (1,2) Stack is not perfect - fixed

Cool mapset, i like your mappingstyle. Good Luck! \o/

Thanks for your help :)
HappyRocket88
—————————————————————————————————————————————————————



Hi from my queue! Yamada kun \(o.o)/

General

  1. According to AiBat.

    AIBat v3.1 wrote:

    Background
    bg.jpg is 1229x768, which differs from the recommended size of 1024x768 o 1366x768
    So for that I provide you the two resoluctions allowed. Choose the best for you.
  2. Consider to add this info into tags:
    SPOILER
    Kei Kawano, Yoshinori Sunahara, Toru Kawabe, Yuji Sugimoto

Normal

  1. You manage a weird NC consistency. For example, at the beginning you manage NC every two measures Just like this 00:02:962 (1,2,3,4,5,6). I mean even the flow it's good here, but you should be careful trough the song because there are some inconsistencys like these 00:23:450 (1,2,3,4) or 00:29:304 (1,2,3) etc. You must manage the same NC consistency to not confusing players.
  2. Big white ticks are almost always the strong beat throughout the song and I've seen some incosistencies in the editor that I didn't find any reson to explain why you set a down beat (slider's ends at big white ticks. As you can see here 00:14:487 (1), here 00:20:340 (1) or here 00:37:901 (1)
  3. I guess the song finish here 03:51:986. So please, make this slider longer 03:51:437 (8)
After all the map is pretty neat and I don't have such as a bad comments to say. Keep mapping, and good luck with your project. n.n7


—————————————————————————————————————————————————————
Topic Starter
RzHr

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hi from my queue! Yamada kun \(o.o)/

General

  1. According to AiBat.

    AIBat v3.1 wrote:

    Background
    bg.jpg is 1229x768, which differs from the recommended size of 1024x768 o 1366x768
    So for that I provide you the two resoluctions allowed. Choose the best for you. - fixed
  2. Consider to add this info into tags: - dunno who XD but, added
    SPOILER
    Kei Kawano, Yoshinori Sunahara, Toru Kawabe, Yuji Sugimoto

Normal

  1. You manage a weird NC consistency. For example, at the beginning you manage NC every two measures Just like this 00:02:962 (1,2,3,4,5,6). I mean even the flow it's good here, but you should be careful trough the song because there are some inconsistencys like these 00:23:450 (1,2,3,4) or 00:29:304 (1,2,3) etc. You must manage the same NC consistency to not confusing players. - i'll try to fix them, i just have no idea right now ;-;
  2. Big white ticks are almost always the strong beat throughout the song and I've seen some incosistencies in the editor that I didn't find any reson to explain why you set a down beat (slider's ends at big white ticks. As you can see here 00:14:487 (1), here 00:20:340 (1) or here 00:37:901 (1) - because i want it to follow piano sound which start from something like 00:14:487 - . i think now is ok :>
  3. I guess the song finish here 03:51:986. So please, make this slider longer 03:51:437 (8) - - nothing change... that's just something like echoes? .-. and because i start slider from 03:51:437 - it sounds end on 03:51:803 - if i accept this, i must add 1 more slider on 03:51:803 - :>
After all the map is pretty neat and I don't have such as a bad comments to say. Keep mapping, and good luck with your project. n.n7


—————————————————————————————————————————————————————
Thanks for your help :)
Exa
Modding done:


[Normal]


00:00:036 - 00:11:743 - You use the same pattern throughout the whole of this section. This is not bad, but you should try figuring out some more patterns. Don't change the rhythm though!
00:12:840 (3) - I feel like this should be a pattern since you can clearly hear a steam-like audio sample in the background.
00:12:292 (2) - If you follow my previous suggestion, turn this slider's head and tail into notes.
00:18:145 (2,3) - Same goes for every other pattern of the same nature.
00:26:743 (4) - Use a reverse slider here, so you map the vocals but also don't skip the next beat. Do this for every other instance of the same nature.
00:47:414 (2,3) - Imperfect blanket.
00:49:060 - Try not to skip that beat, there is clearly vocalic and instrumental tension stored within it.
01:11:011 (3,4) - Imperfect blanket.
01:15:585 (7,1) - There must be a 750ms gap between hitobjects and spinners on Normal/Easy difficulties. Ask a BN about this.
01:31:865 (5,7) - Imperfect blanket.
01:31:865 (5) - New combo.
01:46:500 (3,4) - Imperfect blanket.
02:14:121 (7,1) - 750ms gap. Careful.
02:28:572 (4,5) - Imperfect blanket, look top part.
02:41:559 (1) - It's not clear what you are mapping with the head of this slider. I suggest removing the slider and adding a 1/2 slider starting on 02:41:742 -. This way, moving your next patterns one tick back you will be able to also map major beats which you currently skip, like 02:42:474 -.
02:44:669 (1,2) - Not that big of an issue, but the slider blanket here is imperfect.
02:53:998 - Map this. Don't skip it. The vocals are not constant and therefore can not be represented with a single slider.
02:54:730 - Also make sure you map that, the vocals start here.
03:10:644 (6,1) - Imperfect blanket, compare top with bottom.
03:33:876 (7,1) - 750ms gap.
03:44:853 (6,7) - Imperfect blanket.

[Hard]


00:00:950 - You don't really need to, but if you can; you should better map this. (There are other instances of the same thing, you can figure them out)
00:12:840 (3,6) - Looks bad because of overlap. You shall break the DS here to fix this, it's not gonna be an issue.
00:36:254 (3) - You can also tell it looks bad.
00:44:304 (2,3,4,5,6) - You are mapping the same vocalic pattern differently. It is inconsistent and therefore bad.
01:09:548 (1,2) - There might be readability issues here for hard-level players.
01:51:804 (2,3) - Same goes for this. Don't change this though unless someone else points it out.
01:53:999 (3,1) - They touch. They shouldn't
01:56:377 (1,2) - Same as the one mentioned before.
01:59:669 (2,3) - They touch. They shouldn't.
02:00:218 (1,2) - This is cool though because both sliders are clear.
02:11:376 (2,3) - Zey touch. Zey shouldn't. (I will stop pointing things of the same nature now. I think from now on it has become clear what you should change and what not)
02:34:974 (7,8) - Imperfect blankets.
02:37:718 (5,6) - Imperfect blanket.
02:44:669 (1) - The slider looks bad in my opinion. Leave it be until someone else points it out. If you do keep it though, try something like this.
02:54:913 (1) - Turn this into 1/4 slider + Note
03:02:230 (1,2,3,4) - You deal differently with how you represent the tension here even though it remains the same. (1,2) are of different nature compared to (3,4) while in both cases there is equal tension.
03:19:607 (3,1) - Blanket the first note, not the last.
03:44:669 (1,2) - They overlap badly because you can see the bottom part of (2) on it's beginning.

[General]


- Make sue the combo colors Yellow and Orange are not next to each other because they look bad together. (Move combo color 4/5 to another place).
02:32:962 - Why invert the BSD here? The white ticks of the original one work best for the rest of the song.

Due to my injured hand I was unable to play - and therefore mod - your insane. Make sure to poke me again in a week or so. I will do it then by editing this post.
J1NX1337
Normal Mod


Normal

Ok, first of all, this map is extremely repetitive and feels lazily mapped because of that. The notes don't even follow the song at many points.
I can give you some suggestions on how to improve it but I'm not going to dig too deep into this.

1) 00:11:743 - You should map to the piano notes in the song here. Two half beat sliders would work here for example.

2) 00:13:755 (5) - Continue mapping to the piano, this slider does not rhyme with any part of the song aside from the start, should replace
it with a hit circle.

3) 00:14:487 (1) - Does not rhyme to anything, you should begin the following slider on 00:14:670 instead.

4) 00:23:084 (7) - Unnecessary, nothing there in the song.

5) 00:23:450 (1) - And onwards, you should map more to the vocals, use more half beats. Listen closely to what notes have vocals and what don't.
Don't switch between mapping to the beat and to the vocals though, that's confusing. 00:25:462 (1) - This could use half beats for example.

6) 00:43:023 (1) - Same here, more half beats. Just add more half beats. Use reverse sliders too, they're perfect for this purpose.
You're not even using any at this part. 00:46:865 (1) - This too. Hopefully you get what I mean now since I'm not going to point out every
single part that needs them. What your maps need is more variation, they're too repetitive and therefore boring, remember to use reverse sliders.

7) 00:53:816 (3) - Remove these circles (from 00:55:279 (6) as well) and extend the previous slider to where the circles were. Rhymes and plays
better this way. Do the same to other upcoming similar parts.

8) 00:56:194 (2) - Remove this slider, extend the previous slider to where this one started, and add a circle to the next beat.

9) 00:57:840 - Needs a note.

10) 01:01:865 (2) - This reverse slider is completely unfitting. Remove it. Then make 01:01:499 (1) a reverse slider instead that reversed on the
QUARTER beat on 01:01:773 and ends on the half beat on 01:02:048. Replace the removed reverse slider with sliders / circles ending on quarter beats,
starting from 01:02:231 and ending on 01:02:779.

11) 01:03:328 (5,6) - Remove these. A little pause here feels nice. Extend the 01:02:962 (4) slider into a reverse slider.

12) 01:05:706 - These gaps could use a note. Do the same for the following parts.

13) 01:05:889 (4) - Shorten and end it on the half beat.

14) 01:06:438 (1) - Needs more half beats.

15) 01:09:731 (7) - End this on the previous beat.

16) 01:13:023 (3) - This reverse slider doesn't fit, replace it with circles or sliders.

17) 01:14:487 (5) - Replace with a circle.

18) 01:15:585 (7) - Make this shorter.

19) You're repeating the same mistakes in the second part from 01:27:840 onwards, just use these fixes on it as well, I'm not going to point every
single part out for you.

20) 02:41:559 (1,2,3,4,5,6,7) - Just remake this completely, I have no idea what it's even mapped to.

21) 03:08:449 (3) - Do the same kind of thing as in 11). Remove the slider, map the previous slider on the quarter beats, etc.

22) 03:11:010 (1) - Remove this, a little pause here again would be nice.

So I'm not going to point out anything more in specific, just map more to the half beats, stop being so repetitive, use reverse sliders, map to
correct beats, don't overmap
. That's it.

Insane

This map suffers from the same problems as the Normal, WAY too much repetition, your maps need a lot more variety, otherwise they're boring. Add more reverse sliders! There are barely any, again. Use them for triplets (quarter beats) too.
In addition, your streams are completely messed up. Your new combos are also messed up. Please start them from the big white lines, not going to start correcting the hundreds of incorrect combos in this. I'd recommend just remaking the entire difficulty but here you go anyway, to get an idea what's wrong.

Another thing, you should start your sliders on downbeats, these are the first big white tick
and the third white tick. Basically this is your note timeline: | | | | | the first (big white) tick here is a downbeat and the third is also one,
the fifth is a new big white tick. The others are all upbeats. Start your sliders from the downbeats (except if it fits the song), these are called kicksliders.
Reverse sliders can either begin on a downbeat or have the reverse part on the downbeat. They can also be used regularly on quarter beats instead of triplets.

1) 00:11:560 (9) - The slider doesn't really have any point of being here, just replace it with a regular stream. Also connect 00:11:743 (1) to it
without that awful gap.

2) 00:13:389 (2) - Remove this circle. Extend the previous slider to where this circle was. There's no quarter beats in the song at this point.

3) 00:14:487 (1,2) - Again, there's no quarter beats in the song here. Remove the slider and replace it with a hit circle.

4) 00:15:218 (1,2,3,4,5,6) - None of this fits the song either. Do what I told you about downbeats. Remake it so that sliders begin from downbeats,
rest are circles.

5) 00:16:316 (4,5) - Again, overmapped, there is no quarter beats in the song here. It doesn't follow it at all. Remove it.

6) 00:17:596 (1,2) - Same here. Replace with jumps preferably.

7) 00:18:511 (2,3,4,5,6,7) - Another messy stream. 6 and 7 expand too quickly from the stack. Spread it out evenly.

8) 00:19:060 (1,2) - Yeah, I'm not going to keep telling you about this, I hope you get the idea. It doesn't fit the song.

9) 00:19:975 (5) - Instead of having an unrhyming slider here, replace it with a stream. You can hear quarter beats in the song here.

10) 00:21:072 (1,2,3,4,5,6) - Remake it too, follow similar directions as in 4).

11) Vocals seem to begin here: 00:23:359 Might wanna start the slider from there.

12) 00:27:840 (2) - End this on the half beat.

13) 00:28:389 (3,4) - Just reminding you of the severe overmapping here. Does not rhyme, no quarter beats.

14) 00:32:597 (4) - Remove. Move the slider here.

15) 00:34:243 (1) - End this on the beat, not the half beat. Fix the stream after it, it's messed up. Use even spacing.

16) 01:01:499 (1,2,3,4,5) - Remove this. All of it. Replace with a reverse slider that reverses on the quarter beat at 01:01:773. Extend 01:02:231 (6) and remove 01:02:779 (1) out of its way.

17) 01:03:328 (6) - Remove. Replace with 1 circle. Start circle jumps from 01:03:511.

18) 01:36:621 Listen to the song. Sounds like jumps could do well. Start a new combo at the 3 and remove this stuff 01:36:987 (1,2)

19) 02:32:962 (1,2) - Random awful gap again. Just remove these. Connect better with the stream.

20) 02:33:876 (1,2,3,4,5,6) - Fix this stream too. Even out the spacing, it looks and plays horrible.

21) 02:39:730 (2,3,4,5,6,7) - Doesn't fit. No quarter beats in the song here. Just use jumps.

22) 03:19:242 (2,3) - I know this has been going on for many many minutes now, but seriously. Remove these. Please. There's no quarter beats
in the song here. It plays horribly as well, and you keep repeating it all the time.

So yeah. I would recommend just remaking the entire thing, sorry, but the note placement both on the timeline and the playfield, overmapped and
unnecessary beats and triplets really don't work. It plays bad, and it won't get ranked as it is now. It's an alright song at least. :)

If this was helpful to you in any case, consider giving me some kudosu for it. It was quite a bit of work.
Topic Starter
RzHr
Exa

Exa wrote:

Modding done:


[Normal]


00:00:036 - 00:11:743 - You use the same pattern throughout the whole of this section. This is not bad, but you should try figuring out some more patterns. Don't change the rhythm though! - nothing change :> i have no problem with this
00:12:840 (3) - I feel like this should be a pattern since you can clearly hear a steam-like audio sample in the background. - nothing change
00:12:292 (2) - If you follow my previous suggestion, turn this slider's head and tail into notes. - ^
00:18:145 (2,3) - Same goes for every other pattern of the same nature. - ^
00:26:743 (4) - Use a reverse slider here, so you map the vocals but also don't skip the next beat. Do this for every other instance of the same nature. - changed into 1/1 slider
00:47:414 (2,3) - Imperfect blanket. - fixed
00:49:060 - Try not to skip that beat, there is clearly vocalic and instrumental tension stored within it. - have no idea for this. i will keep in my mind
01:11:011 (3,4) - Imperfect blanket. - fixed
01:15:585 (7,1) - There must be a 750ms gap between hitobjects and spinners on Normal/Easy difficulties. Ask a BN about this. - i think this is ok, because there is spinner after object, not an object after spinner. But idk :>
01:31:865 (5,7) - Imperfect blanket. - fixed
01:31:865 (5) - New combo. - ok
01:46:500 (3,4) - Imperfect blanket. - fixed
02:14:121 (7,1) - 750ms gap. Careful. - same reason like before :>
02:28:572 (4,5) - Imperfect blanket, look top part. - fixed
02:41:559 (1) - It's not clear what you are mapping with the head of this slider. I suggest removing the slider and adding a 1/2 slider starting on 02:41:742 -. This way, moving your next patterns one tick back you will be able to also map major beats which you currently skip, like 02:42:474 -. - dunno ;-; because i want it to fit with the piano sound :> idk. but i think there is ok
02:44:669 (1,2) - Not that big of an issue, but the slider blanket here is imperfect. - i think that's already :D
02:53:998 - Map this. Don't skip it. The vocals are not constant and therefore can not be represented with a single slider. - nope
02:54:730 - Also make sure you map that, the vocals start here. - i want to follow piano sound here :>
03:10:644 (6,1) - Imperfect blanket, compare top with bottom. - fixed
03:33:876 (7,1) - 750ms gap. - same like before
03:44:853 (6,7) - Imperfect blanket. - fixed

[Hard]


00:00:950 - You don't really need to, but if you can; you should better map this. (There are other instances of the same thing, you can figure them out) - nothing change
00:12:840 (3,6) - Looks bad because of overlap. You shall break the DS here to fix this, it's not gonna be an issue. - i have no idea for this ;-;
00:36:254 (3) - You can also tell it looks bad. - ^
00:44:304 (2,3,4,5,6) - You are mapping the same vocalic pattern differently. It is inconsistent and therefore bad. - i think no problem there
01:09:548 (1,2) - There might be readability issues here for hard-level players. - fixed
01:51:804 (2,3) - Same goes for this. Don't change this though unless someone else points it out.- nothing change
01:53:999 (3,1) - They touch. They shouldn't - no, it's not imo .-.
01:56:377 (1,2) - Same as the one mentioned before. - fixed
01:59:669 (2,3) - They touch. They shouldn't. - same like before
02:00:218 (1,2) - This is cool though because both sliders are clear.
02:11:376 (2,3) - Zey touch. Zey shouldn't. (I will stop pointing things of the same nature now. I think from now on it has become clear what you should change and what not) - same like before. or i don't know what "touch" mean for .-., maybe i just don't get what you mean ;-;
02:34:974 (7,8) - Imperfect blankets. - i think that's already .-. but i'll try
02:37:718 (5,6) - Imperfect blanket. - ^
02:44:669 (1) - The slider looks bad in my opinion. Leave it be until someone else points it out. If you do keep it though, try something like this. - prefer mine :D
02:54:913 (1) - Turn this into 1/4 slider + Note - no, it doesn't fit
03:02:230 (1,2,3,4) - You deal differently with how you represent the tension here even though it remains the same. (1,2) are of different nature compared to (3,4) while in both cases there is equal tension. - keep it
03:19:607 (3,1) - Blanket the first note, not the last. - i think that's already .-. maybe you can see it if you disable stacking on edit mode
03:44:669 (1,2) - They overlap badly because you can see the bottom part of (2) on it's beginning. ^

[General]


- Make sue the combo colors Yellow and Orange are not next to each other because they look bad together. (Move combo color 4/5 to another place).
02:32:962 - Why invert the BSD here? The white ticks of the original one work best for the rest of the song. - fixed that combo colours... ummm because downbeat changed there

Due to my injured hand I was unable to play - and therefore mod - your insane. Make sure to poke me again in a week or so. I will do it then by editing this post.

JINKX1337

J1NX1337 wrote:



Normal

Ok, first of all, this map is extremely repetitive and feels lazily mapped because of that. The notes don't even follow the song at many points.
I can give you some suggestions on how to improve it but I'm not going to dig too deep into this.

1) 00:11:743 - You should map to the piano notes in the song here. Two half beat sliders would work here for example. - nothing change

2) 00:13:755 (5) - Continue mapping to the piano, this slider does not rhyme with any part of the song aside from the start, should replace
it with a hit circle. - in my own :> i think there is no problem with this

3) 00:14:487 (1) - Does not rhyme to anything, you should begin the following slider on 00:14:670 instead. - i want it to follow piano sound there

4) 00:23:084 (7) - Unnecessary, nothing there in the song. - nothing change at this time :> maybe someday i will fix this

5) 00:23:450 (1) - And onwards, you should map more to the vocals, use more half beats. Listen closely to what notes have vocals and what don't.
Don't switch between mapping to the beat and to the vocals though, that's confusing. 00:25:462 (1) - This could use half beats for example. - same reason like before

6) 00:43:023 (1) - Same here, more half beats. Just add more half beats. Use reverse sliders too, they're perfect for this purpose.
You're not even using any at this part. 00:46:865 (1) - This too. Hopefully you get what I mean now since I'm not going to point out every
single part that needs them. What your maps need is more variation, they're too repetitive and therefore boring, remember to use reverse sliders. - ^

7) 00:53:816 (3) - Remove these circles (from 00:55:279 (6) as well) and extend the previous slider to where the circles were. Rhymes and plays
better this way. Do the same to other upcoming similar parts. - already fit there ;-;

8) 00:56:194 (2) - Remove this slider, extend the previous slider to where this one started, and add a circle to the next beat. - ummm, keep this in my mind

9) 00:57:840 - Needs a note. - fixed with something lilttle diferent

10) 01:01:865 (2) - This reverse slider is completely unfitting. Remove it. Then make 01:01:499 (1) a reverse slider instead that reversed on the
QUARTER beat on 01:01:773 and ends on the half beat on 01:02:048. Replace the removed reverse slider with sliders / circles ending on quarter beats,
starting from 01:02:231 and ending on 01:02:779. - nothing change

11) 01:03:328 (5,6) - Remove these. A little pause here feels nice. Extend the 01:02:962 (4) slider into a reverse slider. - i want the slider change into a reverse slider too. but i must replace some notes if i accept this ;-;

12) 01:05:706 - These gaps could use a note. Do the same for the following parts. - nope

13) 01:05:889 (4) - Shorten and end it on the half beat. - why? .-.

14) 01:06:438 (1) - Needs more half beats. - nothing change

15) 01:09:731 (7) - End this on the previous beat. - no, i don't want it

16) 01:13:023 (3) - This reverse slider doesn't fit, replace it with circles or sliders. - fix later :> keep it at this time

17) 01:14:487 (5) - Replace with a circle. - no

18) 01:15:585 (7) - Make this shorter. - ^

19) You're repeating the same mistakes in the second part from 01:27:840 onwards, just use these fixes on it as well, I'm not going to point every
single part out for you.

20) 02:41:559 (1,2,3,4,5,6,7) - Just remake this completely, I have no idea what it's even mapped to. - i think that's ok

21) 03:08:449 (3) - Do the same kind of thing as in 11). Remove the slider, map the previous slider on the quarter beats, etc. - same like before :)

22) 03:11:010 (1) - Remove this, a little pause here again would be nice. - i think that's already fit :>

So I'm not going to point out anything more in specific, just map more to the half beats, stop being so repetitive, use reverse sliders, map to
correct beats, don't overmap
. That's it.

Insane

This map suffers from the same problems as the Normal, WAY too much repetition, your maps need a lot more variety, otherwise they're boring. Add more reverse sliders! There are barely any, again. Use them for triplets (quarter beats) too.
In addition, your streams are completely messed up. Your new combos are also messed up. Please start them from the big white lines, not going to start correcting the hundreds of incorrect combos in this. I'd recommend just remaking the entire difficulty but here you go anyway, to get an idea what's wrong.

Another thing, you should start your sliders on downbeats, these are the first big white tick
and the third white tick. Basically this is your note timeline: | | | | | the first (big white) tick here is a downbeat and the third is also one,
the fifth is a new big white tick. The others are all upbeats. Start your sliders from the downbeats (except if it fits the song), these are called kicksliders.
Reverse sliders can either begin on a downbeat or have the reverse part on the downbeat. They can also be used regularly on quarter beats instead of triplets.

1) 00:11:560 (9) - The slider doesn't really have any point of being here, just replace it with a regular stream. Also connect 00:11:743 (1) to it
without that awful gap. - nothing change

2) 00:13:389 (2) - Remove this circle. Extend the previous slider to where this circle was. There's no quarter beats in the song at this point. - it's ok, imo .-.

3) 00:14:487 (1,2) - Again, there's no quarter beats in the song here. Remove the slider and replace it with a hit circle. - ^

4) 00:15:218 (1,2,3,4,5,6) - None of this fits the song either. Do what I told you about downbeats. Remake it so that sliders begin from downbeats,
rest are circles. - my bad. And there is several (too much XD) think like this too ;-; but, keep it at this time

5) 00:16:316 (4,5) - Again, overmapped, there is no quarter beats in the song here. It doesn't follow it at all. Remove it. - i don't think that's really overmapped. i just like make something like this :> but yeah... i will try to fix this later from my map.

6) 00:17:596 (1,2) - Same here. Replace with jumps preferably. - ^

7) 00:18:511 (2,3,4,5,6,7) - Another messy stream. 6 and 7 expand too quickly from the stack. Spread it out evenly. - nothing change

8) 00:19:060 (1,2) - Yeah, I'm not going to keep telling you about this, I hope you get the idea. It doesn't fit the song. - same like before

9) 00:19:975 (5) - Instead of having an unrhyming slider here, replace it with a stream. You can hear quarter beats in the song here. - i have no problem with this :>

10) 00:21:072 (1,2,3,4,5,6) - Remake it too, follow similar directions as in 4). - nothing change

11) Vocals seem to begin here: 00:23:359 Might wanna start the slider from there. - blue tick? .-. why?

12) 00:27:840 (2) - End this on the half beat. - no

13) 00:28:389 (3,4) - Just reminding you of the severe overmapping here. Does not rhyme, no quarter beats. - same like before :>

14) 00:32:597 (4) - Remove. Move the slider here. - fixed with something little different

15) 00:34:243 (1) - End this on the beat, not the half beat. Fix the stream after it, it's messed up. Use even spacing. - why? .-. stream sounds start there.... ummmm for stream, nothing change too

16) 01:01:499 (1,2,3,4,5) - Remove this. All of it. Replace with a reverse slider that reverses on the quarter beat at 01:01:773. Extend 01:02:231 (6) and remove 01:02:779 (1) out of its way. - change later :>

17) 01:03:328 (6) - Remove. Replace with 1 circle. Start circle jumps from 01:03:511. - nope

18) 01:36:621 Listen to the song. Sounds like jumps could do well. Start a new combo at the 3 and remove this stuff 01:36:987 (1,2) - add NC :> but i keep (1,2)

19) 02:32:962 (1,2) - Random awful gap again. Just remove these. Connect better with the stream. - ok

20) 02:33:876 (1,2,3,4,5,6) - Fix this stream too. Even out the spacing, it looks and plays horrible. - no

21) 02:39:730 (2,3,4,5,6,7) - Doesn't fit. No quarter beats in the song here. Just use jumps. - keep it at this time

22) 03:19:242 (2,3) - I know this has been going on for many many minutes now, but seriously. Remove these. Please. There's no quarter beats
in the song here. It plays horribly as well, and you keep repeating it all the time. - same like before

So yeah. I would recommend just remaking the entire thing, sorry, but the note placement both on the timeline and the playfield, overmapped and
unnecessary beats and triplets really don't work. It plays bad, and it won't get ranked as it is now. It's an alright song at least. :) - yeah i know :> i will improve my mapping style ;-; i will try it on another BM. Lazy to remap this :>

If this was helpful to you in any case, consider giving me some kudosu for it. It was quite a bit of work.

Thanks for your help :)
BanchoBot
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