Hey guys. Decided to make a bit of a modding puzzle. It's a bit rushed but hopefully there's no errors in it.
For this puzzle, there are 7 unrankable things in this mapset. -> http://puu.sh/i9yWh/7b6080d19e.osz
Your goal is to find them all.
When you're done, check your work at the bottom of this post by clicking on the spoiler boxes corresponding to what you pointed out.
Remember, anything rankable is not unrankable. There are tons of false positives in the set made to trick you.
Unrankable does not mean "will probably get unranked" it means "has to get unranked". Big difference.
This is more a self-test exercise, so there isn't a real reward for completing it.
It's just for fun!
EXCEPTIONS - These are excused unrankable things for the sake of this test not being a real mapset
Artist, Title, Difficulty Name, Source, and Tags are not counted as unrankable in this puzzle.
Drain time length is not counted as unrankable in this puzzle.
Number of difficulties is not counted as unrankable in this puzzle.
Lack of proper spread is not counted as unrankable in this puzzle (including lack of easy).
Lack of background is not counted as unrankable in this puzzle.
Oh, one more thing... AIMod won't help you.
-----------------------------------------------------------------------------------------------------------------------
PUZZLE WINNERS
These are the eleven who submitted correct entries when the puzzle was originally running.
While no more people can show up on here, you can still check your work by using the self check below.
1. pishifat
2. OniJAM
3. xxdeathx
4. Zweib
5. Pjecoo
6. BeatofIke
7. monstrata
8. cmn_891127
9. Xexxar
10. Okoratu
11. pkk
-----------------------------------------------------------------------------------------------------------------------
Modding Puzzle 1 - Self Check
If you are done, click on the boxes corresponding to what you pointed out to see how you did!
If you don't see what you pointed out as an option, note that some boxes involve more than one object. If you picked one of those objects, then choose that box.
If you still don't see what you pointed out as an option, then you are way off. Try finding something else!
From this point on the thread is open discussion about the test, so there are likely spoilers down there.
For this puzzle, there are 7 unrankable things in this mapset. -> http://puu.sh/i9yWh/7b6080d19e.osz
Your goal is to find them all.
When you're done, check your work at the bottom of this post by clicking on the spoiler boxes corresponding to what you pointed out.
Remember, anything rankable is not unrankable. There are tons of false positives in the set made to trick you.
Unrankable does not mean "will probably get unranked" it means "has to get unranked". Big difference.
This is more a self-test exercise, so there isn't a real reward for completing it.
It's just for fun!
EXCEPTIONS - These are excused unrankable things for the sake of this test not being a real mapset
Artist, Title, Difficulty Name, Source, and Tags are not counted as unrankable in this puzzle.
Drain time length is not counted as unrankable in this puzzle.
Number of difficulties is not counted as unrankable in this puzzle.
Lack of proper spread is not counted as unrankable in this puzzle (including lack of easy).
Lack of background is not counted as unrankable in this puzzle.
Oh, one more thing... AIMod won't help you.
-----------------------------------------------------------------------------------------------------------------------
PUZZLE WINNERS
These are the eleven who submitted correct entries when the puzzle was originally running.
While no more people can show up on here, you can still check your work by using the self check below.
1. pishifat
2. OniJAM
3. xxdeathx
4. Zweib
5. Pjecoo
6. BeatofIke
7. monstrata
8. cmn_891127
9. Xexxar
10. Okoratu
11. pkk
-----------------------------------------------------------------------------------------------------------------------
Modding Puzzle 1 - Self Check
If you are done, click on the boxes corresponding to what you pointed out to see how you did!
If you don't see what you pointed out as an option, note that some boxes involve more than one object. If you picked one of those objects, then choose that box.
If you still don't see what you pointed out as an option, then you are way off. Try finding something else!
Notepad Editing
RANKABLE
... but the RC says this is unrankable!!!1!!11!one!!!
No. This was a rule written by someone who couldn't word things right.
If this were really true, then maps couldn't have SliderBorders.
This rule is in place only to prevent the use of alternative difficulty settings and should be worded as such.
... but the RC says this is unrankable!!!1!!11!one!!!
No. This was a rule written by someone who couldn't word things right.
If this were really true, then maps couldn't have SliderBorders.
This rule is in place only to prevent the use of alternative difficulty settings and should be worded as such.
Stack Leniency
RANKABLE
Stack leniency is no longer unrankable.
When one of my maps got DQ'ed over it I got so pissed off that I proved why it was useless.
Automatic stacking is there to automatically help your map be visually clean and easy to read.
If you can handle visuals and readability by yourself, then there is no need for this setting.
Even though the setting was edited in the notepad, it is still rankable as all it changes is how often automatic stacking happens (which again is not required in a map).
Stack leniency is no longer unrankable.
When one of my maps got DQ'ed over it I got so pissed off that I proved why it was useless.
Automatic stacking is there to automatically help your map be visually clean and easy to read.
If you can handle visuals and readability by yourself, then there is no need for this setting.
Even though the setting was edited in the notepad, it is still rankable as all it changes is how often automatic stacking happens (which again is not required in a map).
Countdown
RANKABLE
The countdown doesn't show up.
If it doesn't show up anyway, then what would turning it off accomplish?...
The countdown doesn't show up.
If it doesn't show up anyway, then what would turning it off accomplish?...
Letterbox
RANKABLE
There are no breaks, so what would turning this off accomplish?...
There are no breaks, so what would turning this off accomplish?...
Preview Time
RANKABLE
Preview time is unsnapped, but it doesn't have to be snapped.
In fact, it is often better to move the preview point BEFORE the desired beat.
That way, the preview sound file starts on quietness.
Have you ever wondered why some previews POP painfully? Yeah. They started on the beat.
Preview time is unsnapped, but it doesn't have to be snapped.
In fact, it is often better to move the preview point BEFORE the desired beat.
That way, the preview sound file starts on quietness.
Have you ever wondered why some previews POP painfully? Yeah. They started on the beat.
No Audio Lead-in
RANKABLE
This is a deprecated function and is taken care of automatically by the game.
This is a deprecated function and is taken care of automatically by the game.
soft-hitclap.wav
UNRANKABLE
This hitsound is used, and has a huge delay, roughly 7 ms.
Players hitting this object won't be able to synchronize with the music properly.
The unwritten rule on this is ~2ms is acceptable.
This hitsound is used, and has a huge delay, roughly 7 ms.
Players hitting this object won't be able to synchronize with the music properly.
The unwritten rule on this is ~2ms is acceptable.
soft-hitclap2.wav
UNRANKABLE
This is never used, so it is taking up space unnecessarily.
Note, unused osb files are an exception to this, but only if the osb file has the default comments and nothing else inside it.
This is never used, so it is taking up space unnecessarily.
Note, unused osb files are an exception to this, but only if the osb file has the default comments and nothing else inside it.
HP Drain
RANKABLE
I got like, three people telling me to raise the HP Drain.
That's bizarre. Did somebody unqualify something over HP Drain?
HP Drain is up to the mapper to decide.
With improper new combos, high HP drains can become equivalent to lower HP drains with proper new combos.
Play my spooky skeletons map and try to guess the HP drain when you're playing it.
I got like, three people telling me to raise the HP Drain.
That's bizarre. Did somebody unqualify something over HP Drain?
HP Drain is up to the mapper to decide.
With improper new combos, high HP drains can become equivalent to lower HP drains with proper new combos.
Play my spooky skeletons map and try to guess the HP drain when you're playing it.
Combo Colors
UNRANKABLE
Fake Colour information is unrankable.
It needs to be tidy, and only contain things like SliderBorder and the color information.
Fake Colour information is unrankable.
It needs to be tidy, and only contain things like SliderBorder and the color information.
00:01:114 (3)
RANKABLE
It is weird to have a sudden jump here, but improper spacing is always rankable.
It is weird to have a sudden jump here, but improper spacing is always rankable.
00:01:368 (1,2,3,4)
RANKABLE
My square is pretty bad, but it's rankable as it is only about how pretty the pattern looks.
My square is pretty bad, but it's rankable as it is only about how pretty the pattern looks.
00:03:148 (4)
UNRANKABLE
This slider technically moves back on itself. This is totally unrankable.
This slider technically moves back on itself. This is totally unrankable.
00:04:330
RANKABLE
Unsnapped inheriting sections are not unrankable.
All an inheriting section does is update any notes to the right of it.
It doesn't matter if it's directly on top or not.
The only time it matters is if it's on top of a timing section or if it's toggling kiai.
Unsnapped inheriting sections are not unrankable.
All an inheriting section does is update any notes to the right of it.
It doesn't matter if it's directly on top or not.
The only time it matters is if it's on top of a timing section or if it's toggling kiai.
00:05:351 (4)
RANKABLE
It's hard to hear, but there is indeed a beat in the music.
It's hard to hear, but there is indeed a beat in the music.
00:05:436 (1)
RANKABLE
It is off-screen in the editor, but in-game it is on-screen.
Make sure to look at maps in test mode!
That's what people are going to be playing!
It is off-screen in the editor, but in-game it is on-screen.
Make sure to look at maps in test mode!
That's what people are going to be playing!
00:06:453 (1)
RANKABLE
Touching the HP bar is a poor practice, but it's not unrankable.
Just please, don't do it. Keep it clean up there.
Also avoid the top right corner (score and acc) and the bottom left corner (combocount).
Touching the HP bar is a poor practice, but it's not unrankable.
Just please, don't do it. Keep it clean up there.
Also avoid the top right corner (score and acc) and the bottom left corner (combocount).
00:07:385 (4)
RANKABLE
The stacking here is poorly done, but stacking is not unrankable.
The stacking here is poorly done, but stacking is not unrankable.
00:07:640 (2)
RANKABLE
It's poor hitsounding, but it's rankable as it's a stylistic decision.
It's poor hitsounding, but it's rankable as it's a stylistic decision.
00:07:724 (3,4,5)
RANKABLE
Large portions of the sliders may be hard to see, but the path is still very clear.
Large portions of the sliders may be hard to see, but the path is still very clear.
00:09:504 (1,2,3,4)
RANKABLE
It's bad spacing, but it's rankable.
Spacing does not determine rankability.
It's bad spacing, but it's rankable.
Spacing does not determine rankability.
00:10:934
RANKABLE
Unsnapped inheriting sections are not unrankable.
All an inheriting section does is update any notes to the right of it.
It doesn't matter if it's directly on top or not.
The only time it matters is if it's on top of a timing section or if it's toggling kiai.
Unsnapped inheriting sections are not unrankable.
All an inheriting section does is update any notes to the right of it.
It doesn't matter if it's directly on top or not.
The only time it matters is if it's on top of a timing section or if it's toggling kiai.
00:11:538 (1)
RANKABLE
It is off-screen in the editor, but in-game it is on-screen.
Make sure to look at maps in test mode!
That's what people are going to be playing!
It is off-screen in the editor, but in-game it is on-screen.
Make sure to look at maps in test mode!
That's what people are going to be playing!
00:12:046 (3)
UNRANKABLE
When actually playing the map, this slider is partially offscreen.
This is unrankable. Objects must stay within the bounds of a 4:3 screen.
Try to mod maps in 4:3 ratio, and evaluate storyboards in 16:9 ratio.
When actually playing the map, this slider is partially offscreen.
This is unrankable. Objects must stay within the bounds of a 4:3 screen.
Try to mod maps in 4:3 ratio, and evaluate storyboards in 16:9 ratio.
00:12:301 (4)
RANKABLE
Excess slider points are rankable.
Sure it's a poorly made slider, but that doesn't make it suddenly unrankable.
Excess slider points are rankable.
Sure it's a poorly made slider, but that doesn't make it suddenly unrankable.
00:13:572
RANKABLE
Beats can be skipped if the mapper wishes.
It is often used for dramatic effect.
Beats can be skipped if the mapper wishes.
It is often used for dramatic effect.
00:15:796 (2)
UNRANKABLE
This is snapped incorrectly. It should be using 1/6 snap divisor.
This is snapped incorrectly. It should be using 1/6 snap divisor.
00:16:114 (1,2,3)
RANKABLE
It's bad spacing, but it's rankable.
Spacing does not determine rankability.
It's bad spacing, but it's rankable.
Spacing does not determine rankability.
00:16:623 (1)
RANKABLE
This slider's endpoint is a red point.
That doesn't break it, though.
This slider's endpoint is a red point.
That doesn't break it, though.
00:21:199 (2,3)
RANKABLE
It's just a jump, nothing wrong here.
It's just a jump, nothing wrong here.
00:23:233 (2)
RANKABLE
Even though it's near the top of the screen and under a slider's end, it is still visible.
You can see the approach circle, and that is all that is needed for circles to be rankable.
Circles are magic, really, they are rankable in almost every scenario.
Even though it's near the top of the screen and under a slider's end, it is still visible.
You can see the approach circle, and that is all that is needed for circles to be rankable.
Circles are magic, really, they are rankable in almost every scenario.
00:24:250 (4)
UNRANKABLE
This is unrankable, but not because I used notepad to edit it!
It is unrankable because it is NSFW
It's a penis.
It's a fucking penis.
Don't put penises in your map.
Seriously.
This is unrankable, but not because I used notepad to edit it!
It is unrankable because it is NSFW
It's a penis.
It's a fucking penis.
Don't put penises in your map.
Seriously.
00:26:538 (4,1)
RANKABLE
It's a huge jump but it's rankable.
It's just a terrible design decision.
Terrible design decisions are rankable!
It's a huge jump but it's rankable.
It's just a terrible design decision.
Terrible design decisions are rankable!
00:26:792 (1,2,3)
RANKABLE
A mapper doesn't have to stay consistent with the beats mapped.
This is considered a drain section, where the objects cannot keep up with the HP Drain.
This is often used for dramatic effect. In this scenario, it is used for laziness.
A mapper doesn't have to stay consistent with the beats mapped.
This is considered a drain section, where the objects cannot keep up with the HP Drain.
This is often used for dramatic effect. In this scenario, it is used for laziness.
00:30:351 (4,5)
RANKABLE
It's bad spacing, but it's rankable.
Just be careful when using anti-jumps like this.
Don't want to make players mad, y'know.
It's bad spacing, but it's rankable.
Just be careful when using anti-jumps like this.
Don't want to make players mad, y'know.
00:31:368
RANKABLE
This slider tick is audible. Turn your in-game volume up and try again.
This slider tick is audible. Turn your in-game volume up and try again.
00:32:894 (1)
RANKABLE
This circle is making sound. Turn your in-game volume up and try again.
This circle is making sound. Turn your in-game volume up and try again.
From this point on the thread is open discussion about the test, so there are likely spoilers down there.