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Luck Ganriki - Furuki Ashiki

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Topic Starter
Okoayu
This beatmap was submitted using in-game submission on Montag, 18. Mai 2015 at 00:33:00

Artist: Luck Ganriki
Title: Furuki Ashiki
Source: 彼岸花の咲く夜に
Tags: Circletempo Higanbana no Saku Yoru ni 07th Expansion sound visual novel bgm Ancient Evil The unforgiving flowers blossom in the dead of night
BPM: 86
Filesize: 6365kb
Play Time: 02:14
Difficulties Available:
  1. Advanced (1,93 stars, 235 notes)
  2. Easy (1,26 stars, 131 notes)
  3. Hard (2,58 stars, 296 notes)
  4. Normal (1,55 stars, 182 notes)
  5. Pandora's Box (3,38 stars, 333 notes)
Download: Luck Ganriki - Furuki Ashiki
Information: Scores/Beatmap Listing
---------------

osu! needs more 07th Expansion


This is a low-sv set, spacing in Normal / Advanced / Hard had to be quite high to not have everything overlap everything
I couldn't avoid that stuff in easy because doing that would have made everything completely retarded


Standard by me
  1. Pandora's Box
  2. Hard
  3. Advanced
  4. Normal
  5. Easy

Things i will need
  1. all diffs mapped
  2. some offset confirmation - well ok thanks GoWo <3
  3. a small sb - is very draft much wow
  4. colorhaxing
  5. hitsounds but how do i do hitsounds I think i figured something out
  6. remove unnecessary shit from all diffs
  7. thank you box

Mao
07th Expansion <3
Eni
Pandora's Box
Nozhomi
Nya~ because you always help, I'll try to do same :)

- General :
  1. I think overall, hitsounds volume is too low. Increase it by 5-8% sounds better after 00:11:562 - imo.

- Easy :
  1. 00:24:120 (2) - I suggest you to use a straight slider to make movement with 00:25:516 (3) - more intuitive for a newbie.
  2. 00:40:865 (3,4) - Did you try to blanket or not ? Do it better anyway ^^
  3. 01:12:958 (1) - You can remove this first anchor point he is useless, and place second at 197:299 http://puu.sh/guQ9r/1cb8650ecb.jpg.
  4. 01:21:330 (5,6,7) - I dunno but make them so close could disturb newbies.
  5. There is a lot of 1/2 on it and even if BPM is really low, I think this kind of 1/2 rhythm 00:18:539 (2,3,4) - is too much of an Easy. But it's only my personnal thought.

- Normal :
  1. 00:05:283 (5) - Why not use 2 circles here ? You start to use circles for the "bell" (dunno what is it lol) with 00:04:586 (3,4) - and I think you should continue instead of this slider.
  2. 00:35:806 - You didn't map instrument here but did it at 00:41:388 - . That's kinda strange to map it at one place and not at other. I suggest a 1/4 slider instead of 00:35:981 (4) - .
  3. 00:42:958 (2,3) - Nazi blanket huehuehue
  4. 00:49:237 (3) - I would use a straigh slider to make a clean pattern with 00:49:934 (4) - .
  5. 00:55:516 (5) - Don't curve it so much, you break a little the flow.
  6. 01:10:167 (1,2,3) - Maybe it's just me but looks like spacing is different between them (even if SV change, should be same in sight).

- Hard :
  1. 00:04:237 (3,7) - One of your custom stack, but would better it they was really stacked and did a real square with 00:04:237 (3,4,5,6,7) - .
  2. 00:31:795 (2,3,4,5,6) - I don't really get it with you use a different spacing than 00:20:632 (2,3,4,5,6) - this make it unconsistant.
  3. 01:22:551 (3,4) - If you want to do a symetry of this slider with circles, pls adapt circle to the shape of this slider. If you do this, curve will not seems too hard (example : http://puu.sh/guUD5/20e8895a7e.jpg&#41;.

- Pandora's Box :
  1. 00:35:283 (4,6) - A little off uguu~
  2. 00:47:667 - I wonder if you had thought about mapping piano here. Could be good, but it's all up to you.
  3. 01:42:957 (8) - Jump is maybe too big since music is not enough strong here to use a big one. Why not custom stack it with 01:42:085 (5) - ?

Well not too much to say about it (like always).
Mukyu~ o/
Topic Starter
Okoayu
Noz

Nozhomi wrote:

Nya~ because you always help, I'll try to do same :)

- General :
  1. I think overall, hitsounds volume is too low. Increase it by 5-8% sounds better after 00:11:562 - imo. ✘ the volume of all hitsounds is adjusted to the point where they don't overpower the song much, increasing volume destroys that, if it becomes a problem i will make the soft-hitnormal louder for all samplesets i use :^)

- Easy :
  1. 00:24:120 (2) - I suggest you to use a straight slider to make movement with 00:25:516 (3) - more intuitive for a newbie.
  2. 00:40:865 (3,4) - Did you try to blanket or not ? Do it better anyway ^^
  3. 01:12:958 (1) - You can remove this first anchor point he is useless, and place second at 197:299 http://puu.sh/guQ9r/1cb8650ecb.jpg.
  4. 01:21:330 (5,6,7) - I dunno but make them so close could disturb newbies. ✔ tried something less overlappy
  5. There is a lot of 1/2 on it and even if BPM is really low, I think this kind of 1/2 rhythm 00:18:539 (2,3,4) - is too much of an Easy. But it's only my personnal thought. ➥ yea yea i get what you mean but in order to not have people shout at me DIFFGAP BETWEEN EASY AND NORMAL IS HUGE i needed to use some of these 1/2 patterns

- Normal :
  1. 00:05:283 (5) - Why not use 2 circles here ? You start to use circles for the "bell" (dunno what is it lol) with 00:04:586 (3,4) - and I think you should continue instead of this slider. ~?~ I get what you mean but i was worrying that this diff becomes too hard compared to the easy i was planning as i mapped it that's why you don't see many 1/2 circles in a row here
  2. 00:35:806 - You didn't map instrument here but did it at 00:41:388 - . That's kinda strange to map it at one place and not at other. I suggest a 1/4 slider instead of 00:35:981 (4) - . ✘ sliders are intended to create pressure for the random clock sounds in there~ undermapping first thing on purpose
  3. 00:42:958 (2,3) - Nazi blanket huehuehue ✔ ahuehuehuehue
  4. 00:49:237 (3) - I would use a straigh slider to make a clean pattern with 00:49:934 (4) - . ✔ i like that idea
  5. 00:55:516 (5) - Don't curve it so much, you break a little the flow. ✔ no curve at all ~
  6. 01:10:167 (1,2,3) - Maybe it's just me but looks like spacing is different between them (even if SV change, should be same in sight). ✔ visual spacing error fixed, due to gradual sv change the space thing in top right differently~

- Hard :
  1. 00:04:237 (3,7) - One of your custom stack, but would better it they was really stacked and did a real square with 00:04:237 (3,4,5,6,7) - . ✘ sorry i care more about that stack D:
  2. 00:31:795 (2,3,4,5,6) - I don't really get it with you use a different spacing than 00:20:632 (2,3,4,5,6) - this make it unconsistant. ➥ fancy pattern in edit as well as i think it captures the uniqueness of the sounds by changing spacing, also that kinda pattern is not possible with equal spacing :D
  3. 01:22:551 (3,4) - If you want to do a symetry of this slider with circles, pls adapt circle to the shape of this slider. If you do this, curve will not seems too hard (example : http://puu.sh/guUD5/20e8895a7e.jpg&#41;. ✘ red is such a mean color but for some reason i think these 2 sounds deserve a harsh downward curving i can't really explain i just like how it kind of breaks for these 2 circles

- Pandora's Box :
  1. 00:35:283 (4,6) - A little off uguu~ ✔ idk if i made it better or worse but i did things
  2. 00:47:667 - I wonder if you had thought about mapping piano here. Could be good, but it's all up to you. ➥ I have no idea if these snap to anything at all, i tried some different snaps but none of them fit so i decided that Luck Ganriki is doing something that i can't musically correctly portray in osu without breaking EVERYTHING rankable
  3. 01:42:957 (8) - Jump is maybe too big since music is not enough strong here to use a boig one. With not custom stack it with 01:42:085 (5) - ? ✔ reduced distance because i agree, but custom stacking is too close ;w;

Well not too much to say about it (like always). ➥ <3
Mukyu~ o/
Thanks~
dicks <3
Owntrolf
  • General

    Check Aimod its complaining about your storyboard .-.

  • Easy

    Its fine, the red tick notes are probably fine since its low bpm

  • Normal

    00:26:562 (3) - Maybe rotate counterclockwise a little bit so 3 to 4 is a bit better
    01:11:562 (3,4) - Aimod ds complaint, also I think the slowdown should start on 4 instead of 3
  • Hard

    00:37:027 (2) - Maybe rotate counterclockwise a little bit so going from 1 to 2 is a bit better
    01:26:911 (1,2,3,4,5) - This might be a bit confusing
  • Pandora's Box

    00:05:632 (6) - I think this might be a bit high/close to hp bar
    00:42:958 (2,3,4) - Something doesnt feel right here, probably me because I liked the previous combo better and felt weird with the sudden density decrease or maybe because I of the slider postion. Possibly maybe just stick to 1/2s
    --00:54:818 (6,7,9) - Should you really have that kind of overlap?
    --00:54:818 (6) - I dont think theres enough curve to this slider compared the the previous ones
    01:15:748 (1) - Maybe a whistle on the slider end?
    02:02:492 (6) - Maybe rotate this a little bit clockwise
Topic Starter
Okoayu
The aimod is lying though
Owntrolf

Owntrolf wrote:

  • General

    Check Aimod its complaining about your storyboard .-. ➥ that's bugged, all the images are there afaik idk why it does that .-.

  • Easy

    Its fine, the red tick notes are probably fine since its low bpm ➥ and spread to Normal would be even more shitty

  • Normal

    00:26:562 (3) - Maybe rotate counterclockwise a little bit so 3 to 4 is a bit better ✔ dunno how much you wanted me to rotate it but i did about 5 deg lol
    01:11:562 (3,4) - Aimod ds complaint, also I think the slowdown should start on 4 instead of 3 ✔ I'm stupid :D I wanted the SV to decrease gradually so that the shorter SV in the other diffs doesn't feel weird, now it serves as a bridge from 1.0xSV to 0.8x (is 0.9x now)
  • Hard

    00:37:027 (2) - Maybe rotate counterclockwise a little bit so going from 1 to 2 is a bit better ✔ is sense
    01:26:911 (1,2,3,4,5) - This might be a bit confusing ➥ i hope it's not, i could see why though and would do something about it if more people think it's confusing
  • Pandora's Box

    00:05:632 (6) - I think this might be a bit high/close to hp bar ✔ moved down
    00:42:958 (2,3,4) - Something doesnt feel right here, probably me because I liked the previous combo better and felt weird with the sudden density decrease or maybe because I of the slider postion. Possibly maybe just stick to 1/2s ➥ held sound wants a slider though, dunno what to do about it for now because i initially liked that
    --00:54:818 (6,7,9) - Should you really have that kind of overlap? ➥ yes why not
    --00:54:818 (6) - I dont think theres enough curve to this slider compared the the previous ones ✔ yes.
    01:15:748 (1) - Maybe a whistle on the slider end? ✔ did everywhere
    02:02:492 (6) - Maybe rotate this a little bit clockwise ➥ would partly destroy the dropoff thing i have there - which i like - so if there's no other nice reason to do that, i'd not
thanks~
ac8129464363
here is a something m4m

[General]
Honestly I don't think that your hs volumes are acceptable as they are. RC says that they need to provide proper feedback, and atm they're almost inaudible. I can see why you chose to do that but it doesn't provide appropriate feedback. Knocking it up 5-10% wouldn't hurt.
It would also be cool to increase volume for a moment on the loud piano hits like 00:50:632 (1) -

[Easy]
I remember reading somewhere that overlaps are bad in an easy but i might be wrong idk

00:00:400 (1) - could make this slider straight so the flow doesn't "conflict" with the next slider's if that makes sense
00:19:934 (5) - consider doing a flip to make the flow a bit more open: https://osu.ppy.sh/ss/2884969
00:24:120 (2) - imo it'd be better to make this straighter, like you did at 00:12:958 (2) - : https://osu.ppy.sh/ss/2884975

[Normal]
I don't like how the tiny 1/4 sliders look but I guess that's just a consequence of bpm+sv
Additionally the 1/4 (lol) in hard is quite a lot harder than what's here because it's spaced. Wouldn't hurt to add notes between 00:26:911 (4,6) - and such.

00:34:586 (2) - exaggerate the curve on 2 more, then make 3 straight? https://osu.ppy.sh/ss/2885042
00:37:376 (2,3) - slightly-touching sliders like this look bad imo, may wanna separate it better
01:02:493 (3) - do this for more appropriate flow; currently the momentum leads the player away from the next note: https://osu.ppy.sh/ss/2885048
01:24:109 (1,2) - I think a rhythm like this works better https://osu.ppy.sh/ss/2885051
01:26:911 (1) - ^
02:01:097 (2,4) - they barely touch :(

[Hard]
AR7 is fine imo, also consider that the spacing in some parts may be too large compared to normal
00:12:958 (6) - Is there any reason for this to be a 1/4 repeat?
01:03:190 (5) - straight slider pls
01:42:259 (5) - Same as before, I don't think there's enough sound to justify it

[Pandora's Box]
AR8 is fine I think
00:18:539 (6) - i see your little blanket thing but this would be cooler to play imo: https://osu.ppy.sh/ss/2885088
00:59:004 (1) - straight slider pls

shit that was short
very nice anyways, gl o/
Topic Starter
Okoayu
deetz

deetz wrote:

here is a something m4m

[General]
Honestly I don't think that your hs volumes are acceptable as they are. RC says that they need to provide proper feedback, and atm they're almost inaudible.➥ my problem with this whole thing is that i don't want to overpower that song I can see why you chose to do that but it doesn't provide appropriate feedback. Knocking it up 5-10% wouldn't hurt. ➥ would hurt my ears when listening to the hitnormal ~_~ ✔ I still increased it effectively by like 2% because everything more was starting to sound like constant soft-hitnormal over everything which was destroying the song for me in a kind
It would also be cool to increase volume for a moment on the loud piano hits like 00:50:632 (1) - ➥ will think about whether this is worth it or not

[Easy]
I remember reading somewhere that overlaps are bad in an easy but i might be wrong idk ➥ well, i thought it could be fine if stuff consistently overlaps and that's the case here i think o-o

00:00:400 (1) - could make this slider straight so the flow doesn't "conflict" with the next slider's if that makes sense ✔ lol i think i got what you mean also i thought the amount of round sliders is too much in intro so lel
00:19:934 (5) - consider doing a flip to make the flow a bit more open: https://osu.ppy.sh/ss/2884969 ✘ wanted to "break" that one a bit because of that sound
00:24:120 (2) - imo it'd be better to make this straighter, like you did at 00:12:958 (2) - : https://osu.ppy.sh/ss/2884975 ✔ did because is sense, moved following notes to not break the concept behind them completely

[Normal]
I don't like how the tiny 1/4 sliders look but I guess that's just a consequence of bpm+sv ➥ indeed lol, the problem with adding more notes to normal i have atm is that Easy barely uses any 1/2 and normal uses quite a lot 1/4 sliderthings (which are sliders and not circles because it's easier obv) adding more objects to this diff would get it even closer to what the hard is and further away from the easy (idk if i have to do more complicated stuff in easy tbh) and uhh I don't really think that's a good idea, the spaced out-ness in hard is there so that it's easier to comprehend
Additionally the 1/4 (lol) in hard is quite a lot harder than what's here because it's spaced. Wouldn't hurt to add notes between 00:26:911 (4,6) - and such.

00:34:586 (2) - exaggerate the curve on 2 more, then make 3 straight? https://osu.ppy.sh/ss/2885042 ✔ curved first slider more, but just doing one straight slider and then curved ones for basically the whole rest of this section makes it look out of place :p
00:37:376 (2,3) - slightly-touching sliders like this look bad imo, may wanna separate it better ✔ rearranged stuffs and 00:20:632 (2,3) - i don't see how i can rearrange any other of these things without breaking the momentum o-o
01:02:493 (3) - do this for more appropriate flow; currently the momentum leads the player away from the next note: https://osu.ppy.sh/ss/2885048 ✔ did~
01:24:109 (1,2) - I think a rhythm like this works better https://osu.ppy.sh/ss/2885051 ➥ i don't really want to overcomplicate things but will keep in mind that that is an option
01:26:911 (1) - ^
02:01:097 (2,4) - they barely touch :( ✔ lolok didn't see that as i went over the other stuff

[Hard]
AR7 is fine imo, also consider that the spacing in some parts may be too large compared to normal
00:12:958 (6) - Is there any reason for this to be a 1/4 repeat? ✘ yeah, same reason as 00:18:539 (6) - 00:29:702 (5) - etc lol or do you mean it should be an 1/2 slider?
01:03:190 (5) - straight slider pls ➥ went through the whole section, literally every slider is curved, why should this one be straigt lol
01:42:259 (5) - Same as before, I don't think there's enough sound to justify it ✔ yea ok that made me rearrange 60% of that section lmao

[Pandora's Box]
AR8 is fine I think
00:18:539 (6) - i see your little blanket thing but this would be cooler to play imo: https://osu.ppy.sh/ss/2885088 ✘ tried but i like current thing more in comparison to that circular flow D:
00:59:004 (1) - straight slider pls ➥ every longer slider is curved, so why o-o

shit that was short
very nice anyways, gl o/ ➥ o/
note to self 00:12:958 (6) - in pandora's

Ty~ ignored the AR suggestions because i think that doesn't matter much o.o
Krfawy
J.Lo Okoratu! I saw this mappu, so why shouldn't I look and mod it when I like this melody so much <3 + you asked me in my #BleedingQueue (English version).

Easy
  1. I am totally sure you want to kill somebody with that high HP. D: Please, set the same HP as OD used here (which is 2) because this easy isn't that easy even if you used all my suggestions.
  2. 00:18:888 (3) - Very rhythmical. However, WHY SO GOD DAMN IT HARDCORE-I mean - I think you ought to reduce this circle to make it easier to follow for newbies since it is Easy, not Normal diff. The same goes to 00:30:051
  3. 00:35:632 (3) - I am 69000% sure this pattern is too dense for the easiest diff in the mapset. Even if the music is slow and it's easy to follow it, it's not easy to follow it for 390k players! Notice the fact the diff is made especially for them so they can enjoy this game! My advice is just to cut this circle away or make the rhythm less complex in any different way so it's more (as you call it) stupid.
  4. 00:38:074 (6,7,1,2,3) - The same thing here... I know you want to follow the rhythm as much as possible, but still - the density is really high here. ;_; Can't you remove (2) the circle or simplify the rhythm in any other possible way?
  5. 00:56:213 (1,2,3,4) - #KrfawyTheBlondeSuggestsYouToMakeThisMomentLessComplexForGod'sSakeThereAreSoManyNotesWhenIt'sTheEasiestDifficultyInTheMapset So why don't you just 00:57:958 (2,3) - make a 1/1 slider instead of those two notes (just extend 3 and move in time) or delete 3 and add a circle at the very end of this slider so it's easier or anything similar so noobs do not die here. ;_;
  6. 01:18:539 (1,2,3,4,5,6,7) - 01:20:981 (4) - Can we just get rid of this circle so there is not too big density of notes in this combo?
  7. 01:26:911 (4,5) - I would say the structure would be better if you just deleted 5 and extended the slider till the (5) so the tick emphasizes the circle and the moment isn't that hard to follow.
  8. 01:53:423 (2,3) - Pure suggestion here, I'm wondering if the slider would be better. You know, less tiring for new players.
  9. The ending is quite comples, but this time I find it accurate since you used more sliders than circles and killing patterns.
Now I must admit the gap between Easy and Normal is quite big since in Easy you use 1/1s and 1/2s when in Normal you used very big number of 1/4s which is quite hardcore jump from one to another difficulty. To be honest I am not 100% sure about it. I think the transition isn't bad I find it well done and nice, but I still have a feeling that some people can find it as a challenging which is too much for them. I really advice to find the Master of Nerdness about difficulty gaps and ask him/her/it/QAT/BN about it because I am quite anxious about it even if it looks and plays good. :<

To the rest of the mapset - Diffs are really good and I don't really have anything to say what would/should be changed or improved or anything, I find them really cool and high quality and cute. The only thing from me to say: how about lower AR in Panda Box? ;_; I really think Panda Box would have AR7.7 which plays really good (I LVU how it plays with 7.7 since all the sections (slower and jumpy ones) look and flow perfectly with that setting on (IMO) o3o). Also I am sure Hard doesn't need such high AR since both diffs have reaaaaaaaaaaaaaaaaaaaally slow SV (how can we expect 3.60SV with ultra Gangsta jumps and streams like in "Everything will freeze" if it's only 86BPM song?) and as an experienced easy diffs player I suggest to use 6.3 since AR6 makes the circles disappear a bit too slow, when AR7 or AR6.5 are still too fast IMO. AR6.3 would be pretty satisfying for players since the patterns are readable, not too fast nor too slow and they look neat and play really nice. :3

Sorry that my mod is so short but it doesn't really need to be changed too much - that would only descrease the quality of the style you presented us. : /

Good luck Eye-senpai! If I were a BN ;w;

LVU Krfawy <3
Topic Starter
Okoayu
krfawy

Krfawy wrote:

J.Lo Okoratu! I saw this mappu, so why shouldn't I look and mod it when I like this melody so much <3 + you asked me in my #BleedingQueue (English version). ➥ i lol'd as you said you're actually modding this

Easy
  1. I am totally sure you want to kill somebody with that high HP. D: Please, set the same HP as OD used here (which is 2) because this easy isn't that easy even if you used all my suggestions. ✔ lowered
  2. 00:18:888 (3) - Very rhythmical. However, WHY SO GOD DAMN IT HARDCORE-I mean - I think you ought to reduce this circle to make it easier to follow for newbies since it is Easy, not Normal diff. The same goes to 00:30:051 ✔ reduced this one and 01:53:422 (2) -
  3. 00:35:632 (3) - I am 69000% sure this pattern is too dense for the easiest diff in the mapset. Even if the music is slow and it's easy to follow it, it's not easy to follow it for 390k players! Notice the fact the diff is made especially for them so they can enjoy this game! My advice is just to cut this circle away or make the rhythm less complex in any different way so it's more (as you call it) stupid. ✘ this is already stupid enough, honestly
  4. 00:38:074 (6,7,1,2,3) - The same thing here... I know you want to follow the rhythm as much as possible, but still - the density is really high here. ;_; Can't you remove (2) the circle or simplify the rhythm in any other possible way? ✘ i think this is the most simple rhythm i can go for here without making this diff lose connection to the song, honestly
  5. 00:56:213 (1,2,3,4) - #KrfawyTheBlondeSuggestsYouToMakeThisMomentLessComplexForGod'sSakeThereAreSoManyNotesWhenIt'sTheEasiestDifficultyInTheMapset So why don't you just 00:57:958 (2,3) - make a 1/1 slider instead of those two notes (just extend 3 and move in time) or delete 3 and add a circle at the very end of this slider so it's easier or anything similar so noobs do not die here. ;_; ✘ the first slider even repeats so it's like a 2/1 slider and a 1/2 gap to the next 2 objects, all you have to do in order to play this is hold a button and click 2 1/2 notes at 86 bpm, if a beginner can't do that well idk he should probably search for one of Lanturn's Beginner diffs, because this is an Easy, not a beginner :V
  6. 01:18:539 (1,2,3,4,5,6,7) - 01:20:981 (4) - Can we just get rid of this circle so there is not too big density of notes in this combo? ✔ got rid of like 3 circles in the end, the ones between the 1/1 sliders should be ok
  7. 01:26:911 (4,5) - I would say the structure would be better if you just deleted 5 and extended the slider till the (5) so the tick emphasizes the circle and the moment isn't that hard to follow. ✘ that would completely go against my interpretation of the word rhythm and 01:24:109 (1) - is a 2/1 slider as well so
  8. 01:53:423 (2,3) - Pure suggestion here, I'm wondering if the slider would be better. You know, less tiring for new players. ✔ changed in first suggestion
  9. The ending is quite comples, but this time I find it accurate since you used more sliders than circles and killing patterns.
Now I must admit the gap between Easy and Normal is quite big since in Easy you use 1/1s and 1/2s when in Normal you used very big number of 1/4s which is quite hardcore jump from one to another difficulty. To be honest I am not 100% sure about it. I think the transition isn't bad I find it well done and nice, but I still have a feeling that some people can find it as a challenging which is too much for them. I really advice to find the Master of Nerdness about difficulty gaps and ask him/her/it/QAT/BN about it because I am quite anxious about it even if it looks and plays good. :< ✔ Mapped another diff LOL

To the rest of the mapset - Diffs are really good and I don't really have anything to say what would/should be changed or improved or anything, I find them really cool and high quality and cute ➥ and cute... you are a scary person. The only thing from me to say: how about lower AR in Panda Box? ➥ Pandora = Panda LOL and no, lowering AR is the only thing i'm not fine with :V ;_; I really think Panda Box would have AR7.7 which plays really good (I LVU how it plays with 7.7 since all the sections (slower and jumpy ones) look and flow perfectly with that setting on (IMO) o3o). Also I am sure Hard doesn't need such high AR since both diffs have reaaaaaaaaaaaaaaaaaaaally slow SV (how can we expect 3.60SV with ultra Gangsta jumps and streams like in "Everything will freeze" if it's only 86BPM song?) and as an experienced easy diffs player I suggest to use 6.3 since AR6 makes the circles disappear a bit too slow, when AR7 or AR6.5 are still too fast IMO. AR6.3 would be pretty satisfying for players since the patterns are readable, not too fast nor too slow and they look neat and play really nice. :3

Sorry that my mod is so short but it doesn't really need to be changed too much - that would only descrease the quality of the style you presented us. : /

Good luck Eye-senpai! If I were a BN ;w; ➥ but you are

LVU Krfawy <3

Increased Hitsound volume everywhere because people were complaining :C
-Lemons
M4M thingy for your queue
I like the storyboard a lot by the way :D
Easy
[General]
I've never been a huge fan of going away from 1/1 beat snap with easy's but you did it well, so nbd. The overlap is consistent throughout the map so I won't comment on it, but I'm not a fan of overlap on easy's either

I would give a quick look through your slider designs, some of them are kinda ehh. They're not bad but they could be better the ones I point out are ones that I thought needed some serious love for them

[Modding Stuff]
00:27:609 (5) - If you're trying to blanket this slider with 00:25:865 (4) - You'll need to have it point downward a bit more, something like this http://puu.sh/hcEhQ/cc544b9a13.jpg
00:36:679 (5) - I would add a kink in this slider, something like this http://puu.sh/hcEBT/e0ac94d34c.jpg
00:39:469 (1) - The kink isn't needed imo, I don't see a reason musically for there to be a disruption in the slider if you get what I'm saying
00:49:237 (4,5) - I think these should be a 1 beat slider that mirrors 00:47:841 (3) -
01:29:702 (1) - Have the kink go out a little bit more so there isn't such an overlap on 01:29:004 (6) -
02:13:655 (5,6) - This might be better as a 1/2 slider, up to you

Normal
[General]
I would increase the DS to 1.6, and then resnap the whole map. I think this will make it look a lot cleaner as then most of the notes will not have a slight overlap and it would also increase up the star difference a little bit between easy an normal. Other than that I really don't see much wrong
[Modding Stuff]
00:25:516 (5) - Make this into 2 single notes
02:13:655 (8,9) - Same as the easy, this might be better as a 1/2 slider

Advanced
[General]
Good use of overlap! Not much else to say

[Modding Stuff]
00:10:865 (4,5) - Make this into a mirror slider of 00:10:167 (3) - and have it like this http://puu.sh/hcG8o/1d604d6381.jpg
01:12:958 (1) - Consider stacking slider head with 01:12:260 (4) - slider tail
01:37:376 (4) - Make this slider have the same design as the other 4
01:40:167 (4,5) - Consider a 1/2 to keep pattern the same
02:13:655 (4,5) - I commented on it in the last 2, but I think you should keep it as is for this one

Hard
[General]
Not much to say, well done map
[Modding Stuff]
00:45:051 (1,2,3,4) - I would use circular flow here with these sliders like the way you did here 00:00:400 (1,2,3,4) -
01:12:260 (4) - I'm not sure I like having this slider end on the yellow tick, but I'm pretty sure you're following the vocals for this slider, which would make sense

Pandora's Box
[General]
Really well done map! Good job
[Modding Stuff]
00:25:690 (2) - I would have this go more inward, like have it rest at x;72 y:144
cmn_891127
Hi Okoratu,
M4M

[Pandora's Box]
00:20:632 (2,3,4,5) - https://osu.ppy.sh/ss/3009925
00:31:795 (2,3,4,5) - https://osu.ppy.sh/ss/3009937
01:12:260 (5) - https://osu.ppy.sh/ss/3009939
312,252,72260,2,0,B|294:249|268:277|211:263,1,102

[Hard]
00:30:748 (7) - remove whistle
00:39:120 (6) - ^
00:35:283 (3) - ^tail
For this part, imo the hitsound should be xxx_x_x_
01:26:562 (7) - remove whistle
01:28:655 (6) - add whistle

[Advanced]
02:12:958 (3) - extend to 3/4 slider

[Easy]
Line: 15225 - 10% volume is still too loud. maybe you can use whistle as slidertick
samplefish
hi okoko

you put the ok in spooky

[Easy]

  • 00:29:702 (2,3,4) - so intense, why dont u make 00:29:702 (2,3) - a slider
    00:52:376 (3) - but why do not map this but map this 00:57:958 (2) -

    so good easy

[Normal]
why do i even bother typing formatting when my mods are shorter than the formatting
02:11:562 (5,6) - only 2 perpendicular notes, nsfw

[Advanced]
help i cant find anything

00:03:190 (1,2) - same structure as 00:01:795 (3,4) - but different sounds :oooo
00:14:004 (6,1) - break flow on nc like 01:54:818 (1) - oh my ged
00:54:818 (4) - i think itll be sexier if you symerterize this http://puu.sh/hcHTk/0a95486555.jpg

[Hard]
00:02:493 (4,1) - this pattern sort of makes it feel like theyre in same combo, for example this was cool 00:08:074 (4,1) -
00:04:237 (3,7) - uh
00:56:911 (3,4,5) - center these
01:07:376 (1,4) - uh r these intentional
02:05:980 (1,3) - ^

[Pandora's Box]
pandora best gder, why did you name the diff box tho

01:52:027 (1,2) - 1.7x spacing?
01:47:666 (5) - move to 205 207 to stack with 01:49:236 (1) - and make a super nice tringle 01:47:666 (5,6,7) -

i am cannot find anything, pls do not kill me

:((
Topic Starter
Okoayu
-Lemons

-Lemons wrote:

M4M thingy for your queue
I like the storyboard a lot by the way :D ➥ thanks i will try for some other effects
[Easy][General]
I've never been a huge fan of going away from 1/1 beat snap with easy's but you did it well, so nbd. The overlap is consistent throughout the map so I won't comment on it, but I'm not a fan of overlap on easy's either ➥ normally i'm not a fan either but the way the higher diffs are constructed required something like this on the lower diffs,

I would give a quick look through your slider designs, some of them are kinda ehh. They're not bad but they could be better the ones I point out are ones that I thought needed some serious love for them

[Modding Stuff]
00:27:609 (5) - If you're trying to blanket this slider with 00:25:865 (4) - You'll need to have it point downward a bit more, something like this http://puu.sh/hcEhQ/cc544b9a13.jpg ✔ blankets are usually things i don't care about but this makes sense and looks better so
00:36:679 (5) - I would add a kink in this slider, something like this http://puu.sh/hcEBT/e0ac94d34c.jpg ✐ did something but not the thing you suggested because i prefer the round thing
00:39:469 (1) - The kink isn't needed imo, I don't see a reason musically for there to be a disruption in the slider if you get what I'm saying ✔ i didn't even read that fully and removed red anchor and made it non blezier lols
00:49:237 (4,5) - I think these should be a 1 beat slider that mirrors 00:47:841 (3) - ✐ still considering, what you suggest makes sense but
01:29:702 (1) - Have the kink go out a little bit more so there isn't such an overlap on 01:29:004 (6) - ✐ all arrangements i tried
02:13:655 (5,6) - This might be better as a 1/2 slider, up to you ✘ that would take away a lot of pressure of the last sound

[Normal][General]
I would increase the DS to 1.6, and then resnap the whole map. I think this will make it look a lot cleaner as then most of the notes will not have a slight overlap and it would also increase up the star difference a little bit between easy an normal. Other than that I really don't see much wrong ✐ I am honestly considering that atm, but the easy is 1.3x the normal 1.4x and the advanced 1.7x for the most part the reason why the normal is 1.4x is because 1.5x looked more stupid than 1.4x and i felt like 1.6x is too close to what the advanced is atm so i would win nothing by mapping another diff, but the placements in normal are generally easier than advanced so i'm considering increasing overall ds in order to balance that out, if that makes sense
[Modding Stuff]
00:25:516 (5) - Make this into 2 single notes ✘ 00:14:353 (5,6) - would be inconsistent D:
02:13:655 (8,9) - Same as the easy, this might be better as a 1/2 slider same as easy .-.

[Advanced][General]
Good use of overlap! Not much else to say

[Modding Stuff]
00:10:865 (4,5) - Make this into a mirror slider of 00:10:167 (3) - and have it like this http://puu.sh/hcG8o/1d604d6381.jpg ✘ 00:11:213 (5) - the sound here is so strong that i think the player should click it hence it is a 2 circle pattern
01:12:958 (1) - Consider stacking slider head with 01:12:260 (4) - slider tail ✘ i don't stack it in the other diffs and i don't really use stacking
01:37:376 (4) - Make this slider have the same design as the other 4 ✔ this makes sense
01:40:167 (4,5) - Consider a 1/2 to keep pattern the same ✘ 01:40:516 (5) - should be clickable D:
02:13:655 (4,5) - I commented on it in the last 2, but I think you should keep it as is for this one ➥ ok did same as in easy and normal, nothing

[Hard][General]
Not much to say, well done map
[Modding Stuff]
00:45:051 (1,2,3,4) - I would use circular flow here with these sliders like the way you did here 00:00:400 (1,2,3,4) - ✐ rearranged them to something else - more of the idea what i initially wanted
01:12:260 (4) - I'm not sure I like having this slider end on the yellow tick, but I'm pretty sure you're following the vocals for this slider, which would make sense➥ ye, these felt even further delayed than the blue tick, i would have done the same in every diff but that felt super weird in normal and advanced so i did not do that

[Pandora's Box][General]
Really well done map! Good job
[Modding Stuff]
00:25:690 (2) - I would have this go more inward, like have it rest at x;72 y:144 ✔ idk if i used what you said for coordinates but i did what you said because plays nice
thanks,

will continue with the other 2 laters
edit1:
cmn

cmn_891127 wrote:

Hi Okoratu,
M4M

[Pandora's Box]
00:20:632 (2,3,4,5) - https://osu.ppy.sh/ss/3009925 ✘ i like the current pattern, why should i change it
00:31:795 (2,3,4,5) - https://osu.ppy.sh/ss/3009937 ✔ well ok
01:12:260 (5) - https://osu.ppy.sh/ss/3009939 ✘ ewww
312,252,72260,2,0,B|294:249|268:277|211:263,1,102

[Hard]
00:30:748 (7) - remove whistle
00:39:120 (6) - ^
00:35:283 (3) - ^tail
For this part, imo the hitsound should be xxx_x_x_
01:26:562 (7) - remove whistle
01:28:655 (6) - add whistle ✘ hitsounds are copied from the highest diff, the whistle pattern doesn't follow the instrument you think it does in that part

[Advanced]
02:12:958 (3) - extend to 3/4 slider ✘ that makes no sense lol

[Easy]
Line: 15225 - 10% volume is still too loud. maybe you can use whistle as slidertick ✔ reduced volume on the 10% ones to 7% the others have a reason
i don't hope you expect a full mod on a marathon for that

sampl

samplefish wrote:

hi okoko

you put the ok in spooky

[Easy]

  • 00:29:702 (2,3,4) - so intense, why dont u make 00:29:702 (2,3) - a slider ✔ yea
    00:52:376 (3) - but why do not map this but map this 00:57:958 (2) - ➥ i thought that would be too intense LOL i mapped it the 2nd time because the slider before is a 1/1 repeat so you have a rest moment

    so good easy

[Normal]
why do i even bother typing formatting when my mods are shorter than the formatting
02:11:562 (5,6) - only 2 perpendicular notes, nsfw ➥ i did something similar to 02:05:980 (5,6,7) - lol

[Advanced]
help i cant find anything

00:03:190 (1,2) - same structure as 00:01:795 (3,4) - but different sounds :oooo ➥ that's intentional because i thought 4 circles in a row is not appropriate for this diff
00:14:004 (6,1) - break flow on nc like 01:54:818 (1) - oh my ged ✔ cool idea
00:54:818 (4) - i think itll be sexier if you symerterize this http://puu.sh/hcHTk/0a95486555.jpg ✔ ya

[Hard]
00:02:493 (4,1) - this pattern sort of makes it feel like theyre in same combo, for example this was cool 00:08:074 (4,1) - ➥ i have no idea how to rearrange them to avoid this but i don't really know if i care about the m looking like they are one combo
00:04:237 (3,7) - uh ✔ asd
00:56:911 (3,4,5) - center these ✘ i prefer mine over symmetry
01:07:376 (1,4) - uh r these intentional
02:05:980 (1,3) - ^ ➥ yes

[Pandora's Box]
pandora best gder, why did you name the diff box tho ➥ lold

01:52:027 (1,2) - 1.7x spacing? ✔ ya
01:47:666 (5) - move to 205 207 to stack with 01:49:236 (1) - and make a super nice tringle 01:47:666 (5,6,7) - ✔ didded

i am cannot find anything, pls do not kill me

:((
that one was actually nice
VINXIS
oko just oko'd me for a mod so heres a mod with 1-2 lines for EACH DIFF OH SHIT
general
nice vengeance samples me mane
EZ pz
  1. 00:27:609 (5) - would straighten it so it's parallel to 00:25:865 (4) - cuz lol aesthetic xDxdxdxD
  2. 02:14:004 (6) - afgadjfgadfhajf ew put it under the circle before instead of above or smth agh idk
    nice useless mod available 24/7 jk never
NM
  1. 02:05:283 (4) - nice curve dad
ADV
  1. 02:13:655 (4,5) - wud stack instead ngl
HD
  1. 00:03:190 (1) - dis curve compared to th rest of the sliders zzz
  2. 02:13:655 (4,5) - wud stack instead ngl*2
Pandora's Cardboard
  1. k
  2. 02:13:655 (4,5) - wud stack instead ngl*3 cuz fuk u me mane

im half asleep
Topic Starter
Okoayu
kamal

VINXIS wrote:

oko just oko'd me for a mod so heres a mod with 1-2 lines for EACH DIFF OH SHIT
[general]nice vengeance samples me mane
[EZ pz]
  1. 00:27:609 (5) - would straighten it so it's parallel to 00:25:865 (4) - cuz lol aesthetic xDxdxdxD ✘ lolwhat 00:25:865 (4) - has a curve in its first part lols i tried to make it more obv that they should
  2. 02:14:004 (6) - afgadjfgadfhajf ew put it under the circle before instead of above or smth agh idk ✘ that would be harder to read asdf :V
    nice useless mod available 24/7 jk never
[NM]
  1. 02:05:283 (4) - nice curve dad ✔ lolsorry son
[ADV]
  1. 02:13:655 (4,5) - wud stack instead ngl ✘ would destroy the momentum i am going for here D:
[HD]
  1. 00:03:190 (1) - dis curve compared to th rest of the sliders zzz ✔ sorry son
  2. 02:13:655 (4,5) - wud stack instead ngl*2 ✘ asdf
[Pandora's Cardboard]
  1. k
  2. 02:13:655 (4,5) - wud stack instead ngl*3 cuz fuk u me mane ✘ no u
im half asleep

lol
Snaggletooth
Mod + Nazi-Mod because Nwolf said so.
Nazi geht nur ums alignment der slider...~

  1. Die letzten beiden Circles auf jeder Diff könnten eine neue Combo sein, da es ja der Abschluss
    und somit irgendwo ein 'eigener' Part ist. Ich persönlich fände es jedenfalls schönner wenn sie auf jeder
    Diff NC bekommen würden. 02:13:655

[Easy]
Nazi
  1. 00:46:446 (2,3)

[Normal]
  1. Rhythmical Issues
    1. 00:04:237 - Das ist das einzige was mir beim spielen wirklich aufgefallen ist. Die Spieluhr an der Stelle
      sticht relativ hervor, was gemappt werden sollte wenn der Rest des Songs im vergleich doch recht mau ist.
      Ein Circle würde völlig ausreichen und da der BPM ja doch sehr niedrig ist, sollte das mit der difficulty eh kein
      Problem sein.
  2. Cosmetical Issues
    1. 00:28:306 (1,2) - Der Overlap ist meiner meinung nach zu gering um 'gut' auszusehen. Ich würd ihn so
      overlappen wie auf 00:16:446 (7,9)
Nazi
  1. 01:48:190 (3,6)

[Advanced]
Nazi
  1. 00:18:888 (4,1)
  2. 00:21:330 (3,4)
  3. 00:38:772 (4,1)
  4. 00:41:562 (5,1)
  5. 00:42:958 (2,3)
  6. 01:33:190 (2,3)
  7. 01:46:097 (6,1)
  8. 02:00:051 (6,1)
  9. 02:01:794 (3,4)

[Hard]
Nazi
  1. 00:49:934 (4,1)
  2. 00:53:423 (1,2) - Sieht besser aus wenns aligned wäre
  3. 01:00:399 (4,6)
  4. 01:41:213 (2,5)
  5. 01:46:445 (1,2)
  6. 01:54:817 (1,2)
  7. 01:59:004 (6,1)

[Pandora's Box]
Nazi
  1. 00:04:934 (4,1)
  2. 00:15:748 (6,8)
  3. 00:17:841 (4,6)
  4. 00:28:306 (1,3)
  5. 00:32:841 (5,3)
  6. 00:41:911 (8,4)
  7. 01:05:632 (5,6)
  8. 01:27:957 (5,6)
  9. 01:40:166 (6,1)
  10. 01:44:701 (5,8)
  11. 02:10:166 (4,7)
Just because.
Topic Starter
Okoayu
ok so i basically did everything except

[Hard]
00:53:423 (1,2) - did sth else

[Pandora's Box]
00:32:841 (5,3) -
00:41:911 (8,4) -
since these aren't visible when playing it

is bss trolling me??
Krfawy
#BUBBLED
Topic Starter
Okoayu
#thanks

btw for metadata

I'm actually using the file from the game Higanbana no Saku Yoru ni
as you can see my title and artist are different, why?
1. I looked the katakana up and Furuki and Ashiki make 2 different words, and not one so i separated them, I asked KSHR and he said that's only logical and respects japanese grammar (i can also provide a screen of that if you don't trust me)
2. they wrote it as LUCK Ganriki because Luck is written in katakana, their http://www.circletempo.net/ganriki/disc.html website doesn't do that so it's different in that regard as well
Nozhomi
#perv bubble
Aka
we adjusted sv and spacing settings for normal and easy, cut 2 hitsounds so they start a bit earlier now
ac8129464363
o ok oko
Pho
No keysounding i'm sad
Topic Starter
Okoayu
Thanks Aka <3
I couldn't and every whistle i chose sounded retarded so i went with hihats because they sounded the least retarded
VINXIS

deetz wrote:

o ok oko
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