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Senritsu & Xinely - Nagi-nagi- [Osu|CatchTheBeat|Taiko]

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SPOILER
osu file format v14

[General]
AudioFilename: Senritsu & Xinely - Nagi.mp3
AudioLeadIn: 0
PreviewTime: 59127
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 108080
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nagi
TitleUnicode:凪‐nagi‐
Artist:Senritsu & Xinely
ArtistUnicode:Senritsu & Xinely
Creator:Xinely
Version:Senritsu's Oni
Source:凪のあすから
Tags:Nagi no Asukara scanter momochikun gero mingmichael Ashasaki PV Version wendao2000 Harez
BeatmapID:639655
BeatmapSetID:272797

[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
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168,100,214825,1,0,0:0:0:0:
176,104,215057,1,8,0:0:0:0:
168,100,215290,1,0,0:0:0:0:
148,104,215755,1,0,0:0:0:0:
176,104,215987,1,8,0:0:0:0:
152,104,216220,1,0,0:0:0:0:
152,104,216685,1,0,0:0:0:0:
176,104,216918,1,8,0:0:0:0:
168,108,217034,1,8,0:0:0:0:
152,104,217150,1,0,0:0:0:0:
176,96,217383,1,8,0:0:0:0:
176,96,217848,1,8,0:0:0:0:
176,96,217964,1,0,0:0:0:0:
176,96,218080,1,0,0:0:0:0:
176,96,218313,1,8,0:0:0:0:
176,96,218545,1,0,0:0:0:0:
176,104,218778,1,8,0:0:0:0:
160,100,219011,1,8,0:0:0:0:
176,96,219243,1,0,0:0:0:0:
176,96,219476,1,0,0:0:0:0:
176,104,219708,1,8,0:0:0:0:
176,96,219941,1,0,0:0:0:0:
176,96,220406,1,0,0:0:0:0:
176,104,220638,1,8,0:0:0:0:
176,96,221104,1,0,0:0:0:0:
176,96,221336,1,0,0:0:0:0:
176,104,221569,1,8,0:0:0:0:
176,96,221801,1,0,0:0:0:0:
176,96,222034,1,4,0:0:0:0:
176,104,222499,1,8,0:0:0:0:
176,96,222964,1,0,0:0:0:0:
176,96,223197,1,0,0:0:0:0:
176,104,223429,1,8,0:0:0:0:
176,96,223662,1,0,0:0:0:0:
176,96,224127,1,0,0:0:0:0:
176,104,224359,1,8,0:0:0:0:
176,96,224592,1,0,0:0:0:0:
176,96,225057,1,0,0:0:0:0:
176,104,225290,1,8,0:0:0:0:
176,96,225522,1,0,0:0:0:0:
176,96,225755,1,4,0:0:0:0:
176,104,226220,1,8,0:0:0:0:
176,96,226452,1,0,0:0:0:0:
176,96,226918,1,0,0:0:0:0:
176,104,227150,1,8,0:0:0:0:
176,96,227383,1,4,0:0:0:0:
176,96,227848,1,0,0:0:0:0:
176,104,228080,1,8,0:0:0:0:
176,88,228197,1,0,0:0:0:0:
176,96,228313,1,8,0:0:0:0:
176,96,228545,1,0,0:0:0:0:
176,88,228778,1,4,0:0:0:0:
176,104,229011,1,8,0:0:0:0:
176,88,229243,1,4,0:0:0:0:
176,104,229708,1,0,0:0:0:0:
176,104,229941,1,8,0:0:0:0:
176,96,230173,1,0,0:0:0:0:
168,112,230406,1,0,0:0:0:0:
168,112,230638,1,8,0:0:0:0:
176,104,230871,1,8,0:0:0:0:
168,112,231104,1,0,0:0:0:0:
168,112,231569,1,0,0:0:0:0:
176,104,231801,1,8,0:0:0:0:
168,112,232034,1,0,0:0:0:0:
168,112,232499,1,0,0:0:0:0:
176,104,232732,1,8,0:0:0:0:
168,112,232964,1,0,0:0:0:0:
168,112,233197,1,4,0:0:0:0:
168,112,233429,1,0,0:0:0:0:
176,104,233662,1,8,0:0:0:0:
168,112,233894,1,0,0:0:0:0:
168,112,234127,1,0,0:0:0:0:
176,104,234592,1,8,0:0:0:0:
168,112,235057,1,0,0:0:0:0:
168,112,235290,1,0,0:0:0:0:
176,104,235522,1,8,0:0:0:0:
176,104,235755,1,0,0:0:0:0:
180,120,235987,1,0,0:0:0:0:
180,108,236220,1,0,0:0:0:0:
180,108,236336,1,0,0:0:0:0:
176,104,236452,1,8,0:0:0:0:
176,112,236685,1,0,0:0:0:0:
164,96,236918,1,8,0:0:0:0:
176,112,237383,1,8,0:0:0:0:
176,112,237848,1,0,0:0:0:0:
176,112,238080,1,0,0:0:0:0:
160,108,238313,1,8,0:0:0:0:
176,112,238545,1,0,0:0:0:0:
176,112,239011,1,0,0:0:0:0:
172,104,239243,1,8,0:0:0:0:
176,112,239708,1,0,0:0:0:0:
176,112,239941,1,0,0:0:0:0:
160,116,240173,1,8,0:0:0:0:
176,112,240406,1,0,0:0:0:0:
180,120,240638,1,8,0:0:0:0:
180,120,241104,1,8,0:0:0:0:
184,112,241569,1,0,0:0:0:0:
184,116,241801,1,0,0:0:0:0:
184,116,241918,1,0,0:0:0:0:
184,116,242034,1,8,0:0:0:0:
184,116,242266,1,0,0:0:0:0:
184,116,242732,1,0,0:0:0:0:
184,112,242964,1,8,0:0:0:0:
168,132,243429,1,0,0:0:0:0:
168,132,243662,1,0,0:0:0:0:
168,132,243894,1,8,0:0:0:0:
168,132,244359,1,4,0:0:0:0:
184,116,244825,1,8,0:0:0:0:
160,132,245290,1,0,0:0:0:0:
160,132,245523,1,0,0:0:0:0:
184,116,245755,1,8,0:0:0:0:
160,132,245987,1,0,0:0:0:0:
160,132,246452,1,0,0:0:0:0:
184,116,246685,1,8,0:0:0:0:
160,132,247150,1,0,0:0:0:0:
160,132,247383,1,0,0:0:0:0:
184,116,247615,1,8,0:0:0:0:
160,132,248080,1,0,0:0:0:0:
160,132,248313,1,12,0:0:0:0:
184,116,248545,1,12,0:0:0:0:
160,132,249011,1,0,0:0:0:0:
176,132,249243,1,8,0:0:0:0:
184,116,249476,1,8,0:0:0:0:
176,132,249708,1,0,0:0:0:0:
176,132,250173,1,0,0:0:0:0:
184,116,250406,1,8,0:0:0:0:
176,132,250638,1,8,0:0:0:0:
176,132,250871,1,0,0:0:0:0:
184,116,251220,1,8,0:0:0:0:
176,132,251569,1,8,0:0:0:0:
176,132,251801,1,4,0:0:0:0:
184,116,252266,1,8,0:0:0:0:
172,128,252732,1,0,0:0:0:0:
164,140,252964,1,0,0:0:0:0:
184,116,253197,1,8,0:0:0:0:
164,140,253662,1,0,0:0:0:0:
184,116,254127,1,8,0:0:0:0:
164,140,254592,1,0,0:0:0:0:
164,140,254825,1,0,0:0:0:0:
184,116,255057,1,8,0:0:0:0:
164,140,255290,1,0,0:0:0:0:
164,140,255522,1,4,0:0:0:0:
184,116,255987,1,8,0:0:0:0:
144,144,256220,1,0,0:0:0:0:
164,140,256685,1,0,0:0:0:0:
184,116,256918,1,8,0:0:0:0:
164,140,257150,1,4,0:0:0:0:
168,124,257383,1,4,0:0:0:0:
184,116,257848,1,8,0:0:0:0:
196,136,258080,1,0,0:0:0:0:
184,132,258545,1,0,0:0:0:0:
184,116,258778,1,8,0:0:0:0:
184,132,259011,1,4,0:0:0:0:
184,116,259708,1,8,0:0:0:0:
184,132,260173,1,0,0:0:0:0:
184,116,260638,1,8,0:0:0:0:
184,128,261103,1,0,0:0:0:0:
184,128,261336,1,8,0:0:0:0:
184,116,261569,1,8,0:0:0:0:
188,112,262034,1,0,0:0:0:0:
184,116,262499,1,8,0:0:0:0:
196,124,262732,1,0,0:0:0:0:
188,112,262964,1,4,0:0:0:0:
184,116,263429,1,8,0:0:0:0:
180,104,263894,1,0,0:0:0:0:
184,116,264359,1,8,0:0:0:0:
180,104,264825,1,0,0:0:0:0:
180,104,265057,1,0,0:0:0:0:
184,116,265290,1,8,0:0:0:0:
256,192,265522,12,8,266220,0:0:0:0:
188,160,266685,5,8,0:0:0:0:
184,112,266918,1,0,0:0:0:0:
184,112,267150,1,0,0:0:0:0:
184,112,267383,1,8,0:0:0:0:
184,112,267848,1,8,0:0:0:0:
184,112,268080,1,8,0:0:0:0:
184,112,268313,1,0,0:0:0:0:
184,112,268778,1,0,0:0:0:0:
184,112,269011,1,8,0:0:0:0:
184,112,269243,1,8,0:0:0:0:
192,116,269476,1,0,0:0:0:0:
176,120,269941,1,8,0:0:0:0:
184,112,270406,1,8,0:0:0:0:
184,112,270638,1,0,0:0:0:0:
184,112,270871,1,0,0:0:0:0:
184,112,271104,1,8,0:0:0:0:
184,112,271569,1,0,0:0:0:0:
184,112,271801,1,0,0:0:0:0:
184,112,272034,1,8,0:0:0:0:
Topic Starter
Xinely
updated Oni and replace the mp3 thanks Sharlo <333333
re dl guys ><
Backstep
Mp3 look fine for now, great mapset!

Qualify!!! <3

baka! you need complete all diffs and done all storyboard.
wendao
I don't think so...

02:32:848 - check it here
Topic Starter
Xinely

wendao wrote:

I don't think so...

02:32:848 - check it here
blame senritsu please

itu udah di hapus erina sebelumnya, biarin ah =3=

edit : LOL i forgot remove my own insane version. sorry gero, will remove it in next update /w\
wendao
=3=
Niko-nyan
panggilin aku ya mel n mel buat mod taikos~ (besok aja)
meii18
I want to mod it >///<
Konpaku Sariel
oni
00:03:080 (9) - d
00:10:522 (29) - d

00:47:499 (88) - k

00:50:057 (98,99) - kd

00:53:778 (113,114,115,116) - kkdk

00:56:568 (125,126,127) - kdk

00:58:545 (133) - add d
00:58:661 (134) - k

01:16:452 (203) - add k

01:18:080 (209) - add k

01:33:080 (264) - delete

03:23:545 ~ 03:25:406
kddddddd(kkkkkkkkkkkkk)
(oooo) is 1/6

03:27:034 (350) - delete

it's tooooooooooo easy for oni
JUDYDANNY
Hello ~ :)
Here's a Taiko Mod via Xinely’s request.
[Muzukashii]
  1. Sounds cool, cleaned Maping style!
[Oni]
  1. Also sounds Nice, relaxing Taiko :D good pattern variation.
  2. 00:17:034 – delete? music still not sounds loud percussions.
  3. 02:16:568 – remove here? Emotional vocal slar and emphasized to 02:16:336 (98) - finisher. (00:58:429 (131) – sounds good imo.)
  4. 03:19:825 – remove? felt overpowered even bass hits, and it can make more clearly vocal and finisher flows.
  5. 03:27:034 (1,2,3) - >>>(remove , remove ,d ) ? for making power down more. It sounds better to me.
  6. 03:30:406 – same as above, delete?

Good Luck :D
Yumeno Himiko
So cute voice >//<

Before I mod, notify the collabers of collab rain in Creator's words XD

OK~ From my modding queue :)
[General]
enable Display epilepsy warning for the sb ww


[Collab Rain]
Hitsounding:
Xinely:
00:43:545 (1) - consider follow some hitsounds like drum
00:44:475 (5) - ^ also clear drums on head and tail
00:47:964 (3) - missing whistle on tail
02:23:545 (6) - missing clap
02:27:266 (4) - ^
03:32:382 (4) - ^
03:33:312 (2) - ^

mingmichael:
01:09:127 (3) - missing clap
01:33:778 - 01:48:545 missing hitsounds? At least add some whistles plz ;w;
01:50:987 (2) - As Xinely's hitsounds in 1st part, whistle here
01:51:917 (3) - ^ on head
02:00:289 (3) - SC2 whistle
02:01:220 (3) - ^
02:03:080 (4) - ^
02:06:336 (4) - missing whistle


Patterns:
Xinely:
00:04:243 (4,1) - swap NC
00:20:987 (1,2) - Increase the DS here
01:03:778 (10) - Use two circles to replace this slider will make the flow feel better? Also you can find a drum here 01:03:720
02:36:336 (5,6,7) - It can be more right, feel a bit uncomfortable in moving here
02:46:568 (6) - NC
03:07:731 (4,5,6) - The DS can be larger, so players won't feel plain here. 03:08:080 (5) - ctrl + G on this slider and cut down the DS a bit is also a good choice
03:09:592 (4,5,6) - ^
03:20:754 (4) - Not good as a plain reverse slider, you need to push players to move here because of the drums
03:41:452 (5,6,7) - something like what I mentioned, move a bit right so that the flow will be better

mingmichael:
01:14:941 (2,1) - better to move a bit so they won't stack 01:14:708 (1) ? Moving a bit left here will make players feel nice.
01:24:243 (1,1,2,1) - NC confusing here
01:30:057 (1,1,1) - ^
02:02:382 (1) - I find that the tail of this slider always gets a miss, maybe turn the direction of this slider more left?
02:15:406 (1,1,1) - NC
02:17:499 (1,2,3) - at least make players use Dash between these sliders?
04:04:010 (1,1,1) - NC
04:15:638 (1,1) - ^
04:17:266 (1,1,2,1,1) - ^

I think that's all~ Good luck xinely lol ;)
ZiRoX
Mod time~

[Rain]
  1. 00:01:452 (4) - This jump is really close to a timing jump. I think either reducing it a bit or making it larger (to trigger the hyperdash, but I'm sure you won't add a hyperdash here) will make this better.
  2. 00:04:243 (4) - This sound is stretched out in the background, so it makes it sound weird that it's mapped as a circle. As making this a slider isn't an option, because it would completely ignore the piano, I think the best you can do is ignore this sound and delete this note.
  3. 00:11:452 (4) - ^Same reasoning
  4. 00:14:475 (1) - Isn't it better to end the spinner 1/2 note earlier and add a slider starting at 00:15:638 - and ending on 00:16:103 - ? It feels weird ignoring the vocal held between those times.
  5. 00:25:406 (2,3,4,5,6,7) - I know what you're following here, but maybe mapping this as a 2/1 slider + a circle (following vocals) feels nice. Such a simple rhythm would really emphasize the calm feeling this part gives me. It will also create some contrast with 00:32:848 (2,3,4,5,6) -
  6. 00:28:661 (1,2,3) - The strongest sounds are (1) and (3). It feels weird that the largest distance is (1,2) then
  7. 00:30:522 (1) - The shape of this slider makes a more vertical droplets positioning near its end, making the flow a bit weird. I think this gives a cleaner movement.
  8. 00:34:941 (2) - Maybe a little less distance improves the flow, IMO. I tried x:176 and I liked it.
  9. 00:44:243 (4,5) - I know (5) is mapped to the drums there, but I really think this feels better if strictly mapped to the piano (i.e. this timeline. A jump from (3) to (4) fits really nice there.
  10. 00:50:754 (1) - I think it's better to split this into 2 circles, since the slider tail ends on the downbeat, so it feels weird.
  11. 01:03:778 (10) - Maybe putting this a little closer to previous note is better, so it's easier to catch after the 7,76x hyperdash.
  12. 01:05:638 (1) - I think this vocal allows for a larger jump, or even a hyperdash. I tried x:368 and, although it falls a bit too close to being a timing jump, it gives me a really nice feeling.
  13. 01:14:708 (1,2,1) - This could have more distance
  14. 01:24:243 (1,1) - I think this timeline fits better, since the downbeat falling on the slider tail feels a bit weird. Anyway, there's a lot of NCs in this part, check that.
  15. 01:39:127 (1) - If you Ctrl+H this, you create a nice left-right pattern~
  16. 01:52:382 (1,2) - I think this allows for a larger jump to emphasize vocals a bit more
  17. 02:23:080 (5,6) - This movement feels a bit weird to me. Maybe you can try something like this
  18. 02:37:964 (3,1) - A larger jump, or even a hyperdash, can fit here to emphasize vocals
  19. 03:05:638 (2,3,4) - I think reducing distance here would be better. This pattern is a bit sudden, so an easier introduction may be nice.
  20. 03:24:475 (1,1,1,2) - Reduce distance a bit? The short jumps are a bit troll, specially since they are done on not-so-strong beats (blue and red tick)
  21. 03:28:894 (1,2,3,4,5) - This part is weird, really weird. It misses a lot of vocals before it and starts following them out of nowhere. I think a good option to keep the break is to remove this notes and map to the 1/8 sliders at the background.
I think that's all. Hope it's useful :3

Good luck~
SKSalt
hi~ Taiko mod request from my queue~

[General]
  1. Disable "Widescreen Support" (m1ng's Muzukashii, Senritsu's Oni)
[m1ng's Muzukashii]
Very good :3

[Senritsu's Oni]
  1. 03:03:196 - move to 03:03:429 - I think that this one fits rhythm.
  2. 03:04:127 - move to 03:04:359 - ^
Very nice map!! It was so short mod, sorry ;w; Good luck o/★
Sylphi
[Mochi's Insane]
  1. 00:30:522 (1) - Please snap to white line.
  2. 01:24:243 - Duplicate inherited point.
[m1ng's Muzukashii]
  1. 02:04:010 (2,1) - Swap these for consistency.
  2. 02:11:452 (2) - How about k?
  3. 02:17:499 (1,2,3) - k d k would fit more the melody.
  4. 02:24:243 (2,1) - Swap these? last note is higher pitch than first note.
  5. 02:39:127 (2,1) - Same as above.
  6. 03:19:359 (3) - I think it would be natural that moving to 03:19:127.
  7. 03:27:266 (1) - I think it is awkward. but i don't know it is correct.
  8. 03:44:243 (2,1) - Same as 02:24:243.
  9. 04:16:568 (1,2,3) - How about this rhythm that follow melody and vocal?
  10. 04:20:754 (2) - How about changing to k? i think it would be not bad feeling.
[Senritsu's Oni]
  1. 00:53:545 (111,112,113,114,115,116) - ddk k d k that follow vocal melody.
  2. 01:04:941 (156,157) - Swap these?
  3. 01:05:638 (158) - k that follow vocal melody?
  4. 01:13:080 (186) - Same as above.
  5. 01:57:731 (31) - How about k? it is higher pitch than around.
  6. 02:04:941 (56,57) - it would fit more the melody that swapping these.
  7. 03:11:219 (293,294,295,296,297) - ddk k d would fit more the music.
  8. 03:27:034 (350,351,352) - Same as Muzukashii difficulty.
  9. 04:27:964 (5,6,7) - d k k for consistency.
Overall is good imo. but my modding is poor orz
Karen
god,hope to see Sharlo x Xinely
perfect
Topic Starter
Xinely
lol i wish i could XD
Topic Starter
Xinely
wtf double post lol

examination wrote:

So cute voice >//<

Before I mod, notify the collabers of collab rain in Creator's words XD

OK~ From my modding queue :)
[General]
enable Display epilepsy warning for the sb ww


[Collab Rain]
Hitsounding:
Xinely:
00:43:545 (1) - consider follow some hitsounds like drum
00:44:475 (5) - ^ also clear drums on head and tail
00:47:964 (3) - missing whistle on tail
02:23:545 (6) - missing clap
02:27:266 (4) - ^
03:32:382 (4) - ^
03:33:312 (2) - ^

mingmichael:
01:09:127 (3) - missing clap
01:33:778 - 01:48:545 missing hitsounds? At least add some whistles plz ;w;
01:50:987 (2) - As Xinely's hitsounds in 1st part, whistle here
01:51:917 (3) - ^ on head
02:00:289 (3) - SC2 whistle
02:01:220 (3) - ^
02:03:080 (4) - ^
02:06:336 (4) - missing whistle


Patterns:
Xinely:
00:04:243 (4,1) - swap NC
00:20:987 (1,2) - Increase the DS here
01:03:778 (10) - Use two circles to replace this slider will make the flow feel better? Also you can find a drum here 01:03:720 i know but i think slider works fine either so let me keep ww
02:36:336 (5,6,7) - It can be more right, feel a bit uncomfortable in moving here
02:46:568 (6) - NC
03:07:731 (4,5,6) - The DS can be larger, so players won't feel plain here. 03:08:080 (5) - ctrl + G on this slider and cut down the DS a bit is also a good choice
03:09:592 (4,5,6) - ^ because i want they caught easily so i made this, let me keep first ww
03:20:754 (4) - Not good as a plain reverse slider, you need to push players to move here because of the drums
03:41:452 (5,6,7) - something like what I mentioned, move a bit right so that the flow will be better

I think that's all~ Good luck xinely lol ;)
for zirox i just dont follow 00:25:406 (2,3,4,5,6,7) - because i mapped like this before on my old GD and i liked it w
03:28:894 (1,2,3,4,5) - Blame my offvocal LOL , but imo from "bameta blablabla" they work fine so i keep to map it

rest has been applied, thanks \3/

notes : senritsu is busy nowdays and she doesnt have connection for online so i will keep kudosu taiko mods and let her to check it later
Gero
Double post like a pro.

/me runs*
Kibbleru
pls enable widescreen support ;w;
Anxient
small note:
Collab Insane
02:18:893 (3) - unsnapped

Mochi's Insane
00:30:522 (1) - unsnapped

fix tags for m1ing muzukashii

on another note, SHUP UP AND TAKE MY STARS
-Hanashi-
Hey Xinely! M4M from your queue~
Is this... heaven? xDD

[General]
  1. I don't know why but some storyboard images don't appear. It might just be my osu or something. *-*
  2. Also, it seems normal - mochi's insane has a standard sized storyboard while the collab insane has a widescreen storyboard.
  3. Pretty nice mapset. ^-^
[wendao's Normal]
  1. 00:47:266 (4) - A bit close to HP bar, I recommend you put lower.
  2. 01:30:987 (2) - ^
  3. 01:02:615 (5) - HP bar overlap.
  4. 02:09:359 (3) - ^
  5. 02:12:615 (4) - ^
  6. 02:34:243 (3) - ^
  7. 03:45:173 (4,5,6) - Uncommon in a normal and doesn't feel very nice. Delete (6) and stack (4,5)
  8. 00:56:568 (1) - Feels dull, I suggest moving (1)'s end to 00:56:801 and making it a reverse slider with a circle at 00:57:266 or make it a more interesting slider than just a straight one.
[Hard]
  1. 00:14:243 - Add a circle.
  2. 01:03:080 - ^
  3. 02:21:220 - ^
  4. 02:45:871 (3,4) - You can blanket this better.
  5. 02:25:406 (7,8) - ^
  6. 03:09:592 (6,1) - ^
  7. 04:29:592 (5) - Overlap with HP bar.
[Mochi's Insane]
  1. 02:21:685 (5) ~ 02:37:034 (1) - Why is this not mapped? It's an essential kiai part. x-x
  2. 03:13:313 (3,4) - You could stack these.
[Collab Insane]
  1. Nothing to say about this. Nice job. ^-^
Good luck on getting this ranked!
Feel free to ignore this if it didn't help at all! :D
wendao

-Hanashi- wrote:

[General]
  1. I don't know why but some storyboard images don't appear. It might just be my osu or something. *-* the sb isn't yet done~
  2. Also, it seems normal - mochi's insane has a standard sized storyboard while the collab insane has a widescreen storyboard. ^

    [wendao's Normal]
    1. 00:47:266 (4) - A bit close to HP bar, I recommend you put lower. no
    2. 01:30:987 (2) - ^ no
    3. 01:02:615 (5) - HP bar overlap. ok
    4. 02:09:359 (3) - ^ ok
    5. 02:12:615 (4) - ^ ok
    6. 02:34:243 (3) - ^ ok
    7. 03:45:173 (4,5,6) - Uncommon in a normal and doesn't feel very nice. Delete (6) and stack (4,5) Hard diff got even harder pattern, so I guess it's fine to have some 'hard' pattern on Normal
    8. 00:56:568 (1) - Feels dull, I suggest moving (1)'s end to 00:56:801 and making it a reverse slider with a circle at 00:57:266 or make it a more interesting slider than just a straight one. I followed the finish hitsound here, so no
http://puu.sh/gYEvw.zip
MBomb
Mod requested by Xinely. Amazing cover!

Collab Rain
Sorry for not splitting the mod into parts, I didn't know when it switched ;w;

00:10:754 (3,4) - Maybe change this to a slider for the held note?
00:12:382 (3) - I think this is a lot stronger of a note than 4, maybe have 2 hyper to this and have this as a normal jump to 4.
00:32:848 (2,3,4) - Make this a 1/1 slider.
00:40:289 (2) - Take off the repeat and just put a circle on 00:41:220 - ?
00:55:871 (5) - NC this for the instrument change in mapping?
00:57:731 (4) - NC this.
01:00:987 (3) - I'd remove this as the beat here is very weak.
01:03:545 (9) - NC for emphasis.
01:04:941 (3,4) - Make this a 1/2 slider.
01:11:452 (1) - Remove NC here.
01:13:080 (1) - ^
01:14:941 (2,1) - Swap NC.
01:17:499 (1,2) - ^
01:24:708 (1) - Remove NC.
01:30:522 (1) - ^ for consistency with 01:30:987 (1,2) -
01:54:708 (2,3) - Make this a 1/1 slider.
02:02:382 (1,2) - Swap NC.
02:14:708 (1) - Remove NC.
02:15:406 (1,1) - ^, both NCs.
02:20:057 (6,1) - Swap NC.
02:27:034 (3,4) - Make this a 1/2 slider.
02:29:359 (6,1) - Swap NC.
02:36:336 (5) - NC.
03:41:452 (5) - ^
03:51:219 (5) - ^
04:07:731 (1) - Remove NC.

And that's it! Sorry about a short and bad mod (mostly about NCs too ;w; ), but I hope it helps!
Topic Starter
Xinely

- Magic Bomb - wrote:

Mod requested by Xinely. Amazing cover!

Collab Rain
Sorry for not splitting the mod into parts, I didn't know when it switched ;w;

00:10:754 (3,4) - Maybe change this to a slider for the held note? no music between those notes time so i'd keep with circles :D
00:12:382 (3) - I think this is a lot stronger of a note than 4, maybe have 2 hyper to this and have this as a normal jump to 4. ok
00:32:848 (2,3,4) - Make this a 1/1 slider. my vocal sounds at 00:33:080 - too i'd like to keep ;w;
00:40:289 (2) - Take off the repeat and just put a circle on 00:41:220 - ? i tried and it plays not really well for me so let me keep mine
00:55:871 (5) - NC this for the instrument change in mapping?
00:57:731 (4) - NC this.
01:00:987 (3) - I'd remove this as the beat here is very weak. i can hear piano clearly here even weak o.o reduce the spacing instead lol
02:27:034 (3,4) - Make this a 1/2 slider.
02:29:359 (6,1) - Swap NC. follow stanza here
02:36:336 (5) - NC.
03:41:452 (5) - ^ both same as above
03:51:219 (5) - ^ applied

And that's it! Sorry about a short and bad mod (mostly about NCs too ;w; ), but I hope it helps!
what i removed from your mod are mingmichael's parts, thanks 4 mod :D
kakifly
hi o/

General

fine

Collab

-check over your greenlines again, so so so many of them are unused http://puu.sh/gZtIk/2c7d555a9c.png
-00:24:708 (1) - if you move this up it can prevent an overlap, which sometimes is confusing for the player : D http://puu.sh/gZtdc/89b78af1cb.jpg
-00:40:987 (3,4) - i found this jump to be really uncomfortable, not only since its very sharp but also there is practically no emphasis in the music, how about ctrl + g 00:41:220 (4) - ?
-00:43:778 (2) - finish is better than whistle cuz theres the obvious cymbal crash in the music :p also a finish at tail of 00:57:499 (5) - would be nice too
-00:44:941 (2) - add whistle/finish here? really fits music ;-;
-01:17:964 (4) - how about 2 1/4 sliders to also cover the beat at 01:16:220 (4) - ? cause actually the beat at 01:16:220 (4) - is a lot stronger than 01:16:220 (4) -
-01:18:429 (5,6,1) - should space these closer together, i couldnt even tell these were only 1/4 apart at first glance, they're spaced like out 1/2 rhythm
-01:29:127 (5) - imo jumps work better here, since the drums and instrumentals are both present on the red tick as well
-02:22:150 (1,2,3) - same as 01:18:429 (5,6,1) -
-02:43:778 (4,5,1) - this sharp back and forth zigzag motion isnt very comfortable to play, ;w; especially since it breaks the flow as well , something smoother like this would be better imo, though this is my suggestion feel free to use whatever if u decide to change http://puu.sh/gZu1z/bea1d6404f.jpg
-02:51:453 (6,7,8) - same as 01:18:429 (5,6,1) -

mochi

-check widescreen support
-i suggest lowering your od/hp they're the same as collab, while theres a gap from hard, somewhere like 6-6.5 would be perfect
-00:50:522 (5) - consider stacking this on 00:49:592 (2) - instead, it gives a smoother transition to the next note
-01:26:103 (1,2,3,4,5) - i found the flow here to be poor, it keeps reverting to different directions, making it unnatural to play, if you arrange it to something like this it'd be better imo http://puu.sh/gZuAj/a138a9629b.jpg
-02:13:545 (3) - ctrl + g feels better for me, so you can avoid the sharp turn from 02:13:313 (2) -
-02:22:150 - to 02:37:034 - ?????????
-maybe map the end like the other diffs, i mean your diff has a significantly lower drain time than the others

hard

-check widescreen support
-03:14:243 (1) - could move this down a bit, it heavily overlaps the health in some skins
-04:29:592 (5) - ^
all i could find orzz

wendao

-check widescreen support
-00:06:568 (3) - add a repeat to cover the piano at 00:07:034 - ?
-00:14:010 (3) - you can make this into a 1/1 slider, to also cover the faint piano at 00:14:010 (3) -
-00:30:057 - add note? to follow the cymbal, also to break this awkward silence of the map lol
-01:21:917 (5) - i dont really get the purpose of this, to follow the vocal? then might as well map out 01:22:382 - too
-03:05:173 - im so confused on how you did this, did you put a hitsound on the sliderslide? i'm not sure if the way you did this is allowed, correct me if im wrong
-03:16:801 (4) - feels better ending it on the white tick for me, since the vocals aren't completely onbeat with the red tick
-03:45:173 (4,5,6) - usually these 1/2 circles in a row isnt expected in a normal, beginners can easily mess this up, a 1/2 repeat slider would be easier
-03:55:173 (1) - remove nc to be consistent

nice job singing this xinely and senritsu ;)
good luck
mingmichael
arghh completely forget about this map :"DDD aaaaahhh sorrryyyy
examination
mingmichael:
01:14:941 (2,1) - better to move a bit so they won't stack 01:14:708 (1) ? Moving a bit left here will make players feel nice. i prefer to use a less movement here by using the stack patterns :3
01:24:243 (1,1,2,1) - NC confusing here nope. those NCs are fit perfectly with the song, especially when the HDashes come
01:30:057 (1,1,1) - ^ ^
02:02:382 (1) - I find that the tail of this slider always gets a miss, maybe turn the direction of this slider more left? the current one is better IMO because i just tried to use the soft movement during streams :p
02:15:406 (1,1,1) - NC same
02:17:499 (1,2,3) - at least make players use Dash between these sliders? there isn't any purposes to use HDashes between them :c
04:04:010 (1,1,1) - NC
04:15:638 (1,1) - ^
04:17:266 (1,1,2,1,1) - ^ same here ><

I think that's all~ Good luck xinely lol ;)

ZiRoX
Mod time~

[Rain]
  1. 01:05:638 (1) - I think this vocal allows for a larger jump, or even a hyperdash. I tried x:368 and, although it falls a bit too close to being a timing jump, it gives me a really nice feeling. hm yeah, but i think the current one is okay for following the vocals there (with a normal jump)
  2. 01:14:708 (1,2,1) - This could have more distance have been explained in examination's mod xD
  3. 01:24:243 (1,1) - I think this timeline fits better, since the downbeat falling on the slider tail feels a bit weird. Anyway, there's a lot of NCs in this part, check that. nope, i followed the instruments there since the instruments are much stronger than the vocals and it's so wasteful if i ignore those instruments :c and also no changes for the NC. the reasons are same like in examination's mod
  4. 01:39:127 (1) - If you Ctrl+H this, you create a nice left-right pattern~ sure :3
  5. 01:52:382 (1,2) - I think this allows for a larger jump to emphasize vocals a bit more nope. the distances are enough here since it's in the calm part (not intend to many jumps in that part ><)

    I think that's all. Hope it's useful :3

    Good luck~
thanks for the mods~ i will leave all the hitsounds to xinely :3
@xinely : ci, bisa tolong ctrl+H 01:39:127 (1) - ga? cuma itu yang ku ganti buat ctb lol x'D

Underflow
[m1ng's Muzukashii]
  1. 02:04:010 (2,1) - Swap these for consistency. it's already okay for the consistency of the pattern. that pattern has a same one like 02:10:987 -
  2. 02:11:452 (2) - How about k? ^
  3. 02:17:499 (1,2,3) - k d k would fit more the melody. nope. i prefer with dons there (wanna use the different one or it'll be same like the previous part at 00:58:894 - :c)
  4. 02:24:243 (2,1) - Swap these? last note is higher pitch than first note. welcome to ming's mapping style \w/ sorry no. i didn't focus on the pitch sounds actually. just based on my creative patterns only
  5. 02:39:127 (2,1) - Same as above. ^
  6. 03:19:359 (3) - I think it would be natural that moving to 03:19:127. oh yeah you're right. moved this~
  7. 03:27:266 (1) - I think it is awkward. but i don't know it is correct. nope. it's actually fine to connect the pattern between instruments and vocals there
  8. 03:44:243 (2,1) - Same as 02:24:243. same
  9. 04:16:568 (1,2,3) - How about this rhythm that follow melody and vocal? i prefer to keep mine since mine is fit well with the vocals
  10. 04:20:754 (2) - How about changing to k? i think it would be not bad feeling. nope. i didn't follow the snare sounds there actually D:
Overall is good imo. but my modding is poor orz
thanks for the mods~
m1ng's Muzukashii
Senritsu
Konpaku

Konpaku Sariel wrote:

00:03:080 (9) - d keeping this for now because of higher pitch and pattern variation
00:10:522 (29) - d ^

00:47:499 (88) - k it's even lower than 00:47:034 (87) - no change for now

00:50:057 (98,99) - kd no, 00:49:824 (97,98) - are lower than 00:50:289 (99,100) - as well as variation

00:53:778 (113,114,115,116) - kkdk i don't know why would you suggest this, as the current follow the vocal perfectly (imo) and the kat consistency here

00:56:568 (125,126,127) - kdk changed to kdd, need to emphasize the vocal with kat

00:58:545 (133) - add d i dont want to overmap here, what i hear is what i map. there's nothing such 1/4 drum here, so i don't think i need a d here
00:58:661 (134) - k no change, since it emphasize the loud drum there

01:16:452 (203) - add k same reason as above

01:18:080 (209) - add k ^

01:33:080 (264) - delete done

03:23:545 ~ 03:25:406 i don't understand this. really. x'D but changed this part to stream
kddddddd(kkkkkkkkkkkkk)
(oooo) is 1/6

03:27:034 (350) - delete there's still music here .3.

it's tooooooooooo easy for oni not all oni are made to be a hard one. depending on the music, my oni here is considered to be a relaxing one, so yeah.

JuDa

JUDYDANNY wrote:

Hello ~ :)
Here's a Taiko Mod via Xinely’s request.
[Oni]
  1. Also sounds Nice, relaxing Taiko :D good pattern variation.
  2. 00:17:034 – delete? music still not sounds loud percussions. prefer keeping it here, since not only following the low percussion, i also wanted to make kat as a base rhythm here.
  3. 02:16:568 – remove here? Emotional vocal slar and emphasized to 02:16:336 (98) - finisher. (00:58:429 (131) – sounds good imo.) im not sure.. keeping this for now, and if other modder suggest to remove this too, i will.
  4. 03:19:825 – remove? felt overpowered even bass hits, and it can make more clearly vocal and finisher flows. agree
  5. 03:27:034 (1,2,3) - >>>(remove , remove ,d ) ? for making power down more. It sounds better to me. i don't understand what's happening here.. i thought it has been removed..?
  6. 03:30:406 – same as above, delete? owo it's actually a 1/6 (or 1/8? idk) music there, simplifying it to 1/4 is a hard choice and now removing it is definitely not an option x'D

Good Luck :D
SKSalt

SKSalt wrote:

hi~ Taiko mod request from my queue~

[General]
  1. Disable "Widescreen Support" (m1ng's Muzukashii, Senritsu's Oni)
[Senritsu's Oni]
  1. 03:03:196 - move to 03:03:429 - I think that this one fits rhythm.
  2. 03:04:127 - move to 03:04:359 - ^
Very nice map!! It was so short mod, sorry ;w; Good luck o/★ oh my, thank you very much for catching those. changed all~ o/

Underflow

Underflow wrote:

[Senritsu's Oni]
  1. 00:53:545 (111,112,113,114,115,116) - ddk k d k that follow vocal melody. the current one follows better imo, and i want to keep the kat as a base here
  2. 01:04:941 (156,157) - Swap these? uh current is okay i think.. and also ^
  3. 01:05:638 (158) - k that follow vocal melody? i want to make them reversed, since the first is kat
  4. 01:13:080 (186) - Same as above. Same as above.
  5. 01:57:731 (31) - How about k? it is higher pitch than around. tbh i dont really like kkk k, they're hard to catch. please explain why wouldn't you suggest me to swap these 01:58:196 (32,33) - also, since they're also wrong if i use your logic-- professor layton syndrom, forgive me anyway no change
  6. 02:04:941 (56,57) - it would fit more the melody that swapping these. kat rhythm
  7. 03:11:219 (293,294,295,296,297) - ddk k d would fit more the music. agree
  8. 03:27:034 (350,351,352) - Same as Muzukashii difficulty. i'm curious what is there now actually. i updated with Xinely's version and it's actually blank.
  9. 04:27:964 (5,6,7) - d k k for consistency. but this follows the music well i think.. :<
Overall is good imo. ty for mod! 8)

edit added niko's

Nikoo

Niko-nyan wrote:

the .osu that i use in here is the updated one! good to know~

Melo's <3 plz #eh
00:30:522 (39) - disini aku gak yakin dengan cymbalnya karena (38) disana kamu gak pakai cymbal dan suara cymbal kurang dominan jadi diremove finishnya tapi suara cymbalnya kenceng loh, neken banget pula..
00:32:615 (45) - kenapa gak (k) ? disini vocal naik sama instrumen juga lumayan dominan (kalau ikutin instrumennya jadi k d dan keliatan aneh) dan akan naik lagi di 00:32:848 (46) - , prefer yang sekarang sih, lebih pas karna perbedaannya lebih jauh dan lebih keliatan di 00:32:848 (46) -
00:40:057 (64,65) - aku kurang yakin sih sama 2 notes ini karena kalau ngikutin vocal harusnya k d kalau ngikutin instrumen d d gw ngikutin kat rhythm di sini. tbh no problem karena direverse dan artinya juga sama at least for me
00:45:406 (81) - disini sebenarnya ada cymbal tapi lebih enak dijadiin k biar lebih bagus flownya nuu im considering the vocal too :<
00:49:359 (95,96,97) - aku lagi dapet ide gimana kalau ganti ke k d k ? jantung berdebar loh #eh no change for now, karna gw ngikutin vokal biar konsisten dari awal
01:01:685 (144) - disini aku lebih yakin (k) deh buat gantiin cymbal aja imo drumnya lebih neken daripada cymbalnya. and also dd dk seems out of place. mending kalo kd dk, tapi gak cocok juga
01:02:382 (145,146) - kalau misalnya yg 144 gak diganti yg ini 2 diganti K K lebih nyaman sih k
01:15:406 (197,198,203) - cymbal di dua note ini kurang cocok mending di remove sih i thought you're using the latest .osu? it's dk lol
01:18:429 (208) - kok tiba-tiba ada cymbal disini padahal di musiknya gak ada loh ada cymbalnya kok
01:22:615 (225,228,229,232) - vocal lebih dominan btw jadi lebih enak di remove aja finishnya biar flow lagu dapet liat'' dulu deh, gw lebih suka kalo emphasize musiknya walau ketutupan vokal tapi tetep kedenger jelas
01:44:941 (301) - aku lebih milih remove finishnya karena gak ada suara yang mendukung lol padahal musicnya ngecrash di sana
01:54:475 (19) - ganti ke (k) lebih enak btw soalnya pitchnya sama kayak (20) 'ta' here sounds much more higher imo
02:01:917 (44,45) - patternnya di swap lebih dapet flownya okay
02:07:731 (66,67,68,69) - lebih enak k k d k sih lebih dapet nada aja modified by my own preference
02:15:406 (95) - remove aja deh finishnya soalnya kurang cocok disini keeping this for now because the music is kinda loud
02:20:522 (114,115) - swap deh biar enak sih dan flow lagunya lebih dapet yy
02:31:220 (152,153) - aku rasa lebih cocok k k deh k
02:33:545 (161,162) - overmapped cymbal no
02:42:382 (190) - aku lebih milih ganti ke (k) soalnya cymbalnya gak pas dan gw rasa ini udah pas buat ngemphasize vokal sama musik (vocal stands on same pitch here, while finishnya buat emphasize both music and vocal)
03:05:987 (273) - move ke garis putih yg di belakangnya no.
03:25:406 - missing note tambahin k disini oh ini gw sengaja karena gaada musik di sana.. liat" dulu deh
03:47:499 (423) - masih bingung aku kenapa ada cymbal disini. sebenarnya bisa fit bisa nggak jadi masih dipertanyakan kat rhythm i made by myself. completely acceptable.

hasil 1 jam kurang ;w; hope this helpfully~

gw merinding sama suara gw sendiri
osu file format v14

[General]
AudioFilename: Senritsu & Xinely - Nagi.mp3
AudioLeadIn: 0
PreviewTime: 59127
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 108080
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Nagi
TitleUnicode:凪‐nagi‐
Artist:Senritsu & Xinely
ArtistUnicode:Senritsu & Xinely
Creator:Xinely
Version:Senritsu's Oni
Source:凪のあすから
Tags:Ray Nagi no Asukara scanter momochikun gero mingmichael Ashasaki PV Version wendao2000 Harez
BeatmapID:639655
BeatmapSetID:272797

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG Nagi 2.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
755,465.116279069767,4,1,0,40,1,0
45406,-100,4,1,0,40,0,0
64010,-100,4,1,0,50,0,1
93778,-100,4,1,0,40,0,0
142150,-100,4,1,0,50,0,1
171917,-100,4,1,0,40,0,0
210987,-100,4,1,0,50,0,1
237034,-100,4,1,0,40,0,0


[Colours]
Combo1 : 117,210,255
Combo2 : 165,149,253
Combo3 : 0,128,255
Combo4 : 128,128,192

[HitObjects]
244,176,755,5,8,0:0:0:0:
256,168,987,1,0,0:0:0:0:
256,168,1220,1,0,0:0:0:0:
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256,168,1917,1,0,0:0:0:0:
256,168,2150,1,0,0:0:0:0:
256,168,2382,1,8,0:0:0:0:
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168,112,230522,1,0,0:0:0:0:
168,112,230754,1,8,0:0:0:0:
176,104,230987,1,8,0:0:0:0:
168,112,231220,1,0,0:0:0:0:
168,112,231685,1,0,0:0:0:0:
176,104,231917,1,8,0:0:0:0:
168,112,232150,1,0,0:0:0:0:
168,112,232615,1,0,0:0:0:0:
176,104,232848,1,8,0:0:0:0:
168,112,233080,1,0,0:0:0:0:
168,112,233313,1,4,0:0:0:0:
168,112,233545,1,0,0:0:0:0:
176,104,233778,1,8,0:0:0:0:
168,112,234010,1,0,0:0:0:0:
168,112,234243,1,0,0:0:0:0:
176,104,234708,1,8,0:0:0:0:
168,112,235173,1,0,0:0:0:0:
168,112,235406,1,0,0:0:0:0:
176,104,235638,1,8,0:0:0:0:
176,104,235871,1,0,0:0:0:0:
180,120,236103,1,0,0:0:0:0:
180,108,236336,1,0,0:0:0:0:
180,108,236452,1,0,0:0:0:0:
176,104,236568,1,8,0:0:0:0:
176,112,236801,1,0,0:0:0:0:
164,96,237034,1,8,0:0:0:0:
176,112,237499,1,8,0:0:0:0:
176,112,237964,1,0,0:0:0:0:
176,112,238196,1,0,0:0:0:0:
160,108,238429,1,8,0:0:0:0:
176,112,238661,1,0,0:0:0:0:
176,112,239127,1,0,0:0:0:0:
172,104,239359,1,8,0:0:0:0:
176,112,239824,1,0,0:0:0:0:
176,112,240057,1,0,0:0:0:0:
160,116,240289,1,8,0:0:0:0:
176,112,240522,1,0,0:0:0:0:
180,120,240754,1,8,0:0:0:0:
180,120,241220,1,8,0:0:0:0:
184,112,241685,1,0,0:0:0:0:
184,116,241917,1,0,0:0:0:0:
184,116,242034,1,0,0:0:0:0:
184,116,242150,1,8,0:0:0:0:
184,116,242382,1,0,0:0:0:0:
184,116,242848,1,0,0:0:0:0:
184,112,243080,1,8,0:0:0:0:
168,132,243545,1,0,0:0:0:0:
168,132,243778,1,0,0:0:0:0:
168,132,244010,1,8,0:0:0:0:
168,132,244475,1,4,0:0:0:0:
184,116,244941,1,8,0:0:0:0:
160,132,245406,1,0,0:0:0:0:
160,132,245639,1,0,0:0:0:0:
184,116,245871,1,8,0:0:0:0:
160,132,246103,1,0,0:0:0:0:
160,132,246568,1,0,0:0:0:0:
184,116,246801,1,8,0:0:0:0:
160,132,247266,1,0,0:0:0:0:
160,132,247499,1,0,0:0:0:0:
184,116,247731,1,8,0:0:0:0:
160,132,248196,1,0,0:0:0:0:
160,132,248429,1,12,0:0:0:0:
184,116,248661,1,12,0:0:0:0:
160,132,249127,1,0,0:0:0:0:
176,132,249359,1,8,0:0:0:0:
184,116,249592,1,8,0:0:0:0:
176,132,249824,1,0,0:0:0:0:
176,132,250289,1,0,0:0:0:0:
184,116,250522,1,8,0:0:0:0:
176,132,250754,1,8,0:0:0:0:
176,132,250987,1,0,0:0:0:0:
184,116,251336,1,8,0:0:0:0:
176,132,251685,1,8,0:0:0:0:
176,132,251917,1,4,0:0:0:0:
184,116,252382,1,8,0:0:0:0:
172,128,252848,1,0,0:0:0:0:
164,140,253080,1,0,0:0:0:0:
184,116,253313,1,8,0:0:0:0:
164,140,253778,1,0,0:0:0:0:
184,116,254243,1,8,0:0:0:0:
164,140,254708,1,0,0:0:0:0:
164,140,254941,1,0,0:0:0:0:
184,116,255173,1,8,0:0:0:0:
164,140,255406,1,0,0:0:0:0:
164,140,255638,1,4,0:0:0:0:
184,116,256103,1,8,0:0:0:0:
144,144,256336,1,0,0:0:0:0:
164,140,256801,1,0,0:0:0:0:
184,116,257034,1,8,0:0:0:0:
164,140,257266,1,4,0:0:0:0:
168,124,257499,1,4,0:0:0:0:
184,116,257964,1,8,0:0:0:0:
196,136,258196,1,0,0:0:0:0:
184,132,258661,1,0,0:0:0:0:
184,116,258894,1,8,0:0:0:0:
184,132,259127,1,4,0:0:0:0:
184,116,259824,1,8,0:0:0:0:
184,132,260289,1,0,0:0:0:0:
184,116,260754,1,8,0:0:0:0:
184,128,261219,1,0,0:0:0:0:
184,128,261452,1,8,0:0:0:0:
184,116,261685,1,8,0:0:0:0:
188,112,262150,1,0,0:0:0:0:
184,116,262615,1,8,0:0:0:0:
196,124,262848,1,0,0:0:0:0:
188,112,263080,1,4,0:0:0:0:
184,116,263545,1,8,0:0:0:0:
180,104,264010,1,0,0:0:0:0:
184,116,264475,1,8,0:0:0:0:
180,104,264941,1,0,0:0:0:0:
180,104,265173,1,0,0:0:0:0:
184,116,265406,1,8,0:0:0:0:
256,192,265638,12,8,266336,0:0:0:0:
188,160,266801,5,8,0:0:0:0:
184,112,267034,1,0,0:0:0:0:
184,112,267266,1,0,0:0:0:0:
184,112,267499,1,8,0:0:0:0:
184,112,267964,1,8,0:0:0:0:
184,112,268196,1,8,0:0:0:0:
184,112,268429,1,0,0:0:0:0:
184,112,268894,1,0,0:0:0:0:
184,112,269127,1,8,0:0:0:0:
184,112,269359,1,8,0:0:0:0:
192,116,269592,1,0,0:0:0:0:
176,120,270057,1,8,0:0:0:0:
184,112,270522,1,8,0:0:0:0:
184,112,270754,1,0,0:0:0:0:
184,112,270987,1,0,0:0:0:0:
184,112,271220,1,8,0:0:0:0:
184,112,271685,1,0,0:0:0:0:
184,112,271917,1,0,0:0:0:0:
184,112,272150,1,8,0:0:0:0:
Niko-nyan
the .osu that i use in here is the updated one!

Melo's <3 plz #eh
00:30:522 (39) - disini aku gak yakin dengan cymbalnya karena (38) disana kamu gak pakai cymbal dan suara cymbal kurang dominan jadi diremove finishnya
00:32:615 (45) - kenapa gak (k) ? disini vocal naik sama instrumen juga lumayan dominan (kalau ikutin instrumennya jadi k d dan keliatan aneh)
00:40:057 (64,65) - aku kurang yakin sih sama 2 notes ini karena kalau ngikutin vocal harusnya k d kalau ngikutin instrumen d d
00:45:406 (81) - disini sebenarnya ada cymbal tapi lebih enak dijadiin k biar lebih bagus flownya
00:49:359 (95,96,97) - aku lagi dapet ide gimana kalau ganti ke k d k ? jantung berdebar loh #eh
01:01:685 (144) - disini aku lebih yakin (k) deh buat gantiin cymbal aja
01:02:382 (145,146) - kalau misalnya yg 144 gak diganti yg ini 2 diganti K K lebih nyaman sih
01:15:406 (197,198,203) - cymbal di dua note ini kurang cocok mending di remove sih
01:18:429 (208) - kok tiba-tiba ada cymbal disini padahal di musiknya gak ada loh
01:22:615 (225,228,229,232) - vocal lebih dominan btw jadi lebih enak di remove aja finishnya biar flow lagu dapet
01:44:941 (301) - aku lebih milih remove finishnya karena gak ada suara yang mendukung
01:54:475 (19) - ganti ke (k) lebih enak btw soalnya pitchnya sama kayak (20)
02:01:917 (44,45) - patternnya di swap lebih dapet flownya
02:07:731 (66,67,68,69) - lebih enak k k d k sih lebih dapet nada aja
02:15:406 (95) - remove aja deh finishnya soalnya kurang cocok disini
02:20:522 (114,115) - swap deh biar enak sih dan flow lagunya lebih dapet
02:31:220 (152,153) - aku rasa lebih cocok k k deh
02:33:545 (161,162) - overmapped cymbal
02:42:382 (190) - aku lebih milih ganti ke (k) soalnya cymbalnya gak pas
03:05:987 (273) - move ke garis putih yg di belakangnya
03:25:406 - missing note tambahin k disini
03:47:499 (423) - masih bingung aku kenapa ada cymbal disini. sebenarnya bisa fit bisa nggak jadi masih dipertanyakan

hasil 1 jam kurang ;w; hope this helpfully~
theramdans
OOT
let me cover this /no
inb4 earape

#ngidololi2k15
Topic Starter
Xinely

-Hanashi- wrote:

Hey Xinely! M4M from your queue~
Is this... heaven? xDD

[General]
  1. I don't know why but some storyboard images don't appear. It might just be my osu or something. *-*
  2. Also, it seems normal - mochi's insane has a standard sized storyboard while the collab insane has a widescreen storyboard.
  3. Pretty nice mapset. ^-^
[Hard]
  1. 00:14:243 - Add a circle.
  2. 01:03:080 - ^
  3. 02:21:220 - ^ no music for them so i keep them for blank ><
  4. 02:45:871 (3,4) - You can blanket this better.
  5. 02:25:406 (7,8) - ^ not supposed for blanket
  6. 03:09:592 (6,1) - ^
  7. 04:29:592 (5) - Overlap with HP bar.

kakifly wrote:

hi o/

General

fine

Collab

-check over your greenlines again, so so so many of them are unused http://puu.sh/gZtIk/2c7d555a9c.png blame gero lol
-00:24:708 (1) - if you move this up it can prevent an overlap, which sometimes is confusing for the player : D http://puu.sh/gZtdc/89b78af1cb.jpg well i like how the overlap works now so let me keep, i'll consider when someone says it again
-00:40:987 (3,4) - i found this jump to be really uncomfortable, not only since its very sharp but also there is practically no emphasis in the music, how about ctrl + g 00:41:220 (4) - ? i agree, gero please
-01:17:964 (4) - how about 2 1/4 sliders to also cover the beat at 01:16:220 (4) - ? cause actually the beat at 01:16:220 (4) - is a lot stronger than 01:16:220 (4) - sure
-02:43:778 (4,5,1) - this sharp back and forth zigzag motion isnt very comfortable to play, ;w; especially since it breaks the flow as well , something smoother like this would be better imo, though this is my suggestion feel free to use whatever if u decide to change http://puu.sh/gZu1z/bea1d6404f.jpg tbh zig zag isnt my lovely flow so let me use circular like this ww

hard

-check widescreen support
-03:14:243 (1) - could move this down a bit, it heavily overlaps the health in some skins
-04:29:592 (5) - ^
all i could find orzz

nice job singing this xinely and senritsu ;)
good luck
thanks 4 mods, for kakifly i will get your map asap
@senritsu : aku yo merinding dewe tapi suara mu apik beb, ngidol senritsu is the best <3
Karen
request from qq
can't wait to mod this>< star~

[General]
  1. check all diff's widescreen support,make them be the same
[wendao's Normal]
  1. 00:06:568 (3) - why not a repeat slider like00:02:848 (3) - this
  2. 00:14:010 (3) - how ablout using a slider instead of a circle,and ends 00:14:475 - here
  3. 00:22:615 - 00:23:080 - add whistle to follow the piano?
  4. 00:37:499 - 00:37:964 - ^
  5. 01:18:894 (1,2) - both move down to avoid the 01:17:964 (4,2) - overlap
  6. 01:21:917 - use a repeat slider to follow the vocal?
  7. 01:37:499 - add whistle
  8. 02:09:475 (3) - i think this is wrongly snapped..
  9. 02:52:848 (1) - add whistle
  10. 04:09:824 (5) - NC for the vocal? and 7 combo is too long for me.

[Hard]
  1. 01:23:313 (2) - i suggest to move it a little up,because 01:23:313 (2,4) - seems too close orz
  2. 02:02:382 (7,2) - i think it's better to stack them.
  3. 02:05:173 (5) - ctrl+g to make better flow,and if you agree,move02:05:871 (6) - to 220,220 <3
  4. 02:33:313 - add finish like01:15:173 - ?
  5. 03:38:429 - ^ and this suggestion fits other diffs too because all other diff's hitsounds seem the same
  6. 02:42:383 (4) - how about stacking this on the tail of 02:41:453 (2) - ? the overlap looks a bit weird,and a jump between 02:42:383 (4,5) - fits the music imo
  7. 03:47:499 - why finish here?you didn't add finish at the same place like01:24:243 -
  8. 03:38:429 - finish,same with above

[Mochi's Insane]
  1. 00:18:894 (4,1) - i hate nazi mods but please blanket them better orz
  2. 00:56:103 (4,1,2,3) - the spacing is too far imo,and a triplet is harder than a circle to read so i suggest to make them closer
  3. 03:27:150 - no need to start the break here imo,it's toooooooo short
  4. 03:44:010 (1) - ctrl+g for better flow with03:43:778 (6) -
  5. orz such a short mod...

[Collab Insane]

  • Xinely
  1. 00:16:336 (3,1) - nazi..blanket orz
  2. 02:36:103 (1,2,3,4,5,6,7,8) - claps are too noisy imo,
  3. 03:27:266 - same with light insane,the break is very short so no need start here
    Gero
  4. 01:19:359 (2,3) - suggest to avoid this overlap,look a little weird
  5. 01:32:382 (1) - wtf the clap...too noisy orz
  6. 04:25:406 (2) - ^^^^^^^^^^^^^^^^^^^^^^^^^omg
    scanter
  7. 01:47:150 (1) - start the spinner here
  8. 01:46:801 (1) - clap doesn't fit here imo,whistle is better
  9. 03:52:150 (1) - delete the NC,this is no need here
:) That's all =w=
Setz
[General]
  1. check wide screen support for Hard and mochi's insane
  2. Some of the diffs end in different places, you guys should agree on what to do about this, since this is just kind of strange.
[Normal]
  1. 00:06:568 (3) - add reverse to this slider, it sounds better, and the spacing is more consistent. the pause is long enough to where polarity is not an issue here. ( by polarity I mean going from red tick to white tick)
  2. 00:10:522 (4,5) - consider using 1/2 slider for this part. it is the most calm part of the music, the 2 circle rhythm feels out of place here.
  3. 00:21:452 (3,4) - honestly, i really don't like note stacks of any kind in the lowest diff of a set. I know this is a normal, but it is the lowest diff in the set regardless. you should reconsider these.
  4. 00:29:359 (4) - maybe use a slider that ends at 00:30:057 - ignoring this strong cymbal crash beat just feels so wrong
  5. 01:17:964 (4) - clap on tail instead of finish
  6. 01:23:313 (2) - maybe move this up. this is going to be partly off screen for some of the smaller displays.
  7. 02:07:266 (1) - finish on head
  8. 02:09:475 (3) - this just sounds wrong and plays wrong. you should just move it back to 02:09:359 - and extend to 02:10:057 - and if you want, remove 02:10:289 (4) - . but you really need to change this blue tick start rhythm since this is the lowest diff >.>
  9. 02:19:359 (3,4) - should reverse these hitsounds, clap on 3's tail, finish on 4's head.
  10. 02:21:685 (6) - watch spacing, this is 1.2 away from previous object, when you've been using 1.0 for most of the map except for the .9 SV sections.
  11. 02:24:243 (3) - again, move this up slightly,, could be partly off screen for smaller displays.
  12. 02:25:406 (5) - ugh, please don't do this in the lowest diff, stacking notes under slider ends is just bad for these diffs. the regular note stacks that you have throughout the map can work, but this will just confuse newer players.
  13. 03:03:080 (1,2,3,4) - maybe try to simplify the rhythm here, this is the most dense part of the map for no good reason, it seems out of place.
  14. 03:45:173 (4,5,6) - reconsider this please, you have not had rhythms this difficult for the entire map, and suddenly you decide to throw this in near the end, it seems pretty mean :( even the hard uses stuff like this very sparingly.
  15. 03:57:034 (1) - finish head
  16. 03:57:034 (1) - I know what you are going for here, but ending the slider at 03:58:661 - makes much more sense.
  17. 04:06:103 (1) - move this slider back to 04:06:103 - and extend it to where it currently ends, it plays and sounds much nicer.
  18. if you are going to end the map here, you should add a circle at 04:26:801 - with a finish, it feels more satisfying to play.
[Hard]
  1. should lower the hitsound volume to 25 or 20 for this part 00:00:755 - to 00:15:406 - 30 seems really loud because the music is so soft.
  2. 00:23:545 (2) - this jump really doesn't make much sense, if you want a jump for this part, 00:23:080 (1) - makes much more sense, since the beat is very strong, and a jump would emphasize it nicely. this would be my suggestion
  3. 00:20:057 (2) - this slider's end point is off the grid. I am not sure if this is still unrankable, you should try to fix it
  4. 00:33:778 (6) - should move this to the red tick in front of it, and change the pattern accordingly, it sounds and plays better imo.
  5. 01:49:824 (4) - again, not sure about this jump, I think the bigger jump makes more sense on the next object.
  6. 02:13:545 (6) - I would try to move this up a little, this could appear partly off screen in some smaller displays.
  7. 02:44:011 (7) - maybe stack this under 02:42:615 (5) - 's tail , this also gives a small jump to emphasize the strong beat on 02:44:243 (8) -
  8. 03:11:801 (4) - same deal here as with normal, this is just confusing, there is nothing on the blue tick. if anything, it could be that it is some kind of error with the mp3 when you sung it. if you listen to it at 25% , it makes more sense to start the slider at 03:11:917 - it is up to you , but I feel like this could cause a DQ, specially in the Normal.
  9. 03:27:266 - start the break here gives a nice effect, though it may not work so well since you mapped the part at 03:28:894 (1) - , up to you :o the other diffs did it.
  10. 03:41:685 (8,1) - aaaaaa nazi make these 2 parallel
  11. 04:31:917 (3) - make this into 2 circles, it makes for a more satisfying finish to the map.
[Mochi's Insane]
  • Uhhh, I am going to assume this diff is not finished, since there's a very strange break in the map at 02:22:150 - o.O
  1. 00:25:871 (3) - I know you want the stack here, but this jump makes no sense at all.
  2. 01:32:150 (2,3) - should make jumps with these, to emphasize the drums.
  3. 01:41:220 (1) - jump here to emphasize the downbeat
  4. 01:48:894 - again this break just seems really bizarre to me, it looks like you got lazy or something o.O
  5. 02:20:057 (1) - slider end point is out of the grid, not sure if this is still unrankable, should just fix it just in case.
[Collab Insane]
  1. 00:43:545 (1,2,3,4,5) - you sshould try to make a different pattern here, straight line jumps like this play kind of meh.
  2. 01:16:220 (4) - overmapped, there is only a triple after this object.
  3. 01:32:382 (1) - uhhhh. I don't even know what this is. there is no sound in the music that goes with this at all, and even if there was, this is incredibly loud. you should honestly remap this :\
  4. 04:25:406 (2) - ^
  5. 03:57:150 (1) - add spinners to the 2 previous breaks so that they are similar to this ?
    Not much else to say, some overmapping that i dont really agree with but its your map :\
Owntrolf
[General]
Asdf you probably did this last night since I told you .-.

soft-hitclap2 starts a bit late, it looks like 3-4ms off but I'm not sure if that breaks the rules though
SPOILER
http://puu.sh/h0TjA/aa172a5113.png
soft-slidertick21 is a little bit off 3-4ms
SPOILER
http://puu.sh/h0Tpf/8d947626b8.png


  • wendao's Normal

    Im just a hater for slider sounds that arent the normal tick sounds :<
    theres nothing really wrong with it except that part where you forgot to check over 02:09:475 (3) -
    00:30:522 (1) - I think there probably be a whistle on the slider tail
    00:31:685 (2) - similar thing here with the slider head
    02:09:475 (3) - Wat

  • Hard

    00:05:173 (2,3) - Betterblanket asdf
    00:08:196 (1) - Maybe rotate a little bit counterclockwise
    00:26:336 (7,8) - Maybe move this a little bit up so it makes a straight line from the slider to 7
    00:28:661 (4,5,6) - Better triangle?
    00:35:871 (4,5) - Maybe rotate 4 so 4 and 5 blanket eachother?
    01:23:313 (2,4) - I dont really like how close 4 is to 2
    02:04:941 (4) - Move a little bit more to hte left so it forms a straight line with the slider
    02:16:103 (3,4) - Circle then slider?
    02:49:127 (3,4) - Slider then circle?
    04:10:987 (7) - Maybe shorten to 3/4 then add a circle on the white tick, since the vocal ends on the blue tick then the finish is on the white tick
    04:16:336 - There should probably be something here because vocals start here

  • Mochi's Insane

    00:01:452 (3) - Maybe curve a little bit more?
    00:05:173 (3) - ^
    00:23:080 (1,1) - Imperfect blanket and blue1 feels uncomfortable to me for some reason
    00:25:871 (3,4,5) - Maybe slider first then circles?

    00:57:499 (1) - Maybe make it into a 1/2 slider so 00:57:848 (2,3) - doesnt feel as weird or just add a note at 00:57:731 - since I can hear vocals start at there
    01:05:638 (6,1,2,3,4) - Maybe change to (the 2 circles could be replaced with a 1/2 slider)
    SPOILER
    http://puu.sh/h1NAa/d67ecdad0d.jpg
    01:40:289 (3) - Maybe change to a 1/2 slider since theres a piano sound on 01:40:522 -
    02:15:406 (4,5,6) - Maybe change to a 1/2 slider then a triplet
    02:22:150 - wat is this break going to be mapped .-.
    02:42:382 (4,1) - circle then the slider?
    02:43:545 (3,1) - betterblanket? (probably doesnt matter)
    03:10:522 (1,2) - Betterblanket/curve
    03:20:057 (1,2,3) - Maybe change to a 1/2 repeat slider then a circle
    03:33:545 (3,4) - Slider first then circle?
    03:35:173 (4,5) - Circle then slider
    03:48:894 (6,1) - thebetterblanketsarereal
    03:52:150 (3) - Maybe move this a little bit more to the right so its more smooth also do you really need the points in the slider(s) 03:52:150 (3,5) - I dont notice a curve

  • Collab Insane

    Blanketcomplain
    00:17:266 (1,2) - Better complain about blankets :>
    01:04:941 (4,5) -
    02:37:499 (2,4) -

    00:06:801 (2) - Maybe rotate 1deg clockwise so its parallel with 00:06:103 (1) -
    00:24:708 (1) - rotate 2deg clockwise to be parallel with 00:24:010 (3) -
    00:57:266 (3,4,5) - I dont think this triplet fits
    01:00:289 (1) - Maybe move it higher or curve it downwards to flow better?
    01:07:731 (1,2,3) - Maybe change to
    SPOILER
    http://puu.sh/h0TZ5/e94f041840.jpg
    01:23:313 (4,5) - Swap positions? shorter slider then longer
    01:59:824 (1) - Maybe increase note density here a little bit with like 1/4 slider streams or something
    02:04:010 (2,3) - Maybe swap positions
    02:11:336 - Maybe add a note here to make a triplet
    02:31:452 (1) - rotate 1deg counterclockwise for parallel
    02:40:290 (5) - Maybe to 2 circles?
    02:41:453 (2,3,4) - Maybe slider then the 2 circles
    03:05:289 - Theres a 1/4 sound here
    03:44:359 (2) - I dont think this(triplet) fits
    04:09:824 (3,4,5,6) - Maybe change to something like this http://puu.sh/h0UId/1d9471dd35.jpg
wendao

Kagamine Ren wrote:

request from qq
can't wait to mod this>< star~

[General]
  1. check all diff's widescreen support,make them be the same take note this beatmap still W.i.P
[wendao's Normal]
  1. 00:06:568 (3) - why not a repeat slider like00:02:848 (3) - this there's no strong beat on 00:07:034 - definitely no
  2. 00:14:010 (3) - how ablout using a slider instead of a circle,and ends 00:14:475 - here no
  3. 00:22:615 - 00:23:080 - add whistle to follow the piano? whistle on vocal; no
  4. 00:37:499 - 00:37:964 - ^ ^
  5. 01:18:894 (1,2) - both move down to avoid the 01:17:964 (4,2) - overlap intentional
  6. 01:21:917 - use a repeat slider to follow the vocal? I don't see anything wrong with it
  7. 01:37:499 - add whistle no
  8. 02:09:475 (3) - i think this is wrongly snapped.. fixed
  9. 02:52:848 (1) - add whistle no
  10. 04:09:824 (5) - NC for the vocal? and 7 combo is too long for me. might reconsider, hold for now

Setz wrote:

[General]
  1. check wide screen support for Hard and mochi's insane same as above
  2. Some of the diffs end in different places, you guys should agree on what to do about this, since this is just kind of strange. Guest diff can be different with the mapper's diff
[Normal]
  1. 00:06:568 (3) - add reverse to this slider, it sounds better, and the spacing is more consistent. the pause is long enough to where polarity is not an issue here. ( by polarity I mean going from red tick to white tick) same as above
  2. 00:10:522 (4,5) - consider using 1/2 slider for this part. it is the most calm part of the music, the 2 circle rhythm feels out of place here. I don't think so
  3. 00:21:452 (3,4) - honestly, i really don't like note stacks of any kind in the lowest diff of a set. I know this is a normal, but it is the lowest diff in the set regardless. you should reconsider these. a
  4. 00:29:359 (4) - maybe use a slider that ends at 00:30:057 - ignoring this strong cymbal crash beat just feels so wrong I'm following the vocal here, andddd... it's okay
  5. 01:17:964 (4) - clap on tail instead of finish it has both
  6. 01:23:313 (2) - maybe move this up. this is going to be partly off screen for some of the smaller displays. non sense?
  7. 02:07:266 (1) - finish on head it's intentional; you might see it on 00:49:127 - as well
  8. 02:09:475 (3) - this just sounds wrong and plays wrong. you should just move it back to 02:09:359 - and extend to 02:10:057 - and if you want, remove 02:10:289 (4) - . but you really need to change this blue tick start rhythm since this is the lowest diff >.> I don't see anything wrong here in particular
  9. 02:19:359 (3,4) - should reverse these hitsounds, clap on 3's tail, finish on 4's head. it's fine as it
  10. 02:21:685 (6) - watch spacing, this is 1.2 away from previous object, when you've been using 1.0 for most of the map except for the .9 SV sections. intentional; it's different when it goes to 1.4
  11. 02:24:243 (3) - again, move this up slightly,, could be partly off screen for smaller displays. x
  12. 02:25:406 (5) - ugh, please don't do this in the lowest diff, stacking notes under slider ends is just bad for these diffs. the regular note stacks that you have throughout the map can work, but this will just confuse newer players. it doesn't affect much, and clearly same as stacked circle
  13. 03:03:080 (1,2,3,4) - maybe try to simplify the rhythm here, this is the most dense part of the map for no good reason, it seems out of place. might reconsider
  14. 03:45:173 (4,5,6) - reconsider this please, you have not had rhythms this difficult for the entire map, and suddenly you decide to throw this in near the end, it seems pretty mean :( even the hard uses stuff like this very sparingly. keep
  15. 03:57:034 (1) - finish head k
  16. 03:57:034 (1) - I know what you are going for here, but ending the slider at 03:58:661 - makes much more sense. better downbeat
  17. 04:06:103 (1) - move this slider back to 04:06:103 - and extend it to where it currently ends, it plays and sounds much nicer. 04:06:336 - got better beat than 04:06:103 -
  18. if you are going to end the map here, you should add a circle at 04:26:801 - with a finish, it feels more satisfying to play. even more satisfying to end it at 04:26:801 -

Owntrolf wrote:

[General]
Asdf you probably did this last night since I told you .-.

soft-hitclap2 starts a bit late, it looks like 3-4ms off but I'm not sure if that breaks the rules though
SPOILER
http://puu.sh/h0TjA/aa172a5113.png
soft-slidertick21 is a little bit off 3-4ms
SPOILER
http://puu.sh/h0Tpf/8d947626b8.png


  • wendao's Normal

    Im just a hater for slider sounds that arent the normal tick sounds :< the whole diff uses soft samplesets
    theres nothing really wrong with it except that part where you forgot to check over 02:09:475 (3) - a
    00:30:522 (1) - I think there probably be a whistle on the slider tail sure
    00:31:685 (2) - similar thing here with the slider head no
    02:09:475 (3) - Wat 2 person mod this already, pls check it first || even though I don't uploaded my updated diff yet
-lazy to upload-
MirinH
mod from my q
Senritsu是11岁的loli?!?!Xinely你怎么可以这样,creator words 里面介绍一下啊。jk dont mind
Asian mics
[wendao's Normal]
  1. 02:09:475 (3) - wtf?
  2. 03:57:034 (1) - do they allow this?
  3. 04:26:801 - spinner here?
[Hard]
  1. 00:04:243 (7) - dont think that feels nice,that kind of music change dosent need a circle to perform
  2. 00:11:452 (7) - ^, i think slider end is way better than a circle
  3. 00:33:545 (5) - delete this feel better
  4. 00:34:010 - should add a note here though
  5. 03:05:871 (4,5) - its not doubles in the bgm o.o
  6. 04:32:382 - spinner?
[Mochi's Insane]
  1. will he say any thing about the diff name o.o?
  2. 00:14:010 (5) - dont think this is nice though, background is 1/1, overmap is okay but not with a spinner it feels like a half beat
  3. 01:01:103 - missing a beat here
  4. 02:22:150 - ...
  5. 03:03:080 (1,2,3) - should use bigger volume
  6. 04:00:754 - ... dont be lazy...
[Collab Insane]
  1. 00:04:243 (4) - same as hard
  2. 00:11:452 (4) - ^
  3. 00:43:545 (1,2,3,4,5,6) - ahh, hate this pattern :o
  4. 00:57:848 - missing beat
  5. 01:32:382 (1) - too loud though
  6. 04:25:406 (2) - ^
gl
Topic Starter
Xinely

Alex Li wrote:

mod from my q
Senritsu是11岁的loli?!?!Xinely你怎么可以这样,creator words 里面介绍一下啊。jk dont mind
萝莉声音是我啊 T_T
介绍我们的part吗? 本来我们一起唱啊 wwww

Im so busy at this moment, i will check when i have time. Thanks 4 mod all :D
Hanjamon
Here a taiko mod as Xinely requested me long time ago.. (i'm sorry :c)

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  • I suggest to use only sv 1.40 (and sometimes 1.60), 1.50 don't looks good for a taiko diff imo ;w;
Also..

[m1ng's Muzukashii]

  • 00:30:057 (1) - i know is not a very high sound but how about change this to K? fits good with the next D imo
    00:44:941 (1) - if you changed ^ change this to K too for consistency?
    00:52:382 (2) - ^ same? xD (don't feel forced to change these suggestions xD)
    01:10:987 (1) - ^ same suggestion (? and add finish in 01:11:452 (1) - ?
    02:03:080 (1) - ^ you know (?
    02:36:568 (2) - ^ (?

    and nothing more, these are only personal suggestions, i can't find nothing wrong :3
[Senritsu's Oni]

  • 01:37:266 (276) - change this note to d? the k of 01:37:499 (277) - sounds better with 01:37:266 (276) - changed to d, imo (how to explain ;w;)
    01:48:429 (1) - delete this note and extend the slider of 01:47:731 (1) - to 01:48:429 - for make consistency with 00:14:708 (1) - ?
    03:13:778 (303) - add finish in this k? sounds good
    03:41:685 (404) - same as ^?
This is all, sorry for the short mod but the diffs are good, good luck!! ^^
Gero

kakifly wrote:

Collab

-00:40:987 (3,4) - i found this jump to be really uncomfortable, not only since its very sharp but also there is practically no emphasis in the music, how about ctrl + g 00:41:220 (4) - ? I prefer to keep it as is, sorry.
-00:43:778 (2) - finish is better than whistle cuz theres the obvious cymbal crash in the music :p also a finish at tail of 00:57:499 (5) - would be nice too >@Xinely, fix it by yourself since you changed almost all of the hitsounds that I made.
-00:44:941 (2) - add whistle/finish here? really fits music ;-; ^
-01:29:127 (5) - imo jumps work better here, since the drums and instrumentals are both present on the red tick as well My flow, you know.

Kagamine Ren wrote:

[Collab Insane]

  • Gero
  1. 01:19:359 (2,3) - suggest to avoid this overlap,look a little weird I like it, sorry.
  2. 01:32:382 (1) - wtf the clap...too noisy orz Blame @Xinely, I have no clue why she changed the volume on all of my lines.
  3. 04:25:406 (2) - ^^^^^^^^^^^^^^^^^^^^^^^^^omg Same as above.
:) That's all =w=

Setz wrote:

[Collab Insane]
  1. 00:43:545 (1,2,3,4,5) - you sshould try to make a different pattern here, straight line jumps like this play kind of meh. Nope lol.
  2. 01:32:382 (1) - uhhhh. I don't even know what this is. there is no sound in the music that goes with this at all, and even if there was, this is incredibly loud. you should honestly remap this :\ As I said before, @Xinely changed it and I have no idea why.
  3. 04:25:406 (2) - ^ ^

Owntrolf wrote:

  • Collab Insane


    01:23:313 (4,5) - Swap positions? shorter slider then longer Sorry but not.

Alex Li wrote:

[Collab Insane]
  1. 00:43:545 (1,2,3,4,5,6) - ahh, hate this pattern :o :/
  2. 01:32:382 (1) - too loud though Blame @Xinely.
  3. 04:25:406 (2) - ^ ^
gl
@Xinely I'd recommend you to check the message that I sent you before since you changed everything about hitsounds otherwise I should remake all of them again.
Spectator

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : Tags - Consider adding "m1ng" to all of your tags - Consider adding "Mochi" to all of your tags - Consider adding "Senritsu" to all of your tags - Consider adding "wendao" to all of your tags
  5. Timeline Issues : I found some unnecessary inherited lines. Please check them all at the below

    1. 00:15:638 - Unnecessary inherited timing point here
    2. 00:30:057 -
    3. 00:44:010 -
    4. 00:45:406 -
    5. 00:58:894 -
    6. 01:09:127 -
    7. 01:09:243 -
    8. 01:25:638 -
    9. 01:28:429 -
    10. 01:34:243 ~ 01:48:196 - rofl
    11. 02:01:917 ~ 02:03:080 -
    12. 02:42:848 -
    13. 02:43:778 -
    14. 02:46:568 -
    15. 03:32:382 -
    16. 03:32:499 -
    17. 03:48:894 -
    18. 03:51:685 -
  6. Combo Colors : As color 1 and 3 is pretty similar, you could remove one of them
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑
  10. Application of every mods :


Collab Rain

  1. 00:32:848 (2,3,4,5) - These notes could have larger distance imo. It'd be a bit more interesting
  2. 00:36:568 (2,3) - I'd move (3) to a bit right to have a little more natural movement here
  3. 00:40:289 (2) - There can be a whistle on the head of the slider to follow the vocal sound
  4. 00:43:080 (3) - ^
  5. 01:44:010 (4) - how about moving this to a bit right(for instance, x:248). It would make the flow better
  6. 01:54:708 (2,3) - This feels pretty awkward as you have a slider here at 01:50:987 (2) - instead of just two notes. Wouldn't it be better to replace them with 1/1 slider?
  7. 02:02:615 (2) - Move this to the left slightly, to have an ideal movement
  8. 02:01:917 (2) - you can add a finish on the head of the slider, to emphasize the cymbol sound from the background
  9. 02:12:382 (4) - Missing clap here
  10. 02:14:708 (2) - I'd remove this NC and add new one at 02:14:941 -
  11. 02:21:220 (2,3,4,5) - Adding a drum-sampleset here with lower volume would be healthful
  12. 02:47:034 (3) - I think this slider works better with more
  13. 03:05:173 (1) - Please add same sound as what you've used on the tail of the slider at the head & reverse as well
  14. 03:22:150 (2) - It's kinda optional, but you can add finish on the head to emphasize the cymbol sound
  15. 03:24:475 (1,1,1,2) - The distance here is not really extreme. Nevertheless, I think it's still better to have less distances between them to prevent unnecessary miss here
  16. 03:42:615 (2,3) - You know, the distance here is literally unexpected and sudden. It might be worthwhile to try something like this
  17. 03:49:824 (1,2,3,4) - This part has pretty awkward movement in it. Try move (2) to x:297 and (4) to x:209
  18. 04:17:266 (1) - I personally think that the finish here should be on the head of the slider not tail
  19. 04:17:731 (1) - Finish on the head? It would be nice to have it with lower volume
  20. 04:18:661 (1) - Missing finish here?
  21. 04:21:452 (2) - You can still add finish here
  22. 04:26:103 (5) - Adding a NC is recommended as there're 14 fruits within one combo
  23. 04:32:150 (3) - It sounds quite empty for me. I'd add finish with normal-addition here
awesome work
Topic Starter
Xinely
first of all i dont turn on widescreen because the SB is WIP and i dont know when ashasaki will finish it too. if the SB was done at the time, i will turn it on

Kagamine Ren wrote:

request from qq
can't wait to mod this>< star~

[Hard]
  1. 01:23:313 (2) - i suggest to move it a little up,because 01:23:313 (2,4) - seems too close orz
  2. 02:02:382 (7,2) - i think it's better to stack them.
  3. 02:05:173 (5) - ctrl+g to make better flow,and if you agree,move02:05:871 (6) - to 220,220 <3
  4. 02:33:313 - add finish like01:15:173 - ?
  5. 03:38:429 - ^ and this suggestion fits other diffs too because all other diff's hitsounds seem the same
  6. 02:42:383 (4) - how about stacking this on the tail of 02:41:453 (2) - ? the overlap looks a bit weird,and a jump between 02:42:383 (4,5) - fits the music imo
  7. 03:47:499 - why finish here?you didn't add finish at the same place like01:24:243 -
  8. 03:38:429 - finish,same with above fixed all

[Collab Insane]

  • Xinely
  1. 00:16:336 (3,1) - nazi..blanket orz fixed
  2. 02:36:103 (1,2,3,4,5,6,7,8) - claps are too noisy imo, this is gero :<
  3. 03:27:266 - same with light insane,the break is very short so no need start here dont worry it's fine ><
:) That's all =w=

Setz wrote:

[General]
  1. check wide screen support for Hard and mochi's insane
  2. Some of the diffs end in different places, you guys should agree on what to do about this, since this is just kind of strange.
[Hard]
  1. should lower the hitsound volume to 25 or 20 for this part 00:00:755 - to 00:15:406 - 30 seems really loud because the music is so soft.
  2. 00:23:545 (2) - this jump really doesn't make much sense, if you want a jump for this part, 00:23:080 (1) - makes much more sense, since the beat is very strong, and a jump would emphasize it nicely. this would be my suggestion honestly they work fine for me so i will keep mine first but thx for the suggestion :D
  3. 00:20:057 (2) - this slider's end point is off the grid. I am not sure if this is still unrankable, you should try to fix it wtf how to find this, fixed
  4. 00:33:778 (6) - should move this to the red tick in front of it, and change the pattern accordingly, it sounds and plays better imo. u understand but i map music, not my cute vocal so i will keep this rhythm
  5. 01:49:824 (4) - again, not sure about this jump, I think the bigger jump makes more sense on the next object. make 1,5x consistent spacing instead
  6. 02:13:545 (6) - I would try to move this up a little, this could appear partly off screen in some smaller displays. if i move up i will ruin my blanket, and it is not offscreen for the smallest resolution 800x600 :D
  7. 02:44:011 (7) - maybe stack this under 02:42:615 (5) - 's tail , this also gives a small jump to emphasize the strong beat on 02:44:243 (8) - oh fixed this from previous mod lol
  8. 03:11:801 (4) - same deal here as with normal, this is just confusing, there is nothing on the blue tick. if anything, it could be that it is some kind of error with the mp3 when you sung it. if you listen to it at 25% , it makes more sense to start the slider at 03:11:917 - it is up to you , but I feel like this could cause a DQ, specially in the Normal. the original song, the bluetick has vocal, please blame my off vocal LOOOOL , fixed
  9. 03:27:266 - start the break here gives a nice effect, though it may not work so well since you mapped the part at 03:28:894 (1) - , up to you :o the other diffs did it.
  10. 03:41:685 (8,1) - aaaaaa nazi make these 2 parallel
  11. 04:31:917 (3) - make this into 2 circles, it makes for a more satisfying finish to the map.
[Collab Insane]
  1. 01:16:220 (4) - overmapped, there is only a triple after this object. i hear so weaaaaaaak musicbut removed since following weak music somehow feels weird now
  2. 01:32:382 (1) - uhhhh. I don't even know what this is. there is no sound in the music that goes with this at all, and even if there was, this is incredibly loud. you should honestly remap this :\ blame gero \:D/ wait, it means gero let me to change them?
  3. 04:25:406 (2) - ^
  4. 03:57:150 (1) - add spinners to the 2 previous breaks so that they are similar to this ? well i prefer just spin on last because we arent going to break at last
    Not much else to say, some overmapping that i dont really agree with but its your map :\ i will kiss cute gero dont worry

Owntrolf wrote:

[General]

  • Hard

    00:05:173 (2,3) - Betterblanket asdf
    00:08:196 (1) - Maybe rotate a little bit counterclockwise the flow is fine for me
    00:26:336 (7,8) - Maybe move this a little bit up so it makes a straight line from the slider to 7
    00:28:661 (4,5,6) - Better triangle?
    00:35:871 (4,5) - Maybe rotate 4 so 4 and 5 blanket eachother? nice idea but impossible for me lol
    01:23:313 (2,4) - I dont really like how close 4 is to 2
    02:04:941 (4) - Move a little bit more to hte left so it forms a straight line with the slider
    02:16:103 (3,4) - Circle then slider? nope, 02:16:568 - needs clickable object
    02:49:127 (3,4) - Slider then circle? 02:49:359 - needs clickable too
    04:10:987 (7) - Maybe shorten to 3/4 then add a circle on the white tick, since the vocal ends on the blue tick then the finish is on the white tick
    04:16:336 - There should probably be something here because vocals start here

  • Collab Insane

    Blanketcomplain
    00:17:266 (1,2) - Better complain about blankets :>
    01:04:941 (4,5) -
    02:37:499 (2,4) -

    00:06:801 (2) - Maybe rotate 1deg clockwise so its parallel with 00:06:103 (1) -
    00:24:708 (1) - rotate 2deg clockwise to be parallel with 00:24:010 (3) -
    01:07:731 (1,2,3) - Maybe change to i like start slider with vocal ww
    SPOILER
    http://puu.sh/h0TZ5/e94f041840.jpg
    02:04:010 (2,3) - Maybe swap positions cant ruin my pattern www
    02:11:336 - Maybe add a note here to make a triplet lol i dont like triplet in this song ><
    02:40:290 (5) - Maybe to 2 circles? i prefer slider still ><
    02:41:453 (2,3,4) - Maybe slider then the 2 circles slider for vocal :D

Alex Li wrote:

mod from my q
Senritsu是11岁的loli?!?!Xinely你怎么可以这样,creator words 里面介绍一下啊。jk dont mind
Asian mics gimme better mic :D

[Hard]
  1. 00:04:243 (7) - dont think that feels nice,that kind of music change dosent need a circle to perform removed
  2. 00:11:452 (7) - ^, i think slider end is way better than a circle let me keep, the music is easy to hear
  3. 00:33:545 (5) - delete this feel better
  4. 00:34:010 - should add a note here though
  5. 03:05:871 (4,5) - its not doubles in the bgm o.o double o.o
  6. 04:32:382 - spinner? i dun like :D
[Collab Insane]
  1. 00:04:243 (4) - same as hard
  2. 00:11:452 (4) - ^
  3. 00:43:545 (1,2,3,4,5,6) - ahh, hate this pattern :o Blame Gero Forever wwwwwwwwwwwww
[/notice]
gl
waaa so long

Spectator wrote:

General

  1. Difficulty Spread : ☑
  2. Unsnapped objects : ☑
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : Tags - Consider adding "m1ng" to all of your tags - Consider adding "Mochi" to all of your tags - Consider adding "Senritsu" to all of your tags - Consider adding "wendao" to all of your tags ok
  5. Timeline Issues : I found some unnecessary inherited lines. Please check them all at the below

    1. 00:15:638 - Unnecessary inherited timing point here pro spectator, fixed all
    2. 00:30:057 -
    3. 00:44:010 -
    4. 00:45:406 -
    5. 00:58:894 -
    6. 01:09:127 -
    7. 01:09:243 -
    8. 01:25:638 -
    9. 01:28:429 -
    10. 01:34:243 ~ 01:48:196 - rofl
    11. 02:01:917 ~ 02:03:080 -
    12. 02:42:848 -
    13. 02:43:778 -
    14. 02:46:568 -
    15. 03:32:382 -
    16. 03:32:499 -
    17. 03:48:894 -
    18. 03:51:685 -
  6. Combo Colors : As color 1 and 3 is pretty similar, you could remove one of them it's weird to see purple-blue-blue, make combo 1 lighter
  7. Unused hitsounds : ☑
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑
  10. Application of every mods :


Collab Rain

  1. 00:32:848 (2,3,4,5) - These notes could have larger distance imo. It'd be a bit more interesting
  2. 00:36:568 (2,3) - I'd move (3) to a bit right to have a little more natural movement here
  3. 00:40:289 (2) - There can be a whistle on the head of the slider to follow the vocal sound
  4. 00:43:080 (3) - ^
  5. 02:01:917 (2) - you can add a finish on the head of the slider, to emphasize the cymbol sound from the background
  6. 02:12:382 (4) - Missing clap here
  7. 02:21:220 (2,3,4,5) - Adding a drum-sampleset here with lower volume would be healthful
  8. 02:47:034 (3) - I think this slider works better with more
  9. 03:05:173 (1) - Please add same sound as what you've used on the tail of the slider at the head & reverse as well
  10. 03:22:150 (2) - It's kinda optional, but you can add finish on the head to emphasize the cymbol sound
  11. 03:24:475 (1,1,1,2) - The distance here is not really extreme. Nevertheless, I think it's still better to have less distances between them to prevent unnecessary miss here
  12. 03:42:615 (2,3) - You know, the distance here is literally unexpected and sudden. It might be worthwhile to try something like this
  13. 03:49:824 (1,2,3,4) - This part has pretty awkward movement in it. Try move (2) to x:297 and (4) to x:209
  14. 04:17:266 (1) - I personally think that the finish here should be on the head of the slider not tail
  15. 04:17:731 (1) - Finish on the head? It would be nice to have it with lower volume
  16. 04:18:661 (1) - Missing finish here?
  17. 04:21:452 (2) - You can still add finish here
  18. 04:32:150 (3) - It sounds quite empty for me. I'd add finish with normal-addition here the music is weak so i'd keep soft-whistle here :<
awesome work
thanks 4 mod all, waiting mochi, wendao's update, gero reply about that 1/4 slider repeats, taiko updates and SB asha when ;3;
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