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John Kelham - Opening Theme Song

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Topic Starter
Alarido
This beatmap was submitted using in-game submission on quinta-feira, 28 de maio de 2015 at 20:57:03

Artist: John Kelham
Title: Opening Theme Song
Source: the Brollys
Tags: Trevor Bond Weatherhouse Productions MCMXC children cartoon weather BBC Barleycorn Kelham Island Voices
BPM: 143,6
Filesize: 7522kb
Play Time: 01:08
Difficulties Available:
  1. Easy (1,17 stars, 48 notes)
  2. Hard (2,69 stars, 121 notes)
  3. Normal (1,57 stars, 70 notes)
  4. Normal+ (2,16 stars, 110 notes)
Download: John Kelham - Opening Theme Song
Download: John Kelham - Opening Theme Song (no video)
Information: Scores/Beatmap Listing
---------------
REDOWNLOAD FOR BETTERMENTS (as of 2015-06-15)

"Rainbows climb, clouds drift by,
Brollys fly through a magic sky.
Is this real? All beauty dreams,
Nothing appears to be what it seems.
Then far away I can hear a voice,
In the weatherhouse call out a name:
'Mr Brolly? It's time for the rain.'
Then, it came, pouring from the sky
Until the earth was fresh again.
Then, the sun, the magic in the air ♫
The Brollys make the weather for you and me."
.
A 1990 childish cartoon from what its opening song enchanted me fully and made up my will inside to map it ♥
.
Avaliable info → http://www.toonhound.com/brollys.htm
..
A E/N/N+/H mapset. Not including any Insane, because it don't fit.
(A N+ included to fix mapset diff gaps).
The mapset feels playable on Taiko and CtB too :3
...
"Tul sos na, perfeiti sos ey."
...
Topic Starter
Alarido

CHANGELOG

2015-05-17 > Thanks Shizuku- for the modding.
2015-05-16 > Thanks Lanturn for the modding.
2015-05-15 > Hope, qui était mort, il est ressuscité, et vit maintenant à nouveau.
2015-04-30 > Marked for deletion. Song itself is unrankable because it lacks Title.
2015-04-10 > Provided better quality mp3 by Ringating.
2015-04-03 > Applied mods from Kodora.
2015-04-02 > Bubbled by Sonnyc.
2015-03-08 > Started mapping [Advanced] diff to fix spread. DIFF IS NOT YET FINISHED. Notes need arrangement!!!!
2015-03-08 > Applied mods (M4M) from Euny. Thanks!
2015-03-08 > Internationl Woman Day! Congratz girls and women ♥ Specially for my Mom, my sis, Delilah Mesteth (Denver, Colorado, USA), AlexaBM (Moldavia) and Chloe (China).
2015-03-07 > Removed the (TV Size) from the title.
2015-01-14 > Applied mods (M4M) from AlexaBM. Thanks!
2014-12-17 > Applied mods from Alust. Thanks!
2014-12-05 > Revived. Keepin' on the Pending for get more mods (:
2014-07-20 > Applied mods from The Girls, thanks !!!
2014-07-14 > Applied mods (M4M) from Midge, thanks !!!
2014-06-20 > Applied mods from Project Railgun, thanks !!!
2014-06-14 > Fixed all issues pointed by AIBat v3.1
2014-06-12 > Finished mapset ! Posted into Pending realm directly. After Brazil win Croatia by 3 x 1.
.

Translations

Alieza Translation (Singing)

"Kelvon lel, nefel amesyek,
Brollys b mahosora frulatayek.
Riyaloi? Tul kirei yumek,
Tul fenotipat seemulyek nai.
Maha eni ala koet süszelu da
Vremehazni ala nat zavpii
« Brolly-dom? Amenota ya! »
Tun, on ko, sorakar ameseng
Til l bume da novi svejai.
Tun, l bi, l eani l mahoce ♫
L Brolly-deti biznak vremetzul."
Eni
First! :)

[General]
  1. Slider tick hitsounds are somewhat loud, consider lowering the volume.
  2. 01:01:006 (1,2,1,2,1,2) - I think this part is a great signature ending to the map. I feel that you should not remove it if future modders tell you to.
[Easy]
  1. 00:15:634 (1,2,3) - Curve these sliders?


    ~
  2. 00:27:164 (2,3) - Replace this with a 1/1 slider? If you do, remember to use same hitsounds. Either way works. To diversify the pattern between Easy and Normal, I strongly recommend that you replace 00:27:164 (2,3) - and/or 00:28:872 (4,1) - with 1/1 sliders. This will help indicate an increase in difficulty given the player chooses the Normal after Easy.
  3. Everything else looks nice.
[Normal]
  1. 00:53:214 (1,2,3,4,5,6) - I strongly recommend that you move this pattern x:288 y:96 to so it flows nicer and circle 5 stacks with the previous slider 4. You may need to slightly move 00:56:630 (1,2,3,4,5,1) - as well.


    ~
  2. 00:57:484 (3,5,1) - Really, this pattern is very nice.
I'll mod hard too.

[Hard]
  1. 00:08:160 - Add a circle here for consistency with 00:14:993 (6,7,8) - (there is a faint sound I heard)
  2. 00:41:043 - Add a circle here for consistency with 00:39:121 (7,8,1) -
Mapset is really nice; I wish things like this got ranked faster. :?
Topic Starter
Alarido

Project Railgun wrote:

First! :)

[General]
  1. Slider tick hitsounds are somewhat loud, consider lowering the volume. ► Getting a custom wav, I'll update it asap
  2. 01:01:006 (1,2,1,2,1,2) - I think this part is a great signature ending to the map. I feel that you should not remove it if future modders tell you to. ► ❤
[Easy]
  1. 00:15:634 (1,2,3) - Curve these sliders? ► Ok


    ~
  2. 00:27:164 (2,3) - Replace this with a 1/1 slider? If you do, remember to use same hitsounds. Either way works. To diversify the pattern between Easy and Normal, I strongly recommend that you replace 00:27:164 (2,3) - and/or 00:28:872 (4,1) - with 1/1 sliders. This will help indicate an increase in difficulty given the player chooses the Normal after Easy. ► Feels good (:
  3. Everything else looks nice.


[Normal]
  1. 00:53:214 (1,2,3,4,5,6) - I strongly recommend that you move this pattern x:288 y:96 to so it flows nicer and circle 5 stacks with the previous slider 4. You may need to slightly move 00:56:630 (1,2,3,4,5,1) - as well. ► Ok.


    ~
  2. 00:57:484 (3,5,1) - Really, this pattern is very nice.


I'll mod hard too.

[Hard]
  1. 00:08:160 - Add a circle here for consistency with 00:14:993 (6,7,8) - (there is a faint sound I heard) ► Ok
  2. 00:41:043 - Add a circle here for consistency with 00:39:121 (7,8,1) - ► Sure


Mapset is really nice; I wish things like this got ranked faster. :?


All changes appli'd

Thanks !!!

and let's go forth !
Eni
I like the chorus~

Then, it came, pouring from the sky
Until the earth was fresh again.
Then, the sun, the magic in the air
The Brollys make the weather for you and me.
Midge
m4m, #4 for today T~T

Nothing to say about the easy, other than 01:09:020 (1,2) - it seems weird to have these blanket, but not the ones before it :S

[Normal]

00:29:299 (1) - i'd have this in the same y coord as 3. http://puu.sh/aafGe/2970917682.jpg
00:32:715 (1) - stack this on 2

[Hard]

00:10:296 (3) - ds inconsistency here
00:51:505 (5,6) - turn these into a slider
00:58:338 (7) - nc

Sorry for this being a short mod. There's not a lot of room for error in a song like this. It's all properly mapped :S

gl o/
Topic Starter
Alarido

Midge wrote:

m4m, #4 for today T~T

Nothing to say about the easy, other than 01:09:020 (1,2) - it seems weird to have these blanket, but not the ones before it :S

[Normal]

00:29:299 (1) - i'd have this in the same y coord as 3. http://puu.sh/aafGe/2970917682.jpg ► Kept for further opinions.
00:32:715 (1) - stack this on 2 ► Kept too.

[Hard]

00:10:296 (3) - ds inconsistency here ► Fixed.
00:51:505 (5,6) - turn these into a slider ► Done.
00:58:338 (7) - nc ► Done.


Sorry for this being a short mod. There's not a lot of room for error in a song like this. It's all properly mapped :S

gl o/
Thanks for m4m too (:

Att.
The Girls
[General]
- Just so you know, your Hard diff has a different playtime...
- (TV Size) disclaimer added? Helps you get people to play and mod this---seeing how nobody wants to mod anything longer than a minute :P

[Easy]
01:01:246 - Consider using your Timing Sections as an opportunity to reduce the volume of the hitsounds slowly. Towards the end, the hitsounds are louder than the actual song.

[Normal]
Haha...nothing to be said really. Gj

[Hard]
00:25:242 (7, 8) - DS off a little.
00:28:872 (3, 1) - Is there a reason you didn't stack these two with the previous pattern?
00:29:726 - These streams can be quite an ear-sore. Will you try using a Drum-Whistle Addition? It's a lower timber and doesn't create these resonances that are headache-inducing Q.Q I dunno, maybe I'm just having a migrane XD...but perhaps find a lower-pitched hitsound to emphasize these streams. :P

Sorry i couldn't help much. there wasn't much left to be said :P gl!

(Feel free to put as much effort into modding mine as I have yours :'-( no be srsly. I couldn't find much to say )
Topic Starter
Alarido

The Girls wrote:

[General]
- Just so you know, your Hard diff has a different playtime...
- (TV Size) disclaimer added? Helps you get people to play and mod this---seeing how nobody wants to mod anything longer than a minute :P ► Good idea :D

[Easy]
01:01:246 - Consider using your Timing Sections as an opportunity to reduce the volume of the hitsounds slowly. Towards the end, the hitsounds are louder than the actual song. ► Done at every diff.

[Normal]
Haha...nothing to be said really. Gj

[Hard]
00:25:242 (7, 8) - DS off a little. ► Fixing DS here makes the tail of 00:25:456 (8) - overlap the head of 00:24:815 (7) - and the tail of 00:24:175 (6) - in a ugly way >< ... so kept (by now)
00:28:872 (3, 1) - Is there a reason you didn't stack these two with the previous pattern? ► In fact, no... then, changed.
00:29:726 - These streams can be quite an ear-sore. Will you try using a Drum-Whistle Addition? It's a lower timber and doesn't create these resonances that are headache-inducing Q.Q I dunno, maybe I'm just having a migrane XD...but perhaps find a lower-pitched hitsound to emphasize these streams. :P ► Done. (Thanks to Gens for the hitsound file found at p/164940 ^_^

Sorry i couldn't help much. there wasn't much left to be said :P gl!

(Feel free to put as much effort into modding mine as I have yours :'-( no be srsly. I couldn't find much to say )
Thanks ^^
(:
Topic Starter
Alarido
Mapper made something this day:

* Added +2 kudostars ^_^

* Tweaked a bit some of the diff settings by +/-0.2 on Hard diff.

* A few days ago, started being in love with Merry Nightmare (yes, that girl)

* And waiting for some modding.

That's all by now (:
Valamit el kell, mondjak, mégis túl nehéz...
Topic Starter
Alarido
Iamkwan and Krisom and Bakari and Aka and Railgun now are BAT (; congratz them all ;D

Now I need awfully mod and be modded.

* Started to look for Mistleteinn to get something from her...and give her something...so tightly warm :3
Topic Starter
Alarido
Finished watching Yumekui Merry so long ago, then tried Devil Survivor 2 but found not much interesting (it looks a bit -- or a lot? -- Digimon. Seriously.). Then found Noragami, watched the first two episodes.

Posting to prevent autogravement (:

And to call attention from the Red Team.
Topic Starter
Alarido
Finished LIBRAS (the Portuguese acronym that translates to "Brazilian Sign Language") corporate course. Not yet an expert (would need 4 years to become a LIBRAS interpreter). I wanna learn more (: and also keep the things I've learned.

The corporate course I did has one online module + a couple of presencial modules, each one in a business week (total: ten days).
Seriously, it was amazing ♥
Veronica and Sabrina
Mention to Fabrini, Nataniel and ... well...

÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷÷

I still waiting forth and so long for getting my maps qualified
MouseEasy
Oi Alarido! Vim cumprir minha parte do m4m, como prometido. (o mapa é tão bom que nem deu pra achar erros significativos)

sorry, just some nazi stuff :(

Easy

Couldn't find nothing wrong here :D

Normal

00:22:466 (1) - move it to x: 424 y: 100 to fix the blanket
00:24:175 (3,4) - just ctrl+c ctrl+v 00:22:466 (1,2) - to maintain symmetry
00:39:975 (2) - move the end of this slider to x: 192 to fix the blanket with 00:39:548 (1) -
00:41:683 (5) - ^

Hard

Nothing! This difficulty is perfect :D
Topic Starter
Alarido

ALust wrote:

Oi Alarido! Vim cumprir minha parte do m4m, como prometido. (o mapa é tão bom que nem deu pra achar erros significativos)

sorry, just some nazi stuff :(

Easy

Couldn't find nothing wrong here :D

Normal

00:22:466 (1) - move it to x: 424 y: 100 to fix the blanket ► Ok.
00:24:175 (3,4) - just ctrl+c ctrl+v 00:22:466 (1,2) - to maintain symmetry ► Ok.
00:39:975 (2) - move the end of this slider to x: 192 to fix the blanket with 00:39:548 (1) - ► Made another adjustment to fix minor stacking/spacing issues.
00:41:683 (5) - ^ ► no changes (already perfect on playtime -- players don't open editor usually)

Hard

Nothing! This difficulty is perfect :D

@Alust > Thaaanks ^^

Updating...
AlexaBM
hi~ no kd please, this mod is nothing
[Easy]
  1. 00:25:883 (1,2,3,4,1) - don't recommend to anyone to stack objects in Easy diffs (even in this situation), make a normal distance here, please.
  2. 01:01:006 - this moment is kinda unexpected. I suggest you to increase slider velocity, 2.00x for example. Beginners will be cofused by such an unexpected change in velocity!


that's all, I can't find anything wrong here!
good luck and sorry for the poor mod :c
Topic Starter
Alarido

AlexaBM wrote:

hi~ no kd please, this mod is nothing

► Everyting changed.

[Easy]
  1. 00:25:883 (1,2,3,4,1) - don't recommend to anyone to stack objects in Easy diffs (even in this situation), make a normal distance here, please.
  2. 01:01:006 - this moment is kinda unexpected. I suggest you to increase slider velocity, 2.00x for example. Beginners will be cofused by such an unexpected change in velocity!


that's all, I can't find anything wrong here!
good luck and sorry for the poor mod :c
Things such a paradigm change...

Thanks AlexaBM (:

Let's go forth and onward!
Kazuya
Hi.

Hard:

AR 6,9? Change to 7. e_e
OD/HP to 6
It makes more sense...

00:12:217 - 00:15:420 - Little variety? Timeline example: http://puu.sh/fvlnV/0d2df6220f.jpg Don't be the same as in 00:05:384 - 00:08:587 -
00:15:634 - 00:17:128 - Hmm. Vocal part? timeline: http://puu.sh/fvlxf/74b2c407a0.jpg So incomplete, and it's hard difficulty. :3

[Normal]

Uncheck widescreen support, because no storyboard.

00:19:050 (1,2,3,4) - Hmm. Move objects to center? http://puu.sh/fvlQV/fc93488cc8.jpg
00:49:797 (1,2) - Hmm. I think, it looks better: http://puu.sh/fvlZR/fbd6156d08.jpg (flow better)
00:51:505 (3,4) - ^ Use similar: http://puu.sh/fvm5H/719ba586bd.jpg (example) (flow better)
00:53:214 (1,2,3) - Shape issue: http://puu.sh/fvmaD/8a919f37b6.jpg (flow better)
00:54:922 (4,5,6) - ^

[Easy]
CS to 3. Looks a bit nicer.
Uncheck widescreen.

That's good.


-------

Nice simple map. Good luck \o
Topic Starter
Alarido

Kazuya wrote:

Hi.

Hard:

AR 6,9? Change to 7. e_e ► Looks good
OD/HP to 6 ► Done.
It makes more sense...

00:12:217 - 00:15:420 - Little variety? Timeline example: http://puu.sh/fvlnV/0d2df6220f.jpg Don't be the same as in 00:05:384 - 00:08:587 -
00:15:634 - 00:17:128 - Hmm. Vocal part? timeline: http://puu.sh/fvlxf/74b2c407a0.jpg So incomplete, and it's hard difficulty. :3

[Normal]

Uncheck widescreen support, because no storyboard. ► Done.

00:19:050 (1,2,3,4) - Hmm. Move objects to center? http://puu.sh/fvlQV/fc93488cc8.jpg ► Done.
00:49:797 (1,2) - Hmm. I think, it looks better: http://puu.sh/fvlZR/fbd6156d08.jpg (flow better) ► Looks good
00:51:505 (3,4) - ^ Use similar: http://puu.sh/fvm5H/719ba586bd.jpg (example) (flow better) ► Done too
00:53:214 (1,2,3) - Shape issue: http://puu.sh/fvmaD/8a919f37b6.jpg (flow better) ► Looks good
00:54:922 (4,5,6) - ^ ► Done too

[Easy]
CS to 3. Looks a bit nicer. ► Done.
Uncheck widescreen. ► Done.

That's good.


-------

Nice simple map. Good luck \o
Thanks Kazuya :3

Let's go forth !

* Updated
LucyS
Devolvendo
M4M

[General]
Eu achei os hitsounds um pouco alto, a música é bem baixinha entao...
00:05:384 - 35% nessa parte
00:32:715 - e 50% no kiai fica legal
Seu slidertick4 tá bem diferente, da sua clap. Se fosse eu, copiava esse slidertick4 e colocava como "soft-hitclap" tambem, na minha opniao essa fica até melhor do que a clap normal. Ou pelo menos tenta achar um slidertick mais parecido.

[Eazy]
00:32:715 (1,3) - Por que não faz esses espelhados?

edit: Esqueci de falar: Boa sorte! ^^
Legal essa musica ~
Pega ai ✩
Topic Starter
Alarido

LucyS wrote:

Devolvendo
M4M

[General]
Eu achei os hitsounds um pouco alto, a música é bem baixinha entao...
00:05:384 - 35% nessa parte
00:32:715 - e 50% no kiai fica legal
Seu slidertick4 tá bem diferente, da sua clap. Se fosse eu, copiava esse slidertick4 e colocava como "soft-hitclap" tambem, na minha opniao essa fica até melhor do que a clap normal. Ou pelo menos tenta achar um slidertick mais parecido.
► até aqui tudo feito. Obg (:

[Eazy]
00:32:715 (1,3) - Por que não faz esses espelhados? ► Pra fugir um pouco do lugar comum... bem...

edit: Esqueci de falar: Boa sorte! ^^
Legal essa musica ~
Pega ai ✩
obg (:

and vamo nóis!
Euny
Dear. Alarido<3 (with great gratitude)



  • General
  1. i found useless hitsounds
    - soft-hitclap3.wav
    - soft-hitclap4.wav
  2. and i want to give you this hitsound for 00:29:299 and 00:31:007 this part trust me! it's really fit for these part!:D
    https://www.dropbox.com/s/m6v7mzb0rsmda0k/soft-hitfinish10.wav?dl=0
  • Easy
  1. 00:22:466 (1) - add whistle or clap at the slider's reverse arrow (i heard sound for tempo so, i think its fit for that)
  2. 00:24:175 (2) - ^
  3. 00:39:548 (1) - i think it should be add some sounds for this slider's head. how about add finish with vol30%?
  • Normal
  1. 00:39:548 (1) - same reason by easy~ add finish with vol30% :)
  2. other stuffs are looks fine to me!
  • Hard
  1. 00:22:466 (1,2) - i know you fitting vocal for this part. but how about make 1/2 slider for that?
  2. 00:39:548 (1) - also add some sound for this slider's head?
sorry for poor modding. but your sets are too perfect to me. @.@.....
i hope so it helpful. Good Luck and star for you<3
Topic Starter
Alarido
:lol:

Euny wrote:

Dear. Alarido<3 (with great gratitude)



  • General
  1. i found useless hitsounds Removed. Thanks !
    - soft-hitclap3.wav
    - soft-hitclap4.wav
  2. and i want to give you this hitsound for 00:29:299 and 00:31:007 this part trust me! it's really fit for these part!:D ► Feels perfect. Added.
    https://www.dropbox.com/s/m6v7mzb0rsmda0k/soft-hitfinish10.wav?dl=0
  • Easy
  1. 00:22:466 (1) - add whistle or clap at the slider's reverse arrow (i heard sound for tempo so, i think its fit for that) Done.
  2. 00:24:175 (2) - ^ Done.
  3. 00:39:548 (1) - i think it should be add some sounds for this slider's head. how about add finish with vol30%? Done.
  • Normal
  1. 00:39:548 (1) - same reason by easy~ add finish with vol30% :) Done.
  2. other stuffs are looks fine to me! Thanks ♥
  • Hard
  1. 00:22:466 (1,2) - i know you fitting vocal for this part. but how about make 1/2 slider for that? ► Feels perfect. Done.
  2. 00:39:548 (1) - also add some sound for this slider's head? Done.
sorry for poor modding. but your sets are too perfect to me. @.@.....
i hope so it helpful. Good Luck and star for you<3
@Euny > I'm awfully thankful for you mod (: (Now I'm going for ask a BN)

Att.

==========================================================================


EDIT:

B y asking -Bakari- (chat log below) I decided to add a new diff, between Normal and Hard, since gap is like missing letter (as Charles445 told me once). Then... wait for the new diff.

chat log
09:59 Alarido: hi
10:00 -Bakari-: hey
10:05 Alarido: could testplay this song?
10:05 *Alarido is editing [http://osu.ppy.sh/b/439725 The Brollys - Opening Song [Hard]]
10:08 -Bakari-: downloading :)
10:10 *Alarido is playing [http://osu.ppy.sh/b/616617 Mr.Kitty - Insects [Dark]]
10:11 -Bakari-: yay, insects \w/
10:11 *-Bakari- is playing [http://osu.ppy.sh/b/439725 The Brollys - Opening Song [Hard]]
10:13 -Bakari-: 00:08:160 (6) - the circle follows practially nothing, if I'm not mistaken :c
10:15 -Bakari-: 00:22:466 (5) - probably it lacks a new combo \w/
10:17 -Bakari-: 00:29:299 (1,2,3,4,5,6,7,1) - these are really hard to hear due to low volume and quite hitsound
10:17 Alarido: hm
10:17 -Bakari-: 00:36:772 (2) - vocals pop out in the middle of a slider and it feels kinda confusing
10:18 Alarido: about 00:08:160 - I'd found a mod in what they told me to add a note (reason > http://puu.sh/grC8s/d58ce1a310.png ) ... but since I tested now (by setting effects to 0% on autoplay), I'll delete the note.
10:19 Alarido: 00:22:466 (1) - thanks, added.
10:21 -Bakari-: I'd also try to stress 00:13:498 (3) - a little more as it feels stronger than the other circles
10:21 -Bakari-: 00:15:207 (7) - same goes for this one
10:22 -Bakari-: oh, and the diff gap is quite big :c
10:23 Alarido: 00:36:772 (2) - because following the instruments, instead of voice
10:24 -Bakari-: actually, your Normal looks okay. it's just the spread :c
10:24 -Bakari-: a huge chain of 1/2 circles drags Hard's star rating higher
10:25 Alarido: about 00:13:498 (3) - it can be just the clap (lowing the volume a bit, with care. A jump here would not fit and also affect star rating)
10:27 -Bakari-: chains of 1/2s are the main reason for high rating, I suppose
10:27 Alarido: I feel 00:15:207 (7,8) - could be a 1/2 slider instead... I'll do
10:31 Alarido: 00:08:374 (7,8) - would be a 1/2 slider too
10:32 -Bakari-: or you can map a kind of an Advance diff
10:32 -Bakari-: it'd fit in nicely and fix the gap
10:32 Alarido: advanced instead of normal ?
10:32 -Bakari-: not instead
10:33 -Bakari-: E/N/Advanced/Hard
10:33 Alarido: hm
10:33 -Bakari-: Advanced is a Normal+, basically
10:33 Alarido: hm... I'll need some time
10:34 -Bakari-: it's just the spread issue
10:34 -Bakari-: you can also try to push Normal a little higher by adding more 1/2s
10:35 -Bakari-: well, it's up to you and you are free to change it absolutely ANY way you want
10:35 -Bakari-: you can also contact a QAT about the spread
10:37 Alarido: hm
11:04 Alarido: can I post the log in the hread ?
Topic Starter
Alarido
EDIT: [Advanced] diff is now ready !!! Calling modders to mod just the new diff. (:



old text, no longer valid.
Will be adding a new diff, called [Advanced]. Please DON'T mod until it get finished.

If you are wanting mod something, why not choose one of the maps below?

:arrow: https://osu.ppy.sh/s/245970 -- sakuzyo - VALLISTA (by Chloe) [Alarido's Normal]

:arrow: https://osu.ppy.sh/s/242549 -- Gavin G - Desire (by Asphyxia) [Alarido's Normal]

:arrow: https://osu.ppy.sh/s/223454 -- Stereo 2.0 - Minden Mas (by me)

Att.
Shiranai

Helloooo Alarido, from #modreqs

[General]
Idk the audio file kinda on low quality haha XD

[Advanced]
  1. 00:01:968 (1) - Maybe that spinner should be end on 00:04:957 - I think for being an Advanced diff the distance on timeline between first circle and that spinner is still acceptable, I'm bad at explain things XD
  2. 00:22:039 (1,2) - Swap nc? to keep consistency on ncing, it's like you make nv every two downbeat e.g. 00:05:384 (1,2,3,4,5,6,7,1) -
  3. 00:24:175 (1) - If you do that above, then this shouldn't be nc
  4. 00:08:374 (7) - Forget clap? somewhat same as 00:15:207 (7) -
  5. 00:30:153 (3) - 00:30:580 (4) - Add whistle on head? to emphize piano sound more
  6. 00:31:861 (3) - 00:32:288 (4) - Same as above
  7. 00:36:986 (3,4) - I think it's somewhat more fit with the song if that changed into 1/1 slider http://puu.sh/gBZ8t/671d7fa027.jpg
  8. 00:39:548 (1,2) - 00:41:256 (5,6) - Same as above
  9. 00:45:740 (6) - Add clap to emphize the drum
[]
I'm sorry just do one diff, since you asked only do the Advanced :p
Goodluck~
Topic Starter
Alarido

Mako Sakata wrote:


Helloooo Alarido, from #modreqs

[General]
Idk the audio file kinda on low quality haha XD

[Advanced]
  1. 00:01:968 (1) - Maybe that spinner should be end on 00:04:957 - I think for being an Advanced diff the distance on timeline between first circle and that spinner is still acceptable, I'm bad at explain things XD ► Sure... but kept. At least, this intro spinner is consistent with all diffs.
  2. 00:22:039 (1,2) - Swap nc? to keep consistency on ncing, it's like you make nv every two downbeat e.g. 00:05:384 (1,2,3,4,5,6,7,1) - Done (:
  3. 00:24:175 (1) - If you do that above, then this shouldn't be nc ► Removed. Done.
  4. 00:08:374 (7) - Forget clap? somewhat same as 00:15:207 (7) - ► Added. Done.
  5. 00:30:153 (3) - 00:30:580 (4) - Add whistle on head? to emphize piano sound more ► Added just on (3). Tested placing on (4) too... but just in (3) feels better. Might applying whistle on 00:30:153 at Hard diff too.
  6. 00:31:861 (3) - 00:32:288 (4) - Same as above ► Added just on (3). Tested placing on (4) too... but just in (3) feels better. Might applying whistle on 00:31:861 at Hard diff too.
  7. 00:36:986 (3,4) - I think it's somewhat more fit with the song if that changed into 1/1 slider http://puu.sh/gBZ8t/671d7fa027.jpg ► Feels good (: Done.
  8. 00:39:548 (1,2) - 00:41:256 (5,6) - Same as above ► Done too.
  9. 00:45:740 (6) - Add clap to emphize the drum ► Done.
[]
I'm sorry just do one diff, since you asked only do the Advanced :p
Goodluck~
@Mako Sakata > Thanks !!!!

Att.
Sonnyc
Nominate
Topic Starter
Alarido

Sonnyc wrote:

Nominate

Thanks, Sonnyc (:
Kodora
Pop, sorry. MP3 quality might be quite low for ranking :c

And do you have any metadata clarification?

On Normal/Advanced:

Lower HP Drain by 1 tick? Jump from Easy with HP2 to Normal with HP 5 is kinda high...

aaand maybe rename Advanced to Normal +? I never liked people naming them "advanced" cuz it more suitable for other rhythm games like jubeat, but not for songs like these

Call me back~
Topic Starter
Alarido

Kodora wrote:

Pop, sorry. MP3 quality might be quite low for ranking :c
Can you find/encode a better one? If yes, I'll changing it as sonn as possible.
I walked through the whole Internet and found no better quality than the ones seen at Youtube.

Well, -- at least, by what I can remind -- I never entered nor walked through the Deep Web, and I don't plan to do it.
What is Deep Web?
Deep Web is the online world that's behind the deep sea of the Internet Infrastructure, where Google is simply unable to reach anything. Thus, is the perfect place where hackers lovesmackers, drug dealers (Mr. Widoki hates them) criminals and pedophilians Lolitha lovers could rely within, without being tracked by the Police -- even though, it's currently changing. Police is now diving through there too....

Perhaps... Well, I'd searched for DVDs on the cartoon for buying, despite of lack of foreign currency and complexity of importing procedures... but I'd found no DVD being sold. Just found paperback versions (like this one, called "Jack Frost") at Amazon.co.uk. But it's paper -- dead trees -- version

Kodora wrote:

And do you have any metadata clarification?
Acording to http://en.wikipedia.org/wiki/The_Brollys and http://www.toonhound.com/brollys.htm sites, the music is authored by John Kelham, sop changing it... Done.

Kodora wrote:

On Normal/Advanced:

Lower HP Drain by 1 tick? Jump from Easy with HP2 to Normal with HP 5 is kinda high... Done.

aaand maybe rename Advanced to Normal +? I never liked people naming them "advanced" cuz it more suitable for other rhythm games like jubeat, but not for songs like these ► Normal+ is the cooliest idea ♥ () ~.~ Done.

Call me back~
Changed all on song artist, diff name, diff settings and added some tags.

Asked about metadata there, too. Thanks (:

And... have you a laptop?
Ringating
the timing will be completely different for some reason, but this mp3 sounds much better.

no kds
Topic Starter
Alarido
Changed .mp3 for better one (Ringating)
Redone timing
Resnapped Everything
Calling every fellows here :3
Ringating
also made a vector version of your current bg in order to somewhat mask the upscaling artifacts.
it's also extended to 1366x768 for people who play at 16:9.no kds
Topic Starter
Alarido
Nice <3
Kodora
Just a little warning for next BN that we still need metadata clarification before let this go
Topic Starter
Alarido
Asked the one who brought the mp3 file. Probably he owns the CD or VHS or DVD of the cartoon or even knows the website.

mp3-et ziniszdul renet pergundu. Talvez, fumetin l kompakti diskyat al videon cintant/diskyat van, alaun saytot zna.
lit120
lol this song XD

for normal, i think that 01:05:973 (1) - needs a little low while 01:08:068 (2) - needs REALLY low volume for the end

that's all i can find though. nothing's wrong there. GL for rank!
Topic Starter
Alarido

lit120 wrote:

lol this song XD

for normal, i think that 01:05:973 (1) - needs a little low while 01:08:068 (2) - needs REALLY low volume for the end

that's all i can find though. nothing's wrong there. GL for rank!
Hm...both are 25% volume. More low than this would be unrankable, specially for sliderstart.

Thanks ^^
Topic Starter
Alarido
Jevantelin, som demora da lisa. Vero, l ren kest motetek djam znacz.

Talvez, opening song (botanuta) da aczepci na titel. Al talvenai.
Euny


correct metadata,



great SR,

10 mods and that SP.


lets ranked this \o/
Topic Starter
Alarido

Euny wrote:



correct metadata,



great SR,

10 mods and that SP.


lets ranked this \o/
wow !

well... still waiting...

In truth... it seems easier to transform $ 1,000 into $ 1,000,000 with just 3 trades within a single week on NYSE or NASDAQ being a NON-graduated in Economics!
Topic Starter
Alarido
This song will be deleted.

Reason: this song has NO title.

Certainty level: 100%.



Cancelling deletion. Metadata adjustements coming soon :3
Lanturn
Go see the management page for metadata stuff. XD
Possible title change, and make sure to change the source I guess. Might as well have at least one thing correct XD

[General]
-Since you mapped all the diffs, end them all at the same time (Hard ends 1/1 earlier). Additionally, consider ending them all at 01:10:163 - where the final note plays.

-Maybe add BBC to the tags or something. It's the channel the show was played on. Completely optional.

-You have both Soft Sliderslide and slidertick 3 a blank audio file. This is Unrankable. Please delete either the slide or the tick. Probably the slide file.

-Are you sure you want to use that clap tick for SC:4? It seems more reasonable to use the default soft clap instead. http://puu.sh/hPmyR.wav

-On Normal+: 00:53:749 (1) - This spinner is a really good idea. It'd be great if you could use this in Easy/Normal (even hard if you wanted). It's about 1400ms which is more than acceptable for Easy. or you could end it at 00:56:256 - and be perfectly fine. To be honest, if you had this, then you could remove that spinner at the very beginning of the map which I personally don't really care for.

-Another thing about the spinner. Are you sure you want a blank spinner bonus file? It really sounds odd when trying to spin and having no indicator of bonuses. It'd make more sense to have the spinner itself muted instead.

-Timing. The ending feels off.
This is what I got. I'm not sure how correct it is since I'm not the best timer, but I gave it a shot. You can copy paste this, since you only have red timings at the end of the song. All I do know is that the ending needs to be timed better for this to pass RC. Maybe double-check with pishifat or Ike or someone since I don't even trust myself.

58068,923.076923076923,4,2,2,35,1,0
58991,952.380952380952,4,2,2,35,1,0
60895,1016.94915254237,4,2,2,35,1,0
61911,1016.94915254237,4,2,2,30,1,0
62927,991.735537190083,4,2,2,30,1,0
63918,1012.6582278481,4,2,2,30,1,0
64930,1025.64102564103,4,2,2,30,1,0
65955,1034.48275862069,4,2,2,25,1,0
66989,1038.96103896104,4,2,2,25,1,0
68027,1081.08108108108,4,2,2,25,1,0

[Easy]
  1. 00:25:336 - add whistle on this tail.
  2. 00:56:673 (1) - lower the volume of this? It's 35% on all other diffs.
Good.


[Normal]
  1. 00:43:094 - 00:42:050 (2) - remove the reverse and add a 1/2 slider to catch the two claps? I personally think it'd fit the song pretty nicely.
Good.

[Normal+]
  1. 00:49:988 (8) - to be honest. a circle would fit this better. I didn't really feel the slider end part of this.
Good.

[Hard]
  • 00:27:426 (2,3,4,5,6,7,1,2,3,4,5,6,7) - awesome <3
Good. I love how you follow the bass with sliders.

Not really much to mod mapside, they're very nice. :)
Topic Starter
Alarido

Lanturn wrote:

Go see the management page for metadata stuff. XD
Possible title change, and make sure to change the source I guess. Might as well have at least one thing correct XD

[General]
-Since you mapped all the diffs, end them all at the same time (Hard ends 1/1 earlier). Additionally, consider ending them all at 01:10:163 - where the final note plays. ► The last note is almost unhearable and, then, feels so much unbearable. But made all diffs end at 01:09:108 -

-Maybe add BBC to the tags or something. It's the channel the show was played on. Completely optional.

-You have both Soft Sliderslide and slidertick 3 a blank audio file. This is Unrankable. Please delete either the slide or the tick. Probably the slide file.

-Are you sure you want to use that clap tick for SC:4? It seems more reasonable to use the default soft clap instead. http://puu.sh/hPmyR.wav

-On Normal+: 00:53:749 (1) - This spinner is a really good idea. It'd be great if you could use this in Easy/Normal (even hard if you wanted). It's about 1400ms which is more than acceptable for Easy. or you could end it at 00:56:256 - and be perfectly fine. To be honest, if you had this, then you could remove that spinner at the very beginning of the map which I personally don't really care for. ► Well, this reduced a bit star diff on Hard, but done there too.

-Another thing about the spinner. Are you sure you want a blank spinner bonus file? It really sounds odd when trying to spin and having no indicator of bonuses. It'd make more sense to have the spinner itself muted instead.

-Timing. The ending feels off.
This is what I got. I'm not sure how correct it is since I'm not the best timer, but I gave it a shot. You can copy paste this, since you only have red timings at the end of the song. All I do know is that the ending needs to be timed better for this to pass RC. Maybe double-check with pishifat or Ike or someone since I don't even trust myself.

58068,923.076923076923,4,2,2,35,1,0
58991,952.380952380952,4,2,2,35,1,0
60895,1016.94915254237,4,2,2,35,1,0
61911,1016.94915254237,4,2,2,30,1,0
62927,991.735537190083,4,2,2,30,1,0
63918,1012.6582278481,4,2,2,30,1,0
64930,1025.64102564103,4,2,2,30,1,0
65955,1034.48275862069,4,2,2,25,1,0
66989,1038.96103896104,4,2,2,25,1,0
68027,1081.08108108108,4,2,2,25,1,0

[Easy]
  1. 00:25:336 - add whistle on this tail.
  2. 00:56:673 (1) - lower the volume of this? It's 35% on all other diffs.
Good.


[Normal]
  1. 00:43:094 - 00:42:050 (2) - remove the reverse and add a 1/2 slider to catch the two claps? I personally think it'd fit the song pretty nicely.
Good.

[Normal+]
  1. 00:49:988 (8) - to be honest. a circle would fit this better. I didn't really feel the slider end part of this.
Good.

[Hard]
  • 00:27:426 (2,3,4,5,6,7,1,2,3,4,5,6,7) - awesome <3
Good. I love how you follow the bass with sliders.

Not really much to mod mapside, they're very nice. :)
@Lanturn > Everything done.

Free Way open again :3
Lanturn
I guess I forgot to mention that you can call me back when you think it's ready to be bubbled. I'd still like to make sure the timing I gave is good enough before though.

Anyways, Just remind me to look at this again.
Pereira006
let me know when this get bubble

Try talk Warfu or somebody, Warfu he is good timing
Ayesha Altugle
Try this timing code (I tried to time the end as accurate as possible):

58068,923.076923076923,4,2,2,35,1,0
58991,967.741935483871,4,2,2,35,1,0
59958,952.380952380952,4,2,2,35,1,0
60910,1000,4,2,2,35,1,0
61911,1008.39915254237,4,2,2,30,1,0
62919,1004.18410041841,4,2,2,30,1,0
63923,1016.94915254237,4,2,2,30,1,0
64939,1012.6582278481,4,2,2,30,1,0
65951,1074.30617726052,4,2,2,30,1,0
67025,1016.94915254237,4,2,2,30,1,0
68041,1081.08108108108,4,2,2,30,1,0

Note: It's just my approximation because my speakers are a little derpy.(I listened to the end part at 50% playback).

Some mod suggestions here mostly hitsounds:

[Easy]
00:03:609 (1) - Remove whistle on reverse.
00:04:863 - Add a S:C4 toggle here and end it on 00:04:967
00:08:206 - Add a S:C4 toggle here and end it on 00:08:310
00:15:309 (3) - Add a whistle on tail?
00:20:740 - Add a S:C4 toggle here and end it on 00:20:845
00:22:412 - Add a S:C4 toggle here and end it on 00:22:516
00:34:529 + 00:34:633 - What are those two inherited points doing here? If they are not meant to be used, remove those.
00:36:200 + 00:36:304 - Same as above
00:41:214 + 00:41:318 - Same as above
00:42:885 + 00:42:990 - Same as above

[Normal]
00:03:609 (1) - Remove whistle on reverse and at the end of the slider.
00:58:068 - 01:09:108 - Any reason why are you using 0.9x distance snap? Easy difficulty uses 1.0x distance snap with the same slider velocity 0.8*1.5=1.2

[Hard]
00:27:426 (2,3,4,5,6,7,1,2,3,4,5,6,7,1) - You can curve this even better.
96,72,27426,1,0,0:0:0:0:
84,92,27634,1,0,0:0:0:0:
79,116,27843,1,0,0:0:0:0:
82,139,28052,1,0,0:0:0:0:
93,161,28261,1,0,0:0:0:0:
110,177,28470,1,0,0:0:0:0:
132,188,28679,5,0,0:0:0:0:
380,188,29097,1,0,0:0:0:0:
402,177,29306,1,0,0:0:0:0:
419,161,29515,1,0,0:0:0:0:
430,139,29724,1,0,0:0:0:0:
433,116,29933,1,0,0:0:0:0:
428,92,30142,1,0,0:0:0:0:
416,72,30350,5,4,0:0:0:0:
Topic Starter
Alarido

Shizuku- wrote:

Try this timing code (I tried to time the end as accurate as possible):

58068,923.076923076923,4,2,2,35,1,0
58991,967.741935483871,4,2,2,35,1,0
59958,952.380952380952,4,2,2,35,1,0
60910,1000,4,2,2,35,1,0
61911,1008.39915254237,4,2,2,30,1,0
62919,1004.18410041841,4,2,2,30,1,0
63923,1016.94915254237,4,2,2,30,1,0
64939,1012.6582278481,4,2,2,30,1,0
65951,1074.30617726052,4,2,2,30,1,0
67025,1016.94915254237,4,2,2,30,1,0
68041,1081.08108108108,4,2,2,30,1,0
► Made some adjustements on two of them. Good.

Note: It's just my approximation because my speakers are a little derpy.(I listened to the end part at 50% playback).

Some mod suggestions here mostly hitsounds:

[Easy]
00:03:609 (1) - Remove whistle on reverse.
00:04:863 - Add a S:C4 toggle here and end it on 00:04:967
00:08:206 - Add a S:C4 toggle here and end it on 00:08:310
00:15:309 (3) - Add a whistle on tail?
00:20:740 - Add a S:C4 toggle here and end it on 00:20:845
00:22:412 - Add a S:C4 toggle here and end it on 00:22:516
00:34:529 + 00:34:633 - What are those two inherited points doing here? If they are not meant to be used, remove those.
00:36:200 + 00:36:304 - Same as above
00:41:214 + 00:41:318 - Same as above
00:42:885 + 00:42:990 - Same as above

[Normal]
00:03:609 (1) - Remove whistle on reverse and at the end of the slider.
00:58:068 - 01:09:108 - Any reason why are you using 0.9x distance snap? Easy difficulty uses 1.0x distance snap with the same slider velocity 0.8*1.5=1.2 ► Easy was 1.0x from start to the end. Normal chosen 0.9x in the same manner.

[Hard]
00:27:426 (2,3,4,5,6,7,1,2,3,4,5,6,7,1) - You can curve this even better.
96,72,27426,1,0,0:0:0:0:
84,92,27634,1,0,0:0:0:0:
79,116,27843,1,0,0:0:0:0:
82,139,28052,1,0,0:0:0:0:
93,161,28261,1,0,0:0:0:0:
110,177,28470,1,0,0:0:0:0:
132,188,28679,5,0,0:0:0:0:
380,188,29097,1,0,0:0:0:0:
402,177,29306,1,0,0:0:0:0:
419,161,29515,1,0,0:0:0:0:
430,139,29724,1,0,0:0:0:0:
433,116,29933,1,0,0:0:0:0:
428,92,30142,1,0,0:0:0:0:
416,72,30350,5,4,0:0:0:0:
@Shizuku- Thx

@Lanturn welcome :3
Sky Trias
Hi BN..
I don't know how i get attention BN so i decided mod BN maps.
Here we go.

[Easy]
  1. 00:09:459 (2) - 316|168 better (blanket with 00:10:295 (1)
  2. Idk why you add green inherit here. should add on Normal too *i think* or remove the inherit line.
    58068,-66.6666666666667,4,2,2,35,0,0
    58991,-66.6666666666667,4,2,2,35,0,0
    59958,-66.6666666666667,4,2,2,35,0,0
    60910,-66.6666666666667,4,2,2,35,0,0
    61911,-66.6666666666667,4,2,2,30,0,0
    62919,-66.6666666666667,4,2,2,30,0,0
    63923,-66.6666666666667,4,2,2,30,0,0
    64939,-66.6666666666667,4,2,2,30,0,0
    65951,-66.6666666666667,4,2,2,25,0,0
    66980,-66.6666666666667,4,2,2,25,0,0
    68041,-66.6666666666667,4,2,2,25,0,0
[Normal]
  1. 00:21:994 (3) - NC?
  2. 00:25:336 (3) - NC same like Normal+
[Normal+]
  1. 00:21:994 (5) - NC?
[Hard]
  1. 00:21:994 (5) - NC?
  2. 00:27:843 (4) - add whistle
  3. 00:29:515 (4) - again
  4. 00:32:440 (6,7,8) - make same like 00:30:768 (2,3,4)
  5. 00:39:960 (9) - better place on 332|196
Nice mapset ;)
Topic Starter
Alarido

Sky Trias wrote:

Hi BN..
I don't know how i get attention BN so i decided mod BN maps.
Here we go.

[Easy]
  1. 00:09:459 (2) - 316|168 better (blanket with 00:10:295 (1) ► No blanket intended here.
  2. Idk why you add green inherit here. should add on Normal too *i think* or remove the inherit line. ► Addt on normal
    58068,-66.6666666666667,4,2,2,35,0,0
    58991,-66.6666666666667,4,2,2,35,0,0
    59958,-66.6666666666667,4,2,2,35,0,0
    60910,-66.6666666666667,4,2,2,35,0,0
    61911,-66.6666666666667,4,2,2,30,0,0
    62919,-66.6666666666667,4,2,2,30,0,0
    63923,-66.6666666666667,4,2,2,30,0,0
    64939,-66.6666666666667,4,2,2,30,0,0
    65951,-66.6666666666667,4,2,2,25,0,0
    66980,-66.6666666666667,4,2,2,25,0,0
    68041,-66.6666666666667,4,2,2,25,0,0
[Normal]
  1. 00:21:994 (3) - NC? ► No suitable change.
  2. 00:25:336 (3) - NC same like Normal+
[Normal+]
  1. 00:21:994 (5) - NC? ► No suitable change.
[Hard]
  1. 00:21:994 (5) - NC? ► No suitable change.
  2. 00:27:843 (4) - add whistle
  3. 00:29:515 (4) - again
  4. 00:32:440 (6,7,8) - make same like 00:30:768 (2,3,4) ► changed a bit.
  5. 00:39:960 (9) - better place on 332|196 ► No change.
Nice mapset ;)
Thx (:

Att.
BeatofIke
Checking timing soon.
This thread caught my eye o3o

EDIT: I enhanced the timing a little bit:

Topic Starter
Alarido
Updated. Fixed.

Att.
Topic Starter
Alarido
Almost making this thread my blog...
OzenIce
sothings notsocle arlyde fined.
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