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utsuP - MiKUSABBATH

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Topic Starter
- Milhofo -

Your Good Self wrote:

hey I know this is still a WiP, but have a quick free mod

[General]
You can drop these tags, they are already included in either artist or title:
  1. utsup
  2. 鬱P
  3. mikusabbath
  4. p ? (I know it's part of "utsu p" but it's still going to appear as a separate tag. I don't think "p" alone is going to get searched.)
Ra Ra Ra Rah is meant to be an Insane according to your post, but it's 5.25 stars, just above the limit for an Insane and making it an Expert/Extra. Personally I also think that it is more fitting to make it an Expert diff, then make a separate easier Insane and Hard for a complete rankable mapset.

Fixed tags (didn't know title counted as tag lol), and edited the description, currently working on an easier Insane too, just didn't upload it yet. :D

[Normal]
WIP I know, but here's just some suggestions:
00:28:073 - From here you can probably remove every second NC, combos don't have to be this short
00:31:231 (2,1) - Overlap here isn't very nice. Curve 00:30:600 (1) to the right and maybe blanket
00:32:652 (2) - Move it to the right (1.84x jump is not newbie friendly)


Or you could just remove it entirely, it's still fine.

00:36:915 (1,1) - Overlap here isn't good
00:41:968 (1) - Point to the left for better flow
00:41:968 (1,1) - Stack better
00:43:863 (2,1) - Blanket can be improved
00:43:863 (2,2) - How about we just stack these?
00:49:231 (3) - ctrl+G to improve flow
00:54:283 (3) - ^
00:57:126 (1) - Rotate a little bit clockwise

Fixed everything, ty for the help!

[Ra Ra Ra Rah]
00:30:915 (4) - Unrankable because 00:30:600 (1,2,3) is covering the tail, making it unclear if there's any repeat arrow Fixed
00:31:547 (4) - ^
00:39:126 (4) - ^
00:31:863 (1) - Slider shape can be improved. There should be a nice little teardrop shape in the middle of the loop. Fixed
01:00:284 (8,9) - Blanket can be improved. Look from 01:00:678 Fixed
01:00:757 (9,2) - Might want to stack these Fixed
01:13:547 (3,5) - Blanket? Fixed
01:15:442 (1,3) - Stack better Fixed
01:27:442 (1,2,1,2,3,4) - wheee <3 <3
01:31:073 (4,5) - Blanket around the tail of (4). I feel like this would make it harder to play and I'll take gameplay over looks on this one :P
01:47:652 (1,2,3,4,5,6,7,8,9) - Placement could be better. Take 01:47:652 (1,2) and copy/paste it. Rotate by 15 degrees. Repeat. Fixed
02:09:126 (1) - Though it may be justified in the music, some people may complain about there being not enough visual warning that the slider is sped up. Don't have to change anything for now, but just keep that in mind. I understand your point, just takes a little getting used too. Still won't change but I'll keep it in mind.
02:14:810 (3) - Unrankable, can't see slider tail because of 02:14:178 (1,2) Fixed
02:38:573 (6,7,6,7) - Remove these notes At least in the first slider the notes are correct as the drums keep playing (it may be hard to hear tho), I'll think about removing the ones from 2nd stream, but I didn't like the feeling it gave when I tried removing them
03:33:757 (1) - See 00:31:863 (1) above Fixed

A challenging map, but maybe a bit too challenging for me D:

[Thoughts]
Flow can be better in some places.

Good luck getting this completed! :)
Ty very much for the in depth mod, helped me a lot!
Come[Back]Home
Normal
Im unsure about SV Change in Normal
00:30:600 (4) Somehow this slider doesnt fit after 00:29:336 (3) Make it neater or do copy and paste
00:35:652 (5,1) Bad overlap
00:51:442 (2,3) I think the distance is too high
01:03:442 (1) Stack it with the end of 01:02:178 (3)
01:07:231 (3,1) Distance too high
01:10:705 - 01:28:073 The distance sometimes is too high
01:33:442 (3,2) Ugly overlap
01:34:705 (1,4) ^
01:46:073 (3,1) ^

Himedere
You should point out in the description what Himedere is

Insane
00:29:021 (6,5) Bad overlap
00:30:284 (9,2) ^
00:31:547 (6,1) The Distance is too high

Ra Ra Ra Rah
00:31:863 (1,4) Bad overlap
00:48:600 (2) Stack it with 00:47:652 (1,2,3)
01:09:600 (4,1) Bad overlap
01:27:442 (1,2) Those two are really ugly, maybe change them to something else
01:48:915 (9) Why doesnt this one go with the flow?
02:42:600 (2,3) Bad overlap
02:45:126 (2,7) ^


With a lot of practice you can become a good Extra mapper ^_^
Rarararara.... xD
Topic Starter
- Milhofo -

Come[Back]Home wrote:

Normal
Im unsure about SV Change in Normal
00:30:600 (4) Somehow this slider doesnt fit after 00:29:336 (3) Make it neater or do copy and paste
00:35:652 (5,1) Bad overlap
00:51:442 (2,3) I think the distance is too high
01:03:442 (1) Stack it with the end of 01:02:178 (3)
01:07:231 (3,1) Distance too high
01:10:705 - 01:28:073 The distance sometimes is too high
01:33:442 (3,2) Ugly overlap
01:34:705 (1,4) ^
01:46:073 (3,1) ^
I will have to rework this whole difficulty as the spacing was all wrong, thx for the mod though, I'll still have all this into account!

Himedere
You should point out in the description what Himedere is
Done.

Insane
00:29:021 (6,5) Bad overlap
00:30:284 (9,2) ^
00:31:547 (6,1) The Distance is too high
Fixed everything.

Ra Ra Ra Rah
00:31:863 (1,4) Bad overlap Fixed.
00:48:600 (2) Stack it with 00:47:652 (1,2,3) Done. I Never noticed how close they were, such a baka
01:09:600 (4,1) Bad overlap Fixed.
01:27:442 (1,2) Those two are really ugly, maybe change them to something else I kind of like them, but if I get more players saying the same I'll change it.
01:48:915 (9) Why doesnt this one go with the flow? I didn't get what you meant by this, but I'm assuming it's about the spinner? Either way I think that part is fine xd
02:42:600 (2,3) Bad overlapFixed.
02:45:126 (2,7) ^ ^


With a lot of practice you can become a good Extra mapper ^_^ Thx a lot!
Rarararara.... xD
Thanks for mod even though it's a wip :) appreciate it, will get on your map asap.
Tarrasky
Ra Ra Ra Rah

Maybe is better you put OD 7 (if you like)
00:30:284 (4) - Ctrl + G
00:34:389 (1,2,3) - maybe the same vector sounds better, like https://osu.ppy.sh/ss/2358893
00:44:178 (4) - move this to x:296 y:144
00:58:705 (2) - ctrl + G
01:00:757 (9) - this circle loses the flow, try to put he in this position or something https://osu.ppy.sh/ss/2358906
01:04:705 (6) - this slider here (?) https://osu.ppy.sh/ss/2358910
01:24:915 (1,2,3,4,5,6,7,8) - Is better you use the function "Polygonal Circle Creation" to make a perfect starjump
01:36:757 (5) - try this jump https://osu.ppy.sh/ss/2358933
01:37:073 (6,7,8) - same distance
01:38:336 (2,4) - Use the reverse vector, like https://osu.ppy.sh/ss/2358928
01:41:652 (2) - ctrl + G
01:43:863 (1,2,3,4,5,6,7,8) - "Polygonal Circle Creation" function (Ctrl + Shift + D) and "Scaled by" (Ctrl + Shift + S) if you like, for me aesthetics greatly improves
02:13:389 (1,2,3,4,5) - perfect starjump (?)
02:55:863 (1,2,3,4,5) - /\
nice map, and the music is amazing :) :) :) :)

Easy

HP Drain 3 or lower
This grid size is ugly to map Easy, press G and use Grid size Tiny or Small
00:31:231 (4) - Slider overlap circle not is recommend in Easy
00:35:021 (3) - /\
00:42:915 (2) - /\
00:37:863 (2) - this circle is a really hard compared to the pattern
00:52:073 (2,1) - high distance, try 1,0x distance
01:40:073 (1) - remove nc
02:23:021 (3) - this slider in this position get a better flow
I recommend, when mapping Easy and Normal use the same Distance Snap in all map

Normal and Insane incomplete ;w;

great work and amazing music, i love so much /(´V `)\
I can make another Extra diff if you like ;3
Congratulations for the work, great map and good luck <3 :) :) :) :) :)
Topic Starter
- Milhofo -

Tarrasky wrote:

Ra Ra Ra Rah

Maybe is better you put OD 7 (if you like) I'll keep it 8 for now, I'll keep it in mind though
00:30:284 (4) - Ctrl + G fixed
00:34:389 (1,2,3) - maybe the same vector sounds better, like https://osu.ppy.sh/ss/2358893 fixed
00:44:178 (4) - move this to x:296 y:144 fixed
00:58:705 (2) - ctrl + G I'll keep it, it's supposed to be challenging, I did move it a bit to the right though, the position was bad, good catch
01:00:757 (9) - this circle loses the flow, try to put he in this position or something https://osu.ppy.sh/ss/2358906 I tried several other positions and this one seemed the best, I'll consider changing if more people prefer this position though
01:04:705 (6) - this slider here (?) https://osu.ppy.sh/ss/2358910 it did break the flow, fixed
01:24:915 (1,2,3,4,5,6,7,8) - Is better you use the function "Polygonal Circle Creation" to make a perfect starjump the function's circle was too small, I fixed the star jump though, it's a lot more smooth now
01:36:757 (5) - try this jump https://osu.ppy.sh/ss/2358933 fixed not only that but the whole part, better flow now
01:37:073 (6,7,8) - same distance fixed
01:38:336 (2,4) - Use the reverse vector, like https://osu.ppy.sh/ss/2358928 keeping it the way it is, that would make that part too hard
01:41:652 (2) - ctrl + G would break flow, I did fix the sliders shape and positioning however
01:43:863 (1,2,3,4,5,6,7,8) - "Polygonal Circle Creation" function (Ctrl + Shift + D) and "Scaled by" (Ctrl + Shift + S) if you like, for me aesthetics greatly improves I'm not too familiar with those tools so I just fixed it by hand (will practice those in a new map)
02:13:389 (1,2,3,4,5) - perfect starjump (?) never had problems with that part, will consider fixing
02:55:863 (1,2,3,4,5) - /\ it's not perfect but I think that one came out pretty good :b
nice map, and the music is amazing :) :) :) :)

>> wow fixed a lot of stuff, had a lot of flow problems, thanks for the great help

Easy

HP Drain 3 or lower fixed
This grid size is ugly to map Easy, press G and use Grid size Tiny or Small I don't really mind it though
00:31:231 (4) - Slider overlap circle not is recommend in Easy I don't really want to make a "jump" though, will consider
00:35:021 (3) - /\ ^
00:42:915 (2) - /\ ^
00:37:863 (2) - this circle is a really hard compared to the pattern reduced spacing, don't feel like making it stack
00:52:073 (2,1) - high distance, try 1,0x distance fixed
01:40:073 (1) - remove nc fixed
02:23:021 (3) - this slider in this position get a better flow I'll keep this, for now at least
I recommend, when mapping Easy and Normal use the same Distance Snap in all map problems of beeing a new mapper, will have that in account from now on

Normal and Insane incomplete ;w;

great work and amazing music, i love so much /(´V `)\
I can make another Extra diff if you like ;3
Congratulations for the work, great map and good luck <3 :) :) :) :) :)
Thank you very much for the great mod, corrected a lot of my noob mistakes :)
Xelasto
Hello! :D

Easy
00:31:231 (4) - Don't overlap. It's simply too confusing for beginners. Put it to the left maybe.
00:36:915 (1) - Are you sure about putting these types of sliders in easy? This could EASILY confuse a beginner if he has never seen one.
00:46:389 (4) - This is the same situation with the first problem, except worse. This may be obvious to you, but not to a new player.
00:47:968 (2) - ^
00:58:073 (3) - ^
01:08:178 (3) - ^
01:17:968 (1,2,3,1) - The spacing here is off. 2 + 3 are closer to 1 even though on the timeline 2 and 3 are closer to 4 (ryhthmically)
01:20:494 (1,2,3,1) - Same thing here.
01:23:021 (1,2,3,4,1,2,1,2,1,2) - Space these out just a bit, so it's clearer. When they're scrunched up like this new players tend to panic (Trust me, I've seen it )
01:37:547 (4) - Don't hide this under the slider
01:46:073 (3,4,1) - This looks cool, but too many overlaps.
02:17:652 (2) - Don't hide this under the slider, especially since there is another slider incoming. Here's a suggestion
02:29:336 (1) - Why such a harsh SV change?
02:34:389 (1) - ^
02:39:442 (1) - ^
02:32:810 (2) - Don't overlap. Move in-between sliders for more clarity
02:46:073 (2) - ^
02:53:021 (1,2) - Don't overlap
02:58:389 (5) - ^
03:05:652 (1) - Don't overlap especially since it blends in. Newcomers tend to focus on what is coming next.
03:08:494 (5) - I REALLY suggest you put this closer and don't overlap. Not only is it blending in, but it is a huge jump for beginners and it interrupts the flow of the song. I also suggest you put the rest of the notes after this closer, so it's not so big a gap.
03:10:389 (2,3,4) - Space out.
03:16:389 (2,3) - You sure about overlapping?
03:20:494 (2,3,4) - Space out.
03:27:126 (3,4,5) - Insanely confusing overlapping.
03:33:126 (4) - Don't hide this under the slider.
03:49:863 (2) - Space out a bit, don't hide it under the last slider.
HP Drain 2.5 so making mistakes doesn't have too big a consequence.
I also highly suggest that you go through your song with Distance Snap on since the spacing isn't consistent and perfect.

Overall this is a good map except the readability isn't exactly high enough for new players, and the spacing sometimes suggest that something is faster than it really is.

Ra Ra Ra Rah
00:52:073 (1,2,3) - Make them more neat.
01:29:810 (6) - NC for some health regen after hard part.
01:39:915 (1,2,3) - Make them neat.
01:43:863 (1,2,3,4) - Make the next 4 notes overlap these
02:14:178 (1) - Make this blanket 3
02:24:284 (1) - Make this neater
02:29:652 (6) - NC to match the music
02:29:968 (10) - ^
02:30:284 (14) - ^
02:32:178 (5) - ^
02:32:494 (9) - ^
02:33:757 (5) - ^
AR 9

Sorry this mod for insane wasn't much. I have never modded insane.

I won't be modding normal or hard since they aren't finished.

Since I gave a sup-bar mod, you only have to mod one difficulty on mine. Please mod my hard mode. I'm still learning to mod sorry about that. :(
Xinying
Hello from my Q ^^

Click me for Mod!
[General]
You might want to enable custom colours

[Easy]
I think some parts here are too hard to read for a beginner , I suggest using Distance Snap to map for Easy and Normal (Ctrl-Shift-A). http://puu.sh/dAFz1/29079157ec.png
If you are able to I suggest reworking on this difficulty , and mapping to distance snap , make it as easy as possible
00:41:968 (1,2) - This is hard to read for people who just started the game you might want to change the position of 2
00:45:757 (3,4) - This is also hard to read
00:47:021 (1,2) - This is hard to read
00:57:126 (2,3) - Hard to read , maybe not stack them
I don't think there's any other problem besides all these spacing issues , nice blankets in this map

[Normal]
Same as Easy , maybe map to Distance Snap
01:03:442 (1) - I think this is stacked to tail of 01:02:178 (3) , maybe place it properly , maybe not if you're following to distance snap
01:17:337 (4,2) - I think this is ugly overlap , because 2 appears before 4 end
01:46:073 (3,1) - This one too , imo , because 1 appears before 3 ends
02:15:126 (3) - This slider is too late , try a 1/1 slider http://puu.sh/dAGgq/087e01ed24.png

The patterns are fine to me , just some parts need to be worked on
Topic Starter
- Milhofo -
Xelasto

Xelasto wrote:

Hello! :D

[Easy]00:31:231 (4) - Don't overlap. It's simply too confusing for beginners. Put it to the left maybe.
00:36:915 (1) - Are you sure about putting these types of sliders in easy? This could EASILY confuse a beginner if he has never seen one. I'm sure about this one, it's the only way to catch the beat of the song without making it harder
00:46:389 (4) - This is the same situation with the first problem, except worse. This may be obvious to you, but not to a new player.
00:47:968 (2) - ^
00:58:073 (3) - ^
01:08:178 (3) - ^
01:17:968 (1,2,3,1) - The spacing here is off. 2 + 3 are closer to 1 even though on the timeline 2 and 3 are closer to 4 (ryhthmically)
01:20:494 (1,2,3,1) - Same thing here.
01:23:021 (1,2,3,4,1,2,1,2,1,2) - Space these out just a bit, so it's clearer. When they're scrunched up like this new players tend to panic (Trust me, I've seen it )
01:37:547 (4) - Don't hide this under the slider
01:46:073 (3,4,1) - This looks cool, but too many overlaps.
02:17:652 (2) - Don't hide this under the slider, especially since there is another slider incoming. Here's a suggestion
02:29:336 (1) - Why such a harsh SV change? this is supposed to follow the scream, mapping the actual guitar here would make it too hard
02:34:389 (1) - ^ ^
02:39:442 (1) - ^ ^
02:32:810 (2) - Don't overlap. Move in-between sliders for more clarity
02:46:073 (2) - ^
02:53:021 (1,2) - Don't overlap
02:58:389 (5) - ^
03:05:652 (1) - Don't overlap especially since it blends in. Newcomers tend to focus on what is coming next.
03:08:494 (5) - I REALLY suggest you put this closer and don't overlap. Not only is it blending in, but it is a huge jump for beginners and it interrupts the flow of the song. I also suggest you put the rest of the notes after this closer, so it's not so big a gap.
03:10:389 (2,3,4) - Space out.
03:16:389 (2,3) - You sure about overlapping?
03:20:494 (2,3,4) - Space out.
03:27:126 (3,4,5) - Insanely confusing overlapping.
03:33:126 (4) - Don't hide this under the slider.
03:49:863 (2) - Space out a bit, don't hide it under the last slider.
HP Drain 2.5 so making mistakes doesn't have too big a consequence. fixed
I also highly suggest that you go through your song with Distance Snap on since the spacing isn't consistent and perfect. will do

I'm a complete beginner at mapping anything lower than insane lol so I'll have all the overlaps and spacings redone with distance snap when I have time

Overall this is a good map except the readability isn't exactly high enough for new players, and the spacing sometimes suggest that something is faster than it really is.

[Ra Ra Ra Rah]00:52:073 (1,2,3) - Make them more neat. fixed the distance a little bit, the position is fine though
01:29:810 (6) - NC for some health regen after hard part. started NC on the triple right after instead
01:39:915 (1,2,3) - Make them neat. distance fixed
01:43:863 (1,2,3,4) - Make the next 4 notes overlap these this is made on porpuse
02:14:178 (1) - Make this blanket 3 fixed
02:24:284 (1) - Make this neater fixed
02:29:652 (6) - NC to match the music this would make too many NC's, I htough about it but I'll keep it
02:29:968 (10) - ^
02:30:284 (14) - ^
02:32:178 (5) - ^
02:32:494 (9) - ^
02:33:757 (5) - ^
AR 9 the insane will be ar9, this has to be 9.3 :b

Sorry this mod for insane wasn't much. I have never modded insane. it was really helpful don't be so hard on yourself :3

I won't be modding normal or hard since they aren't finished.

Since I gave a sup-bar mod, you only have to mod one difficulty on mine. Please mod my hard mode. I'm still learning to mod sorry about that. :( the mod was great, don't worry about it, I'll give you a full mod to the best of my abilities

Chocox

Chocox wrote:

Hello from my Q ^^

[Click me for Mod!]Formatting sux >.<
[General]
You might want to enable custom colours fixed

[Easy]
I think some parts here are too hard to read for a beginner , I suggest using Distance Snap to map for Easy and Normal (Ctrl-Shift-A). http://puu.sh/dAFz1/29079157ec.png
If you are able to I suggest reworking on this difficulty , and mapping to distance snap , make it as easy as possible like in the previous mod, I'll rework that, will take some time though
00:41:968 (1,2) - This is hard to read for people who just started the game you might want to change the position of 2
00:45:757 (3,4) - This is also hard to read
00:47:021 (1,2) - This is hard to read
00:57:126 (2,3) - Hard to read , maybe not stack them
I don't think there's any other problem besides all these spacing issues , nice blankets in this map everything will be fixed with the rework, hopefully :D

[Normal]
Same as Easy , maybe map to Distance Snap
01:03:442 (1) - I think this is stacked to tail of 01:02:178 (3) , maybe place it properly , maybe not if you're following to distance snap
01:17:337 (4,2) - I think this is ugly overlap , because 2 appears before 4 end
01:46:073 (3,1) - This one too , imo , because 1 appears before 3 ends
02:15:126 (3) - This slider is too late , try a 1/1 slider http://puu.sh/dAGgq/087e01ed24.png this is following vocals, I might change it because it is hard to read for a normal

The patterns are fine to me , just some parts need to be worked on same as easy, will be reworked to distance snapped

Thank you for the great mods, as I said I will be reworking easy and normal to distance snap because I really want to make this ranked, thanks for the great help! :)
FlobuFlobs
*___*
Do you take GD's? <3
Elysian1024
Normal:
-02:08:178 (1,2) - Slightly increase slider speed to make these two sliders longer because it feels kinda slower than I expected when playing.
-suggestion 03:11:968 , 03:22:037 Gives each leg a grey elbow in the center and move the elbows slightly outwards.

Hard:
-opinion 01:23:652 I don't like this double circles placed upon each other. I'll prefer it to be a stream like 01:28:862

Ra Ra Rah:
-00:30:599 (1,2,3,4) this looks ugly to me. Place the 3 cricles higher and closer to the y-axis. Let the slider leave downwards in a curve... more or les like 00:29:020
-01:01:231 turn this slider around and move 01:00:737 to the slider's new start. move 01:00:915 downwards to adjust the cursor's flow. Also trun 01:01:862 around and move it downwards.
-01:17:652 , 01:22:705 move it closer to the next slider
-suggestion 02:58:073 turn this slider around
-03:06:757 (3,4) I don't know where to find the screenshots when I upload them so I'll try to explain... rotate 3 by 90 deg. anti-clockwise and 4 by 90 deg. clockwise. Let 4 end in 3's curve and adjust the 2 sliders's position.

Tarrasky's Extreme
01:45:915 (3,4,5) Let the circles form a clockwise square with slider 2.
Sky Trias
Hi! Summon from #modreqs ;)

Since hard still W.I.P i'm not gonna mod that ..
when ready call me on game or msg for further mod from me ;)

  • [ Ra Ra Ra Rah]
  1. Please don't spamming New Combo .. it's not unrankable
  2. 00:30:600 (1,2,3) - can you make the mirror of 00:31:231 (1,2,3) - ?
  3. 00:39:126 (4) - space please ? or you just put in right side of 00:38:810 (1,2,3) - to make flow better
  4. 00:48:600 (2) - ctrl+g - flow broken
  5. 00:49:231 (4) - ^
  6. 00:58:705 (2) - ^
  7. 01:04:705 (6) - ctrl+g and 01:05:021 (7,8) - make flow better
  8. 01:14:178 (5) - ctrl+g
  9. 01:17:021 (6) - ^
  10. 02:23:021 (5) - ^
  11. 02:31:547 (4) - ^
  12. 02:58:073 (4) - ^
  • [ Tarrasky's Extreme]
  1. 00:55:863 (1,2,3) - can you give more space with 00:55:547 (6) - ?
  2. 01:30:757 (3) - ctrl+g
  3. 02:57:126 (1) - ctrl+g? flow break over here
  4. 02:57:757 (4,5) - ^
  • [ Flyxz's Extra]
  1. 00:28:862 (1,2) - ctrl+g?
  2. 01:10:547 (13) - NC ?
  3. 03:05:336 (2,3) - ctrl+g?
Also add tag : Tarrasky , Flyxz (for GD)

I hope this helping
GL! Milhofo ;)
Topic Starter
- Milhofo -
AxE Galaxy

AxE Galaxy wrote:

Normal:
-02:08:178 (1,2) - Slightly increase slider speed to make these two sliders longer because it feels kinda slower than I expected when playing. I never felt that, but I will change if more people notice the same thing.
-suggestion 03:11:968 , 03:22:037 Gives each leg a grey elbow in the center and move the elbows slightly outwards. I didn't quite get what you mean, but imo they're are fine like this

Hard:
-opinion 01:23:652 I don't like this double circles placed upon each other. I'll prefer it to be a stream like 01:28:862 I did think of that too, but it would make that part harder than it needs to be, I'll still try to think of something better though.

Ra Ra Rah:
-00:30:599 (1,2,3,4) this looks ugly to me. Place the 3 cricles higher and closer to the y-axis. Let the slider leave downwards in a curve... more or les like 00:29:020 removed stack, fixed
-01:01:231 turn this slider around and move 01:00:737 to the slider's new start. move 01:00:915 downwards to adjust the cursor's flow. Also trun 01:01:862 around and move it downwards. I find that part really fun and not so flow breaking, leaving for now
-01:17:652 , 01:22:705 move it closer to the next slider fixed
-suggestion 02:58:073 turn this slider around that combo is supposed to be cross jumping, that would have better flow from last note, but worse for the next note
-03:06:757 (3,4) I don't know where to find the screenshots when I upload them so I'll try to explain... rotate 3 by 90 deg. anti-clockwise and 4 by 90 deg. clockwise. Let 4 end in 3's curve and adjust the 2 sliders's position. that would make the jump too small for what i'm trying to achieve, would be nice too though
Thanks for the mod :)

Sky Trias

Sky Trias wrote:

Hi! Summon from #modreqs ;)

Since hard still W.I.P i'm not gonna mod that ..
when ready call me on game or msg for further mod from me ;)

  • [ Ra Ra Ra Rah]
  1. Please don't spamming New Combo .. it's not unrankable will rework combos on this diff, definately I spammed them a little ahah
  2. 00:30:600 (1,2,3) - can you make the mirror of 00:31:231 (1,2,3) - ? done!
  3. 00:39:126 (4) - space please ? or you just put in right side of 00:38:810 (1,2,3) - to make flow better done!
  4. 00:48:600 (2) - ctrl+g - flow broken this is on purpose though, I might change if more people feel bothered by this part
  5. 00:49:231 (4) - ^ ^
  6. 00:58:705 (2) - ^ ^
  7. 01:04:705 (6) - ctrl+g and 01:05:021 (7,8) - make flow better ^
  8. 01:14:178 (5) - ctrl+g I did try this one for a bit but I find the current slider more fun
  9. 01:17:021 (6) - ^
  10. 02:23:021 (5) - ^ I think this would break flow
  11. 02:31:547 (4) - ^ would be harder to get into 2nd part of the stream
  12. 02:58:073 (4) - ^ that combo is supposed to be cross jumping, that would have better flow from last note, but worse for the next note
Also add tag : Tarrasky , Flyxz (for GD) done!

I hope this helping helps a lot ^^
GL! Milhofo ;)
Thanks for the mod, I might not have fixed everything but it was really helpfull, ty :)
Fork
Hi, this is my first post on the osu! forums so i don't know how the moding works but i feel like the hard difficulty plays better with an approach rate of 8 or 9. With an approach rate of 7 i find it rather distracting that there are so many circles and sliders on screen at the same time.
I know its still WIP so u can just ignore this post if u want too.
Would love to give a star or 2, if i had any :( .

BTW. Love the song and the mapping style on Ra Ra Ra Rah difficulty :) .
Topic Starter
- Milhofo -

Slong150 wrote:

Hi, this is my first post on the osu! forums so i don't know how the moding works but i feel like the hard difficulty plays better with an approach rate of 8 or 9. With an approach rate of 7 i find it rather distracting that there are so many circles and sliders on screen at the same time.
I know its still WIP so u can just ignore this post if u want too.
Would love to give a star or 2, if i had any :( .

BTW. Love the song and the mapping style on Ra Ra Ra Rah difficulty :) .
Thank you for the uplifting post :P

I did change the AR from the Hard diff to 8 now, feels a lot better. And WIP maps are the ones that need more help, so thanks! I also updated the map with video, hope you like it ^^
Haruaki

Sky Trias wrote:

  • [ Flyxz's Extra]
  1. 00:28:862 (1,2) - ctrl+g?
  2. 01:10:547 (13) - NC ?
  3. 03:05:336 (2,3) - ctrl+g?
  1. 00:28:862 (1,2) - ctrl+g? Changed.
  2. 01:10:547 (13) - NC ? Added NC to 01:10:073 (12) -
  3. 03:05:336 (2,3) - ctrl+g? Not Changing.
tochiii

  • ♬ Ra Ra Ra Rah ♬

  1. 00:25:468 - Move this green line here to 00:25:547 - and move this green line 00:25:626 - here to 00:27:441 -
  2. 00:30:599 (1,2,3,4) - I don't like this overlap, please avoid it, or curve 00:30:915 (4) - a bit.
  3. Same with 00:31:231 (5,6,7,8) -
  4. 00:38:810 (3,4,5,6) - Please avoid this overlap.
  5. 00:50:652 (8) - Move to x184 y124
  6. 00:53:652 (3,8) - Stack (8) on (3)?
  7. 00:59:652 (5) - Move to x200 y8?
  8. 01:25:863 (7,3) - Stack (3)'s head on (7)?
  9. 01:29:178 (4) - Move 1 grid to the right.
  10. 02:09:757 (3) - NC?
  11. 02:14:810 (3) - ^
  12. 02:19:863 (3) - ^
  13. 02:29:257 - Add green line with the volume of 5%
  14. 02:49:389 (4) - Move a bit up so it doesn't overlap.
  15. 02:49:863 (3) - Move 1 grid down.
  16. 03:49:231 (3,1,2,3) - Avoid overlap.


  • ♬ Tarrasky's Extreme ♬

  1. 00:25:468 - Move green line to to 00:25:547 - and then move 00:25:626 - to 00:27:441 -
  2. 01:32:810 (3,1) - Stack (1)'s tail with (3)
  3. 01:41:336 (1,6) - Stack properly.
  4. 01:48:284 (5) - NC?
  5. 01:51:362 - Move this green line to 01:51:441 -
  6. 01:51:520 - No use, delete it?
  7. 02:13:389 (6,7) - This is overmapped, delete 02:13:468 (7) -
  8. 02:26:810 (6) - NC?
  9. 02:38:100 (10,17) - NC, and remove NC on 02:39:600 (1) -
  10. 03:49:705 (2,3,4) - This triple sould actually start from 03:49:547 - to 03:49:705 - and there should be a single note on 03:49:862 -


  • ♬ Flyxz's Extra ♬

  1. 00:25:468 - Move green line to 00:25:547 - and then move 00:25:626 - to 00:27:441 -
  2. 00:54:599 (1) - Improve this little blanket.
  3. 02:07:310 (6) - Slider ends too late, it should end here 02:07:389 -
  4. 02:58:941 (2) - A stream is calling, it's a good place make a stream from 02:58:941 (2) - to02:58:941 (2) - or do the same like this 03:09:126 (1,2,3,4,5) -


  • ♬ Feedback ♬


    Nice map! :D
Topic Starter
- Milhofo -

-Tochi wrote:


  • ♬ Ra Ra Ra Rah ♬

  1. 00:25:468 - Move this green line here to 00:25:547 - and move this green line 00:25:626 - here to 00:27:441 - fixed
  2. 00:30:599 (1,2,3,4) - I don't like this overlap, please avoid it, or curve 00:30:915 (4) - a bit. fixed, curved sliders and removed overlap
  3. Same with 00:31:231 (5,6,7,8) - ^
  4. 00:38:810 (3,4,5,6) - Please avoid this overlap. fixed, slider is now horizontal
  5. 00:50:652 (8) - Move to x184 y124 fixed
  6. 00:53:652 (3,8) - Stack (8) on (3)? rejecting for now, I like that jump quite a lot
  7. 00:59:652 (5) - Move to x200 y8? y:8 is just a huuuge jump, did you mean 80? ._.
  8. 01:25:863 (7,3) - Stack (3)'s head on (7)? fixed
  9. 01:29:178 (4) - Move 1 grid to the right. done
  10. 02:09:757 (3) - NC? fixed
  11. 02:14:810 (3) - ^ ^
  12. 02:19:863 (3) - ^ ^
  13. 02:29:257 - Add green line with the volume of 5% fixed
  14. 02:49:389 (4) - Move a bit up so it doesn't overlap. fixed, moved 02:49:231 (3) - upwards too
  15. 02:49:863 (3) - Move 1 grid down. fixed
  16. 03:49:231 (3,1,2,3) - Avoid overlap. rejecting for now, ik it is overlapping but I can't find a better position for the triple, and I think it is perfectly playable, I'll change it only if it unrankable


  • ♬ Feedback ♬


    Nice map! :D
Woah I fixed a lot, thanks for the great mod :) will update the map later.
bibilicu
We maded a little irc about blankets , timing and distance snap errors
SPOILER
18:15 ByBy_ChAn: you're ready ?
18:17 Milhofo: ready :D
18:18 ByBy_ChAn: okay
18:19 ByBy_ChAn: I saw in the majority of the maps which they have grid level 4
18:19 ByBy_ChAn: well change the grid level
18:19 ByBy_ChAn: to all difs
18:19 ByBy_ChAn: *diffs
18:20 Milhofo: make them all the same?
18:20 Milhofo: sure
18:20 ByBy_ChAn: yes
18:27 ByBy_ChAn: you are there
18:27 ByBy_ChAn: ?
18:28 Milhofo: yeah
18:28 ByBy_ChAn: okay
18:28 ByBy_ChAn: the offset is wrong
18:28 Milhofo: I'm fixing things as you say them ^^
18:28 ByBy_ChAn: okay
18:29 Milhofo: mhm I tried several offsets this one seemed the best
18:29 ByBy_ChAn: I don't think so
18:32 ByBy_ChAn: the correct offset is 27442
18:33 ByBy_ChAn: set on 00:27:442 (1)- to all diffs
18:35 Milhofo: that's after my first timing point in the insane, I don't think it's possible
18:35 ByBy_ChAn: is possible
18:37 Milhofo: http://puu.sh/dLoaE/03cca1894c.jpg
18:37 Milhofo: it gives me that error, because offset is after 1st green timing section
18:38 Milhofo: I'm a new mapper, maybe I'm doing something wrong ..
18:38 ByBy_ChAn: yeap
18:38 ByBy_ChAn: set a green line all on 00:27:442 (1)- where is the offset
18:38 ByBy_ChAn: apply to all diffs
18:40 ByBy_ChAn: and delete the green lines from 00:25:389 ()- and 00:25:705 ()-
18:40 ByBy_ChAn: on all diffs
18:40 Milhofo: okay
18:44 ByBy_ChAn: you applied ?
18:45 Milhofo: ok finished applying now
18:45 Milhofo: all fixed
18:45 ByBy_ChAn: sweeeet :3
18:45 ByBy_ChAn: in easy , check the ai mod
18:45 ByBy_ChAn: you have 18 DS errors
18:47 Milhofo: mine seems fine
18:47 Milhofo: http://puu.sh/dLoFL/cd197d8463.jpg
18:47 Milhofo: that's the easy diff
18:47 ByBy_ChAn: yes
18:47 Milhofo: what do you mean by DS? design?
18:47 ByBy_ChAn: no
18:48 ByBy_ChAn: DS -> Distance Snap
18:49 Milhofo: I didn't even know that existed xD I'll take a look
18:49 ByBy_ChAn: click in ai mod ''check distance snap''
18:50 Milhofo: already checking it :)
18:50 ByBy_ChAn: okay
18:50 ByBy_ChAn: good
18:56 ByBy_ChAn: I think to fix that errors , use hmmm 1.3 because the objects are so close
18:58 Milhofo: 1.3? SV?
18:58 ByBy_ChAn: no DS
18:59 ByBy_ChAn: https://osu.ppy.sh/ss/2395327
18:59 Milhofo: got it
18:59 Milhofo: I'm learning new things xD
18:59 ByBy_ChAn: where is writed ''distance spacing
18:59 ByBy_ChAn: wow
19:00 Milhofo: yeah this was my first serious map ._.
19:00 ByBy_ChAn: hmm..
19:00 ByBy_ChAn: yea
19:00 ByBy_ChAn: now 2 months I was a newbie too
19:01 ByBy_ChAn: but I cacthed experience
19:01 ByBy_ChAn: *catched
19:07 Milhofo: I'm trying to fix some DS errors and it doens't do anything..
19:07 Milhofo: it says the error is still there..
19:07 ByBy_ChAn: lemme try
19:13 ByBy_ChAn: at me works
19:13 ByBy_ChAn: try to move all objects on all diffs
19:13 ByBy_ChAn: *diff
19:14 Milhofo: lol rip me
19:14 ByBy_ChAn: np
19:14 Milhofo: and the diff will not be easy anymore
19:14 Milhofo: it's just on 1.5 stars..
19:14 ByBy_ChAn: what ? it's not a problem
19:15 Milhofo: do DS errors make it unrankable?
19:15 ByBy_ChAn: yes
19:16 Milhofo: lol it's perfectly playable ; ;
19:16 Milhofo: oh well 4 more hours to re do another diff..
19:17 ByBy_ChAn: hmm
19:17 ByBy_ChAn: yeap
19:17 ByBy_ChAn: and I to mod a marathon map ;w;
19:18 Milhofo: gl xd
19:19 ByBy_ChAn: thanks
19:19 ByBy_ChAn: also I saw some overlaps
19:19 ByBy_ChAn: it is not good
19:19 ByBy_ChAn: you should avoid the overlaps
19:20 ByBy_ChAn: example I saw in normal diff and easy
19:23 Milhofo: I'll try to fix what I find..
19:23 ByBy_ChAn: okay
19:23 Milhofo: since I'll have to redo it..
19:23 ByBy_ChAn: yyea
19:24 ByBy_ChAn: also I see some blankets which are not so good
19:24 ByBy_ChAn: my luck I have a picture with a good blanket
19:25 Milhofo: ok
19:29 ByBy_ChAn: [url=https://up.ppy.sh/files/screenshot125-8.jpg]Good blanket[/url]
19:29 ByBy_ChAn: Maybe you understood
19:30 ByBy_ChAn: I will post now the irc
19:30 Milhofo: I did dw ^^ the image is getting an error (site down) but I got it
19:30 Milhofo: sure, just put it on the thread
19:30 ByBy_ChAn: okay
19:30 ByBy_ChAn: so this is the end of the irc :3

Good Luck ! :)

Edit: Star ~ o/
hehe

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Ra Ra Ra Rah won't be allowed, sadly.
Topic Starter
- Milhofo -

ByBy_ChAn wrote:

We maded a little irc about blankets , timing and distance snap errors
SPOILER
18:15 ByBy_ChAn: you're ready ?
18:17 Milhofo: ready :D
18:18 ByBy_ChAn: okay
18:19 ByBy_ChAn: I saw in the majority of the maps which they have grid level 4
18:19 ByBy_ChAn: well change the grid level
18:19 ByBy_ChAn: to all difs
18:19 ByBy_ChAn: *diffs
18:20 Milhofo: make them all the same?
18:20 Milhofo: sure
18:20 ByBy_ChAn: yes
18:27 ByBy_ChAn: you are there
18:27 ByBy_ChAn: ?
18:28 Milhofo: yeah
18:28 ByBy_ChAn: okay
18:28 ByBy_ChAn: the offset is wrong
18:28 Milhofo: I'm fixing things as you say them ^^
18:28 ByBy_ChAn: okay
18:29 Milhofo: mhm I tried several offsets this one seemed the best
18:29 ByBy_ChAn: I don't think so
18:32 ByBy_ChAn: the correct offset is 27442
18:33 ByBy_ChAn: set on 00:27:442 (1)- to all diffs
18:35 Milhofo: that's after my first timing point in the insane, I don't think it's possible
18:35 ByBy_ChAn: is possible
18:37 Milhofo: http://puu.sh/dLoaE/03cca1894c.jpg
18:37 Milhofo: it gives me that error, because offset is after 1st green timing section
18:38 Milhofo: I'm a new mapper, maybe I'm doing something wrong ..
18:38 ByBy_ChAn: yeap
18:38 ByBy_ChAn: set a green line all on 00:27:442 (1)- where is the offset
18:38 ByBy_ChAn: apply to all diffs
18:40 ByBy_ChAn: and delete the green lines from 00:25:389 ()- and 00:25:705 ()-
18:40 ByBy_ChAn: on all diffs
18:40 Milhofo: okay
18:44 ByBy_ChAn: you applied ?
18:45 Milhofo: ok finished applying now
18:45 Milhofo: all fixed
18:45 ByBy_ChAn: sweeeet :3
18:45 ByBy_ChAn: in easy , check the ai mod
18:45 ByBy_ChAn: you have 18 DS errors
18:47 Milhofo: mine seems fine
18:47 Milhofo: http://puu.sh/dLoFL/cd197d8463.jpg
18:47 Milhofo: that's the easy diff
18:47 ByBy_ChAn: yes
18:47 Milhofo: what do you mean by DS? design?
18:47 ByBy_ChAn: no
18:48 ByBy_ChAn: DS -> Distance Snap
18:49 Milhofo: I didn't even know that existed xD I'll take a look
18:49 ByBy_ChAn: click in ai mod ''check distance snap''
18:50 Milhofo: already checking it :)
18:50 ByBy_ChAn: okay
18:50 ByBy_ChAn: good
18:56 ByBy_ChAn: I think to fix that errors , use hmmm 1.3 because the objects are so close
18:58 Milhofo: 1.3? SV?
18:58 ByBy_ChAn: no DS
18:59 ByBy_ChAn: https://osu.ppy.sh/ss/2395327
18:59 Milhofo: got it
18:59 Milhofo: I'm learning new things xD
18:59 ByBy_ChAn: where is writed ''distance spacing
18:59 ByBy_ChAn: wow
19:00 Milhofo: yeah this was my first serious map ._.
19:00 ByBy_ChAn: hmm..
19:00 ByBy_ChAn: yea
19:00 ByBy_ChAn: now 2 months I was a newbie too
19:01 ByBy_ChAn: but I cacthed experience
19:01 ByBy_ChAn: *catched
19:07 Milhofo: I'm trying to fix some DS errors and it doens't do anything..
19:07 Milhofo: it says the error is still there..
19:07 ByBy_ChAn: lemme try
19:13 ByBy_ChAn: at me works
19:13 ByBy_ChAn: try to move all objects on all diffs
19:13 ByBy_ChAn: *diff
19:14 Milhofo: lol rip me
19:14 ByBy_ChAn: np
19:14 Milhofo: and the diff will not be easy anymore
19:14 Milhofo: it's just on 1.5 stars..
19:14 ByBy_ChAn: what ? it's not a problem
19:15 Milhofo: do DS errors make it unrankable?
19:15 ByBy_ChAn: yes
19:16 Milhofo: lol it's perfectly playable ; ;
19:16 Milhofo: oh well 4 more hours to re do another diff..
19:17 ByBy_ChAn: hmm
19:17 ByBy_ChAn: yeap
19:17 ByBy_ChAn: and I to mod a marathon map ;w;
19:18 Milhofo: gl xd
19:19 ByBy_ChAn: thanks
19:19 ByBy_ChAn: also I saw some overlaps
19:19 ByBy_ChAn: it is not good
19:19 ByBy_ChAn: you should avoid the overlaps
19:20 ByBy_ChAn: example I saw in normal diff and easy
19:23 Milhofo: I'll try to fix what I find..
19:23 ByBy_ChAn: okay
19:23 Milhofo: since I'll have to redo it..
19:23 ByBy_ChAn: yyea
19:24 ByBy_ChAn: also I see some blankets which are not so good
19:24 ByBy_ChAn: my luck I have a picture with a good blanket
19:25 Milhofo: ok
19:29 ByBy_ChAn: [url=https://up.ppy.sh/files/screenshot125-8.jpg]Good blanket[/url]
19:29 ByBy_ChAn: Maybe you understood
19:30 ByBy_ChAn: I will post now the irc
19:30 Milhofo: I did dw ^^ the image is getting an error (site down) but I got it
19:30 Milhofo: sure, just put it on the thread
19:30 ByBy_ChAn: okay
19:30 ByBy_ChAn: so this is the end of the irc :3

Good Luck ! :)

Edit: Star ~ o/
Thanks for modding :D I'm still waiting for a BAT response on the DS errors but I've been able to fix some of them and some overlaps, and thanks for star!

handsome wrote:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Ra Ra Ra Rah won't be allowed, sadly.
I was kind of expecting this, had hopes it could be considered the hardest of my diffs.. I cri evertim. Applied change, now called Insane ; ;
Biri Biri
Hello hello fellow growing mapper, and this is of request from my queue~

[Easy]
Overall the difficulty feels a little close together in combos spacing and congested, but the segments mapped feel appropriate for the most part. You could probably get away with distance spacing the whole map a bit wider on certain parts for some of the overlaps since the CS is a decent size.
  1. 00:47:021 (1,2,1,2,3,4,1) - This combo could be spaced a little better to be seen a little easier.
  2. 00:57:126 (2) - I think these can (and likely will) be confusing for new players when you also have repeaters like 01:00:284 (3). I would use the faster ones sparingly since it's an [Easy]; or restrict sliders like 01:00:284 (3) to certain parts or songs in the song.
  3. 01:03:442 (1) - This overlap probably isn't rankable for an Easy. Ctrl+J and rotate 90 anticlockwise for a decent direction.
  4. 01:13:231 (1) - This overlap is a bit worse, move it around or delete it. I think the following combo could work without this single.
  5. 01:15:757 (1) - ^
  6. 01:17:021 (3) - Overlap nono, move it over like some of the others.
  7. 01:23:336 (2) - ^
  8. 01:27:442 (1,2) - ^, kill (2) or make this a slider
  9. 01:48:600 (1) - Overlapped by 01:47:652 (4) sliderend, it might look better as a spaced single and flows into spinner better; moving 01:49:073 (1) - to 01:48:599 works as well emphasizing the long lyric.
    02:03:126 (1) - Ctrl+G then rotate goes a little smoother. Adjust following notes according to preference.
  10. 02:03:126 (1) - Space this out a bit more for the delay and follow the DS preferably.
  11. 02:29:336 (1,1) - These sliderends are not symmetrical at their ends, align the y-axis for them.
  12. 02:39:442 (1) - This one too, x-axis instead
  13. 02:50:810 (2,3) - Nice, clean blanket :3
  14. 02:54:284 (4,1) - Distance snap doesn't much the others, move 02:55:547 (1,2,3,4,5) closer.
  15. 03:01:863 (4,1) - ^
  16. 03:43:231 (4,1) - Overlap almost works, but too slow.
  17. 03:48:915 (1,2) - Overlap denied.
[Normal]
  1. 01:08:494 (1,2,3,1,2,3,4) - These overlaps are good, however the start of 01:09:757 (3) could overlap with the end of 01:11:021 (2) better. You'll have to adjust the surrounding sliders as well for this adjustment. The end of 01:11:021 (2) is on x:330 y:118.
  2. 01:13:231 (1,2,3,4,1,2,3,4) - Singles shouldn't be under the slider-track if it can be helped, in this case it can. I don't think this kind of overlap with all the sliders are rankable. I played with rotate a bit, and Ctrl+g'd the sliders and came up with a similar pattern going inward. You'd have to exact it, but these are more visible while keeping pattern.~Here's the code for what I did:
    SPOILER
    256,95,73231,5,0,0:0:0:0:
    374,99,73547,2,0,L|255:192,1,150.000005722046
    371,205,74494,1,0,0:0:0:0:
    348,310,74810,2,0,L|255:192,1,150.000005722046
    241,309,75757,5,0,0:0:0:0:
    137,284,76073,2,0,L|255:192,1,150.000005722046
    138,178,77021,1,0,0:0:0:0:
    163,73,77337,2,0,L|255:192,1,150.000005722046
  3. 01:30:915 (3,3) - These could be shaped with less vertices in them.
    -02:51:757 (3,3,3,3) - ^
  4. 01:41:021 (3,3) - ^
  5. 01:43:547 (3) - Unnecessary overlap.
  6. 01:47:336 (1) - Nope-verlap.
  7. 01:59:021 (1) - I'm unsure, I'd ask around to see if this speedup is acceptable. Seems too fast, and then unevenly overlaps 01:59:494 (1). Perhaps if it wasn't shaped this way, it could be. I'm unsure though.
  8. 02:04:073 (1) - ^
  9. 02:12:284 (2,1,2) - Stop overlapping the entire sliderstart in easy/normal~ :P
  10. 02:14:810 (2) - ^
  11. 02:16:705 (1,2) - ^
  12. 02:17:968 (3,4) - This is more acceptable than other stacks because it doesn't require much movement. However, it's still a debatable stack in Normal because the hitscore is covering 02:18:284 (4)'s number . I would leave it til someone else mentions it. I like it.
  13. 02:21:757 (1,2) - Still a nono. This would be acceptable for Normal
  14. 02:27:126 (1,2,3,4) - More appropriate for Hard, but I think it's okay here.
  15. 02:51:757 (3,3,3,3) - Each of these (3) sliders, see mod regarding 01:30:915 (3,3)^
  16. 03:11:968 (3) - Uneven. The overlap on 03:14:178 (2) is safe though. \o/
[Couple of things I noticed on Hard]
  1. 00:39:284 (7,2) / 00:44:652 (2,4) - Hehe. Just watch out for what's still in place after a note is hit. hitscores and slider starts are delicate. The speed of the song should merit plenty of room for all this creativity.
  2. 02:41:336 (8,9) - These could be rotated a little anticlockwise and blanketed a little better to help stack 02:41:652 (9) on 02:40:389 (5)'s sliderend.
Sick map (:

[General Stuffs]
Overall, from the diffs I went over...I like the rhythms and patterns you're going for a lot~ Well expressed parts and nicely depicted emphasis here and there. I don't have much else to offer than my interest in the mapset, and I hope to see it ranked eventually. :3

Good luck!
Haruaki

-Tochi wrote:


  • ♬ Flyxz's Extra ♬

  1. 00:25:468 - Move green line to 00:25:547 - and then move 00:25:626 - to 00:27:441 -
  2. 00:54:599 (1) - Improve this little blanket.
  3. 02:07:310 (6) - Slider ends too late, it should end here 02:07:389 -
  4. 02:58:941 (2) - A stream is calling, it's a good place make a stream from 02:58:941 (2) - to02:58:941 (2) - or do the same like this 03:09:126 (1,2,3,4,5) -
  1. 00:25:468 - Move green line to 00:25:547 - and then move 00:25:626 - to 00:27:441 - Moved.
  2. 00:54:599 (1) - Improve this little blanket. Improved.
  3. 02:07:310 (6) - Slider ends too late, it should end here 02:07:389 - Fixed.
  4. 02:58:941 (2) - A stream is calling, it's a good place make a stream from 02:58:941 (2) - to02:58:941 (2) - or do the same like this 03:09:126 (1,2,3,4,5) - Changed but idk if the stream I added flows well with the map. x.x
VINXIS
k iw as going to mod but when i re-downloaded, the insane diff is still called Ra Ra Rah...

I'll mod it when it's fixed (idk if this is in your control or not but you should get a BAT to check this)


no kd yet

(btw I'm gunna mod the insane and both extras)
Topic Starter
- Milhofo -
Kamidachi

Kamidachi wrote:

Hello hello fellow growing mapper, and this is of request from my queue~

[Easy]
Overall the difficulty feels a little close together in combos spacing and congested, but the segments mapped feel appropriate for the most part. You could probably get away with distance spacing the whole map a bit wider on certain parts for some of the overlaps since the CS is a decent size. all fixed with a "quick" rework of DS if I don't comment something it's because it got fixed with the rework
  1. 00:47:021 (1,2,1,2,3,4,1) - This combo could be spaced a little better to be seen a little easier.
  2. 00:57:126 (2) - I think these can (and likely will) be confusing for new players when you also have repeaters like 01:00:284 (3). I would use the faster ones sparingly since it's an [Easy]; or restrict sliders like 01:00:284 (3) to certain parts or songs in the song. I really want this part to fit the instrumental, and even though it might be a little hard for new players, I believe that even them can get used to it in 1 or 2 runs through the map
  3. 01:03:442 (1) - This overlap probably isn't rankable for an Easy. Ctrl+J and rotate 90 anticlockwise for a decent direction. good one, fixed!
  4. 01:13:231 (1) - This overlap is a bit worse, move it around or delete it. I think the following combo could work without this single.
  5. 01:15:757 (1) - ^
  6. 01:17:021 (3) - Overlap nono, move it over like some of the others.
  7. 01:23:336 (2) - ^
  8. 01:27:442 (1,2) - ^, kill (2) or make this a slider fixed all overlaps above !
  9. 01:48:600 (1) - Overlapped by 01:47:652 (4) sliderend, it might look better as a spaced single and flows into spinner better; moving 01:49:073 (1) - to 01:48:599 works as well emphasizing the long lyric. fixed!
    02:03:126 (1) - Ctrl+G then rotate goes a little smoother. Adjust following notes according to preference.
  10. 02:03:126 (1) - Space this out a bit more for the delay and follow the DS preferably.
  11. 02:29:336 (1,1) - These sliderends are not symmetrical at their ends, align the y-axis for them. good catch, fixed!
  12. 02:39:442 (1) - This one too, x-axis instead ^
  13. 02:50:810 (2,3) - Nice, clean blanket :3 ikr how did I even get it right
  14. 02:54:284 (4,1) - Distance snap doesn't much the others, move 02:55:547 (1,2,3,4,5) closer.
  15. 03:01:863 (4,1) - ^
  16. 03:43:231 (4,1) - Overlap almost works, but too slow. removed overlap
  17. 03:48:915 (1,2) - Overlap denied.
fixed!

Easy is going to receive a pretty heavy rework due to DS, because of that, I'll comment on the changes I made later, I will however have all these into account when reworking the diff!

[Normal]
  1. 01:08:494 (1,2,3,1,2,3,4) - These overlaps are good, however the start of 01:09:757 (3) could overlap with the end of 01:11:021 (2) better. You'll have to adjust the surrounding sliders as well for this adjustment. The end of 01:11:021 (2) is on x:330 y:118. fixed, just a slight move was enough
  2. 01:13:231 (1,2,3,4,1,2,3,4) - Singles shouldn't be under the slider-track if it can be helped, in this case it can. I don't think this kind of overlap with all the sliders are rankable. I played with rotate a bit, and Ctrl+g'd the sliders and came up with a similar pattern going inward. You'd have to exact it, but these are more visible while keeping pattern.~Here's the code for what I did:
    SPOILER
    256,95,73231,5,0,0:0:0:0:
    374,99,73547,2,0,L|255:192,1,150.000005722046
    371,205,74494,1,0,0:0:0:0:
    348,310,74810,2,0,L|255:192,1,150.000005722046
    241,309,75757,5,0,0:0:0:0:
    137,284,76073,2,0,L|255:192,1,150.000005722046
    138,178,77021,1,0,0:0:0:0:
    163,73,77337,2,0,L|255:192,1,150.000005722046
    fixed and used your code, thanks for going out of your way to help me, wasn't sure if my part was rankable or not, this will do just fine, thanks <3
  3. 01:30:915 (3,3) - These could be shaped with less vertices in them. fixed
    -02:51:757 (3,3,3,3) - ^ ^
  4. 01:41:021 (3,3) - ^I kept these though, I don't think you can make an exact equal one with less vertices
  5. 01:43:547 (3) - Unnecessary overlap. it's so pretty ; ; keeping this one
  6. 01:47:336 (1) - Nope-verlap. fixed
  7. 01:59:021 (1) - I'm unsure, I'd ask around to see if this speedup is acceptable. Seems too fast, and then unevenly overlaps 01:59:494 (1). Perhaps if it wasn't shaped this way, it could be. I'm unsure though. agreed, I was not sure myself, I can reduce the speed anytime though
  8. 02:04:073 (1) - ^ ^
  9. 02:12:284 (2,1,2) - Stop overlapping the entire sliderstart in easy/normal~ :P okay ; ;
  10. 02:14:810 (2) - ^ fixed
  11. 02:16:705 (1,2) - ^ ^
  12. 02:17:968 (3,4) - This is more acceptable than other stacks because it doesn't require much movement. However, it's still a debatable stack in Normal because the hitscore is covering 02:18:284 (4)'s number . I would leave it til someone else mentions it. I like it. is this really an issue for a normal though? if new players can't do it, go play the easy diff >:3
  13. 02:21:757 (1,2) - Still a nono. This would be acceptable for Normal

    didn't do it like the picture, but fixed!
  14. 02:27:126 (1,2,3,4) - More appropriate for Hard, but I think it's okay here. consider it a challenge :3
  15. 02:51:757 (3,3,3,3) - Each of these (3) sliders, see mod regarding 01:30:915 (3,3)^ fixed the ones I fixed above
  16. 03:11:968 (3) - Uneven. The overlap on 03:14:178 (2) is safe though. \o/
was on purpose, I can change if more people don't like it ; ;

I will most likely remap some parts due to DS, in the meantime I will comment on this again when I make the changes, I won't forget it dw!

[Couple of things I noticed on Hard]
  1. 00:39:284 (7,2) / 00:44:652 (2,4) - Hehe. Just watch out for what's still in place after a note is hit. hitscores and slider starts are delicate. The speed of the song should merit plenty of room for all this creativity. I was kind of sceptical about those stacks, but I decided to go with them, now I can't find another way to map those parts without overlapping everything. So I'm leaving this for now, seeing as I didn't stack that many notes througout
  2. 02:41:336 (8,9) - These could be rotated a little anticlockwise and blanketed a little better to help stack 02:41:652 (9) on 02:40:389 (5)'s sliderend. I did test different positions but it always ended up with 8 overlapping 7 (worse than the current overlap, that's barely noticeble when playing) or the DS ruined completely, but a good idea nonetheless
I never noticed this, good catch, fixed!
Sick map (:

[General Stuffs]
Overall, from the diffs I went over...I like the rhythms and patterns you're going for a lot~ Well expressed parts and nicely depicted emphasis here and there. I don't have much else to offer than my interest in the mapset, and I hope to see it ranked eventually. :3

Good luck! Thank you for the awesome mod :P

Wow this is a wonderfull mod, I wish I could give you more kudos D: Thank you so much :)

VINXIS wrote:

k iw as going to mod but when i re-downloaded, the insane diff is still called Ra Ra Rah...

I'll mod it when it's fixed (idk if this is in your control or not but you should get a BAT to check this)


no kd yet

(btw I'm gunna mod the insane and both extras)
That was odd, even the map information displayed the name as Insane, together with my local info. I did change it now and I think it is fixed (tested myself, redownling). No kudos as requested ^^
VINXIS
ye its fixed now

ill mod in the morning
VINXIS
sorry 4 late mod TT_TT

from me moddin q

i can only mod the 3 diffs for now, I might come back to check and mod again (u get a ticket doe)
Insane
01:10:705 (2) - Ctrl+G
01:29:178 (4) - x:240 y:160
01:29:810 (6) - ^
01:41:652 (2) - Ctrl+G
01:41:968 (3) - ^
02:04:073 (1,2,1) - imperfect stack
02:08:178 (7) - x:308 y:160
02:14:178 (1,2) - imperfect stack
02:24:284 (1,2) - ^
02:24:915 (3) - x:220 y:248
not sure if it's intention but the first two streams (blue and red) are not evenly spaced within the stream (you should use DS tbh)
ther's also uneven spacing at parts like 02:38:810 (1,2) -
02:48:757 (8) - x:156 y:68
02:48:915 (1) - x:228 y:280
02:49:863 (3) - x:260 y:196
02:57:757 (5) - x:72 y:200
02:57:915 (6) - x:296 y:180
03:23:652 (8) - Ctrl+G
Extreme
isn't this supposed to be called Extra lo
OD8/8.5 and AR 9.3

01:08:178 (4) - x:64 y:208
01:08:336 (5) - stack on 01:08:494 (1) -

01:11:968 (2,3) - imperfect stack
01:33:757 (1) - x:256 y:40 for perfect stack

01:41:968 (5) - x:412 y:128
01:42:126 (6) - stack pls

01:47:021 (3,4) - x:308 y:136

02:09:126 (5) - idk if this one is unrankable or not but yea
02:14:178 (1) - ^
02:19:231 (1) - if those 2 sliders are rankable, could u make this one the same too (pls)
02:24:284 (1) - ^
02:28:705 (1) - same thing about possible ranking issue
03:33:757 (1) - ^

02:53:336 (1,1) - imperfect stack
02:59:021 (1,1) - ^
03:12:915 (4,1) - imo u sud stack these
the diff that's actualyl hard :^) (Flyxz's)
OD9
00:31:784 (1,1,2,3) - and 00:41:968 (1,1,2,3) - and e.t.c.... incoming angry QATs lma o (I'd keep this unless if a BAT or a QAT say so)

INCOMING NC WAVE
00:52:705 (1) - remove nc
00:53:336 (5) - nc
00:54:599 (1) - remove nc
00:55:862 (7) - nc
00:56:178 (1) - remove nc
00:57:757 (9) - nc
00:59:494 (3) - nc
01:00:441 (1) - remove nc
01:00:915 (4) - nc
01:05:652 (1) - remove nc
01:05:968 (2) - nc
01:11:178 (16) - nc
01:12:915 (1) - remove nc
01:13:547 (5) - nc
01:14:178 (1) - remove nc
01:20:652 (1) - remove nc
01:21:126 (3) - nc
01:23:652 (3) - nc
01:24:915 (11) - nc
01:25:547 (1) - remove nc
01:28:705 (5) - nc
01:28:862 (1) - remove nc
01:40:073 (4) - nc
01:40:389 (1) - remove nc
01:42:599 (7) - nc
01:43:073 (1) - remove nc
01:43:862 (4) - nc
01:44:652 (1) - remove nc
01:45:126 (4) - nc
01:46:231 (1) - remove nc
01:46:389 (3) - nc
01:50:652 (1) - remove nc
01:51:441 (4) - nc
01:53:020 (1) - remove nc
01:53:968 (6) - nc
01:55:073 (1) - remove nc
01:56:494 (11) - nc
01:57:284 (1) - remove nc
01:57:757 (3) - nc
01:59:020 (10) - nc
01:59:652 (1) - remove nc
02:00:284 (3) - nc
k i give up
tl;dr try to put most of the new combos on the big white ticks (a.k.a measures) because music follows a 4-beat pattern

01:07:231 (1) - end on red tick

01:18:441 (7) - tbh I'd consider changing this to a slider ending on the white tick and a circle on the red tick instead

actually aside from the comboes I didn't feel like anything was wrong with the diff lo l

Millhofo u get a ticket k

gl I'll check in a few weeks
Topic Starter
- Milhofo -

VINXIS wrote:

sorry 4 late mod TT_TT it's not late at all though ._.

from me moddin q

i can only mod the 3 diffs for now, I might come back to check and mod again (u get a ticket doe) 3 are more than enough, but thanks c:
Insane
01:10:705 (2) - Ctrl+G I like how both ways play, but this was the second time on this slider, so.. changed!
01:29:178 (4) - x:240 y:160 fixed
01:29:810 (6) - ^ ^
01:41:652 (2) - Ctrl+G how like how this part flows like this, keeping it (it would play well either way though)
01:41:968 (3) - ^ ^
02:04:073 (1,2,1) - imperfect stack fixed
02:08:178 (7) - x:308 y:160 fixed k
02:14:178 (1,2) - imperfect stack fixed
02:24:284 (1,2) - ^ seems fine to me ._. I checked just in case
02:24:915 (3) - x:220 y:248 keeping this one, the overlap is not noticeble while playing, and would ruin the jump distance I'm going for here
not sure if it's intention but the first two streams (blue and red) are not evenly spaced within the stream (you should use DS tbh)
ther's also uneven spacing at parts like 02:38:810 (1,2) - the uneven space in the first 2 streams is on purpose, but some notes were a bit off, so I gave it a quick "rework" and they seem more stable now, I also fixed the last 2 streams, should look a lot better now
02:48:757 (8) - x:156 y:68 fixed
02:48:915 (1) - x:228 y:280 changed
02:49:863 (3) - x:260 y:196 ^
02:57:757 (5) - x:72 y:200 ^
02:57:915 (6) - x:296 y:180 ^ also changed 02:58:073 (7) to keep spacing
03:23:652 (8) - Ctrl+G would mess up flow, keeping for now

Millhofo u get a ticket k

gl I'll check in a few weeks
Changed a lot, thanks for the mod ! :P
Tarrasky

-Tochi wrote:


  • ♬ Tarrasky's Extreme ♬

  1. 00:25:468 - Move green line to to 00:25:547 - and then move 00:25:626 - to 00:27:441 - fix
  2. 01:32:810 (3,1) - Stack (1)'s tail with (3) i stack in 01:31:231 (1) -
  3. 01:41:336 (1,6) - Stack properly. fix
  4. 01:48:284 (5) - NC? no
  5. 01:51:362 - Move this green line to 01:51:441 - fix
  6. 01:51:520 - No use, delete it? fix
  7. 02:13:389 (6,7) - This is overmapped, delete 02:13:468 (7) - fix
  8. 02:26:810 (6) - NC? fix
  9. 02:38:100 (10,17) - NC, and remove NC on 02:39:600 (1) - no
  10. 03:49:705 (2,3,4) - This triple sould actually start from 03:49:547 - to 03:49:705 - and there should be a single note on 03:49:862 - fix
nice mod, thanks

EDIT CAUSE I FORGOT THE OTHER MOD x.x

VINXIS wrote:

isn't this supposed to be called Extra lo lol
OD8/8.5 and AR 9.3 fix the ar, od increase to 8

01:08:178 (4) - x:64 y:208 no
01:08:336 (5) - stack on 01:08:494 (1) - no

01:11:968 (2,3) - imperfect stack fix
01:33:757 (1) - x:256 y:40 for perfect stack fix

01:41:968 (5) - x:412 y:128 fix
01:42:126 (6) - stack pls ?

01:47:021 (3,4) - x:308 y:136 fix

02:09:126 (5) - idk if this one is unrankable or not but yea ok, add slider 0,5x speed
02:14:178 (1) - ^ ^
02:19:231 (1) - if those 2 sliders are rankable, could u make this one the same too (pls)
02:24:284 (1) - ^
02:28:705 (1) - same thing about possible ranking issue need to see more if is ranked, these sliders were nice c:
03:33:757 (1) - ^ ^

02:53:336 (1,1) - imperfect stack fix
02:59:021 (1,1) - ^ fix
03:12:915 (4,1) - imo u sud stack these fix
thanks for the mod, nice mod also
-Actor-
~Testplay Request~

☯General
You have pretty good mapping skills and I enjoyed playing it ^^ I hope it gets ranked.

☯Normal Diff
Everything is well made but in my opinion I think in 00:36:915 (1) and 00:41:968 (1) and 00:47:021 (1) you should change the slider velocity faster since it changes it's pace in the music like you did in 00:31:863 (1) . Also after that intro , sometimes your sliders a bit short , some feel like they should be a bit longer for example in 00:41:968 (1) . Also in the end after the 2nd kiai time in 03:38:810 (1) you should change it's slider velocity too like in the beginning or making the slider longer or shorter , I'm not sure. Overall it's pretty good.

☯Hard Diff
This diff is kind of sometimes in between hard and insane in some parts of the song but it matches along with the song which is good and enjoyable to play :) .
tochiii
1 min left on GD~ it will probably be done by today :3
Topic Starter
- Milhofo -

-Actor- wrote:

~Testplay Request~

☯General
You have pretty good mapping skills and I enjoyed playing it ^^ I hope it gets ranked. Thank you c:

☯Normal Diff
Everything is well made but in my opinion I think in 00:36:915 (1) and 00:41:968 (1) and 00:47:021 (1) you should change the slider velocity faster since it changes it's pace in the music like you did in 00:31:863 (1) . I thought about this too before, but making the SV faster would make the sliders too big for new players imo, idk if that's allowed in a normal so I played it safe. Also after that intro , sometimes your sliders a bit short , some feel like they should be a bit longer for example in 00:41:968 (1) . I could make it like in my easy diff making the slider reverse more times, but I had to remove the upcoming note, so I prefered to leave the jump instead of the big slider, since it should be a bit harder. Also in the end after the 2nd kiai time in 03:38:810 (1) you should change it's slider velocity too like in the beginning or making the slider longer or shorter , I'm not sure. same as above Overall it's pretty good. They were nice ideas, I just can't apply any of them ; ;

☯Hard Diff
This diff is kind of sometimes in between hard and insane in some parts of the song but it matches along with the song which is good and enjoyable to play :) . It's hard to map this song without making everything hard xd
Thanks for testing, it was helpful even though I couldn't fix anything :P

-Tochi wrote:

1 min left on GD~ it will probably be done by today :3
Thanks!After that it's looking for mods and trying to get this ranked :D and thanks a lot for the stars!
tochiii
Hi~

Finally done with it! Don't worry, even if i rushed a bit, it's still good :D

Code
osu file format v13

[General]
AudioFilename: MiKUSABBATH.mp3
AudioLeadIn: 0
PreviewTime: 88073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24284,28073,88705,129126,149336,159441,230178
DistanceSpacing: 1.2
BeatDivisor: 1
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:tochi miku sabbath hatsune vocaloid metal rock Tarrasky Flyxz
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background-miku.jpg",0,0
Video,-163,"MiKUSABBATH.avi"
//Break Periods
2,114168,118389
2,149536,158810
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
284,315.789473684211,4,1,0,50,1,0
25547,-100,4,2,0,5,0,0
27441,-100,4,3,0,50,0,0
28073,-100,4,1,0,50,0,0
32415,-100,4,2,0,5,0,0
32494,-100,4,1,0,50,0,0
36915,-83.3333333333333,4,1,0,50,0,0
37468,-83.3333333333333,4,2,0,5,0,0
37547,-83.3333333333333,4,1,0,50,0,0
42520,-83.3333333333333,4,2,0,5,0,0
42599,-83.3333333333333,4,1,0,50,0,0
47573,-83.3333333333333,4,2,0,5,0,0
47652,-83.3333333333333,4,1,0,50,0,0
48284,-100,4,2,0,50,0,0
48520,-100,4,2,0,5,0,0
48599,-100,4,2,0,50,0,0
49152,-100,4,2,0,5,0,0
49231,-100,4,2,0,50,0,0
50810,-100,4,1,0,50,0,0
53336,-100,4,2,0,50,0,0
55862,-100,4,1,0,50,0,0
57678,-100,4,2,0,5,0,0
57757,-100,4,1,0,50,0,0
58389,-100,4,2,0,50,0,0
58626,-100,4,2,0,5,0,0
58705,-100,4,2,0,50,0,0
59257,-100,4,2,0,5,0,0
59336,-100,4,2,0,50,0,0
60915,-100,4,1,0,50,0,0
63441,-100,4,2,0,50,0,0
63678,-100,4,2,0,5,0,0
63757,-100,4,2,0,50,0,0
64310,-100,4,2,0,5,0,0
64389,-100,4,2,0,50,0,0
64941,-100,4,2,0,5,0,0
65020,-100,4,2,0,50,0,0
65968,-100,4,1,0,50,0,0
67862,-100,4,2,0,50,0,0
68494,-166.666666666667,4,2,0,30,0,0
70073,-166.666666666667,4,2,0,40,0,0
70705,-166.666666666667,4,2,0,30,0,0
72599,-166.666666666667,4,2,0,40,0,0
73231,-166.666666666667,4,2,0,30,0,0
75126,-166.666666666667,4,2,0,40,0,0
75757,-166.666666666667,4,2,0,30,0,0
77652,-166.666666666667,4,2,0,40,0,0
78284,-166.666666666667,4,2,0,30,0,0
78599,-166.666666666667,4,3,0,30,0,0
83652,-100,4,2,0,50,0,0
88073,-100,4,3,0,70,0,1
88705,-100,4,1,2,70,0,1
89020,-100,4,1,0,70,0,1
98810,-100,4,1,2,70,0,1
99126,-100,4,1,0,70,0,1
106626,-100,4,2,0,5,0,1
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Topic Starter
- Milhofo -

-Tochi wrote:

Hi~

Finally done with it! Don't worry, even if i rushed a bit, it's still good :D

Code
osu file format v13

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[Metadata]
Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:tochi miku sabbath hatsune vocaloid metal rock Tarrasky Flyxz
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Updated set ~

It's great, was looking for a map that would fill difficulty spread, and this is perfect thanks :)
tochiii

Milhofo wrote:

It's great, was looking for a map that would fill difficulty spread, and this is perfect thanks :) Sweet :3
Rememebr to add my name to the tags
tochiii
Little update, got some short irc's :3

Code
osu file format v13

[General]
AudioFilename: MiKUSABBATH.mp3
AudioLeadIn: 0
PreviewTime: 88073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24284,28073,88705,129126,149336,159441,230178
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:tochi miku sabbath hatsune vocaloid metal rock Tarrasky Flyxz
BeatmapID:577507
BeatmapSetID:235068

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background-miku.jpg",0,0
Video,-163,"MiKUSABBATH.avi"
//Break Periods
2,114168,118389
2,149536,158810
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
- Milhofo -

-Tochi wrote:

Milhofo wrote:

It's great, was looking for a map that would fill difficulty spread, and this is perfect thanks :) Sweet :3
Rememebr to add my name to the tags
Done and re-updated ~
ac8129464363
random mod because I'm bored
mostly suggestions, i'm bad@modding so sorry if I don't help lol

[Easy]
a lot of SV changes... I wouldn't recommend this in an easy. other than that this is mostly fine
01:29:652 (2,1) - better flow pls http://puu.sh/dVP0f/8f5237c611.jpg
01:47:652 (4,1,2) - move these away from the previous slider

[Normal]
01:19:863 (4,1) - overlap doesn't look nice
01:27:126 (6,1,2,1) - stack might confuse a normal player
01:42:284 (1) - you made a huge curve, why not blanket this
03:05:652 (1) - ^, and I'd recommend going through and blanketing things that could be blanketed, it'd look a lot nicer

[Hard]
This diff is pretty 1/2 focused, now that you have a 4.4 star insane I'd recommend nerfing this difficulty in general
01:38:178 (1,2) - why not make these the same slider mirrored
02:10:705 (4,1) - blanket better pls
02:14:178 (1) - ?
02:24:284 (1) - ¿


[-Tochi]
00:41:968 (1) - I'm quite certain sliders like this aren't allowed and you have quite a few of them.
00:45:441 (5) - Ctrl-G
01:00:915 (1,2,3,4,5,6,1,2,3,4) - this whole section is so blocky and angular :( I'd recommend against this type of flow
01:26:178 (1,2) - these sliders aren't so interesting - you could map them as just 1/2 sliders, or single repeat -> circle
01:37:705 (1,2,3,4,5,6,7) - what's the point of these jumps if the rest of the section (and the same rhythm later) is going to be barely spaced?
03:06:915 (1,2) - not so nice sliders, it can be improved with something like this imo: http://puu.sh/dVLUD/e00f45851e.jpg (just a quick example)
03:18:915 (3,4) - antijump feels weird to play

[Insane]
00:35:021 (5,6) - again, you use a lot of this blocky flow and imo it doesn't look or play well
00:45:757 (1,2,3,4,5,6,7,8) - space the triple away from the slider end
01:41:652 (2) - Ctrl-G, honestly it's more fun
01:42:284 (4) - ^
02:05:652 (4,5) - why space the heads so close together :c
02:16:705 (1,2,3,4) - can flow better: http://puu.sh/dVMJh/609bd52333.jpg
02:40:073 (2) - Ctrl-G, same as before
02:40:705 (4) - ^

[Tarrasky]
01:47:021 (3,4) - Ctrl-G separately
02:00:600 (1,2,3,4,5) - all of these beats in this section should be snapped to 1/3, I'd heavily recommend mapping them as such

[Flyxz]
02:00:599 (5,6,7,8) - wat does this even represent :( it's so weird to play
02:01:862 (3,4,5,6,7) - same as before, it should be snapped to 1/3, mapping it as a 1/4 quintuplet is awkward to play :?


in general I think this set could be quite good with more polishing work
Topic Starter
- Milhofo -

deetz wrote:

random mod because I'm bored
mostly suggestions, i'm bad@modding so sorry if I don't help lol I didn't get that idea though :b

[Easy]
a lot of SV changes... I wouldn't recommend this in an easy. other than that this is mostly fine I'll test my luck on this one, hopefully it's not that big of a deal
01:29:652 (2,1) - better flow pls http://puu.sh/dVP0f/8f5237c611.jpg fixed
01:47:652 (4,1,2) - move these away from the previous slider imo the stack here is easily readable and looks good, I'd hate to get rid of it :c

[Normal]
01:19:863 (4,1) - overlap doesn't look nice fixed to the best of my abilities without ruining DS
01:27:126 (6,1,2,1) - stack might confuse a normal player fixed
01:42:284 (1) - you made a huge curve, why not blanket this it's blanketing the slider after
03:05:652 (1) - ^, and I'd recommend going through and blanketing things that could be blanketed, it'd look a lot nicer I asked for a blanket only mod in a queue yesterday, either way I'll give another look at blankets later even if the mod doesn't come

[Hard]
This diff is pretty 1/2 focused, now that you have a 4.4 star insane I'd recommend nerfing this difficulty in general to nerf it I think I had to mess with SV and / or change my mapping style, the BPM is the main culprit of this beeing so hard, I'll keep it for now if noone else sees a huge problem in this
01:38:178 (1,2) - why not make these the same slider mirrored done
02:10:705 (4,1) - blanket better pls done
02:14:178 (1) - ? v
02:24:284 (1) - ¿ I'm so creative pls

[Insane]
00:35:021 (5,6) - again, you use a lot of this blocky flow and imo it doesn't look or play well it's just to differenciate and alternate the style a little bit, imo I didn't use this style that much throughout the map
00:45:757 (1,2,3,4,5,6,7,8) - space the triple away from the slider end I would if it didn't ruin the jumps so much ; ;
01:41:652 (2) - Ctrl-G, honestly it's more fun since I received this one so many times, finally changed xD
01:42:284 (4) - ^ ^
02:05:652 (4,5) - why space the heads so close together :c because I'm too bad at this game.. fixed !
02:16:705 (1,2,3,4) - can flow better: http://puu.sh/dVMJh/609bd52333.jpg it now flows better
02:40:073 (2) - Ctrl-G, same as before same as above
02:40:705 (4) - ^ ^.^

in general I think this set could be quite good with more polishing work I try my best, trying to gain more experience through mods since this is my first set, thanks !
Thank you for the mod, can't believe you went through every diff :o thank you so much!
Tarrasky

deetz wrote:

[Tarrasky]
01:47:021 (3,4) - Ctrl-G separately fix
02:00:600 (1,2,3,4,5) - all of these beats in this section should be snapped to 1/3, I'd heavily recommend mapping them as such fix
fix the unrankeable sliders

thanks for mod ^^
tochiii

deetz wrote:

[-Tochi]
00:41:968 (1) - I'm quite certain sliders like this aren't allowed and you have quite a few of them. Never heard of that, might change it in the next warning
00:45:441 (5) - Ctrl-G No change, it has a reason for this, and i like it.
01:00:915 (1,2,3,4,5,6,1,2,3,4) - this whole section is so blocky and angular :( I'd recommend against this type of flow But there isn't any problem with this kind of flow tho
01:26:178 (1,2) - these sliders aren't so interesting - you could map them as just 1/2 sliders, or single repeat -> circle Fixed!
01:37:705 (1,2,3,4,5,6,7) - what's the point of these jumps if the rest of the section (and the same rhythm later) is going to be barely spaced? It's speed up to the kiai time, it would be boring when there's no speed up
03:06:915 (1,2) - not so nice sliders, it can be improved with something like this imo: http://puu.sh/dVLUD/e00f45851e.jpg (just a quick example) Fixed!
03:18:915 (3,4) - antijump feels weird to play Fixed!
Thanks for the mod

Update


Code
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 88073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
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Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:miku sabbath hatsune vocaloid metal rock Tarrasky Flyxz -Tochi tochi
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320,184,198915,1,2,0:0:0:0:
440,240,199073,1,2,0:0:0:0:
376,146,199231,5,10,0:0:0:0:
440,242,199389,1,10,0:0:0:0:
360,324,199547,1,10,0:0:0:0:
244,312,199705,1,10,0:0:0:0:
200,204,199862,6,0,L|168:112,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
84,192,200178,2,0,L|115:282,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
192,368,200494,1,0,0:0:0:0:
308,380,200652,1,0,0:0:0:0:
324,264,200810,6,0,P|316:216|284:176,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
188,120,201126,2,0,P|196:168|228:208,1,95.9999970703126
336,172,201441,1,8,0:0:0:0:
412,88,201599,1,0,0:0:0:0:
448,196,201757,1,0,0:0:0:0:
372,280,201915,1,0,0:0:0:0:
260,260,202073,1,8,0:0:0:0:
260,260,202231,1,0,0:0:0:0:
120,192,202389,6,0,B|128:248|128:248|152:288,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
260,260,202705,2,0,B|252:204|252:204|228:164,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
100,200,203020,2,0,B|108:256|108:256|132:296,1,95.9999970703126
280,252,203336,2,0,B|272:196|272:196|248:156,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
164,104,203652,5,0,0:0:0:0:
256,48,203810,1,0,0:0:0:0:
348,104,203968,1,8,0:0:0:0:
256,4,204126,1,0,0:0:0:0:
164,104,204284,1,0,0:0:0:0:
256,200,204441,1,0,0:0:0:0:
388,232,204599,1,8,0:0:0:0:
292,328,204757,1,0,0:0:0:0:
264,336,204836,1,0,0:0:0:0:
236,332,204915,6,0,P|200:304|180:256,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
284,120,205231,2,0,P|320:148|340:196,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
236,332,205547,1,0,0:0:0:0:
76,268,205705,1,0,0:0:0:0:
112,100,205862,1,8,0:0:0:0:
112,100,206020,1,0,0:0:0:0:
284,120,206178,6,0,L|384:128,1,95.9999970703126
416,236,206494,2,0,L|516:244,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
512,360,206810,1,0,0:0:0:0:
396,348,206968,1,0,0:0:0:0:
416,236,207126,6,0,L|432:132,2,95.9999970703126,0|0|4,0:0|0:0|0:0,0:0:0:0:
304,220,207599,1,0,0:0:0:0:
192,192,207757,2,0,L|208:88,2,95.9999970703126,8|0|0,0:0|0:0|0:0,0:0:0:0:
80,176,208230,1,0,0:0:0:0:
156,264,208389,2,0,P|212:268|248:248,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
296,136,208705,5,6,0:0:0:0:
392,132,208862,1,10,0:0:0:0:
444,212,209020,1,6,0:0:0:0:
404,300,209178,1,2,0:0:0:0:
316,336,209336,1,10,0:0:0:0:
220,336,209494,1,10,0:0:0:0:
156,264,209652,5,2,0:0:0:0:
148,248,209731,1,2,0:0:0:0:
140,228,209810,1,2,0:0:0:0:
136,208,209889,1,2,0:0:0:0:
132,184,209968,6,0,P|132:140|140:96,1,80,4|0,0:0|0:0,0:0:0:0:
272,76,210284,2,0,P|272:120|264:164,1,80
228,244,210599,1,8,0:0:0:0:
324,232,210757,1,0,0:0:0:0:
208,268,210915,1,0,0:0:0:0:
328,268,211073,1,0,0:0:0:0:
420,192,211231,6,0,P|424:148|412:108,1,80
272,76,211547,2,0,P|268:120|280:160,1,80
324,232,211862,1,8,0:0:0:0:
176,196,212020,1,0,0:0:0:0:
220,340,212178,1,0,0:0:0:0:
256,192,212336,1,0,0:0:0:0:
320,328,212494,6,0,P|360:324|396:296,1,80
420,152,212810,2,0,L|456:232,1,80
304,252,213126,1,8,0:0:0:0:
224,120,213284,1,0,0:0:0:0:
376,120,213441,1,0,0:0:0:0:
276,248,213599,1,0,0:0:0:0:
241,98,213757,6,0,B|216:144|216:144|204:144|204:144|220:152|220:152|200:152|200:152|216:160|216:160|196:160|196:160|216:168|216:168|192:168|192:168|212:176|212:176|188:176|188:176|208:184|208:184|184:184|184:184|208:192|208:192|192:196,1,280,0|0,0:0|0:0,0:0:0:0:
148,212,214389,6,0,L|64:260,1,80
140,328,214705,2,0,L|209:288,1,80
344,340,215020,5,4,0:0:0:0:
416,304,215178,1,0,0:0:0:0:
452,232,215336,1,0,0:0:0:0:
448,152,215494,1,0,0:0:0:0:
396,92,215652,1,8,0:0:0:0:
320,72,215810,1,0,0:0:0:0:
240,64,215968,1,0,0:0:0:0:
168,96,216126,1,0,0:0:0:0:
124,164,216284,6,0,P|124:208|144:244,1,80
216,260,216599,1,0,0:0:0:0:
216,260,216757,1,0,0:0:0:0:
296,268,216915,2,0,P|280:308|248:336,1,80,8|0,0:0|0:0,0:0:0:0:
132,252,217231,2,0,P|148:212|180:184,1,80
268,168,217547,5,0,0:0:0:0:
360,188,217705,1,0,0:0:0:0:
432,252,217862,2,0,L|460:176,1,80
388,112,218178,2,0,L|388:28,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,112,218652,1,0,0:0:0:0:
352,200,218810,6,0,B|336:225|336:225|327:227|327:227|332:230|332:230|323:232|323:232|329:236|329:236|320:238|320:238|325:242|325:242|316:244|316:244|322:247|322:247|313:249|313:249|318:253|318:253|309:255|309:255|315:258|315:258|306:260|306:260|311:264|311:264|302:266|302:266|308:270|308:270|299:272|299:272|304:275|304:275|295:277|295:277|301:281|301:281|292:283|292:283|297:286|297:286|288:288|288:288|294:292|294:292|285:294|285:294|290:298|290:298|281:300|281:300|287:303|287:303|278:305|278:305|283:309|283:309|276:320,1,280
228,328,219441,5,0,0:0:0:0:
228,328,219599,1,0,0:0:0:0:
96,296,219757,1,0,0:0:0:0:
96,296,219915,1,0,0:0:0:0:
102,205,220073,6,0,L|120:127,1,80,4|0,0:0|0:0,0:0:0:0:
186,79,220388,1,0,0:0:0:0:
265,60,220546,1,0,0:0:0:0:
346,78,220704,2,0,P|374:106|389:149,1,80,8|0,0:0|0:0,0:0:0:0:
350,215,221020,2,0,P|321:186|306:143,1,80
346,78,221336,5,0,0:0:0:0:
417,44,221494,1,0,0:0:0:0:
489,83,221652,1,0,0:0:0:0:
502,160,221809,1,0,0:0:0:0:
455,226,221968,2,0,L|389:279,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
455,226,222441,1,0,0:0:0:0:
356,172,222599,5,0,0:0:0:0:
248,200,222757,1,0,0:0:0:0:
368,140,222915,1,0,0:0:0:0:
236,172,223073,1,0,0:0:0:0:
184,252,223231,2,0,P|224:280|260:280,1,80,8|0,0:0|0:0,0:0:0:0:
328,248,223547,1,0,0:0:0:0:
356,172,223705,1,0,0:0:0:0:
276,96,223862,6,0,L|240:56,1,40
196,52,224020,2,0,L|144:56,1,40
104,76,224178,2,0,L|68:112,1,40
60,160,224336,2,0,L|60:212,1,40
88,252,224494,6,0,P|120:284|160:296,1,80
180,188,224810,1,2,0:0:0:0:
180,188,224968,1,2,0:0:0:0:
276,248,225126,6,0,P|314:235|347:212,1,80,4|0,0:0|0:0,0:0:0:0:
394,149,225442,1,0,0:0:0:0:
390,68,225600,1,0,0:0:0:0:
328,21,225758,2,0,P|290:19|251:40,1,80,8|0,0:0|0:0,0:0:0:0:
193,91,226073,1,0,0:0:0:0:
145,155,226231,1,0,0:0:0:0:
149,234,226389,6,0,P|161:272|194:300,1,80
272,290,226705,2,0,P|259:251|226:223,1,80
149,234,227021,1,8,0:0:0:0:
181,162,227179,1,0,0:0:0:0:
262,149,227337,1,0,0:0:0:0:
335,182,227494,1,0,0:0:0:0:
403,139,227652,6,0,P|433:103|446:69,1,80
406,5,227968,2,0,P|375:40|362:74,1,80
335,182,228284,1,8,0:0:0:0:
420,252,228441,1,0,0:0:0:0:
316,292,228599,2,0,P|268:304|232:300,1,80
144,276,228915,6,0,B|101:269|127:240|113:256|104:247|101:240|99:229|101:218|101:218|95:217|95:217|102:214|102:214|92:213|92:213|102:212|102:212|89:209|89:209|103:208|103:208|89:206|89:206|107:184|107:184|86:180|86:180|108:180|108:180|87:176|87:176|108:176|108:176|87:173|87:173|99:164|92:169,1,280
108,128,229547,5,0,0:0:0:0:
256,8,229862,1,0,0:0:0:0:
404,128,230178,1,0,0:0:0:0:
Haruaki

VINXIS wrote:

the diff that's actualyl hard :^) (Flyxz's)
OD9
00:31:784 (1,1,2,3) - and 00:41:968 (1,1,2,3) - and e.t.c.... incoming angry QATs lma o (I'd keep this unless if a BAT or a QAT say so)

INCOMING NC WAVE
00:52:705 (1) - remove nc
00:53:336 (5) - nc
00:54:599 (1) - remove nc
00:55:862 (7) - nc
00:56:178 (1) - remove nc
00:57:757 (9) - nc
00:59:494 (3) - nc
01:00:441 (1) - remove nc
01:00:915 (4) - nc
01:05:652 (1) - remove nc
01:05:968 (2) - nc
01:11:178 (16) - nc
01:12:915 (1) - remove nc
01:13:547 (5) - nc
01:14:178 (1) - remove nc
01:20:652 (1) - remove nc
01:21:126 (3) - nc
01:23:652 (3) - nc
01:24:915 (11) - nc
01:25:547 (1) - remove nc
01:28:705 (5) - nc
01:28:862 (1) - remove nc
01:40:073 (4) - nc
01:40:389 (1) - remove nc
01:42:599 (7) - nc
01:43:073 (1) - remove nc
01:43:862 (4) - nc
01:44:652 (1) - remove nc
01:45:126 (4) - nc
01:46:231 (1) - remove nc
01:46:389 (3) - nc
01:50:652 (1) - remove nc
01:51:441 (4) - nc
01:53:020 (1) - remove nc
01:53:968 (6) - nc
01:55:073 (1) - remove nc
01:56:494 (11) - nc
01:57:284 (1) - remove nc
01:57:757 (3) - nc
01:59:020 (10) - nc
01:59:652 (1) - remove nc
02:00:284 (3) - nc
k i give up
tl;dr try to put most of the new combos on the big white ticks (a.k.a measures) because music follows a 4-beat pattern

01:07:231 (1) - end on red tick

01:18:441 (7) - tbh I'd consider changing this to a slider ending on the white tick and a circle on the red tick instead

actually aside from the comboes I didn't feel like anything was wrong with the diff lo l
OD9 Changed.
00:31:784 (1,1,2,3) - and 00:41:968 (1,1,2,3) - and e.t.c.... incoming angry QATs lma o (I'd keep this unless if a BAT or a QAT say so) Yea, feels fine when I play it. x.x

INCOMING NC WAVE
00:52:705 (1) - remove nc
00:53:336 (5) - nc
00:54:599 (1) - remove nc
00:55:862 (7) - nc
00:56:178 (1) - remove nc
00:57:757 (9) - nc
00:59:494 (3) - nc
01:00:441 (1) - remove nc
01:00:915 (4) - nc
01:05:652 (1) - remove nc
01:05:968 (2) - nc
01:11:178 (16) - nc
01:12:915 (1) - remove nc
01:13:547 (5) - nc
01:14:178 (1) - remove nc
01:20:652 (1) - remove nc
01:21:126 (3) - nc
01:23:652 (3) - nc
01:24:915 (11) - nc
01:25:547 (1) - remove nc
01:28:705 (5) - nc
01:28:862 (1) - remove nc
01:40:073 (4) - nc
01:40:389 (1) - remove nc
01:42:599 (7) - nc
01:43:073 (1) - remove nc
01:43:862 (4) - nc
01:44:652 (1) - remove nc
01:45:126 (4) - nc
01:46:231 (1) - remove nc
01:46:389 (3) - nc
01:50:652 (1) - remove nc
01:51:441 (4) - nc
01:53:020 (1) - remove nc
01:53:968 (6) - nc
01:55:073 (1) - remove nc
01:56:494 (11) - nc
01:57:284 (1) - remove nc
01:57:757 (3) - nc
01:59:020 (10) - nc
01:59:652 (1) - remove nc
02:00:284 (3) - nc
k i give up
tl;dr try to put most of the new combos on the big white ticks (a.k.a measures) because music follows a 4-beat pattern
^Changed the ones that I felt needed a change.

01:07:231 (1) - end on red tick Fixed.

01:18:441 (7) - tbh I'd consider changing this to a slider ending on the white tick and a circle on the red tick instead Not changing at the moment. I want the map to feel slower at that part.
Haruaki

deetz wrote:

[Flyxz]
02:00:599 (5,6,7,8) - wat does this even represent :( it's so weird to play
02:01:862 (3,4,5,6,7) - same as before, it should be snapped to 1/3, mapping it as a 1/4 quintuplet is awkward to play :?
02:00:599 (5,6,7,8) - wat does this even represent :( it's so weird to play Changed.
02:01:862 (3,4,5,6,7) - same as before, it should be snapped to 1/3, mapping it as a 1/4 quintuplet is awkward to play :? Changed, but I don't think this will feel good when playing. x.x
Trynna
Hm...
bpm offset seems a bit inaccurate in my opinion, try 294 or 295
but is uncertain, maybe it's just a mistake

Well, good map
I hope it will be accepted and ranked
Good luck guys
Topic Starter
- Milhofo -

Firewest wrote:

Hm...
bpm offset seems a bit inaccurate in my opinion, try 294 or 295
but is uncertain, maybe it's just a mistake

Well, good map
I hope it will be accepted and ranked
Good luck guys

(sorry for shit english)
Me and Flyxz were checking it according to your comment and we decided to change it to 293 which seems the most accurate. I will change it later due to some complications though, I used different Beat Snap Divisor values and the offset change is messing up the map quite hard, so it will take a while to change by hand, we'll see.

Thanks for helping out ^^
ac8129464363

Flyxz wrote:

02:01:862 (3,4,5,6,7) - same as before, it should be snapped to 1/3, mapping it as a 1/4 quintuplet is awkward to play :? Changed, but I don't think this will feel good when playing. x.x
(responding post-update)

the problem with this is that it actually clashes with the music like it is. even if a 1/3 quadruplet is awkward to play, I guarantee that having to play a 1/4 quintuplet where there should not be will be more awkward - you're expecting the player to play what's not provided in the music in any way

additionally: 02:00:599 (1,2,3,4,5,6,7) - this is still overmapped and weird

please listen to this section on 25%

also, now that I'm taking a closer look at this section:

02:01:862 (3,4,5,6,7) - why is this snapped to 1/12 and spaced the same? it makes no sense and additionally it's unreadable, is it a mistake?

idk maybe you misunderstood me, but this is the dominant rhythm in that part, and it's very audible.



all in all, I 100% support overmapping for the sake of representing something in the music, but it needs to fit, play well, and make sense.
I'd really recommend listening to the music a little better in this case.
Haruaki

deetz wrote:

Flyxz wrote:

02:01:862 (3,4,5,6,7) - same as before, it should be snapped to 1/3, mapping it as a 1/4 quintuplet is awkward to play :? Changed, but I don't think this will feel good when playing. x.x
(responding post-update)

the problem with this is that it actually clashes with the music like it is. even if a 1/3 quadruplet is awkward to play, I guarantee that having to play a 1/4 quintuplet where there should not be will be more awkward - you're expecting the player to play what's not provided in the music in any way

additionally: 02:00:599 (1,2,3,4,5,6,7) - this is still overmapped and weird

please listen to this section on 25%

also, now that I'm taking a closer look at this section:

02:01:862 (3,4,5,6,7) - why is this snapped to 1/12 and spaced the same? it makes no sense and additionally it's unreadable, is it a mistake?

idk maybe you misunderstood me, but this is the dominant rhythm in that part, and it's very audible.



all in all, I 100% support overmapping for the sake of representing something in the music, but it needs to fit, play well, and make sense.
I'd really recommend listening to the music a little better in this case.
02:01:862 (3,4,5,6,7) - why is this snapped to 1/12 and spaced the same? it makes no sense and additionally it's unreadable, is it a mistake? I maped 02:01:862 (3,4,5,6,7) - to 1/3 and it goes with the music. It isnt snapped to 1/12.(still isn't fixed on pending looks like this atm)


additionally: 02:00:599 (1,2,3,4,5,6,7) - this is still overmapped and weird Maybe 02:00:599 (1,2,3,4,5,6,7) - will be sound/fit better when the offset is is updated. Plus i don't know what beat divisor to use there atm.
Halfslashed
Hey, I promised you this mod, sorry for being late. You salso said I could pick which ones to mod, so I picked the Insanes and Higher. Liking this Vocametal song!
[General]
Disable Widescreen Support and Letterboxing on all diffs.
Make sure ALL difficulties have a video, including the guest difficulties.
Due to the fact that the "Extreme" difficulty usually indicating a harder extra, I recommend you change "Tarrasky's Extreme" to "Tarrasky's Extra" and "Flyxz's Extra" to "Flyxz's Extreme". An alternative is to just name them both "Extra".
[Flyxz's Extra]
My general impression of this difficulty is that it is fun to play and the patterns are great, but the beat placement and new combos need some work. There are lots of overmapped parts of the map, and throughout the song in general, the song feels the same the whole way through. There is in fact a slow section, there is in fact a breakdown in the second chorus, but there is no emphasis.
- Since I don't want to waste your time with like 90 locations of NC/Remove NC, i'll just explain the general theory. Generally, when you place your new combos, you place them at the start of every new measure (Big White Line). Exceptions are when you have a slider tail that ends on the start of a new measure. Throughout this entire difficulty, you have many inconsistencies with this. Please fix these!
01:12:599 (7,8) - Perhaps shorten these sliders and map them similarly to this 01:10:073. You're definitely leaving out some of the stronger beats by not mapping this part.
01:08:968 (5,6,7) - Overmapped. The music in this section does not have sounds that makes these fit.
01:16:862 (4,5,6) - ^
01:22:073 (9,10,11) - ^
01:51:757 (3,4,5,6) - I'm having a hard time understanding what you're doing here. There is a prominent Quint in the back ground here, which you mapped to correctly at 01:55:547 (4,5,6,7,8). Please adjust accordingly.
02:00:599 (1,2,3,4,5,6,7) - These are musical triplets aka 1/3 snapped. There are actually 5 notes here on 1/3 snap, please revise!
02:28:073 (4,5,6) - Overmapped, but not too big of a deal.
03:09:126 - For some emphasis, I recommend toggling the Kiai fountain off here, and then back on at 03:09:757
03:43:862 (1) - You could do so much more with this section of the music than just settle for a spinner.
[Tarrasky's Extreme]
Overall, this difficulty is pretty good, but there are a few patterns that i'm questioning.
- OD to 8-8.5. Generally the easier of the two extras will have lower difficulty settings than the harder of the two extras
00:31:862 (1) - Fix your blanket!
00:32:652 (1,2,3,4,5,6) - Remove NC on 1 and NC 4. 1,2,3 lead into 4,5,6, which are a part of the next measure This leads to it making more musical sense when you NC 4.
00:33:757 (1) - Remove NC
00:34:389 (6,7,8,9,10,1,2,3) - NC 6 and remove NC on 1
00:35:652 (5,6,7,1,2,3) - NC 5 and remove NC on 1
00:37:705 (1) - Remove NC
00:42:600 (1,2,3,4) - ^
00:47:810 (1) - ^
00:51:442 (1) - ^
00:52:705 (1) - ^
01:11:021 (1) - This slider shape doesn't make sense with the music, so i'm curious as to why it is shaped like this. You can leave it, but it's awkward.
01:28:073 (1,2,3,4) - These slider jumps are overkill. This is the equivalent of a large square at 190 bpm with 1/4 snap and highly contrasts with the difficulty of the harder extra, as no such jumps are present. Furthermore, aren't enough beats for this to make musical sense. Please remap to 1/2 jumps.
02:04:547 (1) - Remove NC
02:09:599 (1) - Remove NC
02:10:705 (3) - NC
02:11:336 (1) - Remove NC
02:11:968 (5) - NC
02:20:494 (4) - NC
02:20:810 (1) - Remove NC
02:21:757 (5) - NC
02:22:389 (1) - Remove NC
02:23:020 (3) - NC
02:23:652 (1) - Remove NC
02:24:757 (1) - Remove NC
02:28:705 (1) - I'm questioning the rankability of this slider. I recommend using one without wiggle points that starts in the first or second quadrant of the grid, maybe even with a sharp turn in it.
02:30:284 (1,2,3,4,5) - Switch NC on 1 and 5
02:31:231 (1,2,3,4,5,6,7) - Switch NC on 1 and 7
02:32:178 (1) - Remove NC
02:48:915 (1,2,3,4) - These slider jumps are overkill. Please remap to 1/2 jumps.
02:31:863 (7,1,2,3,4,5,6,7,8) - This section plays like crap, probably due to the anti jump on 5. It's hard to read and doesn't fit the music, consider revising please.
02:59:020 (1,2,3,4) - These slider jumps are overkill. Please remap to 1/2 jumps.
03:19:231 (1,2,3,4) - ^
03:09:126 - For some emphasis, I recommend toggling the Kiai fountain off here, and then back on at 03:09:757
03:28:705 (1,2,3,4,5,6,7,8) - There are constant triples in the background of this section, yet they aren't mapped. Not only that, the pattern here just doesn't even match the music at all. Squares are meant to be used where beats are equal and harsh, and there is nothing the vocals, drumline, or guitar that indicates this. Please remap this pattern to at least fit one the vocals, drumline, or guitar.
03:34:547 (1) - Remove NC
03:39:599 (1) - Remove NC
03:44:652 (1) - Remove NC
[Insane]
This difficulty raises some red flags for me. First, with flow. There are several sections of the map that are just in general too rectangular. It plays well, but it feels like a 2008 map with AR9.3. Second, there are too many squares compared to the two extras. The squares are generally very hard patterns to play, and it makes no sense for them to be present in an Insane where there are none in the extras. Third, your combo starts. Your combos should start on every measure, and i'll say the same thing I said for Flyxz: Generally, when you place your new combos, you place them at the start of every new measure (Big White Line). Exceptions are when you have a slider tail that ends on the start of a new measure.
00:38:889 (4,5,6,1,2,3,4) - This feels a bit too rectangular due to the use of linear triplets and sliders.
01:27:442 (1,2) - These two sliders don't have notes on the blue ticks. Revise the pattern please.\
01:28:705 - Place the Kiai start here instead
01:43:863 (1,2,3,4,5,6,7,8) - Rhombus.. Close enough to square to have the same annoyance factor, consider a pattern change.
01:45:442 (10,11,12,13,14) - This pattern plays badly. Consider moving 11 and 12 closer to the slider tail of 10 and changing the straight slider to a curved slider. Adjust the locations of 13 and 14 as you see fit.
02:01:863 (1,2) - I understand you want to alternate between quad's and sliders, but this would play a little bit better if you used one repeat instead. Spread-wise, it would make more sense since Tarrasky does the same thing.
02:05:652 (4,5) - ^
02:17:231 (3) - Move down a little bit to create a slight curve for better flow (X:400,Y:224 worked well for me).
02:17:336 (4) - Consider making it symmetrical to either 1 (in the same combo) or 5
02:28:705 (1) - I recommend a slider velocity change here to emphasize that the song is going to get more intense. (Especially due to the streams)
02:33:442 (1,2,3,4,5,6,7,8,9) - The turn is a bit too sharp. Consider curving this stream a bit more and adding a slight turn as opposed to such a sharp angle.
03:31:231 (1,2,3,4,5,6,7,8) - Rectangular flow again, please use some curves or diagonals.
03:45:126 (1,2,3,4,5,6,7,8,1) - ^
[-Tochi's Insane]
This difficulty in weird, because it's seems like two different styles are being used. There is some really good flow overall towards the beginning and the end, but some sections are 2008 style (Rectangular as hell), which makes no sense. Please map with a consistent style!
00:31:862 (7,1) - NC 7, Remove NC 1
00:37:547 (1,2,3) - Remove NC 1, NC 3
00:41:968 (1) - Not sure if this type of slider is rankable, consider revising.
00:42:599 (1) - Remove NC
00:47:652 (1) - Remove NC
00:49:547 (5) - NC
00:57:757 (1) - Remove NC
00:59:652 (5) - NC
01:07:231 (6) - NC
01:07:862 (1) - Remove NC
01:00:915 (1,2,3,4,5,6,1,2,3,4) - This pattern is far too rectangular, please use some curves or diagonals.
01:15:126 (1) - I hate to break it to you, but there aren't this many beats here. Every note in this song is 1/4 snap, so switch to that only map beats for 1/4 snap on this slider.
01:17:652 (1) - ^
01:43:862 (1) - Ctrl+G for flow
01:46:073 (1,2) - These sliders don't end on any note in the music. I understand you're mapping to the vocals here, but find a place where they end in the music, like a drum beat or a guitar note.
01:59:652 (1,2,3,4,1,2,3,4,5,6,7) - This pattern is too rectangular, please use some curves + diagonals.
02:04:389 (1,2,3,4,5,6,1,2,3,4,1,2,3) - ^
02:11:652 (5) - NC
02:22:073 (6) - NC
02:25:547 (3) - NC
02:55:862 (5) - NC
02:56:652 (1) - Remove NC
03:29:652 (1) - Remove NC
03:34:389 (1) - Remove NC
03:49:547 (1) - Remove NC
Haruaki

Halfslashed wrote:

[Flyxz's Extra]
My general impression of this difficulty is that it is fun to play and the patterns are great, but the beat placement and new combos need some work. There are lots of overmapped parts of the map, and throughout the song in general, the song feels the same the whole way through. There is in fact a slow section, there is in fact a breakdown in the second chorus, but there is no emphasis.
- Since I don't want to waste your time with like 90 locations of NC/Remove NC, i'll just explain the general theory. Generally, when you place your new combos, you place them at the start of every new measure (Big White Line). Exceptions are when you have a slider tail that ends on the start of a new measure. Throughout this entire difficulty, you have many inconsistencies with this. Please fix these!
01:12:599 (7,8) - Perhaps shorten these sliders and map them similarly to this 01:10:073. You're definitely leaving out some of the stronger beats by not mapping this part.
01:08:968 (5,6,7) - Overmapped. The music in this section does not have sounds that makes these fit.
01:16:862 (4,5,6) - ^
01:22:073 (9,10,11) - ^
01:51:757 (3,4,5,6) - I'm having a hard time understanding what you're doing here. There is a prominent Quint in the back ground here, which you mapped to correctly at 01:55:547 (4,5,6,7,8). Please adjust accordingly.
02:00:599 (1,2,3,4,5,6,7) - These are musical triplets aka 1/3 snapped. There are actually 5 notes here on 1/3 snap, please revise!
02:28:073 (4,5,6) - Overmapped, but not too big of a deal.
03:09:126 - For some emphasis, I recommend toggling the Kiai fountain off here, and then back on at 03:09:757
03:43:862 (1) - You could do so much more with this section of the music than just settle for a spinner.
My general impression of this difficulty is that it is fun to play and the patterns are great, but the beat placement and new combos need some work. There are lots of overmapped parts of the map, and throughout the song in general, the song feels the same the whole way through. There is in fact a slow section, there is in fact a breakdown in the second chorus, but there is no emphasis.
- Since I don't want to waste your time with like 90 locations of NC/Remove NC, i'll just explain the general theory. Generally, when you place your new combos, you place them at the start of every new measure (Big White Line). Exceptions are when you have a slider tail that ends on the start of a new measure. Throughout this entire difficulty, you have many inconsistencies with this. Please fix these! Working on it.
01:12:599 (7,8) - Perhaps shorten these sliders and map them similarly to this 01:10:073. You're definitely leaving out some of the stronger beats by not mapping this part. Changed.
01:08:968 (5,6,7) - Overmapped. The music in this section does not have sounds that makes these fit. I don't think it's overmapped.
01:16:862 (4,5,6) - ^ ^
01:22:073 (9,10,11) - ^ ^
01:51:757 (3,4,5,6) - I'm having a hard time understanding what you're doing here. There is a prominent Quint in the back ground here, which you mapped to correctly at 01:55:547 (4,5,6,7,8). Please adjust accordingly. Fixed.
02:00:599 (1,2,3,4,5,6,7) - These are musical triplets aka 1/3 snapped. There are actually 5 notes here on 1/3 snap, please revise! Fixed. Thanks for this it really helped me!
02:28:073 (4,5,6) - Overmapped, but not too big of a deal. I think it's fine.
03:09:126 - For some emphasis, I recommend toggling the Kiai fountain off here, and then back on at 03:09:757 Have to wait and see what the creator and other GD's say.
03:43:862 (1) - You could do so much more with this section of the music than just settle for a spinner. Don't know what else to put here except a slider and I don't want to make it too hard because it's really close to the end.

+ I changed the OD to 9 it made all the spinners too hard. It's OD10 with HR and can't get 300 or 1000 on them when using HR. The highest OD I can make it without getting this error is 8.7 on NoMod (OD10 with HR). I was thinking of changing the OD to 8.5 but with HR it would still be OD10 or change it back to OD8 but with HR it would make it OD10 again. Need Help. ;-;
Topic Starter
- Milhofo -

Halfslashed wrote:

Hey, I promised you this mod, sorry for being late. You salso said I could pick which ones to mod, so I picked the Insanes and Higher. Liking this Vocametal song! Sure thing, don't forget to use your ticket later ^^
[General]
Disable Widescreen Support and Letterboxing on all diffs. Done
Make sure ALL difficulties have a video, including the guest difficulties. Flyxz is currently working on a SB, we'll see from there if we add video or storyboard to all diffs
Due to the fact that the "Extreme" difficulty usually indicating a harder extra, I recommend you change "Tarrasky's Extreme" to "Tarrasky's Extra" and "Flyxz's Extra" to "Flyxz's Extreme". An alternative is to just name them both "Extra". Will discuss this with both GD mappers and decide on naming

[Insane]
This difficulty raises some red flags for me. First, with flow. There are several sections of the map that are just in general too rectangular. It plays well, but it feels like a 2008 map with AR9.3. Some people like this style though, it's more a matter of taste than bad mapping Second, there are too many squares compared to the two extras. The squares are generally very hard patterns to play, and it makes no sense for them to be present in an Insane where there are none in the extras. This was always meant as an Extra, it has 5.25 stars, but it got evaluated as an Insane so I had to change the name, each map is different, if the map is fun to play I'll keep it, star diff is bugged anyway I never based my mapping on it Third, your combo starts. Your combos should start on every measure, and i'll say the same thing I said for Flyxz: Generally, when you place your new combos, you place them at the start of every new measure (Big White Line). Exceptions are when you have a slider tail that ends on the start of a new measure. This was the first map on the set and the one I had less experience when mapping, will try to change what I can ^^
00:38:889 (4,5,6,1,2,3,4) - This feels a bit too rectangular due to the use of linear triplets and sliders. Made this so all sliders wouldn't be all curved and repetitive, will consider changing them a bit though
01:27:442 (1,2) - These two sliders don't have notes on the blue ticks. Revise the pattern please.\ This was purely made to fit this strong part of the song, and I think it gets the job done I did remove the sound from the blue ticks nonetheless, so I guess fixed
01:28:705 - Place the Kiai start here instead done
01:43:863 (1,2,3,4,5,6,7,8) - Rhombus.. Close enough to square to have the same annoyance factor, consider a pattern change. Squares are hard and fun, I can change if people think the square is badly mapped though
01:45:442 (10,11,12,13,14) - This pattern plays badly. Consider moving 11 and 12 closer to the slider tail of 10 and changing the straight slider to a curved slider. Adjust the locations of 13 and 14 as you see fit. If the cursor moves as fast as the flow of the chorus, the player should easily SS this pattern, I might change 9 and 10 of this combo as they break a bit of the flow
02:01:863 (1,2) - I understand you want to alternate between quad's and sliders, but this would play a little bit better if you used one repeat instead. Spread-wise, it would make more sense since Tarrasky does the same thing. I didn't understand what you meant by spread-wise :s but I think it plays fine, and we really don't want 2 diffs to look the same
02:05:652 (4,5) - ^ ^
02:17:231 (3) - Move down a little bit to create a slight curve for better flow (X:400,Y:224 worked well for me). This is supposed to be a wave pattern as suggested by deetz, I might make it more straight if more people advise it
02:17:336 (4) - Consider making it symmetrical to either 1 (in the same combo) or 5 fixed, moved 1 aswell to improve flow
02:28:705 (1) - I recommend a slider velocity change here to emphasize that the song is going to get more intense. (Especially due to the streams) it does have a SV change though, it's considerably slower than the previous sliders
02:33:442 (1,2,3,4,5,6,7,8,9) - The turn is a bit too sharp. Consider curving this stream a bit more and adding a slight turn as opposed to such a sharp angle. Will consider, I find the angle fun and challenging, but I can change if more people agree with this
03:31:231 (1,2,3,4,5,6,7,8) - Rectangular flow again, please use some curves or diagonals. Will consider as the above ones you referred, I don't think a rectangular mapping style is such a bad thing, why the "hate" ; ;
03:45:126 (1,2,3,4,5,6,7,8,1) - ^ ^
Thanks for modding! I'm always ready to receive your ticket :)
Tarrasky

Halfslashed wrote:

Hey, I promised you this mod, sorry for being late. You salso said I could pick which ones to mod, so I picked the Insanes and Higher. Liking this Vocametal song!
[General]
Disable Widescreen Support and Letterboxing on all diffs.
Make sure ALL difficulties have a video, including the guest difficulties.
Due to the fact that the "Extreme" difficulty usually indicating a harder extra, I recommend you change "Tarrasky's Extreme" to "Tarrasky's Extra" and "Flyxz's Extra" to "Flyxz's Extreme". An alternative is to just name them both "Extra".
for me is OK rename the difficulties, but there is no such thing as Extreme is more difficult than Extra or something, in accordance with the ranking criteria, they are both Expert (Above 5.25: Expert)

Halfslashed wrote:

[Tarrasky's Extreme]
Overall, this difficulty is pretty good, but there are a few patterns that i'm questioning.
- OD to 8-8.5. Generally the easier of the two extras will have lower difficulty settings than the harder of the two extras
00:31:862 (1) - Fix your blanket!
00:32:652 (1,2,3,4,5,6) - Remove NC on 1 and NC 4. 1,2,3 lead into 4,5,6, which are a part of the next measure This leads to it making more musical sense when you NC 4.
00:33:757 (1) - Remove NC
00:34:389 (6,7,8,9,10,1,2,3) - NC 6 and remove NC on 1
00:35:652 (5,6,7,1,2,3) - NC 5 and remove NC on 1
00:37:705 (1) - Remove NC
00:42:600 (1,2,3,4) - ^
00:47:810 (1) - ^
00:51:442 (1) - ^
00:52:705 (1) - ^
01:11:021 (1) - This slider shape doesn't make sense with the music, so i'm curious as to why it is shaped like this. You can leave it, but it's awkward.
01:28:073 (1,2,3,4) - These slider jumps are overkill. This is the equivalent of a large square at 190 bpm with 1/4 snap and highly contrasts with the difficulty of the harder extra, as no such jumps are present. Furthermore, aren't enough beats for this to make musical sense. Please remap to 1/2 jumps.
02:04:547 (1) - Remove NC
02:09:599 (1) - Remove NC
02:10:705 (3) - NC
02:11:336 (1) - Remove NC
02:11:968 (5) - NC
02:20:494 (4) - NC
02:20:810 (1) - Remove NC
02:21:757 (5) - NC
02:22:389 (1) - Remove NC
02:23:020 (3) - NC
02:23:652 (1) - Remove NC
02:24:757 (1) - Remove NC
02:28:705 (1) - I'm questioning the rankability of this slider. I recommend using one without wiggle points that starts in the first or second quadrant of the grid, maybe even with a sharp turn in it.
02:30:284 (1,2,3,4,5) - Switch NC on 1 and 5
02:31:231 (1,2,3,4,5,6,7) - Switch NC on 1 and 7
02:32:178 (1) - Remove NC
02:48:915 (1,2,3,4) - These slider jumps are overkill. Please remap to 1/2 jumps.
02:31:863 (7,1,2,3,4,5,6,7,8) - This section plays like crap, probably due to the anti jump on 5. It's hard to read and doesn't fit the music, consider revising please.
02:59:020 (1,2,3,4) - These slider jumps are overkill. Please remap to 1/2 jumps.
03:19:231 (1,2,3,4) - ^
03:09:126 - For some emphasis, I recommend toggling the Kiai fountain off here, and then back on at 03:09:757
03:28:705 (1,2,3,4,5,6,7,8) - There are constant triples in the background of this section, yet they aren't mapped. Not only that, the pattern here just doesn't even match the music at all. Squares are meant to be used where beats are equal and harsh, and there is nothing the vocals, drumline, or guitar that indicates this. Please remap this pattern to at least fit one the vocals, drumline, or guitar.
03:34:547 (1) - Remove NC
03:39:599 (1) - Remove NC
03:44:652 (1) - Remove NC
about your nc kit, did a lot of things, thank you
OD change to 8
03:28:705 (1,2,3,4,5,6,7,8) -remapped
02:28:705 (1) - i dont know if this slider can be rankeable, for me is OK, cause it contain a constant movement, is not manipulated
and you forgot to hit slides 1/4 is more easier than it seems, it is not destroying the map, on the contrary, the star of difference they increase is almost nil


nice mod, thanks

http://puu.sh/e9Bup/619045dd5d.osu
neonat
Looking at just your difficulties Mil

Easy

00:36:924 (1) - really don't recommend this multiple repeat slider in Easy
00:41:977 (1) - ^ so on so forth
00:49:556 (3,4) - blanket them
00:53:345 (1) - finish on start of slider
00:58:398 (1) - ^
01:03:450 (1) - ^
01:08:503 to 01:23:661 - lacks hitsounds, try and add whistles at places like 01:10:398 - 01:12:924 - 01:15:450 - 01:17:977 - 01:20:503 - 01:23:0294
01:23:661 (1) - finish on start of slider
01:42:608 (2,3) - blanket better
02:09:135 (1) - whiste on slider body
02:14:187 (1) - ^
02:19:240 (1) - ^
02:24:293 (1) - ^
02:33:135 (3,4) - avoid such overlapping
03:06:924 (4,5) - blanket them
03:27:135 (3,4) - do not stack
03:39:766 (2) - remove finish
03:40:082 (1) - finish on start of slider

Please avoid all those sliders with more the 1 repeat, also, I am quite doubtful about the many slider velocity changes you used

Normal

00:53:345 (1) - finish on start of slider
00:58:398 (1) - ^
01:03:450 (1) - ^
01:05:661 (5,1) - spacing change is unexpected. Sure you may have been using constant DS, but SV changed and that caused this major change, which shouldn't appear in Normal, hence why such SV changes are not encouraged in easier difficulties
01:08:503 to 01:23:661 - same thing about hitsounds as Easy, also spacing between objects are not consistent, this is unrankable
01:42:293 (1,3) - such overlaps don't really look good
01:51:608 - unused line
01:59:029 (1) - 1.5x sv is too drastic a change, even if I turn one eye away from sv changes in Normal.
02:04:082 (1) - ^ and same for all subsequent ones
02:21:766 (4,1) - use the same shape
02:23:029 (2) - doesn't flow well from 02:22:398 (1) - move it to a better position
03:11:977 (3) - not a pretty shape
03:24:924 (4) - finish

As a Normal, it isn't really good. There's a lot of multiple repeating slider used, which gets repetitive after awhile. There is too much SV changes, and flow is quite angular at best at times. Also, I noticed that the spacing used wasn't consistent throughout the map, even when the SV didn't change, which is unacceptable


I think I will stop here for now. Good Luck and I hope you make the difficulties much better and coherent.
Topic Starter
- Milhofo -
I've been pretty busy with exams this week, I'll reply to your mod next week neonat, thanks for modding!

EDIT:

neonat wrote:

Looking at just your difficulties Mil

Easy

00:36:924 (1) - really don't recommend this multiple repeat slider in Easy changed since refered multiple times
00:41:977 (1) - ^ so on so forth ^
00:49:556 (3,4) - blanket them aren't they blanketed? ._.
00:53:345 (1) - finish on start of slider done
00:58:398 (1) - ^
01:03:450 (1) - ^
01:08:503 to 01:23:661 - lacks hitsounds, try and add whistles at places like 01:10:398 - 01:12:924 - 01:15:450 - 01:17:977 - 01:20:503 - 01:23:0294 fixed, I guess I didn't even realize I forgot this part
01:23:661 (1) - finish on start of slider added
01:42:608 (2,3) - blanket better fixed
02:09:135 (1) - whiste on slider body added, I suck at hitsounding >.<
02:14:187 (1) - ^
02:19:240 (1) - ^
02:24:293 (1) - ^
02:33:135 (3,4) - avoid such overlapping I don't think this influences gameplay THAT much, ik it's an easy diff, and because of that I might change if everyone dislikes it
03:06:924 (4,5) - blanket them done
03:27:135 (3,4) - do not stack same as avove
03:39:766 (2) - remove finish I don't think there was any hitsound there
03:40:082 (1) - finish on start of slider added

Please avoid all those sliders with more the 1 repeat, also, I am quite doubtful about the many slider velocity changes you used

Normal

00:53:345 (1) - finish on start of slider added
00:58:398 (1) - ^
01:03:450 (1) - ^
01:05:661 (5,1) - spacing change is unexpected. Sure you may have been using constant DS, but SV changed and that caused this major change, which shouldn't appear in Normal, hence why such SV changes are not encouraged in easier difficulties this is exactly like the previous parts, I understand about the SV changes, at the time I didn't know it was almost taboo to change SV in <hard diffs, if this makes my set unrankable I'll remap it ( again ; ; )
01:08:503 to 01:23:661 - same thing about hitsounds as Easy, also spacing between objects are not consistent, this is unrankable added hitsounds, spacings are different for each pattern, but regular in each one, guess I'll remap this part since it really seems to be unrankable
01:42:293 (1,3) - such overlaps don't really look good it's due to the previous slider, I have barely any space to add the next note without overlapping / ruining DS, keeping for now
01:51:608 - unused line removed
01:59:029 (1) - 1.5x sv is too drastic a change, even if I turn one eye away from sv changes in Normal. changed to x1
02:04:082 (1) - ^ and same for all subsequent ones
02:21:766 (4,1) - use the same shape changed
02:23:029 (2) - doesn't flow well from 02:22:398 (1) - move it to a better position also changed.
03:11:977 (3) - not a pretty shape I'll consider changing this
03:24:924 (4) - finish added

As a Normal, it isn't really good. There's a lot of multiple repeating slider used, which gets repetitive after awhile. There is too much SV changes, and flow is quite angular at best at times. Also, I noticed that the spacing used wasn't consistent throughout the map, even when the SV didn't change, which is unacceptable


I think I will stop here for now. Good Luck and I hope you make the difficulties much better and coherent. I had only mapped Insanes up before this, so I had no experience mapping anything easier than that. I tried my best, and I already remapped both easy and normal diffs once, I guess I could try remapping again but would only waste time because I need to map other songs to get more experience. I'll still keep improving them of course. Thanks for modding :D
Topic Starter
- Milhofo -
I also made some adjustments to the Insane diff, to improve flow and some uglier patterns!
mrturtle99
Well, this has been in my library for awhile now, figured I may as well throw my opinion out there
Easy
00:27:450 (1) - I don't see why the first beat of the song needs a clap, but if you do have a HS here, I would rather use a finish
00:28:082 (1,2) - maybe take the claps on these and just put them on the end beats of the sliders, that way it's more of a confirmation saying that the slider is done, and I feel that it starts to become overbearing in the current way it is used
00:30:608 (3) - remove HS for above reason
00:33:135 (1,2,4) - clap changes mentioned as before, yadayadayada...
00:36:924 (1) - I feel the clap on this would sound better on the end of the slider
00:38:187 (1,2,3) - yadayadayada...
00:41:977 (1) - clap on end of slider instead of beginning sounds better
00:43:240 (1,2,3) - yadayadayada...
00:47:029 (1) - clap on end of slider...
00:50:187 (4) - take the clap off of the end of this slider because of yadayadayada...
00:52:082 (2) - take clap off start of slider, leave on end...
00:55:240 (4) - same as mentioned earlier
01:00:293 (3,2) - yadayadayada rarararara
01:05:345 (3) - take clap off the end of this slider for reasons mentioned before
01:07:240 (2) - did some experimenting here, and I like it better if you take the clap completely off this slider and instead put it on the first beat of 01:07:871 (3) -
01:23:661 (1,2,1,2,1,2) - here I feel the claps would be better if you staggered them to every other slider (01:23:661 (1,1,1) - )
01:27:450 (1) - this sounds better with a finish instead of a clap
01:27:766 (2) - should take the clap off of this, I don't like notes having 2 HS on them
01:28:082 (1) - so what I would do with this slider is take the claps off of all but the first beat of the slider and leave the finish on the end beat
01:29:661 (2) - I think the NC should start here instead of 01:29:977 (1) - , as 01:29:661 (2) - is where the clean vocals start
01:38:187 (1) - same changes as mentioned with above slider
01:39:766 (2,1) - same NC changes as mentioned above
01:59:661 (2,1,2) - take clap off of first beat of these sliders, as they sound better that way and I think it's sort of a cool effect
02:04:714 (2,1,2) - ^
02:08:503 (2) - I think the clap on this sounds better on the first beat than of the second beat
02:09:135 (1) - take both claps off of this slider as I feel it doesn't need them, but leave the finish on the first beat
02:10:714 (3) - take all claps off of this slider as I feel it doesn't need them
02:11:661 (1) - consider taking the clap off of the third beat of this slider
02:12:608 (2) - I don't think this HC needs a clap on it
02:12:924 (3) - I think this would sound better if both claps were taken off and a finish was put on the first beat of it
02:14:187 (1) - Don't feel like this needs any claps on it
02:15:766 (3) - ^
02:16:714 (1) - consider taking both claps off of this and adding a finish on the first beat
02:17:661 (2) - doesn't need a HS on it
02:17:977 (3) - consider taking the clap off of the second beat of this slider
OK, so instead of taking up another 20 lines to mod the same copied rhythm, just take what I said about the rhythms above and apply it up to 02:26:819 (4) -
02:28:082 (1) - what I think should be the HS for this slider is just a finish on the end beat
02:29:345 (1,1,1) - consider putting a finish on the first beat of each of these
02:46:398 (3) - either go with the finish or the clap, not both
02:47:503 (1,2,3) - ^
OK, for the second chorus, just take what I said about the first chorus and apply it to the second instead of me writing the same thing over again up through 03:09:135 (1) -
03:10:082 (1) - don't feel like this needs a clap on it
03:12:293 (5) - consider taking the clap off of the second beat
03:14:819 (3) - ^
03:18:608 (4) - don't feel like this needs a clap
^apply those same changes to the same rhythm throughout the rest of the chorus, rarararara
03:29:977 (1,2,3) - rarararararara aka apply same changes as mentioned in intro
03:48:924 (1) - maybe put the clap on only the first beat of this slider (it sounds kind of weird as is)
03:49:871 (2) - for this slider, lengthen it by a tick mark, and take off both claps (but leave the finish on the end beat)
Normal
OK, so since ~half of the intro is the same rhythm from easy, just apply the same changes I mentioned in the easy mod this way I don't have to write another paragraph about hitsounds
01:22:398 (4) - looks like it leans out of the screen a little bit on the bottom, so move it up some
01:23:661 (1,2,3,4,5,6) - claps should be every other beat in the pre-chorus (for effexxxxxxxxxxxxxxxxxx)
01:27:450 (1,2) - just need finishes on these, no claps
01:28:082 (1) - remember what I said about this repeating slider way back there?
01:38:187 (1) - this only needs a clap on the first beat
01:59:029 (1) - from here onward through 02:09:135 (1) - , try making a clapping rhythm of every other beat
02:39:450 (1) - doesn't need claps on it, a finish on the beginning beat is enough
03:11:977 (3) - the rectangular shape looks out of place in this map, consider remaking the slider
03:22:082 (3) - ^
For the outro, apply same changes (rarararara)
03:49:556 (2,3) - here, the only HS needed are 03:49:556 (2) - needs a clap on the first beat and 03:49:871 (3) - needs a finish on the last beat
Sadly all the time I have to mod atm. Anyways, I hope this helps you. Utsu is love, Utsu is life
Topic Starter
- Milhofo -

mrturtle99 wrote:

Well, this has been in my library for awhile now, figured I may as well throw my opinion out there
Easy
00:27:450 (1) - I don't see why the first beat of the song needs a clap, but if you do have a HS here, I would rather use a finish
00:28:082 (1,2) - maybe take the claps on these and just put them on the end beats of the sliders, that way it's more of a confirmation saying that the slider is done, and I feel that it starts to become overbearing in the current way it is used
00:30:608 (3) - remove HS for above reason
00:33:135 (1,2,4) - clap changes mentioned as before, yadayadayada...
00:36:924 (1) - I feel the clap on this would sound better on the end of the slider
00:38:187 (1,2,3) - yadayadayada...
00:41:977 (1) - clap on end of slider instead of beginning sounds better
00:43:240 (1,2,3) - yadayadayada...
00:47:029 (1) - clap on end of slider...
00:50:187 (4) - take the clap off of the end of this slider because of yadayadayada...
00:52:082 (2) - take clap off start of slider, leave on end...
00:55:240 (4) - same as mentioned earlier
01:00:293 (3,2) - yadayadayada rarararara
01:05:345 (3) - take clap off the end of this slider for reasons mentioned before
01:07:240 (2) - did some experimenting here, and I like it better if you take the clap completely off this slider and instead put it on the first beat of 01:07:871 (3) -
01:23:661 (1,2,1,2,1,2) - here I feel the claps would be better if you staggered them to every other slider (01:23:661 (1,1,1) - )
01:27:450 (1) - this sounds better with a finish instead of a clap
01:27:766 (2) - should take the clap off of this, I don't like notes having 2 HS on them
01:28:082 (1) - so what I would do with this slider is take the claps off of all but the first beat of the slider and leave the finish on the end beat
01:29:661 (2) - I think the NC should start here instead of 01:29:977 (1) - , as 01:29:661 (2) - is where the clean vocals start
01:38:187 (1) - same changes as mentioned with above slider
01:39:766 (2,1) - same NC changes as mentioned above
01:59:661 (2,1,2) - take clap off of first beat of these sliders, as they sound better that way and I think it's sort of a cool effect
02:04:714 (2,1,2) - ^
02:08:503 (2) - I think the clap on this sounds better on the first beat than of the second beat
02:09:135 (1) - take both claps off of this slider as I feel it doesn't need them, but leave the finish on the first beat
02:10:714 (3) - take all claps off of this slider as I feel it doesn't need them
02:11:661 (1) - consider taking the clap off of the third beat of this slider
02:12:608 (2) - I don't think this HC needs a clap on it
02:12:924 (3) - I think this would sound better if both claps were taken off and a finish was put on the first beat of it
02:14:187 (1) - Don't feel like this needs any claps on it
02:15:766 (3) - ^
02:16:714 (1) - consider taking both claps off of this and adding a finish on the first beat
02:17:661 (2) - doesn't need a HS on it
02:17:977 (3) - consider taking the clap off of the second beat of this slider
OK, so instead of taking up another 20 lines to mod the same copied rhythm, just take what I said about the rhythms above and apply it up to 02:26:819 (4) -
02:28:082 (1) - what I think should be the HS for this slider is just a finish on the end beat
02:29:345 (1,1,1) - consider putting a finish on the first beat of each of these
02:46:398 (3) - either go with the finish or the clap, not both
02:47:503 (1,2,3) - ^
OK, for the second chorus, just take what I said about the first chorus and apply it to the second instead of me writing the same thing over again up through 03:09:135 (1) -
03:10:082 (1) - don't feel like this needs a clap on it
03:12:293 (5) - consider taking the clap off of the second beat
03:14:819 (3) - ^
03:18:608 (4) - don't feel like this needs a clap
^apply those same changes to the same rhythm throughout the rest of the chorus, rarararara
03:29:977 (1,2,3) - rarararararara aka apply same changes as mentioned in intro
03:48:924 (1) - maybe put the clap on only the first beat of this slider (it sounds kind of weird as is)
03:49:871 (2) - for this slider, lengthen it by a tick mark, and take off both claps (but leave the finish on the end beat)
Normal
OK, so since ~half of the intro is the same rhythm from easy, just apply the same changes I mentioned in the easy mod this way I don't have to write another paragraph about hitsounds
01:22:398 (4) - looks like it leans out of the screen a little bit on the bottom, so move it up some
01:23:661 (1,2,3,4,5,6) - claps should be every other beat in the pre-chorus (for effexxxxxxxxxxxxxxxxxx)
01:27:450 (1,2) - just need finishes on these, no claps
01:28:082 (1) - remember what I said about this repeating slider way back there?
01:38:187 (1) - this only needs a clap on the first beat
01:59:029 (1) - from here onward through 02:09:135 (1) - , try making a clapping rhythm of every other beat
02:39:450 (1) - doesn't need claps on it, a finish on the beginning beat is enough
03:11:977 (3) - the rectangular shape looks out of place in this map, consider remaking the slider
03:22:082 (3) - ^
For the outro, apply same changes (rarararara)
03:49:556 (2,3) - here, the only HS needed are 03:49:556 (2) - needs a clap on the first beat and 03:49:871 (3) - needs a finish on the last beat
Sadly all the time I have to mod atm. Anyways, I hope this helps you. Utsu is love, Utsu is life
Sorry I don't have the time to reply to each point this time :o but I changed almost everything, what I didn't change was because I thought it was important to give emphasys to a certain part in the song, or something I changed but not exactly as you said. Everything that wasn't a hitsound mod was also fixed.

Thanks for modding! :) Utsu is love, Utsu is life
Lurei
M4M from queue. I wanted to go and mod in spanish, but I don't know how well can you understand it, so I'll be modding in english.

[Overview]

  1. Disable Widescreen Support on Minky's Overdose for consistency with other diffs (and because it isn't necessary). And maybe you should get CtB modders to look at this diff (mods for other game modes are important for an hybrid set to be ranked).
  2. The hitsound "normal-whistle2" is .mp3, but the recommended format for hitsounds is .wav. Maybe you should change it, since it's known certain .mp3 can be bad for the hitsound processing (or something like that; Idrk since I only use .wav).
  3. One of the backgrounds (background-miku.jpg) is 1365x768 (it's just a pixel off from the resolution of 1366x768). Check it.
  4. Kiai Time in your diffs is inconsistent. GDers can have different Kiai, but your diffs need to have a constant Kiai. Correct it.
  5. Your Insane is practically an Extra (even if below star diff cap of 5.25), so go and rename it! */me runs*
  6. Other important things seem to be okay.

[Easy]

  1. Okay, this diff seems to have some real issues with readability of notes, so I'll only give you general advice for this diff (I can't really do anything else for you here, I apologize).
  2. First of all, the SV changes. You shouldn't change the SV in Easy or Normal; it's unexpected for beginners since they don't know sliders can have different speeds in the same diff. Maybe if the BPM changed it would be okay, but since it's consistent among the whole diff, you shouldn't do that. I've heard a map got DQ'ed by that before, but I don't really know. But it's true that using different SV is really bad for note readability, and a clear example of this might be 00:47:661 (2,1) - However, a real problem might be changes like 02:29:345 (1,1) - which are really sudden and big. So, please, don't change SV on Easy and Normal.
  3. Second, the usage of 1/2 sliders. Easy should only map the basic rhythm, so using those sliders kinda creates a complex rhythm and it's a bit hard to react to it (and I'll add the fact that 1/2 sliders are too damn short, so players may not really know when they end, especially if they have reverses like 00:36:924 (1) - or 01:28:082 (1) - ), so you shouldn't use them in Easy. And believe me, 1/2 sliders with multiple reverses (like the second one I mentioned) are really bad, since rookies won't be able to know when they should stop holding the slider. Real trouble, however, can arise from notes like 03:09:135 (1,1) - , when a circle is close to a repeating 1/2 slider. Since it has several reverses and it's such a short slider,
  4. Third, overlapping patterns with tricky distances like 01:41:029 (2,3,1,2) - shouldn't be used, since there are multiple notes in screen (AR is quite low since this is Easy), and they are relatively close in distance. Since the distance here is really tricky, a newbie could try to click 01:42:293 (1) - first, instead of 01:41:977 (3) - What I'm trying to say here is to avoid using overlaps and stacks (like 01:46:082 (3,4) - or 03:27:135 (3,4) - ) as much as possible in Easy, since they are too hard to read. Another example of tricky distance (not really an overlapping pattern) is 02:09:135 (1,2,3) - and it could be as hard to read as the other one.
  5. 02:14:187 (1,2,3,1) - Getting from general advices to particular issues, I think this would flow better if you moved it down, since the distance between 02:14:187 (1,3) - is tricky, too. And I really think 02:15:450 (2,1) - shouldn't be stacked (right now it's an imperfect stack, through).
  6. 02:19:240 (1) - Part of this slider might be out of screen in standard (non-widescreen) resolutions, so you should place it inside the grid.
  7. 02:46:398 (3,1,2,3) - Now, the rhythm in this part is weird to play, since main notes are on the red ticks. In those cases, instead of making circles, it's better if you use sliders. I suggest using a rhythm like this (with the hope you remove the 1/2 slider 02:48:924 (1) - ).
  8. 03:22:398 (5) - This slider can get sightly off-screen on standard resolutions. Put it inside the grid.
  9. 03:48:924 (1,2) - And this is a weird way to end the diff, since 1/2 sliders. Also, I think a circle on 03:50:187 - with a soft-finish would map the fade-out best.
  10. Flow is nice in the diff, and rhythm isn't really bad; but it's just too complicated for beginners.

[Normal]

  1. Okay, this diff looks better than the Easy, but it still has certain things that concern me.
  2. First, the SV changes. Just read what I said in Easy, and apply it here (changes are less dangerous here, but you still shouldn't use them). But I consider really dangerous the change in 02:39:135 (7,1,1) - , since it's a very slow slider, and then a faster slider is on it's way.
  3. Second, sliders with multiple reverses. Those are also dangerous, since sliders are still too short to predict when they'll end, like 01:28:082 (1) - or 02:48:924 (1) -
  4. Third (and the thing that concerns me the most), 1/3 sliders. Not only do they have the same issues as above, but they are also too fast (they are almost as fast as 1/4). I believe it will be too hard for a novice (not a rookie, but not an expert, either) to read sliders like 02:00:608 (4,1) - , 02:05:661 (4,1) - or 02:10:714 (2) - . I really think you should check those, and maybe make them 1/1 sliders instead, to make them easier to play.
  5. This is maybe something I personally hate, but I don't really know if it's bad or not. I'm talking about the slider art on 01:07:871 ~ 01:17:977 - It doesn't really look bad, but it's a bit weird that sliders are overlapping theirselves. Usually, this sort of art is used on higher diffs, since the AR is higher and that decreases chance of overlappings. Right now, since AR is lower, they look like mere overlaps. I don't know if you should change it or not, but I'll let this to your criteria.
  6. Yeah. I liked this diff more than the Easy, but the things above are concerning, since they might be hard for a novice to play. Apply those general advices in the whole diff as you see fit.

[Hard]

  1. Wow, what the heck is this diff? It's just too damn fast. Yeah, fast. I don't really think this is a diff fitting to be a Hard, the difficulty is more like a "Light Insane", since it's mostly 1/2 and has lots of circles (and the SV is too damn fast, too. It's very different from the Normal). This diff is practically clean of everything else, but it's too hard to be a simple Hard. You need to make this diff easier, since right now the gap between this and Normal is too great (star difficulty and actual gameplay say so). Maybe mapping more 1/1 rhythms and decreasing the amount of 1/4 sliders would be the key (or map an entirely new "Hard" and leave this as "Light Insane" (or "Hyper", whatever). I actually recommend doing the second thing, to solve gaps between diffs).
  2. Technically, there isn't anything wrong with this diff. Flow and rhythm are great (I like it, actually), but it can't be ranked like this. I have to leave it as ^ for this diff, since there isn't really nothing I can tell you here to make it easier, since that depends of your criteria. Sorry :cry:

@-Tochi: Correct dem wiggle sliders. They reduce SV unnaturally, so they are unrankeable.

@Tarrasky: Here's the post that says Extreme > Extra. It's only a post about diff naming, but it has been widely accepted around the community. Also, 02:15:529 (1,2,3) - and 02:25:950 (1,2,3) - should be snapped to 1/3 instead of 1/4; and 02:28:714 (1) - reduces SV unnaturally (yeah, you have a timing section, but the slider still reduces speed by itself), so it's unrankeable. Fix it.

@Flyxz: Some of your streams are mapped wrong. They should be snapped to 1/3 instead of 1/4, like 01:51:766 (3,4,5) - , 01:55:556 (4,5,6,7,8) - , 01:56:819 (3,4,5,6,7) - and 02:06:924 (1,2,3,4,5) - Also, is there any reason for 02:08:029 (9) - to be snapped at 1/12? And for last, you have duplicated green lines on 00:37:398 - and that's unrankeable, so fix it.

Okay... that's everything I have to say, I guess (your Insane seems to be clear).
Cool song, cool map. Good luck!
Topic Starter
- Milhofo -

LixRei wrote:

M4M from queue. I wanted to go and mod in spanish, but I don't know how well can you understand it, so I'll be modding in english. I can understand it pretty well I've been to spain a few times even, but npnp :D

[Overview]

  1. Disable Widescreen Support on Minky's Overdose for consistency with other diffs (and because it isn't necessary). done And maybe you should get CtB modders to look at this diff (mods for other game modes are important for an hybrid set to be ranked). Minky's diff is still beeing finished, this is why we're not looking for CTB mods, yet :b
  2. The hitsound "normal-whistle2" is .mp3, but the recommended format for hitsounds is .wav. Maybe you should change it, since it's known certain .mp3 can be bad for the hitsound processing (or something like that; Idrk since I only use .wav). I didn't know this, thanks for the notice, fixed!
  3. One of the backgrounds (background-miku.jpg) is 1365x768 (it's just a pixel off from the resolution of 1366x768). Check it. Never realized this either, fixed!
  4. Kiai Time in your diffs is inconsistent. GDers can have different Kiai, but your diffs need to have a constant Kiai. Correct it. fixed
  5. Your Insane is practically an Extra (even if below star diff cap of 5.25), so go and rename it! */me runs* I wish ; ; I'm still going to ask a BN when I have the chance though
  6. Other important things seem to be okay.

Okay, most people are saying my diffs are all pretty hard for their respective level, and while I somewhat agree to it, I've followed an official criteria page (and the well known ranking-criteria ofc) and made sure I didn't break any rules. If I didn't follow anything it was because they were guidelines or not mentioned at all, like SV changes for example. I'll explain why I did it in each part.

[Easy]

  1. Okay, this diff seems to have some real issues with readability of notes, so I'll only give you general advice for this diff (I can't really do anything else for you here, I apologize). And advice is more than enough, ty
  2. First of all, the SV changes. You shouldn't change the SV in Easy or Normal; it's unexpected for beginners since they don't know sliders can have different speeds in the same diff. Maybe if the BPM changed it would be okay, but since it's consistent among the whole diff, you shouldn't do that. I've heard a map got DQ'ed by that before, but I don't really know. But it's true that using different SV is really bad for note readability, and a clear example of this might be 00:47:661 (2,1) - I found the SV changes problems after I mapped this map and I tried to reduce the overall impact they had in the map, so the change in SV isn't really that noticeable until the solo, so I'm still hoping that can be accepted However, a real problem might be changes like 02:29:345 (1,1) - which are really sudden and big. So, please, don't change SV on Easy and Normal. Yes this might be a problem, but as it is a special part in the song, I want confirmation first before remapping this without knowing if it is unrankable
  3. Second, the usage of 1/2 sliders. Easy should only map the basic rhythm, so using those sliders kinda creates a complex rhythm and it's a bit hard to react to it (and I'll add the fact that 1/2 sliders are too damn short, so players may not really know when they end, especially if they have reverses like 00:36:924 (1) - or 01:28:082 (1) - ), so you shouldn't use them in Easy. And believe me, 1/2 sliders with multiple reverses (like the second one I mentioned) are really bad, since rookies won't be able to know when they should stop holding the slider. Real trouble, however, can arise from notes like 03:09:135 (1,1) - , when a circle is close to a repeating 1/2 slider. Since it has several reverses and it's such a short slider, I was aware of this when I made it, not all Easy diffs are for complete beginners, why not make a "hard Easy" once in a while, might be helpful for those trying to scale from Easy to Normal diffs. I think I didn't break any criteria rule except the SV changes talked above I understand the Ra Ra Ra Rah sliders though, and I might change them if I find a good easy replacement for them, but it's quite hard without ruining the pace of the map
  4. Third, overlapping patterns with tricky distances like 01:41:029 (2,3,1,2) - shouldn't be used, since there are multiple notes in screen (AR is quite low since this is Easy), and they are relatively close in distance. Since the distance here is really tricky, a newbie could try to click 01:42:293 (1) - first, instead of 01:41:977 (3) - What I'm trying to say here is to avoid using overlaps and stacks (like 01:46:082 (3,4) - or 03:27:135 (3,4) - ) as much as possible in Easy, since they are too hard to read. Another example of tricky distance (not really an overlapping pattern) is 02:09:135 (1,2,3) - and it could be as hard to read as the other one. I applied the same line of thought as I did above, your point is not wrong at all though, this is good advice ^^
  5. 02:14:187 (1,2,3,1) - Getting from general advices to particular issues, I think this would flow better if you moved it down, since the distance between 02:14:187 (1,3) - is tricky, too. And I really think 02:15:450 (2,1) - shouldn't be stacked (right now it's an imperfect stack, through). I is due to the blanket, I might change this in the future when I review the diff again
  6. 02:19:240 (1) - Part of this slider might be out of screen in standard (non-widescreen) resolutions, so you should place it inside the grid. fixed
  7. 02:46:398 (3,1,2,3) - Now, the rhythm in this part is weird to play, since main notes are on the red ticks. In those cases, instead of making circles, it's better if you use sliders. I suggest using a rhythm like this (with the hope you remove the 1/2 slider 02:48:924 (1) - ). Ok I can agree with this, even for a hard Easy the rythm is confusing, changed
  8. 03:22:398 (5) - This slider can get sightly off-screen on standard resolutions. Put it inside the grid. fixed
  9. 03:48:924 (1,2) - And this is a weird way to end the diff, since 1/2 sliders. Also, I think a circle on 03:50:187 - with a soft-finish would map the fade-out best. I kind of like it eheh keeping for now
  10. Flow is nice in the diff, and rhythm isn't really bad; but it's just too complicated for beginners. I blame UtsuP for this lol I hate undermapped songs and I really didn't want my map to lack expression, so making it easier gets quite hard having in account the song I'm mapping :(

[Normal]

  1. Okay, this diff looks better than the Easy, but it still has certain things that concern me. Also following the page I mentioned here, I understand it might be a "hard Normal" as well, I'm prepared for the "hate" :3
  2. First, the SV changes. Just read what I said in Easy, and apply it here (changes are less dangerous here, but you still shouldn't use them). But I consider really dangerous the change in 02:39:135 (7,1,1) - , since it's a very slow slider, and then a faster slider is on it's way. same explanation as easy I'll still think about the one in the solo though
  3. Second, sliders with multiple reverses. Those are also dangerous, since sliders are still too short to predict when they'll end, like 01:28:082 (1) - or 02:48:924 (1) - but they are so fun D: and they follow the song, if it really becomes a problem, I'll change it, even if it might ruin the fun ; ;
  4. Third (and the thing that concerns me the most), 1/3 sliders. Not only do they have the same issues as above, but they are also too fast (they are almost as fast as 1/4). I believe it will be too hard for a novice (not a rookie, but not an expert, either) to read sliders like 02:00:608 (4,1) - , 02:05:661 (4,1) - or 02:10:714 (2) - . I really think you should check those, and maybe make them 1/1 sliders instead, to make them easier to play.I could map it like the easy diff, but I thought players could handle this in normal, it's not a big change, but I'm keeping this for now until I get confirmation too
  5. This is maybe something I personally hate, but I don't really know if it's bad or not. I'm talking about the slider art on 01:07:871 ~ 01:17:977 - It doesn't really look bad, but it's a bit weird that sliders are overlapping theirselves. Usually, this sort of art is used on higher diffs, since the AR is higher and that decreases chance of overlappings. Right now, since AR is lower, they look like mere overlaps. I don't know if you should change it or not, but I'll let this to your criteria. I thought it was a fun pattern to have, most people hate overlaps I know, but I had players saying they love that part, so I'm kind of indecisive about this
  6. Yeah. I liked this diff more than the Easy, but the things above are concerning, since they might be hard for a novice to play. Apply those general advices in the whole diff as you see fit.

[Hard]

  1. Wow, what the heck is this diff? It's just too damn fast. Yeah, fast. I don't really think this is a diff fitting to be a Hard, the difficulty is more like a "Light Insane", since it's mostly 1/2 and has lots of circles (and the SV is too damn fast, too. It's very different from the Normal). This diff is practically clean of everything else, but it's too hard to be a simple Hard. You need to make this diff easier, since right now the gap between this and Normal is too great (star difficulty and actual gameplay say so). Maybe mapping more 1/1 rhythms and decreasing the amount of 1/4 sliders would be the key (or map an entirely new "Hard" and leave this as "Light Insane" (or "Hyper", whatever). I actually recommend doing the second thing, to solve gaps between diffs). If a solution is needed I'll definately go for a new diff instead of remapping, but the set already has tons of diffs and while it might be a big jump in difficulty, I still don't think it's enough to make my set unrankable, we'll see
  2. Technically, there isn't anything wrong with this diff. Flow and rhythm are great (I like it, actually), but it can't be ranked like this. I have to leave it as ^ for this diff, since there isn't really nothing I can tell you here to make it easier, since that depends of your criteria. Sorry :cry: No problemo, this is helpful, but I've seen sets with bigger gaps in diff spread, I can indeed request an easier Hard or map one myself, but I'll confirm it with a BN first, before I end up with 30 diffs on this set :D

Okay... that's everything I have to say, I guess (your Insane seems to be clear). yay \o/
Cool song, cool map. Good luck! I might not have agreed on everything but this was a really helpful mod and I will have everything into consideration, so ty!
Thanks for the great mod, I'll get to your map later today :)
Mikagura Seisa
from mod queue
[General]
good song
[Easy]
01:46:082 (3,4) - unstuck these
01:49:082 (1) - start at 01:49:240 -
[Normal]
01:43:240 (2,3) - similar to 01:41:029 (3,1) - these position
02:16:398 (4) - (173,188)
03:11:977 (3) - rotate 5°
03:35:029 (1,2,3,4,5) - 03:40:082 (1,2,3,4) - 03:45:135 (1,2,3,4) - some regular change is better
[Hard]
00:31:871 (1) - 5 red point=w=place the red dot in the middle on the slider point, and evenly place the rests of red dots on both sides.
01:29:345 (4,1,2,3) - 4'end(104,199) 1(184,203) 2(263 208) 3(343 205) is not a circle if you want straight flow all y axis should be 199
02:04:082 (1) - similar to 01:59:029 (1) -
02:47:819 (1,2,3,4,5,1) - don't stick on a fixed ds. try to reduce those ugly overlaps mentioned above by moving them around.

03:32:819 (2,3,4) - ^ because HARD.
03:30:766 (4,5,1) - ^
[Insane]
00:46:398 (5,6,7,8) - flow
01:38:345 (6,8) - ctrl-g (6->ctrl-g 8->ctrl-g or 6,8->ctrl-g is decided by yourself)



gl
Topic Starter
- Milhofo -

MoleAkarin wrote:

from mod queue
[General]
good song
[Easy]
01:46:082 (3,4) - unstuck these will ask for BN mods when CTB is finished, will only change if unrankable
01:49:082 (1) - start at 01:49:240 - changed
[Normal]
01:43:240 (2,3) - similar to 01:41:029 (3,1) - these position I know the overlap is ugly but it flows better like this
02:16:398 (4) - (173,188) changed
03:11:977 (3) - rotate 5° ok, also changed 2 to stack with slider end
03:35:029 (1,2,3,4,5) - 03:40:082 (1,2,3,4) - 03:45:135 (1,2,3,4) - some regular change is better keeping for now
[Hard]
00:31:871 (1) - 5 red point=w=place the red dot in the middle on the slider point, and evenly place the rests of red dots on both sides. kind of fixed
01:29:345 (4,1,2,3) - 4'end(104,199) 1(184,203) 2(263 208) 3(343 205) is not a circle if you want straight flow all y axis should be 199 good point, changed
02:04:082 (1) - similar to 01:59:029 (1) - done
02:47:819 (1,2,3,4,5,1) - don't stick on a fixed ds. try to reduce those ugly overlaps mentioned above by moving them around.
I guess it's allright in a hard true, changed
03:32:819 (2,3,4) - ^ because HARD. fixed
03:30:766 (4,5,1) - ^ fixed
[Insane]
00:46:398 (5,6,7,8) - flow changed, thanks for the notice, it actually feels a lot better now
01:38:345 (6,8) - ctrl-g (6->ctrl-g 8->ctrl-g or 6,8->ctrl-g is decided by yourself) changed, but might change back if people ask for it



gl
Thanks for modding :)
LucyS
Hii from my Queue
I love this instrumental <3

[Normal]
Plz check if you are using the same spacing between the notes, is a normal so you have to keep it consistent.
00:30:608 (4,5) - Blanket this better x.x00:45:766 (5,6) - ^
01:09:766 (3) - Move to x332 , If you want the same line of 01:08:503 (1)
01:18:608 (2,4,2,4) - Try better the look of this sliders, looks so ugly for me , try to make them more symmetric.
01:23:661 (1,2,1) - Just copy (1) and flip vertically.
01:59:503 (1) - Cancel NC? there is no reason to add a new combo here and is to short.
02:04:556 (1) - Same ^
02:10:398 (1) - ^
02:14:819 (1) - ^
02:10:398 (1) - This circle is so close from the previous object.
02:36:608 (1,2) - Switch NC
02:39:135 (7,1) - Blanket this... 02:47:029 (2,3,4,5) - This notes are too close, you shouldn't change your spacing here.

[Hard]
01:02:503 (2) - Fix this stack
02:05:977 - Add clap

[Flyxz's Extra]
00:41:977 (1) - These ninja spinners are unrankeable, Delete them or increase. Is a Extra so I'm not sure if this can pass.
02:08:029 (9) - Unsnapped slider

[Tarrasky's Extreme]
Oi
00:37:556 - Vc perdeu uma batida forte aqui, foi intencional né, mas eu prefiro muito que você adicione alguma coisa aqui 00:37:556 - porque da pra ouvir tanto o vocal quanto a bateria. Se você quer deixar essa pausa deleta essa nota 00:37:714 (5) - então, Ela é bem menos significativa do que a outra.
03:39:450 - ^
03:44:503 - ^

Good Luck :)
Topic Starter
- Milhofo -

LucyS wrote:

Hii from my Queue
I love this instrumental <3

[Normal]
Plz check if you are using the same spacing between the notes, is a normal so you have to keep it consistent. it only changes in one part and it's necessary and consistent, as spacing is a guideline in normal I hope it will be acceptable in this case.
00:30:608 (4,5) - Blanket this better x.x Fixed 00:45:766 (5,6) - ^ ^
01:09:766 (3) - Move to x332 , If you want the same line of 01:08:503 (1) I consider the stack more important than that :b
01:18:608 (2,4,2,4) - Try better the look of this sliders, looks so ugly for me , try to make them more symmetric. maybe, I'll see if I can come up with something better
01:23:661 (1,2,1) - Just copy (1) and flip vertically. Done
01:59:503 (1) - Cancel NC? there is no reason to add a new combo here and is to short. Changed
02:04:556 (1) - Same ^ Changed
02:10:398 (1) - ^ Changed
02:14:819 (1) - ^ Keeping this one and the next ones
02:10:398 (1) - This circle is so close from the previous object. It's following DS, checked twice
02:36:608 (1,2) - Switch NC Good catch, done
02:39:135 (7,1) - Blanket this... Blanketed 02:47:029 (2,3,4,5) - This notes are too close, you shouldn't change your spacing here. I don't even know how that didn't trigger AiMod, changed

[Hard]
01:02:503 (2) - Fix this stack Fixed
02:05:977 - Add clap I probably changed the sliders and forgot to add, good catch

Good Luck :) Ty!
Thanks for the mod :D
Euny
your request! came from my queue



  • Easy
  1. 00:43:240 (1) - place to x192y280 for better flow.
  2. 00:52:082 (2,1) - distance error
  3. 00:54:293 (2,3) - ^
  4. 00:54:924 (3,4) - ^
  5. hmm.. i think you have to recheck distance snap.
  • Normal
  1. this diff too. you have to recheck distance error. don't skip this!
  • Hard
  1. 00:38:977 (6,4) - you can fixed this bad overlap. i think it makes disturbance to reading.
  2. 00:41:977 (1) - place this reverse slider's last point to x302y62
  3. 00:52:871 (4,4) - make perfect stack.
  4. 02:10:082 (2) - place this note x160y243 for better flow and overlap next slider's(02:11:661 (1)) tail?
  5. 02:17:345 (2,4) - make perfect blanket.
  6. 02:20:503 (3,4) - make a perfect blanket.
  7. 02:22:714 (3,4) - how about this?
  8. 02:28:082 (1) - remove clap for fit the music?
  9. 02:46:556 (9,10,2) - you can makes more nice overlap. fix it~!
  10. 03:00:450 (4,4) - make perfect stack.
  • -Tochi's Insane
  1. oh! tochi~! hi again :D
  2. 00:54:608 (8) - add whistle at the slider's reverse arrow.
  3. 01:31:871 (3) - place this note x177y65 for better flow and overlap previous slider's head?
  4. 02:07:871 (3,6) - make perfect stack
that's it.
i can't mod extra diffs.
good luck!
Tarrasky

LucyS wrote:

Tarrasky's Extreme
Oi
00:37:556 - Vc perdeu uma batida forte aqui, foi intencional né, mas eu prefiro muito que você adicione alguma coisa aqui 00:37:556 - porque da pra ouvir tanto o vocal quanto a bateria. Se você quer deixar essa pausa deleta essa nota 00:37:714 (5) - então, Ela é bem menos significativa do que a outra.
03:39:450 - ^
03:44:503 - ^
Éh, isso foi proposicional, pq tava mt dificil, mas vou fazer algo bem mais interessante, nos cores q tem esse som diferente eu n vou mapear, pq eu vi no clipe q era uma parte bem calma, acho q deixar um tempo fica bem mais certo, obrigado pelo mod ^^

LixRei wrote:

@Tarrasky: Here's the post that says Extreme > Extra. It's only a post about diff naming, but it has been widely accepted around the community. Also, 02:15:529 (1,2,3) - and 02:25:950 (1,2,3) - should be snapped to 1/3 instead of 1/4; and 02:28:714 (1) - reduces SV unnaturally (yeah, you have a timing section, but the slider still reduces speed by itself), so it's unrankeable. Fix it.
Ok, fix in 02:28:714 (1) -, about 02:15:529 (1,2,3) - and 02:25:950 (1,2,3) - im not sure if the sound is in 1/3, i listen with 25% slow and sounds nice 1/4
Thanks for mod <3


http://puu.sh/fPOSH/6adb32237c.osu
Topic Starter
- Milhofo -

Euny wrote:

your request! came from my queue

  • Easy
  1. 00:43:240 (1) - place to x192y280 for better flow. ok
  2. 00:52:082 (2,1) - distance error I'll take a second look at this
  3. 00:54:293 (2,3) - ^ This one seems fine though
  4. 00:54:924 (3,4) - ^ ^
  5. hmm.. i think you have to recheck distance snap.I'm waiting to see if a BN mods the map, after that I'm probably going to remap the easy to remove SV changes and use the same DS.
  • Normal
  1. this diff too. you have to recheck distance error. don't skip this!I might change it when I remap easy, but I think that in a normal I'm not exagerating..
  • Hard
  1. 00:38:977 (6,4) - you can fixed this bad overlap. i think it makes disturbance to reading. would have to change the whole flow for the following patterns, and it's not noticeable while playing, so keeping this one for now
  2. 00:41:977 (1) - place this reverse slider's last point to x302y62 good one, done
  3. 00:52:871 (4,4) - make perfect stack. can't make it more perfect than that xD
  4. 02:10:082 (2) - place this note x160y243 for better flow and overlap next slider's(02:11:661 (1)) tail? don't want to break DS on this part (even for a hard), the slider's part is on purpose
  5. 02:17:345 (2,4) - make perfect blanket. done, nice point ^^
  6. 02:20:503 (3,4) - make a perfect blanket. done
  7. 02:22:714 (3,4) - how about this? would use it if it didn't make the next jump to big, will leave as it is for now
  8. 02:28:082 (1) - remove clap for fit the music? would have to remove all the claps, prefer this way
  9. 02:46:556 (9,10,2) - you can makes more nice overlap. fix it~! would have to remap patterns, as it's not noticeable while playing, I'm leaving it as it is
  10. 03:00:450 (4,4) - make perfect stack. done!
Thanks a bunch for modding :D
Loughje
Can I just say, I love this beatmap. It's awesome. Good luck on the ranking!
Topic Starter
- Milhofo -
That means a lot! I'll try my best :)
Topic Starter
- Milhofo -
As a lot of modders talked about Easy having uncosistent spacing and SV I remapped it to fix that, it should now be completely consistent. I'm also starting to make a Beginner diff, so moving the set temporarily to WIP (also while CTB is finished). Hoping the Easy diff didn't change a lot for those who liked it.
Haruaki

LucyS wrote:

[Flyxz's Extra]
00:41:977 (1) - These ninja spinners are unrankeable, Delete them or increase. Is a Extra so I'm not sure if this can pass.
02:08:029 (9) - Unsnapped slider
00:41:977 (1) - These ninja spinners are unrankeable, Delete them or increase. Is a Extra so I'm not sure if this can pass. I am currently fixing alot of problems I've found in my map, this included.
02:08:029 (9) - Unsnapped slider Fixed.
Topic Starter
- Milhofo -

Milhofo wrote:

As a lot of modders talked about Easy having uncosistent spacing and SV I remapped it to fix that, it should now be completely consistent. I'm also starting to make a Beginner diff, so moving the set temporarily to WIP (also while CTB is finished). Hoping the Easy diff didn't change a lot for those who liked it.
Beginner got canceled, spread would be almost the same and the diff would be 1/1 spam, so rip. Moved back to pending as STD is finished and needs modding :D CTB should be closed to finished
Bara-


M4M
You requested Normal/Lunatic, so I'll do these 2, and Easy

[Easy]
00:42:608 (2,1) - Feels a little bland, because it goes straight down, and then straight to the left, consider making it a little more curvy, to make it look nicer
00:50:187 (4,2) - Overlap
00:51:135 (1,2) - Boring, see above for explanation
01:09:766 (3,3) - Overlap
01:28:082 (1) - Please don't use kicksliders in Easy, they play terrible
01:32:503 (2,4) - Ugly overlap, make them stack
01:38:187 (1) - Bad kickslider
01:40:082 (1,2) - Too high (hpbar)
02:33:135 (3,4) - Slight overlap, but you're better of fixing it
02:38:187 (2,1) - Overlap
02:45:135 (1,1) - Really bad overlap, can be very confusing for players
02:48:924 (1) - Ugh, kicksliders
02:50:819 (1,2) - Can be blanketed better, also, why do you use 4 nodes, when 3 are enough
02:54:293 (4,1) - You can try to blanket these
02:59:029 (1) - Frigging Kickslider
03:01:556 (2,3) - Try to blanket
03:09:135 (1) - And another one, hurrah
03:19:240 (1) - ^^
03:33:766 (1,2) - Try to make these blanket
03:42:608 (3,2) - Slight overlap
03:48:924 (1) - And I thought the last one was in the kiai ;-;

[Normal]
irregular Spacing. Distance Snap MUST be consistent
I'm not sure about SV changes, as they are AFAIK not allowed in Normal, but they play well
The long sliders in the kiai make no sense, since they are kinda ugly, and don't blanket well, please rework it, to make the map look more clean
01:02:187 (3,1) - Bad Overlap
01:08:503 (1,2,3,1,2,3,4) - Blanket this better (Use approach circle and outer border of the slider)
01:18:293 (1,2,3,4,1,2,3,4,5) - Can be made much prettier by better blankets, and normal Spacing :P
01:28:714 (2) - NC for kiai
01:37:240 (5,6) - Please don't stack in Normal/Easy diffs
01:59:029 (1) - 02:28:082 (4) - This whole part is too hard for normal, considering the 1/2 and 1/3 sliders, which are too fast for a normal
02:31:871 (1,2,3,4) - Don't use Stacks
02:39:450 (1) - SV change might be to slow for Normal
02:42:924 (2,3) - Unstack please
02:46:082 (3,4) - ^^
02:55:556 (1,2,3) - Can be blanketed better
03:01:871 (3,2) - Overlap
03:18:293 (5,6) - Unstack
03:23:345 (1,2) - Improve blanket
03:24:608 (3,4) - Unstack

[Lunatic]
00:30:608 (1,2,3,4) - You can make these blanket (Preferred (3,4))
00:31:240 (5,6,7,8) - ^^ (Preferred (7,8))
00:32:582 (2,4) - 1 of these 2 MUST have NC, because there is a slowdown, compared to the previous slider
00:37:556 (5) - NC, for different sound
00:38:187 (1,2) - Try to blanket
00:41:977 (1,2,3,4,5,6,7,8,1) - Has uneven distance, make a slider, looking like the stream, and click on convert slider into stream, so it will have good distance (set it to preferred value)
00:47:661 (5) - NC
00:47:661 (5,6,7,8) - Improve blanket
00:48:924 (3,5) - Bad overlap
00:53:977 (4,6) - ^^
00:57:766 (5) - NC
00:59:029 (3,5) - Bad overlap
01:03:135 (8,2) - Bad overlap
01:07:871 (5) - NC
01:10:082 (6,1) - Whut? Add an extra reverse to (6) and make it closer to (1)
01:12:608 (9,1) - ^^
01:15:135 (8,1) - ^^
01:17:661 (8,1) - ^^
01:20:187 (8,1) - ^^
01:20:503 (1,3) - Bad Overlap
01:22:082 (6,9) - Bad overlap
01:22:714 (9,1) - Whut? Add an extra reverse to (9) and make it closer to (1)
01:23:029 (1,2) - Overlap looks kinda ugly, but as it's also a good pattern, it can stay if you want
01:23:661 (1,2,3,4) - Try to make all these sliders the same, and ctrl c v and then rotate to change them, as it looks rather messy atm
01:26:503 (2,4) - Slight Overlap/Bad Blanket
01:26:819 (3,1) - Bad Overlap
01:27:450 (1,2,3) - Bad overlap, make (3) stack on start of (2)
01:29:503 (5,7) - Slight overlap
01:30:450 (11,13) - Bad overlap
01:31:082 (1,2) - Try to blanket it, as it looks rather bad now
01:32:029 (5,8) - Bad overlap
01:32:345 (6,7,8,9,10,11,12,13,1) - They can be made prettier by using the "Create Polygonal Circles" button
01:34:082 (5,6,7) - Bad overlap
01:37:556 (1,2,3,4) - I think you can space these out a little, to prevent slight overlapping
01:39:135 (3,4,5) - Blanket these
01:39:608 (5,9) - Bad overlap; make them stack
01:43:871 (1,2,3,4,5,6,7,8,9) - These can be made prettier by using the "Create Polygonal Circles" button
01:45:766 (12,1) - Bad overlap, consider stacking them, but be careful with (2) tho
02:03:135 (5,6) - What the Fuck
02:05:661 (4) - NC for consistency and for SV change
02:09:135 (1) - Ugly slider, please make the shape look nicer, and try to blanket with 02:09:766 (1) -
02:12:924 (5) - Use the same slider as 02:12:293 (4) - Ctrl J and Ctrl G this slider if copied to (5)
02:17:977 (5,7,8) - Bad Overlaps
02:19:240 (1) - Make this slider look more special, due to the sound, use something like this
02:23:029 (5) - Please, sliders such as these are the worst there exist, yikes
02:24:293 (1) - See 02:19:240 (1) -
02:24:766 (2) - NC, and please unstack, because it's really hard to see with the high speed
02:25:556 (1,4) - Bad Overlap
02:30:608 (1,3) - ^^
02:44:503 (1) - Why suddenly a change of pattern (Slider-->Circle)? Also, Remove NC
02:45:135 (2,5,6,7) - Bad Overlap
02:47:503 (3) - Too high for HpBar maybe?
02:50:977 (8,9,10,11) - Bad Overlaps, try to blanket (8) with (9), and (11) with (10) and move them more away from each other
02:52:082 (2,4) - Bad overlap
02:53:819 (10,12) - Slight OVerlap
02:57:924 (6,7) - Try to blanket
02:59:029 (5) - NC
02:59:029 (5,6,1) - Bad Overlap
03:00:450 (5,8) - Bad overlap, you can try blanket (8) with (9)
03:01:398 (9,10) - Slight touching, but this could be due to my skin
03:01:714 (10,4) - Blanket better
03:05:661 (8) - NC?
03:05:819 (9,11) - Bad Overlap
03:09:608 (4,2) - Bad overlap, consider stacking them
03:10:240 (3,4) - Try to blanket
03:10:871 (6,7) - ^^
03:11:503 (9,10) - ^^
03:14:029 (10,11) - ^^
03:14:819 (3,4) - ^^
03:15:293 (5,6) - ^^
03:15:924 (8,9) - ^^
03:16:398 (10,12) - ^^
03:15:766 (7) - NC
03:17:819 (5,6) - Blanket
03:18:293 (6,2) - Stack to prevent overlap (Goes at sliderhead)
03:18:293 (6,4) - ^^ (Goes at slidertail)
03:19:240 (5) - NC
03:20:345 (3,4) - Try to blanket
03:25:398 (5,6) - ^^
03:29:187 (1,1) - Delete NC (Of 1 of them (at least))
03:31:240 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:32:503 (1,2,3,4) - Try to blanket
03:34:477 (2,4) - Nc 1 of these, due to SV change (slow down)
03:37:556 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:38:503 (8,3) - Bad Overlap
03:39:450 (5) - NC
03:42:924 (2,4) - Bad Overlap
03:43:871 (1,2,3,4,5,6,7,8,1) - Can be made prettier by making a slider and then converting it into a stream
03:47:029 (3,4,5,6) - Try to blanket (Preferred (5,6))
03:47:661 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:48:293 (5,6,7,8) - Try to Blanket (Preferred (7,8)) OR Copy 03:47:661 (1,2,3,4) - and Ctrl H it, for better symmetry
03:48:924 (1,2) - Bad Overlap
03:49:240 (3,4) - Bad Overlap
03:49:082 (2,3,1,2,3) - Bad Overlap

Oh dear, that took some time xD

Map still needs quite some work, but good luck with it!
Shushan
reverse m4m over here
easy
00:33:135-dont do new combo here
01:07:240-try this instead its fit better http://prntscr.com/68t3l5
01:32:503- do this new combo instead of 1
01:42:608-^^
02:39:450-overlapping with 2(02:38:187)
03:33:766-its not a wave and its ugly fix it
03:50:187- i recommend putting a spinner here til 03:53:819
normal
00:23:029 - - there is not need for spinner here it doesn't fit at all
01:02:819-put it in x:320 y:128 - and then fix the overlap with 1(01:03:450)
01:07:240-try this http://prntscr.com/68t7ax
01:38:819-dont new combo here
02:11:661-over lap with 2(02:10:714)
02:59:029-dont new combo
03:09:135-^^
03:19:240-^^
hard-
01:38:187 - better blanket
01:41:345-dont new combo
01:43:871-^^
01:46:556-looks ugly with 4 and its not blanket i think u should fix it
02:34:398 1,2,3,4-the flow of them is very bad
03:02:187-dont new combo
03:04:714-^^
03:14:819-^^
03:20:029 1,2,3,4 -flow is bad
tochi insane-
01:10:082-dont fit much
01:12:608-^^
01:15:135-^^
01:17:661-^^
01:48:766-delete
02:43:240-the slider doesn't look good for repeats try just a roundy one
02:56:661 1,2,3-this does not fit with the music well
GL
Topic Starter
- Milhofo -
baraatje123's mod

baraatje123 wrote:



M4M
You requested Normal/Lunatic, so I'll do these 2, and Easy oh thanks :D

Non marked means I fixed it

[Easy]
00:42:608 (2,1) - Feels a little bland, because it goes straight down, and then straight to the left, consider making it a little more curvy, to make it look nicer
00:50:187 (4,2) - Overlap
00:51:135 (1,2) - Boring, see above for explanation
01:09:766 (3,3) - Overlap Necessary to keep flow
01:28:082 (1) - Please don't use kicksliders in Easy, they play terrible This part deserves to stand out, these are the only kicksliders in the whole diff so I think it's allright
01:32:503 (2,4) - Ugly overlap, make them stack
01:38:187 (1) - Bad kickslider Same as above
01:40:082 (1,2) - Too high (hpbar) Doesn't touch mine, and mine is pretty huge xd
02:33:135 (3,4) - Slight overlap, but you're better of fixing it
02:38:187 (2,1) - Overlap Necessary or it would ruin DS
02:45:135 (1,1) - Really bad overlap, can be very confusing for players
02:48:924 (1) - Ugh, kicksliders ""
02:50:819 (1,2) - Can be blanketed better, also, why do you use 4 nodes, when 3 are enough Seems fine, 4 nodes because I can't get the same shape with 3 (and it won't look that good)
02:54:293 (4,1) - You can try to blanket these Would ruin DS / flow
02:59:029 (1) - Frigging Kickslider ""
03:01:556 (2,3) - Try to blanket Same as above
03:09:135 (1) - And another one, hurrah ""
03:19:240 (1) - ^^ ""
03:33:766 (1,2) - Try to make these blanket Same as above part II
03:42:608 (3,2) - Slight overlap
03:48:924 (1) - And I thought the last one was in the kiai ;-; ""

[Normal]
I reworked this whole diff, I finally gave in to the requests lol spacing should be consistent now and SV changes are really small and in less patterns
irregular Spacing. Distance Snap MUST be consistent
I'm not sure about SV changes, as they are AFAIK not allowed in Normal, but they play well
The long sliders in the kiai make no sense, since they are kinda ugly, and don't blanket well, please rework it, to make the map look more clean I like them though, for now I'm keeping them
01:02:187 (3,1) - Bad Overlap
01:08:503 (1,2,3,1,2,3,4) - Blanket this better (Use approach circle and outer border of the slider)
01:18:293 (1,2,3,4,1,2,3,4,5) - Can be made much prettier by better blankets, and normal Spacing :P
01:28:714 (2) - NC for kiai
01:37:240 (5,6) - Please don't stack in Normal/Easy diffs In a normal is not completely forbidden though
01:59:029 (1) - 02:28:082 (4) - This whole part is too hard for normal, considering the 1/2 and 1/3 sliders, which are too fast for a normal "Use of 1/2 notes is encouraged as well as the developement of more interesting beat placements if the song allows it. Spacing should be mostly consistent to teach beginners the correlation between timing and distance." as quoted from this page. So I think I didn't break any rules here, and I find it playable, maybe after some training, but definately playable for normal players.
02:31:871 (1,2,3,4) - Don't use Stacks ""
02:39:450 (1) - SV change might be to slow for Normal
02:42:924 (2,3) - Unstack please
02:46:082 (3,4) - ^^ ""
02:55:556 (1,2,3) - Can be blanketed better
03:01:871 (3,2) - Overlap Necessary to keep flow
03:18:293 (5,6) - Unstack
03:23:345 (1,2) - Improve blanket
03:24:608 (3,4) - Unstack

[Lunatic]
00:30:608 (1,2,3,4) - You can make these blanket (Preferred (3,4))
00:31:240 (5,6,7,8) - ^^ (Preferred (7,8))
00:32:582 (2,4) - 1 of these 2 MUST have NC, because there is a slowdown, compared to the previous slider
00:37:556 (5) - NC, for different sound
00:38:187 (1,2) - Try to blanket
00:41:977 (1,2,3,4,5,6,7,8,1) - Has uneven distance, make a slider, looking like the stream, and click on convert slider into stream, so it will have good distance (set it to preferred value)
00:47:661 (5) - NC
00:47:661 (5,6,7,8) - Improve blanket
00:48:924 (3,5) - Bad overlap
00:53:977 (4,6) - ^^ This one is on purpose
00:57:766 (5) - NC
00:59:029 (3,5) - Bad overlap
01:03:135 (8,2) - Bad overlap
01:07:871 (5) - NC
01:10:082 (6,1) - Whut? Add an extra reverse to (6) and make it closer to (1) This part seems fine, if I'm missing a tick it's barely noticeable and it would ruin the spacing
01:12:608 (9,1) - ^^ ""
01:15:135 (8,1) - ^^ ""
01:17:661 (8,1) - ^^ ""
01:20:187 (8,1) - ^^ ""
01:20:503 (1,3) - Bad Overlap
01:22:082 (6,9) - Bad overlap
01:22:714 (9,1) - Whut? Add an extra reverse to (9) and make it closer to (1)
01:23:029 (1,2) - Overlap looks kinda ugly, but as it's also a good pattern, it can stay if you want I like it :b
01:23:661 (1,2,3,4) - Try to make all these sliders the same, and ctrl c v and then rotate to change them, as it looks rather messy atm
01:26:503 (2,4) - Slight Overlap/Bad Blanket
01:26:819 (3,1) - Bad Overlap
01:27:450 (1,2,3) - Bad overlap, make (3) stack on start of (2)
01:29:503 (5,7) - Slight overlap
01:30:450 (11,13) - Bad overlap
01:31:082 (1,2) - Try to blanket it, as it looks rather bad now I had tried that before, but the flow gets ruined, for me flow > blankets
01:32:029 (5,8) - Bad overlap
01:32:345 (6,7,8,9,10,11,12,13,1) - They can be made prettier by using the "Create Polygonal Circles" button I'm not too familiar with this tool, I'm afraid to ruin the patterns, which seem fine (could be prettier but it doesn't affect gameplay)
01:34:082 (5,6,7) - Bad overlap
01:37:556 (1,2,3,4) - I think you can space these out a little, to prevent slight overlapping Reworked this pattern, but the overlap is on purpose
01:39:135 (3,4,5) - Blanket these
01:39:608 (5,9) - Bad overlap; make them stack Too far for stack, doesn't seem necessary
01:43:871 (1,2,3,4,5,6,7,8,9) - These can be made prettier by using the "Create Polygonal Circles" button Same as above
01:45:766 (12,1) - Bad overlap, consider stacking them, but be careful with (2) tho
02:03:135 (5,6) - What the Fuck What? ._. it fits
02:05:661 (4) - NC for consistency and for SV change this would actually ruin consistency
02:09:135 (1) - Ugly slider, please make the shape look nicer, and try to blanket with 02:09:766 (1) - The blanket is impossible unless I make drastic changes, and the shape looks fine
02:12:924 (5) - Use the same slider as 02:12:293 (4) - Ctrl J and Ctrl G this slider if copied to (5)
02:17:977 (5,7,8) - Bad Overlaps Necessary for flow
02:19:240 (1) - Make this slider look more special, due to the sound, use something like this
02:23:029 (5) - Please, sliders such as these are the worst there exist, yikes It isn't so hard, and I don't find it ugly lol
02:24:293 (1) - See 02:19:240 (1) - This one seems fine
02:24:766 (2) - NC, and please unstack, because it's really hard to see with the high speed Didn't add NC, changed the stack though
02:25:556 (1,4) - Bad Overlap
02:30:608 (1,3) - ^^
02:44:503 (1) - Why suddenly a change of pattern (Slider-->Circle)? Also, Remove NC I don't see what you mean here, I didn't change the pattern (the double is to fit the music)
02:45:135 (2,5,6,7) - Bad Overlap
02:47:503 (3) - Too high for HpBar maybe? Not for me at least
02:50:977 (8,9,10,11) - Bad Overlaps, try to blanket (8) with (9), and (11) with (10) and move them more away from each other
02:52:082 (2,4) - Bad overlap
02:53:819 (10,12) - Slight OVerlap
02:57:924 (6,7) - Try to blanket I want to keep the flow here
02:59:029 (5) - NC Not necessary, I'm following the guitar here not the vocals (for NC's)
02:59:029 (5,6,1) - Bad Overlap
03:00:450 (5,8) - Bad overlap, you can try blanket (8) with (9)
03:01:398 (9,10) - Slight touching, but this could be due to my skin Doesn't touch with my skin, still changed this part
03:01:714 (10,4) - Blanket better Same as above, flow
03:05:661 (8) - NC? Same as above
03:05:819 (9,11) - Bad Overlap
03:09:608 (4,2) - Bad overlap, consider stacking them
03:10:240 (3,4) - Try to blanket Same as above, flow
03:10:871 (6,7) - ^^
03:11:503 (9,10) - ^^
03:14:029 (10,11) - ^^
03:14:819 (3,4) - ^^
03:15:293 (5,6) - ^^
03:15:924 (8,9) - ^^
03:16:398 (10,12) - ^^
03:15:766 (7) - NC ""
03:17:819 (5,6) - Blanket
03:18:293 (6,2) - Stack to prevent overlap (Goes at sliderhead) Too far, would ruin flow
03:18:293 (6,4) - ^^ (Goes at slidertail)
03:19:240 (5) - NC ""
03:20:345 (3,4) - Try to blanket
03:25:398 (5,6) - ^^
03:29:187 (1,1) - Delete NC (Of 1 of them (at least))
03:31:240 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:32:503 (1,2,3,4) - Try to blanket
03:34:477 (2,4) - Nc 1 of these, due to SV change (slow down)
03:37:556 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:38:503 (8,3) - Bad Overlap
03:39:450 (5) - NC
03:42:924 (2,4) - Bad Overlap
03:43:871 (1,2,3,4,5,6,7,8,1) - Can be made prettier by making a slider and then converting it into a stream
03:47:029 (3,4,5,6) - Try to blanket (Preferred (5,6))
03:47:661 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:48:293 (5,6,7,8) - Try to Blanket (Preferred (7,8)) OR Copy 03:47:661 (1,2,3,4) - and Ctrl H it, for better symmetry
03:48:924 (1,2) - Bad Overlap This last three are on purpose, I might change if it becomes a problem
03:49:240 (3,4) - Bad Overlap ""
03:49:082 (2,3,1,2,3) - Bad Overlap ""

Oh dear, that took some time xD Sorry about that xD it was really helpful though!

Map still needs quite some work, but good luck with it!

Thanks for the huge and helpful mod :D

ohad1881's mod

ohad1881 wrote:

reverse m4m over here
easy
00:33:135-dont do new combo here I've done NC's like this on the whole map
01:07:240-try this instead its fit better http://prntscr.com/68t3l5 It does with the sound, but for an easy I have to stick to 1 repeat sliders unfortunately
01:32:503- do this new combo instead of 1 Following the vocals, NC's when she starts singing
01:42:608-^^ ""
02:39:450-overlapping with 2(02:38:187) It's the only way to map this without ruining DS / flow, I even centered it xD
03:33:766-its not a wave and its ugly fix it Fixed
03:50:187- i recommend putting a spinner here til 03:53:819 Mhm I want to keep consistency with other diffs, I will think about this
normal
00:23:029 - - there is not need for spinner here it doesn't fit at all I have to disagree with this, it follows the growing beat
01:02:819-put it in x:320 y:128 - and then fix the overlap with 1(01:03:450) Fixed with remap
01:07:240-try this http://prntscr.com/68t7ax Same as easy
01:38:819-dont new combo here Same as easy
02:11:661-over lap with 2(02:10:714) Fixed with remap
02:59:029-dont new combo ""
03:09:135-^^ ""
03:19:240-^^ ""
hard-
01:38:187 - better blanket Only the second slider is supposed to blanket
01:41:345-dont new combo Want to keep consistency
01:43:871-^^ ""
01:46:556-looks ugly with 4 and its not blanket i think u should fix it Nice one, fixed
02:34:398 1,2,3,4-the flow of them is very bad I think it's fine though, perfectly playable
03:02:187-dont new combo Can't to keep consistency
03:04:714-^^ ""
03:14:819-^^ ""
03:20:029 1,2,3,4 -flow is bad the 1-4 notes seem fine, I fixed the following sliders that didn't follow the song correctly though
GL

Thank you for the mod! :)
Cherry Blossom
Hello, M4M from my queue.

General

  1. Check aimod for tag conflicts.
  2. Disable widescreen support on diffs which have it enabled

Easy

  1. 01:38:187 (1) - reduce the amount of reverses, this is an easy diff and it is really extreme and not recommended to use things like this.
  2. 02:48:924 (1) - same as ^ and many more

Normal

  1. 02:03:135 (4,5,6,1,2) - This creates a spike on this diff, i didn't see any difficult patterns like this before, so try to reduce the density here.
  2. 02:08:187 (4,5) - This might be confusing with the previous reversed sliders you used, they don't have the same amount of reverses, that's why is can be confusing. Try something else which does not use reversed sliders.
  3. 02:15:135 - this strong beat is skipped and it should be played or followed to avoid the polarity issue between 02:14:819 (2,1) - . The rhythm will easier to get.

Hard

  1. 00:39:450 (1) - Unrankable, the reverse is covered by previous sliders, the reverse is noticeable if the player is able to read high ARs ( >9) on high BPM maps, I don't really think a Hard player will be able to notice this reverse, so, it will be better if you make this reverse more noticeable.
  2. 00:41:977 (1) - same as ^

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  3. 00:48:608 (2) - the spacing difference is clearly noticeable, fix it.
  4. 01:07:240 (1) - This reversed slider is snapped wrongly, it is not 1/3 nor 1/6, it is 1/4 here. Same for 03:48:924 (1) -
  5. 01:10:082 (5) - This is snapped wrongly too, it is not 1/4 nor 1/8, it is 1/6. Same for 01:12:608 (5) - and many more.
  6. 01:32:977 (1,2,3) - these circles break the flow, because you started with a circular flow, and transitioning from a circular to a linear flow in some case is flow breaking, and it is here, so, it should be better if you keep this circular flow like this
  7. 02:34:398 (1,2,3,4) - Its shape can be improved for a better movement, so a better flow, like :

-Tochi's Insane

  1. 00:36:924 (1) - Unrankable slider :

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  2. 00:41:977 (1) - same as ^
  3. 00:47:029 (1) - ^ and many more.
  4. 01:10:082 (1) - Same as Hard, is is snapped wrongly it should be 1/6, not 1/8, and many more like 01:12:608 (1) - and 01:15:135 (1) - etc.

Lunatic

  1. 03:08:503 (1,2,3,4,5,6,7,8) - This stream follows nothing. There is nothing audible on blue ticks, and using a stream here is kind of overmapping and should be avoided.

Tarrasky's Extreme

  1. 01:03:450 (1) - Fix this slider.
  2. 01:10:161 (4,5,6) - wrongly snapped, as i said for other diffs, it's 1/6. and many more.
  3. 02:20:503 (5,6,7,8) - this is ambiguous, i don't really think it is 1/4 here, it should be better if you avoid confusion, so avoid this stream.

Flyxz's Extra

  1. This diff lacks of hitsounds
  2. 00:37:398 - (timing section) Unrankable :

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 01:55:556 (1,2,3,4,5) - They are snapped wrongly, this must be 1/3 not 1/4. And many more.
  4. 02:59:740 (6) - This 1/4 is unnecessary because it follows something inaudible, and it is kind of overmapping, so, remove it.

I've just pointed out major unrankable issues.
Overall, this mapset needs more improvement :

  1. Hard : This diff has to be more polished, there are weird transition and flow at some places, i've just mentioned some. It will be better if you get some mods concerning flow and aesthetics for this diff.
  2. -Tochi's Insane : This diff is fine, but you have to get rid of these sliders with a a lot of red points which control the slider speed. It is formally unrankable. And, more improvements are welcomed.
  3. Lunatic : This definitively lacks of structure too, there is no logic between patterns and patterns are not intentional to play concerning the movement of the cursor when playing. Some patterns plays forced because they are not well structured like 00:30:608 (1,2,3,4,5,6,7,8) - or 00:45:766 (1,2,3,4,5,6,7,8) - where the flow is bad.
  4. Tarrasky's Extreme : Nice symmetries, but there are some pattern which are just "thrown away" like 03:30:766 (5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - , At some places, this diff lacks of structure, and that's really important to have a solid structure in 2015, and not just "thrown away" patterns like soulfear, but you're not soulfear. (tbh i love soulfear's maps).
  5. Flyxz's Extra : As i said, this lacks of hitsounds, you need someone to help you with them if you don't have any ideas how you will hitsound this map. And, same thing as other diffs, this lacks of structure too patterns are like just "thrown away" and there is no link between them.

Good luck with this set.
Haruaki

Cherry Blossom wrote:

Flyxz's Extra

  1. This diff lacks of hitsounds
  2. 00:37:398 - (timing section) Unrankable :

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 01:55:556 (1,2,3,4,5) - They are snapped wrongly, this must be 1/3 not 1/4. And many more.
  4. 02:59:740 (6) - This 1/4 is unnecessary because it follows something inaudible, and it is kind of overmapping, so, remove it.

This diff lacks of hitsounds Working on it!
00:37:398 - (timing section) Unrankable : Fixed.

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
01:55:556 (1,2,3,4,5) - They are snapped wrongly, this must be 1/3 not 1/4. And many more. Fixed them all. I think. x.x
02:59:740 (6) - This 1/4 is unnecessary because it follows something inaudible, and it is kind of overmapping, so, remove it. I don't think it's overmapped. The 1/4 slider goes with the guitar and the scream so I'm keeping it.
Topic Starter
- Milhofo -

Cherry Blossom wrote:

Hello, M4M from my queue. Hi ~

General

  1. Check aimod for tag conflicts. I changed tags recently and forgot 1 diff apparently
  2. Disable widescreen support on diffs which have it enabled fixed >.<

Easy

  1. 01:38:187 (1) - reduce the amount of reverses, this is an easy diff and it is really extreme and not recommended to use things like this. fixed for popular demand, I still think it gets a lot less interesting rip :(
  2. 02:48:924 (1) - same as ^ and many more all of them fixed

Normal

  1. 02:03:135 (4,5,6,1,2) - This creates a spike on this diff, i didn't see any difficult patterns like this before, so try to reduce the density here. changed to singles, it seems interesting so probably going to keep them
  2. 02:08:187 (4,5) - This might be confusing with the previous reversed sliders you used, they don't have the same amount of reverses, that's why is can be confusing. Try something else which does not use reversed sliders. changed the same way as above, should be consistent now
  3. 02:15:135 - this strong beat is skipped and it should be played or followed to avoid the polarity issue between 02:14:819 (2,1) - . The rhythm will easier to get. changed, now that part is a slider so it's a lot harder to miss the timing

Hard

  1. 00:39:450 (1) - Unrankable, the reverse is covered by previous sliders, the reverse is noticeable if the player is able to read high ARs ( >9) on high BPM maps, I don't really think a Hard player will be able to notice this reverse, so, it will be better if you make this reverse more noticeable.
  2. 00:41:977 (1) - same as ^

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  3. 00:48:608 (2) - the spacing difference is clearly noticeable, fix it.
  4. 01:07:240 (1) - This reversed slider is snapped wrongly, it is not 1/3 nor 1/6, it is 1/4 here. Same for 03:48:924 (1) -
  5. 01:10:082 (5) - This is snapped wrongly too, it is not 1/4 nor 1/8, it is 1/6. Same for 01:12:608 (5) - and many more.
  6. 01:32:977 (1,2,3) - these circles break the flow, because you started with a circular flow, and transitioning from a circular to a linear flow in some case is flow breaking, and it is here, so, it should be better if you keep this circular flow like this
  7. 02:34:398 (1,2,3,4) - Its shape can be improved for a better movement, so a better flow, like :

    Ok I guess this diff needs a slight / medium rework, I wanted to changed some bad flowing parts in the chorus too, so I will work on it, I will rework it having in account this and other mods!

Lunatic

  1. 03:08:503 (1,2,3,4,5,6,7,8) - This stream follows nothing. There is nothing audible on blue ticks, and using a stream here is kind of overmapping and should be avoided.

    I will also do some work on this diff to improve flow again. You see, this was my first map (first insane+ ever) so it has some flaws no doubt, I'm constantly trying to improve flow so I'm going to spend some more time on it in the next few days (not a complete rework, just fixes to flow and patterns).

I've just pointed out major unrankable issues.
Overall, this mapset needs more improvement :

  1. Hard : This diff has to be more polished, there are weird transition and flow at some places, i've just mentioned some. It will be better if you get some mods concerning flow and aesthetics for this diff.
  2. -Tochi's Insane : This diff is fine, but you have to get rid of these sliders with a a lot of red points which control the slider speed. It is formally unrankable. And, more improvements are welcomed.
  3. Lunatic : This definitively lacks of structure too, there is no logic between patterns and patterns are not intentional to play concerning the movement of the cursor when playing. Some patterns plays forced because they are not well structured like 00:30:608 (1,2,3,4,5,6,7,8) - or 00:45:766 (1,2,3,4,5,6,7,8) - where the flow is bad.
  4. Tarrasky's Extreme : Nice symmetries, but there are some pattern which are just "thrown away" like 03:30:766 (5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - , At some places, this diff lacks of structure, and that's really important to have a solid structure in 2015, and not just "thrown away" patterns like soulfear, but you're not soulfear. (tbh i love soulfear's maps).
  5. Flyxz's Extra : As i said, this lacks of hitsounds, you need someone to help you with them if you don't have any ideas how you will hitsound this map. And, same thing as other diffs, this lacks of structure too patterns are like just "thrown away" and there is no link between them.

Good luck with this set. Thanks for the clear and helpful mod!
Thanks a bunch :D
Tarrasky

Cherry Blossom wrote:

Hello, M4M from my queue.

Tarrasky's Extreme

  1. 01:03:450 (1) - Fix this slider. Inherited point 1 ms late, fix thanks ^^
  2. 01:10:161 (4,5,6) - wrongly snapped, as i said for other diffs, it's 1/6. and many more. I think it's good here, the sound pulls something close to a stream, and i cant add 1/6 stream here, cause the bpm not is low to do this, maybe a reverseslider, but i think sounds better 1/4, Im not sure
  3. 02:20:503 (5,6,7,8) - this is ambiguous, i don't really think it is 1/4 here, it should be better if you avoid confusion, so avoid this stream. yeah, this sounds more for 1/3, fix

I've just pointed out major unrankable issues.
Overall, this mapset needs more improvement :

  1. Tarrasky's Extreme : Nice symmetries, but there are some pattern which are just "thrown away" like 03:30:766 (5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - , At some places, this diff lacks of structure, and that's really important to have a solid structure in 2015, and not just "thrown away" patterns like soulfear, but you're not soulfear. (tbh i love soulfear's maps). This not is exacty "thrown away" because it's all with distances of 1.4x, in fact, that part was not a standard, but as the sound is the same, would get very boring patterns and symmetries. I purposely mapped in a way to stay random, I think it was fun and better to play (though not look so pretty like the symmetries of kiai), vary in gameplay/appearance sounds good i think ^^
update

EDIT: I think about you say cherry and i put the random parts in a more organized way (remap), if you could take a recheck I would appreciate ^^
Fizz
hi, sorry for taking so long :3
From my (dead) m4m queue
Only modding 4 diffs since it's a long song

[General]
Maybe grab a custom hitclap, the default one is boring
Offset +4 sounds much better to me

[Easy]
00:56:187 (1) - Position so it doesn't overlap
01:11:029 (2) - Move NC to here
01:13:556 (2) - ^
01:16:082 (2) - ^
01:22:082 (2,3,4,5,1,2,1,2,1,2) - This whole pattern is really squarish and looks ugly to me
01:32:503 (2) - Move NC to here
01:42:608 (2) - ^
01:43:871 (4,1) - This looks a bit iffy, maybe change
01:47:661 (4) - Heavily consider moving
02:29:345 (1) - Maybe make these shapes a bit cleaner: http://puu.sh/gg5cS/82a534f93a.jpg
02:33:135 (3) - Reposition so it doesn't overlap (nazi)
02:53:345 (2,3,4) - This also looks a bit squarish
03:04:082 (3,4,1,2,3,4) - ^
03:14:187 (2) - You could probably move this down a bit so it's not a straight line
03:28:714 (4) - Again, heavily consider moving

[Normal]
00:31:871 (1) - You could make this slider more interesting
00:33:135 (1,3,5) - These could also be different as not to repeat the same shape too much
01:13:556 (2) - Move NC to here
01:16:082 (2) - ^
01:18:608 (2) - ^
01:21:135 (2) - ^
01:30:924 (3) - This shape isn't really that great, to me at least. It looks like a wonky boomerang :3
01:39:450 (2) - You could move this to like x:312 y:196
01:41:029 (3) - This isn't a perfect circle
02:01:556 (7) - Move NC to here
02:06:608 (7) - ^
02:10:398 (1,2,3) - You could probably avoid this straight line here
02:17:345 (2) - You could add a curve to this, it might look a bit nicer
02:20:503 (2) - Remove NC
02:25:556 (1) - ^
02:28:082 (4) - NC
02:34:714 (2,3,4) - This seems like the perfect opportunity for some blankets
02:44:503 (5) - Move NC to here
02:47:029 (2) - ^
02:51:766 (3) - Again, consider changing, if not for the shape, but for some difference between the two kiais
02:59:661 (1) - Curve maybe?
03:00:608 (1) - Blanket 2 perhaps
03:01:871 (3) - To me it looks like you're trying to blanket 1, and it looks really off
03:16:082 (2) - Move NC to here
03:23:661 (2) - ^
03:24:924 (4) - ^

[Hard]
Very cramped. You're not covering very much space despite having a very high note density and that makes it look messy. Here are some examples:

00:30:135 (4,5,1,2) -
00:34:398 (1,2,3,4) -
00:38:661 (5,6,7,1,2,3,4,5) -
00:44:819 (3,4,5) -
00:47:029 (1,2,3) -

There's a lot more I can highlight, but essentially you should opt for moving your objects in a direction that doesn't cluster them up. As for a few other things

00:37:556 (1) - Since this is the same as the previous two that are supposed to highlight the special part of the song, it makes it seem less special
00:37:871 (2) - Make sure you change this so you can hit the downbeat
00:49:398 (4) - I think a tiny overlap like this is just kinda messy. You can increase the DS here temporarily
00:57:135 (3) - Also make sure you don't do tiny accidental overlaps like this 00:56:503 (3) -
01:03:450 (1) - And even if it's the slidertail, you should try to maximise the space between it and the previous object if you're not trying to use the two objects together (01:03:135 (5) - )

01:10:714 (1) - Make sure you let us hit the downbeat. That goes for the rest of this section too
01:23:661 (1,2,3,4) - I would recommend you change these to sliders (and change some of the next ones to circles if you want) Because the speed up isn't readily apparent due to them being stacked
02:03:135 (1,2,3) - Make sure these don't overlap each other like this
02:14:187 (1) - You can improve this slider look by adding a point before the red one
02:29:345 (2) - NC

02:30:293 (1,2,3) - These are pretty ugly. Change them so they're not so dramatic
02:35:661 (1,2,3,4,5) - I also feel like this is another cramped spot
02:41:661 (9) - Again, make sure you're not doing overlaps like this
02:45:450 (5) - ^
02:45:766 (6) - Maybe add NC here
02:47:029 - For this section, add NC for every two objects: http://puu.sh/ggc1Q/3b9c08040f.jpg
03:39:450 (3,4) - Copy paste 4 and use that for 3

Anyway, this diff is a bit cramped and pretty object heavy; you're probably gonna have to put in a bit of work to polish this up a bit.

[Lunatic]

00:31:871 (1) - I don't mean to spoil your slider artwork, but I think a slow down is more suitable for this part
00:39:135 (6,4,8) - Let's try to switch this up I think
00:47:029 (1,3) - Ctrl G these maybe
00:49:556 (5) - Change this one to be the same as 00:49:871 (6) - since you're doing these sliders in pairs
00:53:582 (2) - I don't think this is necessary
00:54:608 (6) - Move so it doesn't overlap 4
01:11:029 (3) - NC
01:13:398 (2) - You could probably move this; with the way stacking works I don't think this will look pretty
01:13:556 (3) - ^
01:27:766 (2) - I think you oughtta make this one different from 1
01:29:503 (5) - make symmetrical to 4
01:29:977 (7) - NC; for my sake. Big combos scare me ;w;
01:31:240 (2) - NC goes here
01:32:503 (7) - NC
01:33:766 (3) - Move NC to here
01:36:135 (3,4,5) - Don't see a reason why these should be on red ticks
01:40:086 (8) - NC

I also noticed there's some triplet inconsistency within your kiai times, and to my knowledge it's not different in the two halves of the first kiai. Make sure that you keep a consistent rhythm inside kiais (at least this makes sense to me)

01:48:928 (9) - NC
01:59:033 (1) - Again, I think these suit slow downs, not speed ups
02:00:612 (6,7,8,9) - These should be sliders to indicate to the player there's a BSD change in the music
02:09:139 (1) - This is all uneven. You can make nicer looking ones by using a red point in the middle of them
02:18:612 (7) - Don't overlap this
02:23:033 (5) - You can achieve these with one point in the middle
02:29:349 - I can see where the 5.23 star rating came from

For the second kiai, please just remember to put your NCs on downbeats. I think you can also afford to put more of them so the numbers don't get so high, but that's just my personal preference.

Maybe I'll come back and mod the other diffs as well, but for now I'm pooped
Good luck! PM me in game if you want any more help
Jewelery
Not Mion but np
Request from t/306264

Easy:
  1. 00:51:766 - you skip this beat everywhere ):
  2. 01:29:345 - i dont think that its a good idea to skip this because you add claps in other moments like this
  3. 01:39:450 - ^
  4. 02:23:029 (3) - i'd like to make this slider symmetrical with (1)
  5. 02:50:187 - yes i'm adding every this moment to this mod ):
  6. 03:00:293 - ^
  7. 03:28:714 (4) - i dont think that stacking on the easiest diff is good but i like this one
  8. 03:50:187 - i dont think that one spinner is good, i'd recommend to add spinner in the end
Normal:
  1. I dont think that speedchanges in normal is good idea.
  2. 00:59:977 (4) - i suggest to make this parralel with (3) Why? because of this moment 01:04:398 (3,4) -
  3. 01:09:766 (3) - imo better way is ctrl+g this slider
  4. 01:30:924 (3) - hello from 2011
  5. 02:08:503 (5,6) - i think you can place repeating slider here
  6. 02:51:766 (3) - hello again
  7. 03:50:187 - what do you think about spinner here?
HardV2:
  1. unsnapped as hel
Hard:
  1. 01:03:135 (5) - i suggest ctrl+g
  2. 01:23:661 (1,2) - dont think that these stacks is good, but cant find better solution
  3. 01:24:608 (6) - you didnt ctrl+g it but 01:25:871 (6) - was ctrl+g'ed D:
  4. In my point of view you have to look at this diff and make it more neater, some sliders almost makes me cry, you can use copypaste to make patterns clear
-Tochi's Insane:
  1. 00:36:924 (1) - unrankable as i remember RC correctly
  2. 00:41:977 (1) - same
  3. 00:45:450 (5) - ctrl+g
  4. 00:47:029 (1) - wiggle sliders is unrankable as i remember rc correctly
  5. 00:50:503 - i suggest to add note here
  6. 00:55:556 - and here
  7. ~i will skip other wiggle sliders~
  8. 01:19:871 (6) - suggest to move it to 201 89
  9. 01:46:082 (1,2) - this overlap doesnt looks neat
  10. 02:29:661 - 02:39:450 - you can map it
  11. 02:43:240 (6) - i think one repeat is enough http://puu.sh/ggBkq/f83bdc9e16.jpg
  12. 03:22:082 (7,8) - this stack and other stacks like these is very hard to read imo
  13. Unrankable diff if wiggle sliders are unranakable. I'm so lazy to read RC again, soz
Lunatic:
  1. i'm weak in extras so this will be short mod
  2. 00:36:924 (1,2,3,4) - i guess you can reduce spacing for a bit
  3. 00:45:450 (4) - ctrl+g because of next moments
  4. 01:04:398 (5) - i think you can make it symmetrical to (4)
  5. 01:38:187 (5,6,7,8) - i'm not sure that this sliders fit the vocal
  6. 01:39:608 (5) - ctrl+g
  7. 01:46:714 (2) - ctrl+g
  8. 02:12:924 (5) - i think it can be symmetrical with (4)
  9. 02:39:450 (1,2) - this stack isnt good idea in my opinion
  10. 02:40:082 (2) - you can copypast and rotate (1)
  11. 02:40:714 (4) - you can copypast and rotate (3)
  12. 02:52:556 (4) - confusing slider, really
I'm sorry i will skip extra's diffs cuz i cant mod them(they too hard for me)

Good luck.
Feel free to ignore most part of my mod. This is my subjective opinion.
Topic Starter
- Milhofo -
Wow 2 mods in one day ahah

Smug-

Smug- wrote:

hi, sorry for taking so long :3 No hurry, we all have things to do :3
From my (dead) m4m queue
Only modding 4 diffs since it's a long song And 4 is awesome already

[General]
Maybe grab a custom hitclap, the default one is boring Working on it, trying to find the perfect one
Offset +4 sounds much better to me Me and a couple of people checked the offset in the beginning and this seemed the best one, I might look at it better if more people think this too

[Easy]
00:56:187 (1) - Position so it doesn't overlap This one is on purpose, I really wanted this slider to be straight, I can change if it becomes a problem though
01:11:029 (2) - Move NC to here Oh waw, I never noticed the fail here xd changed!
01:13:556 (2) - ^ ^
01:16:082 (2) - ^ ^
01:22:082 (2,3,4,5,1,2,1,2,1,2) - This whole pattern is really squarish and looks ugly to me Squares are patterns too :(
01:32:503 (2) - Move NC to here Done
01:42:608 (2) - ^ ^
01:43:871 (4,1) - This looks a bit iffy, maybe change keeping
01:47:661 (4) - Heavily consider moving This is a rare exception for the stacking rule, I use 2 on the whole map, hopefully it can be acceptable because it isn't hard to read / play at all
02:29:345 (1) - Maybe make these shapes a bit cleaner: http://puu.sh/gg5cS/82a534f93a.jpg I will consider this, since I like both shapes xD
02:33:135 (3) - Reposition so it doesn't overlap (nazi) This too, because if I move this I have to move 4 which can break flow
02:53:345 (2,3,4) - This also looks a bit squarish Same as ^
03:04:082 (3,4,1,2,3,4) - ^ ^
03:14:187 (2) - You could probably move this down a bit so it's not a straight line I don't dislike squarish patterns in easier diffs (as you can see xD) keeping for now
03:28:714 (4) - Again, heavily consider moving Same as ^

[Normal]
00:31:871 (1) - You could make this slider more interesting True, I'll see what I can do
00:33:135 (1,3,5) - These could also be different as not to repeat the same shape too much mhm they're not so bad
01:13:556 (2) - Move NC to here Same as easy lol
01:16:082 (2) - ^
01:18:608 (2) - ^
01:21:135 (2) - ^
01:30:924 (3) - This shape isn't really that great, to me at least. It looks like a wonky boomerang :3 I love it D:
01:39:450 (2) - You could move this to like x:312 y:196 y coordinate would be too much and ruin DS, changed it to center with the slider however
01:41:029 (3) - This isn't a perfect circle the curve seems fine though (a perfect circle wouldn't allow to build a pattern around it)
02:01:556 (7) - Move NC to here Done
02:06:608 (7) - ^
02:10:398 (1,2,3) - You could probably avoid this straight line here You really don't like square patterns :b
02:17:345 (2) - You could add a curve to this, it might look a bit nicer Ok, I'll think about this one
02:20:503 (2) - Remove NC Allright
02:25:556 (1) - ^
02:28:082 (4) - NC Mhmhm
02:34:714 (2,3,4) - This seems like the perfect opportunity for some blankets I have some right after, it looks good both ways imo
02:44:503 (5) - Move NC to here Okay
02:47:029 (2) - ^
02:51:766 (3) - Again, consider changing, if not for the shape, but for some difference between the two kiais I change the shape in the second repetition of the chorus (2nd kiai)
02:59:661 (1) - Curve maybe? would ruin flow
03:00:608 (1) - Blanket 2 perhaps ^
03:01:871 (3) - To me it looks like you're trying to blanket 1, and it looks really off it's not a blanket itself, but I'm centering it yes
03:16:082 (2) - Move NC to here Done
03:23:661 (2) - ^ no need because combo would be too small
03:24:924 (4) - ^ Done

[Hard]
Very cramped. You're not covering very much space despite having a very high note density and that makes it look messy. Here are some examples:

00:30:135 (4,5,1,2) -
00:34:398 (1,2,3,4) -
00:38:661 (5,6,7,1,2,3,4,5) -
00:44:819 (3,4,5) -
00:47:029 (1,2,3) -

There's a lot more I can highlight, but essentially you should opt for moving your objects in a direction that doesn't cluster them up. As for a few other things

00:37:556 (1) - Since this is the same as the previous two that are supposed to highlight the special part of the song, it makes it seem less special
00:37:871 (2) - Make sure you change this so you can hit the downbeat
00:49:398 (4) - I think a tiny overlap like this is just kinda messy. You can increase the DS here temporarily
00:57:135 (3) - Also make sure you don't do tiny accidental overlaps like this 00:56:503 (3) -
01:03:450 (1) - And even if it's the slidertail, you should try to maximise the space between it and the previous object if you're not trying to use the two objects together (01:03:135 (5) - )

01:10:714 (1) - Make sure you let us hit the downbeat. That goes for the rest of this section too
01:23:661 (1,2,3,4) - I would recommend you change these to sliders (and change some of the next ones to circles if you want) Because the speed up isn't readily apparent due to them being stacked
02:03:135 (1,2,3) - Make sure these don't overlap each other like this
02:14:187 (1) - You can improve this slider look by adding a point before the red one
02:29:345 (2) - NC

02:30:293 (1,2,3) - These are pretty ugly. Change them so they're not so dramatic
02:35:661 (1,2,3,4,5) - I also feel like this is another cramped spot
02:41:661 (9) - Again, make sure you're not doing overlaps like this
02:45:450 (5) - ^
02:45:766 (6) - Maybe add NC here
02:47:029 - For this section, add NC for every two objects: http://puu.sh/ggc1Q/3b9c08040f.jpg
03:39:450 (3,4) - Copy paste 4 and use that for 3

Anyway, this diff is a bit cramped and pretty object heavy; you're probably gonna have to put in a bit of work to polish this up a bit.

Based on yours and CB's mods I will rework this diff, I will still have this mod in mind when remapping though

[Lunatic]

00:31:871 (1) - I don't mean to spoil your slider artwork, but I think a slow down is more suitable for this part
00:39:135 (6,4,8) - Let's try to switch this up I think
00:47:029 (1,3) - Ctrl G these maybe
00:49:556 (5) - Change this one to be the same as 00:49:871 (6) - since you're doing these sliders in pairs
00:53:582 (2) - I don't think this is necessary
00:54:608 (6) - Move so it doesn't overlap 4
01:11:029 (3) - NC
01:13:398 (2) - You could probably move this; with the way stacking works I don't think this will look pretty
01:13:556 (3) - ^
01:27:766 (2) - I think you oughtta make this one different from 1
01:29:503 (5) - make symmetrical to 4
01:29:977 (7) - NC; for my sake. Big combos scare me ;w;
01:31:240 (2) - NC goes here
01:32:503 (7) - NC
01:33:766 (3) - Move NC to here
01:36:135 (3,4,5) - Don't see a reason why these should be on red ticks
01:40:086 (8) - NC

I also noticed there's some triplet inconsistency within your kiai times, and to my knowledge it's not different in the two halves of the first kiai. Make sure that you keep a consistent rhythm inside kiais (at least this makes sense to me)

01:48:928 (9) - NC
01:59:033 (1) - Again, I think these suit slow downs, not speed ups
02:00:612 (6,7,8,9) - These should be sliders to indicate to the player there's a BSD change in the music
02:09:139 (1) - This is all uneven. You can make nicer looking ones by using a red point in the middle of them
02:18:612 (7) - Don't overlap this
02:23:033 (5) - You can achieve these with one point in the middle
02:29:349 - I can see where the 5.23 star rating came from

For the second kiai, please just remember to put your NCs on downbeats. I think you can also afford to put more of them so the numbers don't get so high, but that's just my personal preference.

This diff will also be target of a slight rework, I have to finish Hard first so I can't reply to this right now, sorry :( but all will be had into account

Maybe I'll come back and mod the other diffs as well, but for now I'm pooped This was a great mod, thanks! It's a huge song so no need for more :3
Good luck! PM me in game if you want any more help

Jewelery

Jewelery wrote:

Not Mion but np WHAT? even the hair is the same ; ; sorry
Request from t/306264

Easy:
  1. 00:51:766 - you skip this beat everywhere ): I see what you mean, I wanted to put a note there too but for an easy it would make it a bit too hard and dense, I might add if I discover a way of putting it there somehow lol
  2. 01:29:345 - i dont think that its a good idea to skip this because you add claps in other moments like this
  3. 01:39:450 - ^
  4. 02:23:029 (3) - i'd like to make this slider symmetrical with (1) sure thing, done
  5. 02:50:187 - yes i'm adding every this moment to this mod ): :'c
  6. 03:00:293 - ^
  7. 03:28:714 (4) - i dont think that stacking on the easiest diff is good but i like this one It's an exception, if it's not too hard to read and not too fast I think it's acceptable if I don't overuse it
  8. 03:50:187 - i dont think that one spinner is good, i'd recommend to add spinner in the end I might take a look at this, but it has to be when all diffs receiver their reworks
Normal:
  1. I dont think that speedchanges in normal is good idea. if it's not too sudden and not too many times, it's fine
  2. 00:59:977 (4) - i suggest to make this parralel with (3) Why? because of this moment 01:04:398 (3,4) - agreed, Done (I was stacking it with 5, but the stack wasn't noticeable in game so)
  3. 01:09:766 (3) - imo better way is ctrl+g this slider Would ruin flow imo
  4. 01:30:924 (3) - hello from 2011 I'm only playing for 10 months ; ;
  5. 02:08:503 (5,6) - i think you can place repeating slider here I did have one, but in another mod I was told to remove it due to difficulty rules so.. (he was a nominator eheh)
  6. 02:51:766 (3) - hello again :3
  7. 03:50:187 - what do you think about spinner here? Same as easy, will be considered
HardV2:
  1. unsnapped as hel This is a rework of Hard, so just a temporary diff xD
Hard:
  1. 01:03:135 (5) - i suggest ctrl+g
  2. 01:23:661 (1,2) - dont think that these stacks is good, but cant find better solution
  3. 01:24:608 (6) - you didnt ctrl+g it but 01:25:871 (6) - was ctrl+g'ed D:
  4. In my point of view you have to look at this diff and make it more neater, some sliders almost makes me cry, you can use copypaste to make patterns clear Agreed, this is why I am currently reworking it, the chorus has too much note spam which can be quite hard and confusing
Lunatic:
  1. i'm weak in extras so this will be short mod no problema, thanks for modding still :3
  2. 00:36:924 (1,2,3,4) - i guess you can reduce spacing for a bit
  3. 00:45:450 (4) - ctrl+g because of next moments
  4. 01:04:398 (5) - i think you can make it symmetrical to (4)
  5. 01:38:187 (5,6,7,8) - i'm not sure that this sliders fit the vocal
  6. 01:39:608 (5) - ctrl+g
  7. 01:46:714 (2) - ctrl+g
  8. 02:12:924 (5) - i think it can be symmetrical with (4)
  9. 02:39:450 (1,2) - this stack isnt good idea in my opinion
  10. 02:40:082 (2) - you can copypast and rotate (1)
  11. 02:40:714 (4) - you can copypast and rotate (3)
  12. 02:52:556 (4) - confusing slider, really
All these points will be had into account when reworking this diff too, as I have to finish Hard first, sorry I can't reply to it now :c

Good luck. tyvm :D
Feel free to ignore most part of my mod. This is my subjective opinion.

Thanks for modding guys! :)
Loughje
Really wanting this map to be ranked, love it! Take my star! :D
Tyrell
Taking anymore GD's on this map?
Topic Starter
- Milhofo -

jloughman14 wrote:

Really wanting this map to be ranked, love it! Take my star! :D
Thank you! Hopefully we will be able to do it ^^

spartancog95 wrote:

Taking anymore GD's on this map?
Unfortunately I'm not accepting any more GD's on this one sorry, I'm trying to only fix the existing maps and make this rankable, as the set is pretty big already :o thanks for the offer though!
Factorial
From my modding queue, as you requested:
[Easy]
  1. 00:54:924 (3,1) - Don't overlap these. (1) blocks (3) as if whether there is a reverse arrow or not.
  2. 01:46:082 (3,4) - Don't stack these. Stacking should be avoided on Easy.
  3. 03:27:135 (3,4) - ^
[Normal]
  1. 01:37:240 (5,6) - Don't stack these.
[Hyper]
  1. 01:39:450 (5) - Space out the slider head and tail
You may want to make a Hard or reduce Hyper to Hard for this beatmap to cover the diff spread.
Topic Starter
- Milhofo -

Neil Leo wrote:

From my modding queue, as you requested:
[Easy]
  1. 00:54:924 (3,1) - Don't overlap these. (1) blocks (3) as if whether there is a reverse arrow or not. During gameplay the 1 is already gone when we have to play 3
  2. 01:46:082 (3,4) - Don't stack these. Stacking should be avoided on Easy. It's a really easy stack, and only 2 of them through the diff, there can be exceptions so I hope this can be one
  3. 03:27:135 (3,4) - ^ ^
[Normal]
  1. 01:37:240 (5,6) - Don't stack these. Stack a bit out of place indeed, fixed.
[Hyper]
  1. 01:39:450 (5) - Space out the slider head and tail This one seems fine but I might change because a lot of people don't like these sliders lol
You may want to make a Hard or reduce Hyper to Hard for this beatmap to cover the diff spread. The star difference is big but the only not allowed is 2 star difference. And my previous hard was actually harder then this hyper xD but the 0.1 DS increase made star diff go up a lot, even though I reduced SV..
Thanks for modding :D
tochiii

Cherry Blossom wrote:

-Tochi's Insane

  1. 00:36:924 (1) - Unrankable slider : Ok!

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  2. 00:41:977 (1) - same as ^ Fixed!
  3. 00:47:029 (1) - ^ and many more. Fixed!
  4. 01:10:082 (1) - Same as Hard, is is snapped wrongly it should be 1/6, not 1/8, and many more like 01:12:608 (1) - and 01:15:135 (1) - etc. Fixed!

  1. -Tochi's Insane : This diff is fine, but you have to get rid of these sliders with a a lot of red points which control the slider speed. It is formally unrankable. And, more improvements are welcomed. Ok!

Good luck with this set.

Jewelery wrote:

-Tochi's Insane:
  1. 00:36:924 (1) - unrankable as i remember RC correctly Fixed in other mod
  2. 00:41:977 (1) - same Fixed in other mod
  3. 00:45:450 (5) - ctrl+g Flow better like this.
  4. 00:47:029 (1) - wiggle sliders is unrankable as i remember rc correctly Fixed in other mod
  5. 00:50:503 - i suggest to add note here No need to.
  6. 00:55:556 - and here Same as above
  7. ~i will skip other wiggle sliders~
  8. 01:19:871 (6) - suggest to move it to 201 89 There's not even diffirence.
  9. 01:46:082 (1,2) - this overlap doesnt looks neat I'll keep it like this. But if more modders say the same i'll change it.
  10. 02:29:661 - 02:39:450 - you can map it Yes i can, but it's an easier diff. So it's okay to have some breaks.
  11. 02:43:240 (6) - i think one repeat is enough http://puu.sh/ggBkq/f83bdc9e16.jpg This is better.
  12. 03:22:082 (7,8) - this stack and other stacks like these is very hard to read imo It's not hard imo
  13. Unrankable diff if wiggle sliders are unranakable. I'm so lazy to read RC again, soz
Thanks for the mod!

Update!
Update
osu file format v14

[General]
AudioFilename: MiKUSABBATH.mp3
AudioLeadIn: 0
PreviewTime: 88082
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 24293,28082,88714,129135,149345,159450,230187
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:utsu-p miku sabbath hatsune zatsune 初音 ミク 雑音 ミク vocaloid metal rock Tarrasky Flyxz -Tochi tochi minky
BeatmapID:577507
BeatmapSetID:235068

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

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104,280,176661,5,0,0:0:0:0:
116,300,176740,1,0,0:0:0:0:
136,312,176819,2,0,P|224:320|280:232,2,191.999994140625,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,236,177608,1,0,0:0:0:0:
260,176,177766,2,0,P|312:180|344:216,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
364,304,178082,1,0,0:0:0:0:
364,304,178240,1,0,0:0:0:0:
428,232,178398,6,0,L|496:160,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
444,80,178714,1,2,0:0:0:0:
348,20,178871,1,2,0:0:0:0:
212,20,179029,1,10,0:0:0:0:
96,108,179187,1,10,0:0:0:0:
124,260,179345,1,10,0:0:0:0:
276,344,179503,1,10,0:0:0:0:
428,232,179661,6,0,P|376:164|296:208,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
296,207,180135,1,0,0:0:0:0:
224,272,180293,2,0,P|204:180|272:112,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
360,96,180766,1,0,0:0:0:0:
212,52,180924,6,0,L|140:116,1,95.9999970703126
16,112,181240,2,0,L|32:208,1,95.9999970703126
72,296,181556,1,8,0:0:0:0:
160,332,181714,1,0,0:0:0:0:
256,340,181871,1,0,0:0:0:0:
352,332,182029,1,0,0:0:0:0:
440,296,182187,6,0,P|440:200|356:152,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
360,248,182661,1,0,0:0:0:0:
365,152,182819,2,0,L|368:56,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
268,132,183135,2,0,L|265:228,1,95.9999970703126
264,340,183450,5,0,0:0:0:0:
112,188,183766,1,0,0:0:0:0:
264,36,184082,1,8,0:0:0:0:
416,188,184398,1,0,0:0:0:0:
412,208,184556,1,0,0:0:0:0:
408,228,184714,6,0,B|332:188|276:224|276:224|240:184,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
172,92,185187,1,0,0:0:0:0:
56,96,185345,2,0,B|74:179|137:199|137:199|130:252,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
176,336,185819,1,0,0:0:0:0:
272,348,185977,6,0,P|324:344|364:320,1,95.9999970703126
472,212,186293,2,0,P|420:216|380:240,1,95.9999970703126
288,248,186608,2,0,P|240:244|200:204,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
168,124,186924,6,0,B|212:96|232:96|296:144|312:144|356:108,1,191.999994140625,0|4,0:0|0:0,0:0:0:0:
344,300,187556,2,0,B|300:328|280:328|216:280|200:280|156:316,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
104,192,188187,1,0,0:0:0:0:
256,40,188503,1,0,0:0:0:0:
256,192,188661,12,6,189766,0:0:0:0:
388,312,190082,6,0,P|332:300|300:328,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
208,324,190398,2,0,P|152:312|120:340,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
60,260,190714,1,8,0:0:0:0:
92,172,190871,1,0,0:0:0:0:
184,140,191029,6,0,B|276:140|276:140|344:216,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
428,264,191503,1,0,0:0:0:0:
492,168,191661,1,0,0:0:0:0:
472,340,191819,1,0,0:0:0:0:
376,344,191977,1,8,0:0:0:0:
428,264,192135,1,0,0:0:0:0:
332,276,192293,6,0,L|232:288,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
96,228,192608,2,0,L|191:216,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
280,180,192924,2,0,P|312:148|320:92,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
224,104,193240,1,8,0:0:0:0:
224,104,193398,1,0,0:0:0:0:
280,180,193556,6,0,P|324:200|372:188,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
484,180,193871,2,0,P|440:160|392:172,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
384,56,194187,2,0,P|364:100|376:148,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
388,260,194503,1,8,0:0:0:0:
312,316,194661,1,0,0:0:0:0:
216,312,194819,6,0,P|136:272|144:176,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
208,232,195293,1,0,0:0:0:0:
300,212,195450,2,0,P|348:176|360:136,1,95.9999970703126
264,124,195766,1,8,0:0:0:0:
200,52,195924,1,0,0:0:0:0:
168,144,196082,5,0,0:0:0:0:
344,240,196398,1,8,0:0:0:0:
168,240,196714,1,0,0:0:0:0:
344,144,197029,6,0,P|428:196|424:288,1,191.999994140625,0|4,0:0|0:0,0:0:0:0:
348,336,197503,1,0,0:0:0:0:
252,320,197661,2,0,B|184:296|152:244|152:244|168:164,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
164,181,198135,1,0,0:0:0:0:
244,128,198293,1,8,0:0:0:0:
340,112,198450,1,0,0:0:0:0:
436,176,198608,5,2,0:0:0:0:
384,280,198766,1,2,0:0:0:0:
320,184,198924,1,2,0:0:0:0:
440,240,199082,1,2,0:0:0:0:
376,146,199240,5,10,0:0:0:0:
440,242,199398,1,10,0:0:0:0:
360,324,199556,1,10,0:0:0:0:
244,312,199714,1,10,0:0:0:0:
200,204,199871,6,0,L|168:112,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
84,192,200187,2,0,L|115:282,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
192,368,200503,1,0,0:0:0:0:
308,380,200661,1,0,0:0:0:0:
324,264,200819,6,0,P|316:216|284:176,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
188,120,201135,2,0,P|196:168|228:208,1,95.9999970703126
336,172,201450,1,8,0:0:0:0:
412,88,201608,1,0,0:0:0:0:
448,196,201766,1,0,0:0:0:0:
372,280,201924,1,0,0:0:0:0:
260,260,202082,1,8,0:0:0:0:
260,260,202240,1,0,0:0:0:0:
120,192,202398,6,0,B|128:248|128:248|152:288,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
260,260,202714,2,0,B|252:204|252:204|228:164,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
100,200,203029,2,0,B|108:256|108:256|132:296,1,95.9999970703126
280,252,203345,2,0,B|272:196|272:196|248:156,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
164,104,203661,5,0,0:0:0:0:
256,48,203819,1,0,0:0:0:0:
348,104,203977,1,8,0:0:0:0:
256,4,204135,1,0,0:0:0:0:
164,104,204293,1,0,0:0:0:0:
256,200,204450,1,0,0:0:0:0:
388,232,204608,1,8,0:0:0:0:
292,328,204766,1,0,0:0:0:0:
264,336,204845,1,0,0:0:0:0:
236,332,204924,6,0,P|200:304|180:256,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
284,120,205240,2,0,P|320:148|340:196,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
236,332,205556,1,0,0:0:0:0:
76,268,205714,1,0,0:0:0:0:
112,100,205871,1,8,0:0:0:0:
112,100,206029,1,0,0:0:0:0:
284,120,206187,6,0,L|384:128,1,95.9999970703126
416,236,206503,2,0,L|516:244,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
512,360,206819,1,0,0:0:0:0:
396,348,206977,1,0,0:0:0:0:
416,236,207135,6,0,L|432:132,2,95.9999970703126,0|0|4,0:0|0:0|0:0,0:0:0:0:
304,220,207608,1,0,0:0:0:0:
192,192,207766,2,0,L|208:88,2,95.9999970703126,8|0|0,0:0|0:0|0:0,0:0:0:0:
80,176,208240,1,0,0:0:0:0:
156,264,208398,2,0,P|212:268|248:248,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
296,136,208714,5,6,0:0:0:0:
392,132,208871,1,10,0:0:0:0:
444,212,209029,1,6,0:0:0:0:
404,300,209187,1,2,0:0:0:0:
316,336,209345,1,10,0:0:0:0:
220,336,209503,1,10,0:0:0:0:
156,264,209661,5,2,0:0:0:0:
148,248,209740,1,2,0:0:0:0:
140,228,209819,1,2,0:0:0:0:
136,208,209898,1,2,0:0:0:0:
132,184,209977,6,0,P|132:140|140:96,1,80,4|0,0:0|0:0,0:0:0:0:
272,76,210293,2,0,P|272:120|264:164,1,80
228,244,210608,1,8,0:0:0:0:
324,232,210766,1,0,0:0:0:0:
208,268,210924,1,0,0:0:0:0:
328,268,211082,1,0,0:0:0:0:
420,192,211240,6,0,P|424:148|412:108,1,80
272,76,211556,2,0,P|268:120|280:160,1,80
324,232,211871,1,8,0:0:0:0:
176,196,212029,1,0,0:0:0:0:
220,340,212187,1,0,0:0:0:0:
256,192,212345,1,0,0:0:0:0:
320,328,212503,6,0,P|360:324|396:296,1,80
420,152,212819,2,0,L|456:232,1,80
304,252,213135,1,8,0:0:0:0:
224,120,213293,1,0,0:0:0:0:
376,120,213450,1,0,0:0:0:0:
276,248,213608,1,0,0:0:0:0:
241,98,213766,6,0,P|136:80|160:216,1,280
148,212,214398,6,0,L|64:260,1,80
140,328,214714,2,0,L|209:288,1,80
344,340,215029,5,4,0:0:0:0:
416,304,215187,1,0,0:0:0:0:
452,232,215345,1,0,0:0:0:0:
448,152,215503,1,0,0:0:0:0:
396,92,215661,1,8,0:0:0:0:
320,72,215819,1,0,0:0:0:0:
240,64,215977,1,0,0:0:0:0:
168,96,216135,1,0,0:0:0:0:
124,164,216293,6,0,P|124:208|144:244,1,80
216,260,216608,1,0,0:0:0:0:
216,260,216766,1,0,0:0:0:0:
296,268,216924,2,0,P|280:308|248:336,1,80,8|0,0:0|0:0,0:0:0:0:
132,252,217240,2,0,P|148:212|180:184,1,80
268,168,217556,5,0,0:0:0:0:
360,188,217714,1,0,0:0:0:0:
432,252,217871,2,0,L|460:176,1,80
388,112,218187,2,0,L|388:28,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,112,218661,1,0,0:0:0:0:
352,200,218819,6,0,L|332:248,1,40
308,312,218977,2,0,L|336:340,4,40
228,328,219450,5,0,0:0:0:0:
228,328,219608,1,0,0:0:0:0:
96,296,219766,1,0,0:0:0:0:
96,296,219924,1,0,0:0:0:0:
102,205,220082,6,0,L|120:127,1,80,4|0,0:0|0:0,0:0:0:0:
186,79,220398,1,0,0:0:0:0:
265,60,220556,1,0,0:0:0:0:
346,78,220714,2,0,P|374:106|389:149,1,80,8|0,0:0|0:0,0:0:0:0:
350,215,221029,2,0,P|321:186|306:143,1,80
346,78,221345,5,0,0:0:0:0:
417,44,221503,1,0,0:0:0:0:
489,83,221661,1,0,0:0:0:0:
502,160,221819,1,0,0:0:0:0:
455,226,221977,2,0,L|389:279,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
455,226,222450,1,0,0:0:0:0:
356,172,222608,5,0,0:0:0:0:
248,200,222766,1,0,0:0:0:0:
368,140,222924,1,0,0:0:0:0:
236,172,223082,1,0,0:0:0:0:
184,252,223240,2,0,P|224:280|260:280,1,80,8|0,0:0|0:0,0:0:0:0:
328,248,223556,1,0,0:0:0:0:
356,172,223714,1,0,0:0:0:0:
276,96,223871,6,0,L|240:56,1,40
196,52,224029,2,0,L|144:56,1,40
104,76,224187,2,0,L|68:112,1,40
60,160,224345,2,0,L|60:212,1,40
88,252,224503,6,0,P|120:284|160:296,1,80
180,188,224819,1,2,0:0:0:0:
180,188,224977,1,2,0:0:0:0:
276,248,225135,6,0,P|314:235|347:212,1,80,4|0,0:0|0:0,0:0:0:0:
394,149,225450,1,0,0:0:0:0:
390,68,225608,1,0,0:0:0:0:
328,21,225766,2,0,P|290:19|251:40,1,80,8|0,0:0|0:0,0:0:0:0:
193,91,226082,1,0,0:0:0:0:
145,155,226240,1,0,0:0:0:0:
149,234,226398,6,0,P|161:272|194:300,1,80
272,290,226714,2,0,P|259:251|226:223,1,80
149,234,227029,1,8,0:0:0:0:
181,162,227187,1,0,0:0:0:0:
262,149,227345,1,0,0:0:0:0:
335,182,227503,1,0,0:0:0:0:
403,139,227661,6,0,P|433:103|446:69,1,80
406,5,227977,2,0,P|375:40|362:74,1,80
335,182,228293,1,8,0:0:0:0:
420,252,228450,1,0,0:0:0:0:
316,292,228608,2,0,P|268:304|232:300,1,80
144,276,228924,6,0,L|60:276,1,80
108,128,229240,2,0,L|188:128,1,80
108,128,229556,5,0,0:0:0:0:
256,8,229871,1,0,0:0:0:0:
404,128,230187,1,0,0:0:0:0:
Loughje
Add the tag: Algorithm
Thats the album this song is from.
Shushan
this map is awesome!
take my star
Topic Starter
- Milhofo -

ohad1881 wrote:

this map is awesome!
take my star
Thank you a lot!

jloughman14 wrote:

Add the tag: Algorithm
Thats the album this song is from.
Thanks, will add in the next update! Should be coming soon ^^
Dilectus
http://puu.sh/hqg0M/61480bb644.osr A test play of your RIP difficulty.

It's really well done. Wouldn't doubt this will get ranked soon. Wish I had a star to donate but I'm too lazy to mod atm. ;P

EDIT: Add metalcore, vocaloid, scream, into the tags?
Topic Starter
- Milhofo -

DavidEd wrote:

http://puu.sh/hqg0M/61480bb644.osr A test play of your RIP difficulty.

It's really well done. Wouldn't doubt this will get ranked soon. Wish I had a star to donate but I'm too lazy to mod atm. ;P

EDIT: Add metalcore, vocaloid, scream, into the tags?
Nice ahah and thanks either way!

Added scream to the tags, vocaloid was already there and metalcore isn't really related ^^
Sc4v4ng3r
Hi~ Modding for M4M~

Easy
00:41:977 (1) - I think this should be a 1/1 slider with no repeats... fits the instrument.
01:17:029 (2) - This could be a 2/1 slider with no repeats. You may not need to change though.
01:23:029 (4,5) - Make this into a 1/1 slider.
03:43:871 (1) - Again I think this should be a 1/1 slider with no repeats.
Other than that, good difficulty!

Normal
00:50:819 (1), 00:52:082 (3) - Make a curve for these 2 sliders. About 30 degrees would be good.
00:54:293 (3) - This should be a 1/1 slider without a repeat.
00:59:345 (3) - Same thing ^^
01:00:924 (1), 01:02:187 (3) - Make these 2 sliders curve like this : http://puu.sh/huW68/eb1702d714.jpg, http://puu.sh/huW8V/6d1e0d0e1b.jpg, so that it will form some sort of blanket pattern. Also, move 01:02:819 (4) to x:328 y:92.
01:04:398 (3) - This should be a 1/1 slider without repeat.
01:28:082 (1) - I think a slider with more than 1 repeat shouldn't be used in Easy and Normal diffs. Beginners may not be able to read those. Maybe change the pattern into 1/2 slider with a repeat and a circle like this? http://puu.sh/huWj1/950388600f.jpg
01:35:977 (3,4) - Make these 2 sliders curve.
01:38:187 (1) - Same thing like above ^^
02:00:608 (5) - Its okay to use this, but try to avoid using blue ticks on Easy and Normal.
02:01:871 (2) - Same thing ^^
02:05:661 (5) - Same thing^^
02:06:924 (2) - ^^
02:10:082 - Add a circle here or something. Feels a bit empty.
02:10:714 (2) - Same thing ^^^
02:15:766 (2) - ^^^
02:20:187 - Add a circle here.
02:20:819 (3) - Same thing ^^^
02:25:240 - Add a circle.
02:44:819 (2,3) - Make these curve.
02:48:924 (1) - Reduce the repeats. Add a circle 1/2 space afterwards if necessary.
02:59:029 (1) - Same thing ^^
03:09:135 (1) - Same thing ^^
03:17:029 (2,3) - Make these curve.
03:19:240 (1) - Reduce the repeats and add a circle if needed later.
03:43:871 (1) - Make this a 1/1 slider with no repeats.
03:44:503 (2) - Make this slider curve.
03:48:924 (1) - This is hard to read. Reduce the repeats and add a circle if needed.

Did Insane first because it was higher up in the list xD

Insane
01:04:556 (5) - Make this stack on 01:04:714 (1).
03:15:766 (5,6) - This should be stacking on 03:16:082 (1) to make it not look too confusing.
03:26:503 (2,3) - Same thing ^^ Stack on 03:26:819 (4).
I actually don't see any other problems than these. I like Insane maps which is VERY hard on vocaloid songs :D

Hard
03:50:029 (1) - Remove NC.
Don't see any other problems :D

-Tochi's Insane
00:46:398 (4,5,6,7) - Stacked too much. Move 00:46:714 (6,7) away from 00:46:398 (4,5) and stack them.
00:50:503 - Add a circle maybe.
00:55:556 - Same ^^
01:00:608 - Same ^^ If you are going to add, stack on top of 01:00:293 (7).
01:05:661 - Same ^^ Stack on 01:05:345 (4) if you are going to add.
01:20:977 (9) - Make this stack on 01:21:135 (1) maybe.
02:12:608 (8) - Make this spacing equal.
Looks OK other than that. :D

Extreme 2hard4me ;-; (I suck)
Topic Starter
- Milhofo -

[Sc4v4ng3r] wrote:

Hi~ Modding for M4M~ Hey ^^

Easy
00:41:977 (1) - I think this should be a 1/1 slider with no repeats... fits the instrument.
01:17:029 (2) - This could be a 2/1 slider with no repeats. You may not need to change though.
01:23:029 (4,5) - Make this into a 1/1 slider.
03:43:871 (1) - Again I think this should be a 1/1 slider with no repeats.
Didn't apply any of the changes, I see your point but I thnk it would feel undermapped even for an easy and wouldn't transmit the music like I want it to.
Other than that, good difficulty!

Normal
00:50:819 (1), 00:52:082 (3) - Make a curve for these 2 sliders. About 30 degrees would be good. I don't want to make every slider curved though, I'm going to change some of them
00:54:293 (3) - This should be a 1/1 slider without a repeat. the repeat is to show the complexety, would feel undermapped otherwise
00:59:345 (3) - Same thing ^^
01:00:924 (1), 01:02:187 (3) - Make these 2 sliders curve like this : http://puu.sh/huW68/eb1702d714.jpg, http://puu.sh/huW8V/6d1e0d0e1b.jpg, so that it will form some sort of blanket pattern. Also, move 01:02:819 (4) to x:328 y:92. Moving the note would ruin spacing (can't change spacing in a normal)
01:04:398 (3) - This should be a 1/1 slider without repeat.
01:28:082 (1) - I think a slider with more than 1 repeat shouldn't be used in Easy and Normal diffs. Beginners may not be able to read those. Maybe change the pattern into 1/2 slider with a repeat and a circle like this? http://puu.sh/huWj1/950388600f.jpg I removed them in the Easy diff, it would be a problem if I didn't have an easy diff, but as I have one I think it's ok to use some "harder" patterns in normal
01:35:977 (3,4) - Make these 2 sliders curve. Curved one of them, the other would ruin the flow
01:38:187 (1) - Same thing like above ^^
02:00:608 (5) - Its okay to use this, but try to avoid using blue ticks on Easy and Normal. needed for feeling ^^
02:01:871 (2) - Same thing ^^
02:05:661 (5) - Same thing^^
02:06:924 (2) - ^^
02:10:082 - Add a circle here or something. Feels a bit empty. true, added c:
02:10:714 (2) - Same thing ^^^
02:15:766 (2) - ^^^
02:20:187 - Add a circle here. added
02:20:819 (3) - Same thing ^^^
02:25:240 - Add a circle. added
02:44:819 (2,3) - Make these curve.
02:48:924 (1) - Reduce the repeats. Add a circle 1/2 space afterwards if necessary.
02:59:029 (1) - Same thing ^^
03:09:135 (1) - Same thing ^^
03:17:029 (2,3) - Make these curve.
03:19:240 (1) - Reduce the repeats and add a circle if needed later.
03:43:871 (1) - Make this a 1/1 slider with no repeats.
03:44:503 (2) - Make this slider curve.
03:48:924 (1) - This is hard to read. Reduce the repeats and add a circle if needed. idk how to fix this in a way I like, I'll see how I can do it

Did Insane first because it was higher up in the list xD

Insane
01:04:556 (5) - Make this stack on 01:04:714 (1).
03:15:766 (5,6) - This should be stacking on 03:16:082 (1) to make it not look too confusing.
03:26:503 (2,3) - Same thing ^^ Stack on 03:26:819 (4).
I know it might be hard to read but I love this patterns and if a person knows the song it's easily "readable", but I can change if more people have problems with them
I actually don't see any other problems than these. I like Insane maps which is VERY hard on vocaloid songs :D

Hard
03:50:029 (1) - Remove NC. good catch, must have been a test I forgot to erase xD deleted
Don't see any other problems :D

Extreme 2hard4me ;-; (I suck)
Thanks for modding :) I'll get to your map asap tomorrow!
Deppyforce
About Dat M4M BeatRoot Requested

He Throwed This to Me WaWaW

I cant mod this so damn sorry too much sp and i cant find anithing to mod ):

So I Modded Other Random Map And Shooted This Map A Star :P

Sorry For This .w.

Hope This Ranked Real Soon

Oi Sorry For Damn Late Reply Too >w>

.w.
/me sad

I'll NM your next map lol
Topic Starter
- Milhofo -

DeppyDf wrote:

About Dat M4M BeatRoot Requested

He Throwed This to Me WaWaW

I cant mod this so damn sorry too much sp and i cant find anithing to mod ):

So I Modded Other Random Map And Shooted This Map A Star :P

Sorry For This .w.

Hope This Ranked Real Soon

Oi Sorry For Damn Late Reply Too >w>

.w.
/me sad

I'll NM your next map lol
~Don't worry about it ahah

I was really confused as to what was happening, I guess he just offered an M4M that you would do? Because I saw it as he would do the mod, so if someone's to blame it's him. Just forget it and take my mod as a NM, and nvm what I said on my queue, I was confused ;)
Vell
Being here to give my 2 cents about this map since i really like this song. I didnt check all the mods before now so sorry if I suggest some things u may have already rejected before.

[Flyxz's Extra]

00:28:398 (4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - I kinda fail to see the rythm used here, to me it goes triple>a 1/2 slider(or 2 circles)> and triple again, but instead you used a 1/1 slider followed by 2 circles and a 1/1 slider on a red tick which feels really out of place. Actually I would suggest to remap this beginning with the same rhythm u used starting at 00:38:187 (1,2,3) - .

00:44:345 (7) - I wouldnt cover such a strong beat ( a downbeat even) with a sliderend, this should work much better



Actually, I think you should reconsider your use of triples in this Difficulty (especially in the beginning), cases like 00:29:661 (1,2,3) - and 00:33:292 (2,3,4) - dont fit into the rhythm of the song at all since the guitar only plays the triples at the white ticks though some of your triples start at red ones which doesnt make much sense to me. 00:50:819 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - how you did it here feels perfect and this is how the rhythm should mainly be throughout most of the song.

01:22:714 (1) - Why no hold slider like 01:20:187 (3) - ?

01:31:082 (8) - Again, putting a slider starting on a red tick which ends on a downbeat is not a good idea, better just switch them like


01:41:187 (7) - ^

Just gonna say something in general, this song has a strongly fixed rythm, the drummer drums on the same ticks all the time, the guitar plays on the same ticks all the time, the instruments rarely alternate so I would be careful with starting sliders on red ticks, they may feel out of place and / or kill your rythm if they arent used correctly. To give you a concrete example:
01:45:608 (4) - using this slider here doesnt feel right because it starts on a relatively weak beat and ends on a strong drum hit. U may want to reconsider your use in rythm on similar parts like this.

01:50:345 (1,2,3,4) - There is a clear drumroll starting at the end of the triple followed by a slider on a red tick, it just doesnt feel right to play

What I have said so far applies to all the other cases later in the map as well so I wont point them out all individually.

02:39:450 (21) - I would start the NC here instead of 02:39:766 (1) -


[-Tochi's Insane]

00:35:661 (1,2,3,4) - Maybe space them more for aestehtic purposes like

00:50:503 (7) - Missing note?

00:55:556 (9) - Again!

00:57:135 (1) - Sounds wrongly snapped, maybe just make a 1/4 hold slider out of this

01:00:608 (8) - Pls

01:05:661 (5) - It really feels better if there is a note here

01:31:240 (1,2,3) - Make it like this

01:59:029 (1) - I think slowing the slider down instead of speeding it up represents the 'squeak' better

02:28:240 (1) - Not sure about that break here, as a player I would want to play especially this part since its kinda the 'breakdown' of the song

03:16:398 (2,3) - Way too sudden slow down in flow in the middle of the kiai



[Insane]

00:36:924 (1,2,3,4,5,6,7) - Instead of claps I think drum whistles sound much better, if not that then at least something more quitly, those claps really dont seem to fit with that wub sound.

00:47:029 (1,2,3,4) - ^

00:57:135 (1,2,3,4) - ^

01:07:240 (1,2,3,4) - ^

01:12:924 (3,4,1) - Stack them a bit more clean, like


01:18:924 (2,3) - Space these close circles either a bit further away or closer together, as they are now they dont really look aesthetically pleasant

01:30:293 (2) - Im really not a fan of repeat sliders or sliders in general ending on a strong beat, consider just making a normal slider here followed by 2 circles

01:48:293 (1) - NC? To indicate the change of pattern

02:23:029 (1) - That slider looks kinda ugly, might be just me

[Hard]

00:38:661 (5,6) - Sliders starting on a red tick after that rhythm-change with the hold sliders and the repeat slider before may be a bit too confusing

01:21:608 (3) - This would be a good example of a slider starting on a red tick being rhythmically correct and feeling pleasant to play, I would suggest exactly that here

02:18:924 (5) - Missing a note here?



also the difficulty gap between hard a normal may be a bit too high? Not that sure about it though.
Anyway I hope I could be of any help, wish you good luck~
Topic Starter
- Milhofo -

Vell wrote:

Being here to give my 2 cents about this map since i really like this song. I didnt check all the mods before now so sorry if I suggest some things u may have already rejected before.

[Insane]

00:36:924 (1,2,3,4,5,6,7) - Instead of claps I think drum whistles sound much better, if not that then at least something more quitly, those claps really dont seem to fit with that wub sound. I see your point but I really can't find a more fitting hitsound for these patterns, and I really want them to stand out

00:47:029 (1,2,3,4) - ^

00:57:135 (1,2,3,4) - ^

01:07:240 (1,2,3,4) - ^

01:12:924 (3,4,1) - Stack them a bit more clean, like fixed


01:18:924 (2,3) - Space these close circles either a bit further away or closer together, as they are now they dont really look aesthetically pleasant it's to make the hi hat played stand out, if more people find this annoying I'll try to change it up a bit

01:30:293 (2) - Im really not a fan of repeat sliders or sliders in general ending on a strong beat, consider just making a normal slider here followed by 2 circles fixed, I was really thinking of changing this myself ahah

01:48:293 (1) - NC? To indicate the change of pattern good point, fixed

02:23:029 (1) - That slider looks kinda ugly, might be just me not just you, but I like it :^)

[Hard]

00:38:661 (5,6) - Sliders starting on a red tick after that rhythm-change with the hold sliders and the repeat slider before may be a bit too confusing true, fixed

01:21:608 (3) - This would be a good example of a slider starting on a red tick being rhythmically correct and feeling pleasant to play, I would suggest exactly that here

02:18:924 (5) - Missing a note here? this is on purpose, it's a slow part so I want players to slow down c:



also the difficulty gap between hard a normal may be a bit too high? Not that sure about it though. EDIT forgot to comment this xD: mhm some people have the same opinion but if I made a diff in between it would be basically useless, and I've seen worse diff disparities honestly, so I'm hoping this is acceptable
Anyway I hope I could be of any help, wish you good luck~
Thanks for the great mod o/
annika69
Hello! :D Tiny mod is tiny, oops

[Hard]
00:38:819 (5) - Ctrl+G ?
02:14:187 (1) - Uhhh, I'm not really a fan of these sliders to be honest, maybe you could fix them up a little so they look nicer?? But its probably just me heh. Also I think that the rythm should be like http://puu.sh/hzQjI/de5dcf5c51.jpg ??
02:24:293 - Same as above
Topic Starter
- Milhofo -

annika69 wrote:

Hello! :D Tiny mod is tiny, oops All mods are helpfull :3

[Hard]
00:38:819 (5) - Ctrl+G ? oki doki :^)
02:14:187 (1) - Uhhh, I'm not really a fan of these sliders to be honest, maybe you could fix them up a little so they look nicer?? But its probably just me heh. Also I think that the rythm should be like http://puu.sh/hzQjI/de5dcf5c51.jpg ?? I want to keep these though, the timing you mentioned is also right, but I'm following the instruments here and not anything else ^^
02:24:293 - Same as above ^^
Ty very much for modding :)
Loughje
re mod on the insane
Insane
00:41:977 (1,2,3,4,5,6,7,8) - Maybe a new hitsound for these.
02:03:135 (2) - Remove this and just have a circle.
02:30:608 (1,2,3,4) - Move these closer?
02:33:135 (2) - Do this? Example
03:38:819 (1,2,3,4) - Different hitsound?
03:43:871 (1,2,3,4,5,6,7,8) - ^
Still an awesome beatmap, really wanting it to get ranked. Take another star. :D
tochiii

Vell wrote:

[-Tochi's Insane]

00:35:661 (1,2,3,4) - Maybe space them more for aestehtic purposes like I think it's better like it is now.

00:50:503 (7) - Missing note? ?

00:55:556 (9) - Again! ?

00:57:135 (1) - Sounds wrongly snapped, maybe just make a 1/4 hold slider out of this Fixed!

01:00:608 (8) - Pls Wut, idk what u mean x.x

01:05:661 (5) - It really feels better if there is a note here It feels more empty.

01:31:240 (1,2,3) - Make it like this Fixed!

01:59:029 (1) - I think slowing the slider down instead of speeding it up represents the 'squeak' better Fixed!

02:28:240 (1) - Not sure about that break here, as a player I would want to play especially this part since its kinda the 'breakdown' of the song I think that it's best like this, since i mapped the other part before kiai-time too.

03:16:398 (2,3) - Way too sudden slow down in flow in the middle of the kiai Fixed!

Anyway I hope I could be of any help, wish you good luck~
Thanks Velly!

Updatuuu~
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 88082
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.2
BeatDivisor: 4
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[Metadata]
Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:algorithm utsu-p miku sabbath hatsune zatsune 初音 ミク 雑音 ミク vocaloid metal rock scream Tarrasky Flyxz -Tochi tochi minky
BeatmapID:577507
BeatmapSetID:235068

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
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416,304,215187,1,0,0:0:0:0:
452,232,215345,1,0,0:0:0:0:
448,152,215503,1,0,0:0:0:0:
396,92,215661,1,8,0:0:0:0:
320,72,215819,1,0,0:0:0:0:
240,64,215977,1,0,0:0:0:0:
168,96,216135,1,0,0:0:0:0:
124,164,216293,6,0,P|124:208|144:244,1,80
216,260,216608,1,0,0:0:0:0:
216,260,216766,1,0,0:0:0:0:
296,268,216924,2,0,P|280:308|248:336,1,80,8|0,0:0|0:0,0:0:0:0:
132,252,217240,2,0,P|148:212|180:184,1,80
268,168,217556,5,0,0:0:0:0:
360,188,217714,1,0,0:0:0:0:
432,252,217871,2,0,L|460:176,1,80
388,112,218187,2,0,L|388:28,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,112,218661,1,0,0:0:0:0:
352,200,218819,6,0,L|332:248,1,40
308,312,218977,2,0,L|336:340,4,40
228,328,219450,5,0,0:0:0:0:
228,328,219608,1,0,0:0:0:0:
96,296,219766,1,0,0:0:0:0:
96,296,219924,1,0,0:0:0:0:
102,205,220082,6,0,L|120:127,1,80,4|0,0:0|0:0,0:0:0:0:
186,79,220398,1,0,0:0:0:0:
265,60,220556,1,0,0:0:0:0:
346,78,220714,2,0,P|374:106|389:149,1,80,8|0,0:0|0:0,0:0:0:0:
350,215,221029,2,0,P|321:186|306:143,1,80
346,78,221345,5,0,0:0:0:0:
417,44,221503,1,0,0:0:0:0:
489,83,221661,1,0,0:0:0:0:
502,160,221819,1,0,0:0:0:0:
455,226,221977,2,0,L|389:279,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
455,226,222450,1,0,0:0:0:0:
356,172,222608,5,0,0:0:0:0:
248,200,222766,1,0,0:0:0:0:
368,140,222924,1,0,0:0:0:0:
236,172,223082,1,0,0:0:0:0:
184,252,223240,2,0,P|224:280|260:280,1,80,8|0,0:0|0:0,0:0:0:0:
328,248,223556,1,0,0:0:0:0:
356,172,223714,1,0,0:0:0:0:
276,96,223871,6,0,L|240:56,1,40
196,52,224029,2,0,L|144:56,1,40
104,76,224187,2,0,L|68:112,1,40
60,160,224345,2,0,L|60:212,1,40
88,252,224503,6,0,P|120:284|160:296,1,80
180,188,224819,1,2,0:0:0:0:
180,188,224977,1,2,0:0:0:0:
276,248,225135,6,0,P|314:235|347:212,1,80,4|0,0:0|0:0,0:0:0:0:
394,149,225450,1,0,0:0:0:0:
390,68,225608,1,0,0:0:0:0:
328,21,225766,2,0,P|290:19|251:40,1,80,8|0,0:0|0:0,0:0:0:0:
193,91,226082,1,0,0:0:0:0:
145,155,226240,1,0,0:0:0:0:
149,234,226398,6,0,P|161:272|194:300,1,80
272,290,226714,2,0,P|259:251|226:223,1,80
149,234,227029,1,8,0:0:0:0:
181,162,227187,1,0,0:0:0:0:
262,149,227345,1,0,0:0:0:0:
335,182,227503,1,0,0:0:0:0:
403,139,227661,6,0,P|433:103|446:69,1,80
406,5,227977,2,0,P|375:40|362:74,1,80
335,182,228293,1,8,0:0:0:0:
420,252,228450,1,0,0:0:0:0:
316,292,228608,2,0,P|268:304|232:300,1,80
144,276,228924,6,0,L|60:276,1,80
108,128,229240,2,0,L|188:128,1,80
108,128,229556,5,0,0:0:0:0:
256,8,229871,1,0,0:0:0:0:
404,128,230187,1,0,0:0:0:0:
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