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Mizuki Nana - Synchrogazer

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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on sábado, 7 de marzo de 2015 at 05:38:03 p. m.

Artist: Mizuki Nana
Title: Synchrogazer
Source: 戦姫絶唱シンフォギア
Tags: Senki Zesshou Symphogear: Meteoroid-Falling Burning and Disappear Then... Opening TV Size
BPM: 159
Filesize: 2392kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.46 stars, 77 notes)
  2. Hard (2.96 stars, 195 notes)
  3. Insane (4.1 stars, 305 notes)
  4. Normal (1.83 stars, 120 notes)
Download: Mizuki Nana - Synchrogazer
Information: Scores/Beatmap Listing
---------------
Mapped because Symphogear and Mizuki Nana <3

Probably the first of my old sets being remapped and going for rank (since I'm already happy with my own maps).
Download 2013 version (Extract in song folder)

12th mapset, have fun.

Also play the ending song mapped by Irreversible here.

List of lovely people
Xinely (twice)
ErunamoJAZZ
hoshisorakiseki
Dyskie
Lally
Milan-
Sonnyc
-Nya-
Lanturn
blissfulyoshi
Andrea
Lanturn

History:
20/08/13: Submitted
01/09/13: Finished and moved to Pending~
15/12/14: Tweaked some stuff, and moved back to Pending. Going for rank guys.
17/12/14: Remapped? Insane and added as a new difficulty. Remapping the rest of difficulties.
23/12/14: Easy and Hard remapped.
30/12/14: Normal remapped and moved to Pending.
Xinely
oh, first :D
m4m in game ~


  • General
    put widescreen support in all diff? i see only insane diff add widescreen support


  • Easy
    00:07:382 (2) - why suddenly spacing change here? better use 0,8 as before imo
    00:19:835 (2) - remove whistle here?
    00:22:099 - add break?
    00:26:816 (3) - move to 00:26:627 - for follow vocal? also circle in red tick kinda hard for newbie
    00:29:646 (2) - remove clap in tail?
    00:56:816 (2) - remove all clap here? seems odd to me
    01:20:590 (4) - remove all whistle and add drum finish in sampleset to all finish?
    01:23:608 (2) - change finish with whistle?
    01:29:080 (2) - remove whistle in tail and add finish in tail?


  • Normal
    HP-1? due CS is CS4
    00:11:722 (3) - remove this one? imo not follow instrumen and kinda hard for normal diff
    00:14:740 (4,5) - 2 repeat in 1/2 imo will make confuse for newbie, try http://puu.sh/47Mzy.jpg ?
    00:21:722 (5) - nazi, NC for consistency
    add break at 00:21:910 - ?
    00:29:269 (2,3) - remove all clap? heard odd to me :<
    00:36:250 (3) - drum finish in tail?
    00:37:193 (1,2,3) - if you follow vocal, try this rhythm http://puu.sh/47N7x.jpg ?
    01:11:156 (3) - no need whistle imo


  • Hard
    00:26:250 (6) - NC for consistency?
    00:32:099 (4) - inconsistency spacing here also 00:32:288 (5) - NC :p
    00:59:080 - add note?
    one more, why in kiai use a dark blue? imo don't fit with BG. try soft purple? http://puu.sh/47PWw.png (apply in all diff if you follow. wth i know this when mod hard xD)

i not mod insane since still WIP, poke me when insane done and i will edit my post
Good Luck ~
Mizuki Nana ~ <3
Topic Starter
DakeDekaane

Xinely wrote:

oh, first :D
m4m in game ~


  • General
    put widescreen support in all diff? i see only insane diff add widescreen support /*Done.


  • Easy
    00:07:382 (2) - why suddenly spacing change here? better use 0,8 as before imo /*I used 0.8 before to not make the triangle too big.
    00:19:835 (2) - remove whistle here? /*Fits with the piano nicely.
    00:22:099 - add break? /*The drain is low and the arrows popping out would stress begginers a bit, I think it's fine.
    00:26:816 (3) - move to 00:26:627 - for follow vocal? also circle in red tick kinda hard for newbie /*Added a repeat to previous slider, I'm following mostly the instrumental before the kiai :p
    00:29:646 (2) - remove clap in tail? /*Done.
    00:56:816 (2) - remove all clap here? seems odd to me /*Done.
    01:20:590 (4) - remove all whistle and add drum finish in sampleset to all finish? /*I like more how it sounds with the soft sampleset.
    01:23:608 (2) - change finish with whistle? /*A finish sounds better as this part has a high impact.
    01:29:080 (2) - remove whistle in tail and add finish in tail? /*This would be a bit loud for this part.


  • Normal
    HP-1? due CS is CS4 /*I have a really low HP (4) :c
    00:11:722 (3) - remove this one? imo not follow instrumen and kinda hard for normal diff /*Done.
    00:14:740 (4,5) - 2 repeat in 1/2 imo will make confuse for newbie, try http://puu.sh/47Mzy.jpg ? /*Done.
    00:21:722 (5) - nazi, NC for consistency /*Done.
    add break at 00:21:910 - ? /*As in Easy
    00:29:269 (2,3) - remove all clap? heard odd to me :< /*Done.
    00:36:250 (3) - drum finish in tail? /*Done.
    00:37:193 (1,2,3) - if you follow vocal, try this rhythm http://puu.sh/47N7x.jpg ? /*Following the instrumental
    01:11:156 (3) - no need whistle imo /*Removed.


  • Hard
    00:26:250 (6) - NC for consistency? /*Done.
    00:32:099 (4) - inconsistency spacing here also 00:32:288 (5) - NC :p /*Done.
    00:59:080 - add note? /*Not really needed, a bit of suspense before the exciting part :p
    one more, why in kiai use a dark blue? imo don't fit with BG. try soft purple? http://puu.sh/47PWw.png (apply in all diff if you follow. wth i know this when mod hard xD) /*Changed the color, also th other blue one lol, thanks for that.

i not mod insane since still WIP, poke me when insane done and i will edit my post
Good Luck ~
Mizuki Nana ~ <3
Thank you very much for the mod Xinely :3
Irreversible
Per your request.



Have fun with your bubble! ~

LOL
ErunamoJAZZ
¡Hola!

[Dekaane]
La verdad es que no me tengo mucha confianza para modear insanes así que solo opinaré de los hitsouns ^^U
00:33:797 (9) - wishtle.
00:57:571 (3) - le pusiste claps a los anteriores... pero a este no.
01:13:797 (4) - wishtle.
01:15:306 (4) - ^

[Hard]
00:25:684 (4) - 00:31:722 (3) - Creo que quedaría mejor un slider chiquito.

00:43:042 (1,2,3) - wishtle?
00:44:552 (1,2,3) - ^

[normal y Easy]
Todo se ve bien ^^



Mucha suerte!
Topic Starter
DakeDekaane

ErunamoJAZZ wrote:

¡Hola!

[Dekaane]
La verdad es que no me tengo mucha confianza para modear insanes así que solo opinaré de los hitsouns ^^U
00:33:797 (9) - wishtle. /*Esta parte no tiene la misma enfasis que los whistle anteriores, por eso lo omiti
00:57:571 (3) - le pusiste claps a los anteriores... pero a este no. /*La verdad, le puse a toda esta parte whistles, ya no me gusto como se oia con las 3 claps ahi.
01:13:797 (4) - wishtle. /*Estoy usando whistles para las voces asi que paso de esta
01:15:306 (4) - ^ /*^

[Hard]
00:25:684 (4) - 00:31:722 (3) - Creo que quedaría mejor un slider chiquito. /*Queda por las voces, pero me estoy enfocando principalmente al instrumental en esta parte.

00:43:042 (1,2,3) - wishtle? /*Se oye algo cargado, prefiero como se oye con un solo whistle ahi.
00:44:552 (1,2,3) - ^ /*^

[normal y Easy]
Todo se ve bien ^^

Mucha suerte!
Muchas gracias por el mod :3
hoshisorakiseki
hello
from my queue

general:
change "水樹 奈々" to "水樹奈々"
diff:easy
00:06:627 (1,2) - make it more easy
00:11:910 (2,1) - ^
00:21:722 (1,1) - a break time between these two notes
00:38:514 (2,1,2) - not with a sound...
00:56:250 (1,2) - make it more easy
01:10:967 (1,2) - ^
diff:normal
ok
diff:hard
00:50:401 (1,2,3,4) - try this

(change the grid level to 3 first.)
diff:insane
01:10:023 (1,2,1,2,1,2,1,2) - NC spam

good luck
Topic Starter
DakeDekaane

hoshisorakiseki wrote:

hello
from my queue

general:
change "水樹 奈々" to "水樹奈々" /*Done.
diff:easy
00:06:627 (1,2) - make it more easy /*Done.
00:11:910 (2,1) - ^ /*Done.
00:21:722 (1,1) - a break time between these two notes /*The drain is very low and the popping arrows would stress beginners a bit imo.
00:38:514 (2,1,2) - not with a sound... /*They have the normal sampleset in the additions.
00:56:250 (1,2) - make it more easy /*I can't simplify more those without making an ankward rhythm >.<
01:10:967 (1,2) - ^ /*^
diff:normal
ok
diff:hard
00:50:401 (1,2,3,4) - try this /*The overlaps looks ugly ;_;

(change the grid level to 3 first.)
diff:insane
01:10:023 (1,2,1,2,1,2,1,2) - NC spam /*This is to make this part a bit more readable, I'll see what other people say here.

good luck
Sorry for late reply, thanks for modding :3
Topic Starter
DakeDekaane
Revived after 1 year being dead, welcome back mappu.
Mod pls.
Coppola
Hi~ from #modreqs m4m

[Genearl]
Your two Insane diffs are almost follow the music instead of vocal.
However in my opinion, this song will be better if followed the vocal.

[Insane 2013]

00:04:461 (4,5) - how about change it to a slider? or else that 4hits are not very smooth to paly
00:06:819 (2) - ctrl+G or adjust the DS between 1 2 3
00:11:725 (4) - be careful with DS and I think you can make this triangle bigger. same as 00:12:669 (1,2,3,4) -
00:16:253 (7,1) - better add sth. when playing here this blank space made me a little bit uncomfortable
how about add a 1/2 slider here 00:16:631 -
00:17:763 (5,1) - ^
00:20:970 (9) - NC
00:26:253 (6) - NC
00:30:027 (6) - NC
00:32:291 (7) - NC
00:36:253 (1) - better begin at white line and how about change it to a slider 00:36:065 - to 00:36:253 - and remove 00:36:253 (1) - however I'm not sure this is good or not because your stream follow the music indeed. maybe it's just too close between 00:35:310 (3,1) -
00:36:819 (7,1) - though I'm not sure what I said above but here I strongly recommended that change these two notes to a slider
00:38:518 (1,2) - how about this

00:43:612 (4) - no reverse and next begin at red line 00:44:178 -
00:45:121 (5) - ^
00:56:065 (5,1) - blanket can be improved
00:56:253 (1) - slider should end at 00:56:725 -
01:07:008 (5) - slider should end at 01:07:574 -
01:17:574 (6) - NC
01:26:348 (5) - remove it to make a same pattern with 01:27:763 (4,5) -

[Insane 2014]

before the first it is same problem as Insane 2013. also there are some rhythm's problems after this too
00:10:782 (3,6) - I'm not sure that you want to blanket here or not
00:16:348 (6,5) - same as 2013
00:20:971 (9) - NC
00:26:254 (7) - NC
00:32:292 (8) - NC
01:04:555 - how about add a note here
01:17:575 (6) - NC
01:21:348 (5,6,7,8) - better make a stream here instead of two 2hits
01:26:254 (4,5,6) - and 01:27:764 (4) - better make a same pattern

Good Luck :)
Kurokami
owo
Milan-
00:24:744 (1,2,3) - worst ar8 pattern..
btwdelete 2014 *runs
Topic Starter
DakeDekaane

Milan- wrote:

00:24:744 (1,2,3) - worst ar8 pattern..
I'm evil :)

Finished remapping Easy, Normal and Hard, will reply to mods soon.
Topic Starter
DakeDekaane
In the end I decided to remove the old Insane, sorry if I wasted your time, but took some suggestions from the mod for that diff for the new, like making a bigger triangle for 00:09:650 (1,2,3,4) - and 00:12:669 (1,2,3,4) -

Dyskie wrote:

Hi~ from #modreqs m4m

[Genearl]
Your two Insane diffs are almost follow the music instead of vocal.
However in my opinion, this song will be better if followed the vocal.
/*My style in this map is more like a mix of both instrumental and vocals, the rhythm in the instrumental is really cool (not your average one) to be ignored.

[Insane 2014]

before the first it is same problem as Insane 2013. also there are some rhythm's problems after this too
00:10:782 (3,6) - I'm not sure that you want to blanket here or not /*Not intended to be a blanket
00:16:348 (6,5) - same as 2013 /*I want to stay clean for the piano
00:20:971 (9) - NC /*I want to keep this combo this long, it's a single part of the music imo.
00:26:254 (7) - NC /*Same
00:32:292 (8) - NC /*Same
01:04:555 - how about add a note here /*There's nothing in the music to justify it, also the pause fits with vocals.
01:17:575 (6) - NC /*Okay
01:21:348 (5,6,7,8) - better make a stream here instead of two 2hits /*Both doubles are more noticeable in the song, a stream would play really sad ignoring the main rhythm of the song.
01:26:254 (4,5,6) - and 01:27:764 (4) - better make a same pattern /*It's already the same pattern, just the rhythm is different because the song also sounds different in both parts.

Good Luck :)
Reply for rhythm suggestions in the other Insane and applied here, as both diffs have very similar rhythm.

Dyskie wrote:

00:04:461 (4,5) - how about change it to a slider? or else that 4hits are not very smooth to paly /*I don't find it bad to play, also I'm making only sliders where the bassy sound is, so making this a slider would break my consistency.
00:36:253 (1) - better begin at white line and how about change it to a slider 00:36:065 - to 00:36:253 - and remove 00:36:253 (1) - however I'm not sure this is good or not because your stream follow the music indeed. maybe it's just too close between 00:35:310 (3,1) - /*Stream in the music begins in the red tick, so kept the rhythm, though you're correct in the spacing here.
00:36:819 (7,1) - though I'm not sure what I said above but here I strongly recommended that change these two notes to a slider /*Not really, 00:37:197 - has a strong beat that should play better being hit than released.
00:38:518 (1,2) - how about this /*I'm following the strongest beats here now, mapping every sound will make this part not much different from the other parts, while this clearly deserves a different rhythm mapping.

00:43:612 (4) - no reverse and next begin at red line 00:44:178 - /*Done this.
00:45:121 (5) - ^ /*Done this.
Thanks for modding.
Lally
#queue

DakeDekaane wrote:

Hi Lally, cool to see you're back o3o (I'm slowpoke).
hiii :3 got some more time off from work so is time to mod since is the only thing wich i like here o3o

[General]
  1. bg is 1365x768 will be not to hard to fix 1 pixel
[Insanu]
  1. 00:24:744 (1,2,3) - @3@ it confuses me a bit
  2. 00:26:254 (7,8,9) - @3@
  3. 00:26:254 (7) - new combo
  4. 00:32:292 (8) - nc
  5. 00:32:292 (8) - what about to move it a little bit like this?
  6. 00:33:235 (11,12,13) - personally i dun like that just this 3 circles are stacked in this way
  7. 01:03:235 (2,3) - try to don't overlap like this
  8. 01:03:235 (2,3) - same ^
[Hard]
  1. 00:34:178 (1) - rotate it to -14 and fix the blanket and it will be perfect <3
  2. 00:53:801 (4,5,6) - imo a repeat slider is better here
    AiBat:
    01:11:536 (1) - Unsnapped slider (repeat).
    01:11:536 (1) - Unsnapped slider (end).
    01:11:914 (2) - Unsnapped slider (repeat).
    01:11:914 (2) - Unsnapped slider (end).
[Normal]
  1. The diff itself is really clean,but the thing that i'm really worried is that imo you have a big gap between normal and hard i'm not really sure that you have a good diff spread
  2. 01:11:536 (1,2,3,4,5,6) - use sliders here

[Easy]
  1. 00:02:103 (1,2,3) - imo is better to keep them close to eachother ,not so far away
  2. 00:06:065 - start spinner from here
  3. 00:25:121 (2) - try to not use multiple repeat sliders in easy diffu

o3o
Topic Starter
DakeDekaane

Lally wrote:

#queue

DakeDekaane wrote:

Hi Lally, cool to see you're back o3o (I'm slowpoke).
hiii :3 got some more time off from work so is time to mod since is the only thing wich i like here o3o /*yay

[General]
  1. bg is 1365x768 will be not to hard to fix 1 pixel /*Dun be nazi with my BG pls ;w;
[Insanu]
  1. 00:24:744 (1,2,3) - @3@ it confuses me a bit /*Unstacked.
  2. 00:26:254 (7,8,9) - @3@ /*Unstacked.
  3. 00:26:254 (7) - new combo /*Comboing for vocals
  4. 00:32:292 (8) - nc /*^
  5. 00:32:292 (8) - what about to move it a little bit like this? /*Not exactly like that, but yeah.
  6. 00:33:235 (11,12,13) - personally i dun like that just this 3 circles are stacked in this way /*Unstacked.
  7. 01:03:235 (2,3) - try to don't overlap like this /*I was going to excuse this, but I noticed I can avoid it without changing anything, lol.
  8. 01:03:235 (2,3) - same ^
[Hard]
  1. 00:34:178 (1) - rotate it to -14 and fix the blanket and it will be perfect <3
  2. 00:53:801 (4,5,6) - imo a repeat slider is better here /*Okay.
    AiBat: /*Oops.
    01:11:536 (1) - Unsnapped slider (repeat).
    01:11:536 (1) - Unsnapped slider (end).
    01:11:914 (2) - Unsnapped slider (repeat).
    01:11:914 (2) - Unsnapped slider (end).
[Normal]
  1. The diff itself is really clean,but the thing that i'm really worried is that imo you have a big gap between normal and hard i'm not really sure that you have a good diff spread /*The spread is fine, as the Normal contains a considerable ammount of 1/2 tapping.
  2. 01:11:536 (1,2,3,4,5,6) - use sliders here /*Just put one in (4,5,6)

[Easy]
  1. 00:02:103 (1,2,3) - imo is better to keep them close to eachother ,not so far away /*Reduced the spacing a bit.
  2. 00:06:065 - start spinner from here /*I can't find it fitting there x.x
  3. 00:25:121 (2) - try to not use multiple repeat sliders in easy diffu /*I really want to keep this, it goes along with the synth, but I'll see what more peole says.

o3o
Thanks for the mod Lally :3
Xinely

Xinely wrote:

im not mod insane since still WIP, poke me when insane done and i will edit my post
you summoned me again, it has been 1 year ago 8(


  • General
  1. omg very nazi but 1365x768 could be resized become 1366x768 for properly 16:9 /runs i read ur reply for Lally ;_;
  2. your preview time is unsnapped 3ms lol, snap at 00:58:518 - ? :3
  3. remove widescreen support since you dont use SB here
  4. you can add "戦姫絶唱シンフォギア" in tags for japanese name of the source ww


  • Easy
  1. 00:21:914 - add break here? the waiting time is quite long imo, or just map this part if you want
  2. 00:24:744 (1) - hmm maybe just my taste since i feel better to use soft finish here instead of normal finish
  3. 00:50:404 (1,2) - hmm imo finish per 1/1 gap sound quite noisy, also 00:50:782 - and 00:51:536 - should be have same sound for consistency here. how about use normal-hitnormal for those times instead? it will give more variation imo
  4. 00:51:914 (1) - add whistle for emphasize vocal as you did at 00:54:555 (3) - , i think this one feels more empty w/o whistle here
  5. 00:56:819 (2) - add whistle for tail too coz the music, feels better for me. just my taste though o-o
  6. 01:07:008 (3) - just my taste but the flow feels better when you do ctrl+G (but you've to move next note for consistent spacing)
  7. 01:23:612 (2) - hmm i still cant get why normal finish for both head and tail here, the musics arent cymbal, just strong music so i think soft finish feel better for this one (just imo)
  8. Great ~


  • Normal
  1. your Normal has some of 1/2 when the Easy is pretty weak, try change CS become 3,7? i guess it would be nice here for spread ~
  2. 00:06:631 (1) - add finish? you did it in Easy diff :p
  3. 00:21:914 - same as Easy
  4. 00:38:518 (3) - hmm imo you still can improve the rhythm to follow music more here, i guess http://puu.sh/eLhmh.jpg would work nicely
  5. 00:42:103 (4,1) - i'd say to avoid gap like this coz it might make newbie confuse with that, you can make become http://puu.sh/eLi3f.jpg instead (if you agree so change 00:43:612 (2,3,4,1) - too)
  6. 00:51:159 (4,5,6) - after those 1/2 gaps from previous, i'd say to use slider repeat instead for this time, but it's just my taste though
  7. 01:10:027 (4) - nazi but how about move to 76,96 for make better blanket?
  8. 01:16:819 (3,4) - better blanket too? :p (i guess move (3) to 196,144)


  • Hard
  1. 00:21:819 - nah you have it for Hard but no for Easy Normal lol
  2. 00:33:423 (5) - end the slider at 00:33:801 - ? it still has drum sound here
  3. 01:05:404 (4) - hmm better to remove this circle imo to avoid the stream since Normal isnt really hard here
  4. 01:06:914 (4) - if you agree so do for this one too


  • Insane
  1. OD 7 or 7,5? OD 8 is quite hard here imo
  2. 00:21:254 (10) - maybe NC here? the combo is long here, also NC mark here to start the stream again
  3. 00:24:933 (2) - this one might hard to read coz the placement, actually i prefer move to 200,212 for easier to read and for the flow, but just my taste lol
  4. 00:26:443 (8) - reason same as previous (move to 296,220)
  5. 00:30:310 (8,10) - well your Hard is quite easy here, i dont think if these circles are fine for Insane when remember the spread, i prefer to remove them
  6. 00:51:820 (10,1) - the spacings look inconsistent here, make them consistent please, it would be nicer for design and easier to read imo
  7. 01:12:575 (10) - same as 00:21:254 (10) -
  8. 01:22:763 (5,6) - please dont stack them, quite hard to read especially when we use HD here Q_Q
  9. 01:26:348 (5) - so nazi but i feel move to 388,88 make the flow feels more natural here

hmm i feel the spread a little bit questionable coz Insane looks quite hard here, Natsu agree too with me http://puu.sh/eLly1.jpg

When the spread become better, i will come back to see this again, Good Luck for now :3~
Milan-
holi creo que hace tiempo dije que hiba a mirar esto xd

[general]
  1. y donde esta el super mp3 que dake siempre busca? como que el volumen de este es algo bajo y termina todo drastico, nose xd
  2. segun aimod tu kiai no esta snapped (excepto hard)
[insane]
  1. 00:06:820 (2,3,4,5,6) - seria mejor si mueves un poco esto para que visualmente tenga sentido >.>. A no ser que quieras que el jugador este pendiente del Aproach circle o algo, lo cual es uhuh. (Tambien creo que si haces ctrl g a 00:07:575 (5,6) - le daria un mejor efecto :3)
  2. 00:11:348 (4,5) - vs 00:14:367 (4,5) - y yo crei que te gustaba consistencia xd
  3. 00:21:726 (15) - NC? supuestamente aca empieza otro ritmo etc. Como hiciste aca 00:30:782 (1) - por ejemplo.
  4. 00:27:763 - 00:33:801 - es como raro que no añadas notas aca para el grito de la mujer uh. Es similar a 00:36:820 (7) - en todo caso
  5. 00:36:820 (7,1) - deberias cambiar estos NC, por ambos, vocales y musica imo.
  6. 00:39:744 (8) - esta nota es mas como overmap para mi. si querias seguir vocals, se siente como si faltara una nota en 00:39:933 - lo cual es mas raro uh..
  7. 00:46:631 (4,2,3) - es posible evitar este feo overlap? ;w; Tu AR lo hace peor xd
  8. 00:47:386 (1,2) - cambia NC? para mantener tu constancia supongo, ademas que tiene mayor sentido para mi:o
  9. 00:57:197 (4,5,6,7,1) - yo crei que no te gustaba esta tecnica hahahasd, pero tiene mas sentido aca:3
  10. 01:08:329 (1,2,3,4,5,6) - kawaiii><
  11. 01:10:594 (4,5) - ctrl g? se ve mas entretenido y menos rompe manos
  12. 01:26:253 (4,5,6) - 01:27:764 (4) - seria mejor mantenerlo constante no? ya que son los mismos ritmos y wea
  13. 00:51:914 (1) - whistle on head(?
  14. ar 8 sucks
[Hard]
  1. uh no estoy seguro pero esta parte 01:10:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - se ve excesivamente dificil ><. Que tal en cambiar algunos de estos dobles 01:10:027 (1,2,3,4,5,6,7,8) - en sliders?quizas.
[Normal]
  1. 00:21:725 (8) - nc?como en insane
  2. 00:26:819 (4,1) - como que si mueves un poco la curva de 4 evitarias facilmente este feo overlap /w\
  3. 00:36:819 (5) - muevelo x385y162 hue
  4. 00:59:461 (1) - arregla DS? bueno, tampoco es que importe aca supongo xd
[easy]
  1. 01:24:744 (3) - whistle?hai quiero aprender a modear hitsounds y tu no me ayudas;w;
wee no ayudo en nada pero suerte >< <3
Topic Starter
DakeDekaane
Xinely

Xinely wrote:

Xinely wrote:

im not mod insane since still WIP, poke me when insane done and i will edit my post
you summoned me again, it has been 1 year ago 8(


  • General
  1. omg very nazi but 1365x768 could be resized become 1366x768 for properly 16:9 /runs i read ur reply for Lally ;_; /*Will fix, I promise :3[_____]
  2. your preview time is unsnapped 3ms lol, snap at 00:58:518 - ? :3 /*Fixed
  3. remove widescreen support since you dont use SB here /*I remember I fixed it back then ;w;
  4. you can add "戦姫絶唱シンフォギア" in tags for japanese name of the source ww /*Will do that


  • Easy
  1. 00:21:914 - add break here? the waiting time is quite long imo, or just map this part if you want /*Since the HP is very low, I find it fine, also the warning arrows look a bit bad apprearing when the break just starts, and could stress beginners in some way, I'd want to keep this.
  2. 00:24:744 (1) - hmm maybe just my taste since i feel better to use soft finish here instead of normal finish /*The impact is big enough to deserve a loud hitsound
  3. 00:50:404 (1,2) - hmm imo finish per 1/1 gap sound quite noisy, also 00:50:782 - and 00:51:536 - should be have same sound for consistency here. how about use normal-hitnormal for those times instead? it will give more variation imo /*Since the sound I'm emphasizing with the finishers is going 1/1 too, I'll keep these.
  4. 00:51:914 (1) - add whistle for emphasize vocal as you did at 00:54:555 (3) - , i think this one feels more empty w/o whistle here /*Sure.
  5. 00:56:819 (2) - add whistle for tail too coz the music, feels better for me. just my taste though o-o /*I intended to have a whistle there in the beginning, but removed it, the tone change from this note to the next is considerable, so I opted for removing it, making the tone change clearer.
  6. 01:07:008 (3) - just my taste but the flow feels better when you do ctrl+G (but you've to move next note for consistent spacing) /*Both sliders are pointing up as vocals goes up, I want to keep this part.
  7. 01:23:612 (2) - hmm i still cant get why normal finish for both head and tail here, the musics arent cymbal, just strong music so i think soft finish feel better for this one (just imo) /*As I put a soft finish in 01:22:103 - and 01:25:121 - , these being soft would feel weird, so I put the normal there (also I like my hitsounds to be loud, probably it's a contradiction because the soft hit, but hey, there loudy too!)
  8. Great ~


  • Normal
  1. your Normal has some of 1/2 when the Easy is pretty weak, try change CS become 3,7? i guess it would be nice here for spread ~ /*I'll make Easy a bit harder instead.
  2. 00:06:631 (1) - add finish? you did it in Easy diff :p /*Okay
  3. 00:21:914 - same as Easy /*Same, but I could be adding it here if more people says it.
  4. 00:38:518 (3) - hmm imo you still can improve the rhythm to follow music more here, i guess http://puu.sh/eLhmh.jpg would work nicely /*Although I'd want to do that, spread wise it'll be bad, as it'll be very similar to Hard.
  5. 00:42:103 (4,1) - i'd say to avoid gap like this coz it might make newbie confuse with that, you can make become http://puu.sh/eLi3f.jpg instead (if you agree so change 00:43:612 (2,3,4,1) - too) /*I'm keeping this, I want to begin the sliders in the strongest sounds here, also they match the vocals nicely; yes, rhythm is tricky, but I'm abusing a bit of the slider leniency here.
  6. 00:51:159 (4,5,6) - after those 1/2 gaps from previous, i'd say to use slider repeat instead for this time, but it's just my taste though
  7. 01:10:027 (4) - nazi but how about move to 76,96 for make better blanket? /*That was a bit off for a blanket, but still fixed it.
  8. 01:16:819 (3,4) - better blanket too? :p (i guess move (3) to 196,144) /*Adjusted a bit this part on my own, but still fixed this blanket


  • Hard
  1. 00:21:819 - nah you have it for Hard but no for Easy Normal lol /*Because the HP Drain is already considerable to make players die (/w\)
  2. 00:33:423 (5) - end the slider at 00:33:801 - ? it still has drum sound here /*Focusing on the synthesizer as it's stronger here.
  3. 01:05:404 (4) - hmm better to remove this circle imo to avoid the stream since Normal isnt really hard here /*I feel the pause a bit bad, tried deleting (2), but still the emptiness there (could try with only 1/2 tho).
  4. 01:06:914 (4) - if you agree so do for this one too /*Ditto.


  • Insane
  1. OD 7 or 7,5? OD 8 is quite hard here imo /*I've always used OD8 on my Insanes because I'm evil.
  2. 00:21:254 (10) - maybe NC here? the combo is long here, also NC mark here to start the stream again /*Not in (10) but in (9)
  3. 00:24:933 (2) - this one might hard to read coz the placement, actually i prefer move to 200,212 for easier to read and for the flow, but just my taste lol /*Just remapped this part, even if I like this pattern I can't find them fitting anymore here ;w;
  4. 00:26:443 (8) - reason same as previous (move to 296,220) /*^
  5. 00:30:310 (8,10) - well your Hard is quite easy here, i dont think if these circles are fine for Insane when remember the spread, i prefer to remove them /*I think I can do that.
  6. 00:51:820 (10,1) - the spacings look inconsistent here, make them consistent please, it would be nicer for design and easier to read imo /*It's already "consistent", I'm decreasing the spacing in 00:51:443 (6,7,8,9,10,1) - for each note, I was using high spacing for the previous 1/4, so I gradually slowed down to make the speed change less drastic.
  7. 01:12:575 (10) - same as 00:21:254 (10) - /*Okay.
  8. 01:22:763 (5,6) - please dont stack them, quite hard to read especially when we use HD here Q_Q /*Okay, okay ;w;
  9. 01:26:348 (5) - so nazi but i feel move to 388,88 make the flow feels more natural here /*Well, that'd ruin the small consistency with 01:25:499 (2) -

hmm i feel the spread a little bit questionable coz Insane looks quite hard here, Natsu agree too with me http://puu.sh/eLly1.jpg
/*I'm going to be a bit blunt here, but Normal and Hard are already a bit harder than the usual and they're fine spread-wise, Normal has a considerable ammount of 1/2 tapping, and Hard has some 1/2 doubles in a row. I may be making it just a bit harder, but not much. On the other side Insane is just hard because it has streams and the 1/8 sliders between, spacing is consistent most of the song, with just a few jumpy patterns. If necessary I'll remove/change the rhythm for 1/8 sliders a bit, but only if it's really necessary.

When the spread become better, i will come back to see this again, Good Luck for now :3~

Milan-

Milan- wrote:

holi creo que hace tiempo dije que hiba a mirar esto xd

[general]
  1. y donde esta el super mp3 que dake siempre busca? como que el volumen de este es algo bajo y termina todo drastico, nose xd /*Digamos que es un cut del mp3 oficial ;w;
  2. segun aimod tu kiai no esta snapped (excepto hard) /*Oops.
[insane]
  1. 00:06:820 (2,3,4,5,6) - seria mejor si mueves un poco esto para que visualmente tenga sentido >.>. A no ser que quieras que el jugador este pendiente del Aproach circle o algo, lo cual es uhuh. (Tambien creo que si haces ctrl g a 00:07:575 (5,6) - le daria un mejor efecto :3) /*Oops.
  2. 00:11:348 (4,5) - vs 00:14:367 (4,5) - y yo crei que te gustaba consistencia xd /*No sé a que te refieres.
  3. 00:21:726 (15) - NC? supuestamente aca empieza otro ritmo etc. Como hiciste aca 00:30:782 (1) - por ejemplo. /*Okay.
  4. 00:27:763 - 00:33:801 - es como raro que no añadas notas aca para el grito de la mujer uh. Es similar a 00:36:820 (7) - en todo caso /*Bueno, quise dar algo de énfasis al instrumental en esta parte, al final es la misma intención, solo que el instrumental cambia.
  5. 00:36:820 (7,1) - deberias cambiar estos NC, por ambos, vocales y musica imo. /*Si fuera por las voces deberia estar en 00:36:442 - , y la verdad sienta mejor empezando en 00:37:197 - al sentirse más como el inicio de la nueva sección.
  6. 00:39:744 (8) - esta nota es mas como overmap para mi. si querias seguir vocals, se siente como si faltara una nota en 00:39:933 - lo cual es mas raro uh.. /*Es como dices, solo que las voces realmente están en 00:39:839 (9) - , donde tú dices, ya la voz está mantieniendo la nota :p
  7. 00:46:631 (4,2,3) - es posible evitar este feo overlap? ;w; Tu AR lo hace peor xd /*Pero casi no se nota :< (igual subi a AR8.5)
  8. 00:47:386 (1,2) - cambia NC? para mantener tu constancia supongo, ademas que tiene mayor sentido para mi:o /*Por la misma razón el NC debería estar en (1), antes eran excepciones por como era la música.
  9. 00:57:197 (4,5,6,7,1) - yo crei que no te gustaba esta tecnica hahahasd, pero tiene mas sentido aca:3 /*No me gusta cuando solo está porque sí, en este caso es la mejor opción dada como es de intensa la música.
  10. 01:08:329 (1,2,3,4,5,6) - kawaiii>< /*><
  11. 01:10:594 (4,5) - ctrl g? se ve mas entretenido y menos rompe manos /*Personalmente siento el Ctrl+G más rompemanos, pero lo pensaré
  12. 01:26:253 (4,5,6) - 01:27:764 (4) - seria mejor mantenerlo constante no? ya que son los mismos ritmos y wea /*Tenemos este sonidito en el fondo, cosa que no sé porqué lo hice, pero \o/.
  13. 00:51:914 (1) - whistle on head(? /*Okay.
  14. ar 8 sucks /*AR8->AR8.5
[Hard]
  1. uh no estoy seguro pero esta parte 01:10:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - se ve excesivamente dificil ><. Que tal en cambiar algunos de estos dobles 01:10:027 (1,2,3,4,5,6,7,8) - en sliders?quizas. /*Considerando que la Normal es un poco dificil, y la Insane también, la Hard debe cumplir con ese requisito.
[Normal]
  1. 00:21:725 (8) - nc?como en insane /*Okay
  2. 00:26:819 (4,1) - como que si mueves un poco la curva de 4 evitarias facilmente este feo overlap /w\ /*Opté por un método no muy tradicional.
  3. 00:36:819 (5) - muevelo x385y162 hue [/color]
  4. 00:59:461 (1) - arregla DS? bueno, tampoco es que importe aca supongo xd /*Sería algo dificil de arreglar, pero deje espacio suficiente para que el approach circle ayude.
[easy]
  1. 01:24:744 (3) - whistle?hai quiero aprender a modear hitsounds y tu no me ayudas;w; /*No suena mal
wee no ayudo en nada pero suerte >< <3 /*pls
Thanks both of you for modding <3
Sonnyc
https://osu.ppy.sh/s/72751

Easy:

00:45:121 (3) - Fatal spacing error.
01:05:121 (1) - 01:18:706 (1) - I'd suggest these hitsounds being consistent. Setting both as a soft-whistle is what I recommend.

Normal:

01:03:801 - A note can be added here. Try if you think it fits too.

Rhythms too complexed than Easy orzorz Good decision to make your easy harder xD

Hard:

00:34:178 (1,2) - I believe you can find a way to remove this overlap...

Nice Hard!


Just my opinion passing by, since [Hard] has got 1/4 objects (which didn't affect much to the star difficulty) even there were no jumps and [Insane] wasn't that crazy compared to [Hard], spread with the high diffs didn't seem as a problem.. Rather making your Easy harder is urgent imo.
-Nya-
Hey! From PM~
Let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use the japanese version of the anime for the source: 戦姫絶唱シンフォギアthen move “Senki Zesshou Symphogear” to the tags
  2. You can also add this: “Zessho Shinfogia” in the tags
  3. I don’t think people will be searching the map by typing in an ellips (…) So I think you have to remove it from the tags.
  4. I really suggest that you use a “tiny” grid size. It will really help you with placing notes more accurately and making nice blankets. To change the grid size to “tiny”, press the “G” button on your keyboard.
  5. Same as Lally about the background image. The correct resolution is 1366 X 768. I managed to fix it for you:
    http://puu.sh/eXeU7/4982e7ee91.jpg

Easy:
  1. 00:43:612 (2,3) -This distance is incorrect. Please fix it.
  2. 00:06:631 (1) -This spinner may be too short for an Easy diff. I suggest to rather remove the spinner and place a long slider in its place instead. When placing notes in Easy, always remind yourself that it’s the easiest diff in your mapset, so it must not be too hard for beginners.
  3. 00:12:291 –Why not place a note here? It will help with nice flow and you placed one here: 00:15:310 –and both of them has the same beat. It’s best to be consistent.
  4. 00:15:687 (1) –Change this circle into a slider? Plays nicely in my opinion.
  5. Strong beats can be heard here: 00:16:819 –and here: 00:18:329 – so I really suggest that you place notes in those spaces. (Remember to also not undermap an Easy diff; it must still be fun to play)
  6. 00:22:103 –to 00:24:367 – This space feels so empty. Why don’t you map it? There are very nice beats that suggests nice rhythms. And if you really don’t want to map this section out, then I suggest adding a break there.
  7. 00:25:121 (2) –I’m never a fan of more than one repeat in an Easy diff. I think they might be a bit confusing for beginners to grasp, and the second repeat-arrow is also not so visible like the first one. I suggest that you do something else there. Why not follow the vocals instead of following the background music? A rhythm like this is better in my opinion:
  8. 00:31:159 (2) –Same here as above. Try to use a similar pattern like I did in the above pic. Following the vocals will bring forth very nice rhythm patterns and will make play more enjoyable.
  9. 00:40:404 –to 00:41:159 –This space also feels so empty. There are still vocals, so why don’t you try to follow the vocals? Try this:
  10. 00:46:631 –There is a strong beat here where I think you should rather place a note (circle) Always try to place single notes like circles or the start of sliders on strong beats to emphasize them. So try this:
  11. 00:55:876 –The vocals really suggest that a note should be placed there.
  12. 01:02:480 (3) –This slider can also rather be broken up into more notes, since you missed so many important beats. Try this:
  13. 01:18:706 (1,2,3) –I really don’t suggest that you try to form a certain rhythm by only using circles. It can get quite hard for beginners to read them then. Something like this will work better:
As far as I can see this diff is pretty undermapped and very simple. You still have to try and maintain a nice flow and patterns when mapping the easiest diff. Easy diffs does not mean undermapped diffs. You also tried to follow the background music in a lot of places where I think following the vocals would have been more effective.

Normal:
  1. 00:17:008 (2,3) – Improve this stack. Just move 00:17:008 (2) – till it’s here: X:195 Y:335
  2. 00:20:216 (1,2,3) – I don’t suggest triple stacks like these in Normal. I think this pattern will work nicely:
  3. 00:21:536 –Why not place a note here as well? The music suggests it.
  4. 00:22:103 –to 00:24:367 –Map this section out or place a break there.
  5. 00:25:687 (2,3) –You’re following the background music again. So the rhythm you’re using are pretty simple and kind of . . . boring. I really suggest that you follow the vocals instead, so you can make nice and interesting patterns.
  6. 00:29:272 (2,3,4) –Avoid triple stacks. Try this pattern again:
  7. 00:35:310 (2) –Nazi. Just lift the tail of this slider a bit to make it parallel with 00:34:178 (1) – It will look tidier.
  8. 00:36:819 (5) –Nazi. Just improve the placement of this circle please.
  9. 00:37:197 (1,2,3) –Not a nice rhythm at all. I’m not even that sure what you’re following here. Try this rhythm:
  10. 00:40:216 (1,2,3,4) –Improve this rhythm please. Try this:
  11. 00:51:159 (4,5,6) –Not recommended. Rather change these three circles into a repeat slider, like here: 00:50:404 (3) –
  12. 00:54:555 (4,5) –Change these two circles into a short slider instead?
  13. 00:55:876 –Vocals really suggest a note here
  14. 01:03:801 –A note here will work very nicely and will make it a fun pattern to play.
  15. 01:09:084 -^
  16. 01:09:838 -^
  17. 01:11:536 (1,2,3) –Try to avoid these kind of triples.
  18. 01:17:386 –Vocals suggest a note there
  19. 01:19:084 (1,2) –This rhythm is too simple. Try this instead:
  20. 01:24:367 (5) –Ctrl+H and place it here:
  21. 01:29:084 (3,4,5) –Avoid triple stack. Repeat slider instead
This diff also feels pretty undermapped. There are so many places where you could have placed more notes and made more complicated patterns. It looks like this diff can be a little harder, since the star rating is a bit too low in my opinion. At least try to reach a star rating of 2 or more.

Hard:
  1. 00:27:386 (6) –Won’t this be more fun to play?
  2. 00:33:423 (5) –Same suggestion as above.
  3. 00:34:744 (2) –Why not try this pattern?
    Like in the above pic you can also make a fun jump with 00:35:310 (3) –
  4. 00:37:763 (2,3,4) –When I testplayed this diff, this rhythm was a bit confusing for me. I think you’re trying to follow a complicated rhythm. Why not rather follow the vocals instead. Same goes here: 00:40:782 (2,3,4) –
  5. 00:42:669 –This is a pretty strong beat. I suggest starting a slider here to follow that long vocal.
  6. 00:51:536 (8) –Remove one repeat here and place a slider here: 00:51:914 –Like this:
  7. 00:53:235 (3) –You can hear a long vocal here, so why not rather place a slider here to support that vocal?
  8. 00:56:819 (2,3) –I suggest changing these two circles into a slider since a triple also starts here: 00:57:197 (4,5,6) – In my opinion it’s too many circles in a row.
  9. 01:06:631 (1,2,3,4) –I’d say space these circles out more. You can hardly see that their spaced out at all. And it looks a bit messy.
  10. 01:13:046 (1,2) –I highly suggest making a bigger jump here.
  11. 01:14:555 (5,1) –Same here. The pause there suggests a bigger jump which will also be more fun to play.
  12. 01:23:235 (3) –Replace the circle with a slider.

I’m still kind of learning to mod Insanes, so I won’t be able to give you a nice mod for it. Sorry.
But the one thing that bothered me was that I think you should distance this slider 00:53:235 (3) – like you distanced this one: 00:56:254 (1) – For consistency.

Overall, I’ll say that the main issue is the undermapping. Especially in the easier diffs. Some of the rhythms that you tried to follow didn’t really work in my opinion. Following the vocals will ensure nicer patterns.

Hope my mod was useful~
Good Luck with this map, DakeDekaane! :D
Kurokami

-Nya- wrote:

Hey! From PM~
Let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use the japanese version of the anime for the source: 戦姫絶唱シンフォギアthen move “Senki Zesshou Symphogear” to the tags Why everyone suggesting this? Its really annoying to see japanese sources on listing page. Especially when it has like 5 kanjis. And by the way its not unrankable to use romanized source at all.
-Nya-

Kurokami wrote:

-Nya- wrote:

Hey! From PM~
Let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use the japanese version of the anime for the source: 戦姫絶唱シンフォギアthen move “Senki Zesshou Symphogear” to the tags Why everyone suggesting this? Its really annoying to see japanese sources on listing page. Especially when it has like 5 kanjis. And by the way its not unrankable to use romanized source at all.
Cuz a lot of people had suggested this to me in the past. And isn't it better to have the japanese version? I mean it is an anime after all
Kurokami
Nope, because we have like ~200,000 active player and we can't ask them to read japanese on a good level. Most of them can't read it and need to open the beatmap's page to read the tags to know which anime it was. With fast internet this can't be a huge problem, but on slow connection to do this is really painful and with an action like this the listing page lose its meaning. So just leave to the mapper what he/she wants to use (if its correct).

Anyway, stop this since it has nothing to do with the mapset itself.. If you still want to discuss send me a pm.
-Nya-
Oh sorry. I thought it was a strict rule. I guess one learns something new every day.
Topic Starter
DakeDekaane

Sonnyc wrote:

https://osu.ppy.sh/s/72751

Easy:

00:45:121 (3) - Fatal spacing error. /*Fixed
01:05:121 (1) - 01:18:706 (1) - I'd suggest these hitsounds being consistent. Setting both as a soft-whistle is what I recommend. /*Put the normal sample on both, keeping the whistle different, as music is slightly different.

Normal:

01:03:801 - A note can be added here. Try if you think it fits too. /*I think this would make it a bit harder imo.

Rhythms too complexed than Easy orzorz Good decision to make your easy harder xD

Hard:

00:34:178 (1,2) - I believe you can find a way to remove this overlap... /*Done

Nice Hard! /*Thanks :D


Just my opinion passing by, since [Hard] has got 1/4 objects (which didn't affect much to the star difficulty) even there were no jumps and [Insane] wasn't that crazy compared to [Hard], spread with the high diffs didn't seem as a problem.. Rather making your Easy harder is urgent imo. /*I made Easy a bit harder, now, but I'll still be looking feedback for it, lol.
-Nya-
SPOILER

-Nya- wrote:

Hey! From PM~
Let's get started.

Please note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. Use the japanese version of the anime for the source: 戦姫絶唱シンフォギアthen move “Senki Zesshou Symphogear” to the tags /*Okay
  2. You can also add this: “Zessho Shinfogia” in the tags /*Not really, I think it'll be more looked more for the Romanisation than Romaji
  3. I don’t think people will be searching the map by typing in an ellips (…) So I think you have to remove it from the tags. /*Aesthetics purpose.
  4. I really suggest that you use a “tiny” grid size. It will really help you with placing notes more accurately and making nice blankets. To change the grid size to “tiny”, press the “G” button on your keyboard. /*I rarely use the grid while mapping, I prefer using a larger grid just for easier reference, and adjust it when necesary.
  5. Same as Lally about the background image. The correct resolution is 1366 X 768. I managed to fix it for you:
    http://puu.sh/eXeU7/4982e7ee91.jpg[/color]

Easy:
  1. 00:43:612 (2,3) -This distance is incorrect. Please fix it. /*Fixed
  2. 00:06:631 (1) -This spinner may be too short for an Easy diff. I suggest to rather remove the spinner and place a long slider in its place instead. When placing notes in Easy, always remind yourself that it’s the easiest diff in your mapset, so it must not be too hard for beginners. /*Okay, did something here and put the spinner somewhere else.
  3. 00:12:291 –Why not place a note here? It will help with nice flow and you placed one here: 00:15:310 –and both of them has the same beat. It’s best to be consistent. /*Not really, with the next suggestion, rather have some breaks between patterns, so they represent better the change in the music sections.
  4. 00:15:687 (1) –Change this circle into a slider? Plays nicely in my opinion. /*Not like that, but made a similar rhythm.
  5. Strong beats can be heard here: 00:16:819 –and here: 00:18:329 – so I really suggest that you place notes in those spaces. (Remember to also not undermap an Easy diff; it must still be fun to play) /*Same as I said in 00:12:291 –, I like to have some rests between patterns in my Easy difficulties when posible
  6. 00:22:103 –to 00:24:367 – This space feels so empty. Why don’t you map it? There are very nice beats that suggests nice rhythms. And if you really don’t want to map this section out, then I suggest adding a break there. /*I won't add a break as it's very short for the very low HP drain, and I won't map that section, the previous one ends in a really strong way, so having more objects or keep mapping consecutively will break the emphasis I want to give there, and that goes for when the mapping begins again.
  7. 00:25:121 (2) –I’m never a fan of more than one repeat in an Easy diff. I think they might be a bit confusing for beginners to grasp, and the second repeat-arrow is also not so visible like the first one. I suggest that you do something else there. Why not follow the vocals instead of following the background music? A rhythm like this is better in my opinion: /*I removed the double reverses, but will not do as you say, this being a fully 1/1 section doesn't represent the music as I could like to do it.
  8. 00:31:159 (2) –Same here as above. Try to use a similar pattern like I did in the above pic. Following the vocals will bring forth very nice rhythm patterns and will make play more enjoyable. /*Same
  9. 00:40:404 –to 00:41:159 –This space also feels so empty. There are still vocals, so why don’t you try to follow the vocals? Try this: /*I'm going to try something a bit risky.
  10. 00:46:631 –There is a strong beat here where I think you should rather place a note (circle) Always try to place single notes like circles or the start of sliders on strong beats to emphasize them. So try this: /*That would make this rhythm very similar to Normal, so I'll keep like I have.
  11. 00:55:876 –The vocals really suggest that a note should be placed there. /*I'm leaving a pause so the next note feels stronger.
  12. 01:02:480 (3) –This slider can also rather be broken up into more notes, since you missed so many important beats. Try this: /*That would make this rhythm very similar to Normal, so I'll keep like I have.
  13. 01:18:706 (1,2,3) –I really don’t suggest that you try to form a certain rhythm by only using circles. It can get quite hard for beginners to read them then. Something like this will work better: /*I explained it before, everything being 1/1 wouldn't let 01:20:593 (4) - stand out as the more intense part in this combo.
As far as I can see this diff is pretty undermapped and very simple. You still have to try and maintain a nice flow and patterns when mapping the easiest diff. Easy diffs does not mean undermapped diffs. You also tried to follow the background music in a lot of places where I think following the vocals would have been more effective. /*This difficulty isn't undermapped, the slider and sliderticks cover nicely the rhythm in the song; also I don't know why you say it is simple when I have a considerable amount of 3/2 rhythm (this makes it quite complex imo). And yes, I'm following the background music because I find it more catchy and easier to map than vocals, as the latter tends to go over red and blue ticks, making it a bit hard to simplify without sounding bad or plain 1/1, where the song clearly offers more than that.

Normal:
  1. 00:17:008 (2,3) – Improve this stack. Just move 00:17:008 (2) – till it’s here: X:195 Y:335 /*Done
  2. 00:20:216 (1,2,3) – I don’t suggest triple stacks like these in Normal. I think this pattern will work nicely: /*Acually, I had a rhythm like that before, but it found it a bit complex for this Normal, the triple stack is easier to play than being all spaced out.
  3. 00:21:536 –Why not place a note here as well? The music suggests it. /*I'll think about this one.
  4. 00:22:103 –to 00:24:367 –Map this section out or place a break there. /*As in Easy.
  5. 00:25:687 (2,3) –You’re following the background music again. So the rhythm you’re using are pretty simple and kind of . . . boring. I really suggest that you follow the vocals instead, so you can make nice and interesting patterns. /*I think I'll change a bit this part.
  6. 00:29:272 (2,3,4) –Avoid triple stacks. Try this pattern again: /*Same.
  7. 00:35:310 (2) –Nazi. Just lift the tail of this slider a bit to make it parallel with 00:34:178 (1) – It will look tidier. /*That was intentional, but as I changed a bit the rhythm, I had to change the placement too.
  8. 00:36:819 (5) –Nazi. Just improve the placement of this circle please. /*Same
  9. 00:37:197 (1,2,3) –Not a nice rhythm at all. I’m not even that sure what you’re following here. Try this rhythm: /*I’m not even that sure what you’re following here
  10. 00:40:216 (1,2,3,4) –Improve this rhythm please. Try this: /*That's very dense considering the whole map.
  11. 00:51:159 (4,5,6) –Not recommended. Rather change these three circles into a repeat slider, like here: 00:50:404 (3) – /*Same as previous.
  12. 00:54:555 (4,5) –Change these two circles into a short slider instead? /*Did something.
  13. 00:55:876 –Vocals really suggest a note here /*As in Easy.
  14. 01:03:801 –A note here will work very nicely and will make it a fun pattern to play. /*That's very dense considering the whole map.
  15. 01:09:084 -^ /^
  16. 01:09:838 -^ /^
  17. 01:11:536 (1,2,3) –Try to avoid these kind of triples. /*Same as previous.
  18. 01:17:386 –Vocals suggest a note there /*Considering the rhythm I've been using, not really needed to.
  19. 01:19:084 (1,2) –This rhythm is too simple. Try this instead: /*It could look simple, but represents nicely the highest impacts in the music, also I have something like that in Hard.
  20. 01:24:367 (5) –Ctrl+H and place it here: /*Looks nice, done.
  21. 01:29:084 (3,4,5) –Avoid triple stack. Repeat slider instead /*Same as previous.
This diff also feels pretty undermapped. There are so many places where you could have placed more notes and made more complicated patterns. It looks like this diff can be a little harder, since the star rating is a bit too low in my opinion. At least try to reach a star rating of 2 or more. /*I have to disagree here, this diff is heavily mapped as a Normal, lots of 1/2 and that, and making it harder would break the spread Easy - Normal. Also, I wouldn't suggest to rely on star rating, as it's not very accurate in low difficulties, even I'm surprised this is rated so low.

Hard:
  1. 00:27:386 (6) –Won’t this be more fun to play? /*Sounds cool, done sonething similar
  2. 00:33:423 (5) –Same suggestion as above.
  3. 00:34:744 (2) –Why not try this pattern? /*The jump is a bit unfitting considering I used near zero jumps in the whole diff.
    Like in the above pic you can also make a fun jump with 00:35:310 (3) –
  4. 00:37:763 (2,3,4) –When I testplayed this diff, this rhythm was a bit confusing for me. I think you’re trying to follow a complicated rhythm. Why not rather follow the vocals instead. Same goes here: 00:40:782 (2,3,4) – /*I'm sorry, but I'm going to keep this, the strong bassy sounds are catchier, imo.
  5. 00:42:669 –This is a pretty strong beat. I suggest starting a slider here to follow that long vocal. /*Sure.
  6. 00:51:536 (8) –Remove one repeat here and place a slider here: 00:51:914 –Like this: /*Okay
  7. 00:53:235 (3) –You can hear a long vocal here, so why not rather place a slider here to support that vocal? /*Considering the held last longer than this gap I prefer leaving it as a circle.
  8. 00:56:819 (2,3) –I suggest changing these two circles into a slider since a triple also starts here: 00:57:197 (4,5,6) – In my opinion it’s too many circles in a row. /*The two circles are the best way to emphasize this strong part imo.
  9. 01:06:631 (1,2,3,4) –I’d say space these circles out more. You can hardly see that their spaced out at all. And it looks a bit messy. /*Not really, it's stacked the same way 01:05:121 (1,2,3,4,5) - is, just this is manual stacking
  10. 01:13:046 (1,2) –I highly suggest making a bigger jump here. /*It's intended for the blanket pattern to look better.
  11. 01:14:555 (5,1) –Same here. The pause there suggests a bigger jump which will also be more fun to play. /*Not using any jump in this difficulty, making one would be really odd.
  12. 01:23:235 (3) –Replace the circle with a slider. /*The pause allows a nice emphasis for the next beat.

I’m still kind of learning to mod Insanes, so I won’t be able to give you a nice mod for it. Sorry.
But the one thing that bothered me was that I think you should distance this slider 00:53:235 (3) – like you distanced this one: 00:56:254 (1) – For consistency. /*Considering the impact there is different, I have the different spacing there.

Overall, I’ll say that the main issue is the undermapping. Especially in the easier diffs. Some of the rhythms that you tried to follow didn’t really work in my opinion. Following the vocals will ensure nicer patterns.

Hope my mod was useful~
Good Luck with this map, DakeDekaane! :D
Thanks for modding. I don't remember being tired of applying mods, lol.
Now the Source looks neat, hehe. Sorry Kurokami, but I was told is better to have Source in the language it's supposed to be, but you're right, one can use whatever.
blissfulyoshi
You said only Easy mod, so just 1 diff modded.
Hopefully nothing got lost in me going crazy over nazi stuff.

Where is the video? T_T

Easy:
00:05:121 (3) - not a reflection of 00:02:103 (1) (not a real issue, but because I checked, posting it)
00:26:253 (3) - I would extend to 00:27:008 because the beat is there making it easier to follow in an Easy (if you want to keep symmetry, extend 00:25:121 (2) to 00:25:876)
00:27:386 (4) - you didn't want to make this symmetrical?
00:27:386 (4) - Also a bit surprised, you didn't want to lead off of 3's curve some more (put more to the right)
00:27:386 (4) - Lastly, this didn't have the same vocal accent that some of the other sliders followed, making this a slightly weird feeling slider.
00:31:159 (2,3) - same as 00:26:253 (3)
00:33:423 (4) - same as the last item for 00:27:386 (4)
00:34:178 (1) - make symmetrical
00:35:310 (2,3) - not parallel
00:38:518 (3,1) - you can improve the blanketing here a bit
00:48:895 (4) - you can move it up the red point 1 more osu! pixel to be fully symmetric xD (why I checked this is beyond me xD)
00:50:404 (1) - I think this would look better if you made this symmetrical across the vertical line instead of going for a blanket
00:54:933 (4) - might look a bit better if you make this symmetrical across the horizontal line (you also are very slightly off on the blanketing, but you have to check that part in the editor)
01:10:027 (3,4) - make them the same xD
Not a bad easy diff overall, just a lot of naziable mistakes xD
Topic Starter
DakeDekaane

blissfulyoshi wrote:

You said only Easy mod, so just 1 diff modded.
Hopefully nothing got lost in me going crazy over nazi stuff.

Where is the video? T_T /*Soon.

Easy:
00:05:121 (3) - not a reflection of 00:02:103 (1) (not a real issue, but because I checked, posting it) /*Fixed
00:26:253 (3) - I would extend to 00:27:008 because the beat is there making it easier to follow in an Easy (if you want to keep symmetry, extend 00:25:121 (2) to 00:25:876)
00:27:386 (4) - you didn't want to make this symmetrical?
00:27:386 (4) - Also a bit surprised, you didn't want to lead off of 3's curve some more (put more to the right)
00:27:386 (4) - Lastly, this didn't have the same vocal accent that some of the other sliders followed, making this a slightly weird feeling slider. /*Did something here, put a repeat to (3), so the vocals are covered somehow.
00:31:159 (2,3) - same as 00:26:253 (3)
00:33:423 (4) - same as the last item for 00:27:386 (4) /*Same here
00:34:178 (1) - make symmetrical /*Okay.
00:35:310 (2,3) - not parallel /*;w;
00:38:518 (3,1) - you can improve the blanketing here a bit /*I moved a bit this due the rhythm change before, but I still kept this part similar.
00:48:895 (4) - you can move it up the red point 1 more osu! pixel to be fully symmetric xD (why I checked this is beyond me xD) /*Okay
00:50:404 (1) - I think this would look better if you made this symmetrical across the vertical line instead of going for a blanket /*It looks better, done.
00:54:933 (4) - might look a bit better if you make this symmetrical across the horizontal line (you also are very slightly off on the blanketing, but you have to check that part in the editor) /*Fixed the blanket, but not the angle, it leads better to the next slider than being fully vertical.
01:10:027 (3,4) - make them the same xD /*;w;
Not a bad easy diff overall, just a lot of naziable mistakes xD
Thanks for the mod blissy and sorry for the late reply ;w;
Andrea
IRC Modded, this has been Pending for too long.

SPOILER
21:09 Andrea: your current bg is 136(5)x768, one lovely pixel less!
21:10 DakeDekaane: pls
21:10 Andrea: source seems to be inconsistent between your difficulties
21:10 DakeDekaane: I'll fix that
21:10 DakeDekaane: oops
21:10 Andrea: 00:34:178 (1,2) - spacing mistake on easy
21:10 Andrea: 00:32:291 (3,1,2) - actually all that pattern
21:11 DakeDekaane: LOL
21:11 Andrea: you used 1.5x
21:11 Andrea: while whole diff is 1.0x
21:11 Andrea: Dake pls
21:11 DakeDekaane: I SWEAR I DID REVERSED THAT
21:11 Andrea: LOL
21:11 Andrea: well that's all
21:11 Andrea: :U
21:12 DakeDekaane: HAHAHAHA

Bubbled~
Topic Starter
DakeDekaane
Thanks Andrea <3
Lanturn
Few minor changes to Hard/Insane, Dake had to step out for a bit though so I'll get back to it later. Awesome set!

IRC log.. with like 2 or 3 suggestions lol.
SPOILER
14:36 Lanturn: Hi
14:36 DakeDekaane: hi
14:36 Lanturn: can I rank your mizuki nana map? :3
14:36 Lanturn: lol
14:37 DakeDekaane: wow
14:37 DakeDekaane: you can!
14:37 *DakeDekaane runs
14:37 Lanturn: alright
14:37 Lanturn: are these 1.2 spacings intentional? 00:51:914 (1,2,1,2) -
14:37 Lanturn: there's a few of them in this area in easy
14:37 Lanturn: or is it just to match with the slowdown?
14:38 DakeDekaane: yup
14:39 Lanturn: k, then Easy is perfectly fine lol
14:40 DakeDekaane: :D
14:42 Lanturn: Normal is fine, how about adding TV Size to the tags?
14:43 DakeDekaane: oh right
14:46 Lanturn: In hard. consider moving 01:13:989 (2,3,4,5) - a little further away (up and left) just so the (1)->(2) doesn't feel like a jump
14:46 Lanturn: Just cause it's only 0.9 DS
14:47 Lanturn: that's it for hard
14:47 Lanturn: how to make pro dake maps lol
14:48 DakeDekaane: map shit, then return 1-2 years later and remap it less shitty
14:48 Lanturn: lol
14:49 DakeDekaane: and yeah, did that on Hard
14:49 Lanturn: cool
14:49 Lanturn: Insane: any reason why you didn't map this? 00:33:801 - the stream carries out to it and there's a heavy instrument here
14:50 Lanturn: or I'm hearing it wrong lol
14:50 Lanturn: same for hard I guess as well
14:51 DakeDekaane: the synth
14:51 Lanturn: alright
14:52 DakeDekaane: in fact
14:52 DakeDekaane: there's an extra note in that stream
14:52 DakeDekaane: 00:33:329 (12) -
14:52 Lanturn: lol
14:52 Lanturn: fine with me, was just wondering :P
14:54 DakeDekaane: removed that note and rearranged a bit just that part
14:54 Lanturn: alright
14:54 Lanturn: one other thing. They are kinda similar in a sense
14:55 Lanturn: 01:12:291 (1,2,3,4,5,1) - and 00:20:971 (1,2,3,4,5,6,7) -
14:55 Lanturn: 00:21:254 (2) - is an extra note
14:55 Lanturn: maybe delete that (2) and move the rest of the stream a little bit further away?
14:57 Lanturn: that's about it, everything else looks nice
14:57 DakeDekaane: that's a bit hard
14:57 DakeDekaane: as the stream is more noticeable in the first
14:57 DakeDekaane: but I'll see want can I do here
14:57 Lanturn: hmm alright
14:57 DakeDekaane: since I can read people complaining
14:57 Lanturn: rofl
14:57 DakeDekaane: but that'll have to wait a bit x_x
14:57 DakeDekaane: have to leave for a bit
14:58 Lanturn: ok
14:58 Lanturn: will you be back later tonight?

going to do final check after the update later.
Lanturn
Qualified!

This song is so amazing <3
Topic Starter
DakeDekaane
Thanks Lanturn <3

Enjoy the map guys :3
Xinely
Grats dake :3
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