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HelloSCV
here's the rest

[General]
  1. since you enabled epilepsy warning on N and I, you'd better add it on other diffs as well
  2. i also found that you used different kiai times among the diffs that you made, all of kiai times should be the same unless it's guest difficulty
[Easy]
  1. 00:49:970 (2) - i assunme that those missed claps are intended, but i don't think emptying claps like that isn't really good idea, try adding them?

    this diff needs adjustment on hitsounds imo
[Normal]
  1. 01:29:601 (1) - personally, i don't think using "jump" pattern on low diffs (E and N) isn't great idea even you added NC as indicator, try keeping distance consistently
[Hard]
  1. 00:39:233 - this green line is also unsanpped, it's not a big problem though
  2. 00:59:759 (3) - missed clap
  3. 01:13:812 (6) - unsnapped slider (yea thanks AIBat)
  4. 02:52:023 (3,5) - missed claps
  5. 02:56:601 (4) - same opinion as Extra too

    well.. i think adding some jumps instead of increasing average distnace (actually you used same distance snap but increased SV) would be better for both playing and diff spread issue
[Insane]
  1. 00:24:075 (1) - i think a circle + slider works better here beacuase the 1/1 slider ignores the sound at 00:24:233 -
  2. 00:32:128 (4,5) - even though i don't enjoy to point some beauty issues out, i think this stack can be improved
  3. 00:34:338 (2) - same opinion as 00:24:075 (1) -. but it doesn't mean that current rhythm sucks, i just want to let you know that there is a better way to deal with it
  4. 02:44:917 - same as Extra, try adding a clap on the ending point
  5. 02:56:601 (3) - yea as i mentioned on Extra, try to add some missed claps on this part

    hmmmmmmm i think there are some missed (or misplaced) claps... for example like 00:55:970 (8) - , 00:57:865 (5) - 00:58:338 (7) - etc. i can help you about it if you need, just contact me. oh and there are some NC issues as well (especially on kiai tikmes), try to fix them

    others are perfect, you did really nice job
[Fort's Extra]
  1. 00:44:601 (3) - maybe you forgot to add finish
  2. 00:47:286 (4) - this is currently touching HP bar, so try placing it to downward place. but since it's a guideline, you can leave it
  3. 01:12:075 (1) - i think that this finish isn't that necessary, i recommend you to remove it or replace it to SC:1 finish
  4. 01:21:707 (3) - missed clap on the ending point
  5. 01:28:180 (6,5) - i'm not sure if those notes are intended to be there without clap, what about adding it?
  6. 01:34:338 (5) - check those green lines http://puu.sh/dNhmt/096d0a06ef.jpg - found as AIBat lol
  7. 01:38:286 (4,5) - hmmm it seems that most of your rhythms are following the vocal sound very well while this rhythm doesn't. what about reversing this rhythm by using ctrl g?
  8. 02:03:865 (4,5,6) - i highly recommend using 3/4 rhythm on this section, current rhythm is a bit weird to hear
  9. 02:18:707 (1) - another missed finish
  10. 02:23:128 (7) - ^ since the clap sound is quite loud, i don't recommend emptying some claps like this
  11. 02:44:917 (6) - also consider adding clap as i mentioned on Extra
  12. 02:54:391 (1) - how about spliting this slider in to 2 sliders? using this type of slider (unless it's 1/8 rhythm) isn't recommended on high diffs imo
  13. 02:57:549 (8) - add finish on the ending point
fascinating song with nice maps, good luck!
guineaQ
Yeah I'm late, thanks to the injuries I sustained

[General]
The SB files are REALLY big. You need to get some help to tone them down a bit.
The easiest way would be to convert them into 960x540 pixels like stated in RC.


[Easy]
  1. 00:19:022 (1) - could make this perfectly symmetrical on both slider ends, and check the blanket again
  2. 02:59:444 (1) - think you should extend the spinner till 03:05:444 - since the distortion guitar ends there.
[Normal]
  1. 01:12:075 (1) - this is not perfectly symmetrical to y axis :S
  2. 02:00:075 (1) - try ctrl+h and see if it's symmetrical or not :S
  3. 02:53:286 (2,3,4) - check blanket
  4. 02:59:286 (1) - same as easy
[Hard]
  1. 01:16:496 (6) - I personally think its better to stack in on 7 instead of 5's end
  2. 01:45:865 (3) - unstack this
  3. 02:40:812 (4,5) - I can't let this one slide because it looks really awkward, check blanket
  4. 02:54:075 (3,5) - ctrl+g these
  5. 02:59:286 (1) - ofc same as easy for consistency
[Insane]
  1. 00:32:128 (4,5) - why aren't they stacked properly o_o
  2. 00:37:812 (4,6) - ok
  3. 02:34:812 (1) - maybe you can put a darker colored combo here to emphasize the SV slowdown a bit more? Right now it still feels too sudden of a SV drop
  4. 02:59:286 (1) - ofc same as other diffs
I can't pass extras
and your mapset makes me look like a terrible modder good job wowowowow
Accel Walker

the storyboard is a masterpiece <3
Topic Starter
moph

HelloSCV wrote:

here's the rest

[General]
  1. since you enabled epilepsy warning on N and I, you'd better add it on other diffs as well added
  2. i also found that you used different kiai times among the diffs that you made, all of kiai times should be the same unless it's guest difficulty fixed
[Easy]
  1. 00:49:970 (2) - i assunme that those missed claps are intended, but i don't think emptying claps like that isn't really good idea, try adding them?
    added missing claps and worked on hitsounds slightly
    this diff needs adjustment on hitsounds imo
[Normal]
  1. 01:29:601 (1) - personally, i don't think using "jump" pattern on low diffs (E and N) isn't great idea even you added NC as indicator, try keeping distance consistently alright changed that part slightly
[Hard]
  1. 00:39:233 - this green line is also unsanpped, it's not a big problem though fixed
  2. 00:59:759 (3) - missed clap fixed
  3. 01:13:812 (6) - unsnapped slider (yea thanks AIBat) orz
  4. 02:52:023 (3,5) - missed claps fixed
  5. 02:56:601 (4) - same opinion as Extra too cool added

    well.. i think adding some jumps instead of increasing average distnace (actually you used same distance snap but increased SV) would be better for both playing and diff spread issue I see your point but I think it might be too hard to make that change now, unless it becomes a serious problem I probably won't change it to that extent
[Insane]
  1. 00:24:075 (1) - i think a circle + slider works better here beacuase the 1/1 slider ignores the sound at 00:24:233 - I agree, fixed
  2. 00:32:128 (4,5) - even though i don't enjoy to point some beauty issues out, i think this stack can be improved my bad, fixed
  3. 00:34:338 (2) - same opinion as 00:24:075 (1) -. but it doesn't mean that current rhythm sucks, i just want to let you know that there is a better way to deal with it alright fixed
  4. 02:44:917 - same as Extra, try adding a clap on the ending point cool done
  5. 02:56:601 (3) - yea as i mentioned on Extra, try to add some missed claps on this part alright done

    hmmmmmmm i think there are some missed (or misplaced) claps... for example like 00:55:970 (8) - , 00:57:865 (5) - 00:58:338 (7) - etc. i can help you about it if you need, just contact me. oh and there are some NC issues as well (especially on kiai tikmes), try to fix them
    fixed missing claps orz and tried fixing NC stuff

    others are perfect, you did really nice job
fascinating song with nice maps, good luck!
Thankyou so much! fixed many issues
Topic Starter
moph

guineaQ wrote:

Yeah I'm late, thanks to the injuries I sustained

[General]
The SB files are REALLY big. You need to get some help to tone them down a bit.
The easiest way would be to convert them into 960x540 pixels like stated in RC.
Alright hopefully this size is better

[Easy]
  1. 00:19:022 (1) - could make this perfectly symmetrical on both slider ends, and check the blanket again fixed blanket
  2. 02:59:444 (1) - think you should extend the spinner till 03:05:444 - since the distortion guitar ends there. ahh okay, extended
[Normal]
  1. 01:12:075 (1) - this is not perfectly symmetrical to y axis :S changed slider shape :S
  2. 02:00:075 (1) - try ctrl+h and see if it's symmetrical or not :S same as above
  3. 02:53:286 (2,3,4) - check blanket fixed
  4. 02:59:286 (1) - same as easyextended


[Hard]
  1. 01:16:496 (6) - I personally think its better to stack in on 7 instead of 5's end alright fixed
  2. 01:45:865 (3) - unstack this alrighty
  3. 02:40:812 (4,5) - I can't let this one slide because it looks really awkward, check blanket lol fixed
  4. 02:54:075 (3,5) - ctrl+g these okay
  5. 02:59:286 (1) - ofc same as easy for consistency extended
[Insane]
  1. 00:32:128 (4,5) - why aren't they stacked properly o_o my bad .-.
  2. 00:37:812 (4,6) - ok improved blanket here lol
  3. 02:34:812 (1) - maybe you can put a darker colored combo here to emphasize the SV slowdown a bit more? Right now it still feels too sudden of a SV drop good point, changed
  4. 02:59:286 (1) - ofc same as other diffs extended
I can't pass extras
and your mapset makes me look like a terrible modder good job wowowowow
Thankyou! Hope you're okay! :<
Topic Starter
moph

Accel Walker wrote:


the storyboard is a masterpiece <3
tyty, someone teach me how to script plz ;-;
Ciyus Miapah

HelloSCV wrote:

here's the rest

[Fort's Extra]
  1. 00:44:601 (3) - maybe you forgot to add finish
  2. 00:47:286 (4) - this is currently touching HP bar, so try placing it to downward place. but since it's a guideline, you can leave it i will think about this one
  3. 01:12:075 (1) - i think that this finish isn't that necessary, i recommend you to remove it or replace it to SC:1 finish
  4. 01:21:707 (3) - missed clap on the ending point
  5. 01:28:180 (6,5) - i'm not sure if those notes are intended to be there without clap, what about adding it?
  6. 01:34:338 (5) - check those green lines http://puu.sh/dNhmt/096d0a06ef.jpg - found as AIBat lol
  7. 01:38:286 (4,5) - hmmm it seems that most of your rhythms are following the vocal sound very well while this rhythm doesn't. what about reversing this rhythm by using ctrl g? Fixed in another way
  8. 02:03:865 (4,5,6) - i highly recommend using 3/4 rhythm on this section, current rhythm is a bit weird to hear i think 3/4 too hard
  9. 02:18:707 (1) - another missed finish
  10. 02:23:128 (7) - ^ since the clap sound is quite loud, i don't recommend emptying some claps like this
  11. 02:44:917 (6) - also consider adding clap as i mentioned on Extra
  12. 02:54:391 (1) - how about spliting this slider in to 2 sliders? using this type of slider (unless it's 1/8 rhythm) isn't recommended on high diffs imo
  13. 02:57:549 (8) - add finish on the ending point not really good
fascinating song with nice maps, good luck!
okay applied all mods except red one, This is my 777th post /o/

http://puu.sh/dWVAr/0c437764f9.txt
xLolicore-
I can't wait for it to be ranked xD good luck
xLolicore-
I can't wait for it to be ranked xD good luck
xLolicore-
Oh shiet double post D: sorry q.q
Ciyus Miapah
you're triple posting
xLolicore-

The hard diff was fun o: I can't wait for rank c:
Topic Starter
moph
Nice one :D dat m1/k1
xLolicore-

moph wrote:

Nice one :D dat m1/k1
Hehe I have my methods XD
kip-
This map is really well made! I'm not a mapping expert, but at the Chorus on Extra ( 01:13:00 to 01:35:00) the sliders feel like they should be a tiny bit faster, and the jumps a bit more spaced out. Just my own personal opinion, but both Extras feel like they ARE Extra's, which is hard to come by on beatmaps.

Also on Fort's Extra, there seems to be WAYY too many slider triples. (Slider ending with a double, thus creating a triple)
My Name Is R
Hey! nice map :)
A star for this :333333333333
Topic Starter
moph

sumaru100 wrote:

Hey! nice map :)
A star for this :333333333333
tyty! :333333333333333
Akirabread
I like it.. I think there should be a spinner on the insane difficulty before the circles appear, but hey, i'm no mapper so idk... Still a very good map; hope it gets ranked ;)
Topic Starter
moph

Akirabread wrote:

I like it.. I think there should be a spinner on the insane difficulty before the circles appear, but hey, i'm no mapper so idk... Still a very good map; hope it gets ranked ;)
hmm not sure it's needed but thanks for the suggestion!
Ciyus Miapah
if you online please chat with me in game, i will find you BAT
Lally
#queue

[General]
  1. BG is 1333x768 wich is a wrong size should be 1366x768
  2. Kiai should be the same in the creators diffs.
  3. combo color 3 and 4 look so same try to change it a bit
  4. adding a silent sliderslide would be so nice for this map
AiBat:
  1. sb\background.jpg is not used so remove it
[Easy]
  1. 00:47:444 (2) - remove whistle
  2. 00:48:075 (3) - delete this cirle and let the slider start from here so you'll finish it on 00:48:707 - and add a note here 00:49:023 - and restart your rhythm from here again 00:49:338 - somethimes the rhythm makes a big difference try mostly for this kind of song wich mostly every lyric starts on a down beat (big white line) to don't finish a slider there is kind of the strong sound in the finish sounds bad somethimes and get you loose the rhythm itself
  3. 01:00:707 (2,3) - here i would suggest you to follow this king of rhythm since 01:01:023 - here is kinda missing something even if is an easy diff it shouldn't miss the right rhythm
  4. 01:06:391 (3) - remove finish from here
  5. 01:07:023 (1) - missing finish
  6. 01:08:917 (3) - remove finish
  7. 01:09:549 (1) - add finish
  8. 01:10:812 (2) - remove finish
  9. 02:34:180 (4) - instead of using a cirle here why don't you use a slider untile circle 02:34:812 (5) - ?
  10. 02:35:286 (1) - add a finish
[Extra]
  1. 01:32:128 (1) - change the color here because is going really slow from the frst and the red colors are not fitting here should be different totally
good luck >_<
Akirabread

moph wrote:

Akirabread wrote:

I like it.. I think there should be a spinner on the insane difficulty before the circles appear, but hey, i'm no mapper so idk... Still a very good map; hope it gets ranked ;)
hmm not sure it's needed but thanks for the suggestion!

It probably isn't needed but, it would I guess make for more competition in who can spin more for those extra points :P
Topic Starter
moph

Lally wrote:

#queue

[General]
  1. BG is 1333x768 wich is a wrong size should be 1366x768 already changed, think you might have had to delete then redownload
  2. Kiai should be the same in the creators diffs. fixed
  3. combo color 3 and 4 look so same try to change it a bit alright, changed them
  4. adding a silent sliderslide would be so nice for this map hmm will consider this
AiBat:
  1. sb\background.jpg is not used so remove it again redownload and stuff
[Easy]
  1. 00:47:444 (2) - remove whistle ok
  2. 00:48:075 (3) - delete this cirle and let the slider start from here so you'll finish it on 00:48:707 - and add a note here 00:49:023 - and restart your rhythm from here again 00:49:338 - somethimes the rhythm makes a big difference try mostly for this kind of song wich mostly every lyric starts on a down beat (big white line) to don't finish a slider there is kind of the strong sound in the finish sounds bad somethimes and get you loose the rhythm itself
    good point, extending 00:48:075 (1) - as there aren't any strong beats until the end
  3. 01:00:707 (2,3) - here i would suggest you to follow this king of rhythm since 01:01:023 - here is kinda missing something even if is an easy diff it shouldn't miss the right rhythm
    good point but i've been missing that same beat the entire time, idk ill have to change a lot if i'm to map this beat out
  4. 01:06:391 (3) - remove finish from here fixed
  5. 01:07:023 (1) - missing finish fixed
  6. 01:08:917 (3) - remove finish fixed
  7. 01:09:549 (1) - add finish fixed
  8. 01:10:812 (2) - remove finish fixed
  9. 02:34:180 (4) - instead of using a cirle here why don't you use a slider untile circle 02:34:812 (5) - ? might keep as is for now, i used circles to show the incoming change in beat
  10. 02:35:286 (1) - add a finish fixed
[Extra]
  1. 01:32:128 (1) - change the color here because is going really slow from the frst and the red colors are not fitting here should be different totally fixed
good luck >_<
Thanks for the mod :D
Xgor
SB mod gooo!

[Storyboard]
All the lyric SB images has some unused transparency in them. I highly recommend you crop them.

The dust images takes up a awful amount of space for something that just looks like a blur. A way you can do to make them take less space is to change them into .jpg images and then apply the alpha in game instead of an image basis..

(Suggestion) Move the lyric images move slightly down instead of being still when they are being shown during the verses. I think it would look great and make them feel more dynamic


Anyways other than these points the SB is really solid here. Good job

Otherwise it does look good but the high difficulty spread between Normal, Hard and Insane worries me.
I'll think it would be a good idea to make it smoother.
Ciyus Miapah
if you make Hyper diff, i suggest you need to reduce this diff star rating

Hard -> 3.23

try reduce some 1/4 circles and 1/2 cirles tap maybe can help reduce it.

dont kd.
Topic Starter
moph

Fort wrote:

if you make Hyper diff, i suggest you need to reduce this diff star rating

Hard -> 3.23

try reduce some 1/4 circles and 1/2 cirles tap maybe can help reduce it.

dont kd.
yeah got it down to around 3.1 and got normal up to 2, will upload when fixed storyboard
Zeonive
Note: I already got a bit distracted at the harder difficulties and abbreviated stuff, so you should read the suggestions of the easier difficulties first to get what I'm suggesting at the harder ones

[Easy]

00:48:075 (1,2) - New Combo on the current 2 instead of the current 1, breaks the consistency of your comboing
01:54:391 (1,2) - ^

[Normal]

01:29:128 (1) - Remove the New Combo for consitency
02:10:496 (5) - New Combo for consistency
02:55:023 (1,2) - New Combo on the current 2 instead of the current 1

[Hard]

00:20:128 A circle would fit the music more than nothing
01:21:391 (1,2,3) - New Combo on the current 3 instead of the current 1
01:34:812 (1) - You never added a New Combo on endings like these, I don't think it's special so remove the New Combo
01:59:759 (1,2) - New Combo on the current 2 instead of the current 1
02:09:707 (1,2) - ^, you comboed nothing like this before, this was even noticably awkward while testplaying, even with a skin with only one combocolor...
02:41:601 (1) - Remove New Combo, everything else in this part is two measures long
02:50:128 (1,2,3) - New Combo on the current 3 instead of the current 1
02:58:180 (1) - Remove New Combo, there's no New Combo on the other difficulties

[Insane]

SPOILER
Note: You don't have to delete all of the overmapped 1/4 of course, it still plays good with them but you should rather use the 1/4s that actually are in the music than creating "imaginary/interpretated" 1/4s and not using the existing 1/4s in the music. Some people drop heavily in accuracy when they have to play overmapped 1/4s. Also, there are some overmapped 1/2 in your streams that I didn't mention because generally, there's nothing wrong with overmapped 1/2s.

00:35:996 (3) - Overmapped
00:51:786 (5) - ^
00:58:733 (3) - ^
01:05:444 (4) - ^ wtf, overmapped reverseslider, why?
01:06:154 (4) - ^ but there are 1/4s: 01:06:312 ; 01:06:628 ; 01:07:259 if you want streams
01:07:417 (2) - Overmapped
01:07:970 (1) - ^
01:08:680 (5) - ^ but there is a 1/4: 01:08:838 if you want streams
01:08:917 (7) - Overmapped but there are 1/4s: 01:09:154 ; 01:11:365 ; 01:11:680 ; 01:13:575 if you want streams
01:14:838 (2) - ^
01:17:996 (5) - ^
01:18:944 (4) - ^
01:19:891 (3) - ^
01:21:786 (6) - ^
01:21:944 (8) - ^
01:25:575 (6) - ^
01:26:838 (7) - ^
01:26:996 (9) - ^
01:28:417 (2) - ^
01:28:891 (6) - ^
01:29:049 (8) - ^
01:33:470 (8) - ^

I will stop here with mentioning the overmapping, you get the point. I suggest you delete some of these overmapped 1/4s and add all actual 1/4s.

00:35:601 (1) - Remove New Combo for consistency
00:45:391 (5,1) - Make the current 5 the start of the New Combo instead of the current 1
01:07:970 (1,2) - ^ same concept with these two notes
01:29:128 (1,2,3) - ^ this time the 3
01:30:391 (1,2,3,4) - ^ this time the 4
01:53:128 (1,2,3,4) - ^
01:54:707 (1,2,3,4,5) - ^
01:57:233 (1,2,3,4,5) - ^

Note: From this point to the next kiai time I got really confused with your comboing because it's really different from what you did before. Sorry if I suggest something very stupid in this part. Nevertheless, you should change the comboing. Nvm, got it.

01:57:233 (1,2,3,4,5) - ^
01:58:180 (1,2,3,4,5,6,7) - ^
01:59:444 (1,2,3,4,5,6) - ^
02:00:391 (1,2,3,4) - ^
02:01:654 (1,2,3,4,5,6,7) - ^
02:03:865 (1) - Remove Combo
02:18:865 (5,6,7,1) - Add New Combo on 5 or 7 instead of current 1
02:36:549 (1,2) - ^ same concept with these two circles
02:37:496 (1,2,3,4,5) - ^
02:38:759 (1,2,3,4,5) - ^
02:41:128 (1,2,3,4) - ^
02:42:233 (1,2,3,4,5,6) - ^
02:43:812 (1,2,3,4,5) - ^
02:52:970 (1,2) - ^ (not necessary this time)
02:56:917 (7,1,2,1,2,3,4,1,2,3,4,5) - This comboing is of course made to make the patterns more visible but makes no sense rhythmwise (last combo number is the main 1 in the rhytm and the beginning of the combo is the 4 in the rhytm --> wat) change it making it based on the rhythm

[Fextra Fort's Extra]

Note: There are so many "almost blankets" that I can't tell if it is intentional or like a style. If they should be blankets you should definetely make them better. Also, the same with the overmapping counts here: You should rather map all actual 1/4s than making overmapped 1/4s and leaving the actual 1/4s "in" a slider. But of course, don't delete all overmapped 1/4s, they make these difficulties more interesting

00:30:391 (1) - Remove New Combo for consitency
00:39:865 (1) - ^
00:54:075 (1) - ^
01:01:970 (1) - ^
01:03:233 (5) - NC
01:03:865 (1) - RNC
01:14:128 (1,2,3,4,5) - New Combo on 5 instead of 1
01:15:549 (1,2) - New Combo on 2 instead of 1
I don't quite understand the comboing of the kiai times so I won't mod it explicitly but I suggest to combo it like the other parts, based on the rhythm
01:41:444 (1) - RNC
01:46:496 (1) - ^
01:48:391 (1) - ^
01:52:180 (1,2) - NC on 2 instead
02:01:654 (1) - RNC
03:02:917 I got 1000 points on the spinner before the inherited point made everything silent and it sounded really bad, you might want to set this point earlier or make multiple inherited timing points

[Extra]

Same with the overmapping counts here.

00:24:549 (1) - Remove New Combo for consistency
00:56:601 (11,1) - Make the switch from 1 combo every 2 measure to 1 combo every measure 2 measures later. Makes for sense and won't get that confusing
01:08:286 (10,11,1) - Make the 10 the beginning of the New Combo
01:10:812 (11,1) - ^ same concept just with the 11
01:15:391 (1,2,3) - ^ same concept but with the 3
01:16:654 (1,2,3,4,5) - ^
01:17:917 (1,2,3,4,5) - ^
01:19:180 (1,2,3,4,5) - ^
01:20:286 (1,2,3,4) - ^
01:29:601 (7,8,9,1) - ^
01:32:601 (1) - Is a New Combo really necessary here?
01:59:444 (1) - ^
02:07:180 (1,2,3,4,5) - New Combo on 5, not on 1 because of consistency
02:08:444 (1,2,3,4,5) - ^
02:09:707 (1,2,3) - ^
02:10:812 (1,2,3,4,5) - ^
02:18:865 (5) - New Combo
02:41:759 (8,9,10,1) - NC on 8 instead of 1
02:42:865 (3,4,5,6,7,1) - ^ same concept
02:43:812 (1,2,3,4,5) - ^
02:45:075 (1) - NC really needed?
02:49:180 (7,8,1) - NC on 7 instead of 1
02:51:233 (1,2,3,4) - ^ same concept
02:52:970 (1,2,3) - ^ (not necessary tough)
03:02:917 I got 1000 points on the spinner before the inherited point made everything silent and it sounded really bad, you might want to set this point earlier or make multiple inherited timing points



Misc:

I didn't mod the style/the spacing/the object because I think the mapping style is pretty much perfect. However, the comboing, which should be based on the rhythm and should be consistent, wasn't.
I hope this maps gets ranked soon, it's really good, good luck!
Topic Starter
moph
Zeonive

Zeonive wrote:

Note: I already got a bit distracted at the harder difficulties and abbreviated stuff, so you should read the suggestions of the easier difficulties first to get what I'm suggesting at the harder ones

[Easy]

00:48:075 (1,2) - New Combo on the current 2 instead of the current 1, breaks the consistency of your comboing
01:54:391 (1,2) - ^

[Normal]

01:29:128 (1) - Remove the New Combo for consitency
02:10:496 (5) - New Combo for consistency
02:55:023 (1,2) - New Combo on the current 2 instead of the current 1

[Hard]

00:20:128 A circle would fit the music more than nothing
01:21:391 (1,2,3) - New Combo on the current 3 instead of the current 1
01:34:812 (1) - You never added a New Combo on endings like these, I don't think it's special so remove the New Combo
01:59:759 (1,2) - New Combo on the current 2 instead of the current 1
02:09:707 (1,2) - ^, you comboed nothing like this before, this was even noticably awkward while testplaying, even with a skin with only one combocolor...
02:41:601 (1) - Remove New Combo, everything else in this part is two measures long
02:50:128 (1,2,3) - New Combo on the current 3 instead of the current 1
02:58:180 (1) - Remove New Combo, there's no New Combo on the other difficulties

[Insane]

SPOILER
Note: You don't have to delete all of the overmapped 1/4 of course, it still plays good with them but you should rather use the 1/4s that actually are in the music than creating "imaginary/interpretated" 1/4s and not using the existing 1/4s in the music. Some people drop heavily in accuracy when they have to play overmapped 1/4s. Also, there are some overmapped 1/2 in your streams that I didn't mention because generally, there's nothing wrong with overmapped 1/2s.

00:35:996 (3) - Overmapped
00:51:786 (5) - ^
00:58:733 (3) - ^
01:05:444 (4) - ^ wtf, overmapped reverseslider, why?
01:06:154 (4) - ^ but there are 1/4s: 01:06:312 ; 01:06:628 ; 01:07:259 if you want streams
01:07:417 (2) - Overmapped
01:07:970 (1) - ^
01:08:680 (5) - ^ but there is a 1/4: 01:08:838 if you want streams
01:08:917 (7) - Overmapped but there are 1/4s: 01:09:154 ; 01:11:365 ; 01:11:680 ; 01:13:575 if you want streams
01:14:838 (2) - ^
01:17:996 (5) - ^
01:18:944 (4) - ^
01:19:891 (3) - ^
01:21:786 (6) - ^
01:21:944 (8) - ^
01:25:575 (6) - ^
01:26:838 (7) - ^
01:26:996 (9) - ^
01:28:417 (2) - ^
01:28:891 (6) - ^
01:29:049 (8) - ^
01:33:470 (8) - ^

I will stop here with mentioning the overmapping, you get the point. I suggest you delete some of these overmapped 1/4s and add all actual 1/4s.

00:35:601 (1) - Remove New Combo for consistency
00:45:391 (5,1) - Make the current 5 the start of the New Combo instead of the current 1
01:07:970 (1,2) - ^ same concept with these two notes
01:29:128 (1,2,3) - ^ this time the 3
01:30:391 (1,2,3,4) - ^ this time the 4
01:53:128 (1,2,3,4) - ^
01:54:707 (1,2,3,4,5) - ^
01:57:233 (1,2,3,4,5) - ^

Note: From this point to the next kiai time I got really confused with your comboing because it's really different from what you did before. Sorry if I suggest something very stupid in this part. Nevertheless, you should change the comboing. Nvm, got it.

01:57:233 (1,2,3,4,5) - ^
01:58:180 (1,2,3,4,5,6,7) - ^
01:59:444 (1,2,3,4,5,6) - ^
02:00:391 (1,2,3,4) - ^
02:01:654 (1,2,3,4,5,6,7) - ^
02:03:865 (1) - Remove Combo
02:18:865 (5,6,7,1) - Add New Combo on 5 or 7 instead of current 1
02:36:549 (1,2) - ^ same concept with these two circles
02:37:496 (1,2,3,4,5) - ^
02:38:759 (1,2,3,4,5) - ^
02:41:128 (1,2,3,4) - ^
02:42:233 (1,2,3,4,5,6) - ^
02:43:812 (1,2,3,4,5) - ^
02:52:970 (1,2) - ^ (not necessary this time)
02:56:917 (7,1,2,1,2,3,4,1,2,3,4,5) - This comboing is of course made to make the patterns more visible but makes no sense rhythmwise (last combo number is the main 1 in the rhytm and the beginning of the combo is the 4 in the rhytm --> wat) change it making it based on the rhythm

[Fextra Fort's Extra]

Note: There are so many "almost blankets" that I can't tell if it is intentional or like a style. If they should be blankets you should definetely make them better. Also, the same with the overmapping counts here: You should rather map all actual 1/4s than making overmapped 1/4s and leaving the actual 1/4s "in" a slider. But of course, don't delete all overmapped 1/4s, they make these difficulties more interesting

00:30:391 (1) - Remove New Combo for consitency
00:39:865 (1) - ^
00:54:075 (1) - ^
01:01:970 (1) - ^
01:03:233 (5) - NC
01:03:865 (1) - RNC
01:14:128 (1,2,3,4,5) - New Combo on 5 instead of 1
01:15:549 (1,2) - New Combo on 2 instead of 1
I don't quite understand the comboing of the kiai times so I won't mod it explicitly but I suggest to combo it like the other parts, based on the rhythm
01:41:444 (1) - RNC
01:46:496 (1) - ^
01:48:391 (1) - ^
01:52:180 (1,2) - NC on 2 instead
02:01:654 (1) - RNC
03:02:917 I got 1000 points on the spinner before the inherited point made everything silent and it sounded really bad, you might want to set this point earlier or make multiple inherited timing points

[Extra]

Same with the overmapping counts here.

00:24:549 (1) - Remove New Combo for consistency
00:56:601 (11,1) - Make the switch from 1 combo every 2 measure to 1 combo every measure 2 measures later. Makes for sense and won't get that confusing
01:08:286 (10,11,1) - Make the 10 the beginning of the New Combo
01:10:812 (11,1) - ^ same concept just with the 11
01:15:391 (1,2,3) - ^ same concept but with the 3
01:16:654 (1,2,3,4,5) - ^
01:17:917 (1,2,3,4,5) - ^
01:19:180 (1,2,3,4,5) - ^
01:20:286 (1,2,3,4) - ^
01:29:601 (7,8,9,1) - ^
01:32:601 (1) - Is a New Combo really necessary here?
01:59:444 (1) - ^
02:07:180 (1,2,3,4,5) - New Combo on 5, not on 1 because of consistency
02:08:444 (1,2,3,4,5) - ^
02:09:707 (1,2,3) - ^
02:10:812 (1,2,3,4,5) - ^
02:18:865 (5) - New Combo
02:41:759 (8,9,10,1) - NC on 8 instead of 1
02:42:865 (3,4,5,6,7,1) - ^ same concept
02:43:812 (1,2,3,4,5) - ^
02:45:075 (1) - NC really needed?
02:49:180 (7,8,1) - NC on 7 instead of 1
02:51:233 (1,2,3,4) - ^ same concept
02:52:970 (1,2,3) - ^ (not necessary tough)
03:02:917 I got 1000 points on the spinner before the inherited point made everything silent and it sounded really bad, you might want to set this point earlier or make multiple inherited timing points



Misc:

I didn't mod the style/the spacing/the object because I think the mapping style is pretty much perfect. However, the comboing, which should be based on the rhythm and should be consistent, wasn't.
I hope this maps gets ranked soon, it's really good, good luck!
Hi Zeonive! Thanks for the mod! how to combo orz
Applied everything in E/N/H
Did some work on the overmapping issue in Insane, fixed some as you suggested and kept some others that were mostly based on vocals instead of the instruments. Also fixed all combo stuff
Fixed most combo issues in Extra, incase you didnt notice I used different combo colours to show SV changes which was my reasoning for some of the NC, however most of them were mistakes lol
Ciyus Miapah
kay ._.

i will re-fix NC by myself

edit: is Fxtra is rankable??? if yes i will change my diff to Fxtra again xD
Zeonive
I'm, not sure if "Fxtra" is a rankable name. You better ask a BAT.
But generally, there should be no problem with that name, it indicates the difficulty and that this isn't a "usual" diff and if your name gets listed in the download page of the map, I don't see any problem with it.
Topic Starter
moph
I think Fxtra is okay as no one complained earlier
although people thought the F in Fxtra stood for FIRST orz
Ciyus Miapah
yeah it's right >:D
Starfy
yeah it's right >:D
(runs
AustinsGuitar
rank soon? inevitable ;)
Topic Starter
moph

AustinsGuitar wrote:

rank soon? inevitable ;)

Soon™ :V
-Tochi
From my modding queue


  • General
  1. Fine


  • Extra
  1. 00:27:075 (4,5) - I don't think this is a good flow, consider changing the flow, maybe like:
  2. 00:55:180 (4) - I suggest to move this a bit more down.
  3. 02:04:812 (2) - I suggest not to stack this note, simply move it 2 grids to the right or left.
  4. 02:09:391 (3,4,5) - IMO this is overmap, i donøt hear any sound that fits for a triple here, also it's a bit sudden.


  • Fxtra
  1. Why call this diff Fxtra? Mybe call it Expert?
  2. 01:16:180 (3,4,5) - Something like this is kinda slowing down the flow, i don't think it fits for kiai times, imo you should change these to 1 circle and then a triple.
  3. 00:26:917 (3) - This stacked circle/this jump is too big for a calm part like this, i suggest to move it closer to 00:27:075 (4) -
  4. 00:32:601 (5) - This note breaks the flow, imo u should move it to x128 y192.
  5. 00:41:444 (8) - Improve this blanket.
  6. 01:14:917 (6) - Do Ctrl + G, Ctrl + H & Ctrl + J and move it to x444 y192 for qa better flow.
  7. 01:54:549 (11) - Move this to x304 y212
  8. 01:57:075 (9,10,11,12) - Distant is too close to each other.


  • Feedback

    I think that Fxtra 's kiai time is a bit messy, maybe it's just me.
    But good luck with it! ^^
Topic Starter
moph
-Tochi

-Tochi wrote:

From my modding queue


  • General
  1. Fine


  • Extra
  1. 00:27:075 (4,5) - I don't think this is a good flow, consider changing the flow, maybe like: rip picture, but yea i get what you mean, changed
    [box=Image]
00:55:180 (4) - I suggest to move this a bit more down. good idea, okay02:04:812 (2) - I suggest not to stack this note, simply move it 2 grids to the right or left. good point, okay02:09:391 (3,4,5) - IMO this is overmap, i donøt hear any sound that fits for a triple here, also it's a bit sudden. hmm okay i'll change.
Thanks for the mod :D
(btw Fxtra is by Fort, Fort + Extra = Fxtra~~~www)
Ciyus Miapah
looks im forget update my map

Fxtra
osu file format v13

[General]
AudioFilename: FIRSTUTAU.mp3
AudioLeadIn: 0
PreviewTime: 74049
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44239,104880,150354
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:FIRST
TitleUnicode:FIRST
Artist:cillia
ArtistUnicode:cillia
Creator:moph
Version:Fxtra
Source:
Tags:vocaloid niki utau kasane teto cover kyaami fort starforyou
BeatmapID:467689
BeatmapSetID:171388

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,145538,149791
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
19023,315.789473684211,4,2,0,40,1,0
24075,-100,4,2,1,40,0,0
24154,-100,4,2,0,40,0,0
29128,-100,4,2,1,40,0,0
29207,-100,4,2,0,40,0,0
34180,-100,4,2,1,65,0,0
34259,-100,4,2,0,50,0,0
39391,-133.333333333333,4,2,1,30,0,0
41445,-100,4,2,1,65,0,0
43023,-100,4,2,1,65,0,0
43654,-100,4,2,1,65,0,0
44286,-100,4,2,2,65,0,0
72075,-100,4,2,1,65,0,0
72707,-100,4,2,2,65,0,0
74444,-66.6666666666667,4,2,2,75,0,1
94338,-100,4,2,1,65,0,1
94970,-100,4,2,1,45,0,0
124496,-66.6666666666667,4,2,2,75,0,1
145654,-100,4,2,1,65,0,0
154812,-100,4,2,1,65,0,0
155286,-66.6666666666667,4,2,2,80,0,1
175654,-66.6666666666667,4,2,2,80,0,0
179207,-66.6666666666667,4,2,1,65,0,0
182917,-66.6666666666667,4,2,0,5,0,0


[Colours]
Combo1 : 200,6,55
Combo2 : 148,85,44
Combo3 : 174,72,43
Combo4 : 164,81,81
Combo5 : 141,87,80
Combo6 : 255,0,0

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144,276,170444,2,10,P|220:324|412:284,1,270.000010299683
468,156,170917,2,10,P|348:80|160:84,1,270.000010299683,6|2,0:0|0:0,0:0:0:0:
96,172,171391,1,10,0:0:0:0:
232,260,171549,5,4,0:0:0:0:
164,112,171707,2,10,P|40:104|32:240,1,270.000010299683
344,216,172180,2,8,L|496:204,1,135.000005149842,4|2,0:0|0:0,0:0:0:0:
332,132,172496,1,8,0:0:0:0:
484,320,172654,1,2,0:0:0:0:
324,40,172812,1,6,0:0:0:0:
416,172,172970,2,10,P|424:248|260:240,1,270.000010299683
176,132,173444,2,0,L|148:288,1,135.000005149842,6|0,0:0|0:0,0:0:0:0:
72,124,173759,69,8,0:0:0:0:
220,52,173917,1,10,0:0:0:0:
296,196,174075,1,12,0:0:0:0:
412,80,174233,1,10,0:0:0:0:
480,212,174391,6,0,P|452:236|392:244,3,67.5000025749208,8|0|10|0,0:0|0:0|0:0|0:0,0:0:0:0:
496,368,174707,2,0,P|480:320|480:268,3,67.5000025749208,4|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
404,336,175023,69,8,0:0:0:0:
367,319,175101,1,0,0:0:0:0:
328,306,175180,1,10,0:0:0:0:
289,297,175259,1,0,0:0:0:0:
249,293,175338,1,12,0:0:0:0:
208,292,175417,1,0,0:0:0:0:
168,296,175496,1,14,0:0:0:0:
128,304,175575,1,0,0:0:0:0:
90,317,175654,22,0,P|32:280|44:192,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
184,176,175970,1,6,0:0:0:0:
44,92,176128,1,2,0:0:0:0:
208,88,176286,2,0,P|268:136|272:200,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
132,108,176601,2,2,L|440:80,1,270.000010299683,14|2,0:0|0:0,0:0:0:0:
392,248,177075,1,2,0:0:0:0:
232,268,177233,2,0,P|152:272|96:244,1,135.000005149842,14|0,0:0|0:0,0:0:0:0:
416,160,177549,2,0,P|476:208|472:284,1,135.000005149842,10|0,0:0|0:0,0:0:0:0:
332,328,177865,1,6,0:0:0:0:
276,176,178023,1,0,0:0:0:0:
392,64,178180,5,10,0:0:0:0:
358,62,178258,1,8,0:0:0:0:
324,60,178337,1,10,0:0:0:0:
290,58,178416,1,8,0:0:0:0:
257,56,178495,1,14,0:0:0:0:
152,180,178654,1,2,0:0:0:0:
200,336,178812,1,10,0:0:0:0:
233,334,178890,1,8,0:0:0:0:
267,332,178969,1,10,0:0:0:0:
301,330,179048,1,8,0:0:0:0:
334,328,179127,1,14,0:0:0:0:
256,192,179207,12,0,184496,0:0:0:0:
EPDLS
This is map is really well made, hope it gets ranked!
Myxo
I think I will mod this a bit different than usual, since I feel that it's needed this way.
First of all I'd like to say that I really love the song and storyboard. The maps definitely have potential to become epic, but need a lot of work before the mapset can be ranked.
I read through some of the numerous mods this mapset had. The problem is that nobody pointed out the deep issues these maps have. I don't feel that a regular mod would help this in any way. Therefore, I will try to go very in-depth. It's important that you can understand everything and learn from your mistakes, so you don't make the same mistakes again and maybe you'll be able to fix the rest of your map without me having to spend dozens of hours on it.

[Extra]

Rhythm
  1. 00:19:022 to 00:29:128 - The rhythm is way too dense here, which destroys the atmosphere of this section for me. It's relatively calm, vocals and those drums on 2 and 4 are dominant, but you have almost everything filled up with 1/2. I would highly recommend you to use much more 1/1-slider here to follow the vocals. Starting from 00:20:128 - 00:20:759 - 00:23:286 - 00:24:549 - etc
  2. 00:29:128 to 00:39:233 - Pretty similar, although now the new instrument (whatever it is) comes in and adds some more density to the music, which makes higher density in the map logical. Consecutive 1/2-circles at some points, for example 00:33:549 (5,6,7,8,1) - make sense now while they wouldn't make sense in the previous section. The triplets at 00:31:496 (1,2,3) - 00:33:391 (3,4,5) - 00:35:917 (4,5,6) - still feel out of place though. Some more 1/1-sliders would also really help keeping the calm atmosphere compared to following sections. For example, start them at 00:30:233 or 00:32:128 or 00:35:286 -
  3. 00:38:444 (7,8,9,10,1) - This measure is different from the measures before. There is some kind of noisy sound that gets louder and a cymbal at 00:38:917 - while the other instruments' volume decreases. Some less dense rhythms to emphasize this would add much to the atmosphere: http://puu.sh/fha7X/fe8176e252.png
  4. 00:39:233 to 00:44:286 - Nice!
  5. 00:44:286 to 01:04:496 - If you turn your music volume to 0% and just listen to the hitsounds, you will notice what a great variation 1/1-sliders give in a mostly monotonous 1/2 section. While you bring them in later, there are none at the beginning of this section, so I would use some 1/1s at 00:45:391 and 00:47:286 for example.
  6. 00:49:496 (2) - This would sound better as two circles, since the three vocals that you follow with 00:49:338 (1,2) are all stressed similar.
  7. About the triplets in this section: Some of them work quite well if you keep them consistent. I'm talking about the ones leading to big white ticks, since they work as a nice transition from one musical phrase to another, for example 00:46:338 (6,7,1) - 00:49:180 (8,9,1) - 00:51:707 (1,2,3) - etc. I would recommend you to replace 00:56:759 (7) - with a triplet as well, for consistency. For the same reason, a note could be added at 00:59:365 - although that would require rearranging the placement here.
  8. The rest of the triplets sound weird in my eyes, to be completely honest. 00:48:549 (3,4,5) - 00:55:812 (1,2,3) - 00:58:654 (3,4,5) - I highly recommend you to remove all of them. They feel like you just use them to use them, not for any musical purpose.
  9. About your usage of extended sliders (aka 3/4-sliders) in this section: After all, the only difference between 1/1 and 3/4 is, that with 3/4 you have the following beat clickable, which gives it more stress than a slidertail. So that means, using an extended slider only makes sense if the note afterwards is very special / loud, otherwise a 1/1-slider is probably the better option. 00:54:865 (3,4) - Here, there is nothing special on 00:55:180 so it would be better to use this rhythm: http://puu.sh/fhc6R/cf96a19ba4.jpg 00:58:023 (1,2) - Same applies here.
  10. 01:01:654 (7,1) - This extended slider fits very well, since 01:01:970 - has a very loud vocal that should be clickable. The same should be done at 01:02:286 (3) though, since 01:02:601 is of equal importance.
  11. 01:01:180 (4,5,6) - Now you will notice that the loud vocals mentioned in the previous suggestion already exist at this point. The consecutive 1/2-circles 01:00:865 (2,3,4,5,6) - don't really stress these vocals properly. I would replace (4) (5) (6) with a 1/1-slider in this way: http://puu.sh/fhcSf/a845d3b964.jpg If you don't want to ignore the sound at 01:01:338 - a 1/2-repeated slider would also be a good option.
  12. 01:03:944 (2) - I would delete this note, since the drums start to play the 1/4 notes at 01:04:023
  13. 01:04:496 to 01:12:075 - To be honest, 1/4 is abused here a lot. I understand the idea behind 01:07:654 (4,5,6,7,8,9) and similar ones, and it's very good that you've used these consistently. What doesn't work are the streams: 01:06:075 (3,4,5,6,7) - If you delete those objects and listen to the music, triplets are clearly hearable in this way: http://puu.sh/fhfFd/73cff9a026.jpg Combining these to a stream doesn't many any sense to me. Using the rhythm from my screenshot instead would work, or you can use some sliders: http://puu.sh/fhfNx/966f422cb5.jpg Same applies for 01:08:601 (3,4,5,6,7,8) - (although one slider is already used there) and 01:11:128 (2,3,4,5,6,7,8,9)
  14. 01:12:075 (1,2,3,1,2,3,4,5) - This part is a bit too dense if you ask me. Having a slidertail at 01:12:233 or the triplet at 01:13:496 feels overdone for this very calm pre-chorus section. I'd recommend you to use this rhythm: http://puu.sh/fhgaX/42f15a3590.jpg
I will continue this later. For now I'm a bit tired :c This map definitely has so much potential and I see that many players love it, but before it can be ranked so much needs to be done.. Considering the above mod is only for one diff, only rhythm, and only 1 minute :c
I would be thankful if you can try cleaning up the rhythm in the rest of your diff, since the issues are pretty similar to the ones mentioned above. That would save me some work later.
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