forum

Itsuu-P - Roshin Yuukai

posted
Total Posts
9
Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Tuesday, April 13, 2021 at 10:14:36 PM

Artist: Itsuu-P
Title: Roshin Yuukai
Tags: Meltdown reditum
BPM: 165
Filesize: 8258kb
Play Time: 05:26
Difficulties Available:
  1. Marathon (4.61 stars, 884 notes)
Download: Itsuu-P - Roshin Yuukai
Information: Scores/Beatmap Listing
---------------
fieryrage
I KNEW IT
Kaguya Hourain
bae B)

General
  1. Add vocaloid, kagamine, rin to tags.
  2. Timing oke!
  3. Disable letterbox during breaks

Insane
  1. 00:07:192 (2,3,4,5,6,7,8,9,10,1) - Ok first off I think every stream you have should have half DS so go with something like 0,60. I'm not gonna mention any other streams since I'll just say the same thing.
  2. 00:17:011 (1,2) - These overlaps don't really look good, and they're all over the map ;A;
    The trick here is to curve slider 2 a little less and make it not overlap so much, like this:
  3. 00:21:920 (10) - You should make this like a stacked circle on the triple previously and start a new slider on the white tick, would feel better to play.
  4. 00:25:011 (9,10) - Here you should rotate 9 to face quite a lot lower, like -20 or -30, and maybe curve it a little bit more! As for 10, I think it's better of as a 3/4 or 1/2 slider and have a circle on the downbeat!
  5. 00:28:829 (2,3) - Reverse objects in the timeline they feel much nicer that way.
  6. 00:35:192 (3) - Endpoint at 223|133 looks so much better owo
  7. 00:38:101 (3) - Symmetrical but doesn't flow very well with 2 QAQ I dunno what you can do here if you really want to keep the symmetry (which is pointless btw). A wave slider would be sooooo nice~
  8. 00:42:101 (5) - Curve this a little more, flows and looks better o/
  9. 00:47:374 (4,6) - Curve both of these a little more and make 6 look a bit more upwards
  10. 00:49:011 (1,2,3,4,5) - Would be really cool if you made these three 1/2 sliders and rearranged like this:
  11. 00:51:920 (4) - It would look much better if you curved this more!
  12. 01:02:647 (8,9) - Parallel please! ;A;
  13. 01:47:192 (3) - Rotate by 15 degrees clockwise and move to 462|187
  14. 01:49:374 (1,2,3,4) - Try this:
  15. COPYPASTE KIAI QAQ
  16. Part after kiai - before break: Make ALL sliders overlapped on sliderends at least overlap fully and properly.
  17. 05:20:282 (1) - You should probably end the kiai here actually :P

That's it rhythms are pretty nice, didn't really feel any impact from hitsounding though.
Get some mods for this and good luck bae!
Iceskulls
M4M from your queue

[General]
  1. Add iroha(sasaki) to tags ? since Itsuu-P is his producer name , I guess
    also add vocaloid to tags aswell since this is vocaloid song
  2. Add some custom colours would be nice here
  3. 00:08:267 - Kiai is not snapped
  4. Might need to check Aimod and fix what it said here
[Marathon]
  1. 00:08:283 (1) - Since you suppose to make the previous linear so maybe place this x148 y268 to keep it linear with the stream result in consistent flow
  2. 00:14:101 (6) - NC here instead of 00:13:374 (1) - ? so the NC pattern will be a bit consistent with 00:11:192 (1) -
  3. 00:31:556 (2) - NC here instead of 00:31:374 (1) - ?
  4. 01:02:647 (8,9) - How about this?
  5. 01:25:192 (6,7) - Better symmetry copy-paste one of these to make them look same
  6. 01:53:556 (5) - Doesn't the beat play on long white tick ? so maybe end this slider on long white tick ?
  7. 02:37:191 (6,7) - Same as 01:25:192 (6,7) -
  8. 02:57:737 (6,7) - I see that (6) tail overlap with (7) body a bit bad so you can adjust (6) a bit to make its tail fit the body of (7)
  9. 04:30:101 (1) - End this spinner here 04:32:101 - ?
    Nice map


Good luck :)
Owntrolf
Same thing as what Celsius says about the Aimod and klai
Im not really sure if the parts that are really close to the hp bar are fine
The combos get a bit big for some parts

01:19:920 (7,8,9,10,1) - The spacing isnt really constant 0.43 , 0.49, 0.40 , 0.56 so right now the 0.40 is sort of being the problem
01:25:192 (6,7) - More parallel already said
01:42:101 (1,2,3,4,5) - But the perfect triangles :<
02:06:465 - I think having a circle here would be really nice
02:42:646 (6,7,8,9) - Maybe rotate the star a little bit more
02:46:465 (8) - Maybe shorten a little bit to put a circle on the white tick since I think its better to be able to click strong notes
03:13:737 (3) - Maybe make the curve more noticable or make it look smoother
04:30:101 (1) - The spinner should probably end here 04:32:010 -
Ujimatsu Chiya
[General]
  1. well... It's really need count down? really werid to start I think
[Marathon]
  1. 00:07:192 (2,3) - follow is not good. I think you can make a little bit better.
  2. 00:14:647 (8) - stack with 00:13:465 (2) - better
  3. 00:17:556 (2) - hmm... you think It's really good design? I think It's really bad. There's gotta be another good shape?
  4. 00:19:101 (9) - make same DS pls
  5. 00:19:465 (11) - ^
  6. 00:33:738 (8,9) - same reason with 00:17:556 (2) shape is weird.
  7. 01:03:920 (1,2,3,4,5,6) - make right angle pls
  8. 01:37:011 (6) - I'm not a good idea for each flow. how about this shape?
  9. 01:39:011 (4) - What if you'd rather 01:39:556 (5) - a blanket? looks better
  10. Just comment, how about this shape ? owo
  11. 02:20:373 (4) - make same DS pls
  12. 02:21:373 (3) - why only 0.9x DS here?
  13. 02:21:373 (3) - Not the places to make a difference
  14. 02:31:919 (7,8,9,10) - make same DS pls
  15. 02:46:465 (8) - you can make perfect Blanket now
  16. 04:41:010 (6) - make perfect blanket pls
GL~
Monstrata
Hi CDFA! M4M? I really like your style of overlapping on mid-points. A large portion of this mod is giving you the correct coordinates. Please assume i am talking about the slider-head when moving the coordinates. I will mention if i specify the tail. I only put in the coordinates in areas where I felt you were going for that mid-point pattern but was slightly off. Please feel free to ignore all the coordinate changes if that was not your intention, (sorry!!)

[Marathon]

00:07:374 (4) - Try making this a circle so you can start the stream at 00:07:556 - instead? 00:07:556 - Is a stronger beat imo.
00:25:011 (9) - Move to 321||280. Tail will perfectly overlap the mid-point of next slider.
00:26:283 (3,4) - Blanket?
00:29:011 (3) - Move to 287||111
00:35:738 (4) - I don't think you're going for a blanket here so move mid-point to 81||241 and slider-end point to 16||170 so slider is symmetrical.
00:41:011 (3) - Consider shortening the slider and adding a circle at 00:41:374 -
00:49:011 (1) - Move to 334||122
01:14:465 (1) - Move to 395||71
01:15:920 (6) - 120||366
01:20:192 (10,1) - Spacing is different from the rest of the stream.
01:25:192 (6,7) - Not parallel.
01:27:556 (4) - 350||192
01:33:374 (5,6) - Not parallel
01:38:465 (3) - 119||367
01:39:011 (4,5) - No blanket?
01:49:374 (1) - 261||209
01:59:374 (5) - Consider making this shorter so you can add another circle at 01:59:737 - I think it plays well into the next pattern since you have slider into 2 circles right after this section too.
02:03:919 (1) - Try a pattern like this instead?
02:08:283 (6) - 188||165
02:15:374 (10) - 289||283
02:26:464 (1) - 115||71
02:27:919 (6) - 392||365
02:32:191 (10,1) - Same as previously mentioned, spacing is different from rest of the stream.
02:37:191 (6,7) - Not parallel
02:37:556 (7) - 161||300 (This one i'm not 100% sure since it's a corner slider)
02:39:555 (4) - 163||191
02:47:010 (1) - 186||43
02:47:556 (2) - After you've moved ^ Move both this slider and 1 to 38||293
02:49:010 (6,7) - Not parallel
02:49:374 (7) - 355||362
02:52:283 (7) - 219||111
02:56:283 (2) - 114|255
02:55:737 (1) - 317|145 (Sorry working backwards, Makes it easier for both of us though~)
02:59:192 (2) - 376||24
02:58:647 (1) - 374||261
02:57:737 (6) - 447||95 (working backwards again)
02:58:101 (7) - Sorry I'm not 100% sure where this one should go because 02:58:647 (1) - is not perfectly symmetrical. Just be sure to move both 6, and 7 when you adjust this slider yourself.
03:02:101 (2) - 497||321
03:01:556 (1) - 401||92
03:05:010 (2) - 308||102
03:03:919 (7) - 20||310
03:03:556 (6) - 68||155

This is truly a marathon... I'm just going to go through how to find the exact end-points quickly,

03:07:919 (3,4) - For example.

Select 3. Then move the timeline to the middle of 4 (midpoint) and then drag the end-point of 3 so that it us completely eclipsed by the ball to get the exact mid-point every time :D.

03:07:919 (3) - Coordinates should be 391||77

I honestly wouldn't mind finding the precise coordinates for the last 2 minutes too, but I worry I am boring you with this seemingly nit-picky mod. I will focus on other elements for now.

03:41:737 (8) - Make this slider shorter so you can start 03:42:283 (1) - on 03:42:101 - . You might have to remap 03:42:828 (2,3) - , but I really feel starting 1 on the white plays out well.
05:05:373 (10,1) - Could blanket this better.
05:06:282 (2,3) - ^
05:13:373 (6,7,8,9) - Try a rhythm like this instead? I think the double 3 stack works really nicely here.
05:13:918 (9,10,11,1) - And if not, consider making the circles parallel? (Moving 05:14:282 (13) - to 472||65)


That concludes my mod~ I hope it's helpful! Good luck ^^
Topic Starter
Shohei Ohtani
oh fuck

I didn't even know you guys modded this

lmfao end my fucking life

uhhh just post in here and I'll kudosu you lol I'll PM you guys about it lmao

will apply these probably by the end of today
Grrum
Hi Reditum. Here's a mod.

If you like Jazz at all, check out Baguettes Ensemble for some smooth vocaloid covers.

[General]

Add “Kagamine Rin” and “vocaloid” to the tags

Background is too big

• Inherit (green) timing line is unsnapped:
00:08:267 {8267}

Check auto-mod for unsnapped objects.

[Diff]

02:19:919 (1) – I'll assume this is temporary and you'll map it with something other than a copy paste of 01:07:920 (1) - . If it is, than you can call me back if you want me to look at it

00:57:738 (1,2) – This felt a little too close for some reason when I played it. It might be the flow allows for some slider leniency. Consider moving (1) up more by rotating 00:57:374 (8,9,1) – out a bit to give you room.

01:31:920 (1) – I think this section of the map would really benefit from an SV reduction (like maybe .85x or maybe less) since it loses a lot of main instruments and introduces a calmer instrument. A reduction of the SV also reduces the spacing, which I think would reflect this calmer section as well.
02:43:919 (1) – Same idea, apply all the way to the break

The following are just visual issues I had with it. Feel free to ignore them if you want to save time.

00:14:647 (8,1) – These might benefit from giving them a little room. Try moving (8) down some.

00:26:283 (3,4) – the end is closer to (4) than the head, so try rotating (3) by 2 degrees clockwise by selection center

00:50:465 (6,1,2,3,4) – (6) and (4) overlap in an unpleasant way and I'm not excited about the (6,3) overlap either, though it is fine. I think if you rotate (6) by 20 degrees clockwise by selection center and set up your trapezoid so that (4) stacks on (6)'s end, you'll end up with a nicer pattern: http://puu.sh/ohCqK/9629bc0ce3.jpg

01:00:283 (3) – Move this up for more even visual spacing across (1,2,3)? http://puu.sh/ohCuB/3e7e678ce6.jpg

01:02:647 (8,9) – Making these parallel seems nicer. Rotate (9) by 5 degrees counterclockwise by selection center: http://puu.sh/ohCyQ/8a96f29db4.jpg

01:11:556 (9,4) – This overlap doesn't look great

01:22:829 (7,8,9) – Make a nicer trapezoid?

01:42:101 (1) – I know you're going for a certain design here, but I think a spacing change into this note would do a lot to reflect the intense piano here. My first instinct was to move the whole pattern 01:42:101 (1,2,3,4,5,6) - so that 01:41:738 (2,2) – stack, but since this would make 01:40:647 (1,1) – overlap poorly, you can rotate the whole pattern 15 degrees counterclockwise to get something like this: http://puu.sh/ohC4P/766390dc86.jpg

01:47:556 (4) – This overlaps the HUD on smaller screen sizes, so try moving it away from the corner if possible.

02:08:828 (7,1) – Make more room between these for better square.

03:01:010 (7,1) – Does this look better to you? http://puu.sh/ohDOf/7efa4e7a45.jpg . The appeal of this pattern is that it is symmetric across a 37 degree line. So if you like this design, rotate these objects 37 degrees counterclockwise (note that this makes the end (7) on the same y coordinates as the head of (1)), do ctrl H to establish symmetry, then rotate 37 degrees back.
04:11:919 (3,4) – The same technique can be applied here.

03:05:556 (3,4) – Well obviously this map sucks because these aren't blanketed. Go remap. /s
But seriously, it could be nice to make (3) more curved for a progression of sliders at 03:04:465 (1,2,3) – that get curvier, which then sets you up to blanket (3,4)

03:37:737 (5,6) – you can rotate (6) more for a better overlap

04:21:919 (7,8,9,1) – Go for more of a trapezoid? : http://puu.sh/ohDbp/3178a7d94b.jpg

04:24:101 (4,6) – I don't like this overlap. Move 04:25:010 (6,7) – so that 04:24:101 (4,7) – stack and rotate (5) some

04:26:465 (2,3,4,5) – trapezoid could be nicer: http://puu.sh/ohDkh/c152d12a6d.jpg

04:39:919 (2,3,4,5) – This is kind of halfway in between trapezoid and not trapezoid. Try going towards the not trapezoid end of the spectrum with something like a 90 degree angle on (3,4,5): http://puu.sh/ohDp2/a36b7ad04d.jpg

Good luck!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply