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Mizuki Nana - Kindan no Resistance

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 2015年1月27日 at 下午 10:29:09

Artist: Mizuki Nana
Title: Kindan no Resistance
Source: クロスアンジュ 天使と竜の輪舞
Tags: CROSSANGE Kurosuanju tenshi to ryu no rinbu アンジュ アンジュリーゼ 斑鳩 ミスルギ Villkiss ヴィルキス tv size opening
BPM: 180
Filesize: 20584kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.5 stars, 99 notes)
  2. Hard (3.18 stars, 251 notes)
  3. Insane (4.26 stars, 336 notes)
  4. Normal (2.09 stars, 170 notes)
Download: Mizuki Nana - Kindan no Resistance
Download: Mizuki Nana - Kindan no Resistance (no video)
Information: Scores/Beatmap Listing
---------------
クロスアンジュ 天使と竜の輪舞 OP Song
TV anime - CrossAnge OP Song

ED song link


-Easy Done 14/12/17 9:33 PM
-Normal Done 14/12/16 8:37 PM
-Hard Done at 14/12/27 2:53 AM
-Insane Done at 14/12/23 0:06 AM
-Change background picture at 14/12/24 1:06 AM
-Add HQ Video at 15/1/23 23:30 AM (Thanks Shad0w1and 3 times)
-Fix sounds by <span style='color:#4040FF'>Xinely</span>

※If you download before 1/24, Please Re-Download again

Nana's song is hard to make.
I try my best to make anything good!!!
Tsumetaku
神麻婆初RK後的第一ㄍ沙發當然要搶R

窩路過:D

別打我

敗偷

Xinchii
那我搶地板好惹
Maboyu
沒地方座了QAQ
Topic Starter
DreaM117er
OAO
HiverK
看巴哈來的 :D

[Easy]
SPOILER
00:01:940 - 這邊加個circle比較好
00:30:773 (2) - 從00:30:607 - 到00:31:107 -
00:44:940 (1,2,3,4) - 這部分照voice好
00:52:607 (2) - 移到00:52:607 (2) -
00:56:273 (3) - 從00:56:107 - 到00:56:607 -
01:04:273 (3) - 從01:04:107 - 到01:04:607 -
01:27:440 (1,1) - 合併成spinner

給大大一點點小建議
有些地方不紅線起手打起來怪怪的 :o
Topic Starter
DreaM117er

HiverK wrote:

看巴哈來的 :D

[Easy]
SPOILER
00:01:940 - 這邊加個circle比較好 >OK
00:30:773 (2) - 從00:30:607 - 到00:31:107 - ^
00:44:940 (1,2,3,4) - 這部分照voice好 >會再修改
00:52:607 (2) - 移到00:52:607 (2) - >有差嗎?? :?
00:56:273 (3) - 從00:56:107 - 到00:56:607 - >No
01:04:273 (3) - 從01:04:107 - 到01:04:607 - ^
01:27:440 (1,1) - 合併成spinner >OK

給大大一點點小建議
有些地方不紅線起手打起來怪怪的 :o >我知道,奈奈的歌真的不好做,謝謝你
謝謝建議 :)
hetaneko-chan
我要帮你做gd(hard),可以吗?
Topic Starter
DreaM117er

hetaneko-chan wrote:

我要帮你做gd(hard),可以吗?
可能沒辦法,抱歉
TV size我想要自己一次搞定 :?
tochiii

  • ♬ Insane ♬

  1. Please set the AdioInLead to 2000, because the start is too suden.
  2. Oh well, this map is just too well done, i'll just focus on the hitsounds because i can't find any problemss :>
  3. 00:07:440 (6) - Finish? like here 00:08:773 (2) -
  4. 00:28:773 (6) - Finish?
  5. 00:35:607 (1) - ^
  6. 00:54:273 (1) - ^
  7. 01:11:440 (1) - Finish and finish here too 01:11:440 (1) -


  • ♬ Hard ♬

  1. -fine ;w:


  • ♬ Feedback ♬


    Sorry for such a short mod, but i just can't find any problems or weird parts ;w;

    Good map.
Topic Starter
DreaM117er

-Tochi wrote:


  • ♬ Insane ♬

  1. Please set the AdioInLead to 2000, because the start is too suden.
  2. Oh well, this map is just too well done, i'll just focus on the hitsounds because i can't find any problemss :>
  3. 00:07:440 (6) - Finish? like here 00:08:773 (2) - >No
  4. 00:28:773 (6) - Finish? >No
  5. 00:35:607 (1) - ^ >OK
  6. 00:54:273 (1) - ^ >OK
  7. 01:11:440 (1) - Finish and finish here too 01:11:440 (1) - >OK


  • ♬ Hard ♬

  1. -fine ;w:


  • ♬ Feedback ♬


    Sorry for such a short mod, but i just can't find any problems or weird parts ;w;

    Good map.
Thanks your mod :)
Kodora
Mizuki Nana <3
koreapenguin
M1223961117 <333333333333 thanks for map this map :D

omg, I loved your map style really.


General
  1. Hitsound Delay : Fine
  2. seem offset is has problem, ask to good timer
  3. first note's start offset is 274ms, so how about add AudioLeadIn: 1726. 2000ms is safe than 1500ms
  4. about BG, your BG is 5:3 = 1200x720. i guess it should be 4:3 or 16:9, maximum of 1024x768 for 4:3, 1366x768 for 16:9. also BG is really big change the format to jpg

Easy
  1. 01:11:773 (2,1) - i don't want recommend this part might be too hard for beginners if there is have enough gap imo

Normal
  1. 01:23:107 (1) - i think it's not big problem, just suggest. how about change 1/1 slider? like this http://puu.sh/dLhMC/83fa2a48ba.jpg cuz 01:23:107 - there is have strong sound than 01:23:107 - vocal here. it's make weird

Hard
  1. Nothing to say

Insane
  1. 00:39:940 (6) - i think there isn't something special, it's some unnatural to play little bit. so how about keep distance? like this http://puu.sh/dLicr/1d8b8a1a8f.jpg it's better to play
  2. 00:41:940 (3) - if you place jump then i guess http://puu.sh/dLieM/6b20ae64cb.jpg it's right, 00:41:857 - there is have strong sounds and 00:42:023 - quiet here as song fit.
  3. 01:26:607 (2,3) - how about jump here? as song fit, it's will be more fun to play

that's all, sorry poor mod ; ^ ; but i can't find unnatural stuffs on rhythm, pattern something else..
Topic Starter
DreaM117er

koreapenguin wrote:

M1223961117 <333333333333 thanks for map this map :D

omg, I loved your map style really. >It's my job :D


General
  1. Hitsound Delay : Fine
  2. seem offset is has problem, ask to good timer
  3. first note's start offset is 274ms, so how about add AudioLeadIn: 1726. 2000ms is safe than 1500ms >Fix
  4. about BG, your BG is 5:3 = 1200x720. i guess it should be 4:3 or 16:9, maximum of 1024x768 for 4:3, 1366x768 for 16:9. also BG is really big change the format to jpg >OK, Fix picture size

Easy
  1. 01:11:773 (2,1) - i don't want recommend this part might be too hard for beginners if there is have enough gap imo >I check next mod how to say this part :?

Normal
  1. 01:23:107 (1) - i think it's not big problem, just suggest. how about change 1/1 slider? like this http://puu.sh/dLhMC/83fa2a48ba.jpg cuz 01:23:107 - there is have strong sound than 01:23:107 - vocal here. it's make weird >Fix, it's fine now :)

Hard
  1. Nothing to say
:) :) :) :) :) :) :) :) :)


Insane
  1. 00:39:940 (6) - i think there isn't something special, it's some unnatural to play little bit. so how about keep distance? like this http://puu.sh/dLicr/1d8b8a1a8f.jpg it's better to play >Fine
  2. 00:41:940 (3) - if you place jump then i guess http://puu.sh/dLieM/6b20ae64cb.jpg it's right, 00:41:857 - there is have strong sounds and 00:42:023 - quiet here as song fit. >Fix, but Hard to play, maybe next will change more better set^^
  3. 01:26:607 (2,3) - how about jump here? as song fit, it's will be more fun to play >OK

that's all, sorry poor mod ; ^ ; but i can't find unnatural stuffs on rhythm, pattern something else.. >It's fine, thanks a lot :)
Thanks your mod :D
DeletedUser_3044645
Hi there
[Insane]
  1. You're not going to use bass sound (whistle 2) in kiai? I guess this applies to all other diffs
  2. 00:50:107 (1) -Increase distance? this beat is strong and you also seem to have an increasing spacing pattern here 00:49:440 (4,5,6,7) -
  3. 00:53:607 (9) - inconsistent NC pattern with 00:56:273 (1) - 01:04:273 (1) -
  4. 00:53:940 - Just my suggestion, but I find it better if you put finish here. same goes to 00:56:607 - and other place. you can do in all other diffs if you like :3
  5. 00:55:273 - missed clap
  6. 00:55:940 - ^
  7. 00:56:940 - finish according to 00:54:273 - ? this applies to all other diffs
  8. 00:59:273 - missed clap
[Hard]
  1. 00:36:273 (3,4) - the jump and flow might be a little too hard for targeted players. try this?
  2. 00:47:607 (1,2,3) - I don't see a point in this jump here :3
  3. 00:53:273 - missed clap
  4. 00:55:273 - ^
  5. 00:53:607 (7) - same as insane. NC is inconsistent
  6. 00:55:940 - ^
  7. 01:06:607 - missed clap
  8. 01:26:773 (3) - you even have 3 circles in normal diff, so I think you should do the same in hard diff too. it gives more impact imo
[Normal]
  1. 01:00:607 - I think you should map this drum. it's really important imo
  2. 01:04:940 - missed finish
  3. 01:27:440 - missed finish
[Easy]
  1. 00:35:607 (4) - combo is longer than others. NC?
  2. 00:39:773 (4) - I really don't understand why you are starting this slider here. how about this rhythm instead?
  3. 00:42:440 (3) - same as above. but for this one just moving to 00:42:273 - works imo
  4. 01:00:273 (4) - combo is a bit longer than the others? NC?
  5. 01:00:773 (5) - this repeating slider is making you miss the strong main beat here 01:01:440 - So how about this? you have 1/2 sliders here too 00:26:940 (2) - 01:26:607 (4) -
    so having one in kiai should not be a problem imo
  6. 01:18:607 (4) - combo is too long here too. NC?

good map :3 good luck
Topic Starter
DreaM117er

No Dap wrote:

Hi there
[Insane]
  1. You're not going to use bass sound (whistle 2) in kiai? I guess this applies to all other diffs >Add in all diff
  2. 00:50:107 (1) -Increase distance? this beat is strong and you also seem to have an increasing spacing pattern here 00:49:440 (4,5,6,7) - >Yes, I use space here :)
  3. 00:53:607 (9) - inconsistent NC pattern with 00:56:273 (1) - 01:04:273 (1) - >Fix
  4. 00:53:940 - Just my suggestion, but I find it better if you put finish here. same goes to 00:56:607 - and other place. you can do in all other diffs if you like :3
  5. 00:55:273 - missed clap
  6. 00:55:940 - ^
  7. 00:56:940 - finish according to 00:54:273 - ? this applies to all other diffs
  8. 00:59:273 - missed clap >NC & sound fix
[Hard]
  1. 00:36:273 (3,4) - the jump and flow might be a little too hard for targeted players. try this? >OK
  2. 00:47:607 (1,2,3) - I don't see a point in this jump here :3 >Fix
  3. 00:53:273 - missed clap
  4. 00:55:273 - ^
  5. 00:53:607 (7) - same as insane. NC is inconsistent
  6. 00:55:940 - ^
  7. 01:06:607 - missed clap >all fix
  8. 01:26:773 (3) - you even have 3 circles in normal diff, so I think you should do the same in hard diff too. it gives more impact imo >I think it's fine
[Normal]
  1. 01:00:607 - I think you should map this drum. it's really important imo
  2. 01:04:940 - missed finish
  3. 01:27:440 - missed finish >All fix
[Easy] >Sorry about Easy have many problem, I'm bad for Easy :o
  1. 00:35:607 (4) - combo is longer than others. NC? >Fix
  2. 00:39:773 (4) - I really don't understand why you are starting this slider here. how about this rhythm instead? >Fix
  3. 00:42:440 (3) - same as above. but for this one just moving to 00:42:273 - works imo >Fix
  4. 01:00:273 (4) - combo is a bit longer than the others? NC? >OK
  5. 01:00:773 (5) - this repeating slider is making you miss the strong main beat here 01:01:440 - So how about this? you have 1/2 sliders here too 00:26:940 (2) - 01:26:607 (4) - >Fix
    so having one in kiai should not be a problem imo
  6. 01:18:607 (4) - combo is too long here too. NC? >Fix

good map :3 good luck
Thanks No Dap :)
And I'll add w2 sound at kiai
Oyatsu
Hello, from my queue.
[General]
  1. For now, you should remove (TV Size) from tittle. I checked for 2 sources that doesn't show me the tittle with label (TV Size). It's just for me. We need to wait for a more exacter source.
    http://crossange.com/music/
    http://www.mizukinana.jp/news/cd-dvd.html
  2. Add opening to tags
  3. I don't understand why you choose 1726 to delay the map. Just 1000 is enough, don't make players wait so long.
    AudioLeadIn: 1000
  4. Your current offset is wrong, it should be -392 pls
[Insane]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:04:940 (9) - Just my opinion, but this beat is really strong. SHould NC it?
  3. 00:06:607 (2) - Current isn't blanket with 00:07:107 (4) - . Move its tail to 272/112 to fit
  4. I can't understand why you didn't use whistle-sound SC2. Your one is really sensible, but you didn't add it. It looks bad way
  5. 00:08:607 (1) - The flow isn't good for me, also 1/2 distance with previous slider is quite as near as current set. 00:08:773 (2) - Flow of this slider is repeat since you used the same for 00:07:440 (6) - . It's quite bored for me. I want you to move 00:08:607 (1) - 288/76, then Ctrl+H for 00:08:773 (2) - and move it to 404/44. It will look more interesting flow.
    Example
    [img]https://osu.ppy.sh/ss/2408595[img]
  6. 00:09:523 (4,5) - I don't know this is just a mistake or your aim but for me, i think overlap here will be more perfect.
  7. 00:10:940 (1) - Move this to the right abit (420/152) to fit 1/2 distance. It is quite near, sometimes players can understand it is 1/4 rhythms instead because your diff consist 1/2 distance largely
  8. 00:22:857 - I can hear a sound here, add 1 circle to be trigle notes would be nice. It is like yours - 00:20:940 (6,7,8) -
  9. 00:29:773 (9) - Flow is really not good for me. I sugguest moving to 280/312, it will be straight with 00:29:273 (7) -
  10. 00:36:190 - I can hear drum sound here, if you ignored it, I really feel weird and unatural to play.
  11. 00:39:273 (3) - Move 412/148, the current distance is quite near, also flow isn't good
  12. 00:40:107 (7) - I want to Ctrl+J this slider, since 00:39:607 (5) - is curved down, so 00:40:107 (7) - should be curved up. I mean opposite slider. That will be nicer flow and pattern
  13. 00:42:607 (6) - Move to 168/148 to be blanket
  14. 00:45:607 (8) - Move to the right abit since you see, it is semi-stacked with 00:44:773 (5) - . Doing it will look clearer
  15. 00:46:440 (3) - Move to 480/272 will be better pattern
  16. 00:47:607 (1,2) - I think you should swap this rhythm, it will be more sensible with instrument and vocal
  17. 00:51:940 (2) - I feel the distance with (1) is quite near, while with (3) is too far. It is'nt really logical. I sugguest blanketing them. Move to 260/124
  18. 00:55:273 (6) - Move to 396/360
  19. 01:03:773 (6) - Really, too many stacks are also not good. I sugguest moving to 320/96, this stack isn't nice in my eyes. also improve flow if you fix my way
  20. 01:06:773 (1,2) - Swap NC pls, you know, 01:06:940 (2) - the strong beat starts here, at (1) doesnt have anything to be NC
  21. 01:10:857 - Add circle, i can hear drum here
  22. 01:15:607 (3,4,5,6,7) - They are so normal, i want to be more impress, more interesting. Try my rhythm:
  23. 01:18:607 (2) - Move the middle point to 272/128 to fit slider
  24. 01:20:440 (8,9) - Follow the voice here isn't an interesting way, I want to follow instrument (here is drum-sound). I sugguest creating stream instead
  25. 01:20:940 (1,2,3,4,5) - same as 01:15:607 (3,4,5,6,7) -
[Hard]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:06:107 (2) - NC because strong beat
  3. 00:08:607 (1,2) - Swap NC
  4. 00:10:273 (6) - I feel it is quite off if you had plan to blanket with 00:09:607 (4) - ? How about my way, it's just a small jump but the pattern will look nicer.
  5. 00:20:440 (4,5) - They aren't blanket. I sugguest moving 00:20:440 (4) - to 336/224 to fit
  6. 00:27:940 (2) - Pls, fit the distance, previous is 1.3x, then is 1.1x
  7. 00:40:107 (6) - Move its tail to 484/28 will look better blanket
  8. 00:56:190 - Add circle, i really don't like ignoring
  9. 01:10:857 - ^
  10. 01:23:107 (6) - I want this should be a curved slider, it will be more sensible with 01:23:773 (8) -
  11. 01:24:940 (3) - Add whistle at heead and clap at tail
  12. 00:59:607 (5,6) - I really don't understand why you made jump here, the beat isn't also stronger or there is any signs to jump. It isn't logical, i sugguest mapping normally pls
[Normal]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:16:273 (6) - Add whistle at head
  3. 00:34:107 (4) - 00:34:773 (5) - Feel this slider is so off, i know you are trying to follow the voice but it is really unatural. Try my rhythm will look more sensible.
  4. 00:37:940 (5) - Add clap is better than whistle
  5. 00:39:607 (4,5) - Feel they are so off, unatural to play. I want to put a slider 1/1 starting at 00:39:607 - ending at 00:39:940 - , then creating a slider starting at 00:40:107 - ending at 00:40:607 - . So it will catch the vocal at 00:40:107 - 00:39:940 - 00:40:607 -
  6. 00:52:107 (3) - Move to 64/268 to be straight with (2)
  7. 00:53:607 (6,7,1) - Current flow is ugly for me. Try an more interesting way like mine: 00:53:607 (6) - Move to 324/76. 00:53:940 (7) - Move to 424/124.
  8. 01:07:607 (6) - Add whistle
[Easy]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored.
  2. 00:04:273 (3) - Move to 316/132, then 00:04:940 (4) - move to 148/100. Make like that will improve the flow
  3. 00:15:773 (2) - Move to 104/264, newbies often are difficult to move the mouse down to click slider
  4. 00:20:107 - Here, you can hear the voice, the repeat of (4) may catches this voice well. So, I sugguest make short 00:18:940 (3) - into 1/1. move 00:19:940 (4) - to 00:19:607 - . You can see, it's very good. I also want to put a circle at 00:20:940 - to catch the voice too.
  5. 00:43:273 - Deleteing this green line if you didn't use it
  6. 00:44:940 (1) - A straight slider isn't a nice pattern, I want to change into curved slider.
  7. 00:55:107 (2) - Move to 364/256, current flow is so bad. You don't worry the distance afterward, it's rasnkble
  8. 01:27:523 - Pls delete this greenline
-----------------------------------------
Good luck!
Topic Starter
DreaM117er

Oyatsu wrote:

Hello, from my queue.
[General]
  1. For now, you should remove (TV Size) from tittle. I checked for 2 sources that doesn't show me the tittle with label (TV Size). It's just for me. We need to wait for a more exacter source. >Fine Fix
    http://crossange.com/music/
    http://www.mizukinana.jp/news/cd-dvd.html
  2. Add opening to tags >OK
  3. I don't understand why you choose 1726 to delay the map. Just 1000 is enough, don't make players wait so long. >FIx
    AudioLeadIn: 1000
  4. Your current offset is wrong, it should be -392 pls >What is "-"???????????????
[Insane]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >OK
  2. 00:04:940 (9) - Just my opinion, but this beat is really strong. SHould NC it? >OK
  3. 00:06:607 (2) - Current isn't blanket with 00:07:107 (4) - . Move its tail to 272/112 to fit >well
  4. I can't understand why you didn't use whistle-sound SC2. Your one is really sensible, but you didn't add it. It looks bad way >OK, add it
  5. 00:08:607 (1) - The flow isn't good for me, also 1/2 distance with previous slider is quite as near as current set. 00:08:773 (2) - Flow of this slider is repeat since you used the same for 00:07:440 (6) - . It's quite bored for me. I want you to move 00:08:607 (1) - 288/76, then Ctrl+H for 00:08:773 (2) - and move it to 404/44. It will look more interesting flow. >No, I'll keeping. It's my style, nothing to say >:(
    Example
    [img]https://osu.ppy.sh/ss/2408595[img]
  6. 00:09:523 (4,5) - I don't know this is just a mistake or your aim but for me, i think overlap here will be more perfect.>No fix. If overlap, hard to read and test play can have a good look
  7. 00:10:940 (1) - Move this to the right abit (420/152) to fit 1/2 distance. It is quite near, sometimes players can understand it is 1/4 rhythms instead because your diff consist 1/2 distance largely >Fine
  8. 00:22:857 - I can hear a sound here, add 1 circle to be trigle notes would be nice. It is like yours - 00:20:940 (6,7,8) - >I think it's fine
  9. 00:29:773 (9) - Flow is really not good for me. I sugguest moving to 280/312, it will be straight with 00:29:273 (7) - ^
  10. 00:36:190 - I can hear drum sound here, if you ignored it, I really feel weird and unatural to play. >focus on sounds
  11. 00:39:273 (3) - Move 412/148, the current distance is quite near, also flow isn't good >I don't want everything to be far away
  12. 00:40:107 (7) - I want to Ctrl+J this slider, since 00:39:607 (5) - is curved down, so 00:40:107 (7) - should be curved up. I mean opposite slider. That will be nicer flow and pattern >No fix, thanks for advice :)
  13. 00:42:607 (6) - Move to 168/148 to be blanket >Fix
  14. 00:45:607 (8) - Move to the right abit since you see, it is semi-stacked with 00:44:773 (5) - . Doing it will look clearer >OK
  15. 00:46:440 (3) - Move to 480/272 will be better pattern >Fine
  16. 00:47:607 (1,2) - I think you should swap this rhythm, it will be more sensible with instrument and vocal
  17. 00:51:940 (2) - I feel the distance with (1) is quite near, while with (3) is too far. It is'nt really logical. I sugguest blanketing them. Move to 260/124 >Get far
  18. 00:55:273 (6) - Move to 396/360 >No fix
  19. 01:03:773 (6) - Really, too many stacks are also not good. I sugguest moving to 320/96, this stack isn't nice in my eyes. also improve flow if you fix my way >It's fine, really. It's AR9, you can see it
  20. 01:06:773 (1,2) - Swap NC pls, you know, 01:06:940 (2) - the strong beat starts here, at (1) doesnt have anything to be NC >Fix
  21. 01:10:857 - Add circle, i can hear drum here >Really, add circle make here to be very strange. :? No fix here
  22. 01:15:607 (3,4,5,6,7) - They are so normal, i want to be more impress, more interesting. Try my rhythm: >Fix 1st part and 3rd part
  23. 01:18:607 (2) - Move the middle point to 272/128 to fit slider >Fix
  24. 01:20:440 (8,9) - Follow the voice here isn't an interesting way, I want to follow instrument (here is drum-sound). I sugguest creating stream instead >Change
  25. 01:20:940 (1,2,3,4,5) - same as 01:15:607 (3,4,5,6,7) - >Done
[Hard]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >Same as Insane
  2. 00:06:107 (2) - NC because strong beat
  3. 00:08:607 (1,2) - Swap NC >NC fix
  4. 00:10:273 (6) - I feel it is quite off if you had plan to blanket with 00:09:607 (4) - ? How about my way, it's just a small jump but the pattern will look nicer. >I think I'll not choose
  5. 00:20:440 (4,5) - They aren't blanket. I sugguest moving 00:20:440 (4) - to 336/224 to fit >There are not blanket here, of course
  6. 00:27:940 (2) - Pls, fit the distance, previous is 1.3x, then is 1.1x >It is jump, not follow DS
  7. 00:40:107 (6) - Move its tail to 484/28 will look better blanket >Fix
  8. 00:56:190 - Add circle, i really don't like ignoring >No, It's Hard
  9. 01:10:857 - ^ >Same above
  10. 01:23:107 (6) - I want this should be a curved slider, it will be more sensible with 01:23:773 (8) - >Fine
  11. 01:24:940 (3) - Add whistle at heead and clap at tail >Fix
  12. 00:59:607 (5,6) - I really don't understand why you made jump here, the beat isn't also stronger or there is any signs to jump. It isn't logical, i sugguest mapping normally pls >Fix
[Normal]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >~~~~~~
  2. 00:16:273 (6) - Add whistle at head
  3. 00:34:107 (4) - 00:34:773 (5) - Feel this slider is so off, i know you are trying to follow the voice but it is really unatural. Try my rhythm will look more sensible. >OK
  4. 00:37:940 (5) - Add clap is better than whistle >Fix
  5. 00:39:607 (4,5) - Feel they are so off, unatural to play. I want to put a slider 1/1 starting at 00:39:607 - ending at 00:39:940 - , then creating a slider starting at 00:40:107 - ending at 00:40:607 - . So it will catch the vocal at 00:40:107 - 00:39:940 - 00:40:607 - >Nice here, thanks :D
  6. 00:52:107 (3) - Move to 64/268 to be straight with (2) >Fix
  7. 00:53:607 (6,7,1) - Current flow is ugly for me. Try an more interesting way like mine: 00:53:607 (6) - Move to 324/76. 00:53:940 (7) - Move to 424/124. >Fix :)
  8. 01:07:607 (6) - Add whistle ^
[Easy]
  1. From 00:00:274 - to 00:05:607 - , I want you to add whistle of SC3 like 00:16:940 - . They sound very nice. For current, I feel abit empty and bored. >~~~~~~~~~~~~~~~~
  2. 00:04:273 (3) - Move to 316/132, then 00:04:940 (4) - move to 148/100. Make like that will improve the flow >Fix
  3. 00:15:773 (2) - Move to 104/264, newbies often are difficult to move the mouse down to click slider >00:15:773 (2,1) - can be DS, no fix
  4. 00:20:107 - Here, you can hear the voice, the repeat of (4) may catches this voice well. So, I sugguest make short 00:18:940 (3) - into 1/1. move 00:19:940 (4) - to 00:19:607 - . You can see, it's very good. I also want to put a circle at 00:20:940 - to catch the voice too. >Fix
  5. 00:43:273 - Deleteing this green line if you didn't use it >Fix
  6. 00:44:940 (1) - A straight slider isn't a nice pattern, I want to change into curved slider.
  7. 00:55:107 (2) - Move to 364/256, current flow is so bad. You don't worry the distance afterward, it's rasnkble >Fix
  8. 01:27:523 - Pls delete this greenline >follow whole diff, del it
-----------------------------------------
Good luck!
Thanks your mod :)
Topic Starter
DreaM117er
Re-Last mod
SPOILER
22:42 Oyatsu: Your offset should be -392
22:43 m1223961117: not 274??
22:43 Oyatsu: yeah
22:43 Oyatsu: kiai time often starts at big tick
22:43 Oyatsu: your current isn't wrong but
22:43 Oyatsu: it isn't sensible, trust in me :)
22:44 m1223961117: I see
22:44 Oyatsu: Good luck to your map! ^^
22:44 m1223961117: I'll fix, add w3 now
22:44 m1223961117: Thanks^^

Fix offset and add part of sounds

Update
Kibbleru
nice map
Kibbleru
i think "Rejisutansu" the *R needs to be capitalized

oops double post by accident ._.
Topic Starter
DreaM117er

Kibbleru wrote:

i think "Rejisutansu" the *R needs to be capitalized

oops double post by accident ._.
Double post is fine...

Thanks for change Title
Arf
Hi! M4M if I remember correctly. Everything below is an opinion, as with all mods, so please don't kill me D:

General
What have I gotten myself into? This is too good for me to mod XD. I found so little that you shouldn't even mod my map - it's far below your level, and wouldn't be fair exchange. The only real issue is this - You probably need to resnap all notes on all diffs. There's many unsnapped notes, particularly in Normal, but this is a quick and easy fix, probably it was a glitch that happened on your map. Also, please snap the Kiai time to specific timing ticks to avoid unsnapped Kiai.

Easy
00:42:274 (3) - This is a little too far from the previous slider?
00:45:941 (2) - I know, starting sliders on red ticks in an Easy is not recommended. But for those following lyrics, I think it would be easier if this started one tick to the right. When I was Easy player, I focused more on that so...:)
00:52:607 (2) - I think this starts too late. Move it one tick to the left? I think it sounds better.
00:56:274 (3) - Same as above, but if you do move it, it needs to be extended one tick more.
01:01:774 (3,1) - I used to find these little sliders difficult to read as a beginner, but maybe others are better than me at this, so idk XD
01:04:274 (3) - A tiny bit unsure about this, but one tick to the left and extend?

Normal
Wow, awesome diff.
00:10:273 (3) - I think one tick to the left and extend? Hmm, sounds a little off, but I think it is odder as it is now.
00:40:107 (5) - Extend this one tick? Then the "ru" is mapped and the next slider sounds better I think.
00:47:607 (4) - Feels weird that the red tick after this is unmapped :/
00:57:607 (2) - This sounds better if it is one tick to the left I think. Also feels strange to me that the red tick after it is not mapped. Is it just me? D:
01:12:941 (1,2,3,4,5) - Use repeating 1/2 sliders here to emphasize the music? Sounds better I think.

Hard
...
...
I am a Hard player mostly, and I have no words. Just....damn.....

Insane
Me modding this is a little silly, since I can't play it extremely well. But I can pass it, and it seems similar to other Insanes that I can pass, so I give this a useless stamp of approval :)

Sorry for the extremely short mod, but you've got an excellent mapset here, and I'm 100% sure it will be ranked someday soon. Just resnap the notes and Kiai, and you're free of any blatant mistakes. I hope I helped you a little, and since this is short and useless, you don't have to mod my map XD - but you can have my star. Good Luck!
Topic Starter
DreaM117er

rfandomization wrote:

Hi! M4M if I remember correctly. Everything below is an opinion, as with all mods, so please don't kill me D:

General
What have I gotten myself into? This is too good for me to mod XD. I found so little that you shouldn't even mod my map - it's far below your level, and wouldn't be fair exchange. The only real issue is this - You probably need to resnap all notes on all diffs. There's many unsnapped notes, particularly in Normal, but this is a quick and easy fix, probably it was a glitch that happened on your map. Also, please snap the Kiai time to specific timing ticks to avoid unsnapped Kiai. >I found problem, thanks :)

Easy
00:42:274 (3) - This is a little too far from the previous slider? >Fix
00:45:941 (2) - I know, starting sliders on red ticks in an Easy is not recommended. But for those following lyrics, I think it would be easier if this started one tick to the right. When I was Easy player, I focused more on that so...:) >OK
00:52:607 (2) - I think this starts too late. Move it one tick to the left? I think it sounds better. >change set
00:56:274 (3) - Same as above, but if you do move it, it needs to be extended one tick more. ^
01:01:774 (3,1) - I used to find these little sliders difficult to read as a beginner, but maybe others are better than me at this, so idk XD ^
01:04:274 (3) - A tiny bit unsure about this, but one tick to the left and extend? ^

Normal
Wow, awesome diff. >First one done diff, I think it's good now
00:10:273 (3) - I think one tick to the left and extend? Hmm, sounds a little off, but I think it is odder as it is now. >this part I'm not follow flute
00:40:107 (5) - Extend this one tick? Then the "ru" is mapped and the next slider sounds better I think. >No, follow "ru" is not good
00:47:607 (4) - Feels weird that the red tick after this is unmapped :/ >Change set
00:57:607 (2) - This sounds better if it is one tick to the left I think. Also feels strange to me that the red tick after it is not mapped. Is it just me? D: >No change here now, I think next I have good set for this
01:12:941 (1,2,3,4,5) - Use repeating 1/2 sliders here to emphasize the music? Sounds better I think. >Hard can do this, but Normal I think it is inpossiable :(

Hard
...
...
I am a Hard player mostly, and I have no words. Just....damn..... :) :) :) :) :) :) :)

Insane
Me modding this is a little silly, since I can't play it extremely well. But I can pass it, and it seems similar to other Insanes that I can pass, so I give this a useless stamp of approval :)

Sorry for the extremely short mod, but you've got an excellent mapset here, and I'm 100% sure it will be ranked someday soon. Just resnap the notes and Kiai, and you're free of any blatant mistakes. I hope I helped you a little, and since this is short and useless, you don't have to mod my map XD - but you can have my star. Good Luck!
Your mod I sent :)
If Easy done, call me back to do your other mod
kajiyatta
M4M
[General]
Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
BG.png is too large, (over 2MB), so try to use it. New BG
There are some ×0.9 velocities in Hard and Insane diff. But I suppose it is not useful effect because most players wouldn't realize this chaging. ×1.0 and ×0.9 are almost same.
[Easy]
There are some 1/2 sliders, I know you have an intention to follow the vocal or instrumental. But for the easiest diff, it looks a bit difficult for newbie so I suppose some of them should be removed better.
Placement
00:43:607(5,1) Swap NC better to follow the music.
01:07:941(5,1) ^
Rhythm
00:44:273 Unnecessary green line.
00:47 940 ^...
00:50:941 ^ and more.
00:33:941(2) It sounds a bit weird because it followed instrumental. But you followed vocal at (1) and (3), so to be consitent you should follow the vocal on here.
Hit Sound
00:00:000~00:04:941 Same as Normal and Insane.
[Normal]
Placement
00:51:607(2) NC here becuase KIAI begins.
00:58:107(3) Spacing is too large, you must fix it.
01:24:274(3) Bent this slider to be symmetrical with (1), and it looks more nice.
Rhythm
00:43:940 Unnecessary green line.
01:26:273 ^
01:27:440 ^
Hit Sound
00:01:274(3) Add whistle at end to follow instrumental.
00:02:607(6) ^
00:02:941(1,2,3) Add whistle at head.


[Hard]
Placement
01:08:274(3) Bent this slider to be symmetrical with (4). e.g.)
Rhythm
00:04:274(4) 1/4 kick slider would be suitable to follow instrumental.
00:16:274(1,2) Two 1/2 slider is better than current rhythm to follow the vocal. Lyrics on the white tick is strong part, so you can put sliders head on there.
01:04:107(1) Sounds really weird this 1/4 kick slider, this reverse point doesn't follow any sound and the blank at 01:04:441 is not good. So I recommend this.
Hit Sound
00:47:941(3) Add clap at head.
[Insane]
Placement
00:05:774(2) try to CTRL+G ? It would be nice movement for jumping I suppose.
00:49:774(5,6)^
00:45:941(1,2) Swap NC better, NC on downbeat looks good in this part.
00:49:274(3,4) Highly suggest to swap these notes, and this movement would be consistent distance.
Rhythm
00:14:441 I suppose stream should be started from here to follow the music. Current timinig is delay so it sounds odd.
00:59:107(4) Prefer two circles than 1/2 slider.If you change, it would follow the each word more clearly.
Hit Sound
00:01:607(2) Add whistle at head, it is really suitable for instrumental. To all diff.
00:04:274(7) ^

Good luck.
Topic Starter
DreaM117er

kajiyatta wrote:

M4M
[General]
Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
BG.png is too large, (over 2MB), so try to use it. New BG >Thanks
There are some ×0.9 velocities in Hard and Insane diff. But I suppose it is not useful effect because most players wouldn't realize this chaging. ×1.0 and ×0.9 are almost same. >The reason from your mod I gave. Ignore
[Easy]
There are some 1/2 sliders, I know you have an intention to follow the vocal or instrumental. But for the easiest diff, it looks a bit difficult for newbie so I suppose some of them should be removed better.
Placement
00:43:607(5,1) Swap NC better to follow the music.
01:07:941(5,1) ^ >All fix
Rhythm
00:44:273 Unnecessary green line.
00:47 940 ^...
00:50:941 ^ and more.
00:33:941(2) It sounds a bit weird because it followed instrumental. But you followed vocal at (1) and (3), so to be consitent you should follow the vocal on here. >wow, fix now :)
Hit Sound
00:00:000~00:04:941 Same as Normal and Insane.
[Normal]
Placement
00:51:607(2) NC here becuase KIAI begins. >Fix
00:58:107(3) Spacing is too large, you must fix it. >my mistake, this is test last mod
01:24:274(3) Bent this slider to be symmetrical with (1), and it looks more nice. >I think no fix better, for my style
Rhythm
00:43:940 Unnecessary green line.
01:26:273 ^
01:27:440 ^ >All fix
Hit Sound
00:01:274(3) Add whistle at end to follow instrumental.
00:02:607(6) ^
00:02:941(1,2,3) Add whistle at head.


[Hard]
Placement
01:08:274(3) Bent this slider to be symmetrical with (4). e.g.) >OK
Rhythm
00:04:274(4) 1/4 kick slider would be suitable to follow instrumental.
00:16:274(1,2) Two 1/2 slider is better than current rhythm to follow the vocal. Lyrics on the white tick is strong part, so you can put sliders head on there.
01:04:107(1) Sounds really weird this 1/4 kick slider, this reverse point doesn't follow any sound and the blank at 01:04:441 is not good. So I recommend this. >I keeping follow drum, I think it is better
Hit Sound
00:47:941(3) Add clap at head.
[Insane]
Placement
00:05:774(2) try to CTRL+G ? It would be nice movement for jumping I suppose. >OK, Now I like it :)
00:49:774(5,6)^ >No fix better
00:45:941(1,2) Swap NC better, NC on downbeat looks good in this part. >Fix
00:49:274(3,4) Highly suggest to swap these notes, and this movement would be consistent distance. >Fix
Rhythm
00:14:441 I suppose stream should be started from here to follow the music. Current timinig is delay so it sounds odd. >Good idea, not fix now
00:59:107(4) Prefer two circles than 1/2 slider.If you change, it would follow the each word more clearly. >Fix
Hit Sound
00:01:607(2) Add whistle at head, it is really suitable for instrumental. To all diff.
00:04:274(7) ^

Good luck.
Sounds all fix for whole diff
And thanks your mod :)
kajiyatta

kajiyatta wrote:

Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
Fix it please, it's most important thing in my mod.
Topic Starter
DreaM117er

kajiyatta wrote:

kajiyatta wrote:

Romanised Title is "Kindan no Resistance", not rejisutansu. Resistance is from English so not need to convert Japanese.
Fix it please, it's most important thing in my mod.
I miss that, fix now
Thanks :)
Milan-
hi from here> Pho's Delivery Service

[General]
  1. the music is quite loud, can u increase the hitsound volumen?>< like 20% overall something like that. Some hitsounds are low too imo like soft-hitwhistle2, i can barely hear it uh
[Insane]
  1. 01:16:274 (5,6) - it's really weird that this isn't the same rhythm as 01:15:607 (3,4) - ..weird.. same with 01:21:607 (3,4) -
  2. 01:10:941 (6) - add clap?maybe?.. it goes to all diffs
  3. ur NCing is really weird and inconsistent, sometimes it follows vocals, sometimes 2 stanza thing and sometimes 1.. aaaaa
  4. the rest is fine to me. Flow feels like <<<<< all time tho, uh.
[Hard]
  1. 00:01:607 (2) - add whistle on head
  2. 00:02:607 (6) - ^ (on circle lol)
  3. 00:04:274 (4) - ^
  4. 00:12:607 (4) - missing clap
  5. 00:59:107 (4) - ^ on repeat
[Normal]
  1. 00:03:941 (2) - add whistle
  2. 00:07:441 (1) - cancel NC? i dont see need for it (ur highers diffs dont even have it)
  3. 00:20:441 (3) - maybe as 2 circles instead? feel better in that way
  4. 00:25:774 (3) - whistle on tail? feel empty
  5. 00:46:941 (2,3,4) - these slider are lacking on hitsounding>< u should know what to put here
  6. 00:43:607 - it's kinda weird u use whitles for this section while hard and insane use custom clap, uh
  7. 01:00:274 (2) - clap on tail? and 01:00:607 (3) - clap too
  8. 01:16:941 (4) - clap on head
  9. 01:21:607 (3) - clap on tail
  10. 01:27:441 (1) - cancel nc? cuz u already nc'd 01:26:274 (1) - and so many colours aaaaaa
  11. uh i think u should recheck the hitsounds
[Easy]
  1. 00:06:607 (2,4) - stack thing huehue
  2. 00:08:774 (1,3) - would be cool if (3) tail stack with (1) head, just saying
  3. 00:14:607 (1) - cancel nc? cuz nc for 2 notes is lame lol i guess
  4. 00:20:941 (5) - add whistle
  5. 00:25:774 (1) - whistle on tail?
  6. 00:28:274 (2,3) - u've use 3/2 gaps nicely, but this one doesnt feel good imo, u can try adding repeat on (1), it'll still make the same effect u want to make i think > http://puu.sh/eiUxX/d4eea0676b.jpg
  7. 00:42:274 (3,4) - uh, i'd make (3) reversed instead > http://puu.sh/eiUXD/4696dce243.jpg
  8. 00:46:107 (3) - this can easily start start at 00:45:941 - , vocals'd still be covered nicely imo
  9. 01:02:607 (1,2) - that 1/2 slider isnt necessary and can be avoid just extending (1) and shorting (2) lsomething like this maybe > http://puu.sh/eiVv1/ed2cce95a9.jpg
  10. 01:19:607 (2) - whistle on head and reverse?
  11. 01:22:274 (3) - whistle head?
Seems good to me :3

kibb mod plz /w\
Topic Starter
DreaM117er

Milan- wrote:

hi from here> Pho's Delivery Service

[General]
  1. the music is quite loud, can u increase the hitsound volumen?>< like 20% overall something like that. Some hitsounds are low too imo like soft-hitwhistle2, i can barely hear it uh >Sure, fix
[Insane]
  1. 01:16:274 (5,6) - it's really weird that this isn't the same rhythm as 01:15:607 (3,4) - ..weird.. same with 01:21:607 (3,4) - >Change other set
  2. 01:10:941 (6) - add clap?maybe?.. it goes to all diffs >No
  3. ur NCing is really weird and inconsistent, sometimes it follows vocals, sometimes 2 stanza thing and sometimes 1.. aaaaa >I'm very bad at setting NC :(
  4. the rest is fine to me. Flow feels like <<<<< all time tho, uh. > :) :) :) :)
[Hard]
  1. 00:01:607 (2) - add whistle on head
  2. 00:02:607 (6) - ^ (on circle lol)
  3. 00:04:274 (4) - ^
  4. 00:12:607 (4) - missing clap
  5. 00:59:107 (4) - ^ on repeat >Fix all
[Normal]
  1. 00:03:941 (2) - add whistle
  2. 00:07:441 (1) - cancel NC? i dont see need for it (ur highers diffs dont even have it) >Fix all
  3. 00:20:441 (3) - maybe as 2 circles instead? feel better in that way >OK
  4. 00:25:774 (3) - whistle on tail? feel empty >OK
  5. 00:46:941 (2,3,4) - these slider are lacking on hitsounding>< u should know what to put here >Fix now
  6. 00:43:607 - it's kinda weird u use whitles for this section while hard and insane use custom clap, uh >Fix
  7. 01:00:274 (2) - clap on tail? and 01:00:607 (3) - clap too
  8. 01:16:941 (4) - clap on head
  9. 01:21:607 (3) - clap on tail
  10. 01:27:441 (1) - cancel nc? cuz u already nc'd 01:26:274 (1) - and so many colours aaaaaa >All Fix
  11. uh i think u should recheck the hitsounds >OK, All done. Thanks :)
[Easy]
  1. 00:06:607 (2,4) - stack thing huehue >Fix
  2. 00:08:774 (1,3) - would be cool if (3) tail stack with (1) head, just saying >Very hard to do this :?
  3. 00:14:607 (1) - cancel nc? cuz nc for 2 notes is lame lol i guess >OK
  4. 00:20:941 (5) - add whistle
  5. 00:25:774 (1) - whistle on tail?
  6. 00:28:274 (2,3) - u've use 3/2 gaps nicely, but this one doesnt feel good imo, u can try adding repeat on (1), it'll still make the same effect u want to make i think > http://puu.sh/eiUxX/d4eea0676b.jpg >Fix :)
  7. 00:42:274 (3,4) - uh, i'd make (3) reversed instead > http://puu.sh/eiUXD/4696dce243.jpg >Fix
  8. 00:46:107 (3) - this can easily start start at 00:45:941 - , vocals'd still be covered nicely imo ^
  9. 01:02:607 (1,2) - that 1/2 slider isnt necessary and can be avoid just extending (1) and shorting (2) lsomething like this maybe > http://puu.sh/eiVv1/ed2cce95a9.jpg ^
  10. 01:19:607 (2) - whistle on head and reverse?
  11. 01:22:274 (3) - whistle head? >All fix
Seems good to me :3

kibb mod plz /w\
Big fix, Thanks very much :) :) :) :) :) :)
-Nya-

Hey! Sorry for delay.
Well, here's my mod:

General:
Where’s the video? I suggest trying to find a video for this map since it’s the opening of an anime.

Easy:
00:41:774 (2,3) – Make this a better blanket.
00:48:941 (1) – This spinner looks pretty short for an Easy diff. I suggest to rather remove it and map that area instead.00:52:774 (3) – I don’t really like this shape. Maybe try a different slider shape here.00:54:274 (1,3) – Make these two sliders match (or be parallel)
Copy and paste 00:54:274 (1) – then Ctrl+J and then Ctrl+GA pretty solid Easy. I couldn’t find anything else.

Normal:
00:44:941 (4,2) – Try to avoid this overlap. Even if it’s a slight overlap.01:24:274 (3) – Do this instead?
Copy and paste 01:23:274 (1) – then Ctrl+H and then Ctrl+GVery nice Normal. Couldn’t find anything else.

Hard:
00:08:274 (7,1) – Maybe rather do this:
00:12:274 (3,5) – Make these two sliders parallel to each other. Like this:
00:50:941 (1,1) – This stack can be slightly improved. Place 00:51:607 (1) – here: X:80 Y:7100:52:107 (3,5) – I think this will look better.
01:14:441 (4) – Why not curve this slider like you curved these 01:12:941 (1,2,3) – 01:16:274 (2,4) – Try to improve this blanket.
01:26:274 (1,3) – Make a kind of blanket here?

Overall, very nice mapset. (Just maybe try to get a video please :P )
Here’s a star~
Good Luck! :D
Topic Starter
DreaM117er

-Nya- wrote:


Hey! Sorry for delay.
Well, here's my mod:

General:
Where’s the video? I suggest trying to find a video for this map since it’s the opening of an anime. >I ask Xinchii about video's problem, I'll find video :)

Easy:
00:41:774 (2,3) – Make this a better blanket. >I know what you say, but I want to make pretty with next slider, sorry
00:48:941 (1) – This spinner looks pretty short for an Easy diff. I suggest to rather remove it and map that area instead. >change a long slider00:52:774 (3) – I don’t really like this shape. Maybe try a different slider shape here. >Fix00:54:274 (1,3) – Make these two sliders match (or be parallel) >OK
Copy and paste 00:54:274 (1) – then Ctrl+J and then Ctrl+GA pretty solid Easy. I couldn’t find anything else. :) :) :) :)

Normal:
00:44:941 (4,2) – Try to avoid this overlap. Even if it’s a slight overlap. >OK :? 01:24:274 (3) – Do this instead? >Do it now, I think better than mine
Copy and paste 01:23:274 (1) – then Ctrl+H and then Ctrl+GVery nice Normal. Couldn’t find anything else. :) :) :) :)

Hard:
00:08:274 (7,1) – Maybe rather do this: >No, I think it's better now
00:12:274 (3,5) – Make these two sliders parallel to each other. Like this: >OK
00:50:941 (1,1) – This stack can be slightly improved. Place 00:51:607 (1) – here: X:80 Y:71 >Fix00:52:107 (3,5) – I think this will look better. >Same as 00:08:274 (7,1) –
01:14:441 (4) – Why not curve this slider like you curved these 01:12:941 (1,2,3) – >Maybe next01:16:274 (2,4) – Try to improve this blanket. >Fix
01:26:274 (1,3) – Make a kind of blanket here? >a little fix

Overall, very nice mapset. (Just maybe try to get a video please :P )
Here’s a star~
Good Luck! :D
Thanks your mod :)
Topic Starter
DreaM117er
Thanks Shad0w1and help to encode video from his Queue

And change HQ song :)

Update


※If you download before 1/14, Please Re-Download again
Xinely
placeholder




  • General
  1. from 01:17:180 - until end all your greenlines unsnapped 1ms here lol
  2. audio lead in 1000 feels a little bit fast (especially on Insane), try 1500 instead? O.o


  • Easy
  1. HP 2 for better spread with other diffs
  2. 00:00:180 (1) - the red nodes look a little bit curve here and flow probably feel not really good in eyes, i would say smoother them a little bit http://puu.sh/ev4vx.jpg
  3. 00:06:847 (3) - i'd say to add finish on repeat since the music is really high and strong there
  4. 00:19:513 (4) - nazi and just my taste but i think you still can make smoother flow with curve it more (maybe like http://puu.sh/ewKwd.jpg&#41;
  5. 00:26:847 - how about increase volume until 80% here? the musics are strong here, imo 60% doesnt emphasize it at all
  6. 00:28:680 (2) - the flow a little bit uncomfortable coz it has straight flow from this slider to previous slider, when from this slider to next slider has curve flow instead, i hope you can use curve flow for both sections >.<
  7. 00:34:013 - it seems like a cymbal sound here, why not try to map it? http://puu.sh/ewLWZ.jpg (p.s start from 00:32:847 - )
  8. 00:37:513 (1) - according curve on previous slider, this slider still can improved with curve it more (middle node 168,100) , also you can add finish there since the music is strong too
  9. 00:37:513 (1,2) - 3/2 gap to click circle somehow could make newbie confuse with that, try http://puu.sh/ewN7d.jpg instead?
  10. 00:46:180 - i strongly suggest to map stanza here since vocal "ko" here is quite high i guess, just remove 00:45:847 (3) - and make 1/1 slider start from stanza would be fine i guess :D
  11. 00:48:847 - instead of S:C3 i think you can use S:C2 with finish clap here, the vocal is so high and the music is strong so i think only finish can emphasize them nicely here
  12. 00:52:347 (2) - add whistle since it has weak drum sound here
  13. 00:55:013 (2) - add whistle on tail coz it has weak drum sound too
  14. 00:56:013 (3) - opposite curve please, coz it will give more natural on flow and neater on design http://puu.sh/exAN9.jpg
  15. 00:56:847 (1) - maybe add whistle on head? it feels quite empty here
  16. 00:59:513 (3,1) - maybe swap NC coz it would like more consistent :p
  17. 01:02:513 (1) - replace whistle with clap maybe? for consistent of your hitsound pattern
  18. 01:04:180 - the cymbal sounds at this time, try to map it? just make 01:03:347 (2,3) - become http://puu.sh/exBs9.jpg would be fine imo
  19. 01:06:847 (4) - clap on tail sounds so random here, i would say use finish instead since heard more variation for me (it emphasizes violin as well coz violin is high)
  20. 01:15:847 (1) - imo that 2 finishers arent strong enough for those crash cymbal, well i'd say use soft default finish but that's up to you
  21. 01:21:180 (1,2) - same as above (and for all diffs)
  22. 01:23:513 (4,1) - same as 00:59:513 (3,1) -


  • Normal
  1. OD 4 for better spread with other diffs too
  2. 00:07:347 (5) - same as Easy, i'd like to say add finish on head
  3. 00:26:847 - same as Easy
  4. 00:28:680 (4) - should be has finish on head just like 00:30:180 - coz they have same music here
  5. 00:30:680 (2) - how about remove finish here? the music is a drum and 00:31:347 - has cymbal here, if they have same hitsounds, i feel the cymbal feels nothing special again there
  6. 00:32:013 - add finish maybe? the violin is high and strong here
  7. 00:34:013 (4) - same as above (for head)
  8. 00:53:847 (6) - should be finish too coz the music is stronger than previous whitetick (if you agree do for all rest similar musics and all diffs ><)
  9. 01:00:513 (3) - this circle looks kinda hard if we see from 01:00:180 (2,3,4,5,6) - , try make 01:00:180 (2,3) - become 1/2 slider repeat instead?
  10. 01:06:847 (5) - maybe forget finish on head? it's similar with 01:04:180 (5) - imo
  11. 01:15:847 - and similar hitsounds, i suddenly get idea how about use this finish sound named as clap and then you can use soft default finish + this sound at same time, they heard nicely for me
  12. 01:20:513 (1,2) - hmm i prefer to NC here coz the music pattern + high vocal
  13. 01:23:180 (1,2) - i would say to swap rhythm here, coz 01:23:513 - has cymbal sound and it's quite strong so you've to add finish there + something clickable for finish sound emphasized nicely :3
  14. Nice diff <3


  • Hard
  1. 00:01:513 (2) - since this object is too early for make jump i would say to ctrl+G, but it seems already being your style so i just saying here lol
  2. 00:07:347 (5) - same as Normal, but im lazy to say again so just do for Insane if you agree lol
  3. 00:13:513 (1,3) - why not swap NC? it will be more consistent if NC'ed in stanza, also to mark the jump so ppl will noticed easier ww
  4. 00:16:847 (1) - hmm how about try make parallel for neater design here? http://puu.sh/exUDn.jpg i guess it will be nicer to see :3
  5. 00:18:180 (5) - btw this time is calm part, also this diff still Hard diff so it would be nicer if you keep consistency here coz that jump a little bit feel harsh for me. move to 328,144 looks nice for me
  6. 00:22:180 (3) - nazi but spacing looks a little bit inconsistency here. 284,180 instead?
  7. 00:26:013 (7) - hmm somehow a little bit hard to read 1/2 after this slider coz this slider has 1/1 gap before, how about try make a little bit consistent with move to 184,352? easier to read imo w
  8. 00:28:680 - same as Normal (do for Insane if you agree too)
  9. 00:34:013 (4) - lol same as above too
  10. 00:40:013 (6) - maybe just my taste but i feel both design and flow feel better if you remove middle node (let it be straight slider i mean)
  11. 00:42:180 (5) - try make the spacing more consistent? it's still needed imo lol, move slider to 368,268 terus tail ke 296,260
  12. 01:26:680 (3) - just taste again butt try make neater design here example http://puu.sh/exXQR.jpg
  13. Great :3~


  • Insane
  1. 00:05:680 (2) - maybe you can reduce the spacing (around 140,224) for easier pattern? somehow i usually afraid with 1/4 jumps coz spread lol
  2. 00:20:013 (3) - could you reduce the spacing? the music is calm here so if possible dont make huge jump coz it feels quite pain to catch (i'd say move 132,360)
  3. 00:40:013 (7) - nazi but flip the slider(ctrl+J) so it will has better flow and design here w
  4. 00:49:680 (6) - hmm not sure but i feel flow better if you ctrl+G (even it become more evil lol)
  5. 00:51:847 (2) - try make the triangle looks better here, i guess 244,108 would be nicer :3
  6. 01:13:347 (3,4) - hmm i feel the jump would be nicer if we reduce a little bit here since we did lot jumps in kiai. give a little bit relax jump would be nicer, try click them and move all to 300,264?
  7. 01:25:513 (5,6) - you've to use normal spacing here, after 1/4 jump on circle we need to click streams after that, i feel that's too hard for Insane diff here
  8. Nice but try use consistent NC in kiai here, somehow they look random and somehow look NC'ed according pattern (correct me if i wrong) but i'd say NC every stanza in Insane so avoid long combos (example 10)

when you fix the red mention (blue one means still fine if not fixed but i'd say fix it), feel free to poke me back ;)
Topic Starter
DreaM117er

Xinely wrote:

placeholder




  • General
  1. from 01:17:180 - until end all your greenlines unsnapped 1ms here lol >Fix
  2. audio lead in 1000 feels a little bit fast (especially on Insane), try 1500 instead? O.o >Fix


  • Easy
  1. HP 2 for better spread with other diffs >Fix
  2. 00:00:180 (1) - the red nodes look a little bit curve here and flow probably feel not really good in eyes, i would say smoother them a little bit http://puu.sh/ev4vx.jpg >Fix
  3. 00:06:847 (3) - i'd say to add finish on repeat since the music is really high and strong there >OK
  4. 00:19:513 (4) - nazi and just my taste but i think you still can make smoother flow with curve it more (maybe like http://puu.sh/ewKwd.jpg&#41; >Fix
  5. 00:26:847 - how about increase volume until 80% here? the musics are strong here, imo 60% doesnt emphasize it at all >OK
  6. 00:28:680 (2) - the flow a little bit uncomfortable coz it has straight flow from this slider to previous slider, when from this slider to next slider has curve flow instead, i hope you can use curve flow for both sections >.< >Fix>.<
  7. 00:34:013 - it seems like a cymbal sound here, why not try to map it? http://puu.sh/ewLWZ.jpg (p.s start from 00:32:847 - ) >Fix
  8. 00:37:513 (1) - according curve on previous slider, this slider still can improved with curve it more (middle node 168,100) , also you can add finish there since the music is strong too >Fix
  9. 00:37:513 (1,2) - 3/2 gap to click circle somehow could make newbie confuse with that, try http://puu.sh/ewN7d.jpg instead? >Fix, very nice now :)
  10. 00:46:180 - i strongly suggest to map stanza here since vocal "ko" here is quite high i guess, just remove 00:45:847 (3) - and make 1/1 slider start from stanza would be fine i guess :D >Fix, isn't too fast for newer?? :?
  11. 00:48:847 - instead of S:C3 i think you can use S:C2 with finish clap here, the vocal is so high and the music is strong so i think only finish can emphasize them nicely here >OK
  12. 00:52:347 (2) - add whistle since it has weak drum sound here
  13. 00:55:013 (2) - add whistle on tail coz it has weak drum sound too
  14. 00:56:013 (3) - opposite curve please, coz it will give more natural on flow and neater on design http://puu.sh/exAN9.jpg >00:56:013 (3) - and 00:54:180 (1) - with same curve, I think it's better
  15. 00:56:847 (1) - maybe add whistle on head? it feels quite empty here
  16. 00:59:513 (3,1) - maybe swap NC coz it would like more consistent :p >NC, sound fix all
  17. 01:02:513 (1) - replace whistle with clap maybe? for consistent of your hitsound pattern >OK
  18. 01:04:180 - the cymbal sounds at this time, try to map it? just make 01:03:347 (2,3) - become http://puu.sh/exBs9.jpg would be fine imo >OK
  19. 01:06:847 (4) - clap on tail sounds so random here, i would say use finish instead since heard more variation for me (it emphasizes violin as well coz violin is high) >change whistle??
  20. 01:15:847 (1) - imo that 2 finishers arent strong enough for those crash cymbal, well i'd say use soft default finish but that's up to you >So del finish3 better??
  21. 01:21:180 (1,2) - same as above (and for all diffs)
  22. 01:23:513 (4,1) - same as 00:59:513 (3,1) - >No fix first


  • Normal
  1. OD 4 for better spread with other diffs too >Fix
  2. 00:07:347 (5) - same as Easy, i'd like to say add finish on head >OK
  3. 00:26:847 - same as Easy >Done for whole diff when fix Easy diff :)
  4. 00:28:680 (4) - should be has finish on head just like 00:30:180 - coz they have same music here >Fix
  5. 00:30:680 (2) - how about remove finish here? the music is a drum and 00:31:347 - has cymbal here, if they have same hitsounds, i feel the cymbal feels nothing special again there >Fix
  6. 00:32:013 - add finish maybe? the violin is high and strong here >I think it can fix here but too more finish this period...
  7. 00:34:013 (4) - same as above (for head) >I think to check this period again better, just focus on finish set
  8. 00:53:847 (6) - should be finish too coz the music is stronger than previous whitetick (if you agree do for all rest similar musics and all diffs ><) >I know what you say but too loud :(
  9. 01:00:513 (3) - this circle looks kinda hard if we see from 01:00:180 (2,3,4,5,6) - , try make 01:00:180 (2,3) - become 1/2 slider repeat instead? >Fix
  10. 01:06:847 (5) - maybe forget finish on head? it's similar with 01:04:180 (5) - imo >Why I miss here?? :?
  11. 01:15:847 - and similar hitsounds, i suddenly get idea how about use this finish sound named as clap and then you can use soft default finish + this sound at same time, they heard nicely for me >Same as Easy
  12. 01:20:513 (1,2) - hmm i prefer to NC here coz the music pattern + high vocal >Fix
  13. 01:23:180 (1,2) - i would say to swap rhythm here, coz 01:23:513 - has cymbal sound and it's quite strong so you've to add finish there + something clickable for finish sound emphasized nicely :3 >Change rhythm but not add finish, finish here sound very strange :?
  14. Nice diff <3 :) :) :)
Fix Easy, Normal and some part of Hard & Insane
Just slow fix for me...(Go outside to find something to eat :D )
Sorry about that, I'll back to fix next part


Edit:

Next part...

Xinely wrote:


  • Hard
  1. 00:01:513 (2) - since this object is too early for make jump i would say to ctrl+G, but it seems already being your style so i just saying here lol >OK
  2. 00:07:347 (5) - same as Normal, but im lazy to say again so just do for Insane if you agree lol >~~~
  3. 00:13:513 (1,3) - why not swap NC? it will be more consistent if NC'ed in stanza, also to mark the jump so ppl will noticed easier ww >Fix
  4. 00:16:847 (1) - hmm how about try make parallel for neater design here? http://puu.sh/exUDn.jpg i guess it will be nicer to see :3 >Fix other parallel
  5. 00:18:180 (5) - btw this time is calm part, also this diff still Hard diff so it would be nicer if you keep consistency here coz that jump a little bit feel harsh for me. move to 328,144 looks nice for me >OK, fix :)
  6. 00:22:180 (3) - nazi but spacing looks a little bit inconsistency here. 284,180 instead? >Fix
  7. 00:26:013 (7) - hmm somehow a little bit hard to read 1/2 after this slider coz this slider has 1/1 gap before, how about try make a little bit consistent with move to 184,352? easier to read imo w >Follow DS, I think that is better
  8. 00:28:680 - same as Normal (do for Insane if you agree too) >Fix
  9. 00:34:013 (4) - lol same as above too ^
  10. 00:40:013 (6) - maybe just my taste but i feel both design and flow feel better if you remove middle node (let it be straight slider i mean) >Try it :)
  11. 00:42:180 (5) - try make the spacing more consistent? it's still needed imo lol, move slider to 368,268 terus tail ke 296,260 >Fix
  12. 01:26:680 (3) - just taste again butt try make neater design here example http://puu.sh/exXQR.jpg >Fix
  13. Great :3~


  • Insane
  1. 00:05:680 (2) - maybe you can reduce the spacing (around 140,224) for easier pattern? somehow i usually afraid with 1/4 jumps coz spread lol >OK
  2. 00:20:013 (3) - could you reduce the spacing? the music is calm here so if possible dont make huge jump coz it feels quite pain to catch (i'd say move 132,360) >OK
  3. 00:40:013 (7) - nazi but flip the slider(ctrl+J) so it will has better flow and design here w >I don't want to fix this, sorry :?
  4. 00:49:680 (6) - hmm not sure but i feel flow better if you ctrl+G (even it become more evil lol) >OK= =+
  5. 00:51:847 (2) - try make the triangle looks better here, i guess 244,108 would be nicer :3 >OK
  6. 01:13:347 (3,4) - hmm i feel the jump would be nicer if we reduce a little bit here since we did lot jumps in kiai. give a little bit relax jump would be nicer, try click them and move all to 300,264? >Fix
  7. 01:25:513 (5,6) - you've to use normal spacing here, after 1/4 jump on circle we need to click streams after that, i feel that's too hard for Insane diff here >Fix
  8. Nice but try use consistent NC in kiai here, somehow they look random and somehow look NC'ed according pattern (correct me if i wrong) but i'd say NC every stanza in Insane so avoid long combos (example 10) >I'm very bad at set NC, so I don't know this :? :(

when you fix the red mention (blue one means still fine if not fixed but i'd say fix it), feel free to poke me back ;)
Thank you very much
Love you>///<
Xinely
recheck


  • General
  1. 01:21:170 - i mean here, change soft-finish3 become soft-hitclap4 and then at this time, 01:21:837 - 01:15:837 - 01:16:503 - use that clap + default finish since the cymbals are crash so you cant use that custom hitsound only imo
  2. anyway your soft-whistle2 and soft-clap3 sound a little bit low and hard to hear, try use http://puu.sh/eHRnd/a71321203d.wav (clap) and http://puu.sh/eHRqZ/b050027796.wav (whistle) please, momochikun raised the volume so it's easier to hear here (thx baka \w/)


  • Easy
  1. 00:56:837 - will be nice to add finish here (do for all diffs if you agree)
  2. 01:23:503 - ^ (coz cymbal)


  • Normal
  1. 01:25:670 - how about add note here? imo too many 1/1 isnt good either for Normal and i see this time can be added a note so i'd say to add


  • Hard
  1. 00:24:503 (3) - just my taste but i prefer to ctrl+G (and tweak flow a little bit) since this part is calm so i prefer use consistent spacing, just taste ofc
  2. 00:44:837 (5) - nazi but 1,29x looks inconsistency spacing here
  3. 00:59:503 (5) - forget to add NC for consistency here?
  4. 01:10:170 (4) - ^
  5. NC sometimes looks random with 1 stanza and 2 stanzas, try make it more consistent please (or catch me in game and i'll help you)


  • Insane
  1. 00:21:337 (9) - i guess the sound is low so how about remove to give 1/1 break? it's still needed even this is Insane imo
  2. 00:39:837 (6,7) - the musics are really low so i dont get the huge spacing here, use 1,4x which is normal spacing feels better here
  3. 00:52:003 (3) - move to 320,232 for looking more consistent at spacing
  4. 00:58:003 (1) - add whistle on head, too empty here
  5. 01:07:003 (2,3,4,5,6,7) - you use lot jumps and some streams (until 1/4 jumps) here so im a little bit worrying with the spread. try reduce it by change this stream become 1/4 slider repeats instead?
  6. 01:26:503 (2) - use normal spacing please for this circle so you can make higher jump for next slider which has cymbal, move to 224,280?

when nsfw scene at video gone, we can move this forward :3~
Topic Starter
DreaM117er

Xinely wrote:

recheck


  • General
  1. 01:21:170 - i mean here, change soft-finish3 become soft-hitclap4 and then at this time, 01:21:837 - 01:15:837 - 01:16:503 - use that clap + default finish since the cymbals are crash so you cant use that custom hitsound only imo >del finish3 and copy finish2 to replace it (cos original finish3 is useless)
  2. anyway your soft-whistle2 and soft-clap3 sound a little bit low and hard to hear, try use http://puu.sh/eHRnd/a71321203d.wav (clap) and http://puu.sh/eHRqZ/b050027796.wav (whistle) please, momochikun raised the volume so it's easier to hear here (thx baka \w/) >Change and thanks baka>_<


  • Easy
  1. 00:56:837 - will be nice to add finish here (do for all diffs if you agree)
  2. 01:23:503 - ^ (coz cymbal) >All fix :)


  • Normal
  1. 01:25:670 - how about add note here? imo too many 1/1 isnt good either for Normal and i see this time can be added a note so i'd say to add >Fix another one to try. If not good, I'll change back


  • Hard
  1. 00:24:503 (3) - just my taste but i prefer to ctrl+G (and tweak flow a little bit) since this part is calm so i prefer use consistent spacing, just taste ofc >Try
  2. 00:44:837 (5) - nazi but 1,29x looks inconsistency spacing here >Fix
  3. 00:59:503 (5) - forget to add NC for consistency here?
  4. 01:10:170 (4) - ^ >Fix all
  5. NC sometimes looks random with 1 stanza and 2 stanzas, try make it more consistent please (or catch me in game and i'll help you) >OK


  • Insane
  1. 00:21:337 (9) - i guess the sound is low so how about remove to give 1/1 break? it's still needed even this is Insane imo >Fix, I think it's better now
  2. 00:39:837 (6,7) - the musics are really low so i dont get the huge spacing here, use 1,4x which is normal spacing feels better here >Fix
  3. 00:52:003 (3) - move to 320,232 for looking more consistent at spacing >Fix
  4. 00:58:003 (1) - add whistle on head, too empty here >OK
  5. 01:07:003 (2,3,4,5,6,7) - you use lot jumps and some streams (until 1/4 jumps) here so im a little bit worrying with the spread. try reduce it by change this stream become 1/4 slider repeats instead? >I don't want put too more 1/4 slider here, too fast :)
  6. 01:26:503 (2) - use normal spacing please for this circle so you can make higher jump for next slider which has cymbal, move to 224,280? >Fix

when nsfw scene at video gone, we can move this forward :3~
-Fix sounds
※If you download before 1/19, Please Re-Download again
Shad0w1and
老子压个视频还要求打码,百合熊没看到就算了,这个该保住就保
http://puu.sh/eUQox/fc3fc4c74a.flv
Topic Starter
DreaM117er

Shad0w1and wrote:

老子压个视频还要求打码,百合熊没看到就算了,这个该保住就保
抱歉又麻煩到你了,我也沒注意到有要打碼的問題 :(
Topic Starter
DreaM117er
Update after video with blur, and very thanks Shad0w1and help me twice :)

※If you download before 1/23, Please Re-Download again
Shad0w1and
Topic Starter
DreaM117er

Shad0w1and wrote:

故意装怪
17MB:实现高画质
http://puu.sh/eWs9r/60e6ae1721.flv
15MB:
http://puu.sh/eWq33/12b3419ba8.flv
14MB:
http://puu.sh/eWpdX/789bdf9f26.flv
話說,那效果差點讓我噴飯...太...太強了 :)

大大修片製片要給KD嗎?? :?
Xinely
okay i guess fine now
Bubbled!~



@Next BAT : please double check the diff spread
metadata confirmation : http://crossange.com/music/
smallboat
Discuss with mapper,fix some things :

  1. 00:46:837 (5) - Add NC (Easy diff)
  2. 00:30:670 (2) - Add finish (Normal diff)
  3. 01:22:170 (5) - Add NC (Insane)

And I think the spread gap no so big,looks fine (The insane jump just do some jump I think),so it can be played by players.

Qualified ~ !
Topic Starter
DreaM117er
Thanks all modders>_<
Love you so much :)

Edit:
This is no blur video > Link hit me
I think post here better :)
ShiraKai
Congrats :) :) :)
Kinshara
Congrats 117!! :3
ice08311
Congrats !!!XD
Flask
恭喜~~
Myxo
Congratz, nice map! :3
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