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BoA - MASAYUME CHASING

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Axarious
[General]
ya nm
[Garven's Easy]
  1. 00:22:922 (1,2,3,4,5,6) - Probably result of grid snap but I think these would look cleaner if they were equilateral triangles.
  2. 00:32:224 (4) - Have the slider node overlap the slider tick.
  3. 00:57:573 (2) - Move to x:342 y:226 for a better blanket as well as 1.11x distance snap.
  4. 01:03:852 (1,2) - Move (2) to y:240 to match with slider (1)'s node's y-coordinate?
[those's Normal]
  1. 00:32:690 (2) - I have never seen such a perfect slider.
  2. 00:55:480 (1,2,3,4,1) - Might be too fast? Unexpected to see (4) after a stack of three 00:48:038 (1,2,3) - here.
[Hard]
  1. 00:25:248 (3) - Make the start and end of this slider have same length? Probably intentional but looks less clean.
  2. 00:29:666 (2) - Move to x:210 y:122 for a better blanket with 00:30:364 (1) - .
  3. 00:47:108 (5,6,7) - Probably intentional, but why not 120 degree turns instead?
  4. 00:59:666 (4) - Turn this a little more clockwise, as 1->2 = 17 degrees, 2->3=20 degrees, 3->4=10 degrees.
  5. 01:07:922 (2) - I think this pattern would look better if this was straightened out.
  6. 01:09:783 (2) - ^
  7. 01:12:224 (3) - Random white points within the nodes.
[Gero's Hard]
  1. I could nazi mod this, but I think I'll just save your time by not doing that.
  2. All I could find are some 1 degree blanketing/1 pixel movement blanketing that doesn't need fixing.
Your Good Self
M4M from your queue

[General]
Easy has tickrate 2 while the other diffs have 1?

Also is Gero missing from the tags?

Hard has storyboard settings that aren't consistent with the rest, not like it affects anything but just saying

[Garven's Easy]
00:06:876 (3) - Remove the repeat here, so there's more time between this and 00:08:038 (1)
00:11:759 (1,2) - Shift the red point 1 grid left/right so the slider kinks on the beat
00:19:201 (1,2) - How about something like this?
00:23:852 (3,6) - Change to 1 beat slider
00:26:643 (1) - ctrl+G for better flow
00:37:108 (3,4) - Replace with a single hitcircle at 00:37:341
00:39:434 (2) - Just a gut feeling, but I think the center looks a bit unnatural. The points are all symmetrical though, so :?
00:44:317 (4,5) - Join with a slider?
00:48:969 (1) - Curve the first section so it flows better from 00:48:038 (5)
00:57:573 (2,3) - Blanket can be better. Look from 00:56:992 and adjust the middle node 1 grid up

[those's Normal]
00:20:829 (1,2) - Any chance of a blanket happening between the body of (1) and the tail of (2)?
00:22:922 (1,2,1,2,3,1,2,3,4) - Quite obvious this bit was copypasted :/ (unless it was completely intended)
00:30:364 (1,2) - Going 180° back isn't very good flow. How about something like this?
00:32:690 (2) - I think a less bent slider would look better.
00:55:480 (1,2,3) - Change to 1/2 beat repeating slider? It doesn't feel right to have 00:55:480 (1,2,3) stacked while 00:56:178 (4,1) go unstacked, even though they're all 1/2 beat apart.

[Hard]
No kiai? :O

00:32:224 (5) - Will flow better to 00:32:690 (6) if you curve this downwards instead.
00:21:527 (7) - ^

00:21:992 (8,1) - What a beautiful blanket.
00:25:248 (3) - The kinks don't look snapped to anything, not even 1/4.
00:47:573 (6,7) - copy/paste 00:47:108 (5) for a consistent slider shape. then rotate 120°
00:49:899 (4) - Kink on the blue tick (or was that intended?)
01:15:131 (1) - End 1 beat earlier (remember to set soft sampleset), then add a note on 01:16:876

[Gero's Hard]
00:13:620 - You sure you don't want to map the downbeat here?
00:39:666 (1) - Not sure if this is a good idea. The whole important section is hidden below 00:39:201 (4) but gameplay-wise there isn't any significant effect so it's still okay I guess.
00:54:550 (1,2) - They don't line up, so the flow is a little off. Why not make (1) the same shape as (2)? Granted you'll need more tweaking to fix the parallel with 00:53:620 (3) but the flow will look more natural.
01:02:922 (4) - Break this up into a small jump?
01:08:969 (6,3) - Overlap doesn't look very good. How about we bend (6)?
01:10:829 (5) - There could be a more interesting slider shape here. It doesn't flow well from 01:10:364 (4) anyway.
01:15:131 (1) - End 1 beat earlier (remember to set soft sampleset), then add a note on 01:16:876



Hope my mod helped. Good luck! :)
Gero
Mako Sakata
Hellooo M4M from your Queue :)

[Gero's Hard]
  1. You can also map that intro like Easy and Normal Nah, it has consistency with the Hard difficulty
  2. 00:29:434 (4) - Add another reverse? I really prefer to follow the drums instead the vocal
  3. 00:33:620 (3) - I think that slider end should be on white tick instead on blue one, doesn't sound right for me Fixed
  4. 00:59:666 (4) - That stream is steady on 1/4 why you use 1/6 instead? If you listen carefully you can notice that it has a 1/6 rhythm
  5. 01:14:550 (6) - Same as above ^
Goodluck~

Momochikun
[Gero]
00:15:480 (1) - Somehow i prefer normal finish instead of drum.. doesn't it sounds more good to emphasize the music ? >< Fixed
00:20:829 (5,6) - The music didn't really justify for a triplet here, i'd like to delete it for smoother gameplay I'll prefer to keep it, sorry
00:59:666 (4) - Finish at end Fixed
00:29:434 (4) - i guess missing hitsound on the slider start ? Fixed
01:12:690 (6) - would be nice if this was shaped just like 00:19:201 (1) - to fit the previous 1/1 slider Fixed

Your Good Self
[Gero's Hard]
00:13:620 - You sure you don't want to map the downbeat here? I don't think so
00:39:666 (1) - Not sure if this is a good idea. The whole important section is hidden below 00:39:201 (4) but gameplay-wise there isn't any significant effect so it's still okay I guess. Yeah, it's fine for me, sorry
00:54:550 (1,2) - They don't line up, so the flow is a little off. Why not make (1) the same shape as (2)? Granted you'll need more tweaking to fix the parallel with 00:53:620 (3) but the flow will look more natural. This is intentional, so don't worry about that
01:02:922 (4) - Break this up into a small jump? Nah...
01:08:969 (6,3) - Overlap doesn't look very good. How about we bend (6)? It's a nice suggestion but I'll prefer to keep it as is
01:10:829 (5) - There could be a more interesting slider shape here. It doesn't flow well from 01:10:364 (4) anyway. ^
01:15:131 (1) - End 1 beat earlier (remember to set soft sampleset), then add a note on 01:16:876 I see no reason to change it tbh, sorry

Gero's Hard
osu file format v13

[General]
AudioFilename: Masayume Chasing.mp3
AudioLeadIn: 0
PreviewTime: 44317
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:MASAYUME CHASING
TitleUnicode:MASAYUME CHASING
Artist:BoA
ArtistUnicode:BoA
Creator:CDFA
Version:Gero's Hard
Source:
Tags:Garven those
BeatmapID:563906
BeatmapSetID:235274

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erza-juvia-lucy-bikini-fairy-tail-anime-hd-wallpaper-rochete-1920x1200.jpg",0,0
Video,0,"fairy tail.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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those
CDFA can you move the end point of 00:32:690 (2) - to 490|200 for me, thanks

As for a response to anything else that isn't preferential: lower difficulties are meant to be instructional. I guess this is mainly directed at Your Good Self--
00:30:364 (1,2) - and 00:44:317 (2,3) - looks to show the leniency of followcircle
00:55:480 (1,2,3) - simply imitates 00:48:038 (1,2,3) - but mainly provides the extra difficulty required as we approach the end of the Kiai.

Thanks for all the modding for everybody's diffs so far.
Kaguya Hourain
hi bae~

General
  1. Check AiMod :3

Garven's Easy
  1. Hello there!
  2. 00:06:876 (3) - Would definitely add a whistle at the start of the slider to signify the beginning of the vocals as well as the reverse o/
  3. 00:22:922 (1,2,3,4,5,6) - Triangles are love triangles are life.
  4. 00:43:387 (2,3,4,5) - I would move 4 and 5 slightly upwards to signify change in music, just making the little tasteful stuff work here :D
  5. 00:57:573 (2,3) - Blanket :3
  6. 00:58:038 (3,4) - You should also probably move 4 a little to the left to follow the cursorpath a little better
  7. Donut sliders are underrated, cool diff :>

those's Normal
  1. Hey there o/
  2. I would actually lower OD to 4 to match AR, never a great idea to raise OD above AR
  3. 00:11:294 (3) - Would probably get rid of the reverse and add a circle in its place, would make more sense because there are no hitsounds on the previous parts of the slider but on the last tick only.
  4. 00:44:317 (2,3) - Well uh, not entirely sure about this. I kinda like the concept of raising the DS by a little here but almost 2 feels a bit exaggerated. Maybe skip the symmetry and rotate 2 to face a little bit more upwards, something like 30 degrees?
  5. Nothing else to really mention here, everything looks fine o7

Hard
  1. No kiai?
  2. Pretty sure AR7 works neatly here!
  3. 00:28:271 (5,1,2,3,4,1) - You should lower the DS a little here I think, pretty hard to hit those! (pun not intended)
  4. 01:05:015 (3,4) - I think it would make more sense to start the slider on the white tick instead because of the big vocal there o/
  5. 01:08:503 (3) - For the same reason actually I would remove the reverse here and add a circle!
  6. 01:10:364 (3) - Same

Gero's Hard
  1. Pretty sure AR7 works here as well!
  2. 00:48:038 (3) - I find two circle to be more tasteful here instead of a slider, since the next circle is exactly the same beat as your sliderend here.
  3. 00:55:713 (4) - Same beats, would look really cool if you made two circles and stacked them :3 (probably gonna get trumped with the symmetry card here but symmetry everywhere sucks!
  4. 00:59:666 (4) - You should probably lower the volume of this and the next 1/6 reverse a little bit since it sounds a little annoying at such high volume. Try ~20% or something!
  5. Well I'll be honest there's too much symmetry here. But eh what are you gonna do about it :v

Cool mapset good luck have my babies stars!
Garven

Axarious wrote:

[Garven's Easy]
  1. 00:22:922 (1,2,3,4,5,6) - Probably result of grid snap but I think these would look cleaner if they were equilateral triangles. I THINK I MADE THEM WORSE
  2. 00:32:224 (4) - Have the slider node overlap the slider tick. Sure, I guess
  3. 00:57:573 (2) - Move to x:342 y:226 for a better blanket as well as 1.11x distance snap. Just made the blanket itself better. You can't tell a .01x distance distance.
  4. 01:03:852 (1,2) - Move (2) to y:240 to match with slider (1)'s node's y-coordinate? That breaks the flow, unfortunately. I had it there originally, but I opted for play in this instance.
Thanks!

Your Good Self wrote:

[General]
Easy has tickrate 2 while the other diffs have 1? One diff is awesome and the others are no- *shot*

[Garven's Easy]
00:06:876 (3) - Remove the repeat here, so there's more time between this and 00:08:038 (1) 1/2 rhythms are fine in Easy diffs if they are used sparingly and make sense.
00:11:759 (1,2) - Shift the red point 1 grid left/right so the slider kinks on the beat Since there isn't a strong beat in the music there, I'll leave it be.
00:19:201 (1,2) - How about something like this? I wanted a longer rhythm there, not a continuation of the metronome.
00:23:852 (3,6) - Change to 1 beat slider Nah
00:26:643 (1) - ctrl+G for better flow Breaks distance snap and the pattern as a whole. I also wanted to have a very minor jump there.
00:37:108 (3,4) - Replace with a single hitcircle at 00:37:341 That makes it really confusing to play.
00:39:434 (2) - Just a gut feeling, but I think the center looks a bit unnatural. The points are all symmetrical though, so :? It's not superb, but whenever I try to prettify my own sliders, I just make it worse.
00:44:317 (4,5) - Join with a slider? I wanted four strikes here since it's a strong and powerful transition.
00:48:969 (1) - Curve the first section so it flows better from 00:48:038 (5) I had that originally, but I lost a lot of the vertical motion that I really wanted, so I opted for the straight line.
00:57:573 (2,3) - Blanket can be better. Look from 00:56:992 and adjust the middle node 1 grid up Fixed from previous mod.
Thank you!

Kaguya Hourain wrote:

Garven's Easy
  1. Hello there!
  2. 00:06:876 (3) - Would definitely add a whistle at the start of the slider to signify the beginning of the vocals as well as the reverse o/ It breaks the pattern from the sliders prior. It felt a little overused also when I did add it.
  3. 00:22:922 (1,2,3,4,5,6) - Triangles are love triangles are life. I maek tryngl
  4. 00:43:387 (2,3,4,5) - I would move 4 and 5 slightly upwards to signify change in music, just making the little tasteful stuff work here :D I tried it, but it ends up looking like an error instead. I'll leave it all as a straight line.
  5. 00:57:573 (2,3) - Blanket :3 Fixed in previous mod.
  6. 00:58:038 (3,4) - You should also probably move 4 a little to the left to follow the cursorpath a little better I want more of a serpentine motion here. I find it leads into the C slider much better.
  7. Donut sliders are underrated, cool diff :>
Sank ya

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Gero
Kaguya Hourain
Gero's Hard
  1. Pretty sure AR7 works here as well! No
  2. 00:48:038 (3) - I find two circle to be more tasteful here instead of a slider, since the next circle is exactly the same beat as your sliderend here. I prefer to keep it as is, since is a minor thing sorry
  3. 00:55:713 (4) - Same beats, would look really cool if you made two circles and stacked them :3 (probably gonna get trumped with the symmetry card here but symmetry everywhere sucks! Sorry but I don't think so
  4. 00:59:666 (4) - You should probably lower the volume of this and the next 1/6 reverse a little bit since it sounds a little annoying at such high volume. Try ~20% or something! Sure
  5. Well I'll be honest there's too much symmetry here. But eh what are you gonna do about it :v I don't care if this has much symmetry tbh, this is my style and and I will not change it ;3

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176,292,20829,1,0,0:0:0:0:
176,292,20945,1,0,0:0:0:0:
176,292,21062,6,0,B|228:292|256:343|256:343|284:292|336:292,1,200,4|4,0:3|0:3,0:0:0:0:
336,192,21759,2,0,B|284:192|256:141|256:141|228:192|176:192,1,200
256,256,22457,2,0,L|256:308,3,50,2|2|10|2,0:2|0:3|0:2|0:3,0:0:0:0:
256,356,22922,6,0,B|304:356|304:356|348:384,1,100,4|0,0:3|0:0,0:0:0:0:
336,192,23387,2,0,B|288:192|288:192|244:164,1,100,4|0,0:3|0:0,0:0:0:0:
168,276,23852,2,0,L|368:276,1,200,4|4,0:3|0:3,0:0:0:0:
440,204,24550,1,0,0:0:0:0:
440,204,24666,1,0,0:0:0:0:
440,204,24783,6,0,B|454:156|454:156|440:108,1,100,4|0,0:3|0:0,0:0:0:0:
476,15,25248,2,0,B|424:-1|380:27|380:27|328:27,1,150,4|0,0:3|0:0,0:0:0:0:
284,8,25713,2,0,L|352:104,1,100,4|0,0:3|0:0,0:0:0:0:
256,140,26178,2,0,L|324:236,1,100,4|0,0:3|0:0,0:0:0:0:
296,239,26527,1,0,0:0:0:0:
278,256,26643,5,4,0:3:0:0:
207,326,26876,1,0,0:0:0:0:
136,255,27108,2,0,L|64:180,1,100,4|0,0:3|0:0,0:0:0:0:
36,88,27573,2,0,P|136:88|208:24,1,200,4|4,0:3|0:3,0:0:0:0:
476,88,28271,2,0,P|376:88|304:24,1,200,0|8,0:0|0:3,0:0:0:0:
304,24,28852,5,0,0:0:0:0:
304,24,28969,1,8,0:3:0:0:
256,112,29201,1,8,0:3:0:0:
196,192,29434,2,0,L|160:240,1,50,8|8,0:3|0:3,0:0:0:0:
346,232,29783,2,0,L|316:192,4,50,8|8|8|8|8,0:3|0:3|0:3|0:3|0:3,0:0:0:0:
388,208,30364,6,0,L|216:324,1,200,4|8,0:0|0:0,0:0:0:0:
140,376,31062,1,0,0:0:0:0:
100,284,31294,2,0,B|104:236|50:204|50:204|104:172|100:124,1,200,2|8,0:2|0:0,0:0:0:0:
180,44,31992,2,0,B|176:92|230:124|230:124|176:156|180:204,1,200,2|2,0:2|0:2,0:0:0:0:
100,124,32690,6,0,L|-20:123,1,100,8|0,0:0|0:0,0:0:0:0:
180,44,33155,2,0,L|280:44,1,100,2|0,0:2|0:0,0:0:0:0:
376,20,33620,2,0,P|376:72|352:112,1,100,8|0,0:0|0:0,0:0:0:0:
428,176,34085,6,0,B|336:176|336:176|324:180|324:180|228:180,1,200,2|8,0:2|0:0,0:0:0:0:
144,236,34783,1,0,0:0:0:0:
88,320,35015,2,0,P|42:236|88:152,1,200,2|8,0:2|0:0,0:0:0:0:
144,68,35713,6,0,P|190:152|144:236,1,200,2|2,0:2|0:2,0:0:0:0:
88,151,36410,1,8,0:0:0:0:
144,68,36643,2,0,B|240:68|240:68|292:68|336:16,1,200,2|2,0:2|0:2,0:0:0:0:
432,16,37341,1,8,0:0:0:0:
500,92,37573,1,2,0:2:0:0:
500,92,37690,1,0,0:0:0:0:
500,92,37806,6,0,B|492:172|492:172|488:184|488:184|476:296,1,200,2|8,0:2|0:0,0:0:0:0:
388,336,38503,1,0,0:0:0:0:
304,284,38736,2,0,B|256:299|256:299|208:284,1,100,2|0,0:2|0:0,0:0:0:0:
208,100,39201,2,0,B|256:85|256:85|304:100,1,100,8|0,0:0|0:0,0:0:0:0:
256,192,39666,6,0,B|256:100|256:100|252:92|252:92|260:92|260:92|256:84|256:84|256:0,1,200,2|8,0:2|0:0,0:0:0:0:
344,48,40364,1,0,0:0:0:0:
428,100,40596,2,0,P|462:192|428:284,1,200,2|8,0:2|0:0,0:0:0:0:
344,336,41294,1,0,0:0:0:0:
344,336,41410,1,0,0:0:0:0:
344,336,41527,1,2,0:2:0:0:
256,288,41759,6,0,B|208:288|208:288|184:288|152:312,1,100,2|2,0:0|0:0,0:0:0:0:
80,364,42224,1,0,0:0:0:0:
40,272,42457,2,0,L|-4:168,1,100,2|2,0:0|0:0,0:0:0:0:
61,103,42922,2,0,L|100:196,1,100,0|2,0:0|0:0,0:0:0:0:
160,120,43387,6,0,L|116:16,1,100,8|8,0:3|0:3,0:0:0:0:
121,27,43736,1,8,0:3:0:0:
121,27,43852,1,8,0:3:0:0:
61,103,44085,1,8,0:3:0:0:
232,40,44317,6,0,B|256:32|256:32|280:40,3,50,14|14|14|14,0:3|0:3|0:3|0:3,0:0:0:0:
315,75,44783,2,0,B|339:83|339:83|363:75,3,50,14|14|14|14,0:3|0:3|0:3|0:3,0:0:0:0:
398,39,45248,6,0,L|340:236,1,200,4|8,0:0|0:0,0:0:0:0:
404,308,45945,1,0,0:0:0:0:
472,380,46178,2,0,B|432:336|372:336|372:336|276:336,1,200,2|8,0:3|0:0,0:0:0:0:
196,288,46876,1,0,0:0:0:0:
196,288,46992,1,0,0:0:0:0:
196,288,47108,6,0,P|184:240|196:192,1,100,2|0,0:3|0:0,0:0:0:0:
208,92,47573,2,0,B|256:78|256:78|304:92,1,100,8|0,0:0|0:0,0:0:0:0:
315,191,48038,2,0,P|328:239|316:288,1,100,2|8,0:3|0:0,0:0:0:0:
256,368,48503,1,8,0:0:0:0:
196,288,48736,1,0,0:0:0:0:
196,288,48852,1,0,0:0:0:0:
196,288,48969,6,0,B|144:288|144:288|108:324,1,100,2|0,0:3|0:0,0:0:0:0:
20,280,49434,2,0,L|92:208,1,100,8|0,0:0|0:0,0:0:0:0:
52,116,49899,1,2,0:3:0:0:
8,24,50131,2,0,B|66:2|117:39|117:39|203:39,1,200,2|2,0:3|0:3,0:0:0:0:
276,104,50829,5,2,0:3:0:0:
352,168,51062,2,0,L|296:256,1,100,2|8,0:3|0:0,0:0:0:0:
340,344,51527,2,0,L|456:168,1,200,2|2,0:3|0:3,0:0:0:0:
504,92,52224,1,8,0:0:0:0:
416,48,52457,1,0,0:0:0:0:
416,48,52573,1,0,0:0:0:0:
416,48,52690,6,0,P|368:48|324:20,1,100,4|0,0:0|0:0,0:0:0:0:
164,64,53155,2,0,P|212:64|256:92,1,100,8|0,0:0|0:0,0:0:0:0:
184,160,53620,2,0,L|48:8,1,200,2|8,0:3|0:0,0:0:0:0:
12,104,54317,1,0,0:0:0:0:
12,104,54434,1,0,0:0:0:0:
12,104,54550,6,0,L|81:182,1,100,2|0,0:3|0:0,0:0:0:0:
116,272,55015,2,0,B|152:304|152:304|176:360,1,100,8|0,0:0|0:0,0:0:0:0:
256,296,55480,1,2,0:3:0:0:
339,351,55713,2,0,B|360:304|360:304|396:272,1,100,8|8,0:0|0:0,0:0:0:0:
433,178,56178,1,0,0:0:0:0:
433,178,56294,1,0,0:0:0:0:
433,178,56410,6,0,L|500:104,1,100,2|0,0:3|0:0,0:0:0:0:
461,10,56876,1,8,0:0:0:0:
376,64,57108,2,0,B|288:64|288:64|268:60|268:60|176:60,1,200,2|2,0:3|0:3,0:0:0:0:
105,130,57806,1,8,0:0:0:0:
175,200,58038,1,0,0:0:0:0:
175,200,58155,1,0,0:0:0:0:
176,200,58271,6,0,P|224:200|268:232,1,100,2|0,0:3|0:0,0:0:0:0:
332,304,58736,1,8,0:0:0:0:
408,372,58969,2,0,L|456:176,1,200,2|2,0:3|0:3,0:0:0:0:
452,76,59666,2,0,L|458:43,6,33.3333333333333,2|2|2|2|2|2|6,0:3|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
368,132,60364,5,0,0:0:0:0:
368,132,60480,1,0,0:0:0:0:
368,132,60596,2,0,P|320:132|272:104,1,100,8|0,0:0|0:0,0:0:0:0:
144,252,61062,2,0,P|192:252|240:280,1,100,2|0,0:3|0:0,0:0:0:0:
168,348,61527,2,0,L|112:152,1,200,10|2,0:0|0:3,0:0:0:0:
180,84,62224,5,0,0:0:0:0:
180,84,62341,1,0,0:0:0:0:
180,84,62457,2,0,B|136:60|136:60|84:60,1,100,8|0,0:0|0:0,0:0:0:0:
248,28,62922,2,0,L|428:132,1,200,2|10,0:0|0:0,0:0:0:0:
484,52,63620,1,0,0:0:0:0:
421,128,63852,5,2,0:3:0:0:
488,200,64085,1,0,0:0:0:0:
488,200,64201,1,0,0:0:0:0:
488,200,64317,2,0,B|488:244|488:244|520:296,1,100,8|0,0:0|0:0,0:0:0:0:
452,368,64783,2,0,L|396:280,1,100,2|0,0:3|0:0,0:0:0:0:
336,204,65248,2,0,P|256:153|176:204,1,200,10|2,0:0|0:3,0:0:0:0:
256,264,65945,5,0,0:0:0:0:
336,204,66178,1,8,0:0:0:0:
416,144,66410,1,0,0:0:0:0:
416,144,66527,1,0,0:0:0:0:
416,144,66643,2,0,L|452:40,1,100,2|0,0:3|0:0,0:0:0:0:
336,204,67108,2,0,L|368:298,1,100,8|0,0:0|0:0,0:0:0:0:
284,352,67573,5,2,0:3:0:0:
188,376,67806,1,0,0:0:0:0:
188,376,67922,1,0,0:0:0:0:
188,376,68038,2,0,P|136:376|96:352,1,100,8|0,0:0|0:0,0:0:0:0:
164,280,68503,2,0,P|136:235|135:189,1,100,2|0,0:3|0:0,0:0:0:0:
228,156,68969,2,0,L|24:224,1,200,10|2,0:0|0:3,0:0:0:0:
24,112,69666,5,0,0:0:0:0:
24,112,69783,1,0,0:0:0:0:
24,112,69899,2,0,P|72:112|116:144,1,100,8|0,0:0|0:0,0:0:0:0:
253,308,70364,2,0,P|204:308|164:280,1,100,2|0,0:0|0:0,0:0:0:0:
58,262,70829,2,0,L|228:156,1,200,10|2,0:0|0:3,0:0:0:0:
296,76,71527,5,0,0:0:0:0:
296,76,71643,1,0,0:0:0:0:
296,76,71759,2,0,B|376:76|376:76|444:76|480:132,1,200,10|2,0:0|0:3,0:0:0:0:
388,172,72457,1,0,0:0:0:0:
388,172,72573,1,0,0:0:0:0:
388,172,72690,2,0,B|336:172|336:172|296:200,1,100,10|0,0:0|0:0,0:0:0:0:
225,270,73155,5,12,0:3:0:0:
154,340,73387,1,12,0:3:0:0:
154,340,73503,1,12,0:3:0:0:
154,340,73620,1,12,0:3:0:0:
83,269,73852,2,0,P|37:185|83:101,1,200,12|12,0:3|0:3,0:0:0:0:
155,44,74550,2,0,L|184:64,6,33.3333333333333,2|2|2|2|2|2|6,0:3|0:3|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
256,192,75131,12,2,76876,0:0:0:0:
Topic Starter
Shohei Ohtani
All updated yay
Avena
From your queue :3

General
  1. Source: FAIRY TAIL
  2. Tags: TV Size Opening フェアリーテイル 보아 正夢
  3. There's no consistency in where the diffs begin, please all start mapping from the same spot ya'll lads.
  4. ew no combo colors in the set.

Gero's Hard
  1. 00:25:248 (2) - Soft on tail to make this not too loud and annoying? :3
  2. 00:33:620 (3,1) - This touch-but-not-really-touch is really unappealing to me, Could you either make them touch more or just not have them touch?
  3. 00:42:922 (4) - Add drum finish and whistle on head? sounds really coolio for this sound.
  4. 00:50:131 (4) - Wow you filthy clap skipper <3 Could you possibly change this so there's a clap on 00:50:364 - ?
  5. 01:15:131 (1) - Please make the end's volume higher, there's a beat there.
Really clean diff, good job!

Hard
  1. 00:15:480 (2) - Move this 2 osu!pixels down for a perfect stack (Without grid snap, that is)
  2. 00:22:690 (1,2) - Add soft claps on these two to match the sound in the music?
  3. 00:21:527 (7) - Move this to x:264 y:88 so the tail is stacked on the exact center of 00:21:992 (8)
  4. 00:28:736 - Maybe add a section of 70% volume here? At the moment the notes sound a bit quiet in relation to the music.
  5. 00:32:573 (5) - herpderp center x:251 y:58 YOU KNOW WHAT I MEAN
  6. 00:49:899 (4,2) - Please make these not overlap, it looks really silly and sloppy atm ><"
  7. 01:05:945 (1) - Remove NC? ._.
  8. 01:15:248 (1) - Why is this silenced if there's a beat where it ends? ._.

those's Normal
  1. Maybe make this AR5 for better spread? Also, with AR4 the playfield gets really cluttered at times.
  2. Really meanie diff considering it's a Normal, maybe use HP4~4.5?
  3. There's a bit of an issue with this diff, you have both 1/1 and 1/2 on stacks, making it a bit confusing to read at points for newer players, You should decide on which one you prefer (imo 1/1 would be a better choice) and unstack the other.
  4. 00:55:480 (1,2,3,4,1) - Implying you didn't apply the suggestion above, You should really rework this somehow, it could be REALLY odd to play for newer players since the rhythm is the same but the way it's stacked hints it isn't.
Except for the diff being really tricky for a Normal, it's wonderful :3

Garven's Easy
  1. 00:32:224 (4) - You should make this 1/2 longer and make it start 1/2 earlier to fit the vocals better.
  2. 00:52:690 (1,2,3,4,5,6) - Feels a bit off due to the vocals, Maybe try something like this?
  3. 01:00:131 (1) - no touchy touchy me hp bar o3o
Diff is pretty fine, really cool use of storyboarded samples!

Sorry for short mod, set is really good as it is.
Good luck~
Garven
Priti: No changes in mine. I want to avoid having too many 1/2s in this map, and hp needs some lovin' Thanks though!

eINess wrote:

[Garven's Easy]
  1. http://puu.sh/dCFc6/6147721b0d.png What is it? owo Nothing to worry about.
  2. cheak out wide screen There isn't a visual storyboard, so it doesn't matter.
  3. 00:39:434 (2) - It is so boring try this rhythm It fits with 00:32:224 (4) -
  4. 01:01:992 (2) - how about 1/1 slider? That makes it boring with 1/1 rhythms the entire way.
  5. 01:09:434 (2) - ^
Thanks!

Faan wrote:

Garven's Easy:
00:16:410 (3,4) - - feel really uncomfortable with the DS here, I always thought in easy DS should be consistant but maybe I'm just wrong. If so, f*k me. I leik symmetry tho That's small enough of a difference to be a grid point or so. Not really worth poking at.
00:23:852 (3,4) - 1,1DS, 00:26:643 (1,2) - 1.25 DS, I think I'm just being over OCD When I have really large gaps of nothing playing, I tend to increase spacing a little bit in lower level diffs.
00:37:806 (1) - I don't see how moving this a little bit so the DS becomes 1.1 will hurt I tend to frown on overlaps, so I try to scoot 1/2 rhythms a bit further apart when they do.
01:11:294 (1) - I mean like the previous sodium sodium sodium (sorry I had to bring this chem joke) i a long slider I don't know why this one is a spinner instead, I like to have a spinner in a map so that there are score variations.
In general I just feel weird about the consistancy in some points. meh who knows it's not like anyone except those with strong OCD would care Most are just grid snaps that really don't translate to much detriment to gameplay or are on purpose sooo yeah, hehe.

Thanks!
Ujimatsu Chiya
Try M4M from your queue

[General]
  1. you should be add FAIRY TAIL in source.
  2. add opening , tv size , フェアリーテイル in tag better.
  3. BOA is Korean singer so add 보아 in tag too.
  4. why you don't use custom color? owo
  5. BG Size wrong lol, If you want try this BG >> http://puu.sh/dCBlb/672fee141f.jpg

[Gero's Hard]
  1. 00:00:597 ~ 00:13:620 Why not have notes in this parts? Easy and Normal diffs has note that part But Hard diffs Empty? try make better.
  2. 00:17:341 (1,2) - 2.0x DS better match 00:15:480 (1,2) 's DS better. heard same sound
  3. 00:20:945 (6) - remove better Because the strong beat is rather awkward. In more than what you have 00:20:829 (5) one is stronger than the bit.
  4. 00:22:457 (3) - Does not end with a red tick?
  5. 00:22:573 - addition soft better. not a strong beat better 00:22:457 (3) -
  6. 00:22:922 (1) - The tail is recommended for a better play goes a little further up.
  7. 00:29:783 (5) - well... This slider is really fit. you can heard Weak drum beat at 00:29:666 , but same sounds at 00:30:015
    Did you put out in front of the same bit behind inde? I think It's not good chice. try this rhythm

  8. 00:38:736 (3,4) - same reson 00:17:341 (1,2) -
  9. 00:41:759 (1) - remove whistle in tail and add 00:42:224 (2) - here.
  10. 00:42:457 (3) - remove whistle in head

[CDFA's Hard]
  1. 00:00:597 ~ 00:13:620 Why not have notes in this parts? Easy and Normal diffs has note that part But Hard diffs Empty? try make better.
  2. 00:15:480 (2) - Is there a reason for increasing the DS with 00:15:945 (3) - ?
  3. 00:21:992 (8) - cheak blank pls
  4. 00:28:736 (1,2,3,4,1,2,3,4) - What thing do not fit in vocal match the drums? Too awkward.
    I'm so awkward. Rather, why not give according to the drums? and design is not good, too.

[those's Normal]
  1. AR5 and HP,OD4 better. 3 differs with hard.
  2. cheak out wide screen
  3. 00:48:038 (1,2,3) - how about slider?

[Garven's Easy]
  1. http://puu.sh/dCFc6/6147721b0d.png What is it? owo
  2. cheak out wide screen
  3. 00:39:434 (2) - It is so boring try this rhythm
  4. 01:01:992 (2) - how about 1/1 slider?
  5. 01:09:434 (2) - ^

why so beautiful song ww
good luck CDFA o/
Faan
from your m4m queue
N00b mod please forgive
I thought this is a fairy tail song? maybe add it in the source lel

Garven's Easy:
00:16:410 (3,4) - - feel really uncomfortable with the DS here, I always thought in easy DS should be consistant but maybe I'm just wrong. If so, f*k me. I leik symmetry tho
00:23:852 (3,4) - 1,1DS, 00:26:643 (1,2) - 1.25 DS, I think I'm just being over OCD
00:37:806 (1) - I don't see how moving this a little bit so the DS becomes 1.1 will hurt
01:11:294 (1) - I mean like the previous sodium sodium sodium (sorry I had to bring this chem joke) i a long slider I don't know why this one is a spinner instead,
In general I just feel weird about the consistancy in some points. meh who knows it's not like anyone except those with strong OCD would care

those's Normal
00:34:550 (2,3) - I find this blanketable, don;t have to though
eh I can't really find much in this lel, Good map

Hard
00:20:131 (5) - move to 202,280 for exact center, the current one is slightllly off (or 204,276, depends on which on you prefer)
00:21:992 (8,1) - I find this blanketable
00:29:666 (2,1) - can blanket better by rotating (1) around -5 degrees around selection center

Gero's Hard:
00:16:410 (3) - move the points slightly for better blanket with (2) http://puu.sh/dCPyP/a83886586d.jpg (<-- in the image the first point is on 448,40 and red is on (384,44)
00:25:248 (2) - ^ but with (1). idk though the first point's y axis is negative so im not quite sure what to do here
00:33:620 (3,1) - slight irritation from the overlap
01:11:759 (3,6) - can blanket better but no one without strong OCD will notice just like ^ and above
01:05:248 (6,1) - I find this blanketable

one thing though 01:01:062 (4,5) - 01:08:503 (5,6) - 00:29:783 (5,1) - are these meant to be like this or are these suppose to be in the exact center of the sliderm if so it needs some adjustment if else then idk, OCD kinda tells me to unify them
Kinshara
Woops, kinda forgot about this. Am I still making easy, or is someone else making it?
Garven
More easies the merrier. We'll just need one more Normal and this'll be a full set.
Gero
I've took almost everything of them, it was very helpful.

Gero's Hard
osu file format v13

[General]
AudioFilename: Masayume Chasing.mp3
AudioLeadIn: 0
PreviewTime: 44317
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:MASAYUME CHASING
TitleUnicode:MASAYUME CHASING
Artist:BoA
ArtistUnicode:BoA
Creator:CDFA
Version:Gero's Hard
Source:FAIRY TAIL
Tags:Garven those Gero TV Size Opening フェアリーテイル 보아 正夢
BeatmapID:563906
BeatmapSetID:235274

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
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CSLM
hi, i'm late for m4m i know but for what the mod don't waste it

Unrankeable
Important
Suggestion

General

  • unrankeable bg: the bg must be at least of 1280x720 (for a 720p aspect) and i'm not sure is that bg with that girls in bikinis are rankeable (but i don't have problem xD)

Garven's Easy

    1. 00:26:643 (1) - why you don't make a reverse of this slider?
    2. 00:55:480 (5) - this touch the hp bar, move it more down
    3. 01:00:131 (1) - ^

those's Normal

  • nothing to see

Hard

  1. 00:21:992 (8,1) - improve blanket?
  2. 00:29:550 - don't leave this note without mapping plzz
  3. 00:29:666 (2,1) - fix blanket
  4. 00:41:062 (8) - with this slider i suggest what you make it more structured or remake it plzz, of this way looks unnatural
  5. 00:47:108 (5,6,7) - this technique to freehand is ugly imo, copy and paste (5) and rotate 120 grades, and make the same with the third

Geroctopus's Hard

  1. 00:16:410 (3) - porque no mueves este slider a x480 y84 para hacer un mejor blanket con 00:15:945 (2) - ?
  2. 00:25:713 (3) - esto se ve mejor imo si tu stackeas este slider con la cola de 00:25:248 (2) -
  3. 01:01:527 (5) - ajusta este slider para que quede mas alineado con la cabeza de 01:01:062 (4) - es mas limpio y le da un toque mas natural (considerando que CDFA siempre hace esto)
  4. 01:08:969 (6) - ^ solo que esta ves con la cola
  5. 01:12:457 (4,5,6) - mueve estos 3 objetos un grid mas hacia la izquierda (x392), asi hace un mejor blanket con 01:11:759 (3) -

GL with rank
choo choo~
Topic Starter
Shohei Ohtani

CSLMVenezuela wrote:

General

[list:1337]unrankeable bg: the bg must be at least of 1280x720 (for a 720p aspect) and i'm not sure is that bg with that girls in bikinis are rankeable (but i don't have problem xD)
I'll look at this later but uhh, just a news flash. . . it isn't.

720p makes no fucking sense for what you're trying to say. That's not an aspect ratio.

Here's the ruling about this



I usually would just be like "whatever", but I've sort of figured out with some people that when people go around modding maps saying bullshit like that, then it spreads, and suddenly I have to spend forever telling everyone "uhh you're wrong", so i'm telling you now.
those
If my map needs difficulty setting changes, please make them for me as you see fit; I trust you'll handle them well. Looking through everything else tonight.
Garven

CSLMVenezuela wrote:

Garven's Easy

  1. 00:26:643 (1) - why you don't make a reverse of this slider? Because there's nothing there to really follow. The second one at least has the drum thing going on for it.
  2. 00:55:480 (5) - this touch the hp bar, move it more down
  3. 01:00:131 (1) - ^ Doesn't matter
Thanks!
Gero

CSLMVenezuela wrote:

Geroctopus's Hard

Just Gero's Hard please...
  1. 00:16:410 (3) - porque no mueves este slider a x480 y84 para hacer un mejor blanket con 00:15:945 (2) - ? En realidad si lo hago arruinaría el blanket, tienes que revisar esto bien
  2. 00:25:713 (3) - esto se ve mejor imo si tu stackeas este slider con la cola de 00:25:248 (2) - Nope... Esto es intencional
  3. 01:01:527 (5) - ajusta este slider para que quede mas alineado con la cabeza de 01:01:062 (4) - es mas limpio y le da un toque mas natural (considerando que CDFA siempre hace esto) Prefiero mantenerlo así ya que es mi estilo & no el de CDFA
  4. 01:08:969 (6) - ^ solo que esta ves con la cola Igual, es una cosa insignificante así que prefiero no cambiarlo
  5. 01:12:457 (4,5,6) - mueve estos 3 objetos un grid mas hacia la izquierda (x392), asi hace un mejor blanket con 01:11:759 (3) - Lo mismo que mencione arriba

GL with rank
choo choo~
No changes for me.
Xinely
from my queue




  • General
  1. soft-hitclap2 have around 3,5ms delay.. still rankable but it would be better if starts from 0ms i guess
  2. change tv size become tv_size. we cant find "tv" at search http://puu.sh/dEHTs/eafd43342a.png
  3. could you add normal-sliderslide for this map? literally it sounds so noisy at garven's Easy from 00:45:248 -
  4. Dunno if the BG still rankable /cough


  • Easy
  1. 00:08:038 (1) - just my two cents, i feel drum finish a little bit loud here, how about 30%?
  2. 00:13:620 (2) - hmm i know this one intentionally coz the spacing but spacing on Easy diff should be consistent, as i remember p3n wrote this http://puu.sh/dFpc3.png
  3. 00:17:341 (4,1) - this one too.. i know the intentional but... :C
  4. 00:26:643 (1,2) - yep, i dont understand why 1,3x suddenly here
  5. 00:37:108 (3,4) - hmm i guess use slider would be easier to read and click here. when the circle at redticks and after that we have 1/2 gap, probably would be a trap for miss
  6. 00:43:387 (2,3,4,5) - hmm why 1,16x spacing here? since only circles and i dont find spacing for design or anything, back use 1,1x please
  7. 00:51:527 (4) - hmm the normal finish sounds so loud and noisy here. if you want to emphasize the vocal so better use soft one or use custom
  8. 00:51:992 (5) - hmm since the music is weak and no clap or drum sound there. i prefer use soft whistle here. just my taste
  9. 00:55:015 (4) - i dont hear a cymbal music and i feel vocal not really high until we need finish for it, i guess better to remove this finish
  10. 01:03:852 (1) - hmm no cymbal at this time and i guess vocal is normal as well so finish feels really loud :C


  • Normal
  1. OD HP 5 are really high imo, i guess better make AR 5 OD HP 4 for better spread with Easy too
  2. 00:08:969 (2) - why not give clap S:C2 like garven do? at least it feels better rather than w/o hitsound here, if you agree so add for 00:10:829 (2) - too
  3. 00:11:294 (3) - stack please, it looks like anti jump and i guess some newbie would be confuse with this
  4. 00:11:992 - personally i dont think the break fits at this time, when you map 80% for piano part here, it feels weird suddenly when you give break at the music that you mapped before
  5. 00:21:062 - hmm i guess you have to map this time, both vocal and music are loud here. sounds so empty for me
  6. 00:30:364 (1,2) - for design, i guess it would be neater when you do symmetrical instead. a little bit look bad for me here
  7. 00:34:085 (1,2) - stack please, reason same as 00:11:294 (3) -
  8. 00:37:806 (1) - same as 00:30:364 (1,2) - (i think the overlap looks nicely too), also finish heard so loud here, if you want to use finish, at least use soft finish please
  9. 00:44:783 (3) - jump?!
  10. 00:59:666 (3,1) - same as 00:34:085 (1,2) -
  11. 01:07:108 (3,1) - ^


  • Hard
  1. 00:15:015 - personally the clap sounds so loud here so i feel totally empty w/o any note, add note with S:C2 clap please
  2. 00:20:829 (6) - NC please for consistency
  3. 00:21:062 - this is my 2nd mod for this song and everyone likes to skip this piano sound orz, the sound is important and need to map imo Q_Q
  4. 00:28:271 (5,1,2,3,4,1) - when i see the normal diff, actually this pattern looks too hard for me.. i would say to change 00:29:317 (4,1) - become a slider here. at least it would be easier than before
  5. 00:29:434 (1,2,3) - oh please this is not insane, the jumps look quite hard for Hard diff here :C
  6. 00:35:713 (4) - feels a little bit empty here. try add whistle to emphasize the vocal? also 00:35:945 - i'm sad with the piano
  7. 00:52:457 (5) - i guess you dont need to give jump for this circle coz it feels a little bit harsh for Hard diff, how about move this circle to 436,152? so only jump for next slider (stanza) here
  8. 01:05:713 (1) - why normal finish here? when you didnt give finish at new music pattern (music changes) at 01:00:131 - .. hmm feels so weird. i cant find the reason why


  • Gero
  1. 00:54:550 (1,2) - just this one, a little bit bad flow coz the shape of (2)'s here :C
  2. yep just it

Good Luck ~
Gero

Xinely wrote:


  • Gero
  1. 00:54:550 (1,2) - just this one, a little bit bad flow coz the shape of (2)'s here :C It's fine for me, I hope you don't mind if I keep it :<
  2. yep just it

Good Luck ~
those
Regarding stacks: take a look at these two screenshots - try to explain the difference between the two, regarding the objects.
https://osu.ppy.sh/ss/2377178
https://osu.ppy.sh/ss/2377181
If you can't figure it out, here's the answer: your suggestion causes the first image, my current version causes the second image. Correct spacing is only kept in the second one.
Also that's not what an anti-jump is.
Ringating
quite right

CDFA wrote:

CSLMVenezuela wrote:

General

[list:1337]unrankeable bg: the bg must be at least of 1280x720 (for a 720p aspect) and i'm not sure is that bg with that girls in bikinis are rankeable (but i don't have problem xD)
I'll look at this later but uhh, just a news flash. . . it isn't.

720p makes no fucking sense for what you're trying to say. That's not an aspect ratio.

Here's the ruling about this



I usually would just be like "whatever", but I've sort of figured out with some people that when people go around modding maps saying bullshit like that, then it spreads, and suddenly I have to spend forever telling everyone "uhh you're wrong", so i'm telling you now.
but I still like to be a bother

the original is high enough resolution such that 1366x768 is very possible w/o any upscaling. The cropping is a bit heavier than what you currently have (in order to achieve a 16:9 aspect ratio), so this is really just a suggestion and not necessarily objectively better.
image

or jpg with some compression, if file size is important to you
no kudosu
Garven

Xinely wrote:


  • General
  1. soft-hitclap2 have around 3,5ms delay.. still rankable but it would be better if starts from 0ms i guess New soft-hitclap2 http://puu.sh/dIrhw/e30db9cc04.wav
  2. could you add normal-sliderslide for this map? literally it sounds so noisy at garven's Easy from 00:45:248 - The song is pretty damned loud too. I find it fits fine.


  • Easy
  1. 00:08:038 (1) - just my two cents, i feel drum finish a little bit loud here, how about 30%? It'd be way too quiet at 30%. It's already almost too quiet now.
  2. 00:13:620 (2) - hmm i know this one intentionally coz the spacing but spacing on Easy diff should be consistent, as i remember p3n wrote this I only used larger spacing like this when there were long gaps between each hit. Don't look at pure numbers - does it play like it fits the difficulty mold?
  3. 00:17:341 (4,1) - this one too.. i know the intentional but... :C Can you seriously even tell that I broke distance snap by .4x there?
  4. 00:26:643 (1,2) - yep, i dont understand why 1,3x suddenly here Same as above
  5. 00:37:108 (3,4) - hmm i guess use slider would be easier to read and click here. when the circle at redticks and after that we have 1/2 gap, probably would be a trap for miss i don't think you understand how keeping a single beat transition works. The way this is set up, the general beat is already internalized at this point, and it's generally much more natural to click one beat after hearing the end of the previous slider. It's nice and audible to help establish the start, and the circles continue that beat. The 1/2 is easily readable since everything has generally high spacing already, and it's pretty plain that they will be a fast rhythm.
  6. 00:43:387 (2,3,4,5) - hmm why 1,16x spacing here? since only circles and i dont find spacing for design or anything, back use 1,1x please It's a transition to the higher speed during the kiai.
  7. 00:51:527 (4) - hmm the normal finish sounds so loud and noisy here. if you want to emphasize the vocal so better use soft one or use custom It compliments the soft finish right before it.
  8. 00:51:992 (5) - hmm since the music is weak and no clap or drum sound there. i prefer use soft whistle here. just my taste I'm not really following the music with my hitsounds at this point. I'm making them fit with each other since I'm not doing your regular metronome Easy map.
  9. 00:55:015 (4) - i dont hear a cymbal music and i feel vocal not really high until we need finish for it, i guess better to remove this finish It's the same as the soft finish before this one where you complained about the normal finish. Which this also has after this soft finish.
  10. 01:03:852 (1) - hmm no cymbal at this time and i guess vocal is normal as well so finish feels really loud :C There's a normal finish starting each phrase here to help accentuate it and push it forward to the finale.
Thanks!

CDFA:

Replace the soft-hitclap2 with this file
http://puu.sh/dIrhw/e30db9cc04.wav
01:11:294 (1) - Add normal finish
Topic Starter
Shohei Ohtani

Xinely wrote:

Hard
[*]00:15:015 - personally the clap sounds so loud here so i feel totally empty w/o any note, add note with S:C2 clap please Since I'm following the vocals, it makes more sense to start where the vocals are. Otherwise people will think I'm mapping to the drums, which isn't really true ;w;.
[*]00:21:062 - this is my 2nd mod for this song and everyone likes to skip this piano sound orz, the sound is important and need to map imo Q_Q Considering that I never really heard it until you mentioned it, it might not be a good idea to map it to that :P
[*]00:28:271 (5,1,2,3,4,1) - when i see the normal diff, actually this pattern looks too hard for me.. i would say to change 00:29:317 (4,1) - become a slider here. at least it would be easier than before I believe in hard diff players.
replied and updated with everything woohoo
Gero
Xinely where are you?
Rakuen
Hi CDFA sandpie

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General



  • More clothes, better life

Garven's Easy

  1. Untick widescreen
  2. 00:13:620 (2) - DS?
  3. 00:26:643 (1) - ^

those's Normal

  1. Untick widescreen
  2. 00:44:317 (2,3) - DS :3
  3. 00:56:178 (4) - Prefer to NC at vocal

Hard

  1. 00:22:690 (1) - Blanket :33

Gero's Hard

  • _(:3 」∠)_

Call me back when ready!
Topic Starter
Shohei Ohtani
Yay owo!

I'll forum PM you when things are changed.

I'm getting confirmation about the background. I have an alternate option ready, but I'm also sort of using this map as a statement to what exactly can be counted as "SFW" and "NSFW"
Topic Starter
Shohei Ohtani
Had a conversation with p3n about the BG



Going to PM Garven and those about their changes. I'll forum PM Rakuen when everything is confirmed reddi

(also, here's the link I linked p3n so it can be confirmed that I didn't just send a fake image

http://puu.sh/efMqJ/6bd4ecb772.jpg )
Garven
Crap sorry, didn't notice the reply and someone never PM'd me.

Rakuen wrote:

Garven's Easy

  1. Untick widescreen There's no storyboard, so it doesn't matter.
  2. 00:13:620 (2) - DS? I broke it on purpose. Do you find it unfair or unfitting?
  3. 00:26:643 (1) - ^ ^
Funny that you didn't include my own reply to that BG question though. I guess it wasn't supportive to your cause, eh?
Topic Starter
Shohei Ohtani
why didnt i get this ranked again
Gero
You're almost done here.
Topic Starter
Shohei Ohtani
someone bubble this pls thx
BeatofIke
Bubbled
Topic Starter
Shohei Ohtani
I think you forgot something
meii18

CDFA wrote:

I think you forgot something
The bubble icon
Topic Starter
Shohei Ohtani
Now is your chance!!!!!
Knotts
i love u CDFA, come back to us pls
Topic Starter
Shohei Ohtani
how about you come to me
show more
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