@death: approach circle is really obvious in this case that gives clues to players the density has soared since the objects are far apart on the time line, so any changes are unnecessary in my point of view
For the NC , I didn't change because from CB's mod I think I have most of the NC down.xxdeathx wrote:
Some quality improvements you should take note of:
[General][Easy]
- Among the insanes, the OD difficulty settings should have a better spread. Aerous's insane is the easiest insane but it has higher OD than Yuzu's Insane which is OD7. I suggest OD 7.0-7.5-8.0 for Aerous-Yuzu-captin. At the very least, a lower difficulty shouldn't have higher OD than a higher difficulty. I'll change it if Yuzu changes to 7.5
- Two spaces between TV and Sellenite in tags Changed
- Consider adding "agk" to tags Added
- Gap between normal and hard may be of some concern.
Changed all of them
- 00:41:270 (2) - Curve the other way for better transition between 00:40:270 (1,2) -
- 00:53:603 (3) - ^
- 01:08:269 (1,2) - Blanket can be improved.
- 01:15:603 (1) - Highly recommend using 1/2 slider here so there is a 1/1 gap between it and the next object, plus it follows vocals better.
[Insane]
This diff I feel could improve its object placement somewhat.
- 00:01:482 (1,2,3) - Why don't you make the sliders the exact same shape to be more aesthetically pleasing? Replace (3) by copying/pasting (1) and flipping it vertically, then move (2) so it's equally between both. Changed
- 00:07:862 (1,4) - Make these congruent (same shape) too.Changed
- 00:11:262 (1) - Not mapping this section and using a spinner instead looks lazy, it's quite easy to put five 1/1 circles here or something. Changed
- 00:17:604 (1,4) - These could be the same shape as well. Changed
- 00:21:493 - How about insert a circle here to follow vocals. No Changed
- 00:24:160 - ^ No Change
- 00:25:604 (1,2) - same shape Changed
- 00:26:937 (4) - Make this repeat and delete (5) since (5) ends on nothing Changed
- 00:29:604 (4) - This should curve the other way for a better transition between 00:29:271 (3,4) - Changed
- 00:30:104 (1,3) - Swap NC, the slider is where the slow timing section begins. Changed
- 00:32:826 (8) - Overmapped since there is nothing present in the music Changed
- 00:33:604 (1,2) - Having the slider end on the white tick 00:33:937 actually sounds weird because there's nothing on it. I'd just extend the slider to where the circle is. Changed
- 00:34:937 (4) - The spacing looks identical to both objects around this, because of the illusion created when 00:35:160 (5,6,7) - is pointed kind of towards the previous objects. Try to have the triplet point away from (4) Changed
- 00:36:271 (1,3) - Have these angled the same (both horizontal for example). Changed
- 00:38:271 (1) - This fits the music better as a curved slider imo. Changed
- 00:40:270 (1,2) - Why don't you put the circle in the slider's path?Changed
- 00:41:937 (7,1) - You should put a bigger jump here than 00:41:270 (5,6,7) - to emphasize the slightly stronger vocal that's on the downbeat. Changed
- 00:43:270 (5) - Same here, and it plays better if it's rotated horizontal: Changed
- 00:44:270 (1) - Don't like this slider shape, since it's not symmetrical or otherwise pretty. You could add some curves: Changed
- 00:45:270 (2,1) - Make them curved the same. Changed
- 00:49:270 (3) - Keep it consistent with 00:48:270 (1,2) - , use the same objects for both. Changed
- 00:51:604 (5) - I was expecting this to be a 1/2 slider followed by another one after, not something this slow, since the placement makes it look like you're gonna have two 1/2 sliders here. It's best to use two 1/2 sliders instead.Changed
- 00:54:270 (1) - Completely personal opinion, but you should try to have a little fun with this slider because of the sound it's mapping. Make it really twisty and stuff. Changed
- 00:54:936 (1,2) - Make them congruent/similarly amount of curve since they correspond in the same measure. Changed
- 00:55:936 (5,1) - Doesn't flow well, try flipping the slider both horizontally and vertically. No Change
- 00:57:436 (6,1) - Same thing as I said earlier about 00:41:937 (7,1) Changed
- 00:59:603 (5) - Curve this the other way so it flows better from 00:59:436 (4) - (don't forget to change 00:59:936 (6) - ) Changed
- 01:05:603 - Don't use a slider end on a long white tick downbeat. It's a really strong vocal so you should definitely have a circle or slider head there so the player can press a key. Changed
- 01:06:769 (1) - This is okay because the strong vocal is on 01:06:769 and the downbeat has nothing, but the one above isn't the same case.
- 01:10:269 (7) - You should be aware that the stream continues until 01:10:603. Changed
- In any case, if you don't decide to follow the entire stream, I'd highly recommend you delete 01:10:603 (8) - and have 01:10:769 (1) - stack on the end of 01:10:269 (7) - for a tactical 1/1 stack. No Change
- 01:12:769 (4) - Again, don't start a slider on a red tick and end it on the white tick if the strong vocal is on the white tick. Start it on the white tick.
- 01:13:603 (1) - A transition like this would play better (be sure to change the objects that come after) Changed
- 01:15:603 (3,1) - Similar to what I said about 01:10:769 (1) , it would make sense to stack 01:16:103 (1) - on the slider end of 01:15:603 (3) - Changed
- 01:17:769 (3) - Same thing as I said about 01:12:769 (4) Change
- 01:19:769 (3) - NC here and remove NC on 01:20:269 (1) - to indicate 3/4 rhythm No Change/color]
- 01:21:103 (5,1) - Same with these. I'm not too good at using NC's to deal with irregular rhythms, so hopefully someone else has a better idea.
- 01:18:936 - From here on out the objects are placed extremely haphazardly, even though it looks like you were going for squares most of the time. Even if you weren't, you really should or otherwise find some organization for these objects.
- 01:18:936 (1,2) - Same x coordinate Changed
- 01:19:436 (2,1) - Same y coordinateChanged
- 01:19:769 (1,2) - Same x coordinateChanged
- 01:20:019 (2,3) - y coordinateChanged
- 01:20:269 (3) - Make completely straightChange
- 01:20:269 (3,4) - y coordinateChanged
- 01:21:103 (5,6) - x coordinate or make the triangle 01:21:103 (5,6,1) - neaterChanged
- 01:23:103 - Make the player press a key on this noteChanged
- 01:22:769 (1,3) - Same curvingChanged
- 01:24:436 (9,1) - Swap NC fits betterChanged
- 01:25:436 (4,6) - Get rid of overlap Changed
- 01:26:436 (7,1) - Same thing about NC's as I said earlier about irregular rhythms No Change
- 01:27:769 (3,1) - ^No Change
xxdeathx wrote:
Some quality improvements you should take note of:
[-Yuzu's Insane]I thought better of the slider's appropriate
- 00:03:082 (4) - Consider making this object the same shape as either 00:01:482 (1) - or 00:03:882 (5) - chenge
- 00:07:082 (1) - I'd much rather end it at 00:07:482 to follow vocals (but keep 00:07:862 (1) - stacked on the end) No chenge I think fit behind sound
[/color]- 00:11:862 (3,4) - Circles fit the music better and keep it consistent with 00:11:062 (1,2) - . 3/4 sliders feel out of place too this early. No chenge
Most diffs are fine, but as you can see, the Insane needs a lot of work in my opinion.
Sorry for not explaining my thoughtsxxdeathx wrote:
Please explain things you didn't want to change properly, as captin and kwan have done. "No change" isn't an adequate response.
Rakuen wrote:
As requested to mod Insane diff!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issueInsane
- 00:12:262 (3) - Could make it a copy of 00:11:462 (1) - and place near of it. Or at least Ctrl+G for (3) would fit better in flow
I CTRL + G for 3 , and didn't do anything else for this- 00:16:104 (5) - Just to inform that the vocal is at 00:16:160 - cuz it's kinda blank at where the circle is
I moved it to where you asked me to- 00:21:437 (6) - ^ same for this at 00:21:493 -
Same here , I moved it- 01:15:269 (2,3) - Any other placement? I like the flow of 01:14:103 (2,3,4)I added a circle here 01:14:936 on top of the slider and 01:15:436 double note into a slider http://puu.sh/dwey9/04d2102629.jpg -
Looks pretty good
:D Thanks for modding
Thanks for modding :3guineaQ wrote:
I'll throw in a mod on insane since it got remapped later today.
You know what let me do it right now
I don't really remember what the previous insane was like since I didn't mod it lol so I can't really say whether this was a right choice or not
I'm just gonna point out general points (BATs are supposed to help you :<)
00:14:938 (1,2,3,4,5,1,2,3,4) - It feels really awkward to mix 1/3 slider rhythm and 1/2 circle rhythm. If Oracle asks me to change it I will , for now I'll consider about it
00:30:271 (1) - this SV decrease is a bit too much, 0.5x would be better Changed to what you said, but to 0.40
you might wanna take a good look at the parts before the chorus since they are 1/3.
I'll take a look later , but for now it looks good in my opinion.
NO KDS
EDIT: IF IT'S NECESSARY, I'll gladly throw in a full mod for insane.
CDFA wrote:
Gonna re-mod insane and re-check the other stuff.
Insane:
00:18:937 (4) - This jumps is VERY weird, because the direction of my mouse is going to the right, but then I'm jerking to the left.
changed the slider 3 to the left a bit compared to before where it was going to the right.
00:36:271 (1,2,1,2,3) - Not a fan of how this spacing is all the same but the timing is all over the place.
Changed the spacing by moving 00:36;937 higher and the next slider with higher DS. The next few notes i increased the distance too. http://puu.sh/dxOfm/fbe17ec129.jpg and http://puu.sh/dxOhh/822e04a918.jpg
Yay. I can go ahead and rebubble afterwards.
Gaia wrote:
I'll agree with Guinea about 00:30:271 (1) - cuz i think 0.9 -> 0.4x sv is kinda a big drop, even 0.5x is kinda pushing it tbh
also consider ending that slider at around 00:30:854 - cuz that's when the guitar ends and there is no sound at 00:30:604
I changed SV to 0.55x and didnt change where it ended since i looked into the other ranked liar masks and they end at the same time.
@Inori's insane plz help my ocd and stack 00:42:270 (1) - on (126, 266)
no kds ofc otherwise somebody will ninja desu gun at denying again
Gaia wrote:
I'll agree with Guinea about 00:30:271 (1) - cuz i think 0.9 -> 0.4x sv is kinda a big drop, even 0.5x is kinda pushing it tbh
also consider ending that slider at around 00:30:854 - cuz that's when the guitar ends and there is no sound at 00:30:604
@Inori's insane plz help my ocd and stack 00:42:270 (1) - on (126, 266)
OK thanks
no kds ofc otherwise somebody will ninja desu gun at denying again
Setsurei wrote:
used the same link with p/3473466 / p/3473573
http://www.mayamarika.com/artist/mayama ... /DFCL-2098
the title suddenly changed into:
Liar Mask(anime size ver.)
o_o
I saw so many Liar Mask sets, however I'm too lazy to inform them all,
so BATs, please do so when bubbling / qualifying lol
Should be ok , CB you can rebubble !Lanturn wrote:
You'll be fine with either or really. Just point to the one you used since we don't have a priority system. There aren't any scans yet either to help one or the other. Knowing Sony though, they'll pull an IGNITE on us and have two different official titles lol.
Anime official website: Liar Mask anime size
http://akame.tv/cd.html
Publisher Official Website: Liar Mask(anime size ver.)
http://www.sonymusic.co.jp/artist/mayam ... /DFCL-2098
Artist Official Website: Liar Mask(anime size ver.)
http://www.mayamarika.com/artist/mayama ... /DFCL-2098
All changed to consistent spacing !Cherry Blossom wrote:
RecheckEasy
- 00:04:282 (4) - inconsistent spacing with 00:02:682 (2) -
- 00:41:270 (2) - same ^
call me back.
[Colours]
Combo1 : 6,140,185
Combo2 : 181,174,175
Combo3 : 231,0,20
Combo4 : 87,89,88
Combo5 : 244,123,132
You are correct XDCherry Blossom wrote:
rip incoming.
guineaQ wrote:
On a more helpful note, Aerous I'll be willing to do that same aesthetic polishing mod I did for your easy again if you wish to.
Just send me a pm after you polish out the rhythm as Mao suggested.