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Mystery Skulls - Ghost

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Total Posts
30
Topic Starter
Wasabi
This beatmap was submitted using in-game submission on Monday, June 8, 2015 at 10:00:00 AM

Artist: Mystery Skulls
Title: Ghost
Tags: mysteryben27, vivi, arthur, lewis, forever, isaiahdjstuff, koalacola, artsyfeathersartsyblog, heilos
BPM: 120
Filesize: 20789kb
Play Time: 03:43
Difficulties Available:
  1. Easy (1.29 stars, 157 notes)
  2. Hard (2.68 stars, 423 notes)
  3. Insane (2.79 stars, 429 notes)
  4. Normal (1.74 stars, 226 notes)
Download: Mystery Skulls - Ghost
Download: Mystery Skulls - Ghost (no video)
Information: Scores/Beatmap Listing
---------------
Dapper Skeleton!
Ziggy Zigzagoon
I expected that a beatmap of this song would come up around this time...
TheOnlyMuffin
Really nice map! I was hoping someone was mapping this song ;U; *hugs*
forgott3n
Great mapping, keep it up! ;v;
You will rank it someday.
jyu
yaaaaassss
LameLumps
i really liked it!! it flowed well and it's really fun to play especially to such a good song!! The only thing i could suggest (that you don't have to do if you don't want to) is to make more difficulties maybe? c: Other than that, it's awesome!!!
Dominto
one issue i see is for anyone who isn't using widescreen, the video will look odd and cropped. not sure if that's your intention to do though
Topic Starter
Wasabi

PuttyPrincess wrote:

i really liked it!! it flowed well and it's really fun to play especially to such a good song!! The only thing i could suggest (that you don't have to do if you don't want to) is to make more difficulties maybe? c: Other than that, it's awesome!!!
I'm slowly working on other difficulties, so don't worry! :)

Dominto wrote:

one issue i see is for anyone who isn't using widescreen, the video will look odd and cropped. not sure if that's your intention to do though
My intention is to keep it at 1280x720, sorry for it looking weird on 4:3 resolutions! :(
MisticEye
please, You gotta finish this beatmap! It looks very good.

BTW, video ain´t working. :lol:
Topic Starter
Wasabi

MisticEye wrote:

please, You gotta finish this beatmap! It looks very good.

BTW, video ain´t working. :lol:
I'm not quite sure what would be wrong, I re-downloaded and have no problems. I've also had a few people test it and they had no problems with the video.
jyu
and please make this ranked ;w;
561_old
Logged in just to say how great this map is, very creative use of sliders :D
T9ri
AW YIS. <3 ´ V `)
superklee100
beautiful mapping.

It is so smooth and fun, I loved it!!
kajiyatta
M4M
[General]
Inconsistence Widescreen Support, you should fix it.
Remove Letterbox? If it's intension, it's no problem.
Delete "mystery" in Tags, it's contained from music name so it doesn't need.
[Normal]
AR4 would be fine because this song is low BPM and it's a easiest diff, so for newbie it looks difficult.
Placement
Use distant snap on every note, it's a Normal diff and there is no Easy diff, so for newbie changing distance from note to note is really confused.
Wiki
If you don't have an Easy, you want to make it so that newbies can still play your map easily.
00:49:445(1,2) This 1/2 stack doesn't recommend for the easiest diff, it's suddenly appeared so newbie would be confused.

Ok, stopped.
I hope you remake this diff, and if you do that I'll again check on this diff.
[Hard]
Placement
00:15:945(3) Add NC here to be same Insane.
00:57:695(59 Move like this and make a blanket? there are a lot of similar placements so it looks suitable.
01:03:445(1,2,3,4,1) It looks a bit odd flow for me, set same height or move consistent upliner movement better. e.g.)
03:30:445(2) Move thi note a bit right like this, and the placement looks like nice triangle.

03:43:445(3) You placed a note away on the previous same part at 01:19:445, but in this part it's so nearly from previous note. I know it's a last note, but try to put this note away better.
Rhythm
01:36:945(3) Sounds weird because you don't pick the vocal at 01:37:195, I don't suppose it ie better to ignore this point.
Hit Sound
[Insane]
Placement
00:08:445(2) Liner slider better than curved one to be symmetrical placement with (1).
01:10:445(2) CTRL+G would be better to make a same pattern.
01:16:945(3) Just move this slider on the left at 3 grids, current spacing is a bit narrow and seems not good.
01:19:445(5) Why this spacing is ×0.8? It looks a bit confused so just set ×1.0 better.
03:43:969(4,5) ^
01:36:945(3) The end tick of slider is off-screen, I suppose you can place this slider in the grid.
01:39:195(6) Bent this slider's direction for next note, and the flow would be nice.
Rhythm
03:00:945(2,3,4) I suppose 1/1 reverse slider would be better than current one, the vocal has keeping on this part but not emphasized,
Hit Sound

Well designed mapset except Normal, I can't find big problem.
Good luck.
Topic Starter
Wasabi

kajiyatta wrote:

M4M
[General]
Inconsistence Widescreen Support, you should fix it. Didn't realize that, fixed!
Remove Letterbox? If it's intension, it's no problem. Done.
Delete "mystery" in Tags, it's contained from music name so it doesn't need. Fixed.
[Normal]
AR4 would be fine because this song is low BPM and it's a easiest diff, so for newbie it looks difficult.
Placement
Use distant snap on every note, it's a Normal diff and there is no Easy diff, so for newbie changing distance from note to note is really confused.
Wiki
If you don't have an Easy, you want to make it so that newbies can still play your map easily.
00:49:445(1,2) This 1/2 stack doesn't recommend for the easiest diff, it's suddenly appeared so newbie would be confused.

Ok, stopped.
I hope you remake this diff, and if you do that I'll again check on this diff. I'll think on the normal for a while. Thank you for the feedback about it.
[Hard]
Placement
00:15:945(3) Add NC here to be same Insane. Done.
00:57:695(59 Move like this and make a blanket? there are a lot of similar placements so it looks suitable. I don't like how the blanket looks here.
01:03:445(1,2,3,4,1) It looks a bit odd flow for me, set same height or move consistent upliner movement better. e.g.) Fixed.
03:30:445(2) Move thi note a bit right like this, and the placement looks like nice triangle. Fixed.

03:43:445(3) You placed a note away on the previous same part at 01:19:445, but in this part it's so nearly from previous note. I know it's a last note, but try to put this note away better. Changed spacing to 1.5x to make it consistent.
Rhythm
01:36:945(3) Sounds weird because you don't pick the vocal at 01:37:195, I don't suppose it ie better to ignore this point. I think this part is fine as is.
Hit Sound
[Insane]
Placement
00:08:445(2) Liner slider better than curved one to be symmetrical placement with (1). Done.
01:10:445(2) CTRL+G would be better to make a same pattern. I like how this is placed.
01:16:945(3) Just move this slider on the left at 3 grids, current spacing is a bit narrow and seems not good.Changed Spacing
01:19:445(5) Why this spacing is ×0.8? It looks a bit confused so just set ×1.0 better. Fixed
03:43:969(4,5) ^ Fixed
01:36:945(3) The end tick of slider is off-screen, I suppose you can place this slider in the grid. Fixed.
01:39:195(6) Bent this slider's direction for next note, and the flow would be nice. I think it's fine as is.
Rhythm
03:00:945(2,3,4) I suppose 1/1 reverse slider would be better than current one, the vocal has keeping on this part but not emphasized, Fixed.
Hit Sound

Well designed mapset except Normal, I can't find big problem.
Good luck.
Very helpful mod. Thank you very much! :D
I'm working on your mod as of posting this.
Xelasto
Hello :D

Normal
00:43:945 (1) - Give more time for the player to re-orient themselves, this is normal after all.
00:49:445 (2,3) - I suggest not stacking them, especially since they're timed oddly ( but nevertheless, correctly)
01:54:445 (6) - NC?
02:02:445 (5,6) - I suggest not stacking them, especially since they're timed oddly ( but nevertheless, correctly)
02:03:945 (1) - End spinner earlier. (more time to find mouse)
03:06:945 (5) - NC?
03:07:945 (1) - ^
Very good normal song btw ^.^

Hard
01:19:445 (6) - NC?
01:48:695 (1) - I suggest making the entire slider bumpy
Up HP drain by 1 or 2
Up AR by 1 or 2
Up OD by 1 or 2
DARN IT!!! Why you make such a good hard mode!?! Makes modding hard :(

Insane
01:48:695 (1) - BUMPIER!!

I suggest making it harder

....I just....Why you ask for mod if it's basically perfect. The flow, hitsounds, song options, and everything is perfect.

IMO This song is ready for ranked. Absolutely flawless (basically) :)
jyu
i hope i'll have the time to mod this ><
Topic Starter
Wasabi

Xelasto wrote:

Hello :D

Normal
00:43:945 (1) - Give more time for the player to re-orient themselves, this is normal after all. This spinner is long enough that it shouldn't take anyone by surprise.
00:49:445 (2,3) - I suggest not stacking them, especially since they're timed oddly ( but nevertheless, correctly) I'm in the process of making an Easy, so these shouldn't be too hard now that this won't be the easiest difficulty of the set.
01:54:445 (6) - NC? I'm trying to keep the NC's consistent throughout the map somewhat. I think it's fine as is.
02:02:445 (5,6) - I suggest not stacking them, especially since they're timed oddly ( but nevertheless, correctly) Same as stated before.
02:03:945 (1) - End spinner earlier. (more time to find mouse) Again, these shouldn't give people too much trouble since I placed the notes close to the center of the spinner.
03:06:945 (5) - NC? A new combo wouldn't fit here.
03:07:945 (1) - ^
Very good normal song btw ^.^

Hard
01:19:445 (6) - NC? A new combo wouldn't fit here.
01:48:695 (1) - I suggest making the entire slider bumpy This slider was done intentional to match the humming.
Up HP drain by 1 or 2
Up AR by 1 or 2
Up OD by 1 or 2 I think the difficulty settings are fine as is. I don't want too large of a gap between difficulties.
DARN IT!!! Why you make such a good hard mode!?! Makes modding hard :(

Insane
01:48:695 (1) - BUMPIER!! Again this was done intentionally to match the humming.

I suggest making it harder

....I just....Why you ask for mod if it's basically perfect. The flow, hitsounds, song options, and everything is perfect.

IMO This song is ready for ranked. Absolutely flawless (basically) :)
Thank you for the mod and suggestions!
Mati_Osu
This map is really cool! que song and video, just perfect! should to be Ranked!
-DeadMan-_old
Seems AMAZING!
sprrocket
OH MY GOD OH MY GOD YES.
XxX_cecil_XxX

Wasabi wrote:

This beatmap was submitted using in-game submission on Sunday, May 24, 2015 at 12:40:58 PM

Artist: Mystery Skulls
Title: Ghost
Tags: mysteryben27, vivi, arthur, lewis, forever, isaiahdjstuff, koalacola, artsyfeathersartsyblog, heilos
BPM: 120
Filesize: 20786kb
Play Time: 02:13
Difficulties Available:
  1. Easy (1.3 stars, 102 notes)
  2. Hard (2.68 stars, 423 notes)
  3. Insane (2.79 stars, 429 notes)
  4. Normal (1.74 stars, 226 notes)
Download: Mystery Skulls - Ghost
Download: Mystery Skulls - Ghost (no video)
Information: Scores/Beatmap Listing
---------------
Moved back to WIP while I work on Easy and (possibly) redo Normal. This time I might just not disappear and actually finish the map.
Kaivu
Hi, just dropping in for a mod. :3

Easy
01:37:945 (4) - Not sure if this was meant to be symmetrical but the control points don't match up on opposite sides
01:43:945 (1) - Not completely symmetrical; control points don't match up on opposite sides
01:59:945 (1,2) - You have a nice chance for a blanket here
-->
02:15:945 (1) - I would move this down a square so it's horizontal with the previous circle
02:21:445 (2) - Consider moving this so it's not underneath the slider. It's Easy so it might be hard for some people
02:29:445 (2) - Move up a square so it's horizontal with previous slider?
02:31:945 (1) - ^
03:12:945 (1,2,3) - Blanket is off because slider is not symmetrical
03:22:945 (3,1) - Blanket is off; fix second slider
03:39:945 (1,2) - Blanket is off

Normal
02:00:945 (3,4) - Blanket is off because the first slider is not symmetrical
02:19:945 (1) - Move this 2 squares to the left so it'll be symmetrical with the previous slider (and move the next two circles accordingly to keep your blanket)

Hard
00:25:695 (5) - The change from 1.0x distance spacing to 1.2x here looks really odd
01:07:445 (7) - Maybe change the slider here a bit to match with the previous one?
-->
01:47:195 (5) - Not completely symmetrical; control points don't match up on opposite sides

Insane
00:18:445 (2) - Change this so it matches with the slider before it
-->
00:27:195 (4) - Not completely symmetrical; control points don't match up on opposite sides
01:42:945 (4,5) - Blanket is off

Other
I would heavily suggest making Insane harder or adding another difficulty. (Your Insane right now is below 3 stars too...) Hard and Insane felt almost the same to me when I testplayed them; there's only a 0.11 star difficulty difference between the two, and that's not a lot at all.

Fun maps otherwise! Couldn't really find any major problems; just nitpicking at symmetry and blankets haha XD

EDIT: Forgot to add pictures sorry ^_^;
Topic Starter
Wasabi
:?

Kaivu wrote:

Hi, just dropping in for a mod. :3

Easy
01:37:945 (4) - Not sure if this was meant to be symmetrical but the control points don't match up on opposite sides - Fixed
01:43:945 (1) - Not completely symmetrical; control points don't match up on opposite sides - Fixed
01:59:945 (1,2) - You have a nice chance for a blanket here - Fixed
-->
02:15:945 (1) - I would move this down a square so it's horizontal with the previous circle - Fixed
02:21:445 (2) - Consider moving this so it's not underneath the slider. It's Easy so it might be hard for some people - Moved so it's stacking on top of the next slider now, should be easier to read.
02:29:445 (2) - Move up a square so it's horizontal with previous slider? - Fixed
02:31:945 (1) - ^ - Fixed
03:12:945 (1,2,3) - Blanket is off because slider is not symmetrical - Fixed
03:22:945 (3,1) - Blanket is off; fix second slider - Slider is meant to be symmetrical, not going for a blanket here.
03:39:945 (1,2) - Blanket is off - Fixed


Normal
02:00:945 (3,4) - Blanket is off because the first slider is not symmetrical - Fixed
02:19:945 (1) - Move this 2 squares to the left so it'll be symmetrical with the previous slider (and move the next two circles accordingly to keep your blanket) - Didn't do exactly as suggested, but I did fix these two sliders not being symmetrical.

Hard
00:25:695 (5) - The change from 1.0x distance spacing to 1.2x here looks really odd - I'm going to leave it as is for now since I made the slight distance change to put more emphasis on the vocals.
01:07:445 (7) - Maybe change the slider here a bit to match with the previous one?
-->
01:47:195 (5) - Not completely symmetrical; control points don't match up on opposite sides - Fixed

Insane
00:18:445 (2) - Change this so it matches with the slider before it - Fixed
-->
00:27:195 (4) - Not completely symmetrical; control points don't match up on opposite sides - Fixed
01:42:945 (4,5) - Blanket is off - Fixed

Other
I would heavily suggest making Insane harder or adding another difficulty. (Your Insane right now is below 3 stars too...) Hard and Insane felt almost the same to me when I testplayed them; there's only a 0.11 star difficulty difference between the two, and that's not a lot at all. - I'll look over Hard and consider redoing that difficulty completely as it's too similar to Insane. I'll move this back to WIP while I do so. Thank you for the feedback.

Fun maps otherwise! Couldn't really find any major problems; just nitpicking at symmetry and blankets haha XD

EDIT: Forgot to add pictures sorry ^_^;
Thank you very much for the mod, it was really helpful! :D
Glysce
Nice map :D
Hundano
I really love this. It's definitely among my favourites, even if slightly on the easy side - are you still working on this? It hasn't been updated in quite a while, so I'm getting worried whether or not this will ever be ranked :S
Iral_river123
Un muy buen mao, es una lastima que no este rankeado :(
But, no worring, this map gonna be ranked someday, and.....How you rank a beapmap????
Brosbe
this should be ranked!!! great map and great song!!!
mottt
Should totally revive this map out of the graveyard, it's pretty good!
BanchoBot
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