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Fear, and Loathing in Las Vegas - Let Me Hear

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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2014年12月13日 at 3:12:58

Artist: Fear, and Loathing in Las Vegas
Title: Let Me Hear
Source: 寄生獣 セイの格率
Tags: TV size HabiHolic parasyte kiseijuu sei no kakuritsu opening
BPM: 184
Filesize: 19869kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.49 stars, 103 notes)
  2. Extra (4.73 stars, 395 notes)
  3. Habi's Insane (4.34 stars, 347 notes)
  4. Hard (3.17 stars, 256 notes)
  5. Insane (4.13 stars, 322 notes)
  6. Normal (2.09 stars, 138 notes)
Download: Fear, and Loathing in Las Vegas - Let Me Hear
Download: Fear, and Loathing in Las Vegas - Let Me Hear (no video)
Information: Scores/Beatmap Listing
---------------
BEST Comics in 1988
Habi's insane is making by HabiHolic
I love her style <3
Actually the part without KIAI time is ENGLISH!!LOL
❀↓Beautiful↓❀
https://www.youtube.com/watch?v=hZBs9RlgFfU
❀↓Full ver PV↓❀
https://www.youtube.com/watch?v=QN8E1Tt9KsY
Change MP3, redownload please
make sure you already delete the old one
Mafumafu

tutuhaha wrote:

Why I am so kind for player
Zagge64
I could make a normal diff if you want.
Topic Starter
tutuhaha

Zagge64 wrote:

I could make a normal diff if you want.
No more GD request sorry >-<
HabiHolic
GGFFQQ55
from m4m queue

Easy


01:27:219 (1) - maybe put the spinner start here: 01:27:383

quite clean easy diff

Normal


00:48:578 (2,1) - maybe blanket these two?

01:14:013 (1,2,3) - may Ctrl+G on 2, and blanket on 2&3?

01:27:138 (1) - same as ez diff

Hard


Almost perfect hard diff orz, no suggestion here

Insane


00:14:013 (1,2,3,4,1,2,3,4) - long 1/2, maybe follow the vocal here? now it's little bit boring with the four 1/2 slider here

00:53:143 (1,2) - kind of hard to read, the position of the 1/4 slider may be reconsidered

Habi's Insane


I think the hp is little bit high, consider -0.5

01:08:306 (8,9,10,11,12) - consider DS this? I think the flow will be better

01:16:622 (1) - quite fast SV...missing this while playing, consider give it a slower one

01:27:138 (1) - the music does not have a strong ending, consider use a green line to reduce spinner's ending audio

Extra


00:06:187 (1) - maybe shape this as 00:04:883 (1) -

00:31:296 (1,2,3,4,5) - as an extra diff, consider higher the DS of those sliders, can be more fun

00:58:198 (4,1,2,3) - tricky spacing, it looks like a 1/4 slider with a 1/2 after it

01:26:730 (3) - the SV of this can be higher...maybe 1.5

nice map, great song especially ;w;... the spread is good, no big problem
sorry for the short mod, and hope something may help
Ujimatsu Chiya
yeaaaaaaaaaaah~
emilia
Hey M4M :D

  • [Easy]
  1. 00:08:469 (2,1) - Fix blanket
  2. 01:00:969 (1,2) - Maybe shift 2 lower to form circular flow
  3. 01:06:187 (1,2) - Try blanket?
  4. 01:20:209 (2,1) - ^

    Generally fine, but maybe try refining certain flows like this: 00:03:904 (2,1) - , 00:18:578 (4,1) - and 01:12:056 (2,3) - , where the notes don't directly lead into each other.

    [Normal]
  5. 00:48:578 (2,1) - Try blanket
  6. 01:11:078 (3,1) - Flow is too strongly broken here

    Your sliders are mostly very straight, which may cause problems when it comes to flow, such as: 00:03:089 (4,1) - , 00:42:546 (1,2) - and 00:49:230 (1,2) - , which is kinda the same problem in Easy. If you can't make them flow, try blanket, because that can replace flow effectively.

    [Hard]
  7. 00:17:437 (2,3,4) - Try 2,4,3
  8. 00:18:741 (2,3,4) - ^
  9. 00:48:904 (1,2) - Blanket fix
  10. 00:51:513 (3,1,2) - Make sure distance for blanket from 3 to 1 and 3 to 2 is the same
  11. 01:13:361 (3) - Curve this slider more

    I like this Hard :) I see a lot of improved flow, improved patterns as well. However, I still spot a lot of repetition, like: 01:19:230 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - and 00:19:230 (1,2,3,4) - , which may get pretty boring. But, still good diff overall :) Also, CS for Hard can be smaller, just an opinion.

    [Insane]
  12. 00:09:774 (4,1) - Suggest having a jump from 3 to 4, shift 4 to blanket 1?
  13. 00:10:100 (1,2,3,4) - Suggest 1,4,3,2 instead
  14. 00:42:056 (3,4,5,6) - Suggest 3,5,4,6
  15. 01:02:600 (2,3) - Blanket fix
  16. 01:12:056 (3) - Suggest Ctrl g, shift 4 after
  17. 01:23:796 (3,4,5) - Suggest Ctrl g

    I like this Insane a lot :D But I still see some repetition, like: 00:14:013 (1,2,3,4) - and 00:34:883 (1,2,3,4,1,2) - . I also see some boring patterns like 00:19:230 (1,2,3,4) - and this slider: 00:30:154 (2) - is also overused a lot. But its still good overall :)

    [Habi's Insane]
  18. 00:45:317 (1) - Consider rotate 180 deg
  19. 00:51:839 (1,2,3) - Try a better triangle with 120 deg rotation
  20. 01:01:459 (2,3,4) - Either make the distance between them larger or stack, because they look rather awkward there
  21. 01:16:622 (1) - Why specially speed up this slider? I don't see a point because there's nothing there to accentuate

    I couldn't find many mistakes in this map, great job :) But I spot certain repetition again, like 00:12:056 (3,4,5,6) - . You can come up with better and more interesting patterns. Also, I see a lot of symmetry, which may not be ideal for an Insane, but you can keep them, they're still great!

    [Extra]
  22. 01:25:915 (2,3) - Fix blanket?

    Don't wanna mod your Extra too much, so I'll just give a general guideline.
    I'd say your Extra is great, but there are a lot of overly linear curve sliders, like around the beginning. I also see some weird DS bits which may be hard to just follow like: 00:06:187 (1,2,3,4,5,1,2,1,2,1) - . Some repetition as well: 00:16:622 (1,2,3,1,2,3,1,2,3,1) - . I also spotted some of these: 00:21:187 (1,2,3) - , which I don't really like personally. The jumps at the chorus are amazing though, I like them :) . Try to still keep to the safer side of mapping, despite the fact that this diff is an Extra.
I love the mapset :) Good luck on rank :D
Sun Rainbow

tutuhaha wrote:

Why I am so kind for player
Hakurei Yoru
M4M

[Easy]
01:11:404 (1) - 下移一点并调整滑条方向 (其实这里下移 不改拉滑条也是美观的……
hmm..总觉得几个长滑条放一起有点扁扁的感觉...

[Normal]
00:01:622 (2) - 把中间的点往左边拉 至少我觉得会好看得多。当然后面两个点都往左拉是最好的……

[Hard]
w...从各位角度上都找不出可以提出建议的地方了呢..

[Insane]
01:17:600 (3,4,5,6,1) - 会不会遮挡滑条有点多了……打的时候略奇怪,五连整体角度往上一点。
01:04:719 (1,2,3) - 这里flow可以再缓和

[Habi]

00:15:154 (4) - move to x148 y176 to get better flow
00:44:013 (5,6) - blanket fix
01:04:067 (1,2) - hmm..^?

wow i love this diff XDDD

[Extra]
要打这图我动作都大起来了……
但在EDIT看起来是非常不错的。
我的mod等级不够所以不敢对这图说什么了。
rank后我会凹FC的>w<(很难啦!

加油加油加油!!
:P
Aerous
Omg sorry for the delay , I had a lot of stuff to do in this past week.
M4M from your queue


Extra :
Don't think my mod can help with this diff.

00:59:013 (7,8) Make the rest of the stream with equal distance snap.
00:59:747 Remove spinner
01:04:067 (2) Ctrl + G ?
01:10:915 (4,5,6) Change it to this? http://puu.sh/cS4q2/3b26139940.jpg
01:27:138 Extend the spinner to here? 01:28:850

Habi's Insane :
00:59:339 (6,7,8,9,10) NC at 6?
01:08;306 (8,9,10,11,12) Spread them out in a stream?
01:22:491 (3,4,5) Spread it out into a jump?

nice~

Insane :
00:06:187 (1,2) Make the first slider straight ? Small suggestion : http://puu.sh/cS52q/a29210a11f.jpg
00:07:491 (1,2) ^
00:10:100 (1,2,3,4) Make these 4 notes with the same distance snap
00:15:317 (1,2,3,4) Spread them out.
00:22:491 (3,4,5,6) Make these 4 notes with the same distance snap
00:23:796 (3,4,5) This looks weird with the curve , change it if you want.
00:37:328 (6) Make this overlap to the next slider.
00:52:491 (3,4,5,6) Spread them out.
00:58:035 (2,3,4) Make them stack or decrease the distance between those notes
00:58:361 (1,2,3) ^
00:58:687 (4,5,6) ^
00:59:665 (1) Remove this note.
01:22:491 (3,4,5,6) Spread them out
01:27:138 End the slider on 01:28:850

I can't find other problems that bothered me in the other diff. Really good map ~

I'll give you a star since I don't think my mod helped that much ;_;
Hakurei Yoru
挖挖歌太好听我要追这番
Pho
Yo~

Maybe fix the mods above up first, I don't want to mention stuff twice.

Will use this as a placeholder and send my post when you applied the rest. :)


From my modding queue ~

[General]
  1. Disable widescreen support (for SBs only) and letterboxes, you need none of them in your maps (also in GD).
  2. I feel like Tick rate 2 would be the better option for this song, but oh well. Maybe just my opinion.
  3. The harder diffs end at 01:28:687 - , while the easier (Easy&Normal) end at 01:29:013 - ? Please make it consistent through all your maps. Also HabiHolic's GD ends on a totally different point, so please find a compromise here.
  4. You have no custom drumset or softset, but you use it in your maps(D:C1 and S:C1). You are going to add something?
[Easy]
  1. I feel the NC's you are setting in this map is too short, as it mostly consists of doubles only. I recommend you go with NC after every two stanzas. Feel free to decline if you not like the idea (your NC is vocal-oriented i guess), I'll show the NC until the first break (the same way, the part after the break should be NC'd):
  2. 00:02:274 (1) - Delete NC
  3. 00:03:904 (2) - NC
  4. 00:04:883 (1) - Delete NC
  5. 00:07:491 (1) - ^
  6. 00:15:317 (3) - Delete this NC? The previous and next combo have their NC's set with after every 2 stanzas as well.
  7. 00:16:948 (1,2,3,4) - Shift this a bit to the left so 00:18:578 (4,1) - has a better transition: http://puu.sh/cYTsR/b0a2ee885e.jpg
  8. 00:42:056 (2,1,2,1) - Think about repositioning the blue combo for better flow: http://puu.sh/cYTB6/73252d40c0.jpg
  9. This is good to go already. Beginning is a bit hitsound-empty and will make it a bit dull for taiko-playing, but eh... just opinion.
[Normal]
  1. Hmm, a tad to hard for a normal diff. Especially these triple 1/2 beats in your kiai part can throw up newer players.
  2. 00:00:970 (1,2,1) - Hmm, flow is not so good here. Try to make it smoother: http://puu.sh/cYU7L/2a08121f7e.jpg
  3. 00:42:056 (3,1) - Preference-only: You should make this 0.9xDS too to see the spacing consistency between this slider double and 00:43:361 (2,1) - . I might see the intenntion for this 'change of DS', so feel free to deny.
  4. 00:48:578 (2,1) - If you don't mind, a blanket would be really neat here.
  5. 00:55:426 (5,1) - 1.0xDS here? As you only use 0.9xDS for 1/2 beats and 1.0x for 1/1 beats.
  6. 00:57:056 (4,1) - Make this parallel: http://puu.sh/cZ0Kl/a5fbf2ce1d.jpg
  7. 01:00:969 (1,4) - This looks pretty close to each other, mind trying the following out? http://puu.sh/cZ1it/eb5abfe4e6.jpg Would also work great as it is parallel to 01:03:578 (1) -
  8. 01:05:861 (4,5,1,2,3,4,5,6,1) - Umm, you sure about this? Three triples in a row is pretty hard to play for a normal considering the high bpm. I suggest some the following to make it easier:
    01:07:491 (2,3,4,5,6) - Try the following here: http://puu.sh/cZ15k/996a8aa2f2.jpg
  9. 01:12:056 (3,1,2,1) - Not really a fan of these whole overlaps, but okay...
  10. 01:18:415 (3,1) - These could blanket for better aesthetics: http://puu.sh/cZ1u5/1e74b3fbb0.jpg
  11. Nice.
[Hard]
  1. 00:11:078 (4,1) - Setting a jump around here (and maybe 00:12:383 (4,1) - ) would be nice to indicate a new 'section' of the music, as it is getting more intense from now on.
  2. 00:55:752 (1,2) - That jump is a bit too high-spaced, maybe lower the DS a bit down.
  3. 01:06:187 (1,3) - If you could make this not overlap, that'd be great.
  4. 01:08:469 (4,1) - No small jump here for the strong beat?
  5. Looks good.
[Insane]
  1. 00:10:426 (3,4) - Spacing between these circles is somewhat low imo, maybe increase it? http://puu.sh/cZ5e4/e8b86a631e.jpg
  2. 00:11:730 (2,3) - Ctrl+g these, for both the jump on the strong drum on 00:11:241 (1,2) - and the guitar on 00:11:730 (2,3) -
  3. 00:12:546 (1,2) - A jump here would be good.
  4. 00:45:154 (7,1) - Maybe blanket here.
  5. 00:50:535 (1,3) - Would look neater if not overlap http://puu.sh/cZ5RK/12b050f7b1.jpg
  6. 01:17:111 (2,3) - Could need a bigger jump here: http://puu.sh/cZ65N/2bc16ab47a.jpg
  7. Composing in this one is great :)
[Habi's Insane]
  1. 00:04:883 (5) - NC here, you are setting NC per stanza. Same at: 00:07:491 (5) - 00:12:709 (5) - 00:15:317 (5) - 00:19:230 (5) -
  2. 00:30:643 (5) - Ctrl+g?
  3. 00:30:969 (6,1) - NC on 6 already.
  4. 00:33:415 (6,1) - ^
  5. 00:37:491 (8,1) - ^
  6. 00:38:796 (7) - NC
  7. 00:39:937 (1,3) - NC on 3 first?
  8. 00:44:013 (5) - NC
  9. 00:55:752 (7,1) - NC on 7 already.
  10. 01:03:578 (6,1) - NC on 6 already.
  11. 01:18:904 (1,5) - NC on 5 first?
  12. 00:50:861 (4,5,1) - Jump between 5-1 would be stronger than between 4-5 http://puu.sh/cZ87r/8f7b2350fc.jpg
  13. 01:04:067 (1,2) - This needs a proper blanket.
  14. 01:16:622 (1) - I don't see a reason for increasing SV here to such an extent (if even needed) - looks more like a trap to me lol. At least tone the SV change down a bit.
  15. 01:16:051 (4) - This feels additional to me, maybe delete it.
  16. Sweet symmetry, I like it. :)
[Extra]
  1. Get more opinions on this: HP8 is incredibly high for this diff and it's very hard to recover from a miss. I'd lower the HP by -0.5.
  2. 00:31:948 (5) - There's no beat in the track on the blue tick here. Just make a 1/2 slider here:
  3. 00:42:056 (5,6,7,8) - Push this a bit down so it doesn't overlap with 00:42:709 (1) -
  4. 00:50:209 (5) - Umm, I'm pretty sure 1/6 beats are not the way to go here, have you tried a 1/4 backslider instead?
  5. 00:53:469 (3,4) - Replace them with circles? I don't think you have to continue the 1/4 stream here, the scream's already over.
  6. 01:01:948 (3,1) - Could need a slightly better blanket.
  7. 01:05:861 (7,8) - Either make this blanket with 6 or make it overlay on 01:06:187 (1) - , but the inbetween solution looks weird imo. I prefer: http://puu.sh/cZaka/43a4958956.jpg
  8. 01:11:241 (6,1) - Make this overlay exactly: http://puu.sh/cZanE/cbae017f73.jpg
  9. A bit overmapped and unforgiving, but really fun to play nonetheless.
Haven't checked the timing sections properly, but these should be fine. Really neat mapset, I like the insanes in this one a lot. Have a star and good luck for the ranks! o/°

P.S: Welcome back to the mapping community. :D
Topic Starter
tutuhaha

GGFFQQ55 wrote:

from m4m queue

Easy


01:27:219 (1) - maybe put the spinner start here: 01:27:383 这个就算了...其实spinner应该是要在长白线上开始的我习惯行拖了一个1/4

quite clean easy diff

Normal


00:48:578 (2,1) - maybe blanket these two?ok

01:14:013 (1,2,3) - may Ctrl+G on 2, and blanket on 2&3?真要进行调整就有点太挤了...算了吧..

01:27:138 (1) - same as ez diff same

Hard


Almost perfect hard diff orz, no suggestion here

Insane


00:14:013 (1,2,3,4,1,2,3,4) - long 1/2, maybe follow the vocal here? now it's little bit boring with the four 1/2 slider here 这个..跟歌词也是1/2啊..

00:53:143 (1,2) - kind of hard to read, the position of the 1/4 slider may be reconsideredNC搞到这里开始+分开了一丢丢

Extra


00:06:187 (1) - maybe shape this as 00:04:883 (1) - 啊...这个弧度的设计是为了和00:03:904 (2) - 相呼应哦so..

00:31:296 (1,2,3,4,5) - as an extra diff, consider higher the DS of those sliders, can be more fun不行我怎么这么善良

00:58:198 (4,1,2,3) - tricky spacing, it looks like a 1/4 slider with a 1/2 after it这个..目前test player没有在这个地方被坑的,而且是想用space来制造出一点不一样的效果这样

01:26:730 (3) - the SV of this can be higher...maybe 1.5你看我怎么这么善良(改成了1.2x)

nice map, great song especially ;w;... the spread is good, no big problem
sorry for the short mod, and hope something may help
摸摸大

Estellia- wrote:

Hey M4M :D

  • [Easy]
  1. 00:08:469 (2,1) - Fix blanketok
  2. 01:00:969 (1,2) - Maybe shift 2 lower to form circular flowok
  3. 01:06:187 (1,2) - Try blanket? ...too hard to adjustment so..
  4. 01:20:209 (2,1) - ^ ...too hard to adjustment so..

    Generally fine, but maybe try refining certain flows like this: 00:03:904 (2,1) - , 00:18:578 (4,1) - and 01:12:056 (2,3) - , where the notes don't directly lead into each other. ok I will think about that

    [Normal]
  5. 00:48:578 (2,1) - Try blanketok
  6. 01:11:078 (3,1) - Flow is too strongly broken here hmmm...give me time to think about that

    Your sliders are mostly very straight, which may cause problems when it comes to flow, such as: 00:03:089 (4,1) - , 00:42:546 (1,2) - and 00:49:230 (1,2) - , which is kinda the same problem in Easy. If you can't make them flow, try blanket, because that can replace flow effectively. ahahah...

    [Hard]
  7. 00:17:437 (2,3,4) - Try 2,4,3 ok
  8. 00:18:741 (2,3,4) - ^ hmmm..
  9. 00:48:904 (1,2) - Blanket fix ..I already try my best orz
  10. 00:51:513 (3,1,2) - Make sure distance for blanket from 3 to 1 and 3 to 2 is the sameok
  11. 01:13:361 (3) - Curve this slider more ...I think is fine >-<

    I like this Hard :) I see a lot of improved flow, improved patterns as well. However, I still spot a lot of repetition, like: 01:19:230 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - and 00:19:230 (1,2,3,4) - , which may get pretty boring. But, still good diff overall :) Also, CS for Hard can be smaller, just an opinion.

    [Insane]
  12. 00:09:774 (4,1) - Suggest having a jump from 3 to 4, shift 4 to blanket 1? ok
  13. 00:10:100 (1,2,3,4) - Suggest 1,4,3,2 instead ok
  14. 00:42:056 (3,4,5,6) - Suggest 3,5,4,6is fine <3
  15. 01:02:600 (2,3) - Blanket fix ok
  16. 01:12:056 (3) - Suggest Ctrl g, shift 4 after ok
  17. 01:23:796 (3,4,5) - Suggest Ctrl g ok

    I like this Insane a lot :D But I still see some repetition, like: 00:14:013 (1,2,3,4) - and 00:34:883 (1,2,3,4,1,2) - . I also see some boring patterns like 00:19:230 (1,2,3,4) - and this slider: 00:30:154 (2) - is also overused a lot. But its still good overall :)

    [Extra]
  18. 01:25:915 (2,3) - Fix blanket? ok

    Don't wanna mod your Extra too much, so I'll just give a general guideline.
    I'd say your Extra is great, but there are a lot of overly linear curve sliders, like around the beginning. I also see some weird DS bits which may be hard to just follow like: 00:06:187 (1,2,3,4,5,1,2,1,2,1) - . Some repetition as well: 00:16:622 (1,2,3,1,2,3,1,2,3,1) - . I also spotted some of these: 00:21:187 (1,2,3) - , which I don't really like personally. The jumps at the chorus are amazing though, I like them :) . Try to still keep to the safer side of mapping, despite the fact that this diff is an Extra.
Thanks~
I love the mapset :) Good luck on rank :D

Hakurei Yoru wrote:

M4M

[Easy]
01:11:404 (1) - 下移一点并调整滑条方向 (其实这里下移 不改拉滑条也是美观的…… 这个..只是单纯的因为没空间了所以...我就让他往上走了这样
hmm..总觉得几个长滑条放一起有点扁扁的感觉...

[Normal]
00:01:622 (2) - 把中间的点往左边拉 至少我觉得会好看得多。当然后面两个点都往左拉是最好的…… ok

[Hard]
w...从各位角度上都找不出可以提出建议的地方了呢..

[Insane]
01:17:600 (3,4,5,6,1) - 会不会遮挡滑条有点多了……打的时候略奇怪,五连整体角度往上一点。 ok
01:04:719 (1,2,3) - 这里flow可以再缓和 不太懂你在说啥不过改了一下

[Extra]
要打这图我动作都大起来了……
但在EDIT看起来是非常不错的。
我的mod等级不够所以不敢对这图说什么了。
rank后我会凹FC的>w<(很难啦!

加油加油加油!!
:P
Ujimatsu Chiya
It's really need ' ver , op ' in tag?

If I have time I'll try modding.



maybe not ' ㅅ'
Topic Starter
tutuhaha

eINess wrote:

It's really need ' ver , op ' in tag?

If I have time I'll try modding.



maybe not ' ㅅ'
(○` 3′○)
Topic Starter
tutuhaha

Pho wrote:

Yo~

Maybe fix the mods above up first, I don't want to mention stuff twice.

Will use this as a placeholder and send my post when you applied the rest. :)


From my modding queue ~

[General]
  1. Disable widescreen support (for SBs only) and letterboxes, you need none of them in your maps (also in GD). ok
  2. I feel like Tick rate 2 would be the better option for this song, but oh well. Maybe just my opinion. hmmm...I always choose to use tick rate 1 because tr2 is too noise..also it will hurt my hitsound >_<
  3. The harder diffs end at 01:28:687 - , while the easier (Easy&Normal) end at 01:29:013 - ? Please make it consistent through all your maps. Also HabiHolic's GD ends on a totally different point, so please find a compromise here. fix
  4. You have no custom drumset or softset, but you use it in your maps(D:C1 and S:C1). You are going to add something?
I use the default hitsound ╮(╯▽╰)╭

[Easy]
  1. I feel the NC's you are setting in this map is too short, as it mostly consists of doubles only. I recommend you go with NC after every two stanzas. Feel free to decline if you not like the idea (your NC is vocal-oriented i guess), I'll show the NC until the first break (the same way, the part after the break should be NC'd): maybe you are right, change some
  2. 00:02:274 (1) - Delete NC
  3. 00:03:904 (2) - NC
  4. 00:04:883 (1) - Delete NC
  5. 00:07:491 (1) - ^
  6. 00:15:317 (3) - Delete this NC? The previous and next combo have their NC's set with after every 2 stanzas as well.
  7. 00:16:948 (1,2,3,4) - Shift this a bit to the left so 00:18:578 (4,1) - has a better transition: http://puu.sh/cYTsR/b0a2ee885e.jpg ok
  8. 00:42:056 (2,1,2,1) - Think about repositioning the blue combo for better flow: http://puu.sh/cYTB6/73252d40c0.jpg
  9. This is good to go already. Beginning is a bit hitsound-empty and will make it a bit dull for taiko-playing, but eh... just opinion.
[Normal]
  1. Hmm, a tad to hard for a normal diff. Especially these triple 1/2 beats in your kiai part can throw up newer players.
  2. 00:00:970 (1,2,1) - Hmm, flow is not so good here. Try to make it smoother: http://puu.sh/cYU7L/2a08121f7e.jpg
  3. 00:42:056 (3,1) - Preference-only: You should make this 0.9xDS too to see the spacing consistency between this slider double and 00:43:361 (2,1) - . I might see the intenntion for this 'change of DS', so feel free to deny.
  4. 00:48:578 (2,1) - If you don't mind, a blanket would be really neat here.
  5. 00:55:426 (5,1) - 1.0xDS here? As you only use 0.9xDS for 1/2 beats and 1.0x for 1/1 beats.
  6. 00:57:056 (4,1) - Make this parallel: http://puu.sh/cZ0Kl/a5fbf2ce1d.jpg
  7. 01:00:969 (1,4) - This looks pretty close to each other, mind trying the following out? http://puu.sh/cZ1it/eb5abfe4e6.jpg Would also work great as it is parallel to 01:03:578 (1) -
  8. 01:05:861 (4,5,1,2,3,4,5,6,1) - Umm, you sure about this? Three triples in a row is pretty hard to play for a normal considering the high bpm. I suggest some the following to make it easier:
    01:07:491 (2,3,4,5,6) - Try the following here: http://puu.sh/cZ15k/996a8aa2f2.jpg
  9. 01:12:056 (3,1,2,1) - Not really a fan of these whole overlaps, but okay...
  10. 01:18:415 (3,1) - These could blanket for better aesthetics: http://puu.sh/cZ1u5/1e74b3fbb0.jpg
  11. Nice.
[Hard]
  1. 00:11:078 (4,1) - Setting a jump around here (and maybe 00:12:383 (4,1) - ) would be nice to indicate a new 'section' of the music, as it is getting more intense from now on.
  2. 00:55:752 (1,2) - That jump is a bit too high-spaced, maybe lower the DS a bit down.
  3. 01:06:187 (1,3) - If you could make this not overlap, that'd be great.
  4. 01:08:469 (4,1) - No small jump here for the strong beat?
  5. Looks good.
[Insane]
  1. 00:10:426 (3,4) - Spacing between these circles is somewhat low imo, maybe increase it? http://puu.sh/cZ5e4/e8b86a631e.jpg haaa...keep that
  2. 00:11:730 (2,3) - Ctrl+g these, for both the jump on the strong drum on 00:11:241 (1,2) - and the guitar on 00:11:730 (2,3) - haaa...keep that
  3. 00:12:546 (1,2) - A jump here would be good.haaa...keep that
  4. 00:45:154 (7,1) - Maybe blanket here.fix
  5. 00:50:535 (1,3) - Would look neater if not overlap http://puu.sh/cZ5RK/12b050f7b1.jpg fix
  6. 01:17:111 (2,3) - Could need a bigger jump here: http://puu.sh/cZ65N/2bc16ab47a.jpg fix
  7. Composing in this one is great :)

[Extra]
  1. Get more opinions on this: HP8 is incredibly high for this diff and it's very hard to recover from a miss. I'd lower the HP by -0.5. I may think about that.
  2. 00:31:948 (5) - There's no beat in the track on the blue tick here. Just make a 1/2 slider here: ok
  3. 00:42:056 (5,6,7,8) - Push this a bit down so it doesn't overlap with 00:42:709 (1) - ok
  4. 00:50:209 (5) - Umm, I'm pretty sure 1/6 beats are not the way to go here, have you tried a 1/4 backslider instead? ok
  5. 00:53:469 (3,4) - Replace them with circles? I don't think you have to continue the 1/4 stream here, the scream's already over. ah...I may keep that idea so..
  6. 01:01:948 (3,1) - Could need a slightly better blanket. ok
  7. 01:05:861 (7,8) - Either make this blanket with 6 or make it overlay on 01:06:187 (1) - , but the inbetween solution looks weird imo. I prefer: http://puu.sh/cZaka/43a4958956.jpg ok
  8. 01:11:241 (6,1) - Make this overlay exactly: http://puu.sh/cZanE/cbae017f73.jpg ok
  9. A bit overmapped and unforgiving, but really fun to play nonetheless.
<3Thanks

Haven't checked the timing sections properly, but these should be fine. Really neat mapset, I like the insanes in this one a lot. Have a star and good luck for the ranks! o/°

P.S: Welcome back to the mapping community. :D
OblivioN
是2ha前辈:D
From Lazy modding team(¦3[____]

General

  1. widescrean support 和 letterbox 需要关掉【extar/habi's insane/insane/hard】
    easy和normal关掉widescreen support
  2. 标题要不要加上(TV size)呢……虽然tag 里面有……_(:з」∠)_

Extra

  1. 00:35:209 (4) - 这个blanket有些……修一下http://puu.sh/d0O6Q/08dadd701a.png
  2. 00:59:013 (7,8,1,2) - 间距统一成0.8吧.-.,test 头三遍我都挂在这里,我还没想到什么忽然增加00:59:176 (1,2) - ds的理由……
  3. 01:00:317 -转盘end音量减小到20%,不然有些违和
  4. 01:26:730 (3) - 处理好看一些:
  5. 01:27:138 (1) - 其实01:29:094 -以后还是有音的……end在01:29:339 -音量也减小一下

    开始一部分似乎没有音效?不过建议点缀一下:3
  6. 00:04:883 -00:06:187 -00:10:100 -00:11:404 -finish
  7. 又听了几遍bgm,觉得00:31:377 - 00:31:540 -这两个地方也drum clap好一些

    另外hp8好高啊…可不可以低一点……?【。】

Habi's Insane

  1. hitsound should use normalhitsound or same with Extra will feel better_(:з」∠)_ softhitsound makes me feel……weak & soft lol
  2. 01:27:138 (1) - end at 01:29:339 -

Insane

  1. 00:07:491 (1) - 先把00:07:002 (4) - 的弧度调整一下,然后把它们00:05:535 (2,3,1) - stack吧 ,好看点
  2. 01:00:317 -建议音量减小……

Hard

  1. cs3是要闹哪样……;w;我看了看hard还是cs4合适一些
  2. 01:00:317 -也是音量的问题

Normal

  1. 00:51:839 (1,2,3,4,5) - 卧槽我柑橘对于nm来说太难了

Easy

  1. fine

good map & ☆
Sonnyc
[Normal]
00:12:546 (1) - Remove NC.

[Hard]
01:11:893 (2) - This jump feels too much for a [Hard].

[Insane]
00:10:100 (1,2) - Consider ctrl+G for a better flow in 00:09:774 (4,1).

[Habi's Insane]
00:05:372 (6) - Personally stacking with (7) would play better.
00:59:665 (10) - Remove Whistle. It sounds redundant compared with the song.

[Extra]
00:31:948 (5) - Replace to a note. The beat at 00:32:029 feels overmapped.
Mafumafu
Hi,tutuhaha! There is Regraz's mod! :) (M4M)
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Same issues won’t be repeated by me unless it is a GD..
  5. This is the one of the maps I modded since I used modding framework version 3 (mfv3)

General

  1. Uncheck Wide-Screen Support if you will not add a storyboard.

Easy

  1. AR-1 Though I know it is your style to use higher AR at Easy and Normals. But, after evaluating your rhythm tensity and note density, using AR4 for Easy and AR6 for normal is overdoze.
    Rhythm:
  2. 01:27:138 (1) - End at whiteline?
    Structure:
  3. 01:07:491 (2) - This pattern seems not appealing, try this one? http://puu.sh/d1Uij/58c1b599f8.jpg http://puu.sh/d1Ujd/4c10e0caa0.jpg
  4. 01:20:209 (2,3,4) - Too curved flow, consider making it more smooth.
    Hitsounds
  5. Really noisy default slidertick.
  6. 00:20:535- Finish?
  7. 00:53:143 (1) - Finish to emphasize on scream.
    Others:
  8. 00:58:361 (1) - Really Short spinner in Easy, especially in such high bpm. Consider using sliders instead.
  9. 01:27:138 (1) - I suggest not use such sppinner due to the durrent ranking criteria, you can place it at least 1/1 later than its previous note.

Normal


  • Rhythm:
  1. 00:58:361 (1,2,3) - Use 3/2 rhythm?
    Structure:
  2. 01:01:948 (2,3) - Combine into a slider, or just dont stack 2 notes. It is too hard for newbie players. Same at 01:07:817 (3,4,5) -
    Hitsounds
  3. Fine
    Others:
  4. 00:21:839 (4,1) - Same spinner issue.

Hard

  1. CS3.5. CS3 with AR8 is not that balanced.
    Rhythm:
  2. 00:26:404 (3,4) - 5 notes stream. Or kick slider.
  3. 00:31:296 (2,3) - 1/4 reverse slider.
    Structure:
  4. 00:06:024 (1,2) - Consider improving this blanket. Also in this part, the patterns are a little messy because of the overlaps. http://puu.sh/d3E4B/ecf0cfef8d.jpg
  5. 00:15:317 (1,2,3) - Same, this overlap seems not neat.
    Hitsounds
  6. 00:59:665 (1) - The slidertick becomes a clap here, which sounds weird.
    Others:
  7. None.

Insane


  • Rhythm:
  1. 00:45:317 (1,2,3,4,5) - Try this? http://puu.sh/d3EAG/620739ca8b.jpg 00:45:317 00:45:643 Two similar vocals so use similar notes (sliders)
    Structure:
  2. 00:49:719 (2) - Adjust the slider shape to match better with 00:48:904 (3) - Also dont forget change the shape of 1 together.
    Hitsounds
  3. 00:21:839 (1) - Mssing a Finish on the head.
  4. 01:10:915 (4,5,6) - Drum set will sound beter!
    Others:

Habi's Insane

  1. Great.
  2. 01:04:883 (6) - NC

Extra


  • Rhythm:
  1. 00:42:056 (5,6,7,8) - Guess using this is overdose. Neglecting the vocal here is not nice.
    Structure:
  2. 00:20:535 (1,2) - Just make them further
  3. 01:08:306 (3,4,5,6) - Really too sharp 1/4 jump.
  4. 00:51:513 (5,2) - Avoid Overlap.
    Hitsounds
  5. 00:21:839 (1) - Missing Finish
  6. 00:32:274 (1) - ^
    Others:
  7. 00:59:747 (1) - Too short, even in Extra. The OD is already very high.


In all this is a nice mapset. Consider putting more attention on the structure of this map. Some nazi stuffs should be improved. Also, regarding the hitsounds, there are to some extend some inconsisitence, especially on the use of Finish.
Good Luck!
Topic Starter
tutuhaha

OblivioN wrote:

是2ha前辈:D
From Lazy modding team(¦3[____]

General

  1. widescrean support 和 letterbox 需要关掉【extar/habi's insane/insane/hard】
    easy和normal关掉widescreen support
    搞掂
  2. 标题要不要加上(TV size)呢……虽然tag 里面有……_(:з」∠)_
加了才有问题呢现在

Extra

  1. 00:35:209 (4) - 这个blanket有些……修一下http://puu.sh/d0O6Q/08dadd701a.png我已经很努力了orz
  2. 00:59:013 (7,8,1,2) - 间距统一成0.8吧.-.,test 头三遍我都挂在这里,我还没想到什么忽然增加00:59:176 (1,2) - ds的理由……啊....先这样吧
  3. 01:00:317 -转盘end音量减小到20%,不然有些违和改成60%
  4. 01:26:730 (3) - 处理好看一些:
  5. 01:27:138 (1) - 其实01:29:094 -以后还是有音的……end在01:29:339 -音量也减小一下

    开始一部分似乎没有音效?不过建议点缀一下:3
  6. 00:04:883 -00:06:187 -00:10:100 -00:11:404 -finish
  7. 又听了几遍bgm,觉得00:31:377 - 00:31:540 -这两个地方也drum clap好一些

    另外hp8好高啊…可不可以低一点……?【。】
这个可以有

Habi's Insane

  1. hitsound should use normalhitsound or same with Extra will feel better_(:з」∠)_ softhitsound makes me feel……weak & soft lol
  2. 01:27:138 (1) - end at 01:29:339 -

Insane

  1. 00:07:491 (1) - 先把00:07:002 (4) - 的弧度调整一下,然后把它们00:05:535 (2,3,1) - stack吧 ,好看点
  2. 01:00:317 -建议音量减小……
改成60%

Hard

  1. cs3是要闹哪样……;w;我看了看hard还是cs4合适一些为了满足我等手残...
  2. 01:00:317 -也是音量的问题
ok

Normal

  1. 00:51:839 (1,2,3,4,5) - 卧槽我柑橘对于nm来说太难了
准备重新搞搞,删点note好了

Easy

  1. fine

good map & ☆

Sonnyc wrote:

[Normal]
00:12:546 (1) - Remove NC. fix

[Hard]
01:11:893 (2) - This jump feels too much for a [Hard]. fix

[Insane]
00:10:100 (1,2) - Consider ctrl+G for a better flow in 00:09:774 (4,1).ok

[Habi's Insane]
00:05:372 (6) - Personally stacking with (7) would play better.
00:59:665 (10) - Remove Whistle. It sounds redundant compared with the song.

[Extra]
00:31:948 (5) - Replace to a note. The beat at 00:32:029 feels overmapped.ahhh..I think should be fine
Squichu
hi there!
mod from my queue
just making suggestions, feel free to disagree!

General
  1. dark blue combo blends with the video at some parts, consider using a slightly lighter tune?
  2. I'm a bit confused about some CS and AR settings. it just feels off when you have 3 diffs with CS3 and 3 more with CS4. I think you could improve the spread's balance if you change CS in Hard to 3.5 for example.. I'm not saying the spread is bad, but there's definitely room for improvement
    considering AR, it feels like your overdoing it a little. Lowest diff with AR4 and the 3 highest diffs each with AR9.. aah, up to you, but I'd prefer AR3 for Easy, 5.5 for Normal and 6.5-7 for Hard.
Easy
  1. 00:02:274 (3) - I'd prefer different rhythm here, that matches with the vocals as well - http://puu.sh/d2iFa/a96d12c750.png
  2. 00:08:469 (4,1) - //nitpicking here - middle of the slider slightly too close to 4
    to improve flow you could rotate 1 slightly (with cirlce as rotation centre), if it's tail gets to close to 00:07:491 (3) - and you want to avoid confusion try this? - http://puu.sh/d2iXW/035593016f.png
  3. 00:15:969 (4) - how about using a wave slider instead of this? that improves movement slightly
  4. 00:31:296 (1,2,1) - looks a bit crowded, maybe you could place 1+2 slightly differently? example - http://puu.sh/d2jdh/79123de31f.png
  5. 00:42:709 (1,2,3,4) - symmetrical pattern might look better ;-; - http://puu.sh/d2jhO/3246067cd6.png
  6. 00:46:622 (3,4,1) - triangle feels forced, consider using 3/4 square like you did previously and afterwards (like 00:50:535 (1,2,3) - )
  7. 00:58:361 (1) - it might be hard for beginner players to clear the spinner, cause it's so short. a long slider works, too, imo.
Normal
  1. 00:18:578 (4,1,2) - seems a little too confusing for Normal diff, imo, how about placing them like http://puu.sh/d2k4x/3167710683.png ?
  2. 00:38:143 (3) - consider shortening this to emphasize the downbeat better? you could just adda cirlce at 00:39:122 then
    (It doesn't bother me at other parts, but caught my attention here, not sure why. D: )
  3. 01:13:198 (2,1) - consider increasing the curve of 1 or place it differently, so the reverse arrow is 100% visible
Hard
this diff is so much fun to play, great job! owo just some minor suggestions -
  1. 00:15:317 (1,2,3,4,1) - might be better to avoid the overlap, it looks pretty clutterd
  2. 00:26:404 (3,4) - unstack them? the lively feeling of the song doen't match with stack + short reverse slider, cause the player's stuck at one point for a little too long
  3. 00:41:078 (4,1,2) - improve blankets? .o.
really short mod, sorry. ;-; and good luck, mapset looks awesome!
liangv587
EN都没什么好说的
01:00:317 - 这个地方还是觉得用s好

[hard]
ar7就够了
01:06:676 (2) - 这应该包一下,加个红点做成瓢状
01:23:959 (4,1) - 这里flow不好,4的尾巴向下会好些

[Habi's Insane]
01:21:024 (3) - 2 notes will be better

[extra]
00:21:839 (1,2) - 移到48,168,第一次出现这种,三个头在直线上会不会好点

已经很完美了
Kayano
Mod request from OniJAM's SecKill Queue
其实我真不喜欢这种吼叫声太大的曲子xD

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
  1. Fine
[ Normal]
  1. 我觉得高BPM Normal还是尽量减少1/2三连的比较好 特别是连续击打 感觉有点难
  2. 00:18:578 (4,1,2) - 既然你都摆这个梗了 干脆搞成正三角形那样的吧
  3. 00:57:056 (4,1) - 包一下?
[ Hard]
  1. 给个建议 要不cs3.5吧 AR也可以减0.5或者1
    把前面几个mod改了就好 没啥问题

[ Insane]
  1. 00:52:817 (5,6) - 我觉得不要叠着比较好 太难打了 这样会比较舒服
GD和Extra没啥问题
感觉摸变水了……不过确实没啥问题啊 快去找狗泡了
star~ Good Luck
Topic Starter
tutuhaha

OniJAM wrote:

Mod request from OniJAM's SecKill Queue
其实我真不喜欢这种吼叫声太大的曲子xD

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
  1. Fine
[ Normal]
  1. 我觉得高BPM Normal还是尽量减少1/2三连的比较好 特别是连续击打 感觉有点难
  2. 00:18:578 (4,1,2) - 既然你都摆这个梗了 干脆搞成正三角形那样的吧
  3. 00:57:056 (4,1) - 包一下?
[ Hard]
  1. 给个建议 要不cs3.5吧 AR也可以减0.5或者1
    把前面几个mod改了就好 没啥问题

[ Insane]
  1. 00:52:817 (5,6) - 我觉得不要叠着比较好 太难打了 这样会比较舒服
GD和Extra没啥问题
感觉摸变水了……不过确实没啥问题啊 快去找狗泡了
star~ Good Luck
全fix
嘛虽然没啥但是很有用嘛!

liangv587 wrote:

EN都没什么好说的
01:00:317 - 这个地方还是觉得用s好

[hard]
ar7就够了
01:06:676 (2) - 这应该包一下,加个红点做成瓢状
01:23:959 (4,1) - 这里flow不好,4的尾巴向下会好些

[Habi's Insane]
01:21:024 (3) - 2 notes will be better

[extra]
00:21:839 (1,2) - 移到48,168,第一次出现这种,三个头在直线上会不会好点

已经很完美了
谢谢摸摸大

Squirrel wrote:

hi there!
mod from my queue
just making suggestions, feel free to disagree!

General
  1. dark blue combo blends with the video at some parts, consider using a slightly lighter tune?
  2. I'm a bit confused about some CS and AR settings. it just feels off when you have 3 diffs with CS3 and 3 more with CS4. I think you could improve the spread's balance if you change CS in Hard to 3.5 for example.. I'm not saying the spread is bad, but there's definitely room for improvement
    considering AR, it feels like your overdoing it a little. Lowest diff with AR4 and the 3 highest diffs each with AR9.. aah, up to you, but I'd prefer AR3 for Easy, 5.5 for Normal and 6.5-7 for Hard.
Easy
  1. 00:02:274 (3) - I'd prefer different rhythm here, that matches with the vocals as well - http://puu.sh/d2iFa/a96d12c750.png
  2. 00:08:469 (4,1) - //nitpicking here - middle of the slider slightly too close to 4
    to improve flow you could rotate 1 slightly (with cirlce as rotation centre), if it's tail gets to close to 00:07:491 (3) - and you want to avoid confusion try this? - http://puu.sh/d2iXW/035593016f.png
  3. 00:15:969 (4) - how about using a wave slider instead of this? that improves movement slightly
  4. 00:31:296 (1,2,1) - looks a bit crowded, maybe you could place 1+2 slightly differently? example - http://puu.sh/d2jdh/79123de31f.png
  5. 00:42:709 (1,2,3,4) - symmetrical pattern might look better ;-; - http://puu.sh/d2jhO/3246067cd6.png
  6. 00:46:622 (3,4,1) - triangle feels forced, consider using 3/4 square like you did previously and afterwards (like 00:50:535 (1,2,3) - )
  7. 00:58:361 (1) - it might be hard for beginner players to clear the spinner, cause it's so short. a long slider works, too, imo.
Normal
  1. 00:18:578 (4,1,2) - seems a little too confusing for Normal diff, imo, how about placing them like http://puu.sh/d2k4x/3167710683.png ?
  2. 00:38:143 (3) - consider shortening this to emphasize the downbeat better? you could just adda cirlce at 00:39:122 then
    (It doesn't bother me at other parts, but caught my attention here, not sure why. D: )
  3. 01:13:198 (2,1) - consider increasing the curve of 1 or place it differently, so the reverse arrow is 100% visible
Hard
this diff is so much fun to play, great job! owo just some minor suggestions -
  1. 00:15:317 (1,2,3,4,1) - might be better to avoid the overlap, it looks pretty clutterd
  2. 00:26:404 (3,4) - unstack them? the lively feeling of the song doen't match with stack + short reverse slider, cause the player's stuck at one point for a little too long
  3. 00:41:078 (4,1,2) - improve blankets? .o.
really short mod, sorry. ;-; and good luck, mapset looks awesome!

Squirrel wrote:

hi there!
mod from my queue
just making suggestions, feel free to disagree!

General
  1. dark blue combo blends with the video at some parts, consider using a slightly lighter tune?
  2. I'm a bit confused about some CS and AR settings. it just feels off when you have 3 diffs with CS3 and 3 more with CS4. I think you could improve the spread's balance if you change CS in Hard to 3.5 for example.. I'm not saying the spread is bad, but there's definitely room for improvement
    considering AR, it feels like your overdoing it a little. Lowest diff with AR4 and the 3 highest diffs each with AR9.. aah, up to you, but I'd prefer AR3 for Easy, 5.5 for Normal and 6.5-7 for Hard.
Easy
  1. 00:02:274 (3) - I'd prefer different rhythm here, that matches with the vocals as well - http://puu.sh/d2iFa/a96d12c750.png
  2. 00:08:469 (4,1) - //nitpicking here - middle of the slider slightly too close to 4
    to improve flow you could rotate 1 slightly (with cirlce as rotation centre), if it's tail gets to close to 00:07:491 (3) - and you want to avoid confusion try this? - http://puu.sh/d2iXW/035593016f.png
  3. 00:15:969 (4) - how about using a wave slider instead of this? that improves movement slightly
  4. 00:31:296 (1,2,1) - looks a bit crowded, maybe you could place 1+2 slightly differently? example - http://puu.sh/d2jdh/79123de31f.png
  5. 00:42:709 (1,2,3,4) - symmetrical pattern might look better ;-; - http://puu.sh/d2jhO/3246067cd6.png
  6. 00:46:622 (3,4,1) - triangle feels forced, consider using 3/4 square like you did previously and afterwards (like 00:50:535 (1,2,3) - )
  7. 00:58:361 (1) - it might be hard for beginner players to clear the spinner, cause it's so short. a long slider works, too, imo.
Normal
  1. 00:18:578 (4,1,2) - seems a little too confusing for Normal diff, imo, how about placing them like http://puu.sh/d2k4x/3167710683.png ?
  2. 00:38:143 (3) - consider shortening this to emphasize the downbeat better? you could just adda cirlce at 00:39:122 then
    (It doesn't bother me at other parts, but caught my attention here, not sure why. D: )
  3. 01:13:198 (2,1) - consider increasing the curve of 1 or place it differently, so the reverse arrow is 100% visible
Hard
this diff is so much fun to play, great job! owo just some minor suggestions -
  1. 00:15:317 (1,2,3,4,1) - might be better to avoid the overlap, it looks pretty clutterd
  2. 00:26:404 (3,4) - unstack them? the lively feeling of the song doen't match with stack + short reverse slider, cause the player's stuck at one point for a little too long
  3. 00:41:078 (4,1,2) - improve blankets? .o.
really short mod, sorry. ;-; and good luck, mapset looks awesome!
fix some, also change the cs thing, Thankyou for your mod~
HelloSCV
hi

[Habi's Insane]
  1. 00:23:143 (1) - 이부분은 3/4슬라이더로 처리하기엔 빨간틱에 소리가 너무 강한 것 같아요, 1/2 슬라이더로 줄이시거나 노트 2개로 처리하시는걸 추천드려요
  2. 00:25:752 (1) - ^
  3. 00:31:051 - 이건 고치시거나 안고치시거나 크게 느낌에 차이는 없는데 여기에도 노트를 넣으시는게 어떨까요, 드럼 소리도 존재하고 넣으면 듣기에 더 나은거 같아요
  4. 00:33:823 (2) - 전체적으로 1/2박자간 오브젝트들은 디스탠스를 넓게 두셨고 1/4박자 슬라이더들은 디스탠스를 그다지 크게 두시진 않았는데 이 부분도 그에 맞게 고치는게 좋을꺼 같아요, bpm이 그다지 빠른편이 아니라 이정도면 쉽게 넘어 갈 수는 있겠지만 그래도 헷갈리는 사람들이 있을 것 같아요. 디스탠스를 좀 줄이시는걸 추천드려요
  5. 00:52:817 (4,5) - 노래 분위기를 보자면 여기에 점프를 넣는것보다 00:52:980 (5,1) - 여기 두 오브젝트 사이에 넣는게 더 어울릴꺼 같아요, 음이 이쪽이 더 강하기도 하고요. 아니면 이전 보라색 5번노트에 지금 빨강색 노트 5번을 스택 시키는 것도 한 방법이에요.
  6. 00:59:013 (5) - 이 부분은 드럼하고 보컬 둘다 따라가려고 하신 것 같은데 이 슬라이더를 3/4길이로 조절 하는건 어떨까요? 드럼 소리에도 어울리고 보컬 소리에도 크게 어긋나지 않아요.
  7. 01:26:730 (5) - 노트 하나만 두기엔 너무 빈 듯한 느낌이 들어서 그런데 3/4 슬라이더로 바꾸시면 더 어울리고 좋은 것 같아요
[Extra]
  1. 00:16:296 (2) - is this clap intended on this slider's starting point? if yes, i'd rather delete this because there aren't any reasonable sounds for clap
  2. 00:17:274 (1) - remove NC for consistency and i don't think it's really necessary
  3. 00:18:578 (1) - ^
  4. 00:21:839 (1) -
  5. 00:31:948 (5) - it seems that you followed the drum sounds but current 1/4 slider feels kind of awkward (maybe because of the vocal sound). how about chaging this slider to a note or 1/2 slider? this is much better to hear
  6. 00:50:209 (5) - since it is really hard to pass this part without any miss or confusion because of this i really don't recommend you to use kind of this slider while adding stream or rapid pattern. removing 00:50:127 (5) - this note or using this rhythm instead of current one can be a solution
  7. 00:59:747 (1) - i'd prefer to mute this spinner's end by using 5% volume rather than 60%, it's too loud that sounds kind of annoying
i'll finish this by tomorrow
Asbrand
Cool, great map! 8-)
Topic Starter
tutuhaha

HelloSCV wrote:

hihi~

[Extra]
  1. 00:16:296 (2) - is this clap intended on this slider's starting point? if yes, i'd rather delete this because there aren't any reasonable sounds for clap
  2. 00:17:274 (1) - remove NC for consistency and i don't think it's really necessary
  3. 00:18:578 (1) - ^
  4. 00:21:839 (1) -
  5. 00:31:948 (5) - it seems that you followed the drum sounds but current 1/4 slider feels kind of awkward (maybe because of the vocal sound). how about chaging this slider to a note or 1/2 slider? this is much better to hear
  6. 00:50:209 (5) - since it is really hard to pass this part without any miss or confusion because of this i really don't recommend you to use kind of this slider while adding stream or rapid pattern. removing 00:50:127 (5) - this note or using this rhythm instead of current one can be a solution
  7. 00:59:747 (1) - i'd prefer to mute this spinner's end by using 5% volume rather than 60%, it's too loud that sounds kind of annoying
fix all
i'll finish this by tomorrow
HelloSCV
no kds ofc

[General]
  1. what about adding audioleadin? 1000~2000ms leadin would be great because the beatmap starts too early
[Easy]
  1. 00:59:665 - same opinion with Extra
  2. 01:10:100 (1) - delete NC for consistency
  3. 01:19:230 (1) - same opinion with Hard diff
  4. 01:27:219 (1) - the spinner appears too fastly, what about moving this to 01:27:219 - here?
[Normal]
  1. 00:04:719 (4) - add NC for consistency
  2. 00:05:535 (1) - delete NC for consistency as well (based on 00:31:296 - this part)
  3. 00:42:872 - maybe you forgot to add default slidertick sound here?
  4. 01:19:230 (1) - same as Hard diff
[Hard]
  1. 00:15:317 (1,2) - according to the song,i recommend you to add jump between these rather than 00:16:133 (2,3) - these
  2. 00:16:296 (3) - same suggestion with Extra
  3. 00:47:600 (1) - 1/1 slider with a repeat doesn't fit really well with the song imo, what about spliting it into a 1/1 slider, a note and a 1/2 slider? this sounds great
  4. 00:58:524 - , 00:58:850 - since this part has drum stream sounds, how about adding a note on each of these red ticks?
  5. 01:19:230 (1) - try adding a finish on the starting point, like you already did in higher diffs and this fits quite nicely
[Insane]
  1. 00:16:292 (6) - same opinion with Extra diff
  2. 00:30:643 (3,1) - what about adding jump here? current pattern feels little bit normal comparing with atmosphere of the song
  3. 01:01:459 (2) - since you added claps regularly, perhaps the clap on repeat arrow is a kind of mistake. try to fix it
  4. 01:24:774 (2) - how about fliping this slider by using ctrl g? current patten plays totally fine but i think giving some jumps on these would be much better for the last part. you need to adjust latter sliders as well if you fix this
good luck with it!
Topic Starter
tutuhaha

HelloSCV wrote:

no kds ofc

[General]
  1. what about adding audioleadin? 1000~2000ms leadin would be great because the beatmap starts too early
I'm waiting someone say this, finally ;w;b

HelloSCV wrote:

no kds ofc

[General]
  1. what about adding audioleadin? 1000~2000ms leadin would be great because the beatmap starts too early
[Easy]

  • fix
  1. 00:59:665 - same opinion with Extra
  2. 01:10:100 (1) - delete NC for consistency
  3. 01:19:230 (1) - same opinion with Hard diff
  4. 01:27:219 (1) - the spinner appears too fastly, what about moving this to 01:27:219 - here?
[Normal]
  1. 00:04:719 (4) - add NC for consistency
  2. 00:05:535 (1) - delete NC for consistency as well (based on 00:31:296 - this part)
  3. 00:42:872 - maybe you forgot to add default slidertick sound here?yep!fix
  4. 01:19:230 (1) - same as Hard difffix
[Hard]
  1. 00:15:317 (1,2) - according to the song,i recommend you to add jump between these rather than 00:16:133 (2,3) - these fix
  2. 00:16:296 (3) - same suggestion with Extrafix
  3. 00:47:600 (1) - 1/1 slider with a repeat doesn't fit really well with the song imo, what about spliting it into a 1/1 slider, a note and a 1/2 slider? this sounds great
  4. 00:58:524 - , 00:58:850 - since this part has drum stream sounds, how about adding a note on each of these red ticks?
  5. 01:19:230 (1) - try adding a finish on the starting point, like you already did in higher diffs and this fits quite nicelyfix
[Insane]

  • fix all
  1. 00:16:292 (6) - same opinion with Extra diff
  2. 00:30:643 (3,1) - what about adding jump here? current pattern feels little bit normal comparing with atmosphere of the song
  3. 01:01:459 (2) - since you added claps regularly, perhaps the clap on repeat arrow is a kind of mistake. try to fix it
  4. 01:24:774 (2) - how about fliping this slider by using ctrl g? current patten plays totally fine but i think giving some jumps on these would be much better for the last part. you need to adjust latter sliders as well if you fix this
good luck with it!
HelloSCV
8-)
Flower
Hi

[Extra]
00:15:969 (1,2) - add body whistle? or just 2. it sounds cool 另外改成红色的combo color来提醒玩家?
00:40:426 (2) - blanket better

[Habi]
Fine.

[Insane]
00:32:111 (9) - move a bit higher? avoid touching
00:50:535 (1,3) - blanket better? also 00:51:431 (4,5) - make more xuanku
00:55:426 (3,4,1) - 三连改成五连?fit music better
01:26:730 (4) - curve more?

[Hard]
00:44:339 (2,3,4) - blanket better

[Normal]
01:14:013 (1) - reverse arrow 露出多一点比较保险

[Easy]
00:08:469 (4,1) - blanket better

no kds
做这么好图让我怎么骗kd啊

call me back when you are ready
Topic Starter
tutuhaha

Flower wrote:

Hi

[Extra]
00:15:969 (1,2) - add body whistle? or just 2. it sounds cool 另外改成红色的combo color来提醒玩家?
00:40:426 (2) - blanket better

[Habi]
Fine.

[Insane]
00:32:111 (9) - move a bit higher? avoid touching
00:50:535 (1,3) - blanket better? also 00:51:431 (4,5) - make more xuanku
00:55:426 (3,4,1) - 三连改成五连?fit music better
01:26:730 (4) - curve more?

[Hard]
00:44:339 (2,3,4) - blanket better

[Normal]
01:14:013 (1) - reverse arrow 露出多一点比较保险

[Easy]
00:08:469 (4,1) - blanket better

no kds
做这么好图让我怎么骗kd啊

call me back when you are ready
全fix了
神说不要太在意blanket
Mint
hello tutuhaha! from my queue

:idea: General


* aah sorry late late late

Easy


* 01:19:230 (1) - Move to (176,184) for a triangle?

Normal


* In this diff you keep switching from 0.8 to 1.0. I see how it may work, but I don't see a big difference/logic behind it. I recommend you to just keep 1.0x.
* 00:00:970 (1) - Is this 1.11x spacing intentional? You don't even have 1.1 in the KIAI section of the song.

Hard


* Looks OK to me, I don't agree with some jumps but they fit OK I guess. Nice diff!

Insane


* 00:26:404 (4,5,6,7) - Shouldn't this be a 5-note stream? There's a really clear sound on the blue tick, and I don't think a gap now is appropiate.
* 00:58:035 (2,3,4,1,2,3,4,5,6) - I recommend you to make this easier. Now, this pattern is way more difficult than your Extra diff - and this is the easiest Insane diff. Suddenly high DS is not good here imo.

Habi


* 00:04:883 (1,4) - Not perfectly stacked.
* 00:15:969 (3) - I'd put a clap on the slider end instead of a whistle (or just an extra clap along with the whistle), since the double-clap rhythm is quite obvious here.
* 00:36:839 (3,3) - Just a minor thing, and not really noticeable, but this blanket looks really off in the editor.
* 00:42:056 (3,4) - I'd swap these for rhythm only, so the slider emphasizes the vocals, and the clap at (4) will be clickable.
* 00:44:665 (3) - and 00:44:665 (3) - Why is there a whistle on the slider body? This is the only slider in your map where you used it and it doesn't really make sense imo. If you are following the vocals, then you should add a lot more in this whole diff (like at the same pitch 00:47:926 (1) - 00:48:578 (3) - 00:48:578 (3) - etc.........), so I recommend removing it, instead of having just two here.
* 00:47:111 (4,5) - Similar about the rhythm issue I mentioned earlier.
* 00:50:535 (3) - NC this one instead? Music here is stronger and to keep consistent NCs (like 00:55:426 (3,4,5,6,1) - and 01:21:513 (5,6,7,8,1) - )
* 01:02:274 (1,2) - Intentional? They are not perfectly stacked >_>
* 01:08:306 (8,9,10,11,12) - (optional) Try to make a shape and not stack them to make it more interesting, like what you did at 01:10:752 (1,2,3,4,5,6,7) -
* 01:19:230 (5) - NC this one instead? Same reason as before.

I love her style <3

2ha


* 00:01:948 (4) - I think you can move this a bit up to create a sort-of blanket with (2,3)
* 00:34:883 (3) - The vocals here are stronger so the NC should be here imo.
* 00:50:861 (3,5,2) - Move (2) a bit down to avoid the unneeded overlap?
* 00:58:605 - 00:58:931 - Why did you skip these? Nice of you that you didn't kill me with a long stream, but there are actual sounds here. Consider mapping these. You could also try reverse sliders if you want it more simple.
* 00:59:013 (9) - (all diffs) No clap? There's one in the song itself >_>
* 01:06:839 (3) - This slider sound very odd. I guess that you are trying to follow the vocals with those sliders, but this one is too late. Try this rhythm (very similar/the same as 01:03:578 (1,2,3,4) - ) If you don't want to change this one, consider changing the one at 01:03:578 to have the same rhythm.

Yay! More tutuhaha maps!

flower already checked dunno if my mod is still helpful :o

please more 2habi maps, i really liked noragami's op, and this mapset is nice as well =w=
Topic Starter
tutuhaha

appleeaterx wrote:

hello tutuhaha! from my queue

:idea: General


* aah sorry late late late

Easy


* 01:19:230 (1) - Move to (176,184) for a triangle?nope, too hard for me lol

Normal


* In this diff you keep switching from 0.8 to 1.0. I see how it may work, but I don't see a big difference/logic behind it. I recommend you to just keep 1.0x.
* 00:00:970 (1) - Is this 1.11x spacing intentional? You don't even have 1.1 in the KIAI section of the song.actually no one find that stupid issue!thankyou!

Hard


* Looks OK to me, I don't agree with some jumps but they fit OK I guess. Nice diff!

Insane


* 00:26:404 (4,5,6,7) - Shouldn't this be a 5-note stream? There's a really clear sound on the blue tick, and I don't think a gap now is appropiate. sure
* 00:58:035 (2,3,4,1,2,3,4,5,6) - I recommend you to make this easier. Now, this pattern is way more difficult than your Extra diff - and this is the easiest Insane diff. Suddenly high DS is not good here imo.well, insane you know~

2ha


* 00:01:948 (4) - I think you can move this a bit up to create a sort-of blanket with (2,3) well, i try
* 00:34:883 (3) - The vocals here are stronger so the NC should be here imo. ahh...looks stupid so nope
* 00:50:861 (3,5,2) - Move (2) a bit down to avoid the unneeded overlap? ok
* 00:58:605 - 00:58:931 - Why did you skip these? Nice of you that you didn't kill me with a long stream, but there are actual sounds here. Consider mapping these. You could also try reverse sliders if you want it more simple. try to stress
* 00:59:013 (9) - (all diffs) No clap? There's one in the song itself >_> ok~
* 01:06:839 (3) - This slider sound very odd. I guess that you are trying to follow the vocals with those sliders, but this one is too late. Try this rhythm (very similar/the same as 01:03:578 (1,2,3,4) - ) If you don't want to change this one, consider changing the one at 01:03:578 to have the same rhythm.
hmm...dont really like that rhythm so

Yay! More tutuhaha maps!

flower already checked dunno if my mod is still helpful :o

please more 2habi maps, i really liked noragami's op, and this mapset is nice as well =w=
never late before bubble, thankyou so much
OblivioN
好像还是要加tv size 来自hw的截图http://puu.sh/db7K9/6ba2142922.png
Flower
Recheck, no kd absolutely

[Normal]
00:40:426 (2,3) - This object is too far from the previous object. 我知道你这里是0.9x用在1/2上,然后完全没问题,但是最好挪动一下让狗没话说

另外最好也求证一下TV Size的问题,我在官网没有找到加TV的标题,网络音乐贩卖商的标题是不可靠的(我发pm给kshr和melo了)
neonat
Well since it's not bubbled yet
Just looking at your difficulties

Easy

00:32:274 (1) - have a hitsound at the start of the slider to go with the cymbals in the music?
00:42:709 (1) - ^
00:56:730 (2,3) - could blanket better
00:57:056 (3,4) - ^
01:10:100 (3) - add a whistle to the end of the slider for the not really too loud cymbal crashes here

Normal

00:16:459 (1) - drum addition whistle on start of slider?
00:32:274 (1) - same as easy
01:10:752 (2) - add some hitsounds to go with the cymbals in the music?

Hard

00:03:252 (4,1) - could blanket better
00:08:633 (1,2,3) - possible straight line?
00:32:274 (1) - same as Easy
00:42:709 (1) - same as Easy
00:48:904 (1,2) - if you shift slider 1 to check the blanket, you can see it's not very even:
01:10:426 (2) - the repeat end of the slider, has that cymbal crash, add a hitsound?

Insane

00:21:839 (1) - I honestly think a finish on the start of the slider would fit
00:48:904 (3) - placing it at x: 440 y: 148 would have this slider exactly at the turning point of 00:49:719 (2)
01:10:426 (3) - hitsound the end of the slider with that cymbal crash?

Extra

00:33:904 (3,5,6) - blanket is off, it's closer to one side
00:34:719 (1,2,3) - should be at x: 376 y: 148 to be in the middle of 00:35:209 (4) - you can delete 00:34:719 (1,2) temporarily to see that it's not covering properly
00:48:904 (5,1) - stack is off by 1 grid on both axis
00:51:513 (5,2) - it could look better if they didn't touch, the spacing like 00:52:165 (3,1) would be nice
01:07:817 (2,3) - stack off by 1 grid on y-axis
01:10:018 (5,1,3) - stack off by 1 grid on both axis


Good Luck
Topic Starter
tutuhaha

OblivioN wrote:

好像还是要加tv size 来自hw的截图http://puu.sh/db7K9/6ba2142922.png
有可能......是盗版的!(不对

Flower wrote:

Recheck, no kd absolutely

[Normal]
00:40:426 (2,3) - This object is too far from the previous object. 我知道你这里是0.9x用在1/2上,然后完全没问题,但是最好挪动一下让狗没话说

另外最好也求证一下TV Size的问题,我在官网没有找到加TV的标题,网络音乐贩卖商的标题是不可靠的(我发pm给kshr和melo了)
那我就先不发了..多谢小花么么哒
现在title这个问题KSHR和Melo都可以代表官方了...

neonat wrote:

Well since it's not bubbled yet
Just looking at your difficulties

Easy

00:32:274 (1) - have a hitsound at the start of the slider to go with the cymbals in the music?
00:42:709 (1) - ^
00:56:730 (2,3) - could blanket better
00:57:056 (3,4) - ^
01:10:100 (3) - add a whistle to the end of the slider for the not really too loud cymbal crashes here

Normal

00:16:459 (1) - drum addition whistle on start of slider?
00:32:274 (1) - same as easy
01:10:752 (2) - add some hitsounds to go with the cymbals in the music?

Hard

00:03:252 (4,1) - could blanket better
00:08:633 (1,2,3) - possible straight line?
00:32:274 (1) - same as Easy
00:42:709 (1) - same as Easy
00:48:904 (1,2) - if you shift slider 1 to check the blanket, you can see it's not very even:
01:10:426 (2) - the repeat end of the slider, has that cymbal crash, add a hitsound?

Insane

00:21:839 (1) - I honestly think a finish on the start of the slider would fit
00:48:904 (3) - placing it at x: 440 y: 148 would have this slider exactly at the turning point of 00:49:719 (2)
01:10:426 (3) - hitsound the end of the slider with that cymbal crash?

Extra

00:33:904 (3,5,6) - blanket is off, it's closer to one side
00:34:719 (1,2,3) - should be at x: 376 y: 148 to be in the middle of 00:35:209 (4) - you can delete 00:34:719 (1,2) temporarily to see that it's not covering properly
00:48:904 (5,1) - stack is off by 1 grid on both axis
00:51:513 (5,2) - it could look better if they didn't touch, the spacing like 00:52:165 (3,1) would be nice
01:07:817 (2,3) - stack off by 1 grid on y-axis
01:10:018 (5,1,3) - stack off by 1 grid on both axis


Good Luck
thankyou neonat
but you need know, some blanket I already try really hard to fix that ;-;....so...hmmm...I try my hard again....
fix some hitsound and blanket
neonat
I always feel with grid snap off, any blanket will be possible with some slight adjustment, maybe keep trying that, I think it can fix any slight misalignment if you have the aid of the approach circle :x

If it's impossible then nvm, it was just for presentation purposes :/

没关系、我只是希望那些blanket比较好看而已。
Flower
As confirmed by KSHR, the title without TV Size suffix is more appropriate.

KSHR wrote:

I couldn't fine any official sources that say this song needs a label such as (TV Size).

According to the official web site, this song will be recorded in a CD which will be released on January 7th.
EDIT: Recheck complete. Bubbled!
Umi
alright we fixed HS/Pattern/Rythms/Settings Through IRC :

~~
2014-12-04 21:59 tutuhaha: hi Umi ;-; do you accept rank request for a really cool TV size?
2014-12-04 22:00 Umi: let me see if i like it :3
2014-12-04 22:01 tutuhaha: ACTION is listening to [http://osu.ppy.sh/b/538264 Fear, and Loathing in Las Vegas - Let Me Hear]
2014-12-04 22:01 tutuhaha: this one ;w;
2014-12-04 22:04 Umi: alright FALILV, you caught me ><
2014-12-04 22:04 tutuhaha: >口<
2014-12-04 22:05 tutuhaha: thanks ;w;
2014-12-04 22:05 Umi: wanna irc ?
2014-12-04 22:06 tutuhaha: yep!
2014-12-04 22:06 tutuhaha: please!
2014-12-04 22:06 Umi: alright then wait 5min and i'll be free
2014-12-04 22:06 tutuhaha: thanks so much
2014-12-04 22:10 Umi: alright first i'll check HS files/medata/aibat so it might take 10-15min
2014-12-04 22:10 tutuhaha: I can understand
2014-12-04 22:11 tutuhaha: any issue you find just call me
2014-12-04 22:11 Umi: yup i'll :3
2014-12-04 22:24 Umi: alright just found one issue
2014-12-04 22:24 tutuhaha: :O ok
2014-12-04 22:24 Umi: with the normal-hitclap and normal-slidertick
2014-12-04 22:24 Umi: there was a short delay
2014-12-04 22:25 tutuhaha: what that mean /-\?
2014-12-04 22:25 Umi: let me screen
2014-12-04 22:26 Umi: http://puu.sh/dh9P8/ad1283a75b.png
2014-12-04 22:26 Umi: as you can see there is short blank before the sound start
2014-12-04 22:27 Umi: it's auctally not acceptable, blame RC so i'll give u another clap
2014-12-04 22:27 tutuhaha: -口-............
2014-12-04 22:27 tutuhaha: please
2014-12-04 22:27 Umi: http://puu.sh/dh9Ug/01a684f608.zip
2014-12-04 22:27 Umi: use this
2014-12-04 22:27 tutuhaha: because I never saw that before T-T
2014-12-04 22:27 Umi: QAT are sadist now so better becareful now
2014-12-04 22:28 tutuhaha: ok fix
2014-12-04 22:29 Umi: medeta seems fine from what i saw
2014-12-04 22:30 tutuhaha: thanks ;-;
2014-12-04 22:32 tutuhaha: by the way
2014-12-04 22:32 tutuhaha: use 5% to slience the spinner is not unrankable right?
2014-12-04 22:32 Umi: yup it's not
2014-12-04 22:32 Umi: but now that u said it
2014-12-04 22:33 Umi: i'm a bit worried about the spinner in Extra
2014-12-04 22:33 Umi: 00:59:747 (1) -
2014-12-04 22:33 Umi: http://puu.sh/dharl/498dd23c73.png
2014-12-04 22:33 Umi: isn't it too short
2014-12-04 22:33 Umi: ?
2014-12-04 22:34 tutuhaha: no.....I dont think so
2014-12-04 22:34 tutuhaha: extra
2014-12-04 22:34 tutuhaha: maybe it is too short in easy
2014-12-04 22:34 Umi: yeah but http://puu.sh/dhaw0/4551de23b7.png
2014-12-04 22:34 tutuhaha: also it following rhythm /v\
2014-12-04 22:34 Umi: see
2014-12-04 22:34 tutuhaha: -口-
2014-12-04 22:35 tutuhaha: did rule say that?
2014-12-04 22:35 Umi: aibat said it
2014-12-04 22:35 Umi: i searched on RC but there is nothing
2014-12-04 22:35 tutuhaha: because is will be different about bpm..
2014-12-04 22:35 Umi: auto got 1000 but barely
2014-12-04 22:36 Umi: well how about
2014-12-04 22:36 Umi: 00:59:665 (7) -
2014-12-04 22:36 Umi: delete this
2014-12-04 22:36 Umi: and then move spinner at 00:59:665 -
2014-12-04 22:36 Umi: it also fit better the voice
2014-12-04 22:36 tutuhaha: oh ok
2014-12-04 22:36 tutuhaha: accept
2014-12-04 22:36 Umi: alright good
2014-12-04 22:37 Umi: seems more acceptable :3
2014-12-04 22:37 Umi: ACTION is editing [http://osu.ppy.sh/b/538750 Fear, and Loathing in Las Vegas - Let Me Hear [Easy]]
2014-12-04 22:37 Umi: i'd recommend u to use CS 2 for 2 reason !
2014-12-04 22:38 Umi: first, u're already using 3 on the normal
2014-12-04 22:38 tutuhaha: 3..what
2014-12-04 22:38 tutuhaha: oh
2014-12-04 22:39 tutuhaha: CS?
2014-12-04 22:39 Umi: sencondly, it'd put the star rating at 1,49 (so easy icon) it always look better :3
2014-12-04 22:39 Umi: yeah CS
2014-12-04 22:40 tutuhaha: ok accept
2014-12-04 22:43 Umi: Also For Extra
2014-12-04 22:43 Umi: the star rating must be above 5,25 to be called "extra/expert"
2014-12-04 22:44 Umi: written in RC
2014-12-04 22:45 tutuhaha: ......
2014-12-04 22:45 Umi: so u should think on a customed name
2014-12-04 22:45 Umi: customized*
2014-12-04 22:46 Umi: i can help u if u lack imagination x)
2014-12-04 22:46 tutuhaha: parasyte, just, parasyte orz
2014-12-04 22:46 Umi: xD
2014-12-04 22:47 tutuhaha: rule change so much orz
2014-12-04 22:47 Umi: u can since it's the hardest diff
2014-12-04 22:47 Umi: and yeah it changed a lot
2014-12-04 22:47 tutuhaha: I cant follow it orz
2014-12-04 22:47 tutuhaha: yep that's great orz
2014-12-04 22:47 Umi: alright then go with parasyte (it's related to the anime i guess ?)
2014-12-04 22:48 Umi: i didn't watch it, so dunno
2014-12-04 22:48 tutuhaha: yep
2014-12-04 22:48 tutuhaha: you should watch it
2014-12-04 22:49 Umi: well it's not really the type of anime that i would watch, but i'll have a quick look
2014-12-04 22:50 tutuhaha: www
2014-12-04 22:51 Umi: ²00:31:296 (1,2) -
2014-12-04 22:51 Umi: easy
2014-12-04 22:52 tutuhaha: too hard?
2014-12-04 22:52 Umi: u should better not start after the break with a single note, newbie might too early or too late
2014-12-04 22:53 Umi: u can delete 1, then move 2 at 00:31:296 - and add a reverse
2014-12-04 22:53 Umi: + ctrl g
2014-12-04 22:53 tutuhaha: ok
2014-12-04 22:53 tutuhaha: should I keep combo?
2014-12-04 22:54 Umi: single NC feel sad, so yeah delete it
2014-12-04 22:54 tutuhaha: xDD
2014-12-04 22:55 tutuhaha: ok fix
2014-12-04 22:56 Umi: k nice
2014-12-04 22:58 Umi: 00:04:719 (4,1) - normal
2014-12-04 22:59 Umi: NC shouldn't be on (4) isntead ?
2014-12-04 22:59 Umi: for consistency
2014-12-04 22:59 tutuhaha: oh
2014-12-04 22:59 tutuhaha: yep
2014-12-04 22:59 tutuhaha: fix
2014-12-04 23:03 Umi: well i just talked with Mao about something cuz i wasn't sure
2014-12-04 23:04 tutuhaha: ok :O
2014-12-04 23:04 Umi: but about the "Extra" u can keep it finally since it's the hardest diff, i missurderstand the RC
2014-12-04 23:05 tutuhaha: haha
2014-12-04 23:05 tutuhaha: ok change back
2014-12-04 23:05 tutuhaha: I more like extra
2014-12-04 23:05 Umi: yeah ikr that's why i asked x)
2014-12-04 23:05 Umi: alright let's continue
2014-12-04 23:06 Umi: 00:51:839 (1,2,3) - still on noral
2014-12-04 23:06 Umi: normal*
2014-12-04 23:07 tutuhaha: I see <3
2014-12-04 23:07 Umi: this is the only place where u're using 2 single note in a row
2014-12-04 23:07 Umi: don't wanna turn it into 1/2 slider ?
2014-12-04 23:07 Umi: so ppl won't be suprised
2014-12-04 23:08 tutuhaha: yep agree that
2014-12-04 23:09 tutuhaha: https://osu.ppy.sh/ss/2309693
2014-12-04 23:09 tutuhaha: now they look like this
2014-12-04 23:09 Umi: yup better
2014-12-04 23:14 Umi: in all your diff
2014-12-04 23:15 Umi: 01:29:094 -
2014-12-04 23:15 Umi: green line 5% ?
2014-12-04 23:15 Umi: also i would extend the slider until 01:29:339 -
2014-12-04 23:15 tutuhaha: well, I can help habi to fix that too
2014-12-04 23:15 Umi: the guitar stop aroudn here
2014-12-04 23:15 Umi: around*
2014-12-04 23:15 tutuhaha: because we use the same spinner end time
2014-12-04 23:16 Umi: yeah u can still change it
2014-12-04 23:16 Umi: but*
2014-12-04 23:16 Umi: i don't think habi will disagree
2014-12-04 23:18 tutuhaha: so I just add one green line on the end or slience all spinner?
2014-12-04 23:18 Umi: hum let me try both
2014-12-04 23:19 Umi: feel better when the whole slider is silenced
2014-12-04 23:19 tutuhaha: ok
2014-12-04 23:21 tutuhaha: fix
2014-12-04 23:21 tutuhaha: all diff
2014-12-04 23:21 Umi: 01:27:056 (5) - add an NC maybe as habi did ?
2014-12-04 23:21 Umi: normal/hard difficulty
2014-12-04 23:22 tutuhaha: why not
2014-12-04 23:22 tutuhaha: fix
2014-12-04 23:28 Umi: checking HS it's a bit long sorry x)
2014-12-04 23:28 tutuhaha: x) fine
2014-12-04 23:30 Umi: from 00:11:241 - until 00:20:209 - why didn't do the same as habi about Drum finish ?
2014-12-04 23:31 Umi: if fit pretty good though
2014-12-04 23:31 Umi: u*
2014-12-04 23:32 tutuhaha: ah...it just my style you know...I more like what I use for clap
2014-12-04 23:32 Umi: i thought so x)
2014-12-04 23:32 tutuhaha: x)
2014-12-04 23:32 Umi: but 00:21:187 (3,4,5,6,7) -
2014-12-04 23:33 Umi: add clap N:C2 on each
2014-12-04 23:33 Umi: insane*
2014-12-04 23:34 tutuhaha: fix
2014-12-04 23:34 Umi: same goes for Hard and Extra :p
2014-12-04 23:35 tutuhaha: ok doen :O
2014-12-04 23:39 Umi: extra
2014-12-04 23:39 Umi: 00:34:719 (1,3) - switch NC
2014-12-04 23:40 tutuhaha: fix
2014-12-04 23:41 Umi: well i don't have much to say about mapping though, update then i'll check again
2014-12-04 23:41 tutuhaha: ok I change some part
2014-12-04 23:42 Umi: tell me where once u updated
2014-12-04 23:54 tutuhaha: ok
2014-12-04 23:55 tutuhaha: ACTION is listening to [http://osu.ppy.sh/b/538214 Fear, and Loathing in Las Vegas - Let Me Hear]
2014-12-04 23:56 tutuhaha: I delete some note on the first part
2014-12-05 00:00 Umi: okay dling
2014-12-05 00:03 Umi: ok i saw what u changed x)
2014-12-05 00:03 tutuhaha: xD
2014-12-05 00:05 Umi: even though it's an extra
2014-12-05 00:05 Umi: 00:15:969 -
2014-12-05 00:06 Umi: x1,50SV with already 2,20 is kinda meh '-'
2014-12-05 00:07 tutuhaha: hmmm...nothing will be wrong when you are playing '-'
2014-12-05 00:07 Umi: i'd reduce to at least 1,25
2014-12-05 00:07 Umi: i did
2014-12-05 00:07 tutuhaha: hmm...ok let me try it
2014-12-05 00:07 Umi: but i'm noob so ;w;
2014-12-05 00:07 Umi: yeah try and see
2014-12-05 00:08 tutuhaha: because really when I find someone testing it no one say that
2014-12-05 00:08 tutuhaha: you mean both?
2014-12-05 00:09 Umi: yeah ofc
2014-12-05 00:09 tutuhaha: because I ust 1.2x on kiai time '-'...and at here rhythm is really strong '-'
2014-12-05 00:09 Umi: then 1,30
2014-12-05 00:09 tutuhaha: lol
2014-12-05 00:10 Umi: well i won't force u
2014-12-05 00:10 Umi: but to me 1,50 is too much
2014-12-05 00:10 tutuhaha: ok fix
2014-12-05 00:10 tutuhaha: I can understand
2014-12-05 00:10 Umi: hue cool
2014-12-05 00:11 tutuhaha: for someone 1,5x is too much too ╮(╯_╰)╭~
2014-12-05 00:11 Umi: ahah
2014-12-05 00:12 Umi: well i dunno if he did it on purpose but on habi's insane 01:27:056 (1) -
2014-12-05 00:12 Umi: normal finish fit way better than soft one
2014-12-05 00:12 Umi: so make it consistent maybe
2014-12-05 00:13 tutuhaha: fix
2014-12-05 00:13 Umi: k
2014-12-05 00:31 Umi: alright then i think we're good to go
2014-12-05 00:31 tutuhaha: \;口;/
2014-12-05 00:40 Umi: last recheck (sorry i have a trauma cuz of QAT now)
2014-12-05 00:40 tutuhaha: is fine I understand
2014-12-05 00:41 Umi: easy
2014-12-05 00:41 Umi: 01:27:138 (1) -
2014-12-05 00:41 Umi: move this spinner to 01:27:219 -
2014-12-05 00:41 tutuhaha: T口T
2014-12-05 00:41 tutuhaha: I know it (╯‵□′)╯︵┻━┻!
2014-12-05 00:41 Umi: xD
2014-12-05 00:41 Umi: gomen
2014-12-05 00:42 tutuhaha: T口T
2014-12-05 00:42 Umi: the same goes for normal, it's acceptable on the rest ~
2014-12-05 00:42 tutuhaha: T口T anything else
2014-12-05 00:43 Umi: nop !
2014-12-05 00:43 Umi: update

Qualified


More FALILV ヽ(`Д´)ノ
Topic Starter
tutuhaha
Thanks Umi help me and spent like 3 hours and cause me dont have nap time today ;-;/!!!
Thanks!
no nap time ;-;..
CSLM
gratz~ tutu-chan :D
Rasis
congratulations!
xxdeathx

SwordArtOnline wrote:

congratulations!
whoa it's SAO
Myxo
Awesome song, but the map has huge quality issues imo ><
Sorry in advance for my bad English; I don't really know how to explain musical structures etc in English, but it should be understandable.

The hitsounding (use of claps, specifically) is completely out of any logic, in all diffs. In Habi's diff some things are a bit different but overall there are the same issues. If you listen closely to the song, you will recognize the following:
00:21:839 to 00:32:274 - In this section, it doesn't make sense to place claps on 2 and 4 in each measure. You don't follow any instrument with that. The loud and recognizable drums follow this rhythm instead, which shows where your claps should be:

00:53:143 to 00:58:361 - Same as the above section.
01:00:969 to 01:19:230 - In this section, the 2 and 4 pattern for claps seems even more wrong, sorry... The drummer makes it so that the beat of this section sounds more relaxed by using a lot of syncopations and other techniques, but you are destroying this feeling with your hitsounding.
01:19:230 to 01:27:056 - Here it is the opposite - there is the same loud drum sound at every white tick though, not just 2 and 4. Therefore, claps should be placed on every white tick as well to create the correct feeling when playing the map.

Secondly, the Extra has sections that are not sensible for me at all, and therefore play really forced.
00:00:970 to 00:11:404 - You will agree with me that the guitar and other instruments in this section are quite monotonous - In fact, these are building up during the verse until it reaches it's climax at 01:00:969 - This would logically imply to include a progression of difficulty/pace in the map, too. The problem is that the first section of your map has so fast sliders that don't fit here at all. 2.2x velocity might work later (00:11:404 - Here it starts to get kinda nice because of the new drum sounds) but in the first section it feels overdone to me and therefore plays not well.
01:00:969 to 01:19:230 - Here is the main problem I'm having with the Extra difficulty. Everything in this section, except the vocals, is so relaxed and calmed down compared to the section before and after this one, and even the vocals are long hold notes which don't call for a high SV. Personally I would have used a lower SV here, probably something like 0.75x and use big spacing, but that depends on style. But you even increased the SV, which seems totally against logic and feels very forced to play.
Otherwise, I also think some 1/4 plays bad, especially with patterns like 00:46:622 (1,2,3) - you put more emphasis on the blue ticks instead of the white/red ticks which makes no sense here to me, but w/e.

I don't know if people will agree with me, but I just wrote it down because I think the map has a lot of potential but some sections are disappointing to me... Good luck, whatever will happen to this mapset, maybe it'll just get ranked, but otherwise I'd like you to consider what I wrote down here.
Andrea
Pretty nice map but the mp3 quality is terrible, you should totally find a better one.

Good luck with it :3
pishifat

Andrea wrote:

Pretty nice map but the mp3 quality is terrible, you should totally find a better one.

Good luck with it :3
yeah comparing the map's mp3 to this one makes the difference really obvious
Andrea
I hope a QAT will get there before it's too late.
Topic Starter
tutuhaha

Andrea wrote:

I hope a QAT will get there before it's too late.
I hope not
Andrea

tutuhaha wrote:

Andrea wrote:

I hope a QAT will get there before it's too late.
I hope not
You prefer having a bad quality mp3 instead of a good one? It doesn't make sense.
Topic Starter
tutuhaha
←_← they always bring something more than change mp3...actually I think mp3 is ok
Andrea
I didn't say that the map is bad, just that the mp3 could be way better.

Anyways, I won't comment here anymore, QATs will handle this so it's not my responsibility, I have just expressed my opinion.

Sorry if I caused you any kind of trouble :/
Topic Starter
tutuhaha
*sign* _(:зゝ∠)_
xxdeathx

tutuhaha wrote:

Andrea wrote:

I hope a QAT will get there before it's too late.
I hope not
It's happened before though p/3383257
Topic Starter
tutuhaha

xxdeathx wrote:

It's happened before though p/3383257
well, can I call you after I change the mp3 _(:зゝ∠)_
actually mp3 is not that bad _(:зゝ∠)_
mp3 is already strive leave him alone _(:зゝ∠)_
xxdeathx
Yeah, if they do disqualify this I'll help with it ¯\_(ツ)_/¯
Topic Starter
tutuhaha

xxdeathx wrote:

Yeah, if they do disqualify this I'll help with it ¯\_(ツ)_/¯
*sign*_(:зゝ∠)_ why people don't check the pending map oftenly
we can have lot of things been fix when the map was pending _(:зゝ∠)_
actually mp3 is no that bad (ノ;Д)ノ!
CSLM
D:
xxdeathx
well it's been 5 days, probably they haven't noticed :D
CSLM

xxdeathx wrote:

well it's been 5 days, probably they haven't noticed :D
probably, but maybe this map will be unranked in the last moment, someones QATs are cruel ;w;
Garven
Crap, they are on to us!
Topic Starter
tutuhaha
((유∀유|||))((유∀유|||))((유∀유|||))((유∀유|||))((유∀유|||))((유∀유|||))
what the hell((유∀유|||))
。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。 。゚(*゚´Д)ノ。゚ヽ(  )ノ゚。ヽ(Д`゚*)ノ゚。。゚ヽ(*゚´Д`゚)ノ゚。
CSLM

Garven wrote:

Crap, they are on to us!
rip :cry:
p3n
Reasons for the disqualification:

MP3 quality is horrible. Out of the currently submitted versions the best one uploaded is this: https://osu.ppy.sh/s/228875
The boosted volume levels cut of all the details and it is unpleasant to listen to:


I think it is best to ask Kihhou to let you use his mp3.


Hitsounds do not follow the actual rhythm in some parts. This is really confusing and has to be fixed. Try to follow the actual drums in these parts: 00:21:839 - to 00:32:274 - and 00:53:143 - to 00:59:665 - . Improvements can also be made to the hitsounding during KIAI but this is only a small issue.

Hitsounds in Habi's Insane are fine as they are. They do follow the baseline and drums where necessary and appropriate for the note density of this difficulty.

Additional suggestions:

Please take a look at this post: p/3548727

[Extra]
00:46:622 (1,2) - please consider to follow the actual song here instead. The added note with the higher 1/4 spacing is unexpected and doesn't fit very well.
01:01:948 (3,4) - extended slider into 1/4 note with much higher spacing compared to all the other 1/4 jumps in the map.
01:08:306 (3,4) - if possible consider to use continuous spacing here without the jump. There is nothing in the drumroll that would indicate the (small) 1/4 jump.
Topic Starter
tutuhaha
finally _(:зゝ∠)_
I has been watching you mod this map yesterday like 3 hours, why you don't post it yesterday ;口;........

p3n wrote:

Reasons for the disqualification:

MP3 quality is horrible. Out of the currently submitted versions the best one uploaded is this: https://osu.ppy.sh/s/228875
The boosted volume levels cut of all the details and it is unpleasant to listen to:


I think it is best to ask Kihhou to let you use his mp3.


Hitsounds do not follow the actual rhythm in some parts. This is really confusing and has to be fixed. Try to follow the actual drums in these parts: 00:21:839 - to 00:32:274 - and 00:53:143 - to 00:59:665 - . Improvements can also be made to the hitsounding during KIAI but this is only a small issue.

Hitsounds in Habi's Insane are fine as they are. They do follow the baseline and drums where necessary and appropriate for the note density of this difficulty.

Additional suggestions:

Please take a look at this post: p/3548727

[Extra]
00:46:622 (1,2) - please consider to follow the actual song here instead. The added note with the higher 1/4 spacing is unexpected and doesn't fit very well.
01:01:948 (3,4) - extended slider into 1/4 note with much higher spacing compared to all the other 1/4 jumps in the map.
01:08:306 (3,4) - if possible consider to use continuous spacing here without the jump. There is nothing in the drumroll that would indicate the (small) 1/4 jump.

Desperate-kun wrote:

Awesome song, but the map has huge quality issues imo ><
Sorry in advance for my bad English; I don't really know how to explain musical structures etc in English, but it should be understandable.

The hitsounding (use of claps, specifically) is completely out of any logic, in all diffs. In Habi's diff some things are a bit different but overall there are the same issues. If you listen closely to the song, you will recognize the following:
00:21:839 to 00:32:274 - In this section, it doesn't make sense to place claps on 2 and 4 in each measure. You don't follow any instrument with that. The loud and recognizable drums follow this rhythm instead, which shows where your claps should be:

00:53:143 to 00:58:361 - Same as the above section.
01:00:969 to 01:19:230 - In this section, the 2 and 4 pattern for claps seems even more wrong, sorry... The drummer makes it so that the beat of this section sounds more relaxed by using a lot of syncopations and other techniques, but you are destroying this feeling with your hitsounding.
01:19:230 to 01:27:056 - Here it is the opposite - there is the same loud drum sound at every white tick though, not just 2 and 4. Therefore, claps should be placed on every white tick as well to create the correct feeling when playing the map.

Secondly, the Extra has sections that are not sensible for me at all, and therefore play really forced.
00:00:970 to 00:11:404 - You will agree with me that the guitar and other instruments in this section are quite monotonous - In fact, these are building up during the verse until it reaches it's climax at 01:00:969 - This would logically imply to include a progression of difficulty/pace in the map, too. The problem is that the first section of your map has so fast sliders that don't fit here at all. 2.2x velocity might work later (00:11:404 - Here it starts to get kinda nice because of the new drum sounds) but in the first section it feels overdone to me and therefore plays not well.
01:00:969 to 01:19:230 - Here is the main problem I'm having with the Extra difficulty. Everything in this section, except the vocals, is so relaxed and calmed down compared to the section before and after this one, and even the vocals are long hold notes which don't call for a high SV. Personally I would have used a lower SV here, probably something like 0.75x and use big spacing, but that depends on style. But you even increased the SV, which seems totally against logic and feels very forced to play.
Otherwise, I also think some 1/4 plays bad, especially with patterns like 00:46:622 (1,2,3) - you put more emphasis on the blue ticks instead of the white/red ticks which makes no sense here to me, but w/e.

I don't know if people will agree with me, but I just wrote it down because I think the map has a lot of potential but some sections are disappointing to me... Good luck, whatever will happen to this mapset, maybe it'll just get ranked, but otherwise I'd like you to consider what I wrote down here.
actually I am really happy today because it is speech day but I didn't get pick so lucky ~\(≧▽≦)/~~~~~~
fix they all, Thankyou for your and Des suggest
by the way, because the rhythm I use to map normal and easy are too simple so I didn't change the hitsound on normal and easy diff >_<
and yep Des I agree with you about different style, you think it should be more relaxed but what I think is more freedom and strong style, and actually I following vocal a lot in my map \:P/
yeah finally no one will post "bad mp3, boom (○` 3′○)" on this map
Arlecchino
WATDEHEELLL... T^T
/go to corner,cry loadly
Topic Starter
tutuhaha

-[ Asuna ]- wrote:

WATDEHEELLL... T^T
/go to corner,cry loadly
Take a deep breath
HabiHolic
00:34:033 (2) - this spacing Fixed

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200,128,52049,6,0,P|256:128|312:112,1,92,8|2,0:0|0:0,0:0:0:0:
428,24,52375,2,0,P|416:68|412:120,1,92,8|2,0:0|0:0,0:0:0:0:
376,312,52701,2,0,P|372:268|352:212,1,92,8|2,0:0|0:0,0:0:0:0:
296,32,53027,1,8,0:0:0:0:
112,140,53190,1,2,0:0:0:0:
40,204,53353,6,0,L|44:304,1,92,8|2,0:0|0:0,0:0:0:0:
112,140,53679,1,8,0:0:0:0:
80,44,53843,1,0,0:0:0:0:
212,160,54006,2,0,P|264:160|304:152,1,92,8|2,0:0|0:0,0:0:0:0:
496,180,54332,2,0,P|444:180|404:188,1,92,8|2,0:0|0:0,0:0:0:0:
244,336,54658,6,0,P|329:358|397:301,1,184,8|2,0:0|0:0,0:0:0:0:
179,259,55147,2,0,P|94:237|26:294,1,184,8|2,0:0|0:0,0:0:0:0:
272,240,55636,1,8,0:0:0:0:
273,226,55718,1,2,0:0:0:0:
274,212,55799,1,2,0:0:0:0:
275,198,55881,1,2,0:0:0:0:
276,184,55962,6,0,L|272:88,1,92,2|2,0:0|0:0,0:0:0:0:
196,32,56288,1,8,0:0:0:0:
384,188,56451,2,0,P|432:180|472:152,1,92,0|2,0:0|0:0,0:0:0:0:
492,56,56777,1,2,0:0:0:0:
308,24,56940,2,0,L|316:128,1,92,8|0,0:0|0:0,0:0:0:0:
199,291,57266,2,0,P|186:224|192:156,1,138,2|0,0:0|0:0,0:0:0:0:
212,172,57593,2,0,L|112:180,1,92,8|2,0:0|0:0,0:0:0:0:
300,228,57919,2,0,P|387:246|456:190,1,184,2|8,0:0|0:0,0:0:0:0:
476,80,58408,1,0,0:0:0:0:
360,44,58571,6,0,P|304:52|240:48,1,92,8|2,0:0|0:0,0:0:0:0:
220,32,58815,1,0,0:0:0:0:
220,32,58897,2,0,P|236:84|228:128,1,92,8|2,0:0|0:0,0:0:0:0:
216,152,59141,1,0,0:0:0:0:
216,152,59223,2,0,L|316:148,1,92,8|2,0:0|0:0,0:0:0:0:
492,176,59549,5,8,0:0:0:0:
477,219,59631,1,2,0:0:0:0:
472,265,59712,1,2,0:0:0:0:
476,310,59794,1,2,0:0:0:0:
489,354,59875,1,0,0:0:0:0:
176,175,61179,6,0,P|143:73|45:30,1,220.799993261719,4|8,1:0|0:0,0:0:0:0:
60,208,61669,1,2,0:0:0:0:
61,224,61750,1,2,0:0:0:0:
62,241,61832,1,2,0:0:0:0:
212,372,61995,2,0,L|224:256,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
260,120,62321,1,0,0:0:0:0:
352,200,62484,5,2,0:0:0:0:
351,199,62647,2,0,P|456:203|504:110,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
300,16,63136,2,0,L|304:140,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
172,358,63462,2,0,L|176:248,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
208,184,63707,1,8,0:0:0:0:
207,184,63788,6,0,P|116:239|14:206,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
280,68,64277,2,0,B|316:68|316:68|344:84|344:84|384:84|384:84|416:144|488:128,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
468,44,64766,1,8,0:0:0:0:
368,188,64929,1,2,0:0:0:0:
368,188,65011,1,2,0:0:0:0:
368,188,65093,1,2,0:0:0:0:
236,272,65256,2,0,L|232:156,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
300,340,65582,1,0,0:0:0:0:
152,316,65745,2,0,P|96:324|44:316,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
16,260,65989,1,2,0:0:0:0:
16,260,66071,2,0,P|24:204|20:140,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
76,20,66397,6,0,P|134:109|240:116,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
440,52,66886,2,0,L|324:48,1,110.399996630859,0|2,0:0|0:0,0:0:0:0:
240,116,67212,1,2,0:0:0:0:
360,308,67375,2,0,P|372:244|364:196,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
348,156,67620,1,8,0:0:0:0:
348,156,67701,2,0,L|460:160,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
252,223,68027,2,0,P|146:238|68:165,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
148,44,68516,5,2,0:0:0:0:
148,44,68598,1,2,0:0:0:0:
148,44,68679,1,8,0:0:0:0:
148,44,68761,1,2,0:0:0:0:
148,44,68843,1,2,0:0:0:0:
472,96,69006,6,0,L|480:320,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
256,252,69495,1,0,0:0:0:0:
156,268,69658,2,0,P|112:276|44:256,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
164,168,69984,2,0,P|135:133|118:65,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
260,148,70310,2,0,P|275:105|326:57,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
504,144,70636,2,0,L|384:148,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
260,256,70962,5,8,0:0:0:0:
269,287,71044,1,2,0:0:0:0:
287,315,71125,1,2,0:0:0:0:
312,337,71207,1,4,3:0:0:0:
342,351,71288,1,4,3:0:0:0:
374,357,71370,1,4,3:0:0:0:
407,354,71451,1,4,3:0:0:0:
488,172,71614,6,0,L|256:160,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
184,96,72103,1,0,0:0:0:0:
0,212,72266,2,0,P|56:208|116:184,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
210,354,72593,2,0,P|191:302|188:248,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
216,188,72837,1,2,0:0:0:0:
216,188,72919,6,0,B|256:180|256:180|288:192|288:192|328:184|328:184|372:224|436:200,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
500,48,73408,2,0,L|380:56,1,110.399996630859,0|2,0:0|0:0,0:0:0:0:
256,96,73734,1,2,0:0:0:0:
12,48,73897,2,0,L|132:56,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
160,36,74141,1,8,0:0:0:0:
160,35,74223,2,0,P|116:133|164:229,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
347,229,74712,2,0,P|395:133|351:35,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
180,176,75201,2,0,P|132:176|68:160,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
16,132,75446,1,2,0:0:0:0:
16,132,75527,6,0,P|24:192|24:256,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
80,348,75853,2,0,L|196:344,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
432,348,76179,1,2,0:0:0:0:
432,348,76261,1,2,0:0:0:0:
432,348,76343,2,0,L|316:344,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
256,224,76669,1,2,0:0:0:0:
256,224,76832,6,0,B|228:112|288:128|256:6,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
460,200,77321,1,2,0:0:0:0:
460,200,77402,1,2,0:0:0:0:
460,200,77484,2,0,P|408:212|344:192,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
52,200,77810,2,0,P|104:212|168:192,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
188,104,78136,2,0,L|172:340,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
338,324,78625,2,0,L|324:104,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
464,56,79114,5,8,0:0:0:0:
464,56,79196,1,2,0:0:0:0:
464,56,79277,1,2,0:0:0:0:
464,56,79359,1,2,0:0:0:0:
464,56,79440,6,0,P|408:60|360:112,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
312,196,79766,2,0,B|320:248|320:248|348:308,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
167,300,80093,2,0,B|192:248|192:248|200:196,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
143,94,80419,2,0,P|102:59|47:56,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
0,204,80745,6,0,L|116:200,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
256,104,81071,1,2,3:0:0:0:
512,204,81234,2,0,L|396:200,1,110.399996630859,0|2,0:0|3:0,0:0:0:0:
256,104,81560,1,0,0:0:0:0:
112,184,81723,1,8,0:0:0:0:
112,184,81804,1,2,0:0:0:0:
112,184,81886,1,2,0:0:0:0:
112,184,81968,1,2,0:0:0:0:
112,184,82049,6,0,P|128:232|116:304,1,110.399996630859,4|0,0:0|0:0,0:0:0:0:
220,356,82375,2,0,L|340:348,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
448,256,82701,1,8,0:0:0:0:
224,212,82864,1,2,0:0:0:0:
344,180,83027,1,8,0:0:0:0:
444,136,83190,1,2,0:0:0:0:
444,136,83272,1,2,0:0:0:0:
444,136,83353,2,0,P|448:72|444:8,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
344,180,83679,1,8,0:0:0:0:
280,52,83843,5,2,0:0:0:0:
280,52,83924,1,2,0:0:0:0:
280,52,84006,2,0,L|169:48,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
19,31,84332,2,0,P|31:85|32:141,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
8,192,84576,1,2,0:0:0:0:
8,192,84658,2,0,L|128:184,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
264,112,84984,5,8,0:0:0:0:
156,28,85147,1,0,0:0:0:0:
396,120,85310,2,0,P|476:116|520:116,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
336,248,85636,2,0,P|256:252|212:252,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
184,216,85881,1,2,0:0:0:0:
184,216,85962,2,0,L|192:336,2,110.399996630859,8|2|8,0:0|0:0|0:0,0:0:0:0:
108,160,86451,5,2,0:0:0:0:
108,160,86533,1,2,0:0:0:0:
108,160,86614,1,8,0:0:0:0:
216,32,86777,1,8,0:0:0:0:
384,72,86940,1,8,0:0:0:0:
384,72,87266,5,4,0:0:0:0:
256,192,87348,12,0,89549,0:0:0:0:
HabiHolic
small hitsound Suggestions!

log!
08:40 HabiHolic: hahahahahahahah
08:40 HabiHolic: tutuhaha
08:40 HabiHolic: Hi!
08:40 tutuhaha: hey!
08:40 tutuhaha: ╭( ・ㅂ・)و ̑̑whats up!
08:40 HabiHolic: marry me
08:40 *HabiHolic run
08:42 tutuhaha: lol
09:45 HabiHolic: tutuhaha?
09:45 HabiHolic: t/257565/start=60
09:45 HabiHolic: why unranked..
09:47 tutuhaha: lol
09:48 tutuhaha: bad mp3 and some hitsound issue
09:48 tutuhaha: dont wrong, your part is fine
09:48 HabiHolic: ah ha!
09:48 HabiHolic: change mp3?
09:48 tutuhaha: yep
09:48 HabiHolic: go go reRanked?
09:48 HabiHolic: ReRanked!
09:51 tutuhaha: lol
09:51 tutuhaha: I am trying
10:09 HabiHolic: haha..
10:09 HabiHolic: xxdeathx's your diff hitsound help request me
10:10 tutuhaha: ................................-口-
10:11 tutuhaha: ok give me some suggest ←_←
10:11 HabiHolic: ok
10:11 HabiHolic: First Easy
10:12 tutuhaha: this why I hate hitsound, the world should only has one way to add hitsound -2 and 4
10:13 HabiHolic: i think your hitsound not bad..
10:13 HabiHolic: 00:22:049 (1) - Finish?
10:13 HabiHolic: 00:32:484 (2) - add finish on the head
10:13 tutuhaha: fix
10:14 HabiHolic: 00:53:679 (2) - add clap tail
10:14 HabiHolic: 00:55:636 (5) - missing clap?
10:14 tutuhaha: fix
10:14 tutuhaha: all
10:15 HabiHolic: 00:58:571 (1) - use soft smapleset on the teil?
10:15 tutuhaha: fix
10:16 HabiHolic: 01:22:049 (1) - add finish head~
10:16 tutuhaha: fix
10:16 HabiHolic: :3
10:16 HabiHolic: good Easy diff
10:16 HabiHolic: pro mapper tutuhahahahahahah
10:16 tutuhaha: thanks _(:зゝ∠)_
10:16 tutuhaha: unrank mapper 2ha _(:зゝ∠)_
10:16 HabiHolic: o.o
10:16 HabiHolic: normal diff!
10:17 tutuhaha: _(:зゝ∠)_yep!
10:17 HabiHolic: 00:22:131 (1) - Finish!
10:17 HabiHolic: 00:32:484 (1) - add finish!
10:17 tutuhaha: fix!
10:17 tutuhaha: fix again!
10:18 HabiHolic: 00:53:353 (1) - add clap head!
10:18 HabiHolic: 00:54:006 (2) - clap~!
10:18 tutuhaha: fix!
10:18 tutuhaha: fix again!
10:18 HabiHolic: 00:58:571 - clap!
10:18 HabiHolic: 00:59:223 (2) - clap~
10:19 tutuhaha: fix
10:19 tutuhaha: x2!
10:19 HabiHolic: 01:22:049 (1) - finish on th head!
10:19 HabiHolic: good job!
10:19 tutuhaha: fix!
10:19 tutuhaha: yeah!
10:19 HabiHolic: Hard diff~
10:20 tutuhaha: ❤~
10:20 HabiHolic: 00:22:131 (1) - clap batter!
10:20 tutuhaha: fix!
10:20 HabiHolic: 00:32:484 (1) - add finish on the head~
10:20 HabiHolic: :3
10:21 tutuhaha: wait
10:21 HabiHolic: ok~
10:21 tutuhaha: 00:22:131 (1) - should i use low clap?
10:21 tutuhaha: 00:24:658 (1) - because I already use clap on here
10:21 tutuhaha: ok~
10:21 HabiHolic: Normal costom1 clap
10:22 tutuhaha: ok!
10:23 HabiHolic: 01:19:440 (1) - add whistle on the head~
10:24 tutuhaha: ..really?
10:24 HabiHolic: yea~
10:24 HabiHolic: i think batter
10:24 HabiHolic: finish + whistle
10:24 tutuhaha: I already use finish....also its kind of weird that two whistle near by
10:24 HabiHolic: oh... ok..
10:25 tutuhaha: <3
10:25 HabiHolic: Insane diff~
10:26 HabiHolic: 00:32:484 (1) - head add finish!~
10:27 HabiHolic: 01:22:049 (1) - ^
10:27 HabiHolic: fine Insane diff hitsound!
10:27 HabiHolic: good job!
10:27 tutuhaha: fix
10:27 tutuhaha: yeah!
10:28 HabiHolic: Extra!
10:28 HabiHolic: your Extra diff Fantastic!
10:29 HabiHolic: \00:32:484 (1) - head finish!
10:29 tutuhaha: lol
10:29 tutuhaha: fix
10:30 HabiHolic: 01:22:049 (5) - finish
10:30 HabiHolic: :3
10:30 tutuhaha: fix~
10:31 HabiHolic: 01:26:614 (1,2) - clap!
10:32 tutuhaha: both?
10:32 tutuhaha: oh I see
10:32 tutuhaha: fix
10:32 HabiHolic: 01:26:614 (1,2) -
10:32 HabiHolic: good!
10:32 HabiHolic: that all!
10:32 tutuhaha: yeah!
10:32 HabiHolic: plz Reranked plz!
10:33 tutuhaha: I will I will
10:33 tutuhaha: I am trying :DDDDDDDD!
10:33 HabiHolic: lol
10:33 HabiHolic: !
Natsu
/me slaps tutuhaha
xxdeathx
Let's get this set moving! Suggestions:

[General]
  1. Since tutuhaha's insane is the easiest insane maybe you should use slightly lower HD, OD, and AR than Habi's insane, since right now they have all the same difficulty settings. Maybe AR8.8 and OD6, HP6.5 for tutuhaha's insane
[Normal]
  1. Use more consistent new comboing. You have a general pattern of NC every measure in the beginning, but other places your pattern switches to 2 measures.
[Insane]
  1. 00:49:114 (3,2) - Completely stack red point of (2) and head of (3)
  2. 01:11:288 (6,7,1) - Try to make these match the slider curves
  3. 01:13:571 (4,5,6,7,1) - Maybe this too ^
[Habi's Insane]
  1. 00:53:190 (5,1) - Have bigger jump before (1) to emphasize downbeat (long white tick)?
  2. 01:02:484 (1,2) - Not exactly stacked
  3. 01:03:707 (5,1) - 01:09:495 (2,1) - 01:14:141 (5,6) - ^
  4. 01:22:701 (3,4,5) - Similar reason as 1st thing: have bigger jump between 01:22:864 (4,5) - and smaller jump between 01:22:701 (3,4) - because 01:23:027 (5) - vocal should have bigger emphasis.
[Extra]
  1. 01:08:924 (6,1) - You should connect the stream to the slider, since you have no circle-to-slider 1/4 jumps anywhere else in the diff so people are expecting a separation like this to be 1/2. The spacing is almost the same as 01:14:712 (2,3) - which is 1/2 slider-to-circle (slider to circle is much easier).
It's mainly the hitsounds I'm not sure of, so I'm asking for others' opinions on them.
Kyshiro
I'm a bit late :c

General
  1. Something's wrong with the video causing lagspikes (Confirmed with other people, happened even after rebooting)
    I re-encoded the video for you and it should be fine with this one: http://puu.sh/dr3n9/a1e3a9428c.rar
  2. The HP drain settings on the extra and the insanes are rather weird, having a higher HP drain on the insanes. Would make more sense to use 7 on the extra and 6.5 on the insanes why was it qualified like this pls
Extra
IRC
04:08 Kyshiro: 00:01:180 (1) - maybe putting the red anchor exactly in the center of the slider would look a lot nicer, also putting the end point more down
04:09 Kyshiro: 00:02:728 (2) - this is kind of unnecessary overmap, I would rather see a 1/2 rhythm here
04:10 Kyshiro: 00:04:114 (2) - why a 3/4 slider here? there's nothing on the blue tick, even the vocals end on the red tick before it
04:10 tutuhaha: ^ok fix
04:11 tutuhaha: vocal
04:11 tutuhaha: has obvious delay for me
04:12 Kyshiro: listen at 25%
04:12 Kyshiro: it clearly ends on the red tick
04:12 Kyshiro: i like 3/4 sliders, but this just doesn't fit
04:13 tutuhaha: I dont usually use 25%, the first impression about this rhythm is, delay ._.
04:13 Kyshiro: yeah but it's not there
04:13 tutuhaha: 00:05:093 (1,2,3) - and this part is more clear, so I just use 1/4
04:14 Kyshiro: you mean 1/1 ?
04:14 tutuhaha: oh, 1/2
04:15 Kyshiro: yeah well, i don't agree with the 3/4 slider but if you insist on keeping it then ok
04:15 tutuhaha: thanks
04:15 Kyshiro: 00:05:093 (1,2,3) - this spacing and placement feels so off, try something like this maybe? http://puu.sh/dr6lv/3bd86760b4.jpg
04:15 Kyshiro: ^ 00:06:071 (4) - you can copy (3) here
04:17 Kyshiro: 00:09:332 (5,6,7) - looks kind of weird, consider placing (6,7) like this: http://puu.sh/dr6FS/f6b9bccaec.jpg
04:17 tutuhaha: https://osu.ppy.sh/ss/2335402
04:17 Kyshiro: 00:10:310 (1,2,3) - same here > http://puu.sh/dr6GY/bcc53e6cf3.jpg
04:17 tutuhaha: well may I try this way^
04:17 Kyshiro: hmm
04:18 Kyshiro: okay, works too
04:18 Kyshiro: 00:17:321 (3,4) - these kind of jumps play kind of bad
04:18 Kyshiro: 00:17:973 (6,1) - ^
04:19 Kyshiro: maybe try changing direction on the jump to the slider: http://puu.sh/dr6Ol/5e6ab946d1.jpg
04:21 Kyshiro: 00:31:506 (1,2,3,4) - this is kind of arranged in a weird way and plays kind of bad
04:22 tutuhaha: hmmm any suggestion?
04:22 Kyshiro: http://puu.sh/dr6ZJ/e4b2e74e47.jpg something like this would play a ton better and more intuitive
04:22 Kyshiro: just made 1 slider and rotated it 30 degrees every slider
04:23 tutuhaha: https://osu.ppy.sh/ss/2335412
04:23 tutuhaha: ^ fine?
04:24 Kyshiro: hmm i think the last 1/4 slider is too far away
04:25 Kyshiro: http://puu.sh/dr79K/ebd571a071.jpg like this maybe?
04:26 tutuhaha: ok
04:27 Kyshiro: 00:35:419 (2) - this clearly isnt 3/4 ..
04:28 tutuhaha: ......yes it is D:
04:28 tutuhaha: vocal D:
04:28 Kyshiro: it's not
04:28 Kyshiro: even with 100% i can hear that it's 1/2
04:29 Kyshiro: okay well, moving on
04:30 tutuhaha: thanks again
04:30 Kyshiro: 00:36:723 (2) - i think CTRL+G plays better
04:30 tutuhaha: fix
04:30 Kyshiro: 00:37:701 (1) - here you can hear that it's 3/4
04:31 Kyshiro: but the other 2 really aren't, but okay lol
04:31 tutuhaha: 00:40:310 (1,2) - actually if you say here I will change it immediate
04:31 tutuhaha: say it /-\!
04:31 Kyshiro: yes, fix it lol
04:32 Kyshiro: 00:47:973 (6,1) - this flows really bad because of the weird movement you have to make here, take 00:48:136 (1,2,3) - and rotate by 30 degrees on selection centre?
04:34 tutuhaha: 00https://osu.ppy.sh/ss/2335434 you mean this?
04:35 Kyshiro: no, http://puu.sh/dr7O2/6e056910d5.jpg
04:36 tutuhaha: ok
04:37 Kyshiro: 00:57:756 (4,5,6,7,8) - this looks so random
04:37 tutuhaha: yep is actually random ←_←
04:37 Kyshiro: try putting it like this? http://puu.sh/dr7Yc/02da0d4841.jpg
04:38 tutuhaha: https://osu.ppy.sh/ss/2335438 ._.
04:39 Kyshiro: that still looks really random lol
04:40 tutuhaha: _(:зゝ∠)_ is should be fine when you playing
04:40 Kyshiro: it just looks weird, even while playing
04:40 Kyshiro: but ok
04:40 tutuhaha: how about make a triangle
04:40 Kyshiro: try
04:41 tutuhaha: osu.ppy.sh/ss/2335446
04:41 tutuhaha: https://osu.ppy.sh/ss/2335446
04:41 tutuhaha: :P I try my best
04:41 Kyshiro: well, that's better
04:42 Kyshiro: 00:59:386 (2) - CTRL+G and 00:59:549 (3) - CTRL+G?
04:42 tutuhaha: why not, fix
04:43 Kyshiro: 01:01:179 (1,2) - this doesn't flow at all
04:43 Kyshiro: and why do you skip this beat? 01:01:832 -
04:45 tutuhaha: because
04:45 tutuhaha: vocal /_\
04:46 tutuhaha: and actually is not work that bad so.........
04:46 Kyshiro: this is a rhythm game
04:46 Kyshiro: not singstar
04:46 Kyshiro: lol
04:46 tutuhaha: well vocal are the part of rhythm ╮(╯▽╰)╭
04:48 Kyshiro: well fine
04:48 tutuhaha: thanks x 3
04:48 Kyshiro: 01:03:136 (4) - you should really make this 1/2 though
04:48 Kyshiro: you skip the beat at 01:03:299 -
04:49 tutuhaha: well, ok
04:49 Kyshiro: 01:05:745 (6,7,8) - You're completely ignoring the rhythm here, at (6) there's a 4 note 1/3 stream, and at (7,8) it's simply 1/2, listen at 25 or 50% speed
04:50 tutuhaha: ←_←...vocal
04:51 Kyshiro: 01:05:745 (6) - there are no vocals here though
04:52 tutuhaha: look, I complete following the vocal, is weird if I change to following the music
04:52 tutuhaha: ok this one I can change
04:52 Kyshiro: http://puu.sh/dr8T1/23618442eb.jpg should be like this, im ok with (7,8)
04:53 tutuhaha: https://osu.ppy.sh/ss/2335461 how about this
04:53 Kyshiro: 01:07:620 - add a note here stacked on (4), clearly a tripple in the music here
04:54 Kyshiro: that's 1/4... lol
04:54 Kyshiro: it should be 1/3
04:54 tutuhaha: actually 1/4 well be more acceptable for me _(:зゝ∠)_
04:55 tutuhaha: actually when you use 1/4 and listen 25%, you know what I following......
04:55 tutuhaha: by the way, fix 01:07:620 (5) -
04:55 Kyshiro: nothing, lol, it's 1/3
04:55 Kyshiro: wrongly snapped objects are unrankable
04:56 Kyshiro: you dont put 1/8 streams on 1/4 music?
04:56 Kyshiro: this is the same but with 1/3 and 1/4
04:56 tutuhaha: ok fix _(:зゝ∠)_
04:57 Kyshiro: 01:08:924 (6,1) - personal opinion, but i think this is kind of bad to play, i'd rather see (1) closer to (6) http://puu.sh/dr9dN/8230477a5a.jpg
04:57 tutuhaha: if any qat say it is 1/4 I will spent bomb to your house
04:57 Kyshiro: LOL ok
04:58 tutuhaha: xxdeathx said that too, so I change like this
04:58 tutuhaha: https://osu.ppy.sh/ss/2335464
04:58 Kyshiro: yeah, okay
04:59 Kyshiro: 01:16:179 (4,5,6) - The ''stream'' here starts at 01:16:343 - not at 01:16:506 (5) - not necessary to fix but could turn out fun
05:00 tutuhaha: ok thanks x 4
05:01 Kyshiro: 01:18:788 (5,6,7,8) - same as before, weirdly put together
05:02 Kyshiro: why not something like this? http://puu.sh/dr9ub/24135c3138.jpg
05:03 tutuhaha: fix
05:03 Kyshiro: 01:15:201 (3,4,5,1,2) - this spacing doesn't make sense
05:03 Kyshiro: maybe stack the tripple on 01:15:853 (3) - ?
05:04 Kyshiro: 01:25:310 (4,5) - bad flow here
05:05 tutuhaha: https://osu.ppy.sh/ss/2335475
05:05 tutuhaha: you mean like this?
05:06 Kyshiro: no i mean this http://puu.sh/dr9I7/1bebe81f78.jpg
05:07 tutuhaha: well, I want stress this note 01:15:527 (1) - so this is why I dont make jump between 01:14:712 (2,3) -
05:08 Kyshiro: okay, but like this it plays bad cause you suddenly make a jump going in a straight line
05:09 Kyshiro: then maybe like this? http://puu.sh/dr9VU/5573cef211.jpg
05:10 tutuhaha: ..actually I really hate object put like this...................
05:11 tutuhaha: because at before, it is unrankable _(:зゝ∠)_
05:11 Kyshiro: okay, place it how you want then lol
05:11 tutuhaha: thanks x 5
05:11 Kyshiro: 01:25:310 (4,5) - this flows bad
05:11 Kyshiro: weird direction changes
05:11 tutuhaha: and idea how to fix it _(:зゝ∠)_?
05:12 Kyshiro: http://puu.sh/dra7e/3cc41e3486.jpg ?
05:12 Kyshiro: and then put the stream after this slider closer to >>
05:13 tutuhaha: fix

Habi's Insane
  1. OD7.5 for a better spread maybe?
Hard
  1. 00:22:131 (1,1) - Object too close after spinner, end the spinner at 00:24:006 - ?
  2. 00:52:375 (2,3,4) - Spacing should be equal here imo
Easy
  1. 00:04:114 (1,2) - Weird rhythm, try http://puu.sh/dral6/11d17fa20a.jpg ?
I'll recheck tomorrow, 5:20AM on my side fml
Topic Starter
tutuhaha

xxdeathx wrote:

Let's get this set moving! Suggestions:

[General]
  1. Since tutuhaha's insane is the easiest insane maybe you should use slightly lower HD, OD, and AR than Habi's insane, since right now they have all the same difficulty settings. Maybe AR8.8 and OD6, HP6.5 for tutuhaha's insane
[Normal]
  1. Use more consistent new comboing. You have a general pattern of NC every measure in the beginning, but other places your pattern switches to 2 measures.
[Insane]
  1. 00:49:114 (3,2) - Completely stack red point of (2) and head of (3)
  2. 01:11:288 (6,7,1) - Try to make these match the slider curves
  3. 01:13:571 (4,5,6,7,1) - Maybe this too ^
[Extra]
  1. 01:08:924 (6,1) - You should connect the stream to the slider, since you have no circle-to-slider 1/4 jumps anywhere else in the diff so people are expecting a separation like this to be 1/2. The spacing is almost the same as 01:14:712 (2,3) - which is 1/2 slider-to-circle (slider to circle is much easier).
It's mainly the hitsounds I'm not sure of, so I'm asking for others' opinions on them.
fix all _(:зゝ∠)_

Kyshiro wrote:

I'm a bit late :c

General
  1. Something's wrong with the video causing lagspikes (Confirmed with other people, happened even after rebooting)
    I re-encoded the video for you and it should be fine with this one: http://puu.sh/dr3n9/a1e3a9428c.rar
  2. The HP drain settings on the extra and the insanes are rather weird, having a higher HP drain on the insanes. Would make more sense to use 7 on the extra and 6.5 on the insanes why was it qualified like this pls
Extra
IRC
04:08 Kyshiro: 00:01:180 (1) - maybe putting the red anchor exactly in the center of the slider would look a lot nicer, also putting the end point more down
04:09 Kyshiro: 00:02:728 (2) - this is kind of unnecessary overmap, I would rather see a 1/2 rhythm here
04:10 Kyshiro: 00:04:114 (2) - why a 3/4 slider here? there's nothing on the blue tick, even the vocals end on the red tick before it
04:10 tutuhaha: ^ok fix
04:11 tutuhaha: vocal
04:11 tutuhaha: has obvious delay for me
04:12 Kyshiro: listen at 25%
04:12 Kyshiro: it clearly ends on the red tick
04:12 Kyshiro: i like 3/4 sliders, but this just doesn't fit
04:13 tutuhaha: I dont usually use 25%, the first impression about this rhythm is, delay ._.
04:13 Kyshiro: yeah but it's not there
04:13 tutuhaha: 00:05:093 (1,2,3) - and this part is more clear, so I just use 1/4
04:14 Kyshiro: you mean 1/1 ?
04:14 tutuhaha: oh, 1/2
04:15 Kyshiro: yeah well, i don't agree with the 3/4 slider but if you insist on keeping it then ok
04:15 tutuhaha: thanks
04:15 Kyshiro: 00:05:093 (1,2,3) - this spacing and placement feels so off, try something like this maybe? http://puu.sh/dr6lv/3bd86760b4.jpg
04:15 Kyshiro: ^ 00:06:071 (4) - you can copy (3) here
04:17 Kyshiro: 00:09:332 (5,6,7) - looks kind of weird, consider placing (6,7) like this: http://puu.sh/dr6FS/f6b9bccaec.jpg
04:17 tutuhaha: https://osu.ppy.sh/ss/2335402
04:17 Kyshiro: 00:10:310 (1,2,3) - same here > http://puu.sh/dr6GY/bcc53e6cf3.jpg
04:17 tutuhaha: well may I try this way^
04:17 Kyshiro: hmm
04:18 Kyshiro: okay, works too
04:18 Kyshiro: 00:17:321 (3,4) - these kind of jumps play kind of bad
04:18 Kyshiro: 00:17:973 (6,1) - ^
04:19 Kyshiro: maybe try changing direction on the jump to the slider: http://puu.sh/dr6Ol/5e6ab946d1.jpg
04:21 Kyshiro: 00:31:506 (1,2,3,4) - this is kind of arranged in a weird way and plays kind of bad
04:22 tutuhaha: hmmm any suggestion?
04:22 Kyshiro: http://puu.sh/dr6ZJ/e4b2e74e47.jpg something like this would play a ton better and more intuitive
04:22 Kyshiro: just made 1 slider and rotated it 30 degrees every slider
04:23 tutuhaha: https://osu.ppy.sh/ss/2335412
04:23 tutuhaha: ^ fine?
04:24 Kyshiro: hmm i think the last 1/4 slider is too far away
04:25 Kyshiro: http://puu.sh/dr79K/ebd571a071.jpg like this maybe?
04:26 tutuhaha: ok
04:27 Kyshiro: 00:35:419 (2) - this clearly isnt 3/4 ..
04:28 tutuhaha: ......yes it is D:
04:28 tutuhaha: vocal D:
04:28 Kyshiro: it's not
04:28 Kyshiro: even with 100% i can hear that it's 1/2
04:29 Kyshiro: okay well, moving on
04:30 tutuhaha: thanks again
04:30 Kyshiro: 00:36:723 (2) - i think CTRL+G plays better
04:30 tutuhaha: fix
04:30 Kyshiro: 00:37:701 (1) - here you can hear that it's 3/4
04:31 Kyshiro: but the other 2 really aren't, but okay lol
04:31 tutuhaha: 00:40:310 (1,2) - actually if you say here I will change it immediate
04:31 tutuhaha: say it /-\!
04:31 Kyshiro: yes, fix it lol
04:32 Kyshiro: 00:47:973 (6,1) - this flows really bad because of the weird movement you have to make here, take 00:48:136 (1,2,3) - and rotate by 30 degrees on selection centre?
04:34 tutuhaha: 00https://osu.ppy.sh/ss/2335434 you mean this?
04:35 Kyshiro: no, http://puu.sh/dr7O2/6e056910d5.jpg
04:36 tutuhaha: ok
04:37 Kyshiro: 00:57:756 (4,5,6,7,8) - this looks so random
04:37 tutuhaha: yep is actually random ←_←
04:37 Kyshiro: try putting it like this? http://puu.sh/dr7Yc/02da0d4841.jpg
04:38 tutuhaha: https://osu.ppy.sh/ss/2335438 ._.
04:39 Kyshiro: that still looks really random lol
04:40 tutuhaha: _(:зゝ∠)_ is should be fine when you playing
04:40 Kyshiro: it just looks weird, even while playing
04:40 Kyshiro: but ok
04:40 tutuhaha: how about make a triangle
04:40 Kyshiro: try
04:41 tutuhaha: osu.ppy.sh/ss/2335446
04:41 tutuhaha: https://osu.ppy.sh/ss/2335446
04:41 tutuhaha: :P I try my best
04:41 Kyshiro: well, that's better
04:42 Kyshiro: 00:59:386 (2) - CTRL+G and 00:59:549 (3) - CTRL+G?
04:42 tutuhaha: why not, fix
04:43 Kyshiro: 01:01:179 (1,2) - this doesn't flow at all
04:43 Kyshiro: and why do you skip this beat? 01:01:832 -
04:45 tutuhaha: because
04:45 tutuhaha: vocal /_\
04:46 tutuhaha: and actually is not work that bad so.........
04:46 Kyshiro: this is a rhythm game
04:46 Kyshiro: not singstar
04:46 Kyshiro: lol
04:46 tutuhaha: well vocal are the part of rhythm ╮(╯▽╰)╭
04:48 Kyshiro: well fine
04:48 tutuhaha: thanks x 3
04:48 Kyshiro: 01:03:136 (4) - you should really make this 1/2 though
04:48 Kyshiro: you skip the beat at 01:03:299 -
04:49 tutuhaha: well, ok
04:49 Kyshiro: 01:05:745 (6,7,8) - You're completely ignoring the rhythm here, at (6) there's a 4 note 1/3 stream, and at (7,8) it's simply 1/2, listen at 25 or 50% speed
04:50 tutuhaha: ←_←...vocal
04:51 Kyshiro: 01:05:745 (6) - there are no vocals here though
04:52 tutuhaha: look, I complete following the vocal, is weird if I change to following the music
04:52 tutuhaha: ok this one I can change
04:52 Kyshiro: http://puu.sh/dr8T1/23618442eb.jpg should be like this, im ok with (7,8)
04:53 tutuhaha: https://osu.ppy.sh/ss/2335461 how about this
04:53 Kyshiro: 01:07:620 - add a note here stacked on (4), clearly a tripple in the music here
04:54 Kyshiro: that's 1/4... lol
04:54 Kyshiro: it should be 1/3
04:54 tutuhaha: actually 1/4 well be more acceptable for me _(:зゝ∠)_
04:55 tutuhaha: actually when you use 1/4 and listen 25%, you know what I following......
04:55 tutuhaha: by the way, fix 01:07:620 (5) -
04:55 Kyshiro: nothing, lol, it's 1/3
04:55 Kyshiro: wrongly snapped objects are unrankable
04:56 Kyshiro: you dont put 1/8 streams on 1/4 music?
04:56 Kyshiro: this is the same but with 1/3 and 1/4
04:56 tutuhaha: ok fix _(:зゝ∠)_
04:57 Kyshiro: 01:08:924 (6,1) - personal opinion, but i think this is kind of bad to play, i'd rather see (1) closer to (6) http://puu.sh/dr9dN/8230477a5a.jpg
04:57 tutuhaha: if any qat say it is 1/4 I will spent bomb to your house
04:57 Kyshiro: LOL ok
04:58 tutuhaha: xxdeathx said that too, so I change like this
04:58 tutuhaha: https://osu.ppy.sh/ss/2335464
04:58 Kyshiro: yeah, okay
04:59 Kyshiro: 01:16:179 (4,5,6) - The ''stream'' here starts at 01:16:343 - not at 01:16:506 (5) - not necessary to fix but could turn out fun
05:00 tutuhaha: ok thanks x 4
05:01 Kyshiro: 01:18:788 (5,6,7,8) - same as before, weirdly put together
05:02 Kyshiro: why not something like this? http://puu.sh/dr9ub/24135c3138.jpg
05:03 tutuhaha: fix
05:03 Kyshiro: 01:15:201 (3,4,5,1,2) - this spacing doesn't make sense
05:03 Kyshiro: maybe stack the tripple on 01:15:853 (3) - ?
05:04 Kyshiro: 01:25:310 (4,5) - bad flow here
05:05 tutuhaha: https://osu.ppy.sh/ss/2335475
05:05 tutuhaha: you mean like this?
05:06 Kyshiro: no i mean this http://puu.sh/dr9I7/1bebe81f78.jpg
05:07 tutuhaha: well, I want stress this note 01:15:527 (1) - so this is why I dont make jump between 01:14:712 (2,3) -
05:08 Kyshiro: okay, but like this it plays bad cause you suddenly make a jump going in a straight line
05:09 Kyshiro: then maybe like this? http://puu.sh/dr9VU/5573cef211.jpg
05:10 tutuhaha: ..actually I really hate object put like this...................
05:11 tutuhaha: because at before, it is unrankable _(:зゝ∠)_
05:11 Kyshiro: okay, place it how you want then lol
05:11 tutuhaha: thanks x 5
05:11 Kyshiro: 01:25:310 (4,5) - this flows bad
05:11 Kyshiro: weird direction changes
05:11 tutuhaha: and idea how to fix it _(:зゝ∠)_?
05:12 Kyshiro: http://puu.sh/dra7e/3cc41e3486.jpg ?
05:12 Kyshiro: and then put the stream after this slider closer to >>
05:13 tutuhaha: fix

Hard
  1. 00:22:131 (1,1) - Object too close after spinner, end the spinner at 00:24:006 - ? this one should be fine
  2. 00:52:375 (2,3,4) - Spacing should be equal here imo
Easy
  1. 00:04:114 (1,2) - Weird rhythm, try http://puu.sh/dral6/11d17fa20a.jpg ?
I'll recheck tomorrow, 5:20AM on my side fml

Natsu wrote:

/me slaps tutuhaha
。・゜(ノД`)・゜・。
xxdeathx
Thanks for encoding a new video. I noticed my editor was lagging while I scrolled through the song, but thought it was something else on my computer slowing it down.
HabiHolic

xxdeathx wrote:

Let's get this set moving! Suggestions:

[Habi's Insane]
  1. 00:53:190 (5,1) - Have bigger jump before (1) to emphasize downbeat (long white tick)? / No. not bad now ;w;
  2. 01:02:484 (1,2) - Not exactly stacked / Fixed
  3. 01:03:707 (5,1) - 01:09:495 (2,1) - 01:14:141 (5,6) - ^ / Fixed
  4. 01:22:701 (3,4,5) - Similar reason as 1st thing: have bigger jump between 01:22:864 (4,5) - and smaller jump between 01:22:701 (3,4) - because 01:23:027 (5) - vocal should have bigger emphasis. / i think jump bis not bigger. so no fixed
My diff here~

SPOILER
osu file format v13

[General]
AudioFilename: Fear, and Loathing in Las Vegas.mp3
AudioLeadIn: 1000
PreviewTime: 31296
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Let Me Hear
TitleUnicode:Let Me Hear
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:tutuhaha
Version:Habi's Insane
Source:寄生獣 セイの格率
Tags:TV size HabiHolic parasyte kiseijuu sei no kakuritsu opening
BeatmapID:539252
BeatmapSetID:231640

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.84
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1180,326.086956521739,4,2,5,60,1,0
61179,-83.3333333333333,4,2,5,60,0,1
77321,-83.3333333333333,4,2,5,60,0,1
87266,-100,4,1,1,60,0,0
87348,-100,4,2,5,5,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,0,160
Combo3 : 128,0,128
Combo4 : 206,0,0

[HitObjects]
28,48,1180,6,0,P|76:52|124:80,1,92,2|0,0:0|0:0,0:0:0:0:
188,168,1506,2,0,P|184:220|160:264,1,92,2|0,0:0|0:0,0:0:0:0:
345,255,1832,2,0,P|326:213|324:168,1,92,2|0,0:0|0:0,0:0:0:0:
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432,291,2484,6,0,P|362:346|276:324,1,184,2|2,0:0|0:0,0:0:0:0:
256,188,2973,1,0,0:0:0:0:
472,124,3136,2,0,L|476:216,2,92,2|0|2,0:0|0:0|0:0,0:0:0:0:
412,44,3625,1,0,0:0:0:0:
224,148,3788,6,0,P|304:184|376:133,1,184,2|2,0:0|0:0,0:0:0:0:
296,96,4277,1,0,0:0:0:0:
124,24,4440,2,0,L|128:124,1,92,2|0,0:0|0:0,0:0:0:0:
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16,260,65989,1,2,0:0:0:0:
16,260,66071,2,0,P|24:204|20:140,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
76,20,66397,6,0,P|134:109|240:116,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
440,52,66886,2,0,L|324:48,1,110.399996630859,0|2,0:0|0:0,0:0:0:0:
240,116,67212,1,2,0:0:0:0:
360,308,67375,2,0,P|372:244|364:196,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
348,156,67620,1,8,0:0:0:0:
348,156,67701,2,0,L|460:160,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
252,223,68027,2,0,P|146:238|68:165,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
148,44,68516,5,2,0:0:0:0:
148,44,68598,1,2,0:0:0:0:
148,44,68679,1,8,0:0:0:0:
148,44,68761,1,2,0:0:0:0:
148,44,68843,1,2,0:0:0:0:
472,96,69006,6,0,L|480:320,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
256,252,69495,1,0,0:0:0:0:
156,268,69658,2,0,P|112:276|44:256,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
164,168,69984,2,0,P|135:133|118:65,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
260,148,70310,2,0,P|275:105|326:57,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
504,144,70636,2,0,L|384:148,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
256,252,70962,5,8,0:0:0:0:
265,283,71044,1,2,0:0:0:0:
283,311,71125,1,2,0:0:0:0:
308,333,71207,1,4,3:0:0:0:
338,347,71288,1,4,3:0:0:0:
370,353,71370,1,4,3:0:0:0:
403,350,71451,1,4,3:0:0:0:
488,172,71614,6,0,L|256:160,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
184,96,72103,1,0,0:0:0:0:
0,212,72266,2,0,P|56:208|116:184,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
210,354,72593,2,0,P|191:302|188:248,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
216,188,72837,1,2,0:0:0:0:
216,188,72919,6,0,B|256:180|256:180|288:192|288:192|328:184|328:184|372:224|436:200,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
500,48,73408,2,0,L|380:56,1,110.399996630859,0|2,0:0|0:0,0:0:0:0:
256,96,73734,1,2,0:0:0:0:
12,48,73897,2,0,L|132:56,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
160,35,74141,1,8,0:0:0:0:
160,35,74223,2,0,P|116:133|164:229,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
347,229,74712,2,0,P|395:133|351:35,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
180,176,75201,2,0,P|132:176|68:160,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
16,132,75446,1,2,0:0:0:0:
16,132,75527,6,0,P|24:192|24:256,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
80,348,75853,2,0,L|196:344,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
432,348,76179,1,2,0:0:0:0:
432,348,76261,1,2,0:0:0:0:
432,348,76343,2,0,L|316:344,1,110.399996630859,2|8,0:0|0:0,0:0:0:0:
256,224,76669,1,2,0:0:0:0:
256,224,76832,6,0,B|228:112|288:128|256:6,1,220.799993261719,4|8,0:0|0:0,0:0:0:0:
460,200,77321,1,2,0:0:0:0:
460,200,77402,1,2,0:0:0:0:
460,200,77484,2,0,P|408:212|344:192,1,110.399996630859,2|2,0:0|0:0,0:0:0:0:
52,200,77810,2,0,P|104:212|168:192,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
188,104,78136,2,0,L|172:340,1,220.799993261719,2|8,0:0|0:0,0:0:0:0:
338,324,78625,2,0,L|324:104,1,220.799993261719,2|2,0:0|0:0,0:0:0:0:
464,56,79114,5,8,0:0:0:0:
464,56,79196,1,2,0:0:0:0:
464,56,79277,1,2,0:0:0:0:
464,56,79359,1,2,0:0:0:0:
464,56,79440,6,0,P|408:60|360:112,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
312,196,79766,2,0,B|320:248|320:248|348:308,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
167,300,80093,2,0,B|192:248|192:248|200:196,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
143,94,80419,2,0,P|102:59|47:56,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
0,204,80745,6,0,L|116:200,1,110.399996630859,2|0,3:0|0:0,0:0:0:0:
256,104,81071,1,2,3:0:0:0:
512,204,81234,2,0,L|396:200,1,110.399996630859,0|2,0:0|3:0,0:0:0:0:
256,104,81560,1,0,0:0:0:0:
112,184,81723,1,8,0:0:0:0:
112,184,81804,1,2,0:0:0:0:
112,184,81886,1,2,0:0:0:0:
112,184,81968,1,2,0:0:0:0:
112,184,82049,6,0,P|128:232|116:304,1,110.399996630859,4|0,0:0|0:0,0:0:0:0:
220,356,82375,2,0,L|340:348,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
448,256,82701,1,8,0:0:0:0:
224,212,82864,1,2,0:0:0:0:
344,180,83027,1,8,0:0:0:0:
444,136,83190,1,2,0:0:0:0:
444,136,83272,1,2,0:0:0:0:
444,136,83353,2,0,P|448:72|444:8,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
344,180,83679,1,8,0:0:0:0:
280,52,83843,5,2,0:0:0:0:
280,52,83924,1,2,0:0:0:0:
280,52,84006,2,0,L|169:48,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
19,31,84332,2,0,P|31:85|32:141,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
8,192,84576,1,2,0:0:0:0:
8,192,84658,2,0,L|128:184,1,110.399996630859,8|0,0:0|0:0,0:0:0:0:
264,112,84984,5,8,0:0:0:0:
156,28,85147,1,0,0:0:0:0:
396,120,85310,2,0,P|476:116|520:116,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
336,248,85636,2,0,P|256:252|212:252,1,110.399996630859,8|2,0:0|0:0,0:0:0:0:
184,216,85881,1,2,0:0:0:0:
184,216,85962,2,0,L|192:336,2,110.399996630859,8|2|8,0:0|0:0|0:0,0:0:0:0:
108,160,86451,5,2,0:0:0:0:
108,160,86533,1,2,0:0:0:0:
108,160,86614,1,8,0:0:0:0:
216,32,86777,1,8,0:0:0:0:
384,72,86940,1,8,0:0:0:0:
384,72,87266,5,4,0:0:0:0:
256,192,87348,12,0,89549,0:0:0:0:
xxdeathx
Checked and Rebubbled!
wcx19911123
NO KD

[Insane]
OD太低了,至少+1吧
00:49:114 (3,2) - 这个重叠可以修一下

[Extra]
AR+0.2试试?

call me back then
Topic Starter
tutuhaha

wcx19911123 wrote:

NO KD

[Insane]
OD太低了,至少+1吧
00:49:114 (3,2) - 这个重叠可以修一下

[Extra]
AR+0.2试试?

call me back then
ar就不加了..
xxdeathx和Kyshiro都推荐稍微低点的OD所以,不过改成了6.5
重叠..我尽我所能了已经_(:зゝ∠)_
谢谢摸摸大_(:зゝ∠)_
wcx19911123
re-qualified
Myxo
Congratz ^^
Jaketin
Offset problems after the MP3 change. In Insane for example it should be ~968.
liangzai2013
offset没调好吧,normal开始就各种别扭了
Topic Starter
tutuhaha

liangzai2013 wrote:

offset没调好吧,normal开始就各种别扭了
重下了mp3么?换了mp3哦

Jaketin wrote:

Offset problems after the MP3 change. In Insane for example it should be ~968.
remember you need delete the old one and redownlord all map
哎呦亏我还花了很大心思写了please redownlord_(:зゝ∠)_
Cerulean Veyron
Finally~ re-congratz! \:3/
Kyouren
Re-Gratzz~
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