forum

AdhesiveWombat - 8 Bit Adventure

posted
Total Posts
9
Topic Starter
Choilicious
This beatmap was submitted using in-game submission on sestdiena, 2015. gada 28. februārī at 0:57:58

Artist: AdhesiveWombat
Title: 8 Bit Adventure
Tags: AdhesiveWombat 8bit adventure Choilicious
BPM: 153
Filesize: 3041kb
Play Time: 02:23
Difficulties Available:
  1. Insane (4,33 stars, 550 notes)
  2. Normal (1,76 stars, 17 notes)
Download: AdhesiveWombat - 8 Bit Adventure
Information: Scores/Beatmap Listing
---------------
my very first map, appreciate any kind of suggestions and help.

01/12/2014 Insane is "done"
normal is in super wip
ego_17
i think you did timing right, just set ofset to 22 to follow downbeat
and snap objects///
Neku Okazaki
From: https://osu.ppy.sh/forum/t/13795/start=2580

[TimingPoints]
20,392.156862745098,4,2,0,100,1,0
TEKON_old
Hello hello|’。ω。)
Cool 8-bit song~

I hope you make an easier diff for this, too.


  • -Please add some tags and the source, where did you get the song from?
  • -The map itself has many jumps and stacks, which is cool for insane, but they are not well structured. Jumps are ok, but there is no real "flow" in your map where the player can see a "path" which he can follow. It just seems really random, when jumps are everywhere, so consider leaving them our in some places and replacing them with simple beats and sliders
  • -You also didn't seem to have used any kind of distance spacing(?), or it's just really hard to tell. (eg. 00:08:638 (8,9,10) and 00:14:913 (8,9,10) which have the same rhythm, but aren't spaced alike). You should consider choosing a standard distance between the beats, it gives your map more structure. (tbh I found this 00:08:442 (7,8) to be a good distance for the speed of your map)
  • -This song has barely any significant chorus, but I guess you could add kiai at 01:09:031 and end at 01:34:325
Please fix these points first, especially fix the structure, else it will be really hard to properly mod this for me. :?
Ask me, if you didn't understand something.
Topic Starter
Choilicious

TEKON wrote:

Hello hello|’。ω。)
Cool 8-bit song~

I hope you make an easier diff for this, too.
I will try to in the near future.

TEKON wrote:


  • -Please add some tags and the source, where did you get the song from?
Do I have to write the source eventho it's not a song from a series/game? Because the infobox only states those things when hovering over it.

TEKON wrote:

  • -The map itself has many jumps and stacks, which is cool for insane, but they are not well structured. Jumps are ok, but there is no real "flow" in your map where the player can see a "path" which he can follow. It just seems really random, when jumps are everywhere, so consider leaving them our in some places and replacing them with simple beats and sliders
I will change a few places that I kind of know describe what you're writing, but for the rest I personaly can see a path to follow when I play it myself.

TEKON wrote:

  • -You also didn't seem to have used any kind of distance spacing(?), or it's just really hard to tell. (eg. 00:08:638 (8,9,10) and 00:14:913 (8,9,10) which have the same rhythm, but aren't spaced alike). You should consider choosing a standard distance between the beats, it gives your map more structure. (tbh I found this 00:08:442 (7,8) to be a good distance for the speed of your map)
Thanks for reminding me (: I kinda got used to it and never changed it.

TEKON wrote:

  • -This song has barely any significant chorus, but I guess you could add kiai at 01:09:031 and end at 01:34:325
I'll learn how to do it and try that one !

Please fix these points first, especially fix the structure, else it will be really hard to properly mod this for me. :?
Ask me, if you didn't understand something.[/quote]
TEKON_old
Hello|’。ω。)

If there is no game or series to it, then no source needed, I didn't know that. :)

and about Kiai, here is how to add it:
clickety
Create an inherited timing section at 01:09:031



then select the green dot and go to the "Style"-tab and enable kiai



Afterwards you have to create a second inherited timing section at 01:34:325 and disable kiai, so kiai won't last to the end of your song :)

Looking forward to your changes~
No kudos this time, this is minor help.
TEKON_old
Hello|’。ω。)

Let's see, what I can do to help you~
Beware long mod. I hope it doesn't sound too offensive.

How about setting your offset to 6285, when I played target practice on your map, I had difficulties hitting the circles because your offset made it half a beat later than the actual beat. You can also follow ego_17's advice, it's the same, but just set earlier.

Also, look at the upper right corner of the edit screen, you should find some x-y-coordinates. If you choose an object, the letters will become yellow and you can click them. A window will open and allow you to edit the position of the object. Just so you know how to use the coordinates I'll give you, if you didn't know.

Insane:

00:08:637 (8) - move to x:416 y:300 so it curves around 7
--> 00:09:030 (9,10) - x:256 y:308
00:10:990 (8) - rotate -7 degrees (so it stands upright)
--> 00:11:383 (1,2) - pull down, so they are orthogonal to the curve of 8
00:11:775 (3) - rotate 7 degrees
00:12:167 (4,5) - do the same^ with these.
00:12:755 (1,2) - can you fix their distance? (3 is at x:384 y:196)
00:13:932 (4) - x:416y:288
00:14:520 (6) - a bit further away from 00:14:716 (7)
00:14:912 (8) - a bit lower
00:16:088 (4) - x:112 y:60 so it's equally far away from slider and previous beat
00:16:873 (6,7) - for this beginning, it's a bit too early to make this jump so extreme, I think
00:21:971 (1,2,3,4,5) - jumps too extreme for beginning of song? try to follow 00:23:539 (1,2,3,4) 's distance for now. There are no slider velocity changes in your song, so it's really confusing if jumps get so extreme all of sudden. You can increase the distance gradually during the song at places that fit eg. at kiai time.
00:26:481 (4,5) - remove minor overlap
00:26:873 (5,6) - you seem to be fond of that zigzag movement^^ It's just a suggestion, but you can try making them less sharp, by placing 6 a bit higher, so its equally far away to 7, too.
00:27:265 (7) - x:328 so it's right above 5
00:27:461 (1,2,3,4,5,6) - jump from stack to slider too extreme. I find some of your jumps strangely placed (no offense), because they do not emphasize something in the song. This 00:17:265 (1,2,3,4,5,6,7,8) is a good way of using jumps, because the song is kinda "bumpy" at this section
I suggest you turn 00:27:461 (1,2,3,4,5) into a stream and place it closer to 6.
00:28:049 (6,7,8,9) - try this. It's also a good way of making the player getting used to jumpiness before making actual jumps.
00:30:598 (5) - make this point upwards
00:31:186 (6) - closer
00:31:775 (1,2,3,4,5,6,7,8,9,10) - I find this part's flow a very messy. Think of something else, maybe?
00:37:265 (9,10) - 9 at x:260 y:348 and 10 at x:164 y:292
00:39:422 (5) - getting repetitive with these reverse sliders (?) try00:40:010 (1,2,3,4,5) - make a stream that leads to 00:40:598 (6)
00:41:579 (1,2,3,4,5,6,7,8,9) - I find no proper flow in this one, sorry

This is not the complete mod yet, but I wanted to see, how you manage this until this.

I'll update more mods from time to time when I get any further.
Hope this helps so far.
Good luck. :lol:
Ravidge
Holy shit I love this. I wish I could mod this but as far as I'm concerned it's already perfect. Some more experienced modder might have things to say, but... I'm not on that level so, sorry.

To me, this is only missing hitsounding (claps etc).

Good work!
Topic Starter
Choilicious

Ravidge wrote:

Holy shit I love this. I wish I could mod this but as far as I'm concerned it's already perfect. Some more experienced modder might have things to say, but... I'm not on that level so, sorry.

To me, this is only missing hitsounding (claps etc).

Good work!
thanks for the kind words, im really afraid to put hitsounds, because i have absolutly no idea about them :(
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply